#gtfo-related-questions

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fleet vessel
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but in the end yes

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like

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come on

neon gust
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because theyre shorter alarms

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thats why

flat rock
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You still burn tool regardless

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Theres no point to using tool imo for small alarms

fleet vessel
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I'd burn ammo otherwise, unless all of us can do hammer-only

neon gust
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you literally finish a class two in less than 1 min

fleet vessel
#

^

steel valley
#

i don't think he's agreeing with you lol

fleet vessel
#

like I said, I can see it being useless against Class V or higher alarms but I don't see a reason to not do it against class II-IV alarms

neon gust
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but putting lots of sentries for a class 2 you burning precious tool kekw

fleet vessel
wooden osprey
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well

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in A1 or A2

fleet vessel
wooden osprey
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you still better to use tools so the new players dont get rushed by time

fleet vessel
#

I mean, having someone foam the door again and again is going to burn refills too, no?

wooden osprey
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so they can understand scans better

flat rock
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There may be some guides you could find with decent feedback on the steam discussion board. I myself don't know of any good ones, but I don't doubt they're out there.

neon gust
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If you have a class 5 you might wanna burn the cfoam and mines rather than place a sentry

wooden osprey
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and dont have to worry so much about the enemy wave

fleet vessel
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ye

steel valley
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ok, lemme just give a quick ex

elfin sparrow
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@flat rock Thanks mate ๐Ÿ‘

steel valley
#

class 3 alarm

wooden osprey
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if you have a vet team yes if you want dont even cfoam doors

fleet vessel
#

yeah

steel valley
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1 cfoam + 1 mine = most guys dead with 30% tool usage

neon gust
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sentries will waste more tool on bad way rather than permafoaming

neon gust
#

so comparing tool to cfoam its really bad

elfin sparrow
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@steel valley You would put the mine INSIDE the door in that case right?

fleet vessel
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ye

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so they stack up outside the door and then come in

steel valley
#

placing a sentry outside + foam = 20% + whatever the sentry uses

fleet vessel
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all at once

steel valley
#

will probably be much more

elfin sparrow
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thats all I was asking

elfin sparrow
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Does a door break down faster if more enemies are hitting it?

fleet vessel
#

hmm
honestly, never had a sentry use more than 20-40% during a II or III alarm, haven't tested it against IV that much yet, we usually place the sentries inside if IV or higher

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also I think so

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it would make sense

neon gust
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nope, door health varies tho

fleet vessel
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same way 4 players can break locks or doors much faster

steel valley
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if it uses more than 10% it's less efficient which is the issue

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plus there is no way that a sentry kills more with 10% than a mine on a cfoam door

fleet vessel
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maybe it's stuff like 1-4 can hit it, but most of them will usually just bug behind the door

steel valley
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shhhh

neon gust
flat rock
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Anything does more with 10% when the mine decides to kill nothing ๐Ÿ‘

fleet vessel
steel valley
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it is how it is

neon gust
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flashbacks of r3d1 super consistent ghost mines

fleet vessel
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well, that's one end of the extreme

wooden osprey
steel valley
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i'm not saying you can't do it, i'm just saying there's no good reason to do it

wooden osprey
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its just so good on killing waves behind a door

fleet vessel
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and I'm saying unless you ONLY do it, there is no reason not do to it a few times

flat rock
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Not that I'm aware of

fleet vessel
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because it won't cost the run except for on a few resource heavy levels

flat rock
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You can't do both still for A1

fleet vessel
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maybe you can sync them really well?

flat rock
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I'm pretty sure it's a mechanic change from R3, not a bug

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What happens after finishing a terminal though with the other active is most definitely a bug however.

fleet vessel
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what happens if you do that?

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does it completely brek?

flat rock
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Yes

neon gust
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most likely an issue with how the game updates the objective

flat rock
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No codes are displayed and the second terminal isn't finished

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It just hard locks you

neon gust
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specially in a level that have 2 different objectives

flat rock
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You'd have to have near perfect alternating code inputs for the terminals

fleet vessel
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you'd need to sync it really really well

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yup

flat rock
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And I still doubt it

fleet vessel
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put code in at terminal one, get code vision on terminal 2 and put it in before 1 gives vision again

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repeat

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I doubt that's really all that possible

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you might be able to pull it off if you have people that can work together REALLY well

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and even then we don't know if it works correctly or bugs out in the end

elfin sparrow
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Last question - is it 3 or 4 melees to kill a big guy that's asleep? We often only have 3 in the group

neon gust
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3

craggy pier
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^In the back

neon gust
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3 to the back for big strikers
2 occiputs for big shooters

fleet vessel
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in the occiput on the back

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just have all 4 people hit it

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or 3 people hit it with one person ready to hit too if needed

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since if 3 people barely fail he'll stagger

elfin sparrow
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we commonly only have 3 is why I ask - do they need to be occiput hits or just back?

lament sparrow
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Just back

neon gust
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back

fleet vessel
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I think just back should be fine

steel valley
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may as well have one guy go for occiput

fleet vessel
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^

steel valley
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in case the back multipliers don't work out perfectly

elfin sparrow
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For sure - thanks very much all

lament sparrow
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I think you can also 2 man big guys chaining staggers

neon gust
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yep

elfin sparrow
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without waking the room?

neon gust
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yep

fleet vessel
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ye

elfin sparrow
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oh nice

fleet vessel
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can't scream if it staggers

steel valley
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if they are in the stagger animation they can't scream

fleet vessel
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but if it's near something else

steel valley
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just keep breaking limbs

fleet vessel
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time it correctly or the other thing wakes up

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so that's a problem

elfin sparrow
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increased risk of something else noticing I guess?

lament sparrow
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If the second person starts charging mid first person charge then the first person does another fully charged hit straight after first

wooden osprey
lament sparrow
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takes a bit of practice and usually safer to get 3 on them

wooden osprey
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its hard

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but you can do it

steel valley
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honestly not worth stagger 2manning until you've got exp

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high risk and saves not much time

elfin sparrow
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yeah I doubt we'll go for that any time soon but good to know!

lament sparrow
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If all else fails Burst Cannon go brrrrr

neon gust
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thats the point of practice right

fleet vessel
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if u have 2 big ones way close to each other

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2 man stagger each

elfin sparrow
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๐Ÿ˜‚ Oh never fear we fail plenty

neon gust
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just hop into B1 with your friends and go crazy on the giants

fleet vessel
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that might be viable

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otherwise bonk one, retreat and shoot second

neon gust
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chain stagger all day

lament sparrow
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You can always pull back after the second hit and just finish with minimal use of ammo

elfin sparrow
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We cleared all the A missions but B1 has been tough

flat rock
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Stagger chaining is pretty simple and highly important to learn

wooden osprey
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bryan trust me thats normal

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XD

lament sparrow
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If you're really unsure

wooden osprey
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for a new player because after A levels the game punches you in the face

flat rock
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Cause it can save rooms from alerting

wooden osprey
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and saids do this

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without any help

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its like jack in R7 saying wlecome to the family

fleet vessel
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when u get used to fog and/or giants it gets much easier

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then just don't make mistakes

wooden osprey
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because in B1 you really see 20% of GTFO

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the real GTFO is E1

lament sparrow
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The difficulties a little weird though, I found C1 easier than B1 & B3

fleet vessel
wooden osprey
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ya

steel valley
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difficulty is more linear if you do pe/ext on every level

fleet vessel
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lol

steel valley
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c1 high is easy but the extreme sucks

neon gust
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Its the rng

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you either get a good terminal, or the clusterfuck thats the other

elfin sparrow
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Getting used to the fog parts at the end of B1 has been where we are struggling

fleet vessel
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A2 high is much easier than A1 high simply because 2 scans instead of 3 (except for the final bit, but that's really manageable)

neon gust
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super badly design

steel valley
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there is no good terminal cmv

fleet vessel
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A2 PE is much much harder than A1 extreme tho

steel valley
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got it once out of like 15 runs

elfin sparrow
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We finally got through the alarm door by the last generator last night

wooden osprey
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that i cant really type where it is

elfin sparrow
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ah I wondered why there was another power cell on the map

steel valley
elfin sparrow
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I figured it was in case you put one in the wrong gen lol

wooden osprey
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no

elfin sparrow
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what is PE?

steel valley
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prisoner efficiency

wooden osprey
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.t sectors

uneven gulchBOT
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Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

steel valley
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^

elfin sparrow
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oh good lord

wooden osprey
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welcome to the family bryan

flat rock
lament sparrow
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A2s PE is only harder than A1 extreme because it has three objectives over two ๐Ÿ˜†

neon gust
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its A1

elfin sparrow
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haha I love this game

fleet vessel
fleet vessel
wooden osprey
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ya

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because they just dont know how tf to deal with it

fleet vessel
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it's terribly easy to deal with, 3 strikers and one shooter every 20 or 30 seconds, but it screws up everyone who ain't used to it / understand it

worn grove
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it is optional

wooden osprey
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its like AHHHHHHHHHHHHH

lament sparrow
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Well yeah, I already had my rant about error doors - but if you just go in assuming you'll be dealing with 3 waves worth of enemies it's fine

wooden osprey
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WHY ISN'T IT STOPING BOYS!

fleet vessel
wooden osprey
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BOYS WHY ARE THEY SPAWNING OH GOD

fleet vessel
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:D

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always fun to hear

wooden osprey
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and they hear a scout go off

fleet vessel
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ah yes

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chaos

wooden osprey
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and next min they see they failed

fleet vessel
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oh man, sometimes the rooms are just tehre to screw with you

flat rock
# fleet vessel huh?

You can put cells into the incorrect generators. You will get a prompt for the covered generators and once inserted you lose a cell.

wooden osprey
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its the first part you see what is GTFO

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and what makes gtfo gtfo

worn grove
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R2C1 was really fun a loud mission no stealth

wooden osprey
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because holy fuck is it chaos and hard

fleet vessel
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u do error alarm and now have that active but then the next room has literally 30 sleepers and a scout and a newbie shoots a sleeper in the room by accident because error alarm sleeper was walking that direction

wooden osprey
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i remmber comeing out of that and i was cheering for at least 2 days

fleet vessel
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died to that twice now

neon gust
wooden osprey
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and bragging that i did A2 pe

fleet vessel
steel valley
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i miss r2c1

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scout hell was fun

worn grove
neon gust
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sacrifice

worn grove
neon gust
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what a classic level

wooden osprey
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i dont know what nightmare was R2

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but i know it was fun

flat rock
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R2 really was only a nightmare because it was hard for the community skill tier

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It wouldn't be all that hard going back to it now imo

worn grove
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R2D1 no fog turbine in ceiling high fog with nutsacks

steel valley
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r2c1 had scouts in every other room pretty much and ||shadow alarms, shadow blood doors, shadow uplinks||

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was a good time

wise thicket
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R2 was fun

neon gust
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e1 be like:

want an error that scalates overtime at the last 20 min of the match with surge alarms???

wooden osprey
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so D2 and C1 and E1 were the real GTFO in R2

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and we never seen anything like that?

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dam

steel valley
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d2 honestly wasn't that hard

worn grove
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R2E1 was "balanced" HAA

wooden osprey
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i heard it was

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i never played it

neon gust
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D1

wooden osprey
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i joined at R4

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sooo ya

neon gust
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statistics

steel valley
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r2d2 was just a very different playstyle than most people were used to

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you had to zoom

worn grove
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R3 was just about lore

neon gust
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Getting the code on r2d2 was quite the adventure not gonna lie

worn grove
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and fuck the neonate or neonite dunno but the pain to get it and just leave it

wooden osprey
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whats rundown 4 on the raster

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roster*

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idk i miss spelled that most likely

steel valley
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my successful run on r2d2 we got that last fog code in with 4 secs left cause the one guy in the fog couldn't find the terminal

neon gust
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R2D1 be like:

yo dawg i put fog inside the fog

worn grove
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@wooden osprey well both tbh but this rundown is harder

neon gust
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class 5 in gen cluster dawwgg

wooden osprey
steel valley
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r2d1 is one of the most annoying levels of all time

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cool idea

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but wtf

neon gust
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Horrible execution

flat rock
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It was fantastic execution really

neon gust
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r4 its a more balance r2

worn grove
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^

flat rock
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The point of it was to be ass

steel valley
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well, if that was the intent, they passed with flying colors

neon gust
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6 scouts and shit

steel valley
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whatever sadist decided spitters in a full fog level was ok needs to get checked

flat rock
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Idk why else you'd make stealthing zones with infectious fog and spitters

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As well as enemies

neon gust
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R2D1 in a nutshell: yeah lets just pull the room

wooden osprey
neon gust
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far from it

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b1 its far more manageable

wooden osprey
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oh god you mean it was worse than it is in B1?

steel valley
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you didnt get a turbine

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it was a full fog level with no turbine

worn grove
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a lot of the people disagreed with rundown 2 saying it was too hard for the last 3 but i would say D1 and D2 were definitely balanced but E1

wooden osprey
neon gust
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R2 was iconic because it was an asshole

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it got us traumatize for life thats why we cannot forget

steel valley
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but hey, if you put in like 3 cells the fog goes to waist high yayyyyyyyyy

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fuck that level

flat rock
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B1 isn't even that bad tbh

worn grove
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the sacrifice of the bio tracker i loved it and hated it

flat rock
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Yes

worn grove
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and there was like only 1 ammopack in each zone

neon gust
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remember R2B4 haha.................ha

wooden osprey
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well for new players its cursed

neon gust
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septic am i right bois

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best level right

steel valley
flat rock
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It's 90% stealthing, and largely bigs so you get shit on for failing that

wooden osprey
steel valley
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you know the one i'm talking about

worn grove
flat rock
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The one you could walk right around on the right LOL

wooden osprey
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wtf

worn grove
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then it was nerfer

flat rock
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And not need to go though

wooden osprey
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why dont we have that in R4!

neon gust
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remember R2B2 the left side path after finishing the 4 scout room haha................ha

steel valley
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the alarm door tho

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the scans would fuck you over so hard

flat rock
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It was C9 for B1

flat rock
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Pre nerf

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Went to c7 after

worn grove
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@neon gust are you sure

neon gust
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yes

worn grove
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wasnt it XI

neon gust
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more than sure

worn grove
#

ah

wooden osprey
flat rock
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Watch videos

steel valley
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b2 was basically just r4b1 minus fog and triple the giants

neon gust
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spitters

worn grove
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thats why HAA

flat rock
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You'll understand

neon gust
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lots of them

wooden osprey
neon gust
#

so many of them you wouldnt comprehend

flat rock
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There are plenty out there

steel valley
#

i think captain alpha has vidoes of every expedition

wooden osprey
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and what is really GTFO

flat rock
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Except E1 heh

wooden osprey
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in those days

steel valley
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:(

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we're working on it

flat rock
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Cap needs to get on that E1 clear

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Ik Mit lol you'll get it

neon gust
#

I remember alpha jumping trying to kite with the neonate in e_593

lament sparrow
#

Most of what makes alarms hard is the room design imo

flat rock
#

I remember circling around the cargo crates in the last alarm zone while my teammates extracted from R2E1

neon gust
#

well duh

lament sparrow
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and when the trail decides to just yeet itself around the world

flat rock
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And my hoarse as shit throat after we finished

neon gust
#

alarms with a single entrance are easy

flat rock
#

This isn't really questions anymore now is it lol

steel valley
#

i remember getting downed by my shotty sentry at the last second before we extracted cause i was kiting so the guys in extract could be safe

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now my screenshot is tainted forever

flat rock
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Kek

wooden osprey
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i got you peace whats your fav level in R4

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thats a question

neon gust
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I took a burst sentry in E1

wooden osprey
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and it keeps the conversation going XD

neon gust
#

my team burned me in a cross

worn grove
wooden osprey
worn grove
flat rock
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Particularly PE

wooden osprey
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hm

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interesting

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because i dont like that level a lot

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for me its C2PE,d2 high,B3 PE

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what about others?

steel valley
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d2 high is boring imo

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pe or its too easy

flat rock
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@random tendon he deleted it, he said D2PE duo was his favorite level ๐Ÿ™‚

neon gust
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NONMONONON

flat rock
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LOL

neon gust
#

BITCH

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LMAOP

worn grove
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R4E1 is my fav because its the only hard mission

wooden osprey
random tendon
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ah ha

wooden osprey
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never said its easy or hard

steel valley
#

its too easy for me on just high

random tendon
#

this man here

steel valley
#

tons of resources with no real pressure whatsoever

random tendon
#

@neon gust u know what to do

wooden osprey
flat rock
steel valley
#

yeah its just my opinion

neon gust
#

COME ON MAN kekw

random tendon
#

double sniper sentry

worn grove
neon gust
#

Bring sniper sentry for extra firepower

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๐Ÿ’ช

random tendon
#

imma do auto sniper

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for the meme run

lament sparrow
#

An auto sentry that has the damage of a sniper sentry ๐Ÿ‘€

worn grove
#

@random tendon Auto sentry best sentry

random tendon
#

@neon gust would like to know ur location

neon gust
#

Sniper sentry

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best sentry

random tendon
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here we go

worn grove
#

no

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auto sentry

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best sentry

neon gust
#

it can oneshot every small guy, 3 shot big guys

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best kill per ammo

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ammo efficient

worn grove
#

auto sentry can stun all enemies except bosses

neon gust
#

sniper sentry kills bosses

worn grove
#

auto sentry best for killing babies

random tendon
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ah yes d2 babies

dreamy sapphire
#

What is the enemy in c3 extreme behind the lockdown door. I swear it was a shadow hybrid but apparently I was wrong

spark wolf
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shadow giant

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striker

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there's 2

dreamy sapphire
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Is there anything else

spark wolf
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no

dreamy sapphire
#

I swear he was crouched over

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Bruh

spark wolf
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yeh

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they can have the hybrid stance

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and stagger animations

dreamy sapphire
#

Oh

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Thatโ€™s what it is

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Thanks wesley

weary relic
#

Yeah. They have two stances normal giant and the Slav squat

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Which the hybrids always have

dreamy sapphire
#

Itโ€™s weird how they gave the shadow variant an extra stance

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Does that happen with any other shadows

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I suppose itโ€™s similar to the scouts height thing

craggy pier
#

I've had one shadow giant slouched to the side in C3 extreme once

minor fractal
#

Shadow titans, as well as the regular shadows, have 4 stances.

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The "high" and "intermediate" stances which are used by strikers and shooters.

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Been that way since R2, as well.

pure hinge
#

does the alarm stop once the door is open or once the scan is done? can we leave the door closed and finish off the finite enemies before opening the door or will they keep spawning until the door is open? thanks!

flat rock
#

Alarms stop once the scans are finished

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So you can kill off before opening

pure hinge
#

thank you so much

languid canopy
#

what does the c in c foam stand for

lilac fulcrum
#

Construction

vestal spade
#

I need a dev AMA so I can ask why they had to make the mobs naruto run at me

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This sasuke lookin mfer is too hard to hit

craggy pier
#

is there any place I can get a high quality version of the Gavell? The pictures on the wiki are extremely blurry

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or at least lower quality than what I want

prime cobalt
#

How scarce are resources on B1?

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We got a total of 1 two use ammopack, 1 two use tool refill, and 2 two use health packs

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no it was just high

dawn egret
#

The disinfect room

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After the alarm door, south of the blood door

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It requires the 4th cell

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And it has like

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20 charges of everything

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Other than that - pretty scarce, yeah

prime cobalt
#

Does Does the extreeme door have a continuous alarm or anything?

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Awesome

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Thanks guys

muted lynx
#

Are the security doors alarm door levels RNG?

rare light
#

no, the class is always the same

muted lynx
#

thank you!

dawn egret
#

The only variables in a level are 1. enemy spawns and 2. item locations/spawns

muted lynx
#

okay! thank you so much >.<

proper pawn
#

Is there any kind of modding that allows more than 4 players? I just recently picked up a bunch of copies for some new players, and it's a bit of a pain to set up separate teaching runs for all of them.

neon gust
#

mods will be supported in the future

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use discord streaming if your "teaching"

proper pawn
#

Ah well. C'est la vie.

vital sierra
#

how many posture do shadow striker have?

minor fractal
#

4

vital sierra
#

when they awake, do they move the same (walking like a shooter)?

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or just like normal striker

minor fractal
#

They move according to their stance/posture

vital sierra
#

because i encounter so little about shadow

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and hard to see

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do they crouch down like the normal striker?

minor fractal
#

Normal strikers can do a lot of things

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Shadow Stances (both sizes):
Naruto runner (high striker)
Gremlin runner (intermediate striker, used by hybrids)
Sassy shooter (high shooter)
Shy shooter (intermediate shooter)

vital sierra
#

now that's gonna be hard to gather data on how fast or slow they attack

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since each gesture have different attack animation

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and it's invisible

wooden osprey
#

i think the normal shadows are just normal striker but with invis

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only big strikers are diff

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because they faster

vital sierra
#

shadow is different from normal striker

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they have different gesture

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some have a shooter gesture like Rayalot mention

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they run and attack like a shooter

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but instead of shooting

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they tongue you

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shadow don't have "intimidation" mechanic like striker

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since they're so slow, that mechanic must have been remove due to balance

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and that's really dangerous when applied to giant shadow

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they will not slow down or try to side step

#

after they targeted you, they will do their best to try and get close enough to tongue you

#

the only downside for shadow is the slow movement

wooden osprey
#

ya to be real even the scout has a striker head

#

not kidding i found that out in D2 PE

#

scouts dont have scout heads

#

they have striker heads

vital sierra
#

they have striker texture but shadow

wooden osprey
#

yep

#

all of them

vital sierra
#

it's like a big striker but move like a shooter

minor fractal
#

It's literally just a resized shadow striker

vital sierra
#

yup

#

but big head

wooden osprey
#

ye

#

thats why most ppl say the hit box is bad

minor fractal
#

It uses the scout stances as well (high and intermediate shooter).

wooden osprey
#

because its not the same as a scout

#

its a bit linner

minor fractal
#

It's also a bit taller than scouts, which can be a pain for non-host kills.

wooden osprey
#

ya

#

so you have to jump to kill it

#

always

minor fractal
#

Not always, depending on elevation you can go behind it, for intermediate shooter it also tends to dip its head lower, making it a viable hit.

vital sierra
#

i have a glitch where the shadow scout are half my size

#

i could post it in media

#

i didn't get close but the host did confirm the scout are shorter than normal

#

it could have been the tag being low but that's too low

minor fractal
#

If you don't shine your light at them their animations break.

#

Once you shine it at them they start doing what they should be.

lament sparrow
#

For duo when the scans split into 2 'big' scans should we separate 1 and 1 or both go on the first and then both go on the second, or does it not matter?

vital sierra
#

it doesn't matter much

#

but if you want

#

you can get 1 scan done and go for the other

neon gust
#

2 man until 50% one then split and go 1 and 1

carmine thistle
#

How much more difficult is it to play duo rather than a full squad?

lament sparrow
#

I've never played 4 man so idk

neon gust
#

Go play pubs to get the hang of the game and try to learn the game mechanics

#

lots of tutorials out there too!

lament sparrow
#

I've found it pretty fun strategising your loadout more for each level and we go in knowing that we probably won't be clearing stuff first time. You get more resources between you which is nice though

neon gust
#

duos are significanly harder than 4 man since you can only make mistakes ONCE

#

If your duo partner its down than thats 50% of the team

lament sparrow
#

Yeah I wouldn't say starting with duo is the way to play this since there's a lot of learning to do already

#

But we don't always have our 3rd man so it's a fun challenge to take on when we miss people

fleet vessel
#

so, how do spawns actually work during alarms?
Do they spawn 2 rooms away from the alarm objective (aka the terminal/door/etc)?
Do they spawn 2 rooms away from a randomly chosen player, similar to error alarms (which can spawn on top of players if they are 2 rooms away from each other, since for one player it's 2 rooms and for one it is not)?

wooden osprey
#

for alarms is on all players

fleet vessel
#

so, in some maps you can force the second or third enemy waves to spawn up to 4 rooms away by having a single person go 2 rooms away from the other 3 who do the scan?

keen solar
#

It's pretty pointless to do so because the first scan is always a team scan

#

But you're right

dawn egret
#

That concept may be more useful during uplinks

#

Where players may stand right outside the uplink room (via multiple dors)

short cargo
#

does c2 have shit performance or is it just me?

weary relic
#

It does

neon gust
#

try c3

weary relic
#

Lmao

short cargo
#

monkaS

weary relic
#

I mean C2 is bad cause itโ€™s a large level and the scoots

short cargo
#

whenever i stare into the fog its like a powerpoint

#

anyway thank you

weary relic
tiny iris
#

In LFG, people often use PE as the difficulty. What exactly is PE?

uneven gulchBOT
#

Sorry, unable to find a tag named sector.

minor fractal
#

.t sectors

uneven gulchBOT
#

Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

lament sparrow
#

Prison Efficiency - Doing High, Extreme & Overload all in one run

rough harness
#

i'm unsure what im doing wrong for C3 PE, any team i play with fail the final run with at different points, we have 2 ammo packs, 2 med packs and ammo pack at spawn, but it still is not working. any tips

worn grove
#

@rough harness i couldn't tell you with that many resources you should complete it... if you have too make 1 player a sacrifice and run out the scan and try and take as many as possible, of course not running through them they are all chargers

tender pollen
#

Is there a (web) api of the game?

#

That is available for the public

lilac fulcrum
#

There is not an API for the game.

#

My first question would be, what would you want to get from the API and how would you use it?

tender pollen
#

Would there be any coming later on?

#

It would be cool to have a website to check out the amount of kills you made, deaths, completed runs

#

Specific to a user

#

You know those type of things like with LoL

lilac fulcrum
#

If we do create an API, it mostly likely would be private. It's something that I'd like to do so I can showcase different stats here in the discord.

tender pollen
#

Sure no problem :) was just wondering

#

Thanks

lilac fulcrum
#

you're welcome.

frigid meadow
#

how many shots with a burst cannon does it take to kill a scout?

craggy pier
#

Yes ||I think 4 shots, I'm not so sure||

tidal quarry
#

Yes

weary mesa
#

one head/back/backofhead, two infront

wicked crater
#

Does anyone know how to reduce desync in lobbies?

vital sierra
#

have a better connection to host

next trench
#

So gtfo starts and then it says that I don't have a network connection and I've restarted my game a couple of times and it still hasn't worked so what's up with that?

#

And I do have a network connection

gilded jolt
#

Something with steam

next trench
#

? What does thine person mean?

gilded jolt
#

"Looks like steam is having degraded performance on some of their Connection Managers" is what the CM is saying idk much about it

next trench
#

Oh alright thank you

vital sierra
#

Steam fault

forest orbit
#

The terminal in b3 made me enter the verification multiple times

#

did i screw up

#

how are you eve supposed to do that solo?

gilded jolt
#

Well you have to enter verification codes multiple times if thats what you mean

vital sierra
#

uplink_verify xxxx ( xxxx = code that is given ) and the code will appear on terminal screen as " give x08 code " and when you back out of the terminal, you will see some random code on hud which is include x08 code like x08 = YAWN

#

type in uplink_verify yawn for the correct code

neon slate
#

But the hud is only visible when you are out of the terminal

vital sierra
#

and when you back out of the terminal,

#

it will show about 6 - 8 codes on the hud

#

like x01= xxxx y05 = xxxx z08 = xxxx

#

just get the correct code and enter it in

frigid meadow
#

how many shots with a burst cannon to kill scout?

rotund jasper
#

ey which generator in B2 that drops the fog

frigid meadow
#

wdym?

#

there is only one generator i believe

rotund jasper
#

its a cluster

#

4 generators

#

so which one first, upped zone or lower zone

frigid meadow
#

ohhh

noble sierra
#

Front body: 3, back body: 2 head: 1, note that you need more if you're too far.

frigid meadow
#

each of the four lowers the fog by a little

cyan elk
#

How many shots do you need to kill the tank? (Specifically the one in C1)

#

(Should i ask this somewhere else?)

gilded jolt
#

Well it varies per weapon

#

Then add on that on each team there is multiple people using different weapons and it gets kinda complicated about how many it will take in a match

cyan elk
#

So how about the combat shotgun (or 2) and a sniper?

wooden osprey
#

combat shotgun i dont think anyone tested it

cyan elk
#

My group is trying to do C1, and the tank is the main problem

wooden osprey
#

as in C1 you mine the asshole

#

put 7 to 9 mines above the door

#

you can stack them up there

#

and make the tank go in the lazer

#

easy

gilded jolt
#

But that is the boring way

wooden osprey
#

just yeet him

wooden osprey
#

(if i spelled that right)

#

because you just see the tank drop

#

insta

cyan elk
#

nice

#

Yeah, that sounds good

noble sierra
wooden osprey
#

maybe i never tested one shot

#

you also know more

#

sooo i go with 1 because you know more than me in the game

#

๐Ÿ™‚

cyan elk
#

and will others walk into the mines before we can kill it?

wooden osprey
#

7,8,9 yes its guarantied to kill

#

but for real

#

try to kill it in real way

lilac fulcrum
#

I really don't recommend using mines to kill the tank - you don't learn valuable skills.

cyan elk
#

ah

#

what else is there?

wooden osprey
#

try to kill it in real way

#

if you are good on ammo

#

just 2 on each side

lament sparrow
#

7-8 mines and C-foam in front yes, but youโ€™ll encounter it later on and need to learn how to kill it properly

wooden osprey
#

back and front

#

and just go shooty shooty

#

on the blobs

#

and it dies

#

in 10 sec

#

if you do it right

#

thats the way to do it

#

without mines

cyan elk
#

problem is it kee[ps getting alerted

cyan elk
gilded jolt
#

Ye it will face whoever last shot it so just get people on both sides and shoot it back and forth

noble sierra
#

I think it's ok to mine cheese the tank in C1, there's a good level later you can freely practice killing as many tanks as you want.

wooden osprey
#

if his not faceing you shoot your smg at it

cyan elk
#

all three can work?

wooden osprey
#

and it faces you

#

so others can shoot it

cyan elk
#

burst cannon?

wooden osprey
#

burst cannon is the best to kill it

lament sparrow
#

Yeah burst cannon is great

wooden osprey
#

smg for agrow him to you

#

so others can shoot the blobs

craggy pier
#

I was able to kill tank with my revolver, though it takes A L O T of effort to aggro juggle it if it's your first time

gilded jolt
#

It will but you can hide behind stuff

wooden osprey
#

we killed one at last with hammer at ||D2 finish line||

craggy pier
#

For C1, just use the mine cheese because the trickle spawns are annoying while fighting it

lament sparrow
#

It will, you need to just get used to how to dodge and pull aggro on it

wooden osprey
wooden osprey
cyan elk
#

ah

wooden osprey
#

||E1 you going to fight a lot of them||

cyan elk
#

Ok, thanks

wooden osprey
#

have fun!

#

and also welcome to the gtfo family

#

brother!

cyan elk
wooden osprey
#

GL down there

rotund jasper
#

B2 do I have to do the upper one or bottom one first

wooden osprey
#

on?

#

PE

rotund jasper
#

extrem

wooden osprey
#

extreme its just high but with error alarm

#

so do extreme and than do high

rotund jasper
#

which one first

wooden osprey
#

extreme

rotund jasper
#

zone 86 or down one

wooden osprey
#

dosen't matter if you cleared the fog 86

#

its on you not us

#

if it was overload yes you need a guide for it

#

but for extreme just split to 2 groups

#

one killing error alarm sleepers

#

and 2 just going and clearing areas

rotund jasper
#

got it

wooden osprey
#

GL down there remmber center mass!

keen solar
#

If you wanna go easy, bottom first-> Insert 2 cells=> upper level=> find key and the cell=> Insert the cell => alarm door, like when you do high

kind pier
#

Can someone give me tips on how to finish R4A2 Overload? Me and my group just took an hour and a half to finish the high mission and immediately got killed when the error alarm alerted the first room behind the bulkhead door

hidden mason
#

@kind pier many tactics lead towards completion of this, but let's just call two.

#
  • after doing the error alarm, have 3 people (one of them being the host) sit in the back of the level. 100% of the waves will spawn on them. Let the 4th kill the scouts
#
  • after doing the error alarm, have 2 people (one of them being the host) defend the door from waves. Open the door right after you hear the growl of the wave. Let the other 2 go in and tell them to kill the scout ASAP (shoot it with sniper/choke mod / etc if you can)
craggy pier
#

A2's error alarm doesn't give off a sound cue

#

In A2 overload you're bound to alert at least one scout if you're lucky with the scout placement

kind pier
#

We tried to split up into 2s. 2 people wait in the room and stop the waves of 4 while another group of 2 would stealthily clear each room and figure out what we need to do. (The host was defending, and I was attacking with the biotracker) The room immediately got alarmed even though the error section spawned on the defenders and were relatively far. There were no scouts there but we died instantly and idk what I shouldโ€™ve done

hidden mason
kind pier
#

No, they used their melees

#

No sprinting either

hidden mason
#

in that case it was a bad stealth

#

keep in mind the annoying waves spawn each 30 seconds xd

kind pier
#

Idk how tho. The entrance of the room had 2 free people, we killed them and then as we were walking to the other end of the room (there was a huge gap between us and the monsters) they woke up

hidden mason
#

if your stealth took too long they'll spawn in the scout room

#

you have about 20 seconds

kind pier
#

It happened during the first wave

#

They spawned on the defenders, I walked in and the entire room got alarmed

lament sparrow
#

You'll most likely trigger scouts. Set up a safe point at the start of the level - alert the scout, pull back, deal with the wave, then push through overload again (repeat the pull back to start if you trigger the second scout)

#

Overload is literally 2 rooms so once you've dealt with the initial onslaught of scout waves then you can do what you were doing (have 2 people scout ahead and 2 people wait behind)

kind pier
#

I donโ€™t think there was a scout in the first room. Even when I was halfway through the room (I think) I didnโ€™t see a single scout and even when we were getting attacked, no scout ever came

lament sparrow
#

or sorry, 3 rooms

hidden mason
#

well if a wave didn't wake them up it was the stealth group. in any case, if you shoot the scout it makes it easier. if you mess up both you're kinda dead with an A2 group

craggy pier
#

The two defenders should defend near the bulkhead door ||If you guys weren't doing it already||

lament sparrow
#

If you do high cleanly then you'll have so many resources going into it

#

so you can easily do 2 scout waves

#

(as long as they're staggered)

hidden mason
kind pier
#

Thatโ€™s what they did. Iโ€™m just confused how the room got alarmed because from my perspective there was no way we couldโ€™ve failed stealthily and the only explanation we had for it was the wave pissing them off

lament sparrow
#

Yes, the wave can spawn in front, break the door down and trigger the scout

#

which is where the forward people would call it and you just pull back to start

hidden mason
#

@kind pier you might want to try the strategy i used at B2 PE, which was similar to this. - after doing the error alarm, have 3 people (one of them being the host) sit in the back of the level. 100% of the waves will spawn on them. Let the 4th kill the scouts

craggy pier
#

If they spawn forward set up a chokepoint on the bulkhead door since the door funnels sleepers nicely

hidden mason
#

you will also have much less issues with killing scout waves.

kind pier
#

This all happened really quickly. The wave spawned on the defenders and then the room got alarmed

lament sparrow
#

I found if you trigger the scout it's pot luck if the scout wave spawns behind you or in front

#

which means you can get sandwiched from the alerted front room and the scout wave behind

kind pier
#

@hidden mason we r all really new to the game, i donโ€™t think any of us r comfortable soloing a scout like that lol

lament sparrow
#

I'd say practice scout kills on A3

lament sparrow
#

there's a guaranteed scout in the first two zones of it and learning to melee scouts is a very important skill

hidden mason
#

solo'ing a scout is actually easier than duo'ing it

craggy pier
#

In overload, you want to do things as quick as possible so forward spawns are less likely to happen, but when it does happen its just RNG being RNG

hidden mason
#

and besides, you got the time

kind pier
#

We c-foam them and then all of us rush it

hidden mason
lament sparrow
#

If you do that just have the C-foam person kill the scout while the rest of you continue on with the room

craggy pier
#

Try practicing scouts solo, with foam first so you get comfortable meleeing one, then without foam

kind pier
#

If we shoot it then we will alert everything tho

hidden mason
lament sparrow
#

You want to melee them 100%, but in overload since you have hardly any time to clear it then it's better to kill a scout by shooting and alert the room they're in than have the overload peeps trigger the scout and the room anyway

kind pier
#

Iโ€™m confused. In the first room of overload I never noticed a scout (hearing/seeing with the biotracker) when we were getting attacked we only died to the room that we were trying to stealth

lament sparrow
#

It'll be the second room

#

they spawn two rooms away

#

But if you're just dying to a normal room then idk what to tell you :^)

craggy pier
#

There's 2 scouts in A2 overload, you got lucky/unlucky that they spawned in the 2nd and/or 3rd room

kind pier
#

I just donโ€™t know what we did wrong. The entire room seemed to get alarmed the instant the defenders started killing the wave

lament sparrow
#

Well if you were killing the wave right outside the bulkhead it could've just triggered them

kind pier
#

It was at the door across from the bulkhead

lament sparrow
#

Generally we ran back into the extreme a little bit and chased down the wave before moving forward through bulkhead

craggy pier
#

Its most likely the error spawns screaming when they entered the room the clearers were trying to clear

lament sparrow
#

Either way, if you're getting swarmed just pull back

kind pier
#

How far away does the wave have to be for it not to alarm the room?

lament sparrow
#

Since killing the overload waves are pretty easy

craggy pier
#

What we usually do is rush the zone if we can, if we trigger a scout or two, we pull back to the bulkhead door and funnel them there, if the scout wave spawned behind us we pull back farther or go back to overload room if we killed enough inside that room

#

The overload's first room is a good room to hammer kite in

fast garden
#

what are the best weapons to use? I just got the game.

lament sparrow
#

You just have to not panic and have points set up beforehand

#

They're all very good and situational

craggy pier
#

It boils down to preference

kind pier
#

Hmm, we r not good enough to kill a huge room like that. We die a lot to much smaller rooms. I donโ€™t even know what hammer kiting is

craggy pier
#

The specials have distinct roles

#

Try all the weapons out and find out what you like

lament sparrow
#

You just need to know if you're after dealing with big guys or normal waves, and if you can headshot consistently or not

fast garden
#

Thanks for letting my know guys . ima use the sniper i suppose

lament sparrow
#

Sniper is a big guy & scout killer, that's about it

#

and you suffer with a large lack of ammo

craggy pier
fast garden
#

what guns are ammo efficient

craggy pier
#

The SMG is a reliable weapon, so is the AR

lament sparrow
#

Revolver is a very efficient secondary if you can headshot - 1 for 1 on any small guy.

craggy pier
#

Shotguns are an okay pick for newer people, chokemod has better range but shit ammo reserves and ammo per mag

lament sparrow
#

Machinegun is pretty good if you can do the 'tap' firing

fast garden
#

oh ok i see

lament sparrow
#

and burst cannon will kill big guys in almost 1 burst (I'd say it's better than sniper 9 times out of 10) - and kills in 1 burst from behind

craggy pier
#

Tap firing the MG wouldn't be that efficient anymore, it'll be better to burst fire it

#

2 bursts for burst cannon if you shoot it from the front

lament sparrow
#

but you can switch to your primary to finish them off

#

or you can have a teammate melee them on the stagger

craggy pier
#

||Haha burst cancel go brr||

#

Can't believe its still possible

lament sparrow
#

But yeah, just find what suits your playstyle and fits your teams comp

craggy pier
# fast garden oh ok i see

Also, if you attempt to use the MG remember, it has the worst recoil in the game so you will look at the ceiling firing just a few bullets

lament sparrow
#

It's way better to use weapons that you are best at than try swapping to something that you'll waste shots on anyway

craggy pier
#

Imagine if the sniper had 6 bullets in a mag and 6 in reserves

wooden osprey
spark wolf
#

burst cannon can be used to kill big enemies as efficient as the sniper

#

while it's also the best weapon to kill small enemies if you cancel the burst

fleet vessel
#

u have to aim well tho or recoil gonna screw u

#

and I feel like burst is still the best / one of the best weapons

spark wolf
#

mostly by swapping whatever you're using

lament temple
#

i thought they fixed the burst cancel via weapon swap?

#

thereโ€™s still a way to cancel it, just didnโ€™t think swapping weapons did that anymore

vital sierra
#

they're going to remove burst weapon

#

if this keep happening

wise thicket
#

R5- burst cannon loses the Rundown Specific tag

vital sierra
#

burst become semi weapon

#

damage got buff

#

but damage fall off got nerf

#

ammo nerf

keen solar
#

Just cannon

#

Bring a cannon into rundown

wise thicket
#

Just gun

neon gust
#

gun

wise thicket
#

Nug

keen solar
#

N

wise thicket
#

R1 MG when?

lilac fulcrum
#

if you try to burst cancel, the rounds you cancel inflict damage to you

neon gust
#

nice

lilac fulcrum
#

or would that be too cruel

keen solar
#

Suicidal cannon

neon gust
#

nah

#

that would be perfect

wise thicket
#

If you try to burst cannon cancel a shadow tank will spawn and one shot you and everyone else

lament temple
#

sorry for the tag oops

neon gust
#

sniper with charge up

lament temple
#

thatโ€™s just a railgun

wise thicket
#

You mean the hel weapons

#

Hel rifle and gun

neon gust
#

nah

#

sniper with long charge up

wise thicket
#

Speaking of charge ups a guy was complaining about it

#

Said it was a dumb idea

worn grove
#

@neon gust I wouldn't mind it if it penetrated also burst cannon sniper hmmmmmmmmm

wooden osprey
neon gust
#

Sniper with pen would be a little too broken

#

hel rifle was a good in between

dawn egret
#

Lol

#

They are going to give the sniper infinite penetration and then nerf its ammo down to 4 bulets

#

I want a sniper where you can pre-bend the bullet before firing... but I guess that would somewhat invalidate having to sneak your way into a large group of enemies just to alert them with the sniper

lusty bramble
#

Black Dragon thinks anything with penetration is broken because he runs support dmr

craggy pier
#

Smh

weary relic
#

depends on the gun, sniper pen prob would

#

mg pen def would

craggy pier
#

If MG has pen it would be THE BEST CC weapon

lusty bramble
#

Yeah blind fire penetration into an already horde weapon would be a bit much

#

But single fire shots that you have to line up is less of a bit much

craggy pier
#

DMR pen when?

lament sparrow
#

( อกยฐ อœส– อกยฐ)

weary relic
#

LMAO

#

DmR oNe ShOt WhEn

craggy pier
#

Burst DMR when?

weary relic
#

Suppressed rifle when

#

:)

lament sparrow
#

FlAmEtHrOwEr WhEn

lusty bramble
#

Freezethrower

dawn egret
#

An interesting concept that wouldn't be totally broken

#

Is a more realistic idea where

#

A bullet completely penetrates one target, but hits/lodges in the second

#

Which would cause full damage to the first, but stagger a second (and do less or "no" damage)

#

(Helping to separate the ones you are damaging and the ones behind them)

eternal warren
#

Flamethrower powered by fog when

neon gust
eternal warren
#

How do you make game suggestions?

wooden osprey
eternal warren
#

Bless

#

Ty

wooden osprey
#

np

craggy pier
#

quick question is mother supposed to spawn in b3 with no door opened?

#

Like spawn babies?

#

Or just spawn in sleeping?

#

spawn in

#

fighting

#

as in we were walking around

#

it spawned somewhere randomly

#

loud noise

#

then hunted us

#

Which part of B3?

#

right after terminal

#

The zone where you get the key?

#

Or the one after the 2nd S1 scan?

#

Which is the blood door

#

no

#

not blood door

#

very early on

#

Before opening overload door?

#

yes

#

we were just doing high

#

Yea, someone's hacking

#

not extreme

#

There's no mother in B3 high

#

Unless I get corrected that is

#

fun

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well fuck the guy that joined our lobby and hacked then ig

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Its always a big F when people do hack in games

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Best you can do is report them to @uneven gulch

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unfortunately, absolutely no idea what their name is

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That's an even bigger F

flat rock
craggy pier
#

well, wish i remember who the guy was

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oh well

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It would have been fine if everyone knows when someone's cheating and everyone's okay with it

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Wouldn't help but laugh at the thought of clearing a room and a mother just goes "I'm 'bout to end this man's whole career"

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yeah so basically what happened is we cleared the terminal part

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where thers the fight back

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and about a minute later there was a loud screech

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and then we were just tryna find what to do next

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and mid way through preparation i go why the fuck is there a mother

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aand then since no one in our party has fought the mother, there was a lot of confusion on what the fuck was happening, and what to do

gilded jolt
#

Ye there is not supposed to be a mother there

neon gust
#

Did you went on overload by accident?

craggy pier
#

They only did high, from what I'm getting from his story

exotic ember
#

what 3 other people were in your lobby

craggy pier
#

Yes

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unfortuantely

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didnt realize there was a hacker until after

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but dont know who they are

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basically what happened was after we all died

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1 guy left

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and other 2 stayed

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from what i know now, the guy that left was the hacker

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but since we didnt know he was hacking

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and we took like a 5 minute intermission

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no idea who he was

cyan elk
#

What happens when you put a tool refill pack on a bio tracker?

#

My friend did that by accident and thought she saw a change in the bio scanner

lilac fulcrum
#

it doesn't do anything

craggy pier
#

You get 87% on your bio

#

Which doesn't do anything

cyan elk
#

Ah

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But you still are able to use a refil on the bio for some reason?

craggy pier
#

Its not intended to be refilled but you can if you want

azure dirge
#

Sup folks, so I'm a bit on the fence about buying the game since I don't plan on having anyone I know to play with and I was just wondering what the experience is like for people who have been playing mostly/exclusively through this Discord? Are players understanding of a new player's lack of experience? Do randoms generally take the game seriously? Thanks for any responses in advance

weary relic
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i want to use ALL the tool refill on bio

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but they havent removed the two use cap on it

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smh

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*imaginary 67% even tho its infinite

worn grove
weary relic
#

exactly

worn grove
#

what would you do with no pings left smh

weary relic
#

jump off D2 bridge

worn grove
#

fair enough i would jump down the elevator hole

neon gust
#

Jus 2 min of pipe climbing!

worn grove
#

only a couple thousand meters down, commando role at the bottom perfectly fine

dreamy sapphire
#

Whenever you run bio just give yourself 2 tool refills so if anyone gives you tool it wonโ€™t be wasted

gilded jolt
azure dirge
#

Guess I'll buy it then

muted socket
#

how in the world to deal with blood door of c2? theres like 8 hybrids that just come pouring out of that door

random locust
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machine guns

muted socket
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what you mean the special 50 round machine gun?

random locust
#

eh thats just what I always used

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burst cannons,shotguns are probably better

muted socket
#

tried shotguns but because theres so many, not that good of an idea

random locust
#

you have to try and keep them down the stairs

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otherwise chaos

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~2 players staying around the top of stairs and then the other 2 peek over the barriers and shoot into the door

muted socket
#

lol yeah, myself and the group noticed that.. they got out from the stairs and all hell broke loose

random locust
#

2 mines pointed into the door do quite well

muted socket
#

what center of the door?

#

aimed high I assume to hit the hybrid

random locust
#

as long as the mines point perpendicular to the door so the laser goes through it

#

the explosion acts like a cylindrical hitbox and can do a lot of damage to the ones behind the door

#

so the height of the mines does not really matter

muted socket
#

good to know, I thought the mines were a bit different on that

spark wolf
#

height does matter for bonus damage

#

mines can make use of weak spots

random locust
#

o really?

spark wolf
#

yes

random locust
#

I thought it would just be "if enemy in this hitbox deal X damage"

#

thats good to know

spark wolf
#

giants for example wont die from 2 low mines

#

but they will if you placed the mines on head level

random locust
#

ahh i always thought it was so reg sleepers didnt set of mines meant for giants

dawn egret
#

Both, really

kind pier
#

does anyone know how to silently kill the big guys without alarming the rest of the room only with 3 people

spark wolf
#

3 full charge from the back

#

but all 3 of you have to get the full back multiplier

#

which means you need to stack up right behind the giant

kind pier
#

ok, so we dont spread around the giant but just get behind it?

spark wolf
#

yes

kind pier
#

ok thx

spark wolf
#

you can have one person aim for the head

#

and then you'll definitely be good

kind pier
#

alright

random locust
#

also its good practice to start charging another hit incase it doesent die right away or something else wakes

dawn egret
#

Technically the back of the head has a higher multiplayer, to my knowledge... so if you can, try to hit him when he yawns

minor fractal
#

Head multiplier alone is worse than back multiplier on striker titans.

dreamy relic
#

head multiplier is the same as back multiplier

minor fractal
#

No?

#

Head crit on striker titan is 1.5x

#

Back multi is always 2x at max.

dreamy relic
#

never heard of this at all

noble sierra
#

Head multiplier is different to each kind of sleepers, titan striker is only 50%.

minor fractal
#

Striker Titan is 1.5x
Shooter titan and Hybrid are 2x
Scout is 3x
Striker is 3x
Shooter is 5x

dreamy relic
#

damn mb i figured it would have STATED THIS on the wiki

#

but apparently it doesnt on the enemy pages

#

so fk me ig

minor fractal
#

Wiki is notoriously nervous (to put it lightly) about the fairly well substantiated data derived from FF.

noble sierra
#

Precision multiplier is also a thing that is not shown in the wiki.

weary relic
#

hard to test, but there are some solid numbers somewhere