#gtfo-related-questions
1 messages · Page 522 of 1
once you understand the map and run it too many times like these people here
times get cut really hard
yeah that makes sense
i wish you could see how long it took you to complete a level lol
Theres a difference between a speedrun and a playtrough ya know
yup
its not like they went in blind first time and got 7 min wr
all runs are speedruns if you fail fast enough
theyve practice everyday
but em
nope thats what my headcannon is now
im like the minority of people who like reactor levels
do we know when the next rundown is gonna happen >.>

oo the reactor was super fun
reactors are fun the first time
Roadmap barely touched, probably another 3-4months
soon™️
Dont worry you still have time
Heh, shooting teammates at extract
Be a real man and shoot your teammates during the reactor and ruin your entire run instead
B1? heh try E1
shoot your teammates with a burst canon on wave 4/6 on E1
AND KILL THEM IN ONE BURST TOO
be a real man and solo E1 Ext
BUY ONE GET ON FREE

thats value right there
remember guys, its not a waste of bullets if your teammate goes down
pvp tutorial when alpha
oooo character customization is on the roadmap doooope
it is
cant wait for alpha to drop down into the last mission dressed in full pink
i need my funy colored weapons
it's only been since ext was released that customization was marked as under development iirc
cool, hope you get to earn them
so maybe it's coming r5?
i'd be really happy with either tbh
Same
weapons moreso but any kind of shakeup would be great
would give some sense of progression or achievement
Unfortunately there's only so much you can do to attempt to spice up the same objectives
r5 probs
water mechanics would be rough for a small team imo
They may have water that would slow movement through it maybe
it would mess with kiting
But I would doubt swimming and the like to be a part of those
which what they want probably
or just be knee deep that you cant see shit crawling/swimming in it
I still like an idea I heard recently to stop the abuse of kiting: Make the enemies get faster the longer they have been in an "alerted" state
It wouldn't impact play all that much until you try to just keep the same enemies alive for long periods of time
it would also have some form of impact on perma-foaming
i HOPE THEY DO
have fun perma foaming when your foam goes through the doors
Percentages for rate of speed increase and how much it caps at would obviously be hard to determine, but it's an interesting prospect.

Just don't shoot the same spot 4head
It happens a lot when you foam the same spot a ton
spreading the foam out on the door helps avoid it a lot
Add snatcher pls
and it only happened to us with a cfoam nade
.t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap
updated
Christmas vacation
c and d expeditions not under dev yet 
Wonder what they mean by system updates
New enviroment:~~ caca central~~ the sewers
Dirty bois
Warden objective:~~ retrieve 10 toilet paper rolls ~~ retrieve the sanitation kit
we're making dooms armor bois
Is final testing what bug testers participate in?
no
the bug hunter will test the game and then the countdown show up when they are finished which is about 2 weeks
after the update release they will still be bug hunting
so the final test will never be tick off until the end of rundown
oh I see
when a bug or an exploit was discover in previous rundown, the next rundown those bug and exploit will be patch
however, some will stay since some of them did absolutely nothing to hurt the game
Does this update confirm no mapper? R3 roadmap had “new gear”
new gear = guns or tools
think they just forgot to put in new gear on the roadmap
i would be very surprised if there were no new weapons
That would make sense I was really surprised

nah the more variety the better
you need to point finger gun them all
Duel pistols
revolver sentry please
revolver need nerf on ammo he recieves
shhh
Final testing is when we're happy with the state of development right before releasing it to the public
Why so much hate on different weapon types?
just balence issues of one being better or?
you can just ask the devs to give you nuke
Use the best weapon for the job
if you nuke them, you don't need weapon
Geneva suggestion
Gavel gang, that's all
i use everything
idc
if you tell me change to gavel or maul i do it
but i mostly go mallet
now go gavel
Ok so
Sledge is the noob melee. So obviously anyone who uses it sucks
Maul is only slightly better cause it’s a broken sledge. So obviously mid tier players use it
the important thing is to have one of every melee in your squad
Mallet is either smooth Brian players or mega Brian high tiers. Same with gavel
No
Absolutely not

nice dmr buff suggestion
It can one shot headshot strikers to the front finally
lmao
Dmr best kill gun melee
Does anyone know when they closed the bug hunter applications?
They closed them?
I guess they’re through applications then
Still hoping to be selected
We close then 1 or 2 days ago, but haven't sent out messages yet. Goal is end of this weekend.
Okiedokie, thanks for the replies!
good luck to whoever applied
Thank you for the clarification!
On terminal? Do list zone_NUM RES
can shorten further to list num es
just wish there was a shorthand for your current zone
Zone is important for some levels so it's best to just get in the habit of typing it anyways. LIST E_### RE is what I typically type for resources.
While it doesn't happen often, having just the number can get stuff you don't want in the list if the item happens to have the number in its ID
i.e. "list 433 res" would catch, say, medipack_433
Which very likely wouldn't even be in zone 433
I tend to prefer "list e_### u" as my go-to filters, since the "u" catches resources and all of the objective categories (security and unknown)
If you just want the resources though, res or re are good
what do you use Y to filter for @flat rock
interesting
i imagine it also works on IDs and hsu?
are turbines and the such in security?
UR is one of the awesome ones as it lists resources and key cards and fog turbine
And I only need to type anything in for HSU when I'm querying
Turbines are “unknown”
ah
Key cards and pick up obj are usually security
ooooh, ur. thats fuckin based
Based confirmed
Cring llama
Cheese boi
Ye

If I am you must be too

"u" is basically the catch-all filter for important items, other things are just a little more specific
heyo, question: can you get PE from all the maps?
any mission that is not {letter}1 @gloomy terrace
Only on expeditions that has an overload
PE is specifically doing all 3 objectives in one run, so it’s only available on the missions with 3 objectives, yeah
does anyone know what expeditions you can find mothers on this rundown
And d1
Is the beta still up?
No
We will see soon enough
Ah, you were correct. Pulled from the network. Requires a connection it proclaims.
Yea the full game is out
hey I'm new to the game how does it work
welcome to GTFO, its a hardcore CO OP horror game xd
complete the objectives for the warden whilst navigating through the complex
remember to do it with stealth in mind
oh okay
the lfg channels will help you for sure
the game is hard, so dont feel bad if you cant do the first 3 missions at all in due time
trust me when i say youll feel amazing once you do though
thank you very much
happy hunting c:
i would encourage you to do the optional missions once you get comfortable with the main ones; it adds an element of difficulty and exploration ontop of what you're already knowledgable about
are consumables the same in every round and only random placed? sometimes i find many c-foam grenades, sometimes only c-foam tripmines in the same lvl
is there a reporting system if someone cheats?
Send a message to mod contact with details of what happened and any clips you have of suspicious gameplay
didnt record....but we found 100% resources all the time...and everybody was full on everything the whole game
Every single zone ?
Just one run....
what floor?
^
at the beggining of the match or at the end
the cells lowers the fog each time you put one in
at the end...and one player said that he had unlimited uses on some point
everyone had 100% hp the whole time?
oh
that just blatant as fuck
lmao
yeah he's cheating
no but...havent found that much resources ever....
yeah but if my man said out loud "i have unlimited resources"
then its kind of obvious my man cheating
maybe
Did you had 100% everything the whole time
or did he gave you the resources himself
its normal for cheater to try disguise their cheat by them keeping the resources (since it infinite to them) so they grab them first
we found a LOT!
Theres only 3 resources in each zone 1 ammo medi and tool
B2 don't have that much, yeah
if everything of those were 5 uses or more in literally every zone then someones cheating
its simple as that
Yep yep.
if you cannot answer that then you kinda sus
i left one use toolpack in a box and when i came back it was 5 use 😄
How do you take out a scout and not alert anyone while they are in their roaming state?
if you have screenshot send them to mod mail
and if it is a friend of yours better keep him under the blanket
someone random
wait for them to come to you
Melee to the head
does it matter what amount of charge?
Full-charge to be safe, but you can get away with just under
full charge
gotcha
But full charge please
well that helps
It's not worth the risk
yeah do the thing that works
If you have an IIX syringe, you can use that and then a full charge anywhere will kill it
full charge to the head
the choke mod shotgun is the loudest way to take a scout out one shot I found
I don't think guns have any distinction between loudness pfff
If you have a sniper and depending on the room you can get away by been really far away and shooting him
all the shotguns are badass
but hammering its the cheapest and most consistent way to kill a scout
There are a few ways to go about hammering a scout, I personally prefer to set off the noodles with a short sprint but that's not feasible if there are enemies around
Perks of that are it gets the scout into a consistent position and stops it from moving
sprints to bait the tentacle
sleepergurgle.mp3
You can nail 'em while moving just fine, or wait for them to noodle on their own
You can reach the head when they're standing while you're crouched, but it looks sketchy as FUCK
On the topic of baiting the tentacle, if you'are HOST the scout will always bend for you, if your a CLIENT they will stand up
*Note: This is acknowledged to not be intentional and will likely be fixed in the next rundown
What that fix will actually look like, who knows, but it'll probably lead to consistent behavior across clients and host
if they fix that scout will be more random
we would not be able to expect the position shes gonna give the tentacle out
wich would be FUN and SCARY! 😄
There's a few ways they could fix it
They could just, adopt one of the behaviors as the global
....Ooh, or maybe have the difference be decided by whether or not they noodle on cycle or because someone spooked them
I think making it purely random would be less than ideal yeah
Is it a bad Idea to climb up/across walls, support beams, rocky walls, etc
You mean parkour?
Be wary of glass ankles
what do I type in the terminal to get the code for reactors
logs
that it?
Then read reactor(something something).log
Reactor codes are in log files, yeah
C3 its arguably the hardest level this rundown
Fair enough lmao
C3PE is hard for people imo because of people not really knowing how to deal with chargers well as an enemy type. This problem mixed with the fact that a tank exists on the level that for some reason people have an incredibly hard time killing adds up to quite a fair bit of time consumed early into the charger trickle, which consumes a fair bit of resources that could have been better used later into the level. Another issue I have noticed is that some groups take things quite slowly after the Overload is finished, which really cannot be done if you want to have ammo, or health for that matter, for alarms that are found after the trickle starts. Splitting up during the key search also doesn't help much, cause if you have two people die while looking you're basically fucked on either resources.. or the run itself.
Get a set group and play together, go quickly, move as a unit, and gtfo.
little ghost pinger you
get out here Black
Thats it, thats name of the game
indubitably
i regreted the first one
lol
so i deleted lmao
I barely caught it
I wont ghost ping you ever again
Literally the name of the game
it does seem to happen pretty frequently
unless....
Get carried and gtfo
I mean, carrying its gonna happen regardless
gwowing
Gwowing
Theres a difference between carrying and leading the team
You can't lead well if you have no mic
I dont believe you can carry on c3
: ^ )
the start of something controversial
some peeps might be able to post Overload, but I sure as fuck can't I don't like kiting chargers
I always start something controversial though wym wym
As if C3 PE isn't controversial
It's my favorite level 🙂
B2 PE pubs is best
B2PE pub is a mix bag from my experience
Its fun because its a dice roll whether or not the team knows how to do it well
And if they don't you lose crucial doors
so when is the gavel gonna get its own icon?
When we fix the bug. also 
it does

why gavel when you can mallet
agree
why gavel or mallet when you can maul
see the gavel and the maul are cooler since they have spikes
mallet can achieve maximum bonk
it would be best if it had a 1% chance to make a squeaky noise

hmm my team is in an overload maybe i should be paying attention
A3 lol
meh ez
you can only say "Lemme get mi mallet" with a mallet

hmmm but the gavel has a crowbar at the bottom which is pretty dope
hows the whole uplink thing work? just wiped trying it for first time after an hour 😦
tried uplink_verify y06:fame and didn't work
How do u deal with chargers
stealth or aggro?
Staggering a charger is the way if hes alone, if in group, you shoot and kill lines of sight
If stealth, a full charge melee from behind does it
choke shotgun kills them in one shot from a good range
burst cannon takes 2 bullets to take out one, so you can easily take 2 per burst
if pe, the waves of 4 can be soloed by a choke shotgun without having to reload, so i'd recommend having at least one
Definitely recommended, but I don’t think my clear group had any
I brought a pump for a bit more ammo
ah yes the shotgun that can snipe people away with the damage of sniper its shit
rlyyy????
I mean i tried it not on tjhe right stage maybe
I just feel the shotguns arent good
and in games i normally use them
combat struggles killing virtually anything
and most the time u get camera flicked
not really combat its actually fine
and then miss
because close rnage
it takes 50 shots to kill big guys
and to kill normal enemies
dont get hit 4head
atleast 2-3
we'll your not ment to use on big guys unless your from behind
wich takes less bullets
Shotguns ain’t bad in GTFO, they’re my go-to
theyre both different weapons for different purposes
cs its more of a hold wave type of weapon, revolver its suppose to help you chip away the incoming wave
Hit them before they hit you
I don’t really know what else to say
you will 99% have different opinion
I mean we are talking about the weapons
because we couldnt beat b1 extreme
choke mod is really good at hitting before you get hit
I cant deal with camera flicks
yeah i hate them too
eehh yes they do
literally can delete a wave if you aim good at it at close range
then i run smg
i mean you cant at close range
if you within lick range revo its not effective unless you get lucky rng on spread when hipfiring
combat shotty can just puke pellets and stagger and kill everything
Revolver doesn’t one-tap chargers, which was the scenario that brought this discussion up in the first place
if you keep your distance with combat shotty the same way you keep distance with revolver you would be doing well with combat shotty
its super annoying they run at you with no head
im assuming it does just not enoungh
like 9/10 dmg
Chargers don’t have a head weakpoint
learned that hard way in stleath
Revolver only one-taps on a headshot, so that’s just not an option for chargers
How many shots does it take actually, 2? 3?
3
combat shotty assuming all pellets hit does a little bit more damage than revo i think (correct me if im wrong)
I wouldn’t know, but I also just much prefer pump or CM by now anyways
Pump has become my staple special gun just for its sheer versatility and decent ammo pool
I cry since giants are bugged and it doesnt 2 pump to the back like it used to
:pepehandsnonitro:
just tap him 
Oh is that a bug?
Imagine switching to hammer due to a bug
drue
drue
yes
Yikes
its the same with hammers for 3 to back
I’ve just been switching to my primary and burying a few bullets for safety
but there you can just tap them 
3 to back, as in not the head?
Because having one hit back of the head makes it work fine
occiput would have been the word if I was talking about back of head in the 3 hammers
Also ever since someone showed me how to chain stagger giants just don’t scare me anymore
regular big chargers
staggerin p mother be like
did she died?
returns to position like the undertaker from wwe
how do I reset my controls? I messed up my controls and now when I tried to get them back the game won't let me set left mouse button to both melee swing and fire
nevermind it just started working again 🤷♂️ weird
what are the best levels to practice bonking scouts? I heard A3 is gut
b3 ext if you want practice with crowded rooms and b2 if you just want to get in and out quickly
@misty prairie bit of a stretch but on d2, if you can solo the first surge alarm to overload there are like 2-3 shadow scouts in the next rooms, look up r4d2 overload solo by goosecollop to see how to solo the first alarm there is an easy kiting strategy used
i think he ment for normal scouts but yes easiest way to find shadow scouts are D2 Overload
if you practice on shadow scouts i promise you'll be able to kill normal scouts 😂
How come when I melee scouts they stagger backwards like I shoved them instead of dying?
If you didn't get an orange hit marker you didn't hit the head
or didn't charge enough
can you stay crouched directly in front of a scout without him detecting you with its tentacles?
tentacles don't have static positions
and the scout and you will often not share the same height
so sometimes yes
other times no
there's also the bug
where you can actually touch and they don't turn red
which isn't even affected by crouching
How flexible are enemy spawns? My team poured our resources into preparing for the labyrinth of rooms to our west but the spawn came from the east, which was a single adjacent dead end room. We thought they came from two rooms away.
depends on context
Depending on objective, zone, subzones
Like in B3 uplinks, when you try to spawn block too much they're bound to spawn on a player
on uplinks, you cannot force the spawn out of the zone
Because uplink spawns are tied to the zone you're in
uplinks kinda stinky
Its okay
me no likey :c
Gotcha
hey guys! does anyone have any recommendations for beating D1.
Is it just me or is matchmaking completely ineffective if you don't have a mic?
@quartz fossil i kinda agree with you on that one.
Kinda irritating, just bought the game and everyone in my household is asleep, can't matchmake cause of it :/
its just difficult communicating unless everyone knows what they're doing.
unless you just use the chat, but that can be annoying.
Ah well, I'll probably refund and revisit when some of my friends can afford or the non-mic playerbase gets more players
i mean, its a pretty fun game. just join any of the open games in the voice channels. pretty sure some people wont mind.
just gotta take direction lol
You can manage without using a mic, it's really not as hard as people make it out to be. The trouble really only comes from some people being unable to type quickly, so they just decide not to sometimes if there's too much to explain.
I'm used to playing without a mic but my issue is the amount of time it takes to find a game in matchmaking
Then don't use the MM feature and use the discord LFG's
It's a bit more than marginally simply due to the fact that people are actively using it
The MM feature itself isn't utilized all that much due to alpha state limitations from what I have noticed, and it also from what I have heard is riddled with hackers.
Once they expand on what MM offers it should pick up more usage since it was a heavily requested feature, but time can only tell.
The people that complained that MM isn't a thing in this game stopped playing, or realized LFG's better... Maybe
I used the "Everyone must use voice" in MM, and some of my teammates was quite
And some of them didn't know how to play the game well
I was contemplating trying that just to see how long it'd take to find a match comparatively but I don't want to be that guy that joins and insta-leaves with no intention of using mic in the first place lol
DW, you're not the one to leave if you don't have mic
Its everyone else
But that's an uncommon occurence
If you ask them if they're okay with someone with no mic
yeah i agree.
like i dont mind it at all.
i say, you try out the game and see how you like it, with or without mic. its pretty fun.
4 sniper sentries is all you need.

Not even a troll statement
Unironically 3 SS 1 mine is pretty ideal
Anybody know how bad the lag is to connect to us servers from europe.
The game's peer to peer
Well yeh thats what i meant
It depends on your peers
If host has bad connection or you have bad connection to the host
You'll lag a lot
Other than that latency isn't too big of a deal
I was just gonna start finding games in us since it might be a bit quicker than just the eu lfg
If you have good net i find it that the lag isn't that big
It's pretty common for everyone to use the NA lfg
maybe like ~100ping
I rather regularly get EU/OC people
really???
Unironically 3 SS 1 mine is pretty ideal
Yes really.
and as peace said you can bring a mine to deal with the blood and sec doors
ahh thats good to know.
we usually run the 3 different sentries and 1 mine, but def going to try the SS this time.
Sniper sentry is super slept on for some reason when it's actually kinda disgusting
i should do d1 ex but im too lazy
@flat rock like we said before people are too lazy to think where to put it to be effective
rather just pick a auto and be
with it
Just aim it like a sniper would idk how that's hard
But ye
It requires .5 more braincells to use therefore is too hard
np hf
Just in a lobby with invincibility. One of our players had a crazy high ping. Possible hacking or just crazy desyncing bugs?
Did you kill alerted sleepers and they kept running in place
No everything was as normal with infinite c foam and taking no damage. There was a huge delay on boxes and stuff opening, like playing with high ping. Stuff agroed normally.
DM @uneven gulch, evidence would be appreciated but not required
Gun ammo still ran out.
If you think one in your team is hacking that is
One of our group was recording and said he would send to the mods. We left the expedition without completing out of how lame it felt to just run through it.
Not sure if hacking, but wouldn't be surprised if the guy was messing with his ping purposfully.
yeah I can attest to that
That'll be better taken in @uneven gulch DMs
What you're doing can be classified as witchunting
^
youre good
Idk
Appologies, figured this would be an easy place to see if a desyncing issue like that was common.
Didn't pay much attention to him
you can, just usually dont use names
Bringing up what happened in-game was fine, but actually name calling isn't
thats all
I don't really see the point in actively avoiding saying a cheater's name for the sake of their privacy
It seems like if someone goes out of their way to ruin a player's/players' experience they don't deserve that kind of respect
it isnt for the sake of privacy, its to avoid he said-she said baseless rumors going about
to resove disputes you need a position of authority, and evidence.
hence it is a mod thing.
^^
Is there any way to disable the mouse wheel from scrolling through weapons?
In the config file I saw there is a ScrollItems bind, but it does not seem like I can edit it out
Anyone possibly manage to solo B3 by any chance? I've failed with a team multiple times now, Im tempted to try it solo
it might help to understand what exactly you have to face
yes
the alarms aren't that special
but it took about 3 hours to do it
the uplink waves are zone bound
not bad, i was just curious about terminal locations
but its waves of 3 every 15 seconds
which is a lot different than most things you've fought
it's also a striker only wave
im aware
ive gotten to 97% on the extraction
but my team has failed me every single time
what gets them killed
I swear 99% of pubs die after finishing the last uplink
seems like it
Idk how
neither
cuz rly it should be easy
Idk. I just know it’s easy
as far as ive seen on the last 5 play throughs, its 1 wave every 15-20 seconds
I think it’s prob still 3 - 15
again, ammo is not the issue. The issue lies in people going down and serving as a waste of time and resourcews
You can get away with shooting everything yourself. Funnel them on that hallway
would you recommend mines for a solo run?
Prob for uplinks. That’s tho most common solo choice
probably
Figures
you should mostly be getting 1 wave kill per mine
which is just 3 enemies tho
so not that great
but essentially you buy 15s per mine
thats IF they all come through at the same time
and all die
which usually doesnt happen for me
im not gonna lie, Ive had the absolute worst luck in GTFO
What’s your loadout
if you're doing just high and feel comfortable with stealth, you can snag some resources from extreme
So I can’t really recommend it
so you'd have more mines
true
there's 2 zones with no alarm
Combat is in a weird place. But it works
both have tool i think
It’s very clunky
combat shotgun still works but ammo efficient usage is no longer really there
Are you the real warden @craggy pier ????!!!!!
:)
Like Wes says. CS used to be such a good min max gun. I would run it but uhh. Never been comfortable with it’s only use to me
Giant killing
oneshots are a lot harder now
it can
pellets going through head cuz its already gone + pushing moving heads around in an incredibly unexpected way 💀
Huh
Yeah. Collision needs to be removed 
Also head bug was fine tbh. With the exposed spine made sense to have the multiplier still there
collision kinda nerfed everything
Yeah
they can catch up faster
a striker that would have missed can be pushed in a position where he hits instead
shooting is harder
melee seems to get less multikills
Ive been having an odd issue where I cant seem to recharge my melee immediately after a hit on an enemy. Never seems to happen if i swing freely
Havent had the issue until R4
Idk. I don’t have anything like that
You
does higher FoV affect the game in any meaningful way, or is it just a matter of prefference? (I see lots of people using almost max FoV on many channels, but no actual discussion on this topic either on reddit or any other similar source)
with lower fov
for the player, that's nothing
but for viewer if you're a streamer
it can cause dizziness
since you're spinning like crazy
It's largely just vision and felt pacing of the game. At 55 you feel like you move like a snail and at 120 you're a cheetah by comparison, yet the speed doesn't actually change at all between the two. Also as Ricardo said you get more peripheral vision which can allow you to notice things you wouldn't have noticed at a lower FOV .
any reason why a2 automatically gives you the high bulkhead completion even when no bulkheads were opened?
yeah, but from my understanding, you get the high extreme and overload things when you do the objective of those bulkheads
ahh okay, thx
those are just the objectives, the objectives arent always locked behind bulkheads @wispy olive
why is there the bug if you jump while sprinting sometimes you just completely lose momentum and stop midair and fall
is there to stop bunny hopping
if you sprint jump and your speed goes above the limit set
it will stop you
unless its really a bug
but thats what video devs do to stop bunny hoping
if it is a real bug oof
Its not intended to be in the game though
I think Dak said that when you jump at a certain frame you just lose momentum
I could be wrong
if thats the case oof
It is the case if you jump at a specific point you lose all momentum has happened to me more times than i count especially when doing rapid short jumps
It's not a feature.
invisible ceiling bug
2nd time today in the same run i heard random giants dying sounds across the map
pretty sure itsin my recording as well
yea that just happens
I remember hearing it multiple times in R3
its just background noise
Pretty cool, just makes me think you're hearing a different team move somewhere else in the complex
some really nice sounding effects if you just sit still and listen
You can, aim at the back of their head
The thing is hybrids tend to move whenever you hit them with melee
You can also OS them with a yellow syringe
same as giant, get your teammates
if you need occiput hit you can position diagonally from their back
2x Double occiput or 4 people
same as everything
just be careful with exaggerated stagger they have
exaggerated swagger
Yeah they are super hyper
So u have one guy hit head then rest wait for the stagger
Ok bet
Last time we tried it staggered and beat the shit out of us
We lost a lot of hp
any hints on where the r4b1 resource room is for high? got merk'd on it last night after 1hr30mins at the second last alarm door
I think after the first alarm door
somewhere in that zone there is another security door that requires a cell to unlock iirc
Inside fog zone, on the left door inside the room that has the terminal
Go DEEP in the other side of that room
also I think that security scan door to the right of the high bulkhead is "technically" a resource zone but it is a pretty shit one
Then open the left most door
Note that this room requires a cell
legend, thanks
Loot room isn’t an option if you do extreme, as that requires the spare cell you find
So keep that in mind
with how absolutely mobbed we got on hard I highly doubt we'll be touching extreme for a while 
Yeah I wouldn't really give up on the first try
Hello there, would anyone know how tanks react to c-foam ?
Like any other sleeper, but they need more foam to freeze
Pretty sure its like 15-20 blobs to freeze it
but im not sure
but i know that a cfoam nade wont be enough to freeze it
If you're ready for it you'll kill him faster than you can put out that amount of cfoam on him
still a waste of nades
not really
unless you can somehow put 2 full charges of cfoam on a moving tank that sidesteps everywhere and hits you and aimpunch
granades are far easier to deal with the thread the tank is
in basically all the maps you encounter him its worth doing it exepct E1 at the beggining
and d2
c1 and d2 are sleeping. No need to foam them at all
c1 tends to get cheesed anyways
C1 you have error, and if you wanna get rid of him without taking damage just send the 2 burst canon with nades and delete the man in 4 seconds
you can do it without cfoam too but if you had a really bad alarm its safer to cfoam him
but if you're ready for it you're gonna do that with or without foam
well duh
yeah and 80% tool in a door its not......
i mean if people cheese the tank its their problem
the only time i went for the mine cheese was when i was helping some bug hunters with something
Anyone got a .wav or .mp3 of the scout being alerted and walking? Trying to make a meme
Are there any good levels good for practicing soloing scouts?
a3
B2 if you want 2 scouts without any enemy in their zone (take mine deployer to get rid of error alarm's sleepers), B3 extreme as you'll meet 4 scouts (2 in the same room, 2 on a whole other zone), A3 for a single scout (easiest to "farm") with sleepers near it
do B1 and B2 both have generators as the high obj?
Yeah, but they're still technically different objectives
B1 you start with the cells and bring them to generators throughout the map, B2 you find the cells and bring them to a central generator cluster
but they still involve putting cells in a generator right?
Yup yup
ok ty
Also worth noting that
B2, putting any cell in actually affects the map
The fog moves with each one
yes i do know that
That's all though
ye appreciated
owo7
R4A1 last scan solo tips ?
Mine the big door
don't die
3 doors to defend which one they coming
one door is broken in the front room so they gonna come from there /
?
okay, i get GTFO is a hardcore game for hardcore players, you mess up and there are consequences but is it really necessary to start with half ammo? logically it makes no sence either, these four people get an arsenal of guns and equipment but next to no ammo? i dont really get it, is there anyone that can clarify why its like this because in my opinion you also dont get enough ammo in the beginning of some missions to take on the waves of enemies
they are prisoner, follow order or die
we are prisoners
but they're gonna die anyway
they dont give a crap about us
you will be in an unfair fight
if we were like some spical unit that is send down there ya sure its really wierd
but we are prisoners
and we worth nothing to them as there is a lot of us
from the warden's perspective, we're average prisoners being sent down that have a <10% chance of completing the expedition. they cannot waste all of their guns/ammo, so they give us the bare minimum expecting us to die and lose it.
however, once progression is added, that is supposed to change. the more expeditions we complete, the more we prove ourselves to the warden that we're capable of having better gear and not losing it. so we will be able to bring down better stuff.
i wonder
and than we slowly become wardens staff
if weapon progression got added
hmhm
they could added a difficulty into it
like?
i dont mean lore wise, i get that we are prisoners and the such but its just too hard, for example rundown 2, mission B1 or B3, there is simply not enough ammo to complete the missions, i find myself in B3 specifically running out very fast|| at the terminal enemy waves || and it gets tedious to do the level 5 times
like, you drop down to this level and you got a new fancy upgraded gun
and then you lose
you lost your upgraded part of the gun
did you ever about our lord and savior hammer
alpha that is not fun
they have dialed back the difficulty since rundown 002 since the completion rates were so low, especially with layered difficulty
hahaha, when there are 7 big guys coming, hammer does nothing as i go from 100% health to 20
as pubs have no chance
i mena
for pubs
Difficulty wasnt that hard
its the way they introduce mechanics back then
never said it was
in the short period of time
i think if devs drop people back in R2
the short nature of r2 is what make it difficult
they would 1st try it
error alarm on e1, people trying to get used to infection
it is a lot easier most likely
lots of things going on on in such a short amount of time
Let's move this conversation to #gtfo-chat since it's not related to the question anymore
New mechanics and the fact that people came from R1
Starting at half ammo also means ammo/tool have meaning from the start of the game, and if we started from full we would have no resource packs at the first half of levels.


b3 extreme imo, 2 scouts in first extreme zone, 2 in the next (same room) with sleepers
^ or a3. one scout thats pretty accessible too
or B2 extreme
keep in mind b2 extreme has only scouts, while the others will have a mix of enemies
yeah lemme just solo up to extreme to practice shadow scouts B)
if you unironically need shadow scout practice, i suggest d2 ovld, just need to solo a surge alarm
4 man circle kite 😩
howdy! a few friends and I have recently been jumping into GTFO, and something happened the other day in our last session on B1 that I am curious for feedback on so we can understand the melee mechanics. anyone mind taking a quick look at a clip and helping diagnose why it whiffed? thanks! https://clips.twitch.tv/GiftedDreamyPistachioOneHand-7sdND6x02xsAzX_O
you hit the arm
hammer swings in a arc, it's not a close-range hitscan "bullet" that follows your crosshair exactly
hmm okay this i what i was thinking. so sounds like he was just slightly too far away and the arc connected on the arm then?
yep
cool good to know, thanks for taking a look
Drop in A3 and go wake one 🙂

i wanna do it now
Hello! I have a question about this game. Does it functions with dedicated servers? You see, I'm from Argentina and I wouldn't like if i have to play with 5k ping. If it's not the case, I'm buying this game right now, I love everything about it. Sorry if you find this a stupid question but I wanna make sure.
Great, thank you 😄

Do i need to beat both D1 and D2 to unlock E1?
no
ah ok, thanks
You might need 1 d tier high completions. I forget if e required 9 or 10 high completions
10 6 3 1 iirc
^Those sound right
And there’s only 11 missions outside of E, so you’ll need one D-tier clear, but it can be just the high objective
So yeah you don’t gotta do both, though they’re both fun levels imo
thanks for clarifying everyone ^_^
Estimate of how long I have left to get from D to E1
45 min if you clear D1 with 4 sniper sentries
I assume you mean to ask when r5 is coming out
Early-mid april perhaps
We don't have a date
Do you bring the sniper sentries to the blood door too if you don't bring mines, feel like I run out of time to get the 2nd code at the blood door due to needing to clear the spawn wave coming out even when using mines
you always bring them with you
they are like your babies
We usually did 1 sniper sentry looking at the door, 3 looking at the other side
then we were standing back
Ohh ok we always left them behind at the cat walk, then we get destroyed at the door by hybrids 
Hybrids, chargers & giants : exist
Sniper sentries : OwO
defend near the alarm door on wave 4
nothing will pass
it's boring tho
Isn't the real fun part in d1 is just running into zones killing at the speed of light
I thought it was max capping charger spawns while looking for codes
that & sipping your tea while the sentries do all the jobs
also extreme
running with a grenade in your hand is funny too 😳
Hi Everyone, sorry if it's a super noob question, but could someone explain the hit boxes of normal strikers and titans? I heard a single shot to the back of the head on a sleeping striker is enough, but that's about it. Any other info is much appreciated
"Back" means player is positioned behind the sleeper, that's all you need to know I think
yeah there isnt really a back hitbox
only a head and body hitbox
whether you get a back multiplier depends entire on where you are standing relative to the enemy
also theres a bug where their rotation doesnt update during their wake up animation
If there are Feelers through a couple walls and you start a Tier 4 alarm door, would it agro the feeler who is far away but in the same Zone with you?
@austere bronze
Im sorry for the ping but am ingame if you dont mind answering real quick












