#gtfo-related-questions
1 messages ยท Page 511 of 1
I'd burn ammo otherwise, unless all of us can do hammer-only
you literally finish a class two in less than 1 min
^
i don't think he's agreeing with you lol
like I said, I can see it being useless against Class V or higher alarms but I don't see a reason to not do it against class II-IV alarms
but putting lots of sentries for a class 2 you burning precious tool 
I know
a single sentry that takes like 2-4 refills is fine
you still better to use tools so the new players dont get rushed by time
I mean, having someone foam the door again and again is going to burn refills too, no?
so they can understand scans better
There may be some guides you could find with decent feedback on the steam discussion board. I myself don't know of any good ones, but I don't doubt they're out there.
If you have a class 5 you might wanna burn the cfoam and mines rather than place a sentry
and dont have to worry so much about the enemy wave
ye
ok, lemme just give a quick ex
@flat rock Thanks mate ๐
I can see that
class 3 alarm
if you have a vet team yes if you want dont even cfoam doors
yeah
1 cfoam + 1 mine = most guys dead with 30% tool usage
sentries will waste more tool on bad way rather than permafoaming
yes
so comparing tool to cfoam its really bad
@steel valley You would put the mine INSIDE the door in that case right?
placing a sentry outside + foam = 20% + whatever the sentry uses
all at once
will probably be much more
thats all I was asking
yep
Does a door break down faster if more enemies are hitting it?
hmm
honestly, never had a sentry use more than 20-40% during a II or III alarm, haven't tested it against IV that much yet, we usually place the sentries inside if IV or higher
also I think so
it would make sense
nope, door health varies tho
same way 4 players can break locks or doors much faster
if it uses more than 10% it's less efficient which is the issue
plus there is no way that a sentry kills more with 10% than a mine on a cfoam door
maybe it's stuff like 1-4 can hit it, but most of them will usually just bug behind the door
exepct sniper sentry 
shhhh

Anything does more with 10% when the mine decides to kill nothing ๐
that is true
however, in most ABC levels, unless the team is absolutely bad or only uses one single strategy, it should be fine
you usually get enough resources to do shit
there might be a few bad levels, true, and I can see it being a bad idea on resource heavy levels or D1/D2/E1
it is how it is
flashbacks of r3d1 super consistent ghost mines
kekw
well, that's one end of the extreme
not gonna lie i used the sniper sentry today and i love it
i'm not saying you can't do it, i'm just saying there's no good reason to do it
its just so good on killing waves behind a door
and I'm saying unless you ONLY do it, there is no reason not do to it a few times
Not that I'm aware of
because it won't cost the run except for on a few resource heavy levels
You can't do both still for A1
maybe you can sync them really well?
I'm pretty sure it's a mechanic change from R3, not a bug
What happens after finishing a terminal though with the other active is most definitely a bug however.
Yes
most likely an issue with how the game updates the objective
specially in a level that have 2 different objectives
You'd have to have near perfect alternating code inputs for the terminals
And I still doubt it
put code in at terminal one, get code vision on terminal 2 and put it in before 1 gives vision again
repeat
I doubt that's really all that possible
you might be able to pull it off if you have people that can work together REALLY well
and even then we don't know if it works correctly or bugs out in the end
Last question - is it 3 or 4 melees to kill a big guy that's asleep? We often only have 3 in the group
3
^In the back
3 to the back for big strikers
2 occiputs for big shooters
in the occiput on the back
just have all 4 people hit it
or 3 people hit it with one person ready to hit too if needed
since if 3 people barely fail he'll stagger
we commonly only have 3 is why I ask - do they need to be occiput hits or just back?
Just back
back
I think just back should be fine
may as well have one guy go for occiput
^
in case the back multipliers don't work out perfectly
For sure - thanks very much all
I think you can also 2 man big guys chaining staggers
yep
without waking the room?
yep
ye
oh nice
can't scream if it staggers
if they are in the stagger animation they can't scream
but if it's near something else
just keep breaking limbs
increased risk of something else noticing I guess?
If the second person starts charging mid first person charge then the first person does another fully charged hit straight after first
one head one body and one body
takes a bit of practice and usually safer to get 3 on them
honestly not worth stagger 2manning until you've got exp
high risk and saves not much time
yeah I doubt we'll go for that any time soon but good to know!
If all else fails Burst Cannon go brrrrr
Dont be afraid to fail
thats the point of practice right
๐ Oh never fear we fail plenty
just hop into B1 with your friends and go crazy on the giants
chain stagger all day
You can always pull back after the second hit and just finish with minimal use of ammo
We cleared all the A missions but B1 has been tough
Stagger chaining is pretty simple and highly important to learn
If you're really unsure
for a new player because after A levels the game punches you in the face
Cause it can save rooms from alerting
and saids do this
without any help
its like jack in R7 saying wlecome to the family
I think B1 is more fog and more giants than other things
when u get used to fog and/or giants it gets much easier
then just don't make mistakes
The difficulties a little weird though, I found C1 easier than B1 & B3
except for a few big dudes
big in the sense of advanced
ya
difficulty is more linear if you do pe/ext on every level
lol
c1 high is easy but the extreme sucks
Getting used to the fog parts at the end of B1 has been where we are struggling
A2 high is much easier than A1 high simply because 2 scans instead of 3 (except for the final bit, but that's really manageable)
super badly design
there is no good terminal cmv
A2 PE is much much harder than A1 extreme tho
got it once out of like 15 runs
We finally got through the alarm door by the last generator last night
if you find another cell power you can go to the supply room
that i cant really type where it is
ah I wondered why there was another power cell on the map
any level that has pe is probably going to be harder than the levels in its tier that only have ext
I figured it was in case you put one in the wrong gen lol
no
not possible
what is PE?
prisoner efficiency
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
^
oh good lord
welcome to the family bryan
This actually is possible.
A2s PE is only harder than A1 extreme because it has three objectives over two ๐
its A1
haha I love this game
and the first error door
huh?
that thing screws many beginner groups up
it's terribly easy to deal with, 3 strikers and one shooter every 20 or 30 seconds, but it screws up everyone who ain't used to it / understand it
it is optional
its like AHHHHHHHHHHHHH
Well yeah, I already had my rant about error doors - but if you just go in assuming you'll be dealing with 3 waves worth of enemies it's fine
WHY ISN'T IT STOPING BOYS!
hahaha
BOYS WHY ARE THEY SPAWNING OH GOD
and they hear a scout go off
and next min they see they failed
oh man, sometimes the rooms are just tehre to screw with you
You can put cells into the incorrect generators. You will get a prompt for the covered generators and once inserted you lose a cell.
R2C1 was really fun a loud mission no stealth
because holy fuck is it chaos and hard
u do error alarm and now have that active but then the next room has literally 30 sleepers and a scout and a newbie shoots a sleeper in the room by accident because error alarm sleeper was walking that direction
i remmber comeing out of that and i was cheering for at least 2 days
died to that twice now
You meant r2c2
and bragging that i did A2 pe

probably its been a while
sacrifice

R2 really was only a nightmare because it was hard for the community skill tier
It wouldn't be all that hard going back to it now imo
R2D1 no fog turbine in ceiling high fog with nutsacks
r2c1 had scouts in every other room pretty much and ||shadow alarms, shadow blood doors, shadow uplinks||
was a good time
R2 was fun
e1 be like:
want an error that scalates overtime at the last 20 min of the match with surge alarms???
so D2 and C1 and E1 were the real GTFO in R2
and we never seen anything like that?
dam
d2 honestly wasn't that hard
R2E1 was "balanced" 
D1
statistics
r2d2 was just a very different playstyle than most people were used to
you had to zoom
R3 was just about lore
Getting the code on r2d2 was quite the adventure not gonna lie
and fuck the neonate or neonite dunno but the pain to get it and just leave it
and R4?
whats rundown 4 on the raster
roster*
idk i miss spelled that most likely
my successful run on r2d2 we got that last fog code in with 4 secs left cause the one guy in the fog couldn't find the terminal
R2D1 be like:
yo dawg i put fog inside the fog
@wooden osprey well both tbh but this rundown is harder
class 5 in gen cluster dawwgg
sooo the most balanced rundown
Horrible execution
It was fantastic execution really
r4 its a more balance r2
^
The point of it was to be ass
well, if that was the intent, they passed with flying colors
6 scouts and shit
whatever sadist decided spitters in a full fog level was ok needs to get checked
Idk why else you'd make stealthing zones with infectious fog and spitters
As well as enemies
R2D1 in a nutshell: yeah lets just pull the room
hey thats a room for B1 XD
oh god you mean it was worse than it is in B1?
a lot of the people disagreed with rundown 2 saying it was too hard for the last 3 but i would say D1 and D2 were definitely balanced but E1
AH GOD WHO SAID IT WAS A GOOD IDEA WTF
R2 was iconic because it was an asshole
it got us traumatize for life thats why we cannot forget
but hey, if you put in like 3 cells the fog goes to waist high yayyyyyyyyy
fuck that level
B1 isn't even that bad tbh
the sacrifice of the bio tracker i loved it and hated it
Yes
and there was like only 1 ammopack in each zone
remember R2B4 haha.................ha
well for new players its cursed
i still dream of that one tunnel
It's 90% stealthing, and largely bigs so you get shit on for failing that
black talk to me what happened in there
you know the one i'm talking about
Remember R2B1 11 security class alarm 
The one you could walk right around on the right LOL
wait thats a thing
wtf
then it was nerfer
And not need to go though
why dont we have that in R4!
remember R2B2 the left side path after finishing the 4 scout room haha................ha
It was C9 for B1
class 9
@neon gust are you sure
yes
wasnt it XI
more than sure
ah
black dont get PTSD and tell me what happened in R2 B2 and B4
Watch videos
b2 was basically just r4b1 minus fog and triple the giants
spitters
thats why 
You'll understand
lots of them
are there some?
so many of them you wouldnt comprehend
There are plenty out there
i think captain alpha has vidoes of every expedition
well i go see what you guys had to play with
and what is really GTFO
Except E1 heh
in those days
Most of what makes alarms hard is the room design imo
I remember circling around the cargo crates in the last alarm zone while my teammates extracted from R2E1
well duh
and when the trail decides to just yeet itself around the world
And my hoarse as shit throat after we finished
alarms with a single entrance are easy
This isn't really questions anymore now is it lol
i remember getting downed by my shotty sentry at the last second before we extracted cause i was kiting so the guys in extract could be safe
now my screenshot is tainted forever
Kek
I took a burst sentry in E1
and it keeps the conversation going XD
my team burned me in a cross
i would to tbh that's heresy
BROTHER GET THE FLAMER..... THE HEAVY FLAMER
YES BROTHER
hm
interesting
because i dont like that level a lot
for me its C2PE,d2 high,B3 PE
what about others?
@random tendon he deleted it, he said D2PE duo was his favorite level ๐
NONMONONON
LOL
R4E1 is my fav because its the only hard mission
i enjoy high
ah ha
never said its easy or hard
its too easy for me on just high
this man here
tons of resources with no real pressure whatsoever
@neon gust u know what to do
well im not a god at game so its good for me
Bring sniper sentry?
yeah its just my opinion
COME ON MAN 
double sniper sentry

An auto sentry that has the damage of a sniper sentry ๐
@random tendon Auto sentry best sentry
@neon gust would like to know ur location
here we go
auto sentry can stun all enemies except bosses
ah yes d2 babies
What is the enemy in c3 extreme behind the lockdown door. I swear it was a shadow hybrid but apparently I was wrong
Is there anything else
no
Yeah. They have two stances normal giant and the Slav squat
Which the hybrids always have
Itโs weird how they gave the shadow variant an extra stance
Does that happen with any other shadows
I suppose itโs similar to the scouts height thing
I've had one shadow giant slouched to the side in C3 extreme once
Shadow titans, as well as the regular shadows, have 4 stances.
The "high" and "intermediate" stances which are used by strikers and shooters.
Been that way since R2, as well.
does the alarm stop once the door is open or once the scan is done? can we leave the door closed and finish off the finite enemies before opening the door or will they keep spawning until the door is open? thanks!
thank you so much
what does the c in c foam stand for
Construction
I need a dev AMA so I can ask why they had to make the mobs naruto run at me
This sasuke lookin mfer is too hard to hit
is there any place I can get a high quality version of the Gavell? The pictures on the wiki are extremely blurry
or at least lower quality than what I want
How scarce are resources on B1?
We got a total of 1 two use ammopack, 1 two use tool refill, and 2 two use health packs
no it was just high
The disinfect room
After the alarm door, south of the blood door
It requires the 4th cell
And it has like
20 charges of everything
Other than that - pretty scarce, yeah
Does Does the extreeme door have a continuous alarm or anything?
Awesome
Thanks guys
Are the security doors alarm door levels RNG?
no, the class is always the same
thank you!
The only variables in a level are 1. enemy spawns and 2. item locations/spawns
okay! thank you so much >.<
Is there any kind of modding that allows more than 4 players? I just recently picked up a bunch of copies for some new players, and it's a bit of a pain to set up separate teaching runs for all of them.
read #faq
mods will be supported in the future
use discord streaming if your "teaching"
No
Ah well. C'est la vie.
how many posture do shadow striker have?
4
when they awake, do they move the same (walking like a shooter)?
or just like normal striker
They move according to their stance/posture
because i encounter so little about shadow
and hard to see
do they crouch down like the normal striker?
Normal strikers can do a lot of things
Shadow Stances (both sizes):
Naruto runner (high striker)
Gremlin runner (intermediate striker, used by hybrids)
Sassy shooter (high shooter)
Shy shooter (intermediate shooter)
now that's gonna be hard to gather data on how fast or slow they attack
since each gesture have different attack animation
and it's invisible
i think the normal shadows are just normal striker but with invis
only big strikers are diff
because they faster
shadow is different from normal striker
they have different gesture
some have a shooter gesture like Rayalot mention
they run and attack like a shooter
but instead of shooting
they tongue you
shadow don't have "intimidation" mechanic like striker
since they're so slow, that mechanic must have been remove due to balance
and that's really dangerous when applied to giant shadow
they will not slow down or try to side step
after they targeted you, they will do their best to try and get close enough to tongue you
the only downside for shadow is the slow movement
ya to be real even the scout has a striker head
not kidding i found that out in D2 PE
scouts dont have scout heads
they have striker heads
they have striker texture but shadow
it's like a big striker but move like a shooter
It's literally just a resized shadow striker
It uses the scout stances as well (high and intermediate shooter).
It's also a bit taller than scouts, which can be a pain for non-host kills.
Not always, depending on elevation you can go behind it, for intermediate shooter it also tends to dip its head lower, making it a viable hit.
i have a glitch where the shadow scout are half my size
i could post it in media
i didn't get close but the host did confirm the scout are shorter than normal
it could have been the tag being low but that's too low
If you don't shine your light at them their animations break.
Once you shine it at them they start doing what they should be.
For duo when the scans split into 2 'big' scans should we separate 1 and 1 or both go on the first and then both go on the second, or does it not matter?
it doesn't matter much
but if you want
you can get 1 scan done and go for the other
2 man until 50% one then split and go 1 and 1
How much more difficult is it to play duo rather than a full squad?
I've never played 4 man so idk
Go play pubs to get the hang of the game and try to learn the game mechanics
lots of tutorials out there too!
I've found it pretty fun strategising your loadout more for each level and we go in knowing that we probably won't be clearing stuff first time. You get more resources between you which is nice though
duos are significanly harder than 4 man since you can only make mistakes ONCE
If your duo partner its down than thats 50% of the team
Yeah I wouldn't say starting with duo is the way to play this since there's a lot of learning to do already
But we don't always have our 3rd man so it's a fun challenge to take on when we miss people
so, how do spawns actually work during alarms?
Do they spawn 2 rooms away from the alarm objective (aka the terminal/door/etc)?
Do they spawn 2 rooms away from a randomly chosen player, similar to error alarms (which can spawn on top of players if they are 2 rooms away from each other, since for one player it's 2 rooms and for one it is not)?
for alarms is on all players
so, in some maps you can force the second or third enemy waves to spawn up to 4 rooms away by having a single person go 2 rooms away from the other 3 who do the scan?
It's pretty pointless to do so because the first scan is always a team scan
But you're right
That concept may be more useful during uplinks
Where players may stand right outside the uplink room (via multiple dors)
does c2 have shit performance or is it just me?
It does
Lmao
monkaS
I mean C2 is bad cause itโs a large level and the scoots

In LFG, people often use PE as the difficulty. What exactly is PE?
Sorry, unable to find a tag named sector.
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
Prison Efficiency - Doing High, Extreme & Overload all in one run
i'm unsure what im doing wrong for C3 PE, any team i play with fail the final run with at different points, we have 2 ammo packs, 2 med packs and ammo pack at spawn, but it still is not working. any tips
@rough harness i couldn't tell you with that many resources you should complete it... if you have too make 1 player a sacrifice and run out the scan and try and take as many as possible, of course not running through them they are all chargers
There is not an API for the game.
My first question would be, what would you want to get from the API and how would you use it?
Would there be any coming later on?
It would be cool to have a website to check out the amount of kills you made, deaths, completed runs
Specific to a user
You know those type of things like with LoL
If we do create an API, it mostly likely would be private. It's something that I'd like to do so I can showcase different stats here in the discord.
you're welcome.
how many shots with a burst cannon does it take to kill a scout?
Yes ||I think 4 shots, I'm not so sure||
Yes
one head/back/backofhead, two infront
Does anyone know how to reduce desync in lobbies?
have a better connection to host
So gtfo starts and then it says that I don't have a network connection and I've restarted my game a couple of times and it still hasn't worked so what's up with that?
And I do have a network connection
Something with steam
? What does thine person mean?
"Looks like steam is having degraded performance on some of their Connection Managers" is what the CM is saying idk much about it
Oh alright thank you
Steam fault
The terminal in b3 made me enter the verification multiple times
did i screw up
how are you eve supposed to do that solo?
Well you have to enter verification codes multiple times if thats what you mean
uplink_verify xxxx ( xxxx = code that is given ) and the code will appear on terminal screen as " give x08 code " and when you back out of the terminal, you will see some random code on hud which is include x08 code like x08 = YAWN
type in uplink_verify yawn for the correct code
But the hud is only visible when you are out of the terminal
and when you back out of the terminal,
it will show about 6 - 8 codes on the hud
like x01= xxxx y05 = xxxx z08 = xxxx
just get the correct code and enter it in
how many shots with a burst cannon to kill scout?
ey which generator in B2 that drops the fog
ohhh
Front body: 3, back body: 2 head: 1, note that you need more if you're too far.
each of the four lowers the fog by a little
How many shots do you need to kill the tank? (Specifically the one in C1)
(Should i ask this somewhere else?)
Well it varies per weapon
Then add on that on each team there is multiple people using different weapons and it gets kinda complicated about how many it will take in a match
i think its 2 in the head
So how about the combat shotgun (or 2) and a sniper?
combat shotgun i dont think anyone tested it
My group is trying to do C1, and the tank is the main problem
as in C1 you mine the asshole
put 7 to 9 mines above the door
you can stack them up there
and make the tank go in the lazer
easy
But that is the boring way
just yeet him
and sates fining way
(if i spelled that right)
because you just see the tank drop
insta
Pretty sure 1 is sufficient even if fron the front.
maybe i never tested one shot
you also know more
sooo i go with 1 because you know more than me in the game
๐
is that almost guarantied to kill it?
and will others walk into the mines before we can kill it?
I really don't recommend using mines to kill the tank - you don't learn valuable skills.
7-8 mines and C-foam in front yes, but youโll encounter it later on and need to learn how to kill it properly
back and front
and just go shooty shooty
on the blobs
and it dies
in 10 sec
if you do it right
thats the way to do it
without mines
problem is it kee[ps getting alerted
shotgun?
Ye it will face whoever last shot it so just get people on both sides and shoot it back and forth
I think it's ok to mine cheese the tank in C1, there's a good level later you can freely practice killing as many tanks as you want.
burst chockmod and combat
if his not faceing you shoot your smg at it
all three can work?
burst cannon?
burst cannon is the best to kill it
Yeah burst cannon is great
so it wont attack?
I was able to kill tank with my revolver, though it takes A L O T of effort to aggro juggle it if it's your first time
It will but you can hide behind stuff
ya
we killed one at last with hammer at ||D2 finish line||
For C1, just use the mine cheese because the trickle spawns are annoying while fighting it
It will, you need to just get used to how to dodge and pull aggro on it
still fighting it in the real way gives you the feeling of HELL YA WE DID IT!
which levels would that be?
||E1 and D2||
ah
||E1 you going to fight a lot of them||
Ok, thanks
This was very informative, thanks
GL down there
B2 do I have to do the upper one or bottom one first
extrem
which one first
extreme
zone 86 or down one
dosen't matter if you cleared the fog 86
its on you not us
if it was overload yes you need a guide for it
but for extreme just split to 2 groups
one killing error alarm sleepers
and 2 just going and clearing areas
got it
GL down there remmber center mass!
If you wanna go easy, bottom first-> Insert 2 cells=> upper level=> find key and the cell=> Insert the cell => alarm door, like when you do high
Can someone give me tips on how to finish R4A2 Overload? Me and my group just took an hour and a half to finish the high mission and immediately got killed when the error alarm alerted the first room behind the bulkhead door
@kind pier many tactics lead towards completion of this, but let's just call two.
- after doing the error alarm, have 3 people (one of them being the host) sit in the back of the level. 100% of the waves will spawn on them. Let the 4th kill the scouts
- after doing the error alarm, have 2 people (one of them being the host) defend the door from waves. Open the door right after you hear the growl of the wave. Let the other 2 go in and tell them to kill the scout ASAP (shoot it with sniper/choke mod / etc if you can)
A2's error alarm doesn't give off a sound cue
In A2 overload you're bound to alert at least one scout if you're lucky with the scout placement
We tried to split up into 2s. 2 people wait in the room and stop the waves of 4 while another group of 2 would stealthily clear each room and figure out what we need to do. (The host was defending, and I was attacking with the biotracker) The room immediately got alarmed even though the error section spawned on the defenders and were relatively far. There were no scouts there but we died instantly and idk what I shouldโve done
You are not bound to alert any scouts (see first technique) or (see 2nd technique) you will at most alert 1.
defenders used guns?
in that case it was a bad stealth
keep in mind the annoying waves spawn each 30 seconds xd
Idk how tho. The entrance of the room had 2 free people, we killed them and then as we were walking to the other end of the room (there was a huge gap between us and the monsters) they woke up
if your stealth took too long they'll spawn in the scout room
you have about 20 seconds
It happened during the first wave
They spawned on the defenders, I walked in and the entire room got alarmed
You'll most likely trigger scouts. Set up a safe point at the start of the level - alert the scout, pull back, deal with the wave, then push through overload again (repeat the pull back to start if you trigger the second scout)
Overload is literally 2 rooms so once you've dealt with the initial onslaught of scout waves then you can do what you were doing (have 2 people scout ahead and 2 people wait behind)
I donโt think there was a scout in the first room. Even when I was halfway through the room (I think) I didnโt see a single scout and even when we were getting attacked, no scout ever came
or sorry, 3 rooms
well if a wave didn't wake them up it was the stealth group. in any case, if you shoot the scout it makes it easier. if you mess up both you're kinda dead with an A2 group
The two defenders should defend near the bulkhead door ||If you guys weren't doing it already||
If you do high cleanly then you'll have so many resources going into it
so you can easily do 2 scout waves
(as long as they're staggered)
you would hear the sissing of the scout. if you don't it's kinda messed up, since the wave will probably spawn in the scout room then. hard to get past that room in 20 seconds.
Thatโs what they did. Iโm just confused how the room got alarmed because from my perspective there was no way we couldโve failed stealthily and the only explanation we had for it was the wave pissing them off
Yes, the wave can spawn in front, break the door down and trigger the scout
which is where the forward people would call it and you just pull back to start
@kind pier you might want to try the strategy i used at B2 PE, which was similar to this. - after doing the error alarm, have 3 people (one of them being the host) sit in the back of the level. 100% of the waves will spawn on them. Let the 4th kill the scouts
If they spawn forward set up a chokepoint on the bulkhead door since the door funnels sleepers nicely
you will also have much less issues with killing scout waves.
This all happened really quickly. The wave spawned on the defenders and then the room got alarmed
I found if you trigger the scout it's pot luck if the scout wave spawns behind you or in front
which means you can get sandwiched from the alerted front room and the scout wave behind
@hidden mason we r all really new to the game, i donโt think any of us r comfortable soloing a scout like that lol
I'd say practice scout kills on A3
just shoot it then :p
there's a guaranteed scout in the first two zones of it and learning to melee scouts is a very important skill
solo'ing a scout is actually easier than duo'ing it
In overload, you want to do things as quick as possible so forward spawns are less likely to happen, but when it does happen its just RNG being RNG
and besides, you got the time
We c-foam them and then all of us rush it
guns reach up to 6 times as far as a cfoam shot
If you do that just have the C-foam person kill the scout while the rest of you continue on with the room
Try practicing scouts solo, with foam first so you get comfortable meleeing one, then without foam
If we shoot it then we will alert everything tho
and that is completely fine. you'll alert them sooner or later anyway
You want to melee them 100%, but in overload since you have hardly any time to clear it then it's better to kill a scout by shooting and alert the room they're in than have the overload peeps trigger the scout and the room anyway
Iโm confused. In the first room of overload I never noticed a scout (hearing/seeing with the biotracker) when we were getting attacked we only died to the room that we were trying to stealth
It'll be the second room
they spawn two rooms away
But if you're just dying to a normal room then idk what to tell you :^)
There's 2 scouts in A2 overload, you got lucky/unlucky that they spawned in the 2nd and/or 3rd room
I just donโt know what we did wrong. The entire room seemed to get alarmed the instant the defenders started killing the wave
Well if you were killing the wave right outside the bulkhead it could've just triggered them
It was at the door across from the bulkhead
Generally we ran back into the extreme a little bit and chased down the wave before moving forward through bulkhead
Its most likely the error spawns screaming when they entered the room the clearers were trying to clear
Either way, if you're getting swarmed just pull back
How far away does the wave have to be for it not to alarm the room?
Since killing the overload waves are pretty easy
What we usually do is rush the zone if we can, if we trigger a scout or two, we pull back to the bulkhead door and funnel them there, if the scout wave spawned behind us we pull back farther or go back to overload room if we killed enough inside that room
The overload's first room is a good room to hammer kite in
what are the best weapons to use? I just got the game.
You just have to not panic and have points set up beforehand
They're all very good and situational
All of them are decent
It boils down to preference
Hmm, we r not good enough to kill a huge room like that. We die a lot to much smaller rooms. I donโt even know what hammer kiting is
You just need to know if you're after dealing with big guys or normal waves, and if you can headshot consistently or not
Thanks for letting my know guys . ima use the sniper i suppose
Sniper is a big guy & scout killer, that's about it
and you suffer with a large lack of ammo
You shouldn't just hold your ground even though you're already getting swarmed, ya'll should be able to know when's the right time to reposition and run away to gain a bit of distance to be able to shoot again
what guns are ammo efficient
The SMG is a reliable weapon, so is the AR
Revolver is a very efficient secondary if you can headshot - 1 for 1 on any small guy.
Shotguns are an okay pick for newer people, chokemod has better range but shit ammo reserves and ammo per mag
Machinegun is pretty good if you can do the 'tap' firing
oh ok i see
and burst cannon will kill big guys in almost 1 burst (I'd say it's better than sniper 9 times out of 10) - and kills in 1 burst from behind
Tap firing the MG wouldn't be that efficient anymore, it'll be better to burst fire it
2 bursts for burst cannon if you shoot it from the front
but you can switch to your primary to finish them off
or you can have a teammate melee them on the stagger
But yeah, just find what suits your playstyle and fits your teams comp
Also, if you attempt to use the MG remember, it has the worst recoil in the game so you will look at the ceiling firing just a few bullets
It's way better to use weapons that you are best at than try swapping to something that you'll waste shots on anyway
Imagine if the sniper had 6 bullets in a mag and 6 in reserves
that will be a bit op
burst cannon can be used to kill big enemies as efficient as the sniper
while it's also the best weapon to kill small enemies if you cancel the burst
u have to aim well tho or recoil gonna screw u
and I feel like burst is still the best / one of the best weapons
How does one do this
mostly by swapping whatever you're using
i thought they fixed the burst cancel via weapon swap?
thereโs still a way to cancel it, just didnโt think swapping weapons did that anymore
R5- burst cannon loses the Rundown Specific tag
burst become semi weapon
damage got buff
but damage fall off got nerf
ammo nerf
Just gun
gun
Nug
N
R1 MG when?
if you try to burst cancel, the rounds you cancel inflict damage to you
nice
or would that be too cruel
Suicidal cannon
If you try to burst cannon cancel a shadow tank will spawn and one shot you and everyone else
brilliant
sorry for the tag oops
sniper with charge up
thatโs just a railgun
@neon gust I wouldn't mind it if it penetrated also burst cannon sniper hmmmmmmmmm
got to love human kind
Lol
They are going to give the sniper infinite penetration and then nerf its ammo down to 4 bulets
I want a sniper where you can pre-bend the bullet before firing... but I guess that would somewhat invalidate having to sneak your way into a large group of enemies just to alert them with the sniper
Black Dragon thinks anything with penetration is broken because he runs support dmr
Smh
If MG has pen it would be THE BEST CC weapon
Yeah blind fire penetration into an already horde weapon would be a bit much
But single fire shots that you have to line up is less of a bit much
I love you
DMR pen when?
( อกยฐ อส อกยฐ)
Burst DMR when?
FlAmEtHrOwEr WhEn
Freezethrower
An interesting concept that wouldn't be totally broken
Is a more realistic idea where
A bullet completely penetrates one target, but hits/lodges in the second
Which would cause full damage to the first, but stagger a second (and do less or "no" damage)
(Helping to separate the ones you are damaging and the ones behind them)
You got it!
How do you make game suggestions?
you can use ?suggestion/?idea in the bot spam area to make one
np
quick question is mother supposed to spawn in b3 with no door opened?
Like spawn babies?
Or just spawn in sleeping?
spawn in
fighting
as in we were walking around
it spawned somewhere randomly
loud noise
then hunted us
Which part of B3?
right after terminal
The zone where you get the key?
Or the one after the 2nd S1 scan?
Which is the blood door
no
not blood door
very early on
Before opening overload door?
yes
we were just doing high
Yea, someone's hacking
not extreme
There's no mother in B3 high
Unless I get corrected that is
fun
well fuck the guy that joined our lobby and hacked then ig
Its always a big F when people do hack in games
Best you can do is report them to @uneven gulch
unfortunately, absolutely no idea what their name is
That's an even bigger F
Nah you're correct. Theres no mother in High.
well, wish i remember who the guy was
oh well
It would have been fine if everyone knows when someone's cheating and everyone's okay with it
Wouldn't help but laugh at the thought of clearing a room and a mother just goes "I'm 'bout to end this man's whole career"
yeah so basically what happened is we cleared the terminal part
where thers the fight back
and about a minute later there was a loud screech
and then we were just tryna find what to do next
and mid way through preparation i go why the fuck is there a mother
aand then since no one in our party has fought the mother, there was a lot of confusion on what the fuck was happening, and what to do
Ye there is not supposed to be a mother there
Did you went on overload by accident?
They only did high, from what I'm getting from his story
what 3 other people were in your lobby
Yes
unfortuantely
didnt realize there was a hacker until after
but dont know who they are
basically what happened was after we all died
1 guy left
and other 2 stayed
from what i know now, the guy that left was the hacker
but since we didnt know he was hacking
and we took like a 5 minute intermission
no idea who he was
What happens when you put a tool refill pack on a bio tracker?
My friend did that by accident and thought she saw a change in the bio scanner
it doesn't do anything
Its not intended to be refilled but you can if you want
Sup folks, so I'm a bit on the fence about buying the game since I don't plan on having anyone I know to play with and I was just wondering what the experience is like for people who have been playing mostly/exclusively through this Discord? Are players understanding of a new player's lack of experience? Do randoms generally take the game seriously? Thanks for any responses in advance
i want to use ALL the tool refill on bio
but they havent removed the two use cap on it
smh
*imaginary 67% even tho its infinite
you need to keep that bad boi refilled
exactly
what would you do with no pings left smh
jump off D2 bridge
fair enough i would jump down the elevator hole
Jus 2 min of pipe climbing!
only a couple thousand meters down, commando role at the bottom perfectly fine
Whenever you run bio just give yourself 2 tool refills so if anyone gives you tool it wonโt be wasted
Playing through lfg is pretty good, if you go in #lfg-beginners people wonโt care about lack of skill and yeah a lot of people take it seriously
Oh nice, didn't even notice the beginners chat, figured it was just regions. Thanks!
Guess I'll buy it then
how in the world to deal with blood door of c2? theres like 8 hybrids that just come pouring out of that door
machine guns
what you mean the special 50 round machine gun?
tried shotguns but because theres so many, not that good of an idea
you have to try and keep them down the stairs
otherwise chaos
~2 players staying around the top of stairs and then the other 2 peek over the barriers and shoot into the door
lol yeah, myself and the group noticed that.. they got out from the stairs and all hell broke loose
2 mines pointed into the door do quite well
as long as the mines point perpendicular to the door so the laser goes through it
the explosion acts like a cylindrical hitbox and can do a lot of damage to the ones behind the door
so the height of the mines does not really matter
good to know, I thought the mines were a bit different on that
o really?
yes
I thought it would just be "if enemy in this hitbox deal X damage"
thats good to know
giants for example wont die from 2 low mines
but they will if you placed the mines on head level
ahh i always thought it was so reg sleepers didnt set of mines meant for giants
Both, really
does anyone know how to silently kill the big guys without alarming the rest of the room only with 3 people
3 full charge from the back
but all 3 of you have to get the full back multiplier
which means you need to stack up right behind the giant
ok, so we dont spread around the giant but just get behind it?
yes
ok thx
alright
also its good practice to start charging another hit incase it doesent die right away or something else wakes
Technically the back of the head has a higher multiplayer, to my knowledge... so if you can, try to hit him when he yawns
Head multiplier alone is worse than back multiplier on striker titans.
head multiplier is the same as back multiplier
also yes this is correct
never heard of this at all
Head multiplier is different to each kind of sleepers, titan striker is only 50%.
Striker Titan is 1.5x
Shooter titan and Hybrid are 2x
Scout is 3x
Striker is 3x
Shooter is 5x
damn mb i figured it would have STATED THIS on the wiki
but apparently it doesnt on the enemy pages
so fk me ig
Wiki is notoriously nervous (to put it lightly) about the fairly well substantiated data derived from FF.
Precision multiplier is also a thing that is not shown in the wiki.
hard to test, but there are some solid numbers somewhere






