#gtfo-related-questions

1 messages · Page 527 of 1

steel valley
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if they spawn, then it's per mother

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if they just run around, it's total

wary linden
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And then the 40 babies just despawn and each mothers starts birthing again

dawn egret
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Why is B2 PE so hard?

rain python
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Probably due to the error alarms forward spawns. If there’s scouts can alert a lot of rooms and spiral pretty quickly out of control

dawn egret
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I love B3 PE

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I love C1 Exreme

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I love D2 on high

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but for some reason, B2 is the crap one

sudden burrow
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B2 has some decent capability to go south if you don’t have a pretty clear idea of what you’re doing

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Overall, I do enjoy it though

neon gust
gilded jolt
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Yea it is

craggy pier
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Chaos is fun

gilded jolt
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Yea it is

neon gust
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yea it is

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do 10cc developers know about gibma???

lilac fulcrum
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..I better not be getting trolled asking about gibma

neon gust
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gibma rundown 5 GOTIIIMMMM

lilac fulcrum
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Everyone else gets it on time, you have to wait a week 😉

neon gust
sudden burrow
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Add it to autogen, so no one actually checks

neon gust
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that dog deserves that after traveling by plane Hackett_Heart

frosty tinsel
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What are some of the easier PE levels

neon gust
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the A levels

pliant herald
neon gust
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I wouldnt mind if you they can put a picture of rascal somewhere in a log

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in a really obscure room in a D level

toxic birch
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An optional zone hidden in the depths of an E level with a Rascal shrine inside

neon gust
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dauda:

that dog its beeg

open pecan
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Terminal log listing the cult dogma

neon gust
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peace

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your opinion

flat rock
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Have a single terminal in a level somewhere have a log for an ASCII of Rascal

neon gust
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poopyhead

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want me to spell it out

flat rock
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U

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S

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U

#

C

neon gust
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P O O P Y

H E A D

flat rock
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K

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There ya go bud

neon gust
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sucma

flat rock
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Ligma

neon gust
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this waiting sucma soul out i just want r5

craggy pier
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What if

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We have a log file

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Of an ascii image of rascal

flat rock
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Wow that looks an awful lot like a suggestion already added gonna have to get D0c to delete that PirateSimon

craggy pier
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If they create an ARG using the log files in-game

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It'd be amazing

flat rock
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Ye

open pecan
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Rundown 5 is taking so long because 10CC has to build Garganta IRL for the ARG that reveals r5's release date

craggy pier
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They make an community wide puzzle that unlocks the new rundown 🤔

sudden burrow
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X number of groups have to clear C3PE but do overload first

open pecan
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They have to figure out how to implement an NPC into the game

lilac fulcrum
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We had to take time to cure covid since we created it with rundown: infection

open pecan
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Several months dedicated to fixing PR

craggy pier
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So the fucking bat was just a ruse?!

lilac fulcrum
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Shhhh

craggy pier
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Okay big pharma

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Smh

flat rock
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It's all an elaborate ruse

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Nothing is real anymore

open pecan
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D0c's been a 10CC employee for a long time, before his current job he was hand writing all the apology letters

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It all connects

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Can't have more than 5 players

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Only 4 slots for your loudout

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No rundown 5

neon gust
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SO IT WAS A LIE

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!!

flat rock
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We skipping R5 and going straight to R6 boiis

craggy pier
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R4.5 is R5

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IT FUCKING MAKES SENSE NOW

flat rock
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5Head

neon gust
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6head

open pecan
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4 level rundown thenboom

craggy pier
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At least you could play the previous rundown

flat rock
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Truee

craggy pier
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Along with it

open pecan
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Imagine if 10CC released a one-level rundown, the level name is "fuck you" and you have to do every objective ever

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You want rundown 5 so bad? Fine

craggy pier
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Imagine an objective to survive for 30 minutes

open pecan
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Class 50 door

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*Class L

neon gust
pearl badger
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thats what i thought exactly

weary mesa
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i mean if you hammer kite yea

craggy pier
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You still had to find and enter codes

neon gust
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imagine thinking the developer balance stuff around kite PirateSimon

open pecan
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I wish you could BLJ through security doors

weary mesa
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imagine hammer kiting

ruby wasp
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ew

craggy pier
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What I had in mind is to try to get resources in a few select zones just so you have the chance to hold out

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But with how the enemies are rn, I don't think it'll work

open pecan
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How the enemies are?

craggy pier
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Very easy to run away from

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Incredibly easy to stagger lock

neon gust
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and we have hel revo and burst canon

spark wolf
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and the dmr

weary mesa
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And hammer

alpine grove
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how do i put my host on public like ppl can join me

craggy pier
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Post an ad in the lfg channels

open pecan
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Alternatively, just do matchmaking

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Either works

wary linden
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matchmaking is slower and less people use it though

open pecan
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^

alpine grove
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ye but how can i matchmaking with a friend

vital sierra
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no, but you and your friend can press the MM button as the same time

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and find each other

alpine grove
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Alright

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Thanks

wary linden
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lfg channel are way easier to use then mm

alpine grove
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Ye but no one is joining..

vital sierra
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i think they're sleeping

open pecan
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Don't wake them! They'll call their friends, and we'll be in deep shit

alpine grove
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Some ppl join and troll damn

vital sierra
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are you using mm?

alpine grove
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No

vital sierra
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are you using lfg?

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if you are, you can report them to Mod mail or Mod Contact

alpine grove
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Alright

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Lfg

vital sierra
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ye, you can report them

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easy ban

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if you know their discord name

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and if you even have video proof, that's just gonna be solid

wary linden
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let's be honest though... discord ban means little when you can just re join with another free account...

vital sierra
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well, you have to make another account

alpine crest
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those that use a macro to fire only 1 burst shot, what keybinds did you use to do so? Otherwise, I know there is a manual way to do it as well, if anyone knows how to execute that I would gladly learn about that too

strange skiff
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just shove

vital sierra
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just play it normally

open pecan
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What's the machine gun good for? Clearing hordes of small enemies, right?

vital sierra
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it was good to stagger enemy for now

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back then, we have head hitbox bug

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when you destroyed the striker head, the hitbox still there and you can deal x2 damage by head shot a headless striker

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but now, they're stagger weapon + killing

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you could say it's a normal weapon at this point

austere bronze
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i use it more like a large autopistol

open pecan
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Comically large autopistol

vital sierra
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i'm bring my LARGE AUTOPISTOL

tawdry sedge
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Excessively large autopistol

open pecan
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Drum mag the size of a reactor

neon slate
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Amazing

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Time to bring Autopistol and Comically Large Autopistol

forest lintel
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Are you guys looking for more voice actors by chance? I am absolutely hooked on this game.

placid loom
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Simon viklund eating an orange part 2 when

open pecan
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I wonder if GTFO falls into the "development hell" category

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If not, I think it's real close, considering the art style overhaul

neon gust
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its never been in development hell

open pecan
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😳

neon gust
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yeah they take long but they keep working on the actively

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also theyre going trough a studio expansion

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since theyre hiring a lot more people

open pecan
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What would be development hell?

neon gust
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a game that keeps getting delay and delay

open pecan
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Ohhhh gotcha

neon gust
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until studio closes or game gets cancel

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thats my definition of development hell

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EA game why yu du dis

open pecan
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I saw how 10CC is expanding a bunch and lots of things are happening at once and went uh oh

neon gust
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nah thats an ah yes

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now they have more hands on deck

open pecan
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Ohhh

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It's a lot of change but it's GOOD change so it isn't hell

neon gust
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yeah its good change

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for the future

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not a short term gain, but long term one

steel valley
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dev hell is stuff like dying light 2, where it keeps getting pushed back without much meaningful progress

neon gust
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theyre just taking theyre sweet ass time

frail river
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There's a reason hollow knight silksong still doesn't have a release date

open pecan
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Yeah, I was wrong about what "development hell" actually meant.

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Also, how can I deal with big striker's tongues? They have a lot of range

shrewd dirge
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yeah, so

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their range gradually decreases off their center body line, both front and back

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like small strikers, strafing or dodge strafing around them, or simply running in a curve around them is sufficient

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i do this while readying my gun or my hammer to doink them.

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if you choose not to shuut de gun, aim your hammer for uncrippled limbs

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OR
if you choose, all enemy tracking breaks if you break line of sight.
just keep moving in cover though cause its a little sneaky.

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@open pecan

open pecan
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Thanks for the advice man :) I can probably practice in A1

dawn egret
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Case Study in dev hell: Cyber77

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Even when they actually sat down and decided to work on it, they shouldn't have sold pre-release copies when they did, since it put them on a deadline that they couldn't meet for a game that was hyped for a decade

shrewd dirge
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even though its offtopic for the channel, i really want hollowknight SS to not get into a devhell situation

dawn egret
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^ I don't think it will

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The technology/engine exists, people's expectations aren't particularly over-hyped

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It just needs some surious dev time, but when it releases it will make a good bit of money.

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Anyway, back to gtfo heh

frail river
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I’m pretty confident silksong will be good, the community understand the deal

nova dawn
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Do you unlock more items as you go through each level or is it like a try to use what you're provided to attempt to make it to the bottom? I just bought the game so my question may be dumb

steel valley
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at least, for now

frozen nymph
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Run was going perfectly well until i shift+tabbed into steam overlay, which somehow lowered my mouse sens to the point i can't bonk or aim properly. GTFO ingame mouse was simply moving too slowly. Tried alt+tabbing to other window applications and they worked perfectly fine. Is anyone having the same issue?

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Plus i was host so i couldn't afford to leave and restart the game

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Else the run would have reset

topaz anvil
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Do you have any way to change the sensitivity of your mouse through a button press anywhere on your keyboard or mouse?

frozen nymph
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I did. Two buttons for increasing and decreasing my mouse sensitivity respectively

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Hang on

topaz anvil
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Maybe you accidentally scrapped them

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Scraped*

frozen nymph
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Hmm not likely. Although i still do not know of the cause, i just realised i could have opened up the Razer app to configure a much higher sens to accomodate for the situation

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My mouse was Razer Basilisk or something related

topaz anvil
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That's possible

frozen nymph
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Rip. What a waste PirateSimon

topaz anvil
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I mean the geforce app changes your sensitivity and acceleration to stupid amounts while overlayed

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So it's not entirely unreasonable to assume that you opened something that took priority over sensitivity

frozen nymph
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I'll assume it was the steam overlay since it started after i shift+tabbed and interacted with it a little

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Mouse probably got confused when i switched back to the game

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Idk

frigid obsidian
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Hey so, I have a weird question. My friends and I just got into GTFO and upon completing a level it says stuff along the lines of, "Completed : [ 1 , 0 , - , - ]", underneath it. What does this mean?

frail river
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Those are the number of times you have completed the difficulty those numbers represent

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so if you do A1 again, and complete High, (the basic difficulty) that number will go up to 2

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and if you then do it again and do extreme aswell, it will say "Completed [3, 1, - , -]"

frigid obsidian
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Oh okay! So, by completing that difficulty, does that mean going through areas locked by bulkheads or is there something I can set in-lobby?

frail river
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when you do the bulkhead scan you select which difficulty to go to

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In a1 that means you go through a different bulkhead door, yeah

frigid obsidian
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Oh okay!

frail river
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In later levels there are two additional difficulties

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Overload, which is another, usually harder objective, and prisoner efficiency, which is doing all the objectives on a level

frigid obsidian
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Okay, thank you very much!

frosty tinsel
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question for the devs, did you guys beat every stage?

shrewd dirge
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i think its more than reasonable for them to be able to clear every stage with decent consistency, aside from E stuff.

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they do after all, probably understand most of the mechanics between them.

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how many enemies does an alarm uplink generate?

wary linden
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depends of the uplink... generally it seems like small wave that spawn at a fast rate, but some spawn more ennemies then other

spark wolf
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B3 main is 3 every 15s

spark wolf
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striker only

flat rock
distant ice
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seeing how they're too busy for everything i don't think they have time to play the game

spark wolf
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A1 extreme i think is also 3 but slower

distant ice
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also devs don't like to play their games, well-known fact in general kekw

spark wolf
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C1 extreme is bigger waves including chargers (and shooters?) but it's slower than B3 again i think

flat rock
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When the game was balanced around their own play testing it was more feasible for them to finish the levels as a team, however as time has progressed idk how many of their levels they have finished as a team.

shrewd dirge
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i'm not implying they do clear every stage in one continuous run, not even that they're good, but from the dev streams they do seem capable of clearing at least every A-D high

elfin sparrow
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I know we can't go back to previous rundowns, but it would be cool to be able to look back on the progress we made through each one

weary mesa
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you can

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I think one of the channels has posts of the success rate of levels or it's on twitter somewhere

neon gust
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look at the warden twitter

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#prisionerefficiency 🤪

open pecan
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How do I git gud 😳
I did A3 PE with a few guys and I was absolutely carried through the overload section
How can I improve?

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The room with lots of hybrids and giants was definitely something

ruby wasp
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press run keybind, turn, charge melee, hit, repeat

shrewd dirge
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practice hammering solo.

open pecan
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Go to A1, wake the whole room, hammer

shrewd dirge
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hammer everything

open pecan
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Profit

shrewd dirge
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also, learn how to stop worrying and love the hel revolver

open pecan
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Is it good? I know it has penetrating rounds but how good is that

vital sierra
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what is there to worry about the hel revolver

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you aim and shoot

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even if you hit chest you still deal a lot of damage

neon gust
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NO

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DONT USE HEL REVO

shrewd dirge
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you aim and shoot

neon gust
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it will be a detriment for your playstyle

open pecan
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I'm getting some mixed messages here

neon gust
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you'll get use to that braindead weapon

open pecan
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I use the SMG usually

shrewd dirge
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the mixed message is, dont use the hel revolver because its bustedly OP, and use the hel revo because its bustedly op

open pecan
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I should git gud at headshot weapons anyway

vital sierra
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smg is the most balance weapon

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if you're good at it

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then nothing should be a problem

open pecan
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Yeah I wasn't worrying about weapon usage, but like

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If you got a bunch of big guys and/or hybrids some people just Know what to do

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I would like to as well

neon gust
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run to a chokepoint

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and funnel

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you can easily shoot them as they come from the bulkhead door

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on A3

open pecan
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Also

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How good is shoving?

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I was on the duty of taking care of the error alarm waves and I got licked once every time

shrewd dirge
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best way for dealing with active giants is split them up.
exploit the chicken like nature of hybrids to funnel them to a door and hammer one at a time as they come through

open pecan
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Hammer hybrids? Really?

neon gust
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yeah

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you can dodge them pretty easily

shrewd dirge
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if im not under time crunch i basically always hammer hybrids now

open pecan
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Oh right, about hybrids

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I remember someone saying that dodging hybrid bullets is actually SUPER easy but I haven't had any luck

shrewd dirge
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exploitedly ||look down||, intendedly, walk run torwards them at an angle to close ground

neon gust
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you can watch captain alpha video on hammering, it shows how to dodge them

open pecan
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Pretty sure I did

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He just walked

neon gust
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thats how you do it

shrewd dirge
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ah, yeah, shoving.
helps when you hammer into two enemies but the second one is close enough to melee you.

open pecan
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Can you shove crawly guys?

shrewd dirge
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hammer
shove
reposition while charging hammer
wack

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yes, slide while shoving

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but frankly, i dont bother

vital sierra
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you can shove crawly guy

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but you have to look down

spark wolf
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dodging projectiles without looking down is still pretty simple

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and like

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if you don't look down it means you can actually still see

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the looking down is literally only preferable if you're already at the point where you're relying on a ranged enemies only experience

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additionally, you still get hit

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the only time where i would do it is for a res if there's only shooters around me and if i ever decide to cap out on shooters for some already weird ass plastyle

shrewd dirge
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its nice to look down to dodge when you're on the run and holding a carryable.

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because slow

spark wolf
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you can also spam jump and your dodge rate will be near identical

shrewd dirge
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for projectiles?

spark wolf
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while carrying things

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yes

shrewd dirge
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interesting

spark wolf
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and if you decide not to look at the floor and actually look at the projectile, you can time it and get a 100% dodge rate on any projectile that was targeted at you as long as there's enough time between shots

shrewd dirge
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by strafing or jumping?

spark wolf
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jump

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you can dodge a projectile on your way up and on your way down

shrewd dirge
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think it would work on hybrids?

spark wolf
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you can't jump fast enough to dodge the entire burst no

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jump/crouch dodging projectiles also has the benefit that it deflects the projectile upwards/downwards and therefor is less likely to hit another teammate

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you're dodging it because you're tricking the projectile essentially

shrewd dirge
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so how does jumping work on the up stroke?

spark wolf
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which is why it's important that it's actually aimed at you

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because a projectile that isn't aimed at you doesn't react to your movement

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you just jump as late as possible

shrewd dirge
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does it just fly through your chest or something?

spark wolf
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but usually just jump early because then you still have the chance of dodging it on your way down

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it changes course

shrewd dirge
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think crouching after landing, jumping from crouched would make any difference?

spark wolf
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yes probably

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all ranged enemies are also cheaters currently

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they can target one single projectile at everyone in your lobby

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and actually hit each one of you with the same projectile

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the projectile seems to have a different course from each players perspective

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sometimes"

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not always

shrewd dirge
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wait so the projectiles can be in superpositions?

spark wolf
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idk what that means

vital sierra
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they can change target midway

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like how striker did

spark wolf
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if i see a projectile coming right at me it means that it's possible for a teammate to see the same projectile coming right at them instead from their perspective

shrewd dirge
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so the same projectile can actually be 4 separate projectiles.

spark wolf
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seemingly yes

shrewd dirge
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and hit 4 players in different positions

spark wolf
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it's hard to know what exactly happens

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but since we've been paying attention to it we've had multiple occasions where our entire team lost 5% after one shooter shot

shrewd dirge
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i guess this is why the second S1 in E is such cbt.

vital sierra
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this can be test easily

spark wolf
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i honestly think if they fix that it'll be a noticeable nerf to shooters lol

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i first thought it was just like a multihit where it hits multiple of our hitboxes at the same time

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but the noticed that it also happens when teammates aren't that close to eachother so that can't be it

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or it could be one reason of how it happens but not the only one

shrewd dirge
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so you isolated a shooter, stood around it, and waited for hp to change?

spark wolf
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i never really full on test things in teams, i just shared what i noticed so our team started calling out each time we got hit and we noticed that multiple of us getting hit from one shot was indeed true

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like instantly

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lol

shrewd dirge
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would you like to bully a shooter with me?

spark wolf
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its 4am for me so i don't really wanna launch things up again rn

shrewd dirge
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aite

real delta
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when does the new rundown come out?

sudden burrow
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When it's done

pearl badger
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^

vital sierra
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you fool

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you just make it longer

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now you've done it

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R5 will never be release

wispy olive
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do shadows get gradually alerted by light like other sleepers or are they just immune?

vital sierra
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yes

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all enemy used the same mechanic

shrewd dirge
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i feel like shadows are more sensitive tbh

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maybe its a trick of the mind

vital sierra
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well, it's more sensitive because you have to use flashlight on it

dawn egret
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Yeah i think players tend to leave the flashlight on a bit longer to see shadows

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It's a psychology thing

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Pro Tip - build software that can use machine learning to localize sleeper sounds and then scribble furiously in transparent MS paint on your screen to indicate their general locations

arctic nymph
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can you re-join a game if you get disconected ?

amber osprey
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Yes, as long as you get the Lobby ID or the person on steam, you can join back

arctic nymph
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thanks

elfin mesa
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are you guys planning on making in game purchases for cosmetics in the future?

sudden burrow
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They don’t want to, but if it becomes a necessity, they’ll add cosmetics and that’s it

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Or well, maybe less that they don’t want to and more that they don’t plan on it as of yet

neon gust
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They will most likely add after polishing the game

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after 1.0

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i personally dont mind

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theyve been cristal clear and honest from the beggining

ember marlin
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If I've completed A1 easy objective, and then I go to replay it on overload, does it give me completion for the extreme objective?

craggy pier
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THere's no overload in A1

shrewd dirge
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objectives are separate.
to finish a mission you must also complete the High section.
A1 has no overload.
for missions in general, you may complete either high, extreme+high, high+overload, or for PE high+overload+extreme.
completing the same mission objective after you have cleared it successfully (completing it, and high) will not add to your progression count past the initial completion

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of course, this means, if you complete only High and Overload, you in turn wont get the Extreme completion, obviously.

gaunt mauve
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whats the courch button on controller

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idk what "action" is for the keymapping

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what is action 2* i should say

tropic ferry
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crouch? im not exactly sure, but i believe it is mapped to pressing the left stick in

gaunt mauve
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ah its not working sadly , thankyou

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yea ijust spam all the button and hled them down

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to see what do what

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cant crouch

pearl badger
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usually controllers are to be set up first then you can use them

gaunt mauve
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so hopefully crouching isnt needed

pearl badger
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although on GTFO, you are most likely to die if you use a controller

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also, you cant use a terminal with a controller

gaunt mauve
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haha yea it seems to be that way

pearl badger
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tbh, i'd just try and get used to mouse and keyboard

gaunt mauve
#

yea maybe

slow vine
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So. What is the intended way to deal with mist without like fog dispsersers? I am having trouble with B2 and navigating thick mist in general

flat rock
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Just knowing the map really.

ionic nexus
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There are fog repellers lying around

austere bronze
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if you're only doing high/extreme on b2

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you can put cells in to the generator cluster

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to lower the fog

lapis mauve
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Use the bio tracker

ionic nexus
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And you can do one way first stick them in then do the other

flat rock
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Having your flashlight off can help a little bit with vision, otherwise your best option is learning the map by taking time to remove the fog on high and getting used to the layout or just repeated attempts.

austere bronze
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if you're doing overload, youre out of luck

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just gotta memorise the layout

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only a couple rooms that are completely fogged up

flat rock
slow vine
flat rock
#

I would highly recommend doing a B2 high run and learning the area which is covered in the thick fog. It should help with having a better idea as to how to navigate it. I assume you're having issues with doing PE runs

slow vine
#

Idk what a "pe" run is but the advice is very usefull, thank you

flat rock
#

Ah lol

#

It's just doing all of the optional objectives at the same time

slow vine
#

Oh yeah definitely

flat rock
#

Doing a high run and putting in two cells will lower the fog down, which will allow you to see the area that is normally covered in fog on an attempt where there are no cells put in.

#

This might help you learn the layout, otherwise just go in doing only the main objective and practice navigating the area you have trouble with

#

Both of these should at least help a little bit with your problem

slow vine
flat rock
#

Any time, good luck you there ✌️

slow vine
#

Cheers, you aswellWoodsHug

vague shore
#

Quick question.. why does the trailers gameplay hud and characters looks different.. is that gonna be the actual game after early access ?

vital sierra
#

they changed it

#

or it'll be add in later

#

we don't know yet

ionic nexus
#

what trailer?

#

talking about the very first gameplay trailer?

vital sierra
#

2017

ionic nexus
#

its cause stuff changes in development

#

RIP mapper

#

and sick semi DMR rifle

vague shore
#

This one 2018 i think

vague shore
#

aa ok 🙂 thankgs guy

#

thanks*

lilac fulcrum
#

We're working on updating the Steam Store page with newer assets, etc so it'll match and flow better 🙂

ionic nexus
#

assets like choosing which hud you use?

jagged basin
#

sucks since I liked the OG hud a lot more tbh

jagged basin
distant ice
#

i prefer minimal UIs myself

#

new one is better in that regard

#

where would you put chat in old ui even

craggy pier
#

Mid left of the screen?

jagged basin
#

I liked the health, player icons and inventory placement better in the old hud

distant ice
jagged basin
#

only if it stays there forever and doesn't fade out

distant ice
#

A sudden popup mid fight

tropic ferry
#

why are your teammates typing mid fight

jagged basin
#

depends on how big the text is I guess

distant ice
tropic ferry
#

fair enough

#

simply dont die

distant ice
#

And can be many reasons tbh, e.g. to fuck with me

jagged basin
#

tbh I just really really like the old health bar

#

the simple white line is very appealing to me

distant ice
#

The option to mix things up is always nice but if it was either one or the other I'd definitely go with current

whole depot
#

Does scan speed increase by 100% for every additional player, or is it something more gradual?

distant ice
#

varies by scan type

#

but no it's not straight +100%

#

i imagine speedrunners would have the specifics

shrewd dirge
#

iirc, scans that require items only require 1 person for maximum %/s

frigid obsidian
#

Hey, I have a question. Do unalerted scouts scream when you set off an alarm and they're nearby?

#

Like, a scout one room over from an alarm.

craggy pier
#

No

shrewd dirge
#

enemies are deaf to alarms, its enemies they worry about.

sudden burrow
#

Alarms in general don’t actually set enemies off, yeah

frigid obsidian
#

phew okay, yeah my group and I have been bending over backwards to wipe out everything near alarms

craggy pier
#

But if a wave spawns in a room the scout's in, and they scream after breaking the door it will alert the scout

shrewd dirge
#

standard course is clear out anything 2 rooms away.

#

unless you want the bigger pull of enemies

craggy pier
#

Clear everything you think might be a spawn point

#

||Or alert the scouts then pull the alarm||

frigid obsidian
#

Yeah, we wiped them out. Thank you guys.

valid helm
#

has a multiplayer search fro team option been added yet

craggy pier
#

Not yet

valid helm
#

how long has the game been out again ??

craggy pier
#

EA started at December 2019

valid helm
#

ok so just laziness ty wanted to know

pearl badger
#

EA = early access which isnt release

vital sierra
#

hey, i just want to be here and judge people

#

that's all i wanted to do

#

peace out

pearl badger
#

hey alpha?

vital sierra
#

hi

pearl badger
#

Do we have a speedrunner community?

vital sierra
#

yes?

pearl badger
#

it doesnt feel like it 😭

vital sierra
#

you're telling me, no one wanna speedrun a hardcore game?

#

that's needed a team to be fast?

#

i wonder why

pearl badger
#

sad

craggy pier
#

When MM started in alpha in R4

vital sierra
#

it's like speedrunning dark soul

#

nobody bother to do it

craggy pier
#

Then man complains

#

Debs laezi

pearl badger
#

tbh, he just doesnt realise the work needed for it

craggy pier
#

When the game literally suffered when MM released

vital sierra
#

they release MM in alpha so they stop complaining

pearl badger
#

also true, MM is trash currently. I use it once in a while for luls

vital sierra
#

but then they have to complaint about something else

#

that's why i skip steam forum

pearl badger
#

i somehow still manage PEs in those

craggy pier
austere bronze
#

yknow

#

you have a point

craggy pier
#

Literally people join the server only to complain about how bad MM is

pearl badger
#

I mean by that, the people who uses it are bored people, trolls, cheaters or new players that dont communicate

craggy pier
#

Like

#

Gee

#

I wonder why

vital sierra
#

this remind me of payday 2

#

the game have everything in it

#

MM

#

voice chat

#

kick and ban

#

they have voice chat but never use it

#

make it a little lackluster for any devs to look at

#

you make it

#

and then no one use it

dire hinge
#

how do i play with friends

craggy pier
#

Host, then DM them the lobby ID

vital sierra
craggy pier
dire hinge
#

thanks

vital sierra
#

just a reminder that

#

if you meet a cheater

#

there is nothing you can do since it's a pve game

flat rock
craggy pier
#

People always find something to complain about

flat rock
#

True

craggy pier
#

Rather than actually try to sample every resource they have

lapis mauve
craggy pier
vital sierra
craggy pier
#

is it a well known fact that you can 1 burst titans from the front?

#

You can't

#

apparently you can and i just had 2 people rq on me in b1 for not knowing it xD

hazy oak
#

How? Isn't the head destroyed too quickly for you to get that much bonus damage on it?

craggy pier
#

he said something about dragging from chest to head or vice versa

#

cant remember cos he was extremely toxic about the whole thing

#

I think mash knows how

#

Not sure

hazy oak
#

Can you test it by shooting at them from above? Blow up the head and have the rest of the hits just land in the uh neck hole?

craggy pier
#

@rotund jasper can you 1 burst a giant with the BC?

#

i merely asked cos i was suspicious since he did it numerous times and ive never seen it

hazy oak
#

It makes me curious. I can never be sure and I always get surprised.

craggy pier
#

i'm just confused cos this guy was so mad about it like it was the most obviously known fact of the game

hazy oak
#

Lol, not sure what crawled up his ass being that sweaty about B1 but there's all sorts of players, I guess.

#

Enough to rage quit.

craggy pier
#

Did he try to shoot the head first then pull down or he starts from the body and nowhere else?

#

i'm not sure

neon gust
#

What its wrong with people lol

craggy pier
#

he just runs b1 ext over and over so i guess thats why

#

Running 1 expedition a lot doesn't mean he knows everything about the game

steel valley
#

i don't think you can one burst to the front

#

it takes 7 bc shots to the front body to kill iirc

#

with a headshot its still 6

hazy oak
#

Does the first burst hit cause enough to explode the head?

craggy pier
#

he killed 4 b2b all walking to us

#

wasnt side on

rotund jasper
steel valley
#

probably cheating tbh

craggy pier
#

ok i was sus he was

#

what a toxic fuck then

rotund jasper
#

And at least 1 shot have to land at the back of the head

steel valley
#

he got mad cause you were catching on

craggy pier
#

i guess so haha

neon gust
#

It can happen

#

1 bursting a giant

rotund jasper
#

From the back or front?

neon gust
#

front

craggy pier
#

it was consistent on like 8 giants in the space of a minute though

hazy oak
#

To the lab, I guess.

craggy pier
#

yeah ive been dropping down in d1 and i cant pull it off

#

dragging from chest to head and vice versa

rotund jasper
#

Idk, I tried to kill a giant in 1 burst during that all 5 shot on head challenge

#

it's hard, nearly impossible

craggy pier
#

Just pull down

#

Lmao

rotund jasper
#

I think letting it go up is easier

craggy pier
#

Ah

#

Him

#

either cheating or a god

#

Yeah, he's special

#

Not in a good way

#

Might want to delete the name because da roolz

vital sierra
#

alright

#

let's pull out the rayalot sheet

shrewd dirge
#

a sheet of damage numbers?

vital sierra
#

4 shot to kill big striker front

#

need head shot

craggy pier
#

4 = for?

vital sierra
#

4 shots = headshot and body shot

craggy pier
#

Pog

pearl badger
#

4 burst bullet in the back, 3 if one is in the head

vital sierra
#

imma drop in B2 with burst cannon

#

easy

#

this is math

#

not test tho

#

so in theory

pearl badger
#

that was my test results

vital sierra
#

it could happen

craggy pier
vital sierra
#

i mean the rayalot sheet

vital sierra
#

like, he know the burst cannon damage

#

and then do the math

craggy pier
#

I think we can know for sure if we burst cancel while testing in-game

#

: ^ )

pearl badger
#

keep in mind the distance.

vital sierra
#

i love how everyone are rocking on the burst cancel

#

and then R5 hit

steel valley
#

looking at the spreadsheet it should still be a 2 burst from the head

steel valley
#

60 + 160 = 220

#

striker has 240 hp

#

doesnt work out

vital sierra
#

i tried to confirmed if 1 shot head shot cause it to explode or not

#

1 shot and the striker are headless

#

unless your ping is like 300

shrewd dirge
#

maybe do a two burst to the head. then burst cancel the rest?

#

maybe lingering head hitbox

steel valley
#

even with 2 headshots it still would survive because of the giant hp glitch

#

same reason 3 hammers to the back barely won't kill

vital sierra
#

we gonna leave the hp bug thing out

#

so we have complete correct data

craggy pier
#

Rounding error is what causes it right?

vital sierra
#

ye

#

i think

steel valley
#

not sure why it happens, but its a thing

vital sierra
#

because you can 1 tap the giant with autopistol

steel valley
#

thats why giants are 7 bc shots instead of 6 to the front

vital sierra
#

and still kill it

#

so

craggy pier
#

You really need 6 shots

#

Even at point blank, I needed to shoot 1 more bullet

vital sierra
#

6 shot

#

1 head shot and 5 body shot

#

unless you can get 2 head shot if that's even possible with normal ping

craggy pier
#

so even if it was possible to pull it off b2b like that would be incredible

vital sierra
#

no

#

you must be super laggy

#

about 300 pings or so on

craggy pier
#

i think he was host

vital sierra
#

damage drop off is about 15 meters

#

so no

shrewd dirge
#

not tying your gun to your lag switch

vital sierra
#

you will need 6 shot

craggy pier
#

ok good to know

vital sierra
#

unless

craggy pier
#

cos i felt like an idiot

#

1k+ hours

vital sierra
#

unless

#

wait

craggy pier
#

"i dont want to play with someone who doesnt know you can 1 burst from front"

vital sierra
#

is he close by

#

or faraway from the giant

craggy pier
#

first one he was directly in front of

vital sierra
#

oh

#

so it's not

craggy pier
#

the rest were all varying distances

#

10-20m

vital sierra
#

nope

#

ain't happening

#

either he's using mod to boost his burst cannon damage up ( cheating )

#

or he's super laggy ( but he's not )

craggy pier
#

he had 0 ping so yeah

#

interesting

vital sierra
#

modding in official game....

#

cool

shrewd dirge
#

i dont want to play with someone who doesnt know you can 1 pistol from the front

craggy pier
#

thanks for all the info everyone

gentle heart
#

Would it be possible to run the game on a gtx 1080 at 1440p 60fps

steel valley
#

probably

#

i have a 1080 ti and it runs at around 100-150 fps on max settings

#

1440p as well

gentle heart
#

ok

#

thanks

ember marlin
#

can scouts be pushed? if so how do you kill them whilest pushing them, and is it even useful?

shrewd dirge
#

After they recover from a shove (basically instantly) they scream

topaz anvil
#

If you have 4 people shoving a scout indefinitely could you protect yourself from it screaming

shrewd dirge
#

In terms of physically being moved, a scout can walk into another scout and slide it.

ember marlin
#

so once you shove them its essentially going to alert no matter what?

shrewd dirge
#

Probably

#

In terms of galaxy brain manuvers

ember marlin
#

well in that case whats the best way to take out scouts lol

topaz anvil
#

Burst cannon

ember marlin
#

oh is that a one burst shot kill for them?

topaz anvil
#

I think 2 shells have to hit?

ember marlin
#

so like two of the five bullets in the charge?

shrewd dirge
#

It would be possible to 2x body shot if two people charged hammers at the same time

topaz anvil
#

Technically any weapon can take out the scout if you're lucky enough

ember marlin
#

well wdym shells?

shrewd dirge
#

However, honestly, i only shoot scouts when i cant be bothered, or its camping on sleepers

ember marlin
#

hmm

flat rock
topaz anvil
#

O

flat rock
#

It has to hit head, but it only requires one

topaz anvil
#

Imagine using BC unironically :')

ember marlin
#

so basically BC is meta for scouts?

shrewd dirge
#

He means 2/5 bullets from burst cannon volley

flat rock
#

Have been since the beginning of the rundown

flat rock
topaz anvil
#

Burst cannon has been meta for everything

shrewd dirge
#

How many for body shots? I forget

topaz anvil
#

If you bring burst cannon abuse and kite, you can literally cheese every level

flat rock
#

2

ember marlin
#

im honestly so confused about the scout thing lol

flat rock
#

How

ember marlin
#

so there are 5 bullets in a shot. how many of those five have to hit to kill a scout?

flat rock
#

You hammer it to the head with a full charge, you use one sniper shot to head or back, you use at least one shot of BC to head or multiple to body, you shoot a Choke Mod to the face.

topaz anvil
#

All autopistol shots to the back of the head

flat rock
#

It's like 14 AP shots

#

to back

shrewd dirge
#

Less than 5 need to hit for bc

flat rock
#

of head

topaz anvil
#

Can 4 simultaneous hammer swings kill a scout

flat rock
#

Go have fun trying

soft kiln
#

it can

topaz anvil
#

Pog

shrewd dirge
#

It can but its not easy

topaz anvil
#

That's literally the only way I am gonna kill scouts now

shrewd dirge
#

Just full charge aim for head

topaz anvil
#

Too easy

#

Make scouts 2 full charge to head, therefore either requiring a syringe or encouraging teamwork

#

Also making game harder

#

Because teamwork is hars

#

Hard

flat rock
#

It really isn't, brain deads make it hard

topaz anvil
#

Ping makes it hard

flat rock
#

Again, not even then lol

ember marlin
soft kiln
#

yes and no at the same time

topaz anvil
#

Shooting will trigger a room if close enough

flat rock
#

Yes

#

Just leave it at yes

topaz anvil
#

It won't if you abuse the door bug but yes

flat rock
#

If you are shooting in the room it is in it will wake

tropic ferry
flat rock
#

Nope

#

One to front will kill as well

tropic ferry
#

nice

flat rock
#

sad guh how people will cancel abuse that now

#

I should just stop giving people actually useful information

#

Cause it just gets bug abused to shit

tropic ferry
#

yea

#

once that is fixed sniper may be a contender for giant killing again

topaz anvil
#

Quickscoping with the sniper

flat rock
#

It's still a competitor, it just doesn't see the light of day cause no one wants to bring it

tropic ferry
#

because of the cancel bc is just more versatile

flat rock
#

I mean even if you don't cancel you still use less ammo % compared to sniper

tropic ferry
#

true

#

but bc has a not bad wave clearing potential

#

20 kills per mag is pretty good compared to other secondaries

topaz anvil
#

It do be clearing waves tho

soft kiln
#

the ammo efficient is not there
and the total damage per mags too

tropic ferry
#

19/20 bullets per pack, i would say its pretty strong for refills right now

flat rock
#

You can't even compare a 20 mag weapon to a 2 mag weapon in terms of total damage per mag

tropic ferry
#

true

topaz anvil
#

Average damage per shot

flat rock
#

Sniper is vastly superior then

tropic ferry
#

what does sniper get per ammopack

#

2? 3?

topaz anvil
#

2/3

flat rock
#

30%

topaz anvil
#

Sniper viable for clearing waves 😳

soft kiln
#

the way everything levels after A has 'boss' enemies

#

its more viable to get burst canon

flat rock
#

idk wym by boss enemy, cause that's not even the case

tropic ferry
#

if only sniper didnt get so screwed by the bubble damage cap

topaz anvil
#

Everything needs to be rebalanced

flat rock
#

I mean not really

soft kiln
#

yes you could burst two sniper shots on the tumors

flat rock
#

There's plenty of things that do not need a balance

neon gust
#

If theres a lot of giants

bring sniper

If theres a lot of bosses or shit

bring burst canon

#

sniper its a fun weapon

topaz anvil
#

Make every enemy unkillable and have the only weapon that does damage be the sniper

#

Easy

#

Fair game

tropic ferry
#

burst cannon is still better against giants

neon gust
#

maps like A3 B2 you get a lot of value out it

#

and its fun

soft kiln
#

yes

flat rock
#

Nah

neon gust
flat rock
#

I don't consider B2 to have a mother

neon gust
#

also not been a meta bitch

flat rock
#

You literally never need to go in the zone it's in

#

Unless you for whatever reason decide to

#

Or get like 1/10000

tropic ferry
#

ive had to go in there 2 times

flat rock
#

and get the shittiest rng possible for osip

topaz anvil
#

I only bring burst cannon for randomiser runs

tropic ferry
#

didnt even see mother first time

neon gust
#

what if you always do b2 full clear every time you play it

tropic ferry
#

2nd time didnt wake it up

neon gust
flat rock
#

You mean like us Black?

#

Yes

#

It does matter, if you don't actually encounter it why should it be factored

neon gust
#

Mini bosses

#

no queen in there PirateSimon

tropic ferry
#

in highs its only 4/12

flat rock
#

Well then it matters then, but for general it doesn't matter. Levels where you regularly or are forced to deal with the boss enemy are levels you should actually consider

tropic ferry
#

charger/giant charger/tank ???/mother/pmother

flat rock
#

babies are the ???

#

ez

tropic ferry
#

eh

topaz anvil
#

Fun fact if you leave babies for too long they grow into mothers

tropic ferry
#

id put babies under striker catagory
baby/striker/giant

topaz anvil
#

I was the baby

lusty bramble
#

dababy>?

#

less goo

#

what if mother

#

birthed dababy 😳

#

less goo

neon gust
#

LESS GO

tropic ferry
#

what if dababy is new boss enemy r5 😳

lusty bramble
#

less goo

neon gust
#

less go

neon gust
lusty bramble
#

less goo

neon gust
#

Lesssssssssss goo

lusty bramble
#

no spam 😡

#

less goo

soft kiln
#

I will turn a mother into a convertible

lusty bramble
#

😳

#

less goo

neon gust
#

Ill turn a tank into a glowstick

lusty bramble
#

😱

neon gust
#

🤪

soft kiln
#

I will turn a dmr into a sentry

lusty bramble
#

🤪

inland zealot
#

🍿

lusty bramble
#

🍿

soft kiln
#

dmr primary dmr secondary dmr sentry dmr melee dadream

inland zealot
#

I’ll turn you into a skeleton in 10.5 seconds

lusty bramble
#

sans 😳

neon gust
#

I turn emilia into a lock melter

topaz anvil
#

DMR autosentry

lusty bramble
#

why is dmr the best weapon

#

cause it's damr

inland zealot
lusty bramble
#

less goo

neon gust
#

less go

topaz anvil
lusty bramble
#

damr

#

less goo

topaz anvil
#

Oop wrong message 👀

neon gust
#

Convert the tank into a convertible

#

do it

#

less go

lusty bramble
#

less goo

topaz anvil
#

Less goo

neon gust
#

Turn the dmr into a oneshot ???????

#

less go??????

lusty bramble
#

😡

#

turn the dmr into a three shot

#

less goo

neon gust
#

less goo!!

soft kiln
#

turn the tank into sleepers with three dmr

#

less goo

lusty bramble
#

less goo

ruby wasp
#

Concept : sleepers but they carry an auto sentry on their heads

shrewd dirge
#

thats just a hybrid with less steps

thick rivet
#

why are room numbers 69 and 169 disabled

flat rock
#

Cause hehe funny number

#

and people being stupid

open pecan
#

I wonder how 10CC decides on the expedition names SantonianWhatElse

austere bronze
#

mineral name rng

open pecan
#

Well definitely for the B levels

#

But honestly I'm thinking about the C levels

austere bronze
#

well there's definite some thought to it

#

c3 is all about chargers

#

and cuernos translates to "horns"

#

referring to the spiky heads

open pecan
#

Got that much

austere bronze
#

cognition might refer to the datasphere somehow?

#

i'm not too sure about that one

open pecan
#

That's my guess

#

And then pabulum

austere bronze
#

pabulum is interesting

#

maybe its just referring how it takes ages

#

compared to the other c-levels lmao

open pecan
#

I honestly completely forget about it sometimes, it's weird

#

"bland or insipid entertainment"

sharp bolt
#

Yo anyone know how hard A2 PE is compared to the other levels in the rundown?

tacit zealot
#

Definetly one of the easier PE sections. A2 Overload is a very small section, arguably the easiest PE, compared to A3, however I think it's just a bit harder than A3.

shrewd dirge
#

A2 is definitely slightly harder for beginner parties because of hesitation.
i find A3 more of a pain in the ass because its longer.

#

the longer you take during error alarm sections with scouts around, the more hairy it becomes.

sharp bolt
#

ok thank you, me and my friends who are new to the game are trying to get through this right now and were on like try number 11 lol

austere bronze
#

imo a2 pe is quite a lot harder

pearl badger
#

hmm i had no trouble with A2 PE with 2 new players 🤔 or almost

#

As long as you learn how to kill alerted ennemies with hammers and scouts silently, you should be fine

shrewd dirge
#

i mean, i just shot the scouts because lazy.

pearl badger
#

depends the situation obviously

#

we had almost no ennemies in the overload side

austere bronze
#

those scouts are pretty much guaranteed to get set of by forward spawn, unless you are incredibly lucky

craggy pier
#

That's why I go hunting scouts in both A2, and A3 overloads

vital sierra
#

there is a trick that force them to spawn somewhere else

craggy pier
#

Or go outside if they spawn forwards

vital sierra
#

you can split 3 - 1 and make the 3 players go somewhere far away

open pecan
#

Am I just seeing things weirdly or do the prisoners have different masks in promotional art than they do in-game?

sullen aspen
#

Hey guys, I'm wondering if anybody has heard of or experienced this issue before?
My friend, who we usually have host the game, or is player 1, is unable to stumble large strikers/shooters/chargers.
He fully charges the hammer swing, but his attack never seems to stumble the enemy. We've even had him attack first, and the big striker immediately swings to attack us instead of being stumbled.

vital sierra
#

did any part explode?

#

or the giant are like, unharm

shrewd dirge
#

if you're ever around id like to observe him

ruby wasp
#

I got a similar issue but restarting the game was enough to fix it

vital sierra
#

ah

#

the stagger bug

vital sierra
#

would you guys call extraction alarm... an error alarm?

craggy pier
#

technically ye

distant ice
#

i don't think i would

#

even if they're mechanically the same right now

steel valley
#

it's just a bit weird on some levels like c1

#

the extraction alarm begins as soon as the ball goes into the nframe, and doesn't change when you get on scan

#

so you could just call it an extract alarm that begins very early, but most people call it an error

distant ice
#

hmm

#

well i guess that also makes entry error alarms weird tho

#

it's the same thing from the other side, you have an error until you do your objective

#

it's probably better to just separate error alarm into specifically error alarm (e.g. door says it's error) and leave all others alone

#

the line is too blurry otherwise

vital sierra
#

alright

craggy pier
#

The way I see it, error alarms always roar, and trickle alarms don't

steel valley
#

you could separate it into error alarms (doors that explicitly state error and maybe entry errors), extract alarms (begins when you touch circle) and objective alarms (when you complete/start an objective)

#

so c1 high/d2 overload would be objective alarms instead of errors

distant ice
#

for the roar, wesley i believe made a point that makes sense, it's related to how many enemies spawn

#

objective alarm makes sense to me

vital sierra
#

the small the wave are the silent is it?

steel valley
#

i think if it's one or two enemies it's silent

vital sierra
#

i didn't catch up on that conversation

distant ice
#

🤔 quality english but yes what mit said

distant ice
#

imagine reading general

#

but yeah so he said it for R2C2 too

#

i think it's definitely the same thing for them

#

actually though

#

both of those are the non-error-alarm kind

sudden burrow
#

The way I see it, extraction alarms are started by either standing in the extraction circle or opening the zone with said circle, everything else is error class

#

But I can agree with arguments for things like C1 high or C2ov deserving something like “objective alarm”

#

After a certain point though it’s really just semantics and could all be grouped under “persistent” or “trickle” alarm without much trouble

vital sierra
#

do we still want to call it like "objective alarm" or just stick with extraction alarm

craggy pier
#

Alarm

sand scaffold
#

We’ve always called anything that isn’t explicitly an error alarm an infinite alarm and called it good there

vital sierra
#

it make sense to call it error alarm since the mechanic is little to no different

distant ice
#

the trigger is different

#

that's a significant detail

#

and besides

#

early access, there might come other changes to it

inner basalt
#

Is there a maximum amount of babies that can be alive at the same time? Or will the mother just spawn them without ending ?

distant ice
#

at the end of the day who cares but it's not the same

vital sierra
neon gust
#

80 babies afaik

sand scaffold
#

lore-wise, error alarms should have an end to them... being that it is just an alarm with an incalculable amount of spawns. But the other type has no ending to it unless you complete the expedition or die.

inner basalt
#

k thx

vital sierra
#

randomize amount of spawn

strange skiff
#

i would call every "long-term spawning mechanics" error alarm . I think extraction alarm are called this way because there is a big cercle to stand in.
Objectives alarm isn't used because it's technically an error alarm, but triggered by an object instead of a door

distant ice
#

or because error alarms only became a thing in R2 🤔

topaz anvil
#

Error Alarms more like fun times

distant ice
#

as kolohe said we basically called all that type of baloney simply infinite alarms

neon gust
#

I mean extraction alarms was basically r1

#

finish objective = alarm/trickle whatever you wanna call it

#

r2 introduce infinite spawns as door triggers with the error alarms

#

theyre kinda two different things but do the exact same thing

spark wolf
#

what if we put a security door with an error alarm right before the forward extraction tile clowned

neon gust
#

Im fine with calling them trickle/error/infinite because lets be honest they do the same thing

neon gust
#

Also it ramps up on spawns too!

#

AND the rundown ends in like a week

ember marlin
#

boys how did you guys beat a1 solo? strats and loadouts please?

craggy pier
#

Kite

strange skiff
#

kite if you get submerged by sleepers during alarm.
Mine deployer or senty are good in A1.
You can get cfoam (nades or trip mines) for the high bulkhead alarm if this one is difficult for you

#

loadouts, you can go with everything. There is, normally, no giants on A1 so you don't need weapons to take care of them

distant ice
#

there can be both sleeper and alarm giants iirc

craggy pier
#

A tier alarms can still spawn giants

neon gust
sullen aspen
# vital sierra did any part explode?

Sorry, posted this before going to bed.

Yeah, from what I can remember, his hits never blow up any parts. He says he fully charges up the swing, the circle will flash to indicate it is fully charged, but his hits don't stagger or break any parts.
When the 4 of us all fully charge hit the big striker at once, we'll kill it, so we know he is doing dmg, it's just that his attacks don't seem to break any parts or stumble them. It's weird.

distant ice
#

try making him hit an arm or a leg

sullen aspen
#

I should probably make him stream his game in discord so I can watch him actually doing the hit to see if he's doing anything different.

But a fully charged hit should break each part of a body, shouldn't it?
Head, arms, legs, chest. A fully charged hit on the chest should make a hole in the chest, right?

steel valley
#

there are some body parts that can't break/take more than one hit to break

#

shooter heads, lower body hits from the back, sometimes thhe front of the chest on a giant