#gtfo-related-questions

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tepid cave
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na

worn grove
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i live in the uk so western europe would be mine and not a lot of people are awake

tepid cave
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I'm guessing this isn

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't an easy game to get into

mighty cape
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just wanna sleep but insomnia says no

worn grove
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someone else in the uk that is awake HAA lets go

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mine was mostly to do with work

lament sparrow
# tepid cave 't an easy game to get into

There's a learning curve, but I find the skill ceiling to it is really high which is why I'm loving it. It doesn't really hold your hand, but it's fair for the most part (and some runs you'll just fail to not knowing what's going to happen when you do X unless you can adapt really well on the fly).

worn grove
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like E1 just throws you into mayhem you have to adapt to the challenge

tepid cave
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I see, so what's the point of the game, you go through the "raids" to get what exactly, stuff to upgrade your character?

lament sparrow
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Nope, no upgrades or anything, it's more the satisfaction of beating a really hard level/game

tepid cave
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hmm, how long usually can a "run" last, if you go through it first try

lament sparrow
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Depends on how quick you can deal with rooms, when you start off you'll generally be slow and stealthy and can take you up to like an hour-hour and a half

worn grove
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depends on the mission also

lament sparrow
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yeah, I'd say it takes about 30mins - an hour per level average, then add on another 30 mins - an hour for each optional

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But then you have speedrunners that put me to shame . _ .

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But yeah, it's one of those games where you can just lose tons of progress to one little mistake if it cascades

worn grove
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that game punishes you for mistakes which could easily down you or wipe your team

tepid cave
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Is the lfg a good option or is this game more for groups that have been together for awhile

worn grove
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this game is supposed to be played with a team

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you can do mission solo tho

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just harder SleeperTwerk

mighty cape
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Obv it's gonna be better with people you've known for a while, but that's the same with any game

lament sparrow
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I dunno, I've only really played this game with two friends and I just do solo scout runs (and trying to clear A3 solo atm). I'm a little awkward with randos

tepid cave
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lastly how demanding this this game (hardware wise)

lament sparrow
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No idea on that I'm afraid : p

worn grove
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SYSTEM REQUIREMENTS
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7 64-Bit or later
Processor: Intel Core i5 2500K or AMD equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 660 2 GB or AMD equivalent
DirectX: Version 11
Network: Broadband Internet connection
Storage: 15 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 64-Bit
Processor: Intel Core i7 4790K or AMD equivalent
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 970 or AMD equivalent
DirectX: Version 11
Network: Broadband Internet connection
Storage: 15 GB available space

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just copied it from steam store page

tepid cave
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alright appreciate the help

worn grove
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no worries

dreamy sapphire
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I found a c3 extreme cheese

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Is there any point in reporting it or no

craggy pier
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Nice, I found a spot where you can fall in C2

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But not infinitely

dreamy sapphire
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Damn

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I wanna sky dive gtfo style

uncut trench
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@uneven gulch take away the code that allows the big guys the spawn directly with me at character spawn or iโ€™ll take back my vote for Best Game You Suck At >:0

craggy pier
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You could dm that to @uneven gulch

lilac fulcrum
craggy pier
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Ah, my bad then

lilac fulcrum
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๐Ÿ™‚

drowsy laurel
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my tier locks aren't visible, what exactly do you have to complete to move onto c levels?

gilded jolt
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2 high 1 extreme

drowsy laurel
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thank you ๐Ÿ™‚

pearl sundial
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I dont know where else to put it but how does this community tolerate slower disk drives such as Mechanical Hard Disks, aka Increased loading times?

wooden osprey
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wdym by that im confused ):

pearl sundial
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In other community's i have seen people not wanting to wait increased times to play when a player with lower hard drive read/write times, making the overall loading times longer

wooden osprey
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no one cares about that in this community so no problem if you have lower hard drive read

distant ice
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Always alt tab during loads kek

wooden osprey
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as i know anyway

pearl sundial
wooden osprey
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np

coral gale
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What made the sleepers, sleepers ? What type of Virus or cause for these miners to turn into terrifying and horrifying creatures ?

wooden osprey
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we think its an fungi

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that uses humans as an host

distant ice
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We don't know for a fact

wooden osprey
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ya

lament sparrow
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So I'm too shy to go on mic, what's the community like for people without mics? I've only really been running stuff solo when friends aren't on but I'd like to get an idea of what D tier has in store for us, so I need to do an Overload

coral gale
shrewd dirge
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There were the rona logs, but they feel tongue in cheek

wooden osprey
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as i said we think

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there is some problems with it

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but if they keep adding the lore of sleepers in we can find out for sure

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or we call matpat

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to do us the work

shrewd dirge
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Try to get over your mic complex.

lament sparrow
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That's not very helpful...

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or rather, it doesn't answer the question. If going off what you said - community doesn't like mutes

wooden osprey
shrewd dirge
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Most people expect some level of verbal communication.
However, there are some successes for mutes

wooden osprey
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clay

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no one asked you to be not nice

shrewd dirge
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If that came off as harsh, im sorry, that wasnt the intent.

lament sparrow
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I get that communication is important in the game, and I wish you could ping enemies same way you can ping resources tbh, but I find it very tough to speak to randoms (I typed and deleted that very message multiple times before sending it).

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I was just trying to gauge if I can find groups that won't get mad because one of them is silent

wooden osprey
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to be real no one cares what you say in here

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so your ice well melt

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just like me

shrewd dirge
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Just attempt to be transparent about your intents, and you wont have problems

wooden osprey
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there is bad apples here and there ya

lament sparrow
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So it's kind of pot luck then

wooden osprey
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well if you have a mic try it just say i dont talk too much bc of reasons

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and they agree most of the times

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thats how i got talkative in this discord :?

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(i never talk in any discord server)

maiden cypress
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honestly if you make a lfg message saying that you don't have a mic then the people who join will be fine with it :>

shrewd dirge
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^

lament sparrow
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That's a fair point

maiden cypress
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the lower the tier the more people'd want you to talk, but there'll always be people who are fine with mutes (:

lament sparrow
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Maybe I'll try helping out in the beginner channel so I get a gist of where people are at skill level wise too, since I don't really know what people expect and I want to avoid toxicity

wooden osprey
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for them to get nuked

shrewd dirge
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People expect to be notified if you discover key items, or to distribute resources.

maiden cypress
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you can just chat for that

wooden osprey
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ya

maiden cypress
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there's an in game chat bro

neon gust
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If its toxic leave the lobby, dont report, if theyre trolling or cheating then report

shrewd dirge
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Didnt say you could not use text

neon gust
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reporting its for those situation

lament sparrow
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Yeah that makes sense

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(to all of the above there)

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Thanks for responding though all

distant ice
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beginners isn't actually a good place for micless imo

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veterans who know shit don't need as much communication, especially if everyone knows what they're doing

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can go bulldozing straight zones without saying a thing

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but overall static is probably the way to go for micless

worthy pollen
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.t roadmap

uneven gulchBOT
worthy pollen
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they still working on the game thinking about the next rundown

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roadmap say rhe progression of the upcoming things and more things theyre working on to make the game lesve the early acess state

craggy pier
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is there a setting that allows me to completely skip the intro and get directly to the rundown? It's cool and all, but I don't like having to do the "hold to skip" every time I want to play

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No there isn't a setting for it

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darn. thanks anyways

blissful sun
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the intro is doubling as a loading screen

lilac fulcrum
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We spent time working on and just released 4 levels to rundown 4 (the current rundown) as an extension. We're planning Rundown 5 and most of us are currently on holiday vacation. The roadmap page will be updated when we have it planned out and we'll communicate via #game-announcements when the roadmap is updated.

idle dome
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@craggy pier maybe it can be turned off in the config files? not sure but some games have that

covert iris
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can you play with other people in different regions or your own only?

distant ice
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there are no region restrictions

covert iris
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ah I see

craggy pier
wooden osprey
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someone asnwer fast where is suppose to be the first terminal massage for the guy that ran away
that yo can find it stuff in C3 and E1 (the massages)

keen python
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So what now? Are we prisinor or are we only controlling them

neon gust
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wait 1 months to find out!

wooden osprey
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black i need answers

neon gust
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dont thank me, thank @minor fractal

wooden osprey
neon gust
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scha- chaefe---- FUCK

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the one that says we need to go deeper is in d2 afaik

minor fractal
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First log is C1.

wooden osprey
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ok i tough it was in A3 and i was confused when i saw it in C1

wooden osprey
minor fractal
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A3, B3, and C3 all have logs, but none of them are related to Schaeffer.

neon gust
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Wanna know what fucking gets me when they put audio logs in terminals

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when theres infectious fog and you have to have either a fog repeller or a turbine with you, making it harder to hear the audio log

distant ice
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could just eat 99% infection and then listen to it, isn't it quieter that way

neon gust
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Pls #keepaudiologsoutofinfectiousfog

distant ice
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what gets me is that you have to stay in the terminal for the whole duration

neon gust
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we can see literal holographics scans inside our brains

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but we cannot hear an audio log

spark wolf
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if you're infected there will be sounds from the infection

distant ice
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well technically it's the terminal that's playing it

spark wolf
distant ice
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sure could change it to download the log to whatever we have on us

vestal spade
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Is there a best primary to pair with the burst canon?

harsh wadi
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What does yellow "...://ext" mean in mission name (A3,B3 etc)?

soft kiln
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extension

harsh wadi
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And how is it different to "regular" mission?

minor fractal
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R4 released with A1, A2, B1, B2, C1, C2, D1, and D2. A3, B3, C3, and E1 were all added with R4Ext.

soft kiln
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because they were added during the rundown instead of having it at the start of rundown 4

minor fractal
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^

soft kiln
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different objectives different map

harsh wadi
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okay, thanks

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quick balance question: is there a distinct meta weapon?

soft kiln
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no

harsh wadi
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thx

weak turtle
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But there are some weapons more appropriate depending on level

craggy pier
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Played R4C1 with 4 revolvers

soft kiln
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+4 hel revolvers

minor fractal
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Main weapons all serve about the same purpose with slight variations. Special weapons are highly specialized and are generally taken to fulfill particular roles.

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Special weapons are also, at least for their purposes, stronger than main weapons.

neon gust
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What people sre trying to say, bring a balance loadout

lusty bramble
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There are a few high weapons that are outliers and are on par with special weapons in terms of role as opposed to raw damage output

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The hel revolver and the auto pistol for example

neon gust
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NITPICKING

lusty bramble
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I'm hoping to see all main weapons take a similar role in the future

craggy pier
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Ree

neon gust
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BRING BALANCE LOADOUT

lusty bramble
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You are nitpicking and biased

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I win

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Bye bye

neon gust
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YES

craggy pier
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Primaries need to vary more in terms of utility rather than kill power

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If that makes sense

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Auto pistol and Hel rev are 2 good examples of it

lusty bramble
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I could see high weapons doing more damage and have more overall presence

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Just some weapons like the hel revolver or the auto serve to function differently

neon gust
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To be frank the only weapons that feel the same are smg,pistol and ar

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but if you can land consistent headshots and have some decent aim they all basically perform the same, when you miss its where you see the flaws

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Hel revolver its broken imo

craggy pier
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DMR could be shooter killer and still need 2 shots to kill a striker, and pistol could 1 shot headshot strikers medium range but need 2 shots for shooters in the same range

neon gust
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hel revolver have no buisness having hel rifles pen

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thats 5 whole dudes

lusty bramble
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I think they're going in a good direction with the hel revolver

craggy pier
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Owopenetrating rounds go brr

lusty bramble
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Hopefully they balance main weapons around the hel revolver rather than vice versa

neon gust
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i see that been the case but even then the pen its too stronk

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should be tone down to 2 or 3

craggy pier
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Being able to wall bang when?

neon gust
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^

lusty bramble
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It doesn't have to be as high as it currently is, no

neon gust
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no

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hold on, that would not make any sense

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we are in caves

lusty bramble
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I mean the lab has glass everywhere

craggy pier
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^

lusty bramble
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I don't see why we wouldn't be able to shoot it or through it

neon gust
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Asumming its not some futuristic glass thats indestructible or something

grand mulch
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When wall ball explodes can it alert slippers?

neon gust
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yes

fading jungle
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theirs a mask on steam backgrounds that i havent seen in the game

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i have a picture of it but i cant send

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anyone knows whos it for

craggy pier
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It might be for ||REDACTED||

fading jungle
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classic

inland sandal
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I'm in A2 rn and I inserted the powercell into the wrong area. I finished exploring that area and it doesn't let me take out the powercell. Is there another powercell or is there nothing that I can do?

fading jungle
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the other security door in that one zone

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with the alaem

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alarm

neon gust
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There should be a couple of cells to compensate for that mistake in the previous zone, if you use them all then you'll have to finish the high objective only

flat rock
inland sandal
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I opened an area called Zone 46 with the powercell and the area that I need to access is called Zone 45. So In Zone 46 I should be able to find another powercell?

flat rock
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Yes

vestal spade
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It will be easier for you to find a terminal and query the cell

frozen swift
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ayo, what are the best tips for completing C3? I tried to do it duo with a friend and we couldn't hold enough fog repellents. Is it possible with less than 3-4 players? any tips and tricks would be greatly appreciated.

flat rock
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It's possible yes, probable.. not so much

shrewd dirge
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learn to enjoy the fog and breathe deeply.

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you're gonna be in it for a while

flat rock
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Map knowledge would be essential before you get a clear, and good abilities to navigate through fog without repellers active would be helpful too.

minor fractal
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The only main objective that can softlock currently is B1.

shrewd dirge
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how would you go about soft locking it? does it involve extreme?

minor fractal
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You start with three cells and have one additional cell in the first zone.

frozen swift
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we were constantly at 98 infection

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we were in there deep

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but the spitters would down us in one go

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and then the class three bulkhead door

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we just didn't have the health

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or the fog repellers to see

minor fractal
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The objective requires three generators, extreme requires one generator, disinfection zone requires one generator

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If you do extreme and then open the disinfection zone before finishing the main objective, you softlock.

shrewd dirge
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oooooooooooooooooo

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cheeky

frozen swift
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are you talking about B1 or C3?

shrewd dirge
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b1

frozen swift
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ahh

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i am wondering about C3

shrewd dirge
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you need to move quickly, is the only answer i can give you.

frozen swift
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lol

minor fractal
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C3's easy, alert the fog zones and only have one person eat 85%.

shrewd dirge
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much faster than you currently are. also that^

neon gust
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You have plenty of fog repellers

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use them

frozen swift
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we were just sprinting through the fog lol

neon gust
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smartly

frozen swift
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that's where we got hammerd

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we weren't smart with them

minor fractal
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If your fog diver goes out of the fog periodically, they can degen back to 85% infection and regen back to 15% health

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So they won't die to spitters

frozen swift
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ahhh

minor fractal
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Repellers can also be used to regen.

frozen swift
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tru

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yeah, you're able to jump up on the bulkhead door to regain health too

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we did the fog area loud

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and survived

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but then we were both fog divers

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and we didn't have enough crap for the bulkhead door

flat rock
minor fractal
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A small handful of people have done it on accident.

flat rock
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Are you one of them? ๐Ÿ˜

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Kidding. I do see it as possible, but not probable to have happen

frozen swift
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are turrets good for the fog areas?

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im assuming yes for the targeting

minor fractal
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No, discovered the softlock while considering softlocking myself. Most people who softlock are exploring first and assume there will be enough cells.

flat rock
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What difficulty tier are you playing at Killa: High only, High-Extreme, or PE

weak turtle
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Here's a map of the 3rd terminal for B3, can someone who understands wave spawns tell me the possible locations for spawns based of players in these positions?

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actually have to ask this in media

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since I can't send images

spark wolf
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waves from uplinks will always spawn in the zone that has the terminal

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and it'll try to spawn 2 rooms away from players

weak turtle
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I sent the picture in the media-and-fan-art channel, what letter room in the zone would they spawn?

minor fractal
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A or F.

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as well as that side room.

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A, D, or F.

weak turtle
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so even though they arent 2 rooms away they can spawn in any of those zones, since there are no 2 rooms away locations within the zone?

minor fractal
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Correct.

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1 away is the next best thing

weak turtle
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so there would never be a zone with 4 or less rooms right, because then it would be completely cancelled?

spark wolf
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the zone rule is the only full on requirement

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they'll just spawn on top of you if you can take up all rooms

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one of the zones is a triangle shaped zone with just 3 (maybe 4) rooms

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where that'll happen

weak turtle
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do they just materialize from thin air, and for zones that include the spawn, the spawn also counts as a room/spawnpoint right?

spark wolf
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yes

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but note that the zone only thing only applies to uplinks

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not to other alarms

neon gust
spark wolf
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for the B3 uplinks, if you can't properly set up a door, just leave it open

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they're small waves and it can be easier to just take them as they come in

weak turtle
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so for regular alarmed doors its still a 2 rooms away preference but zone isn't taken into consideration

spark wolf
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yes

weak turtle
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that clears up a lot, we were preparing for them to all come through area A in our setup, and then blue said they spawned near him which was unexpected

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but youre right that there wasnt a lot that spawned there because he was able to clear them up by himself while we fell back

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and then once we fell back into C

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the next wave spawned at A

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i dont know how many spawn but it seems they spawn every 15 seconds until capped

spark wolf
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waves of 3

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pretty fast

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don't know the time

weak turtle
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what is the spawn cap? and how many do you have to kill to trigger a new set of spawns, say for an alarm door scenario?

spark wolf
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we don't have any actual confirmation on spawn cap

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but from experience i believe its 25

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a wave will spawn if there's enough space within the cap for that wave to spawn

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so for those uplinks they'd only stop spawning if there's 23 or more

weak turtle
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and how much does an alarm door wave usually spawn

spark wolf
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like 15?

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maybe a bit more

weak turtle
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so if it spawns 15, you would theoretically have to kill 5 to trigger a new spawn

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which is why cfoaming a wave off is pretty valuable in those cases, lets you avoid spawning a new wave of 15

spark wolf
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for high class alarms yeh

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the low class ones it doesn't matter much because there's still a timer

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you could kill the wave instantly and it'll still take a while till it spawns another

weak turtle
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so if we somehow wipe all 15 spawns within like 5 seconds ( or just enough to allow for another spawn ), but were still doing scans, there is a cooldown of maybe 20 seconds before it can spawn a new wave, thats good to know

spark wolf
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yeh

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no clue how long you actually have

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and it might even differ from alarm to alarm

finite lion
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best gunno to kill all zoomo in expeditionu-uno?

weak turtle
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but im not sure how the game decides to spawn hybrids, because it seems completely random chance and not guaranteed

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for the bulkhead overload s1 scan we got 2 hybrids but for the one inside the objective we didnt get any

spark wolf
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yeh

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pretty much all alarms have some rng to what they end up spawning

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most of your regular alarms will spawn 0-2 giants for example

weak turtle
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can giants also spawn from scout waves now? because i believe that happened and ive never seen it before

spark wolf
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that's been a thing for a while

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it's just very rare

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but maybe they increased the chances

weak turtle
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the chance of not spawning any hybrids is a pretty game changing rng thing

spark wolf
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i'm not a fan of it and i've complained about it before

eager blaze
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Can someone explain what the end screen stuff mean after you complete a run

hard wasp
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the evaluation? only the vitals and infection actually mean anything

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other two are random

eager blaze
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I was hoping the other two meant something

hard wasp
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hopefully in the future

gleaming ravine
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Is there any way to edit the controls for a controller. The crouch button is action2.. but there is no edit for a controller? I'm on an Xbox one controller

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Hello all btw

craggy pier
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You can rebind it in gamepad settings iirc

gleaming ravine
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I am a new player and I am just sitting here trying to figure out how to edit controls lol

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It is most difficult to play a game using a controller and keyboard just to crouch

craggy pier
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I'm really not sure about it because I don't use a controller, hopefully someone that does come in

gleaming ravine
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Thanks

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Because there is no edit for controller -_-

lilac fulcrum
gentle oracle
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its right under keyboard and mouse mapping tho right?

lilac fulcrum
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There is - under gamepad mapping

gleaming ravine
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I'll launch and try again

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But it would not allow me to edit the buttons

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for a controller

gleaming ravine
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The gamepad mapping do not allow for button config change

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I literally cannot change the buttons at all

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For a controller

timid glade
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can big daddies be seafoamed

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e1 is suffering

weary mesa
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they can be

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but it takes a lot

timid glade
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2 full rounds or more?

weary mesa
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more

timid glade
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dear god

weary mesa
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2.5 from cfoam launcher

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2 c-foam nades

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Better to learn how to take aggro and have someone else hit his back

timid glade
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yeah

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bullet sponge tho

weary mesa
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yea if you ping ammo and kill efficiently shouldn't be too big of a deal

timid glade
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time sponge even

weary mesa
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you can take him down in >10 seconds if coordinated enough

weak turtle
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Are there any cases where its worth it to put a sentry outside of a door during alarm scans?
Like for alarms that take a while that you can defend with C-Foam, until you're done scanning its definitely not worth putting a turret outside since you'll just be letting waves spawn that would've normally not at cap. But for a short scan would it be worth it?

minor fractal
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It can be, as it will thin them out a fair bit. It's not clear if it's an efficient use of tool, though.

weak turtle
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but agreed that its definitely a waste in cases where you are guarding the door with cfoam anyway for a normal alarmed door?

distant ice
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it is a waste in that case

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only sniper sentry seems like it could give a better payoff than mines per tool refill if you're just looking to thin out the waves before they get to you

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then again i've yet to get to actually testing whether it does penetrate, so i don't even know that

timid glade
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Only place I think is worth it is b1 for b1 related scan reasons

weak turtle
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the goal is to maximize tool usage, and limit unnecessary spawns. the biggest waste is killing a wave only to have it replaced when you could have just let it sit at cap
ALSO: I've heard people say that pointing the sentry at the door will cause it to be destroyed faster because it shoots at it, is that completely false?

distant ice
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it is false

timid glade
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on another note my sniper sentry just hit me for 80 in my solo run and downed me

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this thing is cursed

weak turtle
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does thinning out the wave behind a cfoam door slow down the rate at which they break the reinforcement?

minor fractal
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No.

#

Difference between 1 enemy and 17 enemies is in the realm of 2 seconds for a door that takes 15 seconds to break, which doesn't seem significant.

weak turtle
#

and no way will any sentry take out the whole wave thats attempting to break down the door before another one arrives

vital sierra
#

it will 1 shot player

blissful sun
#

friendly fire damage is reduced

#

im pretty sure

vital sierra
#

it will 1 shot a player with 100HP

#

it has been test

distant ice
#

can, not will

#

ff on tools is fucky

flat rock
#

I have it on recording, and Storm I have tested 30+ different times on both host and clients and it every time has 100-0'd them. It's rather consistent.

distant ice
#

i haven't tested in R4 yet thanks to my buddy being inactive but in previous rundowns ff was messed up on both sentries and mines

flat rock
#

I can agree with that, the sniper sentry in particular seems to be highly consistent however with damage.

distant ice
#

does it aim for the head on enemies?

#

simple test would be bodyshotting a scout from the front with it

#

if it doesn't die that means it's actually on 80

vital sierra
#

it doesn't unfortunate

blissful sun
#

that sentry would be better if the first shot didnt come out after 4 seconds

vital sierra
#

it shot wherever it want

flat rock
#

It does aim for head

#

It however doesn't always aim for the closest enemy, it may decide to target an enemy farther away instead of the intended target (such as a scout)

#

Or so I've noticed

distant ice
#

i'll see if i can get it to bodyshot a scout after work if i don't forget

flat rock
#

Also, just because it aims at head does not mean it won't hit body parts instead. It won't take into account arms moving around or the scout bending over, etc.

#

It can kill scouts though, I have had it happen a few times

distant ice
#

if it's on 80 getting even a little of the back mult will oneshot bodyshot

#

hs is of course instant kill

flat rock
#

I think damage to body with sniper is 60 for both the weapon itself and the sentry

#

I haven't cared enough to keep track of damage values this rundown though

distant ice
#

it's a trend for almost everyone who does testing these days

#

doubt it'd be as low as 60

flat rock
#

The weapon data spreadsheet states it is

distant ice
#

it doesn't even have the sniper sentry kek

flat rock
#

True lol

distant ice
#

i didn't mean sniper doesn't do 60, i meant sentry

flat rock
#

I was going off the assumption that sentry and the weapon itself does the same body

#

Actually, that would have been incorrect of me

#

Cause it wouldn't 100-0 then

distant ice
#

it could cause ff mult

flat rock
#

Oh, it technically is on there

#

It's in H36

vital sierra
#

why is sniper deal more damage on tank then sniper sentry

distant ice
#

precision mult exists

unique kettle
#

I doubt in hel revolver dmg in data spreadsheet. 16 dmg is higher than dmr but it cannot oneshot shooter ๐Ÿค”

distant ice
#

precision mult

vital sierra
#

^

unique kettle
#

so it decrease instead ?

distant ice
#

well nobody ever said it can only increase hs damage ๐Ÿค”

#

the actual revolver has a decreased mult as well

#

same goes for mg

#

probably others too but it wasn't obvious enough to notice without proper testing

#

and ain't nobody got time for that

blissful sun
#

without overpen rounds the HEL would be pretty worthless ngl

wooden osprey
#

still the HEL guns weren't ment to be good

distant ice
#

๐Ÿค” it'd still two-shot strikers and get 1 more kill per refill on them

wooden osprey
#

but this one is so lets hope they dont slap an nerf

distant ice
#

looks and feels and hipfires a lot better than dmr (subjective apart from the last point)

blissful sun
#

i still prefer the special rev

distant ice
#

but that's a special not a primary

blissful sun
#

Just more enjoyable popping heads and seeing them fall dead

wooden osprey
#

rev is better yes but remmber its an special so you cant really compare them

neon slate
#

It is true HEL revolver doesn't 1 shot HS the small strikers but it'd be insane if it did

#

If it were, then it'd definitely out do DMR on most of the damage & ammo efficiency department. Excluding range & ammo capacity between reloads

blissful sun
#

you gotta two tap with the HEL yea

neon rock
#

Hey I have a question. Is anyone else experiencing an insane amount of fog in B2 to the point that it's unplayable?? I'm wondering if it's just a bug or if the fog in this map is supposed to be this bad?

neon gust
#

Every cell lowers the fog from the top

#

you literally see the fog when dropping down

neon rock
#

In our game, every cell we put in the fog got worse

neon gust
#

and you can see it in the roof after the drop

#

thats the point

neon rock
#

Ooh okay

neon gust
distant ice
#

you just need to do bottom first and it'll be fine

neon gust
#

If its just high only, do bottom one area first

#

then put cells

#

go to the top

neon rock
#

Okay we'll try that next game. Thanks a bunch

craggy pier
#

i was playing and melee'd a lock to break it

#

and suddenly a black blob appeared on my screen

lime lagoon
#

Hi. I saw that Revolver can oneshoot Scout. But I i tried many times and can`t kill him. Is it possible?

craggy pier
#

and it kept getting bigger and bigger and bigger and bigger

#

is that a glitch

steel valley
lime lagoon
#

Oh, okay. Thanks!

dreamy sapphire
craggy pier
#

but

#

it happened when i hit a lock

#

not an enemy

dreamy sapphire
#

Yeah it just happens randomly

craggy pier
#

is the scary spooky thrilly music

#

supposed to stop when monsters are following u

#

im guessing it never stops until u get rid of the threat

#

cuz it kinda stopped after i ran really far and i was like oo they let me go

#

then they ambush me and i screamed and woke up my nephew

lime lagoon
#

Can you give some advices to hammer scouts? Most of time I can do it, but sometimes i fail

steel valley
#

don't try it when they are facing away

#

jump/aim higher then you think you might have to

#

cause the hammer swings in an arc

lime lagoon
#

Ahh, okay. Thanks!

craggy pier
#

Gauging when to charge while approaching a scout would also take a while to get used to

blissful sun
#

Moving instantly when its starts sucking the feelers in is a good time

lusty bramble
#

I always have better luck jumping when killing a scout just due to how the hammers arc works

neon gust
#

I love how sometimes with lag you jump past a scout and somehow still get the kill

distant ice
#

might not be lag and just hammer physics
i once turned 180 away from from a sleeping giant, swung to the other side, and hit him

neon gust
#

you already phase trough the scout but see on the corner of the screen a head splash

#

wacky hammers

blissful sun
#

Cpt alphas b2 run is a perfect example of lag scout killing

#

Just jumps through them but still gets the kill

lusty bramble
#

I'm still trying to figure out why scouts stagger

#

Or how to be more precise

distant ice
#

same as all other enemies? ๐Ÿค”

#

presumably limb destruction (doesn't happen without death so) or damage

lusty bramble
#

Just a bit jarring to mishit a scout and it staggers instead of dies

distant ice
#

well that just means you did enough damage to stagger and not enough to kill, what else to say there

weary relic
#

About the โ€œlag killโ€

neon gust
#

staggering shadow scouts its the most confusing shit ever

#

when you missed the hit

lusty bramble
#

^

neon gust
#

you think you killed him but it triggers

distant ice
#

kill marker?

weary relic
#

The hammer is literally traveling and actually you start the swing whilst going through the scoot. So it looks like you went through but to the hammer itโ€™s not yet since itโ€™s positioned behind the players head

neon gust
#

you just see this big massive bloop of darkness moving

weary relic
#

If that makes sense

lusty bramble
#

It's essentially just running your hammer into a scout then?

weary relic
#

Yep

lusty bramble
#

I'd think it's more about latency and how scouts proc

#

But that sounds more believeable

weary relic
#

I mean. There is the additional layer of latency as client

neon gust
weary relic
#

But thatโ€™s..... you know how it is

distant ice
#

i actually forget if you're even guaranteed to get the kill marker if you're client

weary relic
#

But the hammer has a literal hitbox tied to the model. So when swinging it is positioned behind the player head allowing what looks like a lag kill

distant ice
#

think there was some baloney with that but it's been a long time

weary relic
#

Yeah. I canโ€™t remember that too well

neon gust
#

Imagine if they change the sniper sentry lock on target

weary relic
#

To?

neon gust
#

so it doesnt take 4 seconds to actually shoot

weary relic
#

Oh. The lock time

neon gust
#

its the lock on time + the fire rate

#

after initial shot its completly fine

#

but as long as that initial shot doesnt go of its just gonna sit there

weary relic
#

Lol

#

Ngl. I refuse to use it

neon gust
#

Use it !

weary mesa
#

sniper sentry on e1 extract ๐Ÿ‘€

neon gust
weary relic
#

If I use it then who will take bio

#

Literally pubs donโ€™t

neon gust
#

why use bio when you have eyes

#

and ears

weary mesa
#

^

weary relic
#

I hate you

lusty bramble
#

The sniper sentry sort of function like the old shotgun sentry

weary mesa
#

: )

neon gust
#

i can see there for i do not need bio

craggy pier
#

Stfu dragon

#

I know you like Bio

lusty bramble
#

Shove it behind a door

neon gust
craggy pier
#

: ^ )

timid glade
#

Mines are life

lusty bramble
#

Black is skipping the biotracker

weary relic
weary mesa
#

Just look at the enemy : )

weary relic
#

More for me

neon gust
#

I do not need no read doritos on my enemy

weary relic
#

What I hate is the constant whining for call outs

weary mesa
#

read

timid glade
#

I'm also for not using bio when you know the level but people apperently use them in speedruns so what do I know

weary relic
#

You donโ€™t need em ever. So smugshrug

neon gust
#

I have ascended so much in this game i only use my ears to track sleepers

craggy pier
weary relic
#

Wow

#

Why not smell em

neon gust
#

bring 4 shotguns sentries

weary relic
#

Same ric

neon gust
#

bio bad

lusty bramble
#

It doesn't help that the audio is janky as shit

weary relic
#

I hate that meta

#

4 SS

neon gust
#

it evolves, 4 auto sentries, the future its now old man

weary relic
#

Literally bio and mines for my duo group rotflmao

#

Hu?

craggy pier
#

Hmm

weary relic
#

Monke

lusty bramble
#

I'm mokey

neon gust
#

Monke ass

#

lmao

weary relic
#

Yea

#

Nice job

neon gust
weary relic
#

Also fuck auto sentry. Or any sentry

#

If itโ€™s not bio itโ€™s wrong

neon gust
#

Nah man we sniper sentry now

weary relic
#

Ima enjoy this tk

neon gust
distant ice
neon gust
#

make sure to kite infront oif my sniper sentry

weary relic
#

What you quoting

#

I havenโ€™t updated

distant ice
#

duo = bio and mines

weary relic
#

Oh. Yeah

weary mesa
#

I'd rather permafoam than permakite

craggy pier
#

Hmm

distant ice
#

you'd rather anything than kite

#

we get it

lusty bramble
#

Sniper sentry just gives me anxiety

weary relic
#

That was always my setup. Never ran foam dont think

#

Iโ€™m talking R1-2 days

distant ice
#

i'm talking R2-R4 days

#

R1 was ss

weary mesa
#

double sentry so I can stand my ground

distant ice
#

kekw

neon gust
weary mesa
#

feelsgood

weary relic
#

I didnโ€™t start doing squads till late R2

lusty bramble
#

I'm talking beta - r4 days

weary relic
#

Lol

distant ice
#

i tested the sniper sentry today and it was the first time i took it

#

if the damn thing doesn't get its "initial shot" n shit, enemies just keep running through it

weary relic
#

I ducking hated SS even in R1

distant ice
#

it needs a straight 4-5 seconds to start shooting, if it loses sight, it resets

weary relic
#

Why was it so loved. Literally trash

lusty bramble
#

The sniper sentry needs a huge pre setup to hit anything in a straight line

#

Use it like the shotgun and leave it behind doors or facing opposite of them

distant ice
#

that fact alone makes it seem rather useless to me

lusty bramble
#

Just hope you don't get glanced

distant ice
#

the shit radius in which it can target things doesn't help either

#

but that's for every sentry

lusty bramble
#

Sentries need a rework

weary relic
#

Yeah

#

Like being removed

neon gust
#

Ok so sniper sentry:
*1 shots all small dudes
*2 shots big charger from the back/3 shots them from the front
*Hilarious stagger on big dudes
Its a really good sentry but that initial shot needs to go off first before it does anything useful

lusty bramble
#

It also has damage peneration

weary relic
#

Not after one of the updates

neon gust
#

Its a really good sentry since it kind of doesnt waste ammo

weary relic
#

May have been a bug, not that they would tell us

distant ice
#

yeah and the spots where the initial shot can go off are very limiting

lusty bramble
#

It's actually the sentry with the highest damage efficiency

timid glade
#

I tried using it in e1 for very mixed results

#

I dont think it really ever gets a chance to shoot a single striker unless your fighting with it facing you

distant ice
#

and it never moves out of the detection radius or behind something

#

chances are it will

timid glade
#

Yep

neon gust
#

mix results

#

shit carries the extraction by itself

distant ice
#

i find it really weird that that's how it works

lusty bramble
#

Yeah but so does 3 burst cannons

distant ice
#

i mean

#

if it being only a gimmick on very specific spots is the aim

weary mesa
#

so does one revo

distant ice
#

good on them

weary mesa
#

dependent on extract

neon gust
lusty bramble
#

I thought you were talking about e1 extract

#

Burst sentry...

#

It's no longer the damage sentry...

neon gust
#

come on

#

burst sentry people always talk shit about it

#

first it was the stagger sentry

#

then its the damage sentry

#

make up your mind people

#

its a sentry, its shoots

craggy pier
#

Now its just a sentry

neon gust
#

put it down let it shoot

weary mesa
#

why make fun of me burst sentry moon2PH

lusty bramble
#

Can you talk shit about something that is already shit?

weary mesa
#

yea

craggy pier
#

Hel Sentry

lusty bramble
#

Mine deployer sentry

neon gust
#

They keep adding sentries but do not change them

#

same Ai for all sentries

lusty bramble
#

The auto sentry is pretty great

neon gust
#

I mean its a sentry design for stagger, it just has to puke bullets in the general direction of the enemy

#

the others not so much

lusty bramble
#

That's why it works so well

#

It doesn't have to worry about lackluster aim

neon gust
#

burst sentry: needs more accuracy
shotgun sentry: doesn't benefit from the targeting of enemies
Sniper sentry" doest have priority on big guys

lusty bramble
#

Just wait until they add sentry overheat

neon gust
#

nah, if its the poster thing, i believe it could be a new empty animation

#

instead of the sentry just sitting in there with a red (buggy) or white light

lusty bramble
#

Could be neat

neon gust
#

so instead of that its just has the smoke coming out and aims up

craggy pier
#

Its probably just a sentry that ran out of 'mo

lusty bramble
#

But can't talk anything remotely related to it because my penis privileges will be removed

neon gust
#

A better indication that it ran out of ammo

lusty bramble
#

I'd rather have a smaller hud for the player who has the sentry

#

Let them know ammo without needing to be so close to it

craggy pier
#

Connect the hud of the sentry user to the sentry itself

timid glade
#

Is that really a problem? It makes sounds and everything

craggy pier
#

So when you place it, your entire hud moves to the sentry

lusty bramble
#

More info on your sentry is never a bad thing

timid glade
#

Dudes can't even be bothered to clean the dmr scope

lusty bramble
#

The smudge is a necessity

#

It's weapon balance ๐Ÿคก

weary mesa
#

Dmr will always be a worse revolver

distant ice
#

it's a primary

craggy pier
#

Lmao

lusty bramble
#

Support weapon ๐Ÿคก

neon gust
#

Imagine comparing a primary with a special

weary mesa
#

hel revo

#

easy clap

lusty bramble
#

I'd say the hel revolver is a better dmr

#

But it's more body shot damage oriented

wooden osprey
blissful sun
#

@neon gust i take it back the DMR is pretty okay

neon gust
#

fair comparison, but even then yo revolver as fall off

lusty bramble
#

Nothing too considerable

neon gust
#

my dmr has hella range

distant ice
#

if hel rev didn't have penetration it'd be worse i think

neon gust
#

hel revolve rits busted man

lusty bramble
#

The penetration definitely makes the weapkn pretty great

timid glade
#

My only gripe with the dmr is that it shouldn't have low ammo and not one shot strikers

neon gust
#

hel rifle had 5 pen why this funky ass revolver has one

lusty bramble
#

Because they never balanced the hel weapons

neon gust
lusty bramble
#

Hel rifle

weary mesa
#

Hel gun was also great

neon gust
#

no charge up good reload decent ammo

lusty bramble
#

10 penetration

neon gust
#

primary

blissful sun
#

@neon gust also what sec do you recommend with a dmr

neon gust
#

hel revolver its broken

craggy pier
#

It does say in the description "Overpenetrating rounds"

neon gust
lusty bramble
#

Just don't bring the dmr against chargers

neon gust
lusty bramble
#

More like forefrunting balance

craggy pier
#

But yes its pretty busted as a primary

lusty bramble
#

I hope more weapons are like the hel revolver

timid glade
#

I dont know why but most new players I watch on twitch use the dmr and revolver, I swear its like 80 percent of them

weary mesa
#

autopistol and revo is a good support loadout

lusty bramble
#

It's one of the better cqc load outs

neon gust
#

meanwhile gtfo its more team oriented

#

and so when they bring those weapons in they get dissapointed

lusty bramble
#

They could definitely balance the dmr around a one shot head shot

neon gust
#

needs more ammo

lusty bramble
#

Its a trash clearer

#

The revolver has more damage per shot

neon gust
#

so its combat shotty

craggy pier
#

Just give it a better scope and faster ROF so I can miss shots quicker

distant ice
#

primary is primary

#

and i don't get the ammo complaints in r4

lusty bramble
#

Primaries need to be reworked

distant ice
#

it gets 16 per refill

neon gust
#

gib more bullet to dmr and better hip fire

distant ice
#

that's already more efficiency than you're gonna get with an auto

neon gust
#

thats all it needs

weary mesa
#

shotgun ROF moon2PH

lusty bramble
#

That'll just make it the rifle

#

The rifle is fine being the rifle

weary mesa
#

Maybe I don't like DMR cause it barely doesn't kill and my brain ape so kill matter

neon gust
#

Imagine having snapping aiming

craggy pier
#

Imagine knowing how to flick between headshots

weary relic
#

Autopistol meta

lusty bramble
#

Dmr sniper sniper sentry

#

I'm a support player ๐Ÿคก

weary relic
#

Gross

neon gust
#

I ironically bring sniper sentry and dmr

timid glade
#

I really do love the autopistol

neon gust
weary relic
#

Mayhaps

craggy pier
#

Whenever I'm asked to pick a sentry I cringe

weary relic
#

Auto, rev, bio is my life atm

neon gust
weary relic
#

Shut

neon gust
timid glade
#

Autopistol machine gun makes me feel like the cc murdering God

lusty bramble
#

Sentries work better for sustains and scan holds

#

If you can have a player just perma foam across the map, sentries become a waste of tool

weary relic
#

Always have been

lusty bramble
#

๐Ÿ˜ณ

weary mesa
#

sadly

weary relic
#

Sentries are a noob trap

timid glade
#

Ehh

weary relic
#

Or for people who canโ€™t kill

wooden osprey
weary mesa
#

that's cfoam tho

weary relic
#

What?

timid glade
#

Don't you mean biotracker

weary relic
#

You donโ€™t know the origin story of the 4 foam meta

#

Bio you have no ez way of killing stuff

#

So you have to be competent to run it well

lusty bramble
#

Don't diss cfoam until you play with the Chad who tactical cfoam s

craggy pier
#

Me switching to bio constantly trying to find shit to tag

lusty bramble
#

monsters tagged

weary relic
#

Donโ€™t cite the dark magic to me witch beep I was there when it was written

lusty bramble
#

2 sleepers

#

๐Ÿ˜ณ

weary relic
#

I literally have a bio hot key

#

My loadout consists of two things. Bio and gavel

craggy pier
#

It takes me 2-3 tags before I tag a whole wave

weary relic
#

Guns are optional

#

When are we getting a no gun option in loadout >:(

lusty bramble
#

After they nerf kiting

timid glade
#

Gavel really is the best skin

weary mesa
#

never hopefully

timid glade
#

Its not even close

weary mesa
#

any hammer works

weary relic
#

I mean tbf

lusty bramble
#

Except the mallet takes up your entire fucking screen

weary relic
#

Only like 10 people would use it

vestal spade
#

Gavel is really nice

weary relic
#

I hate scrolling between guns

#

When I do hammer only runs

weary mesa
#

I press num for switch

#

easy fix

wise thicket
#

Just dont take any weapons

weary relic
#

I want that as an option praise

#

Pubs would hate me

timid glade
#

Gun only runs when hammers are the easy way out

vestal spade
#

Throw your loadout into the abyss at the beginning

weary relic
#

Literally 99% of my killing is done with hammer

#

The other 1 is specials, specifically on normal giants

#

Primaries are useless kek

lusty bramble
#

Primaries aren't an issue BTW ๐Ÿคก

weary relic
#

I mean. I literally only use them for stagger

weary mesa
#

Hammer useless just aim better moon2SH

blissful sun
#

Primaries do feel pretty lack luster

lusty bramble
#

The dmr doesn't one shot

weary relic
#

Mhm

lusty bramble
#

But the hammer does

weary relic
#

Lmao

#

Dmr best melee

lusty bramble
#

๐Ÿ˜‰

weary relic
timid glade
#

Just kite everything and keep it at spawncap and you don't need gun or hammers bros

weary mesa
#

sadly

weary relic
#

Well yes. But actually no

craggy pier
#

Here we go again

weary relic
#

Itโ€™s only needed in like three levels

#

Ok four

#

R2 E1, D2, R3D1, R4D2 smugshrug

#

Otherwise you can just min max kill just fine

lusty bramble
#

Just alert all the mothers until the waves are so high that the enemy ai can't compute fast enough in e1

weary relic
#

This is true

lusty bramble
#

Easy level ๐Ÿ˜‰

weary relic
#

Or cap four tanks SCboplaugh

lusty bramble
#

Why not both

weary mesa
#

boring

craggy pier
#

JuSt KiTe

lusty bramble
#

Boring ๐Ÿคก

weary relic
#

I mean solo itโ€™s one thing

craggy pier
#

ItS JuSt ChEeSInG ThE gAmE

weary relic
#

But squad I agree. Kiting squad is dumb

lusty bramble
#

There's a difference between kiting to move around a wave of sleepers

timid glade
#

Tbh when the game is getting cheap your allowed to be cheap back but don't do shit like exploit bugged spots

lusty bramble
#

And just running with like a headless chicken

#

I'm fine with kiting waves

#

Because some players just stand still like they became a sentry gun

#

Somehow they unlocked the tank class

weary mesa
#

I just stagger enemies or kill them and don't get hit

craggy pier
#

I just shit in place with my DMR Sniper and bio

weary relic
#

So you min max every single enemy triw

craggy pier
#

I'm not even joking

#

I take too much time to line up a shot

weary mesa
#

quick shots with revo super fun

#

if me miss me die me bad

craggy pier
#

JuSt KiTe

#

ItS So EaSy

weary relic
#

Lmao

weary mesa
#

true

timid glade
#

Teammate also dies and make me feel bad if that happens tho

lusty bramble
#

Don't heal me

#

Ill just go down ๐Ÿคก

weary relic
#

Take away regen. Kiting will take a massive hit kek

blissful sun
#

1% warriors

timid glade
#

Everyone becomes more powerful at 20 life because the limiters are off

weary relic
#

Yep

timid glade
#

This game lets you be a 0 percent warrior

blissful sun
#

ngl tho i do feel more comfortable at 20

#

than at 100

weary relic
#

I like having 40 personally. Just cause you can take basically any hit in the game

blissful sun
#

40 on alarms

craggy pier
#

Just make it so you regen at 10%, so if you get tongued you're dead

blissful sun
#

20 everywhere else

weary relic
#

Mhm

timid glade
#

Scans are 40 or more but 20 for room cl-

#

Nice

weary relic
#

10 regen and strikers melee and have 14 damage tongues

#

Good change

lusty bramble
#

I'd be more comfortable at 20 if it wasnt for whatever the fuck big striker tongues are on client side

weary relic
#

When it happen

lusty bramble
#

That just warps through multiple zones just to tongue you

weary relic
#

Or my host

timid glade
#

I was getting invisible dad bites on e1 today

weary relic
#

Iโ€™ve been sniped across zones solo before

blissful sun
#

big strikers have actual fucking aimbot+wallhacks

#

ngl

weary relic
#

Or the strikers that run past me and have to turn around to tongue me

#

Fucking bs

timid glade
#

Yeah the Naruto running strikers that run through you are suffering

#

I'm not sure if its a bug or not anymore honestly

blissful sun
#

why are scouts so much easier to take out from the front NotLikeKomi

#

every fuck up so far was when they just turn around randomly

#

why is my brain melting

weary relic
#

You would get yeeted by an armoured scoot

blissful sun
#

please god no

timid glade
#

That sounds fun, how do you even kill an armored scout?

weary relic
#

Armoured scoot when

#

Occiput only

timid glade
#

4 sniper shots on the same point to punch through at the same time

blissful sun
#

one sure way to make it so i'll never kill a scout

#

is to make it killable from the back

weary relic
#

Then it would Yeet you with a hybrid volley and melee

#

Once awake

#

I need them

timid glade
#

Then we'll deploy to get a special folded katana that one shots armored scouts through sheets of metal

#

Like a knife through butter

weary relic
#

Nope

#

You try to hit their head but hit the front

#

Then it yeets you

lusty bramble
#

Sorry guys I cant help with the big striker takedown

#

I brought the butter knife

blissful sun
#

Plunger melee when

lusty bramble
#

๐Ÿ˜

#

I appreciate the hussle but self inserts

#

Are uhh

#

You know

neon gust
#

Theres literally

#

a content creators tab

#

this is related question

timid glade
#

With what he said its prob more related to the channel then us just talking in this channel

lusty bramble
#

It wasn't a related question nor answer

#

Just a shout out

#

But I guess we're in the same boat

lament sparrow
#

So is this a visual bug, desync or what? Has anyone ever had it where they've fired C-foam at a door, half of it has stuck and then the rest just shoots through the door and the door wasn't reinforced at all? We just had that happen to us and the few bugs here and there are starting to put one of my friends off the game

distant ice
#

None of the above, seems like a door hitbox thing

#

I'm not sure but could be about shooting foam in-between door panels

lament sparrow
#

The door wasn't destroyed, we shot it at the center of the door, half of it stuck in a clump and then any others we fired (we ended up trying the rest of our C-foam launcher which was about 40%) just went through the door entirely

#

Don't know if this was just unlucky, but we were pretty deep into D2 and it was a big feelsbad

rugged dock
#

when doing double melee kills on sleepers can you not wake up others on 2nd kill b/c i've had some sleepers right next to the second (or others farther away, but throbbing) and they don't wake up

distant ice
#

Sleepers don't react to those that are already alerted

flat rock
honest vector
#

What does this mean [1,0,-,-] on the Rundown?

dawn egret
#

The four spaces are for which objectives you completed

#

[Hard, Extreme, Overload, Prisoner Efficiency]

#

Prisoner Efficiency = All objectives in the same runthough

#

the dashes - mean that those options don't exist for that particular one

honest vector
#

Nice one mate cheers

wise thicket
#

for B3 Extreme does a perma alarm when you pick up both cryo

#

pp

craggy pier
#

nope.

#

No

sudden fossil
#

can tripmines damage doors?

noble sierra
#

If the door is damaged, mines will destroy the door, if the door is undamaged, the mine do nothing to the door.

#

Sounds weird, but thanks to Firecube's work you can find a video from Youtube named something like"GTFO mysterious door mechanics", explained and tested in detail.

dawn egret
#

Both doors and tripmines work in mysterious ways... you will be a much more efficient player if you learn both

bronze merlin
#

When I try to matchmake, after I find a lobby I just get 4 invite icons, its my firs time playing and have yet to find a match, could I be doing something wrong?

wooden osprey
#

do you press on host lobby?

bronze merlin
wooden osprey
#

in that case i am clueless

bronze merlin
fleet vessel
#

can confirm pretty much the same problem - it works sometimes and sometimes it doesn't.

On a side note, I had that before when trying to join someone else - we both tried steam invite code and joining friend match, both to no success.
The person I tried to join is korean, I am living in germany - I would not be surprised if a simple cross-region connection error bugs it out.
Matchmaking may find a match that is in another region and result in much the same error.

This is hypothetical, don't quote me on this. Just my personal observations.

bronze merlin
#

It worked

#

randomly

#

lets go im so happy

fleet vessel
#

nice

#

might be a different lobby, might just be connection rng

#

who knows

#

good luck in your match ;)

exotic spoke
#

Real quick question. I'm aware that we do not know exactly when R4 will end, but is there any sort of estimate of how much longer it will be up for? I'd like to know so me and my friends can see how much time we have left on some levels.

neon gust
#

Every rundown last usually 3 months, 4 if they have holiday vacations

#

its been a month and a half since the release of r4

distant ice
#

March

#

Best guess

exotic spoke
#

So, considering this one started October 22nd, around Feb-March yeah.

#

Alright, thanks!

wooden osprey
#

if not im confused

elfin sparrow
#

Well first of all thank you! Possibly something a little more in-depth though? I thought I read that enemies will never spawn in the same room as the door with an alarm on it, but if you foam the entry door and put mines outside, then the enemies they kill will just respawn and keep beating on the door? Am I making that up?

neon gust
#

yes they will keep respawning if you kill a bunch of them

flat rock
#

Enemies always attempt to spawn 2 areas away from you, and yes killing a certain amount will cause more to spawn if certain criteria are met.

neon gust
#

^

#

You try to delay them without killing them as much as possible

#

for smaller alarm its not really recommended to use cfoam

#

cfoam its better reserve for more critical parts of the level

fleet vessel
#

it always felt like waves to me tho?
Aren't many alarms wave-based, aka if one wave is dead you have time to scan for a few seconds (depending on how fast the wave died) before a new one spawns?

#

they don't instantly all respawn, no?

steel valley
#

yeah, but there is an enemy cap

#

so if you maintain it, no new waves can spawn

flat rock
#

This plays into my criteria I mentioned earlier.

wooden osprey
#

its on experience to be real

#

you play and play and you learn all of this

elfin sparrow
#

That makes sense - cheers! Is there anywhere I can go to read about this kind of thing? The wiki is pretty sparse. Also - we were specifically running into this toward the end of B1 - there's a door in a room full of fog with only one other point of entry to the room

flat rock
#

Wiki I believe is intentionally sparce as to allow players to naturally experience the game.

wooden osprey
#

if you looking for guide vids you can ask

neon gust
#

If you meant the last door with the blood door alarm

wooden osprey
#

and we will answer

fleet vessel
#

you only really need to keep an eye on that in later levels, or am I wrong?
Like, in the A levels I really don't see a reason to not place a sentry on the outside of a foamed door as to shoot normal ones (depending on the type of alarm I'd do that in later levels too)
I do see it being useless against something like a Class IX or something, maybe from Class V onwards

steel valley
#

i mean, it just doesn't change much utilizing that sentry like that

wooden osprey
steel valley
#

you burn tons of tool and end up with very similar amounts of enemies

elfin sparrow
#

Was just curious - thanks for the responses

fleet vessel