#gtfo-related-questions

1 messages · Page 525 of 1

neon gust
#

SHIT cyst spawns

#

they were all over the place, completely broken

distant ice
#

R1 best rundown

#

They still are tho

neon gust
#

before the whole wall was covered in green !!

austere bronze
#

yeah

#

spitter tunnel

distant ice
#

I mean they're much rarer now but in places you do find them they can still be fkn unflashable

austere bronze
#

get infected 10% every time you try to pass

neon gust
#

shotgun sentry was bugged, so people would enforce you that sentry

#

E1 notorious fps drops

dull gate
#

i just hate B1

#

told my duo that we're just not doing that until we get better

#

but we haven't cleared a single B level yet

neon gust
#

r4b2 high its pretty chill

dull gate
#

starting to get close but B has fog and i hate it

neon gust
#

non infectious fog

distant ice
#

You should try r2b4 if you don't like the parts I'm thinking of

dull gate
#

yeah im practicing kiting and melee on b2 rn solo

dull gate
neon gust
#

if your doing high r4b2 doesnt require kiting at all

dull gate
#

but yeah b2 high is quite chill i just dislike my vision being impaired so i guess i got the wrong game lmao

distant ice
#

R2B4

austere bronze
#

im thinking about the infections zones

dull gate
#

(I love the game btw)

austere bronze
#

septic was the expedition name i think

dull gate
#

just hard playing duo for all

dull gate
neon gust
#

you cant

austere bronze
#

yeah that level's in the past now

dull gate
#

yeah thought as much

distant ice
#

Not literally try

neon gust
#

he was just emphazising the fact that r2b4 had shit fog

distant ice
#

Check it out

dull gate
#

😅 im stupid

#

ah okay will do

austere bronze
#

i think you got 2 turbines in r2b4 for some reason

dull gate
#

lol

neon gust
#

pretty pog if you ask me

distant ice
#

Turbine was the objective

neon gust
#

double the turbine double the fun

austere bronze
#

oh hey i remember my team taking the wrong turbine

#

fun times

dull gate
#

@wispy olive and myself clearing B1 make it to the final door (for high) only to realise we don't have enough equip to handle the IV alarm(if i remember) and then the trap

#

plus the two big circles... which take forever solo

neon gust
#

learning aiming and game mechanics its better than hammer and kite

#

in the long run it pays better

dull gate
#

where both fairly use to fps so shooting im alright and he's good, but wdym by game mechhanics more spec.

neon gust
#

since your doing high only duos, mastering stealth its better than kite

dull gate
#

I've got a good typing speed and comfortable on the terminals

neon gust
#

learning how to setup, the two rooms away spawning and stuff like that

dull gate
#

yeah we do as much stealth as possible until we complete something

neon gust
#

optimizing your tools for the map your bringing it

dull gate
#

yeah we're alright for that stuff, in general what tools would you recommend

#

i run mine he runs c foam

neon gust
#

depends on the map obviously

dull gate
#

yeah gotchu

neon gust
#

b1 i did two sentries since we did extreme

dull gate
#

ah okay

neon gust
#

of course that doing extreme

#

if it were to do high only, i would most likly feel comfortable with cfoam and mines since theres 2 alarms you gotta do

#

and you have one sneaky but generous resource room

dull gate
#

||just scouting out the map for C2, first door is trapped... lol||

neon gust
#

yeah you have one blood door and one alarm

#

its good to do the blood door before the alarm

#

to force the spawns further

#

since the starting room its hilariously small, and they will spawn at the drop zone

dull gate
#

oop

#

yeah so that was something i was trying to figure out

#

does open/closed doors manipulate enemy spawns

austere bronze
#

not spawns, but pathing

dull gate
#

hmm okay

neon gust
#

that just like a lot of things, depends on the map and room layout

austere bronze
#

well, open security and bulkhead doors can add new valid spawns

#

opening the trapped door in c2 allows a valid spawn that is further away

#

and behind doors you can mine

dull gate
#

okay thought as much

#

that is not a fun zone to hold a c4 alarm

neon gust
#

*do blood door
*consume resources from that area
*start alarm
*send one guy to defend after doing first sequence

austere bronze
#

scans like to go all over the place

neon gust
#

if rng hates you it will send the scans near the blood door

#

pepehands

dull gate
#

jeez

#

im so bad at trying to reset my hammer mid swing...

dull gate
#

smacking scout, orange hit marker on head, proceeds to scream...

#

? bug or im doing someting wrong

neon gust
#

bugged

#

usually happens when you desync to host

dull gate
#

it sucks

#

friends bullying me

neon gust
#

its not your fault

#

its just lag

#

it happens

dull gate
#

yeah okay thoughts so 🥲

flat rock
#

It's most definitely not your fault, I have a recording of the same thing happening when I played with an Oceanic host

#

Not much you can really do about it

distant ice
#

i'd complain about gtfo networking again but i've done it so many times already

vital sierra
#

well, it's likely to be above 200 ping

#

i wouldn't recommend playing like that

distant ice
#

except it can happen with perfectly fine connection

#

or what i'd consider to be one

vital sierra
#

it didn't happen for me with perfectly fine connection ... yet

#

so i don't have a saying here

#

my highest ping would be above 200 pings where that happen often

#

below that, hardly

distant ice
#

not that we can know what the game thinks the ping is

ember ledge
#

chaps

#

is there something you can unlock by doing hard rundowns

#

like some sort of reward?

#

almost like a destiny raid, is there something you can get at the end of the rundown or is it just playing the game for the experience

ruby wasp
#

no

vital sierra
#

no, not yet

#

they just introduced the new layer difficulty this rundown

#

that's the first step

#

right now, beating a higher difficulty let you skip 1 tier of level

atomic robin
#

i mean, you'll need to play most maps anyway to unlock everything, even then that's if you can beat the maps

static escarp
#

is d2’s fog turbine worth getting after finishing ext

vital sierra
#

nah

static escarp
#

didn’t think so either. do you eat infection or use fog repellers?

#

if fog repellers, what if we find and are holding onto c-foam tripmines/nades?

vital sierra
#

that's a tough choice

covert oracle
#

Consume fog

wary linden
#

You only need like 5 fog repellers at max on the level

#

That 's if you are slow. If you are on time you should need like 3

#

So you really need only a single person with fog repellers. Preferably NOT the guy that is re c-foaming the door though

atomic robin
#

mine player is useful for multiple things, for example, carrying fog resellers

timid crane
#

new player here... my group is stuck on b1 and a lot of tips we've gotten is to stealth as much as we can (we're pretty bad at taking down the heavies with melee). my question is will the class 3 alarm door in zone 54 trigger all of the enemies that we've passed in previous zones?

distant ice
#

sleepers can be triggered by gunshots (certain distance or 2 rooms (iirc)) and screams of other enemies in the same room

#

basically if it's somewhere wave enemies can spawn, they might get triggered

timid crane
#

so if its further than 2 rooms we dont have to worry about them?

distant ice
#

would be irresponsible to say that's always the case but yes

timid crane
#

also, do spitters trigger enemies?

distant ice
#

honestly never checked

#

they used to but heard people say that's changed

timid crane
#

alright thanks for the help

sudden burrow
#

Alarms themselves do not set off enemies, that’s the key here.

#

The enemies that they spawn can set off others, but as folks here have said, they only spawn two rooms away

#

Spitters do not set things off, from my experience

#

But also zone 53 just sucks

shrewd dirge
#

@timid crane
spitters can trigger, but they need to be actually hit by the blast, its rare.
practice both chain staggering giants, and synced whacking. only melee giants from behind. if chain staggering, aim for unbroken limbs.
bring fog repellers for the class 3 scan.
bring the spare cell for the loot room behind the class 3.

burst cannon is an efficient killer of giant strikers.
giant shooters can be soloed with melee; jump as you swing and aim for back of head for faster solo killing, sometimes can be done silently if it does not scream.

you generally want to clear at least two letter rooms distance from the scan, but doing so is ill advised because if you have to retreat away from the scan into previous zones, you might force a spawn behind with the enemies in the prior zones. this is only a real difficulty on longer scans.

you can foam and mine the entrance to the class 3 room; keep it foamed til the alarm is done, and you'll have very few problems with the alarm.

remember, sleepers are alerted by:
some things you do near enough to them
and when an enemy decides to scream in a room with sleepers.

sour grove
#

When a room is big, how to you see a room divider ? to know where the enemies will spawn

shrewd dirge
#

sometimes a wall letter might change

covert oracle
#

being able to see it takes some time to understand, sometimes it's easy to tell sometimes it's rough

sour grove
#

ok i understand

craggy pier
#

Depends on the tile/tileset

sour grove
#

the letter on the wall is the only way to see one ?

craggy pier
#

Mhm

shrewd dirge
#

sometimes you wont get a letter change.

covert oracle
#

sometimes there's like structures that kinda look like a room divider

sour grove
#

like stairs or anything that cut the room in 2 ?

craggy pier
#

A3's first scout room is a good example, its not obvious but its 2 rooms

covert oracle
#

true yeah

sour grove
#

ok i see thank you all !

indigo wraith
#

What is the best way to complete B3?

wooden osprey
#

on what difficulty?

indigo wraith
#

high

wooden osprey
#

sentry and mines

indigo wraith
#

I got a team with two new guys and we can't complete it

#

no C-foam?

wooden osprey
#

if you want you can get some c-foam

indigo wraith
#

which sentries

wooden osprey
#

auto and burst

#

sniper meh

indigo wraith
#

alright, we'll attempt it

craggy pier
#

Ya'll are fast with the terminal commands I presume

shrewd dirge
#

Being poor on terminals can be agonizing.
Sometimes, if you know where the waves will be, we dont even bother setting up more than a mine and a sentry in case flanked

sudden burrow
#

Important thing to remember about terminal objectives is that the up arrow key is your best friend

#

Copies the previously executed command into the command line, can be pressed multiple times to cycle back further

#

Generally good for grabbing the verify commands and then deleting & replacing the keyword

shrewd dirge
#

Basically, once the codes appear, you should already be ready.
Lord help you if you type from scratch.

indigo wraith
#

Well, my team always seems to run low on ammo early in the level

shrewd dirge
#

Are they using guns for minor alerts?

indigo wraith
#

Yeah, for the beginning class two

shrewd dirge
#

Are they using guns on the cleanup?

indigo wraith
#

sometimes

shrewd dirge
#

Probably coming down to gun choice, or not hammering enough.

indigo wraith
#

yeah, we tend to wake up rooms full of enemies and have to resort to guns

shrewd dirge
#

Or ignoring the scans

sudden burrow
#

If there’s not too many enemies hammer should always be pref

shrewd dirge
#

Ah, yeah, dont do that gun thing

#

Hammer.

craggy pier
#

Unless you trigger a giant, its best to use hammers

indigo wraith
#

It's just i run with two new people, so they kinda rely on their guns more than their hammer

craggy pier
#

Better time to get used to hammer combat earlier than later

shrewd dirge
#

If theyre new, all the better of the time to give em the ol quick rundown on how to bonk

sudden burrow
#

Learning can be slow, it’s most important to not get frustrated

craggy pier
#

Its fine to get frustrated, just don't give up trying

sudden burrow
#

Game’s hard for new folks, we were all there at some point

craggy pier
#

I remember when I first played with Sen and he stealthed quickly

#

🤌

sudden burrow
#

I’ve not used LFG much, most of what I’ve picked up on was either through brief LFG experiences, my own experience, or occasional videos

#

I’ve not watched a single guide

#

But I’ve been playing since early R1

indigo wraith
#

I just notice when seeing my team fight, that most of the weapons and tools are just useless when a bunch of them bundle up, because you get overwhelmed and can't prioritize which enemy to shoot

shrewd dirge
#

Unless youre doing a reactor mission, its generally a bad idea to stand your ground

sudden burrow
#

Always be makin’ distance

indigo wraith
#

well, running is just suicide, they'll lick you dead as you run

sudden burrow
#

Stagger and move

shrewd dirge
#

Wrong

indigo wraith
#

My team is perfectly fine until the door goes down, then in seconds one member will go down, and then we lose men faster than we can kill em'

wooden osprey
#

well you can hold your ground

#

if you try hard enough

#

i cant as reactor levels= AHHHHHHHHHHH DEYSNC IM DYING

shrewd dirge
#

Running is one of the easiest means of survival

indigo wraith
#

Running seems to work, but by the end of it, we have all lost 80% of our health

shrewd dirge
#

Then youre lacking knowledge on dodging

sudden burrow
#

They’re new blood, cut them some slack

wooden osprey
#

agree

indigo wraith
#

Should we put the sentries facing the door on the outside or inside?

wooden osprey
#

well it depends on what sentry

shrewd dirge
#

Depends on type of sentry

indigo wraith
#

Which one is more efficient?

shrewd dirge
#

Sniper out, burst/auto in imo

indigo wraith
#

so, burst and auto in so when the door goes down, it staggers them?

sudden burrow
#

Auto is not a damage sentry, it’s made for the stagger

#

You want it placed where you can make use of the stagger, basically

indigo wraith
#

ah, I see, we've been using them as killing sentries

sudden burrow
#

Burst is alright for killing, but auto hell naw

shrewd dirge
#

Though, if you dont have mines or ammo, your hands might be tied

wooden osprey
#

auto sentry does 2 hitpoints of damage

indigo wraith
#

so, should we run, 1 C-foam, 2 auto sentries, and mines?

craggy pier
shrewd dirge
#

For b3 i personally enjoyed cfoam mine, sniper, auto.

wooden osprey
#

for B3 i never did high only

#

so i dont know whats a good loadout

sudden burrow
#

^Same

wooden osprey
#

i always did pe

sudden burrow
#

3x uplink, 2x alarm door, relatively low resources...

craggy pier
#

Thinking about it, you might be able to get away without using mines for B3 PE

#

might

wooden osprey
#

you might

sudden burrow
#

My group didn’t run mines for PE, pffff

wooden osprey
#

but if you do its going to be a challenge as you dont have that clearing power as you always do

#

mines are just op

sudden burrow
#

My group also always has bio though, so there’s that too

#

Except in rare cases

craggy pier
#

The only times mines are good for B3 PE are the uplinks, the 364/5 alarm, and the blood door

shrewd dirge
#

Id advise against no mine. Without mines, you might as well keep doors open.

indigo wraith
#

I see mines as useless, I like using them, bu they only kill one, maybe two

craggy pier
#

You're placing them wrong if you kill only one

shrewd dirge
#

Then something is wrong

indigo wraith
#

was there a specific way I was supposed to be placing them?

wooden osprey
#

yes close door

#

put mine on the door

indigo wraith
#

out or in of door?

wooden osprey
#

15/10 enemys gone

craggy pier
#

In the room you're in

wooden osprey
#

you put it on the frame of the door

#

and you put it inside

#

than whenever they break a door

#

they die

#

poof

sudden burrow
#

Door groups enemies up

#

Enemies break door

#

Mine blows up enemies

indigo wraith
#

I do that, but still like 25 enemies are gunna come through

craggy pier
sudden burrow
#

Better than 30

wooden osprey
shrewd dirge
#

Advanced tips are, when you can, point the mines at the door

indigo wraith
#

I thought more than one mine had the same effect as one

wooden osprey
#

agree as mines kill everything infront of them like a blast zone

wooden osprey
indigo wraith
#

That's what I was thinking

sudden burrow
#

Mines are weird

shrewd dirge
#

Putting mines on top of eachother is useless, yes.

wooden osprey
#

they are high kill or super low kills

#

one enemy can be killed

#

or 15

shrewd dirge
#

Put them in varied positions in which they won't destroy eachothet

swift reef
#

Is there still the bug of the mine not creating an explosion?

wooden osprey
indigo wraith
#

What is the best map where I can experiment with mines

wooden osprey
#

A1/A2

swift reef
#

C1 has a lot of blood doors

shrewd dirge
#

I was able to shoot a mine pb and not take damage, so, maybe bugs still there

sudden burrow
#

Yeah C1 seems nice for mine testing, even the first alarm door can be good

#

(The cIII keycard door, not the generator door)

atomic robin
#

the bug still ecustsy

steel valley
#

the c1 blood doors are kinda weird though

wooden osprey
#

yes as in like you can open all 3 blood doors with 9 mines\

atomic robin
#

exists*

#

mines are fucking weird, very wacky

steel valley
#

all the chargers spawn in a straight line in c1 if you aren't enemy capped

#

so it's really easy to kill them all with 2 mines consistently

indigo wraith
#

But won't mines blow up the door?

shrewd dirge
#

If you put the mine on the hot side, yeah

wooden osprey
#

if you put them outside they will :/

#

thats why you put them inside

#

so when door is broken it will hit

indigo wraith
#

ah, i see

atomic robin
#

I've had it when they didn't break it outside

#

it's weird

steel valley
#

doors at full health don't take any damage from mines iirc

atomic robin
#

even if i hit doors and then blow up the mines, it stays intact usually

shrewd dirge
#

Funny that hammering the padlock damages the door

atomic robin
#

lol, does it actually?

shrewd dirge
#

Yeah, watch the door when you do it. Also i think it makes it want 1 more foam as well

atomic robin
#

lol

distant ice
#

Big doubt

#

You probably just managed to do the same thing as when you hit two enemies

shrewd dirge
#

Potentially me just being crazy. Ill test it again later.

spark wolf
#

it shows some similar behaviour as damaging the door does

#

which doesn't have to mean that it damages the door

dull gate
#

so ummmm, 2 room rule? is that still something to go by? bc in our runs its failing

vital sierra
#

2 room rule

dull gate
#

yeah they spawn in neighbouring rooms rather then 2 rooms away

craggy pier
#

Its mission dependent

#

Like in B2 high with an error alarm, they'll spawn forwards in 88 because that's the closest "2 rooms" away

vital sierra
#

the mechanic also did this

#

it will choose randomly 1 player

#

and then from that player, spawn 2 rooms away

austere bronze
dull gate
#

yeah

austere bronze
#

uplinks have a special rule

#

the enemies must spawn in the same zone as the terminal

#

so for one of the b3 zones

#

its literally 3 rooms

#

2 of which are next to the terminal

#

so they will always spawn 1 room away

dull gate
#

ah yep thats what we had

austere bronze
#

or if you get someone to stand in each room

#

itll spawn on top of ppl

craggy pier
#

You can manipulate the pathing to make defending easy in uplinks

dull gate
#

do tell

hidden phoenix
#

Anyone got any tips on stealth killing monsters? My buddy and I keep going through A1 but whenever we kill an enemy the other enemies get triggered

ruby wasp
#

wait for the other sleeper to start sleeping

#

if it's right near the sleeper you want to kill, there's a good chance it'll trigger (also they are more sensitive to movements when you're close to them, so careful about that)

#

Also you can light them up for a short moment (even less than 0.5s is fine) to force them waking up then go back to sleep

#

In the end you can influence the sleepers' patterns to choose when to attack without triggering the nearby ones

onyx dust
#

also, if you triggered nearest sleepers you still may kill em by hammer faster then they wake up all room (growling and whole room would trigger)

ruby wasp
#

^

#

They don't scream immediately

steel valley
#

if you are in attack range they will 95% attack before screaming

ruby wasp
#

aim at their neck (a no-charge melee hit is enough if you hit them right into the neck)

hidden phoenix
#

is there any utility in stealth to right clicking

#

w/ the hammer

steel valley
#

if they are staggered they won't scream

#

so you can try to recover by shoving them

#

and have your teammate finish the job

austere bronze
#

you can use the right click to wake up a sleeper

#

and then hammer them

hallow laurel
#

why tho

austere bronze
#

hammers on woken sleepers make no noise

hallow laurel
#

huh

austere bronze
#

useful if there are too many close together to stealth kill

hallow laurel
#

so many strats are just understanding the exact jank of the game

spark wolf
#

but the shove will make noise instead

unreal edge
#

what do you do once you have opened the high bulkhead door on C3 PE? How do you take care of the giant chargers when you have the alarm going on? If everyone goes inside the high area the charger wave will spawn there

weary mesa
#

You can set up mines before going in

#

And lead them through them

#

or just shoot them well moon2SH

austere bronze
#

kill scout --> shoot giant chargers

sudden burrow
#

My group split 3-1, I sat back to shotgun the small chargers while they gunned down the bigs

#

At least one burst cannon recommended

craggy pier
#

does the b1 extraction point spawn enemies?

wooden osprey
#

no

craggy pier
#

thank you!

craggy pier
#

Question since it will be my first time playing again in a long time. Now that matchmaking in game is an option, can you voice chat in the game or do you need to be in a discord?

thorny current
#

There is a vc option in game

#

You do not need discord anymore

open pecan
#

I've introduced a friend of mine to GTFO and he said he's interested. I'd like to play A1 with him when he gets it, but I worry it'll end up being too easy since I know what things need to be done to win (which doors are good for C-Foaming, etc). If the the game isn't hard, it isn't fun. What should I do?

ruby wasp
#

Play with him but let him lead the game

thorny current
#

Tell him the essentials:

  • how to do stealth
  • how to do alarms
  • maybe some basics about weapons
  • dont do anything crazy (bunny hopping, kiting or something) so play slowly
  • let him lead
  • and have fun
ruby wasp
#

That may sound boring for your situation (since it'll be like playing on slow mode), but i can't think of another way for him to appreciate the game without being carried

open pecan
#

It might be a little slow but the idea of letting him call the shots actually sounds really fun! Thanks guys :)

jade lily
#

Quick question. For A2 while doing the Extreme objective, is it best to complete that before the primary Hard one? In the past HSUs when getting them for last objective in some other Rundowns triggered a hidden alarm and rush to the end. Is that true for this Extreme Objective?

wooden osprey
#

its better to do the main obj first as it is ez and you get supplys

jade lily
#

Alrighty, thankie. truheart

weary mesa
#

yea but don't put both cryos in extract

#

you can do extremes hsu scan but be ready for it

wooden osprey
#

thats part of the progression (:

#

come'on you have to do once

weary mesa
#

Pe but in reverse pog

#

same with C3

#

There's a few neat ways to do levels

#

A3 is another one of them

lament spoke
#

how far does another sleeper have to be without it waking up?

topaz anvil
#

like 5 metres

shrewd dirge
#

depends on its state and its direction

topaz anvil
#

you'll have sleepers waking up across a large room for no reason whatsoever sometimes

neon gust
topaz anvil
#

20-25 metres

neon gust
topaz anvil
#

maybe more

neon gust
#

is there recording of it

#

thats like half the bridge of d1

topaz anvil
#

I don't have any recordings of it, but an easy way to recreate it is kill an enemy as one really far away starts to glow on the same frame

shrewd dirge
#

ive had around 15 metres a few times. some times they're far enough that i cant even bunnyhop to it before it screams.

topaz anvil
#

I think its something to do with the direction sleepers are facing when it happens and if they are glowing or not but I've had them wake up when fully asleep

sour vault
#

Hey Guys. I have seen the VR mod running with this game and have heard people were getting banned for using it. is this true or has the stance changed on the mod?

thorny current
#

Mods are not allowed. So it is forbidden to talk about or promote it, but you can use it I guess, As long as you are not running around screaming that you are using mods, then you should be fine.

sour vault
#

thats fair. I am not looking to stir up anything, Just legitimately curious.

thorny current
#

That is fine. 👍

craggy pier
#

Its fine to talk about the idea of mods, just not specific ones

#

There's a whole separate server for that

#

The future is now old man

frosty tinsel
#

YO

#

so

#

im doing c3 rn

#

on high

#

i just finished the room with scout after bulkhead

#

do the enimies come through the bulkhead door?

craggy pier
#

2 ways

frosty tinsel
#

so through the byulkhead

#

and the new door

#

so i cant perma foam

craggy pier
#

From the key zone, and bulkhead door

frosty tinsel
#

ok

#

so i can just foam one side

#

turret covers bulkhead

#

and we good?

craggy pier
#

: ^ )

#

Maybe

frosty tinsel
#

:)

rugged dock
#

anyone know of a bug where all your cfoam goes through any and all doors? this is the 2nd map i've played and i can't cfoam any doors b/c they phase through (as opposed to the typical phasing through doors)

shrewd dirge
#

like, any floor 100% of the time c-foam misses?

flat rock
rugged dock
rugged dock
#

i'll keep that in mind for if it happens again, thank you

forest loom
#

Hello! Does anyone have a link to R4D2 map? I want to analyse the fifth alarm spawns

sour panther
#

Is the full release going to be separate from the early access game?

wooden osprey
#

if you mean like you have to pay for the full release no

sour panther
#

ok, epic I have the game just wondered if they would re-release it like some games do

vital sierra
#

there is a map on reddit

#

but idk if it's r4d2

wary linden
wary linden
#

Not on my pc right so no

forest loom
dull gate
#

where's the first apex door for R4?

wooden osprey
#

B1

dull gate
#

extreme?

shrewd dirge
#

yes

dull gate
#

or is it passed the trap on high

shrewd dirge
#

i dislike when they use apex doors for little reason.

dull gate
#

haven't encountered one yet 🤷‍♂️

shrewd dirge
#

too good of a set piece to be used randomly

dull gate
#

from what i've heard sounds like errors are the same

#

and even scouts to a degree, not enough variety of enemies/challenges so they end up having to overuse rather then create more original stuff

shrewd dirge
#

my gripes are the stair collision boxes, and enemy hitboxes, and the hammer damagebox

#

i shouldnt be able to airwalk down stairs, fall and take damage.

#

variety is good, but id prefer if they took another look at the core mechanics

dull gate
#

i find scout hitboxes buggy af but i could just be bad

#

man has the audiacity to yell when he almost touchs me smh

shrewd dirge
#

if a scout looks down, youll often hit the body because his back is higher than his head

#

if you're slightly off youll hit the shoulders

vital sierra
#

the game just being specific

dull gate
#

yeah 😦 sadness

vital sierra
#

when it tell you to hit the head

#

YOU HIT THE HEAD

dull gate
#

ikik

#

except for that one time it gave me the orange hit marker

#

smh

#

which levels are best for practicing scout kills solo

neon gust
#

A3

shrewd dirge
#

a3, b3.

dull gate
#

cheers

#

can sleepers hear you mid jump? or only as you hit the ground/leave

shrewd dirge
#

they only hear the jump sound

dull gate
#

not even the landing?

sudden burrow
#

Should hear the landing, but it's not as loud as a sprint for some reason

shrewd dirge
#

probably because if you twist your ankle dropping off a 3 inch ledge it shouldnt set off the room

sudden burrow
#

I mean I guuueeeessssssss

shrewd dirge
#

clearly the solution to all this is to just give the running state priority to jumping

#

because they clearly want to maintain jumping as a mechanic

pearl badger
#

B2 extreme is amazing for speed scout killing practice

dull gate
#

yeah

#

but error alarm scawy

pearl badger
#

after some practice, i get 2 scout kills in 15 seconds

dull gate
#

damn

pearl badger
#

so yes, it a great place to practice the speed

#

and reflexes to react to what they decide to do when spreading tentacles

shrewd dirge
#

personally i like b3 better cause its more scouts for less effort.

pearl badger
#

B3 is just more sneaking

#

But its also a great place to practice sneaking and killing scouts with ennemies around

#

B2 is all about speed

#

D2 is ||shadows||

#

and A3 is to test how scouts react to what, at which range etc

shrewd dirge
#

makes sense

pearl badger
#

Thats how i used the levels for solo practice

#

D2 require alot more effort though 😓

shrewd dirge
#

d2 it helps significantly if you grab a partner

pearl badger
#

one thing though, i once missed a B2 scout just because he put his head into the wall when spreading his tentacles

#

Thats one of the things that shouldnt happen

shrewd dirge
#

i take offense to ducking scouts

pearl badger
#

meh, ducking scout is fine, all you have to do is slide

#

if he has his back toward you, b hopping through and dealing a slam from the side works

#

just need to be quick and precise

#

which is what B2 is all about

#

👍

dull gate
#

im just bad at scout hunting 😦

pearl badger
#

All about practice

#

I used to have a 10% success rate

#

now its about 75%

#

90% for the ||shadows||

#

idk why, i find them easier

shrewd dirge
#

probably because the giant striker hitboxes are a bit more lenient than scout hitboxes

pearl badger
#

either that, or that i was already used to scout killing when i started killing those

shrewd dirge
#

probably a combination

craggy pier
#

Do you guys know if there will be added some form of progression / leveling as its the only thing really keeping me from playing

weary mesa
#

Probably next rundown but I don't know

#

This was the first rundown with big new thing to it which was layers

#

So It could be a few before they add progression

thorny current
#

Not sure if it is next Rundown, but you will be able to earn things when doing levels.

#

Later

#

So There is a plan for that

craggy pier
#

does the hel revolver onetap strikers?

steel valley
#

nope

craggy pier
#

😭

steel valley
#

still best weapon lol

vital sierra
#

back of the head

weary mesa
#

Pistol also does that

neon gust
# craggy pier 😭

Pls dont use hel revo, it totally doesnt have the highest wave clearing capabilities in game

shrewd dirge
#

Hel revo is the worst at being bad :^)

jaunty tusk
#

One message removed from a suspended account.

ruby wasp
#

no idea

#

it could be the next rundown

#

or in 4 rundowns

#

depends on the devs priorities

crude stream
#

Hopefully next rundown - I doubt the player base will remain for long if something along those lines doesn’t get added soon.

thorny current
#

I do not think this will happen next Rundown. I think the devs are working on mechanics to make this game more interesting to play.

vital sierra
#

the reason why the new rundown take a lot of time is because they are introducing dev tool to new devs

#

and also something big

distant ice
#

And how do you know that

#

And these blah blah playerbase blah dead soon have been going on since R1

#

For the date who knows

#

They pulled mm out when they said they wouldn't

#

Maybe they'll fkn do it again

hard wasp
#

we honestly have absolutely no clue

lilac fulcrum
#

Progression most certainly won't be making it into R5

hard wasp
#

it’s a decoy riakat

#

element of surprise

placid cobalt
#

asfasfasdgasdjhsfjf

#

true

hallow river
#

Are we going to get them pretty rascal pics when dog arrives in 7 days? blushy

lilac fulcrum
#

yes

hallow river
#

hell yeah, now i go into power saver mode for a week

vital sierra
#

profit

blissful sun
#

sweet profit from the tears of internet trools

#

love it

jaunty tusk
#

One message removed from a suspended account.

thorny current
#

That is a cheat. There is no godmode bug.

jaunty tusk
#

One message removed from a suspended account.

thorny current
#

jup prolly happened

#

If you want to report him you can do it via @uneven gulch

jaunty tusk
#

One message removed from a suspended account.

blissful sun
#

If you use the ingame matching cheaters are quite common

#

unfortunately

jaunty tusk
#

One message removed from a suspended account.

blissful sun
#

yes, hacking

#

people needing an ego boost

#

because they cant play the game legit

jaunty tusk
#

One message removed from a suspended account.

#

One message removed from a suspended account.

vital sierra
#

game too hard, can't melee this sleeper

#

better get my cheat

blissful sun
#

its even more of a scumbag thing to do in a1

#

where players get the wrong idea of the game if they run into them

jaunty tusk
#

One message removed from a suspended account.

vital sierra
#

the important thing is

#

the game have no progression

#

so they just... cheat

#

and that's it

#

they gain nothing

blissful sun
#

actual ego boost

#

lol

jaunty tusk
#

One message removed from a suspended account.

blissful sun
#

wouldn't be surprised if half of those cheating would have issues doing a1 ex properly

#

lmao

thorny current
#

I am doing a moderator thingy here and say that this topic can be closed or atleast moved to #gtfo-chat. Like, let this horse rest^^

vital sierra
#

no, i'm gonna beat the dead horse

blissful sun
#

imagine mini modding

distant ice
#

3 people is still quite a decent experience tbh

lament sparrow
#

My group of 3 gave up almost instantly at E1, so I guess I won't know what lies through that lol, but the rest is still really enjoyable as 3 man. I hope you all stick at it :>

wooden osprey
#

you can always try lfg :/

jaunty tusk
wary linden
#

Depends on the runs for special weapons. Primaries anything can do in this rundown. Some mission you might want some primaries more if you are not a full team though

#

For example B3 overload you might want one person with autopistol

#

For tools just gather some info about the level and see what you will need for your real attempt

lament sparrow
#

The loadout would vary, but we all ended up on HEL Rev as primary near the end. I’m very keen on normal revolver as secondary, and aside from a couple of missions having a C-Foam player will be a big help on alarms

#

Honestly I'd say try out every weapon and find out which one suits you. There's a few that I think are really good for dealing with bigger/tougher enemies, same with tools. You'll also go a long way practicing your melees and 'stealth'

wary linden
#

What is stealth. Just run through and SleeperBonk :p

jaunty tusk
distant ice
#

if you want to have any ammo you'll have to be hitting heads anyway

#

semi autos are technically actually easier to have max efficiency with

nova kite
#

The only thing you don't have to hit heads with is the auto pistol

weary mesa
#

Even if you don’t hit heads with revo it still will have a disgusting amount of ammo

craggy pier
#

20 bullets per ammo use is too good to pass

worn cove
#

Whats the best mission to practice scout kills

wary linden
#

A3, B3 ex, B2 ex, D2 ov (shadow scout). D2 need you to do a surge alarm first though

#

A3 is pretty simple but only 1 scout. You just rush to zone 28 which is a security scan

#

B3 extreme you'll face 4 scouts.

#

B2 extreme 2 scouts with some error alarm to make you rush them

#

D2 overload is 4-6 shadow scout if i recall correctly with some shadows sleeping

#

If you want to get good at killing shadow scout without bio D2 is good for that

worn cove
#

got it, thanks for the info

pearl badger
#

only 4

sudden burrow
#

4 scouts, some shadow sleepers and plenty of spitters

rain python
#

4 scouts

forest loom
#

Question for you beautiful people. A couple of friends and myself are running D2 PE and have pretty much nailed everything until the V alarm door in high in which we get messed over by spawns on the right side but we do not understand why or how they spawn there. Thank you for your help

#

oops hold up I cant send the image

sudden burrow
#

Spawns can happen 2 rooms away in any direction, that’s just gonna happen

#

There’s an invisible room border that you might not be accounting for

forest loom
#

Can I not send images in this chat?

sudden burrow
forest loom
#

Oops ok

rain python
#

The top part of the T in the T part “0” of your screenshot is another zone

distant ice
#

area*

fickle gale
#

gtfo who?

frosty tinsel
#

i am confident

#

that c3 is borderline impossible

#

without some use of cheese

#

class 5 alarm with no doors to foam

#

in fog

#

with stairs

#

everywhere

#

like ????

austere bronze
#

"just shoot lol"

#

also do extreme

frosty tinsel
#

So

#

we struggle with high

#

so do extreme

craggy pier
#

Extreme makes that class 5 alarm marginally easier

#

The only catch is you have to do a class 4 alarm instead of a class 3

austere bronze
#

extreme is really easy because for every alarm apart from generator you only need to worry about 1 door

#

also you get more res

frosty tinsel
#

Its just getting so unfun

#

100 hours inthis game

#

and ive done

#

8 high

#

1 extreme

#

lol

#

thats around 10 hours per stage

craggy pier
#

: ^ )

frosty tinsel
#

ik just git gud

#

but

#

theres no way

craggy pier
#

I didn't say that

frosty tinsel
#

i can stand in one spot

#

and fend off

#

class 5

#

like im pretty sure at this rate my group is just going to quit

#

off of just

#

yo lets play gtfo

#

just to

#

spend another hour dying on the same stage

#

for ANOTHER 10 hours

#

and we would do even worse on the harder stagees

vital sierra
#

i wouldn't recommend playing C3

frosty tinsel
#

hardest stage in the game

#

hands down

#

so far

vital sierra
#

it's a balance level

frosty tinsel
#

theres 0 fun standing in a small circle fending off waves

vital sierra
#

it's 1 of the level that nerf C foam launcher by being the dev intended level

frosty tinsel
#

ah

vital sierra
#

it should have been this way from the start

frosty tinsel
#

used to it

vital sierra
#

since the alarm spawn multiple wave

#

instead of BOOM 20 enemies in this 1 area

#

and if you did it Overload first

#

you're playing it like it's E1

#

but you can't stop the error alarm

#

C3 is one the balance level that's hard the right way

frosty tinsel
#

but its too much shit

vital sierra
#

it's supposed to have too much shit

frosty tinsel
#

fog+class 5 + stairs o.o

vital sierra
#

you're entering a C level

#

you have to get fog repeller

frosty tinsel
#

we do the first part

#

literallly perfectly

#

we will lose a bit of ammo

vital sierra
#

there is A LOT of ammo in C3

#

which is why it's still C level

#

you either stealth the first fog area and waste a lot of time

#

or you lure them out by gunshots

#

and deal it with guns and hammer

#

if you do the stealth way, you will have almost no fog to use

#

until you open extreme and overload

frosty tinsel
#

It just sucks

#

this game is super fun

#

and we just

#

cant

vital sierra
#

it's hard

#

you have to deal with it

frosty tinsel
#

ive beat sekiro dark souls

#

but

#

not this bs

#

thats like

vital sierra
#

just to get this straight

frosty tinsel
#

skill

#

this is like

#

i cant move

#

but qlso fight shit

vital sierra
#

sekiro and dark souls have a save point for you to redo it

#

i would think those game are

#

a little easier

#

since it's soloable

#

and in sekiro

#

i think you can make it even HARDER

#

like some secret sequence or something i watch on youtube

#

in this game

#

if you want to make it easier

#

it's to have teammate that can do stuff

lament sparrow
#

Sekiro and Dark souls really aren't as hard as people make out, it's just pattern recognition

vital sierra
#

and you too as well

#

isn't in sekiro and dark souls

frosty tinsel
#

Like its not even aim

vital sierra
#

you can dodge the attack

frosty tinsel
#

i cant see shit

#

and i cant move

#

well

#

i can

#

but not that much

vital sierra
#

and have 0 hp lost?

frosty tinsel
#

but they are melee

vital sierra
#

all of your points Dino are

lament sparrow
#

There's videos on dodging in GTFO, you can reliably dodge enemies and use melee yourself

vital sierra
#

you can't see them

#

which lead to not have a bio tracker

#

or no fog repeller

lament sparrow
#

C3 is wacky on difficulty in comparison to the rest of C tier and below though imo

vital sierra
#

tbh

#

C levels are all easy compare to C3

weary mesa
#

It's only that hard because it forces you to shoot

#

rather than run away

craggy pier
#

C3 in R4 is kind of like C2 in R1

vital sierra
#

i would say C2 in R1 is harder than C3 if there is no kiting ground

#

since the alarm are 100% charger

craggy pier
#

There is, its just that kiting wasn't as popular back then

frosty tinsel
#

Imean yeah i can kite but im still getting like 5% scan at a time

#

because theres not much room

vital sierra
#

basically R1C2 but with Lab tiles

craggy pier
#

Oh, right, didn't read that well

#

BUT

#

In R1 we had auto DMR

vital sierra
#

that damn gun are good

#
  • head bug
craggy pier
#

Head destruction thing where it made kiting too easy by popping making it shuffle slowly the head then leaving it alive

#

Which also affected chargers

#

And when shooters lived even when their head was destroyed

lament sparrow
#

Honestly though Dino, I'd start looking at doing some earlier Overloads & Extremes since you said you've only done 1 extreme, then you'll probably go back to C3 and smash it

weary mesa
#

yea finishing previous levels fully helps a lot latter on

craggy pier
#

And don't use medipacks unless you're doing an alarm

weary mesa
#

But with the current unlock system for levels its dumb and lets you skip levels

#

and layers

craggy pier
#

Mhm

lament sparrow
#

I like the layered difficulty, but it does feel like you can skip a bit too much. That'll probably be fixed in future updates

weary mesa
#

Yea don't get me wrong layered is amazing

craggy pier
#

C tier with only 2 high and 1 extreme completion

vital sierra
#

they snap 3 map into 1 level

#

that's a lot

weary mesa
#

but being able to skip a few levels without completing a tier is crazy

lament sparrow
#

Yeah exactly, C tier is too easy to reach

craggy pier
#

Then again, they made it easy to reach C tier pre extension

lament sparrow
#

I'm kinda fine with no extremes needed for B tier, then ask more for extremes & overloads for lower down

craggy pier
#

At least 2 highs to reach B, and 1 overload, 2 extreme, and 3 highs for C tier

lament sparrow
#

also to note is that the levels can be real long when you do PE stuff so it's nice to be able to do shorter runs and still feel some kind of rundown progression

weary mesa
#

true

lament sparrow
#

which you wouldn't get if high didn't matter for anything

weary mesa
#

There's a lot of objectives to cover and not enough mains to do that

lament sparrow
#

like C2 when we eventually did it was a goddamn marathon and we were all exhausted by the end of it lol

#

then again I've seen the clear times of E1 so it's probably nothing : ' )

austere bronze
#

tbh that's more of a c2 problem than with layers

#

c2 high is a bit of a slog

weary mesa
#

yea even if you know the map

lament sparrow
#

I like the more 'open ended' style of C2 but just a bit too long in length

austere bronze
#

i feel like they should just reduce the number of GLPs needed or something

weary mesa
#

glps are just spread around a lot which isn't a bad thing but takes a lot of time

limpid ridge
#

Hi I had a question about buying the game would it be best to buy it off of steam or a different website ?

vital sierra
#

i think gather item should be optional objective

weary mesa
#

yea most likely because you have to get so many

neon gust
#

steam

craggy pier
#

Steam would be better

neon gust
#

c2 its like 1 hour long if you know the map

#

kinda crazy

vital sierra
#

speedrun took almost an hour

lament sparrow
#

yikes

neon gust
#

its the surges

vital sierra
#

30 minutes to 45 minutes

weary mesa
#

it do be long

austere bronze
#

it is actually possible to hold out on the surge alarms

#

if you do start kiting

weary mesa
#

even with people splitting up to get glps

austere bronze
#

thats where the timesink is

vital sierra
#

gather items should be optional objective since it's just you running around getting G-fuel

limpid ridge
#

Yeah cause they had a website for it called eneba for $19 but if steam is better then I'll do that thanks guys !

weary mesa
#

yea people don't like to hold

neon gust
#

3 auto sentries PirateSimon all three surge scans

weary mesa
#

but who can blame them when scans go into the wave

neon gust
#

easy

weary mesa
#

even with setup

craggy pier
#

Gathering objective with an error alarm and 0 stealth sections and the error alarm stops after completing the objective

austere bronze
#

16 bio

#

no guns no tools no melee

craggy pier
#

And 0 resources in that layer

austere bronze
#

only bio

weary mesa
#

only coom

austere bronze
#

pacifist run

weary mesa
#

I'm gonna coomlock the big striker moon2POG

austere bronze
#

i saw that

worldly perch
#

hey guys! I haven't played since first rundown. How did the mine deployer change since then? I'm asking because mines used to deal a lot of AOE damage then, and now I can't really tell how good they are. It feels like a single mine can only kill one sleeper.

nova kite
#

It's a line

ruby wasp
#

Their dmg have been nerfed

#

Idk what the previous hitbox was, but now it's a cone

austere bronze
#

It's a cylinder...

ruby wasp
#

Isn't it a cone with the mine as a peak ?

austere bronze
#

The image on the mine deployer implies it's a cone

#

but i'm pretty sure it's a cylinder

#

just based on what others are saying and my own experience

distant ice
#

i always thought of it as a cylinder and from R2 i remember it was

#

i don't think mine deployer got any nerfs

#

after R1 it actually got buffed, more mines

#

the "one sleeper" thing is just how it hits things

#

or your placement

limpid ridge
#

guys, what is pe cheating? I just played a game with 2 dudes and the guy came in and said we're playing with a pe cheater... Im new here, just bought the game today

distant ice
#

pe is prisoner efficiency, a type of level clear related to sectors
cheater is obvious

#

why they'd be used together like one thing is beyond me

#

unless there's something i don't know here

vital sierra
#

what do you mean PE cheating?

ruby wasp
#

Probably some cheater that's clearing levels in PE by cheating

wary linden
#

"Game to hard so i must cheat" type of person. Kinda sad tbh

white kettle
#

Hey guys, got some tips for B1? The one with a lotta big guys

shrewd dirge
#

any particular sticking points?

white kettle
#

I guess, in terms of setup, currently we're running 3 sentries 1 biotracker, 3 shotguns 1 sniper and whatever primaries

#

we're getting better at stealthing but we always seem to get overrun at the very last door

shrewd dirge
#

the blood door for the extraction?

thorny current
#

Maybe some cfoam to get more time during alarms?

#

Mines can help aswell

random locust
#

foam is good for last door

white kettle
#

Are the mines worth it? Cause it feels like there aren't great places to put them near the last door

shrewd dirge
#

just on the doors themselves is fine

thorny current
#

There are 2 doors they have bash in 2 doors right? There is high value there. Also you can use them for the blood door.

#

Nowadays the teams I play with runs always a mine deployer

shrewd dirge
#

personally, the big money ez clap loadout ive had on B1 is: cfoam,mines,auto,sniper/auto.

white kettle
#

I guess I did not make it as far as I thought, what is the blood door?

shrewd dirge
#

the door where you hear the sleepers playing the bongos on the other side

thorny current
#

Yeah that is a similar setup we were using

white kettle
#

Ah, will sleepers come through when we finish the alarms?

shrewd dirge
#

when you open it yes

white kettle
#

Okay, so we do have a bit of a respite before that happens then

thorny current
#

yes

#

kill everything do your last preperations then open it

white kettle
#

Thanks for the tips guys, one last thing, you think the bio-tracker is worth it?

shrewd dirge
#

put mines ON the blood door

#

btw

white kettle
#

What direction should the mines face?

thorny current
#

You can run the bio, but not necessary I guess

shrewd dirge
#

left to right or right to left on the doorjam

white kettle
#

Ah, so in the door frame

shrewd dirge
#

if you have extra mines, set them up so they dont blow eachother up

thorny current
#

Most of the time 2 are enough

shrewd dirge
#

you still will have some doors left you could drag them to if you wanted to use even more mines.

#

but its not strictly necessary.

#

c-foam and mines trivializes that fog door scan fwiw anyway.

thorny current
#

one of the best combos

white kettle
#

I thought the best placements for mines is for them to face the door the enemies are breaking through

#

kinda get what I mean?

shrewd dirge
#

it is the best, but not strictly necessary

#

sometimes you just gotta roll with what you got

thorny current
#

If you can place them like that do it, but the other placements are effective too

shrewd dirge
#

^^^^

white kettle
#

Alright, thanks guys, good luck

thorny current
#

u2

frosty tinsel
#

error alarm is

#

permenant enemies right?

sudden burrow
#

Persistent waves, generally small

frosty tinsel
#

ok

#

so on a2

#

wtf am i suppost to do

#

we were doing overload

#

and extreme

#

idk

#

we did the command

#

and then said find hsu

#

whats that

steel valley
#

kill them with hammers

frosty tinsel
#

not that

steel valley
#

hsu is in the extreme bulkhead

frosty tinsel
#

what is it

steel valley
#

query it

frosty tinsel
#

no like

steel valley
#

its a objective item

frosty tinsel
#

is it something i pick up

steel valley
#

no

frosty tinsel
#

or a harddrive

#

oh

#

ohhhhhhh

#

so after that

steel valley
#

you team scan at it

frosty tinsel
#

i win>

#

because we did

#

Disable life supprot

#

then we just kinda lived

#

then opened the high door

#

and died

steel valley
#

you still have to extract after hsu don't forget

frosty tinsel
#

yeah

#

so do we ahve to do high

#

aswell

#

or no

steel valley
#

yep

frosty tinsel
#

wait

steel valley
#

do it first

frosty tinsel
#

so shouldnt we just

#

do it first

#

yeah

steel valley
#

dont put them in extract yet

#

put the cryos just outside the circle

#

so you don't trigger the extract alarm

frosty tinsel
#

ok

#

so

#

jsut to clarify

#

we do

#

cryos place at spawn

#

open extreme door

#

find the hsu

#

then thats it?

weary mesa
#

The hsu is not in the first extreme zone

#

it is behind one of the zones behind the second extreme bulkhead door

#

That's why you get another bulkhead key in the first extreme zone to choose if you want to do overload or just the extreme

frozen nymph
#

Just curious, has anyone tried killing a scout with mine(s) before?

wary linden
#

Yes

#

It does kill

vital sierra
#

not explosive mine consumable

frozen nymph
frozen nymph
vital sierra
frozen nymph
vital sierra
#

more

#

more than double the damage

frozen nymph
#

N I C E

#

Thanks for the response @wary linden @vital sierra

neon slate
#

Though Bonk Scales with weak-points which could go up to 100+ damage in a single hit

round phoenix
#

any tips on clearing hordes?

#

iam a very impatient bitch of a boy

vital sierra
#

shoot better

#

hammer better

#

or you can just go big brain with mine deployer

neon slate
#

Just don't get stuck in 3m radius

vital sierra
#

just don't die

round phoenix
#

dont die

#

noted

neon slate
#

Shove when running through little guys

round phoenix
#

i see speedrunners just bhop around the room bonkin everyone with ease

#

the secret is just to not die

vital sierra
#

the devs might need to tweak sleeper

#

just imo

#

it's not priority

#

but it gonna happen

round phoenix
#

they should add custom modded games ngl

#

infinite ammo would be very good

vital sierra
#

well

#

that's why there is a reactor level?

#

you have enough ammo to failed 2 code

rain python
neon gust
#

Games suppose to be hard, by putting a lot of preassure on to the player

weary mesa
#

Nerf kiting moon2SH

craggy pier
#

Lower player jump height

steel valley
#

but how are you supposed to do b2 pe without circle kiting the alarms ???????? ?

weary mesa
#

idk I'm scared

#

I can't aim for shit

#

so I die

craggy pier
#

Just don't

#

Easy

wary linden
#

Imagine needing circle kiting for B2 PE

weary mesa
#

I mean some people do

#

It's sad

wary linden
#

Just do one door at a time. You got plenty of resources in the level

steel valley
#

but the guns do like no damage????????? how are you supposed to kill them fast enough?/??

wary linden
#

Heck you can even pull every room

#

For all the people thinking that.... They should really think about how 4 person can shread through wave after wave during a reactor lvl... Alarm doors are the same but your defense position changes that is all 🤷

ruby wasp
wanton raptor
#

Is there a file in the game that can change the value of the sensitivity with numbers instead of percentages?

frosty tinsel
#

questiom

#

how do i search for cryo

#

i lied

#

idk why it wasn't wokring

shrewd dirge
#

list cryo

frosty tinsel
#

yeah

shrewd dirge
#

ping cryo_xxx

frosty tinsel
#

idk why taht woasnt working

shrewd dirge
#

will fail if you're outside the zone the cryo is in

frosty tinsel
#

so

#

on a2

#

im doing overload

#

i pick up cryos

#

and leave them at spawn