#gtfo-related-questions

1 messages · Page 512 of 1

hard wasp
#

i would not be against adding stuff like that, but we're not even allowed to put friendly fire health of enemies

#

mostly because there are so many factors to damage against enemies, and it's hard to know how legit information is

dreamy relic
#

wym friendly fire health of enemies

#

does that mean enemies can hurt each other?

hard wasp
#

enemy health but scaled to the 100 health of players

dreamy relic
#

ah

minor fractal
#

You can use FF damage on players to get specific values for weapon damage, which you can then use to determine enemy stats, damage for weapons w/out FF, etc.

dreamy relic
#

oh yea i knew that much, didnt realize that was what this was referring to

wicked crater
#

How many mines does it take to kill a tank? I put down 9 in one place and tanks don't seem to care at all wearypepe

dawn egret
#

I'm pretty sure tanks are completely immune except for the lady gaga-esque bubbles on their back

#

so a mine to the front/side won't necessarily do anything...

hard wasp
#

u gotta hit the weak spots, try putting them on the top of the door facing down

worn grove
#

@dawn egret nah just a massive damage reduction i think

hard wasp
#

yeah white hit markers are reduced damage but not 0

dawn egret
#

Ahh, I thought those meant invalidated damage

hard wasp
#

i have killed a mother with only white hit markers and like 6 ammo packs LOL

weary relic
#

@ dak

dawn egret
#

lol

weary relic
#

fired like 6 ammo packs of sniper into it

craggy pier
#

Now I want to try killing tank with just white hit markers

wicked crater
#

I had 9 mines all facing downward

dawn egret
#

I would think the easiest way to kill a tank would be

hard wasp
#

try meleeing a tank, it's so fun

wicked crater
#

and literally this tnak just runs through

dawn egret
#

spreading out on opposite directions of the door

weary relic
#

its fun chase

hard wasp
#

we beat e1 by doing that to ||the last one before extraction||

dawn egret
#

:posessedpugdance:

#

nice.

weary relic
#

*not possessed

worn grove
dawn egret
#

:purrlockholmes:

weary relic
worn grove
weary relic
worn grove
weary relic
#

fuk

#

got me there

hard wasp
frigid vector
#

Probably dumb question but if you're joining someone elses game can you technically do deeper runs before you've unlocked them?

worn grove
#

yes

craggy pier
#

Yes

#

But it's not recommended

frigid vector
#

Oh why is that?

weary relic
#

cause they are harder

#

:(

worn grove
#

because E1

craggy pier
#

A bit of an exaggeration, but do you really want to play E1 when you've only completed A1 main?

weary relic
#

YES

worn grove
#

E2?

craggy pier
#

TBH, same

worn grove
#

same

frigid vector
#

It's more of the issue that I'm in Australia and if I want to play a game with no delay due to ping I'd have to just take whatever slot comes up in the lfg

weary relic
#

F7

#

also, fair

worn grove
#

Z1

weary relic
#

AA1

dawn egret
#

Classic example - I hop in matchmaking for A3, and some total newb is like "What's up guys, I just bought the game and I've never played a thing before" and the other two guys are like "same!" - who buys a game and says "hmm, where should i start on this difficult game work you work together and die together.... maybe the third level?!!!
slight /s

craggy pier
#

Ping wouldn't matter much if host has good internet, but I get your point

worn grove
#

TR33

craggy pier
#

B1 when the host has bad internet is fucking hellish

frigid vector
#

It's more of the fact that if you look at oceania lfg it's currently 2:30pm where I'm at and there have been 5-6 lfg's posted with the first one starting at 3:50am

craggy pier
#

And even I hope the people I hate doesn't go through that kind of torture

dawn egret
#

If you can't match with anyone nearby though, then take whatever you can get and just learn by doing, be polite and ask if they can be patient and ask question sif you have them

frigid vector
#

fair enough

lilac fulcrum
dawn egret
#

Oh, no, that's true, A3 on hard is (imo) legit easier than A1 on hard

#

It's just psychologically surprising the number of people who start with A3

craggy pier
#

A2 main is incredibly easy

#

But A2 PE beats A1 extreme by a small margin

worn grove
#

i work my up up the rundown

dawn egret
#

A3 is two alarms with one door enemis can come through each time

#

same @worn grove

craggy pier
#

A1, A2, and A3 all have 2 alarms to complete main objective iirc

dawn egret
#

I found A1 extreme pretty easy compared to A2 pe - the terminals can be done pretty quick

#

A1 has 3 hehe

#

right, bulkhead, sec door

craggy pier
#

I could be wrong, I haven't played A tier in 3 weeks

dawn egret
#

and sec door has 3 enterences

craggy pier
#

Oh, yeah, you right

dawn egret
#

It's the best "tutorial" level imo, introducing a whole bunch of mechanics one by one (fog, alarm, cluster alarm, multi enterence alarm, collectibles and sleepers, scouts and terminals on extreme)

craggy pier
#

BH door alarm has 3 entrances, but only 2 doors they always go for

random locust
tranquil wraith
#

can you guys one shot the big guy with the melee weapon ?

small bay
#

You mean the massive sleepers?

tranquil wraith
#

yes

#

i think

small bay
#

Those guys take 4 charged melees

tranquil wraith
#

okay thank you

small bay
#

Just tried soloing against one and uhh...it didn't do go so well

tranquil wraith
#

if there are two sleepers right next to each other, and both are in sleeping stage (no glowing) will killing one instantly wake up the next one

small bay
#

if they're right next to eachother there's a pretty high chance one of them will wake up

#

but if they're a little farther apart then prolly not. That one is a bit weird

tranquil wraith
#

so if they are really close to each other, is it like kinda rng if one of them wake up?

small bay
#

Pretty much but the chances are one of them will wake

#

What I find works is taking out everything else so it's just those two left

#

then Killing one quickly and just meleeing the crap out of the last one before it can do anything

#

If you can't get rid of anymore than just those 2 than try to do it quickly enough where the guy doesn't alert the others

#

You have about 1.5 seconds

wooden osprey
wooden osprey
#

to kill one

#

charge kill one and tap the other

small bay
#

Oh okay i didn't know they were 100% gonna wake. I thought it was an RNG thing depending on how close they were

wooden osprey
#

yes if they next to each other they going to get up

#

but if they are like 3 meters apart you can kill one when other one is sleeping

#

(if the sleeper is not looking at the other one

#

)

#

(yes they have line of sights whats up)

tranquil wraith
#

wait line of sight? the direction they are facing affects the likelihood of them waking up?

lament sparrow
#

From my experience when you wake up a sleeper next to another sleeper it will do it's wake up animation, try to melee you, then scream and alert the room, so you can get a half charge on head easily

craggy pier
#

I don't think so

#

I feel like the LOS just means "If their body can see you, you're in their 'LOS'"

wooden osprey
#

nope

#

if they faceing you they can see the death

#

its a big ass cone

#

in front of there heads

#

but you can block it

craggy pier
#

You got the vid for that?

wooden osprey
#

by blocking the line of sight

gaunt urchin
#

but its a cone in front of them so you can theoretically sneak up on them no matter what?

craggy pier
#

If not I'll test it out myself

wooden osprey
#

well saying that a sleeper is on the other side of the room faceing me and it wakes up when i kill his friend i dont think thats the hearing range

weary relic
#

got it ric

#

there is los and supposedly a direction based hearing, i cannot confirm that myself fully tho

craggy pier
#

I'll test in A1 brb

wooden osprey
#

i think its only when they glowing but im not sure of that one

craggy pier
#

Of course its when they're glowing

#

In my method at least

distant ice
#

one does not simply test once/a few times and delete myths like these

#

los is for objects blocking, not sleepers actually having their own fov or some shit like that

#

direction based hearing, no to that as well

#

the absolute simplest way to prove distance is to get a biotracker, get two sleepers, flash one, bump into the other

#

reaction to kills is rng or effectively rng (i.e. bring someone smarter than me and the people i talk with, and with more time and patience kek), easy to get misconceptions

weary relic
#

direction based would be bs

craggy pier
#

So this?

"If their body can see you, you're in their 'LOS'"

distant ice
#

wat

craggy pier
#

Yes

distant ice
#

i assume this is like "if you can see them, they can see you"

craggy pier
#

That

distant ice
#

well yes but actually no since as far as kills go it's based on sleeper to sleeper, not you to sleeper

craggy pier
#

I see, thanks for clearing it up

austere bronze
#

I see a lot of experienced players bunnyhopping to sleepers, and somehow not waking them. How does that work exactly?

distant ice
#

after a jump, you can travel some distance sprinting without causing "sprint" noise

#

combine with jump spam and here you go

austere bronze
#

so as long as you're not on the ground for too long you dont cause any noise?

distant ice
#

no, you don't cause "sprint" noise

austere bronze
#

ah icic

distant ice
#

sprinting alerts instantly, walking and such still alerts but not instantly i mean

tranquil wraith
#

guys

#

wehre is

#

location

#

29 in a3

#

mission a3

#

wait nvm

#

just ignore

sinful zodiac
#

Does the game scale up/down in difficulty depending on the amount of players

craggy pier
#

It doesn't, no

plain birch
#

Stays the same no matter what

#

Less people though means less resource management, still a whole lot harder though the fewer you got

muted socket
rotund jasper
#

Bhop when they aren't glowing

#

when you start hopping you make 2 noise is the takeoff and landing

#

take off will send them to pulsing and landing will wake them

muted socket
#

again, jumping regularly you move at a regular pace as if normally walking, sprint is auto detection

rotund jasper
#

sprint for a split second then jump

muted socket
#

that doesn't set them off?

rotund jasper
#

yep

#

that's how bhop works

#

only when they are not glowing

muted socket
#

going to think at some point devs may patch that.. but I will try that later

minor fractal
#

You are literally sprinting, moving at sprint speed, without any of the consequences.

lament sparrow
#

Can doors trigger scout spaghetti?

wooden osprey
#

no

lament sparrow
#

hmmm

wooden osprey
#

but they will clip in to them

craggy pier
#

Yes, if they're close enough to the door

wooden osprey
#

wait really?

lament sparrow
#

Yeah, I just had a scout noodle go red as I closed the door, the scout didn't scream, so I thought it was safe and I went round another way, opened a door and it insta screamed

wooden osprey
#

everyone keep saying that if you close the door on it it dosen't do anything

minor fractal
#

They shouldn't care about doors?

craggy pier
#

I assumed he mean "If breaking doors"

#

Fuck

minor fractal
#

Yah, if you alert the scout while its room is fully closed off from players it can't alert because the mechanisms that allow that are deactivated.

lament sparrow
#

I'll show a vid of it

minor fractal
#

They become active as soon as the room is open, meaning the scout will then scream at the first opportunity.

lament sparrow
#

it was jank though

wooden osprey
#

if the door is closed scout dosen't scream or the room dose not alert right away if the door is geting closed and you shoot inside

#

but when you open the door

#

oh boy bad news for you

lament sparrow
#

Yeah I've never had that and since it didn't scream I assumed it was fine to give it another go

#

I just ended up like ??? twice in a row

blissful sun
#

that b2 room is a pain in the ass if the scout spawns there

lament sparrow
#

Yeah it was a shitter, I was going to go for assassin's creed but thought I'd go round

#

So did I touch it and it just didn't register the tentacle until the door closed?

blissful sun
#

too small and often its either 2 titans or just shitload of sleepers around him

minor fractal
#

It seems like its invuln is either delayed or runs out early if this happens, so you can just wait a fat minute and then shoot it.

lament sparrow
#

I just didn't get what triggered the tentacle

minor fractal
#

No idea, just bullshit

blissful sun
#

The scout was too far away for that tentacle to even get close to the door whatsoever past it

#

but welcome to Early access, gotta iron out those bugs somewhere

#

well it would get close to the door but not past it.

lament sparrow
#

Yeah I assumed it was just an early access oof

#

But I don't know if that's worth reporting or what even to report it as xD

blissful sun
#

had 2 instances where the tentacles just went invis when looked at a certain angle

#

both times inches from my face

lament sparrow
#

lul

distant ice
#

that happens all the time to me

stiff nacelle
#

Is discord overlay supported? I can't seem to get it to work and I'd like to save the trouble if it's not compatible lol

fading tangle
#

it works last time I used it

#

but discord overlay is finicky to get working

stiff nacelle
#

this is true, with DBD it usually works except for when it decides not to. I can't seem to get it to work here. Thank you! 🙂

fading tangle
#

go to settings > overlay and make sure it has GTFO there and it's enabled

#

can also check the game activity section

stiff nacelle
#

YES! I totally forgot about that

#

It was disabled in game activity

#

You the best thanks ❤️

fading tangle
#

you're welcome

ripe minnow
#

just wondered: the purpose of "B-hopping" was discussed earlier. But how do i actually Bunny hop? Is there some kind of sweet spot to hit "jump" after starting the sprint? is there a way to practise it without ruining anyones run?

austere bronze
#

just boot up a1 by yourself and try clearing some rooms using the technique

muted socket
#

question on the scouts: saw some people sprint killing them.. does sprinting or flash lighting them force them into their lower stance or is it randomized. Noticed they ran at them and the feelers went over their head while crouched

austere bronze
#

sprinting will make the scout extend their tentacles iirc

minor fractal
#

They send out feelers. They always duck down for host, but rarely duck down for anyone else.

austere bronze
#

i think if you're close enough to the scout you can be safely crouched under them

muted socket
#

so it's just kind of RNG less your host then?

#

anyway to test what stance hes going to take as a non host?

minor fractal
#

Not really, but feelers have a really hard time detecting players who are holding still very close to the scout.

craggy pier
#

you can crouch under a scout with extended feelers

muted socket
#

depends on his stance from my experience so far with them..

minor fractal
#

If you don't have a slope, fairly sure you cannot actually crouch under feelers, it just seems like you can.

worn grove
#

if you're close to him

minor fractal
#

Because, again, it might take a whole 5-10 seconds for a feeler to register that you're there.

#

You can do the same thing just holding still standing upright by a scout on very rare occasions.

worn grove
#

thats why it better to run through the feelers and hit

muted socket
#

can a scout still be killed if the feeler is in red from spotting you or does that trigger the invulnerable state?

austere bronze
#

yes

#

you have about 2 seconds

minor fractal
#

Invulnerable state only starts when it screams.

worn grove
#

^

austere bronze
#

its invuln when it goes blue

muted socket
#

ah, so rush him down if that happens to avoid the scream

craggy pier
#

yea

worn grove
#

thats why most people just run at her you have enough time

minor fractal
#

Don't run at her if she has sleepers next to her, though.

#

Their waking up is going to piss off the scout, same range as all other sleeper adjacency aggro.

#

If you have to go for it, use sprint-hopping or walking so that sleepers aren't woken up immediately.

worn grove
minor fractal
#

If you wake or kill anything adjacent the scout, scout insta-wakes.

#

Just as other sleepers adjacent to a sleeper that wakes (excluding anti-daisy chaining rules) or dies will insta-wake.

worn grove
#

nah

minor fractal
#

Literally been the case since R1.

worn grove
#

you can sprint at her

minor fractal
#

You can test it yourself. Get scout on-top of a sleeper, sprint to wake that sleeper.

craggy pier
#

You can but if you wake a sleeper next to her you will still trigger her

flat rock
#

This affect appears to be the standard range for instant wake from a kill to nearby sleeping enemies.

vital sierra
#

this is the mechanic since Alpha

#

wake a sleeper up next to another sleeper will wake that one up as well

#

Scout are just sleep walking sleeper

worn grove
flat rock
#

You're thinking of a normal enemy between you and the scout, not what Ray was talking about. Ray and I are referring to enemies within immediate proximity of the scout, not in the path between us and scout.

#

You can wake enemies away from the scout itself, but if the enemy is next to it and wakes the scout immediately screams.

flat rock
#

You are correct however with what you said now that I understand your meaning.

tough bison
#

Dous for A2 overload; Best loadout? We've been using the Carbine, Shotgun, Mines and Hel Pistol, Combat Shotgun, Auto Turret. We've been struggling once we open the overload

dreamy sapphire
#

Just overload or pe

tough bison
#

Just overload for now

#

We're trying to get down to D

dreamy sapphire
#

Take a sniper or burst cannon

#

Kill the scouts immediately and deal with the agro room

tough bison
#

We've been trying it with one defends the horde from the alarm and one pushes through

#

Who would take what?

dreamy sapphire
#

You need to just ensure the kill on the scouts

#

If you need to the container in front of the overload bulkhead is perfect for kiting

tough bison
#

We've been using the normal shotgun for the scouts, is the burst more worth it?

dreamy sapphire
#

Better range and you don’t have to hit the head

#

Sniper you have to hit the head but you have infinite range

#

If you prefer you could take choke mod

tough bison
#

Is the choke mod better?

dreamy sapphire
#

Specials have different uses, rn you need one to take out a scout quickly and maybe at a distance in this situation choke mod , burst cannon, sniper are better but this is not always the case

austere bronze
#

just sprint-hop and melee it 4head

tough bison
#

Sometimes we hit the feelers and thats why we bring the shotgun

dreamy sapphire
#

You can do this 4 sure but as a duo you don’t really want to stuff it up

worn grove
#

do it solo best way

dreamy sapphire
#

Take the scouts out stealthily isn’t a priority

#

Once one guy is in the second room you can take it chill

tough bison
#

Is there an easier overlaod?

dreamy sapphire
#

A2 is the easiest

#

2 scouts and 3 rooms is pretty chill for an optional objective

muted socket
#

I figured A3 would be easiest doesn't seem too bad

tough bison
#

Havent tried it

dreamy sapphire
#

No

craggy pier
#

A3 also spawns a horde of giants and hybrids

dreamy sapphire
#

Error wave, 3-4 scouts, 5-6 rooms and a giant hybrid wave and a blood door and a class 4 alarm

craggy pier
#

A class 4 alarm, 3 scouts total in overload, blood door

tough bison
#

I mean, if we bring a burst then doesnt it not matter much

#

it kills giants in one charge right

craggy pier
#

2 if you shoot it in the front

#

1 if you shoot it in the back

dreamy sapphire
#

1 and primary

muted socket
#

What would you guys say is the easiest way to kill off a couple hybrids excluding the sniper rifle

dreamy sapphire
#

Hammer

#

But if you want to shoot burst cannon or choke

#

Shoot them when they are charging their shoot attack

muted socket
#

hmm, been using the regular shotgun haven't tried the choke on them

#

suppose I got one more question here, saw some guy during matchmaking running and sliding.. there a benefit to that at all? he didn't seem to be moving any faster than regular sprinting

#

Like he just kept spamming the sprint slide

dreamy sapphire
#

Yeah you move faster

craggy pier
#

Habit

dreamy sapphire
#

That too

#

It’s marginally faster but over time it adds up

craggy pier
#

bUt i dOn'T sEe sPeEdrUnNerS dOiNg It oFtEn

dreamy sapphire
#

That’s because they save time on scans with their hacker tool

craggy pier
#

I have yet to watch a speedrun

dreamy sapphire
#

If you want good ones plants d2pe and peace did a2 pe. Those where interesting to watch

#

Speed run videos or almost the only content you can watch on this game that isn’t 1h+ in length

craggy pier
#

It'd be an interesting video if it only highlighted stealth kills

#

Like it jumpcuts to stealth kills only

dreamy sapphire
#

You don’t like watching someone kiting for 1 hour hhahaha

craggy pier
#

Ew

#

Kiting kinda boring if it goes on for too long

dreamy sapphire
#

The stealth video is a good idea though

craggy pier
#

Basically a compilation of stealth kills

dreamy sapphire
#

Like a satisfying compilation

#

Imma give it a go see if I can come up with something cool

dawn egret
#

I can't advocate for killing 'em, but crazy scout kills would be satisfying too

worn grove
#

@dawn egret single shot to the back of the head with a revolver

dawn egret
#

Exactly, or dive-kills, or 50m+ kills, or blind firing into fog, that kind of thing

muted socket
#

is there like a bug that causes some enemies to stay glowing red or something? just had a run where a few of them not only stayed red but a few instant alerts with none of the heartbeats and no instant alert noises

vital sierra
#

desync

muted socket
#

host desync eh, lovely the others were having the same issues

young linden
#

Game design aside. How come you can't see teammates on the Biotracker?🤔

dawn egret
#

Specifically tuned to pick up enemy biosigns, would be useless if it picked up humans......

#

Okay but imagine an expedition where the drop-off always malfunctions/goes wrong, and one person ends up trapped in a quiet stealthy mission while everyone else has to do a bunch of alarms in order to rescue them

muted socket
#

hey guys, A2 overload is that an error door? if so does the alarm shut off if you do the objective early on?

supple gust
#

no :- )

#

perma alarm

vital sierra
#

if you choose to do overload

#

then it'll force you to finish it

#

since you must go through the door

#

they don't want you to just, open a door and grab res and get out

humble tiger
#

Best weapons for someone bad at the game?

wooden osprey
#

burst cannon and smg

humble tiger
#

Smg? It felt like it did nothing

#

Took half a clip for a normal runner

wise thicket
#

aim for the head

humble tiger
#

I did

#

At least I think I did

wooden osprey
humble tiger
wooden osprey
#

it makes it so you can just spam bullets

#

with high ammo supply

#

but still even a good gun cant do a lot if you dont pick your shots

humble tiger
#

I mean I’ve got a horde of runners coming at me

#

I’ve gotta just spray and pray

wooden osprey
#

burst cannon

#

(dont just burst cannon one target

#

)

#

one bullet one kill

#

so if you just move it around

humble tiger
#

Got it burst cannon a scout from across the room

wooden osprey
#

it kills a lot

wooden osprey
humble tiger
#

Is there a tutorial for bonking scouts stealthily?

wooden osprey
#

no

#

just wait for it to come to you

#

and full charge hammer in the head

humble tiger
#

They don’t listen normally right

#

If they hear they stretch tendrils

#

Like if I bonked a runner next to him

#

He’d tendril and not scream

wooden osprey
#

scouts are mostly death

#

so they cant hear that much

humble tiger
#

Deaf?

wooden osprey
#

(thanks for the spell check doc)

humble tiger
#

Just making sure

#

Cuz at first I thought you meant ‘ur fucked no matter what’

wooden osprey
#

nope

#

first try to get the scout come to you

#

and after some point

#

go for them by your self

#

and try to kill them

#

its just how it gose

#

after some point you hunt scouts

distant ice
#

There's plenty

#

Ray has a reddit post on the methods too

regal heron
#

prisonerefficiency what is this difficulty?

wooden osprey
#

.t sector

craggy pier
#

It's not

uneven gulchBOT
#

Sorry, unable to find a tag named sector.

regal heron
#

and how do you get it?

craggy pier
#

You get it by completing all optionals

neon gust
#

Fuck

regal heron
#

right. ok thanks

craggy pier
#

np :)

dreamy relic
#

In case you wanted the name

swift reef
#

.t sectors

uneven gulchBOT
#

Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

tawdry sedge
#

Is it better to use an auto sentry in general or the burst sentry? I know obviously it's always situation based, but in general which is better

craggy pier
#

Burst works really well against big targets

neon gust
#

auto staggers, burst sentry for killing

#

Auto its really good for S1 alarms

#

because of the amount ammo it has

steel valley
#

auto is probably more useful overall

dreamy relic
#

Id say auto is better tbh

#

As long as youre not just letting it fire constantly on a big target

neon gust
#

Imagine mixing and matching sentries

#

couldnt be me

tawdry sedge
#

Gotcha

#

Thanks

inner basalt
#

is there a setting to turn off the blood stc when you melee an enemy?

nova kite
#

No

midnight oar
#

thinking about getting this game but have no friends to play with is it fun playing with randoms?

wooden osprey
#

it is very good no toxic players that much there is a few bad apples here and there but not a lot

#

so you going to have a fun time

#

i dont have friends either 🙂

midnight oar
#

how steep is the learning curve?

wooden osprey
#

Question is are you up for a hard game?

#

the game is cruel

midnight oar
#

I enjoy stuff like tarkov and dark souls so I think so

wooden osprey
#

before you buy the game know that the game is very hard its not going to take your hand at all you may say sometimes its unfair but thats what gtfo is after accepting that its petty ez if you get someone help you to understand the game

#

as most vets go out of there way to teach new players

#

how to play

midnight oar
#

is there in game voip?

#

or does everyone just meet up on the discord here?

wooden osprey
#

voip?

#

sorry im not good at english so i dont know what you said );

steel valley
#

in game voice

midnight oar
#

Voice over IP

steel valley
#

there is but most people stay on discord

midnight oar
#

so you guys would say its worth a try with some discord members?

wooden osprey
#

i play with randoms all day long its petty fun

#

you make some friends as well

midnight oar
#

Ok if anyone is willing to teach me the ropes in a bit thatd be cool then

craggy pier
neon plaza
#

what is the best melee weapon?

craggy pier
#

All of them are

neon plaza
#

nah, theres gotta be one

craggy pier
#

Most used is sledge, mallet is fine, Gavel kind of looks cool, Maul is an oversized meat tenderizer

weary relic
#

DMR is best melee

#

gavel is most used actally

#

and great

rare jacinth
#

So when my third buddy joins I cant see him in the lobby or start it. Is there any fix? We have all tried verifying the files of the game.

languid canopy
#

is there a shotgun sentry

craggy pier
#

Was*

languid canopy
#

oh

neon gust
nova kite
#

shotgun sentry too good

#

it got yeet

craggy pier
#

In R1 and 2 yes, in R3 it got fixed

keen junco
#

“Fixed”

#

It was fine

#

It did exactly what it needed to do, if anything all the other tools are underpowered

neon gust
#

The only tool that had a damage multiplier for some fucking reason was fine kekw

#

the one that can 2 shoot a giant with absolutely no effort its fine kekw

#

It was a bug and needed to be fixed specially if they were going to add other tools

#

Shit was so braindead that when they fix it people didnt know what to do

weary mesa
#

New ability for the bio to not make it "underpowered" it puts a DoT onto marked enemies except scout

nova kite
#

Imagine mine deployers are underpowered

#

Or bio tracker

#

Or cfoam launcher

#

Ur just bad and needed a crutch

#

Anyways what's a definitive number for a silent scout kill with a sniper

spark wolf
#

2

nova kite
#

I'm range

#

It's not 2 meters

#

I'd cry if it was 2 meters

weary relic
#

there is no exact number, all situational

dawn egret
#

My recollection (which is probably wrong) is somewhere around 30 meters in a straight line, but walls and objects help dampen sound

pure hinge
#

been trying to take down strikers in a 3 man but it never works. Any tips? We simultaneously do a full charge two on the occiput and one on the frontal head. but they dont go down.

weary mesa
#

3 to back is better

pure hinge
#

@weary mesa thanks will try

weary mesa
#

Still go for Occiput tho

#

3 full charges to the back will kill But occiput will be slightly safer

ornate cradle
#

hi, new here; qq: what's a ballpark on time for an expedition attempt?

dawn egret
#

Vastly depends on the expedtiion

ornate cradle
#

just don't want to go into my first run with an expection of like 20-30 mins and turns out it's an hour and leave people hanging, you know?

dawn egret
#

A new group can do A3 in under an hour (on hard), an experienced group can do A3 in 20 minutes (on hard), and under two hours for PE (for example)

#

Generally speaking, I would set aside around an hour, esp as someone new

ornate cradle
#

ah ok, so newbies should expect and hourish

#

^ok

#

thanks mate

dawn egret
#

Yeah, it can take longer or shorter, but thats a comfortable time

#

to look around, figure out mechanics, etc.

#

@pure hinge are you standing up?

pure hinge
#

yep standing up

cunning linden
#

anyone else get the audio bug where the game stops making noise but you can still hear your teammates vc

cunning linden
#

:update i dont know if it was the game bug or the people im playing with but now i cant die?

#

currently recording incase there is a hacking issue

#

yup i got it figured out

#

anyone i can report this to?

steel valley
#

though taking no damage could potentially be a desync issue if it just affected you

muted lynx
#

Currently doing B1 - Malachite, i would like to know if the generators can lift the fog?

steel valley
#

no

muted lynx
#

🥲 okay.. thank you so much!

cunning linden
#

no one of my teamates is hacking im just gonna keep recording

steel valley
#

fair enough then lol

#

compile the evidence and save the discord and ingame usernames

cunning linden
#

my dude casually instakilling with a pistol

#

do i still contact the mod bot for hacking reports?

vital sierra
#

ye

atomic robin
#

in which levels and difficulties are the lore logs in?

noble sierra
#

There's a comprehensive list in the official wiki.

atomic robin
#

i know the contents of the logs are on the wiki, but friend wants to do the hunt himself

fleet vessel
#

linked the answer rayalot posted half a month ago in #gtfo-lore for u via a reply glaxon

atomic robin
#

ah, thank you very much

true python
#

I need to do an extreme to unlock C tier. between A123, and B123, which is the easiest to get the extreme obj on?

craggy pier
#

A

#

Just do all A objectives cuz they are fun

true python
#

ok thanks

dawn egret
#

A1 extreme is fun and not too difficult if you figure out what's up, A3 extreme is fun and a bit more challenging (pitch black and big open areas), A2 extreme is meh

#

and all of the B ones are harder lol

sudden burrow
#

My first run through A2 ended up being a blind PE clear and I loved it

dawn egret
#

swee

#

how many of the scouts were set off from f-spawning :p

kind sonnet
#

Does the square brackets under a completed level tell you how many times you beat it with whatever party size?

dawn egret
#

How many times you beat each objective area

#

[hard, extreme, overload, PE]

sudden burrow
dawn egret
#

It only counts times you made it to the actual end (completed hard), so the left-most number is how many times you've 'completed the level' - extreme and overload are optional objectives, and PE is completing all three in one run

#

if you see dashes, that means that optional objective wasn't available on that expedition (i.e. B1 has [x, x, -, -], since it has no overload, and therefore no PE too)

kind sonnet
#

Ah that makes more sense, thx

#

I beat it solo today and that's what I thought it was lolol

dawn egret
#

nice!

lament temple
dawn egret
#

i know, but high always sounds so odd to say

#

"let's go do high" "let's get high together"

flat rock
dawn egret
#

Yes lol

#

hard has edge, has determination behind it. Hard rock

#

high is just... drifty... up top

#

High definitely works better as a "Threat level", since hard sounds video-gamey in a kinda lame way

timid mesa
#

hey whats the best load out you guys have found for this run down like b1 is where ive been struggling

#

auto pistol for the stagger i assume

#

and burst for the big guys

#

what about equipment should it be mainly turrets we ran 2 turrets 1 mine and 1 bio scan

#

ahhh ok thanks ill tell them and we will try next session

sudden burrow
#

Weapons tend to be a lot of preference, and there's plenty of room to just use what you enjoy, especially in earlier missions

#

HEL revolver's damn good though, yes

#

I personally stick to the heavy AR

#

And I typically juggle choke mod or standard shotgun for my special

dawn egret
#

Personally, i prefer the sniper to the burst cannon

#

it doesn't have quite as much ammo, but I can guarantee a 2-tap double kill with it

#

And usually on B1, groups stealth kill (most) big guys

#

so i can be the only guy with a sniper and still have enough ammo to waste a shot or two killing the last big guy in a room for fun

#

I'm a semi auto guy, so i bring a pistol, HEL rev, or DMR, since i know my shots will count and having a sniper removes your secondary from normal ammo use

#

I find it helps to break a level down into sections (once I know it) - for example, B1 has ||big guys that can be stealth killed, 2-6 big guys that should probably be burned, 2-4 big guys to be killed on agro, 1-2 rooms to burn (worth of small guys), and 1 alarm in the fog with 1 door in (so c-foam/mines are amazing for that one).
After that theres another alarm and a special door, but there's plenty of ammo in disinfect, and you can basically just murder them down the hallway, so c-foam good again, mines good again, never hurts to have at least one turret, and bio tracker isn't necessary but take if if ya want it||

spark wolf
#

the sniper is horrible

#

i do everything with burst cannon that the sniper does but better

#

if you bring a sniper while im in your lobby, your sniper will be at 100% or you'll just be wasting it on smalls

#

stop bringing the sniper

#

it's a horrible weapon

atomic robin
#

the sniper is not a horrible weapon, there are just better alternatives

#

its still a very solid and good special

spark wolf
#

no it's not

strange skiff
#

That's like, your opinion man

spark wolf
#

you're basically saying, i will kill giants. if we get swarmed, i won't do shit, good luck team.

#

also if there's better alternatives, that means it's shit

#

you don't bring x if you agree that y is better than x

atomic robin
#

sure

frosty spade
#

Yeah even without burst canceling the BC is an absolute beast

desert marlin
#

sniper due for another buff to be honest

vital sierra
#

they nerf/buff it at the same time

#

and it didn't fit much

tardy falcon
#

i miss r3 sniper sadcatthumbsup

vital sierra
#

sniper in this rundown are horrible

#

we got choke mod shotgun that do the same thing as sniper

#

also burst cannon

#

there are 2 weapons that do the same thing as sniper but more ammo

tacit zealot
#

what are the advantages of choke mod shotgun? apart from having way less ammo than the other shotguns

#

does it do more damage against bigs?

clever gyro
#

Oh hell yeah. It's also accurate af

tacit zealot
#

im guessing the only time i would take it is on levels with specific enemies

#

eg b1 and c3 with all the bigs / chargers

clever gyro
#

I always use it

tacit zealot
#

guess ill try it

#

cheers

clever gyro
#

It can 2shot a big guy if you hit it in the back of the head/shoulders

tacit zealot
#

OH LOL

wooden osprey
#

it dose 90% of the damage to the mother if you pick your shots as well.

tacit zealot
#

OKay thats sounds messed

#

always bursting like 5 6 shots into bigs with combat shotgun

#

2 sounds much better

wooden osprey
#

its somewhere around that maybe not 90% but it dose a lot

wooden osprey
#

if you hit the giants from the back and the sides they die in one burst

#

only hybirds take a lot of shots

tacit zealot
#

trying to solo levels dont think i can take burst lol

wooden osprey
#

ya if solo dotn take it

#

dont*

tacit zealot
#

sounds good!

#

appreciate it alot

#

have a good day/night

vital sierra
#

you can just shoot the scout on the back and kill it

#

i don't think sniper can do that

#

since it only deal headshot damage

#

burst cannon is a beast after the buff

tacit zealot
#

cheers alpha

vital sierra
#

cheers

neon gust
#

cheers alpha

vital sierra
#

cheers

neon gust
#

cheers alpha

vital sierra
#

Cheers

neon gust
#

che alp

granite arrow
#

Does anyone sometimes get issues in B1?

  • Sound stop after bulkhead high
  • After the sound stops, sometimes opening a map will lag the game
  • Just before the Class IV alarm (if im not wrong), the game on one of my friends who hosts the game crashes
neon gust
#

Verify game cache, pick the one who has better internet host

bronze berry
#

I am a very new player (havnt beat A-1 yet) and dont know much about the weapons in the game, as my primary I have leaned to the pistol and the SMG what would you consider to be the advantages and disadvantages of both

neon gust
#

Aim at head

profit

#

smg gives you more stagger, pistol given you can aim can killed quite a bit

#

primaries are you back up gun so dont rely on them too much

#

you will most likely be using your special a lot more

spark wolf
#

can break your audio

#

common issue if you play B1/C3

uncut current
#

how come there are no actual damage values for guns anywhere?

#

like on the wiki theres none either

#

you'd think it would be pretty easier to calculate the damage just by using friendly fire on your teammates

keen solar
#

Bad timing cuz Ray is not here. He used to do all the weapons damage calculation

neon gust
#

we still have the last uptdated spreadsheet tho

#

Check the gtfo subreddit for it

distant ice
#

ereggia is the creator of that actually, with help from several people

#

and it's still there

#

apparently accused of being datamined now (which is 100% false), so idk the situation with that

#

I remember i actually walked some random guy through the basic process right in this discord for hel revolver

uncut current
#

the mods of this game are kinda bad

craggy pier
#

Why?

uncut current
#

if you mod or play another rundown or do anything that's not part of the narrow fit of the game you can get banned

#

pretty dumb

craggy pier
#

Because modding is not yet permitted in the server

#

Even talking about it is, hopefully in the future, they allow it

#

But for now, we just have to deal with it

uncut current
#

yeah but playing an early rundown shouldn't be bannable

neon gust
#

it defeats the purpose of the rundown concep

craggy pier
#

Playing past rundowns isn't the purpose of having the rundown system

neon gust
#

Even then they reuse and optimize assets

#

this rundown has every room and every enemy ingame

#

without the CACA bugs from the past rundowns

uncut current
#

yeah but do you think that should be bannable?

neon gust
#

R2E1 optimization fellas am i right

craggy pier
#

Imagine

#

Reskinned R2E1 for R5

neon gust
uncut current
#

i see no problem with trying an early rundown on your own time without streaming it

#

but its not downloading as well, rundowns are also in the game files

neon gust
#

I mean in your own time without streaming yeah, but people stupid and stream it

#

and it often hurts the game because new people will look at the past rather than what the game has to offer in the future

neon gust
#

lmao

craggy pier
#

Lmao

neon gust
#

triggers surge alarm fps dops from 60 to 30

uncut current
#

you could say that with any game, but gtfo is the only one where theres bans for playing earlier versions

craggy pier
#

Imagine playing above 20 fps

neon gust
#

gtfo its niche

#

thats how it is

#

until there stance changes there nothing to be done

#

I rather see what theyre gonna bring to the table

#

who the fuck is scaefer

craggy pier
#

Plus, you're only really missing out on certain room+zone+objective combinations

#

And guns which will be included in the gear progression system

uncut current
#

exactly

#

so why is it so bad?

neon gust
#

guns that came back this rundown kekw

craggy pier
#

STFU dragon

uncut current
#

oooh

neon gust
#

everybody wanted machinegun, they got it back

craggy pier
#

Fucking pressed enter too early

neon gust
#

in the nerf state

craggy pier
#

Fat fingies go brr

uncut current
#

just asking, if its only those things then it shouldnt be a big problem

neon gust
#

machine pistol came in the form of auto pistol ||wich looks ugly as hell why the fuck is it blue||

uncut current
#

argument goes both ways

craggy pier
#

The problem with it is that it veers away from the dev's vision for the game

neon gust
#

also

craggy pier
#

And the divide in playerbase will fuck things up as it currently is

#

.t oldrundowns

neon gust
#

how do i bot

craggy pier
#

Fuc

uncut current
#

wait

#

actually nvm

neon gust
#

.t oldrundowns

uneven gulchBOT
#

Sorry, unable to find a tag named oldrundowns.

neon gust
#

come on man

#

.t oldrundown

uneven gulchBOT
#

Sorry, unable to find a tag named oldrundown.

neon gust
uncut current
#

do you think their gonna patch bunny hopping

#

that would be not fun

wooden osprey
#

most likely

craggy pier
#

Oh yeah

uncut current
#

but i can see how it breaks immersion

neon gust
#

.t old rundowns

uneven gulchBOT
#

When a new Rundown is release, the old ones are removed. Here is why:

  1. System limitations Expeditions are made up of rooms that are put together to make a zone. As they make a new Rundown, there can be system changes that cause how rooms fit together to break things, which means they need to go through and fix those bugs. Things like enemies that lose their AI pathfinding, etc. See point 3 as well.
  2. It would divide the playerbase Instead of everyone focusing on the current Rundown, people would be split between multiple of them, making it harder for LFG groups. You can see an example from Bungie with this exact scenario: http://redd.it/5zq8d0
  3. The dev team is small They are 9 people and having to maintain older Rundowns would take a lot of time and effort to do. Instead of allowing them to focus on the current + next Rundown, you're forcing them to have to apply bug fixes, weapon balancing, adding new features to older Rundowns.
  4. Because of system upgrades old maps get unbalanced and broken I touched on this in the prior points, but the devs can't guarantee things will stay working for past Rundowns when they do updates for new ones, which means if they have older Rundowns available, the community will expect them to provide support for it, which isn't feasible.
  5. New fresh content The steam store page makes it clear this is how the game & Rundown system works. New content replaces old content, it keeps it fresh, gives you new features, enemies, weapons, challenges, etc. While older content may be removed, you are getting new content for free. The devs will never charge you for new content, there are no micro transactions, there are no loot boxes, there are no DLC's. You paid for the game, everything else you are getting is for free.
  6. Why not just make it available via the "Betas" tab Same thing as point 2. It would still cause the playerbase to be split too much.
neon gust
#

THERE WE GO

#

IT NEEDED SPACE

craggy pier
#

They could make it so that when you move at sprint speed you still make the same noise as sprinting

neon gust
#

They should patch the ascenine fall damage

#

instead of bhop

uncut current
#

all they have to do is add a delay for jumping

#

like 1.5 second delay everytime you jump

#

that would be dumb

neon gust
#

I dunno men falling 1 meter and getting 9% damage done for no reason its pretty dumb to me blush_cat

craggy pier
#

Just don't fall, EZ

uncut current
#

fall damage is a joke

neon gust
uncut current
#

i think my grandpa could fall 3x the height and not get hurt at all

wooden osprey
dawn egret
#

I think that fall damage should restore ammo

craggy pier
#

Use your broken bones as bullets

dawn egret
#

stub your toe, cut it off and shoot it

nova kite
#

didnt ulif say Bhopping wont be patched

#

since it requires skill

#

@weary relic

#

canb u confirm

#

or deny

#

idk

dawn egret
#

that would be a bit silly imo

#

the game is presented as a game in which players crouch/run around and do things

#

but it's also a skill-testing game

craggy pier
#

Bhopping doesn't require skill once you've done it once or twice

dawn egret
#

so that would make the highest tier of gameplay just bhopping everywhere, which isn't how it's presented

nova kite
#

it requires skill to not wake up sleepers and to do multiple in 1 click

dawn egret
#

bhopping is just cheese

spark wolf
#

your acting as if we do nothing but bhop

#

it makes stealth faster and thats literally it

dawn egret
#

yeah, but at the cost of everyone nearby lol

spark wolf
#

you also quite literally can't really do E1 using crouch stealth

#

so like

dawn egret
#

then that's a problem with E1

nova kite
#

no

#

no its not

#

maybe its desinged like that

worn grove
#

it requires a timed space which everyone can do IMO kiting need to be gone to

neon gust
#

HIS JUMPING GUYS!

dawn egret
#

everyone i play with who bhops is the #1 cause of enemies being alerted

nova kite
#

bruh

#

they cant bhop then

#

lol

#

@worn grove so you want to be overrun by sleeper and not be able to run away sure

#

and that defeats solos

neon gust
#

bhops fine

nova kite
#

speed runs

neon gust
#

its not really that big a deal

spark wolf
#

if that's the case why the fuck do you want it nerfed

#

if they can't even pull it off

#

what

worn grove
#

@nova kite yes so you have to work as a team

nova kite
#

no you dont

weary mesa
#

bhop is not the problem with people aleting

nova kite
#

actually

weary mesa
#

it's kiting

craggy pier
#

Here we go again

nova kite
#

kiting helps with the entire team

dawn egret
#

because without it being nerfed, it's seen as "desirable" and so people try to "learn it" and ultimately just "fuck up"

craggy pier
#

Jesus christ

neon gust
#

Unless they add something to make stealth faster then dont remove it easy as that

#

not that complicated

nova kite
#

stealth takes 5 years to do

spark wolf
#

people fuck up no matter what they're doing

nova kite
#

bhopping saves 2 yuears

spark wolf
#

that's people for you

nova kite
#

hell people still fuckup CROUCH STEALTH

#

and KITING

#

if you kite on stairs you basically die

#

or you can get into the moment and kite into a corner

neon gust
#

so

dawn egret
#

sure, but not as often lol

nova kite
#

and die

#

you tell people to remove it

#

yet it literally requires skill

neon gust
nova kite
#

you proved it when saying "everyone ive played with tried to do it and failed"

dawn egret
#

i agree that stealth should generally be faster (in some levels, at least), but I don't think bhopping is the solution lol

neon gust
#

let me run spawn cap on e1 extreme real quick

spark wolf
#

it still requires you to understand all the base stealth mechanics

#

they all still apply

neon gust
#

fucking run in circles

nova kite
#

kiting requires map knowledge

dawn egret
#

standing on top of the extreme bulkhead in b1 requires skill... cuz you gotta figure it out as part of your setup, the same as normal gameplay. still cheese

nova kite
#

no thats cheese

neon gust
#

nyx your confusing circle kite with short kite theres a difference

nova kite
#

oh no

#

circle kite is bullshit

#

i kite like a real person

dawn egret
#

half of the game is just knowing where to put down tools and where to stand. it's skill-based, its part of planning

nova kite
#

i run around like 6 different rooms lol

weary mesa
#

ah so not short range kite

#

I see

dawn egret
#

if the game were all about first-person skill, it would be pretty lame. PVE call of duty lol

nova kite
#

so cod zombies

weary mesa
#

The easier kite

worn grove
#

@nova kite not really you can circle kite and S1 scan and you dont need map knowledge for that

spark wolf
#

everytime they put in something that actually requires a full team to shoot

worn grove
#

fair enough yeah skill for that

nova kite
#

just shoot lol

spark wolf
#

you try and find a way to c foam and not have to deal with it

#

lmao

worn grove
#

@spark wolf solo

#

ok

neon gust
#

shit man running away takes skill dude

spark wolf
#

C1 extreme for example

neon gust
#

damn

spark wolf
#

ah yes we're not cheesing because we're not kiting

craggy pier
#

Shooting in C1 extreme is actually fun

spark wolf
#

c foams door 12 times

neon gust
#

its not like some rooms are set up to counter those things

craggy pier
#

Can't believe it

nova kite
#

you literally cant kite in some rooms

#

aka b2 fog room

#

YOU CANT SEE SHITE

weary mesa
#

but

neon gust
#

just memorize map

nova kite
#

tho b2 has that sexy kiting playground

neon gust
#

lmao

worn grove
#

or kill them before they get to you

nova kite
#

ok so how do i do a surge alarm

#

smartass

weary mesa
#

fight it

#

lmao

dawn egret
#

stand in the circle

#

lol

nova kite
#

i ran out of ammo and i ahve a hammer

#

what do i do

weary mesa
#

die

nova kite
#

kite

weary mesa
#

die

dawn egret
#

let someone else stand in front, they take damage while you regenerate, repeat

nova kite
#

the answer is kite

#

that

#

no

worn grove
#

if your talking about R2E1 you had and error alarm then the surge ontop of it

dawn egret
#

or don't run out of ammo. aim better

weary mesa
#

ah so you alerted every other room and wasted resources so now you have to kite the surge

#

good job

nova kite
#

why

#

they;ll just get licked 99999 times

#

ah yes

#

AIMING AN AUTOPISTOL

worn grove
#

you dont need to kite any scans on R4 unless solo

dawn egret
#

don't use the autopistol, use a gun that actually does damage

nova kite
#

wtf

#

are you high

#

no

#

ew

austere bronze
#

yeah so uh, whats circle kiting

nova kite
#

hammer is pog

austere bronze
#

i hear that word a lot

nova kite
#

@austere bronze you run in a circle

austere bronze
#

while kiting right

dawn egret
#

guns are a way to trade ammo packs for damage lol

austere bronze
#

damn

nova kite
#

like a headless train

dawn egret
#

if you use autopistol, you are failing to do damage with guns

#

you are trading ammo for a couple seconds of time

worn grove
#

@austere bronze is only used for S1 scan tbh solo

nova kite
#

crowd control is better than killing

dawn egret
#

but someone has to kill the enemies...

weary mesa
#

weapons are fine they have roles

nova kite
#

imo

dawn egret
#

sure, with four people yeah

nova kite
#

youll kill them eventually

dawn egret
#

autopistol is good to have in a group sometimes

nova kite
#

nah'

#

all the times

#

you dont need min maxed dps

#

this isnt warframe

spark wolf
#

it's funny for you to say that after saying that you usually bring the sniper which is the least ammo efficient weapon in the world

dawn egret
#

:p its ammo efficient cuz i hit every shot

nova kite
#

are you sure

worn grove
#

auto pistol and revolver

spark wolf
#

the stats on the autopistol aren't actually that bad

dawn egret
#

if i could aim better, i'd use the BC

spark wolf
#

as long as you're using it for close range only

nova kite
#

sniper is a good weapon

weary mesa
#

hel revo and revo moon2POG

nova kite
#

i can get consistent silent kills with it

#

HEL REVO AND REVO ARE FUN

worn grove
#

@nova kite only on bosses

neon gust
nova kite
spark wolf
#

(╯°□°)╯︵ ┻━┻

nova kite
#

why

neon gust
#

PUT BACK THE TABLE

nova kite
#

┬─┬ ノ( ゜-゜ノ)

spark wolf
#

┬─┬ ノ( ゜-゜ノ)

neon gust
#

yeah you better thats rude

spark wolf
worn grove
#

i use sniper on E1 and only use my dmr for most of the mission

weary mesa
#

table is innocent boi

#

leave him be

nova kite
#

ew dmr

#

who the fuck uses a dmr

worn grove
#

i use my sniper when i run out of dmr

dawn egret
#

dmr is lit. except the flashlight......

nova kite
#

the fashlight on the dmr makes no sense

weary mesa
#

complains about dmr
uses autopistol

nova kite
#

the reticle is shit

#

yeah?

#

i know how to use a weapon

#

so what

weary mesa
#

I do too

nova kite
#

what you expect me to use the worst weapon in the entire game?

weary mesa
#

But i don't shit on dmr cause it's also a support weapon

worn grove
#

if your going for kills for the dmr you are using it wrong 1 headshot and let your team single tap it with any other weapon

neon gust
#

I dunno man my dmr serve me more than well on my duo d2 pe

#

really good stagger man

dawn egret
#

@worn grove exactly

nova kite
#

good stager

#

stagger

#

AP is guaranteed stagger

#

🙂

neon gust
#

good killing potential too if you can aim

weary mesa
#

ah

#

so you can't aim

nova kite
#

imagine aiming

weary mesa
#

I see

neon gust
#

safe distance too

nova kite
#

i im usually close enough to use a hammer

#

my hammer is my primary

neon gust
#

i dont have to be in the face of an enemy to stop him right on his track

nova kite
#

just hammer lol

neon gust
#

this is so bad lmao

nova kite
#

also biotracker is good

#

prove me wrong

worn grove
#

if you have a turret on a S1 scan it will kill the sleeper you have just headshot with the dmr in like 5bullets

nova kite
#

what turret

weary mesa
#

I mean yes bio good

worn grove
#

auto

nova kite
#

we got 3 types now

dawn egret
#

autoturret

nova kite
#

i like my sniper turret

worn grove
#

DMR and auto turret is a powerful combo

weary mesa
#

I'd rather not use bio for kiting

neon gust
weary mesa
#

It helps me shoot better

#

because it is wallhacks

nova kite
#

i use my sniper turret when im not using my bio

dawn egret
#

3 sniper turrets == cuts every wave in half with efficient tool ammo usage, change my mind

nova kite
#

YES

#

no

#

2 sniper 2 auto

#

stagger for the sniper

dawn egret
#

fair, fair

worn grove
#

i use c foam unless i do E1

nova kite
#

cfoam is gay sometimes

#

i dont think i touched cfoam for the A levels

#

B i used it for b1 and b3

#

c i didnt do yet D and E i didnt do yet because my team abandoned me

weary mesa
#

cfoam gay
kiting not gay

#

🤔

nova kite
#

i said sometimes

#

GAY SOMETIMES

#

im gay too

#

but then again cfoam is just a sticky bubble of you konw what UwU

neon gust
#

wtf man

worn grove
spark wolf
nova kite
#

how to derail a convo furry style

worn grove
#

ill just stay out of this 1

nova kite
#

LOL

#

says the buff penguin

spark wolf
#

colour literally a furry

#

confirmed

worn grove
#

you talk a lot of shit within crusading distance shot1

nova kite
worn grove
#

no anime

nova kite
#

its still a penguin

#

from madagascar

#

which is a furry oriented film

hollow terrace
#

Y’all have any recomendations for new players?

keen solar
#

Stealth

vital sierra
#

play the game as dev intended

viral fox
#

what does Prisoner Efficiency mean? Is that just an award for completing all the extra objectives in a level?

vital sierra
#

finish all 3 difficult as the same time

viral fox
#

oh btw, the other day while I was playing and had a fair amount of infection, I had a bright blue circle show up on my screen for a single frame. anyone know if that was a bug or something else? it did kinda look like O_

tropic ferry
#

not sure if that's intended or not but from what you say might be the infection animation

sour socket
#

at the end screen when you get to see how you health and mental state is. Is there any reason for it currently or is that something that hasnt been explained/ implemented yet?

wise thicket
#

Mental state and NRV probe are random

#

For health it's how much you had when you left the level

#

Same with infection

sour socket
#

i just didnt know if there was like a lore piece to it or if its something that "actually" matters in the sense of like in EFT when you leave a raid what ever limb was dmg needs to be healed. figured there'd be something along the lines of mental state needs to recover first. sorry if that doesnt make any sense i can try and explain myself better if need be

kind cliff
#

Reportedly in R1, infection wasn't used in-game, but it was reported on at the end, then added in R2. They might add mental state and NRV probe later on. Just speculation.

craggy pier
twin crow
#

So just found this page. sorry for my other question in a different place. What are the different uses of the Bio Tracker and why would you use them?

wise thicket
#

Let's you ping enemies

#

Used for dealing with shadows cause sentry guns won't shot them unless pinged