#gtfo-related-questions

1 messages · Page 515 of 1

vital sierra
#

so you can kill more IF there is no corpse blocking it

violet steeple
#

does anyone have a good close up image of the ||tank's heads?||

neon slate
#

It's basically striker head no?

#

just more cone headed than the little ones

vocal tinsel
#

Is there any reason to bring a burst sentry instead of an auto sentry

#

but is that extra damage worth it

topaz anvil
#

If you combine an auto and a burst, you get a stagger damage combo which is pretty neat

vocal tinsel
#

So lets say Im attempting D1 with my friends, we should bring burst sentries?

topaz anvil
#

Burst is good for waves 3 and 4 imo

#

But 3 sentry gang

craggy pier
#

Try to run 4 useless for D1 and try to get as far as you can

topaz anvil
#

Try to run d1 in reactor room

vocal tinsel
#

Is it better to defend in the zones?

craggy pier
#

No, catwalk makes it easier

topaz anvil
#

Best strat so far is the bridge in the starting zone

solemn delta
#

Ayo, thinking bout getting this game, what’s y’all thoughts?

vocal tinsel
#

So like the bridge leading up to the reactor?

topaz anvil
#

Nah, the thin catwalk bridge connected to the extreme bulkhead

vocal tinsel
#

huh

steel valley
#

trust me bring 2-3 sniper sentries

#

makes it so easy

vocal tinsel
#

bring sniper or auto sentries?

topaz anvil
steel valley
#

you can take 2 sniper 1 auto 1 mine

#

or 3 sniper 1 mine up to you

topaz anvil
solemn delta
craggy pier
#

Just bring 4 mines 4head

topaz anvil
solemn delta
#

Looks like this shit is heavily team orientated

topaz anvil
vocal tinsel
#

very much

solemn delta
#

I’m used to playing D2 n shit. The way you guys are talking about it reminds me of division for some wack ass reason

topaz anvil
#

D2?

solemn delta
#

Destiny 2

topaz anvil
#

Ah

solemn delta
#

What’s the premise of the game? The gameplay I watched only went through one section, is there any super hard activities or special obj in play?

topaz anvil
#

Sneaking around facility to complete a mysterious entity's orders and gather stuff, like hard drives or dna samples, and getting out alive

#

And also bonking enemies for pleasure

solemn delta
#

Oh ok

topaz anvil
#

The main twist is that stealth isn't always an option and that the combat can be really punishing

solemn delta
#

Are there any variety of difficulty in tye game?

topaz anvil
#

Wdym

solemn delta
#

Does each mission have its own difficulty, like normal, hard, etc

topaz anvil
#

Sort of

solemn delta
#

Ok

#

I see, higher the risk, higher tye reward type shit

topaz anvil
#

The reward is unlocking harder levels

topaz anvil
#

But in order to access the harder levels, you need to complete the easier levels and some of the optional objectives

solemn delta
#

One more question

#

How does the game run?

#

No point if my pc can’t run it

topaz anvil
#

It's not too intensive, it is still unoptimised being in EA, but I guess it also depends on what you call playable

solemn delta
#

I’m solely trusting websites that determine if it can run or not

topaz anvil
#

I have a mid-high range setup and I can run everything on just under max at around 70

#

i5, GTX 1660 Ti, 8GB

#

Actually not 70, 130

#

70 was when I was limiting fps lol

topaz anvil
solemn delta
topaz anvil
#

The main concern I think is the ram

#

Steam page recommends 12 GB

solemn delta
#

I’ll have to check my ram rq

topaz anvil
#

All I'll say is if it's 8 GB, turn down fog quality to like medium and you'll most likely be good to go

#

Since that's where 99.99999% of my ram usage seems to go LUL

random locust
#

I'm running i5 4760, 16GB, Radeon RX470 on max settings at 60

vocal tinsel
#

How do you get through the second door on D1

#

like with enough time

flat rock
#

Knowing where terminals are and being able to get to them reliably.

pure saddle
steel valley
#

just go in a straight line and rush that code

muted socket
#

Hey guys, quick question.. how many mines from the mine deployer does it take to kill big daddy? Like if you stack them at a door

vital sierra
#

7

vocal tinsel
#

In a surge alarm, couldnt you just kill all the enemies at the beginning and then do all the scans

austere bronze
#

?

#

they just respawn the instant you kill them

#

either you hold them back while doing the scans

#

or you kite around

vocal tinsel
#

Oh, the wording on the wiki is confusing

#

Either that or Im just stupid, probably the latter

craggy pier
#

Both

#

Both is good

vital sierra
#

surge alarm

#

kill 4 spawn 4

#

if you use mine and mine a door to kill

#

they will instantly respawn back

rotund jasper
#

can you kill scout with machine gun?

austere bronze
#

...

#

dont think so

fleet vessel
#

try it

#

maybe heavy ar can

rotund jasper
#

No heavy AR can't for sure

fleet vessel
#

too slow?

random locust
#

its like 5 shots then scream

rotund jasper
#

not enough damage in one second

vital sierra
#

everything can kill scout, just need to be super accurate

random locust
#

4 autopistolsPirateSimon

rotund jasper
#

4 DMR

vital sierra
#

you need to land every shot on the head

#

and stagger will help a bit but scout only stagger once

fleet vessel
#

staggering might be less time gain than switching to shoot weapon

#

so if u stagger it for a teammate maybe

#

but not solo stagger imo

lean adder
#

Is there a specific mine placement spot to oneshot the tank in C3 pe?

keen solar
#

Same as C1

lean adder
#

So either facing down/45degrees is fine?

#

Only tried twice with 45degree and it killed once and looked like didn't do anything on the other

flat rock
#

Mine doesn't work for C3 🙂 🙂

vital sierra
#

it will

short cargo
#

for scout mine kill does it have to be head height?

vital sierra
#

nope

neon slate
#

I think mines will do enough damage to kill scouts?

#

Each mine does like 100+ damage with some falloff

vital sierra
#

damage falloff only happen about 12 - 15 meters

spark wolf
#

consumable tripmines don't do enough damage to kill a scout below head

neon slate
#

oh consumable trip mines deal less damage???

distant ice
#

that's been a rumor since forever, never went out of my way to test it though

dawn egret
#

It seems like they should do more damage

#

I mean, a c-foam grenade has a faster use than the launcher and would use more than 10%

topaz anvil
#

I got cucked by my own mine kappa

upper lotus
#

Hoist by his own petard.

shrewd dirge
#

moist by his own Picard.

upper lotus
#

That's dirty.

sinful current
#

Guys anyone know the story of GTFO ?

rugged dock
#

how much cfoam is required to freeze a birther?

tidal quarry
#

Figure it out for yourself Giorno, more fun that way

neon gust
#

?

shrewd dirge
#

somewhere between 12 and 24.
do it one at a time and get back to me how much it used

edgy stream
#

Any tips for dealing with a monther?

gilded jolt
#

Dont wake it up

#

And I dont really have a strategy for awake ones

shrewd dirge
#

woken ones are

#

run, sentrys down outside where you camp, an auto sentry near you, seek very high ground.
guns: burst cannon

spark wolf
#

if it's awake you can possibly c foam fast enough to prevent birthing

#

you can make use of their screams to prevent birthing

#

doors are pretty helpful with that

#

you can also accept the birthing and have someone focus on killing babies

#

if you guys have health you can ignore the birthing

#

tank a couple hits and kill her first

#

there's a lot of things you can do that can work

round dust
#

Hey everyone! I have absolutely no experience with the game - I haven't even got it yet. It it worth it? Should I buy it? It's not a cheap game so I don't wanna spend on something I won't play...

shrewd dirge
#

yes, yes.
however it is difficult, and if you dont have any friends, you will have the opportunity to make some in the voice chats.

round dust
#

Oh, that's cool

shrewd dirge
#

however, missions can range from 30 minutes to several hours per attempt

round dust
#

Yeah I have some friends who might

#

Ooooh talk about dedication 😂

shrewd dirge
#

and the obligatory, you can wait for it to be on sale, but after the game leaves early access, the price will go up.

round dust
#

Oooh okay

#

When will it be on sale, does anyone really know?

gilded jolt
#

Probably when next rundown comes out

#

I dont think there is any big steam sales anytime soon

round dust
#

True

#

Whens that gonna be?

#

Oh, could be one Feb 11

#

Awesome. I'll stick to cyberpunk until I have some friends to play with

#

And the sale exists

craggy pier
#

We may hear about some new things coming soon™️

#

Last expansion was on dec 26

keen solar
#

I’ll assume March

frigid meadow
#

couldn't find any good ones on google so ill try here, does anyone have a good screenshot of the scout? like a clear shot of just the entire body, no tentacles in the way? i need it for something

neon slate
#

Go to A3 and open the first non alarm security door

#

There's always a scout

frigid meadow
#

really? cool thank you

#

i will try that

austere bronze
#

zone 28 btw

sudden burrow
#

Alternatively, you can get to a whopping 4 of them by going through the B3 ex route without any alarms involved

#

2 through the ex bulkhead, then another 2 through the security door after that

#

A3 is definitely faster though

frigid meadow
#

yeah I got it from A3, greatly appreciated

sudden burrow
#

o7

plain prairie
#

hello! me and my friends are doing our last overload obj before we unlock e1. looking to do just the overload obj. and not the extreme because we've already done it. does anyone know if this is possible?

keen solar
#

Some of the level, yes

plain prairie
#

do we need t extract with the cryo cases or no?

keen solar
#

A2, D2 A3, B3

#

Yes

plain prairie
#

thanks

keen solar
#

You have done PE right...?

plain prairie
#

yes

#

just wondering if we need to do pe for that level or if we can get away with just overload and normal obj

keen solar
#

Just curious cuz normally people have completed all PEs and optional objectives before going into E1.

plain prairie
#

yeah i know. we wanted to try to get all levels done before going back and completing them all fully. only have 3 to 4 hours on the nights we can play to get stuff done

keen solar
#

But yeah, those 4 levels can lead you to E1

#

Using terminal is like using Google search. Everything after commands is a filter to narrow down what you want to search @frosty tinsel

#

But you just need to use space whenever you type one thing.
So LIST RESOURCE ZONE_123 you can find all resources in ZONE_123

#

All missions objectives are searchable as well

frosty tinsel
#

aight

#

just lost again

#

done for the night

#

about

#

10 hours b1

#

last area

#

2 scouts

#

85 infection

#

no ammo

neon gust
#

Learn the stealth mechanics, be patience, get fog turbine

#

bring the correct tools for the level

#

profit?

#

Also try to loot the area for fog repellers

frosty tinsel
#

we had everythng

#

just last area

#

fked

#

we just wanna move to the next level

keen solar
#

There's a resource zone

frosty tinsel
#

ik

neon gust
#

you had no ammo and 85% infection

frosty tinsel
#

thats what we were trying to get to

neon gust
#

you have to go carefully on high

#

since high its extremely short

frosty tinsel
#

we almost got to the resource zone

#

with cleansers

neon gust
#

no dont go into the tunnel

frosty tinsel
#

so

#

just skip that altogether

#

just do the class 4 alarm

#

we stealthed through a zone with like 20 guys

#

thats the only part we die on

#

the 2 scouts

#

we are running 2 snipers too

keen solar
#

2 scouts in one room?

frosty tinsel
#

yeah

#

thats atleast what my friend pinged

keen solar
#

Ah, bad RNG for beginners

frosty tinsel
#

Ik we suck

#

no suprise

keen solar
#

You know you can go C-foam to C-foam the scout right?

frosty tinsel
#

just i wanna

#

beat this

#

i always run c foarm

#

foam

keen solar
#

Then you don't have to gun her down

frosty tinsel
#

So

#

do i just walk up

#

with tentecles around

#

like

#

goign back in

keen solar
#

If you are new, you probably want the scout walk towards you and C-foam it

frosty tinsel
#

i mean

#

theres 2

neon gust
#

around 4 bubbles can freeze the scout

keen solar
#

I don't think you are comfortable with running into the scout, especially inside the fog

frosty tinsel
#

the fog is a disaster

#

we just have a fog man

keen solar
#

You just need to have patience

frosty tinsel
#

yeah

keen solar
#

Wait for them to seperate

#

If it happens again

frosty tinsel
#

their tentecles reachh

keen solar
#

Always hide behind pillar or structure will save you

frosty tinsel
#

true

keen solar
#

You just have to get comfortable of having multiple scouts in one zone and take your time

#

Used to have 6 scouts in one zone for a B level. Two is not that bad at all

frosty tinsel
#

?????

neon gust
#

You will have more than 2 scouts in a single room in future levels

frosty tinsel
#

with fog?

neon gust
#

you should try to get comfortable with that

keen solar
#

yeah

neon gust
#

yep pretty much

vital sierra
#

just imagine

keen solar
#

Fog with 6 scouts if you have bad RNG lol

vital sierra
#

go in a zone

#

literally blind

#

with 6 scouts

keen solar
#

stares at the fastest E1 run

frosty tinsel
#

ah

#

hm

#

b1 giving us issues

#

lol

neon gust
#

So yeah on b1, avoid that tunnel, take your time clearing dudes out, save as much resources for those alarms

#

you should be good

keen solar
#

But 4 scouts in one zone is pretty normal in this rundown

#

Or you don't have to go to the resource zone

vital sierra
#

B1 is kinda an easy level

#

but it's just me

keen solar
#

You ldon't have to shoot until the scan.

#

I will not say that since he is new

#

Stealth is hard for beginners

#

I only know how to stealth because how hardcore R1 and R2 were lol

frosty tinsel
#

these are easier im assuming

keen solar
#

Dino one question

neon gust
#

Yes, but the lower you go the harder it gets

keen solar
#

Did you stealth pass all the enemies in the first part of the missions before opening the bulkhead door?

#

Or you gun it down?

frosty tinsel
#

we stealthed as much as we can

#

then we got unlucky in a room

#

just 4 big guys rly close to eachtoher

keen solar
#

Good, at least you know it's a stealth mission

frosty tinsel
#

just time 4 ppl hitting the back ez

keen solar
#

You don't kill anything until the the bulkhead door area and everything after bulkhead door

neon gust
#

whats your tool set up?

frosty tinsel
#

Scanner mines c foam turret

keen solar
#

If you do so, you don't have to go to the resource room. You will have more than enough to finish the mission

#

Remember don't put the turret behind the door you C-foamed. You will be wasting tool

neon gust
#

^

#

also permafoam the door,

keen solar
#

Put it next to where you think it is the best chokepoint

frosty tinsel
#

why?

#

Ok heres the thing

#

we almost always do that lmao

neon gust
#

because you will be triggering another wave

keen solar
#

You want to keep them almost max spawn

#

Yeah

neon gust
#

so you will waste more resources

keen solar
#

the more you kill, the more they come

frosty tinsel
#

ahhhh

keen solar
#

You have mine to kill them when they break in

#

It used to be a strategy

#

But not anymore

neon gust
#

||back when shotgun sentries would oneshot everything||

keen solar
#

Especially when tools are rare in B1 lol

frosty tinsel
#

we mine the door alot

keen solar
#

two mines per door

neon gust
#

perma foam the door

frosty tinsel
#

c foam into one shot everuone

keen solar
#

That's all you need

#

You can re-foamed the door

neon gust
#

after you cfoam that door, replace every bubble you see getting consume

#

until you team its at the last scan

#

then just go and help with scan and let them break trough

frosty tinsel
#

Ok so basically

#

foam the door

#

2 mines

#

and replace the c foam

neon gust
#

yes

frosty tinsel
#

when it loses durability

#

ok

#

ok

#

thats rly helpful

keen solar
#

That's all the tips we can give

frosty tinsel
#

also

#

is there going to be more enmies

#

or are they "vaulted"

neon gust
#

vaulted?

frosty tinsel
#

like

#

the rundowns

#

idk how they work

neon gust
#

every rundown has unique enemy varietions and new enemies in general

frosty tinsel
#

So when we beat e1 do we go to another rundown?

neon gust
#

this rundown has literally every single enemy until now

#

every couple of months we get a new uptdate with a new rundown

#

do we get to see all the enemeis again, we dont know

#

but if you wanna enjoy all the enemies until now you can grind this rundown

frosty tinsel
#

When does this end

neon gust
#

we dont know

frosty tinsel
#

Ahh

#

better

neon gust
#

we will get the timer

frosty tinsel
#

when did it start

neon gust
#

usually ludvig will "leak" a couple of things then some weeks later we get the end timer

frosty tinsel
#

Aight man ima go to sleep

neon gust
frosty tinsel
#

thanks for helpinh me out

#

ill give u an update tmr if we beat this

neon gust
#

You will

#

im 100% sure

frosty tinsel
#

gotchu

keen solar
#

Always check the roadmap

#

But nothing has updated yet

craggy pier
# neon gust also permafoam the door,

How do you permafoam? I’m still getting use to using the cfoam since I normally use the bio tracker and, while the cfoam is useful, it never stays very long for me, so is it layering or something?

torn pendant
#

So I just got the game and was wondering is it possible to solo this game

craggy pier
#

Not the easiest to solo but still enjoyable

torn pendant
#

Id rather play with people

neon gust
#

ofcourse teammates need to be doing scans like theyre life depends on it or cfoam will go to waste

#

when the last scan its about to show like on a class 3 and your about to finish the second sequence you can just go and help with the scan and just let them break the door

craggy pier
#

Sweet! That’ll def help knowing how to do with our next round!

wise thicket
#

R5 comes out and it’s 5 levels

kind cliff
#

Almost gives a "health bar" visual indicator for how much foam is left, which is nice.

#

And yeah, if you stack your foam the door will break as though there is no foam at all. Took me a while to figure out what was happening there.

balmy fiber
#

Will there be Character selection added in the game sooner or later?

dreamy relic
#

rather the stacking foam means they break through as if no foam at all

austere bronze
#

the health bar trick is a real thing though

#

i think most people do ten though

#

two rows of five

wooden osprey
#

sooo you saying that you dont have to perma foam

#

and just add more cfoam?

kind cliff
#

I tested in early R4 when I developed and posted the health bar technique. In testing, I put 10 blobs in the same place. They broke through much quicker than normal. I’ve verified several times, once in a door in D2, the other times I tested were on a door in C1.

wooden osprey
#

yes because they most likely cliped through the door

#

its not that its bad its that they clip through

vital sierra
#

they could suck all the gu if you put all of the gu in 1 place

wooden osprey
#

ye

#

i learned it the hard way

vital sierra
#

it just a bug

kind cliff
#

Doesn’t seem like it, no. That’s an issue sometimes, but in this case every blob makes the blob on the door grow, and on the 10th blob the door animated to show that it’s fully foamed, but it breaks as though it’s not reinforced.

wooden osprey
#

hmmmmmm

vital sierra
#

isn't 9 gu in 1 place foam the door?

wooden osprey
#

idk

kind cliff
#

Just checked my notes:

neon gust
#

space the bubbles

#

in a nutshell

kind cliff
#

If you put 9 foam blobs in the same place, there is a bug where the door will just straight up break after 8-10 bangs, with no warning. The door will look foamed, and will continue to look foamed until it breaks super early. If you take those same 9 foam blobs and carefully separate them across two of the door panels, the door will last as long as if it were fully c-foamed, even though it will not look like it is. I have videos showing this if anyone gives a shit. 10 separated blobs will look foamed and will last just as long, and 10 stacked blobs in one place also seems to last normally. Also, I'm sure you already know this, but foam can go through the cracks in the door sometimes too.

#

^from a different server

cedar sonnet
#

How do i just shoot one bloob? Is it a timing thing? I seem to consistently get 2, but one seems kinda hard.

neon gust
#

Hold click let go

kind cliff
#

Yeah, just timing.

neon gust
#

^

kind cliff
#

Hold for literally less than a second.

cedar sonnet
#

Okay, nice. If i got the esence of it: Space 10 shots onto a door, then replace as long as you want to hold the door.

#

?*

kind cliff
#

Yeah, pretty much. When I tested, there was no difference between 9 and 10 blobs, so I usually say 9, but chances are one will glitch through the door so you’ll need 10 anyways.

#

With 9 the door won’t look foamed, but it’ll be easier to see as the blobs get used up.

neon gust
#

Im pretty sure its 10

cedar sonnet
#

In my short testing i did foam up a door with 5 2shot bursts

kind cliff
#

Yeah, when it makes the animation to show that it’s foamed, that means you’ve wasted some foam. 9 blobs works the same as 10 in all my testing.

cedar sonnet
#

Okay, good to know.
So i want to stoip just before i get the animation

kind cliff
#

Yeah, if you really want to optimize it.

cedar sonnet
#

I did just try it and the door did foam after 9 shots

kind cliff
#

Yeah, that can happen. I think the amount of foam per blob can actually vary somewhat. If you shoot individual blobs on the ground they’ll split into different numbers of sub-blobs. It’s also possible the exact amount of foam could be linked to how long you charge, and you’re releasing non-whole numbered amounts per shot or something. 10 seems to be overkill, 9 is close enough for me and usually just under the threshold, so that’s what I use.

cedar sonnet
#

Okay, thanks for the insight

neon gust
#

its 17% to cfoam a door

#

its 10 exact

kind cliff
#

Sure! Pro-tip, when playing with a team, pointing out that they just used a full charge with 12 blobs to foam a door and technically that wastes about 25% of the foam they’re using and they should be laying out their blobs in a 3x3 grid is an awesome way to not have any friends. :D

#

@neon gust how are you getting that?

neon gust
#

Literally in game right now

vital sierra
#

you can charge about 80% and foam door

#

that will take about 10 blobs

neon gust
#

consistently getting 10 blobs

#

the 10th blob gets consume

#

to get the cfoam animation

kind cliff
#

Yes, it will almost always foam with 10 blobs. What I am saying is that the tenth blob will not change the amount of time/bangs it takes for enemies to break through.

flat rock
#

Then why would the door just not foam up with 9

#

Doesn't make much sense to me to say that a 10th blob doesn't change anything when it makes a visual change occur, which would mean a door is foamed. Meaning there would be some change.

#

It may do a minute amount of reinforcement, but it still would do something nonetheless.

distant ice
#

putting it in terms of other games

kind cliff
#

Imagine the max health a door can have is 100, and 9 blobs brings it up to 99 health. Now imagine every bang from an enemy does 10 damage. That means with 9 blobs, they will break the door after 10 bangs, and with 10 blobs, they will break the door after 10 bangs, but it will look fully foamed.

distant ice
#

you get an extra shiny effect at 100%

#

while at 99% it's effectively same shit

kind cliff
#

There is a small difference, but it doesn’t actually change the time it buys you at all.

neon gust
#

Im calling that a bug, thats two extra hits the game took from us

flat rock
#

I understood it, I just don't see the point in stating it does nothing. It would be much easier to just say to use 17% or 10 blobs so people see the visual representation of the door being foamed rather than min maxing 2% of a foam launcher.

#

That aside, yes there is essentially no helpful difference between 9 or 10 blobs.

distant ice
#

knowledge is power

flat rock
#

10 is just the number I would use so that people see the fact the door is in-fact fully foamed and they learn that instead.

flat rock
kind cliff
#

Yeah, I’m not going to yell at people who do it differently, but I like using 9 since I can see the blobs better without the animation covering them up. Also, I’ve had doors not appear foamed no matter how much foam you put on them, so I learned not to trust the look/sound pretty quick.

neon gust
#

The way you phrase it tho made it a little confusing since you make it sound like 9 blobs was to get the cfoamed door animation

#

i was mostly confuse than anything

kind cliff
#

Sorry, yeah, not my intention, just sleepy. No worries.

flat rock
#

I don't mean to come across as nit-picky either. I more mean to come across as people tend to rather see the visual of the door foam to know it's prepared properly.

neon gust
flat rock
#

Both of us are tbf Black

kind cliff
#

Haha, we’re all nit-picky here, it’s cool. Otherwise this wouldn’t even be a topic of conversation.

flat rock
#

This is true, very true actually lol

kind cliff
#

And yeah, that’s totally valid. I stopped trusting the look of the door after we wiped in R3D2 because the door didn’t look foamed even when it was and I wasted a bunch of foam, then in R4D2 a door broke while it looked foamed, because I stacked the blobs. Now I just run it by the numbers in a nice little grid and it hasn’t failed me so far. 😛

vital sierra
#

i think we could just 60% - 70% charge the gu and called it

#

since 80% gonna be a waste

kind cliff
#

Lol, yeah, that works too. You’ve also got better mechanics than me. I’ll take every tiny edge I can get out of my spreadsheet.

#

‘Night all, happy bonking.

flat rock
#

You as well ✌️

subtle ember
#

is there a way to get rid of the gas in d2 high

neon gust
#

Theres no "gas" on d2 high

subtle ember
#

uh

neon gust
#

if you did extreme then the fog will start rising

#

you have around 30 min to get to extract

subtle ember
#

ah

#

wait so if u plug the cells into the gen gas will start in ingulf the place until all of it is full at 30?

#

good to know ty

#

so its probs best to just not plug the cells and go back and do it right

flat rock
#

Yes. Doing the extreme causes the fog to rise. It happens over a 90 minute total time, but you're basically encased in the fog around 30-40 minutes of that.

neon gust
#

no, extreme forces you to finish the objective, the key its the big ramp area

#

If you dont finish extreme, the game will not let you progress

subtle ember
#

right

vital sierra
#

you can't just dip in the middle of a mission

flat rock
#

Maybe a little longer on the time for encasement, but you're put into a time crunch once you finish the layer. Also, as Black said you have to finish the layer to progress through the level.

subtle ember
#

so u just gotta be fast

neon gust
#

You can get a fog turbine in one of the zones (i dont remember) but its usually not worth it

flat rock
#

97

vital sierra
#

wat?

flat rock
#

fog is in 97

vital sierra
#

ok

gaunt fulcrum
#

Anyone have any tips for alarm doors or how the ai works during a class alarm

distant ice
#

no volunteers it seems

#

what do you know and what do you want to know

fleet vessel
#

I think the AI just works as the AI does usually, no?

#

spawns 2 rooms away, paths the shortest path to you, tries to kill you the way they usually do?

gaunt fulcrum
#

I see

#

Well i usually practice solo in A1, and the alarm and bulkhead doors always seem to kill me

#

Ive heard people say just kite but would i have enough time to run around rooms and finish scans before new waves spawn?

fleet vessel
#

so essentially u can kite in circles, kill the titans first, then the melees and just kite ranged enemies

#

"new waves spawn"
nothing new will spawn provided you don't kill stuff, and there is a cap for enemies too

#

those messages were send in the other order, but the first one didn't send and had to resend ^^

gaunt fulcrum
#

Ahh

#

So enemies dont spawn endlessly if u dont kill any?

#

I assume there’s a max amount of enemies u can kill in the first wave before a second wave spawns? I dont think another wave spawns only if u kill all of them?

#

Maybe like if there’s 5 enemies left or something?

fleet vessel
#

I believe it to be a mix

#

a new wave can spawn after all enemies are dead - I think a new wave spawns when there is a low enemy count AND the wave timer done

#

they can't spawn if u kill all enemies instantly via mines

#

they then take a few seconds

#

a surge alarm is an obvious exception, since that one just goes "bonk"

gaunt fulcrum
#

Oh right right

#

Makes sense

fleet vessel
#

just remember that, albeit observant and these are my observations, there might be others who know better - trust them more than me.

gaunt fulcrum
#

I see

#

Well thanks anyway, appreciate the help

fresh basin
#

Where do I find databanks for the first mission?, I can clear pretty much all of it without a fight and still can't find any.

#

Havnt opened blast doors though.

neon gust
#

You have to go trough the bulkhead door to find the rest of the hardrives

distant ice
#

use the terminal

fresh basin
#

Havnt learned the terminal yet, tried my first actual level this morning that I gave a little effort.

distant ice
#

well you're not gonna get anywhere just wandering around

craggy pier
#

Learning how to use the terminal effectively will help a lot in future expeditions

shrewd dirge
#

Whereas, ignoring it will cause you to fail missions as early as B

topaz anvil
#

just visit everywhere

distant ice
#

or as early as A2

next trench
#

Hey so I need some help with an issue I'm having for the game. I can't hear ANY of the new sound effects for bulkheads or objectives. But i can hear every of the old sounds fine whats up with this?

distant ice
#

should verify files

next trench
#

I did but it didnt state any problems and still no sounds

distant ice
#

well that's interesting

frosty tinsel
#

how do i search for power cells on the terminal

#

or impossibler

neon gust
#

List cell zone_xxx

wise thicket
#

query cell_number

frosty tinsel
#

TY

#

@neon gust we are almost at the end

#

I lied

#

scout caught us lackin

#

a bit later we going to do a run

#

the early parts are so easy

ruby wasp
#

Hi, can someone remind me what's the loot zone number in D2 that doesn't require a cell to open please ?

craggy pier
#

97 and 99

#

97 and 99 both require a cell

#

95 does not

ruby wasp
#

was looking for 95, thanks

craggy pier
#

I read that as requires a cell, my bad

gaunt fulcrum
#

how many hitmarker colors are there and what do each mean?

sudden burrow
#

White = no dmg
Red = dmg
Orange = killing blow

#

There's also different hitmarkers for whether or not you hit a weakpoint (usually a head) but those aren't different colors

#

It's a 4-line vs an 8-line burst

neon slate
#

Wait, white means no damage dealt?

sudden burrow
#

Yeppers

neon slate
#

So you're saying they have armor or some shit?

sudden burrow
#

Mmhm

neon gust
#

some enemies do

sudden burrow
#

It's only relevant in 3 cases, one of which is an invulnerable scout

wise thicket
#

mothers and tanks

sudden burrow
#

^Those are the other two

neon slate
#

Then what's with the white hit markers on the little ones occasionally

neon gust
#

?

neon slate
#

Sometimes I shoot and see white hit markers on normal enemies

sudden burrow
#

That shouldn’t be happening, I’ve never seen it

neon slate
#

Sorta thought it was just standard hit confirms of body shots

sudden burrow
#

Standard body shots should get you a red + burst shape

vital sierra
#

white marker either you deal so little to no damage, or no damage

#

but we could stick with no damage

neon slate
#

Ok I was using Autopistol

#

No wonder I saw white

#

kekw

sudden burrow
#

lmao maybe

#

I’ve never used it, so I wouldn’t know

neon slate
#

2 damage per bullet, but still helps

sudden burrow
#

Do shooters take reduced body dmg, or do they just have more HP and higher head dmg?

neon slate
#

Just higher head DMG multiplier + more HP than strikers

#

so full charge to back or head usually is more consistant

sudden burrow
#

I’ve been one-tapping them in the back of the head, no charge

#

It doesn’t blow the head up, but they still die lol

neon slate
#

yea that's 5x x 2x from back which is 10x of 8 dmg from uncharged which apparently shooters have 60HP from testing data

sudden burrow
#

Delicious.

#

I ain’t no pro at this game, but I can stealth pretty efficiently, it’s fun.

neon slate
#

Just into that art of RUN AWAY

hard wasp
neon slate
#

Oh I See thank you

flat rock
#

White basically is armored

#

May be easier to think about it that way

sour grove
#

Just a question about the mines... How the explosion's hitbox work ? Is it a Radius like a circle or just a straight line in one direction only ?

I got hit so many times when i was behind a mine (at the right of her when she faced left) or sometimes i'm the only one hit when my friend is closer than me of the mine... I really don't understand how it works

austere bronze
#

pretty sure its a cylinder along the laser or something

ruby wasp
#

it is

vital sierra
#

cylinder

#

about 15 meters

#

if there is any surface/object on the way, it could block the entire explosion damage

fresh basin
#

Ok few questions for a newbie, tried my first game this morning going blind.
1: how far away is sleepers notice range.?
2. how do I move when there's 5-6 sleepers nearby?
3. When is the appropriate time to kill a sleeper, noticed sometimes others get alerted, sometimes not.
4. If I use a sniper and I shoot someone at a far range, do sleepers get alerted based on where I'm standing or where the thing I headshot was standing?

steel valley
vital sierra
#
  1. 5 - 7 meters for crouching, 10 meters for walking and running
  2. sync them up by using flashlight
#

add in for the 4th one

#

right now, it's depending on "room" you're in

#

sometime they don't even alert when you're next to the area ( A, B, ... )

#

it's like there's a invisible sound wall blocking it but

#

30 meters

steel valley
#

the sound barriers only work for sleeper screams, the gunshots go through soundwalls

#

so if a big room is split into a/b, a sleeper screaming in a would alert all of a, but if you shoot in a, it can alert b if the enemies are within 30m

fresh basin
#

Cause I noticed when I had 2 sleepers like 5 feet away from eachother I could kill one without fear, but if they were any closer than that I'd piss off the other one.

distant ice
#

All noise is the same distance (apart from gunshots ofc)

#

10-12 is for kills and similar

#

And for clarification, that is not a random range limit, it's just that it's hard to measure distance accurately

#

To learn the distance, get a biotracker, get two sleepers, flash the further one, bump the closer one

#

You'll see it's around where the white bubble intersection with the 10m line stops

distant ice
#

It was really easy to see in r3a1 after first security door

steel valley
#

that's what i meant, my wording was a little shit

wooden osprey
#

the sound barriers are kinda cheaty in my head as like half of the room is not awaken by it

#

and it may be a scout in the other halt

#

half*

distant ice
#

And 50m away in the same room is fine

#

Only thing that really messes with me for screams is that you can't reflex it

#

Animation starts, you instantly shove, but it's ggs already

austere bronze
#

does the "shooting through the door while it is closing" trick still work

wooden osprey
#

ya its just the animation

#

not the sound it self

austere bronze
#

i tested the shooting through a security door while its opening and it worked but i dunno about regular doors

wooden osprey
steel valley
#

door cheese still works for regular doors

wooden osprey
#

security doors still works without any sound

steel valley
#

yeah nothing's changed about it yet

wooden osprey
#

only normal doors changed

steel valley
#

you can still do it on normal doors

#

it's just that the sound of the sleeper dying creates noise

#

so you've got to be careful what and where you kill

wooden osprey
#

ya

austere bronze
#

icic

#

so its similar to hammering rules

#

dont shoot ones near glowing sleepers

wooden osprey
#

but when you kill a scout it mostly doesn't work

#

one time a scout cliped into a door and touched someone

#

and we all went oh no

#

but it didn't scream

steel valley
#

because most people focus too much on the scouts and don't pay attention to the crouched sleeping guys around them

wooden osprey
#

so we just set the whole place up for and we fought the wave and room like champs

wooden osprey
#

i seen too many new players just tunnel vision to scout and dont look around

#

its like yes its the most danger's thing in the room most likely as it can spawn enemys but if you want to kill it in silent look around it first see whats around it :/

lament sparrow
#

Can you duo/3man melee stagger the sleeping big chargers like you can the big strikers?

craggy pier
#

Yes

wooden osprey
#

haha my phobia is gone now LK!O_
P):P(::_:

#

no its not ):

lament sparrow
#

So they have same HP as big strikers?

wooden osprey
#

yes

#

but you cant 3 man them

#

as there head is armored

#

4 hit in the back (full charge) is the best way to grantee your team safety

steel valley
#

think you might be able to 3man them with 3 perfect back shots (all 100% back mult.) but not completely certain

#

not really worth trying out

lament sparrow
#

we don't have 4 but I assume we can do the chain stagger (two people charging while one is at half)?

#

and then the first person gets the last hit

wooden osprey
#

3 hit in the back and all of you guys tap again

#

ya its going to die

lament sparrow
#

coolio, thanks : >

wooden osprey
#

GL

vital sierra
#

big striker/ shadow giant is bugged with their hp

#

3 full charged hammer on the back will kill it

#

but because it's bugged

#

you need the 4th one to tap hammer it once

distant ice
#

Bugged how

vital sierra
#

in R3 you can 3 full charged hammer on the back of the big striker and kill it

#

in R4 you need to tap hammer one more to kill it

#

in R3 you can use yellow syringe and 1 shot big striker on the back

#

in R4 you need to tap hammer one more to kill it

distant ice
#

Smh my head alpha did you miss the whole "back damage scales" thing

vital sierra
#

it's like the big striker have 0.00000001 hp

distant ice
#

Interesting phone number there

craggy pier
#

wallsack 🇼 wallsack

distant ice
#

hm well i don't know about the specifics of it, but looks like it's a thing

#

either syringe mult is fucked, hammer damage is fucked, or rounding 100 on the game's part

#

seeing how they like fractions everywhere, even on fkn ammo, all are possible

vital sierra
#

that's why i called it bugged since it was normal for 3 rundowns

distant ice
#

or ninja

vital sierra
#

fking ninja

distant ice
#

would like to ask devs on this

blazing remnant
#

Okay I've put a little over 100 hours in now and I'm hella confused about something. I was watching a solo video and the dude was sliding around in bursts. Is there sliding in this game?

#

I'm going to feel so fucking stupid if there's sliding lol.

distant ice
#

sprint for a few steps and press ctrl

blazing remnant
#

OMG

#

ty...

neon slate
#

Yea but you don't have a unique animation but you have the Sound effect of sliding

strong aspen
#

can you still win a level even if your teammates are downed (Warden scan at the end of a level)?

wooden osprey
#

yes

#

if 3 ppl go down 1 person can win

strong aspen
#

Bet

#

thanks

onyx saddle
#

Yo guys

#

Are there any stat changes between the melee weapons?

topaz anvil
#

No

onyx saddle
#

ok thanks

dreamy relic
#

yes if you dont use the sledge you are weak

trim mist
#

what is the meta in b3

vital sierra
#

don't die

trim mist
#

okay thanks

vital sierra
#

^ that's the meta for the whole game

trim mist
#

but how do i do that

craggy pier
#

kite

dawn egret
#

kiting is good in B3 - most of it is just about c-foam and turret placement

#

do that right and you'll mostly be fine

#

and kite when u aren't

craggy pier
#

it would be pretty nice if you can find c foam in the first place

austere bronze
#

b3 high can be easily done with cfoam spam

tidal quarry
#

Kiting is shit

austere bronze
#

||overload can be made much easier with sniper sentry/cfoam to cheese the mother behind the blood door||

dawn egret
#

Kiting should be nerfed, but it works wonders on B3

#

I can't count the number of times three of my teammates got downed stealthing a big bunny

#

and I had a sniper rifle with no ammo left

#

And I had to kite 3+ bunnies around

#

so I could rev my teammates

austere bronze
dawn egret
#

:p it was only cuz my teammate held onto a 4-use before he got downed

#

and didn't give me any lol

#

We had just finished overload, I had hybrids to kill

spark wolf
#

c foam is incredibly inefficient for the uplinks and i really wish pugs stopped thinking its absolutely required to be able to survive

#

it's waves of 3

#

just fight them

#

having 3 enemies break down a c foamed door is a big waste

#

keep all the doors open and literally just fight the waves

dawn egret
#

ya know, I agree with you

spark wolf
#

you have 3 people to kill 3 enemies

dawn egret
#

but every time we fight the enemies, I get killed on the uplink

spark wolf
#

you guys have to kill one each

dawn egret
#

Like all good players, I 100% blame my teammates, but still - a bit of c-foam makes life easier

spark wolf
#

not rly

#

because often once they break through it's a huge wave

#

and everyone just fucking dies

dawn egret
#

Idk, usually in my expereience

#

We finish an uplink

#

then open a side door

#

and slide on outa there

#

and then its just a nice easy murderfest

#

Also, in my experience, we pair mines up with c-foam a lot

#

7-10 > 3

spark wolf
#

it's alright if you have a tool to kill at the door

#

but people will literally close (and sometimes cfoam) a door with no other defence

#

which makes the uplink harder

#

not easier

dawn egret
#

Hmm... I can honestly see it both ways, but I think your point is fair if only about wasting tool ammo

spiral kettle
#

It's more a question of whether you want to use ammo or tool.

dawn egret
#

Well with just 3 enemies, you can just wack 'em

spark wolf
#

is it

#

^^

#

one each

dawn egret
#

Basic err alarm strats

#

but you have 3 people instead of 2

spark wolf
#

im mostly refering to PE where most teams are dry on everything after overload & extreme

dawn egret
#

Hmm

#

That's fair, ya

ruby wasp
#

Like waves of 7/8 ?

spark wolf
#

yes

#

dont try to melee C1 extreme waves

#

C1 extreme spawns more and includes chargers

#

B3 is just 3 strikers(?)

#

I don't think there's shooters

#

but not perm c foaming is still a viable strat for C1 extreme

#

you just choose to actually use the ammopacks it gives you in there

#

you can basically treat it like a reactor, there are enough resources to fight all of it

dawn egret
#

I did C1 extreme with c-foam, it was easy

#

but we did have to save a lot

spark wolf
#

it does make it easier for C1 extreme

#

because fighting those waves takes a team with good gunplay

dawn egret
#

don't they stop spawning at some point too?

#

i used two mines for that, and there honestly weren't that many enemies after

spark wolf
#

uplinks respect the enemy cap

#

there appears to be a minimum amount of enemies it tries to spawn per wave (seemingly different for each alarm), if that minimum were to exceed the cap it means the wave won't spawn

austere bronze
#

cfoam spam on c1 extreme lets you spawn manip the bad terminal so they all come from one door

#

just gunning down the enemies is more viable on the good terminal imo

fresh basin
#

ok, so i tried and failed a mission and have more questions.
1: I was killing people and saw a enemy next to another sleeping, enemy A was facing B, seemed like i was able to block LOS of A using my body to safely kill B, is this actually a mechanic or am i being dumb.
2: Caused a bit of a loud fight and noticed the leech attacks would hit the general same area if im sprinting, kinda like a homing missile that follows 1 spot on you then stops when the projectile is fired, is it possible to do that tiny side or backstep and dodge the attack since it seems liek i dont have any I-frames in this.
3: security doors, i know trigger enemies to spawn in adjacent rooms it and not the room its in, let say i have 3 adjacent rooms will they spawn in all 3 rooms and try to take a straight path or can i treat it like oldschool CoD world at war zombie tactics and shut 2 doors, leave 1 open and instead of everyone coming at me from 3 directions they will take the open door?, also assumung C-foam doesnt get taken into account cause coding a variable for the amount of c-foam in a enemy way would be a nightmare.

wooden osprey
#

ok thats a lot can you break it down?

fresh basin
#

the dodging sidestep was only like 3 inches so i dont think it would be very good and jsut get me killed

wooden osprey
#

or one at a time

fresh basin
#

i mean i did number them haha

wooden osprey
#

yes but its still a lot

#

XD

#

my eyes burn

dreamy relic
#
  1. yes
  2. yes if you get out of the range, they kind of go where you were standing/positioned at
  3. enemies take the path of least resistance
fresh basin
#

so sprinting seems like a better option in a fight?, sprint away, wait for attack noise, turn and smack?

wooden osprey
#

the kiteing is diff than hammer fights remmber that

dreamy relic
#

depends on what youre trying to do

fresh basin
#

ah

wooden osprey
#

hammer fights go by run into them kill one run pass them and repeat

dreamy relic
#

if youre going for melee you just sprint through them

wooden osprey
#

kiteing is that you run and jump so you dont get hit

#

and use the mechanics so you can run faster than sleepers

#

and turn around and go into them

#

kill one and run pass them again

#

and run to your friends

fresh basin
#

only got 2 failed missions under my belt atm, trying to learn a lot before going into a game with people and messing up royally.

wooden osprey
#

and get them up

#

haveing a teacher helps a lot

dreamy relic
wooden osprey
#

so if you want to check lfg go for it (unless you dont have the game on steam in that case SHAME ON YOU)

fresh basin
#

oh i bought it the second it went on the store, i just never got around to playing it

wooden osprey
#

good than use lfg channesl

#

you find a teacher

#

and he will teach you the ways

#

for starters you should never try to learn kiteing

#

unless you done all A levels for the most part

#

as it is advance tactics

dreamy relic
#

¯_(ツ)_/¯

fresh basin
#

saw i can also "shove" but it seems to be 1v1 only thing.

wooden osprey
#

its petty usefull

dreamy relic
#

shove is useful for staggering

#

stops them from screaming too

fresh basin
#

haha im still trying to learn how to use a terminal to find those stupid data banks i can never find.

wooden osprey
#

shoveing an enemy outside of the room so it dosen't happen a lot but when it does you be like OMG THANK GOD I KNEW THAT

dreamy relic
#

ahh the harddrives you mean

wooden osprey
#

i can give you a good vid to watch @fresh basin if you want

#

a very very good vid

dreamy relic
#

type list hdd

wooden osprey
#

not really outdated either

fresh basin
#

oh, if an enemy is outside a room it wont trigger others?

#

sure ill take it.

wooden osprey
#

let me find it

fresh basin
#

noted, welp, guess i gotta work on my aim, but wont rapidly shoving a sleeper, cause a lot more noise than me jsut bonking it on the head with a charged hammer?

#

only way i see it helpful is if i bonk one and dont have the aim to instant bonk the 2nd.

dreamy relic
#

just make sure you dont buffer shoves

timber ravine
#

how many weapons were added since the first rundown? ive only played the first and second

gilded jolt
#

13 if I am counting correctly (14 if you count the re-addition of the MG)

#

16 if you count the new tools added

#

Not all of those are still in the game though

celest depot
#

Yeah they are bringing weapons in and out depending on the rundown

#

Hell rifle was pretty fun

timber ravine
#

still, thats a lot compaired to what i used to play with

#

is ammo any more common or do you still have to melee all the time?

subtle ember
#

how do you cancle burst canon shots

wooden osprey
#

ammo is not common but still good

timber ravine
#

ah ok

#

thanks

wooden osprey
subtle ember
#

dope thanks

lilac fulcrum
#

don't get used to burst cancelling, it'll eventually get patched

wooden osprey
#

yes

#

i dont use it

#

i know how to do it

#

but i just dont

#

as it feels too cheesey

#

i just flick shot everything comeing out of the door

#

kill 15 most of the time with 3 burst

rain python
#

Don’t patch my BC there is no other s++ tier special PepeHands

wooden osprey
#

agree

#

but the cancel have to go

neon gust
#

Congrats on been part of the team docred Hackett_Heart

fleet vessel
#

congrats on the red color and all it's implications doc Hackett_Heart

distant ice
#

bruh

#

i saw the color and it didn't register until now

#

we need a new green man then

fleet vessel
#

do we?

distant ice
#

imagine not having the color green in a server

fresh basin
#

hmmmm, interesting question, do player placed mines despawn?

distant ice
#

never noticed that happen

fleet vessel
#

they shouldn't

#

o h

#

I see why you would ask that

wooden osprey
#

as we know

fleet vessel
#

I doubt you can place mines, leave the lobby, rejoin and place more mines

#

that would be the stupidest idiocy

fresh basin
#

ok, so is it a tactic to place down mines in a safe place, grab more ammo, place those mines, pick up the ones you places earlier and theorically have double the mines?

fleet vessel
#

yes

#

or just not use the mines

#

since u can just keep the refill pack

#

(if you don't remember where packs are, yes, that's a viable strategy to keep mines in check - put them in some safe corner where they never get triggered and just get those if u need)

fresh basin
#

about half way through my first attempt to finish a level and saw i could pick up my mines and thought to myself...how can i break this mechanic

distant ice
#

you can do that but there's never really a need to

#

the tool refill won't go anywhere

#

also you can try to pick up a mine while you're at 100% and it'll just disappear from existence

fresh basin
#

can i drop the refill kits for later use then?

distant ice
#

you can swap them for other packs or just not pick them up

tawdry merlin
#

Hey, how does the alarm scanning mechanic work? What is the difference between lvl II /III and so on? And if you don't scan fast enough, will they continue spawn?

spark wolf
#

the class tells you the amount of scan sequences

#

for most alarms, the alarm gets disabled once the scans are done

#

if you take longer you will likely get more spawns

tawdry merlin
#

Ok thanks! Is it maybe different depending on rundown? Playing A1 for instance it felt like they didn't do another wave after the first one both in lvl II and lvl III scan

dawn egret
#

On A1, you can get waves until you disable the alarm, just like with every other door

#

The amount of enemies, types of enemies and (maybe) how often enemies spawn still varies door to door, along with the requirements

#

For example, a Class III scan will be three rounds of some combination of group scan or individual scans

#

But the group scan might be a team scan

craggy pier
#

Newer waves that spawn depends on how many you kill too

dawn egret
#

^

spark wolf
#

not really

#

those 2 are related because the previous wave takes up space towards the enemy cap

#

you could wake 2 sleepers and kill 2 wave enemies

#

and it'll be like nothing ever changed

craggy pier
#

Any tips for the foggy sections in C3?

#

We got pretty far in a duo, but ran out of fog repellers once we got to the high bulkhead

neon gust
#

Use fog repeller, go back and grab fog repeller

#

rinse and repeat

#

you can do extreme to remove the fog

craggy pier
#

How much more difficult is extreme?

gilded mist
#

Extreme is fun. Not too hard either

#

In a duo though not so easy imo

#

The extreme has some parts that I believe would be hard with just 2 players. Though I guess kiting would solve that

craggy pier
#

Understood

#

Many thanks for the help guys

hoary trench
#

If youre trying to solo, is burst sentry or auto sentry the way to go?

craggy pier
#

I find the auto better personally, with it stalling enemies as you shoot, but others may disagree with me

desert falcon
#

I think you mostly want to buy yourself time for scans since thats the time you will have to tank enemies or kite away from them. You should have enough ammo for killing in the end so you dont rly need the dmg from the burst sentry. I would suggest auto sentry as well.

hoary trench
#

Sounds good

balmy fiber
#

DO WE NEED bIO TRACKER FOR c1?

#

caps sorry

craggy pier
#

If your team wants

gilded jolt
#

Not necessary

craggy pier
#

More info on where stuff is always works, especially on father alarm

#

It's harder to find wave strikers in red light

gilded mist
#

Does bio tracker help yes. It's not really needed though

slate fulcrum
#

I would like to practice killing scouts. Which level has the quickest interaction with one?

pure tulip
#

How do I not die?

gilded mist
#

don't get hit.

pure tulip
slate fulcrum
#

Watch youtube videos for advanced mechanics. Hell, even basic ones

#

Also practice killing scouts, which reminds me, which level has the quickest interaction with a scout 👀

gilded mist
#

The best thing is to learn some basics as damnation said and then just keep trying. Also A3 has a quick scout

keen solar
#

Just sent him the link

slate fulcrum
#

Wouldn't a link get me in trouble?

slate fulcrum
#

Thanks luv

gilded mist
#

If you go into A3 and take the furthest forward door to the right of the room infront of spawn. Then go into that room there will be a scan door in that room. Through it a scout in the room or the next room through that room. I never thought it would be so convoluted to explain oh god

slate fulcrum
#

You've explained it really well thank you ❤️

keen solar
#

B3 Extreme has two scouts every zone. Don't even need to do scans

dusky hollow
#

Question for our slide bois here, do you guys have sprint on toggle and just spam crouch to slide or do people just hold sprint/slap crouch? Would you rebind crouch to Alt if that's the case?

gilded mist
#

You can't really spam crouch to slide

#

It just ends up crouching

#

I hold sprint since sprinting is a hard alert for the enemies

dusky hollow
#

I guess spam is the wrong word here, I meant doubletap to initiate the slide and then stand up again

gilded mist
#

But rebinding to alt is interesting and I am gonna steal that idea from ya

#

Thanks pardner

spark wolf
#

no toggles

#

rebind crouch to mouse button

gilded mist
#

Takes a bit getting used to using mouse buttons but they really help when you get the hang of them. I would try what wes said if you have a mouse that can do that. Otherwise at the very least never toggle sprint

craggy pier
#

I rebound my crouch to alt

gilded mist
#

I have crouch as a toggle though

dusky hollow
#

Whew crouch always toggle

#

But awesome, I guess I'll try either mouse crouch or Alt

spark wolf
#

i had to rebind the use/interaction key back to E because im using my other mouse button for burst cancelling

gilded mist
#

Holding down a button confuses me honestly especially if it is on mouse

spark wolf
#

burst cancelling is patched i mean

#

3 times

jolly zealot
#

My mouse buttons are broken so I use alt for crouch and shift for sprint; works like a charm

blissful sun
#

i use left alt for crouching

#

really good once you get used to it

sudden burrow
#

Conversation with some friends sparked this, anyone know why scouts behave a little differently for the host? Hunched down vs. standing noodles?

blissful sun
#

as host scouts will 90% of the time crouch down

#

as client they tend to stay upright 90% of the time

#

@sudden burrow

sudden burrow
#

Yeye, we're just wondering what causes that lmao

craggy pier
#

A bug probabibly

blissful sun
#

funky game logic

#

P2P can be... weird

sudden burrow
#

Wonder if we'll see that get fixed pfff

gilded mist
#

P2P always causes some interesting stuff

lilac fulcrum
#

it's a bug, on our list of things to fix

sudden burrow
#

Aye, thanks D0c

austere bronze
#

would the scout behaviour be more like from the hosts perspective or from the clients perspective after the fix?

ruby wasp
#

Probably a mix of both, aka 50% chance for them to stand up, 50% for the other

gilded mist
#

I would think the host perspective would be the default

blissful sun
#

^

#

seeing how on host they go from bending over to upright

austere bronze
#

dang

#

always found it easier to hammer as client

gilded mist
#

Don't like bending scouts or something

austere bronze
#

yep.

gilded mist
#

😞

ruby wasp
#

Add a new position in which they start lying down 😳

#

Speaking of scouts, are shadow scouts & regular scouts around the same height ?

gilded mist
#

Calm down there gabe

blissful sun
#

shadows are taller

sudden burrow
ruby wasp
#

No wonder these dumbos won't die when i try to hit them without jumping

gilded mist
#

Shadows have a different kinda head from the look of it too.

ruby wasp
#

Yeah it's a striker head

gilded mist
#

Not that I can see their head

blissful sun
#

shadow scouts use a different model

ruby wasp
#

Looks like a way bigger striker standing up

#

moving like a regular scout

blissful sun
#

pretty sure its titan model with scout head

#

i hope they make a level in r5 where you can practise killing shadow scouts

#

akin to a3 this rundown

ruby wasp
#

Since when does A3 have shadow scouts

blissful sun
#

I used a3 as a example for good scout killing practise

ruby wasp
#

Oh

blissful sun
#

just my brain isnt working at 2am

#

so the wording came out badly

ruby wasp
#

I mean let's just do D2 overload

#

training at kiting AND shadow scouts 😳

blissful sun
#

first scan in d2 not even bad kek

#

me and @cobalt holly were duoing that but a cfoam glitch made us wipe

#

entire charge just went through a closed door

ruby wasp
#

Yeah that must be something to be fixed asap

gilded mist
#

God I hate it when that happens made me wipe once on C3

blissful sun
#

wasn't even a blob or two

#

entire charge went KEKW

gilded mist
#

I swear it just makes you look like you are bad a cfoaming

blissful sun
#

it was such a beautiful run too

#

we had like 6-7 c-foam mines throughout the entire level iir

gilded mist
#

2 much cfoam game had to glitch. 😔

#

Gtfo can only handle so much cfoam.

blissful sun
#

game said stop cooming on doors

cobalt holly
#

Well after the todays E1 I think I improved a kiting

gilded mist
#

Instead coom through the doors

cobalt holly
#

high penetration coom

blissful sun
#

AP coom

cobalt holly
#

it uses the scout animations tho