#gtfo-related-questions
1 messages · Page 515 of 1
does anyone have a good close up image of the ||tank's heads?||
Is there any reason to bring a burst sentry instead of an auto sentry
but is that extra damage worth it
If you combine an auto and a burst, you get a stagger damage combo which is pretty neat
So lets say Im attempting D1 with my friends, we should bring burst sentries?
Try to run 4 useless for D1 and try to get as far as you can
Try to run d1 in reactor room
Is it better to defend in the zones?
No, catwalk makes it easier
Best strat so far is the bridge in the starting zone
Ayo, thinking bout getting this game, what’s y’all thoughts?
So like the bridge leading up to the reactor?
Nah, the thin catwalk bridge connected to the extreme bulkhead
huh
bring sniper or auto sentries?
Fun game, but be prepared for some "oh shit" moments
Or 4 cfoam
Oh yea, watched some gameplay, shit looks wild
Just bring 4 mines 4head
Also try to get a dedicated team to play with, doesn't have to be people you know but playing with randoms every expedition can be frustrating
Looks like this shit is heavily team orientated
And be prepared to experience some wack bugs
very much
I’m used to playing D2 n shit. The way you guys are talking about it reminds me of division for some wack ass reason
D2?
Destiny 2
Ah
What’s the premise of the game? The gameplay I watched only went through one section, is there any super hard activities or special obj in play?
Sneaking around facility to complete a mysterious entity's orders and gather stuff, like hard drives or dna samples, and getting out alive
And also bonking enemies for pleasure
Oh ok
The main twist is that stealth isn't always an option and that the combat can be really punishing
Are there any variety of difficulty in tye game?
Wdym
Does each mission have its own difficulty, like normal, hard, etc
Sort of
The reward is unlocking harder levels
Also levels are separated into tiers from A to E with A tier levels being the easiest and E tier levels being the hardest
But in order to access the harder levels, you need to complete the easier levels and some of the optional objectives
It's not too intensive, it is still unoptimised being in EA, but I guess it also depends on what you call playable
I’m solely trusting websites that determine if it can run or not
What’s your specs
I have a mid-high range setup and I can run everything on just under max at around 70
i5, GTX 1660 Ti, 8GB
Actually not 70, 130
70 was when I was limiting fps lol
Wbu 👀👀
I’m running i5 6400, GeForce gtx 1050 ti
I’ll have to check my ram rq
All I'll say is if it's 8 GB, turn down fog quality to like medium and you'll most likely be good to go
Since that's where 99.99999% of my ram usage seems to go 
I'm running i5 4760, 16GB, Radeon RX470 on max settings at 60
Knowing where terminals are and being able to get to them reliably.
most important part
second code is always at the very far back of the zone, in the last room
just go in a straight line and rush that code
Hey guys, quick question.. how many mines from the mine deployer does it take to kill big daddy? Like if you stack them at a door
7
In a surge alarm, couldnt you just kill all the enemies at the beginning and then do all the scans
?
they just respawn the instant you kill them
either you hold them back while doing the scans
or you kite around
Oh, the wording on the wiki is confusing
Either that or Im just stupid, probably the latter
surge alarm
kill 4 spawn 4
if you use mine and mine a door to kill
they will instantly respawn back
can you kill scout with machine gun?
No heavy AR can't for sure
too slow?
its like 5 shots then scream
not enough damage in one second
everything can kill scout, just need to be super accurate
4 autopistols
4 DMR
you need to land every shot on the head
and stagger will help a bit but scout only stagger once
staggering might be less time gain than switching to shoot weapon
so if u stagger it for a teammate maybe
but not solo stagger imo
Is there a specific mine placement spot to oneshot the tank in C3 pe?
Same as C1
So either facing down/45degrees is fine?
Only tried twice with 45degree and it killed once and looked like didn't do anything on the other
Mine doesn't work for C3 🙂 🙂
for scout mine kill does it have to be head height?
nope
I think mines will do enough damage to kill scouts?
Each mine does like 100+ damage with some falloff
damage falloff only happen about 12 - 15 meters
consumable tripmines don't do enough damage to kill a scout below head
oh consumable trip mines deal less damage???
that's been a rumor since forever, never went out of my way to test it though
It seems like they should do more damage
I mean, a c-foam grenade has a faster use than the launcher and would use more than 10%
I got cucked by my own mine 
Hoist by his own petard.
moist by his own Picard.
That's dirty.
Guys anyone know the story of GTFO ?
how much cfoam is required to freeze a birther?
Figure it out for yourself Giorno, more fun that way
?
somewhere between 12 and 24.
do it one at a time and get back to me how much it used
Any tips for dealing with a monther?
woken ones are
run, sentrys down outside where you camp, an auto sentry near you, seek very high ground.
guns: burst cannon
if it's awake you can possibly c foam fast enough to prevent birthing
you can make use of their screams to prevent birthing
doors are pretty helpful with that
you can also accept the birthing and have someone focus on killing babies
if you guys have health you can ignore the birthing
tank a couple hits and kill her first
there's a lot of things you can do that can work
Hey everyone! I have absolutely no experience with the game - I haven't even got it yet. It it worth it? Should I buy it? It's not a cheap game so I don't wanna spend on something I won't play...
yes, yes.
however it is difficult, and if you dont have any friends, you will have the opportunity to make some in the voice chats.
Oh, that's cool
however, missions can range from 30 minutes to several hours per attempt
and the obligatory, you can wait for it to be on sale, but after the game leaves early access, the price will go up.
Probably when next rundown comes out
I dont think there is any big steam sales anytime soon
True
Whens that gonna be?
Oh, could be one Feb 11
Awesome. I'll stick to cyberpunk until I have some friends to play with
And the sale exists
I’ll assume March
couldn't find any good ones on google so ill try here, does anyone have a good screenshot of the scout? like a clear shot of just the entire body, no tentacles in the way? i need it for something
zone 28 btw
Alternatively, you can get to a whopping 4 of them by going through the B3 ex route without any alarms involved
2 through the ex bulkhead, then another 2 through the security door after that
A3 is definitely faster though
yeah I got it from A3, greatly appreciated
o7
hello! me and my friends are doing our last overload obj before we unlock e1. looking to do just the overload obj. and not the extreme because we've already done it. does anyone know if this is possible?
Some of the level, yes
do we need t extract with the cryo cases or no?
thanks
You have done PE right...?
yes
just wondering if we need to do pe for that level or if we can get away with just overload and normal obj
Just curious cuz normally people have completed all PEs and optional objectives before going into E1.
yeah i know. we wanted to try to get all levels done before going back and completing them all fully. only have 3 to 4 hours on the nights we can play to get stuff done
But yeah, those 4 levels can lead you to E1
Using terminal is like using Google search. Everything after commands is a filter to narrow down what you want to search @frosty tinsel
But you just need to use space whenever you type one thing.
So LIST RESOURCE ZONE_123 you can find all resources in ZONE_123
All missions objectives are searchable as well
aight
just lost again
done for the night
about
10 hours b1
last area
2 scouts
85 infection
no ammo
Learn the stealth mechanics, be patience, get fog turbine
bring the correct tools for the level
profit?
Also try to loot the area for fog repellers
There's a resource zone
ik
you had no ammo and 85% infection
thats what we were trying to get to
no dont go into the tunnel
so
just skip that altogether
just do the class 4 alarm
we stealthed through a zone with like 20 guys
thats the only part we die on
the 2 scouts
we are running 2 snipers too
2 scouts in one room?
Ah, bad RNG for beginners
You know you can go C-foam to C-foam the scout right?
Then you don't have to gun her down
If you are new, you probably want the scout walk towards you and C-foam it
around 4 bubbles can freeze the scout
I don't think you are comfortable with running into the scout, especially inside the fog
You just need to have patience
yeah
their tentecles reachh
Always hide behind pillar or structure will save you
true
You just have to get comfortable of having multiple scouts in one zone and take your time
Used to have 6 scouts in one zone for a B level. Two is not that bad at all
?????
You will have more than 2 scouts in a single room in future levels
with fog?
you should try to get comfortable with that
yeah
yep pretty much
just imagine
Fog with 6 scouts if you have bad RNG lol
stares at the fastest E1 run
So yeah on b1, avoid that tunnel, take your time clearing dudes out, save as much resources for those alarms
you should be good
But 4 scouts in one zone is pretty normal in this rundown
Or you don't have to go to the resource zone
You ldon't have to shoot until the scan.
I will not say that since he is new
Stealth is hard for beginners
I only know how to stealth because how hardcore R1 and R2 were lol
these are easier im assuming
Dino one question
Yes, but the lower you go the harder it gets
Did you stealth pass all the enemies in the first part of the missions before opening the bulkhead door?
Or you gun it down?
we stealthed as much as we can
then we got unlucky in a room
just 4 big guys rly close to eachtoher
Good, at least you know it's a stealth mission
just time 4 ppl hitting the back ez
You don't kill anything until the the bulkhead door area and everything after bulkhead door
whats your tool set up?
Scanner mines c foam turret
If you do so, you don't have to go to the resource room. You will have more than enough to finish the mission
Remember don't put the turret behind the door you C-foamed. You will be wasting tool
Put it next to where you think it is the best chokepoint
because you will be triggering another wave
so you will waste more resources
the more you kill, the more they come
ahhhh
You have mine to kill them when they break in
It used to be a strategy
But not anymore
||back when shotgun sentries would oneshot everything||
Especially when tools are rare in B1 lol
we mine the door alot
two mines per door
perma foam the door
c foam into one shot everuone
after you cfoam that door, replace every bubble you see getting consume
until you team its at the last scan
then just go and help with scan and let them break trough
yes
That's all the tips we can give
vaulted?
every rundown has unique enemy varietions and new enemies in general
So when we beat e1 do we go to another rundown?
this rundown has literally every single enemy until now
every couple of months we get a new uptdate with a new rundown
do we get to see all the enemeis again, we dont know
but if you wanna enjoy all the enemies until now you can grind this rundown
When does this end
we dont know
we will get the timer
when did it start
usually ludvig will "leak" a couple of things then some weeks later we get the end timer
Aight man ima go to sleep
october 22
gotchu
How do you permafoam? I’m still getting use to using the cfoam since I normally use the bio tracker and, while the cfoam is useful, it never stays very long for me, so is it layering or something?
So I just got the game and was wondering is it possible to solo this game
yes
Hope you have patience
Not the easiest to solo but still enjoyable
Id rather play with people
step 1: cfoam door
step 2: replace every little individual bubble you see getting consume
ofcourse teammates need to be doing scans like theyre life depends on it or cfoam will go to waste
when the last scan its about to show like on a class 3 and your about to finish the second sequence you can just go and help with the scan and just let them break the door
Sweet! That’ll def help knowing how to do with our next round!
R5 comes out and it’s 5 levels
Worth noting, do NOT put all the foam in the same place, and don't have more than 9 blobs on the door at once, it seems to be a waste. I just do three blobs in a row on three of the door panels and start replacing them as they get smaller/go away.
Almost gives a "health bar" visual indicator for how much foam is left, which is nice.
And yeah, if you stack your foam the door will break as though there is no foam at all. Took me a while to figure out what was happening there.
Will there be Character selection added in the game sooner or later?
im not sure about the credibility of this statement unless something was changed
rather the stacking foam means they break through as if no foam at all
the health bar trick is a real thing though
i think most people do ten though
two rows of five
I tested in early R4 when I developed and posted the health bar technique. In testing, I put 10 blobs in the same place. They broke through much quicker than normal. I’ve verified several times, once in a door in D2, the other times I tested were on a door in C1.
yes because they most likely cliped through the door
its not that its bad its that they clip through
they could suck all the gu if you put all of the gu in 1 place
it just a bug
Doesn’t seem like it, no. That’s an issue sometimes, but in this case every blob makes the blob on the door grow, and on the 10th blob the door animated to show that it’s fully foamed, but it breaks as though it’s not reinforced.
hmmmmmm
isn't 9 gu in 1 place foam the door?
idk
Just checked my notes:
If you put 9 foam blobs in the same place, there is a bug where the door will just straight up break after 8-10 bangs, with no warning. The door will look foamed, and will continue to look foamed until it breaks super early. If you take those same 9 foam blobs and carefully separate them across two of the door panels, the door will last as long as if it were fully c-foamed, even though it will not look like it is. I have videos showing this if anyone gives a shit. 10 separated blobs will look foamed and will last just as long, and 10 stacked blobs in one place also seems to last normally. Also, I'm sure you already know this, but foam can go through the cracks in the door sometimes too.
^from a different server
How do i just shoot one bloob? Is it a timing thing? I seem to consistently get 2, but one seems kinda hard.
Hold click let go
Yeah, just timing.
^
Hold for literally less than a second.
Okay, nice. If i got the esence of it: Space 10 shots onto a door, then replace as long as you want to hold the door.
?*
Yeah, pretty much. When I tested, there was no difference between 9 and 10 blobs, so I usually say 9, but chances are one will glitch through the door so you’ll need 10 anyways.
With 9 the door won’t look foamed, but it’ll be easier to see as the blobs get used up.
Im pretty sure its 10
In my short testing i did foam up a door with 5 2shot bursts
Yeah, when it makes the animation to show that it’s foamed, that means you’ve wasted some foam. 9 blobs works the same as 10 in all my testing.
Okay, good to know.
So i want to stoip just before i get the animation
Yeah, if you really want to optimize it.
I did just try it and the door did foam after 9 shots
Yeah, that can happen. I think the amount of foam per blob can actually vary somewhat. If you shoot individual blobs on the ground they’ll split into different numbers of sub-blobs. It’s also possible the exact amount of foam could be linked to how long you charge, and you’re releasing non-whole numbered amounts per shot or something. 10 seems to be overkill, 9 is close enough for me and usually just under the threshold, so that’s what I use.
Okay, thanks for the insight
Sure! Pro-tip, when playing with a team, pointing out that they just used a full charge with 12 blobs to foam a door and technically that wastes about 25% of the foam they’re using and they should be laying out their blobs in a 3x3 grid is an awesome way to not have any friends. :D
@neon gust how are you getting that?
Literally in game right now
Yes, it will almost always foam with 10 blobs. What I am saying is that the tenth blob will not change the amount of time/bangs it takes for enemies to break through.
Then why would the door just not foam up with 9
Doesn't make much sense to me to say that a 10th blob doesn't change anything when it makes a visual change occur, which would mean a door is foamed. Meaning there would be some change.
It may do a minute amount of reinforcement, but it still would do something nonetheless.
putting it in terms of other games
Imagine the max health a door can have is 100, and 9 blobs brings it up to 99 health. Now imagine every bang from an enemy does 10 damage. That means with 9 blobs, they will break the door after 10 bangs, and with 10 blobs, they will break the door after 10 bangs, but it will look fully foamed.
There is a small difference, but it doesn’t actually change the time it buys you at all.
I understood it, I just don't see the point in stating it does nothing. It would be much easier to just say to use 17% or 10 blobs so people see the visual representation of the door being foamed rather than min maxing 2% of a foam launcher.
That aside, yes there is essentially no helpful difference between 9 or 10 blobs.
knowledge is power
10 is just the number I would use so that people see the fact the door is in-fact fully foamed and they learn that instead.
Tis indeed
Yeah, I’m not going to yell at people who do it differently, but I like using 9 since I can see the blobs better without the animation covering them up. Also, I’ve had doors not appear foamed no matter how much foam you put on them, so I learned not to trust the look/sound pretty quick.
The way you phrase it tho made it a little confusing since you make it sound like 9 blobs was to get the cfoamed door animation
i was mostly confuse than anything
Sorry, yeah, not my intention, just sleepy. No worries.
I don't mean to come across as nit-picky either. I more mean to come across as people tend to rather see the visual of the door foam to know it's prepared properly.
Trust i cannot read for shit, im sleepy too
Both of us are tbf Black
Haha, we’re all nit-picky here, it’s cool. Otherwise this wouldn’t even be a topic of conversation.
This is true, very true actually lol
And yeah, that’s totally valid. I stopped trusting the look of the door after we wiped in R3D2 because the door didn’t look foamed even when it was and I wasted a bunch of foam, then in R4D2 a door broke while it looked foamed, because I stacked the blobs. Now I just run it by the numbers in a nice little grid and it hasn’t failed me so far. 😛
i think we could just 60% - 70% charge the gu and called it
since 80% gonna be a waste
Lol, yeah, that works too. You’ve also got better mechanics than me. I’ll take every tiny edge I can get out of my spreadsheet.
‘Night all, happy bonking.
You as well ✌️
is there a way to get rid of the gas in d2 high
Theres no "gas" on d2 high
uh
if you did extreme then the fog will start rising
you have around 30 min to get to extract
ah
wait so if u plug the cells into the gen gas will start in ingulf the place until all of it is full at 30?
good to know ty
so its probs best to just not plug the cells and go back and do it right
Yes. Doing the extreme causes the fog to rise. It happens over a 90 minute total time, but you're basically encased in the fog around 30-40 minutes of that.
no, extreme forces you to finish the objective, the key its the big ramp area
If you dont finish extreme, the game will not let you progress
right
you can't just dip in the middle of a mission
Maybe a little longer on the time for encasement, but you're put into a time crunch once you finish the layer. Also, as Black said you have to finish the layer to progress through the level.
so u just gotta be fast
You can get a fog turbine in one of the zones (i dont remember) but its usually not worth it
97
wat?
fog is in 97
ok
Anyone have any tips for alarm doors or how the ai works during a class alarm
I think the AI just works as the AI does usually, no?
spawns 2 rooms away, paths the shortest path to you, tries to kill you the way they usually do?
I see
Well i usually practice solo in A1, and the alarm and bulkhead doors always seem to kill me
Ive heard people say just kite but would i have enough time to run around rooms and finish scans before new waves spawn?
so essentially u can kite in circles, kill the titans first, then the melees and just kite ranged enemies
"new waves spawn"
nothing new will spawn provided you don't kill stuff, and there is a cap for enemies too
those messages were send in the other order, but the first one didn't send and had to resend ^^
Ahh
So enemies dont spawn endlessly if u dont kill any?
I assume there’s a max amount of enemies u can kill in the first wave before a second wave spawns? I dont think another wave spawns only if u kill all of them?
Maybe like if there’s 5 enemies left or something?
I believe it to be a mix
a new wave can spawn after all enemies are dead - I think a new wave spawns when there is a low enemy count AND the wave timer done
they can't spawn if u kill all enemies instantly via mines
they then take a few seconds
a surge alarm is an obvious exception, since that one just goes "bonk"
just remember that, albeit observant and these are my observations, there might be others who know better - trust them more than me.
Where do I find databanks for the first mission?, I can clear pretty much all of it without a fight and still can't find any.
Havnt opened blast doors though.
You have to go trough the bulkhead door to find the rest of the hardrives
use the terminal
Havnt learned the terminal yet, tried my first actual level this morning that I gave a little effort.
well you're not gonna get anywhere just wandering around
Learning how to use the terminal effectively will help a lot in future expeditions
Whereas, ignoring it will cause you to fail missions as early as B
just visit everywhere
or as early as A2
Hey so I need some help with an issue I'm having for the game. I can't hear ANY of the new sound effects for bulkheads or objectives. But i can hear every of the old sounds fine whats up with this?
should verify files
I did but it didnt state any problems and still no sounds
List cell zone_xxx
query cell_number
TY
@neon gust we are almost at the end
I lied
scout caught us lackin
a bit later we going to do a run
the early parts are so easy
Hi, can someone remind me what's the loot zone number in D2 that doesn't require a cell to open please ?
was looking for 95, thanks
I read that as requires a cell, my bad
how many hitmarker colors are there and what do each mean?
White = no dmg
Red = dmg
Orange = killing blow
There's also different hitmarkers for whether or not you hit a weakpoint (usually a head) but those aren't different colors
It's a 4-line vs an 8-line burst
Wait, white means no damage dealt?
Yeppers
So you're saying they have armor or some shit?
Mmhm
some enemies do
It's only relevant in 3 cases, one of which is an invulnerable scout
mothers and tanks
^Those are the other two
Then what's with the white hit markers on the little ones occasionally
?
Sometimes I shoot and see white hit markers on normal enemies
That shouldn’t be happening, I’ve never seen it
Sorta thought it was just standard hit confirms of body shots
Standard body shots should get you a red + burst shape
white marker either you deal so little to no damage, or no damage
but we could stick with no damage
2 damage per bullet, but still helps
Do shooters take reduced body dmg, or do they just have more HP and higher head dmg?
Just higher head DMG multiplier + more HP than strikers
so full charge to back or head usually is more consistant
I’ve been one-tapping them in the back of the head, no charge
It doesn’t blow the head up, but they still die lol
yea that's 5x x 2x from back which is 10x of 8 dmg from uncharged which apparently shooters have 60HP from testing data
Delicious.
I ain’t no pro at this game, but I can stealth pretty efficiently, it’s fun.
Just into that art of RUN AWAY
White markers mean reduced damage, but not 0
Oh I See thank you
Just a question about the mines... How the explosion's hitbox work ? Is it a Radius like a circle or just a straight line in one direction only ?
I got hit so many times when i was behind a mine (at the right of her when she faced left) or sometimes i'm the only one hit when my friend is closer than me of the mine... I really don't understand how it works
pretty sure its a cylinder along the laser or something
it is
cylinder
about 15 meters
if there is any surface/object on the way, it could block the entire explosion damage
Ok few questions for a newbie, tried my first game this morning going blind.
1: how far away is sleepers notice range.?
2. how do I move when there's 5-6 sleepers nearby?
3. When is the appropriate time to kill a sleeper, noticed sometimes others get alerted, sometimes not.
4. If I use a sniper and I shoot someone at a far range, do sleepers get alerted based on where I'm standing or where the thing I headshot was standing?
- kill them when the people around them aren't glowing (you can sync w/flashlight to make it safer)
- the gunshot makes a noise (~30m, iirc but i'm not 100%), and the sleeper dying can alert anybody standing directly next to it
- 5 - 7 meters for crouching, 10 meters for walking and running
- sync them up by using flashlight
add in for the 4th one
right now, it's depending on "room" you're in
sometime they don't even alert when you're next to the area ( A, B, ... )
it's like there's a invisible sound wall blocking it but
30 meters
the sound barriers only work for sleeper screams, the gunshots go through soundwalls
so if a big room is split into a/b, a sleeper screaming in a would alert all of a, but if you shoot in a, it can alert b if the enemies are within 30m
Cause I noticed when I had 2 sleepers like 5 feet away from eachother I could kill one without fear, but if they were any closer than that I'd piss off the other one.
Get your shit together alpha
All noise is the same distance (apart from gunshots ofc)
10-12 is for kills and similar
And for clarification, that is not a random range limit, it's just that it's hard to measure distance accurately
To learn the distance, get a biotracker, get two sleepers, flash the further one, bump the closer one
You'll see it's around where the white bubble intersection with the 10m line stops
Screaming sleepers only wake the room they're in, the 2 room thing for guns is true
It was really easy to see in r3a1 after first security door
that's what i meant, my wording was a little shit
the sound barriers are kinda cheaty in my head as like half of the room is not awaken by it
and it may be a scout in the other halt
half*
And 50m away in the same room is fine
Only thing that really messes with me for screams is that you can't reflex it
Animation starts, you instantly shove, but it's ggs already
does the "shooting through the door while it is closing" trick still work
i tested the shooting through a security door while its opening and it worked but i dunno about regular doors
yes but the room gets awaken after you open it
door cheese still works for regular doors
security doors still works without any sound
yeah nothing's changed about it yet
only normal doors changed
you can still do it on normal doors
it's just that the sound of the sleeper dying creates noise
so you've got to be careful what and where you kill
ya
but when you kill a scout it mostly doesn't work
one time a scout cliped into a door and touched someone
and we all went oh no
but it didn't scream
because most people focus too much on the scouts and don't pay attention to the crouched sleeping guys around them
so we just set the whole place up for and we fought the wave and room like champs
agree
i seen too many new players just tunnel vision to scout and dont look around
its like yes its the most danger's thing in the room most likely as it can spawn enemys but if you want to kill it in silent look around it first see whats around it :/
Can you duo/3man melee stagger the sleeping big chargers like you can the big strikers?
Yes
So they have same HP as big strikers?
yes
but you cant 3 man them
as there head is armored
4 hit in the back (full charge) is the best way to grantee your team safety
think you might be able to 3man them with 3 perfect back shots (all 100% back mult.) but not completely certain
not really worth trying out
we don't have 4 but I assume we can do the chain stagger (two people charging while one is at half)?
and then the first person gets the last hit
coolio, thanks : >
GL
big striker/ shadow giant is bugged with their hp
3 full charged hammer on the back will kill it
but because it's bugged
you need the 4th one to tap hammer it once
Bugged how
in R3 you can 3 full charged hammer on the back of the big striker and kill it
in R4 you need to tap hammer one more to kill it
in R3 you can use yellow syringe and 1 shot big striker on the back
in R4 you need to tap hammer one more to kill it
Smh my head alpha did you miss the whole "back damage scales" thing
it's like the big striker have 0.00000001 hp
Interesting phone number there
🇼 
hm well i don't know about the specifics of it, but looks like it's a thing
either syringe mult is fucked, hammer damage is fucked, or rounding 100 on the game's part
seeing how they like fractions everywhere, even on fkn ammo, all are possible
that's why i called it bugged since it was normal for 3 rundowns
or ninja
fking ninja
would like to ask devs on this
Okay I've put a little over 100 hours in now and I'm hella confused about something. I was watching a solo video and the dude was sliding around in bursts. Is there sliding in this game?
I'm going to feel so fucking stupid if there's sliding lol.
sprint for a few steps and press ctrl
Yea but you don't have a unique animation but you have the Sound effect of sliding
can you still win a level even if your teammates are downed (Warden scan at the end of a level)?
No
ok thanks
yes if you dont use the sledge you are weak
what is the meta in b3
don't die
okay thanks
^ that's the meta for the whole game
but how do i do that
kite
kiting is good in B3 - most of it is just about c-foam and turret placement
do that right and you'll mostly be fine
and kite when u aren't
it would be pretty nice if you can find c foam in the first place
b3 high can be easily done with cfoam spam
Kiting is shit
||overload can be made much easier with sniper sentry/cfoam to cheese the mother behind the blood door||
Kiting should be nerfed, but it works wonders on B3
I can't count the number of times three of my teammates got downed stealthing a big bunny
and I had a sniper rifle with no ammo left
And I had to kite 3+ bunnies around
so I could rev my teammates
thats why you bring burst
:p it was only cuz my teammate held onto a 4-use before he got downed
and didn't give me any lol
We had just finished overload, I had hybrids to kill
c foam is incredibly inefficient for the uplinks and i really wish pugs stopped thinking its absolutely required to be able to survive
it's waves of 3
just fight them
having 3 enemies break down a c foamed door is a big waste
keep all the doors open and literally just fight the waves
ya know, I agree with you
you have 3 people to kill 3 enemies
but every time we fight the enemies, I get killed on the uplink
you guys have to kill one each
Like all good players, I 100% blame my teammates, but still - a bit of c-foam makes life easier
not rly
because often once they break through it's a huge wave
and everyone just fucking dies
Idk, usually in my expereience
We finish an uplink
then open a side door
and slide on outa there
and then its just a nice easy murderfest
Also, in my experience, we pair mines up with c-foam a lot
7-10 > 3
it's alright if you have a tool to kill at the door
but people will literally close (and sometimes cfoam) a door with no other defence
which makes the uplink harder
not easier
Hmm... I can honestly see it both ways, but I think your point is fair if only about wasting tool ammo
It's more a question of whether you want to use ammo or tool.
Well with just 3 enemies, you can just wack 'em
im mostly refering to PE where most teams are dry on everything after overload & extreme
Isn't it different when it comes to B3 or C1 ?
Like waves of 7/8 ?
yes
dont try to melee C1 extreme waves
C1 extreme spawns more and includes chargers
B3 is just 3 strikers(?)
I don't think there's shooters
but not perm c foaming is still a viable strat for C1 extreme
you just choose to actually use the ammopacks it gives you in there
you can basically treat it like a reactor, there are enough resources to fight all of it
it does make it easier for C1 extreme
because fighting those waves takes a team with good gunplay
don't they stop spawning at some point too?
i used two mines for that, and there honestly weren't that many enemies after
uplinks respect the enemy cap
there appears to be a minimum amount of enemies it tries to spawn per wave (seemingly different for each alarm), if that minimum were to exceed the cap it means the wave won't spawn
cfoam spam on c1 extreme lets you spawn manip the bad terminal so they all come from one door
just gunning down the enemies is more viable on the good terminal imo
ok, so i tried and failed a mission and have more questions.
1: I was killing people and saw a enemy next to another sleeping, enemy A was facing B, seemed like i was able to block LOS of A using my body to safely kill B, is this actually a mechanic or am i being dumb.
2: Caused a bit of a loud fight and noticed the leech attacks would hit the general same area if im sprinting, kinda like a homing missile that follows 1 spot on you then stops when the projectile is fired, is it possible to do that tiny side or backstep and dodge the attack since it seems liek i dont have any I-frames in this.
3: security doors, i know trigger enemies to spawn in adjacent rooms it and not the room its in, let say i have 3 adjacent rooms will they spawn in all 3 rooms and try to take a straight path or can i treat it like oldschool CoD world at war zombie tactics and shut 2 doors, leave 1 open and instead of everyone coming at me from 3 directions they will take the open door?, also assumung C-foam doesnt get taken into account cause coding a variable for the amount of c-foam in a enemy way would be a nightmare.
ok thats a lot can you break it down?
the dodging sidestep was only like 3 inches so i dont think it would be very good and jsut get me killed
or one at a time
i mean i did number them haha
- yes
- yes if you get out of the range, they kind of go where you were standing/positioned at
- enemies take the path of least resistance
so sprinting seems like a better option in a fight?, sprint away, wait for attack noise, turn and smack?
the kiteing is diff than hammer fights remmber that
depends on what youre trying to do
ah
hammer fights go by run into them kill one run pass them and repeat
if youre going for melee you just sprint through them
kiteing is that you run and jump so you dont get hit
and use the mechanics so you can run faster than sleepers
and turn around and go into them
kill one and run pass them again
and run to your friends
only got 2 failed missions under my belt atm, trying to learn a lot before going into a game with people and messing up royally.
just hop into #lfg-beginners if you want
so if you want to check lfg go for it (unless you dont have the game on steam in that case SHAME ON YOU)
oh i bought it the second it went on the store, i just never got around to playing it
good than use lfg channesl
you find a teacher
and he will teach you the ways
for starters you should never try to learn kiteing
unless you done all A levels for the most part
as it is advance tactics
¯_(ツ)_/¯
saw i can also "shove" but it seems to be 1v1 only thing.
its petty usefull
haha im still trying to learn how to use a terminal to find those stupid data banks i can never find.
shoveing an enemy outside of the room so it dosen't happen a lot but when it does you be like OMG THANK GOD I KNEW THAT
ahh the harddrives you mean
type list hdd
not really outdated either
if its in the clear room
let me find it
noted, welp, guess i gotta work on my aim, but wont rapidly shoving a sleeper, cause a lot more noise than me jsut bonking it on the head with a charged hammer?
only way i see it helpful is if i bonk one and dont have the aim to instant bonk the 2nd.
just make sure you dont buffer shoves
how many weapons were added since the first rundown? ive only played the first and second
13 if I am counting correctly (14 if you count the re-addition of the MG)
16 if you count the new tools added
Not all of those are still in the game though
Yeah they are bringing weapons in and out depending on the rundown
Hell rifle was pretty fun
still, thats a lot compaired to what i used to play with
is ammo any more common or do you still have to melee all the time?
how do you cancle burst canon shots
ammo is not common but still good
bind your melee to something and when you shoot press it so it will change to your hammer
dope thanks
don't get used to burst cancelling, it'll eventually get patched
yes
i dont use it
i know how to do it
but i just dont
as it feels too cheesey
i just flick shot everything comeing out of the door
kill 15 most of the time with 3 burst
Don’t patch my BC there is no other s++ tier special 
Congrats on been part of the team docred 
congrats on the red color and all it's implications doc 
bruh
i saw the color and it didn't register until now
we need a new green man then
do we?
imagine not having the color green in a server
hmmmm, interesting question, do player placed mines despawn?
never noticed that happen
never
as we know
I doubt you can place mines, leave the lobby, rejoin and place more mines
that would be the stupidest idiocy
ok, so is it a tactic to place down mines in a safe place, grab more ammo, place those mines, pick up the ones you places earlier and theorically have double the mines?
yes
or just not use the mines
since u can just keep the refill pack

(if you don't remember where packs are, yes, that's a viable strategy to keep mines in check - put them in some safe corner where they never get triggered and just get those if u need)
about half way through my first attempt to finish a level and saw i could pick up my mines and thought to myself...how can i break this mechanic
you can do that but there's never really a need to
the tool refill won't go anywhere
also you can try to pick up a mine while you're at 100% and it'll just disappear from existence
can i drop the refill kits for later use then?
you can swap them for other packs or just not pick them up
Hey, how does the alarm scanning mechanic work? What is the difference between lvl II /III and so on? And if you don't scan fast enough, will they continue spawn?
the class tells you the amount of scan sequences
for most alarms, the alarm gets disabled once the scans are done
if you take longer you will likely get more spawns
Ok thanks! Is it maybe different depending on rundown? Playing A1 for instance it felt like they didn't do another wave after the first one both in lvl II and lvl III scan
On A1, you can get waves until you disable the alarm, just like with every other door
The amount of enemies, types of enemies and (maybe) how often enemies spawn still varies door to door, along with the requirements
For example, a Class III scan will be three rounds of some combination of group scan or individual scans
But the group scan might be a team scan
Newer waves that spawn depends on how many you kill too
^
not really
those 2 are related because the previous wave takes up space towards the enemy cap
you could wake 2 sleepers and kill 2 wave enemies
and it'll be like nothing ever changed
Any tips for the foggy sections in C3?
We got pretty far in a duo, but ran out of fog repellers once we got to the high bulkhead
Use fog repeller, go back and grab fog repeller
rinse and repeat
you can do extreme to remove the fog
How much more difficult is extreme?
Extreme is fun. Not too hard either
In a duo though not so easy imo
The extreme has some parts that I believe would be hard with just 2 players. Though I guess kiting would solve that
If youre trying to solo, is burst sentry or auto sentry the way to go?
I find the auto better personally, with it stalling enemies as you shoot, but others may disagree with me
I think you mostly want to buy yourself time for scans since thats the time you will have to tank enemies or kite away from them. You should have enough ammo for killing in the end so you dont rly need the dmg from the burst sentry. I would suggest auto sentry as well.
Sounds good
If your team wants
Not necessary
More info on where stuff is always works, especially on father alarm
It's harder to find wave strikers in red light
Does bio tracker help yes. It's not really needed though
I would like to practice killing scouts. Which level has the quickest interaction with one?
How do I not die?
don't get hit.

Watch youtube videos for advanced mechanics. Hell, even basic ones
Also practice killing scouts, which reminds me, which level has the quickest interaction with a scout 👀
The best thing is to learn some basics as damnation said and then just keep trying. Also A3 has a quick scout
Just sent him the link
Wouldn't a link get me in trouble?
A3 or B2 extreme
Thanks luv
If you go into A3 and take the furthest forward door to the right of the room infront of spawn. Then go into that room there will be a scan door in that room. Through it a scout in the room or the next room through that room. I never thought it would be so convoluted to explain oh god
You've explained it really well thank you ❤️
B3 Extreme has two scouts every zone. Don't even need to do scans
Question for our slide bois here, do you guys have sprint on toggle and just spam crouch to slide or do people just hold sprint/slap crouch? Would you rebind crouch to Alt if that's the case?
You can't really spam crouch to slide
It just ends up crouching
I hold sprint since sprinting is a hard alert for the enemies
I guess spam is the wrong word here, I meant doubletap to initiate the slide and then stand up again
Takes a bit getting used to using mouse buttons but they really help when you get the hang of them. I would try what wes said if you have a mouse that can do that. Otherwise at the very least never toggle sprint
I rebound my crouch to alt
I have crouch as a toggle though
i had to rebind the use/interaction key back to E because im using my other mouse button for burst cancelling
Holding down a button confuses me honestly especially if it is on mouse
My mouse buttons are broken so I use alt for crouch and shift for sprint; works like a charm
Conversation with some friends sparked this, anyone know why scouts behave a little differently for the host? Hunched down vs. standing noodles?
as host scouts will 90% of the time crouch down
as client they tend to stay upright 90% of the time
@sudden burrow
Yeye, we're just wondering what causes that lmao
A bug probabibly
Wonder if we'll see that get fixed pfff
P2P always causes some interesting stuff
it's a bug, on our list of things to fix
Aye, thanks D0c
would the scout behaviour be more like from the hosts perspective or from the clients perspective after the fix?
Probably a mix of both, aka 50% chance for them to stand up, 50% for the other
I would think the host perspective would be the default
Don't like bending scouts or something
yep.
😞
Add a new position in which they start lying down 😳
Speaking of scouts, are shadow scouts & regular scouts around the same height ?
Calm down there gabe
shadows are taller
Wait really, I much prefer the bending anim LOL
No wonder these dumbos won't die when i try to hit them without jumping
Shadows have a different kinda head from the look of it too.
Yeah it's a striker head
Not that I can see their head
shadow scouts use a different model
pretty sure its titan model with scout head
i hope they make a level in r5 where you can practise killing shadow scouts
akin to a3 this rundown
Since when does A3 have shadow scouts
I used a3 as a example for good scout killing practise
Oh
first scan in d2 not even bad kek
me and @cobalt holly were duoing that but a cfoam glitch made us wipe
entire charge just went through a closed door
Yeah that must be something to be fixed asap
God I hate it when that happens made me wipe once on C3
I swear it just makes you look like you are bad a cfoaming
it was such a beautiful run too
we had like 6-7 c-foam mines throughout the entire level iir
game said stop cooming on doors

Well after the todays E1 I think I improved a kiting
Instead coom through the doors
high penetration coom
AP coom
it's the normal sahdow striker model sized up, since they have no shadow shooter of any kind rn
it uses the scout animations tho

