#gtfo-related-questions

1 messages · Page 528 of 1

steel valley
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well shooter heads only break on death, so giant variants won't have their heads break in a single swing

craggy pier
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Usually the chest of a giant*

ember marlin
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what is kiting?

topaz anvil
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Running through and away the enemies to stop them hitting you

ember marlin
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gotcha

craggy pier
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was there some hidden update recently? c2 z12 alarm seems to be a guaranteed hybrid spawn now.. i'm fairly confident this was not a thing before

neon gust
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Came with the extension

craggy pier
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ah

neon gust
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spawns specially surges got change

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No more big charger in surges pepehands

craggy pier
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true

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I remember one time during a surge, one teammate went apeshit calling out giant chargers

neon gust
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Nice

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My friend tried to show me the "new enemy" in the surges

Mid hammer fight i just choke mod the poor man

soft kiln
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the new enemy is your friend

craggy pier
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When you're a sleeper amongst the sleepers

soft kiln
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slowing down the surge process PirateSimon

topaz anvil
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Hybrid Surge when

neon gust
spark wolf
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it's not a guaranteed hybrid spawn and has nothing to do with the surge alarm change other than the timing

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since extension you can't get regular giant strikers anymore for the alarm to zone 12

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those are the ones that were replaced with hybrids

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intentional or not i can't answer that

craggy pier
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ah okay

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just super common then apparently

shrewd dirge
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can mothers climb ladders?

pearl badger
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i think not

rain python
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yes

flat rock
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Yes

neon gust
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Yes

keen solar
vital sierra
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or be a real players and use the tutorial PirateSimon

open pecan
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Are ||Chargers|| new to this rundown? I don't remember

pearl badger
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no

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they were in Rundown 1

open pecan
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Wow! I don't know how I never saw them up until now

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In previous rundowns, that is

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Can I really call myself a prisoner thenboom

gilded jolt
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They were in Rundowns 1 and 3

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Not giant chargers though, those are new in R4

open pecan
#

Why'd it skip 2?

steel valley
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noone knows

austere bronze
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r2e1, except the surge alarms are charger surge alarms

open pecan
#

Wait, are surge alarms bad? Some people are saying as much

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Not "bad" as in "difficult", but poorly designed

spark wolf
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Everything is poorly designed other than the burst cannon

open pecan
#

The universal constant

obtuse horizon
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I've noticed a lot of people rush kill scouts no matter their positioning, I'm only able to to kill them if they're standing or if they're crouching facing me, how do you deal with them when they bend over facing away? I just can't reach their head, do you have any tip?

craggy pier
#

If you're quick enough, you can rotate around it

obtuse horizon
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that's what I usually try, but I swear I see people just killing them from behind even when they crouch

craggy pier
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Well... scout's position is different from host and client

obtuse horizon
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oh I think you just answered my question then lmao, thank you!

steel valley
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^basically what ricardo said, if you're host/very low ping the scout is much more likely to be bent over than if you have higher ping

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so people will appear to swing at the air above a scout's body, but on their screen the head is up

wary linden
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Scout hitbox is really weird... Had some instance where i hit the back of a scout and it still killed her without triggering and with her head intact... I also had time i just conpletely missed the scout and it counted as a kill 🤷 (not as host)

spark wolf
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head intact makes sense

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back damage multiplier doesn't count towards head/limb destruction

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if you half charge a scout head from the back it dies but the head remains

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same for double full charge from the back on a big shooter or a hybrid

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it's also why the head doesn't pop for a chargeless kill on a regular shooter

loud cobalt
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Is the sound down?

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when i play the audio its fine, but when i get into game its like dampened

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all 4 of us are experiencing it

distant ice
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rr game

sudden burrow
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Try a restart yeah

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I’ve had that happen when I returned to lobby during a scout scream

loud cobalt
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thanks its worked, now we cant hear each other in game lol

distant ice
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🤔

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it's either that or being tabbed (in map screen) when team wipes

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dunno other causes

lilac nacelle
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Hey guys, quick question : I see that you need to achieve some "milestone" to enter some floors in the rundown (for example, C need 1 extreme and several High). Do you need the 4 players to obtain the whole milestone or do you need only the host of the lobby?

gilded jolt
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only host

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Preferably everyone should do it to ensure that everyone is prepared for it but only host really needs to have the requirements fulfilled

lilac nacelle
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Yes of course, but thanks for the answer 😉

modern lily
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me and my friends have been suck on B1, we suck. how do we beat it lol we always get fucked at the end

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we need tips

shrewd dirge
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@modern lily where exactly are you stuck on B1?

modern lily
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we usually run out of resources by the end

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and just end up getting bombarded by a wave

noble sierra
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Assume you're doing B1 high, there's an extra cell allows you opened a supply zone, you can restock for the final class IV alarm + blood door.
This meant to teach you the importance of using terminal.

shrewd dirge
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hit the resource room in high.

modern lily
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we have been using the terminal and used it for the generators and stuff but we didnt know about a resource room

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how do we find that?

shrewd dirge
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take the door on the right after finishing the first alarm door

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bring the extra cell with you to get in

noble sierra
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After the class III alarm in Z54, fully explore Z55, you should find a security door heading towards the supply room (should be at the SOUTH side of Z55)

modern pulsar
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I don't recall any alarms (at least ones that actually send waves) before the part we got stuck on so we might actually be on the part right before that. (and we just thought we were at the end I guess?)

shrewd dirge
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you still have a while to go to the end

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are you burning ammo on the workup before high?

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most of that can either be stealthed, hammered, or with the right gun choices: obliterated.

modern pulsar
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What would u recommend for weapons?

noble sierra
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If you haven't encounter the alarm then yeah, there's still quite some journey

modern pulsar
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So there's a lot more even after u get all the generators?

noble sierra
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Not a lot, but decently long

modern lily
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so the resources is after that

modern pulsar
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lol we're fucked

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but at least we get some supplies after that

shrewd dirge
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so after you get all the gens you:
||have the option of hitting the resource room if you want it||
|| another alarm + scout||
||blood door then extract||

noble sierra
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The generators part is basically teaching you to kill giants stealthy as a team.

modern pulsar
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We've been using snipers to take them out. Is there a better way?

noble sierra
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Sync hammer kill, 3 from the back for a striker

shrewd dirge
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keep in mind, guns do more damage from behind. in stealth most guns have good giant killing potential, save for a few.
other than that, either sync or chain hammer.

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giant strikers are worth spending ammo on.
giant shooters are ammo sponges and a minimal threat, bully them with your hammer.

modern lily
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what loadouts should we use?

shrewd dirge
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frankly, for a mission as simple as B1, take what you like.
dont discount hammering where possible.
reccomended tools: C-foam, mines, sniper sentry, auto sentry

neon slate
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If a titan is active, focus on fully charging and breaking off body-parts while it's doing the tongue attack

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the body part destruction will cause stagger which will buy enough time for teammates to follow up with fully charged hammers

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Good places to attack are the arms, legs, head, and stomach

distant ice
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except when they cancel into melee attack and still do the tongue attack as well anyway

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kekw

neon slate
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Yea do be like that

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'specially sucks if they bug out and do double punch in one punch

vital sierra
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try hitting the head

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if 1 of you can manage to hit the head, the giant won't melee

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and after that, the whole team can go behind the giant

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and full charge the back = 100% dead

frozen nymph
neon slate
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also taking advantage of the lack of collision on sleepers to quickly move behind them is neat

vital sierra
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you can even do it the normal way

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i'm just being cautious

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the devs can add that mechanic in at any time in the future

neon slate
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Though it'd be nice that the enemy collision does exist so that they don't zip under your legs and lick you from behind

austere bronze
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i'm more annoyed at when they clip into objects when they play their attack animation

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literally cant hit heads on stairs

neon slate
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Or like giant shooters when they clip into the walls

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Bruh momento

craggy pier
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Or anything that clips into walls tbh

distant ice
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clipping + teleporting

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you love to see it

shrewd dirge
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Wait what? Giants without a head dont melee?
Surely that cant be true

amber osprey
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I think it's more that they get automatically staggered to the point of cancel I guess

distant ice
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That goes for any limb breaking

neon gust
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Chargers teleporting are probably the biggest insult here

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Had one fighting me like dragon ball z because he keep teleporting and i couldnt see him

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The second ill try to bash him to stagger he would teleport and clip trough another wall teleporting to another place

craggy pier
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Mans going from melee -> teleport -> melee again

neon gust
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Man pull an omaewa mo shindeiru 12 times

ember marlin
sly jackal
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so my antire game is just like pixlelated constantly, i don't know what to do this is the first time this has happened to me. please @ me if this has happpend to you or have info on how to fix it

tropic ferry
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did you check your resolution

topaz anvil
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Where is the easiest mother

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to find

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B3 Extreme

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right?

amber osprey
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C2 High works too

topaz anvil
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TRUE

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I'm a dumbass

craggy pier
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B3 Overload has the mothers, not extreme

topaz anvil
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ok

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not going into overload as a 2 mna

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man

cosmic crest
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for the first time my group is stuck on a level, any tips/tricks for C3 ?
We are fairly new to the game (50+/- hours) but it is either that or prisoner efficiency, but I feel like we are missing something to be able to do C3.

austere bronze
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For C3 you should do extreme. Doing extreme makes the fog uninfectious and raises the fog level, making every low room fogless.

cosmic crest
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So C3 extreme is easier than normal C3 ? cause the fog is our biggest problem, we are able to kite enemies and even play around with them, but the poison just destroy us.

austere bronze
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Yeah

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Once you get inside the extreme bulkhead, you're basically clear of fog.

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Put the first cell into the generator when you find it to lower the fog a bit, as well.

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Beyond that, you shouldn't bother trying to stealth any of the foggy zones.

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Just go open the door with some repellers, shoot once/shoot the scout, then run out.

shrewd dirge
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speed is essential for c3 high, or at least minimizing infection by pulling rooms/shooting scouts.

austere bronze
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Yeah just clear the rooms by shooting once to draw them out.

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Then go back and pick up some more fog repellers to make your way to the bulkhead controller and extreme scan.

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It also helps to have a mental map of the foggy zone.

shrewd dirge
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tbf, once you're in high. you're free of most of the fog anyway.

cosmic crest
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so clearing rooms and focusing always on scouts while being able to just keep moving forward is the key it seems

austere bronze
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i'd say the key is to just optimise your fog repeller use

cosmic crest
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yea that is also a problem some times we just stand around questioning who is the next one to throw a fog repeller

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and one more question

shrewd dirge
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the person to last throw repellers continues to throw then announces when empty

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this strategy also allows you to pick up repellers when depleted

austere bronze
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furthermore, lower use repellers should be used first

cosmic crest
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well that is a good way to think about using the fog repellers

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and in terms of A2 P.E. how do you not let the guys from the non stop alarm to wake up the scouts

shrewd dirge
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move fast, shoot scout asap

cosmic crest
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the thing is, how are you that fast

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cause as soon it is open they seem to just scream

austere bronze
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70% of the time, you can't

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just prepare for 2 scouts to scream

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and snipe one if you have the opportunity

shrewd dirge
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time the error alarm before opening the door

austere bronze
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i dont think timing works that well imo

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its 2/15 sec

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so they will spawn pretty much as soon as the door opening anim finishes

cosmic crest
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ok so just stay in the room where the scout was after you clear it and just hold position until the waves (from the scout) are done ?

shrewd dirge
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try to take up a defensive position if you intend to shoot.
try to do so as a group

austere bronze
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yeah

shrewd dirge
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a good defensive position is communicated to the party members and is a position in which you cant be flanked

austere bronze
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personally i prefer everyone just going off on their own and just hammering

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this of course, depends on the group's confidence

shrewd dirge
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same, but a lot of people arent on their hammer game til later.

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to beginners even hammering the trickle proves troublesome

cosmic crest
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we have one person who isn't used to the hammer yet (our biotracker) so kinda don't want them dead in a non stop alarm

austere bronze
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what you can do, is clear the room, and then hold the scout wave at the bulkhead door/regular door

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with sentry or something

cosmic crest
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funnel them in so it is easy to clear, smart

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didn't even think about going back

austere bronze
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well, one thing you can do is listen out

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for where the scout wave spawns

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and prepare accordingly

cosmic crest
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so you recommend taking your time and hold out each room/scout wave

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that's something we still need to be careful it is hard to have a nice tempo where it ain't too fast nor too slow

shrewd dirge
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its not preferable but its an option

austere bronze
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well, what i recommend is try to take out the scouts as soon as you can

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after the bulkhead opens

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then prepare accordingly if any scouts set off

cosmic crest
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the problem it ain't just the bulkhead door, if it was yea that room ain't that bad, the problem is they break the doors for the next room where there normally is more scouts

shrewd dirge
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usually what ill do is get the party to retreat to a mine-able door then clear off the reduced wave.

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but fwiw, shoot the scout before it becomes a problem

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迷えば 敗れる, そう言ったでやろう

cosmic crest
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I wish we could. We, most of the time, aren't able to even see it and some striker just screams and alerts it, it seems.

shrewd dirge
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the bio needs to either pay more attention to call out waking enemies, or get better at looking for them

austere bronze
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if you hear a door getting broken down, one option is to run away as fast as possible

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this lessens the chance that the error alarm enemies scream

cosmic crest
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ok run away and treat the problem before it scales. like it seemed doable it was our 3rd run and we were 3/4 done but a chain of scouts just ruined it

shrewd dirge
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A2 PE in description is a simple mission.
The problem is it requires speedy stealth which makes it harder than A3 PE, even when shorter.

cosmic crest
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So is A2 P.E. considered a easy one or ? (compared to other P.E.)

shrewd dirge
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the 2nd easiest PE, but likely the shortest PE.

austere bronze
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honestly the error alarm on a2 is really badly designed for an A level tbh

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at least make it 4/30 sec

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instead of 2/15

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or change the overload room layout to prevent forward spawns

cosmic crest
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I wish I knew what those number meant :b

shrewd dirge
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the lack of wavecall sound is annoying.
enemies/spawn interval

austere bronze
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2 enemies spawn every 15 seconds

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which just makes it inevitable

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that they spawn ahead

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and there's nothing you can do about it

shrewd dirge
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if there's only one person in a zone, the chance the wave spawns there is reduced when there are 3 outside the zone as well.

cosmic crest
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4/30 seems like it would give you a lot more breathing room

austere bronze
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yeah i remember it was captain alpha talking about just sending one guy in

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and having the other three just heck off

shrewd dirge
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problem is that one person needs the requisite experience to speed stealth. Meaning that person is probably carrying the party in some sense.

cosmic crest
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but is sending 1 guy an actual strategy? would they spawn almost every time on the 3 man group ?

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if so that doesn't seem that bad

austere bronze
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well, i imagine it would be 3/4 odds

shrewd dirge
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yes, i do it frequently. Its still tricky and less preferable.

cosmic crest
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we might try that then, should be interesting at the very least 😄

shrewd dirge
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but if the other members are bad at stealth, its basically your only option.

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it just means you need to manage killing sleepers and a scout at the same time depending on how far he is.

cosmic crest
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if need be a sniper shot to the dome of the scout and cleaning the room by kiting seems a LOT better than non-stop scout screams

shrewd dirge
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burst cannon to the chest is also an idiot proof tactic of killing a scout, unless you basically totally miss.

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but a word of advice

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track the scout before opening the door to give you time to visualize where he is

cosmic crest
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sure will !

shrewd dirge
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even though the loss of the extra tool will be felt.

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if you can hear the footsteps he's close enough.

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to that extent the bio is kinda moot.

cosmic crest
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tbh we were running a c foam 2 sentries(burst and auto) and bio tracker so won't change much

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prob gonna change the c foam for a mine deployer tho

shrewd dirge
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might want to sub out burst for sniper.
if you sub out foam, try to find one c-foam nade for the HSU.

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dont waste it in high.

cosmic crest
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I have tried the sniper but it just seems it doesn't kill enough, it is a lot more ammo efficient but the fire power comes in handy for us

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the HSU we still don't know much about it we just know we need to search for it so will make sure to search for a cfoam nade or mine

austere bronze
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you should query the location of the hsu as soon as you enter the first extreme bulkhead

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so you don't have to do it while the error alarm is blaring

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for no particular reason

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of course

cosmic crest
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sure 😄

topaz anvil
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Queries are fun

cosmic crest
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any way, these advises should be enough to be able to get through it (and a bit more practice both on A2 P.E. and C3)

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I appreciate it a lot ! thank you

wispy olive
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should i hit chargers on the chest or the limbs if i cant hit the back

shrewd dirge
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limbs if hammer, chest if shuut

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if small charger, wherever

vital sierra
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if you encounter an alerted giant charger

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try dodge the tongue attack

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and then tell the entire team to charge up the hammer when it charge in to melee

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1 person will charge in 1 v 1 with it and hit the head, you will hit the charger head first 100% of the time

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and then other 3 can go in and hammer it on the back

weary mesa
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shove him moon2SH

vital sierra
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worst case scenario, you have to do it the second time but you need to hit it limb ( arms for guarantee hit )

rough junco
#

hey guys
do you know when will GTFO gonna have sales discount?
i kinda looking forward to buy two for my friends

random locust
#

usually every new rundown

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so when R5 drops they usually 20% off

rough junco
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what is R5 , tbh im just a beginner here who just got got c1 yesterday

flat rock
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R5 is just a shortcase for the fifth rundown

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aka the next one to come out

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Generally like Roket said they do a 20% off after a rundown is released. They have also done a few holiday related sales in the past.

rough junco
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thats probably gonna take a long time

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huhu

steel valley
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hopefully not :(

tacit zealot
#

What is the speculated date for R5? Next couple months?

vital sierra
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april

ionic nexus
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april 1st

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and then its gone on the 2nd ACOSP_catcry

inner basalt
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then I'll say April 23rd 😄

hoary sable
#

Is there any way to change my name in game?

craggy pier
#

Change your steam name

keen solar
#

1st April

sick ginkgo
#

So I just started the game literally bought it today, any tips?

vital sierra
#

don't die

frozen nymph
#

Hammer is The Way SleeperBonk

shrewd dirge
#

become well aquainted with learning the stealth mechanics and how to hammer everything

open pecan
#

^^^^
Ammo is limited, so you should hammer as much as you can

atomic robin
#

"ammo is limited" D1: am i a joke to you?

spark wolf
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look at the floor

plain spire
leaden musk
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Do the prisoners you play as have names? Or are they just all different people every time?

tropic ferry
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they have names

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woods, hackett, dauda, and i think bishop

leaden musk
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Neat, thanks

covert oracle
#

Dauda 😩

fallow wing
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What’s your best loadout for D2 PE

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We wanna try bio, foam, sniper, auto

spark wolf
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mines

fallow wing
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Yeah,,,, but we don’t really see where they are that usefull

spark wolf
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extreme and the last alarm

flat rock
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They can be useful literally anywhere you're using a door

craggy pier
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Double bio, mines, and foam

flat rock
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Sentries are actually huge if you actually use them for a good purpose. The first C6 you can break back door and use a sniper sentry and have someone hold with guns. You'll never have anything leak and the alarm gets done ezpz

wary linden
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Double foam for less search for those tool refill so you can be faster overall Scout

flat rock
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Imo just do a "one of each" load out where you bring bio/mine/foam/sentry; works like a charm for every group I've done it with

wary linden
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The sentry can be replace by whatever you want really. The other 3 are pretty much a must

fallow wing
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Auto or sniper? That’s what I’m not sure

craggy pier
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Burst

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Best of both worlds : ^ )

lusty bramble
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best of burning all your tool away

fallow wing
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I tend to forget the burst exist

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Ya auto even worst

lusty bramble
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auto doesn't burn tool 😡

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I know there's a few people who like to argue that people sleep on the burst sentry

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but people also argued for the hel rifle

fallow wing
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Thanks Peace

craggy pier
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People sleep on the double bio strat : ^ (

fallow wing
#

Why don’t you buy a mic?

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We tryed it but, everything went to hell 50% extract

craggy pier
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Confidential info

fallow wing
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Haha

craggy pier
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THat stuff's way out of my pay grade

flat rock
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Sniper imo

lusty bramble
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the one of each loadout

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rundown alpha strats 👀

flat rock
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Or was my experience with it at least, two felt overkill when I tried it the few times I did

craggy pier
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Double bio, one's better at tagging, one's better at comms

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I'm neither

fallow wing
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I’m the bio guys, guess I’ll have to do both

flat rock
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It gets the job done though

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It's not too hard as bio tbh, especially if you're used to running it and have done it often enough already.

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It just gets a bit hectic towards the end

lusty bramble
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2 bios garuntees biotracker bug 😞

craggy pier
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What's the issue?

lusty bramble
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tags left on screen

craggy pier
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I know

flat rock
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That's guaranteed with one lol

craggy pier
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But what's the issue

fallow wing
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That is what I hate, I ping 4 in range and only 3 shows

flat rock
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That be the ping range for you.

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It's not a cone as shown, so it's semi misleading

craggy pier
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Ping radius if you will

fallow wing
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They need to work on bio a bit more. Sometine I ping with nothing on scanner and 10 appears and sometine with 10 on scanner and 6 appears

flat rock
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It's working as intended actually from what I understand.

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Just because something is on the display doesn't mean it gets pinged. The actual pingable region of the screen isn't the whole screen, and it extends past the visible part of the screen.

fallow wing
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Intended to be inconsistent

flat rock
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But it isn't inconsistent

craggy pier
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It is consistent

flat rock
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It's very consistent with the range it has

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It's just not the range you would think

fallow wing
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So I don’t know my bio like I should

flat rock
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I mean it isn't mentioned exactly, so I can understand it being misleading what will be marked

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And what won't

fallow wing
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Can’t believe I’m still working on D2 PE.....C3PE took us so long

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Bio, 2xsniper, 1xauto gave us the victory

flat rock
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Lotta sentry huh

lusty bramble
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Rundown 1 and 2 meta 😩

fallow wing
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Ya but we did it 😆

pure marsh
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I got a question about error alarms, like in b2 overload: is it intended that sleepers can spawn in rooms you didnt open yet? and activate scouts? that seems like a quite unfair game mechanic. we cant beat b2 overload because of the lots of scouts being alarmed by the sleepers breaking the doors.

sudden burrow
#

Spawn mechanics are briefly summarized by "two rooms away" - there's a bit more to it than that, but that's the gist of it

#

They can spawn in front, yes, so you want to move quickly to try to mitigate that as much as possible

pure marsh
#

thats quite frustrating, if they alert scouts in rooms you arent even close

sudden burrow
#

It's really a matter of knowing where scouts can spawn and moving to either eliminate that possibility, or eliminate them

#

Bio is pretty damn valuable for that reason

#

Not necessary, but it can help

pure marsh
#

Okay, sounds reasonable

sudden burrow
#

With B2 in particular, you've got enough of a gap between wave spawns (45 seconds, if I recall?) that you can generally push into a location where the next spawn won't screw you up

#

Zone 88 can be a bit tricky though, especially with scout spawns

pure marsh
#

yes, we were the first time in a new zone in overload and werent moving as fast as before, but there were 3 scouts in front of us alerted

sudden burrow
#

Oh god yeah 292? That usually has a few, you've gotta either be careful or be prepared to deal with scout waves lmao

pure marsh
#

yep, with the class vi alarm

sudden burrow
#

I rarely manage to get through that zone without any scouts going off

#

Scout waves aren't all that bad if you're prepared, but I can understand that y'all are probably stressed at that point, it's a doozy of a mission

pure marsh
#

we were running out of ammo at that point and were low on health because of using the 20 %

sudden burrow
#

Ammo preservation is key, gotta use melee as much as you can

#

But that can make managing health tricky if you're not good at it, which is another problem entirely

pure marsh
#

yeah, we are only shooting at alarm waves

craggy pier
#

Don't do that if you want to have ammo

#

For the "hard parts"

pure marsh
#

and staying on 20% health and use hammer

#

yeah 😄

#

kite and melee, i know 😄

sudden burrow
#

Having a BC to quickly deal with scouts and bigs that get alerted for the mission as a whole is definitely a boon, though my group managed with a sniper instead lol

pure marsh
#

haha nice, we got a BC and a CM for that

#

it is the last token we are missing for e1 😦

sudden burrow
#

Watching my run back now, I actually did have a CM and shot a scout in 292 pfffff

pure marsh
#

yeah works fine

distant ice
#

The first overload zone is all one room

#

Defenders outside the bulkhead can buy you basically infinite time

pure marsh
#

yes, thats not the problem. The problem starts with the following zones like 292

sudden burrow
#

292 is the first "problematic" zone, really

#

You want to avoid 295 at all costs

distant ice
#

Did that have that many scouts 🤔

sudden burrow
#

It's usually 3 or so

#

Watching my first PE clear it had 3, with 2 in the same room

pure marsh
#

295 is the following in the middle, right? are you saying that we need to open the door with motion sensor?

distant ice
#

He's saying that that's the one you don't want to go to

#

Not sure who decided that zone was a sane idea

pure marsh
#

ah, okay

sudden burrow
#

You can open 294, there's no alarm on that

#

Just don't keep going into 295

spark wolf
#

zone to the left is 3 scouts with many bigs

pure marsh
#

but dont you need to go in 295 to get all the osips?

spark wolf
#

middle zone has hybrids and 1 scout, gives a passage to 295

sudden burrow
#

My clear opened both the class 6 and the class 4 + motion, it's doable

distant ice
#

You don't

spark wolf
#

zone to the right has tons of smalls and has no lighting

sudden burrow
#

You don't need all the osips, just 6 of them

pure marsh
#

yes and 2 are on the left and 5 in the both middle doors

sudden burrow
#

If you get a seed that requires 295 just restart lol

distant ice
#

Wesley subbing in for ray kekw

pure marsh
#

so i guess you have to go to 295

distant ice
#

I won't remember layouts ever

pure marsh
#

lol 😄

sudden burrow
#

In my PE clear, we only opened 292 and 293, so 295 is not required

#

Didn't even need 294 that run

pure marsh
#

okay

distant ice
#

Also ftr

#

I'm assuming you only need the overload for e1

#

C2 is easier

pure marsh
#

yeah, only overload left

#

okay

#

sounds good

sudden burrow
#

Yeah there's no error alarm on C2 lmao

pure marsh
#

b2 is quite fun, but sometimes really frustrating

sudden burrow
#

Valid pfff

#

C2 is fine, just hope you're good at dealing with shadows

pure marsh
#

didnt see no shadows yet, hah pun intended

sudden burrow
#

:)

pure marsh
#

but, what is in zone 295 exactely? you got me interested 😄

sudden burrow
#

I've only ever seen one, but apparently two mothers lmao

pure marsh
#

hahahahahahah wtf

sudden burrow
#

(I've only seen one because it killed us lmao)

pure marsh
#

sounds fun

sudden burrow
#

There were all the tumors on the walls, we shoulda read the environment better

#

But we took it slow and the wave spawned in front

pure marsh
#

f

sudden burrow
#

C2ov isn't bad, it's just stressful

#

Do keep in mind that it'll require you to progress partway through extreme

pure marsh
#

okay, ty for the tips

dawn egret
#

extreme > overload cmm

weary mesa
#

ah yes the "we kite" obj

frozen nymph
#

Ah yes the c2 optional obj Scout Scout Scout Scout

austere bronze
#

the "we hold down the scan even if the scan rng decides to be cruel and move forward into the horde" obj

tawdry stream
#

Hey, Does Iix Syringe 1 shot mother?

austere bronze
#

nope

#

not even close

wary linden
#

No. Too much tumors to hit in the eight seconds you get...
That syringe only triple your damage too. You'd only break one tumor

rough junco
#

im having problem with gtfo

pearl badger
#

? what problem

#

trouble killing stuff?

#

surviving?

#

@rough junco if you dont say the problem, we cant help

tropic crow
#

what's the best way to deal with the awake mother in b3 overload without a c-foam grenade? my group probably has really bad luck, we haven't been able to find c-foam grenades at all

also, if we do find one, should we camp in one of the side rooms and then chuck the grenade? does mother go into those rooms?

hard wasp
#

break LOS until you can charge her with choke mod / burst cannon

tropic crow
#

hmm I'm not sure exactly what you mean

#

when we open the blood door we usually run into one of the rooms so the enemies can run into our mines, so we end up there with mother running about in the main hall

craggy pier
#

Run to the bridge instead

hard wasp
#

yeah then just charge at her with high dps weapons

craggy pier
#

There's that one mirror where you can see her through the wall coming into that room

#

THat's where you can hold and wait for her

tropic crow
#

lol i didn't know that

#

if we were to charge at her do you recommend freezing her with the c-foam launcher or is it too late for that, since most likely mother will be giving birth

craggy pier
#

You wouldn't need to foam her if you burst her down quickly

tropic crow
#

but you'd focus on the babies first, normally?

#

since the mother doesn't directly attack

craggy pier
#

Yeah but it takes a few to birth them first

#

The babies wouldn't be a big problem when you kill her mid birth

tropic crow
#

I see

craggy pier
#

Kind of like this video

tropic crow
#

how much damage does it need, I usually team up and get 2-3 burst cannon shots on her but I don't know how much my team outputs

#

looks like 6 in the video?

#

I'll try it a bit more, thanks for the tips

hard wasp
#

it takes like 3

soft kiln
#

lol

violet steeple
#

hey y'all, i have a question, do certain enemies have longer/shorter tongues?

soft kiln
#

yes

craggy pier
#

Chargers have longer tongue ranges compared to basic strikers

#

Same goes for the giant variants

violet steeple
#

ah okay that explains why i suck with chargers, cheers 👍

daring fog
#

will there be a way to matchmake everything except a1?

craggy pier
#

Sounds like a skill issue

covert oracle
#

skill moment

frozen nymph
#

big brain time

hybrid pine
#

What is the timer at the top mean?

#

is that how much time is left in the rundown?

rain python
#

It’s a meme since it’s April fools

hybrid pine
#

oh

#

lol

rain python
#

But yes when it’s not April fools and you see it it’s the time to next rundown

hybrid pine
#

how did i miss that

rain python
#

Don’t worry we don’t have to wait until 2056 to get r5

#

This isn’t cyberpunk

topaz anvil
#

Are we sure its not counting decades and not months 👀

neon gust
#

Are we sure its not counting centuries and not decades

distant ice
#

Are we sure it's not counting lightyears and not centuries

lusty bramble
#

are we sure this game is being developed?

rain python
#

are you sure we’re not in a simulation?

craggy pier
#

Are we sure we have free will?

lusty bramble
#

are we sure?

neon gust
#

are

soft kiln
#

iron vine
#

Are resource room traps?
I had a A3 PE run where the veteran was telling me how his runs came to an end when the resource room was open trying to do overload. I suppose closer spawns and kiting is harder when it is open so that makes sense.
Then today, I did a B1 high run and one person was very adamant about not opening the resource room. The run came to an end because we ran out of fog repellers and cfoam, rip.

neon gust
#

"kite"

#

your 4 people

#

you hold smartly

#

there is no reason to kite in A3 unless you solo

#

B1 theres a fog turbine

#

youve probably miss it

iron vine
#

the veteran kited most of the enemies on the overload alarm so that was helpful.
we did find the fog turbine

neon gust
#

"veteran"

#

then how did you ran out of fog repellers

#

you have an infinite turbine wut

iron vine
#

there was only one box of fog repelers in the b1 run. we used it on the 1st alarm door and gone

neon gust
#

Make sure to check for natural spawns in the level

vital sierra
#

there is a fog turbine in B1

neon gust
#

they can spawn on top of the metal boxes and racks

iron vine
# neon gust "veteran"

veteran as in the guy was clearly in a rush, cleared the scouts by himself and circle kited the whole error alarm for overload. like damn

neon gust
#

"veteran"

iron vine
#

the guy claimed he did a3 25 times

neon gust
#

but did you finish or not that A3, you said it came to an end

iron vine
#

we finished the a3. the b1 came to an end

neon gust
#

for A3, you have to set up smartly for the error alarm

#

you deal with like 6 enemies at a time

#

really easy to pick up with shotguns

iron vine
#

I came to ask for opinions on the resource rooms in general. thanks for the gameplay tips

neon gust
#

for B1 just save resources at the beggining and find the extra cell for resource room

#

theres a disinfection station and lots of resources

#

resources rooms are good

#

never a bad thing

#

every idiot can run in circles

iron vine
#

I am aware from P scalers video. too bad we left the last cell at spawn. 😦 Person with the bio really didn't want to go in there

neon gust
#

I mean if you needed the resources why no go back to get the cell?

#

A 2 min walk to get cell will save you 20 min of a run

iron vine
#

I would have however that person was "set" on not opening it for some reason

vital sierra
#

force gameplay

iron vine
#

essentially.

vital sierra
#

i did that in R2E1 because it was so long to do resources room

neon gust
#

resource room are a WoodsPraise

#

not a thenboom

#

cAPTAIN alPHA

vital sierra
#

a normal R2E1 clear are about 2 - 3 hours base on how players play

#

i was like, skip the resources room because it'll add like 30 minutes - 1 hour to the game

#

but R4B1, it'll be about 2 minutes

iron vine
#

sure, that's reasonable. If players are skilled enough and want to save time. The b1 high i did was in beginners tho. so I was very confused

vital sierra
#

the veteran want to be veteran

distant ice
#

Veteran is not the word I'd choose for that person

neon gust
#

Next time if you need it tho, resources room on b1 its like getting home when you been at work for 14 hours

vital sierra
#

"veteran"

neon gust
#

even if you save a lot of resources, having excess of it its better than not having it

iron vine
#

The teammate in B1 did mention they played since the Alpha. idk what else to call it

neon gust
#

ah yes

distant ice
#

I mean yeah veteran but that guy's just an ahole

iron vine
#

🤷‍♂️

neon gust
#

if it starts with ive played since X rundown or ive beat X level

#

then prepare for trouble or make it double

craggy pier
#

I've played since R1 guys, I know what I'm doing

neon gust
#

my favorite is "Im a R1 veteran"

craggy pier
#

Hasn't played R2,3 and is just starting out in R4

#

Show, don't tell

#

Resource room in A3 is just an extra spawn point for the error

#

Its not even bad

#

Smh

neon gust
#

ricardo

#

i wanna know

#

how do i matchmake

craggy pier
#

Not like I kited the class 4 in overload lmao

craggy pier
iron vine
#

FYI I tried D Tier matchmaking today. Took me 12 minutes to get a team for D1.WoodsPraise Then they all left after we triggered the scout bridge.

craggy pier
#

Epic feedback moment

flat rock
#

Damn that shit sucks that you had to deal with people who flaunted the veteran status about to get what they wanted. Hopefully your future attempts go through more smoothly Hackett_Heart @iron vine

Resource rooms are worthwhile to go into most all of the time. There are a couple exceptions to that, but these exceptions are generally up to the team to decide whether or not it is worthwhile. Like it was mentioned previously there is a fog turbine which can be found for B1 that provides infinite repulsion of fog, but in a limited area.

weary mesa
#

I want another resource room like R3C1 fucked as can be but has the resources well worth if you pull it off

neon gust
#

There were more enemies in that room, than the entire level

#

Lmao

weary mesa
#

to bad now the rooms are so big that you can just kite them if you trigger

amber osprey
#

Speaking of resource zones : Is there even a point to go to zone 52 in B1? There's never been anything really worth the hassle there

weary mesa
#

I mean if you are on main

#

there's almost no point in not going to it

#

Maybe a scout if the way

neon gust
#

Did you use a lot of resources

If yes go in there, if no dont go in there

weary mesa
#

but that's fucked for new people in the fog

neon gust
#

Man entering r3c1 loot room was funny as hell

weary mesa
#

peaking your head over the slope

#

monkaS

neon gust
#

heartbeats

waxen flame
#

When will you be able to play GTFO on PS4 PS5

austere bronze
rough junco
#

is rundown 5 gonna be out after 127 hrs?

vital heart
#

maybe or April fools happened

flat rock
#

It was an April Fools joke

distant ice
#

hasn't the timer changed now?

weary mesa
#

ye

plain birch
#

IT broke now

rain python
#

Overload years remaining

fallow wing
#

Do you have to be absolutely behind and throw C-Foam nade in Tumour to C-Foam the tank?

#

or you can throw 2-3x C-foam anywhere on him to freeze it?

craggy pier
#

Anywhere

fallow wing
#

Always there Dumbass...😉 Ya but 1 nade in is face wont freeze him?

#

I want the magic number

craggy pier
#

At least two, if all the blobs hit that is

fallow wing
#

I'll come back to haunt you if it fails...😱

#

😆

hardy plinth
#

whats the strat with finding and killing shadow enemies? I've never been able to find them and I feel like they're just kind of hard to deal with for the sake of being bullshit rather than just being something complex or normally tough.

vital sierra
#

FEET

weary mesa
#

Sound and flashlight to see their shadow

#

Also foot fetish

#

That works too

neon gust
sudden burrow
#

Basically flashlight their feet, yeah

#

You wanna wander slowly with it angled down at the ground

#

Gotta keep your eyes peeled real hard and be ready to stop moving at a moments' notice

pearl badger
#

tbh i dont understand, whats so hard about shadows?

#

easiest ennemies to kite

sudden burrow
#

Some people don't like kiting

hardy plinth
#

i dont usually have my flashlight on

#

and kiting is stupid

sudden burrow
#

If you don't have your light on, you're gonna have a real hard time finding 'em without a bio lmao

hardy plinth
#

yeah

pearl badger
#

I mean, you literally can run in 1 direction, they will never catch up until you meet a dead end

#

thats not kiting

#

thats just them being slow

#

🤷‍♂️

hardy plinth
#

:/

#

they feel uninspired, and to run away to make the gameplay even drier is to take the flavor out of a popeyes biscuit

#

now youre just eating dust and being bored

sudden burrow
#

As far as actual advice to finding and killing them in stealth, I think I about covered it

hardy plinth
#

yeah

sudden burrow
#

tl;dr FEET, as those before me said

pearl badger
#

FEET FETISH TIME

hardy plinth
#

do the feet glow or smth? or they show up easiest in flashlight

sudden burrow
#

Shadows in general show up better in light

hardy plinth
#

yeah

sudden burrow
#

You can just usually shine feet without actually making them glow

pearl badger
#

nan, its just they dont react to the light if its only the feet

hardy plinth
#

ah

sudden burrow
#

...."""glow"""

hardy plinth
#

never knew that

sudden burrow
#

React lmao

#

Do shadows glow?

pearl badger
#

try it with normal sleepers

#

you will see

#

and no they dont

sudden burrow
#

The world may never know...

#

But yeah. Light up the feet.

pearl badger
#

Glow - give out steady light without flame.

#

it cant be a light if its not lighting up

#

until its a black light 🤔

#

but then, its not a light since it doesnt help us see

sudden burrow
#

I wasn't being serious lmao

pearl badger
#

I was pointing out how it could actually be very a philosophical topic

blissful iron
#

How much time is left on the timer?

twin hill
#

Yes

rose tangle
#

Defiantly

#

My guess, early to mid June will be R5

wooden osprey
rose tangle
#

so

#

21-4-2022

#

:)

blissful iron
#

Thank you

rose tangle
#

lol

flat rock
#

R5 coming out in 2077 PirateSimon

frozen nymph
#

definitely not 2021-04-22 PirateSimon

blissful iron
#

Am I being bamboozled here?

hard wasp
#

definitely

twin hill
#

Yes

blissful iron
#

Can I have a serious answer then?

atomic forge
#

there isnt a date yet officially

rose tangle
#

^

shadow mica
#

whenever the devs fix the snatcher

#

so about 35 years give or take

vital sierra
#

100 new enemies will be added in R5

#

you can't kite

#

you can't shoot

#

you can't hammer

#

just pain

shadow mica
#

as it should be

twin hill
#

Sounds like a dream

lilac fulcrum
#

sounds amazing

vital sierra
#

when you drop in, all you can do it's looked down

soft kiln
#

look down gameplay 10/10

shadow mica
#

R5 will be just spitters and no objectives

vital sierra
#

R5 new objective: Kill all the invincible spitter

shadow mica
#

devs gonna keep hitting the reroll button until every room has at least 300 spitters

shrewd dirge
#

Aim punch but it moves your camera too /s

#

Read rule 12 for mods

soft kiln
#

the game right now does not support this function but maybe you can ask around in GTFO modding community (rule12)

rose tangle
#

mhm, join that server and they def can help

#

also new and unique content if you are inclined

daring hornet
#

so im kinda new

#

is it possible to do run duo

#

i only have 1 friend with good pc

upper lotus
#

Possible, yes.

pearl badger
#

it is posible in A levels easily, it start becoming hard to duo in Bs

dawn egret
#

Yeah, depending on your skill level, it is generally unlikely that you will be able to run most levels duo

#

Or, you might be able to - but there's a decent chance you won't be the kind of person to find what you have to do fun

#

@daring hornet

#

Personally, I would host a lobby, invite your friend, and then post the link in discord to open it up to other people

#

This community has lots of fun people to play with, and you can usually add people you like (and ignore people you dislike, after playing with them) - so in a few days/weeks, you should have plenty of fun people to invite to play with you and your friend!

molten jackal
#

what does it mean when a weapon or tool is rundown specific?

upper lotus
#

means it may not be in the next rundown

molten jackal
#

ah ok, thanks

molten jackal
upper lotus
#

Yes

#

We get a handful of things that never change, and every rundown we get some new toys to play with

#

Or old favorites

molten jackal
#

thats cool

upper lotus
#

Yup!

#

keps things interesting

rose tangle
#

sad

upper lotus
#

maybe someday

covert apex
#

Would a sniper as a secondary work out in E1 while going for the codes?

craggy pier
#

@atomic robin

atomic robin
#

@covert apex yes it can, but since there's a blood door, it's best that the mine deployer goes, but with a sniper, you could easily take out the hybrids that come from it and deal with whatever else with your primary, or hammer

#

you can also efficiently take out any big enemies like this

covert apex
#

that's what i was thinking too, even for the shadow scouts

#

way more efficient

atomic robin
#

there are multiple shadow scouts iirc, but yeah, you can hammer a few and just shoot the last one

covert apex
#

awesome thanks! i'll try it out.

atomic robin
#

best of luck, just remember, stay away from the four mothers

covert apex
#

fully charged hammer in the head

vital sierra
#

sniper is kinda... too much for any of it

covert apex
#

you can never have enough

vital sierra
#

you will waste too much ammo to kill 1

#

don't take my word but

covert apex
#

there's plenty of ammo to carry with you

atomic robin
#

i mean, just don't go near the mothers lol

vital sierra
#

sniper right now are only good to kill pmother

atomic robin
#

you don't need to wake them

#

hey sniper is great at killing all other heavies too

vital sierra
#

the damage of the sniper this rundown are too much to use on any enemy except pmother

#

that's because it is

atomic robin
#

it does

#

well, most enemies

vital sierra
#

one hit any enemy if you hit headshot

atomic robin
#

^

vital sierra
#

if you miss

#

you waste 10% or 15% or something like that

atomic robin
#

don't miss, that's all i can say

#

10%

covert apex
#

i never miss my shots

vital sierra
#

but still

covert apex
#

that's why i think it's a perfect fit for me

atomic robin
#

2 mag, 8 reserve, total of 10 bullets

vital sierra
#

if you use sniper, you use too much ammo for 1 enemy

#

except tank or pmother

atomic robin
#

have you used the sniper at all?

vital sierra
#

yes?

covert apex
#

just carry an ammo with you

#

a 4/5 use

vital sierra
#

you can't even 1 shot giant charger

atomic robin
#

what do you mean alpha? you don't use too much ammo

covert apex
#

i'm bringing the sniper with me solely to kill the hybrids and scouts

atomic robin
#

you can't one shot giant charger, but you can one shot literally every other non boss enemy

vital sierra
#

yes

#

and waste ammo

#

since BC are better with it

atomic robin
#

it's not a waste at all tho

covert apex
#

how is it a waste xd

#

there's so much ammo to spare

vital sierra
#

right now

#

the sniper damage is too much

#

making it the lowest damage dealing weapon due to

#

ammo

covert apex
#

i think it's been balanced pretty well

vital sierra
#

even the choke mod shotgun is better than the sniper

covert apex
#

playing sniper requires decent aim

atomic robin
#

if you're looking at it from an ammo efficiency perspective, BC would take two bursts to kill any bigs if all shots hit, taking what? like 12%? sniper can do it in one shot, faster, only using 10%

vital sierra
#

you can basically use other gun with decent aim

#

and it's even better than the sniper

#

that's the thing

vital sierra
#

or you can just

#

hammer once

covert apex
#

i think you're just referring to personal preference

vital sierra
#

if you want to take it

#

fine

atomic robin
#

one burst in the back, but if it's sleeping the team just stealth kills it

covert apex
atomic robin
#

making both the BC and sniper useless

vital sierra
covert apex
#

hammer time

#

or your primary weapon

vital sierra
#

yes

#

let's your teammate lose more ammo

covert apex
#

one shot the hybrids and clean out the rest

vital sierra
#

great plan

covert apex
atomic robin
#

lol, this conversation is amusing

covert apex
#

i'm trying to make sense of what he's saying

atomic robin
#

also i asked Kan the question alpha, sorry for the confusion lol

#

he's making valid points, that's what he's typing

covert apex
#

valid points?

vital sierra
#

you will only have.... 10 bullets on that thing

covert apex
#

that's more than enough

#

to deal with the hybrids and scouts

atomic robin
#

but he's making these points, to me it seems like, purely on stat's from paper, and less combat experience with the sniper

spark wolf
#

sounds like a very bad idea to bring a sniper

covert apex
#

why so?

spark wolf
#

because you have no horde clearing at all for smalls

#

while those rooms are packed with smalls

#

they're not just bigs

atomic robin
#

that's why the mine deployer goes forward usually

covert apex
#

what if you take care of the smaller ones first?

spark wolf
#

do you realise how much faster you'll be able to take care of smalls if you bring a good special weapon

atomic robin
#

a lot lol

spark wolf
#

do you realise how much less waves that will make your team have to fight

vital sierra
#

wesley at the back most of the time so he could explain more than me

covert apex
#

has it ever been tested out?

atomic robin
#

what tested again?

spark wolf
#

i've woken 20+ sleepers multiple times in the back zones

vital sierra
#

bringing sniper to E1 Extreme

covert apex
#

bringing a sniper with you to grab the codes

spark wolf
#

i just back up a little and shoot entire bursts of the burst cannon into them

atomic robin
#

i mean, alpha, i did E1 ext with sniper

spark wolf
#

burst cannon efficient at clearling all sorts of enemies

spark wolf
#

"entire bursts"

vital sierra
spark wolf
#

you dont cancel when there's a horde

#

you just fuck the horde

covert apex
#

xd

spark wolf
#

because the burst cannon is good at that

#

compared to the sniper

#

killing one small enemy per shot

#

E1 extreme sniper for defending against the waves

#

maybe

covert apex
#

i feel like the carbine could also be really useful in tight situations like those

vital sierra
#

what's your primary btw kaneki

spark wolf
#

but going for codes doesn't sound like a good idea

covert apex
#

carbine + bc / revolver

#

i like headshotting

vital sierra
#

if you're bringing the sniper

atomic robin
#

Alpha sounds like your cherry picking a bit, you include other weapons when talking about the sniper, but not when talking about the BC

vital sierra
#

at least be the one depend

vital sierra
#

so when he combine it with the sniper

covert apex
#

carbine + sniper

vital sierra
#

it made at least decent combo

covert apex
#

doesn't sound too bad

atomic robin
#

not at that, when i said i did the level with sniper, you said "with other people shooting"

spark wolf
#

also if there's more than 2 bigs doesn't the burst cannon become more efficient than the sniper again

#

because of your shitty reload

vital sierra
#

if he has, let's say pistol, combine with sniper, he'll be downed at that point

atomic robin
#

just double tap them?

spark wolf
covert apex
vital sierra
#

like i said

spark wolf
#

nearly all of those zones can have 4 big enemies in a room

atomic robin
#

i mean, it's that the logical thing to do Wes?

vital sierra
#

i would like to know your primary first

#

and then make a point

atomic robin
#

two double taps then

covert apex
#

and going in with a full squad

#

to take care of them

atomic robin
#

with BC you'd still need to reload

spark wolf
#

but you can high damage all 4 of them

#

and finish with a tiny bit of primary

#

what are you gonna do with your sniper lmao

atomic robin
#

"waste" less ammo with only 4 sniper shots

covert apex
#

let the 3 burst cannons take care of them

spark wolf
#

@covert apex if you're assuming that everything will be stealth in the stealth zones, don't bring any weapons Shrug

covert apex
#

and stagger with my primary

atomic robin
#

that's a horrible assumption to make LOL

spark wolf
#

exactly

#

so be ready to fight packed rooms while going for codes

#

and therefor maybe don't sniper

covert apex
#

stealthing 1 zone doesn't hurt anyone

atomic robin
#

either way, i do admit that I'm a sniper main, and as such i can be biased towards this conversation

spark wolf
#

i "try" to stealth everything except charger zone first room

spark wolf
#

that doesn't mean nothing will go wrong

atomic robin
#

either because of favouritism or because of my experiences with it

#

oh no, shit will go amazingly wrong lol

#

honestly, you don't stealth charger zone, you wake it up, shoot, then go in

covert apex
#

what if 2 burst cannons go in to clear the room

#

while the sniper and another burst stay defending

#

until the room has been cleared

spark wolf
#

then that means your sniper isn't the one going for codes

atomic robin
#

i mean, you can play around with strats all you want

spark wolf
#

?

covert apex
#

but i'm just getting support from my squad 😎

spark wolf
#

that sounds backwards

#

they clear the room and then you swap and get the code

#

why the fuck wouldn't they just get the code then

atomic robin
#

this.. doesn't make logical sense

#

as Wes is saying ^

covert apex
#

and i go for the rest

atomic robin
#

this seems over complicated

#

go take weapon, drop into level, have fun

covert apex
#

could still be a fun experiment

spark wolf
covert apex
#

i just feel like the sniper isn't being appreciated enough

spark wolf
#

if your team is counting on you, don't let them down. If you feel like the sniper is your best bet at doing that, go for it

atomic robin
#

it's not appreciated enough because it hasn't been balanced right

#

making other guns better than it

covert apex
#

#JusticeForTheSniper

atomic robin
#

no, better balancing

#

increase ammo to at least 3/9 max, body damage to 80 and then it'll be good

#

keep precision multi to one hit bigs, without it, it'll be garbage

#

that's the right way to balance the gun

vital sierra
#

^

#

rundown 3 sniper are a little balance

#

having more ammo in 1 clip help a lot

#

and now we have 2 per clip and when it ran out, you'll rely on the primary

atomic robin
#

rundown 3 sniper was good, I'd say best sniper

vital sierra
#

with the R3 sniper, you can combo with hel revolver and 2 or 4 shots giant

atomic robin
#

r4 sniper was trash, r4ext sniper is second to R3 sniper

vital sierra
#

Sniper - head , Hel revolver - 2 - 4 tap body shot, Giant die

atomic robin
#

r3 didn't have Hel rev

#

r3 had bullpop

vital sierra
#

IF

atomic robin
#

Lmao

vital sierra
#

i underestimate R4 sniper because, every single secondary in this rundown are better

#

even the MG

amber osprey
#

Yeah, the gun isn't bad in itself, it's just that alternatives are usually better

atomic robin
#

but yeah, if we want a good balance for sniper, the best would be 80 damage, 3/9 ammo, with the percision multi staying, that would put the sniper in the golden zone

vital sierra
#

but

amber osprey
#

Also, I found that sometimes some bullets just go to the wind for no reason :(

vital sierra
#

we have weapon customization

#

so we can just

#

put part in and make OUR OWN sniper

atomic robin
#

i hope so lol

#

R4ext sniper seems bad on paper, but it's great

#

it can one shot enemies, the BC takes time to charge up, then the kick back can make bullets miss, and it doesn't kill bigs instantly

#

if we were to rank both the sniper and BC both in wave killing and big killing, from F to S, I'd put sniper at S for big killing, at F for wave clearing, BC at B for big killing, A for wave killing

#

that's just my opinion

amber osprey
#

The problem is that BC is just too absurdly powerful to use the more specialised tool

vital sierra
#

BC in this rundown are too rounded

atomic robin
#

yes, yes it is

#

BC is too general, making it great at the two things that matter for guns

#

because of this versatility, it's better than other guns, ON PAPER

amber osprey
#

I mean just the fact it has higer base damage that the Sniper is eh

atomic robin
#

and in practice as well if the person using it is capable

amber osprey
#

Also, Sniper has too few rounds compared to BC to make it viable compared to BC

vital sierra
#

your accuracy must be at 80 - 90% most of the time

atomic robin
#

but that applies to all guns, if the person using it is good with it, it's deadly, if they're bad, the guns worthless

vital sierra
#

not with sniper

#

it's too stricted

amber osprey
#

Isn't DMR basically a very very high skillcheck to be useful?

vital sierra
#

other gun you can lose at worst up to 10%

vital sierra
#

and you can 1 tap them with auto pistol

atomic robin
#

^

#

I'm a dmr sniper main kek

vital sierra
#

basically make striker 0.01 hp or something like that

atomic robin
#

basically

craggy pier
#

Yes, exactly 0.01 health

atomic robin
#

Lmao

craggy pier
#

So any gun at max fall off will kill it

amber osprey
#

I mean yeah the DMR isn't bad, it's just that for new players DMR is a very hard skill check, to use effectively

craggy pier
#

Haha, 1 shot stagger go brr

#

Which I tend to do

atomic robin
#

most weapons are spray weapons, the dmr isn't

#

spray weapons tend to be easier to use

spark wolf
#

any kind of precision weapon is often still shit to use because enemies don't behave in ways that would make sense

atomic robin
#

that's also true ^

#

idk, I've been using the sniper for a lot of my time

#

almost every single run

#

I'd like to think I've became good enough to hit a moving target with 95% accuracy

spark wolf
#

imagine missing 2 sniper shots in a row

#

💀

atomic robin
#

there are shots i miss yeah, but that's either at the start or end of my play sessions

#

hey I've missed 4 shots in a row before lol

#

it's frustrating, but just means that i can still get better at using it

spark wolf
#

yeh

#

just if you miss because some random crawler pushed the dude you were aiming for

#

it doesn't really feel like your fault anymore

atomic robin
#

I'd say that the sniper, as alpha said it, is underestimated

#

oh no, if it was PUSHED it's not your fault, that's crappy game design

vital sierra
#

what is NOT crappy game design tho?

spark wolf
#

sniper requires an expedition with a lot of big enemies

#

but it's current 2 mag fights that at the same time

#

i'd still like to see the sniper be somewhat ok at clearing smalls by for example giving it piercing just on small enemies

atomic robin
#

it would make sense with its damage, and that it's supposed to be a big bullet

#

but i don't think it needs wave clearing efficiency

#

i think my balancing idea would put it in a great place tbh

spark wolf
#

nooooo, the rundown must have a B tier with many giants forcing the players to stealth