#gtfo-related-questions
1 messages · Page 519 of 1

Doesn't matter if you're a good player or not. I'm sure a lot of people prefer to play with nice people. Also Neko is a dude.
Neko is a girl lmao 🤣 but yeah idk i like to play with nice people too

Neko’s gender is Neko.
Neko is bomber fluid
Neko is female end of story ive heard her groan on accident when she thought she was muted 🤣


Neko is female end of story ive heard her groan on accident when she thought she was muted 🤣
@exotic ember I hate that you recorded that
Fukin simp
OwO notices your moan
UwU
OmO
You're lucky I can't delete that shit here
OvO
RAWR XD
their not in the mapper cult
uwu
mapper leak when
Door leak when docred uh?
dot leak when
Don't ask Dak, it's best you don't.
Who?
not based enough
Do people play this game long term/in clans kind of seriously or is it just a few clears and done
Basically, is there some interesting progression?
theres teams out there
There are teams/groups who often play the game
But a lot of people just play a bit then stop playing
clans are mainly shits n giggles
Some just screw around and do challenges or fuck around
Some do speedrunning or various other stuff
Anyway there's every kind of people here
Idk if id join a clan that doesn't know how to use "You're" 😉
Your
but ok interesting
youre're
Epic
thanks
You’re’
I'm wondering if I should pick it up then because I would kinda like some in-game progression to work with not just speed runs at the higher levels
but it seems like once you clear all the maps thats all the content right?
its your lmao your dyslexic on god
so thanks for the info
Community is weird
Cummunity 
Dummunity

gulp
you were wrong both times on that
oh my god gorilla just got muted
quick question i found a clip of simon viklund eating an orange and someone told me it was for the sfx of an enemy, which enemy was that if anyone knows? thank you
unfortunately no it doesnt
shoot
don't think it's a GTFO enemy
might have a few clips of it in dormant sleeper noises
well if the date of upload means anything, it was uploaded 2 months after rundown 4 came out, so either it was a really late upload or it's for a future enemy
However that clip is from around the time they worked on the Walking Dead game I believe
description is "this is the sound of a zombie eating a 9 year old girl"
It probably isn't something from GTFO, rather from that game
yep
ok nevermind thank you XD
i only saw the YT clip so thought it was more recent
i know one of the devs kids voiced the baby strikers so i just assumed this was also GTFO related
either that Or Simon really likes eating oranges with the peel on
mayhaps
where is the sweet spot to one shot doors? always seem to miss it.
like, is there a trick to hit it every time?
One shot doors?
To destroy the door with the hammer ricardo
Try to clip two panels in one swing
Ah, I thought C-foam
just in the middle of the lip, right?
always have to do the full-charge + 2 bops thing
Yeah, the middle of the pannels are the sweet spot
Cheers
in c2, do you do overload, extreme, then main or extreme, overload, then main
main always first
Main -> OwOload surge -> Extreme surge(s) -> Extreme Objective -> OwOload Objective
lol
no
main extreme overload
or if you want a duper challange you can do it like how ricardo saids
oh now that makes more sense
dang it ricardo you manly man
👀
: ^ )
how is that method harder
isnt it easier because the surge wave will come from the bulkhead door
or is it because there's doors you can close inside the extreme zone
faster resource drain i guess
was saying it from obj stand point
not surge doors
finish main don't do any harm
extraction pop up and ready to be extract
extreme doesn't do anything either so finish it would be nice
only overload is where thing start spicing up a bit
gotcha
ya if you do everything right overload is the only place that things start to get hard
unless you are new to the game like how almost everyone is
overload are not that hard either
1 guy holding LONG RANGE FLASHLIGHT
1 guy with bio ping
1 guy shoot
How many cfoam balls are needed to cfoam a big striker, a big shooter & a ||big charger|| please ?
7 for the first 2 I think, never tested against the last one
Yeah, never tested it against big chargers, maybe test it with C3 overload.
hm
should be the same for big charger
Is it possible to matchmake as a group?
No.
Does a new wave spawn after you kill a certain amount of enemies? Is there a time element to this? I've practicing kiting in solo games and had some new waves spawn during alarms at pretty unexpected times recently
If you kill too many during an alarm, yes, a new wave will spawn
but its not that simple at all
in fact there's alarms that will spawn a second wave even if you didn't do shit
what you need to know is that there's generally a per alarm timer and there's also an active enemy limit
which prevents additional spawns
That makes sense - I figured there had to be more to it than enemies killed as I was getting spawns a minute+ after my most recent kill. Thank you!
hey is is just me or do shadow scouts have the striker model? i keep looking at their corpses and they look more like a striker shape than the shooter shape normal scouts have
They do
is there a reason for that?
Shadows do not have a shooter model
Easier on the devs probabibly
guess that makes sense
Even shadow giants
tho i feel it would be nice if both the normal and shadow scout had their own models instead of just slightly bigger versions in the future
yea that's why they can be crouched down when giants
yup this is also why their head hitbox is higher than their head model
has to use striker model
when the shadow scouts head burst but it doesn't die monkaGIGA
Lore wise all shadows are strikers
so it makes sense that the shadow scout its a striker
Headless shadow scout gives me nightmares to ladder scout kills
whats the average random's que time
If you’re doing a-b tiers it’s usually like ~1-2 minutes at most (unless you’re playing at hours)
I’ve seen c-ds take up to 10-30 minutes
E tier good luck trying
is this game fun
Yes
@chrome whale It's seriously difficult but very rewarding
depends
Pls don’t expose me like this
Shadow lore when
its too dark so they became dark
ow the hedge
What is the difference between the shotgun and choke mod shotgun? apparently on the weapons data spreadsheet they do the same amount of damage, only difference seems to be that the choke mod has a smaller magazine, and less overall capacity.
Choke has way more range + no cd between shots
Choke mod has a tighter spread so you can shoot targets further out as have more pellets hit. Damage is tied to pellet hits so the more pellets that hit means more damage dealt. I like the choke mod because it is great against giants.
can anyone help me out rly quick ? In R4B3 the terminal in zone 41. why can they spawn in the next room. they seem to ignore the rule of 2 with that terminal
because they have to spawn in the same zone as the terminal i think
Coming back to R4 since before the Extension. Is the Sniper Sentry any good?
it's not as easy to use as the other sentries but it's extremely strong when used correctly
extremely strong when it actually has the time to target
any catwalk comes to mind
it makes d1 reactor waves trivial
ngl quad sniper sentry deadass good for d1
What do you think a good level to test scout kills is? was thinking D2 as the high scan is piss easy solo, but it takes a while to get to the scouts
B2 ext or zone 88 in high, B3 ext, A3
B2 ext A3 high and B3 ext
A3 is a good should actually
A3 is the most easily accessible single scout
B3 if you wanna get multiple in one run, in potentially crowded rooms
Zone 28 always has one
It’s basically free to get to that zone though
Minimal sleepers
If you want 2 scouts alone in their zone, try B2 Ex, otherwise B3 if you wanna practice with enemies around
Or A3 ex since there are scouts with enemies there too
I also wish there was an accessable shadow scout, but i think the easiest is D2 overload, and good luck soloing that surge
B2 ex is a little complicated because of the error, so it’s good for practicing like
Fast scout kills
the surge isn't that much of a pb as long as the game doesn't tell you to die with 2/3 hybrids in the waves lol
Shadow scouts imo don’t even need that much special practice
But then again, I’ve always been my group’s go-to scout bonker, so maybe I’m biased lmao
Good evening, a question. Are the Warden Restriction still active or have they been completely changed by the level requirements?
we haven't had that since R2
So they are not currently active. Got it, have a nice evening.
guys, is there any information about further visual polishing? Maybe more animations, like we can actually see ourselves pull levers or open boxes instead of them moving on their own
while i think there should be visual polishing in some places, maybe not your examples.
i think they are polishing things that are less cosmetic, but we really have no information at this time.
your best bet at bleeding edge information is either the gtfo roadmap, or the official leaks channel.
I just think this game would be great with first person animations and levers or boxes moving on their own kinda break the immersion, for me at least
maybe
maybe
either that, just hammer, or shuut gun if active.
quick question, so I noticed you can sometimes kill guys "close" together if they are asleep without waking another up but only sometimes is there like a fixed distance that they wake up when the 2 of them are a sleep ?
its about the distance that toggling your crouch will annoy them slightly.
however, there is a caveat
they need line of sight to be annoyed by things making sound.
(failing hacks, or smashing locks does not care of line of sight)
additionally
this distance varies depending on the direction the sleepers are facing
so trying the crouch thing and checking line of sight is a good way to see if they would wake up
correct
and what about floors ? lets say they are a floor under you can you just smash heads cause they don't have line of sight ? or should you still be careful and see if crouch annoys them ?
depends on the type of flooring
if its grated they may hear through it
if its solid paneling they may not.
but crouching might tell you if they somehow have LOS
that will help a bunch then, cause there were so many times we would argue about if we could kill a guy without others detecting
ok crouch seems like the first thing to check every time then
not really
only in really dicey spots
if its a real question, hammer one, blast the other.
if its two giant shooters, just 2v1x2
hammer them in the back, and remain behind them and they are harmless, they are "chickens"
that's actually really important
if you mildly chain staggers, it can even be done silently extremely easy
if you have space and feel like getting some novice tips, add me, and ill show you some more tricks after i eat.
will do, cause I am new to this game atm at B2
(Answer Preferably, if you are 1000+ hrs or just studies the GTFO mechanics or working on GTFO mods and stuff)
Does Sleepers sometimes run faster than the character ? It seems like when the aggro is to others they move somehow either faster or staggered (is this a bug?)
(318 hrs) generally sleepers will run faster than a player sprint if they are chasing a player in a different room
this is why kiting has to make use of doors and terrain and obsticals because otherwise the sleepers can catch up and lick you (especially with lag) if you just ran in a straight line
They can currently push each other around and launch each other towards you by doing so
I believe they said they were intended to be faster than you
OMG NO WAY I BELIEVE !!!
jLOL
Nothing like a little striker pushing a big one towards you while it's doing its tongue attack
But yeah, it's as he has stated
When you're further into another room/zone
They tend to pick up speed
1 minute play time talker here: Yes, they zoom.
2 minutes play timer talker here: Can confirm, zoom enemies zoom
YES BOLT REFERENCE !
Me and my friend are trying to get into a matchmaking game but we dont know how.
i dont think mm currently supports queueing together
^
It doesn't currently support parties
The best way of potentially getting a MM run together with a friend would be to select all the same settings in the MM menu
Then starting the search at the same exact time
Is this a bug or is this normal? https://gyazo.com/725017225469929cd871559a7a39095d Need 10 high, got 10 high. Need 1 more Extreme, 1 more Overload. It says i need 1 PE, but i have 2 separate one's done, all for E tier
oh sick, got worried i needed to restart
the coloring parses from left to right.
once you get the one more extreme, then overload and PE will still be red.
its just a graphical thing
is it possible to get stuck and cant progress through the level anymore if we do side objective first
we on B1
You get another bulkhead key in the last zone in B1 extreme
You can't softlock that way i dont think
Yes, if you do extreme and disinfect zone, you're fucked and you need to restart
was goin to say it XD
did you put the cell to open the disinfect zone already
you cant even get a cell over there
Let me guess, you used the cell for extreme and one more for disinfect?
There's four cells in the whole level btw, if you didn't find it, check the terminal
we need the white key and it behind bulk head door lol something like that
and then ou other bulk head key is behind the white door lol
yes for extreme
Query the key
damn gg thanks lol
The white key should be in 224 or 226
Pog
after the wave go find the door
and do the scans
for it
aka alarm
and try to find it as soon as possible
also gl with the last zone
where is 224
find it
we dont know
well
i dont know from my mind
i think in the blood door
hmmm ok
Blood door has 226 iirc
Check the first two zones you open, one pair should be able to find it
223 i think
oh we have all the cells
all 4? or3
all 4
4
we opened triangle door and clear that out
do you know whats a reactor?
Goodluck on the timed stealth sections
lol agree
: ^ )
||i dont think they know how to start a reactor||
nope lol
Even better
Goodluck on finding codes : ^ )
on how to do it
always the fun part
Oh extreme
well got to do that another time other person killed us and left the game for thinking we f up
4
was it lfg
or matchmakeing?
if lfg tell us the name
please
ofc
or dm mod contact
think we will just do the main first not optional first
dont soft lock your self on gens please
If you want to do extreme in B1, do extreme first since you only get 2 bulkhead keys
you be suprised
Still better than redoing wave 5 twice
o no it's be like beat the level on the main first. than for back for optional
in another match
yea that's the best way to do layered
learn each part then slowly add them for PE
over a few matches
how about go big go home XD
for me its go big or dont go unless im helping others
or its C1 extreme
When layers stay, I hope they revert back to pre-layer difficulties in high
It's weird with layered rn
they should give us more challenge on high
ngl
with diff enemys i mean
not to make it fucking E1
black get back here delete spammer
Layers make levels longer rather than harder, which is why I like B2 and D2 PE, B2 because its cancer forward spawns
layered requirements are weird imo
Didn't affect me when I played because I finished every thing before going onto new layers typically
eehh not really
?????
but being able to do as few levels as possible to get to E1 and Ds is crazy to me
^
Extreme or overload layer that change's what spawns in alarms in high UwU
The requirements should be higher or should be remove
not removed but ok :/
Basically, yeah
oh if you mean you do the objs of layered and changes the spawns on main
they going to fix it for sure
finishing 2 A levels and get access the C tier its asinine
Back then people complained about being hard stuck in (X) tier
Its kind of justified, but its too forgiving
I was thinking you just choose layered to change main spawns and don't do anything for the layered
Of course but giving feedback about the set topic its always good
wich its not complaining rey :]
its giving constructive criticism
idk why but you just sound like that angry 80 year old that just complains in my head and im just sitting here thinking what did you do that i think of that so give me a moment to think
Unless you can read emotion trough text then i really doubt how i feel or what i think
i know you not like that but for life of me idk what you did that i think that
also saying that type of stuff about an individual you dont even know its completely dumb
we are talking about a subject then suddenly bring that up its kind of bad ya know
The requirements should be change tho
Requirements should be higher
I don't know about higher
Would be weird
making someone that just got the game to do a overload to unlock C tier
they should make it so it unlocks the B tier not the C
or a lot of extremes
wasn't that how you were ment to do it before, do all the levels that are hard (not talking about R3) to get to the next tier?
An ideal fix would be to lock extremes and overloads in levels until you get down further but I'm sure that would cause more problems
it will make a lot of problems from ppl being angry too much about it
Maybe if there aren't layers for A tier, or at least A1
I like layered it just feels weird that you can move to lower levels without finishing all levels of a tier
Best way imo to redo the requirements, make the A tiers levels mandatory, and from the B tiers the quirements start to unlock levels
Ye, it was incredibly easy to access D tier
so you get the "tutorial" out and from B tier your home free going trough the levels and unlocking them as you go
Maybe a mix of layered requirements and level completions would work idk
Maybe make it so that you need to do all of A tier to unlock B tier but there aren't any layers
whiney lil bitch 🙂

I think they just need to make tier requirements higher
I don’t think E should be the only tier to require PE
yea I think everyone's suggestions are great but we'll see what devs want to do with it
Feels weird that e1 main is the only level that has an error alarm on the main and none of the other levels have error unless you do overload
Not counting B2 extreme
C1 high do have a decent portion of error alarm.
yea you right forgot
b3 also technically has an error alarm at the end
I’d call those extraction alarms rather than error alarms tbh
Extraction alarms are just error alarms in disguise 

you're right tho they're definitely different things
Just a little weird that C2 main's extraction is when you step into it and B3 main's is when you finish main
One sec
yay
Wth was that xD
someone's been sniffing the osip
Thank you for the report we are handling it!
in every single chat i thin
he is lol
let's just straight up ban him
how tf did he manage to repost tho
posted before he got banned
h m m m
Thanks for the heads up that they posted again, all messages should be clean up now 
I watched rundown explaining video on yt. but I cant see any counter on rundown page?
what happened to counter?
As in the countdown towards the next rundown?
The next rundown's release date has no been announced yet, so there is not counter.
The timer will be out when they are ready to release the new rundown
does anyone know whether backed up scout waves or alarm waves are given spawn priority during alarms?
if you clear the alarm wave then another alarm wave would spawn instead in that case right?
so the scout wave will only spawn after the alarm is done and the cap is cleared off?
alarm wave work a little confusing way
it supposed to spawn 24 enemies
but something happen and you need to kill 4 of them
to trigger the full alarm spawn
so the normal alarm spawn are 24 but they only spawn 20
kill 4 = 16, so the 4 enemies that was suppose to spawn will spawn before the scout wave
hm
how do i know about this is because of how reactor wave spawn act
and if you kill the whole wave before the wave timer ends, would you have a scout wave spawn early in place of the alarm wave?
since alarm waves have a cooldown between them
you could have tthe scout wave
since there is
i think a timer
when i blow up the entire wave
i got 5 - 10 seconds delay depend on how many i killed
yeah
i was wondering if a scout wave would spawn early in that case there, ignoring the alarm wave cooldown
it would be
Hm
Might be like tank error and how other errors spawn during alarms
As soon as it has space to spawn it spawns (if it backed up)
you need to kill at least 9 to have scout wave to spawn
can someone explain to me how one should deal with the big sleepers stealthily?
When my team tried dealing with them they either didnt die from multiple hits or the first hit made them stagger so the other people missed. Is there any trick behind this or advice someone can give?
yeah uhh
"giant" big shooters have more hp than big strikers
big strikers require 3 full charge from the back
try to hit the back of the head as it will do more damage
Big shooters can be killed with two full hammer hits to the back of the head. And a big striker to a back of the head and two no first
You can use the stagger to your advantage so you don’t have to time hits like 1,2,3 charge and instead just chain stagger them
that chain stagger might be a better way to go about it yea
when we tried usually one or even 2 of us missed and immediately got slapped in return
Chain stagger is great
if you swing late, feel free to move forward as you swing, as he cant swing during a stagger
All you hear is giants going oooOoOoOoHhH
will try that on the next run then :) ty guys
if you go for chain stagger on active bigs, make sure you go from behind
Lol. Make sure to go for limb hits when the limb hasn’t been destroyed yet. Sure stagger on limb destruction
less chance of getting whacked, and yeah, limbs can only be used to cripple/stagger once. hit the non-destroyed ones.
will try! so far we managed to get all of R4A done, but the b levels are a bit more difficult
especially if you go for extreme danger as a beginner
go back for optionals if high was way too easy, or when you run out of uncleared highs
np
thanks babe
uwu
Is it just me having C-Foam bug with door in D2 ( in high big door in the room where it goes down with 2 bridge) and C3 (door by the tank door)?
Ye I have heard about it happening in C3
😕 We were having a good run but....
what kind of bug is it
I think it’s the one where cfoam just goes through a door
How many sleepers spawn for the B2 overload error alarm each spawn?
4
thank you!
||extreme has an error alarm too||
thanks for the info!
once you've experienced ||c3PE|| error alarm everything else is a breeze
any tips on the scout room in d1?, we might be able to kill 1 or 2, but inevitably the others get triggered
dont bother killing them
just stealth to the terminal
good rng terminal is up on the catwalk
One person goes in and avoid them as much as possible
other 2 terminals are in the far back of the room
you'll wanna stealth up to the catwalk
use the catwalk terminal to ping the right terminal if it isnt the one
I have full cleared that room in stealth and it is not worth it
There's one on the catwalk and two in the bottom back corners
Consider intentionally taking fall damage if necessary
It's the secret 6th wave. If you set it off, you should have time to find a location to hold out and then find the final terminal code 😄
it is very true XD
where in the world do the feelers on the scout emerge from? the head? the mouth? every time i look at one extending those feelers it makes me want to know where they come out of
the scout have holes in his head
||yes but no but i mean yes||
but because of graphic reasons we cant add them in
ah okay, that makes more sense, i always thought those holes were the cyst-like growths that shooters have
or unless those are holes too then i need to look harder
which levels have pMother as opposed to mother. Only found out they were two different things, I thought they were the same before.
Like pMother is just slightly bigger?
r3d1 and r4e1
it's just bigger and has more hp
and has these weird wing-horn things
Cheers, appreciate it.
Adding to what Mit said, it requires more foam compared to a regular mother as well. I also have noticed it spawns more babies per individual spawn, but have not noticed any particular difference in the timer between spawns. Basically it's just a big ass mom that sponges more shit.
Edit: The foam may or may not be 100% accurate (I may have just been unlucky with how much foam actually hit the mother), but the babies is most definitely true.
the foam is true i'm pretty sure
seems to take ~2-3 times the amount of foam
same as tank
iirc pMother takes two grenades?
Yes
what is the earliest level with shadows?
c2 extreme has em
ok nice, quick responses too
don't have to go to overload
hate those scans
Moving S1s OwO
Glitch scans OwO
Is cluster and Surge the same color?
I think cluster is a lighter orange
i think it goes mostly to yellow but idk
Rey Jones is warden confirmed
i wished but we all know ludvig is the warden
can he confirm though?
no because he doesn't want us to know
he thinks he can make us second guess when he doesn't talk
Yeah surge are a deeper orange whereas cluster seem a bit more yellow
But it’s close nuff that they look the same
Might be a dumb question but I’ve never tested it: does autopistol/sentry have any effect against mother or tank?
Not really. Mother can stagger at low hp even w/o using AP on it. Doesn’t stagger with just AP from what I’ve seen
Not sure w/ tank, he staggers when you do certain amounts of damage / popping his bubbles. AP you’ll just be doing little dmg to him and just wasting ammon
what does NRV probe reaction in EXPEDITION SURVIVED screen means?
i mean what is NRV
I think I googled it a while back and came up empty-handed
So who bloody knows
Maybe we’ll find out in R5?
Could be shorthand for NERVE or could be a acronym who knows
Infection was a statistic before it was actually introduced, so it’s entirely likely that they’ll implement it at some point, we’ll know what it is at that point
in the case of rundown 4's C2, is there any strategy or tactic to handle a triple scout spawn? seems to happen a lot for my 4-man group.
ontop of that question, how much C-foam would i need to freeze a scout?
I get the feeling you're talking about either zone 13 of the first extreme zone
If you can't close the door (which isn't possible in C2 since you're probably talking about the 3 scout room), wait till one of them moves alone
Deal with her, then repeat
If you can close the door, close it, wait for one of them to move alone too, etc
Since closing the doors prevents them from deploying their tentacles
i think he's talking about zone 13
It's one or the other
I've literally never even seen z13 though
Dealing with several scouts in the same room silently is typically just a waiting game, waiting for them to path away from each other and picking them off
C-foam is certainly a viable assistant in that
Mind you, I wouldn't say that scout waves are all that bad to deal with, but when you combine it with the rest of that room, yeah I get it
yeah it's zone 13
Oh I can't help with z13 at all lmao
my fav strat is getting two scouts together is, foaming one from a distance, blasting the unfoamed, then blasting the foamed.
what do scouts react to btw? if i walk uncrouched will they get tipped off or?
Everything a regular sleeper will react to
However they won't scream
instead they'll deploy their tentacles
actions that will aggro a sleeper will cause it to put out tents.
sometimes you can split up scouts by holding your light on it, cause then it will continue to tentacle in place.
There's a very real tactic that people use where they sprint at it to get it to tentacle and stop moving so they can smack 'em
I use that a lot myself
It's just not super feasible if there are other sleepers around, of course
alright, thanks for the answers, helps plenty.
Do note that at the moment there's some inconsistency between scout behavior for the host and for clients
On the host's end they do the crouch down when they noodle a lot more frequently
I personally find that animation easier to melee, but not everyone does
If you're having issues with z13, just don't do the zone. There are plenty of other locations GLP can spawn on that map that you can easily simply avoid going in there. However, if 3-4 GLP spawn in there you may have to either reset or just go in. Multiple scouts being in a room doesn't change much when you are comfortable killing them, so practice killing scouts when you can.
It's usually that we run out of resources so we go into zone 13 for more.
And yeah wish there was an easy way of practicing killing scouts.
If you want something spicier but with more scouts per run, B3 extreme
2 zones in a row with 2 scouts each, and the second they’re in the same room
B2 Extreme is significantly faster reset wise if you wanted something spicier.
That’s good for practicing doing it fast
Not really
You can easily take your time if you simply have someone else that you rotate who kills scouts and who kills waves
Even solo, you have a fair bit of time between waves
It’s still added pressure, especially solo
Which is not a bad thing.
I didn't say to use it right away solo, similarly to you I said if you wanted something spicier
can someone explain the games "savesystem" in case of a host dropout?We just failed a 90min run 40m far from the extract. The Host lost connection and player 2 and 3 got somehow ported to another room, loaded with foes, while covered in infectious fog, enemies triggered.
we experimented back in a nwe lobby but we werent able to reproduce this "porting" behaviour
When the host disconnects, the game takes the player with the latest "save", thus the rollbacks
I don't know why it's been coded like that sadly
how do we know which is a savepoint?
No idea
I dont think you do
in this case we cleared every room we visited
It's completely random
I already got a rollback from C3PE (entering the high room after 1h+) to C3's spawn
And i also got a 5 min rollback on B1 that caused a softlock
yeh its pretty gay
and player 2 and 3 got ported into different locations as far as i can tell (we are new players and panicked instant)
Anyway the best way to avoid that is to get the guy with the best connection as host
well i guess our save point was just really unlucky, maybe a room we peeked... or does it reset whole rooms?
it resets a lot of things
and how bad it is depends a lot on the expedition
host migration is just pretty bad overall atm
but im pretty sure they're aware and plan to improve it
so chances are that we just got portet back in a room we already cleared and died there since the room was reset. i guess that makes sence
Can someone explain me why i cant cancel the Burst of the Burst Cannon anymore? I mean i know its still possible i know that but how? Earlier it worked just to press 1 or 2 (just while the Burst is shooting).
well sucks but we got there, we will manage to get there a second time. Thank you all for the insight,
k thx wesley
because pretty much all the other ones will work
swap gear/shove/escape
alternatively you can also down during the burst
or quit the game

you can probably also pick up a carry item
or grab a ladder
but i haven't tested that one
i think picking up a carry item or sentry
i also think you can also pick up a resource or consumable but not 100% sure
probably
yeah thx now it works again xD i was just dumb 😄
anyway to fix sound in gtfo without Quitting the game?
What issue are you having and how did it happen?
sound is completely mute after scout went off
Wake another scout
It will fix the audio issue
Or quit the game
From what I have noticed, the game audio gets stuck in the state it was in when the scout was screaming, which is what causes the issue with your "drowned out audio" or whatever you might call it. If you trigger another scout, it brings the sound back due to what I assume to be the fact the audio portion the game is stuck on reappears and successfully is past over, restoring default audio.
Basically, go be bad and purposely wake a scout for your game's appeasement .
aight imma set off another scout, if this aint it chief, im being jebaitted
If it doesn't work I apologize. This has always solved the issue for me when scout audio bugs out
completely muted
Ah, it's different from what I was thinking then. I skipped over it in your original message when I saw scout.
I think the only means of fixing that is to quit the game out.
cant as host tho
If the audio is weaker, like it sounds while a scout is going off, after the scout is done screaming you can fix this via waking another scout.
Ah, yea as host that may cause issues.
Take a more.. passive role then I suppose and provide support as you can.
Sorry I could not be more assistance, and that I made you wake scouts for no benefit.
If you don’t reset the bug will pass onto clients I believe
It does seem to be infectious
so small question can i ping hard drives and if so how?
thank you
whats the IIX syringe
.t syringe
What each syringe does: The red one gives you health, but also infection, the yellow/green one buffs your melee for short time, also gives you infection.
thank you
Are Chargers (Spiky bois from R1) still in the game or are have they been updated to Hybrids now?
they are definitely in the game
i'd like them a whole lot more if they would stop phasing into walls lol
Hammering a hybrid is hard tho
Thats what makes it fun!
Hard. Lmao. It’s not
Ill never forget the one charger that destroy me on c3
he dragon ball z my goofy ass by phasing into the stairs and walls like 12 times in a row
But it forgot you
Still better than calling yourself pro and getting destroyed by 1 striker
2 words, crawling charger
1 word. Striker
Word
crawling giant please
I would love that variant actually
its gonna be difficult to get back damage on them
So theyll be a more dangerous giant
You think it wouldn't melee you, but it just breakdances and swipe you in style
i'm really hoping we get new stances on some of the more common enemies in the near future
They'll have to fix the animation tho
We need real hitboxes before any more crawling enemies release
lol. For sure
What. You don’t want 20 damage from consecutive hits?
Does jumping while carrying items increase speed? always see in speedruns
I don't think it does
Some people just do things out of habit
Rather than it being practical
constantly charging and shove-cancelling melee
I feel attacked

I shove even when nothing's happening
yeah bhopping even when there's not enemies around
Sliding too
yeah but sliding at least helps you go faster
Shove is my new addiction to this game, it's so bad I even sporadically press Right Click
Shove is a garunteed animation cancel/stagger on trash tier sleepers. It's also the fastest thing you can do in succession to a melee swing.
or is it
I like bullying sleepers with it
I mean. I always shove cancel cause yeah the shove is sweet. And doesn’t damage sleepers which is a plus for me in solo
But there is faster >;)
😳
Hey everyone. I’m buying the game in the near future (like within the next week) and I gotta admit it’s a little intimidating to be a newcomer in this title. I’ve watched a bunch of beginners guides on YouTube and was just wondering if there’s some sort of difficulty scaling for new arrivals (even better matchmaking for beginners?)
To more directly answer, the game does not scale in any way whatsoever
Also the levels are globally the same for everyone (you'll encounter the same types of monsters whatever your level is)
So no scaling
However, A-tier missions are a decently paced introduction
So don’t sweat it too much
They start out with Hell Lite, instead of straight into the Depths of Hell
There’s a LFG channel on the discord here specifically for beginners, so if you’ve not got friends to be playing with, I’d say maybe consider using that instead of the in-game matchmaking
Awesome, thanks everyone!
If you’re at all confused about how the LFG stuff works, you can take a scroll through #how-to-matchmake as well, since it’s a bit weird admittedly
But yeah, that should be good to get you started, at the very least!
Hey guys, question about weapons/tools. In the trailer, they showed some sort of mapper thing that pinged a blue dotted outline behind a door. Was that an early concept of the that got changed into the biotracker? I thought it looked really cool in the trailer and just wonder what happened to that thing?
They still have it
there's a whole cult of that thing
from what ludvig says it seems it'll be coming back eventually
Same with the cutting torch
its function should def be rolled into the biotracker, rather than a new tool.
Yeah mapper still exists in the game and will come back eventually
Ah, cool. I only started playing the game this year, so don't know much about the stuff in R1-R3. Good stuff!
The only new tools we’ve gotten since R1 have been sentries :’3
hi, i have a question. Can you still cancel burst with the burst cannon?
I think you still can
because i don't know how to do it, and i want if someone can explain me how to do it
I think you can either shove or hit escape during the burst
Only one I know for sure is escape
This is something that I personally wouldn’t use, as it very much falls under being an exploit, but I won’t bash anyone who uses it
oh thanks. i only wanted to know how to use it properly
Mmhm mmhm
If you want to use the Burst cannon properly then don't cancel shots with it.
don't rely on it, because it will likely get removed entirely
Ye
i only asked a simple question
and I answered it
People have ways of using it in a different way which is not intended. Usually BC is used against chargers and other big enemies but it also depends on the player.
If you have a problem with people who don't know how to play, don't give your opinion.
thanks, this is what i was looking for

When don't get answer I want >: ^ (
I burst cancel Carbine easy clap
It takes 10 shots with the revolver to kill a giant with all body shots right?
pretty sure
I mean that's what I do it take a bit more skill to use revo than burst imo
Good
but I usually don't say that becuase people are adamant on using burst cancel
I have : )
lmao
Imagine killing 2 scouts with one burst
I've done it by accident 
Imagine
I don't have to, I just do it 🙂

No cancel though cause that shit icky
It isn't that hard either tbf to get more than one scout with a single burst
Just line em up and shoot and drag over the other, boom you got both. Ez peezy
I have a question related to the GTFO HUD, there's no current way to hide the marked area's right now, correct? (see: https://puu.sh/HfdeT/80d3850a4c.png) Only the entire HUD as a whole with the opacity. It'd be great if there was an option to have the parts marked in green be some "tool tip" hud enable/disable, have the area from orange only show up if you press esc for the menu or objective info, and have the one marked in red be enable/disable in the objective menu "O" or "Tab".
I don't really see how that is a question, but you can suggest it using the suggestion/idea command
It was more or less a question if there were mods of any sort that would allow to hide such information for now
No idea, i'm a complete noob when it comes to GTFO mod
There is no such setting yet, suggest it for the devs to implement. If you are looking for mods you want to do that entirely on the gtfo reddit.
Alright, noted; thanks!
np
favorite thing about the burst cannon is drag shots.
does some1 have full map of c2?
Can anyone tell me is there any rule behind error alarm spawn points becouse i had one run on A2, and when we were doing overlord and we left 2 guys to hold enemys and let other 2 go in, almost every wave spawned from outside of overlord zone. But when i played as squad of 3, the same map when we were dping overlord and i was the only one to go into overlord, every damn wave spawned in the overlord zone, expect at the end when i finish it.
So i was wondering if there might be the rule saying they will spawn in the closest room from the most seprated player within 2 rooms range if possible, 1 or even in the same run if not (becouse in the first run it happend that they spawned in the same run as we were).
I don;t have a lot of time and squad to check but if someone has done some testing before or have time for it, it would be nice if he told me how it is.
It is mostly completely random how they will spawn, the only rule they really care about is the two rooms away even with that rule they can still spawn on players if they move too fast or just don't have the space to spawn further away and if they do have space to spawn 2 rooms away they can still just choose to spawn on a randoms player if you're separated enough. They also spawn before the error wave spawn sound plays or they just don't have one like on A2 because they spawn in 2 more frequently
I've seen the weapon stat spreadsheets around --- but has anyone sat down and calculated the ROF (and reload time?) for weapons? I think it would be really helpful to see DPS / sustained DPS alongside the common efficiency metrics.
there was a spreadsheet that had that captured in R2/R3, however i don't know if it's been updated or not. If not, you can generally calculate it yourself by recording the RoF and then doing some very basic math
Do the C3 extreme fog cells lower or raise the fog?
ie should I put the first one in before I find the second?
1 will lower the fog
Not sure where to ask this but how often does the roadmap update?
when they have things to track dev, they only started working recently on the next one, so itl probably be 2-4 weeks till we see any sort of movement
Ok was just wondering thank you
np
Does the coughing your character make when infected alert sleepers ?
nope
Something weird happened with mm: a guy selected a machinepistol but both the name and the model were wrong
instead of raptus it was named something like treffen
and the model was very different
I was hosting so that's weird
Well if it was machine pistol then yah that’s modding I think
Machine pistol was an R2 specific weapon
Like Rey said, if you run into people doing things like that report them to mod mail so mods can look into the situation :)
I'd report but the name was only a bunch of squares and I found that guy trough game's internal MM not discord
You should still report it regardless so we have the information, even if it's not much.
welcome to in game MM
Yup
This is why you play lfg. Better people, skill and just nicer, and not nearly as many cheaters
^
Cheating to complete an hardcore game, made to make you fail.
Cheating in PvE
I've never understood the concept of hack and cheats in PvP environment, and I understand it even less for a game like GTFO
Hey quick question: What is the best way to kite the swarms for the E1 reactor event?
2/3 people go outside of the bulkhead door and just kite them there, while the other person gets the codes
right Kerse, but how do you kite 30 of them
i saw a guy just run circles without getting hit
i mean small circles right by the bulkhead door
That's probably some kind of cheese I am unaware of
circle kiting?
yeah circle kiting
it's doable outside the door, yeah
but when you circle kit, is it based off sound, jumping, or running a particular way?
it's abusing the sleeper's horizontal range by constantly jumping outside of it
Yeah so a cheese, not how I play personally
An AI manipulation
Captain Alpha has a video explaining how to evade sleepers attacks 😉
if you want to do a safer kite, running a full circle between the outside of the bulkhead and the path just before the bulkhead is pretty safe
honestly, as long as your gunplay is solid, you should be able to hold just with guns
use wave 1-3 as a hammer/kite wave since spawns are the lowest and setup for waves codes 4-6
you can buffer codes 4-6 until code 6, so you can sustain for quite a bit
Nah. Just circle kiting
It’s really not too bad
Yeah so a cheese, not how I play personally
Ah so circle kiting is now cheese. K
True
Die to fall damage monsters
Exploding knees
Exploding bees?
These dang exploding peas
I mean circle kite is such a simple thing to do and doesn’t really require skill
So I’d say it’s a bit cheesy
"doesn't require skill" would be something that newbies could easily do
debate of cheese or not aside
I mean just run in a circle 4head
i'd like to see how many newbies survive that kekw
A lot 
if you hit with two melee strikes the occiput of the big striker does that kill?
I mean, one hit already destroys it, so...
As in, I don’t think you can get two hits
Yeah I know
The head blows up after the first hit
yeh but that doesnt mean it's dead m8
Exactly
you know syncing works
If that worked, I feel like I’d see more people do it
And yet, the only duo strat I’ve seen for big strikers is chain staggering
I do not believe you can get two hits on the occiput, as one hit already makes it no longer available, but I could be wrong.
If it is possible, the timing is likely very strict, hence why most people opt for chain staggering or having 3 people instead, if I had to guess.
either chain stagger like a man, sync 3 shots to the back, or burst cannon.






