#gtfo-related-questions
1 messages · Page 523 of 1
You don't need to expend any of that if you hammer a scout
doesnt it take 4 charged shots through the hammers?
Just don't touch the silly string lol, scout retracts it's tentacles when it's moving around
You can still kill it with tentacles out as well if you are more comfortable doing it while it is not moving.
Scouts are basically big ones
wym
scouts are normal shooters
1 charged hammer to the head is a kill
Scouts are bigger than base shooters, but smaller than giant shooters
Even though it looks like a giant shooter
Scouts are the in-between
The little shooter looks like the big shooter
I literally just killed 2 scouts that where 5m away from each other in 3 seconds
It takes one hammer to the head to kill a scout. Walk towards it when it is walking towards you and hammer it.
👍
but what about the room being filled with infectios fog and enemies everywhere?
Are you doing B1
What area is the scout in
weve been at this for a month now
you slowly clear, choosing opponents that are killable silently and in the route of the scout, you then wait for the scout to come to you
but te tentacles will get us as were setting up
Where is the scout
and then the enemies or the scout would sound the alarm
in the room with a bunch of small enemies
Lesson number one, fog repellers will be useful, allow2ing everyone to fight
True
That doesn't help me sadly. If it is more than two areas away from the alarm it won't wake up.
but are limited
lesson number two, if they are about to trigger, shoot the scout with a heavy weapon
like a burst cannon or a sniper in the head
Weve been using snipers
I'm going to assume the scout is near the disinfection station zone, and with that being the case you do not need to worry about it.
Just do the alarm. The enemies will spawn in the zone prior to the ramp which took you out of the fog and towards the door you are about to do the alarm for.
So, it won't spawn enemies anywhere near the scout.
I believe it is in 55f
It won't wake up
Cuz it will take forever to explain when an example is easier
?
wym
Like
when i kill one
(sleeper striker)
and there is another one across the room
why would it agro
The range is 5x from when one is glowing and when it isnt
if something is glowing it has a chance to aggro
no
if it is glowing
There is a certain range, but until you are comfortable with the game more just go through the thought of if something is glowing to either group kill or wait
So i was right
There is also de-sync between host and client that make it look like its not glowing, but it is on host side
It was across the room
and It glowed
as i killed the one in fornt of me
and it agroed despite taking the blood
why do you think we sync their glowing usually
It was in a state where the kill woke it yes.
but it wouldnt do that all the time
there would be times when it would light up despite being really close
it is off and on
and feels random
There is a general kill range
its de-sync and timing
That if you kill something
and something else is within said range
it will wake even if it is not glowing
It feels inconsistent
The inconsistency is the ping between you and the host
so if you are in Asia, dont go and play with NA, you will alert every room
(exageration but its for my point)
Because good players know to sync them
or just wipe the face of the earth with their hammers
I don't only play with good players lol
There are plenty of people who are new to the game that don't even wake rooms cause of desync
what about the right click for hammers
shove
what is that for?
it staggers enemies
Shove/cancel your charge
the shove
Does it shove enemies
It updates the hp pool
(sleeper shouts, not scout)
so technically it does damage, just a minuscule non-zero amount
like half a dmg
less than that
0.001?
essentially
something so small that it is basically 0
and won't ever kill
it would be odd to me if something that does no damage would be able to update hp
You can see that it does by killing something while it is on a ladder
it will still move around towards you, but once you shove it it will die
Using a ladder you could do it
Just would be annoying af
Actually
You might not be able to
Cause bigs and tank don't take any shove stagger
at least iirc tanks don't
I've really only tried twice lol
I may or may not have lived
Killing one with hammer is so satisfying
hard af, but so god damn satisfying
@elfin crown also i forgot to tell you but, Having the "high ground" is a good advantage against scouts.
kinda bad question, but how does one rid themselves of a level spoiler they accidentally clicked on like a dummy?
Play the game
fair, actually
It def does 0 damage
But an hp check occurs
It’s a state check likely. So nothing complex, just jank as hell
i hope they keep it
i dont care about enemies not dying on ladders
i wanna keep leggies
T.T

Lol


I'd want a Sleeper with the same body destruction properties as the r1 shooter
I actually kind of want the sleeper r1 decap effect
I'm sure it could be abused, but having decaps affect sleepers in some way interests me
It was interesting but made things way too easy
Unfortunately
Yup
anyone know if you only cough when you're health is being drained? or do you just have to be sufficiently infected?
i think you start coughing at 10% once it actually affects health, then increases in OOOMPH as you increase your infection
I think you only cough when in the active health loss phase. I’m Not 100% tho
That sounds correct, I don’t think I’ve ever heard the coughing when not actively losing HP from the infection
How does one deal with scouts?
bonk
and if the first bonk doesn't do it?
thanks
Certain guns can nail a scout, but that’ll typically set off the rest of the room
Bonk is ideal, but risky
Wish i could practice ||shadow|| scout bonks
Does the scout react to sound?
If you shoot near a scout, it’ll go off
Things like sprinting just make it noodle
Other sleepers waking up next to it or shouting will also set it off
What about the big ones? How to bonk them?
3 full charged hammers to the back, or stagger lock the cunt
3 full hammer charge to the back, or 6 in the front
Any good guides for solo play? Obviously I'm aware you're not "supposed" to but I'm a masochist so
not really
Know your kite routes
you have to discover it on your own
Fair enough, worth a shot
Get better at chaining occiput hits in stealth
Yeah I read rayalot's guide to that, had no idea that existed
Helped out a ton, until I failed it on a shooter, who woke up a scout, who woke up two more scouts...
Just need to practice i guess
Recently, i fucked a scout kill, and there was another scout
but i hammered that 2nd bitch before the first screamt
safe!
If you learn that, it should help ya
Yeah, I imagine that depends also on the distance apart. Mine were perfectly spaced to screw me over. Two on one side, one on the other side of the room. The shooter wouldn't stagger either and there was a big boi on the stairs between me and the cleared rooms anyway.
So what does the syringies do?
mmmm needle
yellow doubles your melee dmg for 8s and gives you a bit of infection ( < 10% per syringe )
red gives you a bit of health ( < 20% HP per syringe ) along with a bit of infection ( < 10% per syringe )
Triples hammer damage
And Reds give 15% health max
I used enough needles in my life to know how much it heals : ^ )

8-12% health
for the red
Yellow gives enough to solo a big boi, so it's more than 2x ye
Yellow is a 3x multi
Red is basically not worth it imo simply cause it gives you at least half of the hp you get back from the syringe as infection, which I think is sorta stupid.
If I wanted next to no hp return I would just wait for health regen
Sometimes I just chug 'em if I find them, especially if I know there's no other infection sources or I'm never gonna be near 100% hp again lmao
Pretty sure its a range of infection but not sure how big of a range
At the very least, it's never more than 10%
I've consistently gotten 6 every time I use one
Which is really the only important thing about it
if there is a range it's incredibly inconsistent
Reds are inconsistent in general
could test it out in a bit
Ye, I might after I finish the lab write up I have to do lol
I swear I always get 9hp out of 'em and then a friend uses the next one and gets 15
What a scam
red have a range of 8-12
%
at least what it says on the wiki
but i seen them take away health in a bug before
I've seen 'em give more than 12, unless I'm big dumb and misremembering
Might go through some of my vods and check, because I'm mad
Do you guys usually play alone with random people or with group of friends?
I see
I use to play with some friends but they bailed after E1. They dont want to do anything about it.
Theres a really good guide for E1 on youtube made by plant
E1 its really consistent once you understand whats going on
I know how E1 works after reaching the reactor plenty of times: the problem is not playing with people that know.
RNG doesnt help either tbh
But didnt you said you were playing with friends
They managed to finish it with a random (3+1) then decided to uninstall.
Problem is i always played with them and never actually played with randos.
Well ive meet most my friends via lfg
you should give it a try
randoms are not really as bad as people sell it to be
Yeah these two weeks i mostly played on lfg but to no avail really.
True about the randoms part, but the problem stands. Nothing beats actually playing with friends really.
thats not really what i meant
i said that you can meet new people via lfgs
get added or add people or even start a server
I guess so.
theres a lot of sub communities
If you lock yourself out then of course its gonna be troublesome on some aspects in game
Thanks for the suggestions
question
answer
yes
oh shit
we did overload our first try
because we found the wrong key
and said
fck it
lets go
idk how u do it duo
but yeah go for extreme
we always die on fog lvls
remember b1
awful
worse lvl
ever
now
more fog
:D
r2 was worst the fog part its literally 3 rooms if your doing extreme
just push trought that part as fast as you can safely
the bulkhead bc its down there
furthest we got was bulhead
then the door we foamed was the wrong door
then we foam the other door
then they come from the other
if that makes sense
Extreme makes the fog non infectious and gets the fog in the roof
thats not as bad
at the start if you go to 150 they mostly come trought the middle door in fog, 149 depends on where they spawn
ahh ok
after that you get keyt and go to fog area grab all your fog reppelers
go down stairs, open the small door go left side to get to the bullkhead
by the time you reach the bulkhead bc you'll run out of fog repellers on the first guy
no
why
true
also i run pistol revolver
is that fine
because pistol is fun af
u can reload and run
pistol fun spam weapon
ikr
There are absolutely ample amount of repellers available on C3 that you don't need to sack a player off to getting infected.
If you do imo you're only hurting your teams changes of success.
What conditions does hel revolver one tap enemies? 
Keep getting headshots but shit still lives 

pfffffff
raise the damage still won't make it OP 
this may be a dead horse but have y’all noticed the weird turn behavior with controllers?
Was trying a solo and was too lazy to sit at computer and use mouse and keyboard Lmaoo
Controller support is not complete yet
i don't think the devs can really fix circle kite
unless they up the speed of normal striker = baby striker
i would like to hear the community thought on how to fix it
And people did not like when the enemy speed got upped (idk if it was intentional or unintentional) in R3
curious
well ye, they can't really kite without getting hit by a speedy boi
fixing AI will cause even more problem
and that's the only way to fix circle kite on normal enemy
i don't really think there is a fix for it, rather than just how player play the game tbh.
You can circle kite babies
They either have to change how theyre hit reg work by giving them more angles in wich they can hit you more
They could make it so that every third attack that doesnt connect its a hitscan like the tank
so you want them to 100% hit you no matter what
If your circle kiting yes :)
so you're saying
The only time you get strikers constantly attacking its when yoy circle kite
normal kite will get effect as well
Not when your regular kiting(given enough space)
Of course you can give it a cd so it doesnt affect eegular kite
That much atleast
But circle kite shoukd be affected by it
And if they find a new way it would be so fucking tedious no one would do it
normal kiter gonna get hit regardless
You can still run away
They dont attack that fast alpha
Unless its a literal crawler
They dont
they attack every 3 - 5 seconds
i'm interrupting here but
janky solutions like that ain't gonna do anything
the answer to this is simple, make smarter AI
Its not theyre ai
ai tend to cause even more problem
They literally do what theyre suppose to do
yeah if they're intended to be brainless then yes
Move to point a to b and within ranfe do attack
It may be simple to say make a smarter AI... But programming a smart AI is a real pain in the ass
but if they're living beings/somewhat sentient, you'd expect them to adapt
Hut reg its the problem with how they tongue attack works
They already have rng with intimidation
and nobody said this has to be done by tomorrow now did they
And even try to side step
Using general terms like "smarter ai" its more vague than my janky ass solution
the hitscan thing could easily fuck over legit players that did nothing wrong
who'd even do something like "every 3rd hit is hitscan"
"Smarter" what pathing?, the already have fast pathing to save process (even what the game consider fast already its weird enough)
Its a broad suggestion and im on phone
An raycast attack would fix the issue if done properly
and cause several more kekw

I don't really think people want to be hit by something they weren't supposed to be hit by.
Make some ennemis able to parkour like player 
by smarter ai in this case i'd mean something more of several tongue attack variations strikers could use, and judgement of which to use would somewhat depend on the situation
If your circle kite yes
The tongues can definitely be bullshit. Especially with better PCs. But it really the best option atm
Thats a different attack
No smarter ai
I understand your concern with circle kiting, but that isn't the solution
more attacks means more decision making in what to do 🤔
i don't know what you define as ai
Theyre optimization csn make things funny and add some more difficulty
Yes
Just don't use the technique then
Doesnt remove the fact that its there
we're trying to find good solutions here sir
Add snatchee
or "trying"
Personally it should be left to the player to decide if they want to use it or not.
More enemy variants or frequency of different enemies during scans could help
Pls enemies with hard control
They need a standard a velocity for the tongues. Not based on PC performance. Tho it probably does and just bypasses it anyways
But, assuming what normally is done, those enemies are just killed to cap the ones you can kite easily
different ways to play for sure but i think this goes beyond that
it's over the border of what you should be able to do
I think you're putting too much faith in an unreleased enemy
You mean fps related, or just pc? bc there are some games that something is fps related
Yes
Not wise
It’s actually a mix
Yes
Some aspects are FPS, some are PC spec
well even if that was a thing you wouldn't spam it on every corner
Interesting
Speed of enemies and rate of fire are FPS. The tracking directly of attacks are from Pc specs
Which isn’t how either. Except rof. Are supposed to work
My nintendo switch its gonna be easy mode 
Lol
We still on early access, still weep for snatcher
Schaffer mentionned them... Maybe we will get them soon

You can hear he starts kiting
devs could troll and name some other enemy snatcher
Snatcher: enemy that grabs scouts and throws them at you
So canonically you can kite snatcher
It's crazy that they named the charger mother scout "The Snatcher"
Snatcher could just slow down the player speed when it hits 🤔 then you would not want to circle kite in case it hits you
If the snatcher's gimmick is that he slows you down when you get hit
That would be so disappointing ot would make me quit the game
there are definitely some better games to play
Wise
I don't mean like a permanent or big slow down.. it could just be a flinch making you stop running but you could still start another sprint right away. Tie it with a bit of dmg and if you get hit in the middle of a lot of ennemies it could give them a window to actually down the player
The issue isn't the gimmick
It's not too punishing but it can become a real threat with a ton of ennemies
More like the slower
The issue is that it'd be a big disappointment
Am i right gellas
I just took the snatcher cause we don't have a ennemy like that and we don't have a name
It could be another future ebnemy
Thats like having the charger from l4d only hit you and not charge up to you
Could we have the gtfo robot walk at you with a static electric fence that shocks you and slows you down periodically
Chem lights?
with DOT?
now that's a good recommendation
It just needs more normal enemies in the pool. Strikers and shooters only go so far.
the biomass scan 😳
Would.be interesting but a lot of things feel underused
Big shooters they dont use them much
Big charger are in few levels
never seen in an alarm for some reason
Mothers as a common ennemy when? Every rooms get 5 mothers! 
The solution isn't always just throw in a bunch of giants though
I am hoping, and they definitely could, change the enemy variant frequency in scans
Hybrids are only use in overloadd and stuff
Yeah i know i was having fun :p
More standard enemies in the pool will change things up
When i encounter a variation of enemies in one room things actually gdt scary
Without absolutely destroying balance
They could make one or two giant spawns (or more) a set spawn in scans
rather than just a random chance
Would want new common ennemies or old ones in the pool of commons?
Both, honestly
1 big shooter 1 big striker couple spawn when
Big shooters are a joke though
You gotta kiss ya fellow prisioner to finish to 100%
In a alerted room mix withe enemies not
Big shooters are an ammo dump with anything that isn't a high damage special
a joke because you only see them in stealth and not alarms
by themseves are a joke
i think i've heard wes say they're a priority in alarms
Heeeeeh i had fun triggering rooms where they are mixed in with lots of ennemies and they are still not a threat
Theyre scary if they get pulled from somewhere else
I like that chargers are in some alarms. But since the pool is only "strikers, shooters and chargers"
It's unbalanced
At least another 2-3 common enemies in the mix
Wouldn't make it mostly chargers in the wave
I'm a bit impartial to the enemy variety being almost entirely rng
Surge alarms sometimes spawns hybrid. Which makes them more challenging rather then just tedious
With more added in the pool
Chargers do offer something different
You'd always see them
But you can either have none or more than a few
"More than a few"
😫
You see a lot more hybrids and chsrger this rundown
Atleast we have that
Read that horribly wrong going for coffe right now
I think mothers they've used it too much
It is the scariest ennemy we got though 🤔
They know they game ending
They're the dumbest enemy we have
Not really.its the only one thst takes some coordination to takeout
Apart from tank obviously
Coordination or you are probably not gonna recover ( pubs mostly)
I was sad when i realize tank its just a big striker
I.mean it was scary the first time but then you realize its mama again with no special attsck or anything
I wouldn't be surprise if we see 2 tanks at once in the future
You can on e1 
^
I know but i mean like they did with mothers in e1 extreme
I would for them to gie tank something that makes it special
Like grab you or something, it has 3 heads!
Just randomly sleeping in the same room or like D1 extreme last room with 2 awoke mothers
Bringing back the circle kite thing, but the 3 hit ==> hitscan proposal would suck if you quite normally but when you turn around it's their 3rd attack
But it's a good proposal nonetheless, I like the way of thinking here
You could add a cooldown wic resets back the counter
Sleepers, after missing a certain amount of attacks, will explode dealing 100 damage in a 30 meter radius
If i want a shitty bomber enemy i would go an play dying light
Maybe just increase the angle of attack. Like if right now it's something like 120°, get it to 180°
Not this game 
Just kite wider circles
Raycast raycast 
It's essentially what's done with chargers
Guarantee hit 
The game is already quirky enough with garunteed hits
Circle kiting is basically optimized lowest distance kiting
Where the players splits up
Guaranteed hit should come with increase gun power, so kitting isn't an option anymore
God forbid people enjoy moving in this shooter
We going down a rabbit hole
Kiting is fine.
I think we should wait until we see what new enemies come into the game
Before worrying about kiting being a serious issue
I don't want kitting to be gone sure, but we were trying to find a solution to counter circle kitte

The best counter to circle kite is to not circle kite
The best counter is to get more people that play other ways to stream and do content
But if you want a fundamental change to counter it, one of the better ways would be to gimp the player
You can't combat the most popular things by not showing other ways to do it
That too but avoiding the topic doesnt combat it neither
You're suggesting the best way to combat circle kite is to reduce influence?
We are separating normal kite to circle kite
One actually takes some knowledge the other its hit angle exploit
We've had the strikers for a year
How long are we going to be stuck with it as the only normal melee enemy
lol
You can run away from enemies yes but not run in a circle and not get hit
Charger are no differente
^
Add a faster than player, melee only (punch, not tongue leash) normal ennemy
The only one you cannot circle kite its big chsrger
And we're back full circle
You can make a "lap" and have the bad ai pathing never reach you because you parkour a bit
As far as normal strikers go
Thst its not the same as literally running in circle.and not get hit by 40 enemkes my friend
That's not circle kiting but no rocket science either
I hold the entire wave with my dmr
Just d/c
I you don't "hold" the waves with your DMR, you're killing it
Not the same effect on waves spawning
Oh, whoosh...
You could change how enemy aggro works
I would like to have your opinion, but do you think E1 is balanced around Bhopping ?
(yeah off topic ^^)
Always makes me laugh when we split for A2's high, and a striker just starts running towards the other duo when alerted
I mean, most of this is off topic because this is a channel meant for questions about the game in the first place.
You don't play the e1 stealth portion like stealth
I've no idea why that happens
If your rushing it maybe i see the idea behind it
But if you actually ping stuff with terminal loke your ammopacks you ca stealth some areas if you really wanted too
You could
Or you could just kill everything
Yep
Like running in every room ?
I wouldn't say bhoping but hammering instead
You can get an sneaky occiput but once room.its alerted
Well its hammer time
Ok, in this case, bhoping just make it easy cause you can clear a few more sleepers before they actually wake up.
But if you're good enough, you don't need it
Are you talking about the stealth portion or the pre stealth portion?
Well its e1 every room.its a cursed
Havent play a match where i had completed that beggining portion stealth
If you're talking about pre stealth, bhopping is inconsequential because you're going to want to alert everything in your path anyways
I was asking this because I've heard this take "E1 is balanced around Bhoping" but I haven't been in E1 yet. So just wanted to have your opinion on this
It's a weird take because I don't really know what they're trying to say
You want to pull the rooms cause if your not doing that daddy is gonna wake them up
Bhoping is OP is kindoff their take I guess
It's a pretty poor take
bhop lets you get an sneaky occi on a hybrid but that about it
Gonna be fix anyway as it's not intended behaviour
Think of bhopping like this
If and when they do change it so bhopping isn't what it is
Yeah so even if you bhop to zoom, everyone is glowing so you wake up everyone as it's s packed, got it
There a more than a few alternatives that could and would replace it
I like Bhopping cause faster is good sensation
Anyone here who plays the game on a regular basis do not want to go slower
specailly during stealth sections
nobody really wants to spend 15 min in a room
first time in a new rundown, yes perhaps
Hard agree on this. Started this rundown, getting faster and faster is like, the ultimate goal
my inmersion first time, nobody bhop, but you have to move after that playtrought
you can only make the pulsating thing exiting once
My immersion is Simon on the terminal every time 😍
With the pen and paper
Chiseled by the gods themselves
I like how the movement speed “bug” for sleepers is still in the game and hasn’t affect new players like some people said it would
It been one of the good way to nerf kiting
I didn’t really notice it back in R3
: ^ )
I just shot enemies and used small drops to make distance
what brought you to that conclusion
if im new to the game
it means i've never seen it differently
so unless something is incredibly fucked or im making an actual in depth review
you're not gonna hear me talk about little things that don't seem entirely right
despite the fact that they may still bother me
"x didn't affect new players"
is an incredibly bad statement
because you have no way of confirming that other than using, "i haven't heard anyone complain"
Then why did people care about it on the first place
who's people and what's it
i cared about the unintentional speed shit
still do
and new players even in R3 didn't care of course because they didn't know
literally had a convo here with one newbie about that
the highest speeds i've seen they literally make double the distance you can at max speed
but if you're new to the game
well maybe that's just how the game is
what pisses me off the most is crawler speed
the other two i could forgive
that on top of them being buggy af already is just horrible
they could literally half the damage of all weapons and "new players wouldn't be affected"
halve
(they would, but you wouldn't get to hear it from them)
only if one of of em decides to make a proper review and then they'll probably conclude that weapons aren't very powerful in this game
while a big majority of players that know how it used to be, will complain and be a lot more vocal about that
aim 4 the head 4 head
taps 4head
i burst cancel which means i dont have to aim
ye we know

I can insta kill sleepers with every shot : ^ )
not 100% efficient obviously
doesnt remove the fact that the gun busted as shit
bugged or not bugged
devs are very good at balancing weapons clearly
They are good, the feedback they recieve its iffy as shit
jokes aside i'm not sure feedback is a legit argument considering first 3 rundowns had the head bug which throws balance out the window
rifle with the head bug 🤤
fair
looking back at it, it was kind of fun
i wasn't a fan of it except for hammers
Lmao
Give me a 2 round burst hel gun with no windup
devs are very good at balancing weapons clearly
Clearly
1200 rpm on a shotgun
Balanced. As all things should be
but shotguns are shit 
which shotgun is 1200 rpm?
Choke
It's like the revo you can spam it but the recoil will be disgusting to manage and they both have low mag sizes
and it could crash your game
What was the head bug?
The head hit box was still present after the head was physically destroyed
oh LOL
So you could still get precision multi when it was gone
that is rather impactful
It made a lot of guns crazy
I was watching an old video of R2B2 to see if there were as many spitters as I remembered
gonna see if I can spot the bug in action
they were
no kidding... good lord
r2 had broken cyst spawns
after the first security alarm lmao
yeah the UV light room
It just became the spitter zone
when the light dimmed and you just see endless glowing spitters in the background...
I never played any of R3 and kind of enjoying watching old levels on youtube - any suggestions?
@elfin sparrow It depends on your preference. Whether it be 4 player, 2 player or solo content.
Not typical 4 mans
I'm not so much bothered by how many players there are as seeing the interesting levels I missed
any mission with a unique challenge or objective?
it was
🤷♂️ like I said I wasn't there
rundown 1 would be the only one with a differing objective
as far as I'm currently aware, r4 features every objective
except baby stuff?
but trust me
and reactor shutdown
you don't really want to lug around the dumb baby
^
terminal shutdown 👀
baby = neonate?
right
Yes
headass could get picked up through walls
r3 was one hell of a fever dream
stupid dumb baby
I like escort missions
Just throw into search "R1A1, R2A1, R3A1" you'll find channels that have content for all maps
r3 was short not only in the duration of levels, but linear in the level layout
it had little to no replayability
huh
and yet I played d1 50+ times
did the devs give any reason why it was a smaller rundown?
it was a fun level 😦
D1 was a clusterfuck of colossal magnitude
that's what I just said
it was the only fun level imo apart from maybe b1 and c1
dual uplinks
oh I'd rather carry something then just run to extract
or maybe have the level flow be actually decent
to where it isn't just a run to extract after doing x
yea I'm not opposed to that
What's the highest tier alarm in any level in any rundown so far? I remember people complaining about a long ass one in R2.
R2B1 pre-nerf C9
It wasn't even that long tbh, people just took way way too long to set up for it
Wow, I completed R2B1 (got no further in R2) and don't even remember that. I probably played it post nerf tbf
Also surprising it was in a B level
Rundown 2 compared to Rundown 4 had some high tier alarms
they put too much classes into 1 door
that's where layer difficulty a thing now
so they don't have to put in error alarm every single level to make it hard
I remember A1 even had a class 4 or 5 alarm with a guaranteed open security door into the hold room
But also I don't remember it being much harder than the current A levels either
But it had two scouts 
Oh shit yeah I forgot about that
No A1's had a class 5 or 4 as of rundown 4
I remember R2A1 having a class 4 I swear
Also R4A3 has a class 4 alarm to the exit zone so that's not true
Oh wait you said A1 lmao
My friend, i said A 1 not A 3
I just read it as A sorry
I'm gonna go watch a video of it because I feel like I'm goin mad lol
hmmmmm
Nope, your right r2a1 does have a class 4
I will live off the glory of this victory for the rest of my life
Post nerf was a C7, which for newer players was still hard but for obvious reasons was not as challenging as the C9
dragon
literally all A1's except for R4A1 have had a class 4
lol
it's always been a class 2 and a class 4 until R4
class 2 providing a key for the class 4
incredibly consistent till now
actually the key in R2A1 was a zone earlier but you needed a cargo from the class 2 instead
yet they put error alarms in every single level anyways 
I like the error alarm in B2, it makes the level better. But A2 and A3 are not needed in my opinion, especially A2 -_-
Error alarm: exist
Me: I'm about to end this man whole career
errors are fun
sometimes
but most of the time they just wanna make you cry from forward spawns
well
on A level
they are fun
on C and E level
it's not
my mistake
C levels don't have error alarm

forward spawns or spawns on top of you cuz someone was apparently 2 rooms away
you love to see it
I hate A2 error alarm. I can understant B error with forward spawn, I mean it's a B level.
But A2 PE is your first error alarm of the rundown and 90% forward spawn, and it can also be your first scout
All behind the overload door, waiting for the first waves. Wave cleared, open overload door. Second waves spawn, it's forward
this is the story of all my A2 PE attempt
Be ready to fight the scout wave
And you can repeat the story for A2 ext bulkhead xD
Oh yeah, right now scout waves don't bother me that much. But 60h ago, they did bother me a lot
Yeah it was A2 ext door after you clear the overload objectives
So door is open ^^
the only reason a2 is so bad is because it spawns more frequently
My point is just that the first Error Alarm you're facing is A2, but A2 error alarm is harder than a lot of other Error Alarm
Like A3 has a better Error Alarm for exemple
You have clear defence and attack side and in the first big room with 2 scouts, the Error Waves can't spawn forwards
So you need to go fast to clear the room, but you normally can't be rng-ed by the Error Alarm. Pretty balanced for a first time in my opinion
A2 error alarm spawn is
15 seconds
but because they spawned far away
it took them about 7 - 8 seconds to get to you
so you have 7 - 8 seconds to kill 2 enemies
charged hammer already 3 seconds
It's brutal ^^
but now imagine complete noobs coming to the game with r4 being their first rundown
It's my case, that's why I don't like A2 PE
dig site + error alarm = double spawn
i remember back when my entire friendgroup was new to this game in r4
everyone was afraid of scouts
a2pe wasn't fun 
Maybe it's the map, maybe it's the 15sec Error Alarm. I haven't play enough to pin point the issue, I just know I rather do B2PE than A2PE
I can understand that xD
but thats mainly cos i hate fog 
i never seriously ran bio apart from d2 shadow practise
Bio is amazing, I pray to the BioTracker god every day
It allows you to go faster, the ping mechanics make you miss less shot
I don't know if there is one mission in R4 where you don't take mine deployer
The potential instant delete a waves behind a closed door is just so powerfull
E1 high
:/
Yeah I forgot the proper way to E1 is DMR / Sniper / Biotracker
How could I forget
still has its use
you could use mines on E1 to efficiently kill stacked up giants, which are pretty common
or bomb yourself
kamikaze charge into a room and place a mine at your feet
If you believe it will work, if you lose belief you will fail.

better be mozzarella
Nah better be some gouda shit
im sure someone has asked before but i cant scroll enough to find it. there is not a way i can make a dedicated server instance of this game right? i have a full rack of 8 servers hosted in a NY datacenter that i use for various games and work so im just wondering if it can be done or if it would be a graphic instance that would need a gpu and such.
There are no "servers" so you can't make your own dedicated servers. The game is peer to peer and uses multiple 3rd party services that the game communicates with/uses so a dedicated server wouldn't work.
thanks for the answer. i knew there wasn't any servers for it but wasn't sure as to the reason or if it was possible to host one privately as i was thinking.
нужна тима
has anyone else have trouble with not being able to continue in A3:Onwards
the keys are stuck behind bulkheads that we cant open
I need more to give you an actual concrete answer as to why you are experiencing this, but no I have never had any issues with finishing the level.
What particular keys are you having issues getting access to?
@valid scaffold
Well, I am going to bed. I hope that someone else can answer your question if you reply to me.
I am here if he does answer 👀 gn
I dislike Overload. It completely ruins the feel of the game. We went from stealth and tactics to abusing mechanics and run/gun. Such a false advertisement
it made you stealth faster
Since when overload was described as a full stealth part ?
The game was described as tactical/stealth
Also good luck trying C3 overload without tactics
so you mean
If overload was easy, then the lowest. difficulty wouldn't be called high
There's a reason 92% of expeditions are failures
and?
Purposely
extreme is like
from what i remember, B2, B3, C2 & D2's overloads are stealth
the normal version of the game
except for the end of C2 & D2 as you have to move an item
If every difficulty was the same on every map. THE GAME WOULD BE REPETATIVE
it called layered difficulty
How do you want to make stealth difficult without having a bit of action ?
and its not with copy pasted segments of the map
6 mothers in a room ?
Not infinite swarm coming from all sides for once
and?
But i have to
um
cus i am locked
B2 extreme is error alarm
yeah
B2 overload don't have error alarm
which still prove the point of overload are not just error alarm
ye




