#gtfo-related-questions
1 messages · Page 512 of 1
mostly because there are so many factors to damage against enemies, and it's hard to know how legit information is
enemy health but scaled to the 100 health of players
ah
You can use FF damage on players to get specific values for weapon damage, which you can then use to determine enemy stats, damage for weapons w/out FF, etc.
oh yea i knew that much, didnt realize that was what this was referring to
How many mines does it take to kill a tank? I put down 9 in one place and tanks don't seem to care at all 
I'm pretty sure tanks are completely immune except for the lady gaga-esque bubbles on their back
so a mine to the front/side won't necessarily do anything...
u gotta hit the weak spots, try putting them on the top of the door facing down
@dawn egret nah just a massive damage reduction i think
yeah white hit markers are reduced damage but not 0
Ahh, I thought those meant invalidated damage
i have killed a mother with only white hit markers and like 6 ammo packs LOL
@ dak
lol
fired like 6 ammo packs of sniper into it
Now I want to try killing tank with just white hit markers
I had 9 mines all facing downward
I would think the easiest way to kill a tank would be
try meleeing a tank, it's so fun
and literally this tnak just runs through
spreading out on opposite directions of the door
we beat e1 by doing that to ||the last one before extraction||
*not possessed

:purrlockholmes:




Probably dumb question but if you're joining someone elses game can you technically do deeper runs before you've unlocked them?
yes
Oh why is that?
because E1
A bit of an exaggeration, but do you really want to play E1 when you've only completed A1 main?
YES
E2?
TBH, same
same
It's more of the issue that I'm in Australia and if I want to play a game with no delay due to ping I'd have to just take whatever slot comes up in the lfg
Z1
AA1
Classic example - I hop in matchmaking for A3, and some total newb is like "What's up guys, I just bought the game and I've never played a thing before" and the other two guys are like "same!" - who buys a game and says "hmm, where should i start on this difficult game work you work together and die together.... maybe the third level?!!!
slight /s
Ping wouldn't matter much if host has good internet, but I get your point
TR33
B1 when the host has bad internet is fucking hellish
It's more of the fact that if you look at oceania lfg it's currently 2:30pm where I'm at and there have been 5-6 lfg's posted with the first one starting at 3:50am
And even I hope the people I hate doesn't go through that kind of torture
If you can't match with anyone nearby though, then take whatever you can get and just learn by doing, be polite and ask if they can be patient and ask question sif you have them
fair enough
All within an A tier are roughly balanced for each other in A tier. Some may find A2 easier than A1, etc etc
Oh, no, that's true, A3 on hard is (imo) legit easier than A1 on hard
It's just psychologically surprising the number of people who start with A3
i work my up up the rundown
A1, A2, and A3 all have 2 alarms to complete main objective iirc
I found A1 extreme pretty easy compared to A2 pe - the terminals can be done pretty quick
A1 has 3 hehe
right, bulkhead, sec door
I could be wrong, I haven't played A tier in 3 weeks
and sec door has 3 enterences
Oh, yeah, you right
It's the best "tutorial" level imo, introducing a whole bunch of mechanics one by one (fog, alarm, cluster alarm, multi enterence alarm, collectibles and sleepers, scouts and terminals on extreme)
BH door alarm has 3 entrances, but only 2 doors they always go for
I play from nz to NA players and dont get terrible ping, oceania lfg is pretty ded tho
can you guys one shot the big guy with the melee weapon ?
You mean the massive sleepers?
Those guys take 4 charged melees
okay thank you
Just tried soloing against one and uhh...it didn't do go so well
if there are two sleepers right next to each other, and both are in sleeping stage (no glowing) will killing one instantly wake up the next one
if they're right next to eachother there's a pretty high chance one of them will wake up
but if they're a little farther apart then prolly not. That one is a bit weird
so if they are really close to each other, is it like kinda rng if one of them wake up?
Pretty much but the chances are one of them will wake
What I find works is taking out everything else so it's just those two left
then Killing one quickly and just meleeing the crap out of the last one before it can do anything
If you can't get rid of anymore than just those 2 than try to do it quickly enough where the guy doesn't alert the others
You have about 1.5 seconds
with drugs yes
no they will 100% wake up but if you behind both you can one tap the back of the head
to kill one
charge kill one and tap the other
Oh okay i didn't know they were 100% gonna wake. I thought it was an RNG thing depending on how close they were
yes if they next to each other they going to get up
but if they are like 3 meters apart you can kill one when other one is sleeping
(if the sleeper is not looking at the other one
)
(yes they have line of sights whats up)
wait line of sight? the direction they are facing affects the likelihood of them waking up?
From my experience when you wake up a sleeper next to another sleeper it will do it's wake up animation, try to melee you, then scream and alert the room, so you can get a half charge on head easily
I don't think so
I feel like the LOS just means "If their body can see you, you're in their 'LOS'"
nope
if they faceing you they can see the death
its a big ass cone
in front of there heads
but you can block it
You got the vid for that?
by blocking the line of sight
but its a cone in front of them so you can theoretically sneak up on them no matter what?
If not I'll test it out myself
well saying that a sleeper is on the other side of the room faceing me and it wakes up when i kill his friend i dont think thats the hearing range
got it ric
there is los and supposedly a direction based hearing, i cannot confirm that myself fully tho
I'll test in A1 brb
i think its only when they glowing but im not sure of that one
one does not simply test once/a few times and delete myths like these
los is for objects blocking, not sleepers actually having their own fov or some shit like that
direction based hearing, no to that as well
the absolute simplest way to prove distance is to get a biotracker, get two sleepers, flash one, bump into the other
reaction to kills is rng or effectively rng (i.e. bring someone smarter than me and the people i talk with, and with more time and patience kek), easy to get misconceptions
direction based would be bs
So this?
"If their body can see you, you're in their 'LOS'"
wat
Yes
i assume this is like "if you can see them, they can see you"
That
well yes but actually no since as far as kills go it's based on sleeper to sleeper, not you to sleeper
I see, thanks for clearing it up
I see a lot of experienced players bunnyhopping to sleepers, and somehow not waking them. How does that work exactly?
after a jump, you can travel some distance sprinting without causing "sprint" noise
combine with jump spam and here you go
so as long as you're not on the ground for too long you dont cause any noise?
no, you don't cause "sprint" noise
ah icic
sprinting alerts instantly, walking and such still alerts but not instantly i mean
Does the game scale up/down in difficulty depending on the amount of players
It doesn't, no
Stays the same no matter what
Less people though means less resource management, still a whole lot harder though the fewer you got
travel distance sprinting without causing sprint noise? this makes little sense to me.. jumping regularly forward your just moving at a regular pace, how does one move quickly through the bunny hopping method without causing an alert
Bhop when they aren't glowing
when you start hopping you make 2 noise is the takeoff and landing
take off will send them to pulsing and landing will wake them
again, jumping regularly you move at a regular pace as if normally walking, sprint is auto detection
sprint for a split second then jump
that doesn't set them off?
going to think at some point devs may patch that.. but I will try that later
You are literally sprinting, moving at sprint speed, without any of the consequences.
Can doors trigger scout spaghetti?
no
hmmm
but they will clip in to them
Yes, if they're close enough to the door
wait really?
Yeah, I just had a scout noodle go red as I closed the door, the scout didn't scream, so I thought it was safe and I went round another way, opened a door and it insta screamed
everyone keep saying that if you close the door on it it dosen't do anything
They shouldn't care about doors?
Yah, if you alert the scout while its room is fully closed off from players it can't alert because the mechanisms that allow that are deactivated.
I'll show a vid of it
They become active as soon as the room is open, meaning the scout will then scream at the first opportunity.
it was jank though
even though I panicked like a potato on the door close I don't understand why it triggered since it went red after I was miles away and the door was shut https://www.youtube.com/watch?v=P7Wig3kS-SI
if the door is closed scout dosen't scream or the room dose not alert right away if the door is geting closed and you shoot inside
but when you open the door
oh boy bad news for you
Yeah I've never had that and since it didn't scream I assumed it was fine to give it another go
I just ended up like ??? twice in a row
that b2 room is a pain in the ass if the scout spawns there
Yeah it was a shitter, I was going to go for assassin's creed but thought I'd go round
So did I touch it and it just didn't register the tentacle until the door closed?
too small and often its either 2 titans or just shitload of sleepers around him
It seems like its invuln is either delayed or runs out early if this happens, so you can just wait a fat minute and then shoot it.
I just didn't get what triggered the tentacle
No idea, just bullshit
The scout was too far away for that tentacle to even get close to the door whatsoever past it
but welcome to Early access, gotta iron out those bugs somewhere
well it would get close to the door but not past it.
Yeah I assumed it was just an early access oof
But I don't know if that's worth reporting or what even to report it as xD
had 2 instances where the tentacles just went invis when looked at a certain angle
both times inches from my face
lul
that happens all the time to me
Is discord overlay supported? I can't seem to get it to work and I'd like to save the trouble if it's not compatible lol
this is true, with DBD it usually works except for when it decides not to. I can't seem to get it to work here. Thank you! 🙂
go to settings > overlay and make sure it has GTFO there and it's enabled
can also check the game activity section
YES! I totally forgot about that
It was disabled in game activity
You the best thanks ❤️
you're welcome
just wondered: the purpose of "B-hopping" was discussed earlier. But how do i actually Bunny hop? Is there some kind of sweet spot to hit "jump" after starting the sprint? is there a way to practise it without ruining anyones run?
just boot up a1 by yourself and try clearing some rooms using the technique
question on the scouts: saw some people sprint killing them.. does sprinting or flash lighting them force them into their lower stance or is it randomized. Noticed they ran at them and the feelers went over their head while crouched
sprinting will make the scout extend their tentacles iirc
They send out feelers. They always duck down for host, but rarely duck down for anyone else.
i think if you're close enough to the scout you can be safely crouched under them
so it's just kind of RNG less your host then?
anyway to test what stance hes going to take as a non host?
Not really, but feelers have a really hard time detecting players who are holding still very close to the scout.
you can crouch under a scout with extended feelers
depends on his stance from my experience so far with them..
If you don't have a slope, fairly sure you cannot actually crouch under feelers, it just seems like you can.
if you're close to him
Because, again, it might take a whole 5-10 seconds for a feeler to register that you're there.
You can do the same thing just holding still standing upright by a scout on very rare occasions.
thats why it better to run through the feelers and hit
can a scout still be killed if the feeler is in red from spotting you or does that trigger the invulnerable state?
Invulnerable state only starts when it screams.
^
its invuln when it goes blue
ah, so rush him down if that happens to avoid the scream
yea
thats why most people just run at her you have enough time
Don't run at her if she has sleepers next to her, though.
Their waking up is going to piss off the scout, same range as all other sleeper adjacency aggro.
If you have to go for it, use sprint-hopping or walking so that sleepers aren't woken up immediately.
nah you can sprint at her even with sleepers close if they scream then she will alert but yeah sprint hopping is the best
If you wake or kill anything adjacent the scout, scout insta-wakes.
Just as other sleepers adjacent to a sleeper that wakes (excluding anti-daisy chaining rules) or dies will insta-wake.
nah
Literally been the case since R1.
you can sprint at her
You can test it yourself. Get scout on-top of a sleeper, sprint to wake that sleeper.
You can but if you wake a sleeper next to her you will still trigger her
This is incorrect. If anything wakes in close proximity of a scout it will immediately trigger to invuln state.
This affect appears to be the standard range for instant wake from a kill to nearby sleeping enemies.
this is the mechanic since Alpha
wake a sleeper up next to another sleeper will wake that one up as well
Scout are just sleep walking sleeper
ill give it a try now im pretty sure ive ran at a scout before with enemies in between but i normally do jump towards it also meh might as well try it out
You're thinking of a normal enemy between you and the scout, not what Ray was talking about. Ray and I are referring to enemies within immediate proximity of the scout, not in the path between us and scout.
You can wake enemies away from the scout itself, but if the enemy is next to it and wakes the scout immediately screams.
fair enough
You are correct however with what you said now that I understand your meaning.
Dous for A2 overload; Best loadout? We've been using the Carbine, Shotgun, Mines and Hel Pistol, Combat Shotgun, Auto Turret. We've been struggling once we open the overload
Just overload or pe
Take a sniper or burst cannon
Kill the scouts immediately and deal with the agro room
We've been trying it with one defends the horde from the alarm and one pushes through
Who would take what?
You need to just ensure the kill on the scouts
If you need to the container in front of the overload bulkhead is perfect for kiting
We've been using the normal shotgun for the scouts, is the burst more worth it?
Better range and you don’t have to hit the head
Sniper you have to hit the head but you have infinite range
If you prefer you could take choke mod
Is the choke mod better?
Specials have different uses, rn you need one to take out a scout quickly and maybe at a distance in this situation choke mod , burst cannon, sniper are better but this is not always the case
just sprint-hop and melee it 4head
Sometimes we hit the feelers and thats why we bring the shotgun
You can do this 4 sure but as a duo you don’t really want to stuff it up
do it solo best way
Take the scouts out stealthily isn’t a priority
Once one guy is in the second room you can take it chill
Is there an easier overlaod?
A2 is the easiest
2 scouts and 3 rooms is pretty chill for an optional objective
I figured A3 would be easiest doesn't seem too bad
Havent tried it
No
A3 also spawns a horde of giants and hybrids
Error wave, 3-4 scouts, 5-6 rooms and a giant hybrid wave and a blood door and a class 4 alarm
A class 4 alarm, 3 scouts total in overload, blood door
I mean, if we bring a burst then doesnt it not matter much
it kills giants in one charge right
1 and primary
What would you guys say is the easiest way to kill off a couple hybrids excluding the sniper rifle
Hammer
But if you want to shoot burst cannon or choke
Shoot them when they are charging their shoot attack
hmm, been using the regular shotgun haven't tried the choke on them
suppose I got one more question here, saw some guy during matchmaking running and sliding.. there a benefit to that at all? he didn't seem to be moving any faster than regular sprinting
Like he just kept spamming the sprint slide
Yeah you move faster
Habit
bUt i dOn'T sEe sPeEdrUnNerS dOiNg It oFtEn
That’s because they save time on scans with their hacker tool
I have yet to watch a speedrun
If you want good ones plants d2pe and peace did a2 pe. Those where interesting to watch
Speed run videos or almost the only content you can watch on this game that isn’t 1h+ in length
It'd be an interesting video if it only highlighted stealth kills
Like it jumpcuts to stealth kills only
You don’t like watching someone kiting for 1 hour hhahaha
The stealth video is a good idea though
Basically a compilation of stealth kills
Like a satisfying compilation
Imma give it a go see if I can come up with something cool
I can't advocate for killing 'em, but crazy scout kills would be satisfying too
@dawn egret single shot to the back of the head with a revolver
Exactly, or dive-kills, or 50m+ kills, or blind firing into fog, that kind of thing
is there like a bug that causes some enemies to stay glowing red or something? just had a run where a few of them not only stayed red but a few instant alerts with none of the heartbeats and no instant alert noises
desync
host desync eh, lovely the others were having the same issues
Game design aside. How come you can't see teammates on the Biotracker?🤔
Specifically tuned to pick up enemy biosigns, would be useless if it picked up humans......
Okay but imagine an expedition where the drop-off always malfunctions/goes wrong, and one person ends up trapped in a quiet stealthy mission while everyone else has to do a bunch of alarms in order to rescue them
hey guys, A2 overload is that an error door? if so does the alarm shut off if you do the objective early on?
if you choose to do overload
then it'll force you to finish it
since you must go through the door
they don't want you to just, open a door and grab res and get out
Best weapons for someone bad at the game?
burst cannon and smg
aim for the head
its just a spam gun try hiting heads and trust me you can do a lot

it makes it so you can just spam bullets
with high ammo supply
but still even a good gun cant do a lot if you dont pick your shots
burst cannon
(dont just burst cannon one target
)
one bullet one kill
so if you just move it around
Got it burst cannon a scout from across the room
it kills a lot
you can do that as well
Is there a tutorial for bonking scouts stealthily?
They don’t listen normally right
If they hear they stretch tendrils
Like if I bonked a runner next to him
He’d tendril and not scream
Deaf?
(thanks for the spell check doc)
nope
first try to get the scout come to you
and after some point
go for them by your self
and try to kill them
its just how it gose
after some point you hunt scouts
what is this difficulty?
.t sector
It's not
Sorry, unable to find a tag named sector.
and how do you get it?
You get it by completing all optionals
Fuck
right. ok thanks
np :)
Prisoner efficiency
In case you wanted the name
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
Is it better to use an auto sentry in general or the burst sentry? I know obviously it's always situation based, but in general which is better
Burst works really well against big targets
auto staggers, burst sentry for killing
Auto its really good for S1 alarms
because of the amount ammo it has
auto is probably more useful overall
Id say auto is better tbh
As long as youre not just letting it fire constantly on a big target
is there a setting to turn off the blood stc when you melee an enemy?
No
thinking about getting this game but have no friends to play with is it fun playing with randoms?
it is very good no toxic players that much there is a few bad apples here and there but not a lot
so you going to have a fun time
i dont have friends either 🙂
how steep is the learning curve?
I enjoy stuff like tarkov and dark souls so I think so
before you buy the game know that the game is very hard its not going to take your hand at all you may say sometimes its unfair but thats what gtfo is after accepting that its petty ez if you get someone help you to understand the game
as most vets go out of there way to teach new players
how to play
in game voice
Voice over IP
there is but most people stay on discord
so you guys would say its worth a try with some discord members?
Ok if anyone is willing to teach me the ropes in a bit thatd be cool then
If you'd like to find people kindly check #lfg-beginners
what is the best melee weapon?
All of them are
nah, theres gotta be one
Most used is sledge, mallet is fine, Gavel kind of looks cool, Maul is an oversized meat tenderizer
So when my third buddy joins I cant see him in the lobby or start it. Is there any fix? We have all tried verifying the files of the game.
is there a shotgun sentry
Was*
oh

In R1 and 2 yes, in R3 it got fixed
“Fixed”
It was fine
It did exactly what it needed to do, if anything all the other tools are underpowered

The only tool that had a damage multiplier for some fucking reason was fine 
the one that can 2 shoot a giant with absolutely no effort its fine 
It was a bug and needed to be fixed specially if they were going to add other tools
Shit was so braindead that when they fix it people didnt know what to do

New ability for the bio to not make it "underpowered" it puts a DoT onto marked enemies except scout

Imagine mine deployers are underpowered
Or bio tracker
Or cfoam launcher
Ur just bad and needed a crutch
Anyways what's a definitive number for a silent scout kill with a sniper
2
there is no exact number, all situational
My recollection (which is probably wrong) is somewhere around 30 meters in a straight line, but walls and objects help dampen sound
been trying to take down strikers in a 3 man but it never works. Any tips? We simultaneously do a full charge two on the occiput and one on the frontal head. but they dont go down.
3 to back is better
@weary mesa thanks will try
Still go for Occiput tho
3 full charges to the back will kill But occiput will be slightly safer
hi, new here; qq: what's a ballpark on time for an expedition attempt?
Vastly depends on the expedtiion
just don't want to go into my first run with an expection of like 20-30 mins and turns out it's an hour and leave people hanging, you know?
A new group can do A3 in under an hour (on hard), an experienced group can do A3 in 20 minutes (on hard), and under two hours for PE (for example)
Generally speaking, I would set aside around an hour, esp as someone new
Yeah, it can take longer or shorter, but thats a comfortable time
to look around, figure out mechanics, etc.
@pure hinge are you standing up?
yep standing up
anyone else get the audio bug where the game stops making noise but you can still hear your teammates vc
:update i dont know if it was the game bug or the people im playing with but now i cant die?
currently recording incase there is a hacking issue
yup i got it figured out
anyone i can report this to?
dm mod contact
though taking no damage could potentially be a desync issue if it just affected you
Currently doing B1 - Malachite, i would like to know if the generators can lift the fog?
no
🥲 okay.. thank you so much!
no one of my teamates is hacking im just gonna keep recording
fair enough then lol
compile the evidence and save the discord and ingame usernames
my dude casually instakilling with a pistol
do i still contact the mod bot for hacking reports?
ye
in which levels and difficulties are the lore logs in?
There's a comprehensive list in the official wiki.
i know the contents of the logs are on the wiki, but friend wants to do the hunt himself
linked the answer rayalot posted half a month ago in #gtfo-lore for u via a reply glaxon
ah, thank you very much
I need to do an extreme to unlock C tier. between A123, and B123, which is the easiest to get the extreme obj on?
ok thanks
A1 extreme is fun and not too difficult if you figure out what's up, A3 extreme is fun and a bit more challenging (pitch black and big open areas), A2 extreme is meh
and all of the B ones are harder lol
My first run through A2 ended up being a blind PE clear and I loved it
Does the square brackets under a completed level tell you how many times you beat it with whatever party size?
Just the first one, we managed to shoot the second lmao
It only counts times you made it to the actual end (completed hard), so the left-most number is how many times you've 'completed the level' - extreme and overload are optional objectives, and PE is completing all three in one run
if you see dashes, that means that optional objective wasn't available on that expedition (i.e. B1 has [x, x, -, -], since it has no overload, and therefore no PE too)
Ah that makes more sense, thx
I beat it solo today and that's what I thought it was lolol
nice!
it’s high btw not hard
i know, but high always sounds so odd to say
"let's go do high" "let's get high together"
You'd rather say "Let's get hard together"....?
Yes lol
hard has edge, has determination behind it. Hard rock
high is just... drifty... up top
High definitely works better as a "Threat level", since hard sounds video-gamey in a kinda lame way
hey whats the best load out you guys have found for this run down like b1 is where ive been struggling
auto pistol for the stagger i assume
and burst for the big guys
what about equipment should it be mainly turrets we ran 2 turrets 1 mine and 1 bio scan
ahhh ok thanks ill tell them and we will try next session
Weapons tend to be a lot of preference, and there's plenty of room to just use what you enjoy, especially in earlier missions
HEL revolver's damn good though, yes
I personally stick to the heavy AR
And I typically juggle choke mod or standard shotgun for my special
Personally, i prefer the sniper to the burst cannon
it doesn't have quite as much ammo, but I can guarantee a 2-tap double kill with it
And usually on B1, groups stealth kill (most) big guys
so i can be the only guy with a sniper and still have enough ammo to waste a shot or two killing the last big guy in a room for fun
I'm a semi auto guy, so i bring a pistol, HEL rev, or DMR, since i know my shots will count and having a sniper removes your secondary from normal ammo use
I find it helps to break a level down into sections (once I know it) - for example, B1 has ||big guys that can be stealth killed, 2-6 big guys that should probably be burned, 2-4 big guys to be killed on agro, 1-2 rooms to burn (worth of small guys), and 1 alarm in the fog with 1 door in (so c-foam/mines are amazing for that one).
After that theres another alarm and a special door, but there's plenty of ammo in disinfect, and you can basically just murder them down the hallway, so c-foam good again, mines good again, never hurts to have at least one turret, and bio tracker isn't necessary but take if if ya want it||
the sniper is horrible
i do everything with burst cannon that the sniper does but better
if you bring a sniper while im in your lobby, your sniper will be at 100% or you'll just be wasting it on smalls
stop bringing the sniper
it's a horrible weapon
the sniper is not a horrible weapon, there are just better alternatives
its still a very solid and good special
no it's not
That's like, your opinion man
you're basically saying, i will kill giants. if we get swarmed, i won't do shit, good luck team.
also if there's better alternatives, that means it's shit
you don't bring x if you agree that y is better than x
sure
Yeah even without burst canceling the BC is an absolute beast
sniper due for another buff to be honest
i miss r3 sniper 
sniper in this rundown are horrible
we got choke mod shotgun that do the same thing as sniper
also burst cannon
there are 2 weapons that do the same thing as sniper but more ammo
what are the advantages of choke mod shotgun? apart from having way less ammo than the other shotguns
does it do more damage against bigs?
Oh hell yeah. It's also accurate af
im guessing the only time i would take it is on levels with specific enemies
eg b1 and c3 with all the bigs / chargers
I always use it
It can 2shot a big guy if you hit it in the back of the head/shoulders
OH LOL
it dose 90% of the damage to the mother if you pick your shots as well.
OKay thats sounds messed
always bursting like 5 6 shots into bigs with combat shotgun
2 sounds much better
its somewhere around that maybe not 90% but it dose a lot
how about 1 burst from burst cannon XD
if you hit the giants from the back and the sides they die in one burst
only hybirds take a lot of shots
trying to solo levels dont think i can take burst lol
you can just shoot the scout on the back and kill it
i don't think sniper can do that
since it only deal headshot damage
burst cannon is a beast after the buff
cheers alpha
cheers
cheers alpha
cheers
cheers alpha
Cheers
che alp
Does anyone sometimes get issues in B1?
- Sound stop after bulkhead high
- After the sound stops, sometimes opening a map will lag the game
- Just before the Class IV alarm (if im not wrong), the game on one of my friends who hosts the game crashes
Verify game cache, pick the one who has better internet host
I am a very new player (havnt beat A-1 yet) and dont know much about the weapons in the game, as my primary I have leaned to the pistol and the SMG what would you consider to be the advantages and disadvantages of both
Aim at head
profit
smg gives you more stagger, pistol given you can aim can killed quite a bit
primaries are you back up gun so dont rely on them too much
you will most likely be using your special a lot more
how come there are no actual damage values for guns anywhere?
like on the wiki theres none either
you'd think it would be pretty easier to calculate the damage just by using friendly fire on your teammates
Bad timing cuz Ray is not here. He used to do all the weapons damage calculation
ereggia is the creator of that actually, with help from several people
and it's still there
apparently accused of being datamined now (which is 100% false), so idk the situation with that
I remember i actually walked some random guy through the basic process right in this discord for hel revolver
the mods of this game are kinda bad
Why?
if you mod or play another rundown or do anything that's not part of the narrow fit of the game you can get banned
pretty dumb
Because modding is not yet permitted in the server
Even talking about it is, hopefully in the future, they allow it
But for now, we just have to deal with it
yeah but playing an early rundown shouldn't be bannable
it defeats the purpose of the rundown concep
Playing past rundowns isn't the purpose of having the rundown system
Even then they reuse and optimize assets
this rundown has every room and every enemy ingame
without the CACA bugs from the past rundowns
yeah but do you think that should be bannable?
R2E1 optimization fellas am i right
It defeats the purpose of the rundown and also your downloading something that you shouldnt have to begging with
i see no problem with trying an early rundown on your own time without streaming it
but its not downloading as well, rundowns are also in the game files
I mean in your own time without streaming yeah, but people stupid and stream it
and it often hurts the game because new people will look at the past rather than what the game has to offer in the future
Lmao
you could say that with any game, but gtfo is the only one where theres bans for playing earlier versions
Imagine playing above 20 fps
gtfo its niche
thats how it is
until there stance changes there nothing to be done
I rather see what theyre gonna bring to the table
who the fuck is scaefer
Plus, you're only really missing out on certain room+zone+objective combinations
And guns which will be included in the gear progression system
guns that came back this rundown 
STFU dragon
oooh
Fucking pressed enter too early
in the nerf state
Fat fingies go brr
just asking, if its only those things then it shouldnt be a big problem
machine pistol came in the form of auto pistol ||wich looks ugly as hell why the fuck is it blue||
argument goes both ways
The problem with it is that it veers away from the dev's vision for the game
Told you already, thats how it is, deal witth it
also
how do i bot
Fuc
.t oldrundowns
Sorry, unable to find a tag named oldrundowns.
Sorry, unable to find a tag named oldrundown.

most likely
Oh yeah
but i can see how it breaks immersion
.t old rundowns
When a new Rundown is release, the old ones are removed. Here is why:
- System limitations Expeditions are made up of rooms that are put together to make a zone. As they make a new Rundown, there can be system changes that cause how rooms fit together to break things, which means they need to go through and fix those bugs. Things like enemies that lose their AI pathfinding, etc. See point 3 as well.
- It would divide the playerbase Instead of everyone focusing on the current Rundown, people would be split between multiple of them, making it harder for LFG groups. You can see an example from Bungie with this exact scenario: http://redd.it/5zq8d0
- The dev team is small They are 9 people and having to maintain older Rundowns would take a lot of time and effort to do. Instead of allowing them to focus on the current + next Rundown, you're forcing them to have to apply bug fixes, weapon balancing, adding new features to older Rundowns.
- Because of system upgrades old maps get unbalanced and broken I touched on this in the prior points, but the devs can't guarantee things will stay working for past Rundowns when they do updates for new ones, which means if they have older Rundowns available, the community will expect them to provide support for it, which isn't feasible.
- New fresh content The steam store page makes it clear this is how the game & Rundown system works. New content replaces old content, it keeps it fresh, gives you new features, enemies, weapons, challenges, etc. While older content may be removed, you are getting new content for free. The devs will never charge you for new content, there are no micro transactions, there are no loot boxes, there are no DLC's. You paid for the game, everything else you are getting is for free.
- Why not just make it available via the "Betas" tab Same thing as point 2. It would still cause the playerbase to be split too much.
They could make it so that when you move at sprint speed you still make the same noise as sprinting
all they have to do is add a delay for jumping
like 1.5 second delay everytime you jump
that would be dumb
I dunno men falling 1 meter and getting 9% damage done for no reason its pretty dumb to me 
Just don't fall, EZ
fall damage is a joke
eze peze
i think my grandpa could fall 3x the height and not get hurt at all
says the man that falls down to kill him self
I think that fall damage should restore ammo
Use your broken bones as bullets
stub your toe, cut it off and shoot it
didnt ulif say Bhopping wont be patched
since it requires skill
@weary relic
canb u confirm
or deny
idk
that would be a bit silly imo
the game is presented as a game in which players crouch/run around and do things
but it's also a skill-testing game
Bhopping doesn't require skill once you've done it once or twice
so that would make the highest tier of gameplay just bhopping everywhere, which isn't how it's presented
it requires skill to not wake up sleepers and to do multiple in 1 click
bhopping is just cheese
your acting as if we do nothing but bhop
it makes stealth faster and thats literally it
yeah, but at the cost of everyone nearby lol
then that's a problem with E1
it requires a timed space which everyone can do IMO kiting need to be gone to
HIS JUMPING GUYS!
everyone i play with who bhops is the #1 cause of enemies being alerted
bruh
they cant bhop then
lol
@worn grove so you want to be overrun by sleeper and not be able to run away sure
and that defeats solos
bhops fine
speed runs
its not really that big a deal
if that's the case why the fuck do you want it nerfed
if they can't even pull it off
what
@nova kite yes so you have to work as a team
no you dont
bhop is not the problem with people aleting
actually
it's kiting
Here we go again
kiting helps with the entire team
because without it being nerfed, it's seen as "desirable" and so people try to "learn it" and ultimately just "fuck up"
Jesus christ
Unless they add something to make stealth faster then dont remove it easy as that
not that complicated
stealth takes 5 years to do
people fuck up no matter what they're doing
bhopping saves 2 yuears
that's people for you
hell people still fuckup CROUCH STEALTH
and KITING
if you kite on stairs you basically die
or you can get into the moment and kite into a corner
so
sure, but not as often lol

you proved it when saying "everyone ive played with tried to do it and failed"
i agree that stealth should generally be faster (in some levels, at least), but I don't think bhopping is the solution lol
let me run spawn cap on e1 extreme real quick
it still requires you to understand all the base stealth mechanics
they all still apply
fucking run in circles
kiting requires map knowledge
standing on top of the extreme bulkhead in b1 requires skill... cuz you gotta figure it out as part of your setup, the same as normal gameplay. still cheese
no thats cheese
nyx your confusing circle kite with short kite theres a difference
half of the game is just knowing where to put down tools and where to stand. it's skill-based, its part of planning
i run around like 6 different rooms lol
if the game were all about first-person skill, it would be pretty lame. PVE call of duty lol
so cod zombies
The easier kite
@nova kite not really you can circle kite and S1 scan and you dont need map knowledge for that
everytime they put in something that actually requires a full team to shoot
fair enough yeah skill for that
just shoot lol
shit man running away takes skill dude
C1 extreme for example
damn
ah yes we're not cheesing because we're not kiting
Shooting in C1 extreme is actually fun
c foams door 12 times
its not like some rooms are set up to counter those things
Can't believe it
but
just memorize map
tho b2 has that sexy kiting playground
lmao
or kill them before they get to you
die
kite
die
let someone else stand in front, they take damage while you regenerate, repeat
if your talking about R2E1 you had and error alarm then the surge ontop of it
or don't run out of ammo. aim better
ah so you alerted every other room and wasted resources so now you have to kite the surge
good job
you dont need to kite any scans on R4 unless solo
don't use the autopistol, use a gun that actually does damage
yeah so uh, whats circle kiting
hammer is pog
i hear that word a lot
@austere bronze you run in a circle
while kiting right
guns are a way to trade ammo packs for damage lol
damn
like a headless train
if you use autopistol, you are failing to do damage with guns
you are trading ammo for a couple seconds of time
@austere bronze is only used for S1 scan tbh solo
crowd control is better than killing
but someone has to kill the enemies...
weapons are fine they have roles
imo
sure, with four people yeah
youll kill them eventually
autopistol is good to have in a group sometimes
it's funny for you to say that after saying that you usually bring the sniper which is the least ammo efficient weapon in the world
:p its ammo efficient cuz i hit every shot
are you sure
auto pistol and revolver
the stats on the autopistol aren't actually that bad
if i could aim better, i'd use the BC
as long as you're using it for close range only
sniper is a good weapon
hel revo and revo 
@nova kite only on bosses
intructions unclear, trying to sniper tank across the e1 tile
i can be consistent with giants and scouts. and shadows
(╯°□°)╯︵ ┻━┻
why
PUT BACK THE TABLE
┬─┬ ノ( ゜-゜ノ)
┬─┬ ノ( ゜-゜ノ)
yeah you better thats rude

i use sniper on E1 and only use my dmr for most of the mission
i use my sniper when i run out of dmr
dmr is lit. except the flashlight......
the fashlight on the dmr makes no sense
complains about dmr
uses autopistol
I do too
what you expect me to use the worst weapon in the entire game?
But i don't shit on dmr cause it's also a support weapon
if your going for kills for the dmr you are using it wrong 1 headshot and let your team single tap it with any other weapon
@worn grove exactly
good killing potential too if you can aim
imagine aiming
I see
safe distance too
i dont have to be in the face of an enemy to stop him right on his track
just hammer lol
this is so bad lmao
if you have a turret on a S1 scan it will kill the sleeper you have just headshot with the dmr in like 5bullets
what turret
I mean yes bio good
auto
we got 3 types now
autoturret
i like my sniper turret
DMR and auto turret is a powerful combo
I'd rather not use bio for kiting
Finally something i can agree
i use my sniper turret when im not using my bio
3 sniper turrets == cuts every wave in half with efficient tool ammo usage, change my mind
fair, fair
i use c foam unless i do E1
cfoam is gay sometimes
i dont think i touched cfoam for the A levels
B i used it for b1 and b3
c i didnt do yet D and E i didnt do yet because my team abandoned me
i said sometimes
GAY SOMETIMES
im gay too
but then again cfoam is just a sticky bubble of you konw what UwU


ill just stay out of this 1
you talk a lot of shit within crusading distance 

no anime
Y’all have any recomendations for new players?
Stealth
play the game as dev intended
what does Prisoner Efficiency mean? Is that just an award for completing all the extra objectives in a level?
finish all 3 difficult as the same time
oh btw, the other day while I was playing and had a fair amount of infection, I had a bright blue circle show up on my screen for a single frame. anyone know if that was a bug or something else? it did kinda look like 
not sure if that's intended or not but from what you say might be the infection animation
at the end screen when you get to see how you health and mental state is. Is there any reason for it currently or is that something that hasnt been explained/ implemented yet?
Mental state and NRV probe are random
For health it's how much you had when you left the level
Same with infection
i just didnt know if there was like a lore piece to it or if its something that "actually" matters in the sense of like in EFT when you leave a raid what ever limb was dmg needs to be healed. figured there'd be something along the lines of mental state needs to recover first. sorry if that doesnt make any sense i can try and explain myself better if need be
Reportedly in R1, infection wasn't used in-game, but it was reported on at the end, then added in R2. They might add mental state and NRV probe later on. Just speculation.
Infection was never in R1 you are correct
So just found this page. sorry for my other question in a different place. What are the different uses of the Bio Tracker and why would you use them?




