#gtfo-related-questions
1 messages · Page 509 of 1
why the feet?
I once bodyshot a scout and the MF went off
lier!
Too much christmass wisky
I managed to feet kill scout in A3 for fun 3 times
Stealth or loud
stealth
ye
Rundown 3 you could snipe the wcout in whichever part you want
And still kill it
Not now
the scouts have more health then your 2 full charge hammer hits
Unless its back damage
Yeah I blew a fat hole in a scouts chest and the bitch woke everything up
cause it moved its head up last damn frame before I shot
yea I think I shot them in the back of their feet
still
sniper hit is i think 80 or something damage from behinfd
idk
but an scout can get 2 full charge hammer hits in the body
i think every full charge hammer is 40 hit point
and scout health is 85
so just out of reach
well the hammer does kill it in 1 shot in the head and so does the sniper
Headshot multiplier
And crit
Look chart for.more info
Sniper have less damage but more precision damafe
Yes I know how back and head weakpoints work
shooter type has 3+ headshot multiplier
@short talon Not crit spots, we mean that sniper gets an additional bonus
Also, sniper does 60 damage, meaning it will deal 120 to back.
So basically if you wanna deal back damage do you have to be behind it or just hit the back
You have to be behind.
Behind it, there is no back hitbox.
When you hear people talking about "occiput", it's a bit misleading, you have to "hit the head from the back".
Occiput means the opposite of face, but hitting occiput from the front(happens when stirker/scout bending farward) does not have back multiplier.
I’ve been playing around with the sniper and I think I silent-killed a scout with a frontal body shot. Can anyone verify whether this is possible?
silent scout kill yes can be done
body shot no
frontal bodyshot its not
I already know a headshot can kill it silently because I’ve done it many times. I was just asking if anyone else has done the same with a body shot because I somehow managed to blow one’s chest out in B1 Extreme yesterday.
Okay, that makes sense. I’ll try testing it out again just to be sure, though.
or actually hit from behind
and whether you hit the head or not makes no impact on enemies alerting
That’s another possibility, and also the main reason I asked
That wasn’t part of the question but thanks anyway
I already have my answer, but I meant “can I kill a scout in one shot to the body because it looked like that’s what happened”
You got your answer lets move on
Can you elaborate and/or recommend an alternative?
Good point
auto too good
pls remove
i wonder if tool customization gonna be a thing
if it is then people gonna go with Auto sentry
People will make an auto shotty sentry
Auto will most liekly get less ammo as nerf
Or do less damage
or just don't do any
Replaced sniper sentry with scout sentry

replaced bio with car horn
replaced mine deployer with canned food deployer
replaced burst sentry with mounted turret
canned food deployer
maybe the salt from all the canned spam could kill the leeches
cover ourselves in salt
real shit about developing this game though, is the plan to make the biotracker more like what was shown off in the gameplay trailer? where it flashes and a map of the room is projected in an AR display? it would probably give the tracker more use
That's the mapper
assuming that's even a bio tracker, now that I think about it more
so there's a mapping tool planned?
hmmm
actually, a mapper would be a cool gear item and not a tool
(join mapper cult if you like it (talk to chxse about it) )
It should be a tool, it'll be such a good tool to use inside dark areas and areas with shadows
there's got to be a better way for the bio tracker to work though, I see what people mean when they say it's kinda just a crutch
bio tracker is very usefull
in everylevel
no one can say no to that
yes not crazy good
but still usefull
||Stopped me from using bio once||
that's another thing, bio tracker would be sweet if it could use % charges for something
like what?
People usually don't know how to play using the info bio gives
oh maybe a toggle? so you can flip it on and turn the ping from an active use to a passive use? so it's constantly scanning and trying to ping moving targets even if it's in your pocket?
so the % that it has is just battery life
but thats kinda useless as we only have one enemy that moves around
unless you want it for shadow alarms
the pings help see hordes through fog and shit really well though
i like it better when it doesn't need tool, makes it more unique
and some strategy value in a tool that doesn't need refills
agree
unless they make it the mapper as well
at that point i get over it
I mean it could have the same function, just having a buff for the tracker in being able to use it's % juice but still function passively as it does now
well saying that you need to keep the bio in your hand for passive
dose it matter
no
and its just waste
It'd be too good when the tagged sleepers have outlines of its entire body
or taging the sleeper sleepers
so you know where the sleepers are sleeping at
that would be super good and op
and they get perma taged
oof
that sounds like a function of a mapper more than bio tracker
perma tag would be interesting
because the sleepers barely move and you're taking a snapshot of what the room and surfaces look like
they're basically objects
since bio player right now are just spamming left click at this point
We don't know the full extent of the mapper's use yet, because they only used it once in an area without sleepers
ya
it was only one sec of it
i still grab snatcher over mapper and bio update tho
||Devs: Added both MM and Layers in the same rundown||
I feel like wallhacks/outline of enemies would make the biotracker really good, and a powerful pick to put it in the same tier as autosentry/C-Foam/Mines
maybe too good, or maybe not considering you can't penetrate surfaces in GTFO
it's technically not doing anything to help
meh still my vote is on snatcher
you say that but bio is my favourite tool already
^
it's just that in duo i'm usually stuck with mines and foam
bio is amazing and my fav
oh don't get me wrong I love the bio-tracker myself
just doesn't seem like a meta pick atm
oh if i can i pick bio everyday
the permafoam on doors is getting ridiculous
agreed kinda
still my vote is on snatcher XD
gear and enemies are separate categories 🤔
they work on both
and i don't mean foam nerf like reduced amounts or increased breaking speed
i mean more indirectly, like common situations where enemies come from several directions at once
you mean they add an delay
or foamed doors still take some damage
so you cant perma foam
Just as I was about to say reduce total foam cap
so even a foamed door can break
an animation to apply foam to a door would probably fix the permafoam strat
but then again that's adding clunk to the game
i'd personally go with the two i mentioned
foam could work well as armor probably
absorbs 80-90% damage or w/e
Make it 50%
well thats good but it means that cfoam means nothing then 30 sec timer
well i dunno how much health foam gives in comparison to normal door hp
but with 50% it might break real fkn fast
i assume at most doors would last ~3-4x as long as they would without any foam
50% would make it so that you'd almost be better dropping the foam onto the floor
(not to say that 3-4x is from one charge)
actually if the door broke while it was foamed getting a refund on used foam by having it fall onto the floor would make 50% damage reduction not so bad
I thought you were going for foaming a player to give him armor, my bad
kek no
kekw
wat
it's like phone book armor but it's giant globs of foam
i mean that sounds pretty funny but that's way too arcade-y
My brain doesn't work rn
AMAZING IDEA!
what the hell does the C stand for anyway? Concrete? like some kinda Fab-Mat for 3-D printers and building?
So when you mentioned armor, I thought: Oh foam player to give armor
construction
i meant as an analogy to how player armor works in games
but it could actually work as well on enemies
I wonder what the properties of the foam is, like is it poisonous at all and does it soak into skin or water?
so foamed "bosses" eat less damage instead of just sitting and dying
well that's not for us to know, only devs if anything
is snorting a line of foam the ultimate power move
to kill yourself maybe kek
lmao
cryo makes no sense anyway, kek
call it in the right name please
its called an lunch box
Construction foam is often used for insulation irl
question about C1, after picking up the data sphere from the injection place, how many of them spawn continuously and in what time interval? Does anyone has an idea?
I thought it was 3 every 20-30 seconds
its about 2-4 after you kill the massive wave when you first turn on the security door
and the datasphere spawns a small first wave of about 2-3 hybrids with some sleepers
b2 is actually spawns 3, hmm but I felt like they spawned more than 3 at that point and Im not sure if thats my imagination or not
in C1*
it feels like 2-4
it's waves of 3 for all of those
usually 3, but sometimes one comes late
damn it, so it was my imagination
its probably just the AI getting stuck so 1 wave only 2 come then when the AI comes unstuck it comes with the following wave
either way you still have to kill a F A T tank
I only killed the tank once in C1 out of my 5 plays of it and it was on playthrough 3
wdym?
as in once you are in the scan?
after you kill the tank the alarm doesnt stop they keep spawning till the level ends
yes
yeap, but never considered that the scan could potentially add more spawns, well guess I'll find out that
I dont remember an extended wave that felt significant on c1
well when you firts plug the "baby" in (dont ask why we call it that) it spawns a small wave of hybrids with some sleepers which then starts an error like alarm and then activating the security door it spawns a massive wave of about 30 sleepers and once that is dead then it keeps spawning waves of 3 strikers till the level ends
Did they change C3?
No, why?
Any tips for A2 overload? It seems that when you activate the bulkhead door an endless horde appears :|
Do you know how error alarms work?
Not really
Its an endless alarm that spawns 3-5 sleepers (based on level)
In A2 you're always going to alert at least 1 scout
because we all love scouts
Oh ok
also, its best to have two teammates stay back and kill the spawned sleepers, and two go further in
from there the two further in clear out the rooms and the guys left back move up
np
You want to hammer the error alarm spawns else you're going to run out of ammo quick
If you seafoam an enemy do they take more damage?
I think no, it just freezes
C-Foam doesn't damage enemies, no
I know im asking a lot of probably dumb questions but, do all overload doors have that non stop alarm besides like B2?
No, overload does not imply that.
Awesome thank you
I just bought the game but none of my friends have it, should I use the in-game matchmaking or stick with #lfg-beginners ?
Not a lot of people use MM, you have a better chance of getting a group using the LFGs
Ok thanks
does revolver 1 shot scouts?
How do I play
Thanks
@faint mulch When shooting for the back of the head with the revolver, simply be behind the scout and shoot the head as back damage bonus is based on where you are facing the enemy.
swag
does gtfo get often updates?
there's a lot of things to consider when answering that question
often enough i'd say
in a year we got a total of 4 rundowns and an extension to the current one
during early access that seems like plenty since they come with a lot of other content
Often enough, any faster and i would struggle to finish a rundown without enlisting the help of randoms.
question: how to make tank scream
How does one kick a person from a gtfo lobby?
one doesn't
well thats not very funky
if using lfgs and the gtfo voice channels, use MOD CONTACT
I have a really dumb noob question... noodling around solo to get the hang of controls.. when I've equipped a turret or mine launcher, I can't seem to place/fire it... what button should do it, or am I missing some trick? (Using M+K)
Did you look down when you have the sentry equipped?
Or move close enough to the wall or the ground when you have the mine deployer equipped?
I tried staring straight down with the sentry. I'll give it another shot. Should it just be LMB to deploy?
E
Ah, I see it now. Not sure why I didn't see that before. Thanks!
Is r4b1 bugged? For my team it’s the only level where we noticed that one person is falling through the floor and getting infection, can’t see enemies or they stay in place and don’t die, or zone doors will open halfway and we have to re-open them. This all happens only in extreme zone btw everywhere else is fine
Consistently in that extreme zone idk- we’ll try changing hosts next time, thanks
also restart all clients
When you open Overload when the wave spawns can they trigger the Scout and wake up other enemies?
yes, however waves will likely spawn in the zone with more players.
additionally, rooms are never alerted unless enemy screams, or you shuut gun near open/broken door/do something offensive near door. if enemy spawned in scout room, either rush to shoot scout, or run far enough away as that will discourage screams.
door breaking plays a sound on one side of the door
and will wake up anything nearby on that side
so even if you're far away, the wave breaking the door can still wake things up
which side does the sound play on? the side they're breaking or the side they break into?
idk if it's consistent for doors broken by enemies
but its not consistent for players
cause i remember in r3D1 i would bust doors into the key rooms and sleepers on the other side didnt care.
yeh
how do i play lmao
so what do the drives look like
like harddrives in a typical pc
where would i find them (what to look out for)
what do i type in the terminal to ping
ping (item name)
i tried that but it didnt work. what would i put to search for hard drives
i did multiple different ways of typing it and it didnt work
list your current zone for the things in your zone, ping on the thing you think you're interested in
keep in mind, you need the underscore if its included
select turret, look at floor, hold E
Hey can the sniper sentry kill scouts?
yes
o dope
can miss and wake it up tho ^^
true
any beginners guides y'all would suggest? everything I know so far has been from watching a couple youtubers play it a year or two ago and trial and error with my brother and I playing alone
Everything I've learned came from playing with people who knows the game then testing what they've taught for myself
fair enough. my biggest issue right now is trying to figure out the attack patterns of the gunts. It feels like half the time when I get hit they are no where near me
Giants?
no the small ones that sometime lash out with their neck/tongues
sometimes it feels like i get hit by their "tongue" when they dont have a head
They don't have an attack pattern per say, they'll just attack whoever they lock on to when they're in range
that it comes out of throat when they lose head
fair enough @craggy pier I have really enjoyed figuring out the console system
Its in their ass because even if their torso is blown off they still lick the shit out of you
Yeah what I mean is it feels like it glitches when the head is gone and the model for the tongue stops showing but the hit box is still there
I will watch them lunge at me from like, 7-10m away and I get hit by them
That's just desync, iirc they show their tongue even if they're decapitated
I figured, I just wanted to be sure that it was some sort of desync and not me missing something obvious. I've gotten pretty consistent with dodging the projectiles but the tongues are becoming a pain since I can't see them half the time
It also doesnt help that I'm playing as a newb in a team of two
When you hear them charging up to attack always assume they're aiming you even if they're facing the other way
fair enough
Yeah if you want to make missions easier, LFGs a good place to find other players
me and my brother keep getting to the first bulkhead door on the first mission and then just getting overrun. after a solid 3 hours we finally gave up. we were running bio scanner and turret but now that we have mostly figured out the stealth and console mechanics I think we are gonna ditch the bioscanner and get c-foam and sentry.
do the ai allways rush the closest door even if there are others that are open?
Trial and error is a good way to learn
Yes, they always go through the path of least resistance
4 players is recommended, but you can play with 2 if you are big boi gamers
Say you have 2 layers of doors in front of you, then one door in the left but is a bit farther away
When you trigger an alarm they'll come for the door in the left because they'll only go through that 1 door
And foamed door or not doesn't matter in their pathing
basically monsters go through fewer doors MOST of the time
Correct me if I'm wrong
got it. We hadnt been considering the other layer of doors, only the three entrances to the room we were in
So if you close/open other doors besides the ones in your room you can manipulate the ai pathing? or do they only consider the door itself and ignore whether its opened or closed
they will usually go through an open door, but if its a large detour they will break through
so yes you can manipulate pathing
awesome
they spawn 2 rooms away from you and you can hear the spawn direction by listening to the roar
okay and is it consistent with each level or does it change between runs of the same level
like, will the spawn location stay the same no mater how many times you run the level
it can change but it is often the same
it's like a 50/50 bc let's say you're doing a2 with the 45 security scan. they could come from the left right or the staircase below.
it just depends on rng for the spawns mainly
and if you dont got 7.1 surround to hear the exact direction of which they come. f
ahh fancy sounds shmancy shounds, just rotate ur head, theres usually a 90 degree difference between potential spawn rooms anyways
yeah moving head is typically how I tell direction in hunt showdown and just kept the technique
Hey so on A2 on the Overload/Extreme section of the level, does anyone know if there is a second bulkhead key in the extreme section?
Yes, the first zone in the extreme sector contains a bulkhead key.
Is there one in the second extreme sector?
Nope, that's how they force you do overload first b4 complete extreme.
aight thanks
We know if matchmaking is gonna have an option to disable friendly fire? Pretty irritating to match up with a troll that kills teammates.
Negative ff its part of the gameplay experience
Also use lfg channels to bave more control over your lobby
So you can contact a moderator to remove trolls
Also, what is the best way to clear the second extreme sector
The second extreme sector is only one big room, so no need to worry about the error waves spawn in front, just stealth kill everything. You can rush the scout and do whatever you want as well.
what's one of the best main guns to use
Anything tbh, its all on personal preference
Statistically though there's always one gun that does others just a bit better
Like the Burst cannon for example, fuckin 5 round burst dealing 40 damage per bullet
BC is more versatile than Sniper but sniper is the best giant killer if you hit your headshots
Can't 1shot bodyshot scouts with sniper anymore though
but Sniper can 1 shot scouts from back attack multiplier?
yes
ITS NOT THE SAME : ^ (
at least we could have fun one shot hybrids
Assuming this is a bug, but occasionally me and my friends get this tiny red X in the center of our crosshair. Obviously this makes aiming way easier. Has anyone else encountered this?
its from pressing the "ping lootbox/door/terminal" button while not aiming at anything
It doesn't seem to go away though and we have it from the start of a mission
it will remain there for the whole run if you spam it before exiting the elevator
i think so
how many of each diff do you need to unlock e1?
10 high, 6 extreme, 3 overload, 1 PE iirc
well ive done 2 PE, yet the number 1 next to it is still red
thats why im confused
how do you just know this stuff milkshake?
its an glitch
as i know
I have not done C2 overload but between A3 and B2 its A3
Its pretty fun if it goes well
ive done b3 PE 😦
because for B2 you need to do PE or nothing
because you need to go to Extreme for overload
had a goddamn headache at the end of it
I thought B2 was designed kind of weird because of that.
kind because it makes you cry
and rage
you cant lower the fog
You might as well just try for the PE because you're just right there anyway.
because if you do the overload gets flooded by fog
and 3 enemys spawning+ some hard scans
its very very hard
hell even C2 pe is not as hard
Bad forward spawn just ruins everything. Especially upstairs.
Scouts just waiting at their desks for someone to pop into their room and shout like an asshole.
It was fun because the first time I tried it the team I was with beat it first try
But then I tried it again and I failed a lot and then it was pain
if you beat it first time never ever try it again
b3 pe imo was easier than b2 pe
yes
the easiest overload is a2 lmao, not c2 or b2
and more fun
yes agreed b3 pe was very fun
the most fun levels i love are D2 high/ C2 pe/B3 pe
i hated c2 pe
In D1, after inputting the first code, does it cause an error alarm or it's just a big horde comes after? (It kept spawning like an error)
big horde and then you need to run and find the terminal and put in the other code in
Ah, many thanks 👍
np
but remmber
after its done there is always an big guy and an hybird left on the first wave ending
and after some parts chargers
Have you done B1 extreme? It’s the same thing but D1 will spawn too far in the zone which makes the wave feels like an error alarm
Does this game make use of the microphone by any chance?
if you mean can you talk in game yes you can and haveing an mic is very usefull
but if you dont have one you can type as well
no
i go now and let doc handle things
so creatures wont be alerted by my voice
no.
yet?
we dont know they may just add it
Depending on how sadistic ludvig feels
That's not likely something we'll add in, as it can make for a very bad player experience
could it perhaps be a choice to use or not?
imagine you setup your environment just right, dog is taken care of and fed, everyone in house knwos to be quiet, yet suddenly a fire truck rolls by blasting the siren and wakes up an entire room, completely out of your control
in that case wouldn't it be reasonable to guess that many or most people wouldn't enable the feature?
yea it was a bad idea, mb
nah no worries. it's an interesting idea, it would deff make the game harder and could add immersion, but there are drawbacks which can make the experience not fun that we have to think about. who knows, maybe we find a way to add it in the future that alleviates things like that
Hello everyone, I dont know if its the right place to ask for help but I have a hard time surviving R1B2 or even R1A1 [Extreme], I have 3 friends to play with but they got bored since we just can't seem to succeed after spending many times +1 hour per run, any tips to actually get further in the game ? I know there is a ton to discover but we're stuck :c I love this game and it makes me sad that they got bored cause of how hardcore it is
(you talking about this rundown or the first one if you are htf did you get your hand on it)
.
What does htf means ? Im talking about the first rundown , like the first levels of the game
R4A1 is what he means im pretty sure
im confused
Rundown 1 is the alpha version of the game...
ya you in rundown 4
What's the name if the level you're playing?
brother
im confused aswell then
r4 is the current rundown
ok so
you want to first try to find someone to teach you the game at LFG channels
it will help you very so
What part of the game are you guys struggling with?
and than i was going to ask the thing ricardo asked
The levels are just really long and we lack medipacks at some point when the alarms/ waves just end up killing us
we do not see the light at the end of the tunnel ahah , it seems like there is always more
Are you guys constantly alerting sleepers?
Learning where enemies will funnel into at each alarm is the best way
^^
and you spend a lot?
sometimes yeah , when somebody accidently wake up a room
So you guys are struggling with just alarms?
what do you do in the alarms
yeah mostly , we got foam and centry turrets
like how do you deal with it
What's your tool loadout, and how do you place/use them?
We put our burst centries towards where the enemies will come, we push foam on the doors and we try to end the alarm asap since it spaws per waves
3 burst centry and 1 foam launcher I'd say
You don't do the scans as quick as possible?
and you also do the scan fast
Yeah don't use 3 sentries
I know there is a strat where you put the burst centry behind the doors and foam them, it works alot aswell
oh ya use mines
You're choking your tool allocation when you use 3 sentries
great help
we do , but sometimes the enemies are already on us
2 sentries 1 mine/bio scanner 1 cfoam
1 sentry, mine, bio, and foam is the most versatile tool loadout you can use
you have an tool for mines
oooooh
called mine something (i cant spell the word someone help!)
Do you guys close doors before you pull the alarm?
mine deployer
Yeah obviously haha
best way is to learn where enemies can come from and work on identifying which doors to barricade.
until its like all white
thats what you guys lack in it sounds like
yeah we do
we got all the strats pretty much , so i dont know why we cant succeed
If you guys need more time foam guy should reapply foam to the door they're coming from
you bad XD and you need to get better
Hmm
Everyone gets better in time
if you need help
Dw.
just ask for it in lfg
But the thing is
My friends get tired of "wasting" 1 hour and a half by dying at the end of a run for several times
Im up to tryhard more though , I love it
Ya'll just need more experience I think, if you know the strats and you still can't do it easily it all boils down in to experience
Cause one mistake can ruin everything
You can always find games in #lfg channels
yep for the most part
Watching a few trio/duo vids can help
and you can ask for others to teach you
where can I do so ?
Professor scaler makes good stuff.
Youtube, there's a few videos of people playing solo, duo, trio, quad, even speedruns
by the best i know called Professor Scaler
youtube link: || https://www.youtube.com/channel/UCYdQC9p-ivRpoaNJ7O-lHGQ ||
he done 2 very good guids
Eh anything is possible with enough time
Thank you guys c:
The man hit 1k subs today too. Good work from him
GL
ikr
I'll try to step up with my friends and see if we can succeed then
https://www.youtube.com/watch?v=VXePjH_CWfQ
Captain Alpha's R4B2 PE
kept me from playing the game thats for sure
him as well
I learned most of my stuff from him
Yeah this vid, that is where we are stuck
I'll watch it
Im wondering how they made it
GL
Eh im comfortable taking them out. just usually happens when we play most of us are tired shitless from Uni/Work
so we tend to play like complete idiots
Lot of skills that they use it’s not something you can learn immediately. That takes time and effort. You still need to learn the basic stuff which you can just learn it from wiki
best way to learn in this game is failing and making mistakes
tips on kiting other than just running in the opposite direction?
i still get hit every now and again
also you can literally sprint kill scouts, they’re not bad at all they just have a wonky hitbox
jump
turn around and run at them jumping
jump...at them?
they take a second to charge their tongue attack, so if you run through a crowd of them (with good ping) they won’t be able to charge direction fast enough and the tongues won’t hit
jump through them diagonally for best success
and jumping basically dodges the tongues since you can jump over it
they really can’t hit anything behind them or to their sides
thats fair
so realistically, should you just be running and jumping from one side of the room to the other?
depends on what kind of kite you're going for
or circle kiting, yeah
sometimes you want to kite back to spawn, sometimes you want to stay within the room
comes down to the situation
just don’t run in a straight line away from them because they will catch up and they will tongue you
well that one has chargers so it's a bit more difficult
you can't just run through them or you're going to get your teeth kicked in
mm
kiting isn’t what you want to prioritize with the terminal scans imo
im all ears
you can deny spawns (in the bad terminal room) so they only come from one door
yea because enemies spawn 2 rooms away right
and if you get the good terminal room, they only come from one door anyways so it’s mostly just seafoaming until the uplink is done
yeah
so if you have 2 teammates stand in certain rooms you can stop the enemies spawning there and force them to spawn in one location
should be able to foam for like the first 9 uplinks minimum
usually you can foam for all 12
ngl it feels like c foam is one of the best tools if not the best tool in the game
yeah but the bio isn’t always useful
burst sentry /s
it’s like d levels that the bio comes into play and c2 pe because otherwise you can do without it. i mean same with the mine deployer because it’s situational
bio is just nice
there aren't many situations where you actually need the double sentry besides d1
it’s a waste of a tool slot imo before b2 pe and then isn’t great again until c2 pe
just the double s1 scans in b3 pe, 2 autos is a blessing
Bio is nice, unless you get a top Tier Long ranged flashlight on the way to C2PE 😂 then you can do the map without a bio 👀👀
yeah for c2 i definitely think bio is necessary
for the overload part and the shadow scouts
yeah that’s where like if you don’t need the tool slot it’s nice to just bring a biotracker
tagging scouts is beautiful
it's never need
I remember once, in C2 PE, a teammate failed a scout kill, that failed scout kill then proceeded to trigger 3 other scouts
it's always, will we benefit more with this tool rather than another
Sounds about right
well yeah wesley lol
that’s kinda implied
i doubt anyone is bringing tools they find less beneficial
i quite disagree with you if you seem to think that a bio only serves a purpose against scouts and shadows
i think bringing a bio on levels without a shit ton of shadows or shadow scouts is a convenience thing
it still is for shadows
because you can literally see them in the range you can alert them
i think it’s a little more of a necessary item with shadows but obviously not required. you can do it without. i just think bringing a bio on like c1 or b3 is a waste when i’m able to kill scouts or waves or whatever without needing the bio and can opt for another tool instead
obviously the bio tracker isn’t only for shadows and scouts but that’s when i personally find it to be the most useful
i don’t see your point
you might be fast enough to be able to clear it anyway
bio for shadow stealth literally only allows the person with the bio to clear faster
bio on alert shadows kinda poopy because tags last 6 seconds
you’ve been kinda contradictory lol
where so
you’re like calling me out for me saying i don’t find the bio tracker all too useful aside from shadows and scouts
and then you’re coming in to make the counter argument that you don’t need it for shadows at all
so what’s your point?
like i don’t really get what you’re trying to say
my point is that it's use barely changes when there's shadows or not
your main benefit is likely during clearing alerted enemies
which is still going to be there even if they are visible enemies
ah that’s much more concise
there would be if it wasn't 6 seconds
Jude, don't make it bad
yo guys can some1 help us me and my friend are currently in A2 level and cant find this graphic card for the generators or is there only 1 in the round?
we found 1 but there are 2
oh no... they is only one i think
Thanks!!! (im the friend)
thanks guys
you should only open the door you need tho
ye he missclicked...
Hi, what should I do when I enter wrong word in uplink verify? I tried typing again correct word but got some error
you pastably typed uplink_verify wrong
or used the wrong word by accident
if you're going to type out uplink_verify, consider tab-completing some of it, so like, up[tab]v[tab], or pressing up arrow, then backspace 4 times.
before uplink connecting, i will often pretype uplink_verify and enter it without arguments, so that i can immediately bring it from history after uplink_connect
@scarlet onyx
it’ll give you a new set of words
yeah it’s uplink_verify (four letter word)
without the parentheses
There's a down time before you can enter the right code if you put the wrong one
Oh, that's why. Maybe there was new words and I tried to use correct prev one.
while the uplink is validating the word (going to 100%), you can click the up arrow key and backspace 4 times so that as soon as it’s done, uplink_verify will already be typed in
yeah i mean i actually don’t know since i haven’t messed one up but i’m assuming that it provides a new set of words after it tries to verify and fails
ye I saw that its not showing typing box but it works to arrow key to do it faster
yeah it doesn’t show you typing but you can type while the other commands are loading
Well my friend tried to tell me the word and he's kinda noob so that's why he gave me wrong word
I guess it's better to look at it by yourself
easiest way to do it imo is to get off the terminal and get the word yourself and then get back on the terminal
which is why you want to have uplink_verify typed in before the new words are shown so you can just get back on the terminal and type in the word
is it possible to solo B1?
dude how?, I find it very difficult to carry the turbine whilst fighting during an alarm
Use repellers and kite.
unless you've soloed A, solo any B should not be considered possible for you.
I've solo'd A1, just barely, but keeping my health and ammo in check during B1 is impossible for me
get the loot room powered asap, is probably the strat.
and, you should not be bothering with the turbine.
cries in extreme
yeah, that was devilish.
but i feel if they gave us any more supplies after extreme it would be too easy.
ah okay
hi
lets say i'm facing an angry big striker
and i want to melee him without getting slapped for 40
how would i go about doing this
or is the answer: dont
alone? what guns do you want in this simulation?
pure melee no guns silently? need more information.
what guns
and im playing with teammates
but i just wanna melee him
i tend to bring pistol combat shotgun
my teammates can be shooting him, sure
but i wanna melee him because ive got 2 brain cells
how can i do something stupid correctly
or should i just shoot him too
flash light him so he puts his head back.
full charge melee to back of head,
either 3 combat shotgun shots after head slap, or 2 combat and mop up with pistol.
Blow off limbs for stagger. Don't just fucking sit in his range like an idiot, back off as soon as you get a hit and try to hit from max range. Only go for full charges.
learn to dodge tentacle by side-dash
also can mix in a jump for longer distance from the side-dash.
dont bother with melee from the front tbh
so there's a window for me to sprint in and hit him with a single melee swing if he's staggered from having a limb blown off
and if he's targeting me with attacks i clearly shouldnt bother
Yes, but I mean you should be blowing off limbs yourself so that he can't hit you.
yes, but it takes a fair bit of practice.
learn to kill big shooters first hammer only imo, i think its a more valuable skill, and saves more resources than meleing giant strikers.
If he's targeting you, you can still dodge him by rotating around him.
Can you circle-kite big guys?
we just end up shooting big shooters (and feeling really sorry for ourselves as we lose all our ammo) when they get angry
can we just close in and swing melees?
Yes, big shooters are a waste of ammo to shoot.
Just dodge their projectiles, they don't have a melee which makes them a non-threat on their own.
Even hybrids aren't very threatening given you can avoid melee attacks.
Figured 😩
Hammer the big chicken
at this point i can comfortably solo a big shooter, sometimes silently.
I can consistently two-shot them if they're the only one or the first one.
i had 2 big shooters in that big open room on A3 and i got the double hit kill on both
it was so pog
That is pretty pog
Big shooters are so harmless it kinda gets embarrasing really.
can solo hybrids in nearly the same way as big shooters, baiting the melee.
a lot harder to do it silently tho.
because of their flopping about.
Now that you mention them, can their projectiles flying around aggro other sleepers?
No.
Would be nice if they could also damage other sleepers by baiting their volley towards them
ok, so when trying to solo B1, would I stay stealthy or go at it like I have four people on my side?
its going to come down to how well you can hammer giants alone, and what you want kept open for kiting. its you who has to make these judgement calls.
oh okay, thanks
just got the game 2 minutes ago, do i need to beat A levels before matchmaking for B levels under someone else lobby
You can join a lobby someone else is hosting even if you can't start that expedition yourself, but we don't recommend skipping ahead.
ive watched about 5 hours of playthroughs and 2 hours of guides, do you think i can handle b levels or should i still probably wait for an A level
I would recommend still starting with A tier and work your way up.
im currently trying to play with my friends and were having issues joining and staying in the same lobby, like we cant see each other and when we do we cant start the drop either
You don't get credit for completing sectors that aren't unlocked to you, yeah?
Pls.do.not skip, specially if you.dont know anybgame mechanics nor anything, it will ruin some peoples experience in game
You wanna practice killing scouts?
B2 zone 88
Its in high bulkhead, no alarms no nothing, just two regular scans
Also a3
alternatively B3 or A3 is nice
A3 you just gotta go to the bulkhead key room and you will have easy acces scout in there too
As easy as you can get!
A3

i prefer B3 as there's more scoots.
take B2 extr if you want to speed kill scoots.
just take burst cannon to own the libs and delete heavies.
Well zone 88 can be light on sleepers, or have ten million of them +2 scouts
also, if you have trouble clearing B2 start alone, you need practice elsewhere first.
there's a lot of derivations.
The "safest" one its for him.to path to you and you hit him while hes coming at you
Make sure to aim a little.bit higher
So you actually hit the head
so of the few styles theres the
"hes tendrilling and has been for a while"
"he's walking torwards you"
"hes walking away"
"he just started to put his head down"
and a few other ballsy ones i wont confuse you with.
hoy folks. Heavy assault rifle. Overkill?
I use it primarily for the regular enemies; if I'm confronting a big boy I'm usually switching to my big gun.
depend
but I'm thinking if I only use it for that, and primarily after headshots (if I can), is the heavy assault rifle overkill?
Would I be better served with something else that can also one-shot heads and has more ammo?
.....I may have gone in blind with my group into R4B1 Extreme today.
goddamn, what a rush.
Just trying to evaluate post-op.
failed on wave 4.
already have sentry
killing potential should be auto pistol or smg back when the rundown firrst came out
like
if you have 4 people
2 people can stun them while other 2 can go for kill
Right, right.
and you guys need to pick a
Choke point
and since they introduced HEL revolver
you can choose a place to line them up
and use HEL revolver to finish them off quicker
not sure if just bad luck but uhh so c3, showed the fog turbine was 2 zones away.. but the connecting zones were completely covered infection fog? how the hell you supposed to traverse that with limited foggers? Maybe I went the wrong way or something? Failed the run due to this as there was a ton of guys down there and ran out of foggers
Have a fog diver hit 85% infection and alert every room while saving doors.
surely theres another way? Can't even really see anything trecking through the fog as is
there are quite a few fog repellers in those rooms, you "just" have to be rather fast while stealthing the zone, biotracker could help with that part if you can spare the tool slot.
you can also stand in few spots without getting infected
It's not that hard for experienced fog divers.
If your fog diver is truly struggling, they can use repellers to see briefly and regen health to avoid being killed by spitters.
so send one person in to retrieve a turbine two zones away? or alert and clear them out
that's.. rather annoying actually lol
1-throw some fog repellers to the sides and open door
2- shoot
3-leave room to kill stuff
4-proceed with team
5-profit
works for me.. will try this next time we run it..
If you have a full team, then you can wake each room with a bullet (granted there is no scout) and just back out of fog
Oop I didn't even see this message 😩
You have to do an alarm in fog, so after every room is clear you'll want to bring the full team in to do DC scan and set up for the alarm.
You can carry 16 repellers w/ you, that's more than enough.
Any idea how to know where your going down there? is it just a straight shot pathway of only a set of doors? If the group goes the wrong way they are kinda screwed less they find more repellers..
The fog section isn't too complicated, in the second room is a door controller and then you just follow the door icon to the bulkhead
Just learn what the zone looks like. Starting in fog, you have three rectangles on the left I'll call 1, 2, and 3. On the right is another rectangle that goes across all of the other rectangles I'll call 4. You want somebody to alert 1, alert 2 and 4 in any order, and then open all of the doors before alerting 3 (there is a door between 2 and 4, between 2 and 3, and between 3 and 4).
Your fog diver should either know what the zone looks like or open their map regularly to check their surroundings.
If they run out of repellers, they can just backtrack for more, the map is going to give you like 40+
A compass can also help you navigate, as can wall hugging.
When you get to the main bulkhead alarm, enemies should prefer to go through 4 to reach you assuming both doors to 3 are closed. Some enemies will split off to go through 2, but this will be the far minority.
We can also get a map of c3
Been looking around to see if someone has posted a map, could not find one for C3
Same
Gonna big brain it: first door into fog, slight left to the next door, door controller on opposite wall in room 2, go west for high, east for extreme
5head
Or east for both technically
They're pretty liberal on how many fog repellers you get. If you're having trouble with the fog I recommend doing the extreme first before anything.
You can perma c-foam each scan, leaving only the stealth zones as the difficult part
ye extreme makes C3 high a cake walk
Even then, if you take your time you're good
Is there an error alarm when you get the turbine?
I see, thank you
its a bit underwhelming but they have a reason for not triggering an alarm on picking up the turbine
bruh im happy its that way
so used to pickin gup shit then some bs alarm starts or whatever
Im calling it
one day
We are gonna grab a glowstick
and its gonna trigger an error
im calling in it
Just opening the box will.
remember my words
Grabs Data ball
Error alarm that spawns shadow giants start
I more inclined to believe they're going to have multiple objects you can pickup that starts multiple error alarms with each one you pickup
Add shadow hybrids first
lazy variant
Then we'll talk
Goes to open the bathroom door
error alarm.mp3
imagine if the terminal pings could wake sleepers up
just pinging something and then you hear 2 scout screams from across the map
It might be fun to have to pull a cell out a generator that's powering something and you have to reroute power
Then when you get the cell it spawns a giant horde
Needing to search for terminal pings using Marco Polo audio cues back in rundown 1
what if I woke up this room full of shadow giants.... haha jk.......... unless?
if you do that a fella might just bust 👀
idk why people have trouble with shadows, just look at them 5head
R2E1 in a nutshell
technically R4C3 extreme as well 👀
Nah R2E1 its the classic one
What if there where shadows in R1 but noone ever saw them 😳
I get the joke but they were in r1 
I wouldn't know 
They show in r1d1

?
Noob question: For the alarm doors, in a 3 man group do only 3 small red circles spawn or are there 4 by default? Thanks in advAnce 😄
its always 4 circles
Used to play on low shadows before realizing it you play on anything higher it's much easier to see shadows
the entirety of this morning has been a summary of the trauma of playing this game.
You just expect the game to punch you in the face over and over again if you ever let your guard down.
is the rundown timer still a thing?
at the end of it most likely
idk i joined this game at R4
):
but there is a few months until R5
Any way to matchmake in game with an already established partial group?
Trying to matchmake with a friend but the game doesn't really allow that I think
youre using the in-game matchmaking?
cause i dont think inviting friends to your matchmaking group with in-game matchmaking is implemented
Hi guys, this week I gained 15-20 fps compared to previous weeks in GTFO, it has been released a special patch? Because I didn't change my hardware and I think I've lost something. Thank you!
You lost your bad framerate
yeah, and not complaining :D, just it's so strange
Imagine having frames
imagine if it was because he closed the epic games launcher
Good evening, what's the point of the game? Do we win stuff or something like that? Hi, what's the point of the game? Do we win stuff or whatever?
you win sadness
hey how do i get to hte big juicy boi in c1 cognition?
the one behind the disabled door?
Put the bulkhead key in the DC, scan for high, put the ball, bring it back to the disabled door, then do the alarm for it
put the soccer ball in the dead space machine, then go do the alarm on the disabled door
yall are wonderful thank you
Hey, so question about stealth. If 4 people are moving at once, is it more likely to alert sleepers than if one person is moving?
and if so, is it a very noticable amount?
Is the yellow hit marker a definite sign of killing the sleeper? We've had a couple of runs end where my friends have fully charged on a sleeper, hit it, the yellow hit marker has appeared, but the sleeper is fine and then alerts the room and we die
desync
Desync
Desync as in connection to host?
Yellow hit marker: from the local side your game think the damage is sufficient to kill. But the host may think otherwise if you have desync issue or the sleepers are climbing ladders.
It is more likely to alert sleepers, not because of movement (if you're all crouched) but because people will do their own thing and might not notice the other sleepers
so maybe this isnt the right chat but this is the only one active, what type of player would enjoy this game?
@tepid cave a 1 that wants a challenge
The type that's okay when they lose 30 minutes to hours of progress
In my experience ones who don't mind failing over and over for eventually getting a clear
is the lfg active usually?
depends on the time zone

