#gtfo-related-questions

1 messages · Page 519 of 1

exotic ember
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Like i dont get why i got so much toxic feedback just for saying the things i thought would be fun to see in game

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wild to me but

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they can go off ig

knotty mauve
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keep doing you bro, screw the haters

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default dance on these noobs

wind bay
craggy pier
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Doesn't matter if you're a good player or not. I'm sure a lot of people prefer to play with nice people. Also Neko is a dude.

exotic ember
knotty mauve
keen solar
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Neko’s gender is Neko.

neon gust
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Neko is bomber fluid

exotic ember
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Neko is female end of story ive heard her groan on accident when she thought she was muted 🤣

knotty mauve
neon gust
weary mesa
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C-foam hamemr when

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need my hardened coom bonker

weary relic
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Neko is female end of story ive heard her groan on accident when she thought she was muted 🤣
@exotic ember I hate that you recorded that

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Fukin simp

exotic ember
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It was just sort of cute haha 😅

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sorry if it makes you uncomfortable

weary relic
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I hate this place

weary mesa
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OwO notices your moan

neon gust
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UwU

knotty mauve
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OmO

flat rock
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You're lucky I can't delete that shit here

silk anchor
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OvO

rain python
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RAWR XD

jagged basin
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why are you guys so fucking weird

wise thicket
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their not in the mapper cult

neon gust
wise thicket
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mapper leak when

neon gust
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Door leak when docred uh?

wise thicket
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dot leak when

flat rock
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Don't ask Dak, it's best you don't.

covert oracle
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you mean doc?

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dak is doc

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doc is dak this is iceberg lore

flat rock
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Who?

covert oracle
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not based enough

neon steeple
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Do people play this game long term/in clans kind of seriously or is it just a few clears and done

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Basically, is there some interesting progression?

exotic ember
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theres teams out there

ruby wasp
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There are teams/groups who often play the game

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But a lot of people just play a bit then stop playing

covert oracle
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clans are mainly shits n giggles

exotic ember
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New clan

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Join king clan if your good at game

weary relic
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Some just screw around and do challenges or fuck around

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Some do speedrunning or various other stuff

ruby wasp
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Anyway there's every kind of people here

neon steeple
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Idk if id join a clan that doesn't know how to use "You're" 😉

weary relic
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Your

neon steeple
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but ok interesting

covert oracle
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youre're

ruby wasp
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Epic

neon steeple
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thanks

weary relic
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You’re’

neon steeple
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I'm wondering if I should pick it up then because I would kinda like some in-game progression to work with not just speed runs at the higher levels

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but it seems like once you clear all the maps thats all the content right?

weary relic
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There will be progression. But it hasent come out yet

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Correct

neon steeple
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Ah ok thanks very much 🙂

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I will say the community seems absolutely great

exotic ember
neon steeple
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so thanks for the info

weary relic
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Community is weird

weary mesa
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Cummunity moon2POG

weary relic
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Dummunity

weary mesa
covert oracle
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gulp

radiant herald
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oh my god gorilla just got muted

frigid meadow
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quick question i found a clip of simon viklund eating an orange and someone told me it was for the sfx of an enemy, which enemy was that if anyone knows? thank you

flat rock
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the one that eats oranges

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Hopefully this helps

frigid meadow
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unfortunately no it doesnt

flat rock
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shoot

silk anchor
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don't think it's a GTFO enemy

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might have a few clips of it in dormant sleeper noises

frigid meadow
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well if the date of upload means anything, it was uploaded 2 months after rundown 4 came out, so either it was a really late upload or it's for a future enemy

silk anchor
flat rock
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However that clip is from around the time they worked on the Walking Dead game I believe

silk anchor
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description is "this is the sound of a zombie eating a 9 year old girl"

flat rock
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It probably isn't something from GTFO, rather from that game

frigid meadow
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OH

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posted back in 2014 LOL

silk anchor
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yep

frigid meadow
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ok nevermind thank you XD

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i only saw the YT clip so thought it was more recent

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i know one of the devs kids voiced the baby strikers so i just assumed this was also GTFO related

silk anchor
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either that Or Simon really likes eating oranges with the peel on

frigid meadow
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mayhaps

tacit zealot
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where is the sweet spot to one shot doors? always seem to miss it.
like, is there a trick to hit it every time?

craggy pier
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One shot doors?

neon gust
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To destroy the door with the hammer ricardo

austere bronze
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its just a millimeter above the head-height crack

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or something like that

sudden burrow
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Try to clip two panels in one swing

craggy pier
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Ah, I thought C-foam

tacit zealot
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just in the middle of the lip, right?

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always have to do the full-charge + 2 bops thing

craggy pier
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Yeah, the middle of the pannels are the sweet spot

tacit zealot
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Cheers

tropic sentinel
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in c2, do you do overload, extreme, then main or extreme, overload, then main

wooden osprey
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main always first

craggy pier
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Main -> OwOload surge -> Extreme surge(s) -> Extreme Objective -> OwOload Objective

wooden osprey
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lol

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no

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main extreme overload

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or if you want a duper challange you can do it like how ricardo saids

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oh now that makes more sense

sharp ether
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dang it ricardo you manly man

wooden osprey
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👀

craggy pier
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: ^ )

austere bronze
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isnt it easier because the surge wave will come from the bulkhead door

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or is it because there's doors you can close inside the extreme zone

sharp ether
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faster resource drain i guess

wooden osprey
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not surge doors

vital sierra
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finish main don't do any harm

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extraction pop up and ready to be extract

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extreme doesn't do anything either so finish it would be nice

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only overload is where thing start spicing up a bit

austere bronze
wooden osprey
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ya if you do everything right overload is the only place that things start to get hard

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unless you are new to the game like how almost everyone is

vital sierra
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overload are not that hard either

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1 guy holding LONG RANGE FLASHLIGHT

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1 guy with bio ping

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1 guy shoot

ruby wasp
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How many cfoam balls are needed to cfoam a big striker, a big shooter & a ||big charger|| please ?

desert falcon
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7 for the first 2 I think, never tested against the last one

vital sierra
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7

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7(14%)

noble sierra
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Yeah, never tested it against big chargers, maybe test it with C3 overload.

wooden osprey
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hm

vital sierra
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should be the same for big charger

languid vessel
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Is it possible to matchmake as a group?

wooden osprey
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No.

elfin sparrow
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Does a new wave spawn after you kill a certain amount of enemies? Is there a time element to this? I've practicing kiting in solo games and had some new waves spawn during alarms at pretty unexpected times recently

craggy pier
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If you kill too many during an alarm, yes, a new wave will spawn

spark wolf
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but its not that simple at all

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in fact there's alarms that will spawn a second wave even if you didn't do shit

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what you need to know is that there's generally a per alarm timer and there's also an active enemy limit

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which prevents additional spawns

elfin sparrow
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That makes sense - I figured there had to be more to it than enemies killed as I was getting spawns a minute+ after my most recent kill. Thank you!

frigid meadow
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hey is is just me or do shadow scouts have the striker model? i keep looking at their corpses and they look more like a striker shape than the shooter shape normal scouts have

gilded jolt
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They do

frigid meadow
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is there a reason for that?

weary mesa
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Shadows do not have a shooter model

craggy pier
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Easier on the devs probabibly

weary mesa
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so all shadows have to have striker model

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I'm pretty sure

frigid meadow
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guess that makes sense

noble sierra
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Even shadow giants

frigid meadow
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tho i feel it would be nice if both the normal and shadow scout had their own models instead of just slightly bigger versions in the future

weary mesa
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yea that's why they can be crouched down when giants

hard wasp
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has to use striker model

weary mesa
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when the shadow scouts head burst but it doesn't die monkaGIGA

neon gust
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Lore wise all shadows are strikers

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so it makes sense that the shadow scout its a striker

weary mesa
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Headless shadow scout gives me nightmares to ladder scout kills

weary relic
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What shadow lore

chrome whale
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whats the average random's que time

weary relic
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0

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Cause lfg exists

rain python
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If you’re doing a-b tiers it’s usually like ~1-2 minutes at most (unless you’re playing at hours)

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I’ve seen c-ds take up to 10-30 minutes

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E tier good luck trying

chrome whale
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is this game fun

rain python
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Yes

heavy wing
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@chrome whale It's seriously difficult but very rewarding

vital sierra
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depends

spark wolf
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michal says yes but all he does is play rocket league

rain python
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Pls don’t expose me like this

craggy pier
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Shadow lore when

flat rock
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They bathe in spitter goo

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Therefore they invisible

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ez lore

tacit zealot
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its too dark so they became dark

ruby wasp
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ow the hedge

tacit zealot
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What is the difference between the shotgun and choke mod shotgun? apparently on the weapons data spreadsheet they do the same amount of damage, only difference seems to be that the choke mod has a smaller magazine, and less overall capacity.

ruby wasp
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Choke has way more range + no cd between shots

tacit zealot
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Cheers.

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Scout sniping I guess

upper lotus
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Choke mod has a tighter spread so you can shoot targets further out as have more pellets hit. Damage is tied to pellet hits so the more pellets that hit means more damage dealt. I like the choke mod because it is great against giants.

brave pier
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can anyone help me out rly quick ? In R4B3 the terminal in zone 41. why can they spawn in the next room. they seem to ignore the rule of 2 with that terminal

austere bronze
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because they have to spawn in the same zone as the terminal i think

vital sierra
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they are forced to spawn in the same zone

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so they have 0 room to spawn

brave pier
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ah got you

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ty

trim dust
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Coming back to R4 since before the Extension. Is the Sniper Sentry any good?

steel valley
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it's not as easy to use as the other sentries but it's extremely strong when used correctly

austere bronze
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extremely strong when it actually has the time to target

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any catwalk comes to mind

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it makes d1 reactor waves trivial

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ngl quad sniper sentry deadass good for d1

graceful zodiac
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What do you think a good level to test scout kills is? was thinking D2 as the high scan is piss easy solo, but it takes a while to get to the scouts

craggy pier
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B2 ext or zone 88 in high, B3 ext, A3

wooden osprey
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B2 ext A3 high and B3 ext

graceful zodiac
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A3 is a good should actually

sudden burrow
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A3 is the most easily accessible single scout

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B3 if you wanna get multiple in one run, in potentially crowded rooms

graceful zodiac
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wait is A3 a single one

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damn

sudden burrow
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Zone 28 always has one

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It’s basically free to get to that zone though

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Minimal sleepers

ruby wasp
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If you want 2 scouts alone in their zone, try B2 Ex, otherwise B3 if you wanna practice with enemies around

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Or A3 ex since there are scouts with enemies there too

graceful zodiac
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I also wish there was an accessable shadow scout, but i think the easiest is D2 overload, and good luck soloing that surge

sudden burrow
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B2 ex is a little complicated because of the error, so it’s good for practicing like

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Fast scout kills

ruby wasp
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the surge isn't that much of a pb as long as the game doesn't tell you to die with 2/3 hybrids in the waves lol

sudden burrow
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Shadow scouts imo don’t even need that much special practice

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But then again, I’ve always been my group’s go-to scout bonker, so maybe I’m biased lmao

craggy pier
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Good evening, a question. Are the Warden Restriction still active or have they been completely changed by the level requirements?

distant ice
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we haven't had that since R2

craggy pier
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So they are not currently active. Got it, have a nice evening.

upbeat pollen
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guys, is there any information about further visual polishing? Maybe more animations, like we can actually see ourselves pull levers or open boxes instead of them moving on their own

shrewd dirge
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while i think there should be visual polishing in some places, maybe not your examples.
i think they are polishing things that are less cosmetic, but we really have no information at this time.
your best bet at bleeding edge information is either the gtfo roadmap, or the official leaks channel.

upbeat pollen
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I just think this game would be great with first person animations and levers or boxes moving on their own kinda break the immersion, for me at least

frosty tinsel
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YO

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QUESTIO

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N

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DO MINES ONE SHOT BIG GUYS/HYBRIDS

shrewd dirge
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i would think not

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however, multiple mines, now you have a shot.

frosty tinsel
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so 2 mines kills them

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ok

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sounds good

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ty

shrewd dirge
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maybe

frosty tinsel
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maybe

shrewd dirge
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either that, just hammer, or shuut gun if active.

flat rock
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Mines do not one shot big/hybrids

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Two however

vital sierra
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2 could 1 shot big/hybrid

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but in some special condition

flat rock
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Just have them walk into them one after another

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ez clap

cosmic crest
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quick question, so I noticed you can sometimes kill guys "close" together if they are asleep without waking another up but only sometimes is there like a fixed distance that they wake up when the 2 of them are a sleep ?

shrewd dirge
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its about the distance that toggling your crouch will annoy them slightly.

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however, there is a caveat

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they need line of sight to be annoyed by things making sound.
(failing hacks, or smashing locks does not care of line of sight)

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additionally

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this distance varies depending on the direction the sleepers are facing

cosmic crest
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so trying the crouch thing and checking line of sight is a good way to see if they would wake up

shrewd dirge
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correct

cosmic crest
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and what about floors ? lets say they are a floor under you can you just smash heads cause they don't have line of sight ? or should you still be careful and see if crouch annoys them ?

shrewd dirge
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depends on the type of flooring

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if its grated they may hear through it

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if its solid paneling they may not.

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but crouching might tell you if they somehow have LOS

cosmic crest
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that will help a bunch then, cause there were so many times we would argue about if we could kill a guy without others detecting

cosmic crest
shrewd dirge
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not really

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only in really dicey spots

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if its a real question, hammer one, blast the other.

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if its two giant shooters, just 2v1x2

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hammer them in the back, and remain behind them and they are harmless, they are "chickens"

cosmic crest
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that's actually really important

shrewd dirge
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if you mildly chain staggers, it can even be done silently extremely easy

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if you have space and feel like getting some novice tips, add me, and ill show you some more tricks after i eat.

cosmic crest
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will do, cause I am new to this game atm at B2

minor anchor
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(Answer Preferably, if you are 1000+ hrs or just studies the GTFO mechanics or working on GTFO mods and stuff)
Does Sleepers sometimes run faster than the character ? It seems like when the aggro is to others they move somehow either faster or staggered (is this a bug?)

random locust
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(318 hrs) generally sleepers will run faster than a player sprint if they are chasing a player in a different room

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this is why kiting has to make use of doors and terrain and obsticals because otherwise the sleepers can catch up and lick you (especially with lag) if you just ran in a straight line

pliant herald
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They can currently push each other around and launch each other towards you by doing so

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I believe they said they were intended to be faster than you

pliant herald
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Nothing like a little striker pushing a big one towards you while it's doing its tongue attack

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But yeah, it's as he has stated

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When you're further into another room/zone

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They tend to pick up speed

flat rock
rain python
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2 minutes play timer talker here: Can confirm, zoom enemies zoom

minor anchor
elfin helm
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Me and my friend are trying to get into a matchmaking game but we dont know how.

austere bronze
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i dont think mm currently supports queueing together

pliant herald
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^

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It doesn't currently support parties

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The best way of potentially getting a MM run together with a friend would be to select all the same settings in the MM menu

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Then starting the search at the same exact time

trail copper
gilded jolt
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It’s a bug

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You will be able to access e tier when you get the other things

trail copper
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oh sick, got worried i needed to restart

shrewd dirge
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the coloring parses from left to right.
once you get the one more extreme, then overload and PE will still be red.
its just a graphical thing

fresh pier
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is it possible to get stuck and cant progress through the level anymore if we do side objective first

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we on B1

austere bronze
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You get another bulkhead key in the last zone in B1 extreme

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You can't softlock that way i dont think

craggy pier
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Yes, if you do extreme and disinfect zone, you're fucked and you need to restart

austere bronze
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oh yeah

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that is a thing

fresh pier
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oof

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so we big fucked

austere bronze
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did you put the cell to open the disinfect zone already

wooden osprey
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you cant even get a cell over there

craggy pier
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Let me guess, you used the cell for extreme and one more for disinfect?

wooden osprey
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all 4 cells will be gone

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until that point

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you cant use it for that tho

craggy pier
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There's four cells in the whole level btw, if you didn't find it, check the terminal

fresh pier
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we need the white key and it behind bulk head door lol something like that

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and then ou other bulk head key is behind the white door lol

craggy pier
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Query the key

fresh pier
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damn gg thanks lol

craggy pier
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The white key should be in 224 or 226

fresh pier
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yeah its in 22

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224

craggy pier
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Pog

wooden osprey
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after the wave go find the door

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and do the scans

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for it

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aka alarm

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and try to find it as soon as possible

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also gl with the last zone

fresh pier
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where is 224

wooden osprey
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find it

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we dont know

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well

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i dont know from my mind

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i think in the blood door

fresh pier
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hmmm ok

craggy pier
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Blood door has 226 iirc

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Check the first two zones you open, one pair should be able to find it

wooden osprey
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223 i think

fresh pier
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oh we have all the cells

wooden osprey
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all 4? or3

fresh pier
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all 4

simple cape
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4

wooden osprey
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so you didn't start extreme

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yet

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GL

simple cape
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we opened triangle door and clear that out

wooden osprey
#

do you know whats a reactor?

craggy pier
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Goodluck on the timed stealth sections

wooden osprey
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lol agree

craggy pier
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: ^ )

wooden osprey
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||i dont think they know how to start a reactor||

simple cape
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nope lol

craggy pier
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Even better

wooden osprey
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i suggest seeing a vid XD

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or a guide

craggy pier
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Goodluck on finding codes : ^ )

wooden osprey
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on how to do it

wooden osprey
keen solar
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Oh extreme

wooden osprey
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its always fun watching ppl panic btw

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are you guys 2 ppl?

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or 4

simple cape
#

well got to do that another time other person killed us and left the game for thinking we f up

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4

wooden osprey
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was it lfg

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or matchmakeing?

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if lfg tell us the name

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please

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ofc

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or dm mod contact

simple cape
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no a friend that was way to tried

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and said f it

wooden osprey
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ok fair enough XD

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GL for your next time tho

simple cape
#

think we will just do the main first not optional first

wooden osprey
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dont soft lock your self on gens please

craggy pier
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If you want to do extreme in B1, do extreme first since you only get 2 bulkhead keys

weary mesa
#

They shouldn't be able too

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it's a bug if it happens

wooden osprey
weary mesa
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yes

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but it is bug

wooden osprey
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still its better to tell them to not do that

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if they find the bug

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gen

craggy pier
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Still better than redoing wave 5 twice

simple cape
#

o no it's be like beat the level on the main first. than for back for optional

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in another match

weary mesa
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yea that's the best way to do layered

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learn each part then slowly add them for PE

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over a few matches

wooden osprey
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how about go big go home XD

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for me its go big or dont go unless im helping others

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or its C1 extreme

craggy pier
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When layers stay, I hope they revert back to pre-layer difficulties in high

weary mesa
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It's weird with layered rn

wooden osprey
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they should give us more challenge on high

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ngl

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with diff enemys i mean

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not to make it fucking E1

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black get back here delete spammer

craggy pier
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Layers make levels longer rather than harder, which is why I like B2 and D2 PE, B2 because its cancer forward spawns

wooden osprey
#

I SAW THAT BOI

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ricardo i was reading your massage above bruh

weary mesa
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layered requirements are weird imo

wooden osprey
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it is a very good system tho

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they just need to fix the difficultys

weary mesa
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Didn't affect me when I played because I finished every thing before going onto new layers typically

neon gust
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eehh not really

wooden osprey
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black you are just a complain guy so dont even :/

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if i spelled that right XD

neon gust
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?????

weary mesa
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but being able to do as few levels as possible to get to E1 and Ds is crazy to me

neon gust
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^

craggy pier
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Extreme or overload layer that change's what spawns in alarms in high UwU

weary mesa
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ah

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so it's the same but you shoot a bit more

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I see

neon gust
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The requirements should be higher or should be remove

wooden osprey
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not removed but ok :/

craggy pier
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Basically, yeah

weary mesa
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oh if you mean you do the objs of layered and changes the spawns on main

wooden osprey
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they going to fix it for sure

neon gust
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finishing 2 A levels and get access the C tier its asinine

craggy pier
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Back then people complained about being hard stuck in (X) tier

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Its kind of justified, but its too forgiving

weary mesa
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I was thinking you just choose layered to change main spawns and don't do anything for the layered

neon gust
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wich its not complaining rey :]

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its giving constructive criticism

weary mesa
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ok poopie head

wooden osprey
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idk why but you just sound like that angry 80 year old that just complains in my head and im just sitting here thinking what did you do that i think of that so give me a moment to think

weary mesa
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are you sure that's not me

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Because I complain more than him

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most of the time

wooden osprey
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ztriw i dont talk to you

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a lot

neon gust
wooden osprey
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i know you not like that but for life of me idk what you did that i think that

neon gust
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also saying that type of stuff about an individual you dont even know its completely dumb

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we are talking about a subject then suddenly bring that up its kind of bad ya know

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The requirements should be change tho

craggy pier
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Requirements should be higher

weary mesa
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I don't know about higher

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Would be weird

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making someone that just got the game to do a overload to unlock C tier

neon gust
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they should make it so it unlocks the B tier not the C

weary mesa
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or a lot of extremes

wooden osprey
#

wasn't that how you were ment to do it before, do all the levels that are hard (not talking about R3) to get to the next tier?

weary mesa
#

An ideal fix would be to lock extremes and overloads in levels until you get down further but I'm sure that would cause more problems

wooden osprey
#

it will make a lot of problems from ppl being angry too much about it

craggy pier
#

Maybe if there aren't layers for A tier, or at least A1

weary mesa
#

I like layered it just feels weird that you can move to lower levels without finishing all levels of a tier

neon gust
#

Best way imo to redo the requirements, make the A tiers levels mandatory, and from the B tiers the quirements start to unlock levels

craggy pier
#

Ye, it was incredibly easy to access D tier

neon gust
#

so you get the "tutorial" out and from B tier your home free going trough the levels and unlocking them as you go

weary mesa
#

Maybe a mix of layered requirements and level completions would work idk

craggy pier
#

Maybe make it so that you need to do all of A tier to unlock B tier but there aren't any layers

flat rock
weary mesa
gilded jolt
#

I think they just need to make tier requirements higher

#

I don’t think E should be the only tier to require PE

weary mesa
#

yea I think everyone's suggestions are great but we'll see what devs want to do with it

#

Feels weird that e1 main is the only level that has an error alarm on the main and none of the other levels have error unless you do overload

#

Not counting B2 extreme

noble sierra
#

C1 high do have a decent portion of error alarm.

weary mesa
#

yea you right forgot

austere bronze
#

b3 also technically has an error alarm at the end

weary mesa
#

yea and A2 A3

#

few others

sudden burrow
#

I’d call those extraction alarms rather than error alarms tbh

weary mesa
#

Extraction alarms are just error alarms in disguise moon2SH

sudden burrow
weary mesa
#

you're right tho they're definitely different things

#

Just a little weird that C2 main's extraction is when you step into it and B3 main's is when you finish main

vital sierra
#

<@&408548765599793173>

#

spamming every single chat

old mountain
#

One sec

pearl iron
#

yay

pulsar herald
#

Wth was that xD

pearl iron
#

someone's been sniffing the osip

timid compass
#

Thank you for the report we are handling it!

vital sierra
#

in every single chat i thin

ruby wasp
#

lol

#

At this point just ban him

austere bronze
#

he is lol

vital sierra
#

let's just straight up ban him

ruby wasp
#

how tf did he manage to repost tho

austere bronze
#

posted before he got banned

ruby wasp
#

h m m m

vital sierra
#

suke#0115 Spammer

#

<@&408548765599793173>

timid compass
vital sierra
#

👍

#

Nice

wheat dust
#

I watched rundown explaining video on yt. but I cant see any counter on rundown page?

#

what happened to counter?

tacit zealot
#

As in the countdown towards the next rundown?

#

The next rundown's release date has no been announced yet, so there is not counter.

keen solar
#

The timer will be out when they are ready to release the new rundown

vital sierra
#

in full release

#

it's gonna be more frequent

steel valley
#

does anyone know whether backed up scout waves or alarm waves are given spawn priority during alarms?

vital sierra
#

alarm will be the priority

#

since it always spawn first

steel valley
#

if you clear the alarm wave then another alarm wave would spawn instead in that case right?

#

so the scout wave will only spawn after the alarm is done and the cap is cleared off?

vital sierra
#

alarm wave work a little confusing way

#

it supposed to spawn 24 enemies

#

but something happen and you need to kill 4 of them

#

to trigger the full alarm spawn

#

so the normal alarm spawn are 24 but they only spawn 20

#

kill 4 = 16, so the 4 enemies that was suppose to spawn will spawn before the scout wave

steel valley
#

hm

vital sierra
#

how do i know about this is because of how reactor wave spawn act

steel valley
#

and if you kill the whole wave before the wave timer ends, would you have a scout wave spawn early in place of the alarm wave?

#

since alarm waves have a cooldown between them

vital sierra
#

you could have tthe scout wave

#

since there is

#

i think a timer

#

when i blow up the entire wave

#

i got 5 - 10 seconds delay depend on how many i killed

steel valley
#

yeah

#

i was wondering if a scout wave would spawn early in that case there, ignoring the alarm wave cooldown

vital sierra
#

it would be

wooden osprey
#

Hm

weary mesa
#

Might be like tank error and how other errors spawn during alarms

#

As soon as it has space to spawn it spawns (if it backed up)

vital sierra
#

you need to kill at least 9 to have scout wave to spawn

dull slate
#

can someone explain to me how one should deal with the big sleepers stealthily?
When my team tried dealing with them they either didnt die from multiple hits or the first hit made them stagger so the other people missed. Is there any trick behind this or advice someone can give?

shrewd dirge
#

yeah uhh

#

"giant" big shooters have more hp than big strikers

#

big strikers require 3 full charge from the back

#

try to hit the back of the head as it will do more damage

weary relic
#

Big shooters can be killed with two full hammer hits to the back of the head. And a big striker to a back of the head and two no first

#

You can use the stagger to your advantage so you don’t have to time hits like 1,2,3 charge and instead just chain stagger them

dull slate
#

that chain stagger might be a better way to go about it yea

#

when we tried usually one or even 2 of us missed and immediately got slapped in return

weary relic
#

Chain stagger is great

shrewd dirge
#

if you swing late, feel free to move forward as you swing, as he cant swing during a stagger

weary relic
#

All you hear is giants going oooOoOoOoHhH

dull slate
#

will try that on the next run then :) ty guys

shrewd dirge
#

if you go for chain stagger on active bigs, make sure you go from behind

weary relic
#

Lol. Make sure to go for limb hits when the limb hasn’t been destroyed yet. Sure stagger on limb destruction

shrewd dirge
#

less chance of getting whacked, and yeah, limbs can only be used to cripple/stagger once. hit the non-destroyed ones.

dull slate
#

will try! so far we managed to get all of R4A done, but the b levels are a bit more difficult

#

especially if you go for extreme danger as a beginner

shrewd dirge
#

go back for optionals if high was way too easy, or when you run out of uncleared highs

dull slate
#

yea, that was our plan. do teh highs then go for optionals

#

thanks again guys!

shrewd dirge
#

np

dim warren
shrewd dirge
#

uwu

fallow wing
#

Is it just me having C-Foam bug with door in D2 ( in high big door in the room where it goes down with 2 bridge) and C3 (door by the tank door)?

gilded jolt
#

Ye I have heard about it happening in C3

fallow wing
#

😕 We were having a good run but....

vital sierra
#

what kind of bug is it

gilded jolt
#

I think it’s the one where cfoam just goes through a door

vital sierra
#

ah

#

you have to update the door

craggy pier
#

How many sleepers spawn for the B2 overload error alarm each spawn?

pure saddle
#

4

craggy pier
#

thank you!

pure saddle
#

||extreme has an error alarm too||

weary mesa
#

It's a three sleeper spawn

#

you cannot access overload without doing extreme first

craggy pier
#

thanks for the info!

austere bronze
#

yeah im pretty sure its 3 every 50s

#

so more forgiving than other error alarms

silk anchor
#

once you've experienced ||c3PE|| error alarm everything else is a breeze

austere bronze
#

at least with c3 you can do extreme first

vital sierra
#

or just speedrun

#

and do overload first

rugged dock
#

any tips on the scout room in d1?, we might be able to kill 1 or 2, but inevitably the others get triggered

austere bronze
#

dont bother killing them

#

just stealth to the terminal

#

good rng terminal is up on the catwalk

keen solar
#

One person goes in and avoid them as much as possible

austere bronze
#

other 2 terminals are in the far back of the room

#

you'll wanna stealth up to the catwalk

#

use the catwalk terminal to ping the right terminal if it isnt the one

sudden burrow
#

I have full cleared that room in stealth and it is not worth it

#

There's one on the catwalk and two in the bottom back corners

#

Consider intentionally taking fall damage if necessary

silk anchor
wooden osprey
#

it is very true XD

sharp ether
#

where in the world do the feelers on the scout emerge from? the head? the mouth? every time i look at one extending those feelers it makes me want to know where they come out of

wooden osprey
#

the scout have holes in his head

sharp ether
#

||yes but no but i mean yes||

wooden osprey
#

but because of graphic reasons we cant add them in

sharp ether
#

ah okay, that makes more sense, i always thought those holes were the cyst-like growths that shooters have

#

or unless those are holes too then i need to look harder

tacit zealot
#

which levels have pMother as opposed to mother. Only found out they were two different things, I thought they were the same before.

#

Like pMother is just slightly bigger?

steel valley
#

r3d1 and r4e1

#

it's just bigger and has more hp

#

and has these weird wing-horn things

tacit zealot
#

Cheers, appreciate it.

flat rock
# tacit zealot Cheers, appreciate it.

Adding to what Mit said, it requires more foam compared to a regular mother as well. I also have noticed it spawns more babies per individual spawn, but have not noticed any particular difference in the timer between spawns. Basically it's just a big ass mom that sponges more shit.

Edit: The foam may or may not be 100% accurate (I may have just been unlucky with how much foam actually hit the mother), but the babies is most definitely true.

steel valley
#

the foam is true i'm pretty sure

#

seems to take ~2-3 times the amount of foam

#

same as tank

tacit zealot
#

iirc pMother takes two grenades?

pliant herald
#

Yes

compact jay
#

what is the earliest level with shadows?

craggy pier
#

C2 OwOload

#

C3 Extreme

steel valley
#

c2 extreme has em

compact jay
#

ok nice, quick responses too

steel valley
#

don't have to go to overload

craggy pier
#

Oh right, the big room for the three surge scans

#

I forgot

compact jay
#

hate those scans

craggy pier
#

Those are fun

#

S1s too

steel valley
#

the combination of the two is even more fun

#

:)

craggy pier
#

Moving S1s OwO

weary relic
#

Glitch scans OwO

fallow wing
#

Is cluster and Surge the same color?

wise thicket
#

I think cluster is a lighter orange

wooden osprey
#

i think it goes mostly to yellow but idk

rain python
#

Rey Jones is warden confirmed

wooden osprey
#

i wished but we all know ludvig is the warden

pure saddle
#

can he confirm though?

wooden osprey
#

no because he doesn't want us to know

pure saddle
#

but

#

we do..

wooden osprey
#

he thinks he can make us second guess when he doesn't talk

weary relic
#

Yeah surge are a deeper orange whereas cluster seem a bit more yellow

#

But it’s close nuff that they look the same

grand fiber
#

Might be a dumb question but I’ve never tested it: does autopistol/sentry have any effect against mother or tank?

rain python
#

Not really. Mother can stagger at low hp even w/o using AP on it. Doesn’t stagger with just AP from what I’ve seen

#

Not sure w/ tank, he staggers when you do certain amounts of damage / popping his bubbles. AP you’ll just be doing little dmg to him and just wasting ammon

grand fiber
#

Okay, I figured as much but I thought as well ask

#

Thanks

weary relic
#

Yeah. Basically useless

#

Took like 2mags to stagger ap only for the tank

misty prairie
#

what does NRV probe reaction in EXPEDITION SURVIVED screen means?

rain python
#

Nothing atm

#

It’s just a random roll to what you get

misty prairie
#

i mean what is NRV

sudden burrow
#

I think I googled it a while back and came up empty-handed

#

So who bloody knows

#

Maybe we’ll find out in R5?

rain python
#

Could be shorthand for NERVE or could be a acronym who knows

sudden burrow
#

Infection was a statistic before it was actually introduced, so it’s entirely likely that they’ll implement it at some point, we’ll know what it is at that point

drowsy grotto
#

in the case of rundown 4's C2, is there any strategy or tactic to handle a triple scout spawn? seems to happen a lot for my 4-man group.

#

ontop of that question, how much C-foam would i need to freeze a scout?

shrewd dirge
#

4 foam to foam a scout

#

do one pellet at a time, its easier to long bomb

sudden burrow
#

I get the feeling you're talking about either zone 13 of the first extreme zone

ruby wasp
#

If you can't close the door (which isn't possible in C2 since you're probably talking about the 3 scout room), wait till one of them moves alone

#

Deal with her, then repeat

#

If you can close the door, close it, wait for one of them to move alone too, etc

#

Since closing the doors prevents them from deploying their tentacles

#

i think he's talking about zone 13

sudden burrow
#

It's one or the other

#

I've literally never even seen z13 though

#

Dealing with several scouts in the same room silently is typically just a waiting game, waiting for them to path away from each other and picking them off

#

C-foam is certainly a viable assistant in that

#

Mind you, I wouldn't say that scout waves are all that bad to deal with, but when you combine it with the rest of that room, yeah I get it

drowsy grotto
#

yeah it's zone 13

sudden burrow
#

Oh I can't help with z13 at all lmao

shrewd dirge
#

my fav strat is getting two scouts together is, foaming one from a distance, blasting the unfoamed, then blasting the foamed.

drowsy grotto
#

what do scouts react to btw? if i walk uncrouched will they get tipped off or?

ruby wasp
#

Everything a regular sleeper will react to

#

However they won't scream

#

instead they'll deploy their tentacles

shrewd dirge
#

actions that will aggro a sleeper will cause it to put out tents.

#

sometimes you can split up scouts by holding your light on it, cause then it will continue to tentacle in place.

sudden burrow
#

There's a very real tactic that people use where they sprint at it to get it to tentacle and stop moving so they can smack 'em

#

I use that a lot myself

#

It's just not super feasible if there are other sleepers around, of course

drowsy grotto
#

alright, thanks for the answers, helps plenty.

sudden burrow
#

Do note that at the moment there's some inconsistency between scout behavior for the host and for clients

#

On the host's end they do the crouch down when they noodle a lot more frequently

#

I personally find that animation easier to melee, but not everyone does

flat rock
drowsy grotto
#

It's usually that we run out of resources so we go into zone 13 for more.

#

And yeah wish there was an easy way of practicing killing scouts.

rain python
#

Easiest way atm is a3 z28

#

Free 1 scout with some sleepers

sudden burrow
#

If you want something spicier but with more scouts per run, B3 extreme

#

2 zones in a row with 2 scouts each, and the second they’re in the same room

flat rock
#

B2 Extreme is significantly faster reset wise if you wanted something spicier.

sudden burrow
#

That’s good for practicing doing it fast

flat rock
#

Not really

#

You can easily take your time if you simply have someone else that you rotate who kills scouts and who kills waves

#

Even solo, you have a fair bit of time between waves

sudden burrow
#

It’s still added pressure, especially solo

flat rock
#

Which is not a bad thing.

#

I didn't say to use it right away solo, similarly to you I said if you wanted something spicier

vestal halo
#

can someone explain the games "savesystem" in case of a host dropout?We just failed a 90min run 40m far from the extract. The Host lost connection and player 2 and 3 got somehow ported to another room, loaded with foes, while covered in infectious fog, enemies triggered.

#

we experimented back in a nwe lobby but we werent able to reproduce this "porting" behaviour

ruby wasp
#

When the host disconnects, the game takes the player with the latest "save", thus the rollbacks

#

I don't know why it's been coded like that sadly

vestal halo
#

how do we know which is a savepoint?

ruby wasp
#

No idea

gilded jolt
#

I dont think you do

vestal halo
#

in this case we cleared every room we visited

ruby wasp
#

It's completely random

#

I already got a rollback from C3PE (entering the high room after 1h+) to C3's spawn

#

And i also got a 5 min rollback on B1 that caused a softlock

spark wolf
#

yeh its pretty gay

vestal halo
#

and player 2 and 3 got ported into different locations as far as i can tell (we are new players and panicked instant)

ruby wasp
#

Anyway the best way to avoid that is to get the guy with the best connection as host

spark wolf
#

stable connection

#

yes

vestal halo
#

well i guess our save point was just really unlucky, maybe a room we peeked... or does it reset whole rooms?

spark wolf
#

it resets a lot of things

#

and how bad it is depends a lot on the expedition

#

host migration is just pretty bad overall atm

#

but im pretty sure they're aware and plan to improve it

vestal halo
#

so chances are that we just got portet back in a room we already cleared and died there since the room was reset. i guess that makes sence

pulsar herald
#

Can someone explain me why i cant cancel the Burst of the Burst Cannon anymore? I mean i know its still possible i know that but how? Earlier it worked just to press 1 or 2 (just while the Burst is shooting).

vestal halo
#

well sucks but we got there, we will manage to get there a second time. Thank you all for the insight,

spark wolf
#

just look at the keybinds

#

and pick a different one

pulsar herald
#

k thx wesley

spark wolf
#

because pretty much all the other ones will work

#

swap gear/shove/escape

#

alternatively you can also down during the burst

#

or quit the game

#

you can probably also pick up a carry item

ancient lynx
#

or grab a ladder

spark wolf
#

but i haven't tested that one

ancient lynx
#

i think picking up a carry item or sentry

#

i also think you can also pick up a resource or consumable but not 100% sure

spark wolf
#

probably

pulsar herald
#

yeah thx now it works again xD i was just dumb 😄

cosmic grove
#

anyway to fix sound in gtfo without Quitting the game?

flat rock
#

What issue are you having and how did it happen?

cosmic grove
#

sound is completely mute after scout went off

flat rock
#

Wake another scout

#

It will fix the audio issue

#

Or quit the game

#

From what I have noticed, the game audio gets stuck in the state it was in when the scout was screaming, which is what causes the issue with your "drowned out audio" or whatever you might call it. If you trigger another scout, it brings the sound back due to what I assume to be the fact the audio portion the game is stuck on reappears and successfully is past over, restoring default audio.

#

Basically, go be bad and purposely wake a scout for your game's appeasement .

cosmic grove
#

aight imma set off another scout, if this aint it chief, im being jebaitted

flat rock
#

If it doesn't work I apologize. This has always solved the issue for me when scout audio bugs out

cosmic grove
#

aight

#

sadge 2 went off and nothn ;-;

flat rock
#

Hmm, the sound audio is completely muted?

#

Not just really quiet?

cosmic grove
#

completely muted

flat rock
#

Ah, it's different from what I was thinking then. I skipped over it in your original message when I saw scout.

#

I think the only means of fixing that is to quit the game out.

cosmic grove
#

cant as host tho

flat rock
#

If the audio is weaker, like it sounds while a scout is going off, after the scout is done screaming you can fix this via waking another scout.

#

Ah, yea as host that may cause issues.

#

Take a more.. passive role then I suppose and provide support as you can.

#

Sorry I could not be more assistance, and that I made you wake scouts for no benefit.

rain python
#

If you don’t reset the bug will pass onto clients I believe

flat rock
#

It does seem to be infectious

whole oasis
#

so small question can i ping hard drives and if so how?

steel valley
#

list hdd e_(zone number)

#

ping hdd_xxx

whole oasis
#

thank you

vital sierra
#

it's a feature, not a bug

#

the bug is infectious

tight cove
#

whats the IIX syringe

weary mesa
#

.t syringe

uneven gulchBOT
#

What each syringe does: The red one gives you health, but also infection, the yellow/green one buffs your melee for short time, also gives you infection.

tight cove
#

thank you

ancient wigeon
#

Are Chargers (Spiky bois from R1) still in the game or are have they been updated to Hybrids now?

steel valley
#

they are definitely in the game

weary relic
#

Hybrids are a completely separate enemy

#

Also a good one at that

random locust
#

hybrid fav enemi

#

fun to hammer and very flashy design

steel valley
#

i'd like them a whole lot more if they would stop phasing into walls lol

ancient wigeon
random locust
weary relic
#

Hard. Lmao. It’s not

neon gust
#

Ill never forget the one charger that destroy me on c3

#

he dragon ball z my goofy ass by phasing into the stairs and walls like 12 times in a row

weary relic
#

But it forgot you

craggy pier
#

Still better than calling yourself pro and getting destroyed by 1 striker

#

2 words, crawling charger

weary relic
#

1 word. Striker

craggy pier
#

Word

steel valley
#

crawling giant please

neon gust
#

I would love that variant actually

#

its gonna be difficult to get back damage on them

#

So theyll be a more dangerous giant

craggy pier
#

You think it wouldn't melee you, but it just breakdances and swipe you in style

steel valley
#

i'm really hoping we get new stances on some of the more common enemies in the near future

neon gust
#

They'll have to fix the animation tho

weary relic
#

We need real hitboxes before any more crawling enemies release

steel valley
#

true

#

crawling strikers on stairs are a fresh breed of bullshit

weary relic
#

lol. For sure

craggy pier
#

Chargers near a wall

#

Mmm

weary relic
#

What. You don’t want 20 damage from consecutive hits?

tacit zealot
#

Does jumping while carrying items increase speed? always see in speedruns

pliant herald
#

I don't think it does

#

Some people just do things out of habit

#

Rather than it being practical

austere bronze
#

constantly charging and shove-cancelling melee

neon gust
austere bronze
pliant herald
#

I do that a lot

#

It's just a force of habit

craggy pier
#

I shove even when nothing's happening

austere bronze
#

yeah bhopping even when there's not enemies around

craggy pier
#

Sliding too

austere bronze
#

yeah but sliding at least helps you go faster

craggy pier
#

Just to get that sweet sweet APM

#

Just barely

austere bronze
#

everything else is irrelevant

#

apm is the only relevant stat

neon slate
#

Shove is my new addiction to this game, it's so bad I even sporadically press Right Click

lusty bramble
#

Shove is a garunteed animation cancel/stagger on trash tier sleepers. It's also the fastest thing you can do in succession to a melee swing.

spark wolf
#

or is it

weary relic
#

Wes is right on this

wise thicket
#

I like bullying sleepers with it

weary relic
#

I mean. I always shove cancel cause yeah the shove is sweet. And doesn’t damage sleepers which is a plus for me in solo

#

But there is faster >;)

lusty bramble
#

😳

stuck cargo
#

Hey everyone. I’m buying the game in the near future (like within the next week) and I gotta admit it’s a little intimidating to be a newcomer in this title. I’ve watched a bunch of beginners guides on YouTube and was just wondering if there’s some sort of difficulty scaling for new arrivals (even better matchmaking for beginners?)

ruby wasp
#

Forget matchmaking

#

The amount of idiots you will find there is stratospheric

sudden burrow
#

To more directly answer, the game does not scale in any way whatsoever

ruby wasp
#

Also the levels are globally the same for everyone (you'll encounter the same types of monsters whatever your level is)

#

So no scaling

sudden burrow
#

However, A-tier missions are a decently paced introduction

#

So don’t sweat it too much

#

They start out with Hell Lite, instead of straight into the Depths of Hell

#

There’s a LFG channel on the discord here specifically for beginners, so if you’ve not got friends to be playing with, I’d say maybe consider using that instead of the in-game matchmaking

stuck cargo
#

Awesome, thanks everyone!

sudden burrow
#

If you’re at all confused about how the LFG stuff works, you can take a scroll through #how-to-matchmake as well, since it’s a bit weird admittedly

#

But yeah, that should be good to get you started, at the very least!

sullen aspen
#

Hey guys, question about weapons/tools. In the trailer, they showed some sort of mapper thing that pinged a blue dotted outline behind a door. Was that an early concept of the that got changed into the biotracker? I thought it looked really cool in the trailer and just wonder what happened to that thing?

wise thicket
#

They still have it

distant ice
#

there's a whole cult of that thing

#

from what ludvig says it seems it'll be coming back eventually

wise thicket
#

Same with the cutting torch

shrewd dirge
#

its function should def be rolled into the biotracker, rather than a new tool.

lilac fulcrum
#

Yeah mapper still exists in the game and will come back eventually

weary relic
#

“Exists”

#

Yet we haven’t seen it

sullen aspen
#

Ah, cool. I only started playing the game this year, so don't know much about the stuff in R1-R3. Good stuff!

sudden burrow
#

The only new tools we’ve gotten since R1 have been sentries :’3

unique wagon
#

hi, i have a question. Can you still cancel burst with the burst cannon?

wise thicket
#

I think you still can

unique wagon
#

because i don't know how to do it, and i want if someone can explain me how to do it

sudden burrow
#

I think you can either shove or hit escape during the burst

#

Only one I know for sure is escape

#

This is something that I personally wouldn’t use, as it very much falls under being an exploit, but I won’t bash anyone who uses it

unique wagon
#

oh thanks. i only wanted to know how to use it properly

sudden burrow
#

Mmhm mmhm

supple gust
#

If you want to use the Burst cannon properly then don't cancel shots with it.

wise thicket
#

Lol

#

True

hard wasp
#

don't rely on it, because it will likely get removed entirely

wise thicket
#

Ye

unique wagon
supple gust
#

and I answered it

craggy pier
unique wagon
unique wagon
supple gust
craggy pier
#

When don't get answer I want >: ^ (

weary mesa
#

I burst cancel Carbine easy clap

craggy pier
#

It takes 10 shots with the revolver to kill a giant with all body shots right?

weary mesa
#

pretty sure

craggy pier
#

Just use revolver then, better than getting used to burst cancel

#

: ^ )

weary mesa
#

I mean that's what I do it take a bit more skill to use revo than burst imo

craggy pier
#

Good

weary mesa
#

but I usually don't say that becuase people are adamant on using burst cancel

#

I have : )

#

lmao

craggy pier
#

Imagine killing 2 scouts with one burst

weary mesa
#

I've done it by accident moon2POG

craggy pier
#

Imagine

flat rock
#

I don't have to, I just do it 🙂

hard wasp
flat rock
#

No cancel though cause that shit icky

#

It isn't that hard either tbf to get more than one scout with a single burst

#

Just line em up and shoot and drag over the other, boom you got both. Ez peezy

wet latch
#

I have a question related to the GTFO HUD, there's no current way to hide the marked area's right now, correct? (see: https://puu.sh/HfdeT/80d3850a4c.png) Only the entire HUD as a whole with the opacity. It'd be great if there was an option to have the parts marked in green be some "tool tip" hud enable/disable, have the area from orange only show up if you press esc for the menu or objective info, and have the one marked in red be enable/disable in the objective menu "O" or "Tab".

ruby wasp
#

I don't really see how that is a question, but you can suggest it using the suggestion/idea command

wet latch
#

It was more or less a question if there were mods of any sort that would allow to hide such information for now

ruby wasp
#

No idea, i'm a complete noob when it comes to GTFO mod

craggy pier
wet latch
#

Alright, noted; thanks!

craggy pier
#

np

shrewd dirge
#

favorite thing about the burst cannon is drag shots.

hollow sedge
#

does some1 have full map of c2?

craggy pier
#

Can anyone tell me is there any rule behind error alarm spawn points becouse i had one run on A2, and when we were doing overlord and we left 2 guys to hold enemys and let other 2 go in, almost every wave spawned from outside of overlord zone. But when i played as squad of 3, the same map when we were dping overlord and i was the only one to go into overlord, every damn wave spawned in the overlord zone, expect at the end when i finish it.
So i was wondering if there might be the rule saying they will spawn in the closest room from the most seprated player within 2 rooms range if possible, 1 or even in the same run if not (becouse in the first run it happend that they spawned in the same run as we were).
I don;t have a lot of time and squad to check but if someone has done some testing before or have time for it, it would be nice if he told me how it is.

weary mesa
#

It is mostly completely random how they will spawn, the only rule they really care about is the two rooms away even with that rule they can still spawn on players if they move too fast or just don't have the space to spawn further away and if they do have space to spawn 2 rooms away they can still just choose to spawn on a randoms player if you're separated enough. They also spawn before the error wave spawn sound plays or they just don't have one like on A2 because they spawn in 2 more frequently

hushed sundial
#

I've seen the weapon stat spreadsheets around --- but has anyone sat down and calculated the ROF (and reload time?) for weapons? I think it would be really helpful to see DPS / sustained DPS alongside the common efficiency metrics.

silk anchor
elfin sparrow
#

Do the C3 extreme fog cells lower or raise the fog?

#

ie should I put the first one in before I find the second?

silk anchor
elfin sparrow
#

Thank you

#

so I guess we'll do that

craggy pier
#

Not sure where to ask this but how often does the roadmap update?

shrewd dirge
#

when they have things to track dev, they only started working recently on the next one, so itl probably be 2-4 weeks till we see any sort of movement

craggy pier
#

Ok was just wondering thank you

shrewd dirge
#

np

strange skiff
#

Does the coughing your character make when infected alert sleepers ?

sturdy dew
#

nope

strange skiff
#

Oh thanks god 😄

#

I mean thanks 10cc

craggy pier
#

Something weird happened with mm: a guy selected a machinepistol but both the name and the model were wrong

#

instead of raptus it was named something like treffen

#

and the model was very different

wooden osprey
#

cheating or modding

#

:/

#

it happens a lot

#

in mm

#

so dont be suprised

craggy pier
#

I was hosting so that's weird

wooden osprey
#

unless its lfg...

#

if it was lfg report to mod mail if not just pass on

gilded jolt
#

Well if it was machine pistol then yah that’s modding I think

#

Machine pistol was an R2 specific weapon

wise thicket
#

so the guy was modding

sturdy dew
#

Like Rey said, if you run into people doing things like that report them to mod mail so mods can look into the situation :)

craggy pier
#

I'd report but the name was only a bunch of squares and I found that guy trough game's internal MM not discord

wooden osprey
#

than just pass on

#

as we cant track them

lilac fulcrum
#

You should still report it regardless so we have the information, even if it's not much.

craggy pier
#

Found another guy with an endless chokemod magazine, reported

#

It's getting annoying

wooden osprey
#

welcome to in game MM

weary relic
#

Yup

#

This is why you play lfg. Better people, skill and just nicer, and not nearly as many cheaters

young pagoda
#

^

strange skiff
#

Cheating to complete an hardcore game, made to make you fail.
Cheating in PvE
I've never understood the concept of hack and cheats in PvP environment, and I understand it even less for a game like GTFO

nocturne umbra
#

Hey quick question: What is the best way to kite the swarms for the E1 reactor event?

craggy pier
#

2/3 people go outside of the bulkhead door and just kite them there, while the other person gets the codes

nocturne umbra
#

right Kerse, but how do you kite 30 of them

#

i saw a guy just run circles without getting hit

#

i mean small circles right by the bulkhead door

craggy pier
#

That's probably some kind of cheese I am unaware of

lusty bramble
#

circle kiting?

nocturne umbra
#

yeah circle kiting

lusty bramble
#

it's doable outside the door, yeah

nocturne umbra
#

but when you circle kit, is it based off sound, jumping, or running a particular way?

lusty bramble
#

it's abusing the sleeper's horizontal range by constantly jumping outside of it

craggy pier
#

Yeah so a cheese, not how I play personally

strange skiff
#

An AI manipulation

#

Captain Alpha has a video explaining how to evade sleepers attacks 😉

lusty bramble
#

if you want to do a safer kite, running a full circle between the outside of the bulkhead and the path just before the bulkhead is pretty safe

nocturne umbra
#

do you have a like swalee?

#

ok ty

lusty bramble
#

honestly, as long as your gunplay is solid, you should be able to hold just with guns

#

use wave 1-3 as a hammer/kite wave since spawns are the lowest and setup for waves codes 4-6

#

you can buffer codes 4-6 until code 6, so you can sustain for quite a bit

weary relic
#

Nah. Just circle kiting

#

It’s really not too bad

#

Yeah so a cheese, not how I play personally
Ah so circle kiting is now cheese. K

wise thicket
#

I don’t kite

#

I just die

weary relic
#

True

wise thicket
#

Die to fall damage monsters

weary relic
#

Yep

#

The biggest killer. Fall strikers

craggy pier
#

I don't kite

#

I die trying

shrewd dirge
#

Exploding knees

covert oracle
#

Exploding bees?

shrewd dirge
#

These dang exploding peas

weary mesa
#

I mean circle kite is such a simple thing to do and doesn’t really require skill

#

So I’d say it’s a bit cheesy

distant ice
#

"doesn't require skill" would be something that newbies could easily do

#

debate of cheese or not aside

weary mesa
#

I mean just run in a circle 4head

distant ice
#

i'd like to see how many newbies survive that kekw

weary mesa
#

A lot moon2POG

sand saddle
#

if you hit with two melee strikes the occiput of the big striker does that kill?

sudden burrow
#

I mean, one hit already destroys it, so...

sand saddle
#

big striker

#

not small

sudden burrow
#

As in, I don’t think you can get two hits

#

Yeah I know

#

The head blows up after the first hit

sand saddle
#

yeh but that doesnt mean it's dead m8

sudden burrow
#

Exactly

sand saddle
#

you know syncing works

sudden burrow
#

If that worked, I feel like I’d see more people do it

#

And yet, the only duo strat I’ve seen for big strikers is chain staggering

#

I do not believe you can get two hits on the occiput, as one hit already makes it no longer available, but I could be wrong.

#

If it is possible, the timing is likely very strict, hence why most people opt for chain staggering or having 3 people instead, if I had to guess.

shrewd dirge
#

either chain stagger like a man, sync 3 shots to the back, or burst cannon.