#gtfo-related-questions

1 messages Ā· Page 516 of 1

cobalt holly
#

and shoots shooties

gilded mist
#

hooties

blissful sun
#

deth is swear to god i can never kill scouts with you around

cobalt holly
cobalt holly
blissful sun
#

last time i went to kill one with you in the game it bugged

cobalt holly
gilded mist
#

if you are playing with pluton you need to mess up to balance things out

cobalt holly
#

I just hope we get ST back next RND

cobalt holly
#

F ucked
U p
N ine
scouts already

#

🤌

blissful sun
#

the more i play with deth the more numb i become to pain

craggy pier
#

Imagine playing with people that frequent the text channels

#

Couldn't be me

blissful sun
#

so far he made me ruin my sleeping schedule to meme around in a3 with him

cobalt holly
gilded mist
#

Only strange people frequent the text channels.

cobalt holly
#

< that guy

gilded mist
#

< this guy

cobalt holly
#

@balmy magnet this guy

gilded mist
#

Warden is such a loser

cobalt holly
#

They are always watching...

blissful sun
#

Warden is just d0cs alt

cobalt holly
#

or D0c is warden alt

blissful sun
#

shit

gilded mist
#

The warden isn't dev tho

cobalt holly
#

Imagine getting dev on your alt

blissful sun
#

please save me from the void that is pluton

cobalt holly
#

consumeāŖ

gilded mist
#

No

blissful sun
cobalt holly
#

dethPluton: Infinity Succ

rugged dock
#

3 quick questions. is it possible to double kill chargers, can a sniper headshot kill a large charger, and what primary weapon have you guys been enjoying?

rain python
#

sniper will not kill giant chargers as they don't have head multipliers

noble sierra
#
  1. Possible but not consistent 2. no
rain python
#

It is possible to double kill chargers you might be punched tho

#

I love HEL revo, AP, and SMG for primaries

cobalt holly
#

you might be able to kill Pchargers in the bag, since it's roughly the same as head, but that only works for sleeping ones ofc

#

Just tested, you can't

vital sierra
#

?

gilded mist
#

Pchargers are large chargers

vital sierra
#

i mean you can

cobalt holly
#

whid bois

vital sierra
#

but you need to really focus and being precise

#

and not recommend to do so

gilded mist
#

2 things I am bad at damn

cobalt holly
#

well I just tried shooting a normal giant in the back and he didn't die, and charger giants and normal ones should have same hp

shrewd dirge
#

yellow syringes are pretty good for pchargers

cobalt holly
#

Hammer is pretty good

vital sierra
#

unfortunate, you don't use that

shrewd dirge
#

more useful than wasting a ysyringe on a scout

gilded mist
#

pluton you got people saying pchargers now

cobalt holly
#

good

gilded mist
#

oh god

cobalt holly
#

I like that ngl

#

easier to say

vital sierra
#

Big Charger

gilded mist
#

Don't say big words around pluton

shrewd dirge
#

British Columbia

vital sierra
#

You're scaring him Patrick

cobalt holly
#

"this place is biiig"

frosty tinsel
#

I died b1

#

at the last area last last

#

this mutant thing

#

ran up

#

spikey mans too

#

we just wasted all our tools on the scan

#

ran out

#

just died

#

lost

craggy pier
#

F

frosty tinsel
#

we running one more

#

then we win

#

for sure

cobalt holly
latent raptor
#

Haven't played since last year, did the change of sniper magazine form 3 => 2 hurt it a lot, or is it still a dedicated scout killer? How often do your teams bring one? Level specific?

ruby wasp
#

dmg has been increased so you can OS all the giants (big chargers excluded)

#

I don't like the mag nerf though

latent raptor
#

Ah, I didn't realize the precision damage was upped that much

#

It sounds like a fair tradeoff but yeah, seems like a relatively huge mag reduction

storm prairie
#

It's actually not a good trade off at all as the Choke Mod Shotgun and Burst Cannon can also reliably kill scout and still have more ammo count and mag size to allow you to comfortably shoot at other things too. My advice is to never bring it on any level, the small ammo count is too much of a detriment.

vital sierra
#

there is too many alternative for sniper

hazy oak
#

It's nice to be able to instantly destroy any enemy, but it's just too inflexible now. Like, the only situation where I wished I had one is where we were being trolled by hybrids on an S1.

peak parrot
#

.

hazy oak
#

Maybe on another rundown it'll be more functional if there's no cannon or choke.

#

Since sniper will always be around, but I still think it needs some tweaking.

craggy pier
#

They should up the mag count to 5 and have 5 in reserves just so you need spam reload whenever you miss 2 shots

hazy oak
#

If there was a way sniper could one-hit kill big chargers, that'd be nice...but even then it's rendered awful because there's no front-facing weakpoint.

vital sierra
#

if it 1 shot big charger

craggy pier
#

The sniper should just get a base damage buff to make it 2 shot a giant charger

vital sierra
#

then it's doing too much damage hence making it a waste

#

it's 2 shot giant charger

#

should be

hazy oak
#

I think the two shot mag could be workable if it had more in reserve.

dawn egret
#

The two shot is great for the lower expeditions, assuming you don't miss

#

Since big bunnies spawn in pairs

neon gust
#

šŸ˜†

#

We cant be going around shooting the pinky toe!!

craggy pier
#

Toes are the weak point

austere bronze
#

Scouts should die if they stub their toe on a raised edge

shrewd dirge
#

Scouts should stop existing entirely the moment they think of using stairs

distant ice
#

should have a random chance to trip, fall and scream for help

#

possibly screwing over some unfortunate prisoners in the process

atomic robin
#

and if there's no one around the sleepers start eating each other

distant ice
#

there's a kind of joke to make there but probably better not to do that

#

i'll just say nice phrasing

#

and also wtf

lusty bramble
#

If the sniper could one shot a scouts toe, let it. You should be balancing it around high health takedowns, not the scout.

tacit zealot
#

Has anyone ever experienced scouts triggering through doors? Just had a run end when a scout in a room adjacent to me triggered, despite all doors in that room being closed.

#

Everyone was stealthed, I was the only one near the scout (can hear it through the door)

spark wolf
#

yes

#

there's spots where the game thinks you're in a different room than the room you're actually in

#

and im also pretty sure the textures freaking out make your gunshots travel to rooms with closed doors

#

haven't tested 2nd option

#

oh

#

also enemies that have melee attacks

#

can actually teleport into other rooms

#

even other zones

#

and alert those

round dust
#

When what do people mean by LFG, PE, +2, LF3.... new player confused by codes...

wise thicket
#

.t sectors

uneven gulchBOT
#

Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

wise thicket
#

Lfg -looking for game

#

Lf- looking for

wooden osprey
neon gust
round dust
#

Ah, okay. Thank you!

#

I don't fully understand sectors though.

wooden osprey
#

bulkheads

round dust
#

It's those bulkheads right?

wooden osprey
#

difficulty system of the game

wooden osprey
#

extreme/overload/high

round dust
#

Ooh okay. And completing them unlocks the next levels

wooden osprey
#

yep

#

but

#

you cant do extreme if you do high

round dust
#

Do you have to do them in a certain order?

#

ooooh okay

#

Why not? xD

wooden osprey
#

because you dont get anymore bulkhead keys

#

you need those bulkhead keys for it

round dust
#

Okay, makes sense. So you have to do extreme, then high then overload?

#

to do PE

wooden osprey
#

sometimes overload is in extreme zone sometimes its in high zone and sometimes its right there ||D2||

#

for B2 you have to do extreme for overload

round dust
#

and overload is the hardest one

wooden osprey
#

yes

#

most of the time.

#

but the whole game is hard

#

its just more challenging

round dust
#

Ooh fun xD

#

Alright, thank you!!

wooden osprey
#

GL happy dying.

zealous totem
#

Does anyone know when GTFO might be on sale through steam? I bought it outright but trying to get my game group involved

wooden osprey
#

when everything gose on sale

craggy pier
wooden osprey
#

or when new rundown comes out

zealous totem
#

Nice the response is appreciated

wooden osprey
#

mostly in 2 or 1 month game gose on another sale

#

as new rundown comes out

#

or when steam puts everything on sale

lucid jacinth
#

What do the numbers mean underneath the rundown level

#

I.E. underneath B2 it says Completed: [1,1,1,1]

covert oracle
#

the number of times you've completed the mission + on what difficulty

wise thicket
#

high, extreme, overload, PE

lucid jacinth
#

oh alright thank you

torpid bay
#

bro how the FUCK ARE YOU SUPPOSED TO BEAT B1. Entire team's health and ammo and mines are fucked by the time we get past the first door after doing all the gens

craggy pier
#

Are you guys always triggering giants?

#

Using guns?

torpid bay
#

we usually try to 3 hit them if they're alone

craggy pier
#

Fucking up stealth kills against giants?

#

Not managing infection properly

torpid bay
#

infection wasnt that bad

#

how do you manage the alarms

#

is there a secret meta

craggy pier
#

Permafoam

gilded jolt
#

The first alarm is really easy

#

Just keep c-foaming the door and put like 1 mine on the door

craggy pier
#

You only really need to foam that door twice

#

And pick up pog repellers before that alarm

gilded jolt
#

And maybe a sentry outside if you want

#

yea

craggy pier
#

Bio can help see them in the fog

torpid bay
#

so you foam it up repeatedly to group them up outside a door and then let a mine blast them?

#

once they break through

craggy pier
#

Some of them at least

#

Yes

torpid bay
#

do you guys go out of your way to ping medkits/ammo/toolkits

austere bronze
#

only when you finish clearing an area and want to make sure you didnt miss anything

craggy pier
#

Yep

gilded jolt
#

Yes

#

You should ping resources

austere bronze
#

or to decide whether to do an alarm door

craggy pier
#

Or you can ping the 4th cell and do disinfect zone

weary mesa
#

There is also a extra cell in the level

torpid bay
#

the fuck that does that mean

craggy pier
#

There's a FUCK TON of free resources there

weary mesa
#

It has a different use depending on if you do extreme or just main

torpid bay
#

just doing threat level highs right now

craggy pier
#

Oh, yeah, you can lock yourself by doing both extreme and disinfect zone

weary mesa
#

Is the first security door in main unlocked before you put all cells in?

#

I actually don't know

craggy pier
#

In the bulkhead?

weary mesa
#

ye

torpid bay
#

i get all 3 cells in the generators before the first alarm door

craggy pier
#

It's not locked

weary mesa
#

oh

#

Never knew that

craggy pier
#

You can do alarm first before putting the cell in

torpid bay
#

what difference does it make

craggy pier
#

If I'm thinking what you're thinking

#

Nothing really

torpid bay
#

does clearing rooms help lighten the load of security alarms or does the game just spawn shit in anyway

weary mesa
#

I doubt you'd do that if it wasn't on purpose

craggy pier
#

Depends on the level

weary mesa
#

If the room isn't full clear before the alarm depending on where the rooms are they can and can't be alerted by alarm enemies

#

That might be a bit confusing to understand

#

Kind of hard to explain in text at least for me

craggy pier
#

What people usually do is just clear all the rooms

#

usually

weary mesa
#

yea it's just safer to clear everything regardless where they sleep

#

Unless mother and low on resources

balmy fiber
#

What missions can you do solo? and not get stumped?

round dust
#

A1 is the easiest. I tried myself with sub 10 hours and got 2/3 of the way through. Besides, it is always good practice

balmy fiber
#

Nice thanks

round dust
#

np

tacit zealot
#

Anyone got tip for D2 overload? Managed to clear everything (including extreme and tank), and then got completely smashed when taking the cargo to extraction. Couldn't even take it into the first high area, we got dominated. They came from infront, what do you do?

vital sierra
#

normally, you would take 2 bios

covert crown
#

try not to cry

tacit zealot
#

We did have two bios. Maybe it was our weapon selection?

steel valley
#

choke/pump shotguns can clear the waves of shadows quickly

#

the easiest way to get through is to just run, and only shoot enemies who directly threaten you

#

cause the shadows are slow, and you can outrun quite a lot of them

tacit zealot
#

While carrying cargo?

steel valley
#

yep

#

as long as you're shutting doors behind you, you outpace most enemies by the time you reach the red zone

#

forgot the zone # but it's the one where sleeping chargers are

tacit zealot
#

Cheers.

carmine marlin
#

Is it possible to play a solo game? Or is it just insanely too difficult, considering the door scans and stuff that require standing on multiple scan points while fighting waves of enemy?

craggy pier
#

Its more than possible

#

But it takes a lot of knowledge, skill, and experience

#

Mostly patience

carmine marlin
#

Ok that’s good news lol. I’m having some difficulty finding lobbies and am new so I figure I’ll torture myself a bit lol. Thank you for the response

steel valley
#

you will probably struggle to hold scans when solo like you would with a full team

#

your prep for alarms would have to be really strong, or you're going to need to learn to kite

carmine marlin
#

Yeah I need to learn the game a lot more. Thanks for the info folks šŸ™‚

fleet vessel
#

try to check the #lfg channels a lot
in the beginning it's really good to learn basic things and "train" in solo, but it's also much better to learn scans, objectives and stronger enemies in a team - if one person dies it's not instantly reset but the other 3 might save the day ;)

distant ice
#

it is an excellent idea to learn in solo when you're not looking to clear

tacit zealot
#

Learning solo IMO is really helpful in learning lots of basic kiting skills.

steep mural
#

yea so I'm frustrated with C3 yea?we were at the "big charger" central zone to grab the fog turbine in 153, but then you will be required to go in one of the two zones on the sides to get the keycard of 153 (which means opening a new spawn point). And we were damn low on health and it was a class V as well, was wondering how you're supposed to strategize your defenses in that very zone

#

Because the two doors (sec_Door and bulkhead) is doorless, so it'll be quicker for them to reach us even if we place 1 auto sentry per door

#

we were at the 3rd scan on going to 4th but we were immediately swarmed

#

and this is just c3 high jesus, what more in overload and extreme

#

(i'll leave my question for a while, just gonna finish up some work, thanks in advance though)

austere bronze
#

our team is planning on doing extreme before high only

#

since finishing extreme also gets rid of the fog

steep mural
desert falcon
#

You can c-foam the normal doors in the side areas that have the key. If they decide to spawn in there they do so behind those normal doors so you can slow them down quite a bit. If you have enough ammo you could also place 2 players at the bulkhead door and the security to defend while 2 ppl do the scans. Also yeah high after extreme is way easier and not that bad on its own.

austere bronze
#

pretty sure you'll have to hit 100% infection at somepoint

steep mural
steep mural
#

xD...

austere bronze
#

xd

#

c3 is just so scuffed tbh

steep mural
#

eh how bout d2 last zone

#

last alarm zone*
would it be wise to take like 2 c-foam,1 turret,1 mine?

#

because jesus that zone honestly has 3 points of entry its such a clusterf**k

#

apart from that, it's a ||class VI mixed alarm||

rain python
#

That alarm is actually easier than the previous cluster 6. The 2 side entrances can be mined and will take care of any initial waves. You can even mine the inner doors in those side entrances. The main door can be cfoamed and mined. You should be able to get to 5-6 before you see a big wave of enemies coming toward you

thorn saffron
#

he is right

steep mural
#

i do have 1 more question before i play a game of gtfo

rain python
#

That scan is more about making sure you get scans done as quick as possible. Don’t need a defender at doors and don’t slack on getting into the big red circles

steep mural
#

so how many shots does a big charger take when hitting it's front and spine?
burst cannon:
sniper:

rain python
#

Don’t remember exact but I think sniper is 3 shots to the back. Burst is 5 to the back for sure and maybe 7-8 to the front?

steep mural
#

ah ayt, thanks for the insights and help

rain python
#

If you’re debating between sniper and BC, the BC is more efficient at killing the big chargers

#

Sniper is ridiculous at taking out the hybrids if you can get HS

steep mural
#

big strikers,shooters*

rain python
#

Oh yeah you can make em disappear instantly lol

steep mural
rain python
#

For real haha. R3 sniper was nice. You could hit the scout anywhere and it would die

steep mural
#

i tried experimenting with scout killings, mostly with primaries

rain python
#

You have to hit the scout in the head to kill it. They added a ā€œprecisionā€ multiplier to guns. The sniper has massive increases when hitting weak spots but pretty eh when hitting body shots

#

HEL revo is actually a beast at scout killing

#

1 occ / 1 bs will kill scout

steep mural
#

i see

#

kinda wondering too why the D tier has a red circle thingy instead of white

#

is it because of the "unidentified" biomass roaming around it

#

and E levels just always have the distinct cloud background that looks menacing

rain python
#

maybe no one really knows. I speculated that maybe it signifies a tier lower is going to be available. Last time we saw a different colored circle was r2 and then r2e1 got released

#

Yeah it does xD. R2 had a menacing red one

ruby wasp
#

How good is a mother's detection ? Is it similar to a striker/shooter ? a giant ?

steep mural
tacit zealot
#

Active or sleeping?

#

Mothers don't birth unless they have line of sight with a player.

rain python
#

Active is just LOS. Sleeping she’s similar to a normal sleeper / charger

tacit zealot
#

Is there really any significant difference between enemy varients in there sleeping state?

steep mural
#

just to insert it, I literally threw my mouse before because a teammate of mine intentionally sabotage the team by alerting the mother

wise thicket
#

Just the sound they make

steep mural
#

thus screaming loud af

rain python
#

Giants have smaller detection radius compared to smalls iirc

steep mural
#

didnt know it was a thing

tacit zealot
#

I suppose theres the factor where if you stand next to giants they kind of constantly alert?

#

Is that true or not.

steep mural
#

compared to small ones and other specials

tacit zealot
#

I believe the mother shares thoses characteristics as well then.

steep mural
rain python
#

They enter their searching state randomly if no one is moving and room is active. But they will search more often if you make noise

ruby wasp
steep mural
#

although for giants, it seems like when someone is close like 3-4 meter-ish?

tacit zealot
#

Mothers detection isn't anything special during sleeping.

steep mural
#

their detection is much more sensitive

#

whereas small ones only get sensitive when you're close to touching them

ruby wasp
#

So similar to giants ?

steep mural
ruby wasp
#

Aight, thanks

steep mural
#

but when i was playing R3B2, it wasn't sort of the case.. their detection sensitivity increases when a player is like 1-1.5 meter-ish

toxic birch
#

Does anyone know what the spawn rate for invisibles is on the D2 overload cargo run?

rain python
#

Don’t remeber off the top of my head but I think it’s like 2-3 per 15s

distant ice
#

the invisibles

#

a picture popped in my head of the incredibles but it's just the background

tacit zealot
#

3 every 10 seconds.

toxic birch
#

Thanks for the info! Had a weird run where we got overrun right after we left the overload zone.

strong plank
#

I have a question, is it possible to play through the entire rundown (hardcore objectives too) with only three players ? I spotted during youtube stream some objective which ask a player to take care of a terminal (don't understand exactly why but doesn't matter).

distant ice
#

short answer - yes

rain python
#

long answer - yes, but struggle

rugged dock
#

what's the max amount of enemies a mine can kill at a door, and are scouts behind blood doors intenional?

fleet vessel
#

a well placed mine at a small door that hits all the enemies bunched up, with all enemies either being low health or really close to the door and the mine facing the door?

probably the entire cap with one mine.

usually you'll have a mine kill of between 3 to 8 or 10 of the enemies, depending on how the enemies run through.

Scouts can spawn behind blood doors in some areas, but that is entirely random - it's not intentional per se, but not unintentional either. I'm fairly certain the devs know. You can work around it, and you can know if there is a scout, so...

noble sierra
#

Yes, and I think all the expeditions this rundown have been done in trio already, 80% being soloed and most of them being duoed.

fleet vessel
#

something like that, yes.
the 80% solo might be an overstatement, but it might also be true - afaik D2, E1 and C3 don't have solos, or does C3 have?

#

talking about solo PE obv

craggy pier
#

How many c-foam grenades and tripmines are in A1 high

wooden osprey
#

random

#

sometimes there is 3 or 2 sometimes there is 0

craggy pier
#

Alright thanks

tacit zealot
#

best place to practice multiple scouts?

#

Like 2+ scouts in 1 room.

#

Looking to prepare for final D1 room.

knotty mauve
#

B3 Extreme

jolly zealot
#

b3 or b2 extreme

tacit zealot
#

Is there any alarms to get to B3 extreme?

#

Forgot.

knotty mauve
#

Na

tacit zealot
#

Okay cheers.

knotty mauve
#

You should have 2 scouts on the way to the bridge room and then 2 scouts in the bridge room

tacit zealot
#

The 2 scouts before the bridge are in seperate rooms right?

#

I suppose that is good practice.

knotty mauve
#

rng, sometimes they can be in the same room

tacit zealot
#

Thanks a lot.

knotty mauve
#

You plan on clearing zone 67 in D1 for resources for extreme or you just getting code and bailing?

tacit zealot
#

Just figuring out how to get to the terminal šŸ‘

#

not planning on extreme run yet.

knotty mauve
#

You can usually head forward onto the catwalk and up the stairs to the terminal on the left, most scouts usually roam toward the bottom so you might get lucky with the code being on that one, if not just use it to ping the correct one

muted socket
#

autopistol any good these days?

neon slate
#

For killing? not really, but useful for helping yourself and teammates have the enemies stagger before they get closer? Yes

austere bronze
#

staggers enemy and makes teammate miss revolver headshot

neon slate
#

Kekw

#

but it won't matter what the Auto pistol staggers if there's a wave of flesh bc there's always a naruto runner behind the staggered usually

sudden burrow
#

D1 z67, my old nemesis...

austere bronze
#

is it the scout room

muted socket
#

you could stagger them... or just shoot through them with a hel revolver lol

sudden burrow
# austere bronze is it the scout room

Yeah, people were talking about it a bit ago. I’m my group’s designated terminal-finder and scout-bapper, so... That room was interesting for me.

manic smelt
#

What guns are good
i havent played in a while

steep mural
#

so if you're gonna do B3 PE there is no error alarm right? only for the final terminal in high

wooden osprey
#

yes only after you do the final terminal error alarm comes

steep mural
#

ayt ayt

#

i still cant remember why we failed b3 overload

#

xD

wooden osprey
#

||hehe mothers go reeeeeeeeeeeeee||

wooden osprey
#

if i spelled that right

sudden burrow
#

Every weapon has the capacity to be good

#

The sniper can be considered the least flexible though, yeah

#

It’s a lot of preference this time around, which is nice

wooden osprey
#

ya

#

like do you like heavy hitters burst cannon and dmr

#

do you like melting small enemys combat shotgun and MG

#

do you like one hit guns sniper and rev

#

do you like hel guns hel rev is the only one sorry to say it

#

chock mod for a balanced version of heavy hitters and shotgun

#

but only 4 bullet

sudden burrow
#

Choke mod, more like chonk mod

brisk badger
#

any tips to be a lil better

weary mesa
#

Head and back of enemies are always weak points

brisk badger
#

so if i can try hitting them in the back of the head

weary mesa
#

either you hammer, use a gun or use a sentry/mine

#

They all will have a multi for the back and head

#

combined in even more multi

brisk badger
#

also what is a good generalist gun

weary mesa
#

smg/carbine i'd say

craggy pier
#

AR is an efficient weapon

weary mesa
#

ye those three

craggy pier
#

Smgs are reliable

brisk badger
#

ive rn just been using the AR

#

cause when i have an SMG i want to spray

craggy pier
#

Me that likes semi autos and have shit aim

brisk badger
#

i mean i only really use AR

#

havent tried any others

weary mesa
#

Carbine would be a good in between gun then

#

It's burst to it's a like of both

#

Cause of how faster you can pull the burst

brisk badger
#

i was considering trying carbine

#

i dont know why i didnt

#

but now i cant find any beginner games

#

honestly this game has been fun because i havent had any experiences with just toxic people

frosty tinsel
#

How to kill scouts with melee

craggy pier
#

Fully charged melee to the head

frosty tinsel
#

any tips/pratice maps

#

ah

#

thats what i did wrong

craggy pier
#

A3, B2 extreme or high in zone 88

frosty tinsel
#

just threw a run because we normally just snipe them

#

and wanted to kill them stealth

#

so a3 is it early on

craggy pier
#

The first scan door you open there's always a scout

frosty tinsel
#

aight thanks

steep mural
steep mural
#

damage wise, and ammo efficiency DMR or HEL revolver

vital sierra
#

still hel revolver

steep mural
#

Ow? can it one shot in the head a shooter?

austere bronze
#

it cant actually oneshot small guys in the head

#

need a back of head shot i think

wooden osprey
#

dmr sometimes hel rev no

steep mural
#

i heard that it can also 1 HS and 1 BS a scout

austere bronze
#

yeah but you may as well use burst cannon if u wanna shoot a scout lmao

steep mural
#

ob lol Im watching C3 PE atm and realize the guy recording his team was with capt. alpha lmao

weary mesa
#

Just coom on the scouts

steep mural
#

More specifically if im med-far range

austere bronze
#

xd

weary mesa
#

Coom lock them moon2POG

austere bronze
#

hnnnnnnnnrrrrrrrrg

#

im gonna

#

c o o m

steep mural
#

ayt ima do B3 PE in a while

#

The only thing that's hard with Overload is the S1 scan, other than that nothing else right?

austere bronze
#

mother

wooden osprey
#

DONT SPOIL IT

austere bronze
#

oh shit

wooden osprey
#

let him suffer

austere bronze
steep mural
#

No i mean ik there is a mother

austere bronze
#

yeah its not that bad tbh

steep mural
#

I played B3 PE long ago but i forgot why we died

weary mesa
#

I mean if he knows about s1 he knows mother

wooden osprey
#

well not really

steep mural
#

We succeeded with S1 but after that i forgot what killed us

weary mesa
#

There’s 3 : )

wooden osprey
#

well 2

austere bronze
#

could be going to ovld terminal after the high error alarm

wooden osprey
#

you going to get in contact with 2

weary mesa
#

Or

steep mural
#

Becuase im certain we wont die to a mother easily unless it was alerted

weary mesa
#

You coom on all of them a kill them

wooden osprey
steep mural
#

Yeah lol

steep mural
austere bronze
#

šŸ¤”

wooden osprey
#

speaking of B3 god that level is so good

#

for my taste anyway

steep mural
#

I love C2

austere bronze
#

b3 has a nice variety of gameplay

steep mural
#

It's just an immersive environment

wooden osprey
austere bronze
#

fuck c3 though

#

all my homies hate c3

steep mural
weary mesa
#

Everyone kills scouts but no one ever wants to kill mother Sadge

wooden osprey
#

ok

steep mural
wooden osprey
#

if you dont you are doing a crime

steep mural
#

Carrier fucked up by dropping it down

wooden osprey
#

lol

#

still very good level

steep mural
#

Good but a clusterfk level

wooden osprey
#

my fav levels are: B3 PE/C2 PE/E1 high/D2 high

austere bronze
#

man d2 is just a barrage of alarm doors

wooden osprey
#

thats the level

#

every alarm is harder

#

from class 2 up to class 7/6

austere bronze
#

wait what

steel valley
#

last 3 are 6

austere bronze
#

class 7

steel valley
#

there is no 7

craggy pier
#

I miss R2B1

wooden osprey
craggy pier
#

Where you had to do a class 9 alarm

steel valley
#

class ix on the second level wow

weary mesa
#

R2B1 class 9

#

MonkaGIGA

wooden osprey
#

was going to say do you ment the class 9 one

#

how did you guys do that anyway?

craggy pier
#

Its a big fuck you to the players and I loved it

steel valley
#

4x dmg bug shotty sntries

weary mesa
#

Good aim

wooden osprey
steel valley
#

machinegun and machinepistol to hold out

weary mesa
#

My favorite type of scans

craggy pier
#

I really like the "Clear a path" levels

weary mesa
#

Effectively killing while running to do scans

wooden osprey
craggy pier
#

Imagine "Clear a path" level with an error alarm that spawns spawn cap but it spawns every 10 minutes

austere bronze
#

actually sounds pretty interesting

#

would be a cool concept

#

finding rooms to fight in, mine strats, saving doors, etc.

craggy pier
#

And alarms are replaced by passive scans (the green ones)

#

OOH

#

And extract spawns surge alarm amounts of sleepers

wooden osprey
#

that is very good idea

weary mesa
#

I’d rather have fog be added slowly to a level

#

Like d2 extreme

wooden osprey
#

someone suggest it im very bad at spelling

#

for the Ricardo's idea

craggy pier
#

Just link the message : ^ )

weary mesa
#

Or a generator that opens new paths while closing old ones

#

Maybe uplinks that switch between two or more terminals so you have to split into teams

#

Don’t know if a 2 person s1 could be made so 2 people have to hold a defense while the other two have to go into a zone powered by the scan to stabilize the power connection

#

Probably wouldn’t work tho

#

Would be a lot going on

peak parrot
#

.

frank wyvern
#

@weary mesa good ideas

static escarp
steel valley
#

the mine killed you

#

but i'm not sure why

#

did you have one behind you?

vital sierra
#

there are more angles to be seen

static escarp
#

ah

#

no, nevermind

#

i understand

#

there was in fact another mine

#

going frame by frame, i see now there was a second mine placed on the door that the obvious one was facing

#

it was one of those head level mines designed to kill big guys

steel valley
#

the sync on them was pretty good lol

edgy sky
#

I may be a bit dense, but where do I find the button to activate the push to talk?

I've found the setting I mean, but not the actual button

craggy pier
#

Did you check your key bindings or bottom left in-game

edgy sky
#

cant find the key binding for push to talk

#

thats my problem

#

nevermind I cant read

#

found it

#

all solved

dreamy wind
#

How does difficulty work? If I go for the secondary objective in overload do I need to make the primary mission in the end? And Do I have to make the extrem part extra if I done the overload part?

static escarp
#

you can’t extract without doing primary objective

#

you are not required to do extreme

sudden burrow
#

It depends on level, but you always have to do the high. Different levels may require you to do the other objectives in different orders.

#

It’s a matter of where the extra bulkhead keys are placed.

#

Take A2, for example. There’s a bulkhead key in the overload zone, but not the (second part of the) extreme zone. Thus, when you get the option, if you wanna do the overload, you have to do it before the extreme.

#

You’re not required to do every single optional objective in one run, but you’ll get a special prisoner efficiency token if you do - if you see people in LFG mention ā€œPEā€, that’s what that means.

dreamy wind
#

Thx

brisk badger
#

if i shoot a trip mine

#

will it explode

austere bronze
#

well yes

#

but actually no

#

it should explode

#

but sometimes it doesnt

vital sierra
#

it will

#

unless you miss

brisk badger
#

so i should shoot it at point blank range with a shotgun

austere bronze
#

uhhhhhhhhhhhhhhhh

#

if you want to die

#

sure

brisk badger
#

haha entire team go boom

tacit zealot
#

Yeah has anyone else had problems with not being able to see mine explosions? Have encountered this problem a few times recently.

tacit zealot
#

Also: Is the C3 Overload HSU spawn bugged? It normally spawns in the same place/zone, despite there being multiple HSUs and another Zone with an alarm with unused HSUs inside

steel valley
#

i've had multiple hsu spawns in the two different zones

next lagoon
#

anybody got any tips to solo a1?

neon gust
#

what do you struggle with?

next lagoon
#

it depends on what item drops i get. if i get a cfoam trip mine/ nade before the first alarm door and the scans dont go up i clear it no problem

#

i feel like im relying on rng too much. ive made it to the class 3 alarm door behind the bulkhead but couldnt keep them out long enough to finish the scans

neon gust
#

high only?

fleet vessel
#

sure sounds like it

next lagoon
#

yeah. im pretty sure doing extreme solo is impossible

neon gust
#

Its been done

wooden osprey
#

i think its all just kiteing right?

#

or did they do it guns only

neon gust
#

The first class 2 are "easy" to deal, you can fight that no problem

#

for class 3 save a cfoam nade for the big door or small door ||depeding on rng|| infront of the bulkhead

fleet vessel
# next lagoon yeah. im pretty sure doing extreme solo is impossible

anything but D2 and E1 have successfully been soloed PE. I am fairly certain that the only reason D2 PE was not solo-ed yet is because people said "no", but otherwise...

Actually not sure about D1 extreme - it's a reactor, right? Is that just kiting in circles when soloing?

next lagoon
#

youre talking about the middle and left door in the room with the class 3 right?

neon gust
#

I had times they spawn in there and they went for the little door so theres rng to that

next lagoon
#

yeah. if i dont get the cfoam drops, just kite to get the scans done im guessing?

#

cause im running the mine deployer instead of cfoam launcher currently

#

I’m gonna do some runs with the foam launcher and see how it goes. Hopefully not relying on rng with drops will help

neon gust
#

cfoam will definitely help you

#

on 34b make sure to cfoam the big door and small door just in case

next lagoon
#

34b is the class 3 room right?

neon gust
#

thats 34 d

next lagoon
#

Alright

#

I’ll see how it goes. Thanks for the help

#

@neon gust have you beaten it solo?

steep mural
#

I gotta ask though

#

Was running D2 High 2 hrs ago, so class V cluster and above should be spawning chargers with normal sleepers right?
Because in my case there wasn't a single charger insight, making the level significantly easier (almost the same with B3 high:terminals)

#

So I thought "Heyyy, maybe they nerfed the spawning of the enemies when doing high"
we get to the tank room and died in extraction so we failed and disbanded

#

Played another D2 high with a new group of players, but this time i was shocked that there were chargers spawning now from class V and onwards.

so I was wondering if this is a glitch or a hack by my previous teammates.

because the new group i was playing with said that it could possibly a hack

soft kiln
#

yes

steep mural
#

it is?

soft kiln
#

there is chance for chargers to spawn during class V

steep mural
#

wait so is it RNG, glitch or hack

soft kiln
#

RNG

steep mural
#

because i have never seen a glitch in spawning nor hacking

steep mural
# soft kiln RNG

so we were lowkey lucky to have NO CHARGERS for our Class V clusters and onwards?!?

soft kiln
#

maybe

steep mural
#

Hope to hear from the devs or somethin about this

soft kiln
#

but I do feel like they really appears less likely

steep mural
#

its my first time experiencing this kind of thing since i played R1

spark wolf
#

yes

#

they keep cranking it up

#

the only rng we had to deal with on alarms in most expeditions of early rundowns was the chance for 0-2 giants (and scan rng, obviously if scans took longer to drop it's gonna be harder)

#

right now we have rng that can have a huge difference on difficulty and it's really stupid, here's some examples:
0-2 hybrid rng exists
0-2 big charger rng exists
0-6 regular charger rng exists

#

those are per wave btw

#

if you get incredibly shit on you can get 2 shitty waves in a row

lament sparrow
#

Would people say B2 or B3 is easier for overload for a 3 man squad taking into account slower S alarms?

spark wolf
#

difference in time is pretty small for the big ones with one player less

#

it becomes 110s instead of 100s

#

your main issue is 3 people with guns instead of 4

#

B3 is probably easier

#

if you guys are good at shooting

lament sparrow
#

We're usually good at shooting, but we didn't know how to prep the second S alarm scan and just got swarmed from different angles. B2 seems like a mess having the alarm throughout (even though that's not so much a problem). Do you want the fog on the top floor when you do B2 overload?

spark wolf
#

yeh

lament sparrow
#

We've only done extreme of that one so far and doing the alarm on the topside when the room is covered in fog seems pretty rough

spark wolf
#

good tool setup helps

lament sparrow
#

We're usually on double sniper sentry and C-foam

spark wolf
#

remember that they spawn 2 rooms away and not just 1, so you have more than just 1 door you can setup

lament sparrow
#

Yeah can always get someone to reapply the C-foam too

spark wolf
#

once you've cleared the alarm, don't fight them in a place you can't see them

lament sparrow
#

Maybe it's not so bad, just sounds pretty intimidating

spark wolf
#

there's a ramp leading down in that room where you can see better

#

you could also fall back further and fight them somewhere else

lament sparrow
#

Though I don't know what overload holds so that'll be fun*

remote ginkgo
#

Quick question - While sliding what is my characters 'status', i.e. does it make the same amount of noise as crouching or
I know the general idea behind bhopping is that the noise made by doing it is comparable to walking, while keeping the speed of running, but I'm not sure about sliding

spark wolf
#

sprinting

brisk badger
#

i have two extra buttons on my mouse, what should i rebind them to do?

sudden burrow
#

I personally have mine on ping and VC, but that's just preference pfff

next lagoon
#

is there a error alarm for c2 pe?

sudden burrow
#

When you pick up the orb

#

So basically just for the very end

next lagoon
#

alright. does that trigger the mother?

tall night
#

Question , do you have to do harder difficulties to unlock floor C?

#

or can I just do all of B to unlock it

sudden burrow
#

Alarm waves only spawn 2 rooms away, so assuming you mean the mother in z12, it shouldn’t.

#

Brisk, you can see the requirements for each tier to the right of the tier. I think C tier requires 3 high difficulty clears and 1 extreme?

tall night
#

Ah I see yes

#

Thank you @sudden burrow

sudden burrow
#

So you could clear all of A tier and have C, if you did at least one of the extremes

#

No problem!

strong aspen
#

ayo whens the next rundown coming out?

keen solar
#

No one knows

strong aspen
#

dam

#

alr thx

tacit zealot
#

Can anyone confirm if D1 actually has been soloed?

keen solar
#

It does

tacit zealot
#

Like, a link or something?

vital sierra
#

d1 was soloed

#

there is a lot of speculation about it because... Chinese

#

that's pre-extension isn't it?

tacit zealot
#

I literally don't know how the final code can be put in. Surely massive kiting and failed tests should be involved.

sudden burrow
#

Probably fished for a lucky roll on the upper terminal

vital sierra
#

sniper sentry have been a god like for D1

#

the only thing you need to do it hit your shot

#

since sniper sentry can just destroyed an entire wave

craggy pier
#

is this some kind of bug or can this actually happen?

vital sierra
#

congratulation, you met a cheater

craggy pier
#

yeah thats what i thought

#

we all had a good laugh though

keen solar
#

More like ||mod||, ||not cheating||

craggy pier
#

mods are kind of cheating though, right?

neon gust
vital sierra
#

i know it's sensitive topic but, ||modding are in a grey area that can be pushed easily to the cheating area||

sudden burrow
#

||The way I see it, if your "mods" tip the balance unfairly in EITHER direction, without consent from the other players, they're cheats||

vital sierra
#

moving...... ON

frosty tinsel
#

yo

#

IM ON B3

#

AND WE ACTIVED THE UPLINK

#

AND WE ARE TRAPPED BUT ALIVE

#

WTF DO WE DO

sudden burrow
#

Passwords!

frosty tinsel
#

Ok i understand what to do

#

basically just uplink_verify then whatever code you need

neon gust
#

uplink_verify [code]

frosty tinsel
#

yheah

#

I think we just do it later

#

because its just endless waves

neon gust
#

Are you going for Pe?

shrewd dirge
#

B3 pe's error alarm never starts, so its not that.

neon gust
#

After last terminal it does start an error

#

he just didnt know how to verify the code

keen solar
#

Did he type Z03 as the "code"

shrewd dirge
#

Im able to clear b3 overload first, then do the rest of the obj, no const alarm

neon gust
#

so he might tought it was endless PirateSimon

shrewd dirge
#

Unless error has a singularly different meaning on b3.
Either way, it seems hes confused on terminal basics, as we now see.

austere bronze
#

so does anyone know where the point of aim on the machinegun is

#

i.e. should you try to keep the green dot on the enemy

#

or the outer frame

craggy pier
#

On the green diamond

austere bronze
#

cool thx

brisk badger
#

how many bullets does it take to take down the average mutant

austere bronze
#

depends on the gun

brisk badger
#

with Carbine

austere bronze
#

13 to the body

steel valley
#

1 burst to the head then 1 burst to the body should do it

austere bronze
#

or 19 for shooter

brisk badger
#

these things are tanky

#

how much for a titan

#

just asking cause why not

austere bronze
#

75-94 body shots

#

xd

brisk badger
#

o h n o

austere bronze
#

just hit the head though

#

or back for that matter

#

besides you wont really use carbine for big dude

#

combat shotty or burst cannon

brisk badger
#

normally from what ive seen we just snipe the idiot

austere bronze
#

burst cannon can oneburst to the head for big guys

craggy pier
#

CS is less efficient to use against giants, Pump or Choke mod does it better

brisk badger
#

also scouts waves

#

i hate them

craggy pier
#

Scout waves are pathetic

austere bronze
#

yeah you can just melee only

#

since small doods

brisk badger
#

it mostly comes from the fact

#

that i hate scouts

austere bronze
#

the bigger worry is the scout wave breaking down doors you need/triggering rooms

brisk badger
#

what is the best weapon to kill a scout

craggy pier
#

Autopistol

austere bronze
#

melee lol

craggy pier
#

^

brisk badger
#

im just some nerd who hasnt even beat 1 B run yet

#

i cant sneak up to a scout

austere bronze
#

burst cannon, pump, or revolver can work

#

and are more ammo efficient than sniper

brisk badger
#

but seriously i do wonder

#

what special should i use

craggy pier
#

It depends on what you like

austere bronze
#

^^

brisk badger
#

i never do anything with a shotgun

#

so i wanna know what is actually useful

austere bronze
#

all the specials can be useful

craggy pier
#

MG is the CC god, CS is kind of good with CC too

#

Burst cannon packs a lot of punch

austere bronze
#

with the mg i feel like im firing nerf bullets

#

i dunno if im bad or the mg is just bad lol

craggy pier
#

R2 MG was better

#

Because head mult

austere bronze
#

its just really hard to kill with the mg i find

brisk badger
#

also any tips for stealth so i dont get stuck just sitting there waiting for when i can actually move in a group of 2 or more

desert falcon
#

shine your flashlight on the group for a second so they synchronize a bit

brisk badger
#

so like flash it on them

desert falcon
#

yup

shrewd dirge
#

Know that a tap to back of head is a oneshot on smalls. You must be behind them. 'Dogeza' position is the harder position for strikers, because of how they wake is annoying.

Applying this, when stealth clearing a mob with a group, each player can kill on average 2/3 enemies in the same breath.

wooden osprey
#

well always check if they are dead as sometimes they dont die in the back of the head for some reason

#

unless you going for a 5 kill

shrewd dirge
#

Its hitbox and delay most of the time

wooden osprey
#

its not a grante grante kill

#

just remmber that

#

for any reason

shrewd dirge
#

Grante?

wooden osprey
#

grantee?

#

i cant spell ok ):

shrewd dirge
#

Guarantee, i struggle with it as a native.

sudden burrow
#

Some words just don’t make goddamn sense, and this is the only language I know. x3

brisk badger
#

i dont know how to spell knowledge

#

noledge

#

knoledge

sudden burrow
#

But yeah, generally speaking a gentle tap to the back of the noggin deals with smalls

brisk badger
#

jjust give em a quick boop

sudden burrow
#

Something else that can help with being quick about things is that walking isn’t an instant alert, it just makes them start glowing

#

Obviously don’t overdo it, but once you’re comfortable with moving around sleepers it helps a lot

brisk badger
#

Like don’t walk halfway across the room in one attempt

sudden burrow
#

Basically don’t keep walking if they’re glowing lmao

#

Like, you’re good for a second or so after they start glowing - if they start wiggling, stop

brisk badger
#

So in order to cause the max amount of annoyance, I should run into rooms then instantly run out and don’t help my team

sudden burrow
#

Exactly.

brisk badger
#

Waste all Medkits and ammokits on myself

#

Rage in chat like a baby whenever I take damage

sudden burrow
#

:D

#

Oh, and meleeing active enemies is silent, to my knowledge.

austere bronze
#

nah you should go aggro every room, and kite all of them to your team

brisk badger
#

And at the same time rush into every room then don’t clear it and run to your team

sudden burrow
#

Like, you know how if you whack a sleeper, sometimes nearby ones will get set off? Doesn’t happen if the guy you whacked was already active.

brisk badger
#

While opening more rooms

fleet vessel
brisk badger
#

Or blasting if you are trash

fleet vessel
#

just open each room, shoot the first sleeper you see and continue on your way

sudden burrow
#

Better to have tried to recover a potential fumble and failed than to simply let it happen imo

fleet vessel
#

ĀÆ_(惄)_/ĀÆ

sudden burrow
#

One of my friends once saved us from setting off a scout without even knowing this was a mechanic lmao

brisk badger
#

To anger the team enter a room, fire a shot, then run to another room, repeat process then run over to team and rage whenever you take damage

fleet vessel
#

if you fail the recovery-kill it changes nothing because he would have screamed and woken up the room - in some rooms it is even better because when the room is large enough less enemies wake up and your team might be able to stop them in time

if you manage the recovery-kill, good for you

never not try recovery-kills when one wakes up by accident

sudden burrow
#

Active sleepers being silent to melee

#

It was sort of on purpose? I don’t think he realized that it was exactly the right decision in that scenario, but it sure as hell worked out

steep mural
#

kinda having a hard time sometimes trying to kill a nearby alerted enemy when I kill one somewhere

#

Because someone would rush to it then would end up having a domino effect on the sleepers

#

but i often understand it because its a learning process for the players

fleet vessel
#

yea
either prepare for the double kill
or do a double kill carefully - a single person can easily double kill, as a "needed" double kill has the sleepers so close to each other that you might not even have to move to hit the other one, just turn and bonk once more

triple kill is difficult but possible to pull off

and if a sleeper further away wakes up because they been glowing when u killed the one near you, well, that's a mistake and a learning experience

getting to that sleeper in time and stopping it from waking up half the universe is pretty difficult, depending on where it is and where ur mates are

steep mural
#

Yea that's what often happens to me when I double kill

brisk badger
#

one time i accidentally did a double kill

#

without timing

steep mural
brisk badger
#

im not joking

#

i dotn know how

steep mural
#

wdym by double kill btw

#

like One hammer hit double kill or two hammer hit for one each

wooden osprey
#

yes

steep mural
#

because yeah you can definitely double kill with a single hammer charge (usually in alerted state when they're chasing you)

wooden osprey
#

one hammer

steep mural
#

I even had a triple kill before xD

#

Press F to bonk

wooden osprey
#

i had a quad (:

#

idk how i did it but i did it

steep mural
sudden burrow
#

any time I kill more than one guy in a single swing I’m just like

#

:o

fleet vessel
#

quad seems viable

wooden osprey
fleet vessel
#

I meant double kill of 2 sleeping dudes

#

with 2 hammers

wooden osprey
#

all of them were on top of each other

fleet vessel
#

easy enough

wooden osprey
#

i didn't kill them fully

#

i removed there heads

steep mural
#

Yeah its easy two double kill stealth

fleet vessel
#

^^

steep mural
#

triple kill gets a tad harder and will depend on the positions of the sleeper

#

Quad is just.. forget about it xD

fleet vessel
#

triple kill (or 5-kill if u feel fancy) is much much harder but probably viable

wooden osprey
#

the best of doing it is

#

to pick 6 or 5 targets

#

and go bonk bonk

#

and hope that they died

#

i did it once

#

it was really hard

#

but epic

#

but i woke up 7 more so dose it matter?

steep mural
#

What's nice is that strikers can be easily killed with just a hammer swing on the occiput

fleet vessel
#

ye

steep mural
#

but it has to be precise otherwise they'll just live

fleet vessel
#

you have to aim well but jumping past him and hitting him whilst turning midair is fun

#

and works if u are good

#

or lucky for that matter

steep mural
#

yeah

fleet vessel
#

speeed

wooden osprey
#

strikers are just normal zombies in other games

#

alone or 5 of them

steep mural
#

Shooters are just...stupidly high on health

wooden osprey
#

pish

#

20 of them

#

OH GOD HELP

steep mural
#

you wack it 6 times at the body, it still lives

wooden osprey
steep mural
#

Well yeah but when you're running around and sht, its just Ooof xD

brisk badger
#

hey guys wanna know my guide to stealth

wooden osprey
#

ok i bite go ahead

steep mural
#

but at least it gives players a bit of challenge as the only weakness of shooters is the head, without it they cant live

#

Unlike strikers, with or without head, they can still live

craggy pier
#

Haha R1 shooters go brr

steep mural
brisk badger
#

step 1: press 2 (or whatever key you have set to primary gun)
step 2: aim at enemy
step 3: hold LMB

wooden osprey
#

GG you just lost the run

#

šŸ˜„

steep mural
#

R1 scouts go :ERROR//ALARM

wooden osprey
brisk badger
#

smh perfect stealth

craggy pier
#

Back when pistol was the best one

brisk badger
#

if you fail

#

you did it wrong

wooden osprey
#

go do that in zone 13 C2 i dare you

craggy pier
#

And when I thought R1MG has worse recoil

wooden osprey
#

and survive

#

without any cheats or cheese spots

steep mural
brisk badger
#

better idea

#

i will do it

#

with only

#

what is the worst gun

steep mural
#

Alert 5 scouts then only 2-3 scout waves spawn until some are killed

wooden osprey
#

shooters alone: please dont hurt me ):
shooters with friends: AIM READY FIRE

steep mural
#

soo big, it cant even spawn at the same time xD

craggy pier
#

By the community, DMR is the worst gun

wooden osprey
brisk badger
#

do it with only the DMR without looking down sights

wooden osprey
#

it has it moments

brisk badger
#

also secondary gun

steep mural
brisk badger
#

another sniper rifles

brisk badger
#

you know the DMR might not be too bad

#

if you instead main your special gun

craggy pier
#

: ^ )

wooden osprey
#

what if hybirds were shooters infusing in each other?

steep mural
wooden osprey
#

rev go boom boom

steep mural
#

but honestly it makes it hard to shoot in ads because the scope sucks

craggy pier
#

The scope doesn't suck

wooden osprey
#

i dont be surprised if they buff DMR

craggy pier
#

It just needs maintenance

brisk badger
#

the scopes in this game look amazing

#

i love them

steep mural
#

I just prefer my scope to be precision wise

#

like a dot

wooden osprey
#

you guys use scopes?

steep mural
#

but dmr has like inner and outer circle

brisk badger
#

actually no the sights in this game

steep mural
#

thus the reticle ---v---

craggy pier
#

2 switchable sights when?

wooden osprey
steep mural
#

i mean that would be nice to be a canted sight

#

Increases the flexibility for med and short range combat

craggy pier
#

When you use the DMR enough, you'll see why its sight isn't not too bad, and just needs some fabric and alcohol

wooden osprey
#

night visions when

muted socket
#

anyone mind explaining me how to properly kite in a team setting? enemies seem to blow me off a lot of times and just go blasting through a door to the team members even if it's halfway across a map

wooden osprey
#

shoot the enemys

craggy pier
#

What kind of kiting tho

wooden osprey
#

so they get agrued

#

also that

#

i think sleepers go for the lowest hp person as i seen

craggy pier
#

They don't

brisk badger
#

we should be able to customize guns

#

at least the sights

wooden osprey
#

everytime im at 60 and someone is at 20 they just go pass me

steep mural
wooden osprey
uneven gulchBOT
brisk badger
#

oh that exists nice

wooden osprey
#

most likely outdated a bit

#

or a lot we dont know

steep mural
wooden osprey
#

yus

#

unless its really needed

#

to get it going

#

like a showdown

#

with a big enemy or a big part of the complex

brisk badger
#

id say that it should give you an actual purpose to do harder difficulties

craggy pier
#

To unlock lower expeditions

steep mural
#

You know honestly with the bigger and other variants of one enemy

brisk badger
#

exchange missions done for gun attachments

steep mural
#

I can sense that they planning to make shadow charhers

#

XD

wooden osprey
#

they going to add it later as well

steep mural
#

i mean for god sake we have a shadow scout and big charher

craggy pier
#

They wouldn't make a shadow charger

wooden osprey
#

not yet they wont

#

but later maybe

craggy pier
#

They'd be too creatively bankrupt if they did

steep mural
wooden osprey
#

not broken

#

well unless they give them shadow charger R2 version of speed yes

craggy pier
#

Depending on your monitor's brightness, they're already invisible

wooden osprey
#

every sleeper is invs

brisk badger
#

bad idea

#

beat e1 without taking damage or hitting something

#

solo

wooden osprey
#

you cant even beat E1 solo LOL

brisk badger
#

observe dies before first room

wooden osprey
#

if you even get pass the first door somehow you wont get pass the 2nd

steep mural
wooden osprey
#

and if you get pass that 3rd no chance

craggy pier
#

Neko has a strat to do E1 solo

wooden osprey
brisk badger
#

the strat

#

activate your minecraft hacked client

#

??????

#

profit

weary mesa
#

Kill tank and hybrids then max spawn kite moon2POG

#

Super fun

steep mural
#

would you rather have 40 strikers touguing your ass or would you have 15 chargers charging yo ass

craggy pier
#

Yes

shrewd dirge
#

Strikers

weary relic
#

Kill tank and hybrids then max spawn kite
Close tbh. The stealth will be interesting but idk if I’ll finish it

#

I’m not finding this fun to solo like R2’s

elder cave
#

Can anyone answer me this. Yesterday I was doing R4B1's optional for the first time we got stuck and someone went to google and found out we needed to start a reactor sequences with some terminal commands that were new to me. The question is, how were we supposed to learn about these commands without external help? Did we miss something or is it something that is just not implemented?

wooden osprey
#

some ppl i seen called that a difficulty thing

#

but ya its just try and error

#

you need to find out your self

#

or get someone to teach you