#gtfo-related-questions
1 messages Β· Page 514 of 1
scouts are friends, not food
they aren't
you just risk alerting them if you dont oneshot
plus you alert the rest of the room
Me and a friend were shooting one but it wasnt taking any means of damage
revolver, choke mod and sniper can have oneshot potential though
Hammer, and shooting can kill the scout
thats probably because you set it off
it goes invulerable for a few seconds
while it screams
shooting only with certain guns
C-foam is another way to "stun" the scout and get a silent kill off
Learning to hammer without c-foam is a good skill to have tho
Guess I'll have to lean that
Hammering the scout its the cheapest way to deal with them resource wise
its a good skill
Murdering them violently
to add to what ztriw said, you can kill the scout 100% guarantee with sniper (to the head), 1 burst of the burst cannon from chest to head, revolver to the back of the head, pump shotty at close range to the head
tmw you have to hammer because theres 6 shadow scouts in the room
Just coom on them and run by 

I saw that you lil shit

Pretty sure that ain't true... I've shot mines that destroy fully c-foamed and untouched doors
Also pretty sure you can kill a scout with a mine
you can
but it's the same with shooting it
if there are other enemies or scouts within the room it will alert them
Well, you have to realize that, if you use c-foam nade to the door, it damaged the door. Also if you use hammer to unlock a physical lock on a door also damages the door.
I've had a hammer locked door survive a mine when I hit the lock off and blow up a mine on it
I'm not recommending it.... just fun fax
mines are inconsistent on destroying doors
Interesting. I'm gonna go test this
I've hit a door then c-foamed it and used a mine on it
It has broken it and hasn't broken it
its inconsistent yeah
I have yet to understand the fascination with mines destroying doors
IT'S BIG BRAIN TIME
I just use it like the wizard of oz when leading tour groups
In A1, one of my classic moves is shooting a mine with a pistol on an untouched c-foamed door
And all the tourists are like "woah how did you do that, one tiny shot and it blew up"
can you do match making with another friend?
Nope
They really need to fix that.
Matchmaking its on alpha
You can go through discord to find a group (and have your friend with you)
That would be advisable.
Give them a couple of months its just like 10-12 guys doing the game
Yeah, it's still completely playable, and matchmaking is an in-dev process so that by/at full release, nobody will "need" to use discord
I still think b-hopping should be removed... but that's a chat for another #
Thats pushing it a little tho
Discord server will most likely hold the candle even after full release
For some of us, absolutly
I mean discord its the only place that gives answers
I bought the game (right) after matchmaking though, and I had plenty fun just using that for a while
well, discord and anyone you play with
o.0
"You typed "help" in the terminal 624,415 times. Well, we didn't imprison you for your hacking skillsβ¦"
Yeah.... I typed a lot of other things too....
"||What do you mean there's jack shit in this room, I'm trying to do PE||"
Wut
oh magic conch, may i have a tool refill
no
oh magic conch, may i have a tool refill
no
i heard you like glowsticks
It's actually shame on dev that they did not implement HELP command.
Hey are there any mothers this rundown?
Every B tier expedition has some, C/D tier each has one expedition with it.
E1 also has some
Who are all the voice actors for GTFO? I want to know beat boxing dude and the lady who does objective doors
beat boxing dude?
beat boxing dude
What lady all of them are guys
??? there is a help command
which is why i always get confused when people complain about the terminal
help command is
commands
i use it before terminal uplinks to prevent the berenstien effect.
how difficult is B1 extreme? Apex door
not hard
Just a piss easy reactor level
only problem is if the mother spawns on top of the last terminal then you can have problems if you not coordinated
infinite error door or whatever?
the apex door just opens lol
no alarm or anything
there is a scout and like 5 guys behind it
what
a blood door here, a cluster alarm there, you can easily work around the obstacles that come along getting verify codes
no stress
need to fix the issue where if theres a current security scan, and you go into another objective like reactor.. the codes and counter for the reactor won't even show up.. itll just stay on security door scan. Should be able to switch over, minor but annoying
DM mod contact for that
or work around it by entering the code fast before doing a scan
The door was far enough away that even with the prep time after the code, we got swarmed
Almost saved the run, but it kinda fell apart because of that
Yeah, I am in the process of contacting him for that one.
i wouldn't contact mod support for that, there is a different option you can do.
#bug-reporting follow this.
I would assume just a bug report.. the objective should naturally switch over
yeah
that's what I did.. went ahead and filed a report..
yeah just leave it at that
it's quite minor but it did completely cost us the run.. game forced us to run all the way back to that door to unlock the scan
instead of naturally switching to the reactors timer and respective verifications
In what scenario would the sniper sentry be useful? Is it a niche tool or are we using it just wrong because it doesnt seem to do much.
long hallway
it basically have a lot of range and it 1 shot basically anything small
it can 1 shot giant if it hit the back of the head
i believe the uplink stuff also disappears if you down 
but the reactor timer stays there which is funny
just a red countdown
sniper sentry shoots kinda slow though yea? Seems quite niche. Would be better if it pierced or shot hollow point rounds that could damage other targets
it takes ~4 seconds to take aim and about ~2 seconds in between each shot iirc
someone wrote that in here yday
in exchange for slow and low ammo it literally one-shots any smol dude and deals heavy damage to big dudes (and apparently one-shots to the back, but getting that set up is rare enough)
it can also miss though and has a hard time tracking targets from my experience with it
it depends on how they walk
you know how, if you move fast (i.e. car or train ride) the trees in the distance move much slower than the ones nearby, simply because of how they move in the depth of your FOV?
so if you have a really long corridor sniper sentry can almost 100% hit
if you have a smol corridor then the chance of them running in an angle past the sniper sentry and it not being able to keep up with that is much higher
I mean, I guess but it just doesn't seem to be that handy.. it klils a few of them off yeah, if anything it's just a good way to conserve a little bit of ammunition
if you can keep a single choke door foamed for a long period of time on bigger scans (talking VII or higher here) then it's the best sentry by far efficiency wise
altho many just default to kiting at that point, sadly
was about to say, yeaah I could just kite them lol
sniper sentry would make kiting a bit annoying.. since the enemies would just show up and potentially slap you during respawn
true that
I would hope they plan to add something that can deal with something as simple as kiting to the enemy roster, I thought Charger would be that enemy but they are pretty easy to deal with
wellll
||S scans.||
to an extent
and other suggestions that are totally viable have been made in suggestions recently
well, they still have a ways to go so we will see
that is if sniper sentry stays for next rundown
Imagine using crative sentry placement for sentries
I've been having a lot of fun with the sniper sentry. I can use it just like pre fix shotgun sentry and its great
4 sniper sentry line up goes brrr
*3 sniper sentry
Is there a way to report people? I've been trying to just get past the first level and people constantly just tk on purpose because I dont know what Im doing
@uneven gulch π
.
Is that the only way?
ask the mods
thats the only way i know it
if it was in the matchmakeing
idk
as its in alpha
Yes this is the only means of reporting people. Mod contact will send a message to all the moderator/admins of the server which allows them to quickly deal with problems brought to their attention.
Dealing with TKers is an interesting problem, since it's a fairly expensive game and designed specifically for multiplayer, without solo content
@craggy pier I would make sure you are putting in the effort to be a productive teammate - ask any questions you have, stay back during stealth if you aren't sure how things work, etc.
Personally I very rarely mind helping a newer player learn how to play the game when they ask questions, but I do get very irritated when someone doesn't ask questions, or repeatedly messes up stealth and ultimately prevents us from completing the level
Usually when leading tour groups, I kill a few enemes myself to demontrate, then find some enemies all by themselves and let the tourists get a feel for kills, then set up some group kills for them - and if possible, I take them through a whole room without killing any enemies, so they really get a feel for the #redlightgreenlight
I love seeing a new player get their first stealth hammer scout kill
I want to try this
It's a simple problem really. If you encounter them you leave and find a new group lol
And then some guy comes in and b-hops through tentacles for 30 seconds before killing the scout lol
True. I can see the final version involving a blacklist system with mm.
I usually try to play slower with a new group of randoms if they ask
Sure you do z π
kek
A lot of the people I end up playing with would TK someone being totally incompetent, but that's at like B2+
I had a fun time yesterday with a matchmaked group on C1, one of the guys had a name in chinese and didn't seem to understand anything we said, and had an 80% ammopack
Good thing I remembered a tiny bit of mandarin, it was quite fun
sometimes I get too silent with randoms and do my own thing which is a bad habit of mine
I let people play how they wanna play, so I do the same z.
If a group obviously needs leadership to some capacity I do step in though
My bad habit is not letting loose after I do step in though lol
do sniper sentries pierce through enemies?
ah, i thought it had after an expidition i had done
we set it paralel to the door and there were like 0 enemies at the end
well, it does one shot them, so it might have just been comparatively few enemies and it having a good hitrate
So this might be a dumb question but what do you get PE for
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
oh thanks
Does anyone know the actual damages of the weapons? On the GTFO wiki it says the Assault rifle and the Pistol have the same range and damage. So why not just take the Assault Rifle?
Is it mostly a feel it out kinda thing then?
yeah
So aim for spots that have multipliers if you have a pistol?
Aim for crit spots everytime
ye i was gonna say that
With any gun
If you wanna save ammo and get the most value out of your gun headshots!
im more asking which gun is the best overall
mostly been using the carbine but i didnt know if the pistol had something more then what the wiki says
sounds like not though
Theres not really a best weapon
melee is best weapon
^^
It depends mostly if you have aim, and or map
Revo pausechamp
AR is a good headshot gun too if you don't like semi auto guns
same with HAR
Im getting flashbacks
Carabine its a good weapon
Great flashlight, great amount of ammo, good damage, the thing is solid
ohh i see
1 click 1 burst = 5 ammo gone, if you miss you miss
1 click 1 burst = 4 ammo gone, but true
i take the Carbine Combat shotgun, my play style has mostly been hold corners with CS, Carbine for hallways. in between is hammer time
HOW
WAT
WAIUT
does that work with the burst cannon too?
is this a thing
NO PLEase
π π π₯Ί please
Ya'll talking about the patched burst cancel?
i mean no one said anything about that but yes
also its patched
how would someone do said trick
asking for a friend
patched you say π€
I know its patched
patched to oblivion,
Ah yes i see its patched
But people still found a way
patched
IDK what nor how but they did
patched
patched
Alright I guess its patched
indeed
so how'd you do it before the patch
Sprint, or change weapons
huh
sprint, change weapons, jump.
there is a method that is still work
^Legit burst cancel strat
p sure swapping to melee cancels it
Just finished C2 PE. That said as our teams unofficial scout bopper I could use some help with Shadow Scouts.
Are their models different? Also how do you consistently hit the head because my success ration with normal scouts is probably 95% and it's like 10% with the shadows.
Jump!
Model is different yes. It's a striker model, and they are taller than regular scouts. Jump, and use your flashlight.
aim a little bit higher and jump!
I thought so. The outline seemed way off... I wonder why they decided to use a regular striker π
I'll give the jump thing a shot. I actually think the one I got tonight I was jumping into.
Most likely to throw you off
you'are used to a regular scout, but then you find this bigger but with different model scout
My guess. Technical and time restraints
They could make a shadow shooter model, but it would take time when it seems more like a last second addition
Shadow shooter would be aids
Shadow spitters
shadow babies
Unironically I want shadow spitters
somehow thats the worst
Shadow prisoners when?
What does all of the slang mean in LFG chats? I know what LFM means and A1 and the code and all that, but what about PE and other stuff mean
PE stands for Prisoner Efficiency, all objectives in one run
LFG - looking for group
LF1M - looking for one more
PE - prisoner efficiency
C1 - level name (B2,E1...etc you get the pic)
string of numbers is the lobby id
Anyone know any tips on beating B2 overload? specifically in the overload area. the error alarms keep waking scouts in the area, and since we are all at 20% health and just about out in everything we loose consistently their.
difficult map for sure
you just have to fight enemy in the fog for the first portion of the game if you're going to do PE in B2
i would recommend 1 bio tracker
Just get a good scout killer to rush in and kill the scouts in the overload zone as soon as possible
you don't need to rush that
they only spawn 3 - 4 enemies at the error alarm
2 player outside killing the waves while 2 inside killing the scout
when you open a door, a room suddenly gets another spot to spawn the overload enemies, which runs by scouts and alerts them
pretty sure he's talking about the rooms past the bulkhead
yea
those suck
you just gotta rush the scouts most of the time
bring a choke shotgun and a bio and rush them if you see a wave spawning ahead
Yea I forgot waves can spawn in the B2 overload room but it does not happen that often
but that's not the problem anyway
unless the zone have scout
you're gonna prepared to fight anyway since you know they're coming with bio
Bio guy: "They spawned inside guys, prep"
i already played GTFO enough to just deal with it

our team had this problem in a2 pe
the overload error alarm spawned in the scout rooms
yes
it happens to everyone
90% of the time
thats why A2 pe is pettyhard
not because of extreme or scans
because that room
on a2 just accept that all scouts in b or c are going to go off
plan for it and play around it cause there isn't anything else you can do
yeah we just retreated behind the bulkhead door once we heard the scream lol
i just pretend it's an alarm wave
quad auto sentries go brrrrrrrrrrrrr
play it the same way
lol we just woke up 2 on our own and just said its play time boys
and kited and shot everything
i want to buy games with my friend but uh like
do i need 4 people to actually play the game
or you can do like duo and trio?
less than 4 people is very hard for new players
but if you are willing to play with randoms there are tons here
it is very hard to play with duo not so much with trio if it makes you feel better ppl do solo runs
but you can pick up one or 2 random players from lfg channel
as well
How does one make a game suggestion? Also, how can you find out if your suggestion is one that's been made already?
I'm sorry if these are common questions, I've only just recently joined this Discord.
use the search bar to check
and you can start your message with "?suggestion" in the bot-spam channel to make it
Like Mit said, use ?suggestion or ?idea in #bot-commands to make your suggestion. As for looking for your suggestion already being suggested, use the search feature to look through #gtfo-game-suggestions to see if something has already been suggested similar to your own you want to send.
so what does vertical FOV do - show more above and below???
is it possible to do b2 overload w/o entering the extreme zone
no
I mean that's kind of the point of the level
it's main, extreme, or pe
: )
Unless you don't want to complete the extreme obj
Why would you not want to complete extreme objective when you're already going to suffer the aftermath of opening the path for it
chad move 
Fighting chargers inside crispy fog
monkaS
Hi guys, can anyone give some tips on how to hammer scout?
I've been trying hit it from behind / front it but I can't seem to do it consistently. π
As much as you can, always hit it from the front
Aim higher because hitboxes are finnicky and so that the arc can hit the head
Ahh, no wonder hitting it from behind doesn't work
Do you normally attack it when it retracts the feelers?
I hit it when I know I can
With enough practice you'll know when the right time to hit it
You can kill it even with it's feelers are out
New to GTFO here. I was curious about the difficulties, well one difficulty in particular. What's after Overload? It has the icon of Overload, except Green.
There are currently only 3 difficulties however clearing all optional objectives (Extreme & Overload + High) is counted as Prisoner Efficiency
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
^
Okie dokie, thanks for the info π
dont forget that it will go invincible immediately if a sleeper is alerted near it, or you touch the scout
you also have about a 1.5 second grace period after you touch the tentacles to kill it before it screams
so it's actually fully invincible in that form?
unrelated question - what does vertical FOV do?
ahh okk, it's good to know the grace period. thanks @austere bronze !
I think this affect the "fish eye" of your screen, try adjusting it and see the difference on your left & right side
If you're new to high FOV it will feel like that
how is gtfo indie?
small-ish studio, no great involvement, actual love for the game from the devs instead of just money money money
well it was 9 people, not sure how many now
Just on the money part. I'm sure devs in AAA project are as passionate about the game as other indie devs.
Executive just ruin everything, eg Cyberpunk reset realease
is any game indie if its created by small devs?
10 chambers isn't big enough to have executive driving decision. Devs are taking executive decision.
It makes them an indie studio because of that
you could say so
For me it's : a studio own by its developpers rather than a team of executive with big money
Decision making is toward the game itself rather than its profitability
^^ essentially that
in theory, minecraft started out as an indie game
one dev
now it's no longer an indie game
indie just means there is no external publisher
Love for the game is a weird way of putting it
Particularly for 35$ for a Unity SLIGE engine
Hi, idk if i should ask this here, but is there a place where i can look for rundown maps please ? I'm looking for R4C1 especially, but a doc/album with all of them would be nice
there was a guy who compiled them on steam guides for all the other rundowns
i'll have to check if there is a r4 version
looks like he quit
welp
You get so much value out of 35$
Just started playing the game during Rundown 004 and was wondering what's the difference between the current and earlier rundowns (1,2,3)? Are they actually different maps or just modified monster spawns/objectives etc?
there is many diff the maps the levels the obj the difficulty
the monsters the guns
the AI
i think it changed a bit
idk
performance so much better than before
that as well
Warden also invested in a degreaser formula and scrubbed all the sleepers
Every sleeper is in this current rundown so dont be afraid
all the tiles and rooms too
story wise, game its starting to pick up so you didnt miss anything
But the more important factor its the performance
||r2 was a little ass on performance
||
||but by far the best in map design and difficulty||
||It really was||
One of my friends has been making simple pen-on-paper maps as weβve gone through levels, but nothing in-depth like exact room layouts
Just the approximate ways that zones connect and what important items/objectives are/can be in them
||ya||
is it normal for the title screen that is all doubled ?
Why did they have to nerfed shadow giants them fuckers sprinted at you if you alerted them these R4 are slow as fuck
Bruh in R2E1 you be running out the zone scream help to your teammate's and they have the audacity to say what's wrong
what do you think
True story 
hahaha
"what's wrong"
profouse licking sounds
would have been mad funny if, just a second after they asked "what's wrong" you'd have died
comedic timing
Nah I was in the last room picked up the turbine and alerted 1 right beside it and it alerted all the other 4 plus all the others when I ran back 
lol
I was happy I found a health pack in the first room for myself 
wasn't there a clip of someone trying to do a scan in E1 recently, a tiny one and the big shadow was right on top of it sleeping
no way to get to it
They could of just hammered it
Do shadow big boys have more hp than normal biggies?
Giant chargies tho. Hot
What was different about the old ones?
Old shadow biggies?
They have shorter tongue tho
Seeing a single bio ping running at you Mach 10 speeds with giant footstep sounds was horrifying
Basically they were faster, more aggressive, and if their tongue cool down was up, they will try to tongue you
And they werenβt like giant chargers where they go out of their way to melee first, itβs that they would run all the way up to you regardless with that speed and melee
as someone who's hardest complete is D1 Ex, that sounds terrifying
Nah keep new shadow giants but just make shadow giant chargers
Charger babies
Yea
oh no
or new enemy
Baby chargers
Damn enemies gonna get stale
more common enemies are needed
agree and disagree
shadow tank
Yesterday i was doing A2 extreme and found a scout, shot it to the body with the sniper and it didn't die, the bullet just made a hole in its body and ended up screaming anyway. Can anyone explain this? Asking because i thought the sniper oneshotted scouts no matter the part hit.
It used to, now it doesn't because precision multiplier
Tbh. The shadow big chargies would be worse that old shadow giants
They prefer melee over tongue. Where shadow giants would do both regardless of the players feelings
You can still shoot it from its back but not the front
Thanks
I tanked all the damages from the Tank last time. It hurt
It only did this in R3. With the precision stuff being added the body damage was nerfed so it no longer did this.
early R4 could have 1 shot scout on the back
Body damage hasent changed during any R4 tweaks iirc
Unless ninja but doubt
Aight so can I just use any weapons I want and stand a fair chance or must I have the proper weapons per expedition to expect to survive?
some weapons are better than others for certain expeditions or purposes
a lot of them are generalist though
i'd say just make sure you don't leave yourself completely helpless in cqc like using dmr sniper
^^
Best way to go is one for crowd control like AR or SMG, one to deal big damage with and your tool depending on what expedition & team size you're in
AR and smg are not crowd control weapons but ok
...
mentions crowd control and doesn't mention autopistol 
the stun is just so good
which is why you have teammates ww
which is why you have sentry
wtf is as
Auto pistol + sniper is a good combo
crowed control weapons in my eyes are MG and combat shotgun and auto pistol only those
oh kek using tools
i've said it before and i'll say it again
ap is the best gun to make your teammates miss all their fkn headshots
What are these turd matt assets and why do you love using them so much: https://cdn.discordapp.com/attachments/661788920245125121/799053342680547398/turd.png
round
was the amount of foam required for mothers reduced?
no
how many pellets is it?
Hello anyone know if fog turbine makes noise?
do not
never
ok thanks
it goes uwu
does anyone else get the bug where a giant circle or square just covers your screen and it looks like youre looking through liquid practically
or just me uwu
then goes away after a minute or two
It's a well known bug I think
yeah i remember other people complained about it too but just wanted to make sure it was still there kek
I'm sure anyone here would know this
but say I did a mission ike C3 and didnt have it unlocked, would it still count as a clear?
or if I joined someone and did like A3 (something I do have unlocked) would it count as a clear
or do I have to host to get the clears
All of those would be clears I think
also, am I able to join someone doing E1 if I dont have E1 unlocked
and would it still count as a clear?
and set your crocs to sports mode
for this the expert is a player named Skyhigh#3887
fog turbine, fog repeller, glowsticks, red glowsticks
those 4 "consumables" don't trigger enemies
not certain about the foam-nades, if they trigger enemies if you throw them nearby, and I am fairly certain exploding mines will trigger enemies
foam is silent
Just coom and run they'll never know
Damn, thatβs amazing, game looks amazing
yes
do you know which country plays GTFO the most?
probably the usa
yh doc once said about 50% are usa
That was only people who visit the discord a while back. Not people who play the game
oh right oops
u don't
You donβt
i have only one real question, why are sleepers naruto running?
why not
okay chief
essentially, running naruto style makes no sense for someone like humans or animals - we hit others with our fists and use your arms. As such naruto running is not applicable to combat.
They don't hit us, they lick us. Their weapons - their faces and tongues - are the furthest towards us.
Now, they either don't care about their arms and the arms just kind of fly behind - as they do, if you don't deliberately focus on getting them to your side/front when moving - or they want to streamline their bodies and keep as close to the body as possible, meaning they put the arms behind them too.
they do be looking very funi tho
It is the fate of all anime pfp users
@upper lotus fite me
I will when you try to tongue box me.


:unbonk:


I like mine because I made it myself
Be creative, anime pfp is the lowest tier.
i'ts clearly a piece of garbage
nothing about tiers imo
but it's still good
Don't do it. Resist making deals with the devil.
Key. I dont want to hear it. You are literally a bird with an AR
Yes, and?
Cring
Lol cope
This is why it is advisable to avoid anime pfp, they get upset about the smallest things.
Warden shut. What happened to your yellow
"Streamlining" doesnt make sense because they arent going fast enough for the air resistance to actually make anything, and especially because it takes more energy to keep your arms at your side than it does to keep them pumping, plus arm pumping helps keep your balance and is the natural arm movemrnt for humanoids
Honestly the Naruto arms just makes their movement seem less natural and more creepy. I think it is a nice touch, like the ones that crab walk on all fours. It emphasises the "they are not natural" even more.
i mean it could be as simple as they dont have full control of their arms
irrc they attack using them like whips instead of punches or something
The source of the virus is excessive weebery
true, the big ones just do the beeg spin instead of actual punches. Same with hybrids, but hybrids don't do the beeg spin, they just do a spin.
weebrids
I'm not quite sure so I'm better off asking, but is it authorised to modify the game sounds like doing a "bonk" as the hammer swings ? if not, I'm sorry. If yes though I would be glad to know if there's any support or indications for it
on a side note, I think it's funny how I treat the
reaction
I pressed it without ever reading the message and then read everything
I see 
I doot 
modding is not allowed
alright then, thanks !
iirc ten chambers said its not allowed
it is not "authorised" per se. You can always do so in private and keep it secret, but spreading a mod that does that or a file edit that does that is not allowed, and if the game proceeds to break because you edited files it's all on you.
pretty much
nothing can be done about people who do it in private and keep it secret, but it's not officially allowed and even said to "not do".
ye
well yeah the idea was to make a funny sound effect change to play with friends once or twice but I understand not wanting to spread mods at all
keep the idea of the bonk sound effect in mind - should GTFO ever receive modding support (which is currently not planned but afaik not ruled out of possibilities either) it would be a fun memey mod.
for now (and the forseeable future) tho, no.
Bonk
10) Will GTFO support mods?
No, not at release - but it could possibly be added at a later date.
This also isn't exactly the place to ask about modding the game.
thanks, wasn't sure if I read it somewhere lmao
They don't care for people talking about modding in this server.
it's better to ask the question about something as small as that and be told "no" than do it, spread it and get banned. No witch hunting please.
^^
Lol I wasn't witch hunting lol
well I wasn't sure if changing a sound effect counted as modding so I just wanted to be sure, no harm in mind
I simply told them that it's not a good idea
They were asking a general is it permissible, that is all. No harm in that.
And I was telling them to be careful about asking.
i mean modding = modifying the game/game files aka changing sound effects would fall under that
sorry then - it came over as a sort of agressive "why are u asking something like that in this disc" (i thought it had an accusing tone)
misread your intentions.
This is literally GTFO related questions
That was a GTFO related question
About a harmless mod too, lmao, youre making it sound like theyre trying to add aimbot
Let it go chief, the matter was more or less settled. Let things ride.
Not even remotely the case, but okay kek

I used to be able to run this game at high with 75 fps but these last few times ive been playing at best ive been getting 12. ive tried reinstalling it and clearing the cache and changing the quality and no matter what its at its always 12 fps
no idea, check out #gtfo-technical-support and ask there
Any tips for D1?
memorize terminal spots so the reactor isn't as hellish
Whats the side objective
after completing the reactor sequence, retrieve the bulkhead key, start extreme, kill 3 ||mothers|| and input a terminal command + team scan, evac.
oh wow
wait one burger flipping second
you can tab-complete the long terminal command string?
SPFC_reactor_A42......
disable_life_support
etc?
seems silly that you can tab it
probably an oversight
cause i think tab-completing commands was added this rundown
i don't see why they would create these long commands if we weren't meant to manually type them
same.
The backdoor commands should be excluded for tab completing
definitely
I posted it as an suggestion in #gtfo-game-suggestions
as of now it is possible
agree
Typing everything out shouldn't be entirely necessary. It should be similar to how tabbing "Reactor_Verify" works. For example, if you type out "sp" and tab, it would only auto fill "spfc_" and so forth
Weird discord formating, but you get the gist
yeah nah, that is just like a full autotab
It's similar, but not all longer objective codes are under a time crunch.
To escape discord formatting do \ before it. Do \_ would prevent underscore from being italics
_s_ can also use `
Thank you very much
I don't think tab has ever worked for me, and I've been trying this whole rundown.... odd
Tab should make a chirp sound, try typing pin(tab)
I'll give it a wirl next time I play
Faster from when
R3
it looked kinda buggy
in R3 you have an animation where you put 2 shells in which take about 2 - 3 seconds
in R4 you just BAM, done in 1.5 seconds
yup
shotgun have a buggy animation which causing it to reload 2 times faster than in R3
Recording or it didn't happen
yes
Thanks
I dunno, I've been using it and I see no difference in reload speed
how to get burst cannon to shot one shot? many clips i see people shot one or two shots with the burst cannon. cannot replicate, always shoot a burst of 3.
Ok, see many youtube of this. Thanks!
you definitely cant use shove cancel
UwU
use the hacking tool
Burst Sniper
Hear me out - it has regular pistol damage
But every 5 meters every sniper bullet splits into two sniper bullets
Did you cut the bullet in half :0?
are the enemy spawns the CLOSEST room thats 2 rooms away, or ANY room thats 2 rooms away
What level is the best for prisoner efficiency duos. And What are the easiest 3 overloads?
A2, A3.
B2 maybe.
B3 overload is rough as duo.
so anything else would be c2 or further, instead of B2.
wait so A2>A3>C2?
D2 overload is pretty easy
lel we're trying to get to D
A2>A3>B2/C2
F
Any 2 areas away room can be the spawned point
okay thank you
this includes split rooms, or large rooms counting as 2.
But the first room has to connect to the scan room
are rooms define by the letters, like 38C and 38B are an example of two rooms
yes, but there does not need to be explicit lettering
okay so if 38B is a massive room, could it be considered "2" rooms or am i misunderstanding you
got it, thank you, was having some problems with ads spawing where we thought they wouldn't/couldn't spawn
You need to be aware that some big room does separate into two areas
Just need to look at the wall and find out if the letters have changed
But it normally happens in a mining expedition map
DId the mother appear in Rundown 04 because I'm new here.
They debuted in 03, then reappered on 04 in extreme level mode?
In some levels
i think you find 1 or 2 sleeping inside high, cant remember.
I see thanks!
Yeah there are two in high
Yes there are many in different levels for R4.
where's the second in high icr. i remember one in ||c2||.
E1 high lol
lol
oh lmao
I was thinking if I should count that lol
π
just wondering but is sprint sliding "intended"? it looks like it's been around for a while?
i mean where you can continuously tap slide while sprinting to build up speed
or crouch rather
oh ok so it is intended then. I thought under normal circumstances the enemies are supposd to be faster than you so you can't completely out run them
but it looks like you can outpace them if you slide spam while sprinting
outpace...
nah
sliding only make you slightly faster
every 30 seconds straight road run, you'll get 1 second faster
it's like
0.03 speed
oh ok so you don't have to use it if you want to solo kite for a long security door or something
long distance... maybe
which do you guys feel is generally more useful for killing scouts and larger enemies, sniper or burst canon?
sniper
burst
take too much IIX and die from your heart pumping and bursting through your chest
Cure IIX OD by putting hand sanitizers
do we know when the next rundown reset is planned by chance?
Figured they would have put up the timer like before
They only do that when the next rundowns date is confirmed
ah, gotcha.
anyone ever have the bloody door in D1 past the two scouts open the second you enter the zone?
can non-host hacks even do that?
It definitely should not open on it's own.
it opened on its own, it was not possible because no one even got to the door in time.
i also have several alibi that we did not do the team scan
the door was open before the two scouts were dead
in fact, they were tendrilling in front of the door.
to open without setting them off, is 100% impossible where they were.
What exactly is PE? Because me and my friends want to try and do it but we donβt know what it is exactly
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
can sleepers climb ladders?
lol, ty
can the DMR one shot a scout?
No
Yes, but unreliable
ok
might as well hammer at that point
wait combat can kill it?
and back of head im pretty sure, shotgun also oneshot from closerange
yo what guns are good now, i just started playing again
Most are decent at what they do
any preferenes?
smg and shotgun
All weapons have their uses.
Burst cannon is nasty damage vs Big ones
But Sniper is even amazing VS Giants except Chargers as it 1 shot headshots all of them
yeah
is combat shogun and pistol still good
HEL Revolver is a better DMR in some cases but need reload cancel if you wanna do it on the fly
Combat shotty is ok, Pistol got a damage bump
pistol is good
Pistol has always been good, just doesn't see much use compared to other weapons of it's slot.
ok thanks
Combat got a hefty nerf compared to previous rundowns due to spread and range changes.
But still serves its purpose
I could agree, despite its decent ammo efficiency mag size could be problematic at times
Honestly try out all the weapons to see what you think if fit for you
yeah everyone likes differents weapons it just depends on what you like the best
Auto Sentry is nice with slowing down a wave, though it lacks kill power it does help when you need a breather
Biotracker, mines, c-foam, yea they're all useful
Forgetting the burst sentry 
its not that bad but auto is better as your main sentry
I like auto sentry burst sentry funneling but C-Foam + Mine is a way more safe and easier strat to use
auto sentry + AR = kills
those guns when combine damage are balanced enough to kill striker
also Auto can overpenetrate so it can get more milage per shot allowing you to kill enemies with less ammo which is nice
Auto cannot penetrate
auto don't penetrate
really? feck me
how many range variants do we have?
5 if I'm not mistaken
range variants of what
Like shooter
striker tongues are technically ranged π€
I think none of the turrets overpenetrate, for that matter. Hel Revolver, and that's pretty much it.
For B1 or any mission, when you are completing a scan where a bulkhead door has been opened already do sleepers randomly spawn within the bulkhead door or do sleepers come running in from the bulkhead door and other doors if there are any.
bulk doors follow the same rule as all other doors; waves spawn just before a door
thank you!
np
What levels have you guys run sniper sentries? Haven't really found a chance to use it.
it's disgusting on d1
c3 I'm guessing?
it's alright on c3
the problem you run into is that the enemies are so fast they just run past on c3
there are no real long hallways
you could bring it on c3 only because the last room
and you may need auto pistol to stagger them
Sounds good. Cheers
Thanks alpha. Hoping to get there one day lol
I ran sniper sentry in every level except E1
To troll and to kill people but still win 
ditto for d1, its good
even quad sentries are viable
if you can forgo bioscanner
will shred through the big guys during the reactor and theyre good for the mothers too
π
oh yeah and a single sniper sentry works well on b3 for the mother behind the blood door
just draw her out to the long walkway and let it destroy her tumours while you stand behind the plexiglass
Ever think scout head behavior will be consistent between host and nonhost?
i'll interpret that as "you think they'll fix that shit eventually?"
probably yes it's just low priority
Is GTFO VR still a thing?
It was never officially a thing
It was a mod
But no it does not work in R4 I have heard
u right
Is overload possible with 3 people?
B3
Sure
Yea
I wouldn't, but sure
Have decent aim, kite a lot, and bring the right tools
And don't wake the second ||mother||
Which ones are the right tools?
Cfoam, mine, sentry
for what?
B3 overload/PE
Just about everyrhing
im confused
No need to bring a 2nd sentry or a bio if they're going with 3 people
Epic
meme run i choose you
All the dakka
Just get 4 bio and kite everything
hehe mother go crunch crunch
4 cfoam and leave a goopey white mess everywhere you go
Thanks I'll try that out tonight then
Hey guys my friend and I are doing D1 but we donβt understand on how to do the reactor thing
look at the commands for the terminal
when the doors open at the end of the waves, find the indicated terminal
read the log file, put the code into the main terminal with reactor_verify (4 letter word)
thus starting the next wave.
if you dont know where it is, do the standard procedure for finding things, except with terminal.
Ahhh okay Thank youuu
it never was?
is there an unoffical vr thing for it because i swear to god ill install it right now
it was a thing back in rundown 002-003
but I tried it and It seems it is no longer a thing
mines parallel with or perpendicular with door? i thought it was the latter when possible, but sometimes it'll blow up and only kill the first 2 or 3 despite there being an entire wave behind it
mine can only kill up to 7 max
since corpses can block explosion damage
unless 10 of them fuse together into 1 singularity
A combination of both if possible
Most effective based on my experience is one horizontal, and one or two facing the door
horizontal mine will not trigger vertical mine



