#gtfo-related-questions
1 messages · Page 517 of 1
to be real after A levels game doesn't at all give you a hand
on what you need to do
or how to do it
that as well
and it tell you what to do
but still
And the mission objectives in the top left corner shows what you need to do
does reactor startup and verify, logs and read show up in commands? I don't think so. I could be wrong, because I didn't use "commands" on R4B1 because i assume it was the same for every level
YES
let me go check
Reactor startup/verify only shows in the reactor terminal
It definitely didn't show me that.
"Start up reactor I don't do it enough to memorize the objecive text?"
it saids find the reactor terminal and startup the reactor i think
im checking the command thing
give me a moment
dang, I'll type "commands" next time I do it then to check if it shows up.
Kinda of a bitch that the "commands" thing works differently based on which level you're on. But I guess fair is fair. As long as it in the game it's cool. I just got a bit annoyed that we had to google. But I guess that was on us.
almost there
ok
yep it dose tell you that
in the "commands"?
yeah, that it did. But it didn't say how. But as long as it's in the "commands" thing on the terminal it's cool
We missed this I guess
Thanks for being helpful guys
i think its only on the main terminal let me test that out as well
k
also the game will not give you a hand on what to do you signed up for that remmber
yep
its just on the main reactor terminal
that makes sense ngl
k, thanks guys
gl and happy dying o7.
Any special terminal command is listed within "COMMANDS"
UPLINK_CONNECT and VERIFY
REACTOR_STARTUP and VERIFY
read game plot audio LOGS
also can't remember the commands relates to floodgate, deactivate filter, disable life support, mine's climate system and reactor related in D1
Isn't one of the mission objective prompts "Type in REACTOR_STARTUP" ?? I swear I see this
A1 extreme has two uplinks
B1 extreme has a reactor
its actually not a valley its a game 🤣
if you said that for legit shame on you
why shame on me?
because everyone knows what im talking about (not everybody but most)
clearly not everybody as I dont can you explain the thing here?
so you never heard of dysnc? (or however its spelled)
(last time i checked it was spelled like that soo ya)
(nope its desync i think)
No ive heard of that dsync is it a game mechanic?
i let you be than im not going to explain it
why not?
ok that would work thank you doc

Desync is an unintended effect when what the clients and host thing is happening is not what's actually happening. It's something we work on fixing as best we can, but network latency and events can cause it to happen.
im not a expert so i should not explain it as i may give miss misinformation
thanks
ok so its unintended but whats the effect
the effect can be anything that goes through networking
The effect is that you shoot where you think an enemy is but they are in a different place or they don't take damage because you think they are there but aren't, etc
i see so basically it just makes your game run at a different time than everyone elses
and they just keep runnin in one space
when they die
blood doors open 2 times
so there is more enemys
terminals dont work right
you become deadpool as you cant die
but you can revive and kill others
It can also make the run just break.
yep
thats why i dont have D1 at all
not even on high
as desync just kills my runs
B1 taught me that if you have any signs of desync don't touch the damn cells.
and its mostly on reactor levels
as game spawns too many enemys in
and is keeping the timer/spawn count and timer/readying a code/and etc as i dont remmber
its just pain
wouldnt it just que the enemies up as all scans are apex scans?
apex scans?
Max spawn amount is too many enemies especially with desync kicking in
i never had a problem with surge alarms for the most part
And with desync they might go beyond the max spawn. Ya never know
so its something else
oh so if i go on airplane mode desync wont happen since theres no network connection?
well desync never happen if you playing solo
as you are not connected to another player
and it will never happen if you are the host
i dont host as others have desync
in my games
always
as i dont have strong internet and i live somewhere that is very bad for network connection
Issues can happen if you constantly lose/ Change internet connection I would imagine.
if you want @exotic ember i can make a lobby go to D1 and let you join to see how desync works XD
Hum can anyone tell me why the cfoam is going through the door instead of sticking to it?
Hi guys, just started playing yesterday. I completed A1 with a friend - I found Bulkhead key 68 both of the bulkheads had different keys but when I used the key it allowed me to choose either. Is this common that keys don’t have the same names as the doors?
Yes the names don't really matter unless it's coloured keys.
Ok thanks man
the only reason keys have names is just to make them distinguishable in levels with multiple
the color/number is completely random and means nothing
Ok I’m with you thanks dude!
Colour can change based on doors in certain missions. Some doors might need a green key or a brown. Those matter. But the level will always have the key for that door somewhere.
Ok, it just threw me off as both doors were yellow and needed for example 501 and 552 and the one I found was just grey and 68
you found 2 keys with the same color in the same expedition?
No no - there were two bulkheads which needed yellow numbered keys. And I found a grey 68 key and when I used it, it allowed me to choose which bulkhead it would open.
ah
bulkhead keys are a bit different
they don't have a color, and any bulkhead key can be used for any controller
most controllers give you a choice of which door you want to go through
Ok I see, I’m sure it’ll make sense the more I play. Thanks for the help everyone.
If i decide to go on overload with my first bulkhead. Can i go to extrem with the bulkhead i find in overload? or is that bulkhead only for primary mission?
usually overload has bulkhead key to go to extreme (or high)
and extreme has bulkhead key that leads to high (or overload)
(A3, C3, D2)
or
you must need to use one bulkhead key to access extreme before going to overload
(B2, B3, C2)
A2 is a special case where you need one to access extreme
then you need to go to overload to get the 2nd bulkhead key to get into second extreme zone
any tips on how to survive the 12 code scan in c1 ex?
1 c-foam, ton of tools, someone who know how to input codes fast, done
To sum up, try to preserve tool refills ( both for cfoam in extreme and mines for the tank)
sentry won't need any tool, and take whatever you want as last tool (cfoam for example ?)
You can also just have two cfoam players since other tools in that level other than mine deployer aren't really needed.
Duos for D1: We've been struggling a bit. Anyone know the best loadout for it?
I used tu duo it, we had auto pistol/burst and har/revolver with two autos.
I think these days one sniper sentry would be a better choice
Thats what we thought, but the Sniper Turret takes a while to lock on to enemies. We've done mines and auto for tools and Hel/Combat shotgun and Carbine/MG
sometimes instead of Hel/Combat shotgun we run AR/BC
One burst is a very good choice to get rid of nasty things
Any advice on effectively using the lmg/machine gun? Recoil kicks way too much to shoot weakspots reliably and even for groups a well used burst cannon burst seems more effective.
Then why not use smol autopistol? Way more ammo
dunno, maybe you like hel revolver
autopistol has bad killing potential
mg is ok
When I use auto I just stagger stuff with it and kill via shotgun/hammer
I feel using machine gun in short bursts of 3 helps with recoil and aim.
Often around 3 bullets will kill any striker in my experience
you shouldn't really be trying to use it on weakspots
that used to be very effective
but the changes that it received make it pretty clear that the devs aren't intending for us to use the mg like that
@rugged dock
if you get the middle room, you need to respect and use the spawn rules to keep the wave spawns coming from one direction, or you will have enemys coming from all doors.
two people should be in rooms to force the spawn to not spawn there.
the north room is a split room, and if no one is in either half, they will spawn there.
this is the unlucky spawn but its still doable. foam the door near the terminal and put a sentry on the other side so it does not interrupt terminalperson.
if you get the back room, have 3 people pushed up, then retreat slowly to use less tool refil, hold your last door with foam and mines, sentrys behind the door with you to help hold when it breaks.
you save barely any ammo by hitting weakspots with it
and you'll end up destroying weakspots so that other teammates with weapons that do more damage against weakspots can't actually hit those weakspots anymore
the mg serves nearly the same role as the autopistol now
where the only benefit you get is the extra range
while you get to deal with the charge-up and recoil
if you can hit head shots
or should i just keep the AR
DMR
monke cant aim dont listen
based aimer 
Top 3% dont mean much when 97% fail on A1 
but ar feels like just spray
combat bad
rly?
at least for me i dont like it
Literally any top player can vouch for me
my aim is percise
and good
i miss maybe 1 of 20 shot
monke what' s opnininion on combat
ahh
Did anyone do a good meme E1 run with DMR/Sniper only ?
you humble me
did you see what i posted on accident
question
on b3
after you enter in the commands
for the uplink
the endless waves stop
because what ik
nope
Finish the last terminal and run to the extraction
or
just have 1 person do the last terminal
choose the best terminal that 1 person can do
?
I feel like i dont properly understand it
sry
but
I have to use all the terminals
or just one
because it says 810 604 681
there are three terminals
the first two are basically easier alarms but they end once the uplink is finished
the last one never turns off
Ok, so all terminal to finish high difficulty, last one triggers an never ending alarm so you have to rush to extract
Can you die from infection
No
Great thanks
Also is there an alarm at the end of b1
c4 alarm + blood door
dont forget to bring repellers for the class 4
Whats the easiest prisoner efficacy? having problems with A2
A2 or A3
A2:
no matter how you have ppls hammer the error alarm,
the scouts will most likely scream
I think the extremes in both of them are pretty similar in difficulty
A3 has a harder overload IMO but you only have to deal with error alarm for overload and one alarm after not all of overload and extreme like in A2
Well the problem with A3 is that you have todo another bulkhead after the overload unlike A2 which you just run back to spawn, drop the second cryo in, and done
yeah A2 is harder for pe than A3 imo
if your only doing overload then yeah a2 is easier, but if your doing pe then A2 is harder since in A2 you gotta do voerload first then extreme, where as A3 you can do extreme before overload
also I like how steam went from 18 minutes to 1 day to 9 minutes whlie installing gtfo on my laptop
A2 overload is not bad if you can kite, extreme could cause a problem as a duo
yeah its not bad just have someone always making sure the 4 enemies dont chase into the other rooms where there are enemies
well if the scout spawns in the first room, then its easier, if it spawns in the second room, then the scout will most likely wake up due to the error wave spawning and screaming in the scout room
(for A2 overload)
That’s why I said if you can kite cause if the scouts alert you can just kite the waves
I think A3 overload could be hard as a duo
Yeah A3 overload is hard with 4 sometimes, a duo is a lot harder
mines and a sentry is really what you want, cause that blood door is death with out mines
I mean you have that alarm blood door which could be bad then the large amount of giants and hybrids after inputting the command
mine it lol
well the wave after the terminal isnt too bad, its the blood door which is worst which can have wayyyy to many sleepers
the extreme in A3 is much easier though cause you do it at the start
^
unlike A2 which you have todo while the error alarm is doing off
exactly, and i find it more of a struggle dealing with the constant error alrarm than 1 bloody door
then you got B2 with the error alarm at the start-
and thats what make B2 a fun playground
A2 PE has a constant (although pretty easy to deal with) threat with the error and A3 just has a couple hard parts in overload
just do A2 PE solo
Is it better to ads with shotguns?
I feel like it’s mostly based on preference and distance tbh
I’ve hardly used the combat, but pump it feels like the effective range doesn’t really necessitate it all that often
Choke mod has more range, so it comes up more frequently
i don't think ads with shotgun do anything
i could justt jump in and test that
yup
ads doesn't matter on shotgun
What's your guys hardest rundowns? Like a tier list
Don't know much about other rundowns only started this rundown.
Unlike other guns, hipfire won't reduce the precision of shotgun. You can still take advantage that ADS and hipfire have different mouse sensitivity.
r2 was the hardest
interesting to see
Alpha level > Rundowns
By the "hours spent to complete the rundown", it's R2 > R4 > R1 > R3 for me. However it's hard to judge the difficulty with this since back to R1/R2 I'm not that experienced and the strikers are also slower back then.
Cheers!
R4.5+4 might be slightly difficult than R2?
Watching r2E1 VODS looks messed.
r.4.5 i still think is easier than r2
the only very difficult expedition in r4 is e1
r2d1 and r2d2 were both hard expeditions, and r2e1 was the hellhole we all know
i heared a lot of a things
Yeah, if it's about E1, then R4E1 might be slightly harder than R2E1
from scaler mostly he told me all about it XD
probably yeah
Probably R4E1 is the hardest but veteran players are getting better.
ngl I find C3PE harder than E1, I never really had any problems in E1 except for the boss in the end, but after you got the trickle done it's really smooth cha cha
but rundown to rundown r2 was harder altogether compared to r4
R4D levels are quite easy I feel like.
Q: how tf did you you guys survive those level (R2E1)
just kite
I didn't find R2 difficult except E1. Eventually I could run into R4D1 solo inside the fog lol
like im just hearing about it and im saying its impossible
well R2 has easy kiting
r4 d expeditions are way easier than r2 d expeditions tho
machine gun and bugged shotgun sentry
ohhh ya that makes sense
and headshot bug
R2E1 was possible to solo R4E1 can't
mostly for the bugged shotgin sentry
Is there a solo VOD?
as it had the power of sun and more
r2e1
it's just like kiting shadwos, they use R2 kiting, and if you've ever kited those you should know how easy they are
I don't think anyone has completed R4E1 solo...
Back to R2, except R2E1, only R2C1 cost me some time before completion.
@tacit zealot project zaero has twitch vods of solo
Cheers.
Yeah, I finished R2A-D in a day.
Not even sure if that's possible, due to all the filled rooms, not a big map to kite, and the trickle
if someone dose R4E1 solo i will question how much did they sacrifice and also how much monster energy drink did they get
Someone managed to beat both S1 scans on B3 solo recently, I think if the first tank can be beaten solo and spawn caps are managed, the first few alarms should be managable solo.
R4E1 solo would be like 6+ hours
If they can survive the first part, they should be able to manage the second part pretty easy.
there is solo videos on B3PE solo on youtibe
Yes.
class 6 s1 at the end will be hell
b3 dont have decending fog and tank error 
or infectious fog either
ngl I think the 2 S1 scans are gonna be the worst
especially the S1 surge
and if you can't do it all under 15 minutes solo the fog will fuck you
the class 6 s1 will pretty much end up being a surge s1
In solo, the class III and class VI is way harder than S1 surge.
cause you just circle kite the s1s
well ngl kiting the Class VI S1 isn't hard, you can't go really far because of the fog zones, but just going to the entrance is enough to get a scan done,
Yeah, also if anyone could solo R4E1, that person must be super free irl lol
If you get bad RNG on the scans it may be impossible to kite and fill up the S1 on the VI.
I don't even wanna stand in the scan for 1 min and a half lol
Especially if it goes upstairs in that room.
Then you have to do a Class VI...
doubt anyone will get past the first 3 scans anyways before r5 lol
I think someone did get past the first scan, didn't we?
Didn't Neko get pass the second scan?
Yes, heard at least 3 people passed the first class III scan.
mad lads ppl mad lads
Not interested in those meaningless attempt so I am not going for it 
ye
because if you even get pass everything
and i mean everything
you still have the extraction scan
that is a hell on its own
Not because of that, it's just plain boring when you play by yourself zzz
ngl I only solo missions where you don't need to kite too much, since that's a really meaningless skill to me, and E1 def falls under that ctaegory
that as well
i did one A2 extreme solo run
I would rather hear my teammate scream zzz
its just boaring to have to kite everything or shoot everything
so i just stoped on extreme obj
half way
just jump back onto the hellevator and get out, easy
Q: Does multiple people in extraction scan speed it up?
yes and no
Yes. The scan can go qicker, but there is scans where they will go fast even with one person in it. For example the A1 scan
it's a panda
It is
object scans (i.e. c3 or a2) do not scale with players, but afaik, all others do
Cheers. Makes sense, was watching Kolohe's C1.

in d2, does the fog rise only when you complete the extreme? or does it rise regardless (i cant be f'd trying it again on just high)
only if you do extreme
ye i thought so, cheers
Hey guys. Hoping for a definitive answer on this. If you use a Sniper Sentry it won’t prioritise shooting a scout will it? I’ve seen people kill a Scout this way but I just want to know if you drop the sentry it won’t just go for a Scout it’ll go for any enemy right? I think it’ll go for any enemy I just want to clarify for our group. Thanks!
no it will not
Target priority doesn't exist
it seems to go for the furthest target from my experience
as far as I can see all turrets have a very simple targeting system - they start up their green scan thingy and move from the left to the right initially (before sweeping left-right-left-right-etc)
This initial sweep will target the first enemy it finds.
The green line is not entirely correct, as turrets can see besides it.
Yeah me too, it feels like it has a minimum range too
at least from what I can see
It always targets the first enemy it finds when I place it in the middle of the room, might be wrong - should try that later.
yea
it's very very powerful on stuff like that
but otherwise pretty damn useless since most enemies will run past it before it can lock on to shoot
It literally is like any other sentry
it just has more range
no priority no nothing
They havent added anything particulary like that YET
Thanks guys. I knew it was a stupid question but I’d rather be sure!
do centuries and bullets deal damage to doors?
ok thanks
https://www.bilibili.com/video/BV1wU4y147wT link for the d1 high solo. i didn't check if it's legit or not though.
people said, his aim are a little fishy
but
nonetheless, the run is fine
he don't have that much knowledge about reactor level either
I don't personally like how the recording doesn't show the entire run, it comes off as odd to me.
i mean, nobody like 1 guy going around stealth for a long time
i can't really said it long either since there is no timer at the end
I'm aware, but it doesn't show the first wave or the actual extraction.
The extraction screen especially I feel would be something important to show
But whatever, if it not legit oof and if it is legit dope
the sniper sentry kinda make the run more easier
Wow cheers. Appreciate it a lot!
Legit or not imo the footage wouldn't be valid for speedrun unless the whole recording is linked elsewhere

yeah. i don't think the guy who uploaded it really cared abt it anyway.
That could be the case
that video has shown how powerful sniper sentry is if it was added in early rundown
for reactor level of course
I watched his stream couple days ago. he was also soloing d1. his aim was no where near what he showed in the vid. but welp, i dont want to speculate on stuff without proof.
That's extremely good aim there, and very good understanding of the game mechanisms
Hard to believe but well, I only can say wow
the video is fine, nothing to be suspicious of
D1 are only aim and shoot
get code and gtfo
exactly. which confused me more since he played way worse in stream. it's like if there are two players playing his acct lol
the better aim you have, the more successful you'll get in that level
bruh

i believe you can even solo extreme as well
but you're going to have a really hard time with 2 birthers in the last room
max cap the babies then its ez af 🙂
You probably would need burst cannon to at least get one fast
giants are in there too
Anyway, impressive d1 if it's real, props to that guy
you can pre-scan extraction to 90%
and then do extreme
if you can't do it, just bail
Yeah that's how all my d1 high only happened :p
when are the scenarios that putting sentries behind a cfoamed door is better than just cfoaming the door with a mine in front
when you want to kill the enemies who are banging on the door before they break through i guess
the only situation is probably if the door is too far to be refoamed, and the sentry would buy enough time
Long before time we used to have a bugged sentry called shotgun sentry, its damage will increase with the amount of players in the lobby, it could two shot a giant by itself from the back
it really didnt matter back then, so people would put it behind doors
because it was so broken that it could solo waves no issue lol
because one shot one kill from that sentry
good days
Machinegun was the show stealer tho
that would literally melt sleepers infront of you
Man
Anyone know what the NRV probe thing means at the end of the expedition
It at present means nothing
It likely will be tied to a new mechanic in the future, like how the infection status is now tied to the infection mechanic
R1 had no infection mechanic, so that would be my reasoning for why it will be tied to something more likely than not in the future
I see ty ty
Mental status is another one that likely in the future will get a mechanic associated with it
But that's purely speculation on my part
spawns the enemy cap immediately but only strikers with a chance for hybrids
Instantly spawns spawn cap, replaces any enemies you kill, 3 team scans
^
It's a mess
well fck okay thank u
I'd skip on it in D2 imo
yeah just move on and do the class v
unless pe
lol alright
better to save resources than wasting time/ammo going for the room
there is one surge that isn't optional for overload
even if its pe just speedrun
to open the overload bulkhead
Yeah but at least that's at the start of the level : D
it's also pretty easy to solo
The door pathing is ... interesting in that first room
yeah i still don't really get it lol
🧀
what are the easiest levels to solo in this rundown? if any lol
a2
A1 is pretty easy too for PE
a3/a1 are pretty much the same
a1 solo uplinks are more challenging for the ext part
so wouldn't recommend that for an easy solo
A1,2,3 and B2 I'd say are pretty easy solos
assuming you're only doing high
but I'd start A2 since that's the easiest level of the rundown period
yeah for sure
I find the B levels easy aside from B1, I honestly found B1 harder than C1
b1 is just a stealth check
are the solo strats mostly kiting?
if you struggle with stealthing well then b1 will suck
well class 2s you can do without any kiting
class 3s you can do without kiting if you use foam
but kiting is boring
all a-tier high alarms should be doable without kiting
as long as the setup is good
wb the class iv in a3?
I kited the class 4 a bit but felt bad about it
probably didn't need to open the side zone and could've just set up a sniper on the bridge
^
if you open loot zone then you will struggle to hold cause they spawn so much closer
so bring sniper sentry, dont open resource room
why is the explosive trip mine dealing less damage than the mine deployer
but c foam grenade create more foam than the c foam launcher itself
it really should be buffed to be at least as strong as a normal mine
the inconsistency is annoying and confusing for newer players
yeah, id assume its better than the mine deployer just cus u have to find it and u only get one
cfoam greande = 30% tool usage of cfoam launcher
deployable mine = worth less than 10% tool usage of mine deployer
why
really??? everyone i knew told me that the explosive tripmine did more then regular mines 
Nope
i learn something knew everyday it seems from this game wow
but does the 30% c-foam from the grenade work so that it takes the sleepers longer to break open the door in comparison to a full charge shot from the launcher?
no
once a door has the foam animation it's at max "foam hp"
it just makes it more powerful for throwing on the floor/foaming boss enemies
i see
??
those are for the ||mothers|| i think :/
hmmm, they get aggroed inmst6antly dont they?
thats a very good idea ngl
next time i go to D1 to try to beat it once and for all i try it
depending on how well your team does the scan you should only need to foam it 3 times, then shoud have at least 1 spare c foam for the extreme
yea plus you will likely have some excess foam grenades lying around somewhere in lockers
ya
^ and when you complete high you have all the time in the world to look for them
man i love D1 so much but i cant play it ):
d1 is a pretty fun map
for me my group i played with we failed d1 like close to 20 times but when we ran 3 sniper sentries we did it first try
desync killing me ):
sniper sentries make it so easy lol
yeah XD
it would be a fun challenge
it would
It's plenty viable throughout the entire experience
It just takes a lot of coordination
that's why i want to give it a go
right now it's just an aim trainer down the catwalk
The scout room isn't that hard though, it just has lots of stuff in it
Most all scouts stick to the bottom floor. Just creep to the top terminal, if it isn't the one ping the correct one, wait rotations, drop, and get code
you can just shoot the room up as well
lol no XD
you have enough time to clear it up + all the scouts if you want
peace you say that but its harder than you think for most ppl
your looking at 100+ enemies
either alert it quick or stealth it well
It really isn't Rey
say that to 90% of the dead runs :/
that in pubs its a lot XD
If you need to reset to do another wave, do it instead
It's not that hard a concept, people just feel too rushed because of a timer and forget to play the game tactically
ya
Or, are fucking about and get found out
for me myself its not hard
if i get a good ping
i can sneak my way to the terminals
well unless there is ||big chargers||
in that case fuck that room im not going inthere
wha? big chargers are simple enough to sneak by, provided you are careful
sneaking past hard-to-see shadows without a bio is the difficult thing
unless you have a phobia :/
So, I am not sure if this channel is the right place to ask, but I couldn't find a comprehensive answer anywhere else. Do we know if the previous rundowns ever get back? I started playing since Rundown 4, but found out later that I basically missed the first three rundowns. I get why people like the incentive of playing rundowns that will be gone after a period of time, but me personally would hate it if I missed content to the game just because I simply couldn't play...
they most likely won't
^
You didn't miss anything
their files still exist but they most likely won't.
That's a bummer...
But previous rundowns don't come back
What do you mean though? The previous rundown levels were different right?
yes
they might come back as legacy things after EA but most likely not
And mission objectives
everything else didn't change
same mission objectives just in different parts of the rundown
same enemies and more variations
^^
You only really missed specific level layouts than anything
yup
Huh, weird. I read Rundown 3 had the missions with the Neonate HSU. Does Rundown 4 have this too?
Lol, my pc isn't great anyway, so likely won't have more than 60 anyway :P
But is this the case?
each rundown has their own objectives focused around one main thing
r4 we're just collecting items for the neonate that will be needed in r5
and clearing sectors
every objective type will reappear
it will just take a while and might not be in this specific R4 :)
Right, okay. I guess I just want to be able to follow the story at my own speed, and I feel like I am at a disadvantage only because I couldn't buy the game at Rundown 1.
But if you guys say it hasn't really changed that much, I believe you
wasn't kiting in r1/r2 easier anyways
because the old enemies used to have shadow speed/ai stuff
there wasn't much story back then
sure a bit existed but not that much
It is, funnily enough, the wiki that made me feel like I missed a bunch of stuff :P
Their pathing in R1 were shit
Right!
And speed bug didn't exist yet
we are getting tiny bits and there's more and more so you haven't missed much lore "live"
and we almost never had lore directly experienced ingame, it was always the community piecing together pieces and theories
And they're less accurate in the first 2 rundowns
those were gained ingame but actually sorted and "told" here
Right, that makes sense!
basically i feel like the devs are building the story around our theories they like the most at this point
Lol xD
lul
nah they probably have a general plan and just include bits or twist this plan a bit if they see smth they really like ;)
x)
The 10 min documentary revealed their previous visions of the enemies, which I feel has changed a lot. Who knows the community had a part in that :P
schaefer tho
What about him? :)
Shaefer
r5 gonna be a little wild
Tubes
Riiiight, yes, very true
why do i still think that the r1d1 flavour text from the intercepted communication was from his group
which one?
never read it, you have a sample and can post it over in #gtfo-lore ?
R1D1 had the best intro to shadows
R1D1's reactor shutdown alarm spawned shadows
Shadows appeared in R2 tho ?
Hmm?
R1
Nvm
R2 have in C1
Giant shadows were in R2E1
Yuh
Yuh
so far rundown 3 is the only one without them afaik
unless they were there and we just didnt see them
👀 💦
They were invisible we couldn’t see them
Laughs in R1
Is there a button to disable the hud for screenshots or something?
there is an option for HUD Opacity I believe
not yet
Hope a hide hud button also declutters the map, wink wink
Do mine explosions do static damage to all parts of the body, e.g. does putting a mine up high do extra damage as it's to the head ?
You can assume weakpoint hitboxes go along with mines, I haven't played in a while so I can't confirm nor deny
the mine explosion hitbox are weird and randomm
you could put the mine at the giant knee and it could deal weakpoint damage
We don't know the actual stats for all the guns (e.g. damage per hit), do we? I'm making a tabletop rpg one-shot based on GTFO for my friends
nothing mined, but we have a weapon stats spreadsheet that someone got by shooting their friends
Why do some guns have "Rundown Specific" in their descriptions? What does that mean?
basically they're specific to the current rundown
It means that after this rundown ends, those weapons will no longer be available
so odds are theyll be removed next rundown
Thank you so much!
dont thank me, thank the creator of the sheet
Made by ereggia
Apparently mods thought it was datamined but it should be cleared now
🥳
"Rundown specific" simply means that for this rundown the weapon is either new or changed from a previous rundown. It doesn't mean much other than that, and certainly does not mean the weapon will be removed in the coming rundown. There have been plenty of "Rundown specific" labeled items in game that have stayed for multiple rundowns, the Burst Cannon being an example.
wait you can oneshot chargers with a sniper?
To back iirc
the sheet says anywhere
You could with the R3 sniper, I haven't had a reason to try with the R4 sniper
It's just not ammo efficient to do so.
just beat all of a-b on high and we have to do an extreme level now any fun ones
that aren't b1
because fk that stage
c1
b1 extreme is actually pretty fun
rly?
it's the one redeeming part of that expedition
because me and my friends spent a total of about 8 hours
stuck
on that stage
just bad memories
well
waking the whole room up in fog lmao
it's a very very different change in pace
b1 high is all about crawling slowly and extreme you are running all over the place and shooting a lot
there is like one small patch of fog in the whole extreme
it's nothing like the rest of the lvl
It's a reactor mission with a surprise guest
so, idk if this is just a thing happening to me, but I'm trying to solo A1, bold of me since I suck at fps, but it seems that each time I die the level gets more difficult unless I break it up with team play? Like I got to the first alarmed door and there were twenty sleepers in the room and that was the fourth try so..?
shhhhhhhhhhhhhhhhhhhhhhhhhh
keep it a surprise
i felt like the extreme on b3 was basically just there to soften you up for overload
it was do able
you won't die on extreme, but the resource drain can kill your overload
true melee
If you stealth it good, then it's just all positive resources.
But tbh I do Overload first then extreme
Usually works out
i just find it tedious for the same reason i find b1 high tedious
crawling around giants isn't much fun
Idk I like the stealth elements. I prefer the slow crawl over the run and gun.
Just build tension better imo.
yeah it's all personal taste
everything is fine
you know whats not fun
fog
its so stupid
you burn
and die
you think you have the fog bad now
you're coming up on hell soonish
ffs
this game fog is one of the best fogs i ever seen
This is simply the RNG of the game, it doesn't ramp difficulty for each failure.
when the room alerts in the fog i just run out and leave my teammates for dead normally lol
tank a bit of infection but at least we won't all go down
Yeah at the end of the day as long as one is up you can recover
I wish the big shooter enemies weren't so bugged
they never die to 4 man to the back
kamikazie
the big shooters aren't bugged, it's just that back damage is a spectrum basically
so if you are off-center you won't get the full back damage
@craggy pier sadly peace is correct. You cant help that part of RNG. I think you can get a new seed if you fully leave and create a new lobby. I'm not really sure how they randomize it.
no
you cant fight the RNG but you can overcome the rng
saves the whole team from dying
just give the fog diver a bio tracker
borderline impossible
you have to forgo that for extreme :))
D:
extreme loads you up though dw
ya for extreme you get all the resources
because one thing that sucks is we run 2 snipers
oh
2 shots
Yes
Just melee scouts. But I suppose having the option to shoot them is nice
you can solo multikill scouts with burst cannon lol
wtf lol
they just need to line up or you will need to break your wrist flicking
idk how to melee them without cfoam
they move too much
thats one thing i have to work on
just bonk like how you bonk a regular sleeper
a3 has a guaranteed scout in zone 28
no alarm
you know how normal enemies get triggered and start beating when you do too much noise or flash a light? Scouts do the same but tendrils
you can practice there
ok
letting them come to you is probably the easier way I guess
there were rooms with 7 in r2
C2 high has 6 scouts in a zone iirc
:)
ok
our sniper
is pretty damn good
so he gotta get 6 headshots
no reloading
all flicks
insane gaming chair
^^^
U beat the game already?
yeah
was trying to solo speedrun a3 but kept dying over and over on extract
so i'm here now
how do you not reload with 6 shots
be better
thats not how it works
just git gud
bonking scout is overrated just shoot them with burst cannon
😃
why shoot them when you can bonk
why shoot them with a burst cannon when you can silently shoot them with the sniper
why kill them just put a mine and they'll never walk to it
Why even kill scouts. You can always pressure the other guy into doing it
why even kill when you have stealth and lock melters?
why kill at all when u can do a pacifist run?
constant attack
constant kite and never kill...
that sounds like a lot of work. strafing across the map to get two scan dots
for a constant alarm
so for strafing more than 10 enemies is there a reason i get licked for 12%? im running and jumping on flat ground :/
then it's just bad timing and depends on how you strafe
you have to make sure that u keep running at least a certain distance and most, if not all enemies have tongued before you turn or move sideways
wack. is there a sound cue for jumps then?
well, you can hear them make a sound when they tongue
that happens about 0.8 seconds or so before they tongue, maybe one or 1.5 seconds
idk
yeah, but like what part of that?
essentially, since reaction time and short time frame, jump when u hear that sound
ok, i will try it
and it honestly works really well provided you keep running forward
is there a difference between flat ground and uneven ground?
because they get me going down a lot
walking left-right makes you
a) slower (in comparison to straight line)
b) when they hit the "middle" of where u run u might strafe back into their hit
the only difference I can really think about is staircorners and going uphill, since staircorners have u change direction and them potentially catching up a bit and going uphill makes jumping less efficient really
uphill might work better if u run in a sinus curve
as long as you know the curve for sleepers (normal ones ofc) you can essentially just run in a circle fitting to that curve and not get hit, so running halfcurves will let you get closer to your goal whilst evading more
sleepers don't like curves, you can non-sprint sidestep/curve a sleeper 100% of the time with 5-6 steps
appropriate way to call it
also gotta love when they disapear into the stars to toung someone
thanks for the help :)
So I know I can't access old rundowns but what's the plan after rundown 5 since the game is still in Early Access?
Same business as usual - Rundown 4 vanishes
I was just curious based off the roadmap not showing anything after
I'm new so I wasn't sure if they'd talked about it before
Oh they just haven’t pushed the roadmap that far then
Gotcha gotcha
they only show the roadmap one rundown at a time
or rather than that being the intention, it's just things that planning has started on i guess
Why is everyone doing overload first in r4a2 and then going back to extrem? Isn’t it much easier to make first extrem then overload ?
extreme doesn't have a bulkhead key
Ye
this
So if you want to do PE you're forced to do Overload first
Same with B2
Ah Crazy is this in every rundown like this I’d you want to do PE?
some levels give you a choice in which zone you want to go through first
but there is definitely a more optimal way to go around them
yup i always check to see if there is a bulkhead key in the zone i'm opening before using up the key
until i learn the level ofc
since this is the first rundown with bulkheads we don't know if it will be the same in future rundowns, but this mechanic will probably exist - just maybe in different levels.
Also that's not always the order, it depends on level
top best loadouts in the game (4 player)? Need help
depends on map, objectives, player preferences
Sniper sentry*
o o p s
What is best burst or machine gun
machine gun is fun, but burst lets you survive
chokemod vs shotgun
they all have their niche
probably most easy to use+versatile is combat shotty though
Is carbine worth it?
a bit
its very controllable


