#gtfo-related-questions

1 messages · Page 523 of 1

flat rock
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If you're worried about it and can go kill it just do so

elfin crown
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well

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we have limited resources and ammo

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and health

flat rock
#

You don't need to expend any of that if you hammer a scout

elfin crown
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doesnt it take 4 charged shots through the hammers?

flat rock
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No?

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Scout only takes one hammer charge to the head

elfin crown
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How do we not get detected though?

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it moves and then sends out tentacles

flat rock
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You walk up towards it

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And hit it

austere cloak
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Just don't touch the silly string lol, scout retracts it's tentacles when it's moving around

flat rock
#

You can still kill it with tentacles out as well if you are more comfortable doing it while it is not moving.

elfin crown
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Scouts are basically big ones

flat rock
#

wym

elfin crown
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that send tentacles out and feel around

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they are big

pearl badger
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scouts are normal shooters

flat rock
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They aren't anything like big enemies

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They're essentially a normal shooter

pearl badger
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1 charged hammer to the head is a kill

craggy pier
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Scouts are bigger than base shooters, but smaller than giant shooters

elfin crown
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Even though it looks like a giant shooter

craggy pier
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Scouts are the in-between

flat rock
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The little shooter looks like the big shooter

pearl badger
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I literally just killed 2 scouts that where 5m away from each other in 3 seconds

flat rock
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It takes one hammer to the head to kill a scout. Walk towards it when it is walking towards you and hammer it.

pearl badger
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👍

flat rock
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It will kill it

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If you miss and hit neck or an arm it won't, so do hit the head.

elfin crown
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but what about the room being filled with infectios fog and enemies everywhere?

flat rock
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Are you doing B1

elfin crown
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yes

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sigh*

flat rock
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What area is the scout in

elfin crown
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weve been at this for a month now

pearl badger
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you slowly clear, choosing opponents that are killable silently and in the route of the scout, you then wait for the scout to come to you

elfin crown
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but te tentacles will get us as were setting up

flat rock
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Where is the scout

elfin crown
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and then the enemies or the scout would sound the alarm

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in the room with a bunch of small enemies

pearl badger
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Lesson number one, fog repellers will be useful, allow2ing everyone to fight

elfin crown
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True

flat rock
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That doesn't help me sadly. If it is more than two areas away from the alarm it won't wake up.

elfin crown
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but are limited

pearl badger
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lesson number two, if they are about to trigger, shoot the scout with a heavy weapon

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like a burst cannon or a sniper in the head

elfin crown
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Weve been using snipers

flat rock
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I'm going to assume the scout is near the disinfection station zone, and with that being the case you do not need to worry about it.

elfin crown
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Well

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I have been

pearl badger
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hmm

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how about i show you how its done?

flat rock
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Just do the alarm. The enemies will spawn in the zone prior to the ramp which took you out of the fog and towards the door you are about to do the alarm for.

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So, it won't spawn enemies anywhere near the scout.

elfin crown
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I believe it is in 55f

flat rock
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It won't wake up

pearl badger
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Cuz it will take forever to explain when an example is easier

elfin crown
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hmmmm

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also

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could you explain the proximity?

pearl badger
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?

flat rock
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wym

elfin crown
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Like

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when i kill one

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(sleeper striker)

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and there is another one across the room

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why would it agro

pearl badger
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The range is 5x from when one is glowing and when it isnt

flat rock
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if something is glowing it has a chance to aggro

elfin crown
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So it is a "chance"

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?

pearl badger
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no

elfin crown
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if it is glowing

pearl badger
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its a timing

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and a range

flat rock
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There is a certain range, but until you are comfortable with the game more just go through the thought of if something is glowing to either group kill or wait

elfin crown
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So i was right

pearl badger
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There is also de-sync between host and client that make it look like its not glowing, but it is on host side

elfin crown
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It was across the room

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and It glowed

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as i killed the one in fornt of me

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and it agroed despite taking the blood

pearl badger
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why do you think we sync their glowing usually

flat rock
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It was in a state where the kill woke it yes.

pearl badger
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flashing them quickly makes them all glow

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it syncs them

elfin crown
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but it wouldnt do that all the time

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there would be times when it would light up despite being really close

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it is off and on

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and feels random

flat rock
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There is a general kill range

pearl badger
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its de-sync and timing

flat rock
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That if you kill something

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and something else is within said range

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it will wake even if it is not glowing

elfin crown
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It feels inconsistent

flat rock
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It's quite consistent

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It just appears to be inconsistent based off desync

pearl badger
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The inconsistency is the ping between you and the host

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so if you are in Asia, dont go and play with NA, you will alert every room

flat rock
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Not really lol

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I play with plenty of EU/AS players and they don't

pearl badger
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(exageration but its for my point)

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Because good players know to sync them

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or just wipe the face of the earth with their hammers

flat rock
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I don't only play with good players lol

pearl badger
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Guess im unlucky

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😭

flat rock
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There are plenty of people who are new to the game that don't even wake rooms cause of desync

elfin crown
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what about the right click for hammers

flat rock
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shove

elfin crown
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what is that for?

flat rock
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it staggers enemies

pearl badger
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Shove/cancel your charge

elfin crown
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the shove

craggy pier
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Right click

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If you have your hammer out

elfin crown
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Does it shove enemies

pearl badger
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yes

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no dmg, but staggers them

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it can cancel shouts

flat rock
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It updates the hp pool

pearl badger
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(sleeper shouts, not scout)

flat rock
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so technically it does damage, just a minuscule non-zero amount

pearl badger
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like half a dmg

elfin crown
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i see

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thank you

flat rock
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less than that

pearl badger
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0.001?

flat rock
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essentially

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something so small that it is basically 0

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and won't ever kill

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it would be odd to me if something that does no damage would be able to update hp

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You can see that it does by killing something while it is on a ladder

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it will still move around towards you, but once you shove it it will die

pearl badger
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I imagine the day where we kill a ||tank|| with shoving

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😂

flat rock
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Using a ladder you could do it

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Just would be annoying af

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Actually

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You might not be able to

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Cause bigs and tank don't take any shove stagger

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at least iirc tanks don't

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I've really only tried twice lol

pearl badger
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you didnt live long to tell the tale

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lol

flat rock
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I may or may not have lived

pearl badger
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Killing one with hammer is so satisfying

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hard af, but so god damn satisfying

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@elfin crown also i forgot to tell you but, Having the "high ground" is a good advantage against scouts.

wild lava
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kinda bad question, but how does one rid themselves of a level spoiler they accidentally clicked on like a dummy?

craggy pier
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Play the game

wild lava
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fair, actually

weary relic
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It def does 0 damage

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But an hp check occurs

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It’s a state check likely. So nothing complex, just jank as hell

neon gust
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i hope they keep it

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i dont care about enemies not dying on ladders

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i wanna keep leggies

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T.T

weary relic
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Lol

rain python
weary relic
lusty bramble
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I'd want a Sleeper with the same body destruction properties as the r1 shooter

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I actually kind of want the sleeper r1 decap effect

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I'm sure it could be abused, but having decaps affect sleepers in some way interests me

distant ice
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It was interesting but made things way too easy

lusty bramble
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Unfortunately

weary relic
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Yup

wispy olive
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anyone know if you only cough when you're health is being drained? or do you just have to be sufficiently infected?

austere cloak
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i think you start coughing at 10% once it actually affects health, then increases in OOOMPH as you increase your infection

weary relic
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I think you only cough when in the active health loss phase. I’m Not 100% tho

sudden burrow
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That sounds correct, I don’t think I’ve ever heard the coughing when not actively losing HP from the infection

whole jacinth
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How does one deal with scouts?

steel valley
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bonk

whole jacinth
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and if the first bonk doesn't do it?

steel valley
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suffer

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there is no chance for a second bonk

whole jacinth
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thanks

verbal nexus
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The optimal strategy is to not miss any bonks

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Master the bonk

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BE the bonk

sudden burrow
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Certain guns can nail a scout, but that’ll typically set off the rest of the room

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Bonk is ideal, but risky

shrewd dirge
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Wish i could practice ||shadow|| scout bonks

whole jacinth
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Does the scout react to sound?

sudden burrow
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If you shoot near a scout, it’ll go off

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Things like sprinting just make it noodle

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Other sleepers waking up next to it or shouting will also set it off

whole jacinth
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okay thanks

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I bonked it

sudden burrow
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Heck ye

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It’s a good skill to have tbh

feral sonnet
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What about the big ones? How to bonk them?

craggy pier
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3 full charged hammers to the back, or stagger lock the cunt

pearl badger
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3 full hammer charge to the back, or 6 in the front

minor shadow
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Any good guides for solo play? Obviously I'm aware you're not "supposed" to but I'm a masochist so

pearl badger
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not really

craggy pier
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Know your kite routes

pearl badger
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you have to discover it on your own

minor shadow
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Fair enough, worth a shot

craggy pier
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Get better at chaining occiput hits in stealth

minor shadow
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Yeah I read rayalot's guide to that, had no idea that existed

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Helped out a ton, until I failed it on a shooter, who woke up a scout, who woke up two more scouts...

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Just need to practice i guess

pearl badger
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Recently, i fucked a scout kill, and there was another scout

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but i hammered that 2nd bitch before the first screamt

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safe!

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If you learn that, it should help ya

minor shadow
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Yeah, I imagine that depends also on the distance apart. Mine were perfectly spaced to screw me over. Two on one side, one on the other side of the room. The shooter wouldn't stagger either and there was a big boi on the stairs between me and the cleared rooms anyway.

whole jacinth
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So what does the syringies do?

covert oracle
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mmmm needle

ruby wasp
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yellow doubles your melee dmg for 8s and gives you a bit of infection ( < 10% per syringe )
red gives you a bit of health ( < 20% HP per syringe ) along with a bit of infection ( < 10% per syringe )

craggy pier
covert oracle
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BOOM!

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got him! haha!

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jk i didnt know the values lmao that sounded right to me

craggy pier
#

I used enough needles in my life to know how much it heals : ^ )

covert oracle
weary relic
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It’s about x3 for the yellow

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But ye

sudden burrow
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Yellow gives enough to solo a big boi, so it's more than 2x ye

flat rock
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It's always 6% infect iirc

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for syringe use

flat rock
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Red is basically not worth it imo simply cause it gives you at least half of the hp you get back from the syringe as infection, which I think is sorta stupid.

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If I wanted next to no hp return I would just wait for health regen

sudden burrow
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Sometimes I just chug 'em if I find them, especially if I know there's no other infection sources or I'm never gonna be near 100% hp again lmao

blissful sun
sudden burrow
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At the very least, it's never more than 10%

flat rock
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I've consistently gotten 6 every time I use one

sudden burrow
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Which is really the only important thing about it

flat rock
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if there is a range it's incredibly inconsistent

blissful sun
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Yellows are fine but there is that rounding up bug

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b3 has plenty of syringes

sudden burrow
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Reds are inconsistent in general

blissful sun
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could test it out in a bit

flat rock
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Ye, I might after I finish the lab write up I have to do lol

sudden burrow
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I swear I always get 9hp out of 'em and then a friend uses the next one and gets 15

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What a scam

blissful sun
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red have a range of 8-12

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%

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at least what it says on the wiki

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but i seen them take away health in a bug before

sudden burrow
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I've seen 'em give more than 12, unless I'm big dumb and misremembering

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Might go through some of my vods and check, because I'm mad

tribal juniper
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Do you guys usually play alone with random people or with group of friends?

neon gust
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All of the above

tribal juniper
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I see

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I use to play with some friends but they bailed after E1. They dont want to do anything about it.

neon gust
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Theres a really good guide for E1 on youtube made by plant

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E1 its really consistent once you understand whats going on

tribal juniper
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I know how E1 works after reaching the reactor plenty of times: the problem is not playing with people that know.

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RNG doesnt help either tbh

neon gust
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But didnt you said you were playing with friends

tribal juniper
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They managed to finish it with a random (3+1) then decided to uninstall.

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Problem is i always played with them and never actually played with randos.

neon gust
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Well ive meet most my friends via lfg

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you should give it a try

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randoms are not really as bad as people sell it to be

tribal juniper
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Yeah these two weeks i mostly played on lfg but to no avail really.

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True about the randoms part, but the problem stands. Nothing beats actually playing with friends really.

neon gust
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thats not really what i meant

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i said that you can meet new people via lfgs

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get added or add people or even start a server

tribal juniper
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I guess so.

neon gust
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theres a lot of sub communities

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If you lock yourself out then of course its gonna be troublesome on some aspects in game

tribal juniper
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Thanks for the suggestions

frosty tinsel
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yo c3 is difficullt

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i fckin hate fog

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its the worse thing in the game

neon gust
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Do extreme

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no more fog

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easy claps

frosty tinsel
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question

neon gust
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answer

frosty tinsel
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does doing extreme count for extreme and high

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so we can do 2 at once

neon gust
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yes

frosty tinsel
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oh shit

neon gust
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if your first time doing c3, you can do extreme and high

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for an easier high

frosty tinsel
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we did overload our first try

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because we found the wrong key

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and said

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fck it

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lets go

neon gust
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I did it too and duo, worst mistake

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lmao

frosty tinsel
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idk how u do it duo

neon gust
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but yeah go for extreme

frosty tinsel
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we always die on fog lvls

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remember b1

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awful

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worse lvl

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ever

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now

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more fog

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:D

neon gust
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r2 was worst the fog part its literally 3 rooms if your doing extreme

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just push trought that part as fast as you can safely

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the bulkhead bc its down there

frosty tinsel
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furthest we got was bulhead

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then the door we foamed was the wrong door

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then we foam the other door

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then they come from the other

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if that makes sense

neon gust
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Extreme makes the fog non infectious and gets the fog in the roof

frosty tinsel
#

thats not as bad

neon gust
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at the start if you go to 150 they mostly come trought the middle door in fog, 149 depends on where they spawn

frosty tinsel
#

ahh ok

neon gust
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after that you get keyt and go to fog area grab all your fog reppelers

frosty tinsel
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we had a bunch

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just died

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its so beatable

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just fog+the cysts

neon gust
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go down stairs, open the small door go left side to get to the bullkhead

frosty tinsel
#

should one guy just be perma infected

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and do it

neon gust
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by the time you reach the bulkhead bc you'll run out of fog repellers on the first guy

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no

frosty tinsel
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why

neon gust
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its a waste

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you have a million fog reppelers

frosty tinsel
#

true

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also i run pistol revolver

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is that fine

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because pistol is fun af

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u can reload and run

neon gust
#

pistol fun spam weapon

frosty tinsel
#

ikr

flat rock
#

There are absolutely ample amount of repellers available on C3 that you don't need to sack a player off to getting infected.

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If you do imo you're only hurting your teams changes of success.

wicked crater
#

What conditions does hel revolver one tap enemies? wearypepe

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Keep getting headshots but shit still lives wearypepe

craggy pier
#

Get an occiput hit

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Because it doesn't oneshot headshot

wicked crater
neon gust
#

pfffffff

weary mesa
#

raise the damage still won't make it OP moon2SH

plain token
#

this may be a dead horse but have y’all noticed the weird turn behavior with controllers?

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Was trying a solo and was too lazy to sit at computer and use mouse and keyboard Lmaoo

distant ice
#

Controller support is not complete yet

vital sierra
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i don't think the devs can really fix circle kite

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unless they up the speed of normal striker = baby striker

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i would like to hear the community thought on how to fix it

gilded jolt
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And people did not like when the enemy speed got upped (idk if it was intentional or unintentional) in R3

vital sierra
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curious

vital sierra
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fixing AI will cause even more problem

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and that's the only way to fix circle kite on normal enemy

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i don't really think there is a fix for it, rather than just how player play the game tbh.

neon gust
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They either have to change how theyre hit reg work by giving them more angles in wich they can hit you more

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They could make it so that every third attack that doesnt connect its a hitscan like the tank

vital sierra
#

so you want them to 100% hit you no matter what

neon gust
vital sierra
#

so you're saying

neon gust
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The only time you get strikers constantly attacking its when yoy circle kite

vital sierra
#

normal kite will get effect as well

neon gust
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Not when your regular kiting(given enough space)

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Of course you can give it a cd so it doesnt affect eegular kite

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That much atleast

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But circle kite shoukd be affected by it

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And if they find a new way it would be so fucking tedious no one would do it

vital sierra
#

essentially

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duo and solo gonna get hit regardless

neon gust
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Not really

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You can regularly kite

vital sierra
#

normal kiter gonna get hit regardless

neon gust
#

Alpha normal kite doesnt get affected

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Only circle kite

vital sierra
#

3 tongue

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3

neon gust
#

You can still run away

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They dont attack that fast alpha

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Unless its a literal crawler

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They dont

vital sierra
#

they attack every 3 - 5 seconds

distant ice
#

i'm interrupting here but
janky solutions like that ain't gonna do anything

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the answer to this is simple, make smarter AI

neon gust
#

Its not theyre ai

vital sierra
#

ai tend to cause even more problem

neon gust
#

They literally do what theyre suppose to do

vital sierra
#

if this was easy to fix

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every triple AAA game would have fixed it

distant ice
#

yeah if they're intended to be brainless then yes

neon gust
#

Move to point a to b and within ranfe do attack

wary linden
#

It may be simple to say make a smarter AI... But programming a smart AI is a real pain in the ass

distant ice
#

but if they're living beings/somewhat sentient, you'd expect them to adapt

neon gust
#

Hut reg its the problem with how they tongue attack works

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They already have rng with intimidation

distant ice
neon gust
#

And even try to side step

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Using general terms like "smarter ai" its more vague than my janky ass solution

distant ice
#

the hitscan thing could easily fuck over legit players that did nothing wrong

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who'd even do something like "every 3rd hit is hitscan"

neon gust
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"Smarter" what pathing?, the already have fast pathing to save process (even what the game consider fast already its weird enough)

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Its a broad suggestion and im on phone

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An raycast attack would fix the issue if done properly

distant ice
#

and cause several more kekw

neon gust
weary relic
#

Ray cast tongue cring

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Like really cring

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tank

lusty bramble
#

I don't really think people want to be hit by something they weren't supposed to be hit by.

wary linden
#

Make some ennemis able to parkour like player Scout

distant ice
#

by smarter ai in this case i'd mean something more of several tongue attack variations strikers could use, and judgement of which to use would somewhat depend on the situation

neon gust
#

If your circle kite yes

weary relic
#

The tongues can definitely be bullshit. Especially with better PCs. But it really the best option atm

neon gust
#

No smarter ai

lusty bramble
#

I understand your concern with circle kiting, but that isn't the solution

distant ice
#

more attacks means more decision making in what to do 🤔

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i don't know what you define as ai

neon gust
weary relic
#

You unironically suggested raycast

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So

neon gust
#

Yes

weary relic
#

I know how bad the tongues can be on the high end

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It’s bullshit sometimes

neon gust
#

I shouldnt be able to circle kite 40 enemies

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Or a fuckin momma

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I rather go down

wary linden
#

Just don't use the technique then

neon gust
#

Doesnt remove the fact that its there

distant ice
#

we're trying to find good solutions here sir

neon gust
#

Add snatchee

distant ice
#

or "trying"

wary linden
#

Personally it should be left to the player to decide if they want to use it or not.

lusty bramble
#

More enemy variants or frequency of different enemies during scans could help

neon gust
#

Pls enemies with hard control

weary relic
#

They need a standard a velocity for the tongues. Not based on PC performance. Tho it probably does and just bypasses it anyways

lusty bramble
#

But, assuming what normally is done, those enemies are just killed to cap the ones you can kite easily

distant ice
#

different ways to play for sure but i think this goes beyond that

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it's over the border of what you should be able to do

neon gust
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No if you chsnge the spawns

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1 wave 1 snatcher babyyyy

lusty bramble
#

I think you're putting too much faith in an unreleased enemy

wanton raptor
weary relic
#

Yes

weary relic
#

It’s actually a mix

distant ice
#

what unreleased enemy

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oh the snatcher comment?

lusty bramble
weary relic
#

Some aspects are FPS, some are PC spec

distant ice
#

well even if that was a thing you wouldn't spam it on every corner

wanton raptor
#

Interesting

weary relic
#

Speed of enemies and rate of fire are FPS. The tracking directly of attacks are from Pc specs

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Which isn’t how either. Except rof. Are supposed to work

neon gust
#

My nintendo switch its gonna be easy mode PirateSimon

weary relic
#

Lol

neon gust
wary linden
#

Schaffer mentionned them... Maybe we will get them soon

neon gust
#

If you hear the audio log correctly

weary relic
neon gust
#

You can hear he starts kiting

distant ice
#

devs could troll and name some other enemy snatcher

weary relic
#

Snatcher: enemy that grabs scouts and throws them at you

neon gust
#

So canonically you can kite snatcher

lusty bramble
#

It's crazy that they named the charger mother scout "The Snatcher"

pliant herald
#

But running away and kiting are different things?

wary linden
#

Snatcher could just slow down the player speed when it hits 🤔 then you would not want to circle kite in case it hits you

lusty bramble
#

If the snatcher's gimmick is that he slows you down when you get hit

neon gust
#

That would be so disappointing ot would make me quit the game

lusty bramble
#

there are definitely some better games to play

neon gust
#

Wise

wary linden
#

I don't mean like a permanent or big slow down.. it could just be a flinch making you stop running but you could still start another sprint right away. Tie it with a bit of dmg and if you get hit in the middle of a lot of ennemies it could give them a window to actually down the player

lusty bramble
#

The issue isn't the gimmick

wary linden
#

It's not too punishing but it can become a real threat with a ton of ennemies

neon gust
#

More like the slower

lusty bramble
#

The issue is that it'd be a big disappointment

neon gust
#

Am i right gellas

wary linden
#

I just took the snatcher cause we don't have a ennemy like that and we don't have a name

#

It could be another future ebnemy

neon gust
#

Thats like having the charger from l4d only hit you and not charge up to you

lusty bramble
#

Could we have the gtfo robot walk at you with a static electric fence that shocks you and slows you down periodically

neon gust
#

Chem lights?

lusty bramble
#

with DOT?

neon gust
#

No dot?

#

The fuck

lusty bramble
#

now that's a good recommendation

pliant herald
#

It just needs more normal enemies in the pool. Strikers and shooters only go so far.

lusty bramble
#

the biomass scan 😳

neon gust
#

Would.be interesting but a lot of things feel underused

#

Big shooters they dont use them much

#

Big charger are in few levels

distant ice
#

never seen in an alarm for some reason

wary linden
#

Mothers as a common ennemy when? Every rooms get 5 mothers! Scout

pliant herald
#

The solution isn't always just throw in a bunch of giants though

lusty bramble
#

I am hoping, and they definitely could, change the enemy variant frequency in scans

neon gust
#

Hybrids are only use in overloadd and stuff

wary linden
#

Yeah i know i was having fun :p

pliant herald
#

More standard enemies in the pool will change things up

neon gust
#

When i encounter a variation of enemies in one room things actually gdt scary

pliant herald
#

Without absolutely destroying balance

lusty bramble
#

They could make one or two giant spawns (or more) a set spawn in scans

#

rather than just a random chance

wary linden
#

Would want new common ennemies or old ones in the pool of commons?

lusty bramble
#

Both, honestly

neon gust
#

1 big shooter 1 big striker couple spawn when

lusty bramble
#

the love scan 😳

#

hold hands on a scan

wary linden
#

Big shooters are a joke though

neon gust
#

You gotta kiss ya fellow prisioner to finish to 100%

neon gust
lusty bramble
#

Big shooters are an ammo dump with anything that isn't a high damage special

distant ice
#

a joke because you only see them in stealth and not alarms

neon gust
#

by themseves are a joke

distant ice
#

i think i've heard wes say they're a priority in alarms

wary linden
#

Heeeeeh i had fun triggering rooms where they are mixed in with lots of ennemies and they are still not a threat

neon gust
#

Theyre scary if they get pulled from somewhere else

pliant herald
#

I like that chargers are in some alarms. But since the pool is only "strikers, shooters and chargers"

#

It's unbalanced

#

At least another 2-3 common enemies in the mix

#

Wouldn't make it mostly chargers in the wave

lusty bramble
#

I'm a bit impartial to the enemy variety being almost entirely rng

wary linden
#

Surge alarms sometimes spawns hybrid. Which makes them more challenging rather then just tedious

pliant herald
#

With more added in the pool

lusty bramble
#

Chargers do offer something different

pliant herald
#

You'd always see them

lusty bramble
#

But you can either have none or more than a few

neon gust
#

"More than a few"

#

😫

#

You see a lot more hybrids and chsrger this rundown

#

Atleast we have that

wary linden
#

More "bosses" too

#

Lots of tank and mothers

neon gust
#

Read that horribly wrong going for coffe right now

#

I think mothers they've used it too much

wary linden
#

It is the scariest ennemy we got though 🤔

neon gust
#

They know they game ending

lusty bramble
#

They're the dumbest enemy we have

neon gust
#

Not really.its the only one thst takes some coordination to takeout

#

Apart from tank obviously

wary linden
#

Coordination or you are probably not gonna recover ( pubs mostly)

neon gust
#

I was sad when i realize tank its just a big striker

lusty bramble
#

The tank is a big joke

#

🤡

neon gust
#

I.mean it was scary the first time but then you realize its mama again with no special attsck or anything

wary linden
#

I wouldn't be surprise if we see 2 tanks at once in the future

atomic robin
#

^

wary linden
#

I know but i mean like they did with mothers in e1 extreme

neon gust
#

I would for them to gie tank something that makes it special

#

Like grab you or something, it has 3 heads!

wary linden
#

Just randomly sleeping in the same room or like D1 extreme last room with 2 awoke mothers

strange skiff
#

Bringing back the circle kite thing, but the 3 hit ==> hitscan proposal would suck if you quite normally but when you turn around it's their 3rd attack

#

But it's a good proposal nonetheless, I like the way of thinking here

neon gust
#

You could add a cooldown wic resets back the counter

lusty bramble
#

Sleepers, after missing a certain amount of attacks, will explode dealing 100 damage in a 30 meter radius

neon gust
#

If i want a shitty bomber enemy i would go an play dying light

strange skiff
#

Maybe just increase the angle of attack. Like if right now it's something like 120°, get it to 180°

neon gust
#

Not this game PirateSimon

atomic robin
#

we don't need exploding enemies

#

we already have the zits

neon gust
#

Raycast raycast PirateSimon

lusty bramble
#

It's essentially what's done with chargers

neon gust
#

Guarantee hit PirateSimon

lusty bramble
#

The game is already quirky enough with garunteed hits

wary linden
#

Circle kiting is basically optimized lowest distance kiting

neon gust
#

Where the players splits up

strange skiff
#

Guaranteed hit should come with increase gun power, so kitting isn't an option anymore

pliant herald
#

Barf

#

Here we go again

lusty bramble
#

God forbid people enjoy moving in this shooter

neon gust
#

We going down a rabbit hole

wary linden
#

Kiting is fine.

pliant herald
#

I think we should wait until we see what new enemies come into the game

#

Before worrying about kiting being a serious issue

strange skiff
#

I don't want kitting to be gone sure, but we were trying to find a solution to counter circle kitte

pliant herald
lusty bramble
#

The best counter to circle kite is to not circle kite

pliant herald
#

The best counter is to get more people that play other ways to stream and do content

lusty bramble
#

But if you want a fundamental change to counter it, one of the better ways would be to gimp the player

pliant herald
#

You can't combat the most popular things by not showing other ways to do it

neon gust
#

That too but avoiding the topic doesnt combat it neither

lusty bramble
#

You're suggesting the best way to combat circle kite is to reduce influence?

neon gust
#

We are separating normal kite to circle kite

#

One actually takes some knowledge the other its hit angle exploit

pliant herald
#

We've had the strikers for a year

#

How long are we going to be stuck with it as the only normal melee enemy

#

lol

neon gust
#

You can run away from enemies yes but not run in a circle and not get hit

#

Charger are no differente

lusty bramble
#

Just exploit enemy pathing with doors

#

Call it door kite

craggy pier
#

^

strange skiff
#

Add a faster than player, melee only (punch, not tongue leash) normal ennemy

neon gust
#

The only one you cannot circle kite its big chsrger

lusty bramble
#

And we're back full circle

craggy pier
#

You can make a "lap" and have the bad ai pathing never reach you because you parkour a bit

#

As far as normal strikers go

neon gust
#

Thst its not the same as literally running in circle.and not get hit by 40 enemkes my friend

craggy pier
#

That's not circle kiting but no rocket science either

neon gust
#

One player should be holding an entire wave

#

Shouldn't

lusty bramble
#

I hold the entire wave with my dmr

neon gust
#

Or even worst

#

Holding a game hostage when theyre teammates go down

lusty bramble
#

Just d/c

strange skiff
#

I you don't "hold" the waves with your DMR, you're killing it

#

Not the same effect on waves spawning

craggy pier
#

He was being sarcastic

#

I think

strange skiff
#

Oh, whoosh...

neon gust
#

Hes pulling my leg

#

😂

lusty bramble
#

You could change how enemy aggro works

strange skiff
#

I would like to have your opinion, but do you think E1 is balanced around Bhopping ?

#

(yeah off topic ^^)

craggy pier
#

Always makes me laugh when we split for A2's high, and a striker just starts running towards the other duo when alerted

pliant herald
#

I mean, most of this is off topic because this is a channel meant for questions about the game in the first place.

lusty bramble
#

You don't play the e1 stealth portion like stealth

craggy pier
#

I've no idea why that happens

neon gust
#

If your rushing it maybe i see the idea behind it

#

But if you actually ping stuff with terminal loke your ammopacks you ca stealth some areas if you really wanted too

lusty bramble
#

You could

neon gust
#

You shouldn't

lusty bramble
#

Or you could just kill everything

neon gust
#

Yep

strange skiff
#

Like running in every room ?

lusty bramble
#

Pulling every room

#

Mines are very handy

neon gust
#

I wouldn't say bhoping but hammering instead

#

You can get an sneaky occiput but once room.its alerted

#

Well its hammer time

strange skiff
#

Ok, in this case, bhoping just make it easy cause you can clear a few more sleepers before they actually wake up.
But if you're good enough, you don't need it

lusty bramble
#

Are you talking about the stealth portion or the pre stealth portion?

neon gust
#

Well its e1 every room.its a cursed

#

Havent play a match where i had completed that beggining portion stealth

lusty bramble
#

If you're talking about pre stealth, bhopping is inconsequential because you're going to want to alert everything in your path anyways

strange skiff
#

I was asking this because I've heard this take "E1 is balanced around Bhoping" but I haven't been in E1 yet. So just wanted to have your opinion on this

lusty bramble
#

It's a weird take because I don't really know what they're trying to say

wary linden
#

You want to pull the rooms cause if your not doing that daddy is gonna wake them up

strange skiff
#

Bhoping is OP is kindoff their take I guess

lusty bramble
#

It's a pretty poor take

neon gust
#

bhop lets you get an sneaky occi on a hybrid but that about it

strange skiff
#

Gonna be fix anyway as it's not intended behaviour

neon gust
#

no room in e1 has a lonely sleepepr

#

its either relatively filled or completly cursed

lusty bramble
#

Think of bhopping like this

neon gust
#

i dont mind bhopping staying

#

stealth boring

lusty bramble
#

If and when they do change it so bhopping isn't what it is

neon gust
#

bhopping go brrr

#

just makes it faster

strange skiff
#

Yeah so even if you bhop to zoom, everyone is glowing so you wake up everyone as it's s packed, got it

lusty bramble
#

There a more than a few alternatives that could and would replace it

strange skiff
#

I like Bhopping cause faster is good sensation

neon gust
#

Anyone here who plays the game on a regular basis do not want to go slower

#

specailly during stealth sections

#

nobody really wants to spend 15 min in a room

#

first time in a new rundown, yes perhaps

strange skiff
#

Hard agree on this. Started this rundown, getting faster and faster is like, the ultimate goal

neon gust
#

my inmersion first time, nobody bhop, but you have to move after that playtrought

#

you can only make the pulsating thing exiting once

lusty bramble
#

My immersion is Simon on the terminal every time 😍

#

With the pen and paper

#

Chiseled by the gods themselves

spark wolf
#

simon throb

weary mesa
#

I like how the movement speed “bug” for sleepers is still in the game and hasn’t affect new players like some people said it would

#

It been one of the good way to nerf kiting

neon gust
#

Considering the fact that maps were small back in r3

#

its not really noticeable on r4

weary mesa
#

I didn’t really notice it back in R3

neon gust
#

: ^ )

weary mesa
#

I just shot enemies and used small drops to make distance

spark wolf
#

what brought you to that conclusion

#

if im new to the game

#

it means i've never seen it differently

#

so unless something is incredibly fucked or im making an actual in depth review

#

you're not gonna hear me talk about little things that don't seem entirely right

#

despite the fact that they may still bother me

weary mesa
#

What

#

That’s like fall damage to them

spark wolf
#

"x didn't affect new players"

#

is an incredibly bad statement

#

because you have no way of confirming that other than using, "i haven't heard anyone complain"

weary mesa
#

Then why did people care about it on the first place

spark wolf
#

who's people and what's it

distant ice
#

i cared about the unintentional speed shit

#

still do

#

and new players even in R3 didn't care of course because they didn't know

#

literally had a convo here with one newbie about that

spark wolf
#

the highest speeds i've seen they literally make double the distance you can at max speed

#

but if you're new to the game

#

well maybe that's just how the game is

distant ice
#

what pisses me off the most is crawler speed

#

the other two i could forgive

#

that on top of them being buggy af already is just horrible

spark wolf
#

they could literally half the damage of all weapons and "new players wouldn't be affected"

distant ice
#

halve

spark wolf
#

(they would, but you wouldn't get to hear it from them)

#

only if one of of em decides to make a proper review and then they'll probably conclude that weapons aren't very powerful in this game

#

while a big majority of players that know how it used to be, will complain and be a lot more vocal about that

neon gust
#

taps 4head

spark wolf
#

i burst cancel which means i dont have to aim

neon gust
#

ye we know

spark wolf
neon gust
#

I can insta kill sleepers with every shot : ^ )

spark wolf
#

you can

#

but do you

neon gust
#

not 100% efficient obviously

#

doesnt remove the fact that the gun busted as shit

#

bugged or not bugged

distant ice
#

devs are very good at balancing weapons clearly

neon gust
#

They are good, the feedback they recieve its iffy as shit

distant ice
#

jokes aside i'm not sure feedback is a legit argument considering first 3 rundowns had the head bug which throws balance out the window

lusty bramble
#

rifle with the head bug 🤤

neon gust
#

looking back at it, it was kind of fun

distant ice
#

i wasn't a fan of it except for hammers

weary mesa
#

Lmao

shrewd dirge
#

Give me a 2 round burst hel gun with no windup

weary relic
#

devs are very good at balancing weapons clearly
Clearly

#

1200 rpm on a shotgun

#

Balanced. As all things should be

weary mesa
#

but shotguns are shit moon2SH

lusty bramble
#

which shotgun is 1200 rpm?

weary mesa
#

Choke

#

It's like the revo you can spam it but the recoil will be disgusting to manage and they both have low mag sizes

soft kiln
#

and it could crash your game

elfin sparrow
#

What was the head bug?

weary mesa
#

The head hit box was still present after the head was physically destroyed

elfin sparrow
#

oh LOL

weary mesa
#

So you could still get precision multi when it was gone

elfin sparrow
#

that is rather impactful

weary mesa
#

It made a lot of guns crazy

elfin sparrow
#

I was watching an old video of R2B2 to see if there were as many spitters as I remembered

#

gonna see if I can spot the bug in action

elfin sparrow
#

no kidding... good lord

neon gust
#

r2 had broken cyst spawns

weary mesa
#

after the first security alarm lmao

elfin sparrow
#

yeah the UV light room

weary mesa
#

It just became the spitter zone

elfin sparrow
#

when the light dimmed and you just see endless glowing spitters in the background...

weary mesa
#

The head bug needed to be fix, made the game way too easy

#

Just like kiting moon2SH

elfin sparrow
#

I never played any of R3 and kind of enjoying watching old levels on youtube - any suggestions?

pliant herald
#

Just like only having strikers and shooters*

#

🤣

weary mesa
#

true

#

Um the only person I know of that has R3 stuff is kenny but his is speedruns

pliant herald
#

@elfin sparrow It depends on your preference. Whether it be 4 player, 2 player or solo content.

weary mesa
#

Not typical 4 mans

elfin sparrow
#

I'm not so much bothered by how many players there are as seeing the interesting levels I missed

#

any mission with a unique challenge or objective?

neon gust
#

interesting PirateSimon

#

r3

#

kek

weary mesa
#

it was

elfin sparrow
#

🤷‍♂️ like I said I wasn't there

lusty bramble
#

rundown 1 would be the only one with a differing objective

#

as far as I'm currently aware, r4 features every objective

#

except baby stuff?

#

but trust me

neon gust
#

and reactor shutdown

lusty bramble
#

you don't really want to lug around the dumb baby

neon gust
#

^

weary mesa
#

terminal shutdown 👀

elfin sparrow
#

baby = neonate?

lusty bramble
#

right

pliant herald
#

Yes

lusty bramble
#

headass could get picked up through walls

neon gust
#

r3 was one hell of a fever dream

lusty bramble
#

stupid dumb baby

weary mesa
#

I like escort missions

lusty bramble
#

escort

#

🤢

pliant herald
#

Just throw into search "R1A1, R2A1, R3A1" you'll find channels that have content for all maps

neon gust
#

r3 was short not only in the duration of levels, but linear in the level layout

lusty bramble
#

overused objective

#

"carry this thing but this time x happens"

neon gust
#

it had little to no replayability

elfin sparrow
#

huh

lusty bramble
#

and yet I played d1 50+ times

elfin sparrow
#

did the devs give any reason why it was a smaller rundown?

lusty bramble
#

it was a fun level 😦

weary mesa
#

ah yes grab thing

#

run to extract

#

not over used

neon gust
#

D1 was a clusterfuck of colossal magnitude

lusty bramble
#

that's what I just said

neon gust
#

it was the only fun level imo apart from maybe b1 and c1

lusty bramble
#

b1 was nice

#

very unique

neon gust
#

dual uplinks

weary mesa
#

oh I'd rather carry something then just run to extract

lusty bramble
#

or maybe have the level flow be actually decent

#

to where it isn't just a run to extract after doing x

weary mesa
#

yea I'm not opposed to that

weary relic
#

Player driven level. Less linear

#

R1B1

#

Mhmm

karmic comet
#

What's the highest tier alarm in any level in any rundown so far? I remember people complaining about a long ass one in R2.

flat rock
#

R2B1 pre-nerf C9

#

It wasn't even that long tbh, people just took way way too long to set up for it

karmic comet
#

Wow, I completed R2B1 (got no further in R2) and don't even remember that. I probably played it post nerf tbf

#

Also surprising it was in a B level

neon gust
#

I missed it

#

:[

#

It was so fun and action pack

karmic comet
#

Rundown 2 compared to Rundown 4 had some high tier alarms

vital sierra
#

they put too much classes into 1 door

#

that's where layer difficulty a thing now

#

so they don't have to put in error alarm every single level to make it hard

karmic comet
#

I remember A1 even had a class 4 or 5 alarm with a guaranteed open security door into the hold room

#

But also I don't remember it being much harder than the current A levels either

weary mesa
#

But it had two scouts moon2POG

karmic comet
#

Oh shit yeah I forgot about that

neon gust
#

No A1's had a class 5 or 4 as of rundown 4

karmic comet
#

I remember R2A1 having a class 4 I swear

#

Also R4A3 has a class 4 alarm to the exit zone so that's not true

#

Oh wait you said A1 lmao

neon gust
#

My friend, i said A 1 not A 3

karmic comet
#

I just read it as A sorry

#

I'm gonna go watch a video of it because I feel like I'm goin mad lol

wooden osprey
#

hmmmmm

neon gust
karmic comet
#

I will live off the glory of this victory for the rest of my life

weary mesa
#

Dragon do be a poopiehead sometimes

#

just like me moon2SH

flat rock
weary relic
#

class 9

#

i miss

spark wolf
#

dragon

#

literally all A1's except for R4A1 have had a class 4

#

lol

#

it's always been a class 2 and a class 4 until R4

#

class 2 providing a key for the class 4

#

incredibly consistent till now

#

actually the key in R2A1 was a zone earlier but you needed a cargo from the class 2 instead

blissful sun
strange skiff
#

I like the error alarm in B2, it makes the level better. But A2 and A3 are not needed in my opinion, especially A2 -_-

vital sierra
#

Error alarm: exist
Me: I'm about to end this man whole career

blissful sun
#

errors are fun

#

sometimes

#

but most of the time they just wanna make you cry from forward spawns

vital sierra
#

well

#

on A level

#

they are fun

#

on C and E level

#

it's not

#

my mistake

#

C levels don't have error alarm

distant ice
#

forward spawns or spawns on top of you cuz someone was apparently 2 rooms away

#

you love to see it

strange skiff
#

I hate A2 error alarm. I can understant B error with forward spawn, I mean it's a B level.
But A2 PE is your first error alarm of the rundown and 90% forward spawn, and it can also be your first scout

vital sierra
#

just don't be 2 room away when you're in an error alarm

#

silly

strange skiff
#

All behind the overload door, waiting for the first waves. Wave cleared, open overload door. Second waves spawn, it's forward

#

this is the story of all my A2 PE attempt

#

Be ready to fight the scout wave

vital sierra
#

well

#

it's only 13 enemies

#

just hammer them

strange skiff
#

And you can repeat the story for A2 ext bulkhead xD

vital sierra
#

they can't spawn in ext

#

unless you open alarm door already

strange skiff
#

Oh yeah, right now scout waves don't bother me that much. But 60h ago, they did bother me a lot

strange skiff
#

So door is open ^^

blissful sun
#

the only reason a2 is so bad is because it spawns more frequently

strange skiff
#

My point is just that the first Error Alarm you're facing is A2, but A2 error alarm is harder than a lot of other Error Alarm

#

Like A3 has a better Error Alarm for exemple

#

You have clear defence and attack side and in the first big room with 2 scouts, the Error Waves can't spawn forwards

#

So you need to go fast to clear the room, but you normally can't be rng-ed by the Error Alarm. Pretty balanced for a first time in my opinion

vital sierra
#

A2 error alarm spawn is

#

15 seconds

#

but because they spawned far away

#

it took them about 7 - 8 seconds to get to you

#

so you have 7 - 8 seconds to kill 2 enemies

#

charged hammer already 3 seconds

strange skiff
#

It's brutal ^^

vital sierra
#

2 full charged kill

#

and wave spawn

blissful sun
#

but now imagine complete noobs coming to the game with r4 being their first rundown

vital sierra
#

it's not the level

#

it's the map

strange skiff
vital sierra
#

dig site + error alarm = double spawn

blissful sun
#

i remember back when my entire friendgroup was new to this game in r4

#

everyone was afraid of scouts

#

a2pe wasn't fun kekega

strange skiff
#

Maybe it's the map, maybe it's the 15sec Error Alarm. I haven't play enough to pin point the issue, I just know I rather do B2PE than A2PE

blissful sun
#

b2pe stinky tho

#

i rather not touch that at all

strange skiff
#

I can understand that xD

blissful sun
#

but thats mainly cos i hate fog SCWhehehehehe

strange skiff
#

I'm usually the one with the Biotracker

#

Fog is my natural habitat

blissful sun
#

i never seriously ran bio apart from d2 shadow practise

strange skiff
#

Bio is amazing, I pray to the BioTracker god every day

blissful sun
#

im more of a mines guy

#

cos i love finding spots for them

strange skiff
#

It allows you to go faster, the ping mechanics make you miss less shot

blissful sun
#

imagine not missing point blank one way or another

strange skiff
#

I don't know if there is one mission in R4 where you don't take mine deployer

#

The potential instant delete a waves behind a closed door is just so powerfull

strange skiff
#

Yeah I forgot the proper way to E1 is DMR / Sniper / Biotracker

#

How could I forget

wooden osprey
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idk i never play E1

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i don't even have it beaten

spark wolf
#

still has its use

#

you could use mines on E1 to efficiently kill stacked up giants, which are pretty common

vital sierra
#

or bomb yourself

blissful sun
#

kamikaze charge into a room and place a mine at your feet

#

If you believe it will work, if you lose belief you will fail.

spark wolf
#

you could also use mines for the 2nd last zone

#

but that's cheese for whatever reason AmeliaHonkson

blissful sun
vital sierra
#

what cheese

#

what kind of cheese

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is it delicious?

blissful sun
#

better be mozzarella

oblique relic
#

Nah better be some gouda shit

tranquil gale
#

im sure someone has asked before but i cant scroll enough to find it. there is not a way i can make a dedicated server instance of this game right? i have a full rack of 8 servers hosted in a NY datacenter that i use for various games and work so im just wondering if it can be done or if it would be a graphic instance that would need a gpu and such.

lilac fulcrum
tranquil gale
#

thanks for the answer. i knew there wasn't any servers for it but wasn't sure as to the reason or if it was possible to host one privately as i was thinking.

upbeat pulsar
#

нужна тима

flat rock
#

has anyone else have trouble with not being able to continue in A3:Onwards
the keys are stuck behind bulkheads that we cant open
I need more to give you an actual concrete answer as to why you are experiencing this, but no I have never had any issues with finishing the level.

#

What particular keys are you having issues getting access to?

#

@valid scaffold

flat rock
#

Well, I am going to bed. I hope that someone else can answer your question if you reply to me.

topaz anvil
#

I am here if he does answer 👀 gn

latent swallow
#

I dislike Overload. It completely ruins the feel of the game. We went from stealth and tactics to abusing mechanics and run/gun. Such a false advertisement

vital sierra
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it's overload for a reason

#

you have to tactically manage that

latent swallow
#

No there is nothing tactical about overload

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its a completely different game

vital sierra
#

it made you stealth faster

ruby wasp
#

Since when overload was described as a full stealth part ?

vital sierra
#

and that ^

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if overload is easy

latent swallow
#

The game was described as tactical/stealth

ruby wasp
#

Also good luck trying C3 overload without tactics

vital sierra
#

so you mean

rough lynx
#

If overload was easy, then the lowest. difficulty wouldn't be called high

vital sierra
#

you're braindead, going in without plan

#

fail

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and then rant about it

rough lynx
#

There's a reason 92% of expeditions are failures

latent swallow
#

yeah

#

i passed all extremes

vital sierra
#

and?

latent swallow
#

overload is a different game

#

and its shit

rough lynx
#

Purposely

vital sierra
#

extreme is like

ruby wasp
#

from what i remember, B2, B3, C2 & D2's overloads are stealth

vital sierra
#

the normal version of the game

ruby wasp
#

except for the end of C2 & D2 as you have to move an item

rough lynx
#

If every difficulty was the same on every map. THE GAME WOULD BE REPETATIVE

vital sierra
#

it called layered difficulty

ruby wasp
#

How do you want to make stealth difficult without having a bit of action ?

latent swallow
#

and its not with copy pasted segments of the map

ruby wasp
#

6 mothers in a room ?

vital sierra
#

we need to ask mr Silchas here

#

how would you want Overload be?

latent swallow
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Not infinite swarm coming from all sides for once

vital sierra
#

and?

ruby wasp
#

Then don't play A2, A3 and B2

#

that's all

latent swallow
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But i have to

vital sierra
#

um

latent swallow
#

cus i am locked

vital sierra
#

B2 extreme is error alarm

ruby wasp
#

yeah

vital sierra
#

B2 overload don't have error alarm

ruby wasp
#

but you can't do B2 overload without extreme

#

as both bulks are in extreme

vital sierra
#

which still prove the point of overload are not just error alarm

ruby wasp
#

ye

latent swallow
#

most players completely disregard the stealth and it turns out it is not a viable way to play

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hence I feel tricked