#gtfo-related-questions
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hooties

Bc I kill them all

if you are playing with pluton you need to mess up to balance things out
I just hope we get ST back next RND
Moar challenge = moar F.U.N
F ucked
U p
N ine
scouts already
š¤
the more i play with deth the more numb i become to pain
so far he made me ruin my sleeping schedule to meme around in a3 with him

Only strange people frequent the text channels.
< that guy
< this guy
Warden is such a loser
They are always watching...
Warden is just d0cs alt
or D0c is warden alt
shit
The warden isn't dev tho
please save me from the void that is pluton
āŖ
No

dethPluton: Infinity Succ
3 quick questions. is it possible to double kill chargers, can a sniper headshot kill a large charger, and what primary weapon have you guys been enjoying?
sniper will not kill giant chargers as they don't have head multipliers
- Possible but not consistent 2. no
It is possible to double kill chargers you might be punched tho
I love HEL revo, AP, and SMG for primaries
you might be able to kill Pchargers in the bag, since it's roughly the same as head, but that only works for sleeping ones ofc
Just tested, you can't
?
Pchargers are large chargers
i mean you can
2 things I am bad at damn
well I just tried shooting a normal giant in the back and he didn't die, and charger giants and normal ones should have same hp
yellow syringes are pretty good for pchargers
Hammer is pretty good
unfortunate, you don't use that
more useful than wasting a ysyringe on a scout
pluton you got people saying pchargers now
good
oh god
Big Charger
Don't say big words around pluton
British Columbia
You're scaring him Patrick
"this place is biiig"
I died b1
at the last area last last
this mutant thing
ran up
spikey mans too
we just wasted all our tools on the scan
ran out
just died
lost
F

Haven't played since last year, did the change of sniper magazine form 3 => 2 hurt it a lot, or is it still a dedicated scout killer? How often do your teams bring one? Level specific?
dmg has been increased so you can OS all the giants (big chargers excluded)
I don't like the mag nerf though
Ah, I didn't realize the precision damage was upped that much
It sounds like a fair tradeoff but yeah, seems like a relatively huge mag reduction
It's actually not a good trade off at all as the Choke Mod Shotgun and Burst Cannon can also reliably kill scout and still have more ammo count and mag size to allow you to comfortably shoot at other things too. My advice is to never bring it on any level, the small ammo count is too much of a detriment.
there is too many alternative for sniper
It's nice to be able to instantly destroy any enemy, but it's just too inflexible now. Like, the only situation where I wished I had one is where we were being trolled by hybrids on an S1.
.
Maybe on another rundown it'll be more functional if there's no cannon or choke.
Since sniper will always be around, but I still think it needs some tweaking.
They should up the mag count to 5 and have 5 in reserves just so you need spam reload whenever you miss 2 shots
If there was a way sniper could one-hit kill big chargers, that'd be nice...but even then it's rendered awful because there's no front-facing weakpoint.
if it 1 shot big charger
The sniper should just get a base damage buff to make it 2 shot a giant charger
then it's doing too much damage hence making it a waste
it's 2 shot giant charger
should be
I think the two shot mag could be workable if it had more in reserve.
The two shot is great for the lower expeditions, assuming you don't miss
Since big bunnies spawn in pairs
We would be back to feet shooting scouts then
š
We cant be going around shooting the pinky toe!!
Toes are the weak point
Scouts should die if they stub their toe on a raised edge
Scouts should stop existing entirely the moment they think of using stairs
should have a random chance to trip, fall and scream for help
possibly screwing over some unfortunate prisoners in the process
and if there's no one around the sleepers start eating each other
there's a kind of joke to make there but probably better not to do that
i'll just say nice phrasing
and also wtf
You can burst cannon a scouts toe š³ š³
If the sniper could one shot a scouts toe, let it. You should be balancing it around high health takedowns, not the scout.
Has anyone ever experienced scouts triggering through doors? Just had a run end when a scout in a room adjacent to me triggered, despite all doors in that room being closed.
Everyone was stealthed, I was the only one near the scout (can hear it through the door)
yes
there's spots where the game thinks you're in a different room than the room you're actually in
and im also pretty sure the textures freaking out make your gunshots travel to rooms with closed doors
haven't tested 2nd option
oh
also enemies that have melee attacks
can actually teleport into other rooms
even other zones
and alert those
When what do people mean by LFG, PE, +2, LF3.... new player confused by codes...
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
LF3 means looking for 3 person PE means prisoner efficiency and LFG means looking for group. (LF2 means looking for 2 person)
bulkheads
It's those bulkheads right?
difficulty system of the game
Ooh okay. And completing them unlocks the next levels
sometimes overload is in extreme zone sometimes its in high zone and sometimes its right there ||D2||
for B2 you have to do extreme for overload
and overload is the hardest one
GL happy dying.
Does anyone know when GTFO might be on sale through steam? I bought it outright but trying to get my game group involved
when everything gose on sale
Iām assuming it would go on sale during the spring sale on steam, maybe if they do a valentines sale again
or when new rundown comes out
Nice the response is appreciated
mostly in 2 or 1 month game gose on another sale
as new rundown comes out
or when steam puts everything on sale
What do the numbers mean underneath the rundown level
I.E. underneath B2 it says Completed: [1,1,1,1]
the number of times you've completed the mission + on what difficulty
high, extreme, overload, PE
oh alright thank you
bro how the FUCK ARE YOU SUPPOSED TO BEAT B1. Entire team's health and ammo and mines are fucked by the time we get past the first door after doing all the gens
we usually try to 3 hit them if they're alone
Permafoam
The first alarm is really easy
Just keep c-foaming the door and put like 1 mine on the door
You only really need to foam that door twice
And pick up pog repellers before that alarm
Bio can help see them in the fog
so you foam it up repeatedly to group them up outside a door and then let a mine blast them?
once they break through
do you guys go out of your way to ping medkits/ammo/toolkits
only when you finish clearing an area and want to make sure you didnt miss anything
Yep
or to decide whether to do an alarm door
Or you can ping the 4th cell and do disinfect zone
There is also a extra cell in the level
the fuck that does that mean
There's a FUCK TON of free resources there
It has a different use depending on if you do extreme or just main
just doing threat level highs right now
Oh, yeah, you can lock yourself by doing both extreme and disinfect zone
Is the first security door in main unlocked before you put all cells in?
I actually don't know
In the bulkhead?
ye
i get all 3 cells in the generators before the first alarm door
It's not locked
You can do alarm first before putting the cell in
what difference does it make
does clearing rooms help lighten the load of security alarms or does the game just spawn shit in anyway
I doubt you'd do that if it wasn't on purpose
Depends on the level
If the room isn't full clear before the alarm depending on where the rooms are they can and can't be alerted by alarm enemies
That might be a bit confusing to understand
Kind of hard to explain in text at least for me
yea it's just safer to clear everything regardless where they sleep
Unless mother and low on resources
What missions can you do solo? and not get stumped?
A1 is the easiest. I tried myself with sub 10 hours and got 2/3 of the way through. Besides, it is always good practice
Nice thanks
np
Anyone got tip for D2 overload? Managed to clear everything (including extreme and tank), and then got completely smashed when taking the cargo to extraction. Couldn't even take it into the first high area, we got dominated. They came from infront, what do you do?
normally, you would take 2 bios
try not to cry
We did have two bios. Maybe it was our weapon selection?
choke/pump shotguns can clear the waves of shadows quickly
the easiest way to get through is to just run, and only shoot enemies who directly threaten you
cause the shadows are slow, and you can outrun quite a lot of them
While carrying cargo?
yep
as long as you're shutting doors behind you, you outpace most enemies by the time you reach the red zone
forgot the zone # but it's the one where sleeping chargers are
Cheers.
Is it possible to play a solo game? Or is it just insanely too difficult, considering the door scans and stuff that require standing on multiple scan points while fighting waves of enemy?
Its more than possible
But it takes a lot of knowledge, skill, and experience
Mostly patience
Ok thatās good news lol. Iām having some difficulty finding lobbies and am new so I figure Iāll torture myself a bit lol. Thank you for the response
you will probably struggle to hold scans when solo like you would with a full team
your prep for alarms would have to be really strong, or you're going to need to learn to kite
Yeah I need to learn the game a lot more. Thanks for the info folks š
try to check the #lfg channels a lot
in the beginning it's really good to learn basic things and "train" in solo, but it's also much better to learn scans, objectives and stronger enemies in a team - if one person dies it's not instantly reset but the other 3 might save the day ;)
it is an excellent idea to learn in solo when you're not looking to clear
Learning solo IMO is really helpful in learning lots of basic kiting skills.
yea so I'm frustrated with C3 yea?we were at the "big charger" central zone to grab the fog turbine in 153, but then you will be required to go in one of the two zones on the sides to get the keycard of 153 (which means opening a new spawn point). And we were damn low on health and it was a class V as well, was wondering how you're supposed to strategize your defenses in that very zone
Because the two doors (sec_Door and bulkhead) is doorless, so it'll be quicker for them to reach us even if we place 1 auto sentry per door
we were at the 3rd scan on going to 4th but we were immediately swarmed
and this is just c3 high jesus, what more in overload and extreme
(i'll leave my question for a while, just gonna finish up some work, thanks in advance though)
our team is planning on doing extreme before high only
since finishing extreme also gets rid of the fog
but i guess this would be a shithole as well?
You can c-foam the normal doors in the side areas that have the key. If they decide to spawn in there they do so behind those normal doors so you can slow them down quite a bit. If you have enough ammo you could also place 2 players at the bulkhead door and the security to defend while 2 ppl do the scans. Also yeah high after extreme is way easier and not that bad on its own.
its pretty.... scuffed
pretty sure you'll have to hit 100% infection at somepoint
Ah i see..but even though we c-foamed the side door area, they still got to us quickly but maybe having 2 people defending could help while 2 people do scans
i fk'ed up by forgetting to initiate the bulkhead terminal scan after we c-foamed the door
xD...
eh how bout d2 last zone
last alarm zone*
would it be wise to take like 2 c-foam,1 turret,1 mine?
because jesus that zone honestly has 3 points of entry its such a clusterf**k
apart from that, it's a ||class VI mixed alarm||
That alarm is actually easier than the previous cluster 6. The 2 side entrances can be mined and will take care of any initial waves. You can even mine the inner doors in those side entrances. The main door can be cfoamed and mined. You should be able to get to 5-6 before you see a big wave of enemies coming toward you
he is right
so i guess it was all down to the team's chemistry with dealing the incoming waves eh?
i do have 1 more question before i play a game of gtfo
That scan is more about making sure you get scans done as quick as possible. Donāt need a defender at doors and donāt slack on getting into the big red circles
so how many shots does a big charger take when hitting it's front and spine?
burst cannon:
sniper:
Donāt remember exact but I think sniper is 3 shots to the back. Burst is 5 to the back for sure and maybe 7-8 to the front?
ah ayt, thanks for the insights and help
If youāre debating between sniper and BC, the BC is more efficient at killing the big chargers
Sniper is ridiculous at taking out the hybrids if you can get HS
especially double giants
big strikers,shooters*
Oh yeah you can make em disappear instantly lol
it's satisfying xD, back in rundown 1-3 you can't do that unless you hit the occiput lmao
For real haha. R3 sniper was nice. You could hit the scout anywhere and it would die
wait, isnt it the same with r4 also?
i tried experimenting with scout killings, mostly with primaries
You have to hit the scout in the head to kill it. They added a āprecisionā multiplier to guns. The sniper has massive increases when hitting weak spots but pretty eh when hitting body shots
HEL revo is actually a beast at scout killing
1 occ / 1 bs will kill scout
i see
kinda wondering too why the D tier has a red circle thingy instead of white
is it because of the "unidentified" biomass roaming around it
and E levels just always have the distinct cloud background that looks menacing
maybe no one really knows. I speculated that maybe it signifies a tier lower is going to be available. Last time we saw a different colored circle was r2 and then r2e1 got released
Yeah it does xD. R2 had a menacing red one
How good is a mother's detection ? Is it similar to a striker/shooter ? a giant ?
i see
wdym by detection? in sleeping state?alert state?
Active or sleeping?
Mothers don't birth unless they have line of sight with a player.
Active is just LOS. Sleeping sheās similar to a normal sleeper / charger
Is there really any significant difference between enemy varients in there sleeping state?
just to insert it, I literally threw my mouse before because a teammate of mine intentionally sabotage the team by alerting the mother
Just the sound they make
thus screaming loud af
Giants have smaller detection radius compared to smalls iirc
yeah kinda noticed it too
didnt know it was a thing
I suppose theres the factor where if you stand next to giants they kind of constantly alert?
Is that true or not.
but yea true, they have higher detection sensitivity when someone is close
compared to small ones and other specials
I believe the mother shares thoses characteristics as well then.
based on numerous experiences tho
They enter their searching state randomly if no one is moving and room is active. But they will search more often if you make noise
Sleeping state
although for giants, it seems like when someone is close like 3-4 meter-ish?
Mothers detection isn't anything special during sleeping.
their detection is much more sensitive
whereas small ones only get sensitive when you're close to touching them
So similar to giants ?
I guess so
Aight, thanks
but when i was playing R3B2, it wasn't sort of the case.. their detection sensitivity increases when a player is like 1-1.5 meter-ish
dunno, may be a coincidence
Does anyone know what the spawn rate for invisibles is on the D2 overload cargo run?
Donāt remeber off the top of my head but I think itās like 2-3 per 15s
the invisibles
a picture popped in my head of the incredibles but it's just the background
3 every 10 seconds.
Thanks for the info! Had a weird run where we got overrun right after we left the overload zone.
I have a question, is it possible to play through the entire rundown (hardcore objectives too) with only three players ? I spotted during youtube stream some objective which ask a player to take care of a terminal (don't understand exactly why but doesn't matter).
short answer - yes
long answer - yes, but struggle
what's the max amount of enemies a mine can kill at a door, and are scouts behind blood doors intenional?
a well placed mine at a small door that hits all the enemies bunched up, with all enemies either being low health or really close to the door and the mine facing the door?
probably the entire cap with one mine.
usually you'll have a mine kill of between 3 to 8 or 10 of the enemies, depending on how the enemies run through.
Scouts can spawn behind blood doors in some areas, but that is entirely random - it's not intentional per se, but not unintentional either. I'm fairly certain the devs know. You can work around it, and you can know if there is a scout, so...
Yes, and I think all the expeditions this rundown have been done in trio already, 80% being soloed and most of them being duoed.
something like that, yes.
the 80% solo might be an overstatement, but it might also be true - afaik D2, E1 and C3 don't have solos, or does C3 have?
talking about solo PE obv
How many c-foam grenades and tripmines are in A1 high
Alright thanks
best place to practice multiple scouts?
Like 2+ scouts in 1 room.
Looking to prepare for final D1 room.
B3 Extreme
b3 or b2 extreme
Na
Okay cheers.
You should have 2 scouts on the way to the bridge room and then 2 scouts in the bridge room
The 2 scouts before the bridge are in seperate rooms right?
I suppose that is good practice.
rng, sometimes they can be in the same room
Thanks a lot.
You plan on clearing zone 67 in D1 for resources for extreme or you just getting code and bailing?
You can usually head forward onto the catwalk and up the stairs to the terminal on the left, most scouts usually roam toward the bottom so you might get lucky with the code being on that one, if not just use it to ping the correct one
autopistol any good these days?
For killing? not really, but useful for helping yourself and teammates have the enemies stagger before they get closer? Yes
staggers enemy and makes teammate miss revolver headshot
Kekw
but it won't matter what the Auto pistol staggers if there's a wave of flesh bc there's always a naruto runner behind the staggered usually
D1 z67, my old nemesis...
is it the scout room
you could stagger them... or just shoot through them with a hel revolver lol
Yeah, people were talking about it a bit ago. Iām my groupās designated terminal-finder and scout-bapper, so... That room was interesting for me.
What guns are good
i havent played in a while
so if you're gonna do B3 PE there is no error alarm right? only for the final terminal in high
yes only after you do the final terminal error alarm comes
||hehe mothers go reeeeeeeeeeeeee||
every weapon is good in my opinion expect sniper
if i spelled that right
Every weapon has the capacity to be good
The sniper can be considered the least flexible though, yeah
Itās a lot of preference this time around, which is nice
ya
like do you like heavy hitters burst cannon and dmr
do you like melting small enemys combat shotgun and MG
do you like one hit guns sniper and rev
do you like hel guns hel rev is the only one sorry to say it
chock mod for a balanced version of heavy hitters and shotgun
but only 4 bullet
Choke mod, more like chonk mod
any tips to be a lil better
Head and back of enemies are always weak points
so if i can try hitting them in the back of the head
either you hammer, use a gun or use a sentry/mine
They all will have a multi for the back and head
combined in even more multi
also what is a good generalist gun
smg/carbine i'd say
AR is an efficient weapon
ye those three
Smgs are reliable
Me that likes semi autos and have shit aim
Carbine would be a good in between gun then
It's burst to it's a like of both
Cause of how faster you can pull the burst
i was considering trying carbine
i dont know why i didnt
but now i cant find any beginner games
honestly this game has been fun because i havent had any experiences with just toxic people
How to kill scouts with melee
Fully charged melee to the head
A3, B2 extreme or high in zone 88
just threw a run because we normally just snipe them
and wanted to kill them stealth
so a3 is it early on
The first scan door you open there's always a scout
aight thanks
ah right, i think thst would he the reason we failed lol
damage wise, and ammo efficiency DMR or HEL revolver
still hel revolver
Ow? can it one shot in the head a shooter?
dmr sometimes hel rev no
i heard that it can also 1 HS and 1 BS a scout
yeah but you may as well use burst cannon if u wanna shoot a scout lmao
ob lol Im watching C3 PE atm and realize the guy recording his team was with capt. alpha lmao
Just coom on the scouts
i always get tense when shooting a scout with BC, because of the recoil
More specifically if im med-far range
xd
Coom lock them 
ayt ima do B3 PE in a while
The only thing that's hard with Overload is the S1 scan, other than that nothing else right?
mother
DONT SPOIL IT
oh shit
let him suffer

No i mean ik there is a mother
yeah its not that bad tbh
I played B3 PE long ago but i forgot why we died
I mean if he knows about s1 he knows mother
well not really
We succeeded with S1 but after that i forgot what killed us
Thereās 3 : )
well 2
could be going to ovld terminal after the high error alarm
you going to get in contact with 2
Or
Becuase im certain we wont die to a mother easily unless it was alerted
*unless it was alerted *
Yeah lol
I'm kinda having the feeling why u just mentioned that
š¤
I love C2
b3 has a nice variety of gameplay
It's just an immersive environment
that too on PE
PE for C2 is just Ooof
Everyone kills scouts but no one ever wants to kill mother Sadge
don't we all xD
if you dont you are doing a crime
was about to finish it, died at bulkhead extreme door while extracting sphere
Carrier fucked up by dropping it down
Good but a clusterfk level
my fav levels are: B3 PE/C2 PE/E1 high/D2 high
man d2 is just a barrage of alarm doors
wait what
last 3 are 6
class 7
there is no 7
I miss R2B1
someone said the last apex door is a class 7 hm
Where you had to do a class 9 alarm
class ix on the second level wow
Its a big fuck you to the players and I loved it
4x dmg bug shotty sntries
Good aim
oh that glitch....
machinegun and machinepistol to hold out
My favorite type of scans
I really like the "Clear a path" levels
Effectively killing while running to do scans
agree
Imagine "Clear a path" level with an error alarm that spawns spawn cap but it spawns every 10 minutes
actually sounds pretty interesting
would be a cool concept
finding rooms to fight in, mine strats, saving doors, etc.
And alarms are replaced by passive scans (the green ones)
OOH
And extract spawns surge alarm amounts of sleepers
that is very good idea
Just link the message : ^ )
Or a generator that opens new paths while closing old ones
Maybe uplinks that switch between two or more terminals so you have to split into teams
Donāt know if a 2 person s1 could be made so 2 people have to hold a defense while the other two have to go into a zone powered by the scan to stabilize the power connection
Probably wouldnāt work tho
Would be a lot going on
.
@weary mesa good ideas
https://www.youtube.com/watch?v=cJhReSQuVw4&feature=youtu.be&ab_channel=InEdibleCake can someone with more brains than me tell me how i died here
there are more angles to be seen
ah
no, nevermind
i understand
there was in fact another mine
going frame by frame, i see now there was a second mine placed on the door that the obvious one was facing
it was one of those head level mines designed to kill big guys
the sync on them was pretty good lol
I may be a bit dense, but where do I find the button to activate the push to talk?
I've found the setting I mean, but not the actual button
Did you check your key bindings or bottom left in-game
cant find the key binding for push to talk
thats my problem
nevermind I cant read
found it
all solved
How does difficulty work? If I go for the secondary objective in overload do I need to make the primary mission in the end? And Do I have to make the extrem part extra if I done the overload part?
you canāt extract without doing primary objective
you are not required to do extreme
It depends on level, but you always have to do the high. Different levels may require you to do the other objectives in different orders.
Itās a matter of where the extra bulkhead keys are placed.
Take A2, for example. Thereās a bulkhead key in the overload zone, but not the (second part of the) extreme zone. Thus, when you get the option, if you wanna do the overload, you have to do it before the extreme.
Youāre not required to do every single optional objective in one run, but youāll get a special prisoner efficiency token if you do - if you see people in LFG mention āPEā, thatās what that means.
Thx
so i should shoot it at point blank range with a shotgun
haha entire team go boom
Yeah has anyone else had problems with not being able to see mine explosions? Have encountered this problem a few times recently.
Also: Is the C3 Overload HSU spawn bugged? It normally spawns in the same place/zone, despite there being multiple HSUs and another Zone with an alarm with unused HSUs inside
i've had multiple hsu spawns in the two different zones
anybody got any tips to solo a1?
what do you struggle with?
it depends on what item drops i get. if i get a cfoam trip mine/ nade before the first alarm door and the scans dont go up i clear it no problem
i feel like im relying on rng too much. ive made it to the class 3 alarm door behind the bulkhead but couldnt keep them out long enough to finish the scans
high only?
sure sounds like it
yeah. im pretty sure doing extreme solo is impossible
Its been done
The first class 2 are "easy" to deal, you can fight that no problem
for class 3 save a cfoam nade for the big door or small door ||depeding on rng|| infront of the bulkhead
anything but D2 and E1 have successfully been soloed PE. I am fairly certain that the only reason D2 PE was not solo-ed yet is because people said "no", but otherwise...
Actually not sure about D1 extreme - it's a reactor, right? Is that just kiting in circles when soloing?
youre talking about the middle and left door in the room with the class 3 right?
I had times they spawn in there and they went for the little door so theres rng to that
yeah. if i dont get the cfoam drops, just kite to get the scans done im guessing?
cause im running the mine deployer instead of cfoam launcher currently
Iām gonna do some runs with the foam launcher and see how it goes. Hopefully not relying on rng with drops will help
cfoam will definitely help you
on 34b make sure to cfoam the big door and small door just in case
34b is the class 3 room right?
thats 34 d
Alright
Iāll see how it goes. Thanks for the help
@neon gust have you beaten it solo?
I gotta ask though
Was running D2 High 2 hrs ago, so class V cluster and above should be spawning chargers with normal sleepers right?
Because in my case there wasn't a single charger insight, making the level significantly easier (almost the same with B3 high:terminals)
So I thought "Heyyy, maybe they nerfed the spawning of the enemies when doing high"
we get to the tank room and died in extraction so we failed and disbanded
Played another D2 high with a new group of players, but this time i was shocked that there were chargers spawning now from class V and onwards.
so I was wondering if this is a glitch or a hack by my previous teammates.
because the new group i was playing with said that it could possibly a hack
yes
it is?
there is chance for chargers to spawn during class V
wait so is it RNG, glitch or hack
RNG
because i have never seen a glitch in spawning nor hacking
so we were lowkey lucky to have NO CHARGERS for our Class V clusters and onwards?!?
maybe
but I do feel like they really appears less likely
its my first time experiencing this kind of thing since i played R1
yes
they keep cranking it up
the only rng we had to deal with on alarms in most expeditions of early rundowns was the chance for 0-2 giants (and scan rng, obviously if scans took longer to drop it's gonna be harder)
right now we have rng that can have a huge difference on difficulty and it's really stupid, here's some examples:
0-2 hybrid rng exists
0-2 big charger rng exists
0-6 regular charger rng exists
those are per wave btw
if you get incredibly shit on you can get 2 shitty waves in a row
Would people say B2 or B3 is easier for overload for a 3 man squad taking into account slower S alarms?
difference in time is pretty small for the big ones with one player less
it becomes 110s instead of 100s
your main issue is 3 people with guns instead of 4
B3 is probably easier
if you guys are good at shooting
We're usually good at shooting, but we didn't know how to prep the second S alarm scan and just got swarmed from different angles. B2 seems like a mess having the alarm throughout (even though that's not so much a problem). Do you want the fog on the top floor when you do B2 overload?
yeh
We've only done extreme of that one so far and doing the alarm on the topside when the room is covered in fog seems pretty rough
good tool setup helps
We're usually on double sniper sentry and C-foam
remember that they spawn 2 rooms away and not just 1, so you have more than just 1 door you can setup
Yeah can always get someone to reapply the C-foam too
once you've cleared the alarm, don't fight them in a place you can't see them
Maybe it's not so bad, just sounds pretty intimidating
there's a ramp leading down in that room where you can see better
you could also fall back further and fight them somewhere else
Though I don't know what overload holds so that'll be fun*
Quick question - While sliding what is my characters 'status', i.e. does it make the same amount of noise as crouching or
I know the general idea behind bhopping is that the noise made by doing it is comparable to walking, while keeping the speed of running, but I'm not sure about sliding
sprinting
i have two extra buttons on my mouse, what should i rebind them to do?
I personally have mine on ping and VC, but that's just preference pfff
is there a error alarm for c2 pe?
alright. does that trigger the mother?
Question , do you have to do harder difficulties to unlock floor C?
or can I just do all of B to unlock it
Alarm waves only spawn 2 rooms away, so assuming you mean the mother in z12, it shouldnāt.
Brisk, you can see the requirements for each tier to the right of the tier. I think C tier requires 3 high difficulty clears and 1 extreme?
So you could clear all of A tier and have C, if you did at least one of the extremes
No problem!
ayo whens the next rundown coming out?
No one knows
Can anyone confirm if D1 actually has been soloed?
It does
Like, a link or something?
d1 was soloed
there is a lot of speculation about it because... Chinese
that's pre-extension isn't it?
I literally don't know how the final code can be put in. Surely massive kiting and failed tests should be involved.
Probably fished for a lucky roll on the upper terminal
sniper sentry have been a god like for D1
the only thing you need to do it hit your shot
since sniper sentry can just destroyed an entire wave
congratulation, you met a cheater
More like ||mod||, ||not cheating||
mods are kind of cheating though, right?
No difference when use for nefarious reasons
i know it's sensitive topic but, ||modding are in a grey area that can be pushed easily to the cheating area||
||The way I see it, if your "mods" tip the balance unfairly in EITHER direction, without consent from the other players, they're cheats||
moving...... ON
yo
IM ON B3
AND WE ACTIVED THE UPLINK
AND WE ARE TRAPPED BUT ALIVE
WTF DO WE DO
Passwords!
Ok i understand what to do
basically just uplink_verify then whatever code you need
uplink_verify [code]
Are you going for Pe?
B3 pe's error alarm never starts, so its not that.
Did he type Z03 as the "code"
Im able to clear b3 overload first, then do the rest of the obj, no const alarm
.
so he might tought it was endless 
Unless error has a singularly different meaning on b3.
Either way, it seems hes confused on terminal basics, as we now see.
so does anyone know where the point of aim on the machinegun is
i.e. should you try to keep the green dot on the enemy
or the outer frame
On the green diamond
cool thx
how many bullets does it take to take down the average mutant
depends on the gun
with Carbine
13 to the body
1 burst to the head then 1 burst to the body should do it
or 19 for shooter
o h n o
just hit the head though
or back for that matter
besides you wont really use carbine for big dude
combat shotty or burst cannon
normally from what ive seen we just snipe the idiot
burst cannon can oneburst to the head for big guys
CS is less efficient to use against giants, Pump or Choke mod does it better
Scout waves are pathetic
the bigger worry is the scout wave breaking down doors you need/triggering rooms
what is the best weapon to kill a scout
Autopistol
melee lol
^
It depends on what you like
^^
all the specials can be useful
with the mg i feel like im firing nerf bullets
i dunno if im bad or the mg is just bad lol
its just really hard to kill with the mg i find
also any tips for stealth so i dont get stuck just sitting there waiting for when i can actually move in a group of 2 or more
shine your flashlight on the group for a second so they synchronize a bit
so like flash it on them
yup
Know that a tap to back of head is a oneshot on smalls. You must be behind them. 'Dogeza' position is the harder position for strikers, because of how they wake is annoying.
Applying this, when stealth clearing a mob with a group, each player can kill on average 2/3 enemies in the same breath.
well always check if they are dead as sometimes they dont die in the back of the head for some reason
unless you going for a 5 kill
Its hitbox and delay most of the time
Grante?
Guarantee, i struggle with it as a native.
Some words just donāt make goddamn sense, and this is the only language I know. x3
But yeah, generally speaking a gentle tap to the back of the noggin deals with smalls
jjust give em a quick boop
Something else that can help with being quick about things is that walking isnāt an instant alert, it just makes them start glowing
Obviously donāt overdo it, but once youāre comfortable with moving around sleepers it helps a lot
Like donāt walk halfway across the room in one attempt
Basically donāt keep walking if theyāre glowing lmao
Like, youāre good for a second or so after they start glowing - if they start wiggling, stop
So in order to cause the max amount of annoyance, I should run into rooms then instantly run out and donāt help my team
Exactly.
Waste all Medkits and ammokits on myself
Rage in chat like a baby whenever I take damage
nah you should go aggro every room, and kite all of them to your team
And at the same time rush into every room then donāt clear it and run to your team
Like, you know how if you whack a sleeper, sometimes nearby ones will get set off? Doesnāt happen if the guy you whacked was already active.
While opening more rooms
yes, but it is also movement - so if someone else is stretching nearby, more thumping enemies
Or blasting if you are trash
just open each room, shoot the first sleeper you see and continue on your way
Better to have tried to recover a potential fumble and failed than to simply let it happen imo
ĀÆ_(ć)_/ĀÆ
definitely
One of my friends once saved us from setting off a scout without even knowing this was a mechanic lmao
To anger the team enter a room, fire a shot, then run to another room, repeat process then run over to team and rage whenever you take damage
Was it on purpose
if you fail the recovery-kill it changes nothing because he would have screamed and woken up the room - in some rooms it is even better because when the room is large enough less enemies wake up and your team might be able to stop them in time
if you manage the recovery-kill, good for you
never not try recovery-kills when one wakes up by accident
what mechanic?
Active sleepers being silent to melee
It was sort of on purpose? I donāt think he realized that it was exactly the right decision in that scenario, but it sure as hell worked out
kinda having a hard time sometimes trying to kill a nearby alerted enemy when I kill one somewhere
Because someone would rush to it then would end up having a domino effect on the sleepers
but i often understand it because its a learning process for the players
yea
either prepare for the double kill
or do a double kill carefully - a single person can easily double kill, as a "needed" double kill has the sleepers so close to each other that you might not even have to move to hit the other one, just turn and bonk once more
triple kill is difficult but possible to pull off
and if a sleeper further away wakes up because they been glowing when u killed the one near you, well, that's a mistake and a learning experience
getting to that sleeper in time and stopping it from waking up half the universe is pretty difficult, depending on where it is and where ur mates are
Yea that's what often happens to me when I double kill
xD
wdym by double kill btw
like One hammer hit double kill or two hammer hit for one each
yes
because yeah you can definitely double kill with a single hammer charge (usually in alerted state when they're chasing you)
one hammer
cheeze
quad seems viable
nope real
all of them were on top of each other
easy enough
Yeah its easy two double kill stealth
^^
triple kill gets a tad harder and will depend on the positions of the sleeper
Quad is just.. forget about it xD
triple kill (or 5-kill if u feel fancy) is much much harder but probably viable
the best of doing it is
to pick 6 or 5 targets
and go bonk bonk
and hope that they died
i did it once
it was really hard
but epic
but i woke up 7 more so dose it matter?
What's nice is that strikers can be easily killed with just a hammer swing on the occiput
ye
but it has to be precise otherwise they'll just live
you have to aim well but jumping past him and hitting him whilst turning midair is fun
and works if u are good
or lucky for that matter
yeah
speeed
Shooters are just...stupidly high on health
you wack it 6 times at the body, it still lives
yes as it is not suppose to die in the body :/
Well yeah but when you're running around and sht, its just Ooof xD
hey guys wanna know my guide to stealth
ok i bite go ahead
but at least it gives players a bit of challenge as the only weakness of shooters is the head, without it they cant live
Unlike strikers, with or without head, they can still live
Haha R1 shooters go brr
ugh you tell me
step 1: press 2 (or whatever key you have set to primary gun)
step 2: aim at enemy
step 3: hold LMB
R1 scouts go :ERROR//ALARM
fr fr
smh perfect stealth
Back when pistol was the best one
go do that in zone 13 C2 i dare you
And when I thought R1MG has worse recoil
F
Alert 5 scouts then only 2-3 scout waves spawn until some are killed
shooters alone: please dont hurt me ):
shooters with friends: AIM READY FIRE
soo big, it cant even spawn at the same time xD
By the community, DMR is the worst gun
meh
do it with only the DMR without looking down sights
it has it moments
also secondary gun
shooters with friends is basically a ressemblance of a hybrid jesus
another sniper rifles
: ^ )
what if hybirds were shooters infusing in each other?
i mean, shooter wise, DMR is the most viable option then hammer the strikers
rev go boom boom
but honestly it makes it hard to shoot in ads because the scope sucks
The scope doesn't suck
i dont be surprised if they buff DMR
It just needs maintenance
you guys use scopes?
but dmr has like inner and outer circle
actually no the sights in this game
thus the reticle ---v---
2 switchable sights when?
oh
i mean that would be nice to be a canted sight
Increases the flexibility for med and short range combat
When you use the DMR enough, you'll see why its sight isn't not too bad, and just needs some fabric and alcohol
night visions when
anyone mind explaining me how to properly kite in a team setting? enemies seem to blow me off a lot of times and just go blasting through a door to the team members even if it's halfway across a map
shoot the enemys
What kind of kiting tho
so they get agrued
also that
i think sleepers go for the lowest hp person as i seen
They don't
everytime im at 60 and someone is at 20 they just go pass me
they go to the one they H a t e the most
.t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap
oh that exists nice
But the warden don't give prisoners that L u x u r y
yus
unless its really needed
to get it going
like a showdown
with a big enemy or a big part of the complex
id say that it should give you an actual purpose to do harder difficulties
To unlock lower expeditions
You know honestly with the bigger and other variants of one enemy
exchange missions done for gun attachments
they going to add it later as well
yeah no doubt
i mean for god sake we have a shadow scout and big charher
They wouldn't make a shadow charger
They'd be too creatively bankrupt if they did
it'd be broken xD?
Depending on your monitor's brightness, they're already invisible
every sleeper is invs
you cant even beat E1 solo LOL
observe dies before first room
if you even get pass the first door somehow you wont get pass the 2nd
that pretty much concludes my first e1 solo last night
and if you get pass that 3rd no chance
Neko has a strat to do E1 solo
ofc she dose
would you rather have 40 strikers touguing your ass or would you have 15 chargers charging yo ass
Yes
Strikers
Kill tank and hybrids then max spawn kite
Close tbh. The stealth will be interesting but idk if Iāll finish it
Iām not finding this fun to solo like R2ās
Can anyone answer me this. Yesterday I was doing R4B1's optional for the first time we got stuck and someone went to google and found out we needed to start a reactor sequences with some terminal commands that were new to me. The question is, how were we supposed to learn about these commands without external help? Did we miss something or is it something that is just not implemented?



