#gtfo-related-questions
1 messages · Page 527 of 1
And then the 40 babies just despawn and each mothers starts birthing again
Why is B2 PE so hard?
Probably due to the error alarms forward spawns. If there’s scouts can alert a lot of rooms and spiral pretty quickly out of control
I love B3 PE
I love C1 Exreme
I love D2 on high
but for some reason, B2 is the crap one
B2 has some decent capability to go south if you don’t have a pretty clear idea of what you’re doing
Overall, I do enjoy it though
B2 pe fun 
Yea it is
Chaos is fun
Yea it is
..I better not be getting trolled asking about gibma
gibma rundown 5 GOTIIIMMMM
Everyone else gets it on time, you have to wait a week 😉
put a rascal picture somewhere in a level
Add it to autogen, so no one actually checks
that dog deserves that after traveling by plane 
What are some of the easier PE levels
the A levels

I wouldnt mind if you they can put a picture of rascal somewhere in a log
in a really obscure room in a D level
An optional zone hidden in the depths of an E level with a Rascal shrine inside
dauda:
that dog its beeg
Terminal log listing the cult dogma
Have a single terminal in a level somewhere have a log for an ASCII of Rascal
P O O P Y
H E A D
sucma
Ligma
Wow that looks an awful lot like a suggestion already added gonna have to get D0c to delete that 
Ye
Rundown 5 is taking so long because 10CC has to build Garganta IRL for the ARG that reveals r5's release date
They make an community wide puzzle that unlocks the new rundown 🤔
X number of groups have to clear C3PE but do overload first
They have to figure out how to implement an NPC into the game
We had to take time to cure covid since we created it with rundown: infection
Several months dedicated to fixing PR
So the fucking bat was just a ruse?!
Shhhh
D0c's been a 10CC employee for a long time, before his current job he was hand writing all the apology letters
It all connects
Can't have more than 5 players
Only 4 slots for your loudout
No rundown 5
"Trust me, we didnt plan this to release with coronavirus" -ludvig
SO IT WAS A LIE
!!
We skipping R5 and going straight to R6 boiis
5Head
6head
4 level rundown 
At least you could play the previous rundown
Truee
Along with it
Imagine if 10CC released a one-level rundown, the level name is "fuck you" and you have to do every objective ever
You want rundown 5 so bad? Fine
Imagine an objective to survive for 30 minutes
r4e1 reactor then
thats what i thought exactly
i mean if you hammer kite yea
You still had to find and enter codes
imagine thinking the developer balance stuff around kite 
I wish you could BLJ through security doors
imagine hammer kiting
ew
What I had in mind is to try to get resources in a few select zones just so you have the chance to hold out
But with how the enemies are rn, I don't think it'll work
How the enemies are?
and we have hel revo and burst canon
and the dmr
And hammer
how do i put my host on public like ppl can join me
Post an ad in the lfg channels
matchmaking is slower and less people use it though
^
ye but how can i matchmaking with a friend
no, but you and your friend can press the MM button as the same time
and find each other
lfg channel are way easier to use then mm
Ye but no one is joining..
i think they're sleeping
Don't wake them! They'll call their friends, and we'll be in deep shit
Some ppl join and troll damn
are you using mm?
No
ye, you can report them
easy ban
if you know their discord name
and if you even have video proof, that's just gonna be solid
let's be honest though... discord ban means little when you can just re join with another free account...
well, you have to make another account
those that use a macro to fire only 1 burst shot, what keybinds did you use to do so? Otherwise, I know there is a manual way to do it as well, if anyone knows how to execute that I would gladly learn about that too
just shove
What's the machine gun good for? Clearing hordes of small enemies, right?
it was good to stagger enemy for now
back then, we have head hitbox bug
when you destroyed the striker head, the hitbox still there and you can deal x2 damage by head shot a headless striker
but now, they're stagger weapon + killing
you could say it's a normal weapon at this point
Comically large autopistol
i'm bring my LARGE AUTOPISTOL
Excessively large autopistol
Drum mag the size of a reactor
Are you guys looking for more voice actors by chance? I am absolutely hooked on this game.
Simon viklund eating an orange part 2 when
I wonder if GTFO falls into the "development hell" category
If not, I think it's real close, considering the art style overhaul
its never been in development hell
😳
yeah they take long but they keep working on the actively
also theyre going trough a studio expansion
since theyre hiring a lot more people
What would be development hell?
a game that keeps getting delay and delay
Ohhhh gotcha
until studio closes or game gets cancel
thats my definition of development hell
EA game why yu du dis
I saw how 10CC is expanding a bunch and lots of things are happening at once and went uh oh
dev hell is stuff like dying light 2, where it keeps getting pushed back without much meaningful progress
Well they did made a recent video saying theyre still working on the game
theyre just taking theyre sweet ass time
There's a reason hollow knight silksong still doesn't have a release date
Yeah, I was wrong about what "development hell" actually meant.
Also, how can I deal with big striker's tongues? They have a lot of range
yeah, so
their range gradually decreases off their center body line, both front and back
like small strikers, strafing or dodge strafing around them, or simply running in a curve around them is sufficient
i do this while readying my gun or my hammer to doink them.
if you choose not to shuut de gun, aim your hammer for uncrippled limbs
OR
if you choose, all enemy tracking breaks if you break line of sight.
just keep moving in cover though cause its a little sneaky.
@open pecan
Thanks for the advice man :) I can probably practice in A1
Case Study in dev hell: Cyber77
Even when they actually sat down and decided to work on it, they shouldn't have sold pre-release copies when they did, since it put them on a deadline that they couldn't meet for a game that was hyped for a decade
even though its offtopic for the channel, i really want hollowknight SS to not get into a devhell situation
^ I don't think it will
The technology/engine exists, people's expectations aren't particularly over-hyped
It just needs some surious dev time, but when it releases it will make a good bit of money.
Anyway, back to gtfo heh
I’m pretty confident silksong will be good, the community understand the deal
Do you unlock more items as you go through each level or is it like a try to use what you're provided to attempt to make it to the bottom? I just bought the game so my question may be dumb
there is no progression
at least, for now
Run was going perfectly well until i shift+tabbed into steam overlay, which somehow lowered my mouse sens to the point i can't bonk or aim properly. GTFO ingame mouse was simply moving too slowly. Tried alt+tabbing to other window applications and they worked perfectly fine. Is anyone having the same issue?
Plus i was host so i couldn't afford to leave and restart the game
Else the run would have reset
Do you have any way to change the sensitivity of your mouse through a button press anywhere on your keyboard or mouse?
I did. Two buttons for increasing and decreasing my mouse sensitivity respectively
Hang on
Hmm not likely. Although i still do not know of the cause, i just realised i could have opened up the Razer app to configure a much higher sens to accomodate for the situation
My mouse was Razer Basilisk or something related
That's possible
Rip. What a waste 
I mean the geforce app changes your sensitivity and acceleration to stupid amounts while overlayed
So it's not entirely unreasonable to assume that you opened something that took priority over sensitivity
I'll assume it was the steam overlay since it started after i shift+tabbed and interacted with it a little
Mouse probably got confused when i switched back to the game
Idk
Hey so, I have a weird question. My friends and I just got into GTFO and upon completing a level it says stuff along the lines of, "Completed : [ 1 , 0 , - , - ]", underneath it. What does this mean?
Those are the number of times you have completed the difficulty those numbers represent
so if you do A1 again, and complete High, (the basic difficulty) that number will go up to 2
and if you then do it again and do extreme aswell, it will say "Completed [3, 1, - , -]"
Oh okay! So, by completing that difficulty, does that mean going through areas locked by bulkheads or is there something I can set in-lobby?
when you do the bulkhead scan you select which difficulty to go to
In a1 that means you go through a different bulkhead door, yeah
Oh okay!
In later levels there are two additional difficulties
Overload, which is another, usually harder objective, and prisoner efficiency, which is doing all the objectives on a level
Okay, thank you very much!
question for the devs, did you guys beat every stage?
i think its more than reasonable for them to be able to clear every stage with decent consistency, aside from E stuff.
they do after all, probably understand most of the mechanics between them.
how many enemies does an alarm uplink generate?
depends of the uplink... generally it seems like small wave that spawn at a fast rate, but some spawn more ennemies then other
B3 main is 3 every 15s
i dunno man
striker only
Surprisingly the devs are actually not that great at their game.
seeing how they're too busy for everything i don't think they have time to play the game
A1 extreme i think is also 3 but slower
also devs don't like to play their games, well-known fact in general kekw
C1 extreme is bigger waves including chargers (and shooters?) but it's slower than B3 again i think
When the game was balanced around their own play testing it was more feasible for them to finish the levels as a team, however as time has progressed idk how many of their levels they have finished as a team.
i'm not implying they do clear every stage in one continuous run, not even that they're good, but from the dev streams they do seem capable of clearing at least every A-D high
I know we can't go back to previous rundowns, but it would be cool to be able to look back on the progress we made through each one
you can
I think one of the channels has posts of the success rate of levels or it's on twitter somewhere
How do I git gud 😳
I did A3 PE with a few guys and I was absolutely carried through the overload section
How can I improve?
The room with lots of hybrids and giants was definitely something
press run keybind, turn, charge melee, hit, repeat
practice hammering solo.
Go to A1, wake the whole room, hammer
hammer everything
Profit
also, learn how to stop worrying and love the hel revolver
Is it good? I know it has penetrating rounds but how good is that
what is there to worry about the hel revolver
you aim and shoot
even if you hit chest you still deal a lot of damage
you aim and shoot
it will be a detriment for your playstyle
I'm getting some mixed messages here
you'll get use to that braindead weapon
I use the SMG usually
the mixed message is, dont use the hel revolver because its bustedly OP, and use the hel revo because its bustedly op
I should git gud at headshot weapons anyway
smg is the most balance weapon
if you're good at it
then nothing should be a problem
Yeah I wasn't worrying about weapon usage, but like
If you got a bunch of big guys and/or hybrids some people just Know what to do
I would like to as well
run to a chokepoint
and funnel
you can easily shoot them as they come from the bulkhead door
on A3
Also
How good is shoving?
I was on the duty of taking care of the error alarm waves and I got licked once every time
best way for dealing with active giants is split them up.
exploit the chicken like nature of hybrids to funnel them to a door and hammer one at a time as they come through
Hammer hybrids? Really?
if im not under time crunch i basically always hammer hybrids now
Oh right, about hybrids
I remember someone saying that dodging hybrid bullets is actually SUPER easy but I haven't had any luck
exploitedly ||look down||, intendedly, walk run torwards them at an angle to close ground
you can watch captain alpha video on hammering, it shows how to dodge them
thats how you do it
ah, yeah, shoving.
helps when you hammer into two enemies but the second one is close enough to melee you.
Can you shove crawly guys?
hammer
shove
reposition while charging hammer
wack
yes, slide while shoving
but frankly, i dont bother
dodging projectiles without looking down is still pretty simple
and like
if you don't look down it means you can actually still see
the looking down is literally only preferable if you're already at the point where you're relying on a ranged enemies only experience
additionally, you still get hit
the only time where i would do it is for a res if there's only shooters around me and if i ever decide to cap out on shooters for some already weird ass plastyle
its nice to look down to dodge when you're on the run and holding a carryable.
because slow
you can also spam jump and your dodge rate will be near identical
for projectiles?
interesting
and if you decide not to look at the floor and actually look at the projectile, you can time it and get a 100% dodge rate on any projectile that was targeted at you as long as there's enough time between shots
by strafing or jumping?
think it would work on hybrids?
you can't jump fast enough to dodge the entire burst no
jump/crouch dodging projectiles also has the benefit that it deflects the projectile upwards/downwards and therefor is less likely to hit another teammate
you're dodging it because you're tricking the projectile essentially
so how does jumping work on the up stroke?
which is why it's important that it's actually aimed at you
because a projectile that isn't aimed at you doesn't react to your movement
you just jump as late as possible
does it just fly through your chest or something?
but usually just jump early because then you still have the chance of dodging it on your way down
it changes course
think crouching after landing, jumping from crouched would make any difference?
yes probably
all ranged enemies are also cheaters currently
they can target one single projectile at everyone in your lobby
and actually hit each one of you with the same projectile
the projectile seems to have a different course from each players perspective
sometimes"
not always
wait so the projectiles can be in superpositions?
idk what that means
if i see a projectile coming right at me it means that it's possible for a teammate to see the same projectile coming right at them instead from their perspective
so the same projectile can actually be 4 separate projectiles.
seemingly yes
and hit 4 players in different positions
it's hard to know what exactly happens
but since we've been paying attention to it we've had multiple occasions where our entire team lost 5% after one shooter shot
i guess this is why the second S1 in E is such cbt.
this can be test easily
i honestly think if they fix that it'll be a noticeable nerf to shooters lol
i first thought it was just like a multihit where it hits multiple of our hitboxes at the same time
but the noticed that it also happens when teammates aren't that close to eachother so that can't be it
or it could be one reason of how it happens but not the only one
so you isolated a shooter, stood around it, and waited for hp to change?
i never really full on test things in teams, i just shared what i noticed so our team started calling out each time we got hit and we noticed that multiple of us getting hit from one shot was indeed true
like instantly
lol
would you like to bully a shooter with me?
its 4am for me so i don't really wanna launch things up again rn
aite
when does the new rundown come out?
When it's done
^
do shadows get gradually alerted by light like other sleepers or are they just immune?
Yeah i think players tend to leave the flashlight on a bit longer to see shadows
It's a psychology thing
Pro Tip - build software that can use machine learning to localize sleeper sounds and then scribble furiously in transparent MS paint on your screen to indicate their general locations
can you re-join a game if you get disconected ?
Yes, as long as you get the Lobby ID or the person on steam, you can join back
thanks
are you guys planning on making in game purchases for cosmetics in the future?
#faq 11 covers that
They don’t want to, but if it becomes a necessity, they’ll add cosmetics and that’s it
Or well, maybe less that they don’t want to and more that they don’t plan on it as of yet
They will most likely add after polishing the game
after 1.0
i personally dont mind
theyve been cristal clear and honest from the beggining
If I've completed A1 easy objective, and then I go to replay it on overload, does it give me completion for the extreme objective?
THere's no overload in A1
objectives are separate.
to finish a mission you must also complete the High section.
A1 has no overload.
for missions in general, you may complete either high, extreme+high, high+overload, or for PE high+overload+extreme.
completing the same mission objective after you have cleared it successfully (completing it, and high) will not add to your progression count past the initial completion
of course, this means, if you complete only High and Overload, you in turn wont get the Extreme completion, obviously.
whats the courch button on controller
idk what "action" is for the keymapping
what is action 2* i should say
crouch? im not exactly sure, but i believe it is mapped to pressing the left stick in
ah its not working sadly , thankyou
yea ijust spam all the button and hled them down
to see what do what
cant crouch
usually controllers are to be set up first then you can use them
so hopefully crouching isnt needed
although on GTFO, you are most likely to die if you use a controller
also, you cant use a terminal with a controller
haha yea it seems to be that way
tbh, i'd just try and get used to mouse and keyboard
yea maybe
So. What is the intended way to deal with mist without like fog dispsersers? I am having trouble with B2 and navigating thick mist in general
Just knowing the map really.
There are fog repellers lying around
if you're only doing high/extreme on b2
you can put cells in to the generator cluster
to lower the fog
Use the bio tracker
And you can do one way first stick them in then do the other
Having your flashlight off can help a little bit with vision, otherwise your best option is learning the map by taking time to remove the fog on high and getting used to the layout or just repeated attempts.
if you're doing overload, youre out of luck
just gotta memorise the layout
only a couple rooms that are completely fogged up
I have not once ever seen a fog repeller set on B2
With the 7 runs i have done i can say this aswell
I would highly recommend doing a B2 high run and learning the area which is covered in the thick fog. It should help with having a better idea as to how to navigate it. I assume you're having issues with doing PE runs
Idk what a "pe" run is but the advice is very usefull, thank you
Oh yeah definitely
Doing a high run and putting in two cells will lower the fog down, which will allow you to see the area that is normally covered in fog on an attempt where there are no cells put in.
This might help you learn the layout, otherwise just go in doing only the main objective and practice navigating the area you have trouble with
Both of these should at least help a little bit with your problem
I think ill go for this, thanks!
Any time, good luck you there ✌️
Cheers, you aswell
Quick question.. why does the trailers gameplay hud and characters looks different.. is that gonna be the actual game after early access ?
2017
We're working on updating the Steam Store page with newer assets, etc so it'll match and flow better 🙂
assets like choosing which hud you use?
sucks since I liked the OG hud a lot more tbh
I think d0c means updating the store page to match the actual game, since it's quite outdated rn
i prefer minimal UIs myself
new one is better in that regard
where would you put chat in old ui even
Mid left of the screen?
I liked the health, player icons and inventory placement better in the old hud
very distracting
only if it stays there forever and doesn't fade out
A sudden popup mid fight
why are your teammates typing mid fight
depends on how big the text is I guess
Dying?
And can be many reasons tbh, e.g. to fuck with me
tbh I just really really like the old health bar
the simple white line is very appealing to me
The option to mix things up is always nice but if it was either one or the other I'd definitely go with current
Does scan speed increase by 100% for every additional player, or is it something more gradual?
varies by scan type
but no it's not straight +100%
i imagine speedrunners would have the specifics
iirc, scans that require items only require 1 person for maximum %/s
Hey, I have a question. Do unalerted scouts scream when you set off an alarm and they're nearby?
Like, a scout one room over from an alarm.
No
enemies are deaf to alarms, its enemies they worry about.
Alarms in general don’t actually set enemies off, yeah
phew okay, yeah my group and I have been bending over backwards to wipe out everything near alarms
But if a wave spawns in a room the scout's in, and they scream after breaking the door it will alert the scout
standard course is clear out anything 2 rooms away.
unless you want the bigger pull of enemies
Clear everything you think might be a spawn point
||Or alert the scouts then pull the alarm||
Yeah, we wiped them out. Thank you guys.
has a multiplayer search fro team option been added yet
Not yet
how long has the game been out again ??
EA started at December 2019
ok so just laziness ty wanted to know
EA = early access which isnt release
hey, i just want to be here and judge people
that's all i wanted to do
peace out

hey alpha?
hi
Do we have a speedrunner community?
yes?
it doesnt feel like it 😭
you're telling me, no one wanna speedrun a hardcore game?
that's needed a team to be fast?
i wonder why
sad
When MM started in alpha in R4
tbh, he just doesnt realise the work needed for it
When the game literally suffered when MM released
they release MM in alpha so they stop complaining
also true, MM is trash currently. I use it once in a while for luls
i somehow still manage PEs in those
Its not trash, the people who use it make it bad
Literally people join the server only to complain about how bad MM is
I mean by that, the people who uses it are bored people, trolls, cheaters or new players that dont communicate
this remind me of payday 2
the game have everything in it
MM
voice chat
kick and ban
they have voice chat but never use it
make it a little lackluster for any devs to look at
you make it
and then no one use it
how do i play with friends
Host, then DM them the lobby ID
thanks
just a reminder that
if you meet a cheater
there is nothing you can do since it's a pve game
mmm yes laziness with a feature that is already achieved by playing in the LFGs of the Discord. Very much sense. Especially when the MM itself is in an alpha state with few features. Big brain
People always find something to complain about
True
Rather than actually try to sample every resource they have
P2P hosting makes the game insecure by design. Just look at rockstar and GTA V hahaha
Just leave, easy
that's accepting defeat but there is literally nothing you can do so you're in a lose - lose situation

is it a well known fact that you can 1 burst titans from the front?
You can't
apparently you can and i just had 2 people rq on me in b1 for not knowing it xD
How? Isn't the head destroyed too quickly for you to get that much bonus damage on it?
he said something about dragging from chest to head or vice versa
cant remember cos he was extremely toxic about the whole thing
I think mash knows how
Not sure
Can you test it by shooting at them from above? Blow up the head and have the rest of the hits just land in the uh neck hole?
@rotund jasper can you 1 burst a giant with the BC?
i merely asked cos i was suspicious since he did it numerous times and ive never seen it
It makes me curious. I can never be sure and I always get surprised.
i'm just confused cos this guy was so mad about it like it was the most obviously known fact of the game
Lol, not sure what crawled up his ass being that sweaty about B1 but there's all sorts of players, I guess.
Enough to rage quit.
Did he try to shoot the head first then pull down or he starts from the body and nowhere else?
i'm not sure
What its wrong with people lol
he just runs b1 ext over and over so i guess thats why
Running 1 expedition a lot doesn't mean he knows everything about the game
i don't think you can one burst to the front
it takes 7 bc shots to the front body to kill iirc
with a headshot its still 6
Does the first burst hit cause enough to explode the head?
only at the back I think
probably cheating tbh
And at least 1 shot have to land at the back of the head
he got mad cause you were catching on
i guess so haha
From the back or front?
front
it was consistent on like 8 giants in the space of a minute though
To the lab, I guess.
yeah ive been dropping down in d1 and i cant pull it off
dragging from chest to head and vice versa
Idk, I tried to kill a giant in 1 burst during that all 5 shot on head challenge
it's hard, nearly impossible
I think letting it go up is easier
Ah
Him
either cheating or a god
Yeah, he's special
Not in a good way
Might want to delete the name because da roolz
a sheet of damage numbers?
4 = for?
4 shots = headshot and body shot
Pog
4 burst bullet in the back, 3 if one is in the head
imma drop in B2 with burst cannon
easy
this is math
not test tho
so in theory
that was my test results
it could happen
really?
i mean the rayalot sheet
base on math
like, he know the burst cannon damage
and then do the math
keep in mind the distance.
looking at the spreadsheet it should still be a 2 burst from the head
yes
i tried to confirmed if 1 shot head shot cause it to explode or not
1 shot and the striker are headless
unless your ping is like 300
maybe do a two burst to the head. then burst cancel the rest?
maybe lingering head hitbox
even with 2 headshots it still would survive because of the giant hp glitch
same reason 3 hammers to the back barely won't kill
Rounding error is what causes it right?
not sure why it happens, but its a thing
because you can 1 tap the giant with autopistol
thats why giants are 7 bc shots instead of 6 to the front
6 shot
1 head shot and 5 body shot
unless you can get 2 head shot if that's even possible with normal ping
so even if it was possible to pull it off b2b like that would be incredible
i think he was host
not tying your gun to your lag switch
you will need 6 shot
ok good to know
unless
"i dont want to play with someone who doesnt know you can 1 burst from front"
first one he was directly in front of
nope
ain't happening
either he's using mod to boost his burst cannon damage up ( cheating )
or he's super laggy ( but he's not )
i dont want to play with someone who doesnt know you can 1 pistol from the front
thanks for all the info everyone
Would it be possible to run the game on a gtx 1080 at 1440p 60fps
probably
i have a 1080 ti and it runs at around 100-150 fps on max settings
1440p as well
can scouts be pushed? if so how do you kill them whilest pushing them, and is it even useful?
After they recover from a shove (basically instantly) they scream
If you have 4 people shoving a scout indefinitely could you protect yourself from it screaming
In terms of physically being moved, a scout can walk into another scout and slide it.
so once you shove them its essentially going to alert no matter what?
well in that case whats the best way to take out scouts lol
Burst cannon
oh is that a one burst shot kill for them?
I think 2 shells have to hit?
so like two of the five bullets in the charge?
It would be possible to 2x body shot if two people charged hammers at the same time
Technically any weapon can take out the scout if you're lucky enough
well wdym shells?
However, honestly, i only shoot scouts when i cant be bothered, or its camping on sleepers
hmm
No, for BC only one bullet needs to hit scout.
O
It has to hit head, but it only requires one
Imagine using BC unironically :')
so basically BC is meta for scouts?
He means 2/5 bullets from burst cannon volley
Have been since the beginning of the rundown
BC is meta period because the weapon is broken strong and has bugs that people like to abuse
Burst cannon has been meta for everything
How many for body shots? I forget
If you bring burst cannon abuse and kite, you can literally cheese every level
2
im honestly so confused about the scout thing lol
How
so there are 5 bullets in a shot. how many of those five have to hit to kill a scout?
You hammer it to the head with a full charge, you use one sniper shot to head or back, you use at least one shot of BC to head or multiple to body, you shoot a Choke Mod to the face.
All autopistol shots to the back of the head
Less than 5 need to hit for bc
of head
Can 4 simultaneous hammer swings kill a scout
Go have fun trying
it can
Pog
It can but its not easy
That's literally the only way I am gonna kill scouts now
Just full charge aim for head
Too easy
Make scouts 2 full charge to head, therefore either requiring a syringe or encouraging teamwork
Also making game harder
Because teamwork is hars
Hard
It really isn't, brain deads make it hard
Ping makes it hard
Again, not even then lol
does hitting it w the sniper shot trigger the whole room?
yes and no at the same time
Shooting will trigger a room if close enough
It won't if you abuse the door bug but yes
If you are shooting in the room it is in it will wake
huh i thought it was only 1 to back of head
nice
sad guh how people will cancel abuse that now
I should just stop giving people actually useful information
Cause it just gets bug abused to shit
Quickscoping with the sniper
It's still a competitor, it just doesn't see the light of day cause no one wants to bring it
because of the cancel bc is just more versatile
I mean even if you don't cancel you still use less ammo % compared to sniper
true
but bc has a not bad wave clearing potential
20 kills per mag is pretty good compared to other secondaries
It do be clearing waves tho
the ammo efficient is not there
and the total damage per mags too
19/20 bullets per pack, i would say its pretty strong for refills right now
You can't even compare a 20 mag weapon to a 2 mag weapon in terms of total damage per mag
true
Average damage per shot
Sniper is vastly superior then
2/3
30%
Sniper viable for clearing waves 😳
the way everything levels after A has 'boss' enemies
its more viable to get burst canon
idk wym by boss enemy, cause that's not even the case
if only sniper didnt get so screwed by the bubble damage cap
Everything needs to be rebalanced
I mean not really
yes you could burst two sniper shots on the tumors
There's plenty of things that do not need a balance
If theres a lot of giants
bring sniper
If theres a lot of bosses or shit
bring burst canon
sniper its a fun weapon
Make every enemy unkillable and have the only weapon that does damage be the sniper
Easy
Fair game
burst cannon is still better against giants
yes
Nah
Of course, but sniper its a lot safer pick when it comes to distance
I don't consider B2 to have a mother
also not been a meta bitch
You literally never need to go in the zone it's in
Unless you for whatever reason decide to
Or get like 1/10000
ive had to go in there 2 times
and get the shittiest rng possible for osip
I only bring burst cannon for randomiser runs
didnt even see mother first time
what if you always do b2 full clear every time you play it
2nd time didnt wake it up

You mean like us Black?
Yes
It does matter, if you don't actually encounter it why should it be factored
in highs its only 4/12
Well then it matters then, but for general it doesn't matter. Levels where you regularly or are forced to deal with the boss enemy are levels you should actually consider
charger/giant charger/tank ???/mother/pmother
eh
Fun fact if you leave babies for too long they grow into mothers
id put babies under striker catagory
baby/striker/giant
I was the baby
LESS GO
what if dababy is new boss enemy r5 😳
less goo
less go
less goo
Lesssssssssss goo
I will turn a mother into a convertible
Ill turn a tank into a glowstick
😱
🤪
I will turn a dmr into a sentry
🤪
🍿
🍿
dmr primary dmr secondary dmr sentry dmr melee dadream
I’ll turn you into a skeleton in 10.5 seconds
sans 😳
I turn emilia into a lock melter
DMR autosentry
Heresy
less goo
less go
Do not Diss the dmr
Oop wrong message 👀
less goo
Less goo
less goo!!
less goo
Concept : sleepers but they carry an auto sentry on their heads
thats just a hybrid with less steps
why are room numbers 69 and 169 disabled
I wonder how 10CC decides on the expedition names 
well there's definite some thought to it
c3 is all about chargers
and cuernos translates to "horns"
referring to the spiky heads
Got that much
pabulum is interesting
maybe its just referring how it takes ages
compared to the other c-levels lmao
I honestly completely forget about it sometimes, it's weird
"bland or insipid entertainment"
Yo anyone know how hard A2 PE is compared to the other levels in the rundown?
Definetly one of the easier PE sections. A2 Overload is a very small section, arguably the easiest PE, compared to A3, however I think it's just a bit harder than A3.
A2 is definitely slightly harder for beginner parties because of hesitation.
i find A3 more of a pain in the ass because its longer.
the longer you take during error alarm sections with scouts around, the more hairy it becomes.
ok thank you, me and my friends who are new to the game are trying to get through this right now and were on like try number 11 lol
imo a2 pe is quite a lot harder
hmm i had no trouble with A2 PE with 2 new players 🤔 or almost
As long as you learn how to kill alerted ennemies with hammers and scouts silently, you should be fine
i mean, i just shot the scouts because lazy.
those scouts are pretty much guaranteed to get set of by forward spawn, unless you are incredibly lucky
That's why I go hunting scouts in both A2, and A3 overloads
there is a trick that force them to spawn somewhere else
Or go outside if they spawn forwards
you can split 3 - 1 and make the 3 players go somewhere far away
Am I just seeing things weirdly or do the prisoners have different masks in promotional art than they do in-game?
Hey guys, I'm wondering if anybody has heard of or experienced this issue before?
My friend, who we usually have host the game, or is player 1, is unable to stumble large strikers/shooters/chargers.
He fully charges the hammer swing, but his attack never seems to stumble the enemy. We've even had him attack first, and the big striker immediately swings to attack us instead of being stumbled.
if you're ever around id like to observe him
I got a similar issue but restarting the game was enough to fix it
would you guys call extraction alarm... an error alarm?
technically ye
it's just a bit weird on some levels like c1
the extraction alarm begins as soon as the ball goes into the nframe, and doesn't change when you get on scan
so you could just call it an extract alarm that begins very early, but most people call it an error
hmm
well i guess that also makes entry error alarms weird tho
it's the same thing from the other side, you have an error until you do your objective
it's probably better to just separate error alarm into specifically error alarm (e.g. door says it's error) and leave all others alone
the line is too blurry otherwise
alright
The way I see it, error alarms always roar, and trickle alarms don't
you could separate it into error alarms (doors that explicitly state error and maybe entry errors), extract alarms (begins when you touch circle) and objective alarms (when you complete/start an objective)
so c1 high/d2 overload would be objective alarms instead of errors
the trickle thing is weird to start with for me but i specifically remember ludvig referring to R3D1 as trickle, i think for devs trickle and error are the exact same thing
for the roar, wesley i believe made a point that makes sense, it's related to how many enemies spawn
objective alarm makes sense to me
the small the wave are the silent is it?
i think if it's one or two enemies it's silent
i didn't catch up on that conversation
🤔 quality english but yes what mit said
imagine reading general
but yeah so he said it for R2C2 too
i think it's definitely the same thing for them
actually though
both of those are the non-error-alarm kind
The way I see it, extraction alarms are started by either standing in the extraction circle or opening the zone with said circle, everything else is error class
But I can agree with arguments for things like C1 high or C2ov deserving something like “objective alarm”
After a certain point though it’s really just semantics and could all be grouped under “persistent” or “trickle” alarm without much trouble
do we still want to call it like "objective alarm" or just stick with extraction alarm
Alarm
We’ve always called anything that isn’t explicitly an error alarm an infinite alarm and called it good there
it make sense to call it error alarm since the mechanic is little to no different
the trigger is different
that's a significant detail
and besides
early access, there might come other changes to it
Is there a maximum amount of babies that can be alive at the same time? Or will the mother just spawn them without ending ?
at the end of the day who cares but it's not the same
each mother can spawn 40 babies
80 babies afaik
lore-wise, error alarms should have an end to them... being that it is just an alarm with an incalculable amount of spawns. But the other type has no ending to it unless you complete the expedition or die.
k thx
randomize amount of spawn
i would call every "long-term spawning mechanics" error alarm . I think extraction alarm are called this way because there is a big cercle to stand in.
Objectives alarm isn't used because it's technically an error alarm, but triggered by an object instead of a door
or because error alarms only became a thing in R2 🤔
Error Alarms more like fun times
as kolohe said we basically called all that type of baloney simply infinite alarms
I mean extraction alarms was basically r1
finish objective = alarm/trickle whatever you wanna call it
r2 introduce infinite spawns as door triggers with the error alarms
theyre kinda two different things but do the exact same thing
what if we put a security door with an error alarm right before the forward extraction tile 
Im fine with calling them trickle/error/infinite because lets be honest they do the same thing
Also its the first time you ever seen one and its literally 75% into a E level 🤡
Also it ramps up on spawns too!
AND the rundown ends in like a week
boys how did you guys beat a1 solo? strats and loadouts please?
Kite
kite if you get submerged by sleepers during alarm.
Mine deployer or senty are good in A1.
You can get cfoam (nades or trip mines) for the high bulkhead alarm if this one is difficult for you
loadouts, you can go with everything. There is, normally, no giants on A1 so you don't need weapons to take care of them
there can be both sleeper and alarm giants iirc
A tier alarms can still spawn giants
First class 2 go brrrrr
Sorry, posted this before going to bed.
Yeah, from what I can remember, his hits never blow up any parts. He says he fully charges up the swing, the circle will flash to indicate it is fully charged, but his hits don't stagger or break any parts.
When the 4 of us all fully charge hit the big striker at once, we'll kill it, so we know he is doing dmg, it's just that his attacks don't seem to break any parts or stumble them. It's weird.
where's he hitting tho
try making him hit an arm or a leg
I should probably make him stream his game in discord so I can watch him actually doing the hit to see if he's doing anything different.
But a fully charged hit should break each part of a body, shouldn't it?
Head, arms, legs, chest. A fully charged hit on the chest should make a hole in the chest, right?

