#gtfo-related-questions

1 messages · Page 517 of 1

wooden osprey
#

like how i did it

#

to be real after A levels game doesn't at all give you a hand

#

on what you need to do

#

or how to do it

vital sierra
#

you can type in

#

COMMANDS

wooden osprey
#

that as well

vital sierra
#

and it tell you what to do

wooden osprey
#

but still

vital sierra
#

the instruction already there

#

you have the entire tutorial on 1 single terminal

craggy pier
#

And the mission objectives in the top left corner shows what you need to do

elder cave
#

does reactor startup and verify, logs and read show up in commands? I don't think so. I could be wrong, because I didn't use "commands" on R4B1 because i assume it was the same for every level

craggy pier
#

YES

craggy pier
#

Reactor startup/verify only shows in the reactor terminal

elder cave
craggy pier
#

"Start up reactor I don't do it enough to memorize the objecive text?"

wooden osprey
#

it saids find the reactor terminal and startup the reactor i think

#

im checking the command thing

#

give me a moment

elder cave
#

dang, I'll type "commands" next time I do it then to check if it shows up.

#

Kinda of a bitch that the "commands" thing works differently based on which level you're on. But I guess fair is fair. As long as it in the game it's cool. I just got a bit annoyed that we had to google. But I guess that was on us.

wooden osprey
#

almost there

elder cave
#

ok

wooden osprey
#

yep it dose tell you that

elder cave
#

in the "commands"?

wooden osprey
#

give me a sec to take a screen shot

#

also the mission saids start up the reactor

elder cave
#

yeah, that it did. But it didn't say how. But as long as it's in the "commands" thing on the terminal it's cool

#

We missed this I guess

#

Thanks for being helpful guys

wooden osprey
#

i think its only on the main terminal let me test that out as well

elder cave
#

k

wooden osprey
#

also the game will not give you a hand on what to do you signed up for that remmber

#

yep

#

its just on the main reactor terminal

#

that makes sense ngl

wooden osprey
#

anyway GL on your next run 🙂

elder cave
#

k, thanks guys

wooden osprey
noble sierra
#

Any special terminal command is listed within "COMMANDS"

thorny garden
#

UPLINK_CONNECT and VERIFY
REACTOR_STARTUP and VERIFY
read game plot audio LOGS

#

also can't remember the commands relates to floodgate, deactivate filter, disable life support, mine's climate system and reactor related in D1

tacit zealot
#

Isn't one of the mission objective prompts "Type in REACTOR_STARTUP" ?? I swear I see this

wooden osprey
#

yes they called reactor levels

#

dysnc vally as i call them

dawn egret
#

A1 extreme has two uplinks
B1 extreme has a reactor

exotic ember
wooden osprey
exotic ember
wooden osprey
#

because everyone knows what im talking about (not everybody but most)

exotic ember
wooden osprey
#

so you never heard of dysnc? (or however its spelled)

#

(last time i checked it was spelled like that soo ya)

#

(nope its desync i think)

gilded mist
#

Do you mean desync

#

Oh

wooden osprey
#

last time i typed it like that someone said its called dysnc

#

xd

exotic ember
wooden osprey
#

i let you be than im not going to explain it

exotic ember
wooden osprey
#

because doc is going to

#

and he knows best

exotic ember
gilded mist
lilac fulcrum
#

Desync is an unintended effect when what the clients and host thing is happening is not what's actually happening. It's something we work on fixing as best we can, but network latency and events can cause it to happen.

wooden osprey
#

im not a expert so i should not explain it as i may give miss misinformation

exotic ember
distant ice
#

the effect can be anything that goes through networking

wooden osprey
#

its alot of things

#

we cant really say its this and this and this

lilac fulcrum
#

The effect is that you shoot where you think an enemy is but they are in a different place or they don't take damage because you think they are there but aren't, etc

exotic ember
wooden osprey
#

and they just keep runnin in one space

#

when they die

#

blood doors open 2 times

#

so there is more enemys

#

terminals dont work right

#

you become deadpool as you cant die

#

but you can revive and kill others

gilded mist
#

It can also make the run just break.

wooden osprey
#

yep

#

thats why i dont have D1 at all

#

not even on high

#

as desync just kills my runs

gilded mist
#

B1 taught me that if you have any signs of desync don't touch the damn cells.

wooden osprey
#

and its mostly on reactor levels

#

as game spawns too many enemys in

#

and is keeping the timer/spawn count and timer/readying a code/and etc as i dont remmber

#

its just pain

exotic ember
wooden osprey
#

apex scans?

exotic ember
#

yeah

#

like scout waves

#

cuz scout waves que

#

i would know

#

(trust me dude)

wooden osprey
#

yes they que up but for some reason for reactors network problems spike

#

sky high

gilded mist
#

Max spawn amount is too many enemies especially with desync kicking in

wooden osprey
#

i never had a problem with surge alarms for the most part

gilded mist
#

And with desync they might go beyond the max spawn. Ya never know

wooden osprey
#

so its something else

exotic ember
wooden osprey
#

well desync never happen if you playing solo

#

as you are not connected to another player

#

and it will never happen if you are the host

#

i dont host as others have desync

#

in my games

#

always

#

as i dont have strong internet and i live somewhere that is very bad for network connection

gilded mist
#

Issues can happen if you constantly lose/ Change internet connection I would imagine.

wooden osprey
#

if you want @exotic ember i can make a lobby go to D1 and let you join to see how desync works XD

brazen trail
#

Hum can anyone tell me why the cfoam is going through the door instead of sticking to it?

nimble current
#

Hi guys, just started playing yesterday. I completed A1 with a friend - I found Bulkhead key 68 both of the bulkheads had different keys but when I used the key it allowed me to choose either. Is this common that keys don’t have the same names as the doors?

gilded mist
#

Yes the names don't really matter unless it's coloured keys.

nimble current
#

Ok thanks man

steel valley
#

the only reason keys have names is just to make them distinguishable in levels with multiple

#

the color/number is completely random and means nothing

nimble current
#

Ok I’m with you thanks dude!

gilded mist
#

Colour can change based on doors in certain missions. Some doors might need a green key or a brown. Those matter. But the level will always have the key for that door somewhere.

nimble current
#

Ok, it just threw me off as both doors were yellow and needed for example 501 and 552 and the one I found was just grey and 68

steel valley
#

you found 2 keys with the same color in the same expedition?

nimble current
#

No no - there were two bulkheads which needed yellow numbered keys. And I found a grey 68 key and when I used it, it allowed me to choose which bulkhead it would open.

steel valley
#

ah

#

bulkhead keys are a bit different

#

they don't have a color, and any bulkhead key can be used for any controller

#

most controllers give you a choice of which door you want to go through

nimble current
#

Ok I see, I’m sure it’ll make sense the more I play. Thanks for the help everyone.

dreamy wind
#

If i decide to go on overload with my first bulkhead. Can i go to extrem with the bulkhead i find in overload? or is that bulkhead only for primary mission?

soft kiln
#

usually overload has bulkhead key to go to extreme (or high)
and extreme has bulkhead key that leads to high (or overload)
(A3, C3, D2)
or
you must need to use one bulkhead key to access extreme before going to overload
(B2, B3, C2)

#

A2 is a special case where you need one to access extreme

#

then you need to go to overload to get the 2nd bulkhead key to get into second extreme zone

rugged dock
#

any tips on how to survive the 12 code scan in c1 ex?

ruby wasp
#

1 c-foam, ton of tools, someone who know how to input codes fast, done

#

To sum up, try to preserve tool refills ( both for cfoam in extreme and mines for the tank)

#

sentry won't need any tool, and take whatever you want as last tool (cfoam for example ?)

gilded mist
#

You can also just have two cfoam players since other tools in that level other than mine deployer aren't really needed.

ruby wasp
#

ye

#

just saying it's doable with a single cfoam if tool refills are managed correctly

tough bison
#

Duos for D1: We've been struggling a bit. Anyone know the best loadout for it?

jolly zealot
#

I used tu duo it, we had auto pistol/burst and har/revolver with two autos.
I think these days one sniper sentry would be a better choice

tough bison
#

Thats what we thought, but the Sniper Turret takes a while to lock on to enemies. We've done mines and auto for tools and Hel/Combat shotgun and Carbine/MG

#

sometimes instead of Hel/Combat shotgun we run AR/BC

jolly zealot
#

One burst is a very good choice to get rid of nasty things

tough bison
#

yeah theres been a lotta big guys

#

last time we used it was back on B1

cursive hornet
#

Any advice on effectively using the lmg/machine gun? Recoil kicks way too much to shoot weakspots reliably and even for groups a well used burst cannon burst seems more effective.

austere bronze
#

i use it more like a big autopistol

#

better for cc

cursive hornet
#

Then why not use smol autopistol? Way more ammo

austere bronze
#

dunno, maybe you like hel revolver

#

autopistol has bad killing potential

#

mg is ok

cursive hornet
#

When I use auto I just stagger stuff with it and kill via shotgun/hammer

tacit zealot
#

I feel using machine gun in short bursts of 3 helps with recoil and aim.

#

Often around 3 bullets will kill any striker in my experience

spark wolf
#

you shouldn't really be trying to use it on weakspots

#

that used to be very effective

#

but the changes that it received make it pretty clear that the devs aren't intending for us to use the mg like that

shrewd dirge
#

@rugged dock
if you get the middle room, you need to respect and use the spawn rules to keep the wave spawns coming from one direction, or you will have enemys coming from all doors.
two people should be in rooms to force the spawn to not spawn there.
the north room is a split room, and if no one is in either half, they will spawn there.
this is the unlucky spawn but its still doable. foam the door near the terminal and put a sentry on the other side so it does not interrupt terminalperson.

if you get the back room, have 3 people pushed up, then retreat slowly to use less tool refil, hold your last door with foam and mines, sentrys behind the door with you to help hold when it breaks.

spark wolf
#

you save barely any ammo by hitting weakspots with it

#

and you'll end up destroying weakspots so that other teammates with weapons that do more damage against weakspots can't actually hit those weakspots anymore

#

the mg serves nearly the same role as the autopistol now

#

where the only benefit you get is the extra range

#

while you get to deal with the charge-up and recoil

frosty tinsel
#

yo

#

does dmr one shot headshot little ones

wise thicket
#

Shooters yes

#

strikers no

frosty tinsel
#

not the melee ones

#

is it still good?

wise thicket
#

if you can hit head shots

frosty tinsel
#

or should i just keep the AR

exotic ember
#

DMR

covert oracle
#

monke cant aim dont listen

exotic ember
#

yes i can

#

im easily top 3% of the world in gtfo for aim

covert oracle
#

based aimer uwu

exotic ember
#

no

#

im only redpilled not based and redpilled

frosty tinsel
#

im thinking dmr combat shotty

#

i usually use shotgun

cursive hornet
#

Top 3% dont mean much when 97% fail on A1 Scout

frosty tinsel
#

but ar feels like just spray

covert oracle
#

combat bad

frosty tinsel
#

rly?

covert oracle
#

at least for me i dont like it

exotic ember
#

Literally any top player can vouch for me

#

my aim is percise

#

and good

#

i miss maybe 1 of 20 shot

covert oracle
#

monke what' s opnininion on combat

exotic ember
#

maybe

#

shit

#

dmr sniper bio only

frosty tinsel
#

ahh

covert oracle
#

combat spread is bad but if youre close then it's not bad

#

i mean

cursive hornet
#

Did anyone do a good meme E1 run with DMR/Sniper only ?

covert oracle
#

that is indeed what shotguns do uwu

#

we'll get it done

exotic ember
#

i always get it done

#

wrong emoji

covert oracle
#

you humble me

exotic ember
#

did you see what i posted on accident

covert oracle
#

:)

#

L

frosty tinsel
#

question

#

on b3

#

after you enter in the commands

#

for the uplink

#

the endless waves stop

#

because what ik

steel valley
#

nope

frosty tinsel
#

so then how do you win

#

if theres just waves waves

steel valley
#

that last terminal is an error

#

you just gotta run

frosty tinsel
#

thats the whole mission

#

just

#

terminal

#

waves

#

enter in codes

#

run gg

keen solar
#

Finish the last terminal and run to the extraction

vital sierra
#

or

#

just have 1 person do the last terminal

#

choose the best terminal that 1 person can do

frosty tinsel
#

?

#

I feel like i dont properly understand it

#

sry

#

but

#

I have to use all the terminals

#

or just one

#

because it says 810 604 681

steel valley
#

there are three terminals

#

the first two are basically easier alarms but they end once the uplink is finished

#

the last one never turns off

neon gust
#

Ok, so all terminal to finish high difficulty, last one triggers an never ending alarm so you have to rush to extract

craggy pier
#

Can you die from infection

#

No

#

Great thanks

#

Also is there an alarm at the end of b1

steel valley
#

c4 alarm + blood door

austere bronze
#

dont forget to bring repellers for the class 4

tough bison
#

Whats the easiest prisoner efficacy? having problems with A2

gilded jolt
#

A2 or A3

soft kiln
#

A2:
no matter how you have ppls hammer the error alarm,
the scouts will most likely scream

gilded jolt
#

I think the extremes in both of them are pretty similar in difficulty

#

A3 has a harder overload IMO but you only have to deal with error alarm for overload and one alarm after not all of overload and extreme like in A2

short talon
#

Well the problem with A3 is that you have todo another bulkhead after the overload unlike A2 which you just run back to spawn, drop the second cryo in, and done

sand tusk
#

yeah A2 is harder for pe than A3 imo

tough bison
#

We mostly run Hel/combat shotgun auto turret and Pistol/Mg and mines

#

we are a duo

sand tusk
#

if your only doing overload then yeah a2 is easier, but if your doing pe then A2 is harder since in A2 you gotta do voerload first then extreme, where as A3 you can do extreme before overload

short talon
#

also I like how steam went from 18 minutes to 1 day to 9 minutes whlie installing gtfo on my laptop

gilded jolt
#

A2 overload is not bad if you can kite, extreme could cause a problem as a duo

sand tusk
#

yeah its not bad just have someone always making sure the 4 enemies dont chase into the other rooms where there are enemies

short talon
#

well if the scout spawns in the first room, then its easier, if it spawns in the second room, then the scout will most likely wake up due to the error wave spawning and screaming in the scout room

#

(for A2 overload)

gilded jolt
#

That’s why I said if you can kite cause if the scouts alert you can just kite the waves

#

I think A3 overload could be hard as a duo

short talon
#

Yeah A3 overload is hard with 4 sometimes, a duo is a lot harder

#

mines and a sentry is really what you want, cause that blood door is death with out mines

gilded jolt
#

I mean you have that alarm blood door which could be bad then the large amount of giants and hybrids after inputting the command

sand tusk
#

mine it lol

short talon
#

well the wave after the terminal isnt too bad, its the blood door which is worst which can have wayyyy to many sleepers

#

the extreme in A3 is much easier though cause you do it at the start

sand tusk
#

^

short talon
#

unlike A2 which you have todo while the error alarm is doing off

sand tusk
#

exactly, and i find it more of a struggle dealing with the constant error alrarm than 1 bloody door

short talon
#

then you got B2 with the error alarm at the start-

soft kiln
#

and thats what make B2 a fun playground

gilded jolt
#

A2 PE has a constant (although pretty easy to deal with) threat with the error and A3 just has a couple hard parts in overload

short talon
#

just do A2 PE solo

barren rock
#

Is it better to ads with shotguns?

sudden burrow
#

I feel like it’s mostly based on preference and distance tbh

#

I’ve hardly used the combat, but pump it feels like the effective range doesn’t really necessitate it all that often

#

Choke mod has more range, so it comes up more frequently

blissful sun
#

A2 has too many rooms where the error can spawn ahead

#

which is pain

vital sierra
#

i don't think ads with shotgun do anything

#

i could justt jump in and test that

#

yup

#

ads doesn't matter on shotgun

tacit zealot
#

What's your guys hardest rundowns? Like a tier list

#

Don't know much about other rundowns only started this rundown.

noble sierra
#

Unlike other guns, hipfire won't reduce the precision of shotgun. You can still take advantage that ADS and hipfire have different mouse sensitivity.

neon gust
#

r2 was the hardest

steel valley
#

r2>r4>r3>r1

#

for difficulty

wooden osprey
#

interesting to see

vital sierra
#

Alpha level > Rundowns

noble sierra
tacit zealot
#

Cheers!

keen solar
#

R4.5+4 might be slightly difficult than R2?

tacit zealot
#

Watching r2E1 VODS looks messed.

steel valley
#

r.4.5 i still think is easier than r2

#

the only very difficult expedition in r4 is e1

wooden osprey
#

wasn't the first door for R2E1 a surge?

#

in a big ass room

steel valley
#

r2d1 and r2d2 were both hard expeditions, and r2e1 was the hellhole we all know

wooden osprey
keen solar
#

Yeah, if it's about E1, then R4E1 might be slightly harder than R2E1

wooden osprey
#

from scaler mostly he told me all about it XD

steel valley
#

probably yeah

noble sierra
#

Probably R4E1 is the hardest but veteran players are getting better.

cobalt holly
#

ngl I find C3PE harder than E1, I never really had any problems in E1 except for the boss in the end, but after you got the trickle done it's really smooth cha cha

steel valley
#

but rundown to rundown r2 was harder altogether compared to r4

tacit zealot
#

R4D levels are quite easy I feel like.

wooden osprey
#

Q: how tf did you you guys survive those level (R2E1)

cobalt holly
#

just kite

keen solar
#

I didn't find R2 difficult except E1. Eventually I could run into R4D1 solo inside the fog lol

wooden osprey
#

like im just hearing about it and im saying its impossible

cobalt holly
#

well R2 has easy kiting

steel valley
#

r4 d expeditions are way easier than r2 d expeditions tho

neon gust
wooden osprey
#

ohhh ya that makes sense

weary mesa
#

and headshot bug

keen solar
#

R2E1 was possible to solo R4E1 can't

wooden osprey
#

mostly for the bugged shotgin sentry

tacit zealot
#

Is there a solo VOD?

wooden osprey
#

as it had the power of sun and more

tacit zealot
#

r2e1

cobalt holly
#

it's just like kiting shadwos, they use R2 kiting, and if you've ever kited those you should know how easy they are

keen solar
#

I don't think anyone has completed R4E1 solo...

noble sierra
#

Back to R2, except R2E1, only R2C1 cost me some time before completion.

steel valley
#

@tacit zealot project zaero has twitch vods of solo

tacit zealot
#

Cheers.

keen solar
#

Yeah, I finished R2A-D in a day.

cobalt holly
wooden osprey
#

if someone dose R4E1 solo i will question how much did they sacrifice and also how much monster energy drink did they get

tacit zealot
#

Someone managed to beat both S1 scans on B3 solo recently, I think if the first tank can be beaten solo and spawn caps are managed, the first few alarms should be managable solo.

neon gust
#

R4E1 solo would be like 6+ hours

keen solar
#

If they can survive the first part, they should be able to manage the second part pretty easy.

cobalt holly
tacit zealot
#

Yes.

steel valley
#

class 6 s1 at the end will be hell

neon gust
#

b3 dont have decending fog and tank error PirateSimon

weary mesa
#

or infectious fog either

cobalt holly
#

especially the S1 surge

#

and if you can't do it all under 15 minutes solo the fog will fuck you

steel valley
#

the class 6 s1 will pretty much end up being a surge s1

noble sierra
#

In solo, the class III and class VI is way harder than S1 surge.

steel valley
#

cause you just circle kite the s1s

cobalt holly
#

well ngl kiting the Class VI S1 isn't hard, you can't go really far because of the fog zones, but just going to the entrance is enough to get a scan done,

keen solar
#

Yeah, also if anyone could solo R4E1, that person must be super free irl lol

tacit zealot
#

If you get bad RNG on the scans it may be impossible to kite and fill up the S1 on the VI.

keen solar
#

I don't even wanna stand in the scan for 1 min and a half lol

tacit zealot
#

Especially if it goes upstairs in that room.

keen solar
#

Then you have to do a Class VI...

tacit zealot
#

doubt anyone will get past the first 3 scans anyways before r5 lol

keen solar
#

I think someone did get past the first scan, didn't we?

#

Didn't Neko get pass the second scan?

noble sierra
#

Yes, heard at least 3 people passed the first class III scan.

wooden osprey
#

mad lads ppl mad lads

keen solar
#

Not interested in those meaningless attempt so I am not going for it thenboom

wooden osprey
#

ye

#

because if you even get pass everything

#

and i mean everything

#

you still have the extraction scan

#

that is a hell on its own

keen solar
#

Not because of that, it's just plain boring when you play by yourself zzz

cobalt holly
#

ngl I only solo missions where you don't need to kite too much, since that's a really meaningless skill to me, and E1 def falls under that ctaegory

wooden osprey
#

i did one A2 extreme solo run

keen solar
#

I would rather hear my teammate scream zzz

wooden osprey
#

was my first

#

and i hated myself

weary mesa
#

Just run away from the enemy

#

easy clap

wooden osprey
#

its just boaring to have to kite everything or shoot everything

#

so i just stoped on extreme obj

#

half way

short talon
#

just jump back onto the hellevator and get out, easy

tacit zealot
#

Q: Does multiple people in extraction scan speed it up?

wooden osprey
#

yes

#

as i know yes

vital sierra
#

yes and no

steady violet
vital sierra
#

it's a panda

steady violet
#

It is

steel valley
tacit zealot
#

Cheers. Makes sense, was watching Kolohe's C1.

barren rock
#

A Panda

steady violet
sand tusk
#

in d2, does the fog rise only when you complete the extreme? or does it rise regardless (i cant be f'd trying it again on just high)

austere bronze
#

only if you do extreme

sand tusk
#

ye i thought so, cheers

undone latch
#

Hey guys. Hoping for a definitive answer on this. If you use a Sniper Sentry it won’t prioritise shooting a scout will it? I’ve seen people kill a Scout this way but I just want to know if you drop the sentry it won’t just go for a Scout it’ll go for any enemy right? I think it’ll go for any enemy I just want to clarify for our group. Thanks!

fleet vessel
#

no it will not

nova kite
#

Target priority doesn't exist

distant ice
#

it seems to go for the furthest target from my experience

fleet vessel
#

as far as I can see all turrets have a very simple targeting system - they start up their green scan thingy and move from the left to the right initially (before sweeping left-right-left-right-etc)
This initial sweep will target the first enemy it finds.
The green line is not entirely correct, as turrets can see besides it.

nova kite
#

Yeah me too, it feels like it has a minimum range too

fleet vessel
#

at least from what I can see

#

It always targets the first enemy it finds when I place it in the middle of the room, might be wrong - should try that later.

nova kite
#

Sniper sentry is good for long hallways so like a3

#

A3 bridge

#

B3 bridge

fleet vessel
#

yea

#

it's very very powerful on stuff like that

#

but otherwise pretty damn useless since most enemies will run past it before it can lock on to shoot

fleet vessel
#

l m a o

#

so much to that "theory" (observation).

neon gust
#

It literally is like any other sentry

#

it just has more range

#

no priority no nothing

#

They havent added anything particulary like that YET

undone latch
#

Thanks guys. I knew it was a stupid question but I’d rather be sure!

neon plaza
#

do centuries and bullets deal damage to doors?

distant ice
#

sentries*

#

and no

neon plaza
#

ok thanks

loud marsh
vital sierra
#

people said, his aim are a little fishy

#

but

#

nonetheless, the run is fine

#

he don't have that much knowledge about reactor level either

flat rock
#

I don't personally like how the recording doesn't show the entire run, it comes off as odd to me.

vital sierra
#

i mean, nobody like 1 guy going around stealth for a long time

#

i can't really said it long either since there is no timer at the end

flat rock
#

I'm aware, but it doesn't show the first wave or the actual extraction.

#

The extraction screen especially I feel would be something important to show

#

But whatever, if it not legit oof and if it is legit dope

vital sierra
#

the sniper sentry kinda make the run more easier

tacit zealot
neon slate
#

Legit or not imo the footage wouldn't be valid for speedrun unless the whole recording is linked elsewhere

worn grove
loud marsh
neon slate
#

That could be the case

vital sierra
#

that video has shown how powerful sniper sentry is if it was added in early rundown

#

for reactor level of course

loud marsh
jolly zealot
#

That's extremely good aim there, and very good understanding of the game mechanisms

#

Hard to believe but well, I only can say wow

vital sierra
#

the video is fine, nothing to be suspicious of

#

D1 are only aim and shoot

#

get code and gtfo

loud marsh
#

exactly. which confused me more since he played way worse in stream. it's like if there are two players playing his acct lol

vital sierra
#

the better aim you have, the more successful you'll get in that level

#

bruh

#

i believe you can even solo extreme as well

#

but you're going to have a really hard time with 2 birthers in the last room

loud marsh
#

max cap the babies then its ez af 🙂

jolly zealot
#

You probably would need burst cannon to at least get one fast

vital sierra
#

giants are in there too

jolly zealot
#

Anyway, impressive d1 if it's real, props to that guy

vital sierra
#

you can pre-scan extraction to 90%

#

and then do extreme

#

if you can't do it, just bail

jolly zealot
#

Yeah that's how all my d1 high only happened :p

rugged dock
#

when are the scenarios that putting sentries behind a cfoamed door is better than just cfoaming the door with a mine in front

austere bronze
#

when you want to kill the enemies who are banging on the door before they break through i guess

steel valley
#

the only situation is probably if the door is too far to be refoamed, and the sentry would buy enough time

neon gust
#

it really didnt matter back then, so people would put it behind doors

steel valley
#

because it was so broken that it could solo waves no issue lol

neon gust
#

because one shot one kill from that sentry

steel valley
#

good days

neon gust
#

Machinegun was the show stealer tho

#

that would literally melt sleepers infront of you

#

Man

steel valley
#

or the completely silent mines

#

best scout killing weapon

neon gust
#

everything was so busted before lmao

#

😆

gaunt fulcrum
#

Anyone know what the NRV probe thing means at the end of the expedition

flat rock
#

It at present means nothing

#

It likely will be tied to a new mechanic in the future, like how the infection status is now tied to the infection mechanic

#

R1 had no infection mechanic, so that would be my reasoning for why it will be tied to something more likely than not in the future

gaunt fulcrum
#

I see ty ty

flat rock
#

Mental status is another one that likely in the future will get a mechanic associated with it

#

But that's purely speculation on my part

delicate plinth
#

hello people whats a Surge alarm

#

my friends and I are doing D2 rn

steel valley
#

spawns the enemy cap immediately but only strikers with a chance for hybrids

lament sparrow
#

Instantly spawns spawn cap, replaces any enemies you kill, 3 team scans

steel valley
#

^

lament sparrow
#

It's a mess

delicate plinth
#

well fck okay thank u

lament sparrow
#

I'd skip on it in D2 imo

austere bronze
#

yeah just move on and do the class v

steel valley
#

unless pe

delicate plinth
#

lol alright

austere bronze
#

better to save resources than wasting time/ammo going for the room

steel valley
#

there is one surge that isn't optional for overload

austere bronze
#

even if its pe just speedrun

steel valley
#

to open the overload bulkhead

lament sparrow
#

Yeah but at least that's at the start of the level : D

steel valley
#

it's also pretty easy to solo

lament sparrow
#

The door pathing is ... interesting in that first room

steel valley
#

yeah i still don't really get it lol

lament sparrow
#

🧀

finite sentinel
#

what are the easiest levels to solo in this rundown? if any lol

steel valley
#

a2

austere bronze
#

^^

#

only 2 class ii scans required for high completion

plain birch
#

A1 is pretty easy too for PE

steel valley
#

a3/a1 are pretty much the same

#

a1 solo uplinks are more challenging for the ext part

#

so wouldn't recommend that for an easy solo

plain birch
#

It is not so bad if you bring c-foam.

#

They are only 3 codes each

lament sparrow
#

A1,2,3 and B2 I'd say are pretty easy solos

#

assuming you're only doing high

#

but I'd start A2 since that's the easiest level of the rundown period

steel valley
#

yeah for sure

lament sparrow
#

I find the B levels easy aside from B1, I honestly found B1 harder than C1

steel valley
#

b1 is just a stealth check

finite sentinel
#

are the solo strats mostly kiting?

steel valley
#

if you struggle with stealthing well then b1 will suck

lament sparrow
#

well class 2s you can do without any kiting

#

class 3s you can do without kiting if you use foam

#

but kiting is boring

steel valley
#

all a-tier high alarms should be doable without kiting

#

as long as the setup is good

austere bronze
#

wb the class iv in a3?

lament sparrow
#

I kited the class 4 a bit but felt bad about it

#

probably didn't need to open the side zone and could've just set up a sniper on the bridge

steel valley
#

^

#

if you open loot zone then you will struggle to hold cause they spawn so much closer

austere bronze
#

so bring sniper sentry, dont open resource room

vital sierra
#

why is the explosive trip mine dealing less damage than the mine deployer

#

but c foam grenade create more foam than the c foam launcher itself

steel valley
#

it really should be buffed to be at least as strong as a normal mine

#

the inconsistency is annoying and confusing for newer players

finite sentinel
#

yeah, id assume its better than the mine deployer just cus u have to find it and u only get one

steel valley
#

cfoam greande = 30% tool usage of cfoam launcher

#

deployable mine = worth less than 10% tool usage of mine deployer

#

why

sand tusk
#

really??? everyone i knew told me that the explosive tripmine did more then regular mines thinkception

flat rock
#

Nope

sand tusk
#

i learn something knew everyday it seems from this game wow

#

but does the 30% c-foam from the grenade work so that it takes the sleepers longer to break open the door in comparison to a full charge shot from the launcher?

steel valley
#

no

#

once a door has the foam animation it's at max "foam hp"

#

it just makes it more powerful for throwing on the floor/foaming boss enemies

sand tusk
#

i see

wooden osprey
#

but

#

if you really need to cfoam a door

#

you use it like some D2 doors

steel valley
#

??

sand tusk
#

or in d1

#

since the game literally floods you with c foam nades

wooden osprey
#

those are for the ||mothers|| i think :/

steel valley
#

i just take em for code 4/4

#

so i don't need a foam launcher for the alarm

sand tusk
#

hmmm, they get aggroed inmst6antly dont they?

wooden osprey
#

thats a very good idea ngl

#

next time i go to D1 to try to beat it once and for all i try it

sand tusk
#

depending on how well your team does the scan you should only need to foam it 3 times, then shoud have at least 1 spare c foam for the extreme

steel valley
#

yea plus you will likely have some excess foam grenades lying around somewhere in lockers

wooden osprey
#

ya

sand tusk
#

^ and when you complete high you have all the time in the world to look for them

wooden osprey
#

man i love D1 so much but i cant play it ):

steel valley
#

d1 is a pretty fun map

sand tusk
#

for me my group i played with we failed d1 like close to 20 times but when we ran 3 sniper sentries we did it first try

wooden osprey
#

desync killing me ):

steel valley
#

sniper sentries make it so easy lol

sand tusk
#

yeah XD

wooden osprey
#

it dose

#

its just unfair XD

steel valley
#

i want to try to do it the legit way soon

#

no catwalk

#

just hold reactor

sand tusk
#

i mean holding reactor can be viable for like the first wave

#

after that idk man

steel valley
#

it would be a fun challenge

sand tusk
#

it would

flat rock
#

It's plenty viable throughout the entire experience

#

It just takes a lot of coordination

steel valley
#

that's why i want to give it a go

#

right now it's just an aim trainer down the catwalk

sand tusk
#

with the stupid hard scout room...

#

i hate it

wooden osprey
#

i want a scout nest

#

like that room

#

but with more scouts

flat rock
#

The scout room isn't that hard though, it just has lots of stuff in it

wooden osprey
#

and only scouts

#

for the most part

flat rock
#

Most all scouts stick to the bottom floor. Just creep to the top terminal, if it isn't the one ping the correct one, wait rotations, drop, and get code

steel valley
#

you can just shoot the room up as well

sand tusk
#

lol no XD

steel valley
#

you have enough time to clear it up + all the scouts if you want

wooden osprey
#

peace you say that but its harder than you think for most ppl

sand tusk
#

your looking at 100+ enemies

steel valley
#

either alert it quick or stealth it well

flat rock
#

It really isn't Rey

wooden osprey
#

say that to 90% of the dead runs :/

flat rock
#

Issues occur when someone creates a bad situation

#

Just play safe, not risky

wooden osprey
#

that in pubs its a lot XD

flat rock
#

If you need to reset to do another wave, do it instead

#

It's not that hard a concept, people just feel too rushed because of a timer and forget to play the game tactically

wooden osprey
#

ya

flat rock
#

Or, are fucking about and get found out

wooden osprey
#

for me myself its not hard

#

if i get a good ping

#

i can sneak my way to the terminals

#

well unless there is ||big chargers||

#

in that case fuck that room im not going inthere

fleet vessel
#

wha? big chargers are simple enough to sneak by, provided you are careful

sneaking past hard-to-see shadows without a bio is the difficult thing

fleet vessel
#

a

#

trypho, or however it's written?

#

or a charger-phobia

wooden osprey
#

im just scared of big chargers ok

#

if they sleeping that is

blissful sun
#

big chargers only scare me when im not going in with my A-team

violet mortar
#

So, I am not sure if this channel is the right place to ask, but I couldn't find a comprehensive answer anywhere else. Do we know if the previous rundowns ever get back? I started playing since Rundown 4, but found out later that I basically missed the first three rundowns. I get why people like the incentive of playing rundowns that will be gone after a period of time, but me personally would hate it if I missed content to the game just because I simply couldn't play...

fleet vessel
#

they most likely won't

blissful sun
#

^

craggy pier
#

You didn't miss anything

fleet vessel
#

their files still exist but they most likely won't.

violet mortar
#

That's a bummer...

craggy pier
#

But previous rundowns don't come back

violet mortar
fleet vessel
#

yes

blissful sun
#

they might come back as legacy things after EA but most likely not

fleet vessel
#

that's the only thing u missed

#

the other level layout

#

and old weapons

violet mortar
#

And mission objectives

fleet vessel
#

everything else didn't change

#

same mission objectives just in different parts of the rundown

#

same enemies and more variations

#

^^

craggy pier
#

You only really missed specific level layouts than anything

fleet vessel
#

yup

violet mortar
#

Huh, weird. I read Rundown 3 had the missions with the Neonate HSU. Does Rundown 4 have this too?

blissful sun
#

wasn't the first rundown capped to 60 fps anyways

#

kekw

craggy pier
#

Back when I had 20+ fps

#

: ^ (

violet mortar
#

Lol, my pc isn't great anyway, so likely won't have more than 60 anyway :P

blissful sun
#

laughs in 1.2k fps in menu

blissful sun
#

each rundown has their own objectives focused around one main thing

craggy pier
#

Yes, but in a different form

#

I.E knowledge sphere

blissful sun
#

r4 we're just collecting items for the neonate that will be needed in r5

#

and clearing sectors

fleet vessel
#

every objective type will reappear

#

it will just take a while and might not be in this specific R4 :)

violet mortar
#

Right, okay. I guess I just want to be able to follow the story at my own speed, and I feel like I am at a disadvantage only because I couldn't buy the game at Rundown 1.

#

But if you guys say it hasn't really changed that much, I believe you

vital sierra
#

wiki

#

and gtfo-lore

blissful sun
#

wasn't kiting in r1/r2 easier anyways

#

because the old enemies used to have shadow speed/ai stuff

fleet vessel
#

sure a bit existed but not that much

violet mortar
# vital sierra wiki

It is, funnily enough, the wiki that made me feel like I missed a bunch of stuff :P

craggy pier
#

Their pathing in R1 were shit

violet mortar
#

Right!

craggy pier
#

And speed bug didn't exist yet

fleet vessel
#

we are getting tiny bits and there's more and more so you haven't missed much lore "live"

#

and we almost never had lore directly experienced ingame, it was always the community piecing together pieces and theories

craggy pier
#

And they're less accurate in the first 2 rundowns

fleet vessel
#

those were gained ingame but actually sorted and "told" here

violet mortar
#

Right, that makes sense!

blissful sun
#

basically i feel like the devs are building the story around our theories they like the most at this point

violet mortar
#

Lol xD

fleet vessel
#

lul

#

nah they probably have a general plan and just include bits or twist this plan a bit if they see smth they really like ;)

blissful sun
#

x)

violet mortar
#

The 10 min documentary revealed their previous visions of the enemies, which I feel has changed a lot. Who knows the community had a part in that :P

vital sierra
#

schaefer tho

violet mortar
#

What about him? :)

craggy pier
#

Shaefer

vital sierra
#

r5 gonna be a little wild

craggy pier
#

Tubes

violet mortar
#

Riiiight, yes, very true

blissful sun
fleet vessel
#

which one?
never read it, you have a sample and can post it over in #gtfo-lore ?

craggy pier
#

R1D1 had the best intro to shadows

ruby wasp
#

R1 ? Shadows ?

#

Tf ?

craggy pier
#

R1D1's reactor shutdown alarm spawned shadows

ruby wasp
#

Shadows appeared in R2 tho ?

craggy pier
#

Hmm?

vital sierra
#

R1

ruby wasp
#

Nvm

vital sierra
#

R2 have in C1

ruby wasp
#

Big shadows for R2

#

my bad

craggy pier
#

Giant shadows were in R2E1

weary relic
#

Yuh

rain python
#

Yuh

toxic fog
#

so far rundown 3 is the only one without them afaik

#

unless they were there and we just didnt see them

#

flashlight 👀 💦

rain python
#

They were invisible we couldn’t see them

weary relic
cyan elk
#

Is there a button to disable the hud for screenshots or something?

craggy pier
#

there is an option for HUD Opacity I believe

cyan elk
#

I know, but is there a hotkey to auto disable or enable it

#

Kinda like in minecraft

hard wasp
#

not yet

shrewd dirge
#

Hope a hide hud button also declutters the map, wink wink

ruby spade
#

Do mine explosions do static damage to all parts of the body, e.g. does putting a mine up high do extra damage as it's to the head ?

craggy pier
#

You can assume weakpoint hitboxes go along with mines, I haven't played in a while so I can't confirm nor deny

vital sierra
#

the mine explosion hitbox are weird and randomm

#

you could put the mine at the giant knee and it could deal weakpoint damage

violet mortar
#

We don't know the actual stats for all the guns (e.g. damage per hit), do we? I'm making a tabletop rpg one-shot based on GTFO for my friends

austere bronze
#

nothing mined, but we have a weapon stats spreadsheet that someone got by shooting their friends

grim gyro
#

Why do some guns have "Rundown Specific" in their descriptions? What does that mean?

austere bronze
#

basically they're specific to the current rundown

topaz anvil
#

It means that after this rundown ends, those weapons will no longer be available

austere bronze
#

so odds are theyll be removed next rundown

austere bronze
#

dont thank me, thank the creator of the sheet

grim gyro
#

I see, thank you

#

Bookmarking that google doc too, dam thats useful thank you

distant ice
#

Made by ereggia

#

Apparently mods thought it was datamined but it should be cleared now

soft kiln
#

🥳

flat rock
nova kite
#

wait you can oneshot chargers with a sniper?

flat rock
#

To back iirc

nova kite
#

the sheet says anywhere

flat rock
#

You could with the R3 sniper, I haven't had a reason to try with the R4 sniper

#

It's just not ammo efficient to do so.

frosty tinsel
#

just beat all of a-b on high and we have to do an extreme level now any fun ones

#

that aren't b1

#

because fk that stage

steel valley
#

a2 ext is easy but boring

#

same for a3

#

actually just all the a extremes

frosty tinsel
#

when will we fight a boss

#

i've heard about them

steel valley
#

c1

frosty tinsel
#

sounds cool

#

ok ok

steel valley
#

b1 extreme is actually pretty fun

frosty tinsel
#

rly?

steel valley
#

it's the one redeeming part of that expedition

frosty tinsel
#

because me and my friends spent a total of about 8 hours

#

stuck

#

on that stage

#

just bad memories

steel valley
#

well

frosty tinsel
#

waking the whole room up in fog lmao

steel valley
#

it's a very very different change in pace

#

b1 high is all about crawling slowly and extreme you are running all over the place and shooting a lot

frosty tinsel
#

with fog?

#

alot of fog

#

or no

steel valley
#

there is like one small patch of fog in the whole extreme

#

it's nothing like the rest of the lvl

frosty tinsel
#

ok ok we will try it tonight

#

because we died so much

steel valley
#

it will probably kill you

#

but it'll also prepare you for later expeditions

vagrant current
#

It's a reactor mission with a surprise guest

craggy pier
#

so, idk if this is just a thing happening to me, but I'm trying to solo A1, bold of me since I suck at fps, but it seems that each time I die the level gets more difficult unless I break it up with team play? Like I got to the first alarmed door and there were twenty sleepers in the room and that was the fourth try so..?

steel valley
#

keep it a surprise

frosty tinsel
#

o.o

#

guests are scary

vagrant current
#

That's why I said it was a surprise I can keep it there

#

:)

frosty tinsel
#

i did rly enjoy b3

#

how i had to type on the terminal the codes

#

cool af

steel valley
#

b3 is a good map

#

extreme is boring

#

but overload is good

#

and high is fun

vagrant current
#

Yeah

#

I like extreme and Overload. Not a fan of high.

frosty tinsel
#

just hate how u have to do the map with no doors

#

because terminal + the door scan

steel valley
#

i felt like the extreme on b3 was basically just there to soften you up for overload

frosty tinsel
#

it was do able

steel valley
#

you won't die on extreme, but the resource drain can kill your overload

frosty tinsel
#

true melee

vagrant current
#

If you stealth it good, then it's just all positive resources.

#

But tbh I do Overload first then extreme

steel valley
#

there is literally 1 use of each resource in the side doors

#

it's not great

vagrant current
#

Usually works out

steel valley
#

i just find it tedious for the same reason i find b1 high tedious

#

crawling around giants isn't much fun

vagrant current
#

Idk I like the stealth elements. I prefer the slow crawl over the run and gun.

#

Just build tension better imo.

steel valley
#

yeah it's all personal taste

frosty tinsel
#

everything is fine

#

you know whats not fun

#

fog

#

its so stupid

#

you burn

#

and die

steel valley
#

you think you have the fog bad now

frosty tinsel
#

yes

#

b1 high

#

hated it

steel valley
#

you're coming up on hell soonish

frosty tinsel
#

ffs

wooden osprey
#

this game fog is one of the best fogs i ever seen

frosty tinsel
#

just when the room wakes up

#

where doi u go

wooden osprey
#

like when i go in toxic fog my eyes burn

#

like tears come out fully idk why

flat rock
steel valley
#

when the room alerts in the fog i just run out and leave my teammates for dead normally lol

#

tank a bit of infection but at least we won't all go down

frosty tinsel
#

yeah

#

we do that always

#

just always were 20%

vagrant current
#

Yeah at the end of the day as long as one is up you can recover

frosty tinsel
#

I wish the big shooter enemies weren't so bugged

#

they never die to 4 man to the back

wooden osprey
#

well for C3

#

i found a way

#

called lab rat way

#

we send 1 person into the fog

frosty tinsel
#

kamikazie

steel valley
#

the big shooters aren't bugged, it's just that back damage is a spectrum basically

wooden osprey
#

and he just always be in the fog

#

and he alerts rooms

steel valley
#

so if you are off-center you won't get the full back damage

frosty tinsel
#

ahhh

#

its because they crouch

#

thats why nvm

#

u right

vagrant current
#

@craggy pier sadly peace is correct. You cant help that part of RNG. I think you can get a new seed if you fully leave and create a new lobby. I'm not really sure how they randomize it.

frosty tinsel
#

can u die to infection

#

or no

steel valley
#

no

frosty tinsel
#

just 1 hp

#

or 15

steel valley
#

1%

#

until you get out of the fog

frosty tinsel
#

ahh

#

then u heal to 15

steel valley
#

then the infection slowly resets to 85

#

yea

#

then you can heal to 15

frosty tinsel
#

but that idea of having one guy

#

just alert shit

#

is rly smart

wooden osprey
frosty tinsel
#

saves the whole team from dying

steel valley
#

keep it in mind for the future

#

there are levels where you will want to try it ;)

frosty tinsel
#

how hard are the late late stages

#

are they like

steel valley
#

just give the fog diver a bio tracker

frosty tinsel
#

borderline impossible

steel valley
#

uhhh

#

depends on your skill level i guess

frosty tinsel
#

also the one thing about b1 i liked

#

was the resource room

#

super fun

steel valley
#

you have to forgo that for extreme :))

frosty tinsel
#

D:

steel valley
#

extreme loads you up though dw

wooden osprey
#

ya for extreme you get all the resources

frosty tinsel
#

because one thing that sucks is we run 2 snipers

steel valley
#

oh

frosty tinsel
#

and we are left with 2 ppl having 1 gun

#

for ads

steel valley
#

embrace the burst cannon

#

basically a better sniper

frosty tinsel
#

can it kill big guys

#
  • scouts?
steel valley
#

2 shots

vagrant current
#

Yes

steel valley
#

for big boys to the front

#

and scouts in 1 bullet to the head

vagrant current
#

Just melee scouts. But I suppose having the option to shoot them is nice

steel valley
#

you can solo multikill scouts with burst cannon lol

frosty tinsel
#

wtf lol

steel valley
#

they just need to line up or you will need to break your wrist flicking

frosty tinsel
#

idk how to melee them without cfoam

#

they move too much

#

thats one thing i have to work on

steel valley
#

just bonk like how you bonk a regular sleeper

#

a3 has a guaranteed scout in zone 28

#

no alarm

craggy pier
#

you know how normal enemies get triggered and start beating when you do too much noise or flash a light? Scouts do the same but tendrils

steel valley
#

you can practice there

frosty tinsel
#

ok

craggy pier
#

letting them come to you is probably the easier way I guess

frosty tinsel
#

but i've been told there are rooms with 4+ scouts

#

how tf

#

do u do that

steel valley
#

there were rooms with 7 in r2

craggy pier
#

C2 high has 6 scouts in a zone iirc

frosty tinsel
#

:)

#

ok

#

our sniper

#

is pretty damn good

#

so he gotta get 6 headshots

#

no reloading

#

all flicks

steel valley
#

insane gaming chair

frosty tinsel
#

^^^

steel valley
#

the scout zone in c2 is my favorite

#

the alarm to open it sucks so much though

frosty tinsel
#

U beat the game already?

steel valley
#

yeah

#

was trying to solo speedrun a3 but kept dying over and over on extract

#

so i'm here now

nova kite
#

how do you not reload with 6 shots

steel valley
#

be better

nova kite
#

thats not how it works

frosty tinsel
#

just git gud

nova kite
#

no

#

you get good at bonking scouts 🙂

wooden osprey
#

bonking scout is overrated just shoot them with burst cannon

frosty tinsel
#

😃

nova kite
#

why shoot them when you can bonk

#

why shoot them with a burst cannon when you can silently shoot them with the sniper

formal bear
#

why kill them just put a mine and they'll never walk to it

gilded mist
#

Why even kill scouts. You can always pressure the other guy into doing it

neon plaza
#

why even kill when you have stealth and lock melters?

fleet vessel
#

why kill at all when u can do a pacifist run?

neon plaza
#

^^^^^^

#

i fully agree

#

pacifist mode 100%

fleet vessel
#

even just A1 or A2 pacifist mode, I wanna see that.

#

or A3 pacifist

neon plaza
#

constant attack

fleet vessel
#

constant kite and never kill...

neon plaza
#

that sounds like a lot of work. strafing across the map to get two scan dots

#

for a constant alarm

#

so for strafing more than 10 enemies is there a reason i get licked for 12%? im running and jumping on flat ground :/

fleet vessel
#

then it's just bad timing and depends on how you strafe

#

you have to make sure that u keep running at least a certain distance and most, if not all enemies have tongued before you turn or move sideways

neon plaza
#

wack. is there a sound cue for jumps then?

fleet vessel
#

well, you can hear them make a sound when they tongue

#

that happens about 0.8 seconds or so before they tongue, maybe one or 1.5 seconds

#

idk

neon plaza
#

yeah, but like what part of that?

fleet vessel
#

essentially, since reaction time and short time frame, jump when u hear that sound

neon plaza
#

ok, i will try it

fleet vessel
#

and it honestly works really well provided you keep running forward

neon plaza
#

is there a difference between flat ground and uneven ground?

#

because they get me going down a lot

fleet vessel
#

walking left-right makes you
a) slower (in comparison to straight line)
b) when they hit the "middle" of where u run u might strafe back into their hit

the only difference I can really think about is staircorners and going uphill, since staircorners have u change direction and them potentially catching up a bit and going uphill makes jumping less efficient really
uphill might work better if u run in a sinus curve
as long as you know the curve for sleepers (normal ones ofc) you can essentially just run in a circle fitting to that curve and not get hit, so running halfcurves will let you get closer to your goal whilst evading more

sleepers don't like curves, you can non-sprint sidestep/curve a sleeper 100% of the time with 5-6 steps

spark wolf
#

they move faster on flat ground

#

they cheat on ramps/stairs

fleet vessel
neon plaza
#

also gotta love when they disapear into the stars to toung someone

#

thanks for the help :)

dense wren
#

So I know I can't access old rundowns but what's the plan after rundown 5 since the game is still in Early Access?

distant ice
#

wdym what's the plan

#

rundowns aren't just gonna stop suddenly

sudden burrow
#

Same business as usual - Rundown 4 vanishes

dense wren
#

I was just curious based off the roadmap not showing anything after

#

I'm new so I wasn't sure if they'd talked about it before

sudden burrow
#

Oh they just haven’t pushed the roadmap that far then

dense wren
#

Gotcha gotcha

distant ice
#

they only show the roadmap one rundown at a time

#

or rather than that being the intention, it's just things that planning has started on i guess

dreamy wind
#

Why is everyone doing overload first in r4a2 and then going back to extrem? Isn’t it much easier to make first extrem then overload ?

craggy pier
#

extreme doesn't have a bulkhead key

wise thicket
#

Ye

fleet vessel
craggy pier
#

So if you want to do PE you're forced to do Overload first

wise thicket
#

Same with B2

steel valley
#

b2 the only bulkhead keys are in extreme

#

so it's the other way around

dreamy wind
#

Ah Crazy is this in every rundown like this I’d you want to do PE?

steel valley
#

some levels give you a choice in which zone you want to go through first

#

but there is definitely a more optimal way to go around them

hard wasp
#

yup i always check to see if there is a bulkhead key in the zone i'm opening before using up the key

#

until i learn the level ofc

fleet vessel
distant ice
#

Also that's not always the order, it depends on level

fluid coral
#

top best loadouts in the game (4 player)? Need help

austere bronze
#

depends on map, objectives, player preferences

ruby wasp
#

DMR/Sniper/Sniper Sentry

#

Anyway yeah it depends on the level most of the time

craggy pier
#

Sniper sentry*

ruby wasp
#

o o p s

fluid coral
#

What is best burst or machine gun

craggy pier
#

machine gun is fun, but burst lets you survive

fluid coral
#

chokemod vs shotgun

austere bronze
#

they all have their niche

#

probably most easy to use+versatile is combat shotty though

fluid coral
#

Is carbine worth it?

craggy pier
#

a bit

austere bronze
#

its very controllable