#gtfo-related-questions
1 messages · Page 518 of 1
for recoil compensation go for smg
I use carbine and revolver usually
2 burst small guys with headshots so not too bad
but at that point may as well use HEL xd
i mean for a 4 man this is what i usually run with my priv group
1: auto pistol, +any CC special or sniper, biotracker
2: anything, + shotgun, sentry
3: anything + burst cannon, sentry mines or c foam
4: anything + DPS , mines or cfoam
does anyone know what the deal is with the thing where you join a lobby, and in the top right where it says current expedition, for a moment it says: A1 Journey to the Center of the Earth or something
just placeholder
ic
Does anyone know how the damage calculation works on tanks? For instance, does a burst cannon popping a tumor do more damage to the tank then a choke mod shotgun popping a tumor? Or is it all the same?
Same from what I know
Tumors seem to have a health pool and pop when depleted by any gun
this question is more directed to devs and moderators for GTFO and its discord: is there any punishment or action you are coinciding on doing to those who leak files for the game? (likely unauthorized and/or done without permission)
I know you said this is more directed towards Devs/Moderators, but if you take a look at Rule 11 you'll find your answer there.
i see that but some recommendations are popping up in youtube of someone leaking files. i just want to know if they are looking and terminating video's of leaked bits(kinda like how unus aanus terminated re-uploads). im not entirely sure they can do that but i just want to know
I would personally message @uneven gulch and give as much information as possible, such as the youtube link, description of the video and anything else you can provide.
really doubt they have the power and time to hunt
I would argue since YouTube has TOS about this type of content. 10CC have every right to get a video removed, I believe. Don't quote me on that.
yeah but you gotta find them first
ok, il contact mod contact and let them know the leak
messaged, we can only wait and see the results now
Tumors like head in other sleepers, are weak parts. When taking sufficient damage the part/tumor is destroyed (like you can blow out strikers head w/o killing it), however the overflowed damage is still dealt.
So if you're using high single burst damage like 4 snipers, you'll kill the tank with a lot of tumors still there.
also very easy to see if you mine the tank
depends where you gonna defend
if you do it in the room before the reactor, 2 autos is fine for stagger
if you're going to be going back into rooms which i only suggest if you know the layouts and where they would come from 1 auto is enough
basically if you're with less experienced players take 2 autos anyways
2 sentry, 1 cfoam 1 mines
B1 extreme? I haven't been able to get B1 hard done. Almost completely given up on it
What was the problem?
Ahhh fuckin' rip lmao
2*
so
we wasted a bunch of reasource
but we know what to do know
so we got tthis
Yeehaw, go get 'em!
What kind of error alarm was in R3D1?
I don’t remember the timings but it sent waves that were all small guys (strikers I think) with a big striker thrown in there every now and then
Take that with a grain of salt though as I have bad memory and barely remember
I am sure someone who remembers more clearly will be here soon
^^believe it was two slightly offset error alarms, with one of them spawning ~4 small guys and the other spawning a melee giant
Cheers.
That’s exactly it, yeah
hello ppl how exactly do I look for the key word in a terminal for D1
I know how to put the verify key word but Idk how to look for it in the terminal
type in: LOGS
mhm
and enter: READ REACTOR_VER(X Y or Z)(01-09).log
for example READ REACTOR_VERX07.LOG
okay thank you!
@compact notch
I'm sure this has been asked plenty of times but oh my God how does one man(?) make striker noises
Is there any scouts close to spawns in this rundown?
fastest scout to get to is probably a3 zone 28?
stealth to security scan, then its one guaranteed scout in 28a or 28b
B2 extreme too
B3Extreme
That C2 high zone is good for multi-scout practice
Not close to spawn tho, and don't remember which zone # it is
Zone 13, requires you to go through a class 4 and a class 3
Hello, im new to the game, and yesterday with my friends we make it thought the A1 and A2 scenarios. Could you explain me what is the meaning of the numbers close by the scenarios?. For example we see something like this A1 [1,0,0,0]
1,0,0,0 means the sectors. Some levels have only High & Extreme and the other levels have High, Extreme & Overload. If for example you did A1 Extreme it would come up with 1,1,0,0 on your first run and every run you complete after that will add. @quartz pulsar
?t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
Ok thank you very much. It nice to have that challenge. Is it planned on the game to be able to create characters or at least configure their aspect?
If you want to know what the devs are planning on adding or working on currently, check the roadmap out.
?t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap
thank you again 🙂
Roadmap doesn't exactly give a generous amount of information
I assume you mean actual custom stats like different hp and such
No, never heard any mention of that
I meant things like diferent helmets, suits, etc... just estetic or if the game allows it perks or something (but as you said that wont do)
Ah cosmetics are coming eventually I believe
Golden hammer drip for killing 10k sleepers
if i take a streangth syringe can i 1-shot a scout to the body? because i heard you can 3player body shot a scout and same goes for a giant(basically)
killing 100k sleepers unlock las-
if someone could maybe test it i would be grateful :)
I believe I've seen a demonstration that gives your question a yes
thanks!
I wouldn't personally call that a worthwhile use of an iix, but it's nice insurance if you're not comfortable nailing the head but wanna be silent yeah
it most likely could be used better, but i have tried killing scouts and every time i hit the wrong hitbox(even though i hit the head spot on)
No yeah it's a funky hitbox sometimes, I getcha
i just want to be able to 1. practice, 2. take out a scout quietly, and 3. figure out what pose means what hitbox
I'm my group's primary scout-whacker and even I don't understand what happens sometimes LOL
I think it's just important to remember that your hammer travels in an arc
So if you're aiming at one part but another part gets in its path, it's gonna hit that other part first
i heard aiming over the head a little works for standing but the only time i tried this rundown it didn't work
nothing was in the way either
You have to get some experience. With scout killing I don’t really aim anywhere specific anymore just remember the timing of when to let hammer go
As long as you’re aiming at the head you should be good
should
Big should
Only time it get wonky is when she crouches over because you can hit her neck if you aim high
^ the should
When she’s standing pretty much anywhere on the head will kill her
Wait till C3 you'll be in for a surprise with scouts if you've not done it already
i did c3 once or twice
not pe
C2 PE
i haven't done PE on any C or D levels
Yeah but the thingy scouts aren't in C3 PE right?
You’re in for a surprise so I definitely recommend trying it out
In c3 extreme 2nd cell zone they are
oh yeah derp
i've always had two normal scouts in there
^
nothing special
so yeah C2, C3, D2, E1
Fun scouts aren't in C3
enjoy the scouts
Am I misremembering? I thought there was 1 normal 1 fun one
Fun ones always spawn in pairs
ohhh wait michal it's fun bigs
^^
or strikers
e1 makes them extra fun
I just don't kill them
Haven't done E1 yet rip
I asked for them since R2 and I've killed what 1?
they've used a different model sooooo
Same Mit, I've only done it the once but I was shaking a bit by the end
I nailed 'em all but gah
oh i fucked it up quite a few times
first time we had 4 of em in that one room and i messed up the first one
good times
we won
I took it real slow, probably painfully so for more experienced people
Oh I had the 4 room too :D
they piss me off
if they're on any form of slope they're basically invincible
I need to do E1 Ex but can't be bothered
All I've got left is D2PE and E1 in general
flashbacks to e1 speed runs
^ and now E1 Ex was done in under an hour
See e1 ex easy in and out sub 1 hour 
i bet someone could get a sub 45
assuming they get a flawless high section that still only leaves 15 mins for ext
would be really rough
maybe pushing a sub 45 but someone could get into the sub 40s for sure
what can I expect in terms of queue time from ingame matchmaking?
Depends.
I knew you could not resist
?
Ofc it depends
Should I have just not answered then?
Just asking what ppl have had in past
I was going to expand on the message, but I wanted to get the main point out first.
Chill and please do expand
because it depends, i'd be lying to you if I said "100% consistently 5 minute queue" because it's not
sometimes more people are on, you'll get a match in 30 seconds
Exactly.
other times, a lot longer
MM requires others to be queue'ing the same level as you.
So it depends on how many are also trying
It can be 30 seconds, or 10 minutes
or never
The lower tier levels will be faster due to larger community access
I do understand that
Higher tiers will be slower, cause MM for them is simply not a great idea
Well, then you already sorta knew the answer..
There's not anything more to say about the MM queue tiems
times*
I've had 30 sec queue ups, I've had 5 minute queue ups
Best time of day I would estimate to be when the US peeps get out of classes
There is likely another for when EU get out as well
Is there a way to keep matchmaking if 4th guy leaves the lobby?
Ugh
Sure, it's an ea, hopefully it's on their roadmap
The past two updates have both had stuff relating to MM added in, so it should continue to be the case
I think they wanted to get it out just so people would stop complaining about the game not having the feature
But I am no dev, so who am I to say why
Shush black
Imagine asking for matchmaking instead of weapon customization
you have no opinion

imagine not asking for lightsabers
i want bullpup rifle scope from r3
Give me my 1 burst burst cannon or give me death
Combat sniper or bust
Burst combat shotgun or else
I‘m imagining a sleeper getting yeeted (yote?) in the face with a revolver
By the way if a hammer blow kills, why cant we yust like... throw bricks at them or something
Do you see any bricks readily available? No? So no

just throw your hammer 5head
nothing like a fair fistfight after you toss your hammer at a scout
Considering the amount of construction equipment I‘m sure you can find an extra hammer or two
If not
Every tool‘s a hammer
any sleeper and any person is a hammer if you use them right
Hey everyone, what’s the go to strat for killing scouts? A simple bonk doesn’t seem to cut it.
full charge to head
I feel like I’m doing that.. do they get a damage resistance before they release that sonar if I were to rush them?
As long as you get a full bonk on the head before they start charging up their brrr, it'll be fine
you mean the blue light?
they're invincible during scream
if you let that happen you already fucked up
So rush em while they’re moving and bonk
or wait for them to spread feelers and then bonk
after they go red you still have a second
Or wait for them to go to you
?
If they walk to you, just charge and bonk while standing still
Right right
https://www.youtube.com/user/Rayalot72/videos
you can watch some of ray's video
Appreciate it
he has a lot of videos for killing scouts
Apparently I haven’t been hitting the head? Odd
When the bend over and you hit you probably end up striking their neck
It even when walking around they seem to not care that I bonked them in the head
Sounds right. I’ll position better next time. Thanks everyone
Maybe aiming too low?
I suppose
Cause I was sneaking up to it, so maybe I didn’t reach the head
It is still possible to kill walking scouts by crouching
Right. Just need practice.
Do you wanna hop into a vc and practice?
I’m at work haha thanks though. What’s a good level to practice on them?
I’ve only got A - B unlocked
.>
A3 has an easy scout early on, B3 extreme has 4 scouts in extreme which have no alarms attached
Enjoy
2 scouts, not 4
oh nvm, i've read B2
😳
one of each or cfoam/mine/2 sentries if shadows aren't an issue for you
i'd say 1 of each with a sniper sentry
helps a ton with clearing the giant chargers and the last alarm
mine, foam, auto, sniper sentry
Two sentries is a hot take, I barely get value from one.
Just cleared it a couple nights ago w/one of each, sentry was auto
Dunno if I'd say that's the BEST loadout, but it worked for us
do i need friends to play GTFO?
No, but you can use the #lfg channels to find people to play or use the current matchmaking(ALPHA STATE)
thank you
discord its super active but depending on the timezones it can be a little slow
Is it possible two go through a whole adventure without alerting a scout? or aer they jsut guranteed to wake up eventually?
You can avoid alerting them
my group keeps waking them up even if we try to snype them in te head
Better to just kill them though
Nothing guarantee a scout to trigger except your own mistakes or some pretty bad RNG (aka having a scout right behind a blood door)
If they're hitting them with sniper, they should die right away
mabe we just need to get good. but its kinduh hard wen the scout calls in reinforsements as teh room gets awaked after we snipe it.
is it allowed to melee them?
Why wouldn't it be allowed ? lol
It's actually the best way to kill them as it's silent
You must have your melee fully charged though
we will have to try it
and you must hit the head
You can OS scouts with sniper, choke mod & burst cannon pretty easily too
you must hit the occiput with revolver to OS too
(Back of the head)
otherwise it's mostly 2 hits (regular pistol for ex)
wyhy the back of the head?
because it's their weakest spot
wait, the slepers weakspot is they're back?
oh, ok
we had no idea
Primary weak point for just about everything is the head
But you also deal more damage from behind
oh the oil looking spikers, their weakspot is the head right?
the back
They don’t have a head weakpoint, no
You can one-shot melee them with the rear bonus though
abh ok thank you!
Theres an error alarm after you complete the last uplink
I wouldn’t really call it an error alarm - the last terminal alarm just doesn’t stop, basically
So loud
B3 high, final terminal triggers extract waves
b3 ovl spawns waves when the terminal command is entered, but there is no actual error alarm waves past them

its just a couple regular waves + hybrids
its the only error alarm thats an abject lie
The only alarm thats persistent in that level its the last terminal
^^^^
Overload one its a new one called the S1 alarms
you leave the circle and it regresses 1% each tick
Davig da professional troll
whats the push to talk keybind? it doesn't seem that i can customize it
Its in the keybinding settings rather than in the "voice chat" setting
tysm 🙂
the push to talk keybind is T
Hey all, I have a question. A buddy and I were doing optional objectives in A1, and I could've sworn I read that after completing the optional objective, we could leave. We couldn't figure out how though, so we went through and did the main objective and exited that way. Is that how we're supposed to do optional objectives or is there a way to leave after completing an optional one?
you're supposed to have completed the main objective before you can leave
ye you need to do the main objective as well
Gotcha, thank you
Also, sometimes you're forced into a certain order of diff zones
Like, extr or ovl come before high
hey i saw a video where someone can kill 2 sleepers together with a hammer, first one full charge but the second one i dunno if its full charge or just a tap, is it possible to kill one without full charge?
You can one tap kill regular sleepers to the back of the head
so i can kill without charging but only on the back of the head?
aah okok
will try then, been really painfull t osee 2 or 3 bunch together
thank you for the info
What's the difference when someone says LF(1,2,3)???
Looking for player to fulfill the role of teammate (the number of people i need for a full party)
alternatively, look at that
Oh ok. Im new to the game so I thought there were different lvls of difficulty with the same mission name
Thanks. I missed that part
there are.
Besides the extreme/hard stuff with the scan
Thanks for answering my question. Much appreciated.

Can you do extreme before overkill?
almost never i only saw it on B2
and D2 i think but idk where is the bulkhead in D2
for extreme
Completely depends on the level
Supposedly you wanna do PE :
A2 : Overload then Extreme
A3 : Extreme then Overload
B2 : Extreme then Overload
B3 : Extreme at first, then you can do either Overload or Extreme
C2 : Extreme at first, then you can do either Overload or Extreme
C3 : Your choice, but Extreme => Overload is preferred
D2 : Your choice but clearing Overload => Extreme => High => End of overload usually is the way to go
you get a slow clap for your effort 👏 ..............👏 .....................👏
thats the best i could do XD
yes but would you do it?
I think A3’s extreme would be more annoying with an error alarm then A2’s
- class 4 😳
Sounds fun
C3 overload first then everything else 👀
whats the tank interval on E1?
4min
The first spawn is at ~10 sec in
Starts at 15 seconds, goes every 4 minutes or once it has enough space to spawn in the queue.
If it spawns off the typical 4 minute interval due to a spawn cap being in effect, its every 4 minutes begins off of the instant it spawns after enough enemies have been cleared.
Did the yellow syringe and full hit on the back of a hybrid and it didn't die. Usually it can kill titans in 1 hit.
Should it have worked? Also does Burst Canon to the back also kill it immediately?
not sure but hybrids might have a little more health than titans
Hybrids are still shooters, so they have better HS mult, and a bigger health pool
You can kill it with a full charged hammer to the back of the head with the yellow syringe
isnt there a rounding bug rn where titans are left with like 0.4hp after syringe head hit
use lfg and get good 👍
ok thank you
I would suggest using the beginners one if you want a genuine experience or to find someone willing to take new players through a level to teach
Even with giants, it happens that you don't kill it instantly but is left with a few HP
That's for big strikers and chargers only
Hybrids and shooters have more health
As was already said
Aren't their head multiplier way higher than male sleepers ?
which compensate their greater HP pool ?
Yes but he hit just the back
Also for the big ones they have 2x, big strikers have 1.5x
is there like a technique on using cfoam?
or i jsut shoot until its like cover and wait till its destroyed the cover it again?
depends on what you want
you can shoot 10 individual globs to be more efficient i guess
since full charge is 12 globs
and 10 is enough to foam door fully
then you can watch each individual glob get destroyed
and replace them
so in long term defense its better to use 10 globs?
if you want to keep a door permanently foamed, then yes
i suggest using ten globs to start
then replace them as you see them disappear
For easy doors, I only do 6 shots. Is this efficient or does a 10/ fully foamed door last much longer?
ereggia found out that apparently the full door foam animation doesn't actually give any extra health (or rather, doesn't increase the amount of hits the door can take before being unfoamed)
arguably getting it means you wasted some blobs, but that's min-maxing
as for how much you should use for a door, that depends on how long you need it foamed
Considering how fast some of the bangs are on the door it really is min maxing, it should be change tho
how about the one at A1 extreme? where u have to do 2 door scan
u don't have to do
u can do both doors at once and it's an entirely valid strat, but I've also done one door at a time
it both works quite well, and depending on which door you open makes things potentially easier for the second scan or potentially more dangerous
essentially do you take the extra resources and don't do the terminal before doing door scan or do you do both door scans at once to make it simple
"simple"
i usually do ut both together but i dunno how many cfoam i should do to maintain efficiency
Okay does the scout continue spawning enemies after it's alerted in waves of like 3-4 or once it's triggered does it just behave like a large shooter?
I don't know how I don't know the answer to this yet but yeah
A scout will only spawn one wave
i tell you this it does not spawn 3-4 waves
and the behavior im going to let somebody else answer it
I just didn't know if it kept spawning enemies. It's kind of weird since when you kill the scout it lets out a custom scream.
it do feel like a slightly bigger shooter, except it make noise when it ded and I think it gets closer to you to shoot than a shooter will
The death scream is just flavor, to my knowledge
Me and my friends like to joke around that inside the cryo cases like in A2 are babies. Is this true?
If so, what are babies/children or pregnant women doing down there?
You can actually query the cryo cases in the terminals to get a description of what’s in them
On a related note, we did do stuff with a baby in R2/3
We retrieved a neonate HSU at the very end of R2 and did stuff with it in R3
so do missions from each rundown link to the next one?
They can, sorta yeah
you mean in like a mechanic or lore sense
Have you done R4C1?
nah, can't get past B3
Doing ‘em in order? I feel that lmao
does not help that #3s are on the high end of the floor set difficulty
Well, might be worth keeping in mind that B3 was added later
you are right there, but I started playing like 2 weeks before the "extended" was added
but I've wanted the game ever sense R1, just never got it
def has
I bet, because i keep hearing stories of the past rundowns but I just can't relate
R1 was fun
I’ve enjoyed just about everything so far tbh
stick around and find out
most never finished r2 anyway
I never even got to set foot in R2E1, big sad
Wiped D1 at extraction, never got more than halfway through D2
Shit was brutal
Resource bug?
there was a desync bug where if a slightly desinced player picked up an item it would turn into a zero use
Oooh damn, that’s no good
so, naturally, we proceeded to lose about 7 tool refill doses near the end
Yikes <_<
wiped on extract ofc
A friend of mine and I are determined to never lose a full-clear of a rundown again
We’re only missing D2PE and E1 right now
im missing a fair few, but i'd like to at least get E1 high, as its next on the list.
We’re probably gonna focus D2 first lmao
I fear working on C, D, and E, after watching a couple streams and clips it looks like too much for me
It can seem intimidating at first, yeah
I’d consider myself something of a veteran and I still run into problems sometimes
C3PE was hell lmao
blind yeah, but if you have 1 knowledgeable person around it makes it extremely simpler. but the extras are always a crapshot.
ah, i see
I attempted PE twice, we failed horribly with a group of four, but with a group of three could've finished I just disconnected towards the end.
A2
Ah yeah that’s a fun one
from what I've heard, it's the easy one
I remember my first time in that
gotta move fast.
We cleared without realizing that the HSU spawned a huge wave
So I just set it off immediately
And then the bio pinged a huge crowd like
“o fuk”
I'm just confused as to how not to wake the scout after opening the overload door, because enemies spawn in the room with the scout.
the answer is move fast.
Chances are that at least one of the scouts is gonna go off
It’s ALMOST inevitable
Especially depending on the enemy spawns
sounds like GTFO
And where the scouts are, pffff
in the double scout room, just foam the first, blast the second.
Good news is that scout waves really aren’t that bad, you’ve just gotta know where they’re coming from so you don’t get ganked
That overload zone its ass on A2 specially for beginners
Overload ain’t for beginners tbh
yeah, it just got really fucking crowed after the overload endless waves, scout waves, and the room came for a group of three.
i saw a lot of people getting turn off by that zone itself not only in pubs but in streams too
That’s the nice thing about the optional objectives, they simultaneously add a way for veterans to be more challenged by the early levels and a reason for newer players to come back and experience the level in a new way once they have more experience
That’s just my take though
i think the B one with the smoke turbines, and the extreme error alarm was more of a pain in the ass.
B1 atleast its clear in what the level its suppose to be and gives you all the tools necessary to deal with it
people cannot handle fog
I dunno if I’d go so far as to call A2ov bad design, but I am not a game designer, so yeah
You get a lot of resources in A2
A2 goes from regular gtfo loop to an error forcing a scout interaction on a A level, the enemies spawns even before the door its open wich its bullshit and you do not get the scream sound when enemies spawns from the error
B2 was more annoying with the smoke, scouts, and error.
A2 overload its wrong in so many levels
Okay but presumably if you’re going for an overload, you’re not a fresh player and know what a goddamn scout is and what they mean
you have no input on what happnes
Even if it’s A tier
I run through overload with a group of friends that tend to forget alot
but that's where the fun is at
you literally DO NOT see a scout until A3 and before extention you'll have to get to the end of b1 to find one
wich is horrible on theyre part
What, they can spawn in B2 too
honestly, i dont think there should be a hard requirement to open extra sections, but it should warn you if you have a pale sum of High clears.
A2 scouts are rng on high and you will most likely do not see one
And they can spawn in A2 high on occasion as well
it's a garentee scout on A2 extreme right?
assuming doing high only, you'll have to go trough A1,A2 and THEN at the end of B1 and even then on B1 he might be in the sideroom wich a lot of people avoid
Should always be one after the second bulkhead yeah
Plus depending on which HSU zone you get there can be a few in those as well
that was my first encounter with a scout and had no knowledge of what it was
Earliest scout encounter rn is A1ex
i feel like a lot of beginners get suckered into extra sections before doing latter floors.
I do agree with that
Weve always had scouts in A levels
Mmhm mmhm
having scouts so far into the fucking rundown its just bad since thats a core stealth mechanic
I definitely agree that it’s important to introduce them early
R1A1 had multiple scouts, R2A1 had like 3, R3A1 had 1 after alarm
But imo the problems that arise with A2 overload are more a problem with persistent alarms than scout mechanics
R4A1 you have to go out of your way to see them
even if you were new, it's kind of a human reaction to "NOT TOUCH THE FEELERS"
And the player voice lines help with that too
indeed
i feel like some of the voice lines get streamed in fresh from the audio tool.
as there are many ive rarely ever heard
so, when going down in an expedition and die, do the prisoners get revived by some extraction team, or do they die die?
because I wonder if the prisoners knew what some of these sleepers were in A1 R1
if they did know, did they have past experience like going down dying and then waking up in some medical room?
Most likely die die
Unless the warden see value out of the current team (wich most likely have the biggest succes rate out of everything he had send)
judging by how you get marked deceased if you die on extract, probs die die.
but thats #gtfo-lore
thx
Does anyone know what NRV Probe Reaction means at the end of the game?
Ty
Unused at the moment, yeah
infection level was a statistic in R1, despite being an R2 mechanic
That’s not a guarantee that it will be used though
I have my doubts that they devs would put something like that in the end screen if it wasn't a planned mechanic for the future.
But I suppose we will see, we have lots of time I would think before 1.0 drops
do we have any idea what chaefer looks like/what color he would be(like pink, blue, green, and purple)?
Nope
bummer
Yup
ima say he a yellow one
<@&408548765599793173>
Got it, thanks.
if its about the self promotion advertising dude, he's in the lfg channels as well
Could anyone share some tips for beating B1? I've tried it a bunch of times with full squad and we just can't get past it. Most of the runs ended becouse we ran out of ammo. Is it a valid strat to just not kill 90% of the sleepers? (we completed B2 and are working on B3 but B1 is still a problem)
what are you haveing problems with?
like the giants or normal sleepers stleath
infarction, fog
.
If you're triggering the dark room with spitters, my advice would be to only let one person in there (more people=more noise)
yes it's valid to just go past like most of them
still its on you to say where you haveing problems
like on what enemy
or which room or even saying what you doing
Fog is generally not a problem, but we usually clear most off the rooms, and after getting to the last gen we have no more ammo, we deal with big guys with snipers and small ones are not a problem. So I'm not sure if skipping everything is a strat that we should use
You dont deal with big guys with snipers, you bonk them together or skip them
do you know how to deal with the big guys in stealth?
We tried bonking them but it didn't work multiple times
4 full charge hammer in anywhere in the body will kill it
but you need all the team for it
so everyone gets close to one big striker
uhhh, I'm not sure if anywhere on the body will do
and one of you will call 1,2,3 charge
but 4 to the back definitely does
so go for the back
and it dies
I'm pretty sure you can 3 full charge and 1 tap, everything on the back
but 4 full charge would be safest
yes but for someone that does not know how to kill them with even 4 man
thats too advanced
That's actually very helpfull, we will try that next time instead of snipers
snipers are still really good, especially if you HS it kills the titans in one shot
if you go to the second you can find a door that needs a gen on
you can find a power cell in the map
find the gen put the 4th power cell in
and go into the supply room
GL
its better to see it than hearing it
Another thing, there's a room that needs a key near the bulkhead for high, you can ignore that.
Thanks a lot, we will try your tips next time we play
best of luck
good luck
Thank you
remmber dont kill everything
unless you doing it for the sake of not getting board as the level is very boaring XD
We will try
German group pls 🇩🇪
At this point you should learn how to read a channel name

yo why do they vault guns
do what with guns
They're not removed per se, they're just not available for every rundown
And probably to prevent gun bloat in any given rundown
they're working on weapon balance right now for weapon customization
copy and pasting docs reply to this yesterday: "We're actually not removing content. We are building out an entire weapon customization system, and each rundown we use that system to create new and unique weapons, and use the rundowns to be able to balance them so that when we put weapon customization into your hands that you have weapons that are balanced, play fun and fair, and not something either on the end of overpowered that players feel they can only play a couple of weapons for the meta, or the opposite where there are some weapons never used because they are so lackluster."
^^^^^
.t weapons
Sorry, unable to find a tag named weapons.
kappa
What storm said and mit copy pasted
Balance testing, yeehaw
I mean you had previous guns coming back this rundown
the BC will probably be taken out tbh, the sniper need ROF decrease and an ammo buff back to 3/9
Why not 5/10
theyd decrease body damage again, which is already abissmal
Would be cool if they added bonus dmg for chargers with sniper. Since they don’t have a “head” you’re just doing body shot dmg
you can oneshot chargers with a sniper shot
so adding extra damage is excess damage that literally does nothing
It'd be nice/frustrating if they made the sniper HS leave giant strikers with .1 health
It's a support weapon 🙂
Always has been : ^ )
they broke shotgun damage somehow, so I wouldn't be shocked if they broke sniper damage at some point as well
Forgot to specify - big chargers
honestly big chargers just shouldn't exist, it seems very lazy to just make a big version of every enemy
He didnt say they aren't scary
fair enough
And I agree that it feels a bit unimaginative
it is yes very lazy but hey its something that can change the gameplay
sniper needs a damage buff back to 90 while keeping the precision multi to one shot headshot big enemies, hell even boosting body damage up to 70-75-80 would make a big impact, buffing the ammo/reserve back up to 3/9 as well would take it out of this weird "the sniper is borderline ok/bad weapon to take"
and makes most ppl get super scared
just wait for charger shadow big mother
A scout that summons other scouts
oh not it's scary as fuck, i basically shat my pants when i first saw them on C2 PE, but it's still lazy
big mother is already a thing shadow mother is up next XD
if they make a shadow mother that just spawns shadow babys
i quit
From a thematic standpoint it makes sense to have a big charger
that would just kill the game honestly, giving an unreal challenge
Big chargers are fuking scary man
^
and lore
When they turn around and 360 pimp slap me to next week i shit my pants
It feels so easy to wake them up and hammering them is a high risk high reward
say that to me i got a fucking phobia of those things
big chargers for me is so scary
I do agree that making big / small version should not be a way to make new enemies but some variance in that regard is good. I enjoy big strikers and chargers
most likely when they go on listening mode i just yell STOP
like i can not deal with thme
they wouldn't be so scary if the devs would finally fix the damm stagger bug
Stagger bug?
??!?!
stagger bug got fix
I feel like the hybrids stagger animation is way too long
what are you on?
It feels like they're falling and searching for their wallet
ya
you go get a big head come to me so i can hit you with a hammer
well some shit it seems since I'm still get tongued even when I'm certain the enemy should be staggered
and than say if you can stand up
still getting tongued*
I've no idea what you mean
Might be staggering them too late. I don’t have a issue with it usually. They do their tounging animation but if they are staggered before tounge leaves their mouth you won’t get dmged
hybirds have a big head that they cant balance very well
oh no, they're doing their stagger and still tongue me
Ah
and when you hit them on the head to stagger them
its hard to stand up
for me it makes sense
:/
Aim better
It's ok
ill aim you better
What the fuck is kiting?
Run forest run
really?, wouldn't that just be training?
train forest train
Hey.
If you split from your team, having closed the door behind you. Your team being quite remote, like rooms away and trigger it. After your own demise, will that room come after your team, even with no reason to know where they are?
Yes.
I thought it was the other way around
kiting takes some knowledge
circle kiting doesnt
lets separate the two pls
and not just talk in general terms
so, just run?
👀
Does anyone have any tips for A3/B1? Whichever one has the poison gas lol forgot which one it is
B1 has poison fog


what map is the easiest to practice killing scouts?
A3 has the fastes and easiest scout
ok
B3 Extreeme gives 4 scouts with no alarms
fastest is A3 still
considering load times b3 ext can easily be faster
plus you can practice multiple scouts in a room
for me A3 was faster but if B3 ext is faster go with that
B3 extreme. B2 extr if you want pressure.
this rundown good for scout practice
do reactors have max number of tries to insert a code?
Okay, I think it takes 15ish seconds for a fail? How many possible code words are there?
Hmm, maybe it is not feasible to try from 149k english 4-letter words
Though I doubt devs have implented that big of a list
Not that much but there surely are more than 500
Not that this matters, just theorizing
Around 700 codes are in the game iirc
There used to be a strat, where there was no delay between codes and someone made a script to run every code.
Not feasible anymore
A lottery
sure
What's the difference between the two revolvers?
Ah gotcha
Both are great anyway
they're in different slots kekw
Just go cow-boy mode and pick them both 😳
Now I don't know if this counts as a GTFO question but where can I find who does what in 10 Chambers
I don't remember if the 10 Chambers site gives away that info but I'm pretty certain it doesn't
They link their LinkedIn
Oh neat
Does B3 Overload end in an error alarm?
Thanks Ricardo, I knew I could count on you
Still after all this time, what the hell does pmother stand for
probably ||prime mother||, you can talk lore aspects in #gtfo-lore
bruh moment
it is in fact that
I see
amazon mother
amazons? jungle? monkey? chimpanzee.... wait a minute pmother is chimp evolution?
go back i want to be monkey
MonkE
Have they fixed querying doors yet?
Nope
Hey all. If you go for B3 overload are you forced to do PE?
no
cool thanks!
To be honest - I would probably do PE anyway
If you do Overload, then doing extreme is just a way to get resources, it's pretty much mostly stealth and loot
@arctic pagoda
oh I see. Good to know
extreme on b3 gives almost no addional resources beyond what you have to do for overload fyi
all the packs are 1use and the alarms alone will probably waste that
Context?
@warm bobcat Enable developper mode under the Appearence section in settings (i don't get what's have to do with GTFO though)
its for the bug hunter form
No idea
link
both actually
my id couldnt get detect by the website to find the link as well
go to your profile page and right click and copy link
for steam id
you need to find it from steamid.io
was it?
i dont remmber
nope
as i know this was it
(sorry if my memory is bad last time i did this was 1 year ago for gmod
)
@wooden osprey can you check media and arts
you need your URL
did it work at last?
Is there a difference in the clicking sound between shooters and strikers?
(And the sleeping roar of big guys)
in most cases i say play and find out but
striker/shooters same sound as in my hearing state
big guys like come on its a roar
and ||chargers and the mother have the same sound||
||shadows have the same sound of strikers but oh well they are shadows :/||
they are different but the difference is slight
its so slight that i think they are the same
well saint i can pick my hat off and pay respect to you that know this stuff o7
Any recommendations for duo'ing C1? So far we've brought C-Foam and Bio, thinking of dropping the Bio for the mine deployer tho
high or extreme?
definitely mines and foam either way
bio is really not the call for duos most of the time
Cfoam and mines def the way to go imo. Just cfoaming doors in a duo is bad recipe because they stack up and overwhelm you.
Yep, was working much better until the most desynced and I got spawned back into the tank fight with 20% HP
Round two
personally, because chargers, c-foam/sniper sentry is a possibility
if you get the bad terminal you're probs tossed either way.
i just sort of wish you could see the optional mission requirements without having to first enter the specific bulkhead zone.
You can
Press O ||For OwObjectiwvs||
I think
would you be able to see what terminal you need for C1 extr?
i remember not being able to.
not that im a huge fan of picking and choosing rng. im not a fan of rng terminal positions.
I get that, but I feel if you plan well enough for said bad rng you’ll be able to overcome it
Both terminals are possible and don’t see a big difference. You’ll end up shooting in the end and I think the one wirh 3 entrances is more fun
But don’t reset rng just because of bad rng
Says sped man 
yeah, both are doable and ive done them, its just weird that one is significantly distinct from the other.
Is joke please no bulli
Poopie head I’m big bulli

“Bad” terminal on C1 ext is probably my fav
There’s a lot more setup and quick thinking during it imo
Unless you push spawns, but I don’t know how that start works haven’t done it that much
you put a single dude in that rear mini room, and another in the north room
last dude pushes the spawn to the start of the zone and retreats while holding position, and meets up with person in north room to hold chargers off the terminal door.
downside of this is one person is bored til about 10/12
but such a thing isnt viable in a duo.
Can anyone confirm if filling the melee circle is a full charge? Saw some video that claims "the damage doesn't actually peak until a moment after the circle fills."
what that video said is not true
Cheers.
Don't even need a full charge for the majority of things anyways
It was about meleeing giant strikers with syringe.
thats.. horrible advise for meleeing giants with a syringe
Uh where do I even start with this
Nowhere.
Shush
How about no :/

Just don't start 🙂


Don’t remember asking you peace
Don't remember caring 🙂
Good. Then go record yourself speed running or something
And you go stream yourself to your 4 trusted friends on Discord
I will. It’s quite fun
Good, so is speedrunning
Just remember to save some actual evidence for the rest of us when you claim things
Or don't, you don't seem to ever have any anyways
Have a good day now
I will. In my VC
Yikes



🍿
RAWR XD
why

RAWR XD
Bruh, look at this dude
Sad guh
guys stop disrespecting neko she is a good player
ive seen her play
ill vouch for her skills
Wait why was I pinged




