#gtfo-related-questions
1 messages · Page 526 of 1
yes
If you just wanna do overload, ye
That's exactly it, yep
I still don't think I've ever done extreme outside of PE lmao
it is
the order doesnt alter
you can do overload extreme and high if you want more action
There's no reason to do it, but you can
how do i fire a single shot with the burst cannon trick?
you shove to cancel or use the toggle equipment button
I wouldn't try for too long tho, BC has a high chance of getting removed next rundown because of that or just because it was in R3 as well.
how do i shove while holding a burst cannon?
press q
Q doesnt do anything for mne
oh shove is c I think
you were right
hey where can i find people to play with me and my buddy just got this and its kinds hard with 2 people who dont know much
I know that when you activate an alarm it spawns in waves of enemies, but if you left enemies sleeping in a room do those get woken up as well?
Just wondering if its viable to use the lockmelters to skip on rooms, but if they'll end up getting woken up on the next alarm anyways then there's no point
it depends on whether or not the enemies scream, or are woken by other things
for example
||if you do the blood door on c2 first, then do the alarm, usually the rooms in z14 stay asleep, even though the enemies from the alarm spawn in there||
yes, it is viable to skip rooms with lockmelters, but it is up to discretion into which rooms to stealth.
often it is to nab resources or objective items, or move through zones quietly on doors which have smash locks.
a good rule of thumb is, if you cant manage the room waking up and dont have to go back to it, its a possible application of melters.
Ah, so if the sleeping enemies are in say z12 and the waves spawn in z13 then the z12 guys won't wake up?
to be safe you can clear rooms that are two rooms away from the alarm
any further shouldn't alert from the waves
Now the question is, is that a viable strategy or just a noob trap? I'm guessing I'm not the first to think of this
it depends
theres no guarantee that the enemies will spawn in z13A and wont path through z13c
Yeah, but as Mit says, as long as you clear the rooms around the alarm door you should be good
some levels have extract alarms that force you to sprint through the level back to spawn
if you don't full clear before an extract alarm it can get really messy
so you might want at least a clear path to run through
Got it, so not a fool proof plan, still better off full clearing just to be able to loot in peace
you can of course tweak your chances by keeping certain doors open.
but if things go wrong it can be catastrophic.
do a good job of clearing around alarms.
there are occasions where an alarm is not your problem, but which you still need stealth
keep in mind the two traits of melters are:
quick
silent.
sometimes you need both, or either, or you are lazy.
Yeah I just used them cuz I was lazy, since I thought alarms just woke up every enemy from the alarm door and back I assumed they were kinda useless
Thank you for your wisdom mighty elders
enemies are only alerted by gunfire, enemy screams, or player actions.
alarms are not in that list.
Hey question about the error alarm, how to time the waves and to know when do they spawn (Audio Cue?)? we've tried to clear A2 PE but we got stomped by 3 scout waves rushing us due to forward spawns
Error waves in A2 spawn every 30 seconds. When the bulkhead door is opened the forward rooms become valid spawns. You will know they have spawned in front if you can hear the "roar" sound effect. You will also be able to hear them banging on the doors.
Not too much you can do about it unfortunately
Usually just try to kill the first scout and let the rest set off
it's definitely 30...
15 for A2, 30 for the other levels
The scout didn't spawn in the first room
So i guess we can chalk that down to bad luck
one strategy you can take is if you hear them spawn ahead
just run out the bulkhead door
and hope they don't scream/set off the scout
Or shoot at the scouts if they each are in a different room
you'll trigger the room, but at least you won't get a bonus wave
it's pretty much inevitable one scout will get triggered
I see, we did set up turret defenses behind the bulkhead
but getting Waves from back and front is hard to def
Killing scouts while triggering the rooms really make overload easier
instead of seeing them triggered cuz hehe funnee spawn
So basically clear the rooms loudly
by shooting the scout, back out, kill the guys, come back and kill the others?
If they both are in the same room, you can ask someone to kill one with melee & another guy shoots at the other scout
We run two snipers for that exact Scenario
choke mod & burst cannon can do the job too
Choke mod can be a tad unreliable I found
I would say just take 1 sniper for the scouts, since you can shoot them anywhere
Sniper shot work in the body?
They can 1 shot giants to the head, so it would be weird if they wouldn't
I see, thanks
And for a choke point to clear out the rooms, you can try using the trench area right before the overload bulkhead door, to funnel them through 1 way instead of needing to defend 2 sides
We Basically put Burst and Auto Sentry behind the door and choke them there
sniper only kills to the back or head
not frontal bodyshots
a lot of people underestimate the power of the sniper sentry
huh, that's interesting
it has very high precision damage but low bodyshot damage
it can one shot a giant to the head but takes 5* shots to bodyshot
if you shoot the scout to the front of the body it has barely any health left. Even 2 pistol rounds are enough to kill it afterwards 😩
Just leave the scout alone 😩
#scoutlivesmattter
Thats r3
Is there a best in weapons? Or is it just preference?
Hel revo, on paper, is the most overtuned gun rn
So it’s the best
on paper
Fr tho
the Arizona ranger
the arizona ranger actually aimed
the last person said it was a shit gun, didn't hit a single shot
Sounds like me
Dmr bio 😩
Is there any way to play the old rundowns? 🙂
Have joined GTFO in December 2020 and have been loving it so far, would be awesome if the old rundowns are playable still
nope
Old rundowns be like
hey yo what happens if i drop fps in the middle of the alarm
R4E1 ||second s1|| 👀
R4E1*
you called ?
What makes the pistol good? I know it's a headshot weapon (and I can't aim well) but even when I do land headshots, it doesn't seem to do much damage
I don't plan to ever main the pistol or anything but it's good to know
Is it a short-range weapon for killing small groups of enemies?
it's a short range weapon
What should it be used for?
<10 meter range
it's a basic weapon
Gets the job done, I suppose
it's like SMG
but single fire and less ammo
it's not a kill or even stagger weapon
so between pistol and smg
pistol deal damage
smg deal damage but full auto
pistol 1 shot deal normal damage
smg need to hit 4 shots to deal normal damage
Ah I see
basically
Middle area
not a kill weapon nor stagger weapon
it's a weapon and that's it
Works for me
Its an all rounder weapon
If you can handle semi auto fire, its decent
3 hit headshot on any basic enemy
Gives you the power to kill 5 per clip
(With very good aim and a bit of luck)
i want to love the pistol but the range is atrocious
The pistol is a kiting gun.
Spin around, kill 5 enemies, then run & reload
If you want range, take the DMR
Its basically the same killing ammo potential, but 1-2 shot headshot
Hel is good med range
But carbine has more reliable killing power
10 kills per clip
the carbine does not oneburst
there's no way you're getting 10 kills/clip with the carbine
Most enemies i hit with 4 headshots die...
tops 4
U sure? I've got more out of it than that...
enemies were probably already tagged or something
^
100% it doesn't one burst to front of head
so you cant even get 4 consecutive headshots
Well u have to aim down
Like toward neck...
Ill have to hop in a1 and test it tomorrow
you need 5 headshots to kill a striker with a carbine
or 13 bodyshots
its going to be 3-burst most times, or 2 if you are extremely precise
I've rarely needed more than 2
As a kiting weapon
Doesn't the carbine do 12-16 damage a burst?
it does like 13 per burst i think
Not burst canceling the carbine 
i do it when i need to shoot a cfoam tripmine lol
i know for a fact that in #how-to-matchmake LFG means Looking For Game and LF2 is Looking For 2, but what does, for example, LF2M, mean? Looking For 2 Males? Mature? Someone pls tell me 🤪
Matchmaking?
I always had the thought that LF2M was looking for two more, hadn't actually ever heard the members until recentlyt
From MMOs i played it was always party and party member
i always thought it was looking for 2 man
totally different...
Okay, thank you, hahah
R3C1 and R1C1 however...
reactor and a normal/fog/charger level 🤔
is that the one with sleepers?

Ah shit I mean RAA1 and R3C1
Well that's intended to be similar tho
is d0gr3d's status a countdown to the new rundown?
It's literally a countdown to when my dog arrives. Hence a dog as the icon, a dogs name. saying the dog is in germany, saying it'll be arriving in stockholm.
no, but it's funnier to say yes
Anything official is in #game-announcements . if said anywhere else, especially my name or custom status is not related to the game
R5 isn't real
R5: shadow mother screams
A custom status is not inherently related to the game as I'm in many other servers, and this is also my personal account sharing something personal
oooh, i see, thanks! :))
Will the dawg give us the R5 trailer tho
no because my dog arriving has nothing to do with the game
😦
too bad 😩
No jokes plz
No anime pfps too
Why is the difficulty so hard?
Me and my friends barely did the mission😆
we were enjoying though but its hard
losing ammos fast at the same time
its called an hardcore game you kill or be killed :/
oh ok. There's no changing of the difficulty?
nope
sheeeeeeeeesh
it can only get harder the best way to deal with it is get gud
Try to learn the mechanics of the game once you know the basics
you will fly trough some of the levels
oh ok thanks
Can you pls tell me all the monsters are? What they do? Special Abilites?
I need to know so i can understand on how to play the game mroe
coz me and my friends was running and gunning the game last night🤣
Check video on youtube, some people take time to explain all of this. By exemple : professor scaler
Use hammer
games about resource managament and conservation
hammer its infinite, so you need to understand the stealth mechanics
@neon gust
i dont wanna spoil every single enemy, but the strikers, striker variants uses theyre tongues and well the shooters shoots at you
we have minibosses but thats spoily
I dont wanna ruin the magic of encountering the new enemies
Lots of fun in discovering new stuff yeah, though admittedly how fun that is varies per person
Game’s not easy, so it’s a lot of learning at first
ok bro thanks
I know that you can one-tap strikers and shooters by hitting them in the back of the head, but they're not dying reliably. Is there a more specific region I need to hit?
It's less that you've gotta hit the back of the head, and more that you've gotta hit the head from behind, if that makes sense?
I think I understand, yeah
need to be solidly behind them, the ones with their head on the ground are hard to hit, i full charge kill them first.
Yeeeaah
I think the game checks your position, rather than whether you hit the back of the model
OOHHHH I see now
I've been hitting them on the back of the head while standing at their side
I technically hit them in the occiput but the game didn't think so
1 charge attack with hammer is enough to kill most of the small variants of enemies, as for scouts aim it to the head .Back its a bit like gambling with them from my exp
can definitely get the occ shot with consistency on sleepers.
The one-tap is really only useful for getting multiple kills quickly, in normal stealth should just go for charge hits yeah
How to win video games
git gud, just kidding though. You can watch videos by Professor Scaler on Youtube, he pretty much explains most of how GTFO works but some things may be outdated since it's information based on a previous Rundown. Alternatively, you can learn from experienced players in #lfg-beginners . Learn how to ask in #how-to-matchmake .
PL?
Can somebody tell me when is R5 coming around? Or do we have any info about it?
soon
Question : How do waves spawn for reactors?
Do they spawn until cap like alarms with new waves appearing once you clear enough ?, or will they spawn until cap at definite times?
iirc, yes the waves will back up and queue to spawn.
depending on enemies killed
i dont know how many are required to spawn the next wave, but they will spawn certainly before the current one is dead completely
So if we make them run around the hall until the last 10 seconds it could work? 
no
Not for a special reactor no. 
unless you feel like kiting them all for the whole round mission
Imagine E1 kiting infectious fog
Yeah, I imagine it wouldn't be this easy, it's just that we get overwhelmed at the second wave and we don't quite know what to do better, we were tight on timing already to put the code
Just shoot E1 reactor waves. You get so much ammo you really don't need to worry about it. Hammer kiting is boring af too and can easily get you behind on clearing out enemies.
We're at D1, not E1 though
And yeah Hammer kiting is out of the question, it's that even with Three turrets we run into problems clearing them fast enough
What turret comp are you using
Cause triple sniper sentry makes waves basically non-existent
Aren't sniper turrets really low on ammunition though?
And D1 actually has hard enemies so you have shoot the waves mostly
too tool consumptive for not enough KP
42 for 100% iirc, but it doesn't matter cause it's basically one bullet to a kill
Burst sentry 👀
Sniper sentry super slept on
4 second lock on for the first shot yes, but 2 seconds afterwards and it's one bullet to kill
yea it's a "bit" cracked
It melts waves
It can one shot bigs/hybrids if it hits back of head as well
idk about front, never taken the time to test
Welp, thanks for the tip, we can clear priority target as we want, but it's the wave we struggle on for some reason
We'll try running the three sniper turrets
I ran a triple sniper sentry/bio loadout with three new people to the level yesterday and we finished extreme first attempt.
Get 4 sniper sentries, ez win
It's pretty damn good
I don't even understand why people use anything but sniper sentries on D1 anymore considering how stupidly strong they are in this level
"cause sniper sentry doggy doo doo"
Sniper sentry be like "hehe ded"
It's just a longer range slightly slower firerate shotgun sentry
I guess not slightly
its a fair bit slower
ye but no shotgun sentry here sadly 😔
good
shotgun sentry was ass
in the sense of been to popular for no reason even after the fix
If I was back in r2 and my options were the burst sentry or a pre nerfed shotgun sentry
I would choose the shotgun sentry
There was definitely a reason why it was popular
It's better at using all my tool
its better at killing
Just mind your sentry placement
It was always good
burst sentry its better than a sniper on medium size rooms
Says you
if you have a big spectacle of bridges like d1 then yeah sniper sentry its awesome

or A3
Just mind your sentry placement blackdrsgon
Oh boy.. Was there a question here or was it always meant to be an argument? 🤔
And the sniper sentry is better
mind ya booty

don't worry it always goes that way
for the most part that is
Does every conversation with the slightest bit of discussion have to be considered an argument
I'm just wondering if the question has been answered or if it's just straying off topic.

People are discussing a question in the gtfo related questions channel
Must be going off topic

Is autopistol good?
Yeah, when used right
Some people just bring it to not use it at all 😢
Or, you know
Dmr biotracker main gets the girl
Autopistol cfoam main gets the guy
😳
machinegun autosentry gets the sugar daddy
Hel revolver burst cannon main gets reported 😡
Pistol mapper main gets disappointed 😩
question are there easy ways to do scans
can u have one guy just run around and hold enemies?
don't™️
Circle kiting makes the game boring and makes you worse
You won't get experience with fighting hard alarms
our goal is to just beat e1
we are currently
8 high lvls
1 extreme lvl
and we gotta gte to d
we just want easy ways
to GET there
then i can play proper
Becauase i already have 100 hours on this game with only 9 lvls done
its just getting boring for my friends just going into stages
and dying over and over again
that is the game
You die and learn and get better
we never finish games
ever
i want to njust beat e1
we dont get better
we die to just scans
we cant beat these stages lately
like we were doing a2 overload
basically imposssible for us
ik we are vbad
but its just bad
if you can't beat levels before e1 you won't be able to beat e1 either
Pretty much.
e1 has countermeasures to prevent circle kite cheesing anyways, if you try it there you'll just die
Circle kiting teaches nothing to the player about how to actually play the game. Take time learning how to set up, communicate, and deal with alarms rather than just cheesing them. Part of a hard game is the harsh reality that you will not finish everything sometimes, and that failures happen.
Taking the easy route to get to the end does not teach anything, and will absolutely make you more frustrated in the end when you keep slamming your face into the same objective hundreds off times with no actual results of progress to note.
if you jump right into E with the minimum requirements you will meet a brick wall.
Its another reason why the sector clears should be done differently
The layer/sector stuff is a first implementation. I would be surprised to see that they didn't change anything about how they did it based off community feedback. However, who knows if they'll take the time to re-work the way they implemented them this coming rundown.
i think right now, just keep the circle kite
don't need to focus on it
It is a player choice thing
It's still a mechanic they need to address, even if it is player choice
i think, they should focus on other thing first
It completely breaks level design and intensity to simply run about in a circle while you do fuck nothing but make yourself dizzy
when player use circle kite, it make the game easier and boring
d2 high is basically a longer b level
so its not that bad if you don't do ext/overload
i want my bullpup back 
do enemies attempt to pathfind around explosive tripmines?
okay
so there must be something else going on with A3. i've never had them bang on the lower door outside of the High bulkhead
they spawn near the stair
at the start when you go in
so they path to the smaller door
and also, the smaller door is less resistant then the big door
so they will choose small door more than the big door
the only thing make them banging on that big door is force to get there
which the last High alarm did
the last High alarm door that lead to extraction spawn enemy AT the big door
so they have no choice but to break that door
i meant for the Class 3 to open the bulkhead
the class 3 spawn a little further away as i said
they usually go for the smaller one, but since i started running mines, they've only gone for the larger one
this has never happened in all my attempts until now
where did you stand
they can path find to other location due to location player are standing
which you will see a lot in C3
I stood next to the bulkhead door because that’s where the scan was
ok
How do I report hackers?
match making or lfg discord?
matchmaking
mm is the sweet place for hackers
oh F I wish there was a report section or at least a channel
This guy mined the whole map, everywhere is red
every step he takes he places one mine, was wondering why it took him 20min to catch up to us
yuck
Got a troll name not to get caught mhm
yeah no way to report cheaters and trolls in matchmaking
lfg's are a safer bet when it comes to that
MM was a mistake
^ Facts
the only thing MM prove is that
if you bitch hard enough on steam forum
you'll get it faster
Hello guys , can i ask how fast can we solo kill Daddy with a Burst Cannon?
WHERE WEAPON CUSTOMIZATION
usue sniper sentry
you can't
burst canon solo kekw
we
sniper sentry or mine cheese
solo
so , just Burst Cannon i can't right?
is it a group or solo?
bcuz i try to kill in E1 lol 🙂
you can't solo
just me
solo E1 kek
unless you use sniper sentry
^
24 hours stream let's go
you have to play the game non-stop for 24 hours
1 mistake you waste the entire day

Yeah wheres is it ludvig
it
i just want a sight for revo
it waste of time
yep u right
i think we did it wrong
we have to post it on steam forum
not here
Is C3 really that bad? I've played it (haven't beaten it yet) and it feels a lot harder than the other two C levels. Is there gonna be a point like B1 where I'll suddenly think "oh this is actually really easy wow"
A moment where it suddenly clicks
It'll be noticeable on any level
E1 included
It depends mostly on what level of the tier you did first
B1 was traumatic, but once we were done with it B2 and B3 went easily down
But both revos do have sights
C2 is the pushover unless RNG says too bad
I go in numerical order
I have access to the D tier but I'm not letting myself try them until I finish the C tier
On high
Yeah I'm going for extreme
C3 its gonna put you in good shape for E1
Try D2, best level
yep
That's what this implies anyway
c3 its a good level
d2 high feels like b2 high but 4x longer
d1 is a pushover with the sniper sentry
though d2 has some interesting layers on it
D1 is a meme thanks to sniper sentries and D2 is all about knowing the map & pinging sleepers (when no kiting) 😳
😔
Just do a big brain my friend and go trought c3 one by one, do high only, then high+extreme, then do PE
dont rush it
do overload only 😳
They're gonna come in from a different channel just to continue their discussion about running
trust me r5 its not even near close ||even tho they should release the damn thing already!!||
nonono do overload---> extreme-----> high
based
it's getting closer every day
well ofc
turtle speed
i wouldnt mind if you guys drop an extension extension
A4
xdxdxdx
r5 doesnt exist
F1
GTFO 2
This isn't real?
GUYS LOOK
its not
press click on the connect button realquick
Hahahahaha Doc you shouldn't have done that, now they're going to bother you even more
inb4 "r5 pls"
you can see the 005 slightly off center
every screen like that has a name on top not a word you LIER!
witch implies its fake
GET'EM
nice photoshop skill docred
For the solo tank discussion before, you
nice try
can get him on screams
if there's no tool
but it's gonna be a pretty slow way of killing him
not helpful for E1
i dont think doc was expecting us to say its fake this fast XD
you can however get him down to like half health instantly
if you combine the scream with door opening
and just unload
Fake
Rundown 005 poopyhead
.t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap
If R5 was real D0c would post it in media and fan art and ping us
or ludvig leaks :/
Would you guys like a sign?
we would love a real leak if you mean that
Fake as hell
it's alllll a1
A1 PE but it's D3 PE but it's Rundown 5 but it's Rundown 2
fiiiiiine have your dang sec_door_292
#D0gD3v-leaks
I'll even give you another door.
sea coomcumber
Give the dragon door 224 ;)
smh imagine not haveing the mallet out
Lets make a bet gentlemen
lets guess what that door its going to be
teams scan or alarm
or open security door
i say team scan
yep
it doesn't connect to any zones
I call for cell needed door
keycard and open
Tileset that has 0 doors
Here is a honest question to the devs, are bulkhead doors still going to be a thing?
1 open door, 1 team scan, cell neded door, no team scan ok ok
its going to be a thing in the game from here on
well of course theyre gonna be a thing, they will be refine and be better with the amount of feedback they had recieve from the community
So all levels will have bulkhead doors now?
i would be very surprised if they're removed
I honestly didn't mind long objective levels
Just speed up the animation!!
long objectives can just die
Long expeditions are the friends you lost along the way
bulkhead doors with either alarms or just open, no team scans plzzzz
What was the partial decoder level r1c1?
R1C2
Mit(teamscan)
reyjones(keycard no scan open door)
largest (open door with cell)
me( teamscan)
Imagine
by no alarm i meant teamscan
Surge alarms but they come from 3 different directions
S1 alarm but it's 4 S1 cluster scans 😳
4 small S1 but they take the same time to complete as the 1 class S1
epic
surge alarm but it caps at 50 babies
no caps
Sleeping babies when
s1 surge but it's only babies
Imagine a level like in dead space one basically a room full of baby Hsu ripped open that all turned
Imagine releasing a trailer for r5 in 2 weeks :pepehands:
Imagine
im
R5 trailer at R6 release
I see a lot of people here talking about not kiting/kiting less/devs getting mad about kiting, I don't know how much of that is a meme and how much is genuine
oh oh
Can we get a Michael bay type trailer
Kiting is kind of fun, in quick bursts that is
Loud blarh
And the explosions? Yes
even the explosion explodes
At the end the team wipes to a mine and instead of the death screen it goes to the GTFO screen witb the music
Mines: BOOM
kite bad
kiteing is bad yes
Well, there are people who hate kiting and then those myself included, who think it is too strong and needs a nerf. The devs as far as I know are are not too happy about its strength either
as the game is not ment to be played like that
but we kinda not have a lot of choice in the matter
as some levels are going to be nightmare without kiteing
and some may be impossible to pull off
probably one of my pet peeve is circle kite when its unnecessary
like you can hold the scan fine
Emphasis on remove
Dauda: Monsters are swarming the door!
Woods: In ENGLISH, four-eyes!
Dauda: They're fuckin our pussys!!!!
Woods: (cocks shotgun) Now you're speaking my language
BWAAAAAA
You can beat every single level in this rundown without kite
they dont balance stuff around kiting
only level that ever required kiting imo was r2e1
I'd like to say that kiting is kinda necessary for solo but
The game isn't meant for solo
the only level in wich actively have to kite, its probably C2 surges
any other level kiting is for convenience
you can hold the c2 surges
even then you can bring auto sentries
unless you get unlucky
any surge alarm
c2 surges with bad rng can be rough yeah
R4c2 surges?
Sure some form of mobility needs to exist for error alarm type situations, but it kinda becomes ridiculous with the usage of it
Held all as 3 🤔
it's on the scan rng
there are some so easy that you can 2man them without a sentry
and you are surrounded
How would you balance out kiting anyway? Limited sprint feels wrong
some are brutal to hold with all 4 and a sentry
Though maybe it only feels wrong because I'm not used to it
bio mine auto auto ez clap
i mean unless they make everything hit scan or upgrade the enemys AI there is not a lot
With the use of certain enemies and the use of environment I guess. But it is something the devs have to find out
The woes of being a game dev
fr fr
i suggested one of those enemys dragon ppl did not seem happy
were finally done with enemy variations
not even you
depends if your suggestion was good to begging with 
they alrady spoke about the enemies they have in store in a lot of the interviews and documentaries
i suggeted an enemy that comes in some alarms by random and it uses a rope feeler kind of thing to grab you and that sort of stuff
my question is: where are they??
On the topic of game devs, I wonder how long it'll take for some YouTuber to make a GTFO "rant" while personally threatening ludvig
the attack moves
how to deal with it
i made everything for him but i got 40 disslikes and 21 upvotes
REEEEE
we already had a critique.............it didnt end well
parasites poopy, i want my enemy that grabs me a runs away with me
There were some things, which were justified in his critique, but many things werent.
wolf said that, he better deliver
Sweep me off my feet and take me to where no one will find us sleeper-san
Vacation + moving studios (see #dev-leaks) = long development time
That's my guess anyway
More like, tencent acquisition, company expansion and hiring, and company volatility
They do work on new mechanics. So It will take some time. Similar, when they created the fog mechanic
Volatility?
they went up and down in members troughtout the years
The trailer's artstyle had the aesthetic
This one has it too, its just people dont slow down to take the atmopshere
let me bhop realquick
I would have loved janky animations
What was wrong about the old style? Not that the new one's bad
I wouldn't call it development hell but it certainly feels like it
Maybe its why it took a long time for alpha to release
any tips for C3 PE?
Dont hug the chargers.
Well... dont waste your ammo. Try to keep as much you can for High/Overload
foam and mines can carry you through high and extreme with very minimal resource usage
so save the 4 use ammopacks, and move them into useful locations/hold them when you pull hsu
meds are also not really needed until you pull hsu
so save them, and you should easily be able to have max ammo/health on everyone before starting the hsu, at the cost of most of your tool
2bc and 2choke will allow you to easily handle the chargers, tank, scouts and big chargers
you can try to leave some extra supplies in high zones
so you can get them after overload
Is there a reason the first level of each tier doesn't have an overload bulkhead?
No, I guess not.
considering the x1s introduce new concepts, giving them a PE would probably put their tier difficulty too far
Ahh you're right
and in the case of a B1 PE, it would probably smell too close to D1 extr.
a redundancy
if C1 had a PE it would be both too long, annoying, and smell too similar to E
realistically, D1 could have been a PE, but i cant imagine an objective that would make sense other than a reactor shutdown.
I feel like E1 had pe at one point somehow
it would be very interesting for a D1 PE, because if you had more reactor waves, the extreme bulkhead would now be open, meaning you'd probably have to find somewhere else to camp.
wot
Every level introduces new concepts for the most part. I highly doubt this was the reason.
They probably just didn't want every level to have a PE, so they didn't give them all one.
before ext all left side only had extreme, all right side had overload too
Tbf that's still the case, just more exaggerated
Middle and right all have Overload on top of Extreme
With the exception of E1 which is the only of its tier
Do scouts wake up to gunfire?
yes
24hp iirc?
Hate those guys
just booli them
Chain stagger op
Full charge to arms & legs to stagger fun stuff
Having trouble starting up a lobby
We have one player that is just invisible (guns not showing in pre lobby)
So it wont let us ready up
We have all restarted game and steam
That player's internet connection is being weird then, maybe #known-issues could help?
Oh thanks!!
I too would like 4 machines guns
been a while since i used the biotracker
was its idle noise always so fkn loud? no way, my ears are bleeding
prob not
i'm not sure if something changed on my end or the game's
Biotracker makes a ticking noise when an enemy is within range, it ticks once per enemy I think
But it only ticks once it's a new enemy spotted on radar
with multiple enemies it can get pretty loud
True be that
Not talking about that sound
The bio has 2 idle sounds, the ping when it detects something, and the idle roaring when it's doing nothing
@distant ice it's most likely just your game being fucky
how does tab work in the terminals? Will it only auto complete objective messages?
it can work for other
like if you type list
you can type LI and then tab
every command can be "tab-able"
You might run into some troubles with certain commands, such as how R-tab only autofills to “REA” (on specifically reactor terminals, I think) because it could be read or one of the reactor commands
at least 2 word
So if you wanna tab-fill, say, reactor_verify you gotta R-tab-C-tab-V-tab
Which is still easier than typing out the whole thing
But it’s a lot of tabbing lmao
I see - thanks guys!
Another question - is there any limit to the amount of waves a mother can spawn? if you just clear babies but don't damage her would she eventually consume all her tumors or is that not how it works?
Makes sense
aCtUaLly
baby do have spawn cap
40 babies
when 40 babies are on the level
everything start to lagged out
enemy potatoing
lol I can imagine
It's possible for the mother to actually de-spawn if that happens right?
if it gets to the point where there are 40 babies on the map you're probably fucked anyways
she doesn't despawn
she just runs around a lot
I'm pretty sure I saw it happen on Nuggies stream yesterday
The roar you're talking about is an actual mechanic. Its frequency indicates the number of enemies detected by bio
There is another idle sound bio has, always had, it was just never this loud. I'll record after work
hence some sort of glitch
though i've had some ceiling boys just hang out there for the whole expedition
No they won't respawn 🤔
i got some bois stuck in 1 of the Dig site mission
they can't get to me for some reason
so they despawn
and respawn in front of me
about a room away
You sure it wasn't a separate wave
Well if some despawned there's no max cap suddenly
hence respawn
Another wave, not the same dudes
you could say that
so if it happened to a mother she probably wouldn't respawn then?
Yeah I get you was just something I saw on stream that I'd never seen before
Could probably find the clip if you're interested
i'd be interested to see it
Was C2 I think
c2 is the R1 tile
refinery yeah
we never know unless we saw the clip
16 hour stream - I'm hunting for it though 🙂
wow
Can I post link here? Or should I dm?
👍
it's about a 4 minute sequence to get the full context but I'll post the point where they realize she de-spawned
that's really weird and i've got no clue why that would happen
it's definitely not normal behavior or cause of the baby spawns
maybe she was low and wandered into a mine/sentry somewhere?
she won't despawn
something happen
that tile are flat, she could have chase them down
Fair enough - honestly was just curious as I'd never seen anything like it
and I know nuggies and barghest are both very experienced
when he BC to the back? True there were more gunshots after in the background
I guess the other guy killed her w/o realizing?
there are mines
quickly scrubbing through the vod you can see mines above baby height
left over mines from alarm
she walked into one when she was already low
ahh interesting
if you look at 6:54:09 there is a broken door which was foamed and mines earlier in the vod
the mother broke that door and died
probably when barghest was kiting
the door is foamed and mined at 6:45:58 if you want to look
at 6:51:52, she only have 2 tumours left
yeah the mine is also deployable so it can't have been picked up
so she set it off or someone shot it for no reason
ye
Quality detective work here
lmao anything to avoid doing actual work
i do wanna test mother birthing
just to be sure
nuggies claim each mother spawn babies individually
i'm just thinking that, ||when you triggered the 4 mothers room in E1 extreme||
they just want to spawn baby immediately
||so all 4 start birthing at the same time||
it's probably easier to test whether that's the case or not in b3 overload
you can cap out the blood door mother
and then set off the 2 mothers in the side zones once the first is done spawning
so you have time to cap out the mother first

