#gtfo-related-questions
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Usually the chest of a giant*
what is kiting?
Running through and away the enemies to stop them hitting you
gotcha
was there some hidden update recently? c2 z12 alarm seems to be a guaranteed hybrid spawn now.. i'm fairly confident this was not a thing before
Came with the extension
ah
true
I remember one time during a surge, one teammate went apeshit calling out giant chargers
Nice
My friend tried to show me the "new enemy" in the surges
Mid hammer fight i just choke mod the poor man
the new enemy is your friend
When you're a sleeper amongst the sleepers
slowing down the surge process 
Hybrid Surge when

it's not a guaranteed hybrid spawn and has nothing to do with the surge alarm change other than the timing
since extension you can't get regular giant strikers anymore for the alarm to zone 12
those are the ones that were replaced with hybrids
intentional or not i can't answer that
can mothers climb ladders?
i think not
yes
Yes
Yes
You can just looking at the floor
or be a real players and use the tutorial 
Are ||Chargers|| new to this rundown? I don't remember
Wow! I don't know how I never saw them up until now
In previous rundowns, that is
Can I really call myself a prisoner 
Why'd it skip 2?
noone knows
r2e1, except the surge alarms are charger surge alarms
Wait, are surge alarms bad? Some people are saying as much
Not "bad" as in "difficult", but poorly designed
The universal constant
I've noticed a lot of people rush kill scouts no matter their positioning, I'm only able to to kill them if they're standing or if they're crouching facing me, how do you deal with them when they bend over facing away? I just can't reach their head, do you have any tip?
If you're quick enough, you can rotate around it
that's what I usually try, but I swear I see people just killing them from behind even when they crouch
Well... scout's position is different from host and client
oh I think you just answered my question then lmao, thank you!
^basically what ricardo said, if you're host/very low ping the scout is much more likely to be bent over than if you have higher ping
so people will appear to swing at the air above a scout's body, but on their screen the head is up
Scout hitbox is really weird... Had some instance where i hit the back of a scout and it still killed her without triggering and with her head intact... I also had time i just conpletely missed the scout and it counted as a kill 🤷 (not as host)
head intact makes sense
back damage multiplier doesn't count towards head/limb destruction
if you half charge a scout head from the back it dies but the head remains
same for double full charge from the back on a big shooter or a hybrid
it's also why the head doesn't pop for a chargeless kill on a regular shooter
Is the sound down?
when i play the audio its fine, but when i get into game its like dampened
all 4 of us are experiencing it
rr game
Try a restart yeah
I’ve had that happen when I returned to lobby during a scout scream
thanks its worked, now we cant hear each other in game lol
🤔
it's either that or being tabbed (in map screen) when team wipes
dunno other causes
Hey guys, quick question : I see that you need to achieve some "milestone" to enter some floors in the rundown (for example, C need 1 extreme and several High). Do you need the 4 players to obtain the whole milestone or do you need only the host of the lobby?
only host
Preferably everyone should do it to ensure that everyone is prepared for it but only host really needs to have the requirements fulfilled
Yes of course, but thanks for the answer 😉
me and my friends have been suck on B1, we suck. how do we beat it lol we always get fucked at the end
we need tips
@modern lily where exactly are you stuck on B1?
we usually run out of resources by the end
and just end up getting bombarded by a wave
Assume you're doing B1 high, there's an extra cell allows you opened a supply zone, you can restock for the final class IV alarm + blood door.
This meant to teach you the importance of using terminal.
hit the resource room in high.
we have been using the terminal and used it for the generators and stuff but we didnt know about a resource room
how do we find that?
take the door on the right after finishing the first alarm door
bring the extra cell with you to get in
After the class III alarm in Z54, fully explore Z55, you should find a security door heading towards the supply room (should be at the SOUTH side of Z55)
I don't recall any alarms (at least ones that actually send waves) before the part we got stuck on so we might actually be on the part right before that. (and we just thought we were at the end I guess?)
you still have a while to go to the end
are you burning ammo on the workup before high?
most of that can either be stealthed, hammered, or with the right gun choices: obliterated.
What would u recommend for weapons?
If you haven't encounter the alarm then yeah, there's still quite some journey
So there's a lot more even after u get all the generators?
Not a lot, but decently long
so the resources is after that
so after you get all the gens you:
||have the option of hitting the resource room if you want it||
|| another alarm + scout||
||blood door then extract||
The generators part is basically teaching you to kill giants stealthy as a team.
We've been using snipers to take them out. Is there a better way?
Sync hammer kill, 3 from the back for a striker
keep in mind, guns do more damage from behind. in stealth most guns have good giant killing potential, save for a few.
other than that, either sync or chain hammer.
giant strikers are worth spending ammo on.
giant shooters are ammo sponges and a minimal threat, bully them with your hammer.
what loadouts should we use?
frankly, for a mission as simple as B1, take what you like.
dont discount hammering where possible.
reccomended tools: C-foam, mines, sniper sentry, auto sentry
If a titan is active, focus on fully charging and breaking off body-parts while it's doing the tongue attack
the body part destruction will cause stagger which will buy enough time for teammates to follow up with fully charged hammers
Good places to attack are the arms, legs, head, and stomach
except when they cancel into melee attack and still do the tongue attack as well anyway
kekw
Yea do be like that
'specially sucks if they bug out and do double punch in one punch
try hitting the head
if 1 of you can manage to hit the head, the giant won't melee
and after that, the whole team can go behind the giant
and full charge the back = 100% dead
thanks for the info! i know where to bonk other than the head and back now 
also taking advantage of the lack of collision on sleepers to quickly move behind them is neat
you can even do it the normal way
i'm just being cautious
the devs can add that mechanic in at any time in the future
Though it'd be nice that the enemy collision does exist so that they don't zip under your legs and lick you from behind
i'm more annoyed at when they clip into objects when they play their attack animation
literally cant hit heads on stairs
Or anything that clips into walls tbh
Wait what? Giants without a head dont melee?
Surely that cant be true
I think it's more that they get automatically staggered to the point of cancel I guess
That goes for any limb breaking
Chargers teleporting are probably the biggest insult here
Had one fighting me like dragon ball z because he keep teleporting and i couldnt see him
The second ill try to bash him to stagger he would teleport and clip trough another wall teleporting to another place
Mans going from melee -> teleport -> melee again
Man pull an omaewa mo shindeiru 12 times
so actually i recently found out that you can stun the giants by hitting them in their limbs, and if you time your full charges right, you can take out a giant with just two people. just continue hitting different limbs with full charges and it works wonders
so my antire game is just like pixlelated constantly, i don't know what to do this is the first time this has happened to me. please @ me if this has happpend to you or have info on how to fix it
did you check your resolution
C2 High works too
B3 Overload has the mothers, not extreme
for the first time my group is stuck on a level, any tips/tricks for C3 ?
We are fairly new to the game (50+/- hours) but it is either that or prisoner efficiency, but I feel like we are missing something to be able to do C3.
For C3 you should do extreme. Doing extreme makes the fog uninfectious and raises the fog level, making every low room fogless.
So C3 extreme is easier than normal C3 ? cause the fog is our biggest problem, we are able to kite enemies and even play around with them, but the poison just destroy us.
Yeah
Once you get inside the extreme bulkhead, you're basically clear of fog.
Put the first cell into the generator when you find it to lower the fog a bit, as well.
Beyond that, you shouldn't bother trying to stealth any of the foggy zones.
Just go open the door with some repellers, shoot once/shoot the scout, then run out.
speed is essential for c3 high, or at least minimizing infection by pulling rooms/shooting scouts.
Yeah just clear the rooms by shooting once to draw them out.
Then go back and pick up some more fog repellers to make your way to the bulkhead controller and extreme scan.
It also helps to have a mental map of the foggy zone.
tbf, once you're in high. you're free of most of the fog anyway.
so clearing rooms and focusing always on scouts while being able to just keep moving forward is the key it seems
i'd say the key is to just optimise your fog repeller use
yea that is also a problem some times we just stand around questioning who is the next one to throw a fog repeller
and one more question
the person to last throw repellers continues to throw then announces when empty
this strategy also allows you to pick up repellers when depleted
furthermore, lower use repellers should be used first
well that is a good way to think about using the fog repellers
and in terms of A2 P.E. how do you not let the guys from the non stop alarm to wake up the scouts
move fast, shoot scout asap
the thing is, how are you that fast
cause as soon it is open they seem to just scream
70% of the time, you can't
just prepare for 2 scouts to scream
and snipe one if you have the opportunity
time the error alarm before opening the door
i dont think timing works that well imo
its 2/15 sec
so they will spawn pretty much as soon as the door opening anim finishes
ok so just stay in the room where the scout was after you clear it and just hold position until the waves (from the scout) are done ?
try to take up a defensive position if you intend to shoot.
try to do so as a group
yeah
a good defensive position is communicated to the party members and is a position in which you cant be flanked
personally i prefer everyone just going off on their own and just hammering
this of course, depends on the group's confidence
same, but a lot of people arent on their hammer game til later.
to beginners even hammering the trickle proves troublesome
we have one person who isn't used to the hammer yet (our biotracker) so kinda don't want them dead in a non stop alarm
what you can do, is clear the room, and then hold the scout wave at the bulkhead door/regular door
with sentry or something
well, one thing you can do is listen out
for where the scout wave spawns
and prepare accordingly
so you recommend taking your time and hold out each room/scout wave
that's something we still need to be careful it is hard to have a nice tempo where it ain't too fast nor too slow
its not preferable but its an option
well, what i recommend is try to take out the scouts as soon as you can
after the bulkhead opens
then prepare accordingly if any scouts set off
the problem it ain't just the bulkhead door, if it was yea that room ain't that bad, the problem is they break the doors for the next room where there normally is more scouts
usually what ill do is get the party to retreat to a mine-able door then clear off the reduced wave.
but fwiw, shoot the scout before it becomes a problem
迷えば 敗れる, そう言ったでやろう
I wish we could. We, most of the time, aren't able to even see it and some striker just screams and alerts it, it seems.
the bio needs to either pay more attention to call out waking enemies, or get better at looking for them
if you hear a door getting broken down, one option is to run away as fast as possible
this lessens the chance that the error alarm enemies scream
ok run away and treat the problem before it scales. like it seemed doable it was our 3rd run and we were 3/4 done but a chain of scouts just ruined it
A2 PE in description is a simple mission.
The problem is it requires speedy stealth which makes it harder than A3 PE, even when shorter.
So is A2 P.E. considered a easy one or ? (compared to other P.E.)
the 2nd easiest PE, but likely the shortest PE.
honestly the error alarm on a2 is really badly designed for an A level tbh
at least make it 4/30 sec
instead of 2/15
or change the overload room layout to prevent forward spawns
I wish I knew what those number meant :b
the lack of wavecall sound is annoying.
enemies/spawn interval
2 enemies spawn every 15 seconds
which just makes it inevitable
that they spawn ahead
and there's nothing you can do about it
if there's only one person in a zone, the chance the wave spawns there is reduced when there are 3 outside the zone as well.
4/30 seems like it would give you a lot more breathing room
yeah i remember it was captain alpha talking about just sending one guy in
and having the other three just heck off
problem is that one person needs the requisite experience to speed stealth. Meaning that person is probably carrying the party in some sense.
but is sending 1 guy an actual strategy? would they spawn almost every time on the 3 man group ?
if so that doesn't seem that bad
well, i imagine it would be 3/4 odds
yes, i do it frequently. Its still tricky and less preferable.
we might try that then, should be interesting at the very least 😄
but if the other members are bad at stealth, its basically your only option.
it just means you need to manage killing sleepers and a scout at the same time depending on how far he is.
if need be a sniper shot to the dome of the scout and cleaning the room by kiting seems a LOT better than non-stop scout screams
burst cannon to the chest is also an idiot proof tactic of killing a scout, unless you basically totally miss.
but a word of advice
track the scout before opening the door to give you time to visualize where he is
sure will !
even though the loss of the extra tool will be felt.
if you can hear the footsteps he's close enough.
to that extent the bio is kinda moot.
tbh we were running a c foam 2 sentries(burst and auto) and bio tracker so won't change much
prob gonna change the c foam for a mine deployer tho
might want to sub out burst for sniper.
if you sub out foam, try to find one c-foam nade for the HSU.
dont waste it in high.
I have tried the sniper but it just seems it doesn't kill enough, it is a lot more ammo efficient but the fire power comes in handy for us
the HSU we still don't know much about it we just know we need to search for it so will make sure to search for a cfoam nade or mine
you should query the location of the hsu as soon as you enter the first extreme bulkhead
so you don't have to do it while the error alarm is blaring
for no particular reason
of course
sure 😄
Queries are fun
any way, these advises should be enough to be able to get through it (and a bit more practice both on A2 P.E. and C3)
I appreciate it a lot ! thank you
should i hit chargers on the chest or the limbs if i cant hit the back
if you encounter an alerted giant charger
try dodge the tongue attack
and then tell the entire team to charge up the hammer when it charge in to melee
1 person will charge in 1 v 1 with it and hit the head, you will hit the charger head first 100% of the time
and then other 3 can go in and hammer it on the back
shove him 
worst case scenario, you have to do it the second time but you need to hit it limb ( arms for guarantee hit )
hey guys
do you know when will GTFO gonna have sales discount?
i kinda looking forward to buy two for my friends
what is R5 , tbh im just a beginner here who just got got c1 yesterday
R5 is just a shortcase for the fifth rundown
aka the next one to come out
Generally like Roket said they do a 20% off after a rundown is released. They have also done a few holiday related sales in the past.
hopefully not :(
What is the speculated date for R5? Next couple months?
april
then I'll say April 23rd 😄
Is there any way to change my name in game?
Change your steam name
1st April
So I just started the game literally bought it today, any tips?
don't die
Hammer is The Way 
become well aquainted with learning the stealth mechanics and how to hammer everything
^^^^
Ammo is limited, so you should hammer as much as you can
"ammo is limited" D1: am i a joke to you?
look at the floor
E1 has taught me this particular playstyle 😂
Do the prisoners you play as have names? Or are they just all different people every time?
Neat, thanks
Dauda 😩
mines
Yeah,,,, but we don’t really see where they are that usefull
extreme and the last alarm
They can be useful literally anywhere you're using a door
Double bio, mines, and foam
Sentries are actually huge if you actually use them for a good purpose. The first C6 you can break back door and use a sniper sentry and have someone hold with guns. You'll never have anything leak and the alarm gets done ezpz
Double foam for less search for those tool refill so you can be faster overall 
Imo just do a "one of each" load out where you bring bio/mine/foam/sentry; works like a charm for every group I've done it with
The sentry can be replace by whatever you want really. The other 3 are pretty much a must
Auto or sniper? That’s what I’m not sure
best of burning all your tool away
auto doesn't burn tool 😡
I know there's a few people who like to argue that people sleep on the burst sentry
but people also argued for the hel rifle
Thanks Peace
People sleep on the double bio strat : ^ (
Confidential info
Haha
THat stuff's way out of my pay grade
Sniper imo
I've used it and it's nice for people who aren't proficient with bio to manage to do the comms solo
Or was my experience with it at least, two felt overkill when I tried it the few times I did
I’m the bio guys, guess I’ll have to do both
It gets the job done though
It's not too hard as bio tbh, especially if you're used to running it and have done it often enough already.
It just gets a bit hectic towards the end
2 bios garuntees biotracker bug 😞
What's the issue?
tags left on screen
I know
That's guaranteed with one lol
But what's the issue
That is what I hate, I ping 4 in range and only 3 shows
Ping radius if you will
They need to work on bio a bit more. Sometine I ping with nothing on scanner and 10 appears and sometine with 10 on scanner and 6 appears
It's working as intended actually from what I understand.
Just because something is on the display doesn't mean it gets pinged. The actual pingable region of the screen isn't the whole screen, and it extends past the visible part of the screen.
Intended to be inconsistent
But it isn't inconsistent
It is consistent
So I don’t know my bio like I should
I mean it isn't mentioned exactly, so I can understand it being misleading what will be marked
And what won't
Can’t believe I’m still working on D2 PE.....C3PE took us so long
Bio, 2xsniper, 1xauto gave us the victory
Lotta sentry huh
Rundown 1 and 2 meta 😩
Ya but we did it 😆
I got a question about error alarms, like in b2 overload: is it intended that sleepers can spawn in rooms you didnt open yet? and activate scouts? that seems like a quite unfair game mechanic. we cant beat b2 overload because of the lots of scouts being alarmed by the sleepers breaking the doors.
Spawn mechanics are briefly summarized by "two rooms away" - there's a bit more to it than that, but that's the gist of it
They can spawn in front, yes, so you want to move quickly to try to mitigate that as much as possible
thats quite frustrating, if they alert scouts in rooms you arent even close
It's really a matter of knowing where scouts can spawn and moving to either eliminate that possibility, or eliminate them
Bio is pretty damn valuable for that reason
Not necessary, but it can help
Okay, sounds reasonable
With B2 in particular, you've got enough of a gap between wave spawns (45 seconds, if I recall?) that you can generally push into a location where the next spawn won't screw you up
Zone 88 can be a bit tricky though, especially with scout spawns
yes, we were the first time in a new zone in overload and werent moving as fast as before, but there were 3 scouts in front of us alerted
Oh god yeah 292? That usually has a few, you've gotta either be careful or be prepared to deal with scout waves lmao
yep, with the class vi alarm
I rarely manage to get through that zone without any scouts going off
Scout waves aren't all that bad if you're prepared, but I can understand that y'all are probably stressed at that point, it's a doozy of a mission
we were running out of ammo at that point and were low on health because of using the 20 %
Ammo preservation is key, gotta use melee as much as you can
But that can make managing health tricky if you're not good at it, which is another problem entirely
yeah, we are only shooting at alarm waves
Having a BC to quickly deal with scouts and bigs that get alerted for the mission as a whole is definitely a boon, though my group managed with a sniper instead lol
haha nice, we got a BC and a CM for that
it is the last token we are missing for e1 😦
Watching my run back now, I actually did have a CM and shot a scout in 292 pfffff
yeah works fine
The first overload zone is all one room
Defenders outside the bulkhead can buy you basically infinite time
yes, thats not the problem. The problem starts with the following zones like 292
Did that have that many scouts 🤔
295 is the following in the middle, right? are you saying that we need to open the door with motion sensor?
He's saying that that's the one you don't want to go to
Not sure who decided that zone was a sane idea
ah, okay
zone to the left is 3 scouts with many bigs
but dont you need to go in 295 to get all the osips?
middle zone has hybrids and 1 scout, gives a passage to 295
My clear opened both the class 6 and the class 4 + motion, it's doable
You don't
zone to the right has tons of smalls and has no lighting
You don't need all the osips, just 6 of them
yes and 2 are on the left and 5 in the both middle doors
If you get a seed that requires 295 just restart lol
Wesley subbing in for ray kekw
so i guess you have to go to 295
I won't remember layouts ever
lol 😄
In my PE clear, we only opened 292 and 293, so 295 is not required
Didn't even need 294 that run
okay
Yeah there's no error alarm on C2 lmao
b2 is quite fun, but sometimes really frustrating
didnt see no shadows yet, hah pun intended
:)
but, what is in zone 295 exactely? you got me interested 😄
I've only ever seen one, but apparently two mothers lmao
hahahahahahah wtf
(I've only seen one because it killed us lmao)
sounds fun
There were all the tumors on the walls, we shoulda read the environment better
But we took it slow and the wave spawned in front

f
C2ov isn't bad, it's just stressful
Do keep in mind that it'll require you to progress partway through extreme
okay, ty for the tips
extreme > overload cmm
ah yes the "we kite" obj
Ah yes the c2 optional obj

the "we hold down the scan even if the scan rng decides to be cruel and move forward into the horde" obj
Hey, Does Iix Syringe 1 shot mother?
No. Too much tumors to hit in the eight seconds you get...
That syringe only triple your damage too. You'd only break one tumor
im having problem with gtfo
? what problem
trouble killing stuff?
surviving?
@rough junco if you dont say the problem, we cant help
what's the best way to deal with the awake mother in b3 overload without a c-foam grenade? my group probably has really bad luck, we haven't been able to find c-foam grenades at all
also, if we do find one, should we camp in one of the side rooms and then chuck the grenade? does mother go into those rooms?
break LOS until you can charge her with choke mod / burst cannon
hmm I'm not sure exactly what you mean
when we open the blood door we usually run into one of the rooms so the enemies can run into our mines, so we end up there with mother running about in the main hall
Run to the bridge instead
yeah then just charge at her with high dps weapons
There's that one mirror where you can see her through the wall coming into that room
THat's where you can hold and wait for her
lol i didn't know that
if we were to charge at her do you recommend freezing her with the c-foam launcher or is it too late for that, since most likely mother will be giving birth
You wouldn't need to foam her if you burst her down quickly
but you'd focus on the babies first, normally?
since the mother doesn't directly attack
Yeah but it takes a few to birth them first
The babies wouldn't be a big problem when you kill her mid birth
I see
how much damage does it need, I usually team up and get 2-3 burst cannon shots on her but I don't know how much my team outputs
looks like 6 in the video?
I'll try it a bit more, thanks for the tips
it takes like 3
lol
hey y'all, i have a question, do certain enemies have longer/shorter tongues?
yes
Chargers have longer tongue ranges compared to basic strikers
Same goes for the giant variants
ah okay that explains why i suck with chargers, cheers 👍
will there be a way to matchmake everything except a1?
Sounds like a skill issue
skill moment
big brain time
It’s a meme since it’s April fools
But yes when it’s not April fools and you see it it’s the time to next rundown
how did i miss that
Are we sure its not counting decades and not months 👀
Are we sure its not counting centuries and not decades
Are we sure it's not counting lightyears and not centuries
are we sure this game is being developed?
are you sure we’re not in a simulation?
Are we sure we have free will?
are we sure?
are
Are resource room traps?
I had a A3 PE run where the veteran was telling me how his runs came to an end when the resource room was open trying to do overload. I suppose closer spawns and kiting is harder when it is open so that makes sense.
Then today, I did a B1 high run and one person was very adamant about not opening the resource room. The run came to an end because we ran out of fog repellers and cfoam, rip.
"kite"
your 4 people
you hold smartly
there is no reason to kite in A3 unless you solo
B1 theres a fog turbine
youve probably miss it
the veteran kited most of the enemies on the overload alarm so that was helpful.
we did find the fog turbine
"veteran"
then how did you ran out of fog repellers
you have an infinite turbine wut
there was only one box of fog repelers in the b1 run. we used it on the 1st alarm door and gone
Make sure to check for natural spawns in the level
there is a fog turbine in B1
they can spawn on top of the metal boxes and racks
veteran as in the guy was clearly in a rush, cleared the scouts by himself and circle kited the whole error alarm for overload. like damn
"veteran"
the guy claimed he did a3 25 times
but did you finish or not that A3, you said it came to an end
we finished the a3. the b1 came to an end
for A3, you have to set up smartly for the error alarm
you deal with like 6 enemies at a time
really easy to pick up with shotguns
I came to ask for opinions on the resource rooms in general. thanks for the gameplay tips
for B1 just save resources at the beggining and find the extra cell for resource room
theres a disinfection station and lots of resources
resources rooms are good
never a bad thing
every idiot can run in circles

I am aware from P scalers video. too bad we left the last cell at spawn. 😦 Person with the bio really didn't want to go in there
I mean if you needed the resources why no go back to get the cell?
A 2 min walk to get cell will save you 20 min of a run
I would have however that person was "set" on not opening it for some reason
force gameplay
essentially.
i did that in R2E1 because it was so long to do resources room
a normal R2E1 clear are about 2 - 3 hours base on how players play
i was like, skip the resources room because it'll add like 30 minutes - 1 hour to the game
but R4B1, it'll be about 2 minutes
sure, that's reasonable. If players are skilled enough and want to save time. The b1 high i did was in beginners tho. so I was very confused
the veteran want to be veteran
Veteran is not the word I'd choose for that person
Next time if you need it tho, resources room on b1 its like getting home when you been at work for 14 hours
"veteran"
even if you save a lot of resources, having excess of it its better than not having it
The teammate in B1 did mention they played since the Alpha. idk what else to call it
ah yes
I mean yeah veteran but that guy's just an ahole
🤷♂️
if it starts with ive played since X rundown or ive beat X level
then prepare for trouble or make it double
I've played since R1 guys, I know what I'm doing
my favorite is "Im a R1 veteran"
Hasn't played R2,3 and is just starting out in R4
Show, don't tell
Resource room in A3 is just an extra spawn point for the error
Its not even bad
Smh
Not like I kited the class 4 in overload lmao
You don't, use the LFG channels instead : ^ )
FYI I tried D Tier matchmaking today. Took me 12 minutes to get a team for D1.
Then they all left after we triggered the scout bridge.
Epic feedback moment
Damn that shit sucks that you had to deal with people who flaunted the veteran status about to get what they wanted. Hopefully your future attempts go through more smoothly
@iron vine
Resource rooms are worthwhile to go into most all of the time. There are a couple exceptions to that, but these exceptions are generally up to the team to decide whether or not it is worthwhile. Like it was mentioned previously there is a fog turbine which can be found for B1 that provides infinite repulsion of fog, but in a limited area.
I want another resource room like R3C1 fucked as can be but has the resources well worth if you pull it off
to bad now the rooms are so big that you can just kite them if you trigger
Speaking of resource zones : Is there even a point to go to zone 52 in B1? There's never been anything really worth the hassle there
I mean if you are on main
there's almost no point in not going to it
Maybe a scout if the way
Did you use a lot of resources
If yes go in there, if no dont go in there
but that's fucked for new people in the fog
Man entering r3c1 loot room was funny as hell
heartbeats
When will you be able to play GTFO on PS4 PS5
#faq question 5
is rundown 5 gonna be out after 127 hrs?
maybe or April fools happened
It's not hours, it's days.. aka 35 years or some shit as someone calculated
It was an April Fools joke
hasn't the timer changed now?
ye
IT broke now
Overload years remaining
Do you have to be absolutely behind and throw C-Foam nade in Tumour to C-Foam the tank?
or you can throw 2-3x C-foam anywhere on him to freeze it?
Anywhere
Always there Dumbass...😉 Ya but 1 nade in is face wont freeze him?
I want the magic number
At least two, if all the blobs hit that is
whats the strat with finding and killing shadow enemies? I've never been able to find them and I feel like they're just kind of hard to deal with for the sake of being bullshit rather than just being something complex or normally tough.
FEET
damn toes
Basically flashlight their feet, yeah
You wanna wander slowly with it angled down at the ground
Gotta keep your eyes peeled real hard and be ready to stop moving at a moments' notice
Some people don't like kiting
If you don't have your light on, you're gonna have a real hard time finding 'em without a bio lmao
yeah
I mean, you literally can run in 1 direction, they will never catch up until you meet a dead end
thats not kiting
thats just them being slow
🤷♂️
:/
they feel uninspired, and to run away to make the gameplay even drier is to take the flavor out of a popeyes biscuit
now youre just eating dust and being bored
As far as actual advice to finding and killing them in stealth, I think I about covered it
yeah
tl;dr FEET, as those before me said
do the feet glow or smth? or they show up easiest in flashlight
Shadows in general show up better in light
yeah
You can just usually shine feet without actually making them glow
nan, its just they dont react to the light if its only the feet
ah
...."""glow"""
never knew that
Glow - give out steady light without flame.
it cant be a light if its not lighting up
until its a black light 🤔
but then, its not a light since it doesnt help us see
I wasn't being serious lmao
How much time is left on the timer?
Yes
the morse codes in the timer massage are numbers here you go: 20-21-4-0-22
Thank you
lol
R5 coming out in 2077 
definitely not 2021-04-22 
definitely
Yes
Can I have a serious answer then?
there isnt a date yet officially
^
100 new enemies will be added in R5
you can't kite
you can't shoot
you can't hammer
just pain
as it should be
Sounds like a dream
sounds amazing
when you drop in, all you can do it's looked down
look down gameplay 10/10
R5 will be just spitters and no objectives
devs gonna keep hitting the reroll button until every room has at least 300 spitters
the game right now does not support this function but maybe you can ask around in GTFO modding community (rule12)
mhm, join that server and they def can help
also new and unique content if you are inclined
Possible, yes.
it is posible in A levels easily, it start becoming hard to duo in Bs
Yeah, depending on your skill level, it is generally unlikely that you will be able to run most levels duo
Or, you might be able to - but there's a decent chance you won't be the kind of person to find what you have to do fun
@daring hornet
Personally, I would host a lobby, invite your friend, and then post the link in discord to open it up to other people
This community has lots of fun people to play with, and you can usually add people you like (and ignore people you dislike, after playing with them) - so in a few days/weeks, you should have plenty of fun people to invite to play with you and your friend!
what does it mean when a weapon or tool is rundown specific?
means it may not be in the next rundown
ah ok, thanks
wait so different guns come with diiferent rundowns?
Yes
We get a handful of things that never change, and every rundown we get some new toys to play with
Or old favorites
thats cool
maybe someday
Would a sniper as a secondary work out in E1 while going for the codes?
@atomic robin
@covert apex yes it can, but since there's a blood door, it's best that the mine deployer goes, but with a sniper, you could easily take out the hybrids that come from it and deal with whatever else with your primary, or hammer
you can also efficiently take out any big enemies like this
there are multiple shadow scouts iirc, but yeah, you can hammer a few and just shoot the last one
awesome thanks! i'll try it out.
best of luck, just remember, stay away from the four mothers
fully charged hammer in the head
sniper is kinda... too much for any of it
you can never have enough
there's plenty of ammo to carry with you
i mean, just don't go near the mothers lol
sniper right now are only good to kill pmother
the damage of the sniper this rundown are too much to use on any enemy except pmother
that's because it is
one hit any enemy if you hit headshot
^
i never miss my shots
but still
that's why i think it's a perfect fit for me
2 mag, 8 reserve, total of 10 bullets
have you used the sniper at all?
yes?
you can't even 1 shot giant charger
what do you mean alpha? you don't use too much ammo
i'm bringing the sniper with me solely to kill the hybrids and scouts
you can't one shot giant charger, but you can one shot literally every other non boss enemy
it's not a waste at all tho
right now
the sniper damage is too much
making it the lowest damage dealing weapon due to
ammo
i think it's been balanced pretty well
even the choke mod shotgun is better than the sniper
playing sniper requires decent aim
if you're looking at it from an ammo efficiency perspective, BC would take two bursts to kill any bigs if all shots hit, taking what? like 12%? sniper can do it in one shot, faster, only using 10%
you can basically use other gun with decent aim
and it's even better than the sniper
that's the thing
1 burst at the back
or you can just
hammer once
i think you're just referring to personal preference
one burst in the back, but if it's sleeping the team just stealth kills it
how would you position yourself in their back if you open a blood door?
making both the BC and sniper useless
how would a sniper deal with the blood door?
one shot the hybrids and clean out the rest
great plan
wha-
lol, this conversation is amusing
i'm trying to make sense of what he's saying
also i asked Kan the question alpha, sorry for the confusion lol
he's making valid points, that's what he's typing
valid points?
you will only have.... 10 bullets on that thing
but he's making these points, to me it seems like, purely on stat's from paper, and less combat experience with the sniper
sounds like a very bad idea to bring a sniper
why so?
because you have no horde clearing at all for smalls
while those rooms are packed with smalls
they're not just bigs
that's why the mine deployer goes forward usually
what if you take care of the smaller ones first?
do you realise how much faster you'll be able to take care of smalls if you bring a good special weapon
a lot lol
do you realise how much less waves that will make your team have to fight
wesley at the back most of the time so he could explain more than me
has it ever been tested out?
what tested again?
i've woken 20+ sleepers multiple times in the back zones
bringing sniper to E1 Extreme
bringing a sniper with you to grab the codes
i just back up a little and shoot entire bursts of the burst cannon into them
i mean, alpha, i did E1 ext with sniper
burst cannon efficient at clearling all sorts of enemies
Was BC cancel used?
"entire bursts"
yes, with other people shooting as well
xd
because the burst cannon is good at that
compared to the sniper
killing one small enemy per shot
E1 extreme sniper for defending against the waves
maybe
i feel like the carbine could also be really useful in tight situations like those
what's your primary btw kaneki
but going for codes doesn't sound like a good idea
if you're bringing the sniper
Alpha sounds like your cherry picking a bit, you include other weapons when talking about the sniper, but not when talking about the BC
at least be the one depend
i need to know what kind of primary he used
so when he combine it with the sniper
carbine + sniper
it made at least decent combo
doesn't sound too bad
not at that, when i said i did the level with sniper, you said "with other people shooting"
also if there's more than 2 bigs doesn't the burst cannon become more efficient than the sniper again
because of your shitty reload
if he has, let's say pistol, combine with sniper, he'll be downed at that point
just double tap them?
return to lobby

who in their right mind would bring a pistol with them
like i said
nearly all of those zones can have 4 big enemies in a room
i mean, it's that the logical thing to do Wes?
two double taps then
maybe sneaking past them grabbing all the codes
and going in with a full squad
to take care of them
with BC you'd still need to reload
but you can high damage all 4 of them
and finish with a tiny bit of primary
what are you gonna do with your sniper lmao
"waste" less ammo with only 4 sniper shots
let the 3 burst cannons take care of them
@covert apex if you're assuming that everything will be stealth in the stealth zones, don't bring any weapons 
and stagger with my primary
that's a horrible assumption to make LOL
exactly
so be ready to fight packed rooms while going for codes
and therefor maybe don't sniper
stealthing 1 zone doesn't hurt anyone
either way, i do admit that I'm a sniper main, and as such i can be biased towards this conversation
i "try" to stealth everything except charger zone first room
same :x
that doesn't mean nothing will go wrong
either because of favouritism or because of my experiences with it
oh no, shit will go amazingly wrong lol
honestly, you don't stealth charger zone, you wake it up, shoot, then go in
what if 2 burst cannons go in to clear the room
while the sniper and another burst stay defending
until the room has been cleared
then that means your sniper isn't the one going for codes
i mean, you can play around with strats all you want
?
no don't get me wrong, i'll still go for all the codes
but i'm just getting support from my squad 😎
that sounds backwards
they clear the room and then you swap and get the code
why the fuck wouldn't they just get the code then
change of plans they go to grab 1 code >:((
and i go for the rest
could still be a fun experiment

i just feel like the sniper isn't being appreciated enough
if your team is counting on you, don't let them down. If you feel like the sniper is your best bet at doing that, go for it
it's not appreciated enough because it hasn't been balanced right
making other guns better than it
#JusticeForTheSniper
no, better balancing
increase ammo to at least 3/9 max, body damage to 80 and then it'll be good
keep precision multi to one hit bigs, without it, it'll be garbage
that's the right way to balance the gun
^
rundown 3 sniper are a little balance
having more ammo in 1 clip help a lot
and now we have 2 per clip and when it ran out, you'll rely on the primary
rundown 3 sniper was good, I'd say best sniper
with the R3 sniper, you can combo with hel revolver and 2 or 4 shots giant
r4 sniper was trash, r4ext sniper is second to R3 sniper
Sniper - head , Hel revolver - 2 - 4 tap body shot, Giant die
IF
Lmao
i underestimate R4 sniper because, every single secondary in this rundown are better
even the MG
Yeah, the gun isn't bad in itself, it's just that alternatives are usually better
but yeah, if we want a good balance for sniper, the best would be 80 damage, 3/9 ammo, with the percision multi staying, that would put the sniper in the golden zone
but
Also, I found that sometimes some bullets just go to the wind for no reason :(
i hope so lol
R4ext sniper seems bad on paper, but it's great
it can one shot enemies, the BC takes time to charge up, then the kick back can make bullets miss, and it doesn't kill bigs instantly
if we were to rank both the sniper and BC both in wave killing and big killing, from F to S, I'd put sniper at S for big killing, at F for wave clearing, BC at B for big killing, A for wave killing
that's just my opinion
The problem is that BC is just too absurdly powerful to use the more specialised tool
BC in this rundown are too rounded
yes, yes it is
BC is too general, making it great at the two things that matter for guns
because of this versatility, it's better than other guns, ON PAPER
I mean just the fact it has higer base damage that the Sniper is eh
and in practice as well if the person using it is capable
Also, Sniper has too few rounds compared to BC to make it viable compared to BC
your accuracy must be at 80 - 90% most of the time
but that applies to all guns, if the person using it is good with it, it's deadly, if they're bad, the guns worthless
Isn't DMR basically a very very high skillcheck to be useful?
other gun you can lose at worst up to 10%
you can 1 shot head shot striker
and you can 1 tap them with auto pistol
basically make striker 0.01 hp or something like that
basically
Yes, exactly 0.01 health
Lmao
So any gun at max fall off will kill it
I mean yeah the DMR isn't bad, it's just that for new players DMR is a very hard skill check, to use effectively
most weapons are spray weapons, the dmr isn't
spray weapons tend to be easier to use
any kind of precision weapon is often still shit to use because enemies don't behave in ways that would make sense
that's also true ^
idk, I've been using the sniper for a lot of my time
almost every single run
I'd like to think I've became good enough to hit a moving target with 95% accuracy
there are shots i miss yeah, but that's either at the start or end of my play sessions
hey I've missed 4 shots in a row before lol
it's frustrating, but just means that i can still get better at using it
yeh
just if you miss because some random crawler pushed the dude you were aiming for
it doesn't really feel like your fault anymore
I'd say that the sniper, as alpha said it, is underestimated
oh no, if it was PUSHED it's not your fault, that's crappy game design
what is NOT crappy game design tho?
sniper requires an expedition with a lot of big enemies
but it's current 2 mag fights that at the same time
i'd still like to see the sniper be somewhat ok at clearing smalls by for example giving it piercing just on small enemies
it would make sense with its damage, and that it's supposed to be a big bullet
but i don't think it needs wave clearing efficiency
i think my balancing idea would put it in a great place tbh
B1 😎
nooooo, the rundown must have a B tier with many giants forcing the players to stealth


