#gtfo-related-questions

1 messages · Page 526 of 1

frosty tinsel
#

dont bring them in circle right

atomic robin
#

yes

frosty tinsel
#

ok

#

we did that

#

so now

#

we do the perma alarm

#

bring the shit back

#

and gg

sudden burrow
#

If you just wanna do overload, ye

frosty tinsel
#

hold up

#

do i have to do

#

High-overload-extreme?

#

because the last key is in 241

sudden burrow
#

That's exactly it, yep

#

I still don't think I've ever done extreme outside of PE lmao

frosty tinsel
#

wait isnt this basiaclly pe/

#

?

#

WELL

#

we died

neon gust
#

it is

#

the order doesnt alter

#

you can do overload extreme and high if you want more action

frosty tinsel
#

hell no

#

that sounds rly difficult

sudden burrow
#

There's no reason to do it, but you can

distant gate
#

how do i fire a single shot with the burst cannon trick?

weary mesa
#

you shove to cancel or use the toggle equipment button

#

I wouldn't try for too long tho, BC has a high chance of getting removed next rundown because of that or just because it was in R3 as well.

distant gate
#

how do i shove while holding a burst cannon?

weary mesa
#

press q

distant gate
#

Q doesnt do anything for mne

weary mesa
#

oh i think the default is c

#

iirc

distant gate
#

its Y lol i got it, it worked, thanks for the help!

#

C as well

weary mesa
#

oh shove is c I think

distant gate
#

you were right

weary mesa
#

Equipment is y

#

I rebind my keys so sorry

main lynx
#

hey where can i find people to play with me and my buddy just got this and its kinds hard with 2 people who dont know much

shrewd dirge
tame quiver
#

I know that when you activate an alarm it spawns in waves of enemies, but if you left enemies sleeping in a room do those get woken up as well?

#

Just wondering if its viable to use the lockmelters to skip on rooms, but if they'll end up getting woken up on the next alarm anyways then there's no point

austere bronze
#

it depends on whether or not the enemies scream, or are woken by other things

#

for example

#

||if you do the blood door on c2 first, then do the alarm, usually the rooms in z14 stay asleep, even though the enemies from the alarm spawn in there||

shrewd dirge
#

yes, it is viable to skip rooms with lockmelters, but it is up to discretion into which rooms to stealth.
often it is to nab resources or objective items, or move through zones quietly on doors which have smash locks.
a good rule of thumb is, if you cant manage the room waking up and dont have to go back to it, its a possible application of melters.

tame quiver
#

Ah, so if the sleeping enemies are in say z12 and the waves spawn in z13 then the z12 guys won't wake up?

steel valley
#

to be safe you can clear rooms that are two rooms away from the alarm

#

any further shouldn't alert from the waves

tame quiver
#

Now the question is, is that a viable strategy or just a noob trap? I'm guessing I'm not the first to think of this

steel valley
#

it depends

shrewd dirge
#

theres no guarantee that the enemies will spawn in z13A and wont path through z13c

tame quiver
#

Yeah, but as Mit says, as long as you clear the rooms around the alarm door you should be good

steel valley
#

some levels have extract alarms that force you to sprint through the level back to spawn

#

if you don't full clear before an extract alarm it can get really messy

#

so you might want at least a clear path to run through

tame quiver
#

Got it, so not a fool proof plan, still better off full clearing just to be able to loot in peace

shrewd dirge
#

you can of course tweak your chances by keeping certain doors open.
but if things go wrong it can be catastrophic.
do a good job of clearing around alarms.

#

there are occasions where an alarm is not your problem, but which you still need stealth

#

keep in mind the two traits of melters are:
quick
silent.

#

sometimes you need both, or either, or you are lazy.

tame quiver
#

Yeah I just used them cuz I was lazy, since I thought alarms just woke up every enemy from the alarm door and back I assumed they were kinda useless

#

Thank you for your wisdom mighty elders

shrewd dirge
#

enemies are only alerted by gunfire, enemy screams, or player actions.

#

alarms are not in that list.

amber osprey
#

Hey question about the error alarm, how to time the waves and to know when do they spawn (Audio Cue?)? we've tried to clear A2 PE but we got stomped by 3 scout waves rushing us due to forward spawns

austere bronze
#

Error waves in A2 spawn every 30 seconds. When the bulkhead door is opened the forward rooms become valid spawns. You will know they have spawned in front if you can hear the "roar" sound effect. You will also be able to hear them banging on the doors.

#

Not too much you can do about it unfortunately

ruby wasp
#

Not 30

#

15

austere bronze
#

Usually just try to kill the first scout and let the rest set off

#

it's definitely 30...

ruby wasp
#

15 for A2, 30 for the other levels

austere bronze
#

bruh

#

this is news to me

amber osprey
#

The scout didn't spawn in the first room

#

So i guess we can chalk that down to bad luck

austere bronze
#

one strategy you can take is if you hear them spawn ahead

#

just run out the bulkhead door

#

and hope they don't scream/set off the scout

ruby wasp
#

Or shoot at the scouts if they each are in a different room

#

you'll trigger the room, but at least you won't get a bonus wave

austere bronze
#

it's pretty much inevitable one scout will get triggered

amber osprey
#

I see, we did set up turret defenses behind the bulkhead

#

but getting Waves from back and front is hard to def

ruby wasp
#

Killing scouts while triggering the rooms really make overload easier

#

instead of seeing them triggered cuz hehe funnee spawn

amber osprey
#

So basically clear the rooms loudly

#

by shooting the scout, back out, kill the guys, come back and kill the others?

ruby wasp
#

If they both are in the same room, you can ask someone to kill one with melee & another guy shoots at the other scout

amber osprey
#

We run two snipers for that exact Scenario

ruby wasp
#

choke mod & burst cannon can do the job too

amber osprey
#

Choke mod can be a tad unreliable I found

toxic birch
#

I would say just take 1 sniper for the scouts, since you can shoot them anywhere

amber osprey
#

Sniper shot work in the body?

ruby wasp
#

yes

#

Scout doesn't have enough HP to stand a sniper shot

#

whatever the spot is

toxic birch
#

They can 1 shot giants to the head, so it would be weird if they wouldn't

amber osprey
#

I see, thanks

toxic birch
#

And for a choke point to clear out the rooms, you can try using the trench area right before the overload bulkhead door, to funnel them through 1 way instead of needing to defend 2 sides

amber osprey
#

We Basically put Burst and Auto Sentry behind the door and choke them there

steel valley
#

not frontal bodyshots

vital sierra
#

a lot of people underestimate the power of the sniper sentry

toxic birch
steel valley
#

it has very high precision damage but low bodyshot damage

#

it can one shot a giant to the head but takes 5* shots to bodyshot

toxic birch
#

if you shoot the scout to the front of the body it has barely any health left. Even 2 pistol rounds are enough to kill it afterwards 😩

topaz anvil
#

Just leave the scout alone 😩

arctic tinsel
#

#scoutlivesmattter

spark wolf
#

you could also not bring 2 snipers

#

and then probably be able to deal with the waves

neon gust
#

Thats r3

humble egret
#

Is there a best in weapons? Or is it just preference?

vital sierra
#

not Hel Revolver

craggy pier
#

Hel revo, on paper, is the most overtuned gun rn

humble egret
#

So it’s the best

craggy pier
#

on paper

steel valley
#

in practice as well

#

:)

craggy pier
#

Fr tho

neon gust
#

If you wanna turn your brain off

#

use hel revo

#

dont even have to aim properly

covert oracle
#

the Arizona ranger

neon gust
#

the arizona ranger actually aimed

vital sierra
neon gust
#

because his gun didnt penetrate 5 enemies

#

like a hel rifle

vital sierra
#

the last person said it was a shit gun, didn't hit a single shot

craggy pier
#

Sounds like me

strange skiff
#

Hell revo bad is becoming a meme

#

I like it

covert oracle
#

Dmr bio 😩

inner basalt
#

Is there any way to play the old rundowns? 🙂

#

Have joined GTFO in December 2020 and have been loving it so far, would be awesome if the old rundowns are playable still

distant ice
#

nope

neon gust
#

Old rundowns be like

hey yo what happens if i drop fps in the middle of the alarm

weary mesa
#

R4E1 ||second s1|| 👀

topaz anvil
#

R4E1*

exotic ember
open pecan
#

What makes the pistol good? I know it's a headshot weapon (and I can't aim well) but even when I do land headshots, it doesn't seem to do much damage

#

I don't plan to ever main the pistol or anything but it's good to know

#

Is it a short-range weapon for killing small groups of enemies?

vital sierra
#

it's a short range weapon

open pecan
#

What should it be used for?

vital sierra
#

<10 meter range

open pecan
#

Killing, obviously, but

#

What situations

vital sierra
#

it's a basic weapon

open pecan
#

Gets the job done, I suppose

vital sierra
#

it's like SMG

#

but single fire and less ammo

#

it's not a kill or even stagger weapon

#

so between pistol and smg

#

pistol deal damage

#

smg deal damage but full auto

#

pistol 1 shot deal normal damage

#

smg need to hit 4 shots to deal normal damage

open pecan
#

Ah I see

vital sierra
#

basically

#

Middle area

#

not a kill weapon nor stagger weapon

#

it's a weapon and that's it

open pecan
#

Works for me

craggy pier
#

Its an all rounder weapon

dawn egret
#

If you can handle semi auto fire, its decent

#

3 hit headshot on any basic enemy

#

Gives you the power to kill 5 per clip

#

(With very good aim and a bit of luck)

steel valley
#

i want to love the pistol but the range is atrocious

dawn egret
#

The pistol is a kiting gun.

#

Spin around, kill 5 enemies, then run & reload

#

If you want range, take the DMR

#

Its basically the same killing ammo potential, but 1-2 shot headshot

austere bronze
#

if you want the best primary, take the hel revolver

dawn egret
#

Hel is good med range

#

But carbine has more reliable killing power

#

10 kills per clip

austere bronze
#

the carbine does not oneburst

#

there's no way you're getting 10 kills/clip with the carbine

dawn egret
#

Most enemies i hit with 4 headshots die...

austere bronze
#

tops 4

steel valley
#

its a 2burst

#

if you're very accurate

dawn egret
#

U sure? I've got more out of it than that...

austere bronze
#

enemies were probably already tagged or something

steel valley
#

^

austere bronze
#

dont think its possible to oneburst with carbine

#

since their heads exxplode

steel valley
#

100% it doesn't one burst to front of head

austere bronze
#

so you cant even get 4 consecutive headshots

dawn egret
#

Well u have to aim down

#

Like toward neck...

#

Ill have to hop in a1 and test it tomorrow

austere bronze
#

you need 5 headshots to kill a striker with a carbine

#

or 13 bodyshots

#

its going to be 3-burst most times, or 2 if you are extremely precise

dawn egret
#

I've rarely needed more than 2

#

As a kiting weapon

#

Doesn't the carbine do 12-16 damage a burst?

austere bronze
#

it does like 13 per burst i think

weary mesa
#

Not burst canceling the carbine thenboom

austere bronze
#

i do it when i need to shoot a cfoam tripmine lol

frozen nymph
#

i know for a fact that in #how-to-matchmake LFG means Looking For Game and LF2 is Looking For 2, but what does, for example, LF2M, mean? Looking For 2 Males? Mature? Someone pls tell me 🤪

#

Matchmaking?

distant ice
#

members

#

🤔

frozen nymph
#

Sounds right

flat rock
#

I always had the thought that LF2M was looking for two more, hadn't actually ever heard the members until recentlyt

distant ice
#

From MMOs i played it was always party and party member

atomic robin
#

i always thought it was looking for 2 man

ivory gate
#

Is R4 C1 and R3 C1 the same?

#

Or totally different?

austere bronze
#

totally different...

ivory gate
#

Okay, thank you, hahah

random locust
#

R3C1 and R1C1 however...

distant ice
#

reactor and a normal/fog/charger level 🤔

shrewd dirge
#

is that the one with sleepers?

spark wolf
random locust
#

Ah shit I mean RAA1 and R3C1

distant ice
#

Well that's intended to be similar tho

covert apex
#

is d0gr3d's status a countdown to the new rundown?

lilac fulcrum
#

It's literally a countdown to when my dog arrives. Hence a dog as the icon, a dogs name. saying the dog is in germany, saying it'll be arriving in stockholm.

atomic robin
#

no, but it's funnier to say yes

lilac fulcrum
#

Anything official is in #game-announcements . if said anywhere else, especially my name or custom status is not related to the game

craggy pier
#

R5 isn't real

atomic robin
#

R5: shadow mother screams

lilac fulcrum
#

A custom status is not inherently related to the game as I'm in many other servers, and this is also my personal account sharing something personal

covert apex
#

oooh, i see, thanks! :))

ruby wasp
lilac fulcrum
#

no because my dog arriving has nothing to do with the game

dreamy sapphire
#

😦

ruby wasp
#

too bad 😩

drifting orbit
#

No jokes plz

craggy pier
#

No anime pfps too

lucid stone
#

Why is the difficulty so hard?

#

Me and my friends barely did the mission😆

#

we were enjoying though but its hard

#

losing ammos fast at the same time

wooden osprey
lucid stone
#

oh ok. There's no changing of the difficulty?

wooden osprey
lucid stone
#

sheeeeeeeeesh

wooden osprey
#

it can only get harder the best way to deal with it is get gud

lucid stone
#

yeah since im new to it

#

thx for the reply

neon gust
#

you will fly trough some of the levels

lucid stone
#

oh ok thanks

#

Can you pls tell me all the monsters are? What they do? Special Abilites?

#

I need to know so i can understand on how to play the game mroe

#

coz me and my friends was running and gunning the game last night🤣

river trellis
#

Check video on youtube, some people take time to explain all of this. By exemple : professor scaler

neon gust
#

games about resource managament and conservation

lucid stone
#

ok

neon gust
#

hammer its infinite, so you need to understand the stealth mechanics

neon gust
#

i dont wanna spoil every single enemy, but the strikers, striker variants uses theyre tongues and well the shooters shoots at you

#

we have minibosses but thats spoily

#

I dont wanna ruin the magic of encountering the new enemies

lucid stone
#

oh ok its ok

#

I understand

sudden burrow
#

Lots of fun in discovering new stuff yeah, though admittedly how fun that is varies per person

#

Game’s not easy, so it’s a lot of learning at first

lucid stone
#

ok bro thanks

open pecan
#

I know that you can one-tap strikers and shooters by hitting them in the back of the head, but they're not dying reliably. Is there a more specific region I need to hit?

sudden burrow
#

It's less that you've gotta hit the back of the head, and more that you've gotta hit the head from behind, if that makes sense?

open pecan
#

I think I understand, yeah

shrewd dirge
#

need to be solidly behind them, the ones with their head on the ground are hard to hit, i full charge kill them first.

sudden burrow
#

Yeeeaah

#

I think the game checks your position, rather than whether you hit the back of the model

open pecan
#

OOHHHH I see now

#

I've been hitting them on the back of the head while standing at their side

#

I technically hit them in the occiput but the game didn't think so

velvet otter
#

1 charge attack with hammer is enough to kill most of the small variants of enemies, as for scouts aim it to the head .Back its a bit like gambling with them from my exp

shrewd dirge
#

can definitely get the occ shot with consistency on sleepers.

sudden burrow
#

The one-tap is really only useful for getting multiple kills quickly, in normal stealth should just go for charge hits yeah

waxen estuary
#

How to win video games

frozen nymph
#

git gud, just kidding though. You can watch videos by Professor Scaler on Youtube, he pretty much explains most of how GTFO works but some things may be outdated since it's information based on a previous Rundown. Alternatively, you can learn from experienced players in #lfg-beginners . Learn how to ask in #how-to-matchmake .

vital sierra
#

just play the game

ruby wasp
#

And don't try to get PL'd

#

best way to not know how to play

frozen nymph
ruby wasp
#

power level

#

aka hard carry

frozen nymph
#

right

#

agreed then, getting carried isn't the way to learn

knotty vine
#

Can somebody tell me when is R5 coming around? Or do we have any info about it?

neon gust
#

soon

knotty vine
#

yea i know that

#

but how soon?

neon gust
#

PirateSimon soon

#

I mean

#

probably april

#

probably late march

#

or when they feel like

amber osprey
#

Question : How do waves spawn for reactors?
Do they spawn until cap like alarms with new waves appearing once you clear enough ?, or will they spawn until cap at definite times?

shrewd dirge
#

iirc, yes the waves will back up and queue to spawn.

amber osprey
#

At times or depending on enemies killed?

#

Sorry english second language there x)

shrewd dirge
#

depending on enemies killed

#

i dont know how many are required to spawn the next wave, but they will spawn certainly before the current one is dead completely

amber osprey
#

So if we make them run around the hall until the last 10 seconds it could work? WokeThink

shrewd dirge
#

no

wary linden
#

Not for a special reactor no. Scout

shrewd dirge
#

unless you feel like kiting them all for the whole round mission

wary linden
#

Imagine E1 kiting infectious fog

amber osprey
#

Yeah, I imagine it wouldn't be this easy, it's just that we get overwhelmed at the second wave and we don't quite know what to do better, we were tight on timing already to put the code

flat rock
#

Just shoot E1 reactor waves. You get so much ammo you really don't need to worry about it. Hammer kiting is boring af too and can easily get you behind on clearing out enemies.

amber osprey
#

We're at D1, not E1 though

#

And yeah Hammer kiting is out of the question, it's that even with Three turrets we run into problems clearing them fast enough

flat rock
#

What turret comp are you using

#

Cause triple sniper sentry makes waves basically non-existent

amber osprey
#

Burst Burst Auto

#

I think

flat rock
#

see that's the problem

#

burst isn't great for D1

amber osprey
#

Aren't sniper turrets really low on ammunition though?

weary mesa
#

And D1 actually has hard enemies so you have shoot the waves mostly

flat rock
#

too tool consumptive for not enough KP

flat rock
weary mesa
#

Burst sentry 👀

flat rock
#

Sniper sentry super slept on

#

4 second lock on for the first shot yes, but 2 seconds afterwards and it's one bullet to kill

weary mesa
#

yea it's a "bit" cracked

flat rock
#

It melts waves

weary mesa
#

that sentry would become a team killer

#

lmao

flat rock
#

It can one shot bigs/hybrids if it hits back of head as well

#

idk about front, never taken the time to test

amber osprey
#

Welp, thanks for the tip, we can clear priority target as we want, but it's the wave we struggle on for some reason
We'll try running the three sniper turrets

neon gust
#

three

#

4 or go home

flat rock
#

I ran a triple sniper sentry/bio loadout with three new people to the level yesterday and we finished extreme first attempt.

ruby wasp
flat rock
#

It's pretty damn good

ruby wasp
#

I don't even understand why people use anything but sniper sentries on D1 anymore considering how stupidly strong they are in this level

flat rock
#

"cause sniper sentry doggy doo doo"

ruby wasp
#

Sniper sentry be like "hehe ded"

weary mesa
#

It's just a longer range slightly slower firerate shotgun sentry

#

I guess not slightly

#

its a fair bit slower

ruby wasp
#

ye but no shotgun sentry here sadly 😔

weary mesa
#

good

neon gust
#

shotgun sentry was ass

#

in the sense of been to popular for no reason even after the fix

lusty bramble
#

If I was back in r2 and my options were the burst sentry or a pre nerfed shotgun sentry

#

I would choose the shotgun sentry

#

There was definitely a reason why it was popular

neon gust
#

burst sentry its better at all ranges

#

fight me

lusty bramble
#

It's better at using all my tool

neon gust
#

its better at killing

lusty bramble
#

What's it going to kill with

#

Its flashlight?

neon gust
#

just mind your sentry placement

#

burst sentry good

lusty bramble
#

Just mind your sentry placement

neon gust
#

It was always good

lusty bramble
#

Every other sentry better

neon gust
#

burst sentry its better than a sniper on medium size rooms

lusty bramble
#

Says you

neon gust
#

if you have a big spectacle of bridges like d1 then yeah sniper sentry its awesome

#

or A3

lusty bramble
#

Just mind your sentry placement blackdrsgon

pliant herald
#

Oh boy.. Was there a question here or was it always meant to be an argument? 🤔

lusty bramble
#

And the sniper sentry is better

neon gust
lusty bramble
wooden osprey
#

for the most part that is

lusty bramble
#

Does every conversation with the slightest bit of discussion have to be considered an argument

pliant herald
#

I'm just wondering if the question has been answered or if it's just straying off topic.

neon gust
#

We are on topic

#

wut

lusty bramble
#

People are discussing a question in the gtfo related questions channel

#

Must be going off topic

neon gust
#

Is autopistol good?

lusty bramble
#

Yeah, when used right

#

Some people just bring it to not use it at all 😢

#

Or, you know

#

Dmr biotracker main gets the girl

#

Autopistol cfoam main gets the guy

#

😳

neon gust
#

machinegun autosentry gets the sugar daddy

lusty bramble
#

Hel revolver burst cannon main gets reported 😡

#

Pistol mapper main gets disappointed 😩

frosty tinsel
#

question are there easy ways to do scans

#

can u have one guy just run around and hold enemies?

weary mesa
#

don't™️

#

Circle kiting makes the game boring and makes you worse

#

You won't get experience with fighting hard alarms

frosty tinsel
#

our goal is to just beat e1

#

we are currently

#

8 high lvls

#

1 extreme lvl

#

and we gotta gte to d

#

we just want easy ways

#

to GET there

#

then i can play proper

#

Becauase i already have 100 hours on this game with only 9 lvls done

#

its just getting boring for my friends just going into stages

#

and dying over and over again

weary mesa
#

that is the game

frosty tinsel
#

yes ik

#

but

weary mesa
#

You die and learn and get better

frosty tinsel
#

we never finish games

#

ever

#

i want to njust beat e1

#

we dont get better

#

we die to just scans

#

we cant beat these stages lately

#

like we were doing a2 overload

#

basically imposssible for us

#

ik we are vbad

#

but its just bad

steel valley
#

if you can't beat levels before e1 you won't be able to beat e1 either

steel valley
#

e1 has countermeasures to prevent circle kite cheesing anyways, if you try it there you'll just die

flat rock
#

Circle kiting teaches nothing to the player about how to actually play the game. Take time learning how to set up, communicate, and deal with alarms rather than just cheesing them. Part of a hard game is the harsh reality that you will not finish everything sometimes, and that failures happen.

Taking the easy route to get to the end does not teach anything, and will absolutely make you more frustrated in the end when you keep slamming your face into the same objective hundreds off times with no actual results of progress to note.

shrewd dirge
#

if you jump right into E with the minimum requirements you will meet a brick wall.

weary mesa
#

Its another reason why the sector clears should be done differently

flat rock
#

The layer/sector stuff is a first implementation. I would be surprised to see that they didn't change anything about how they did it based off community feedback. However, who knows if they'll take the time to re-work the way they implemented them this coming rundown.

vital sierra
#

i think right now, just keep the circle kite

weary mesa
#

yea might take another rundown to work it out fully

#

I got faith

vital sierra
#

don't need to focus on it

weary mesa
#

It is a player choice thing

flat rock
#

It's still a mechanic they need to address, even if it is player choice

vital sierra
#

i think, they should focus on other thing first

flat rock
#

It completely breaks level design and intensity to simply run about in a circle while you do fuck nothing but make yourself dizzy

vital sierra
#

when player use circle kite, it make the game easier and boring

frosty tinsel
#

we are fked

#

anmother

#

500 hours

#

we might get to d2

steel valley
#

d2 high is basically a longer b level

#

so its not that bad if you don't do ext/overload

vital sierra
#

i wanna see devs give us back the R1 MG

#

since the head bug is fixed

covert oracle
#

i want my bullpup back malice

hybrid jasper
#

do enemies attempt to pathfind around explosive tripmines?

#

okay

#

so there must be something else going on with A3. i've never had them bang on the lower door outside of the High bulkhead

vital sierra
#

they spawn near the stair

#

at the start when you go in

#

so they path to the smaller door

#

and also, the smaller door is less resistant then the big door

#

so they will choose small door more than the big door

#

the only thing make them banging on that big door is force to get there

#

which the last High alarm did

#

the last High alarm door that lead to extraction spawn enemy AT the big door

#

so they have no choice but to break that door

hybrid jasper
#

i meant for the Class 3 to open the bulkhead

vital sierra
#

the class 3 spawn a little further away as i said

hybrid jasper
#

they usually go for the smaller one, but since i started running mines, they've only gone for the larger one

#

this has never happened in all my attempts until now

vital sierra
#

where did you stand

#

they can path find to other location due to location player are standing

#

which you will see a lot in C3

hybrid jasper
#

I stood next to the bulkhead door because that’s where the scan was

vital sierra
#

ok

undone steppe
#

How do I report hackers?

neon gust
#

match making or lfg discord?

undone steppe
#

matchmaking

craggy pier
#

Lmao

#

Figured

soft kiln
#

mm is the sweet place for hackers

neon gust
#

yeah you cant do shit about it

#

matchmaking atleast you cant

undone steppe
#

oh F I wish there was a report section or at least a channel

soft kiln
#

I met one this morning in A3 (speed hack)
down to 20% hp before doing the first alarm

undone steppe
#

This guy mined the whole map, everywhere is red

#

every step he takes he places one mine, was wondering why it took him 20min to catch up to us

#

yuck

#

Got a troll name not to get caught mhm

neon gust
#

yeah no way to report cheaters and trolls in matchmaking

#

lfg's are a safer bet when it comes to that

vital sierra
#

MM was a mistake

craggy pier
#

^ Facts

vital sierra
#

the only thing MM prove is that

#

if you bitch hard enough on steam forum

#

you'll get it faster

dusty trout
#

Hello guys , can i ask how fast can we solo kill Daddy with a Burst Cannon?

neon gust
#

Imagine if they bitch more about weapon cutomization

#

how fast we would have that

vital sierra
#

WHERE WEAPON CUSTOMIZATION

neon gust
#

usue sniper sentry

neon gust
#

burst canon solo kekw

craggy pier
#

we

neon gust
#

sniper sentry or mine cheese

craggy pier
#

solo

dusty trout
#

so , just Burst Cannon i can't right?

neon gust
#

is it a group or solo?

dusty trout
#

bcuz i try to kill in E1 lol 🙂

vital sierra
#

you can't solo

dusty trout
#

just me

neon gust
#

solo E1 kek

vital sierra
#

unless you use sniper sentry

neon gust
#

^

dusty trout
#

ah ha

#

i will try

#

thx bro

vital sierra
#

it's not worth it

#

solo e1

neon gust
#

you seen that duo of E1, 5 hours, duouble that for solo PirateSimon

#

see you in 10 hours my friend

vital sierra
#

24 hours stream let's go

#

you have to play the game non-stop for 24 hours

#

1 mistake you waste the entire day

neon gust
dusty trout
#

it

neon gust
#

i just want a sight for revo

dusty trout
#

hard

#

damn lol

neon gust
#

it waste of time

dusty trout
#

yep u right

vital sierra
#

we have to post it on steam forum

#

not here

neon gust
#

ah yes

#

i forgot

#

ok im making one right now

#

done

#

see you in r6 boyzz

open pecan
#

Is C3 really that bad? I've played it (haven't beaten it yet) and it feels a lot harder than the other two C levels. Is there gonna be a point like B1 where I'll suddenly think "oh this is actually really easy wow"

#

A moment where it suddenly clicks

neon gust
#

Everything in this game its bad at first

#

then its better

then its smooth

ruby wasp
#

E1 included

amber osprey
#

It depends mostly on what level of the tier you did first

#

B1 was traumatic, but once we were done with it B2 and B3 went easily down

distant ice
#

But both revos do have sights

amber osprey
#

C2 is the pushover unless RNG says too bad

open pecan
#

I go in numerical order

#

I have access to the D tier but I'm not letting myself try them until I finish the C tier

#

On high

ruby wasp
#

C3 overload makes the whole thing way harder

#

while extreme makes it way easier

open pecan
#

Yeah I'm going for extreme

neon gust
#

C3 its gonna put you in good shape for E1

craggy pier
#

Try D2, best level

open pecan
#

I wonder if C3 is worse than the D levels

#

I wouldn't know

steel valley
#

yep

open pecan
neon gust
#

c3 its a good level

steel valley
#

d2 high feels like b2 high but 4x longer

#

d1 is a pushover with the sniper sentry

#

though d2 has some interesting layers on it

vital sierra
#

mit

#

they are streaming

ruby wasp
craggy pier
#

Shh

#

Don't fucking utter that word here

ruby wasp
#

😔

neon gust
#

dont rush it

ruby wasp
#

do overload only 😳

craggy pier
#

They're gonna come in from a different channel just to continue their discussion about running

neon gust
#

trust me r5 its not even near close ||even tho they should release the damn thing already!!||

wooden osprey
ruby wasp
#

based

lilac fulcrum
#

it's getting closer every day

ruby wasp
#

well ofc

neon gust
#

turtle speed

#

i wouldnt mind if you guys drop an extension extension

#

A4

#

xdxdxdx

#

r5 doesnt exist

ruby wasp
neon gust
#

GTFO 2

ruby wasp
#

R5 is the friends we made along the way

#

At this point yandere sim will be finished

neon gust
#

l4d 3

#

oh

lilac fulcrum
#

This isn't real?

ruby wasp
#

GUYS LOOK

wooden osprey
neon gust
#

press click on the connect button realquick

amber osprey
#

Hahahahaha Doc you shouldn't have done that, now they're going to bother you even more

ruby wasp
#

inb4 "r5 pls"

neon gust
#

you can see the 005 slightly off center

wooden osprey
neon gust
#

witch implies its fake

wooden osprey
#

GET'EM

neon gust
#

nice photoshop skill docred

spark wolf
#

For the solo tank discussion before, you

neon gust
#

nice try

spark wolf
#

can get him on screams

#

if there's no tool

#

but it's gonna be a pretty slow way of killing him

#

not helpful for E1

wooden osprey
#

i dont think doc was expecting us to say its fake this fast XD

spark wolf
#

you can however get him down to like half health instantly

#

if you combine the scream with door opening

#

and just unload

craggy pier
neon gust
#

Rundown 005 poopyhead

craggy pier
#

We all know that R5 is just a ruse

#

Even the updates in the roadmap is

wooden osprey
#

.t roadmap

uneven gulchBOT
lilac fulcrum
craggy pier
#

If R5 was real D0c would post it in media and fan art and ping us

wooden osprey
lilac fulcrum
#

Would you guys like a sign?

wooden osprey
#

we would love a real leak if you mean that

neon gust
lilac fulcrum
wooden osprey
#

haza we are going back up BOYS!

#

Time to Kill the Warden

spark wolf
#

interesting how 3 of those have extreme doc

#

and 8 high

lilac fulcrum
#

it's alllll a1

steel valley
#

0 overload and pe

#

hmmmmmmmmmmmmmmmmmmm

neon gust
#

No door pick

#

not a real leak

austere bronze
#

A1 PE but it's D3 PE but it's Rundown 5 but it's Rundown 2

lilac fulcrum
neon gust
#

ok

#

thats what im talking about

#

r5 confirmed boyz

austere bronze
#

#D0gD3v-leaks

lilac fulcrum
#

I'll even give you another door.

neon gust
#

I coom

#

double blessed

austere bronze
#

sea coomcumber

rain python
#

Give the dragon door 224 ;)

craggy pier
#

Smh

#

Imagine not having your DMR out

wooden osprey
#

smh imagine not haveing the mallet out

neon gust
#

Lets make a bet gentlemen

#

lets guess what that door its going to be

#

teams scan or alarm

#

or open security door

#

i say team scan

steel valley
#

probably a key zone

#

therefore no alarm

wooden osprey
#

its a keycard door

#

:/

craggy pier
#

An open door

#

Imagine

wooden osprey
steel valley
#

it doesn't connect to any zones

random tendon
#

I call for cell needed door

wooden osprey
#

keycard and open

craggy pier
#

Tileset that has 0 doors

steel valley
#

level with no teamscans

#

please

#

:)

placid loom
#

Here is a honest question to the devs, are bulkhead doors still going to be a thing?

neon gust
#

1 open door, 1 team scan, cell neded door, no team scan ok ok

craggy pier
#

R2C2+

#

Absolutely

wooden osprey
neon gust
#

well of course theyre gonna be a thing, they will be refine and be better with the amount of feedback they had recieve from the community

placid loom
#

So all levels will have bulkhead doors now?

steel valley
#

i would be very surprised if they're removed

spark wolf
#

bulkhead doors but they don't take 15s to open

placid loom
#

I honestly didn't mind long objective levels

neon gust
#

Just speed up the animation!!

ruby wasp
#

long objectives can just die

craggy pier
#

Long expeditions are the friends you lost along the way

random tendon
#

bulkhead doors with either alarms or just open, no team scans plzzzz

placid loom
#

What was the partial decoder level r1c1?

craggy pier
#

R1C2

neon gust
#

Mit(teamscan)
reyjones(keycard no scan open door)
largest (open door with cell)
me( teamscan)

craggy pier
#

Imagine

steel valley
#

by no alarm i meant teamscan

craggy pier
#

Surge alarms but they come from 3 different directions

steel valley
#

you can see the handle is closed

#

so there is a scan

ruby wasp
craggy pier
#

4 small S1 but they take the same time to complete as the 1 class S1

ruby wasp
#

epic

spark wolf
#

surge alarm but it caps at 50 babies

ruby wasp
#

no caps

placid loom
#

Sleeping babies when

steel valley
#

s1 surge but it's only babies

placid loom
#

Imagine a level like in dead space one basically a room full of baby Hsu ripped open that all turned

neon gust
#

Imagine releasing a trailer for r5 in 2 weeks :pepehands:

craggy pier
#

Imagine

neon gust
#

im

craggy pier
#

R5 trailer at R6 release

open pecan
#

I see a lot of people here talking about not kiting/kiting less/devs getting mad about kiting, I don't know how much of that is a meme and how much is genuine

neon gust
#

oh oh

rain python
#

Can we get a Michael bay type trailer

craggy pier
#

Kiting is kind of fun, in quick bursts that is

rain python
#

With those loud BLARRRRRHHHHH and jump cuts?

#

Make is super tense

distant ice
#

Loud blarh

frozen nymph
#

And the explosions? Yes

neon gust
#

even the explosion explodes

rain python
#

At the end the team wipes to a mine and instead of the death screen it goes to the GTFO screen witb the music

frozen nymph
#

Mines: BOOM

neon gust
#

kite bad

frozen nymph
#

Needs some blood splatter

#

Lots of them

wooden osprey
#

kiteing is bad yes

thorny current
wooden osprey
#

as the game is not ment to be played like that

#

but we kinda not have a lot of choice in the matter

#

as some levels are going to be nightmare without kiteing

#

and some may be impossible to pull off

distant ice
#

Unbind sprint, beat the whole rundown and then talk about removing it

#

Kekw

austere bronze
#

probably one of my pet peeve is circle kite when its unnecessary

#

like you can hold the scan fine

distant ice
#

Emphasis on remove

open pecan
neon gust
#

they dont balance stuff around kiting

steel valley
#

only level that ever required kiting imo was r2e1

open pecan
#

I'd like to say that kiting is kinda necessary for solo but

#

The game isn't meant for solo

neon gust
#

the only level in wich actively have to kite, its probably C2 surges

steel valley
#

any other level kiting is for convenience

austere bronze
#

you can hold the c2 surges

neon gust
#

even then you can bring auto sentries

austere bronze
#

unless you get unlucky

wooden osprey
#

any surge alarm

steel valley
#

c2 surges with bad rng can be rough yeah

distant ice
#

R4c2 surges?

steel valley
#

sometimes they literally go into the doorframe

#

yeah

thorny current
#

Sure some form of mobility needs to exist for error alarm type situations, but it kinda becomes ridiculous with the usage of it

distant ice
#

Held all as 3 🤔

steel valley
#

it's on the scan rng

austere bronze
#

the bad thing is when the scans go forward

#

into the wave

steel valley
#

there are some so easy that you can 2man them without a sentry

austere bronze
#

and you are surrounded

open pecan
#

How would you balance out kiting anyway? Limited sprint feels wrong

steel valley
#

some are brutal to hold with all 4 and a sentry

neon gust
#

bring 2 sentries PirateSimon

#

easy claps

open pecan
austere bronze
#

bio mine auto auto ez clap

wooden osprey
thorny current
open pecan
#

The woes of being a game dev

steel valley
#

s1s are a pretty good counter

#

but you can't really shove them in all alarms

wooden osprey
#

fr fr

neon gust
#

thye just need an enemy that can shut you down

#

thats literally it

wooden osprey
#

i suggested one of those enemys dragon ppl did not seem happy

neon gust
#

were finally done with enemy variations

wooden osprey
#

not even you

neon gust
#

they alrady spoke about the enemies they have in store in a lot of the interviews and documentaries

wooden osprey
#

i suggeted an enemy that comes in some alarms by random and it uses a rope feeler kind of thing to grab you and that sort of stuff

neon gust
#

my question is: where are they??

wooden osprey
#

i made a whole bio for the dam thing

#

like how its made

open pecan
#

On the topic of game devs, I wonder how long it'll take for some YouTuber to make a GTFO "rant" while personally threatening ludvig

wooden osprey
#

the attack moves

#

how to deal with it

#

i made everything for him but i got 40 disslikes and 21 upvotes

#

REEEEE

neon gust
#

parasites poopy, i want my enemy that grabs me a runs away with me

thorny current
#

There were some things, which were justified in his critique, but many things werent.

neon gust
#

wolf said that, he better deliver

craggy pier
open pecan
neon gust
thorny current
#

They do work on new mechanics. So It will take some time. Similar, when they created the fog mechanic

open pecan
#

Volatility?

neon gust
#

they went up and down in members troughtout the years

open pecan
#

Ohhh I see

#

Why'd they change styles anyway?

craggy pier
#

The trailer's artstyle had the aesthetic

neon gust
#

This one has it too, its just people dont slow down to take the atmopshere

#

let me bhop realquick

craggy pier
#

I would have loved janky animations

open pecan
#

What was wrong about the old style? Not that the new one's bad

craggy pier
#

An entire artstyle change of a near finished game in 1 year

#

Damn

open pecan
#

I wouldn't call it development hell but it certainly feels like it

craggy pier
#

Maybe its why it took a long time for alpha to release

frozen nymph
#

any tips for C3 PE?

pulsar herald
#

Dont hug the chargers.

#

Well... dont waste your ammo. Try to keep as much you can for High/Overload

steel valley
#

foam and mines can carry you through high and extreme with very minimal resource usage

#

so save the 4 use ammopacks, and move them into useful locations/hold them when you pull hsu

#

meds are also not really needed until you pull hsu

#

so save them, and you should easily be able to have max ammo/health on everyone before starting the hsu, at the cost of most of your tool

#

2bc and 2choke will allow you to easily handle the chargers, tank, scouts and big chargers

soft kiln
#

you can try to leave some extra supplies in high zones
so you can get them after overload

open pecan
#

Is there a reason the first level of each tier doesn't have an overload bulkhead?

thorny current
#

No, I guess not.

shrewd dirge
#

considering the x1s introduce new concepts, giving them a PE would probably put their tier difficulty too far

open pecan
#

Ahh you're right

shrewd dirge
#

and in the case of a B1 PE, it would probably smell too close to D1 extr.

#

a redundancy

#

if C1 had a PE it would be both too long, annoying, and smell too similar to E

#

realistically, D1 could have been a PE, but i cant imagine an objective that would make sense other than a reactor shutdown.

soft kiln
#

I feel like E1 had pe at one point somehow

shrewd dirge
#

it would be very interesting for a D1 PE, because if you had more reactor waves, the extreme bulkhead would now be open, meaning you'd probably have to find somewhere else to camp.

ruby wasp
flat rock
#

They probably just didn't want every level to have a PE, so they didn't give them all one.

distant ice
#

before ext all left side only had extreme, all right side had overload too

flat rock
#

Tbf that's still the case, just more exaggerated

#

Middle and right all have Overload on top of Extreme

#

With the exception of E1 which is the only of its tier

open pecan
#

Do scouts wake up to gunfire?

austere bronze
#

yes

open pecan
#

Very good to know

#

And how much damage is a big striker lick?

austere bronze
#

24hp iirc?

open pecan
#

Hate those guys

austere bronze
#

just booli them

sudden burrow
#

Chain stagger op

neon slate
#

Full charge to arms & legs to stagger fun stuff

coarse plover
#

Having trouble starting up a lobby

#

We have one player that is just invisible (guns not showing in pre lobby)

#

So it wont let us ready up

#

We have all restarted game and steam

open pecan
#

That player's internet connection is being weird then, maybe #known-issues could help?

coarse plover
#

Oh thanks!!

nova kite
#

I too would like 4 machines guns

distant ice
#

been a while since i used the biotracker

#

was its idle noise always so fkn loud? no way, my ears are bleeding

soft kiln
#

prob not

distant ice
#

i'm not sure if something changed on my end or the game's

nova kite
#

The bios idle roar?

#

Yeah it's not THAT loud usually

neon slate
#

Biotracker makes a ticking noise when an enemy is within range, it ticks once per enemy I think

#

But it only ticks once it's a new enemy spotted on radar

weary mesa
#

with multiple enemies it can get pretty loud

neon slate
#

True be that

distant ice
#

Not talking about that sound

nova kite
#

The bio has 2 idle sounds, the ping when it detects something, and the idle roaring when it's doing nothing

#

@distant ice it's most likely just your game being fucky

elfin sparrow
#

how does tab work in the terminals? Will it only auto complete objective messages?

craggy pier
#

If the objective's command is one string, yes

#

Like in A2 owoload

elfin sparrow
#

ah ok

#

and it only works for objectives?

vital sierra
#

it can work for other

#

like if you type list

#

you can type LI and then tab

#

every command can be "tab-able"

sudden burrow
#

You might run into some troubles with certain commands, such as how R-tab only autofills to “REA” (on specifically reactor terminals, I think) because it could be read or one of the reactor commands

vital sierra
#

at least 2 word

sudden burrow
#

So if you wanna tab-fill, say, reactor_verify you gotta R-tab-C-tab-V-tab

#

Which is still easier than typing out the whole thing

#

But it’s a lot of tabbing lmao

elfin sparrow
#

I see - thanks guys!

#

Another question - is there any limit to the amount of waves a mother can spawn? if you just clear babies but don't damage her would she eventually consume all her tumors or is that not how it works?

steel valley
#

nope

#

she just keeps going

#

the tumors are unrelated to the baby waves

elfin sparrow
#

Makes sense

vital sierra
#

aCtUaLly

#

baby do have spawn cap

#

40 babies

#

when 40 babies are on the level

#

everything start to lagged out

#

enemy potatoing

elfin sparrow
#

lol I can imagine

#

It's possible for the mother to actually de-spawn if that happens right?

steel valley
#

if it gets to the point where there are 40 babies on the map you're probably fucked anyways

#

she doesn't despawn

#

she just runs around a lot

elfin sparrow
#

I'm pretty sure I saw it happen on Nuggies stream yesterday

steel valley
#

enemies never despawn

#

unless some sort of glitch occurs

distant ice
vital sierra
#

enemy will despawn when they can't move

#

basically stuck in places and can't move

steel valley
#

hence some sort of glitch

vital sierra
#

after the they despawn

#

they will respawn

#

so it's still up to point?

steel valley
#

though i've had some ceiling boys just hang out there for the whole expedition

distant ice
#

No they won't respawn 🤔

vital sierra
#

i got some bois stuck in 1 of the Dig site mission

#

they can't get to me for some reason

#

so they despawn

#

and respawn in front of me

#

about a room away

distant ice
#

You sure it wasn't a separate wave

vital sierra
#

max cap

#

it would be stupid to kill the wave when your team are down

distant ice
#

Well if some despawned there's no max cap suddenly

vital sierra
#

hence respawn

distant ice
#

Another wave, not the same dudes

vital sierra
#

you could say that

elfin sparrow
#

so if it happened to a mother she probably wouldn't respawn then?

vital sierra
#

ye

#

but you can't really make her despawn

#

unless she somehow glitch herself

elfin sparrow
#

Yeah I get you was just something I saw on stream that I'd never seen before

#

Could probably find the clip if you're interested

steel valley
#

i'd be interested to see it

vital sierra
#

ye

#

but if it's dig site

#

then it's understandable

elfin sparrow
#

Was C2 I think

vital sierra
#

c2 is the R1 tile

steel valley
#

refinery yeah

vital sierra
#

ye

#

refinery is better

#

it's like lab tile

steel valley
#

a mother despawning there is weird to me

#

never seen anything like that

vital sierra
#

we never know unless we saw the clip

elfin sparrow
#

16 hour stream - I'm hunting for it though 🙂

vital sierra
#

wow

elfin sparrow
#

Can I post link here? Or should I dm?

vital sierra
#

media?

#

media and fan art

elfin sparrow
#

👍

#

it's about a 4 minute sequence to get the full context but I'll post the point where they realize she de-spawned

steel valley
#

that's really weird and i've got no clue why that would happen

#

it's definitely not normal behavior or cause of the baby spawns

#

maybe she was low and wandered into a mine/sentry somewhere?

vital sierra
#

she won't despawn

#

something happen

#

that tile are flat, she could have chase them down

elfin sparrow
#

Fair enough - honestly was just curious as I'd never seen anything like it

#

and I know nuggies and barghest are both very experienced

vital sierra
#

i know

#

she died

#

ye

#

she super low

#

watched the previous minutes

elfin sparrow
#

when he BC to the back? True there were more gunshots after in the background

#

I guess the other guy killed her w/o realizing?

vital sierra
#

there are mines

steel valley
#

quickly scrubbing through the vod you can see mines above baby height

vital sierra
#

left over mines from alarm

steel valley
#

she walked into one when she was already low

elfin sparrow
#

ahh interesting

vital sierra
#

you can dodge babies fairly easily

#

if you jump

#

run and jump i mean

steel valley
#

if you look at 6:54:09 there is a broken door which was foamed and mines earlier in the vod

#

the mother broke that door and died

#

probably when barghest was kiting

vital sierra
#

circle kite

#

cringe

steel valley
#

the door is foamed and mined at 6:45:58 if you want to look

vital sierra
#

at 6:51:52, she only have 2 tumours left

steel valley
#

yeah the mine is also deployable so it can't have been picked up

#

so she set it off or someone shot it for no reason

vital sierra
#

6:54:08, no more mine

#

she triggered it

elfin sparrow
#

Quality detective work here

steel valley
#

lmao anything to avoid doing actual work

vital sierra
#

i do wanna test mother birthing

#

just to be sure

#

nuggies claim each mother spawn babies individually

#

i'm just thinking that, ||when you triggered the 4 mothers room in E1 extreme||

#

they just want to spawn baby immediately

#

||so all 4 start birthing at the same time||

steel valley
#

it's probably easier to test whether that's the case or not in b3 overload

#

you can cap out the blood door mother

vital sierra
#

well

#

that's just 1 mother

steel valley
#

and then set off the 2 mothers in the side zones once the first is done spawning

#

so you have time to cap out the mother first

vital sierra
#

oh

#

ye

steel valley
#

cause in ||e1 you have to alert all 4 at the same time||

#

in b3 you can control when they wake

vital sierra
#

i mean

#

with 40 babies, you're already spawned cap

steel valley
#

the question we're trying to answer is if it's 40 per mother or 40 total

#

so let the blood door mother spawn 40

#

then alert the other 2