#gtfo-related-questions
1 messages · Page 525 of 1
more manageable tho
before the whole wall was covered in green !!
I mean they're much rarer now but in places you do find them they can still be fkn unflashable
get infected 10% every time you try to pass
shotgun sentry was bugged, so people would enforce you that sentry
E1 notorious fps drops
i just hate B1
told my duo that we're just not doing that until we get better
but we haven't cleared a single B level yet
r4b2 high its pretty chill
starting to get close but B has fog and i hate it
non infectious fog
You should try r2b4 if you don't like the parts I'm thinking of
yeah im practicing kiting and melee on b2 rn solo
wait are you talking about R4B2?
if your doing high r4b2 doesnt require kiting at all
but yeah b2 high is quite chill i just dislike my vision being impaired so i guess i got the wrong game lmao
R2B4
im thinking about the infections zones
(I love the game btw)
septic was the expedition name i think
just hard playing duo for all
thought you couldn't play past rundowns?
you cant
yeah that level's in the past now
yeah thought as much
Not literally try
he was just emphazising the fact that r2b4 had shit fog
Check it out
i think you got 2 turbines in r2b4 for some reason
lol
pretty pog if you ask me
Turbine was the objective
double the turbine double the fun
@wispy olive and myself clearing B1 make it to the final door (for high) only to realise we don't have enough equip to handle the IV alarm(if i remember) and then the trap
plus the two big circles... which take forever solo
learning aiming and game mechanics its better than hammer and kite
in the long run it pays better
where both fairly use to fps so shooting im alright and he's good, but wdym by game mechhanics more spec.
since your doing high only duos, mastering stealth its better than kite
I've got a good typing speed and comfortable on the terminals
learning how to setup, the two rooms away spawning and stuff like that
yeah we do as much stealth as possible until we complete something
optimizing your tools for the map your bringing it
yeah we're alright for that stuff, in general what tools would you recommend
i run mine he runs c foam
depends on the map obviously
yeah gotchu
b1 i did two sentries since we did extreme
ah okay
of course that doing extreme
if it were to do high only, i would most likly feel comfortable with cfoam and mines since theres 2 alarms you gotta do
and you have one sneaky but generous resource room
||just scouting out the map for C2, first door is trapped... lol||
yeah you have one blood door and one alarm
its good to do the blood door before the alarm
to force the spawns further
since the starting room its hilariously small, and they will spawn at the drop zone
oop
yeah so that was something i was trying to figure out
does open/closed doors manipulate enemy spawns
not spawns, but pathing
hmm okay
that just like a lot of things, depends on the map and room layout
well, open security and bulkhead doors can add new valid spawns
opening the trapped door in c2 allows a valid spawn that is further away
and behind doors you can mine
*do blood door
*consume resources from that area
*start alarm
*send one guy to defend after doing first sequence
scans like to go all over the place
smacking scout, orange hit marker on head, proceeds to scream...
? bug or im doing someting wrong
yeah okay thoughts so 🥲
It's most definitely not your fault, I have a recording of the same thing happening when I played with an Oceanic host
Not much you can really do about it
i'd complain about gtfo networking again but i've done it so many times already
it didn't happen for me with perfectly fine connection ... yet
so i don't have a saying here
my highest ping would be above 200 pings where that happen often
below that, hardly
not that we can know what the game thinks the ping is
chaps
is there something you can unlock by doing hard rundowns
like some sort of reward?
almost like a destiny raid, is there something you can get at the end of the rundown or is it just playing the game for the experience
no
no, not yet
they just introduced the new layer difficulty this rundown
that's the first step
right now, beating a higher difficulty let you skip 1 tier of level
i mean, you'll need to play most maps anyway to unlock everything, even then that's if you can beat the maps
is d2’s fog turbine worth getting after finishing ext
nah
didn’t think so either. do you eat infection or use fog repellers?
if fog repellers, what if we find and are holding onto c-foam tripmines/nades?
that's a tough choice
Consume fog
You only need like 5 fog repellers at max on the level
That 's if you are slow. If you are on time you should need like 3
So you really need only a single person with fog repellers. Preferably NOT the guy that is re c-foaming the door though
mine player is useful for multiple things, for example, carrying fog resellers
new player here... my group is stuck on b1 and a lot of tips we've gotten is to stealth as much as we can (we're pretty bad at taking down the heavies with melee). my question is will the class 3 alarm door in zone 54 trigger all of the enemies that we've passed in previous zones?
sleepers can be triggered by gunshots (certain distance or 2 rooms (iirc)) and screams of other enemies in the same room
basically if it's somewhere wave enemies can spawn, they might get triggered
so if its further than 2 rooms we dont have to worry about them?
would be irresponsible to say that's always the case but yes
also, do spitters trigger enemies?
alright thanks for the help
Alarms themselves do not set off enemies, that’s the key here.
The enemies that they spawn can set off others, but as folks here have said, they only spawn two rooms away
Spitters do not set things off, from my experience
But also zone 53 just sucks
@timid crane
spitters can trigger, but they need to be actually hit by the blast, its rare.
practice both chain staggering giants, and synced whacking. only melee giants from behind. if chain staggering, aim for unbroken limbs.
bring fog repellers for the class 3 scan.
bring the spare cell for the loot room behind the class 3.
burst cannon is an efficient killer of giant strikers.
giant shooters can be soloed with melee; jump as you swing and aim for back of head for faster solo killing, sometimes can be done silently if it does not scream.
you generally want to clear at least two letter rooms distance from the scan, but doing so is ill advised because if you have to retreat away from the scan into previous zones, you might force a spawn behind with the enemies in the prior zones. this is only a real difficulty on longer scans.
you can foam and mine the entrance to the class 3 room; keep it foamed til the alarm is done, and you'll have very few problems with the alarm.
remember, sleepers are alerted by:
some things you do near enough to them
and when an enemy decides to scream in a room with sleepers.
When a room is big, how to you see a room divider ? to know where the enemies will spawn
sometimes a wall letter might change
being able to see it takes some time to understand, sometimes it's easy to tell sometimes it's rough
ok i understand
Depends on the tile/tileset
the letter on the wall is the only way to see one ?
Mhm
sometimes you wont get a letter change.
sometimes there's like structures that kinda look like a room divider
like stairs or anything that cut the room in 2 ?
A3's first scout room is a good example, its not obvious but its 2 rooms
true yeah
ok i see thank you all !
What is the best way to complete B3?
on what difficulty?
high
sentry and mines
if you want you can get some c-foam
which sentries
alright, we'll attempt it
Ya'll are fast with the terminal commands I presume
Being poor on terminals can be agonizing.
Sometimes, if you know where the waves will be, we dont even bother setting up more than a mine and a sentry in case flanked
Important thing to remember about terminal objectives is that the up arrow key is your best friend
Copies the previously executed command into the command line, can be pressed multiple times to cycle back further
Generally good for grabbing the verify commands and then deleting & replacing the keyword
Basically, once the codes appear, you should already be ready.
Lord help you if you type from scratch.
Well, my team always seems to run low on ammo early in the level
Are they using guns for minor alerts?
Yeah, for the beginning class two
Are they using guns on the cleanup?
sometimes
Probably coming down to gun choice, or not hammering enough.
yeah, we tend to wake up rooms full of enemies and have to resort to guns
Or ignoring the scans
If there’s not too many enemies hammer should always be pref
Unless you trigger a giant, its best to use hammers
It's just i run with two new people, so they kinda rely on their guns more than their hammer
Better time to get used to hammer combat earlier than later
If theyre new, all the better of the time to give em the ol quick rundown on how to bonk
Learning can be slow, it’s most important to not get frustrated
Its fine to get frustrated, just don't give up trying
Game’s hard for new folks, we were all there at some point
I’ve not used LFG much, most of what I’ve picked up on was either through brief LFG experiences, my own experience, or occasional videos
I’ve not watched a single guide
But I’ve been playing since early R1
I just notice when seeing my team fight, that most of the weapons and tools are just useless when a bunch of them bundle up, because you get overwhelmed and can't prioritize which enemy to shoot
Unless youre doing a reactor mission, its generally a bad idea to stand your ground
Always be makin’ distance
well, running is just suicide, they'll lick you dead as you run
Stagger and move
Wrong
My team is perfectly fine until the door goes down, then in seconds one member will go down, and then we lose men faster than we can kill em'
well you can hold your ground
if you try hard enough
i cant as reactor levels= AHHHHHHHHHHH DEYSNC IM DYING
Running is one of the easiest means of survival
Running seems to work, but by the end of it, we have all lost 80% of our health
Then youre lacking knowledge on dodging
They’re new blood, cut them some slack
agree
Should we put the sentries facing the door on the outside or inside?
well it depends on what sentry
Depends on type of sentry
Which one is more efficient?
Sniper out, burst/auto in imo
so, burst and auto in so when the door goes down, it staggers them?
Auto is not a damage sentry, it’s made for the stagger
You want it placed where you can make use of the stagger, basically
ah, I see, we've been using them as killing sentries
Burst is alright for killing, but auto hell naw
Though, if you dont have mines or ammo, your hands might be tied
auto sentry does 2 hitpoints of damage
so, should we run, 1 C-foam, 2 auto sentries, and mines?
It does 1 or less
For b3 i personally enjoyed cfoam mine, sniper, auto.
^Same
i always did pe
3x uplink, 2x alarm door, relatively low resources...
Thinking about it, you might be able to get away without using mines for B3 PE
might
you might
My group didn’t run mines for PE, pffff
but if you do its going to be a challenge as you dont have that clearing power as you always do
mines are just op
The only times mines are good for B3 PE are the uplinks, the 364/5 alarm, and the blood door
Id advise against no mine. Without mines, you might as well keep doors open.
I see mines as useless, I like using them, bu they only kill one, maybe two
You're placing them wrong if you kill only one
Then something is wrong
was there a specific way I was supposed to be placing them?
than you are useing them wrong da
yes close door
put mine on the door
out or in of door?
15/10 enemys gone
In the room you're in
you put it on the frame of the door
and you put it inside
than whenever they break a door
they die
poof
I do that, but still like 25 enemies are gunna come through
Like this #gtfo-media message
Better than 30
put more mines smh
Advanced tips are, when you can, point the mines at the door
I thought more than one mine had the same effect as one
agree as mines kill everything infront of them like a blast zone
well not in the same spot
That's what I was thinking
Mines are weird
Putting mines on top of eachother is useless, yes.
Put them in varied positions in which they won't destroy eachothet
Is there still the bug of the mine not creating an explosion?
well they still kill but ye
What is the best map where I can experiment with mines
A1/A2
C1 has a lot of blood doors
I was able to shoot a mine pb and not take damage, so, maybe bugs still there
Yeah C1 seems nice for mine testing, even the first alarm door can be good
(The cIII keycard door, not the generator door)
the bug still ecustsy
the c1 blood doors are kinda weird though
yes as in like you can open all 3 blood doors with 9 mines\
all the chargers spawn in a straight line in c1 if you aren't enemy capped
so it's really easy to kill them all with 2 mines consistently
But won't mines blow up the door?
If you put the mine on the hot side, yeah
if you put them outside they will :/
thats why you put them inside
so when door is broken it will hit
ah, i see
doors at full health don't take any damage from mines iirc
even if i hit doors and then blow up the mines, it stays intact usually
Funny that hammering the padlock damages the door
lol, does it actually?
Yeah, watch the door when you do it. Also i think it makes it want 1 more foam as well
lol
Big doubt
You probably just managed to do the same thing as when you hit two enemies
Potentially me just being crazy. Ill test it again later.
it shows some similar behaviour as damaging the door does
which doesn't have to mean that it damages the door
so ummmm, 2 room rule? is that still something to go by? bc in our runs its failing
2 room rule
yeah they spawn in neighbouring rooms rather then 2 rooms away
Its mission dependent
Like in B2 high with an error alarm, they'll spawn forwards in 88 because that's the closest "2 rooms" away
the mechanic also did this
it will choose randomly 1 player
and then from that player, spawn 2 rooms away
you're doing b3 uplinks right?
yeah
uplinks have a special rule
the enemies must spawn in the same zone as the terminal
so for one of the b3 zones
its literally 3 rooms
2 of which are next to the terminal
so they will always spawn 1 room away
ah yep thats what we had
You can manipulate the pathing to make defending easy in uplinks
do tell
Anyone got any tips on stealth killing monsters? My buddy and I keep going through A1 but whenever we kill an enemy the other enemies get triggered
wait for the other sleeper to start sleeping
if it's right near the sleeper you want to kill, there's a good chance it'll trigger (also they are more sensitive to movements when you're close to them, so careful about that)
Also you can light them up for a short moment (even less than 0.5s is fine) to force them waking up then go back to sleep
In the end you can influence the sleepers' patterns to choose when to attack without triggering the nearby ones
also, if you triggered nearest sleepers you still may kill em by hammer faster then they wake up all room (growling and whole room would trigger)
if you are in attack range they will 95% attack before screaming
aim at their neck (a no-charge melee hit is enough if you hit them right into the neck)
if they are staggered they won't scream
so you can try to recover by shoving them
and have your teammate finish the job
why tho
hammers on woken sleepers make no noise
huh
useful if there are too many close together to stealth kill
so many strats are just understanding the exact jank of the game
but the shove will make noise instead
what do you do once you have opened the high bulkhead door on C3 PE? How do you take care of the giant chargers when you have the alarm going on? If everyone goes inside the high area the charger wave will spawn there
You can set up mines before going in
And lead them through them
or just shoot them well 
kill scout --> shoot giant chargers
My group split 3-1, I sat back to shotgun the small chargers while they gunned down the bigs
At least one burst cannon recommended
does the b1 extraction point spawn enemies?
no
thank you!
Question since it will be my first time playing again in a long time. Now that matchmaking in game is an option, can you voice chat in the game or do you need to be in a discord?
I've introduced a friend of mine to GTFO and he said he's interested. I'd like to play A1 with him when he gets it, but I worry it'll end up being too easy since I know what things need to be done to win (which doors are good for C-Foaming, etc). If the the game isn't hard, it isn't fun. What should I do?
Play with him but let him lead the game
Tell him the essentials:
- how to do stealth
- how to do alarms
- maybe some basics about weapons
- dont do anything crazy (bunny hopping, kiting or something) so play slowly
- let him lead
- and have fun
That may sound boring for your situation (since it'll be like playing on slow mode), but i can't think of another way for him to appreciate the game without being carried
It might be a little slow but the idea of letting him call the shots actually sounds really fun! Thanks guys :)
Quick question. For A2 while doing the Extreme objective, is it best to complete that before the primary Hard one? In the past HSUs when getting them for last objective in some other Rundowns triggered a hidden alarm and rush to the end. Is that true for this Extreme Objective?
its better to do the main obj first as it is ez and you get supplys
Alrighty, thankie. 
yea but don't put both cryos in extract
you can do extremes hsu scan but be ready for it
Pe but in reverse pog
same with C3
There's a few neat ways to do levels
A3 is another one of them
how far does another sleeper have to be without it waking up?
like 5 metres
depends on its state and its direction
you'll have sleepers waking up across a large room for no reason whatsoever sometimes
Ive always heard about that, never had that personally, how far would it be?
20-25 metres
GODDAM
maybe more
I don't have any recordings of it, but an easy way to recreate it is kill an enemy as one really far away starts to glow on the same frame
ive had around 15 metres a few times. some times they're far enough that i cant even bunnyhop to it before it screams.
This is also complete nonsense and i have no clue how it happenms
I think its something to do with the direction sleepers are facing when it happens and if they are glowing or not but I've had them wake up when fully asleep
Hey Guys. I have seen the VR mod running with this game and have heard people were getting banned for using it. is this true or has the stance changed on the mod?
Mods are not allowed. So it is forbidden to talk about or promote it, but you can use it I guess, As long as you are not running around screaming that you are using mods, then you should be fine.
thats fair. I am not looking to stir up anything, Just legitimately curious.
That is fine. 👍
Its fine to talk about the idea of mods, just not specific ones
There's a whole separate server for that
The future is now old man
YO
so
im doing c3 rn
on high
i just finished the room with scout after bulkhead
do the enimies come through the bulkhead door?
2 ways
From the key zone, and bulkhead door
:)
anyone know of a bug where all your cfoam goes through any and all doors? this is the 2nd map i've played and i can't cfoam any doors b/c they phase through (as opposed to the typical phasing through doors)
like, any floor 100% of the time c-foam misses?
If you shoot too much foam in the same location the blobs will go through the door. It's best to spread out the foam when applying it.
correct, i was on a2 and any door 100% would miss now i'm doing c1 and i can't foam any door.
i'll keep that in mind for if it happens again, thank you
Hello! Does anyone have a link to R4D2 map? I want to analyse the fifth alarm spawns
Is the full release going to be separate from the early access game?
if you mean like you have to pay for the full release no
ok, epic I have the game just wondered if they would re-release it like some games do
There is also a corean guide that contains all the maps of the current rundown on steam
oôoh, do you have a link?
Not on my pc right so no
ok ty anyway
where's the first apex door for R4?
B1
extreme?
yes
or is it passed the trap on high
i dislike when they use apex doors for little reason.
haven't encountered one yet 🤷♂️
too good of a set piece to be used randomly
from what i've heard sounds like errors are the same
and even scouts to a degree, not enough variety of enemies/challenges so they end up having to overuse rather then create more original stuff
my gripes are the stair collision boxes, and enemy hitboxes, and the hammer damagebox
i shouldnt be able to airwalk down stairs, fall and take damage.
variety is good, but id prefer if they took another look at the core mechanics
i find scout hitboxes buggy af but i could just be bad
man has the audiacity to yell when he almost touchs me smh
if a scout looks down, youll often hit the body because his back is higher than his head
if you're slightly off youll hit the shoulders
the game just being specific
yeah 😦 sadness
ikik
except for that one time it gave me the orange hit marker
smh
which levels are best for practicing scout kills solo
A3
a3, b3.
they only hear the jump sound
not even the landing?
Should hear the landing, but it's not as loud as a sprint for some reason
probably because if you twist your ankle dropping off a 3 inch ledge it shouldnt set off the room
I mean I guuueeeessssssss
clearly the solution to all this is to just give the running state priority to jumping
because they clearly want to maintain jumping as a mechanic
B2 extreme is amazing for speed scout killing practice
after some practice, i get 2 scout kills in 15 seconds
damn
so yes, it a great place to practice the speed
and reflexes to react to what they decide to do when spreading tentacles
personally i like b3 better cause its more scouts for less effort.
B3 is just more sneaking
But its also a great place to practice sneaking and killing scouts with ennemies around
B2 is all about speed
D2 is ||shadows||
and A3 is to test how scouts react to what, at which range etc
makes sense
d2 it helps significantly if you grab a partner
one thing though, i once missed a B2 scout just because he put his head into the wall when spreading his tentacles
Thats one of the things that shouldnt happen
i take offense to ducking scouts
meh, ducking scout is fine, all you have to do is slide
if he has his back toward you, b hopping through and dealing a slam from the side works
just need to be quick and precise
which is what B2 is all about
👍
im just bad at scout hunting 😦
All about practice
I used to have a 10% success rate
now its about 75%
90% for the ||shadows||
idk why, i find them easier
probably because the giant striker hitboxes are a bit more lenient than scout hitboxes
either that, or that i was already used to scout killing when i started killing those
probably a combination
Do you guys know if there will be added some form of progression / leveling as its the only thing really keeping me from playing
Probably next rundown but I don't know
This was the first rundown with big new thing to it which was layers
So It could be a few before they add progression
Not sure if it is next Rundown, but you will be able to earn things when doing levels.
Later
So There is a plan for that
does the hel revolver onetap strikers?
nope
😭
still best weapon lol
back of the head
Pistol also does that
Pls dont use hel revo, it totally doesnt have the highest wave clearing capabilities in game
Hel revo is the worst at being bad :^)
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no idea
it could be the next rundown
or in 4 rundowns
depends on the devs priorities
Hopefully next rundown - I doubt the player base will remain for long if something along those lines doesn’t get added soon.
I do not think this will happen next Rundown. I think the devs are working on mechanics to make this game more interesting to play.
the reason why the new rundown take a lot of time is because they are introducing dev tool to new devs
and also something big
And how do you know that
And these blah blah playerbase blah dead soon have been going on since R1
For the date who knows
They pulled mm out when they said they wouldn't
Maybe they'll fkn do it again
we honestly have absolutely no clue
Progression most certainly won't be making it into R5
Are we going to get them pretty rascal pics when dog arrives in 7 days? 
yes
hell yeah, now i go into power saver mode for a week
it's there for every game, heck payday 2 make a meme and a t-shirt out of it
profit
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That is a cheat. There is no godmode bug.
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its even more of a scumbag thing to do in a1
where players get the wrong idea of the game if they run into them
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the important thing is
the game have no progression
so they just... cheat
and that's it
they gain nothing
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wouldn't be surprised if half of those cheating would have issues doing a1 ex properly
lmao
I am doing a moderator thingy here and say that this topic can be closed or atleast moved to #gtfo-chat. Like, let this horse rest^^
imagine mini modding
3 people is still quite a decent experience tbh
My group of 3 gave up almost instantly at E1, so I guess I won't know what lies through that lol, but the rest is still really enjoyable as 3 man. I hope you all stick at it :>
you can always try lfg :/
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Depends on the runs for special weapons. Primaries anything can do in this rundown. Some mission you might want some primaries more if you are not a full team though
For example B3 overload you might want one person with autopistol
For tools just gather some info about the level and see what you will need for your real attempt
The loadout would vary, but we all ended up on HEL Rev as primary near the end. I’m very keen on normal revolver as secondary, and aside from a couple of missions having a C-Foam player will be a big help on alarms
Honestly I'd say try out every weapon and find out which one suits you. There's a few that I think are really good for dealing with bigger/tougher enemies, same with tools. You'll also go a long way practicing your melees and 'stealth'
What is stealth. Just run through and
:p
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if you want to have any ammo you'll have to be hitting heads anyway
semi autos are technically actually easier to have max efficiency with
The only thing you don't have to hit heads with is the auto pistol
Even if you don’t hit heads with revo it still will have a disgusting amount of ammo
20 bullets per ammo use is too good to pass
Whats the best mission to practice scout kills
A3, B3 ex, B2 ex, D2 ov (shadow scout). D2 need you to do a surge alarm first though
A3 is pretty simple but only 1 scout. You just rush to zone 28 which is a security scan
B3 extreme you'll face 4 scouts.
B2 extreme 2 scouts with some error alarm to make you rush them
D2 overload is 4-6 shadow scout if i recall correctly with some shadows sleeping
If you want to get good at killing shadow scout without bio D2 is good for that
got it, thanks for the info
only 4
it's always 4 in overload
4 scouts, some shadow sleepers and plenty of spitters
4 scouts
Question for you beautiful people. A couple of friends and myself are running D2 PE and have pretty much nailed everything until the V alarm door in high in which we get messed over by spawns on the right side but we do not understand why or how they spawn there. Thank you for your help
oops hold up I cant send the image
Spawns can happen 2 rooms away in any direction, that’s just gonna happen
There’s an invisible room border that you might not be accounting for
Can I not send images in this chat?
Nope, send it in #gtfo-media
Oops ok
The top part of the T in the T part “0” of your screenshot is another zone
area*
gtfo who?
i am confident
that c3 is borderline impossible
without some use of cheese
class 5 alarm with no doors to foam
in fog
with stairs
everywhere
like ????
Extreme makes that class 5 alarm marginally easier
The only catch is you have to do a class 4 alarm instead of a class 3
extreme is really easy because for every alarm apart from generator you only need to worry about 1 door
also you get more res
Its just getting so unfun
100 hours inthis game
and ive done
8 high
1 extreme
lol
thats around 10 hours per stage
: ^ )
I didn't say that
i can stand in one spot
and fend off
class 5
like im pretty sure at this rate my group is just going to quit
off of just
yo lets play gtfo
just to
spend another hour dying on the same stage
for ANOTHER 10 hours
and we would do even worse on the harder stagees
i wouldn't recommend playing C3
it's a balance level
theres 0 fun standing in a small circle fending off waves
it's 1 of the level that nerf C foam launcher by being the dev intended level
ah
it should have been this way from the start
used to it
since the alarm spawn multiple wave
instead of BOOM 20 enemies in this 1 area
and if you did it Overload first
you're playing it like it's E1
but you can't stop the error alarm

C3 is one the balance level that's hard the right way
but its too much shit
it's supposed to have too much shit
fog+class 5 + stairs o.o
there is A LOT of ammo in C3
which is why it's still C level
you either stealth the first fog area and waste a lot of time
or you lure them out by gunshots
and deal it with guns and hammer
if you do the stealth way, you will have almost no fog to use
until you open extreme and overload
just to get this straight
sekiro and dark souls have a save point for you to redo it
i would think those game are
a little easier
since it's soloable
and in sekiro
i think you can make it even HARDER
like some secret sequence or something i watch on youtube
in this game
if you want to make it easier
it's to have teammate that can do stuff
Sekiro and Dark souls really aren't as hard as people make out, it's just pattern recognition
Like its not even aim
you can dodge the attack
and have 0 hp lost?
but they are melee
all of your points Dino are
There's videos on dodging in GTFO, you can reliably dodge enemies and use melee yourself
C3 is wacky on difficulty in comparison to the rest of C tier and below though imo
C3 in R4 is kind of like C2 in R1
i would say C2 in R1 is harder than C3 if there is no kiting ground
since the alarm are 100% charger
There is, its just that kiting wasn't as popular back then
Imean yeah i can kite but im still getting like 5% scan at a time
because theres not much room
i mean no kiting ground, at all
basically R1C2 but with Lab tiles
Head destruction thing where it made kiting too easy by popping making it shuffle slowly the head then leaving it alive
Which also affected chargers
And when shooters lived even when their head was destroyed
Honestly though Dino, I'd start looking at doing some earlier Overloads & Extremes since you said you've only done 1 extreme, then you'll probably go back to C3 and smash it
yea finishing previous levels fully helps a lot latter on
And don't use medipacks unless you're doing an alarm
But with the current unlock system for levels its dumb and lets you skip levels
and layers
Mhm
I like the layered difficulty, but it does feel like you can skip a bit too much. That'll probably be fixed in future updates
Yea don't get me wrong layered is amazing
C tier with only 2 high and 1 extreme completion
but being able to skip a few levels without completing a tier is crazy
Yeah exactly, C tier is too easy to reach
Then again, they made it easy to reach C tier pre extension
I'm kinda fine with no extremes needed for B tier, then ask more for extremes & overloads for lower down
At least 2 highs to reach B, and 1 overload, 2 extreme, and 3 highs for C tier
also to note is that the levels can be real long when you do PE stuff so it's nice to be able to do shorter runs and still feel some kind of rundown progression
true
which you wouldn't get if high didn't matter for anything
There's a lot of objectives to cover and not enough mains to do that
like C2 when we eventually did it was a goddamn marathon and we were all exhausted by the end of it lol
then again I've seen the clear times of E1 so it's probably nothing : ' )
yea even if you know the map
I like the more 'open ended' style of C2 but just a bit too long in length
i feel like they should just reduce the number of GLPs needed or something
glps are just spread around a lot which isn't a bad thing but takes a lot of time
Hi I had a question about buying the game would it be best to buy it off of steam or a different website ?
i think gather item should be optional objective
yea most likely because you have to get so many
steam
Steam would be better
speedrun took almost an hour
yikes
its the surges
30 minutes to 45 minutes
it do be long
even with people splitting up to get glps
thats where the timesink is
gather items should be optional objective since it's just you running around getting G-fuel
Yeah cause they had a website for it called eneba for $19 but if steam is better then I'll do that thanks guys !
yea people don't like to hold
3 auto sentries
all three surge scans
but who can blame them when scans go into the wave
easy
even with setup
Gathering objective with an error alarm and 0 stealth sections and the error alarm stops after completing the objective
And 0 resources in that layer
only bio
only coom
pacifist run
I'm gonna coomlock the big striker 
hey guys! I haven't played since first rundown. How did the mine deployer change since then? I'm asking because mines used to deal a lot of AOE damage then, and now I can't really tell how good they are. It feels like a single mine can only kill one sleeper.
It's a line
It's a cylinder...
Isn't it a cone with the mine as a peak ?
The image on the mine deployer implies it's a cone
but i'm pretty sure it's a cylinder
just based on what others are saying and my own experience
i always thought of it as a cylinder and from R2 i remember it was
i don't think mine deployer got any nerfs
after R1 it actually got buffed, more mines
the "one sleeper" thing is just how it hits things
or your placement
guys, what is pe cheating? I just played a game with 2 dudes and the guy came in and said we're playing with a pe cheater... Im new here, just bought the game today
pe is prisoner efficiency, a type of level clear related to sectors
cheater is obvious
why they'd be used together like one thing is beyond me
unless there's something i don't know here
what do you mean PE cheating?
Probably some cheater that's clearing levels in PE by cheating
"Game to hard so i must cheat" type of person. Kinda sad tbh
Hey guys, got some tips for B1? The one with a lotta big guys
any particular sticking points?
I guess, in terms of setup, currently we're running 3 sentries 1 biotracker, 3 shotguns 1 sniper and whatever primaries
we're getting better at stealthing but we always seem to get overrun at the very last door
the blood door for the extraction?
foam is good for last door
Are the mines worth it? Cause it feels like there aren't great places to put them near the last door
just on the doors themselves is fine
There are 2 doors they have bash in 2 doors right? There is high value there. Also you can use them for the blood door.
Nowadays the teams I play with runs always a mine deployer
personally, the big money ez clap loadout ive had on B1 is: cfoam,mines,auto,sniper/auto.
I guess I did not make it as far as I thought, what is the blood door?
the door where you hear the sleepers playing the bongos on the other side
Yeah that is a similar setup we were using
Ah, will sleepers come through when we finish the alarms?
when you open it yes
Okay, so we do have a bit of a respite before that happens then
Thanks for the tips guys, one last thing, you think the bio-tracker is worth it?
What direction should the mines face?
You can run the bio, but not necessary I guess
left to right or right to left on the doorjam
Ah, so in the door frame
if you have extra mines, set them up so they dont blow eachother up
Most of the time 2 are enough
you still will have some doors left you could drag them to if you wanted to use even more mines.
but its not strictly necessary.
c-foam and mines trivializes that fog door scan fwiw anyway.
one of the best combos
I thought the best placements for mines is for them to face the door the enemies are breaking through
kinda get what I mean?
it is the best, but not strictly necessary
sometimes you just gotta roll with what you got
If you can place them like that do it, but the other placements are effective too
^^^^
Alright, thanks guys, good luck
u2
Persistent waves, generally small
ok
so on a2
wtf am i suppost to do
we were doing overload
and extreme
idk
we did the command
and then said find hsu
whats that
kill them with hammers
not that
hsu is in the extreme bulkhead
what is it
query it
no like
its a objective item
is it something i pick up
no
you team scan at it
i win>
because we did
Disable life supprot
then we just kinda lived
then opened the high door
and died
you still have to extract after hsu don't forget
yep
wait
do it first
dont put them in extract yet
put the cryos just outside the circle
so you don't trigger the extract alarm
ok
so
jsut to clarify
we do
cryos place at spawn
open extreme door
find the hsu
then thats it?
The hsu is not in the first extreme zone
it is behind one of the zones behind the second extreme bulkhead door
That's why you get another bulkhead key in the first extreme zone to choose if you want to do overload or just the extreme
Just curious, has anyone tried killing a scout with mine(s) before?
not explosive mine consumable
With just one mine?
Yes assuming it's using the mine deployer
a normal mine can deal up to 100 damage or beyond that
But is that more or less damage than a bonk to the head?
Though Bonk Scales with weak-points which could go up to 100+ damage in a single hit
Just don't get stuck in 3m radius
Shove when running through little guys
i see speedrunners just bhop around the room bonkin everyone with ease
the secret is just to not die
the devs might need to tweak sleeper
just imo
it's not priority
but it gonna happen
That’s just called hacking 
Games suppose to be hard, by putting a lot of preassure on to the player
Nerf kiting 
Lower player jump height
but how are you supposed to do b2 pe without circle kiting the alarms ???????? ?
Imagine needing circle kiting for B2 PE
Just do one door at a time. You got plenty of resources in the level
but the guns do like no damage????????? how are you supposed to kill them fast enough?/??
Heck you can even pull every room
For all the people thinking that.... They should really think about how 4 person can shread through wave after wave during a reactor lvl... Alarm doors are the same but your defense position changes that is all 🤷
It's all fun and game til you start the Z56 surge, get a scan in stairs and 2 hybrids come right in front of you along with 15 strikers 😳
Is there a file in the game that can change the value of the sensitivity with numbers instead of percentages?
Just shoot better 4Head
list cryo
yeah
ping cryo_xxx
idk why taht woasnt working
will fail if you're outside the zone the cryo is in

