#gtfo-related-questions

1 messages · Page 520 of 1

shrewd dirge
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most missions outside high are very generous on items, so just shuut gun

distant ice
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or 1 occiput 1 shotgun shot

shrewd dirge
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forgot about that one, since i stopped taking schottgun

spark wolf
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it is possible to hit the head twice

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your view is the only thing that matters

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if a teammate popped a head but you still see the head when you take your shot

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it'll still do headshot damage

distant ice
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unreliable tho

spark wolf
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yes

distant ice
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also seems that with that 0.001 hp thing 2 occiputs might not kill

lavish gorge
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How come most of the new melee weapon posted in game suggestions are dislike more then liked?

rugged dock
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do mothers act like scouts in that if something aggros next to it they immediately aggro as well, or do they follow normal sleeper rules

spark wolf
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bruh

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that's literally normal rules

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that applies to everything that sleeps

vestal halo
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Beginner Team here. In R4B2: What are the spawn conditions for the fog? We just placed two cells in the 4 gens so we had 2/4 gens powered. The whole level got covered in fog after that and we just died. In a Youtube video we watched a team doing the same but the fog didnt spawned for them. Any Ideas?

neon gust
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the more cells you put the more the fog lowers

vestal halo
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there was no fog in the beginning

neon gust
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If you doing high only then you just go to lower level first to get the cells, the put them to go to the upper area

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of course because the fog its a the top

vestal halo
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ah now i get it

neon gust
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you put the cell it lowers

vestal halo
#

thanks

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that was extremly helpful

rugged dock
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@spark wolf i mean in that you can kill an alerted enemy next to a sleeping one, and said sleeping one won't wake up

umbral plume
#

Does the alarmed security door make more enemies spawn?

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I swear I cleared all the rooms I'd been through already

toxic birch
umbral plume
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Oh I see!

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Thank you

toxic birch
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No problemo

sudden burrow
#

Funnily enough, alarms don't actually set any enemies off - though the screams of the ones that they spawn will

stark spade
#

yeah, weird

spark wolf
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there's no difference in that behaviour for scouts @rugged dock

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wake up regular sleeper in close proximity to another regular sleeper -> regular sleeper wakes
wake up regular sleeper in close proximity to a scout -> scout gets alerted

kill already awake enemy in close proximity to regular sleeper -> regular sleeper doesn't care
kill already awake enemy in close proximity to a scout -> scout doesn't care

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this works the exact same for all enemies in the game

rugged dock
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i agree with all of those, but in the first point i thought the first one wouldn't wake up the other unless it screams, at least in my time playing i haven't seen a sleeper wake up another by simply going from sleeping to awakened unless i'm misunderstanding you

spark wolf
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well you can test it pretty easily if you're unsure

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find 2 next to each other

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walk into 1 and notice the other waking too

hard wasp
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yea if they are very close to each other they will immediately wake up

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if they are farther away, they may or may not wake up. you'll have to figure out what causes them to :>

sudden burrow
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I tested that after I learned that meleeing aggro ones is silent and can confirm all of this

rugged dock
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no yeah, i just tested it and you guys are right. i've never noticed it before that's crazy. TY guys @spark wolf @hard wasp @sudden burrow

shrewd dirge
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this is why going for double kills are so rewarding

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full charge the difficult one, occ tap the easy when he wakes.

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since he probably woke up from the first one, killing the second makes no noise

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so unless the initial hammer causes 2 or more enemies to wake at the same time, itl basically always stop at two wakes.

rugged dock
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alright last question b/c i don't want to feel like i'm asking too much

i just did some testing on having sleepers wake up due to sleepers near them being alerted.
It seemed like having a sleeper wake up due to movement would wake up surrounding ones
waking up the same sleeper due to stealth killing a sleeper would not wake up the others

this is the intended behavior correct?

lusty bramble
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Assuming the sleepers are nearby each other, you'd be walking in each of their startle ranges so they just wake up appropriately.

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A stealth kill has its own effect on sleepers, apart from movement. So you're mostly correct if I read your question right.

rugged dock
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i didn't clarify enough, my bad. with the movement testing, i only moved so that it was within the range of 1 sleeper but not both.

austere bronze
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-screen-width x -screen-height y

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in launch options

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for whoever askedd how to change res

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replace x and y with desired resolution

unreal orbit
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ty

distant ice
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@rugged dock If no clusters and you have two sleepers, 2nd is awake , 1st is the one you're messing with:
Killing 1st is rng whether second will alert, bumping or waking 1st with noise is guaranteed to wake 2nd up

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Some people say there's no rng but in all my hours of testing I found no consistency or clues

tame sail
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are the optional zones in r4d2 worth it for the resources? my group is just doing main objective at the moment and not sure if we should just do the necessary doors or open the side doors like 95, 97, 99, etc.

wooden osprey
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well its worth but you need to kite the waves

craggy pier
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95 is worth if you stealth it well, 97 is a surge alarm but it has a turbine and an audio log, 99 is okay

wooden osprey
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95 is worth

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and 99 you need the cell

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97 as well

tame sail
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thank you both, i really appreciate the help!! we'll give it opening those a shot

wooden osprey
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97 makes the extreme part a normal run

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kinda esh

tame sail
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oh thats awesome, maybe i can convince em to give extreme a try then

wooden osprey
#

its still better to speed run it tho

tame sail
#

do you have any loadout recommendations for d2 cpt? like tools that are good or weapons that shine

wooden osprey
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cfoam mines auto sentry if you going for high 2 cfoam will do and for overload/extreme bio is very nice

soft kiln
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97 also has slightly better stuff compare to 99

craggy pier
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2 foam, 1 mine, bio

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Or 2 bio, 1 foam, and 1 mine

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Even for high

tame sail
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word thanks yall! we've been running 2 foam, mine and turret. might try to change out turret for bio

weak axle
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worddd thats all super helpful

sudden burrow
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My group has cleared D2 overload with bio cfoam auto*2 - dunno if I’d call that optimal, but it’s worked for us

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Only special thing to keep in mind for weapons is having something(s) that can deal with both charger types and a tank, i.e. BC or pump/choke shotty

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The D2 tank isn’t hard because there’s nothing else to fight alongside it, fortunately

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...Wait no I’m a dumbass, we don’t bring a cfoam

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We’ve been rolling 2 bio 2 auto

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That’s explicitly because of the overload though

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Would I recommend that to a D2 high run? Hell naw lmao

weak axle
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fair point is fair

weary relic
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Just use 4 bio Pe

tame sail
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more bio = more win, checks out Scout

craggy pier
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4 bio = no untagged sleepers

sudden burrow
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Nah you’ll still miss like, 1

weary relic
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No

gaunt void
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It's been awhile since I've touched R4 but what map was the reactor map?

sudden burrow
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D1 is the main objective reactor

soft kiln
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B1 extreme, D1 high, ||E1 extreme||

gaunt void
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Thanks yous

frosty tinsel
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help i cant beat c1 high

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die on last part

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cant scan

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too many enmies

flat rock
hallow laurel
# frosty tinsel too many enmies

can't say i had that issue myself, but you could try and save some turret ammo or other tools to help. You could also try and deal with any enemies around before you get to last scan.

frosty tinsel
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Thats when we die

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las tscan

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before the door opens

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not even the tank

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just thereare upstaits downstairs

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and we had

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like

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70-100 ammo

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all guns

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just u cant scan

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they are sittin on the scnas

hallow laurel
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is that before or after the tank? can't remember

frosty tinsel
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before

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should we hold them off

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beforehand

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after scan 12

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1

hallow laurel
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Ok, so have everyone wait at that door, only one person takes the orb to the room and back. Put turrets/mines/foam on the left (facing away from the door) most enemies should come from that way

frosty tinsel
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so basiucally we can hold down one area

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ok

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so they should all come from the left?

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or no

craggy pier
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There's only one door they can come from

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Only one person needs to bring the sphere back

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If it's the area I think you're referring to

frosty tinsel
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c1 high

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tank door

craggy pier
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The other 3 can kill the hybrids and/or set up

frosty tinsel
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and killing the tank we havent even tred because we couldnt scan

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my friend wanted to put al his mines down

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does that work?

hallow laurel
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yup, when my group died there its because we did not set up defenses properly before placing orb

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yes mines work, but you need between 7-10

frosty tinsel
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holy shit

hallow laurel
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10 to be 99% sure he will die

austere cloak
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7 mines is minimum, however if any don't hit crits you'll need more

frosty tinsel
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is he hard to kill?

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like

hallow laurel
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my suggestion, bring 2 mine deployers

frosty tinsel
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no mines

craggy pier
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Don't bring 2 mine deployers

austere cloak
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not too hard, as long as you're prepared

frosty tinsel
#

ok

craggy pier
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Bring one, one's good

austere cloak
#

space your team out, so at least 1 person has view of his back at any moment

hallow laurel
craggy pier
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If it's the scans you're struggling with, bring 2 auto sentries to help doing scans

atomic robin
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you can kill a tank with 4 mines minimum

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that's the lowest possible number of mines needed as far as i know

sudden burrow
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There's gotta be some jank with that, because I've seen one survive 7

flat rock
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I've killed with 5-6 before while testing limitations, it's just dependent on how the tank actually gets hit by the mines.

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Regardless, mine cheesing is actually pitiful and detrimental to learning how to play the game.

atomic robin
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i both agree and disagree, actually killing the tank is much more fun and rewarding, but being clever and coming up with unusual strats, such as killing the tank with mines promotes smart play

neon gust
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"unusual strat" 🤪

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Everybody and theyre family use it

weary mesa
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damn is circle kiting the alarm and burst canceling also unusual starts

neon gust
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shiiiet

atomic robin
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what's wrong with circle kiting?

weary mesa
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it's not skillful

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and makes alarms way to easy

flat rock
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Unfortunately it's not unusual at all to use the mines. 80% of pub lobbies I play in use it. It's boring as fuck, promotes lazy play, and only hampers your ability to grow as a player.

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But, E1 exists so I guess they'll suffer in due time.

atomic robin
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the strat is clever, hopefully you can agree with that

flat rock
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I don't believe that putting mines on top of one another is clever no.

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In fact I would argue the opposite, it's quite brain dead.

sudden burrow
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I do mine cheese in C3 because I just want the damn thing dead, mission's stressful enough as is

flat rock
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Let me run an enemy through 7 mines stacked on one another and instantly kill it.

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Very clever yes.

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When it was first found it was a neat concept, that's about it.

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It's just annoying now and has turned me away from playing levels that have tanks in them publicly because no one actually wants to fight it normally anymore.

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And without the tank fight those levels are actually snooze fests in most cases.

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C3 being the exception

ruby wasp
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Simple : make tank's AI recognize mine setups

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😳

flat rock
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Would be interesting.

ruby wasp
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They are already pretty intelligent

flat rock
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Or have it choose the path with least potential mine damage

ruby wasp
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That would only make it better 😳

flat rock
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Especially if they could visually see the mine

austere cloak
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explosive resistance PauseChamp

ruby wasp
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Not really see

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more like sense

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Or their mouth can aim at them

flat rock
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Well, I say see in the aspect it's not hidden behind a door

weary mesa
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Tank turns to mines "no I don't think so"

atomic robin
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i do agree that it's overused, but i still think it's a clever strat

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but yeah, actually fighting it is a lot better

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E1 or not

sudden burrow
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Going back a bit - is the tank fight in D2 supposed to be hard, or is there something I'm missing here?

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Because unless I am, C3 ain't the only exception lmao

flat rock
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You're welcome to do so, I will just respectfully disagree with it.

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D2 is piss easy lol

neon gust
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Cuz hes dormant

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lel

flat rock
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Its sleeping, you have ample time to set up and strategize

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You can use the tunnels on each side and rotate who keeps and shoots and who just peeks to draw aggro.

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He sits in place basically spinning around. A bit boring but it works if you want to cheese his AI still.

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Alternatively just set up with one person in each cardinal direction and have the high DPS weapon initiate on him, then just lay into him.

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It's not that difficult. People just don't understand the concept of full cover and half cover.. the latter being cover that makes you not see the enemy, but allows you to still be hit by them.

shrewd dirge
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lmao i had a c1 once where the tank dodged all the mines like 5 times.
frankly i was laughing inside, more than i looked outside.

shrewd dirge
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while we're at it

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mother sentry cheese

ruby wasp
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This is why E1 is a blessing when it comes to deal with them

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😩

flat rock
weary relic
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i hate it sooooooooo much

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ill purposely aggro/ blow the mines so people cant do it

exotic ember
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Itd be cool if we got the mech suit i suggested and could melee fight tank

austere cloak
weary mesa
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E1 reactor Chargers when 👀

neon gust
weary mesa
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Pog

neon gust
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but it really wont affect anything

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if you have hel revo

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3 shots stagger

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lel

weary mesa
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yea adding chargers and lowering ammo in extreme would be better

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cause both hammering and shooting are too easy rn

neon gust
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If you have trigger control

weary mesa
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I'd like to see a new anti hammer enemy in R5

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no bulli moon2PH

neon gust
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Lets not get started

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poopy head

weary mesa
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sadge

random locust
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Le brawler plox

weary mesa
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fix punch animation first

neon gust
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charger punches in stairs

teleports everywhere

covert oracle
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tewepowts behind yowu owo whats this?

neon gust
covert oracle
tawdry sedge
covert oracle
weary relic
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i heard chargie best current enemy

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except maybe uncle joe

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or old shadow franks

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:)

covert oracle
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old ones scary

vital sierra
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Question: Which level have an early Cluster alarm

sudden burrow
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D2

weary mesa
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^

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A1 extreme has it behind a few alarms tho

sudden burrow
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Every single high alarm except the last is a cluster

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In D2

weary mesa
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B3 main too

sudden burrow
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Oh yeah there's the door to z38, you right

weary mesa
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the "hey enemies spawn right next to you" alarm

sudden burrow
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Gotta love it :D

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ngl I'm so used to B3PE I forgot that alarm is technically super early lmao

vital sierra
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welp, i already drop into D2

weary mesa
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you're fine alpha

sudden burrow
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They're both really early, and I'd almost argue D2 is easier to reach, as the first zone has zero enemies in it

weary mesa
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their not that different

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both require a key

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except one needs a teamscan to do first

sudden burrow
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You mean the bulkhead DC scan, yeah?

weary mesa
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I guess its more of a security scan isn't it

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idk bulkheads be weird

vital sierra
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dc scan are cluster scan as well

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i forgot

weak turtle
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is the shadow wave in r4d2 supposed to be 3 every 15 sec or so?

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after picking up cargo

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because we got overran like within 20 seconds of picking it up

vital sierra
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10seconds

weak turtle
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and idk if its because we swapped players holding it and it bugged and started spawning an additional batch

vital sierra
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don't drop cargo

weak turtle
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well i learned that now

vital sierra
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there is a bug if you drop cargo they spawn charger

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so you basically fight 7 instead of 3

weak turtle
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oh, well we basically wanted our mine deployer guy to carry it

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but i accidentally picked up cargo trying to give him ammo

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and then i dropped it

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he picked it up

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and then we were getting like 6 at a time

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and then proceeded to wipe

vital sierra
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oh no

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then it's not the bug

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they spawn every 10 seconds

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and they're pretty slow

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so you will see 6 of them

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if the room they spawn in is big

weak turtle
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dang really? we literally couldnt handle like a minute after grabbing cargo

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as 4

vital sierra
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all 4 need to stick together since

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1 holding cargo

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1 bio

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so you only got 2 players to defend when bio is tracking

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bio guy need to be determined to ping shadow at a good location so all player can see

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plus the bio can drop the bio can switch to gun immediately

weak turtle
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idk

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it just felt like too much

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i have the recording

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im gonna relisten to the scream waves

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and see if theyre 10 seconds

spiral kettle
#

Will the roadmap be updated soon?

lilac fulcrum
#

We'll update it as soon as we can when we have finished planning everything that will be in the next rundown (we're working on stuff towards it already, so it's not like we aren't doing anything) just that we need to make sure we can commit to what we put on the roadmap

neon gust
#

Man , gives us a door leak

sudden burrow
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Making sure all the doors in front of you are open can help with not getting flooded by shadows in D2, my group found - they don’t get stuck on the doors and clump up as much

winter ridge
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i know this might be a dumb question cuz im new, but is there gonna be possible customization of characters or things like a proggresion system possibly?

sudden burrow
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It’s planned, that’s all we’ve got

neon gust
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Soon TM

winter ridge
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awesome

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thx

neon gust
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Theres literally no delay between the screams

weak turtle
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i wouldnt have done it but i never actually knew where cargo was, just that we found it

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so i ran up to him and just auto-e'd near him

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but yeah its still my bad

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sucks that it bugged like that tho

neon gust
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Yeah thats pretty new

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never seen anything like that with cargo

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did the cargo got drop and pick up at the same time the objective was changing ?

weak turtle
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it was practically right as i picked it up

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and started

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the wave

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i dropped it immediately and had the designated carrier pick it up

neon gust
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You should probably share what happend when you pick up the cargo by accident to see if it can be reproduce

weak turtle
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ok ill clip it

neon gust
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some bug hunter might be able to reproduce it if they get a chance

weak turtle
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uploading now

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got trash internet

steel valley
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did you that door in b of the overload zone closed?

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the one straight to the left when you walk through the bulkhead

neon gust
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Might be desync related

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i just saw the clip, theres like a solid second when you use the ammopack and pick the cargo

weak turtle
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also idk about the door, im pretty sure its open, but either way they spawned outside of the bulkhead door

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and were runnign through

neon gust
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Probably triggered the objective twice

weak turtle
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i think it may have been that

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i was probably spam holding e

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and it takes like a second for the objective to actually process

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i probably triggered it twice in that time

steel valley
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it's odd that you didn't see chargers despite dropping the cargo

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so i'm assuming the chargers got replaced by double shadows?

neon gust
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Ive drop the cargo multiple times, sometimes they spawn instantly sometimes i had just shadows

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its probably the game took shadows instead of the chargers

steel valley
#

that's what it looks like to me

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pretty weird bug

weak turtle
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but wat about the double spawn screams?

neon gust
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well you got double shadows, so that means double spawns

steel valley
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that would normally be the chargers and the shadows spawning seperately

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to me it just looks like chargers were replaced by shadows for whatever reason

weak turtle
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so we drop the cargo once

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and then we get a double wave

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and then another double wave?

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im misunderstanding because if dropping it spawns a wave of shadows or chargers, you would think we would only hear one double wave spawn

vital sierra
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it must have bugged out

lusty bramble
#

a wave spawn was probably already about to happen before you dropped the cargo and just occurred right after it

elfin sparrow
#

Are the damage multipliers to the back and head both 2x?

weary mesa
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each enemy has different multis

shrewd dirge
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no because head and back stack.
also the mults depend on the enemy.

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you can think of it as

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body(front)< body(back) ~= head(front) < and head (back)

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where head(back) is simply back+head

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but worth noting some enemies have no head multiplier

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and some have higher

sudden burrow
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Shooters tend to be the ones with higher head multis

cyan elk
#

Scouts tend to move around other sleepers, right?

shrewd dirge
#

scouts make their path without regard to other sleepers

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insofar, they'll walk right through em if they want.

cyan elk
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I mean as in they like moving around other sleepers, and don’t really walk to empty areas

shrewd dirge
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their path is predetermindly random

cyan elk
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Oh, ok

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Do they follow a pattern or just loosely move in similar directions

shrewd dirge
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strict pattern, if they take a ladder, they'll eventually take it again

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but the same room with a scout on a new run attempt might not.

cyan elk
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Ok

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Also, the thing where the feelers come out of their crotch is a bug

shrewd dirge
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thats a "down-shot"

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as opposed to an "up-shot"

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even though it looks a little funky

frosty tinsel
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in c2 high

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there is a fan right?

shrewd dirge
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yes, a fog_turbine

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to check if a level has a cell/turbine/etc just "list {thing}"
eg list "turbine"
or personally, List turb

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then query

cyan elk
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Hmm...

shrewd dirge
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yes, its a little gotchya for people that go for the crouched umbrella whack

cyan elk
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Ah

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Yeah, that’s not a fun experience

shrewd dirge
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i can do you one better

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when you go for a whack and they put their head in the wall

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crouched

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personal favorite.

sudden burrow
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:)

craggy pier
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When you sprint to force out the feelers but there's a sleeper that's next to the scout that you didn't notice

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: ^ )

cyan elk
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F

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Legendary scout next to 5 hybrids and a single striker room

shrewd dirge
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or hammering a scout under grated flooring that alerts a sleeper on it which triggers the other two scouts

craggy pier
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Accidentally hitting the ground near the scout because you thought your hammer wouldn't hit the ground

cyan elk
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Wait, the grates don’t block sound right?

shrewd dirge
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grates dont block sound

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and rarely hold glowsticks

craggy pier
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Better yet, alerting the scout behind a thin wall by hammering the wall

cyan elk
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What about light?

ruby wasp
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Hitting scout's shoulder cuz she decided to turn around at last frame

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😳

shrewd dirge
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grates dont block light either

ruby wasp
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Grates don't even block hybrids' shots

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😳

cyan elk
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So walking above one will alert things

shrewd dirge
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potentially

cyan elk
#

Through grates

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Ok

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They will block bullets though

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(Player ones)

craggy pier
shrewd dirge
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so if you're on grates and hear pulsing
"tread carefully boss"

cyan elk
#

What does line of sight do with sleepers?

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I know the mother needs it to spawn

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But how does it work with alerting them?

spark wolf
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scout pathing is pretty random but it doesn't feel that random

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very much does seem like they hang around other sleepers

shrewd dirge
#

i have a inkling that mother spawning needs level LOS

ruby wasp
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They do indeed

spark wolf
#

and also seems that they actually use player positions as well

ruby wasp
#

Then they start moving randomly if there is no one in the room

cyan elk
#

Ok

spark wolf
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a scout walking right at you or sending that one of-set feeler right at you

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should be an incredibly small chance if it's just random

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yet happens pretty often

shrewd dirge
#

my favorite scout kill is picking the largest tent gap, and walk hammering.

craggy pier
#

My favourite one is when you run through feelers and barely kill it on time

spark wolf
#

my favourite is when i touch and it goes red but doesn't actually alert AmeliaTroll

cyan elk
#

Through the door?

spark wolf
#

nah just in an open room

cyan elk
spark wolf
#

im still not sure what causes it

cyan elk
#

My friend was crouching below cover, when one of the feelers touched his head, Because scout

spark wolf
#

but i've done it 4 times this rundown so far

cyan elk
#

He just stood up

#

And shot it’s head off

#

It was amazing

spark wolf
#

i think it might be some desync thing

shrewd dirge
#

surprisingly, the head has its own hitbox.

spark wolf
#

where basically if you walk away from the tendril before the host registered you touching it

#

it doesn't actually count

#

something like that

shrewd dirge
#

and its tied to the camera

cyan elk
#

So LoS

#

If you are behind, say one of those tables, can you crouch walk without alerting sleepers on the other side?

flat rock
shrewd dirge
#

sometimes, but if i hear pulsing ill stop anyway

flat rock
#

I've been doing this since R2

#

Walking underneath an enemy that is on a grate above you however will wake them.

cyan elk
#

Hmm

#

Interesting

#

I might try testing that

flat rock
#

Sprinting and jumping however if you are above something while on a grate will wake it

cyan elk
#

Killing one above will alert though?

shrewd dirge
#

had a guy sprinting aggro a sleeper under a grate tho, so there's that

cyan elk
#

Melee

flat rock
#

Yes

cyan elk
#

Ok

#

But just regular non crouched walking won’t

shrewd dirge
#

i would expect mele to affect yes.

#

generally not.

cyan elk
#

Even if they are pulsing

flat rock
#

You can crouch/walk if they are in any stage of sleeping/searching.

#

If you sprint/jump you will wake.

cyan elk
#

Okay

flat rock
#

I should stress. If the enemy has any form of LOS above the grate, like being at an angle, it can wake if you walk too close to the ledge it can see you from.

cyan elk
#

If you can see them without looking down through the grate, they can see you?

shrewd dirge
#

likely

flat rock
#

Essentially yes. There are a few exceptions, but it's not a huge issue to learn them nor remember them tbh

#

A slight bit of caution with something like that imo is better than simply risking it

shrewd dirge
#

the biggest caveat to all this LOS and noise nonsense is.
failing locks, or whacking lock produces sound that violates the LOS rule

cyan elk
#

Ever since learning that running around with a hammer is somewhat of I viable strategy, all I’ve been doing is alerting rooms and getting killed during waves

#

I no longer know the word caution

flat rock
#

Kiting is effective, just don't rely on it cause it can get you or another teammate killed.

cyan elk
#

It does

#

A lot

flat rock
#

Mainly from having an enemy that is aggro'd on you switching targets and immediately hitting your teammate instead who is trailing behind you

#

And vice versa

shrewd dirge
#

personally, i whack a room pretty quickly, so it happens that i only need to beat down a couple stragglers, unless the room is ultra packed

#

just walk and focus on killing anything that glows red.

cyan elk
#

Yeah

tacit zealot
#

Is the Cargo drop spawning double waves/chargers(exit scan waves) a feature or a bug?

weary relic
#

for what

#

D2?

tacit zealot
#

Yes

neon gust
#

Its a bug

#

for him

#

he pick up cargo with desync so it might have triggered twice

#

it spawns 3 shadows every 12 seconds or so

weary relic
#

oh lol

neon gust
#

Thats the reason he had so many shadow spawns

weary relic
#

i didnt see there was a clip

#

desync would cause that ye

celest grail
#

I only need one more overload to unlock e1, would b2 or b3 be easier?

shrewd dirge
#

b3 as b2 basically requires PE

celest grail
weary mesa
#

I think B2 pe would be a good PE to do to get some skills needed for E1

shrewd dirge
#

honestly, do both B2 and B3 PE before you bother with E1.
and well, if you havent fought a tank, or mother the loud way, well, consider.

#

if you cant manage B2 pe, E1 is gonna be a hell of a time.

final loom
#

i just wanted to ask, not that i mind too much or whatever

#

but how come you guys thought to make the bolt faces on the guns left-sided and not right?

shrewd dirge
#

gun person detected

final loom
#

how could you tell? /s

shrewd dirge
#

just dont look at how your teammates hold their guns

final loom
#

i mean

#

i'm not the biggest stickler for like

#

animations

#

like i'm sure that i could definitely have a better shooting stance

#

it's mostly the models that i notice

shrewd dirge
#

fun fact, you cant see your mates reload

final loom
#

huh

#

interesting

neon gust
#

We'are prisioners
games on early acces

#

pick one

final loom
#

i mean

#

i was just wondering if it was like an artistic thing or w/e

shrewd dirge
#

also c-foam grenade still has no 3rd person texture

neon gust
#

Priorities

shrewd dirge
#

also i think one of the guns has a bolt go right through a thumb

#

cant remember which

neon gust
#

rifle

#

saussage finger

#

i love it

final loom
#

also

#

i wonder what caliber the AR has to be that a drum magazine is only 30 rounds

shrewd dirge
#

because of gun laws in 2027, all magazines require 3 spacers between each round, including drum mags

random locust
#

xD

young mauve
#

lol

brazen pendant
#

My friends and I heard that scouts can be killed with one fully charged melee hit to the head. We got this information from videos that were created around rundown 2 or 3. Is this information still accurate? We've attempted to melee scouts 7 times and have failed 7 times. We're unsure exactly what we are doing wrong. Additionally I noticed that in many of the videos I've watched where people have killed scouts using melee, they were kneeling down with there head bent over. We have not come across this at all. Is this pose when searching a random pose or was this changed to make them more difficult to kill?
Thanks!

shrewd dirge
#

if you feel like it we can go bonk some if you want

wooden osprey
#

i say test it

#

its just 15 enemys if you fail

#

also record your doing so if you failed we can say if you failed the right way or the bs way

brazen pendant
#

We suck at the game, so 15 guys would likely kill most of us if we're unlucky

#

ok

wooden osprey
#

try and error

brazen pendant
#

I'll try to do some solo and then record it so that I can present my failings.

austere bronze
#

It's definitely still true.

wooden osprey
#

the quickest scout is there

#

(from how fast you get to him)

austere bronze
#

The kneeling pose often happens, but usually only to the host of the lobby, when the scout extends the tentacles.

brazen pendant
#

ok cool. I'll try that and record what I'm doing. Then I'll get back to you guys with a video.

#

is that a bug or by design?

austere bronze
#

It's just a weird inconsistency\

#

due to the P2P nature of the game

brazen pendant
#

ok

#

interesting.

#

I'll see if I can record an instance and get back to you guys. Thanks for the help!

wooden osprey
#

remember dont rush the scout

#

let it come to you

#

for starter that is]

austere bronze
#

smh where is the bhop kill

wooden osprey
#

after some point in your gtfo life you hunt scouts

brazen pendant
#

yea. I've gotten underneath the tentacles by shining a light to activate it. But I can't really get a good headshot while its extending and standing without standing up

#

which activates it

wooden osprey
shrewd dirge
#

you still have a good second to whack before it goes off

brazen pendant
#

bhop?

shrewd dirge
#

charge, stand up, release+whack head

wooden osprey
shrewd dirge
#

bunny hop

wooden osprey
#

funny thing is it doesn't make you go faster XD

#

its just for style on the scout

shrewd dirge
#

just quieter

wooden osprey
#

or enemys not finding out you there

brazen pendant
#

whats the bunny hop? I haven't heard of this

shrewd dirge
#

prancing through the field of schleepers

wooden osprey
#

HAZA A GAMER THAT NEVER HEARD OF IT THE WORLD IS CHANGEING!

#

sorry ):

wooden osprey
shrewd dirge
#

anyway, bunnyhopping.
jumping as soon as you hit the ground so sleepers only hear the jumping sound and not the running sound

wooden osprey
#

you sprint jump and when you land you jump again

brazen pendant
#

so that doesn't alert them?

wooden osprey
#

so spam space nar for the most part

brazen pendant
#

I guess because they aren't hearing running, just jumping?

wooden osprey
shrewd dirge
#

it can, its just by the time they might slightly care you're long gone.

wooden osprey
#

but you cover more ground

brazen pendant
#

huh

#

interesting

#

I'll have to try that next time

#

that seems, really fucking useful

wooden osprey
#

its wierd but it works for other games how ever it makes you go faster

#

other games dont have a speed limiter like gtfo

#

so you just go 10000 mph

#

if you do it right

brazen pendant
#

lol

shrewd dirge
#

let me just initialize an accelerated back hop up a slope

wooden osprey
#

go watch vids of bhop

#

you understand

#

backhop is just too op

#

in some games

#

maybe alpha can get you a vid

#

for bhops

brazen pendant
#

So like that?

#

for bhops?

shrewd dirge
#

yes

brazen pendant
#

cool

#

thanks!

wooden osprey
#

that was petty good bhop for starter ngl

shrewd dirge
#

check date

wooden osprey
#

understandabl im just dumb

#

is that how you spell it?!?

shrewd dirge
#

understandable

wooden osprey
#

so a E at the end thanks

frosty tinsel
#

YO

#

how do u search for the fan

shrewd dirge
#

list turb

#

query what comes up

frosty tinsel
#

Appreciate it bro

#

ty

wooden osprey
#

fog_turbine_ id

frosty tinsel
#

question

#

is the scout deaf

#

like

#

4 scouts ina room

#

can we gun them

#

or no

#

snipe

#

mines

obsidian depot
#

nope

frosty tinsel
#

o.o

#

there are

#

4 in the room

#

rn

#

so we gotta melee them

obsidian depot
#

unless scouts are far away from one another or you're far enough away from the room

#

yep

#

there's a door close kill you can do but it's pretty advanced

wooden osprey
#

scouts are not deaf but have very very low hearing

#

like they cant hear you walking

steel valley
#

well

obsidian depot
#

if you gun in the room they will wake up

steel valley
#

they kinda can

wooden osprey
#

but if you run or shoot they will know

steel valley
#

if you full walk near scouts they will release tentacles faster

wooden osprey
#

its not insta hearing mit

#

i ment that

steel valley
#

and sprinting causes the insta tentacle

wooden osprey
#

y

#

a

#

walking makes it faster

obsidian depot
#

what level are you doing with 4 scouts in a room other than the deeper levels?

steel valley
#

same for flashlight

wooden osprey
#

but if you shoot they hear it

#

as they are not deaf deaft

#

deaf*

obsidian depot
#

I think the hearing is basically the same as a normal sleeper but the responses are just different

#

rather than insta waking up it's just tentacles

#

because they obey Line of sight rules for sound as well

frosty tinsel
#

c2 high

#

my friend fked it up

obsidian depot
#

hahaha

#

time to kite

steel valley
#

z13 is always a good time

frosty tinsel
#

4 scouts

obsidian depot
#

that level is great fun

frosty tinsel
#

well

#

fun

obsidian depot
#

best level to practise mechanics

wooden osprey
#

4 times wakeing them up that is

#

most time we kill them

frosty tinsel
#

ok

#

i was jukin the fuck out of veryone

#

we lost

wooden osprey
#

GG it happens

frosty tinsel
#

yeah

wooden osprey
#

but its a fun level

frosty tinsel
#

fun af

obsidian depot
#

much funner than c3

#

that's for sure

frosty tinsel
#

i like the map

obsidian depot
#

good practise for when you get 6 shadow scouts in one room for E1

wooden osprey
#

REEEEEEEEEEEEEEE

ruby wasp
#

There isn't any E1 room with 6 scouts tho ?

steel valley
#

think you can get unlucky in the first zone of high and roll 6 out of the 8 in a large room potentially

ruby wasp
#

Aren't the rooms capped at 4 scouts ?

#

At least on this rundown

#

Excluding D1's last room

atomic robin
#

theres no scout cap afaik, just an enemy cap

ruby wasp
#

hmmm

#

I don't think i ever got a 6+ scout room

#

whether it is E1 or C2

covert oracle
#

I had five scouts before in the corridor leading to c2 extreme through the bulkhead

#

I was B A F F L E D

ruby wasp
#

Always got 3 there 🤔

#

C2 overload tho 😳

tacit zealot
#

What's D1 any%?

covert oracle
#

Don’t think there is one posted

tacit zealot
#

No WR?

#

Also doesn’t D1 last zone have 6 scouts?

steel valley
#

4 normally

ruby wasp
#

4 usually, can go up to 5

covert oracle
#

There’s no posted time that I can see of

meager juniper
#

when do i stop feeling blind and somewhat helpless

#

bio scanner gives me comfort

lusty bramble
#

After you spend 700 hours in any twitch shooter to the point where your hearing and sight ascends

meager juniper
#

so as an avid mmorpg player i probably won't reach that point for years

neon gust
#

Go to room full of sleepers

Grab the LRF

Turn it on and do a 360

#

profit

#

game sense in gtfo in a nutshell

lusty bramble
#

Don't listen to black Dragon

neon gust
#

Dont listen to BEEP!

lusty bramble
#

He has 1k hours at still hasn't attained the game sense in not using the dmr

neon gust
#

Beep its high on memes!

lusty bramble
#

Not true!

meager juniper
#

im just here, pistol and machine gun

lusty bramble
#

Solid choices

meager juniper
#

meandering through levels tryna not die

neon gust
#

The amount of memeness that this man emanates its as high a yoda's ketamine addiction

lusty bramble
#

Drug abuse 😢

meager juniper
#

memes aside though am i actively being a detriment by using bio scanner

neon gust
#

No lmao

#

Are you pinging during figthts and communicating during stealth to your team?

meager juniper
#

trying to but am new after all so

#

im a little slow

#

not to mention im not sure if pistol and MG suit bio scanner

neon gust
#

Just be more communicative while using bio and you'll be fine

wooden osprey
#

Unless you are a typey guy

meager juniper
#

i have microphone so no worries there

neon gust
#

As long as you ping enemies for everyone on the team you'll be fine

lusty bramble
#

Don't skip the biotracker 😎

#

Unless you can

#

Then skip the biotracker 😎

meager juniper
#

how often do i need to have enemies pinged

dim echo
#

is there a reason for the game not having achievements

neon gust
#

Is there any enemies awake

ping

paper pike
#

Are here german players?

neon gust
#

Are you fighting in the current situation

ping

meager juniper
neon gust
#

Did you trigger an alarm

ping

lusty bramble
#

Ping 1000 strikers with the biotracker achievement

neon gust
#

You'l unlock the GOLDEN BIOTRACKER SKIN!!!!!!😎

meager juniper
#

but how do i mix in shooting dudes with biotracker

lusty bramble
#

No way!! Awesome!!

wooden osprey
paper pike
#

Thanks man

neon gust
lusty bramble
#

You don't really want to just hold the biotracker out

#

Since it has no real use in combat outside of pings

meager juniper
#

ok figured but i just wish i could keep track of the ping cooldown

lusty bramble
#

You get a good sense of timing after awhile

#

It's only 8 seconds

meager juniper
#

cause today it's been ping, pull out gun, fight, maybe pull out the bio tracker again in low tension combat for a 2nd ping

neon gust
#

In the time that takes you to kill 2 enemies you can swap out again and probably reping if you have to, but if your getting overwhelemd you might wanna shoot rather than ping

lusty bramble
#

If you're using the dmr

#

You can kill at least 6 enemies with any other weapon

meager juniper
neon gust
lusty bramble
#

It takes 4 seconds to fully dump your machine gun

neon gust
#

Ah yes the tickle machine

lusty bramble
#

Clip that is

neon gust
#

machinegun

lusty bramble
#

Dmr main 😡 😡

neon gust
#

Beep 😠

lusty bramble
#

The blue ball primary 😎

random locust
#

could a team of players theoretically 'kite' a shooter bullet, like pyro dodgeball in tf2 type stuff?

covert oracle
#

just look down >:)

meager juniper
#

let's say i decide to play solo

#

how fukd am i

left yacht
#

Moderately

neon gust
#

Solo its not the intended way to play and unless you enjoy running around for hours on end its not recommended

craggy pier
#

I enjoy holding shift key for hours, just not dealing with, nor dying to giant chargers

flat rock
#

solo is something that should be reserved for players with a fair amount of game knowledge.. and people who enjoy the boring part of simply running away from a scan only to go back and do a bit more of the scan to run away again, to do that again, and again, and again until you eventually finish the level.

covert oracle
#

imagine not having sprint toggle enabled smh my head

spark wolf
#

you just run away if you're in trouble

#

that's not really a solo thing

#

you're just more likely to run into trouble solo

neon gust
spark wolf
#

yes

#

if you're in trouble

#

as in

neon gust
#

you dont drag the entire team to kite 3 zones away because your about to get licked twice

spark wolf
#

you have to reposition because there's too much shit on you

neon gust
#

its mostly a solo thing

#

Peace was obviously refering to kite wich its mostly a solo thing

spark wolf
#

there's literally tons of alarms that have been done without running away

#

all of A tier

#

D1

#

including it's class 4

#

with a double big split

#

i did B2 main without

#

C3's first alarm

#

list goes on

#

never required to run away

#

you run away to prevent getting fucked

#

which happens more in solo

neon gust
#

You do realize we are talking kite as a whole there not really been specific about wich one

#

isaying i did this without kiting doesnt really add to the fact that it basically force in solo play

spark wolf
#

if you understand the definition of force

#

then it actually does prove it wrong

#

lmao

#

???

neon gust
#

You might have been able to not kite those alarms but with bad rng you'll be force to

spark wolf
#

that's still wrong

neon gust
#

Not necessarily

spark wolf
#

yes necessarily

#

you're saying that by rng scans could get fucked enough to require you running away

#

that can happen to a team of any size

neon gust
#

solo requires you to kite

#

team you can get away with holding

spark wolf
#

but it doesn't

#

as has been proven

neon gust
#

unless you have a really shitty setup

spark wolf
#

by literal recorded completed runs

#

without doing so

#

you can essentially always get away with holding

#

it's just a lot more difficult

#

I'd very much like to believe that literally every alarm in this game can be done solo without having to run away if you get skilled enough at gunplay

neon gust
#

Unless using a lot of tool i dont think its possible

spark wolf
#

using ammo

#

and tool

neon gust
#

on lower class alarms yeah i see it happening

#

class 4 and lower

spark wolf
#

just like you would in a team

neon gust
#

class 5 and up you'll have to kite

#

it depepnds on the room setup too

spark wolf
#

no it doesn't

neon gust
#

do you have door that you can close? can you door manip

spark wolf
#

i'm trying to make the point

#

that with enough ammo

#

you can solo any alarm wave

#

so you can solo any alarm

#

if you have enough resources

neon gust
#

You'are correct, but theres a lot of situations in wich bad scans and enemy spawns can force you to kite

spark wolf
#

tool and room layout can play a big role but again wouldn't be required

neon gust
#

wich in solo its just easier

neon gust
spark wolf
#

yes but any room should be doable

neon gust
#

ce first class 3 you can have cfoam or mines an easily deal with it

#

specially if you can preddict with the spawn rng

#

You have a big door that can hold and depending on where they spawn you can close those doors too

spark wolf
#

yes

#

all helps

#

but generally

#

there's absolutely nothing that dictates that it'd be impossible for one player to get skilled enough to make it through without having to run off

#

wrong understanding

#

no matter how fucked it is

neon gust
#

Big charger go brrr

spark wolf
#

you can come up with some insane shit that would be really hard

#

but guess what

#

like i said

neon gust
spark wolf
#

the exact same thing happens to a full team

#

there'd also be a certain point at which a full team would get fucked

#

which actually adds on to the point i was trying to make, being that, you get fucked more often solo, so you have to do special shit more often to increase your chances of surviving

neon gust
#

Since when kiting its special

spark wolf
#

i meant special as in not how you'd usually do it

#

in normal circumstances

#

also big chargers are in the D1 waves

#

and it's still fine

neon gust
#

Thats literally a big old hallway and a sniper sentry can shoot his ass within 50m

#

You cannot compare big chargers there to for example D2 extreme if you wake up a room

#

close quarters it what makes the enemies deadlier

#

You give people the necessary space to deal with something like that and it will be easily manage

spark wolf
#

yes blackdragon, full teams have ended up wiping when they alert in those zones

#

are you trying to prove my point or your own

neon gust
#

both

spark wolf
#

there can be some very hard ones to solo

#

but practically never impossible

#

the difficulty factor also exists for full teams

#

you can just take on more with a full team

neon gust
#

Im not saying your wrong, but solo yes you CAN hold if yuour good enough, but most of the time you will be kiting there would be a point in wich you'll run out of ammo or have to reload since your gonna get overwhelmed, your holding can get mess up depending on wich room the alarm is and the rng on where the holograph goes also depending on the composition of the wave, even on paper when it comes to holding why even hold since with kiting you can easily just run away and save the resource until you finish the scan and then clear, kite its objectively easier to do than hold in a solo ambient

#

Also guns like hel revo makes holding easier since that gun its completly busted and whoever balance it should be fire

spark wolf
#

you're just picking whatever top loadout to piss on lol

neon gust
#

Hel gun was more balance than that thing and that was a special

#

I hate hel revo

spark wolf
#

if the only weapons in the game were whatever you consider the worst weapons

#

all A tier solo speedruns would still exist without any kiting

#

using those shitty weapons

neon gust
#

I said hel revo makes the holding part easier

#

not that it prevented kiting

#

Also A levels high speedruns you only deal with up to a class 4

spark wolf
#

the majority of alarms are class 4 or below

#

across all tiers

#

additionally

#

if they ever put a class 5 on A tier

neon gust
#

And the room setup allows for faster scans execpt most likely A3

spark wolf
#

it will still get done solo

#

without kiting

#

lol

neon gust
#

speedrun or solo pick one

#

Speedrun high or PE

#

Im talking high specifically

#

because you said speedran

#

so i assume like your A1 speedrun and all that

spark wolf
#

yes

#

solo speedrun

#

because thats when you dont kite

#

like you said and like i dont deny, the safer bet is to run away

#

the solo speedruns encourage us not to

neon gust
#

A1 has 2 class 2, and one class 3, A2 has two class 2, A3 has a class 3 and a 4 i think

spark wolf
#

put a class 5 on a level we actually want to solo speedrun

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and we'll get it done

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looking back at my R3A1 run

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i think there's absolutely nothing that would have prevented me from surviving an extra class

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i'm also using speedruns because you play dumb in them

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you don't use good setup

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you don't have all resources you could have

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yet it still gets you through

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just shoot incredibly well

neon gust
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But your basically playing for good rng

spark wolf
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no xD

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the fucking key

neon gust
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toy get one bad room and you'll loose time

spark wolf
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or dumb ass 25 sleepers in the first zone

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is the only rng that mattered

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rng on the alarm was meaningless

neon gust
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thats my point that i justsaid, you get one bad room and you'll loose time

spark wolf
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yes

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but that doesn't matter towards the discussion of not having to kite for alarms solo

neon gust
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I mean we went from alarms to room setup to speedruns to PE to rng

spark wolf
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yeh

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because it's related

neon gust
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Ive loved the dicussion

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but i have to go

spark wolf
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ok

craggy pier
#

?t sectors

uneven gulchBOT
#

Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

shrewd dirge
#

once a taco, but the pain had changed him.
now, he was merely Nachoslayer55.

weak turtle
#

myquestion is in media channel

vital sierra
#

the thing you did with c foam are good enough but

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if they break out of the c foam already, the door still take damage

weak turtle
#

idk, i just feel frustrated because basically it was my fault the door broke which lead to wiping the run, but i thought i knew basic mechanics like cfoam timings

covert oracle
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Cfoam can be buggii

vital sierra
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you could fully c foam it first

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and then do the same thing as you just did

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just to be sure you know

weak turtle
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yeah, ill just stick to that next time, risking the run is not worth the potential extra second i can get for delaying cfoam

vital sierra
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the thing you just did was ok

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it just that the c foam on your screen didn't function properly

weak turtle
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well i guess either ill always make sure i get the full c-foam door visual or i just wont be the cfoam guy on my runs

vital sierra
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bruh

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to add up the problem

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i only see 1 mine at that door

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if it was 1 horizontal and 1 vertical, you could handle the wave easier

weak turtle
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ok i will say we definitely were not on track to beating it pe, one guy hadnt even attempted d2 before

vital sierra
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with 2 mines, it can easily take out 10 enemies

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so you only have 8 enemies to kill

weak turtle
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so we shouldve had 1 more mine pointing straight up?

vital sierra
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ye

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on the ground

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but the thing i want to say is that

weak turtle
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is that the way to go for most cases where the entire wave is behind one door

vital sierra
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you guys could think of what to do with the mine deployer

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either you stop the wave entirely

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or you destroy the wave in 1 go

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if you kill the wave in 1 go

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then the wave will need time to spawn again

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or just foam the shit out of the door

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either way

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2 mines are better than just 1

wooden osprey
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thats what most ppl dont know tbh

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they think because mines are insta kill its just going to kill all of them

weak turtle
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i personally thought 2 mines just had diminishing returns

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compared to just 1

hard wasp
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2 mines is great, 1 pointing straight into the door and one in the doorway

weak turtle
#

and if you cant set a mine pointing into the door

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putting it at the bottom pointing up is similarly strong?

vital sierra
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it's the same

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it just that

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if you put the mine facing the door, you have more chance for it to hit it

weary relic
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Looking into the door is actually bad

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Cause you run into body blocking

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Non door mines that graze the edge of the enemy hitboxes without getting blocked is most pog. As rare as spots for it are

craggy pier
#

Just use an auto sentry behind doors instead

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Much more efficient

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: ^ )

weary relic
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Lmao

severe needle
#

hello guys, sorry just wanna ask, is this game support on gamepad? i planned play on steam

wooden osprey
#

if you mean controller yes and no

severe needle
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yes

wooden osprey
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its petty bad on controller

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you cant type in terminals and the controls are wacky as i heard

severe needle
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so its impossible played with gamepad?

wooden osprey
#

not impossible

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but idk i dont have a lot of info

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someone played the game with a streeing whil?

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i think thats how you spell it

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):

severe needle
#

well, thanks for the info @wooden osprey 🙂

atomic robin
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i mean, my friend plays it with a controller and he says it's great

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he's also quite good at the game

craggy pier
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Can he overflick by a mile like me

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If not, good

neon gust
#

You can play with controler but you wont be able to use terminals

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so you'll need a friend who play with mouse and keyboard to use the terminals

atomic robin
#

i mean, my friend just has his keyboard right next to him for when he needs to type

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not being able to type with a controller isn't really a big deal if you have a keyboard near you