#gtfo-related-questions

1 messages · Page 518 of 1

craggy pier
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it works well against groups

austere bronze
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ammo efficiency isnt that great though

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but it has pretty good firepower

craggy pier
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for recoil compensation go for smg

boreal raft
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I use carbine and revolver usually

austere bronze
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2 burst small guys with headshots so not too bad

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but at that point may as well use HEL xd

nova kite
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i mean for a 4 man this is what i usually run with my priv group
1: auto pistol, +any CC special or sniper, biotracker
2: anything, + shotgun, sentry
3: anything + burst cannon, sentry mines or c foam
4: anything + DPS , mines or cfoam

austere bronze
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does anyone know what the deal is with the thing where you join a lobby, and in the top right where it says current expedition, for a moment it says: A1 Journey to the Center of the Earth or something

hard wasp
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just placeholder

austere bronze
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ic

wicked crater
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Does anyone know how the damage calculation works on tanks? For instance, does a burst cannon popping a tumor do more damage to the tank then a choke mod shotgun popping a tumor? Or is it all the same?

weary mesa
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Same from what I know

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Tumors seem to have a health pool and pop when depleted by any gun

neon plaza
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this question is more directed to devs and moderators for GTFO and its discord: is there any punishment or action you are coinciding on doing to those who leak files for the game? (likely unauthorized and/or done without permission)

craggy pier
neon plaza
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i see that but some recommendations are popping up in youtube of someone leaking files. i just want to know if they are looking and terminating video's of leaked bits(kinda like how unus aanus terminated re-uploads). im not entirely sure they can do that but i just want to know

craggy pier
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I would personally message @uneven gulch and give as much information as possible, such as the youtube link, description of the video and anything else you can provide.

distant ice
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really doubt they have the power and time to hunt

craggy pier
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I would argue since YouTube has TOS about this type of content. 10CC have every right to get a video removed, I believe. Don't quote me on that.

distant ice
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yeah but you gotta find them first

neon plaza
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ok, il contact mod contact and let them know the leak

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messaged, we can only wait and see the results now

noble sierra
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Tumors like head in other sleepers, are weak parts. When taking sufficient damage the part/tumor is destroyed (like you can blow out strikers head w/o killing it), however the overflowed damage is still dealt.

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So if you're using high single burst damage like 4 snipers, you'll kill the tank with a lot of tumors still there.

steel valley
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also very easy to see if you mine the tank

frosty tinsel
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so

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im on b1 extreme

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whats the best turrets

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we need to run a few

blissful sun
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depends where you gonna defend

frosty tinsel
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well i mean we are holding the back room

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they all come through one choke

blissful sun
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if you do it in the room before the reactor, 2 autos is fine for stagger

frosty tinsel
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ive never used them i normally run the foam

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because there are 2 rooms u can do it

blissful sun
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if you're going to be going back into rooms which i only suggest if you know the layouts and where they would come from 1 auto is enough

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basically if you're with less experienced players take 2 autos anyways

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2 sentry, 1 cfoam 1 mines

frosty tinsel
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so on b1 extreme

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we doing that

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just the codes arent working

surreal osprey
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B1 extreme? I haven't been able to get B1 hard done. Almost completely given up on it

frosty tinsel
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nvm

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i got it

sudden burrow
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What was the problem?

frosty tinsel
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typing the coede in the wrong terminal

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it was only one wave wasted

sudden burrow
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Ahhh fuckin' rip lmao

frosty tinsel
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2*

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so

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we wasted a bunch of reasource

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but we know what to do know

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so we got tthis

sudden burrow
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Yeehaw, go get 'em!

tacit zealot
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What kind of error alarm was in R3D1?

gilded jolt
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I don’t remember the timings but it sent waves that were all small guys (strikers I think) with a big striker thrown in there every now and then

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Take that with a grain of salt though as I have bad memory and barely remember

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I am sure someone who remembers more clearly will be here soon

steel valley
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^^believe it was two slightly offset error alarms, with one of them spawning ~4 small guys and the other spawning a melee giant

tacit zealot
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Cheers.

sudden burrow
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That’s exactly it, yeah

delicate plinth
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hello ppl how exactly do I look for the key word in a terminal for D1

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I know how to put the verify key word but Idk how to look for it in the terminal

frail copper
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type in: LOGS

delicate plinth
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mhm

frail copper
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and enter: READ REACTOR_VER(X Y or Z)(01-09).log

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for example READ REACTOR_VERX07.LOG

delicate plinth
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okay thank you!

delicate plinth
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@compact notch

open pecan
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I'm sure this has been asked plenty of times but oh my God how does one man(?) make striker noises

vital sierra
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water bottle

open pecan
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So it really is just skilled gargling?

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That's phenomenal

vital sierra
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for the scout mister simon use a water bottle

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you can ask SimonViklund himself

cedar trellis
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Is there any scouts close to spawns in this rundown?

austere bronze
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fastest scout to get to is probably a3 zone 28?

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stealth to security scan, then its one guaranteed scout in 28a or 28b

cedar trellis
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Thank you 🙂

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I'll check it out

ruby wasp
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B2 extreme too

keen solar
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B3Extreme

lament sparrow
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That C2 high zone is good for multi-scout practice

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Not close to spawn tho, and don't remember which zone # it is

topaz anvil
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Zone 13, requires you to go through a class 4 and a class 3

quartz pulsar
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Hello, im new to the game, and yesterday with my friends we make it thought the A1 and A2 scenarios. Could you explain me what is the meaning of the numbers close by the scenarios?. For example we see something like this A1 [1,0,0,0]

craggy pier
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1,0,0,0 means the sectors. Some levels have only High & Extreme and the other levels have High, Extreme & Overload. If for example you did A1 Extreme it would come up with 1,1,0,0 on your first run and every run you complete after that will add. @quartz pulsar

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?t sectors

uneven gulchBOT
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Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

quartz pulsar
craggy pier
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If you want to know what the devs are planning on adding or working on currently, check the roadmap out.

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?t roadmap

uneven gulchBOT
quartz pulsar
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thank you again 🙂

distant ice
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Roadmap doesn't exactly give a generous amount of information

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I assume you mean actual custom stats like different hp and such
No, never heard any mention of that

quartz pulsar
distant ice
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Ah cosmetics are coming eventually I believe

weary relic
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Not sure if there will be perks or anything

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But cosmetics are soon tm yeah

rain python
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Golden hammer drip for killing 10k sleepers

neon plaza
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if i take a streangth syringe can i 1-shot a scout to the body? because i heard you can 3player body shot a scout and same goes for a giant(basically)

soft kiln
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killing 100k sleepers unlock las-

neon plaza
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if someone could maybe test it i would be grateful :)

sudden burrow
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I believe I've seen a demonstration that gives your question a yes

neon plaza
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thanks!

sudden burrow
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I wouldn't personally call that a worthwhile use of an iix, but it's nice insurance if you're not comfortable nailing the head but wanna be silent yeah

neon plaza
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it most likely could be used better, but i have tried killing scouts and every time i hit the wrong hitbox(even though i hit the head spot on)

sudden burrow
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No yeah it's a funky hitbox sometimes, I getcha

neon plaza
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i just want to be able to 1. practice, 2. take out a scout quietly, and 3. figure out what pose means what hitbox

sudden burrow
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I'm my group's primary scout-whacker and even I don't understand what happens sometimes LOL

neon plaza
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lmao i still don't have a "group"

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i mostly run randoms and hope

sudden burrow
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I think it's just important to remember that your hammer travels in an arc

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So if you're aiming at one part but another part gets in its path, it's gonna hit that other part first

neon plaza
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i heard aiming over the head a little works for standing but the only time i tried this rundown it didn't work

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nothing was in the way either

rain python
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You have to get some experience. With scout killing I don’t really aim anywhere specific anymore just remember the timing of when to let hammer go

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As long as you’re aiming at the head you should be good

neon plaza
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should

sudden burrow
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Big should

rain python
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Only time it get wonky is when she crouches over because you can hit her neck if you aim high

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^ the should

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When she’s standing pretty much anywhere on the head will kill her

craggy pier
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Wait till C3 you'll be in for a surprise with scouts if you've not done it already

neon plaza
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i did c3 once or twice

craggy pier
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C3 PE?

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wait not C3

neon plaza
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not pe

rain python
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C2 PE

craggy pier
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is it C2?

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yeah C2

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thanks Michal

rain python
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Yes the thing

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Is c2 haha

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I mean c3 extreme also 👀

neon plaza
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i haven't done PE on any C or D levels

craggy pier
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Yeah but the thingy scouts aren't in C3 PE right?

rain python
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You’re in for a surprise so I definitely recommend trying it out

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In c3 extreme 2nd cell zone they are

craggy pier
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oh yeah derp

steel valley
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i've always had two normal scouts in there

sudden burrow
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^

steel valley
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nothing special

craggy pier
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so yeah C2, C3, D2, E1

sudden burrow
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Fun scouts aren't in C3

craggy pier
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enjoy the scouts

sudden burrow
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Trust me, I just did the PE last night lmao

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2 normie scouts though

rain python
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Am I misremembering? I thought there was 1 normal 1 fun one

sudden burrow
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Fun ones always spawn in pairs

craggy pier
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ohhh wait michal it's fun bigs

steel valley
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^^

craggy pier
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or strikers

rain python
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Ohhhh fun biggies

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Hehe

craggy pier
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not fun scouts

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soooo

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C2, D2, E1

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fun scouts

steel valley
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e1 makes them extra fun

craggy pier
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I just don't kill them

sudden burrow
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Haven't done E1 yet rip

craggy pier
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I asked for them since R2 and I've killed what 1?

steel valley
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lol

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i end up being the scout killer for c2pe every time

craggy pier
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they've used a different model sooooo

sudden burrow
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Same Mit, I've only done it the once but I was shaking a bit by the end

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I nailed 'em all but gah

steel valley
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oh i fucked it up quite a few times

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first time we had 4 of em in that one room and i messed up the first one

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good times

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we won

sudden burrow
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I took it real slow, probably painfully so for more experienced people

craggy pier
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normal scouts are easy to kill

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but fun scouts

sudden burrow
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Oh I had the 4 room too :D

craggy pier
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they piss me off

steel valley
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if they're on any form of slope they're basically invincible

sudden burrow
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Yeah our C2PE clear time was just over 3 hours pffff

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Reeaaal slow

craggy pier
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I need to do E1 Ex but can't be bothered

sudden burrow
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All I've got left is D2PE and E1 in general

rain python
craggy pier
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^ and now E1 Ex was done in under an hour

rain python
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See e1 ex easy in and out sub 1 hour Kappa

craggy pier
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i bet someone could get a sub 45

weary relic
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Bomber scoots

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Those would be big fun

steel valley
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assuming they get a flawless high section that still only leaves 15 mins for ext

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would be really rough

craggy pier
formal bear
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what can I expect in terms of queue time from ingame matchmaking?

flat rock
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Depends.

formal bear
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I knew you could not resist

flat rock
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?

formal bear
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Ofc it depends

flat rock
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Should I have just not answered then?

formal bear
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Just asking what ppl have had in past

flat rock
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I was going to expand on the message, but I wanted to get the main point out first.

formal bear
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Chill and please do expand

austere cloak
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because it depends, i'd be lying to you if I said "100% consistently 5 minute queue" because it's not

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sometimes more people are on, you'll get a match in 30 seconds

flat rock
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Exactly.

austere cloak
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other times, a lot longer

flat rock
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MM requires others to be queue'ing the same level as you.

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So it depends on how many are also trying

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It can be 30 seconds, or 10 minutes

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or never

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The lower tier levels will be faster due to larger community access

formal bear
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I do understand that

flat rock
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Higher tiers will be slower, cause MM for them is simply not a great idea

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Well, then you already sorta knew the answer..

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There's not anything more to say about the MM queue tiems

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times*

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I've had 30 sec queue ups, I've had 5 minute queue ups

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Best time of day I would estimate to be when the US peeps get out of classes

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There is likely another for when EU get out as well

formal bear
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Is there a way to keep matchmaking if 4th guy leaves the lobby?

flat rock
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Re-queue

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That's it

formal bear
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Ugh

flat rock
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MM is in it's infancy atm

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They're still working on adding stuff to it

formal bear
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Sure, it's an ea, hopefully it's on their roadmap

flat rock
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The past two updates have both had stuff relating to MM added in, so it should continue to be the case

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I think they wanted to get it out just so people would stop complaining about the game not having the feature

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But I am no dev, so who am I to say why

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Shush black

neon gust
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Imagine asking for matchmaking instead of weapon customization

flat rock
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you have no opinion

neon gust
flat rock
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Modular weapons would be dope ye

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🙂

formal bear
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imagine not asking for lightsabers

austere cloak
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i want bullpup rifle scope from r3

rain python
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Give me my 1 burst burst cannon or give me death

craggy pier
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Combat sniper or bust

cursive hornet
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Burst combat shotgun or else

shrewd dirge
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hel revolver revolver

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(revolver ocelot)

cursive hornet
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I‘m imagining a sleeper getting yeeted (yote?) in the face with a revolver

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By the way if a hammer blow kills, why cant we yust like... throw bricks at them or something

inland zealot
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Do you see any bricks readily available? No? So no

neon plaza
shrewd dirge
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just throw your hammer 5head

neon plaza
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nothing like a fair fistfight after you toss your hammer at a scout

cursive hornet
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Considering the amount of construction equipment I‘m sure you can find an extra hammer or two

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If not

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Every tool‘s a hammer

inland zealot
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any sleeper and any person is a hammer if you use them right

neon slate
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Just gotta use your head sometimes

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sometimes quite literally

buoyant socket
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Hey everyone, what’s the go to strat for killing scouts? A simple bonk doesn’t seem to cut it.

hard wasp
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full charge to head

buoyant socket
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I feel like I’m doing that.. do they get a damage resistance before they release that sonar if I were to rush them?

distant ice
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feelers, and no

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o wait

topaz anvil
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As long as you get a full bonk on the head before they start charging up their brrr, it'll be fine

distant ice
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you mean the blue light?

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they're invincible during scream

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if you let that happen you already fucked up

buoyant socket
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So rush em while they’re moving and bonk

distant ice
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or wait for them to spread feelers and then bonk

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after they go red you still have a second

topaz anvil
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Or wait for them to go to you

buoyant socket
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?

topaz anvil
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If they walk to you, just charge and bonk while standing still

buoyant socket
#

Right right

soft kiln
buoyant socket
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Appreciate it

soft kiln
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he has a lot of videos for killing scouts

buoyant socket
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Apparently I haven’t been hitting the head? Odd

topaz anvil
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When do you strike

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After the scout bends down?

buoyant socket
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Oh...

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AFTER WATCHING VIDEO I SEE THEY KNEEL DOWN

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Lol

topaz anvil
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When the bend over and you hit you probably end up striking their neck

buoyant socket
#

It even when walking around they seem to not care that I bonked them in the head

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Sounds right. I’ll position better next time. Thanks everyone

topaz anvil
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Maybe aiming too low?

buoyant socket
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I suppose

topaz anvil
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The hammer swings in an arc

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So you either aim higher or get closer

buoyant socket
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Cause I was sneaking up to it, so maybe I didn’t reach the head

topaz anvil
#

It is still possible to kill walking scouts by crouching

buoyant socket
#

Right. Just need practice.

topaz anvil
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Do you wanna hop into a vc and practice?

buoyant socket
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I’m at work haha thanks though. What’s a good level to practice on them?

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I’ve only got A - B unlocked

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.>

topaz anvil
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A3 has an easy scout early on, B3 extreme has 4 scouts in extreme which have no alarms attached

buoyant socket
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A3 B3 got it

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Thank you!

topaz anvil
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Enjoy

ruby wasp
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oh nvm, i've read B2

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😳

topaz anvil
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😳

hard wasp
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best loadout for c3pe? riakat

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toolwise

ruby wasp
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one of each or cfoam/mine/2 sentries if shadows aren't an issue for you

steel valley
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i'd say 1 of each with a sniper sentry

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helps a ton with clearing the giant chargers and the last alarm

atomic robin
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mine, foam, auto, sniper sentry

lusty bramble
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Two sentries is a hot take, I barely get value from one.

sudden burrow
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Just cleared it a couple nights ago w/one of each, sentry was auto

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Dunno if I'd say that's the BEST loadout, but it worked for us

fiery dust
#

do i need friends to play GTFO?

neon gust
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No, but you can use the #lfg channels to find people to play or use the current matchmaking(ALPHA STATE)

fiery dust
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thank you

neon gust
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discord its super active but depending on the timezones it can be a little slow

polar flume
#

Is it possible two go through a whole adventure without alerting a scout? or aer they jsut guranteed to wake up eventually?

gilded jolt
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You can avoid alerting them

polar flume
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my group keeps waking them up even if we try to snype them in te head

gilded jolt
#

Better to just kill them though

ruby wasp
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Nothing guarantee a scout to trigger except your own mistakes or some pretty bad RNG (aka having a scout right behind a blood door)

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If they're hitting them with sniper, they should die right away

polar flume
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mabe we just need to get good. but its kinduh hard wen the scout calls in reinforsements as teh room gets awaked after we snipe it.

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is it allowed to melee them?

ruby wasp
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Why wouldn't it be allowed ? lol

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It's actually the best way to kill them as it's silent

polar flume
#

oh I meaned like is it ok, does it wokr

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oh coolio

ruby wasp
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You must have your melee fully charged though

polar flume
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we will have to try it

ruby wasp
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and you must hit the head

polar flume
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OH

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THAT MAKES SO MUCH MORE SENSE NOW

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THANK YOU 😄

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you saved our team

ruby wasp
#

You can OS scouts with sniper, choke mod & burst cannon pretty easily too

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you must hit the occiput with revolver to OS too

sudden burrow
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(Back of the head)

ruby wasp
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otherwise it's mostly 2 hits (regular pistol for ex)

polar flume
#

wyhy the back of the head?

ruby wasp
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because it's their weakest spot

sudden burrow
#

Headshot bonus, rear bonus

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The bonuses stack

polar flume
#

wait, the slepers weakspot is they're back?

ruby wasp
#

no

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back of the head

polar flume
#

oh, ok

ruby wasp
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there are some exceptions though

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such as chargers

polar flume
#

we had no idea

sudden burrow
#

Primary weak point for just about everything is the head

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But you also deal more damage from behind

polar flume
ruby wasp
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the back

sudden burrow
#

They don’t have a head weakpoint, no

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You can one-shot melee them with the rear bonus though

polar flume
#

abh ok thank you!

tacit bane
#

YO is B3 extract loud or soft?

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halp

craggy pier
#

Theres an error alarm after you complete the last uplink

sudden burrow
#

I wouldn’t really call it an error alarm - the last terminal alarm just doesn’t stop, basically

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So loud

shrewd dirge
#

B3 high, final terminal triggers extract waves

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b3 ovl spawns waves when the terminal command is entered, but there is no actual error alarm waves past them

austere bronze
#

wait what

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this whole time our team thought the b3 ovld alarm was an error alarm

craggy pier
shrewd dirge
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its just a couple regular waves + hybrids

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its the only error alarm thats an abject lie

neon gust
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The only alarm thats persistent in that level its the last terminal

shrewd dirge
#

^^^^

neon gust
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Overload one its a new one called the S1 alarms

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you leave the circle and it regresses 1% each tick

random locust
#

Davig da professional troll

fiery dust
#

whats the push to talk keybind? it doesn't seem that i can customize it

craggy pier
#

Its in the keybinding settings rather than in the "voice chat" setting

fiery dust
#

tysm 🙂

craggy pier
#

the push to talk keybind is T

tall portal
#

Hey all, I have a question. A buddy and I were doing optional objectives in A1, and I could've sworn I read that after completing the optional objective, we could leave. We couldn't figure out how though, so we went through and did the main objective and exited that way. Is that how we're supposed to do optional objectives or is there a way to leave after completing an optional one?

austere bronze
#

you're supposed to have completed the main objective before you can leave

rich tapir
#

ye you need to do the main objective as well

tall portal
#

Gotcha, thank you

shrewd dirge
#

Also, sometimes you're forced into a certain order of diff zones

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Like, extr or ovl come before high

mild zenith
#

hey i saw a video where someone can kill 2 sleepers together with a hammer, first one full charge but the second one i dunno if its full charge or just a tap, is it possible to kill one without full charge?

craggy pier
#

You can one tap kill regular sleepers to the back of the head

mild zenith
#

so i can kill without charging but only on the back of the head?

craggy pier
#

Yes

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Back of the head meaning the player positioned behind the sleeper

mild zenith
#

aah okok

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will try then, been really painfull t osee 2 or 3 bunch together

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thank you for the info

fiery hollow
#

What's the difference when someone says LF(1,2,3)???

shrewd dirge
#

Looking for player to fulfill the role of teammate (the number of people i need for a full party)

#

alternatively, look at that

fiery hollow
#

Oh ok. Im new to the game so I thought there were different lvls of difficulty with the same mission name

#

Thanks. I missed that part

shrewd dirge
#

there are.

fiery hollow
#

Besides the extreme/hard stuff with the scan

#

Thanks for answering my question. Much appreciated.

pseudo eagle
#

Can you do extreme before overkill?

wooden osprey
#

almost never i only saw it on B2

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and D2 i think but idk where is the bulkhead in D2

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for extreme

ruby wasp
#

Completely depends on the level

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Supposedly you wanna do PE :
A2 : Overload then Extreme
A3 : Extreme then Overload
B2 : Extreme then Overload
B3 : Extreme at first, then you can do either Overload or Extreme
C2 : Extreme at first, then you can do either Overload or Extreme
C3 : Your choice, but Extreme => Overload is preferred
D2 : Your choice but clearing Overload => Extreme => High => End of overload usually is the way to go

wooden osprey
#

you get a slow clap for your effort 👏 ..............👏 .....................👏

#

thats the best i could do XD

ruby wasp
#

Now that i think about it

#

You can do A3 overload then go back to A3 extreme

#

lmao

wooden osprey
#

yes but would you do it?

ruby wasp
#

Dunno

#

😩

gilded jolt
#

I think A3’s extreme would be more annoying with an error alarm then A2’s

craggy pier
#

Haha

#

Pitch black zones + scouts + error alarm

ruby wasp
#
  • class 4 😳
craggy pier
#

Sounds fun

weary mesa
#

C3 overload first then everything else 👀

shrewd dirge
#

whats the tank interval on E1?

graceful lodge
#

4min

regal tinsel
#

The first spawn is at ~10 sec in

flat rock
#

Starts at 15 seconds, goes every 4 minutes or once it has enough space to spawn in the queue.

#

If it spawns off the typical 4 minute interval due to a spawn cap being in effect, its every 4 minutes begins off of the instant it spawns after enough enemies have been cleared.

tacit moss
#

Did the yellow syringe and full hit on the back of a hybrid and it didn't die. Usually it can kill titans in 1 hit.

Should it have worked? Also does Burst Canon to the back also kill it immediately?

pure saddle
#

not sure but hybrids might have a little more health than titans

craggy pier
#

Hybrids are still shooters, so they have better HS mult, and a bigger health pool

#

You can kill it with a full charged hammer to the back of the head with the yellow syringe

blissful sun
#

isnt there a rounding bug rn where titans are left with like 0.4hp after syringe head hit

vital sierra
#

only on titan

#

didn't test it on shooter

lost jewel
#

hello

#

new game, what do

flat rock
#

use lfg and get good 👍

lost jewel
#

ok thank you

flat rock
#

I would suggest using the beginners one if you want a genuine experience or to find someone willing to take new players through a level to teach

ruby wasp
distant ice
#

That's for big strikers and chargers only

#

Hybrids and shooters have more health

#

As was already said

ruby wasp
#

Aren't their head multiplier way higher than male sleepers ?

#

which compensate their greater HP pool ?

distant ice
#

Yes but he hit just the back

#

Also for the big ones they have 2x, big strikers have 1.5x

ruby wasp
#

oh didn't notice

#

Well hope he aims at the occiput next time 😳

mild zenith
#

is there like a technique on using cfoam?

#

or i jsut shoot until its like cover and wait till its destroyed the cover it again?

austere bronze
#

depends on what you want

#

you can shoot 10 individual globs to be more efficient i guess

#

since full charge is 12 globs

#

and 10 is enough to foam door fully

#

then you can watch each individual glob get destroyed

#

and replace them

mild zenith
#

so in long term defense its better to use 10 globs?

austere bronze
#

if you want to keep a door permanently foamed, then yes

#

i suggest using ten globs to start

#

then replace them as you see them disappear

tacit moss
distant ice
#

ereggia found out that apparently the full door foam animation doesn't actually give any extra health (or rather, doesn't increase the amount of hits the door can take before being unfoamed)

#

arguably getting it means you wasted some blobs, but that's min-maxing

#

as for how much you should use for a door, that depends on how long you need it foamed

neon gust
#

Considering how fast some of the bangs are on the door it really is min maxing, it should be change tho

mild zenith
#

how about the one at A1 extreme? where u have to do 2 door scan

fleet vessel
#

u don't have to do

#

u can do both doors at once and it's an entirely valid strat, but I've also done one door at a time

#

it both works quite well, and depending on which door you open makes things potentially easier for the second scan or potentially more dangerous

#

essentially do you take the extra resources and don't do the terminal before doing door scan or do you do both door scans at once to make it simple

#

"simple"

mild zenith
#

i usually do ut both together but i dunno how many cfoam i should do to maintain efficiency

tawdry sedge
#

Okay does the scout continue spawning enemies after it's alerted in waves of like 3-4 or once it's triggered does it just behave like a large shooter?

#

I don't know how I don't know the answer to this yet but yeah

wise thicket
#

A scout will only spawn one wave

wooden osprey
#

i tell you this it does not spawn 3-4 waves

#

and the behavior im going to let somebody else answer it

tawdry sedge
#

I just didn't know if it kept spawning enemies. It's kind of weird since when you kill the scout it lets out a custom scream.

fleet vessel
#

it do feel like a slightly bigger shooter, except it make noise when it ded and I think it gets closer to you to shoot than a shooter will

sudden burrow
#

The death scream is just flavor, to my knowledge

indigo wraith
#

Me and my friends like to joke around that inside the cryo cases like in A2 are babies. Is this true?

#

If so, what are babies/children or pregnant women doing down there?

sudden burrow
#

You can actually query the cryo cases in the terminals to get a description of what’s in them

#

On a related note, we did do stuff with a baby in R2/3

indigo wraith
#

hmm

#

didn't play back then

#

sadly

sudden burrow
#

We retrieved a neonate HSU at the very end of R2 and did stuff with it in R3

indigo wraith
#

so do missions from each rundown link to the next one?

sudden burrow
#

They can, sorta yeah

shrewd dirge
#

you mean in like a mechanic or lore sense

sudden burrow
#

Have you done R4C1?

indigo wraith
#

nah, can't get past B3

sudden burrow
#

Doing ‘em in order? I feel that lmao

indigo wraith
#

yeah

#

has more of a feel to it

shrewd dirge
#

does not help that #3s are on the high end of the floor set difficulty

sudden burrow
#

Well, might be worth keeping in mind that B3 was added later

indigo wraith
#

you are right there, but I started playing like 2 weeks before the "extended" was added

#

but I've wanted the game ever sense R1, just never got it

sudden burrow
#

Valid

#

I have played since R1, it’s been a hell of a ride

shrewd dirge
#

def has

indigo wraith
#

I bet, because i keep hearing stories of the past rundowns but I just can't relate

wise thicket
#

R1 was fun

sudden burrow
#

I’ve enjoyed just about everything so far tbh

shrewd dirge
#

stick around and find out

sudden burrow
#

I never got to finish R2 though

#

Still working through the tail end of R4

shrewd dirge
#

most never finished r2 anyway

sudden burrow
#

I never even got to set foot in R2E1, big sad

#

Wiped D1 at extraction, never got more than halfway through D2

#

Shit was brutal

shrewd dirge
#

lost a run to the resource bug

#

was crushing

sudden burrow
#

Resource bug?

shrewd dirge
#

there was a desync bug where if a slightly desinced player picked up an item it would turn into a zero use

sudden burrow
#

Oooh damn, that’s no good

shrewd dirge
#

so, naturally, we proceeded to lose about 7 tool refill doses near the end

sudden burrow
#

Yikes <_<

shrewd dirge
#

wiped on extract ofc

sudden burrow
#

A friend of mine and I are determined to never lose a full-clear of a rundown again

#

We’re only missing D2PE and E1 right now

shrewd dirge
#

im missing a fair few, but i'd like to at least get E1 high, as its next on the list.

sudden burrow
#

We’re probably gonna focus D2 first lmao

indigo wraith
#

I fear working on C, D, and E, after watching a couple streams and clips it looks like too much for me

sudden burrow
#

It can seem intimidating at first, yeah

#

I’d consider myself something of a veteran and I still run into problems sometimes

#

C3PE was hell lmao

shrewd dirge
#

blind yeah, but if you have 1 knowledgeable person around it makes it extremely simpler. but the extras are always a crapshot.

indigo wraith
#

ah, i see

#

I attempted PE twice, we failed horribly with a group of four, but with a group of three could've finished I just disconnected towards the end.

sudden burrow
#

Blind do be pretty damn fun though

#

Which PE?

indigo wraith
#

A2

sudden burrow
#

Ah yeah that’s a fun one

indigo wraith
#

from what I've heard, it's the easy one

sudden burrow
#

I remember my first time in that

shrewd dirge
#

gotta move fast.

sudden burrow
#

We cleared without realizing that the HSU spawned a huge wave

#

So I just set it off immediately

#

And then the bio pinged a huge crowd like

#

“o fuk”

indigo wraith
#

I'm just confused as to how not to wake the scout after opening the overload door, because enemies spawn in the room with the scout.

shrewd dirge
#

the answer is move fast.

sudden burrow
#

Chances are that at least one of the scouts is gonna go off

#

It’s ALMOST inevitable

#

Especially depending on the enemy spawns

indigo wraith
#

sounds like GTFO

sudden burrow
#

And where the scouts are, pffff

shrewd dirge
#

in the double scout room, just foam the first, blast the second.

sudden burrow
#

Good news is that scout waves really aren’t that bad, you’ve just gotta know where they’re coming from so you don’t get ganked

neon gust
#

That overload zone its ass on A2 specially for beginners

sudden burrow
#

Overload ain’t for beginners tbh

indigo wraith
#

yeah, it just got really fucking crowed after the overload endless waves, scout waves, and the room came for a group of three.

neon gust
#

i saw a lot of people getting turn off by that zone itself not only in pubs but in streams too

sudden burrow
#

That’s the nice thing about the optional objectives, they simultaneously add a way for veterans to be more challenged by the early levels and a reason for newer players to come back and experience the level in a new way once they have more experience

#

That’s just my take though

neon gust
#

doesnt remove the fact that its ass

#

and horribly design

shrewd dirge
#

i think the B one with the smoke turbines, and the extreme error alarm was more of a pain in the ass.

sudden burrow
#

^

#

That gave my group a ton of trouble lmao

neon gust
#

B1 atleast its clear in what the level its suppose to be and gives you all the tools necessary to deal with it

#

people cannot handle fog

sudden burrow
#

I dunno if I’d go so far as to call A2ov bad design, but I am not a game designer, so yeah

#

You get a lot of resources in A2

shrewd dirge
#

B1 in general hamstrings a lot of parties

#

mostly cause the fog

sudden burrow
#

I one-shot B1ex lmao

#

But yeah it’s a pain

#

Fog Annoying

neon gust
#

A2 goes from regular gtfo loop to an error forcing a scout interaction on a A level, the enemies spawns even before the door its open wich its bullshit and you do not get the scream sound when enemies spawns from the error

shrewd dirge
#

B2 was more annoying with the smoke, scouts, and error.

neon gust
#

A2 overload its wrong in so many levels

sudden burrow
#

Okay but presumably if you’re going for an overload, you’re not a fresh player and know what a goddamn scout is and what they mean

neon gust
#

you have no input on what happnes

sudden burrow
#

Even if it’s A tier

indigo wraith
#

I run through overload with a group of friends that tend to forget alot

#

but that's where the fun is at

neon gust
#

wich is horrible on theyre part

sudden burrow
#

What, they can spawn in B2 too

shrewd dirge
#

honestly, i dont think there should be a hard requirement to open extra sections, but it should warn you if you have a pale sum of High clears.

neon gust
#

A2 scouts are rng on high and you will most likely do not see one

sudden burrow
#

And they can spawn in A2 high on occasion as well

indigo wraith
#

it's a garentee scout on A2 extreme right?

neon gust
#

assuming doing high only, you'll have to go trough A1,A2 and THEN at the end of B1 and even then on B1 he might be in the sideroom wich a lot of people avoid

sudden burrow
neon gust
#

A2 extreme has scout in it

#

behind the second bulkhead

sudden burrow
#

Plus depending on which HSU zone you get there can be a few in those as well

indigo wraith
#

that was my first encounter with a scout and had no knowledge of what it was

neon gust
#

wich its bad

#

A1 high should have scouts

sudden burrow
#

Earliest scout encounter rn is A1ex

shrewd dirge
#

i feel like a lot of beginners get suckered into extra sections before doing latter floors.

sudden burrow
neon gust
#

Weve always had scouts in A levels

sudden burrow
#

Mmhm mmhm

neon gust
#

having scouts so far into the fucking rundown its just bad since thats a core stealth mechanic

sudden burrow
#

I definitely agree that it’s important to introduce them early

neon gust
#

R1A1 had multiple scouts, R2A1 had like 3, R3A1 had 1 after alarm

sudden burrow
#

But imo the problems that arise with A2 overload are more a problem with persistent alarms than scout mechanics

neon gust
#

R4A1 you have to go out of your way to see them

indigo wraith
#

even if you were new, it's kind of a human reaction to "NOT TOUCH THE FEELERS"

sudden burrow
#

And the player voice lines help with that too

indigo wraith
#

indeed

shrewd dirge
#

i feel like some of the voice lines get streamed in fresh from the audio tool.

#

as there are many ive rarely ever heard

indigo wraith
#

so, when going down in an expedition and die, do the prisoners get revived by some extraction team, or do they die die?

#

because I wonder if the prisoners knew what some of these sleepers were in A1 R1

#

if they did know, did they have past experience like going down dying and then waking up in some medical room?

neon gust
#

Most likely die die

#

Unless the warden see value out of the current team (wich most likely have the biggest succes rate out of everything he had send)

shrewd dirge
#

judging by how you get marked deceased if you die on extract, probs die die.

neon gust
indigo wraith
#

thx

strong patrol
#

Does anyone know what NRV Probe Reaction means at the end of the game?

shrewd dirge
#

random value

#

lore wise, probably the warden brain implant.

strong patrol
#

Ty

sudden burrow
#

Unused at the moment, yeah

#

infection level was a statistic in R1, despite being an R2 mechanic

#

That’s not a guarantee that it will be used though

flat rock
#

I have my doubts that they devs would put something like that in the end screen if it wasn't a planned mechanic for the future.

#

But I suppose we will see, we have lots of time I would think before 1.0 drops

neon plaza
#

do we have any idea what chaefer looks like/what color he would be(like pink, blue, green, and purple)?

rain python
#

Nope

neon plaza
#

bummer

rain python
#

Yup

neon plaza
#

ima say he a yellow one

keen solar
#

<@&408548765599793173>

harsh verge
shrewd dirge
#

if its about the self promotion advertising dude, he's in the lfg channels as well

split steppe
#

Could anyone share some tips for beating B1? I've tried it a bunch of times with full squad and we just can't get past it. Most of the runs ended becouse we ran out of ammo. Is it a valid strat to just not kill 90% of the sleepers? (we completed B2 and are working on B3 but B1 is still a problem)

wooden osprey
#

what are you haveing problems with?

#

like the giants or normal sleepers stleath

#

infarction, fog

craggy pier
#

If you're triggering the dark room with spitters, my advice would be to only let one person in there (more people=more noise)

atomic robin
#

yes it's valid to just go past like most of them

wooden osprey
#

still its on you to say where you haveing problems

#

like on what enemy

#

or which room or even saying what you doing

split steppe
#

Fog is generally not a problem, but we usually clear most off the rooms, and after getting to the last gen we have no more ammo, we deal with big guys with snipers and small ones are not a problem. So I'm not sure if skipping everything is a strat that we should use

craggy pier
#

You dont deal with big guys with snipers, you bonk them together or skip them

wooden osprey
#

do you know how to deal with the big guys in stealth?

split steppe
#

We tried bonking them but it didn't work multiple times

wooden osprey
#

4 full charge hammer in anywhere in the body will kill it

#

but you need all the team for it

#

so everyone gets close to one big striker

atomic robin
#

uhhh, I'm not sure if anywhere on the body will do

wooden osprey
#

and one of you will call 1,2,3 charge

atomic robin
#

but 4 to the back definitely does

wooden osprey
#

and than after some secs

#

1,2,3 hit

#

and all will hit

atomic robin
#

so go for the back

wooden osprey
#

and it dies

craggy pier
#

I'm pretty sure you can 3 full charge and 1 tap, everything on the back

#

but 4 full charge would be safest

wooden osprey
#

yes but for someone that does not know how to kill them with even 4 man

#

thats too advanced

split steppe
#

That's actually very helpfull, we will try that next time instead of snipers

wooden osprey
#

oh also

#

you know the first fog scan?

#

the room after it has 2 doors

atomic robin
#

snipers are still really good, especially if you HS it kills the titans in one shot

wooden osprey
#

if you go to the second you can find a door that needs a gen on

#

you can find a power cell in the map

#

find the gen put the 4th power cell in

#

and go into the supply room

#

GL

#

its better to see it than hearing it

craggy pier
#

Another thing, there's a room that needs a key near the bulkhead for high, you can ignore that.

atomic robin
#

zone 52

#

never go in there

#

unless it's for memes

split steppe
#

Thanks a lot, we will try your tips next time we play

atomic robin
#

best of luck

craggy pier
#

good luck

split steppe
#

Thank you

wooden osprey
#

remmber dont kill everything

#

unless you doing it for the sake of not getting board as the level is very boaring XD

split steppe
#

We will try

mellow island
#

German group pls 🇩🇪

ruby wasp
#

At this point you should learn how to read a channel name

fleet vessel
frosty tinsel
#

yo why do they vault guns

distant ice
#

do what with guns

frosty tinsel
#

Disable

#

Vault

sudden burrow
#

They're not removed per se, they're just not available for every rundown

frosty tinsel
#

yeah exactly

#

I dont understand the point

sudden burrow
#

And probably to prevent gun bloat in any given rundown

frosty tinsel
#

of removing

#

I mean i guess

#

but there are some sick guns i wanted to try

distant ice
#

they're working on weapon balance right now for weapon customization

steel valley
#

copy and pasting docs reply to this yesterday: "We're actually not removing content. We are building out an entire weapon customization system, and each rundown we use that system to create new and unique weapons, and use the rundowns to be able to balance them so that when we put weapon customization into your hands that you have weapons that are balanced, play fun and fair, and not something either on the end of overpowered that players feel they can only play a couple of weapons for the meta, or the opposite where there are some weapons never used because they are so lackluster."

lilac fulcrum
#

^^^^^

distant ice
#

.t weapons

uneven gulchBOT
#

Sorry, unable to find a tag named weapons.

distant ice
#

kappa

frosty tinsel
#

SO

#

ok

#

that makes sense

lilac fulcrum
#

What storm said and mit copy pasted

sudden burrow
#

Balance testing, yeehaw

neon gust
#

I mean you had previous guns coming back this rundown

rain python
#

Machine gun WoodsPraise

#

But burst cannon is an option thenboom

dawn egret
#

buff the sniper

#

nerf the cannon

atomic robin
#

the BC will probably be taken out tbh, the sniper need ROF decrease and an ammo buff back to 3/9

craggy pier
#

Why not 5/10

atomic robin
#

theyd decrease body damage again, which is already abissmal

rain python
#

Would be cool if they added bonus dmg for chargers with sniper. Since they don’t have a “head” you’re just doing body shot dmg

atomic robin
#

you can oneshot chargers with a sniper shot

#

so adding extra damage is excess damage that literally does nothing

craggy pier
#

It'd be nice/frustrating if they made the sniper HS leave giant strikers with .1 health

craggy pier
#

Always has been : ^ )

lusty bramble
#

they broke shotgun damage somehow, so I wouldn't be shocked if they broke sniper damage at some point as well

rain python
atomic robin
#

honestly big chargers just shouldn't exist, it seems very lazy to just make a big version of every enemy

wooden osprey
#

agree and not agree

#

as they are very scary for me when sleeping

craggy pier
#

He didnt say they aren't scary

wooden osprey
#

fair enough

craggy pier
#

And I agree that it feels a bit unimaginative

wooden osprey
#

it is yes very lazy but hey its something that can change the gameplay

atomic robin
#

sniper needs a damage buff back to 90 while keeping the precision multi to one shot headshot big enemies, hell even boosting body damage up to 70-75-80 would make a big impact, buffing the ammo/reserve back up to 3/9 as well would take it out of this weird "the sniper is borderline ok/bad weapon to take"

wooden osprey
#

and makes most ppl get super scared

distant ice
#

just wait for charger shadow big mother

craggy pier
#

A scout that summons other scouts

atomic robin
#

oh not it's scary as fuck, i basically shat my pants when i first saw them on C2 PE, but it's still lazy

wooden osprey
#

big mother is already a thing shadow mother is up next XD

#

if they make a shadow mother that just spawns shadow babys

#

i quit

neon gust
#

From a thematic standpoint it makes sense to have a big charger

atomic robin
#

that would just kill the game honestly, giving an unreal challenge

rain python
#

Big chargers are fuking scary man

neon gust
#

^

rain python
#

When they turn around and 360 pimp slap me to next week i shit my pants

neon gust
#

They're actually the only giant enemy that gives a crazy challenge

#

apart from hybrids

rain python
#

It feels so easy to wake them up and hammering them is a high risk high reward

wooden osprey
#

big chargers for me is so scary

rain python
#

I do agree that making big / small version should not be a way to make new enemies but some variance in that regard is good. I enjoy big strikers and chargers

wooden osprey
#

most likely when they go on listening mode i just yell STOP

#

like i can not deal with thme

atomic robin
#

they wouldn't be so scary if the devs would finally fix the damm stagger bug

rain python
#

Stagger bug?

wooden osprey
#

??!?!

neon gust
#

stagger bug got fix

craggy pier
#

I feel like the hybrids stagger animation is way too long

neon gust
#

what are you on?

craggy pier
#

It feels like they're falling and searching for their wallet

wooden osprey
#

ya

wooden osprey
atomic robin
#

well some shit it seems since I'm still get tongued even when I'm certain the enemy should be staggered

wooden osprey
#

and than say if you can stand up

atomic robin
#

still getting tongued*

craggy pier
rain python
#

Might be staggering them too late. I don’t have a issue with it usually. They do their tounging animation but if they are staggered before tounge leaves their mouth you won’t get dmged

wooden osprey
#

hybirds have a big head that they cant balance very well

atomic robin
#

oh no, they're doing their stagger and still tongue me

craggy pier
#

Ah

wooden osprey
#

and when you hit them on the head to stagger them

#

its hard to stand up

#

for me it makes sense

#

:/

craggy pier
#

It's ok

atomic robin
#

ill aim you better

indigo wraith
#

What the fuck is kiting?

weary relic
#

Run forest run

indigo wraith
#

really?, wouldn't that just be training?

rain python
#

train forest train

weary relic
#

Kite train

#

Same thing different name

indigo wraith
#

alright

#

ty

glossy urchin
#

Hey.

If you split from your team, having closed the door behind you. Your team being quite remote, like rooms away and trigger it. After your own demise, will that room come after your team, even with no reason to know where they are?

sudden burrow
#

Yes.

indigo wraith
#

I thought it was the other way around

neon gust
#

kiting takes some knowledge

#

circle kiting doesnt

#

lets separate the two pls

#

and not just talk in general terms

indigo wraith
#

so, just run?

weary relic
#

Dragon

#

Stfu

wise thicket
#

👀

velvet sinew
#

Does anyone have any tips for A3/B1? Whichever one has the poison gas lol forgot which one it is

wise thicket
#

B1 has poison fog

weary relic
#

Use the heavy fog repeller

#

Ez win

#

It’s two alarms and a stocked loot room

wise thicket
ruby wasp
soft kiln
#

ping everything (turbine, key) first

#

then you're good to go

stone dirge
#

what map is the easiest to practice killing scouts?

wooden osprey
#

A3 has the fastes and easiest scout

stone dirge
#

ok

random locust
#

B3 Extreeme gives 4 scouts with no alarms

wooden osprey
#

fastest is A3 still

steel valley
#

considering load times b3 ext can easily be faster

#

plus you can practice multiple scouts in a room

wooden osprey
#

for me A3 was faster but if B3 ext is faster go with that

shrewd dirge
#

B3 extreme. B2 extr if you want pressure.

random locust
#

this rundown good for scout practice

formal bear
#

do reactors have max number of tries to insert a code?

ruby wasp
#

no

#

You can fail as much as you want

#

same goes for uplinks

formal bear
#

Okay, I think it takes 15ish seconds for a fail? How many possible code words are there?

#

Hmm, maybe it is not feasible to try from 149k english 4-letter words

#

Though I doubt devs have implented that big of a list

ruby wasp
#

Not that much but there surely are more than 500

formal bear
#

Not that this matters, just theorizing

tacit zealot
#

Around 700 codes are in the game iirc

#

There used to be a strat, where there was no delay between codes and someone made a script to run every code.

#

Not feasible anymore

formal bear
#

A lottery

spark wolf
#

sure

open pecan
#

What's the difference between the two revolvers?

ruby wasp
#

HEL deals less damage but has a penetrative effect

#

Also HEL has more ammos

open pecan
#

Ah gotcha

ruby wasp
#

Both are great anyway

distant ice
#

they're in different slots kekw

ruby wasp
#

Just go cow-boy mode and pick them both 😳

open pecan
#

Now I don't know if this counts as a GTFO question but where can I find who does what in 10 Chambers

#

I don't remember if the 10 Chambers site gives away that info but I'm pretty certain it doesn't

lusty bramble
#

They link their LinkedIn

open pecan
#

Oh neat

hoary trench
#

Does B3 Overload end in an error alarm?

craggy pier
#

It doesn't

#

It ends with a big wave with hybrids though

hoary trench
#

Thanks Ricardo, I knew I could count on you

topaz anvil
#

Still after all this time, what the hell does pmother stand for

craggy pier
#

probably ||prime mother||, you can talk lore aspects in #gtfo-lore

topaz anvil
#

bruh moment

weary relic
#

PBig mother

#

The p is silent

topaz anvil
#

I see

neon gust
#

Prime mother

#

amazon prime

#

🤔

topaz anvil
#

amazon mother

exotic ember
#

amazons? jungle? monkey? chimpanzee.... wait a minute pmother is chimp evolution?

shrewd dirge
#

go back i want to be monkey

weary relic
#

MonkE

dawn egret
#

Have they fixed querying doors yet?

noble sierra
#

Nope

arctic pagoda
#

Hey all. If you go for B3 overload are you forced to do PE?

vital sierra
#

no

arctic pagoda
#

cool thanks!

dawn egret
#

To be honest - I would probably do PE anyway

#

If you do Overload, then doing extreme is just a way to get resources, it's pretty much mostly stealth and loot

#

@arctic pagoda

arctic pagoda
#

oh I see. Good to know

steel valley
#

extreme on b3 gives almost no addional resources beyond what you have to do for overload fyi

#

all the packs are 1use and the alarms alone will probably waste that

warm bobcat
#

bois

#

what's discord ID

distant ice
#

Context?

warm bobcat
#

discord user ID

#

how do i get that

ruby wasp
#

@warm bobcat Enable developper mode under the Appearence section in settings (i don't get what's have to do with GTFO though)

warm bobcat
#

its for the bug hunter form

ruby wasp
#

Oh

#

after that, right-click on your pfp/name > Copy ID

warm bobcat
#

found it thank you

#

btw how come my steam link is not recognised by the form

ruby wasp
#

No idea

wooden osprey
#

you mean your steam id?

#

.

#

or steam link

warm bobcat
#

link

#

both actually

#

my id couldnt get detect by the website to find the link as well

wooden osprey
#

go to your profile page and right click and copy link

#

for steam id

#

was it?

#

i dont remmber

warm bobcat
#

nope

wooden osprey
#

as i know this was it

#

(sorry if my memory is bad last time i did this was 1 year ago for gmod

#

)

warm bobcat
#

@wooden osprey can you check media and arts

wooden osprey
#

you need your URL

warm bobcat
#

i found it

#

thank you

wooden osprey
#

did it work at last?

warm bobcat
#

yep

#

found everything

cyan elk
#

Is there a difference in the clicking sound between shooters and strikers?

#

(And the sleeping roar of big guys)

wooden osprey
#

in most cases i say play and find out but
striker/shooters same sound as in my hearing state
big guys like come on its a roar
and ||chargers and the mother have the same sound||
||shadows have the same sound of strikers but oh well they are shadows :/||

ruby wasp
#

they are different but the difference is slight

wooden osprey
#

its so slight that i think they are the same

ruby wasp
#

regarding ||mother||, the sound is "faster"

#

You can still differenciate them

wooden osprey
#

well saint i can pick my hat off and pay respect to you that know this stuff o7

cyan elk
#

Ah, ok

#

Thanks

tawdry sedge
#

Any recommendations for duo'ing C1? So far we've brought C-Foam and Bio, thinking of dropping the Bio for the mine deployer tho

lusty bramble
#

high or extreme?

steel valley
#

definitely mines and foam either way

#

bio is really not the call for duos most of the time

tawdry sedge
#

Extreme, and yeah I figured

#

Thanks

rain python
#

Cfoam and mines def the way to go imo. Just cfoaming doors in a duo is bad recipe because they stack up and overwhelm you.

tawdry sedge
#

Yep, was working much better until the most desynced and I got spawned back into the tank fight with 20% HP

#

Round two

shrewd dirge
#

personally, because chargers, c-foam/sniper sentry is a possibility

#

if you get the bad terminal you're probs tossed either way.

shrewd dirge
#

i just sort of wish you could see the optional mission requirements without having to first enter the specific bulkhead zone.

weary mesa
#

You can

craggy pier
#

Press O ||For OwObjectiwvs||

weary mesa
#

I think

shrewd dirge
#

would you be able to see what terminal you need for C1 extr?

#

i remember not being able to.

weary mesa
#

Yea I was about to correct myself

#

I think you do have to enter at least once

shrewd dirge
#

not that im a huge fan of picking and choosing rng. im not a fan of rng terminal positions.

weary mesa
#

I get that, but I feel if you plan well enough for said bad rng you’ll be able to overcome it

rain python
#

Both terminals are possible and don’t see a big difference. You’ll end up shooting in the end and I think the one wirh 3 entrances is more fun

#

But don’t reset rng just because of bad rng

weary mesa
#

Says sped man moon2SH

shrewd dirge
#

yeah, both are doable and ive done them, its just weird that one is significantly distinct from the other.

weary mesa
#

Is joke please no bulli

rain python
weary mesa
#

“Bad” terminal on C1 ext is probably my fav

#

There’s a lot more setup and quick thinking during it imo

#

Unless you push spawns, but I don’t know how that start works haven’t done it that much

shrewd dirge
#

you put a single dude in that rear mini room, and another in the north room

#

last dude pushes the spawn to the start of the zone and retreats while holding position, and meets up with person in north room to hold chargers off the terminal door.

#

downside of this is one person is bored til about 10/12

#

but such a thing isnt viable in a duo.

tacit zealot
#

Can anyone confirm if filling the melee circle is a full charge? Saw some video that claims "the damage doesn't actually peak until a moment after the circle fills."

lilac fulcrum
#

what that video said is not true

tacit zealot
#

Cheers.

sudden burrow
#

Don't even need a full charge for the majority of things anyways

tacit zealot
#

It was about meleeing giant strikers with syringe.

atomic robin
#

thats.. horrible advise for meleeing giants with a syringe

weary relic
#

Uh where do I even start with this

wooden osprey
#

Nowhere.

weary relic
#

Shush

wooden osprey
#

How about no :/

weary relic
flat rock
#

Just don't start 🙂

weary relic
covert oracle
weary relic
#

Don’t remember asking you peace

flat rock
#

Don't remember caring 🙂

weary relic
#

Good. Then go record yourself speed running or something

flat rock
#

And you go stream yourself to your 4 trusted friends on Discord

weary relic
#

I will. It’s quite fun

flat rock
#

Good, so is speedrunning

#

Just remember to save some actual evidence for the rest of us when you claim things

#

Or don't, you don't seem to ever have any anyways

#

Have a good day now

weary relic
#

I will. In my VC

random locust
#

Yikes

weary relic
covert oracle
spark wolf
steady violet
#

🍿

knotty mauve
#

RAWR XD

flat rock
#

why

verbal zinc
knotty mauve
#

RAWR XD

flat rock
#

silence wench

#

return to the server from whence you came

knotty mauve
flat rock
#

Sad guh

exotic ember
#

guys stop disrespecting neko she is a good player

#

ive seen her play

#

ill vouch for her skills

knotty mauve
#

gorilla men

#

I haven't seen many suggestions from you recently

weary relic
#

Wait why was I pinged

exotic ember
#

Ive stopped suggesting all i do is get disrespected called a troll or made fun of

#

Ive come to realize people just fucking hate me for some reason and dont like my suggestions