#gtfo-related-questions

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latent swallow
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cus the advertisment shows one game

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but it turns out its a different game

ruby wasp
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If you want stealth, do C2PE

vital sierra
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C2 PE don't have error alarm

ruby wasp
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Do the surge alarms "legit" by shooting

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and you'll have your stealth

vital sierra
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we do feel like this rundown they put too much error alarm but

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still

ruby wasp
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the issue is error alarm's spawns especially

latent swallow
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u either 1) are botting for GTFO
2) not reading what I write
3) I dont mind camp and defend hordes

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i love the fact I gotta organize on sec doors

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its a much needed diff spike

vital sierra
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you either don't think before you play

ruby wasp
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Nah we understand what you mean

vital sierra
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or 2, you didn't plan anything

ruby wasp
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But the game isn't ALL about stealth

rough lynx
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Or 3 you drank too much and got on discord

latent swallow
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nope just came to see if there are players who think they got tricked

ruby wasp
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Not to mention error alarms (B2 excluded) can be done with 1/2 people taking care of the waves while the others go in stealth

vital sierra
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surprise

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no one

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since the trailer you saw are

ruby wasp
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The only moment i feel tricked is in A2 overload's spawns

vital sierra
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people stealth a room

ruby wasp
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cuz this is stupid

vital sierra
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alarm go off

ruby wasp
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other than that no

vital sierra
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fight wave

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people research the game first before buying and playing the game

latent swallow
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ye and i did

vital sierra
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you did?

latent swallow
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all i saw was 10h of people stealthing around

ruby wasp
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on A1 ig ?

vital sierra
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10 hour of A1?

latent swallow
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there was literaly no trailer of them fighting a horde for 3h

ruby wasp
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Did you see the shadows' trailer ?

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lol

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No stealth, 100% shooting

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the first trailer is the same

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alarm goes on => fight wave

latent swallow
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yeah defence on single doors with a wave that ends

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gj

vital sierra
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"single door"

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i think you watch the wrong game

latent swallow
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i think u are payed to bot hard

vital sierra
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ah

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i'm a bot

ruby wasp
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When you'll try B2PE, i'd love to see how you'll react when seeing the alarm doors

vital sierra
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maybe i'm a bot

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i'm a bot this whole time

ruby wasp
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And thinking "wasn't it better when there was only an infinite wave ?"

vital sierra
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if you played R1B1

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you would think

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it's kinda empty

ruby wasp
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I can also agree on the fact that some error alarms' triggers are stupid

vital sierra
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there is NOTHING in the game

ruby wasp
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such as C3 overload's

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or C2/D2 overload's

vital sierra
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clarify

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C3 overload are not error alarm

ruby wasp
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at the end of it

vital sierra
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nope

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it's not an error alarm

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same as C2 overload

ruby wasp
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well i call it error since it's an infinite wave

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guess it's not the right way to name it

vital sierra
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extraction also spawn infinite wave

latent swallow
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yeah but exctraction infinite waves have you def a spot

vital sierra
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c2 and c3 overload are extraction wave

latent swallow
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some errors are while u need to do other objectives

ruby wasp
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anyway the fact you trigger sleepers for simply taking a sphere or scanning doesn't make sense to me

latent swallow
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and it would be nice

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it would be nice if enemies didnt have bugged attack animations

ruby wasp
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but that's fixable by slightly changing the way your char retrieves the items + audio

vital sierra
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we'll come to that through lore

ruby wasp
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ye

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regarding enemies' attacks, that's still to be fixed

latent swallow
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yeah there is a lot to be fixed i understand that

ruby wasp
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However error alarms aren't in any way misleading the game's purpose

latent swallow
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its just that infinite swarm doesnt mesh with what NPCS are saying to eachother

ruby wasp
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sometimes you have stealth, sometimes you have to shoot

latent swallow
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yeah

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except nothing in the game prepares you for this

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this is what i am angry about

vital sierra
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that the thing that made it hard

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you don't know what you're doing

ruby wasp
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The fact it's written "WARNING : ERROR:// ALARM" ?

vital sierra
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^also

latent swallow
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the fact I went from crouch combo stealth kills

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to run shoot bunny hop and abuse all mechanics you can abuse

vital sierra
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abuse?

ruby wasp
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but yeah infinite waves coming out of nowhere when you take an item is dumb as hell

vital sierra
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you didn't tackle the error alarm the good way

ruby wasp
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if the game was realistic no one would've been able to pass A1

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lmao

vital sierra
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where you split up?

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it's a team game

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you're not gonna just carry a team

latent swallow
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its completely solo-able

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if you abuse it enough

vital sierra
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if you abuse enough

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and 3 hours

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ye

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and it's not a thing you should be watching either

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which i didn't see any E1 solo

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if it's soloable

ruby wasp
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How many tries do you think people did to solo the levels ?

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They started the level as 4 players

vital sierra
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you don't just go in 1st try it

latent swallow
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enough to learn how to jump move and kill mechanically where all in game mechanics are disregarded and objectives are sped through ๐Ÿ˜„

ruby wasp
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then retried it again & again until they got how to deal with it solo

vital sierra
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even if you knew about the level

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you can't just

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haha abuse

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win game solo

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ez

latent swallow
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yes it seems u can

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there is a bit of RNG

ruby wasp
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i'd love to see that on E1

vital sierra
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please

ruby wasp
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theorically you could even do extreme alone

vital sierra
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be my guess and do C3 PE solo

ruby wasp
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but it would take 15 hours at least

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without failing

vital sierra
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not E1

latent swallow
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i mean extremes are still doable tacticaly and carefully

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i love extremes

ruby wasp
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haha C1 extreme solo

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nice

latent swallow
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i plan for every step and misstep

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and when i dont solo i do have 3/4 men

vital sierra
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and you're ranting about an error alarm?

latent swallow
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its not a rant

ruby wasp
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B2 extreme has error tho

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And technically D2 extreme needs you to rush

latent swallow
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its a objective criticicm of inflated difficulty that changes the tone of the game

ruby wasp
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That complaint would work on C3

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not on the other levels

latent swallow
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rn i am trying to pass a2 overload

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and we get trimmed by the horde every time

ruby wasp
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open the door, if one scout : shoot then place sentries

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if scout near the door, melee

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then stand back

latent swallow
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absolutely

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i know the mechanics of enemies

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i know the objective too

ruby wasp
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then what is the issue ?

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the error alarm's stupid spawns ?

latent swallow
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yes

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we get sandwiched

ruby wasp
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That's to be fixed by devs (iirc it was intentional)

latent swallow
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and limited ammo supply makess you prioritize melee

ruby wasp
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And ik how annoying it is

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especially on C3

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limited ammo on A2 ?

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tf ?

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You have enough ammos to do PE twice

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lol

vital sierra
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you said you stealth the room

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you don't have enough ammo

latent swallow
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well after you spend fighting for a longer time...

vital sierra
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hmmmmmm

desert marlin
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There's a learning curve with kiting sleepers out with hammers, until the core gameplay is changed otherwise, that's just how it is, GTFO isn't really the stealth slow paced horror game it's made out to be sometimes.

ruby wasp
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sadly

latent swallow
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that is the problem that i have

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it is completely advertised as such

ruby wasp
latent swallow
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cus we cant reach objecive without shooting ๐Ÿ˜„

desert marlin
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which is pretty evident from the optional objectives that have the error alarms, yeah. It's a matter of just adapting to the situation at hand.

ruby wasp
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Every level would've been easy if it was all about stealth

desert marlin
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In a situation like A2 Overload, say both Scouts go off at once, it's more than possible for a team to kite enemies around the room, picking them off each while running and charging.

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this pretty much is obligatory for deeper missions too

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I'm sure the advertising of the game will change once it's out of EA

ruby wasp
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In such a situation we drop 1 sentry looking at overload, keep the 2nd one and place it depending on their spawn

vital sierra
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we have new weapon

ruby wasp
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still not a problem

vital sierra
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Hel rev that will melt the enemy

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1 auto sentry

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4 hel rev

ruby wasp
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you can do all the levels without kiting

vital sierra
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rundown 4 are a

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balance rundown

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since you can do most of it

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without kite

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compare it to Rundown 2

latent swallow
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overall i wanna see how it pans out when they add upgrades and skills/passives

ruby wasp
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i don't think skills will be a thing

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cosmetic/weapon upgrades will for sure

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also character progression

latent swallow
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yeah that

ruby wasp
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doc "teased" about a way to change the firemode of weapons for ex

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especially on burst cannon as burst cancel sadly is still a thing

latent swallow
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yeah

steel valley
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he did?

latent swallow
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jumps should also trigger mobs

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and i dont care what people say about that ๐Ÿ˜„

steel valley
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they do

ruby wasp
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yeah, give me a min to find the message

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jumps do trigger monsters

lilac fulcrum
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never said it was a promised thing, but possible. more about the fact that you can mix and match parts of weapons to create new ones

ruby wasp
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ye

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bullpup revolver ๐Ÿ˜ณ

steel valley
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i remember seeing a hel mg suggestion and doc said it might be possible in the future

ruby wasp
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automatic sniper ๐Ÿ˜ณ

lilac fulcrum
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not like a "right now it's full auto, pressed button now it's single shot/burst"

ruby wasp
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if you can add HEL properties to weapons that'll be nice

latent swallow
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cus railgun

ruby wasp
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and stupid as hell too

latent swallow
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to shoot trough multiple enemies

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that is something that is also missing

steel valley
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hel autopistol

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maximum stagger

latent swallow
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massive sniper without pierce

ruby wasp
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HEL combat shotgun

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epic

latent swallow
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and tbh

ruby wasp
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best idea

latent swallow
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there is a way how to make infinite swarm fun

ruby wasp
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add chargers in it

latent swallow
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but still be in line with objective based stealth

ruby wasp
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done

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no more kite

latent swallow
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i would add additional objective

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to stop it

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imo

steel valley
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r3d1

ruby wasp
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such as E1 did

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placing cells to stop the infinite wave

latent swallow
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ye more of those on every infinite swarm and i can be a happy pig ๐Ÿ™‚

ruby wasp
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that + realistic spawns

latent swallow
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what do u mean by that

ruby wasp
steel valley
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thereโ€™s a reason why there are no error alarms on any high path this rundown

ruby wasp
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Not something like that

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and yes i should've rushed to kill scout

steel valley
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errors are an optional challenge for those who want to try it

latent swallow
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not really

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u gotta push overloads to open exit and D

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took sometime

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but C1 was glorious

ruby wasp
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C1 has correct spawns

latent swallow
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for instance that infinite swarm we could deal with due to objective setup

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its a uphill push

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with defence

ruby wasp
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except when they spawn in extreme if you cleared it

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but i never saw them spawn in the ||tank|| room

latent swallow
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no they come from behind

ruby wasp
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this is what i mean

latent swallow
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yeah but then its just 2x defence from the guy

steel valley
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boss room is a one room zone so they wonโ€™t spawn there

ruby wasp
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yeah

steel valley
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not far enough from players on the outside

latent swallow
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vs overload error in a2 when u have to chase items

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while u get licked nonstop

steel valley
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itโ€™s three guys every 30ish seconds

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not exactly getting licked nonstop

latent swallow
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yeah from the back

ruby wasp
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not on A2

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it's 15s

latent swallow
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but the front ๐Ÿ˜„

ruby wasp
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without any warning

latent swallow
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and you trigger every room u get into

steel valley
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still very manageable tbh

ruby wasp
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it's an artificial difficulty spike there

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it is

latent swallow
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^

ruby wasp
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but them spawning right in overload to force trigger is stupid

steel valley
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itโ€™s dumb but nowhere near impossible to deal with

ruby wasp
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ye

latent swallow
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i mean true

ruby wasp
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don't forget it's an A level too

latent swallow
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that is true too

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and to a certain point we agree

ruby wasp
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introducing overload in A with 2 triggered scouts because of bad spawn

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๐Ÿ˜ณ

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same goes in B2 but it's way more bearable

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as it's 30s

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so you have plenty of time to go in front of the zone to force them spawn outside

latent swallow
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ye

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i mean overall

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this is probably the coop game i was waiting my whole life

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where a wrong step can mess up a run โค๏ธ

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but the only real concern is that they dont push the infinite endless horde = diff

desert marlin
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If it's any consolidation, A2 is just a case of really bad spawning logic. Other levels with error alarms are far more fair.

latent swallow
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i see

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ok ill take that into account

steel valley
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b2 has some pretty cursed spawns tbh

ruby wasp
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Well it doesn't change anything since triggering all the rooms is way faster

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ah yes, B2's 293

steel valley
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errors in the extension expeditions work better overall

ruby wasp
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Speaking of cursed spawns i had a giant right above the door

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he was screaming non-stop and didn't want to go down

desert marlin
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I am very grateful E1's extreme spawns are all in one place.

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Could you imagine if a sleeper just decided to spawn in ||the room with 4 mothers||

ruby wasp
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except for shadow scouts wave

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because hehe funnee shadow wave in 516

latent swallow
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4 mothers sounds like a party my friend would enjoy xd

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tmi i guess

desert marlin
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I'm more a fan of a room with 20 spitters going off all at once ๐Ÿ˜ณ

latent swallow
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we kinda have semi-racist naming for sleepers ๐Ÿ˜„

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spitter is "corona" cus it looks like a virus

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the guy that crouches is slav (cus squatting)

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i am slav so that is ok

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the guy that is flat down on the floor... looks like he is praying

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sooo yeah... u can imagine how awkward it is to do pubs ๐Ÿ˜„

wooden osprey
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Hm

spark wolf
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ok

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but thats not how racism works

torn dust
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is it a bug when u cant stop aiming down sights?

pearl badger
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spitters are quitters

craggy pier
torn dust
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yeah i think it broken

vital sierra
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i wonder if people still want DMR damage buff at this point

craggy pier
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I'm down for a damage buff to oneshot strikers at basically point blank range

vital sierra
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you guys have a modding server

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you can test that

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and then comeback here and we can have a little talk

austere bronze
vital sierra
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you will have revolver 2.0 with 50 meter range

austere bronze
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personally i figure ammo buff would be fine

craggy pier
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basically point blank range

austere bronze
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like hel revolver

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but not op

vital sierra
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you can test that

craggy pier
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Buff the damage, and the ROF, and lower the ammo count in reserves by 20

vital sierra
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ah yes

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12 bullets

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12 headshot

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12 kills

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R4D1 was a cake walk

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and now it'll be more of a cake walk

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12/70

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each shot kill 1 small enemy

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50 meter range

craggy pier
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You're assuming a lot from people if you think they have 100% headshot accuracy

vital sierra
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very balance

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you're assuming people using dmr are not headshotting

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it's like 1 video where the guy use hel revolver and missed all the shot

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and then call it shit

craggy pier
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I said, buff the damage to oneshot strikers at near point blank range

craggy pier
vital sierra
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then they're using dmr wrong? and then say it shit

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it's like you use burst cannon and burst the ground

spring nymph
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Is the sniper sentry good :D

steel valley
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yes

spring nymph
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So if we are using 3 people for A3

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What do you think of cfoam, mine deployer, sniper sentry

steel valley
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what difficulty?

spring nymph
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Normal

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The easiest one

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Idk

steel valley
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honestly i would say that 2 sniper 1 foam would be the most useful

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you can only mine one alarm on a3 high

wooden osprey
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well

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there is no door to foam

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i say one auto sentry 2 sniper

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as sniper is ironically overpowerd

steel valley
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you can foam for either alarm

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if you save the doors

spring nymph
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Hmmm

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Maybe ill just ask some random to join us

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And i can do both

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Lol

frosty tinsel
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will there ever be a tank just in a random room

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Or are they only at the end

verbal nexus
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Like sleeping in a random room?

sudden burrow
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Tank spawns are set

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Except in E1 technically

shrewd dirge
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Mothers can be, but theyre relegated to specific zones always with 100%

sudden burrow
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Sleeping tanks will never be in random rooms

verbal nexus
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Yeah I was thinking E1

pearl badger
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I mean, if you'd hit rng with 10 mothers in B lvls, you'd probably call bs no?

sudden burrow
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That canโ€™t happen though lmao

pearl badger
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It cant exactly, i defenitely dont wish it to be possible

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Either

sudden burrow
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God Iโ€™d die lmao

pearl badger
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Death by shock

sudden burrow
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B3 stresses me enough as is

pearl badger
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Idk why

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B3 is fine

sudden burrow
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Active mothers just stress me out

blissful sun
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b3 is iz

sudden burrow
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Iโ€™m not saying itโ€™s difficult

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It just stresses me tf out

pearl badger
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E1 extreme is fun

blissful sun
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i mean shadow scouts used to stress me out

pearl badger
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๐Ÿ‘

blissful sun
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but after ri killed em i stopped

pearl badger
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Shadow scouts are fun to kill

sudden burrow
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Shadow scouts stress me only because no one else on my team can deal with them

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So itโ€™s all on me

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Also my C2PE clear we got the bad RNG of 4 in the big room

pearl badger
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Oh i think those 4 are always there

sudden burrow
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Donโ€™t think so, I remember a different layout in a video sometime

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Might be common though, idk how many rooms they can actually spawn in

pearl badger
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Oh well i did mine in the same conditions

blissful sun
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ss can spawn the same as giants. 2,4,6,8

sudden burrow
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I do not claim to be good at the game, but I am decent enough to perform well in most situations

pearl badger
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I remember a D2 overload with 4 ss in a tiny ass room

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Was a fun challenge

sudden burrow
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The C2 ones stress me more because thatโ€™s basically the end of the mission, so messing them up can be catastrophic

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D2ov, thatโ€™s right at the beginning, you mess that up and itโ€™s just, okay reset time yeehaw

blissful sun
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triggering 1-2 scouts aint that bad

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since its only 3-6 enemies per player to hammer

sudden burrow
#

Itโ€™s really not, but the mindset of someone whoโ€™s already spent 2 hours in a mission and really doesnโ€™t wanna give any significant chance of failure is a little different

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I stress a lot.

rugged dock
#

how much cfoam does it take to foam a mother? sometimes i swear it has only taken one charge while other time it might take 1 and a quarter?

shrewd dirge
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should be 12 exactly, but sometimes it takes a tad more. dont know why.

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if any pellets are yeeted from existence you might need 13 or 14 pellets

shrewd dirge
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so, anyway, fastest access to shadow scouts is d2 ovl right?

weary mesa
#

ye

austere bronze
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yeah.

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unless you wanna solo e1 or c2

weary mesa
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I mean c2pe solo isn't that hard

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it's just a lot of running

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and time wasted

ruby wasp
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I think you guys missed the "fastest" part

weary mesa
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I mean i said yes to the d2 overload

neon gust
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ya'll poopieheads

weary mesa
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I was commenting on the c2 part

flat rock
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u a bitch

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smile

neon gust
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ye i know

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im a bad bitch

flat rock
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at least you know it

neon gust
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of course

neon gust
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wheres the dedication??

flat rock
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Sadge

weary mesa
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Dedication leaves when the game becomes not fun

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And it leaves when kiting starts

flat rock
#

Yo, just remove kiting then

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Game immediately fun again : )

weary mesa
#

Pog

flat rock
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Just remove alarms too, they make kiting a thing so we should get rid of them to get rid of kiting

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Oh, and while we're at it get rid of perma-foaming

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Better get rid of doors

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Cause without doors you can't perma foam

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7Head

shrewd dirge
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party has to carry the wardens weightlifting equipment to the bottom, so you can no longer run.

flat rock
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Permanently carrying cells

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No longer capable of sprinting

weary mesa
#

let's go

flat rock
#

๐Ÿฆ€ Kiting is no more ๐Ÿฆ€

shrewd dirge
#

would be funny if there was a heavy mini power cell that occupied collectable slot and stopped you from running, but you can still shoot.
and you have to take 4 to the end.

ruby wasp
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How to fix kiting :

  1. add chargers (lots of them)
weary mesa
#

E1 reactor no chargers moon2PH

ruby wasp
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add some ๐Ÿ˜ณ

neon gust
#

reaplace all strikers with chargers

pearl badger
#

E1 Reactor with charger waves would be impossible i believe...

neon gust
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shoot them with the hel revo dumbo

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easy claps

pearl badger
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will you have enough ammo though?

neon gust
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bruh

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theres like 40 ammopacks

pearl badger
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You do have to stop them from coming for 30 mins

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at least

austere bronze
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more like

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12

neon gust
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I have only done e1 with guns i had never hammered once

pearl badger
#

huh

neon gust
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you have plenty of ammopacks

pearl badger
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I only did the 5 first waves with hammer only here

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๐Ÿ˜…

weary mesa
#

yea that's the problem with the reactor

neon gust
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You can hammer the first wave, thats pretty fun

weary mesa
#

Either way you do it you have so much ammo

neon gust
#

but you have so many ammopacks

weary mesa
#

but hammering is boring af

flat rock
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Hammering first wave is fine imo, but you have so much fucking ammo why hammer everything

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And you afterwards can get even more ammo in the Extreme zones

weary mesa
#

it's based moon2SH

pearl badger
#

๐Ÿ˜“ tbh i never managed to go further than that, i need a team to retry

flat rock
#

I've never once had an ammo issue even from shooting from wave one

neon gust
#

shiiiiiiiiieeeet i went back there and forgot to bring the cell

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and they still had ammo

weary mesa
#

If everyone is efficient and code guy is fast it shouldn't be a problem ever

flat rock
#

I forgot about that

weary mesa
#

poopiehead

#

forgetting cell smh

pearl badger
#

anyone of you up for E1 then?

flat rock
#

z and I go do Stardew shortly

pearl badger
#

sad boi,

#

I was trying

flat rock
#

LOL

pearl badger
#

bot ded?

flat rock
#

He'll get it one day

weary mesa
#

.t lfg

uneven gulchBOT
flat rock
#

LOL

weary mesa
#

gottem

neon gust
#

oh come on

pearl badger
#

lul

flat rock
#

You forgot the t good sir

covert apex
#

Anyone else who is experiencing frame drops when shooting with the shotgun?

random locust
#

hey uhh whats that mechanic where enemies are frightened

covert oracle
#

intimidation theory is real

#

no one can convince me otherwise

random locust
#

ah whatev i already wrote it

toxic birch
#

how much c-foam do you need to c-foam the big mother in E1?

neon gust
#

2 granades

#

hella cfoam

toxic birch
#

do they need to be thrown at the same time? we threw 2 with a 1 second gap in between and it didn't get c-foamed

neon gust
#

shes suppose to get fronze after two granades

#

did the cfoam blew up before it reach her?

#

because if it was two direct hits she probably bugged

ruby wasp
#

there is no need to throw them at the same time

#

however it happens that cfoam clips through the mother/pmother's body

toxic birch
#

we threw both from the front and there was no foam around the mother

#

it reacted to the 1st one but didn't freeze when the 2nd one hit

rain python
#

The big momma has high resistance to cfoam. 2 nades usually cfoams her for ~1-2s. If you want a long cfoam you will need 3 for like 5s

#

Cfoams as in cfoam nades*

flat rock
#

We lost an E1 Ext run to her simply not foaming and us being unprepared to deal with her and babies

covert oracle
#

Pretty sure itโ€™s 3

#

If not 3 is the safe number

vagrant current
#

Just did a B3 PE. We opened the Extreme doors first, before OL door. (I know it's not the best way, that's not my question) I was surprised that the mobs still only came from the long bridge. Is it hard coded that way, or did we just get lucky?

shrewd dirge
#

smells like luck tbh

toxic birch
flat rock
#

Good luck

toxic birch
#

ty

craggy pier
#

How do you do PE on A2? My friends and I are at the 2nd bulkhead door and it's giving us a selection of Extreme or Overload; which one should we select right now?

austere bronze
#

you have to choose overload because extreme zone doesnt have a bulkhead key

#

you'll find another bulkhead key in overload

#

that lets you choose extreme

craggy pier
#

Oh okay, thank you. Do you know what the Extreme mission is? We've never done it before

austere bronze
#

||extreme mission is to collect a DNA core sample from an HSU||

craggy pier
#

Thank you!!

austere bronze
#

good luck

#

overload complicates things somewhat

neon gust
#

extreme high+ extreme first

#

last you do pe if its first time trying

craggy pier
#

Yeah we decided to do that after we realized we had to do overload first lol

#

T_T

neon gust
#

yeah doing high + extreme its super chill

austere bronze
#

yeah learn the layout and how to do extreme first

#

the experience will come in handy when it comes time to do pe

frozen nymph
#

Hey guys, i've always wondered, how does everyone else fire a single shot of the burst cannon? Can you @ my name when you reply? I might miss it

neon gust
#

you shoot one or 2 bullets but thats what you are aiming for anyways

frozen nymph
neon gust
#

Might as well use it cuz its going next rundown PirateSimon

shrewd dirge
#

wish they gave us select-fire

frozen nymph
#

RIP

frozen nymph
neon gust
#

burst canon would be hilariously op with a select firing mode

#

eevery other special would be wack

#

lmao

shrewd dirge
#

give me carbine single-shot

austere bronze
#

unironically carbine burst cancelling

craggy pier
#

Gibe single shot burst with 0 burst delay or give me death

shrewd dirge
#

give me two round burst hel gun

craggy pier
#

Let's not get ahead of ourselves now

austere bronze
#

give me full auto burst rifle

#

hyperburst bullpup rifle

mossy oriole
#

now that the vr mod no longer works because of the different compiler, are there plans for an official vr mode at any point?

pearl badger
#

no

#

not at the moment at least

sudden burrow
#

(No talk mods here, it's against the rules)

pearl badger
#

He was asking about official VR mode though, so i answered

sudden burrow
#

S'pose that's fair, just gotta be careful'n'all that

vital sierra
#

is A3 overload error alarm spawn every 45 seconds?

pearl badger
#

30?

vital sierra
#

i re-time it

#

and it was 52 seconds

#

so it could have been 7 seconds delay

#

and then 45 seconds spawn

pearl badger
#

weird

vital sierra
#

so ye

#

total 52 seconds every error wave

#

i can't really time A2 since it has no Roar

#

but around 15 seconds

#

same with B2

#

ok

shy timber
#

how do i win

vital sierra
#

not die

pearl badger
#

^

shy timber
#

cool thanks

pearl badger
#

btw alpha, nice C3 pe run out there

#

was very entertaining

vital sierra
shy timber
#

thats hard

craggy pier
#

Vague question gives vague answers : ^ )

vital sierra
shy timber
#

does the sniper do collateral damage?

pearl badger
#

no

shrewd dirge
#

only Hel weapons

#

only hel is hel revolver atm

shy timber
#

sweet

craggy pier
#

Hel gun and Hel rifle pierces, but its not in this rundown

shrewd dirge
#

give me hel combat shottgun

craggy pier
#

CS with stagger rounds

shrewd dirge
#

stagger+hel

vital sierra
#

In B2 error alarm, how many enemy did they spawn?

craggy pier
#

3

shrewd dirge
#

hmmmmmm think it was 3

vital sierra
#

Fuck

shrewd dirge
#

technically, you could go check right now

craggy pier
#

Captain posting misinformation? Public shaming time

vital sierra
#

nah

#

i'm recording stuff

#

but i'm surprised that

#

there is only 4 error alarms in this rundown

craggy pier
#

7

#

A2, A3, B2, C2, C3, D2, E1

vital sierra
#

4 exactly

#

A2 A3 B2 and E1

#

C2 C3 D2 are extraction alarms

#

when you pick up the datasphere in C2

#

it triggered the shadow extraction wave

#

when you finish HSU scan in C3

#

it triggerend charger extraction wave

#

and D2 when you picked up carge => shadow extraction wave

#

but the funny thing is

#

you need to finish High to extract

#

it's an extraction alarm without an extraction

#

10 chamber are evils

shrewd dirge
#

in c3 you have to do high under the charger error right?

austere bronze
#

uhuh

vital sierra
#

no

#

when you finished scanning the hsu in overload

#

they triggered the extraction alarm sending extraction wave at you

#

but you need to finish high to extract

#

that's the evil part

#

i noted what the different between error alarm and extraction alarm

#

i want to make a video at least correct than 90% of my video being wrong from the get-go

karmic comet
#

is C1 an error or an extraction alarm

#

I assume extraction

austere bronze
#

extraction pretty much

#

just gotta get through an alarm to extract

shy timber
#

is the bio tracker useful compared to an extra turret?

#

on the early levels like A and B floors

shrewd dirge
#

depends on mission.
generally not useful unless you KNOW why to bring it

#

if its a maybe, dont bring it.

karmic comet
#

I bring biotracker because I like it regardless of level lol

craggy pier
#

Bullets are nice, but wallhack is better

neon gust
#

cucumba its better

shy timber
#

so for early levels is it worth taking?

#

im really new to the game

neon gust
#

its nice to have information on the enemies

#

specially when its loud and doing an alarm

#

you can tag them with the bio

sudden burrow
#

Bio is valid and I've cleared just about everything with one in my party

#

There are certainly cases where it's better to bring other stuff though

frosty tinsel
#

questionj

#

important

#

can u stealth big hybrids

neon gust
#

yep

frosty tinsel
#

4 man it?

pliant herald
#

"big" hybrids?

neon gust
#

yes

frosty tinsel
#

yeah

#

spikey head

craggy pier
#

Just stagger chain them

#

Easy

pliant herald
#

I only know of normal hybrids

neon gust
#

have 1 guy in front 3 guy back

pliant herald
#

I didn't know there was a giant variant

frosty tinsel
#

wdym

#

c3

neon gust
#

to prevent her from flying dow n the lane

frosty tinsel
#

high

neon gust
#

OH

#

BIG CHARGER

frosty tinsel
#

o

neon gust
#

thats not a hybird thats a big charger

craggy pier
#

Yeah, just stagger chain them, thats the strat for all the giants

frosty tinsel
#

so

#

4 hits

#

kills it

#

no?

craggy pier
#

Depends on where you hit it

shrewd dirge
#

inb4 big hybrids next rundown.

neon gust
#

Yes but hes gonna go flying if the 4 hammers dont hit him correctly

pearl badger
#

big chargers is 4 full charge hammer in their back

frosty tinsel
#

those enemies

#

are

#

so bs lol

austere bronze
#

yeah if u dont stagger

frosty tinsel
#

no like

austere bronze
#

you can actually get whole team wiped

frosty tinsel
#

c3 high

#

we kill the scout

#

theres like

#

5 of them

#

we lose alot of ammo

wary linden
#

big charger are dealt quickly with burst cannon

shy timber
#

is there a best primary weapon?

hazy oak
#

There's only really kinda a worst.

#

But it's still usable.

shy timber
#

what is the worst?

wary linden
#

technically yes... but most weapons in the primary are useful

#

you can take in most mission anything in the primary and it can work

hazy oak
#

DMR

craggy pier
#

Dmr best melee

wary linden
#

few mission you might want a specific primary to help you pass certain points

hazy oak
#

But you can definitely run it if you like it. No one's gonna make fun of your or something.

craggy pier
#

DMR is great provided you are good at landing headshots

wary linden
#

as long as you can headshot with it it's a fine gun

craggy pier
#

Plus that 1 shot hard stagger is spicy

shy timber
#

Hel Revolver is decent right?

gleaming pulsar
#

anyone playing this on AMD FX cpu?

pliant herald
#

No, I got rid of my space heater ages ago

hazy oak
#

They kinda fill the same role. DMR and Hel revolver.

#

Recoil much more forgiving on revolver, but it's capacity makes you lose ground a lot.

wary linden
#

hel revolver is a better dmr. you can't change my mind

hazy oak
#

Honestly yeah.

shy timber
#

what about special?

wary linden
#

special changes dependant of the mission really..

neon gust
#

dmr its far from the same role as hel revo

hazy oak
#

It really depends on what you need for the mission for special weapons.

#

How to use DMR, Dragon? I feel like I have no idea where follow-up shots land.

neon gust
#

hel revo its objectively the best primary

hazy oak
#

And I kinda prefer irons to optics in this game.

neon gust
#

hel revo its so braindead
*go to chokepoint
*shoot
*profit??

wary linden
#

or just see a teammate not using it the intended way and calling it shit

vital sierra
#

just shoot the ground and call it shit

craggy pier
#

With the DMR, you shoot head, then shoot another, rinse and repeat, profit

neon gust
#

It is

#

but lets be honest it just far easier to run to a choke

#

spam hel revo

#

and delete whatever thats not a tank coming trough that doorway

#

if you do an alarm like the class 6 on b2 and send one guy with hel revo and machine gun

#

shiiieeet your chilling

craggy pier
#

Most overtuned gun*

#

Hel revo is like the burst cannon of primaries

vital sierra
#

that's why you bring 2 burst cannon

modern field
#

How to defeat mother flanking on back? Babies kills me fast as hell when im in open space.

vital sierra
#

there are a big tumour thing on her back

#

destroy about 8 of them and she will die

modern field
#

Does foam works on her?

#

I hope were lucky to find toolkit lots of them

neon gust
#

let me guess b1?

modern field
#

Overload yes?

neon gust
#

or c2

modern field
#

B1 overload I think

neon gust
#

b1 extreme

#

you'll most likely find a granade

#

you can use that on her

#

you dont have to kill her if shes not in the way

modern field
#

Is it common if the turret breaks targeting red stuck in infinite loop that cannot shoot another round because of the server location ping?

neon gust
#

so the turret breaks after a terminal ping?

modern field
#

I mean your turret when you place down and when enemy gets detected. It shoots in red flashing scan. After the enemy is dead, the red scan is stuck in a loop that cannot shoot after that. (The sniper turret)

neon gust
#

sniper sentry usually takes 4 seconds to shoot the initial shot and then it shoots again every 2 seconds

#

its normal it kills an enemy it resets and all the enemies run past it

weary mesa
#

Pretty sure if it's stuck on red for longer than the min 2 second on an enemy, it's out of ammo

pearl grove
#

Does lobby matchmaking take in to account proximity to other players?

lilac fulcrum
#

it takes into account latency/region

frosty tinsel
#

best weapon to take care of big hybrids

#

charergs.

austere bronze
#

burst cannon

distant ice
#

Assuming you mean big chargers only and that that's a question

#

The answer is burst cannon for anything that requires damage really

austere bronze
#

the answer is burst cannon/hel revolver for everything

frosty tinsel
#

does it one burst them?

austere bronze
#

two burst to front

#

one burst to back

#

unfortunately big chargers are quite tanky so burst from front isnt enough to kill

vital sierra
#

well, you can use something to stagger the big charger

#

and then burst it on the back

distant ice
#

or just 1 burst and a few shots from something else

#

it leaves them close to dead, another burst is a waste

vital sierra
#

the best combo will be Hel rev/ burst cannon

#

you can burst it once

#

and then 4 shots

#

100% dead big charger

light eagle
#

Is playing previous Rundowns worthwhile

covert oracle
#

Thereโ€™s no system to play previous rundowns, once a rundown ends itโ€™s gone forever cryingChamp

light eagle
#

Life finds a way

covert oracle
#

Uh oh

light eagle
#

Just wondering if the content is different/unique enough

sturdy dew
#

Please do not talk about playing previous rundowns here, its against our rules

light eagle
#

Ok but can I just discuss the content, I'm not looking for people to play them with. Asking how different they were, it seems to me that I missed out on a lot

sturdy dew
#

you can ask people what was in them yeah, just dont discuss actually playing them, the whole point of the rundown system is that they are gone when they are gone so it kinda goes against that which is why the devs dont want people doing it

spark wolf
#

Most things don't really get removed, you mostly miss lore/bugs/poorly balanced things

light eagle
#

Are they unavailable mainly because game is in development, which results in each Rundown essentially being different version, or is that how it's going to be on release, meaning that you will miss out on content if you don't play regularly

spark wolf
#

A rundown is just a bunch of expeditions setup with all currently available mechanics/assets

distant ice
#

it'll still be that way

sturdy dew
#

?t rundown

uneven gulchBOT
distant ice
#

it's just part of the game's design and less of the levels go away than you'd expect

spark wolf
#

In a future rundown that mostly just gets extended and you get a different combination of everything

distant ice
#

objectives, ideas, whole areas and possibly more get reused

sturdy dew
#

that video explains rundowns pretty well

light eagle
#

Did previous ones have unique locations/assets or is it just remixed

spark wolf
#

i guess

distant ice
#

nah there hasn't really been anything outstanding

spark wolf
#

but very little

distant ice
#

some objectives looked like they had specific purposes but with layers now that's all down the drain

#

wonder if they're intending to push for "the shit you're doing doesn't really matter, it's not part of the lore"

#

and gameplay loop is the same

light eagle
#

Well I really like the premise of the game and the environments, I hope they add more substantive story elements in the future

distant ice
#

can't exactly do too much of story when the game hasn't even been launched yet

light eagle
#

It's like a mix of SCP and Alien

#

that's why I said in the future, maybe their vision is to keep it as vague as it is now going forward, I don't know

#

but it's cool either way

distant ice
#

nah i've seen doc say it's just early access things

lilac fulcrum
distant ice
#

basically holding out on the story for now

lilac fulcrum
#

ahh, yeah some of the story won't be revealed until 1.0, but we are working on revealing more for you guys

pearl badger
#

all we get is guesses huh

#

hints leading us to guessing more

wooden osprey
#

well at 1.0 its most likely going to be a lot

#

if not im disspointed

pearl badger
#

1.0 will probably confirm or set us straight

#

or maybe introduce the warden

#

Since we dont know anything about it

earnest bay
#

hey so are you devs planning on putting this game on other consoles or is it pc exclusive

sturdy dew
#

From le FAQ:
5) Will GTFO come to platforms other than PC? (E.g. Xbox, PS4, Switch, Linux)
GTFO will come to PC first. The development team is too small to pull off a simultaneous multi-platform release. If the PC version is successful enough, that would give us an opportunity to put GTFO out on other platforms as well, which weโ€™d love to do!

earnest bay
#

oh alright!

sudden burrow
#

Thereโ€™s already partial controller support in the PC version, so itโ€™s possible to make it work

#

Terminals are gonna be funky though

earnest bay
#

i have tried

#

maybe i just need better frames

covert oracle
#

controller on this game is a curse

#

using a controller for it def doesnt work out well. it works, but definitely not well from a gameplay standpoint

light eagle
#

Is there a place that recaps each Rundown

gilded jolt
#

Oh god, GTFO on switch

neon gust
#

Of ot has split screen

gilded jolt
#

Same but I probably wonโ€™t play it much

#

Well I would buy it on console first

#

Then switch maybe

#

I know switch is a console but by console I mean like PS5 or Xbox

wooden osprey
#

KFC new console be like

shrewd dirge
#

imagine trying to bonk scouts with a controller without autoaim

wooden osprey
#

a true skill

weary mesa
#

I mean it wouldn't be that baD

#

hammer swing is gigantic

neon gust
#

They should have a more generous hitbox in console

sudden burrow
#

I never did like playing shooters on controller

#

I like being twitchy with my aiming

shrewd dirge
#

i only like shooters native to console with controller

#

imagine metroid prime with mouse aiming.
it would be a slaughter.

vagrant current
#

i play with controller, and do quite well

neon gust
#

They gotta redo terminals for them

wooden osprey
#

terminal obj will be pain thats nice

light eagle
#

Quick question to devs, any plans to implement some sort of TAA solution?

random locust
austere bronze
#

temporal anti-aliasing

frosty tinsel
#

can hel revolver stagger big charger

austere bronze
#

i think you need multiple hits

vital sierra
#

3

frosty tinsel
#

bust cannon better at killing them right

#

then like choke mod

#

shotgyun.

frosty tinsel
#

yo

#

c3

#

is fucking impossible

#

class 5 alarm

craggy pier
#

Pog

vital sierra
#

um

#

if you play it without knowing how many alarm is in it

frosty tinsel
#

we saw

#

CLASS 5 ALARM

#

we got done like

#

3

#

then just slowly died

#

we can slap the big charger now too

craggy pier
#

Just permafoam

#

Easy

frosty tinsel
#

we cant

#

they come from the bulkhead door

#

no?

#

unless they come from the right

craggy pier
#

Make it so you can

frosty tinsel
#

how

craggy pier
#

???

steel valley
#

put sniper sentry on the forklift before bulkhead

vital sierra
#

personally

craggy pier
#

Oh

#

The

#

Okay

vital sierra
#

i like C3

craggy pier
#

I'm dumb

steel valley
#

alpha no

craggy pier
#

The turbine class 5

#

Okay

vital sierra
#

i think they did the right thing with the alarm

craggy pier
#

Yeah, no, just get an autosentry in the open zone door

vital sierra
#

it glitched btw

#

but

craggy pier
#

Its a big open area, you can run around it

steel valley
#

the room and enemies are fun but the scans can be so bad sometimes

vital sierra
#

they spawn in multiple room and not 1 room

#

that's i like about it

#

even tho

#

IT'S A BUG

steel valley
#

ye

#

idk why c3 has so many split spawns

vital sierra
#

it's a happy little accident that make normal alarm as the way is it

craggy pier
#

Is it confirmed as a bug that they don't all spawn in the same room?

vital sierra
#

you can't just permafoam

steel valley
#

the first class 3can be so cursed cause of it

vital sierra
#

it's bugged i think

craggy pier
vital sierra
#

since it delay the spawn

#

it spawned 10 enemies

#

and then it delay about 5 - 10 seconds

craggy pier
#

At first I thought extreme class 5

vital sierra
#

and then cap it with another 10 or so spawn

frosty tinsel
#

yeah the rooms are fine

#

just

#

fog+my group = disaster

vital sierra
#

there ya go

steel valley
#

extreme is c4

frosty tinsel
#

we are just shit at fog

#

we were stuck on b1

#

for

craggy pier
#

Just do extreme, easy

vital sierra
#

you guys play bad in fog

frosty tinsel
#

so long

#

yeah

flat rock
#

Just make it not a disaster ezpz

frosty tinsel
#

:O

shrewd dirge
#

fog is hell for most

craggy pier
#

Extreme makes the high class 5 alarm much easier

vital sierra
#

take a break from making new rundown and focus on bug fixing?

craggy pier
#

But that doesn't mean extreme is easy

vital sierra
#

what kind of suggestion is that

#

extreme will make it easier

#

but longer

frosty tinsel
#

find that hard to believe

#

how

#

explain

vital sierra
#

no fog

shrewd dirge
#

there should always be dev time allotted to bugfixing

frosty tinsel
#

:O

vital sierra
craggy pier
flat rock
#

So, because bugs exist they don't do that..?

craggy pier
#

I think he meant allot more time to polish qol stuff

vital sierra
#

people already bitching about R3

#

being too long

#

and now you do that

flat rock
vital sierra
#

that's what game developer do all the time

neon gust
#

People will not be interested in a bug fix patch, literally

vital sierra
#

you make new thing and fix bug at the same time

#

unless it's shotgun sentry

flat rock
#

Hopefully with the new hires they've made they can more effectively balance retaining an audience via new content being added and some of the less... necessary bugs being fixed.

#

Another thing to remember is that devs cannot simply fix a bug they do not understand.

#

Yes a bug exists, and you have a video of it, but fuck does that not help solve why it happens in the code

neon gust
#

sounds good on paper, but in reality it hurts the developers for deviating the time on fixing stuff they can fix along the way while giving new content

flat rock
#

Or even what causes the bug in the first place

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Yes, the devs need to fix some things in the game. They absolutely need to in fact. However, simply knowing a bug exists doesn't help them solve fixing it.

vital sierra
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it's like "ye, no rundown for a year, we're just gonna fix some bug"

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Like margwa said

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R3 almost killed the game

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for being too long

neon gust
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coocoomba

static escarp
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does D2 ext cause fog to rise to a set level, or does it constantly rise over time?

austere bronze
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constantly rises over time

static escarp
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fun.

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ty

austere bronze
flat rock
austere bronze
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the more you know i guess

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i assume by 90m the whole map is covered in fog

flat rock
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Ye basically

neon gust
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coocoomba

dull gate
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just reading on the wiki about past rundown's and the overall 'purpose' of each. (I got the game like 5 weeks ago so missed prev rundown's ๐Ÿ˜ฆ ) just wondering it reads as if some missions were set in the same map?

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e.g. "The next step of the Neonate processing was found in layer B of this sector, but the power was out. Therefore, the reactor was required to bring power back to layer B. The reactor was full of infection fog, so in A2 they powered up a generator cluster to turn on the centralized air purification system. Now that the infection was clear, they could make their way to the reactor and turn it on. In A3, they were sent to this reactor to start it back up."

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just thought that would be a cool way for devs to use the same map, thus reducing time to produce say A1 an A2 but with completely different obj. and even like change doors up a little. Obv this limits the way in which devs can manipulate the rundown tho

austere bronze
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I think it implies the fact that all the "maps" or expeditions take place in the same place (i.e. the complex).

dull gate
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ahhh okay cheers

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what rundown, did you start in?

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and if prev. ones which has been your fav

neon gust
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rundown 30 PirateSimon

dull gate
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ah so your from the year 2035

austere bronze
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"rundown 2 best rundown" - everyone in the discord, probably

dull gate
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hows the future

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from what i juts read sounded like they had a lot of inf. fog

neon gust
dull gate
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and i hate fog in general...

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lol

distant ice
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It was cancer

neon gust
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r2 was ut good, perhaps

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but it was unbalance, poor performance below the b levels

dull gate
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so why did people like it?

distant ice
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All that best rundown talk is just because of the difficulty and content spike

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First e level

neon gust
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nah people talk always the good things

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lets talk the shit parts of r2

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let me start

flat rock