#gtfo-related-questions
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i live in the uk so western europe would be mine and not a lot of people are awake
I am, sadly
just wanna sleep but insomnia says no
There's a learning curve, but I find the skill ceiling to it is really high which is why I'm loving it. It doesn't really hold your hand, but it's fair for the most part (and some runs you'll just fail to not knowing what's going to happen when you do X unless you can adapt really well on the fly).
like E1 just throws you into mayhem you have to adapt to the challenge
I see, so what's the point of the game, you go through the "raids" to get what exactly, stuff to upgrade your character?
Nope, no upgrades or anything, it's more the satisfaction of beating a really hard level/game
hmm, how long usually can a "run" last, if you go through it first try
Depends on how quick you can deal with rooms, when you start off you'll generally be slow and stealthy and can take you up to like an hour-hour and a half
depends on the mission also
yeah, I'd say it takes about 30mins - an hour per level average, then add on another 30 mins - an hour for each optional
But then you have speedrunners that put me to shame . _ .
But yeah, it's one of those games where you can just lose tons of progress to one little mistake if it cascades
that game punishes you for mistakes which could easily down you or wipe your team
Is the lfg a good option or is this game more for groups that have been together for awhile
this game is supposed to be played with a team
you can do mission solo tho
just harder 
Obv it's gonna be better with people you've known for a while, but that's the same with any game
I dunno, I've only really played this game with two friends and I just do solo scout runs (and trying to clear A3 solo atm). I'm a little awkward with randos
lastly how demanding this this game (hardware wise)
No idea on that I'm afraid : p
SYSTEM REQUIREMENTS
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7 64-Bit or later
Processor: Intel Core i5 2500K or AMD equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 660 2 GB or AMD equivalent
DirectX: Version 11
Network: Broadband Internet connection
Storage: 15 GB available space
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 64-Bit
Processor: Intel Core i7 4790K or AMD equivalent
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 970 or AMD equivalent
DirectX: Version 11
Network: Broadband Internet connection
Storage: 15 GB available space
just copied it from steam store page
alright appreciate the help
no worries
@uneven gulch take away the code that allows the big guys the spawn directly with me at character spawn or iโll take back my vote for Best Game You Suck At >:0
You could dm that to @uneven gulch
Please don't DM @uneven gulch game suggestions/feedback
#gtfo-game-suggestions is for game suggestions
Ah, my bad then
๐
my tier locks aren't visible, what exactly do you have to complete to move onto c levels?
2 high 1 extreme
thank you ๐
I dont know where else to put it but how does this community tolerate slower disk drives such as Mechanical Hard Disks, aka Increased loading times?
wdym by that im confused ):
In other community's i have seen people not wanting to wait increased times to play when a player with lower hard drive read/write times, making the overall loading times longer
no one cares about that in this community so no problem if you have lower hard drive read
Always alt tab during loads kek
as i know anyway
.
Ah i see thank you
np
What made the sleepers, sleepers ? What type of Virus or cause for these miners to turn into terrifying and horrifying creatures ?
We don't know for a fact
ya
So I'm too shy to go on mic, what's the community like for people without mics? I've only really been running stuff solo when friends aren't on but I'd like to get an idea of what D tier has in store for us, so I need to do an Overload
Fungi that's quite intriguing, fungi + human host = hates light. Sounds quite true, yet Stormpooper has a point
There were the rona logs, but they feel tongue in cheek
as i said we think
there is some problems with it
but if they keep adding the lore of sleepers in we can find out for sure
or we call matpat
to do us the work
Try to get over your mic complex.
That's not very helpful...
or rather, it doesn't answer the question. If going off what you said - community doesn't like mutes
the community is very nice to ppl that dont have mics
Most people expect some level of verbal communication.
However, there are some successes for mutes
If that came off as harsh, im sorry, that wasnt the intent.
I get that communication is important in the game, and I wish you could ping enemies same way you can ping resources tbh, but I find it very tough to speak to randoms (I typed and deleted that very message multiple times before sending it).
I was just trying to gauge if I can find groups that won't get mad because one of them is silent
Just attempt to be transparent about your intents, and you wont have problems
there is bad apples here and there ya
So it's kind of pot luck then
well if you have a mic try it just say i dont talk too much bc of reasons
and they agree most of the times
thats how i got talkative in this discord :?
(i never talk in any discord server)
honestly if you make a lfg message saying that you don't have a mic then the people who join will be fine with it :>
^
That's a fair point
the lower the tier the more people'd want you to talk, but there'll always be people who are fine with mutes (:
Maybe I'll try helping out in the beginner channel so I get a gist of where people are at skill level wise too, since I don't really know what people expect and I want to avoid toxicity
if you see toxic players report them to mods as fast as you can
for them to get nuked
People expect to be notified if you discover key items, or to distribute resources.
you can just chat for that
ya
there's an in game chat bro
If its toxic leave the lobby, dont report, if theyre trolling or cheating then report
Didnt say you could not use text
reporting its for those situation
Yeah that makes sense
(to all of the above there)
Thanks for responding though all
beginners isn't actually a good place for micless imo
veterans who know shit don't need as much communication, especially if everyone knows what they're doing
can go bulldozing straight zones without saying a thing
but overall static is probably the way to go for micless
.t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap
they still working on the game thinking about the next rundown
roadmap say rhe progression of the upcoming things and more things theyre working on to make the game lesve the early acess state
is there a setting that allows me to completely skip the intro and get directly to the rundown? It's cool and all, but I don't like having to do the "hold to skip" every time I want to play
No there isn't a setting for it
darn. thanks anyways
the intro is doubling as a loading screen
We spent time working on and just released 4 levels to rundown 4 (the current rundown) as an extension. We're planning Rundown 5 and most of us are currently on holiday vacation. The roadmap page will be updated when we have it planned out and we'll communicate via #game-announcements when the roadmap is updated.
@craggy pier maybe it can be turned off in the config files? not sure but some games have that
There is not
can you play with other people in different regions or your own only?
there are no region restrictions
ah I see
I see others replied that it can't, but thanks anyways
someone asnwer fast where is suppose to be the first terminal massage for the guy that ran away
that yo can find it stuff in C3 and E1 (the massages)
So what now? Are we prisinor or are we only controlling them
wait 1 months to find out!
black i need answers
R4 Log Locations:
A1: 35
A2: 44 / 109
A3: 28
B2: 89
B3: 126
C1: 78 / 311
C2: 12 / 55
C3: 322
D2: 97
E1: 461
dont thank me, thank @minor fractal
witch one is the story of our boy that i cant spell his name that saids we need to go deeper
First log is C1.
ok i tough it was in A3 and i was confused when i saw it in C1
thanks
A3, B3, and C3 all have logs, but none of them are related to Schaeffer.
Wanna know what fucking gets me when they put audio logs in terminals
when theres infectious fog and you have to have either a fog repeller or a turbine with you, making it harder to hear the audio log
could just eat 99% infection and then listen to it, isn't it quieter that way
Pls #keepaudiologsoutofinfectiousfog
what gets me is that you have to stay in the terminal for the whole duration
we can see literal holographics scans inside our brains
but we cannot hear an audio log
if you're infected there will be sounds from the infection
well technically it's the terminal that's playing it

sure could change it to download the log to whatever we have on us
Is there a best primary to pair with the burst canon?
What does yellow "...://ext" mean in mission name (A3,B3 etc)?
extension
And how is it different to "regular" mission?
R4 released with A1, A2, B1, B2, C1, C2, D1, and D2. A3, B3, C3, and E1 were all added with R4Ext.
because they were added during the rundown instead of having it at the start of rundown 4
^
different objectives different map
no
thx
But there are some weapons more appropriate depending on level
Played R4C1 with 4 revolvers
+4 hel revolvers
Main weapons all serve about the same purpose with slight variations. Special weapons are highly specialized and are generally taken to fulfill particular roles.
Special weapons are also, at least for their purposes, stronger than main weapons.
What people sre trying to say, bring a balance loadout
There are a few high weapons that are outliers and are on par with special weapons in terms of role as opposed to raw damage output
The hel revolver and the auto pistol for example
NITPICKING
I'm hoping to see all main weapons take a similar role in the future
Ree
BRING BALANCE LOADOUT
Primaries need to vary more in terms of utility rather than kill power
If that makes sense
Auto pistol and Hel rev are 2 good examples of it
I could see high weapons doing more damage and have more overall presence
Just some weapons like the hel revolver or the auto serve to function differently
To be frank the only weapons that feel the same are smg,pistol and ar
but if you can land consistent headshots and have some decent aim they all basically perform the same, when you miss its where you see the flaws
Hel revolver its broken imo
DMR could be shooter killer and still need 2 shots to kill a striker, and pistol could 1 shot headshot strikers medium range but need 2 shots for shooters in the same range
I think they're going in a good direction with the hel revolver
Owopenetrating rounds go brr
Hopefully they balance main weapons around the hel revolver rather than vice versa
i see that been the case but even then the pen its too stronk
should be tone down to 2 or 3
Being able to wall bang when?
^
It doesn't have to be as high as it currently is, no
I mean the lab has glass everywhere
^
I don't see why we wouldn't be able to shoot it or through it
Asumming its not some futuristic glass thats indestructible or something
When wall ball explodes can it alert slippers?
yes
theirs a mask on steam backgrounds that i havent seen in the game
i have a picture of it but i cant send
anyone knows whos it for
It might be for ||REDACTED||
classic
I'm in A2 rn and I inserted the powercell into the wrong area. I finished exploring that area and it doesn't let me take out the powercell. Is there another powercell or is there nothing that I can do?
There should be a couple of cells to compensate for that mistake in the previous zone, if you use them all then you'll have to finish the high objective only
Like Black said, there are anti-softlock cells in each zone that requires one for entry, so find the cell in the zone you are in and you can bring it to the other zone you need to go into.
I opened an area called Zone 46 with the powercell and the area that I need to access is called Zone 45. So In Zone 46 I should be able to find another powercell?
Yes
It will be easier for you to find a terminal and query the cell
ayo, what are the best tips for completing C3? I tried to do it duo with a friend and we couldn't hold enough fog repellents. Is it possible with less than 3-4 players? any tips and tricks would be greatly appreciated.
It's possible yes, probable.. not so much
Map knowledge would be essential before you get a clear, and good abilities to navigate through fog without repellers active would be helpful too.
The only main objective that can softlock currently is B1.
how would you go about soft locking it? does it involve extreme?
You start with three cells and have one additional cell in the first zone.
we were constantly at 98 infection
we were in there deep
but the spitters would down us in one go
and then the class three bulkhead door
we just didn't have the health
or the fog repellers to see
The objective requires three generators, extreme requires one generator, disinfection zone requires one generator
If you do extreme and then open the disinfection zone before finishing the main objective, you softlock.
are you talking about B1 or C3?
b1
you need to move quickly, is the only answer i can give you.
lol
C3's easy, alert the fog zones and only have one person eat 85%.
much faster than you currently are. also that^
we were just sprinting through the fog lol
smartly
If your fog diver goes out of the fog periodically, they can degen back to 85% infection and regen back to 15% health
So they won't die to spitters
ahhh
Repellers can also be used to regen.
tru
yeah, you're able to jump up on the bulkhead door to regain health too
we did the fog area loud
and survived
but then we were both fog divers
and we didn't have enough crap for the bulkhead door
You basically cannot do this however if you progress through the level as intended. Each generator is directly in the path towards the disinfect zone, so you'd need to purposely not put a cell in to be in this position.
A small handful of people have done it on accident.
Are you one of them? ๐
Kidding. I do see it as possible, but not probable to have happen
No, discovered the softlock while considering softlocking myself. Most people who softlock are exploring first and assume there will be enough cells.
What difficulty tier are you playing at Killa: High only, High-Extreme, or PE
Here's a map of the 3rd terminal for B3, can someone who understands wave spawns tell me the possible locations for spawns based of players in these positions?
actually have to ask this in media
since I can't send images
waves from uplinks will always spawn in the zone that has the terminal
and it'll try to spawn 2 rooms away from players
I sent the picture in the media-and-fan-art channel, what letter room in the zone would they spawn?
so even though they arent 2 rooms away they can spawn in any of those zones, since there are no 2 rooms away locations within the zone?
so there would never be a zone with 4 or less rooms right, because then it would be completely cancelled?
the zone rule is the only full on requirement
they'll just spawn on top of you if you can take up all rooms
one of the zones is a triangle shaped zone with just 3 (maybe 4) rooms
where that'll happen
do they just materialize from thin air, and for zones that include the spawn, the spawn also counts as a room/spawnpoint right?
Yes they'are good you dont see well on fog but they can with ||somewhat|| decent accuracy
for the B3 uplinks, if you can't properly set up a door, just leave it open
they're small waves and it can be easier to just take them as they come in
so for regular alarmed doors its still a 2 rooms away preference but zone isn't taken into consideration
yes
that clears up a lot, we were preparing for them to all come through area A in our setup, and then blue said they spawned near him which was unexpected
but youre right that there wasnt a lot that spawned there because he was able to clear them up by himself while we fell back
and then once we fell back into C
the next wave spawned at A
i dont know how many spawn but it seems they spawn every 15 seconds until capped
what is the spawn cap? and how many do you have to kill to trigger a new set of spawns, say for an alarm door scenario?
we don't have any actual confirmation on spawn cap
but from experience i believe its 25
a wave will spawn if there's enough space within the cap for that wave to spawn
so for those uplinks they'd only stop spawning if there's 23 or more
and how much does an alarm door wave usually spawn
so if it spawns 15, you would theoretically have to kill 5 to trigger a new spawn
which is why cfoaming a wave off is pretty valuable in those cases, lets you avoid spawning a new wave of 15
for high class alarms yeh
the low class ones it doesn't matter much because there's still a timer
you could kill the wave instantly and it'll still take a while till it spawns another
so if we somehow wipe all 15 spawns within like 5 seconds ( or just enough to allow for another spawn ), but were still doing scans, there is a cooldown of maybe 20 seconds before it can spawn a new wave, thats good to know
yeh
no clue how long you actually have
and it might even differ from alarm to alarm
best gunno to kill all zoomo in expeditionu-uno?
so from what i can tell for the s1 alarm in b3, it took 1 min 40 secs to fully scan, and we had 3 distinct waves spawn, so about every 30 seconds there was a wave it seems?
but im not sure how the game decides to spawn hybrids, because it seems completely random chance and not guaranteed
for the bulkhead overload s1 scan we got 2 hybrids but for the one inside the objective we didnt get any
yeh
pretty much all alarms have some rng to what they end up spawning
most of your regular alarms will spawn 0-2 giants for example
can giants also spawn from scout waves now? because i believe that happened and ive never seen it before
that's been a thing for a while
it's just very rare
but maybe they increased the chances
the chance of not spawning any hybrids is a pretty game changing rng thing
Can someone explain what the end screen stuff mean after you complete a run
the evaluation? only the vitals and infection actually mean anything
other two are random
I was hoping the other two meant something
hopefully in the future
Is there any way to edit the controls for a controller. The crouch button is action2.. but there is no edit for a controller? I'm on an Xbox one controller
Hello all btw
You can rebind it in gamepad settings iirc
I am a new player and I am just sitting here trying to figure out how to edit controls lol
It is most difficult to play a game using a controller and keyboard just to crouch
I'm really not sure about it because I don't use a controller, hopefully someone that does come in
its right under keyboard and mouse mapping tho right?
There is - under gamepad mapping
I'll launch and try again
But it would not allow me to edit the buttons
for a controller
The gamepad mapping do not allow for button config change
I literally cannot change the buttons at all
For a controller
2 full rounds or more?
more
dear god
2.5 from cfoam launcher
2 c-foam nades
Better to learn how to take aggro and have someone else hit his back
yea if you ping ammo and kill efficiently shouldn't be too big of a deal
time sponge even
you can take him down in >10 seconds if coordinated enough
Are there any cases where its worth it to put a sentry outside of a door during alarm scans?
Like for alarms that take a while that you can defend with C-Foam, until you're done scanning its definitely not worth putting a turret outside since you'll just be letting waves spawn that would've normally not at cap. But for a short scan would it be worth it?
It can be, as it will thin them out a fair bit. It's not clear if it's an efficient use of tool, though.
but agreed that its definitely a waste in cases where you are guarding the door with cfoam anyway for a normal alarmed door?
it is a waste in that case
only sniper sentry seems like it could give a better payoff than mines per tool refill if you're just looking to thin out the waves before they get to you
then again i've yet to get to actually testing whether it does penetrate, so i don't even know that
Only place I think is worth it is b1 for b1 related scan reasons
the goal is to maximize tool usage, and limit unnecessary spawns. the biggest waste is killing a wave only to have it replaced when you could have just let it sit at cap
ALSO: I've heard people say that pointing the sentry at the door will cause it to be destroyed faster because it shoots at it, is that completely false?
it is false
on another note my sniper sentry just hit me for 80 in my solo run and downed me
this thing is cursed
does thinning out the wave behind a cfoam door slow down the rate at which they break the reinforcement?
No.
Difference between 1 enemy and 17 enemies is in the realm of 2 seconds for a door that takes 15 seconds to break, which doesn't seem significant.
and no way will any sentry take out the whole wave thats attempting to break down the door before another one arrives
sniper sentry deal more than just 80
it will 1 shot player
It absolutely does 100-0 you.
I have it on recording, and Storm I have tested 30+ different times on both host and clients and it every time has 100-0'd them. It's rather consistent.
i haven't tested in R4 yet thanks to my buddy being inactive but in previous rundowns ff was messed up on both sentries and mines
I can agree with that, the sniper sentry in particular seems to be highly consistent however with damage.
does it aim for the head on enemies?
simple test would be bodyshotting a scout from the front with it
if it doesn't die that means it's actually on 80
it doesn't unfortunate
that sentry would be better if the first shot didnt come out after 4 seconds
it shot wherever it want
It does aim for head
It however doesn't always aim for the closest enemy, it may decide to target an enemy farther away instead of the intended target (such as a scout)
Or so I've noticed
i'll see if i can get it to bodyshot a scout after work if i don't forget
Also, just because it aims at head does not mean it won't hit body parts instead. It won't take into account arms moving around or the scout bending over, etc.
It can kill scouts though, I have had it happen a few times
if it's on 80 getting even a little of the back mult will oneshot bodyshot
hs is of course instant kill
I think damage to body with sniper is 60 for both the weapon itself and the sentry
I haven't cared enough to keep track of damage values this rundown though
it's a trend for almost everyone who does testing these days
doubt it'd be as low as 60
The weapon data spreadsheet states it is
it doesn't even have the sniper sentry kek
True lol
i didn't mean sniper doesn't do 60, i meant sentry
I was going off the assumption that sentry and the weapon itself does the same body
Actually, that would have been incorrect of me
Cause it wouldn't 100-0 then
it could cause ff mult
why is sniper deal more damage on tank then sniper sentry
precision mult exists
I doubt in hel revolver dmg in data spreadsheet. 16 dmg is higher than dmr but it cannot oneshot shooter ๐ค
precision mult
^
so it decrease instead ?
well nobody ever said it can only increase hs damage ๐ค
the actual revolver has a decreased mult as well
same goes for mg
probably others too but it wasn't obvious enough to notice without proper testing
and ain't nobody got time for that
without overpen rounds the HEL would be pretty worthless ngl
still the HEL guns weren't ment to be good
๐ค it'd still two-shot strikers and get 1 more kill per refill on them
but this one is so lets hope they dont slap an nerf
looks and feels and hipfires a lot better than dmr (subjective apart from the last point)
i still prefer the special rev
but that's a special not a primary
Just more enjoyable popping heads and seeing them fall dead
rev is better yes but remmber its an special so you cant really compare them
It is true HEL revolver doesn't 1 shot HS the small strikers but it'd be insane if it did
If it were, then it'd definitely out do DMR on most of the damage & ammo efficiency department. Excluding range & ammo capacity between reloads
you gotta two tap with the HEL yea
Hey I have a question. Is anyone else experiencing an insane amount of fog in B2 to the point that it's unplayable?? I'm wondering if it's just a bug or if the fog in this map is supposed to be this bad?
In our game, every cell we put in the fog got worse
Ooh okay
.
you just need to do bottom first and it'll be fine
Okay we'll try that next game. Thanks a bunch
i was playing and melee'd a lock to break it
and suddenly a black blob appeared on my screen
Hi. I saw that Revolver can oneshoot Scout. But I i tried many times and can`t kill him. Is it possible?
only with back of head in effective range
Oh, okay. Thanks!
Yeah itโs a bug with the liquid sceeen mechanic
Yeah it just happens randomly
is the scary spooky thrilly music
supposed to stop when monsters are following u
im guessing it never stops until u get rid of the threat
cuz it kinda stopped after i ran really far and i was like oo they let me go
then they ambush me and i screamed and woke up my nephew
Can you give some advices to hammer scouts? Most of time I can do it, but sometimes i fail
don't try it when they are facing away
jump/aim higher then you think you might have to
cause the hammer swings in an arc
Ahh, okay. Thanks!
Gauging when to charge while approaching a scout would also take a while to get used to
Moving instantly when its starts sucking the feelers in is a good time
I always have better luck jumping when killing a scout just due to how the hammers arc works
I love how sometimes with lag you jump past a scout and somehow still get the kill
might not be lag and just hammer physics
i once turned 180 away from from a sleeping giant, swung to the other side, and hit him
you already phase trough the scout but see on the corner of the screen a head splash
wacky hammers
Cpt alphas b2 run is a perfect example of lag scout killing
Just jumps through them but still gets the kill
same as all other enemies? ๐ค
presumably limb destruction (doesn't happen without death so) or damage
Just a bit jarring to mishit a scout and it staggers instead of dies
well that just means you did enough damage to stagger and not enough to kill, what else to say there
About the โlag killโ
^
you think you killed him but it triggers
kill marker?
The hammer is literally traveling and actually you start the swing whilst going through the scoot. So it looks like you went through but to the hammer itโs not yet since itโs positioned behind the players head
you just see this big massive bloop of darkness moving
If that makes sense
It's essentially just running your hammer into a scout then?
Yep
I'd think it's more about latency and how scouts proc
But that sounds more believeable
I mean. There is the additional layer of latency as client
I did not pay attention that time 
But thatโs..... you know how it is
i actually forget if you're even guaranteed to get the kill marker if you're client
But the hammer has a literal hitbox tied to the model. So when swinging it is positioned behind the player head allowing what looks like a lag kill
think there was some baloney with that but it's been a long time
Yeah. I canโt remember that too well
Imagine if they change the sniper sentry lock on target
To?
Oh. The lock time
its the lock on time + the fire rate
after initial shot its completly fine
but as long as that initial shot doesnt go of its just gonna sit there

Use it !
sniper sentry on e1 extract ๐

^
I hate you
The sniper sentry sort of function like the old shotgun sentry
: )
i can see there for i do not need bio
Shove it behind a door

: ^ )
Mines are life
Black is skipping the biotracker

Just look at the enemy : )
More for me
I do not need no read doritos on my enemy
What I hate is the constant whining for call outs
read
I'm also for not using bio when you know the level but people apperently use them in speedruns so what do I know
You donโt need em ever. So 
I have ascended so much in this game i only use my ears to track sleepers
Just play no mic Bio guy, EZ
bring 4 shotguns sentries
Same ric
bio bad
It doesn't help that the audio is janky as shit
it evolves, 4 auto sentries, the future its now old man
Hmm
Monke
I'm mokey

Nah man we sniper sentry now

same whenever we can ditch foam
make sure to kite infront oif my sniper sentry
duo = bio and mines
Oh. Yeah
I'd rather permafoam than permakite
Hmm
Sniper sentry just gives me anxiety
double sentry so I can stand my ground
kekw
You give me anxiety 
feelsgood
I didnโt start doing squads till late R2
I'm talking beta - r4 days
Lol
i tested the sniper sentry today and it was the first time i took it
if the damn thing doesn't get its "initial shot" n shit, enemies just keep running through it
I ducking hated SS even in R1
it needs a straight 4-5 seconds to start shooting, if it loses sight, it resets
The sniper sentry needs a huge pre setup to hit anything in a straight line
Use it like the shotgun and leave it behind doors or facing opposite of them
that fact alone makes it seem rather useless to me
Just hope you don't get glanced
the shit radius in which it can target things doesn't help either
but that's for every sentry
Sentries need a rework
Ok so sniper sentry:
*1 shots all small dudes
*2 shots big charger from the back/3 shots them from the front
*Hilarious stagger on big dudes
Its a really good sentry but that initial shot needs to go off first before it does anything useful
It also has damage peneration
Not after one of the updates
Its a really good sentry since it kind of doesnt waste ammo
May have been a bug, not that they would tell us
yeah and the spots where the initial shot can go off are very limiting
It's actually the sentry with the highest damage efficiency
I tried using it in e1 for very mixed results
I dont think it really ever gets a chance to shoot a single striker unless your fighting with it facing you
and it never moves out of the detection radius or behind something
chances are it will
Yep
i find it really weird that that's how it works
Yeah but so does 3 burst cannons
so does one revo
good on them
dependent on extract
Asumming you have ammo 
I thought you were talking about e1 extract
Burst sentry...
It's no longer the damage sentry...
come on
burst sentry people always talk shit about it
first it was the stagger sentry
then its the damage sentry
make up your mind people
its a sentry, its shoots
Now its just a sentry
put it down let it shoot
why make fun of me burst sentry 
Can you talk shit about something that is already shit?
yea
Hel Sentry
Mine deployer sentry
The auto sentry is pretty great
I mean its a sentry design for stagger, it just has to puke bullets in the general direction of the enemy
the others not so much
burst sentry: needs more accuracy
shotgun sentry: doesn't benefit from the targeting of enemies
Sniper sentry" doest have priority on big guys
Just wait until they add sentry overheat
nah, if its the poster thing, i believe it could be a new empty animation
instead of the sentry just sitting in there with a red (buggy) or white light
Could be neat
so instead of that its just has the smoke coming out and aims up
Its probably just a sentry that ran out of 'mo
But can't talk anything remotely related to it because my penis privileges will be removed
A better indication that it ran out of ammo
I'd rather have a smaller hud for the player who has the sentry
Let them know ammo without needing to be so close to it
Connect the hud of the sentry user to the sentry itself
Is that really a problem? It makes sounds and everything
So when you place it, your entire hud moves to the sentry
More info on your sentry is never a bad thing
Dudes can't even be bothered to clean the dmr scope
Dmr will always be a worse revolver
it's a primary
Lmao
Support weapon ๐คก
it is
@neon gust i take it back the DMR is pretty okay
fair comparison, but even then yo revolver as fall off
Nothing too considerable
my dmr has hella range
if hel rev didn't have penetration it'd be worse i think
hel revolve rits busted man
The penetration definitely makes the weapkn pretty great
My only gripe with the dmr is that it shouldn't have low ammo and not one shot strikers
hel rifle had 5 pen why this funky ass revolver has one
Because they never balanced the hel weapons

Hel rifle
Hel gun was also great
16 per refill is plenty
no charge up good reload decent ammo
10 penetration
primary
@neon gust also what sec do you recommend with a dmr
hel revolver its broken
It does say in the description "Overpenetrating rounds"
whatever your team needs
Just don't bring the dmr against chargers
more like breaking balance rounds

More like forefrunting balance
But yes its pretty busted as a primary
I hope more weapons are like the hel revolver
I dont know why but most new players I watch on twitch use the dmr and revolver, I swear its like 80 percent of them
autopistol and revo is a good support loadout
It's one of the better cqc load outs
Becasue they come from other games wich they make those weapons really good
meanwhile gtfo its more team oriented
and so when they bring those weapons in they get dissapointed
They could definitely balance the dmr around a one shot head shot
needs more ammo
so its combat shotty
Just give it a better scope and faster ROF so I can miss shots quicker
Primaries need to be reworked
it gets 16 per refill
gib more bullet to dmr and better hip fire
that's already more efficiency than you're gonna get with an auto
thats all it needs
shotgun ROF 
Maybe I don't like DMR cause it barely doesn't kill and my brain ape so kill matter
Imagine having snapping aiming
Imagine knowing how to flick between headshots
Autopistol meta
Gross
I ironically bring sniper sentry and dmr
I really do love the autopistol
im a nasty bitch then
Mayhaps
Whenever I'm asked to pick a sentry I cringe
Auto, rev, bio is my life atm
im making a statement
Shut

Autopistol machine gun makes me feel like the cc murdering God
Sentries work better for sustains and scan holds
If you can have a player just perma foam across the map, sentries become a waste of tool
Always have been
๐ณ
sadly
Sentries are a noob trap
Ehh
hehe auto sentry go brrrrr
that's cfoam tho
What?
Don't you mean biotracker
You donโt know the origin story of the 4 foam meta
Bio you have no ez way of killing stuff

So you have to be competent to run it well
Don't diss cfoam until you play with the Chad who tactical cfoam s
Me switching to bio constantly trying to find shit to tag
monsters tagged
Donโt cite the dark magic to me witch beep I was there when it was written
It takes me 2-3 tags before I tag a whole wave
After they nerf kiting
Gavel really is the best skin
never hopefully
Its not even close
any hammer works
I mean tbf
Except the mallet takes up your entire fucking screen
press 1
Only like 10 people would use it
Gavel is really nice
Just dont take any weapons
Gun only runs when hammers are the easy way out
Throw your loadout into the abyss at the beginning
Literally 99% of my killing is done with hammer
The other 1 is specials, specifically on normal giants
Primaries are useless 
Primaries aren't an issue BTW ๐คก
Hammer useless just aim better 
Primaries do feel pretty lack luster
The dmr doesn't one shot
Mhm
But the hammer does
๐

Just kite everything and keep it at spawncap and you don't need gun or hammers bros
sadly
Well yes. But actually no
Here we go again
Itโs only needed in like three levels
Ok four
R2 E1, D2, R3D1, R4D2 
Otherwise you can just min max kill just fine
Just alert all the mothers until the waves are so high that the enemy ai can't compute fast enough in e1
This is true
Easy level ๐
Or cap four tanks 
Why not both
boring
JuSt KiTe
Boring ๐คก
I mean solo itโs one thing
ItS JuSt ChEeSInG ThE gAmE
But squad I agree. Kiting squad is dumb
There's a difference between kiting to move around a wave of sleepers
Tbh when the game is getting cheap your allowed to be cheap back but don't do shit like exploit bugged spots
And just running with like a headless chicken
I'm fine with kiting waves
Because some players just stand still like they became a sentry gun
Somehow they unlocked the tank class
I just stagger enemies or kill them and don't get hit
I just shit in place with my DMR Sniper and bio
So you min max every single enemy triw
Lmao
true
Teammate also dies and make me feel bad if that happens tho
Take away regen. Kiting will take a massive hit 
1% warriors
Everyone becomes more powerful at 20 life because the limiters are off
Yep
This game lets you be a 0 percent warrior
I like having 40 personally. Just cause you can take basically any hit in the game
40 on alarms
Just make it so you regen at 10%, so if you get tongued you're dead
20 everywhere else
Mhm
I'd be more comfortable at 20 if it wasnt for whatever the fuck big striker tongues are on client side
When it happen
That just warps through multiple zones just to tongue you
Or my host
I was getting invisible dad bites on e1 today
Iโve been sniped across zones solo before
Yeah the Naruto running strikers that run through you are suffering
I'm not sure if its a bug or not anymore honestly
why are scouts so much easier to take out from the front 
every fuck up so far was when they just turn around randomly
why is my brain melting
please god no
That sounds fun, how do you even kill an armored scout?
4 sniper shots on the same point to punch through at the same time
one sure way to make it so i'll never kill a scout
is to make it killable from the back

Then we'll deploy to get a special folded katana that one shots armored scouts through sheets of metal
Like a knife through butter
Plunger melee when
With what he said its prob more related to the channel then us just talking in this channel
It wasn't a related question nor answer
Just a shout out
But I guess we're in the same boat
So is this a visual bug, desync or what? Has anyone ever had it where they've fired C-foam at a door, half of it has stuck and then the rest just shoots through the door and the door wasn't reinforced at all? We just had that happen to us and the few bugs here and there are starting to put one of my friends off the game
None of the above, seems like a door hitbox thing
I'm not sure but could be about shooting foam in-between door panels
The door wasn't destroyed, we shot it at the center of the door, half of it stuck in a clump and then any others we fired (we ended up trying the rest of our C-foam launcher which was about 40%) just went through the door entirely
Don't know if this was just unlucky, but we were pretty deep into D2 and it was a big feelsbad
when doing double melee kills on sleepers can you not wake up others on 2nd kill b/c i've had some sleepers right next to the second (or others farther away, but throbbing) and they don't wake up
Sleepers don't react to those that are already alerted
My suggestion would be to spread out on the door where you are foaming, don't just foam in the same location for the full charge worth or repeated small blobs. It seems to have an issue when you repeatedly foam the same location on the door and it causes foam to go through. Also aiming at edges/corners seems to also help mitigate this from happening.
What does this mean [1,0,-,-] on the Rundown?
The four spaces are for which objectives you completed
[Hard, Extreme, Overload, Prisoner Efficiency]
Prisoner Efficiency = All objectives in the same runthough
the dashes - mean that those options don't exist for that particular one
Nice one mate cheers
can tripmines damage doors?
If the door is damaged, mines will destroy the door, if the door is undamaged, the mine do nothing to the door.
Sounds weird, but thanks to Firecube's work you can find a video from Youtube named something like"GTFO mysterious door mechanics", explained and tested in detail.
Both doors and tripmines work in mysterious ways... you will be a much more efficient player if you learn both
When I try to matchmake, after I find a lobby I just get 4 invite icons, its my firs time playing and have yet to find a match, could I be doing something wrong?
do you press on host lobby?
.
I hit the matchmaking button
in that case i am clueless
damn
can confirm pretty much the same problem - it works sometimes and sometimes it doesn't.
On a side note, I had that before when trying to join someone else - we both tried steam invite code and joining friend match, both to no success.
The person I tried to join is korean, I am living in germany - I would not be surprised if a simple cross-region connection error bugs it out.
Matchmaking may find a match that is in another region and result in much the same error.
This is hypothetical, don't quote me on this. Just my personal observations.
nice
might be a different lobby, might just be connection rng
who knows
good luck in your match ;)
Real quick question. I'm aware that we do not know exactly when R4 will end, but is there any sort of estimate of how much longer it will be up for? I'd like to know so me and my friends can see how much time we have left on some levels.
Every rundown last usually 3 months, 4 if they have holiday vacations
its been a month and a half since the release of r4
So, considering this one started October 22nd, around Feb-March yeah.
Alright, thanks!
if you mean this here you go https://indiefaq.com/guides/976-gtfo.html
if not im confused
Well first of all thank you! Possibly something a little more in-depth though? I thought I read that enemies will never spawn in the same room as the door with an alarm on it, but if you foam the entry door and put mines outside, then the enemies they kill will just respawn and keep beating on the door? Am I making that up?
yes they will keep respawning if you kill a bunch of them
Enemies always attempt to spawn 2 areas away from you, and yes killing a certain amount will cause more to spawn if certain criteria are met.
^
You try to delay them without killing them as much as possible
for smaller alarm its not really recommended to use cfoam
cfoam its better reserve for more critical parts of the level
it always felt like waves to me tho?
Aren't many alarms wave-based, aka if one wave is dead you have time to scan for a few seconds (depending on how fast the wave died) before a new one spawns?
they don't instantly all respawn, no?
This plays into my criteria I mentioned earlier.
That makes sense - cheers! Is there anywhere I can go to read about this kind of thing? The wiki is pretty sparse. Also - we were specifically running into this toward the end of B1 - there's a door in a room full of fog with only one other point of entry to the room
Wiki I believe is intentionally sparce as to allow players to naturally experience the game.
just play and learn
if you looking for guide vids you can ask
If you meant the last door with the blood door alarm
and we will answer
you only really need to keep an eye on that in later levels, or am I wrong?
Like, in the A levels I really don't see a reason to not place a sentry on the outside of a foamed door as to shoot normal ones (depending on the type of alarm I'd do that in later levels too)
I do see it being useless against something like a Class IX or something, maybe from Class V onwards
i mean, it just doesn't change much utilizing that sentry like that
you guys are confused i dont even know what i said HAHAHAHA HAAHAHHA (someone kill me)
you burn tons of tool and end up with very similar amounts of enemies
Was just curious - thanks for the responses
not in the early levels
lets go





