#gtfo-related-questions

1 messages · Page 508 of 1

minor fractal
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There shouldn't be a specific order, you should be able to just go up to it and shove a cell in.

craggy pier
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^

minor fractal
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If the generator has a faceplate on it, it's the wrong one and either the game gave it the wrong ID or you misread the IDs you provided.

craggy pier
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Usually one of the generators you need are in z51, z53, and z54

verbal sky
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there are a lot of generators on this list

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maybe only certain ones work

minor fractal
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Only the ones in your objective work.

verbal sky
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ah okay

craggy pier
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To find out where the generators you need are just query them on the terminal

minor fractal
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The one in z51 (always the first one) you can ping if you're in z51.

open pecan
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The GTFO AMA mentions something about a system of unlocking new weapons/upgrading current ones. The AMA was last year so I don't know if that still holds water but I'm curious if that's still coming.

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The game is still in early access so I guess there's still a LOT more coming.

craggy pier
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They're working on it still

open pecan
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I coulda sworn GTFO was a completed game already but I guess not ¯_(ツ)_/¯

tiny drum
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This ^^^

craggy pier
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Pardon?

flat rock
craggy pier
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Since when?

flat rock
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it always has in the corner, bottom right

craggy pier
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W H A T ?

flat rock
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y

weary relic
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LMAO

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RIC UR DUM

craggy pier
flat rock
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smh

worn flame
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After finishing the last uplink terminal in B3, Is the wave endless? A couple friends and I just attempted it and it seemed to be nonstop enemies after the last one no matter how many we took out.

flat rock
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Yes

worn flame
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ok, thank you. Is there any kind of indication? We just kinda got blindsided by it and aren't sure if we are just dumb and missed something

flat rock
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No indication. The game doesn't offer a lot of indications of what will happen next outside of alarms and such.

worn flame
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okiedokie, thanks again

flat rock
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The game asks you to use your intuition a lot and use of forethought of possibilities for scenarios that could happen rather than "hand-holding" so to speak you through the level.

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It has mixed responses in terms of like vs dislike

worn flame
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Im fine with it not letting us know, there is just a very high chance that the 3 of us missed it if there was one because we are kinda dumb sometimes lmao

flat rock
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It does happen sometimes lol

modern vapor
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If I leave sleepers far away near the beginning, will they also be alerted when the alarm goes off for a bulkhead?

fleet vessel
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if they are far away no

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you can only trigger sleeping enemies during an alarm by either gunfire (adjacent rooms might get triggered if the wrong direction is shot and a bullet goes through a door - especially if it accidentally hits an enemy kek)
or by the spawning enemies running at you and/or screaming

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so i.e. you can leave all enemies alive in zone_32 (spawn) in A1 and do all alarms without ever triggering them, as all alarm spawns can at most spawn in the first room of zone_33

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but if you leave something alive in said room in zone_33 I think there's a chance they can get triggered if you are extremely unlucky

vital sierra
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how many damage does the tank deal when melee?

fleet vessel
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is melee it hitting you with arms or it's tongue(s)

rotund jasper
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40 for punch and 14 for lick

vital sierra
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lick x3 tho

fleet vessel
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they do be slurping their food

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living meatbags walking around

topaz anvil
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Lick me more :(

desert marlin
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I don't believe two tounges on the tank can target the same player?

steel valley
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they can

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100%

vital sierra
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3

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take it or leave it

thick briar
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do giants really only hit for 14 now

minor fractal
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tanks

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If you're their only target, they can rapid-fire you. I've made the mistake of running through an open space to get by one before, pretty much constantly took damage.

fleet vessel
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at least it feels like upper 20 lower 30

atomic robin
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with tongues they hit for 24, with melee they hit for 40

thick briar
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oh ty the other dude made a typo then

quasi mica
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What's the deal with controlling enemy wave spawns during an error alarm? For instance, on R4A3's overload bulkhead, we'd send in one guy to deal with the scouts and push forward while having 3 cover the entrance so error alarm wave enemies couldn't run in to alert the room. However, further in, those waves would spawn on top of us maybe 10% of the time no matter how we were positioned. I assume this is a bug, but it's almost always run ending.

gilded mist
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It's rooms up ahead. They can spawn in them if possible. Not past bulkhead doors

minor fractal
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What rooms are you occupying specifically? That shouldn't happen in the first zone.

gilded mist
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SO if you go too far ahead it gets confused

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But it shouldn't happen in the same room

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Unless you are split apart more than 1 or two rooms

quasi mica
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R4A3, past the overload bulkhead are 4 rooms. We've encountered it happening in rooms 2/3/4. All in different instances. I even have it recorded. I literally mean on TOP of us, not from a room before or after. Room 3 is very common. It's a very large room, so we started sending in 2 to discourage the game from spawning them like that.

gilded mist
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Desync by chance? Was the game laggy?

minor fractal
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You're spreading out too much, spawns are pretty random once you get into the second zone.

quasi mica
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I don't recall any lag, but it was both before and after the latest hotfixes

gilded mist
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Sounds like what Ray said you said you got a video?

minor fractal
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Occupying at most two rooms which are adjacent at all times is the best solution, but you will still probably get forward spawns.

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Also, if a wave spawns for the majority of error alarms there is a random chance it will spawn in the same place again.

quasi mica
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Yeah I've got a video, let me cut and upload it

gilded mist
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Thanks that will clear things up more. Hard to tell what's happening since there's a lot to take in

quasi mica
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Anyone have a map of that mission? I can also draw on the map to show our holding positions

quasi mica
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You can skip to about 1:30

gilded mist
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Your team was too far away

quasi mica
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But why would they spawn so close to me?

gilded mist
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It gets confused and prolly tries to go spawn closer to the player further ahead I guess. Probably so that the spawns arent manipulated to make em spawn several rooms away. If your team was closer it probably would spawn in the room that your team was standing in too

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Then they wouldn't spawn on top of anyone

quasi mica
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We actually encountered this same problem with 2 people in a room. Hell, they'd spawn in front of us, in line of sight.

gilded mist
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Yeah but you are too far away from your team

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Think of it like rooms

craggy pier
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They can hold the room right where the sector door is, a bit further away spawns will get fucky

gilded mist
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Not sizes

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Each room is split into the zone and letter

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If you are in F and your team is in D then things might get a bit glitchy

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Have them guarding the door to your room.

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But not at the doorway just the entrance to their room. without actually going into the other room

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Hopefully that helps but I do believe it's just to make sure that you don't manipulate the spawns and make the enemy spawn even further away from the furthest ahead player

quasi mica
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It's difficult to tell what's a bug or a feature right now. At the very least, you must set people up to defend, to keep the spawning waves from alerting the sleeping rooms. It's not unusual for enemies to walk through a player and keep running because they're targeting a specific player further in. If they make it in, they'll alert the room. There's also no guarantee they won't spawn further in, in a room no one has entered yet, which is even worse. If this is not a bug, then I don't know what the developers intentions are. Do they intend for us to go loud immediately? I only recorded this instance, but this happened every single time no matter how we set up the player locations. We did finish it, but we had to go in knowing we were going to have to go loud because of this. It was critical for us to keep the last room's door intact for the hybrid wave spawn after the terminal activation.

gilded mist
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Nah you time the spawns open the door as soon as enemies spawn, Use a sniper if you really are struggling to do it in stealth it is the overload so it's gonna be a bit harder.

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The devs want you to stick together

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I think anyway. Just try to stick together and pray for the best is all I can say

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You really are too far away from your team though

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Because I have done it and they don't spawn on top of us

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Also use hammer on the enemies to stop them. If your team is going that far back to shoot the enemy with 3 players or even 1 you can just hammer them. Also avoid giving spoilers in the question please. Just put a spoiler tag over them.

spark wolf
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it literally can't be intentional unless they're actually retarded

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there's no reason to force a team to only take up 2 adjacent rooms

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and it's incredibly easy to take up 3 in certain layouts where rooms are closely connected to eachother

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there's clearly a problem with how those spawns work and I believe, and really hope, that devs are aware of that and are still wanting to improve that

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no fucking way it can intentionally screw you like this

gilded mist
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The problem is there yes. It is buggy but it is usually solved by sticking closer together and timing things

spark wolf
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i can show you multiple room layouts in the current expeditions where taking up 3 rooms is possible while having everyone within a 10m radius

gilded mist
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You mean so that it doesn't spawn on top of them.?

spark wolf
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i mean that you can all be within 10m of eachother and still get fucked the way it works now

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and i am still convinced it's not intentional that it works the way it works

gilded mist
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It is buggy yes but how does that counter the problem the player is having with that. They need to make it better but I will be honest I have only had the enemies spawn close to me once during my play through of the entire rundown.

spark wolf
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my point is that you should blame the game literally

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not your team or your positioning

quasi mica
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I love playing this game, there's nothing quite like it. Things like this are incredibly frustrating. As an Early Access game, we're play testers. It's very difficult to play or test a game when you don't know what rule set the game is playing by.

craggy pier
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b2 is super fustrating because of this, guys spawn on top of scouts and scream. GG

spark wolf
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enemies spawning on top of a player should straight up never happen no matter where they are

gilded mist
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I am just giving suggestions to what could potentially sort this issue out for the time being. I don't think it should happen either obviously

quasi mica
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If I mess up, or someone in my team messes up, fair enough. But if the game screws me 1 or 2 hours in and we wipe, I'm furious.

gilded mist
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Had that happen to me before trust me I know your pain.

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5 am R4B1 3 hours gone

spark wolf
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you sure can try to have it happen less by sticking closer together

quasi mica
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Nah I'm with you Waits. Just trying to gather some info on what's going wrong and if it's not us, I'd love the devs to see it so they can address or fix it.

spark wolf
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but it won't solve the problem entirely

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and it makes playing the game so much more tedious

gilded mist
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Yeah but have you got any sure fire solutions other than sticking together for the time being?

spark wolf
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no

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that's the point

gilded mist
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Ya

spark wolf
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complain

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make it clear that it's a problem

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so it gets fixed

quasi mica
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What's the best way to get that video to them?

spark wolf
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they know about it

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it just seems to not have a very high priority

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which is weird because it can screw up an entire run by having someone get insta downed from the wave that spawned

weary mesa
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b2 extreme or b3 extreme

quasi mica
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We've been waiting on the fix since R4 dropped because it was getting us soft locked on supplies or killed in B2. We just said we'd wait and maybe they'd patch it.

weary mesa
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b2 is faster but it has error

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b3 is more for stealth killing them

gilded mist
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I mean for the time being christmas is coming up and the dev team is small. I ain't gonna make a fuss about it right now but you got a point Wesley. Could be a difficult issue to solve but it won't get solved unless it is made clear.

eternal vine
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I have a question:
We just did R4B3 and after finishing the third uplink it kept spawning waves on us (we heard the distant roar 2-3 times after finishing the uplink and then we died because of the seemingly endless waves).
We definetly typed in the last password successfully.
Is this a bug or did we just oversee something because of the hectic situation?

spark wolf
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very often, completing an objective causes an alarm to go off until you've extracted

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you were supposed to run and "GTFO" basically

eternal vine
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alright, that's basically my question ... we might just have overseen that because everyone was fighting and waves kept coming
so next time ... we gotta finish the extreme objective first as well, if we don't get the chance to do that after doing all three uplinks 😄

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thanks

gilded mist
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Yeah don't do the main objective first if the main objective ever has an objective that would finish before extract as a safety precaution.

random locust
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do yall know what the DE etc is on the hel rev?

eternal vine
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Yeah, we didn't know there was an endless-waves-trigger after finishing uplink 3.
We learned it the hard way. :P
That's part of the game tho. 😄

rugged dock
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Anyone know the best map to practice scout kills that you can get to solo?

shrewd dirge
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A3 is pretty easy iirc

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someone said b3 extreme is alright

neon gust
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B2 zone 88

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Its in high bulkhead

astral wasp
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what does prisoner efficiency mean?

lilac fulcrum
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.t sectors

uneven gulchBOT
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Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

astral wasp
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epic thx doc

wind bay
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So A1 extreme how do we stop the alarm after verifying?

worthy pollen
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did you completed the 3 verifications ? typing the command and the correct code

wind bay
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Huh?

gilded jolt
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Did you finish the uplink

worthy pollen
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or did you still could see a list of words on the screen

craggy pier
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You have to verify the right code

wind bay
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List of words

worthy pollen
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then u needed to verify next code

wind bay
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So what’s that mean I type those codes into the terminal?

spark wolf
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Your team (or you if you exit the terminal) will see something in the following format on their screen:
Y05: TEAR - Z01: HALO - X08: COIN
If the public key you got was X08, you'd use UPLINK_VERIFY COIN

lament temple
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finish 3 of those and it'll say on the terminal that you're successful and the alarm should stop

wind bay
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@modern vapor

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this is what we needed to do

craggy pier
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Flashbacks to when I played with Chickfila and typed 'UPLINK_CONNECT (CODE)'

weary relic
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Oh god

modern vapor
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Subway and I didn't know what we are doing (Got this game just yesterday, have only completed A1 so far) so when the alarm went off on the terminal we panicked and started running looking for what to do LOL

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We only just got a third person to play with today

raw crane
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For sniping scouts, assuming you meet all other conditions (far enough away, in another room) can killing them nearby another sleeper wake them?

weary mesa
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yes

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there is a small radius around any type of sleeper that if killed, one (or multiple) next to it will wake up no matter what

dreamy sapphire
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Like when you hit one really close to another and it automatically wakes up

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Not like when one is glowing 10 m away that wakes up

wooden osprey
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soooooo if i dont have an photo of the bug it self but i have a photo of where it happened what do i do?

lilac fulcrum
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Submit with as much detail as possible

wooden osprey
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sooo there is an door at B3 overload that all the enemys gets trap between it and the stairs

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363 area

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i dont have the photo of enemys being stuck in it

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because slow brain

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but i have photos of the loc of the door

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enemys stuck amout: all the S1 scan for the blood door

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aka enemy cap

wooden osprey
quick jewel
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new here...is there a way to choose which character to play as? or is it random each time?

wooden osprey
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its based on when you join

fleet vessel
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I think it's based on lobby position

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so host will always have the same one

quick jewel
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ahh cool

fleet vessel
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4th player will always be the 4th chara

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at least currently

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altho I find customisation unlikely

wooden osprey
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you say that as they adding customization to the game lol

neon slate
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They did mention that during their roadmap right?

atomic robin
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they do have that on the roadmap, so it is planned, we'll see when it comes

twin ridge
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If I start a terminal uplink and then someone starts a door scan, does that spawn 2 waves?

atomic robin
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id say probably, maybe not at the same time, but youd definitly have to deal with 2 waves worth of sleepers overall

twin ridge
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Well, someone did that last night and sure fuckin' felt like it. We wiped almost instantly

atomic robin
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kek, i know waves can queue behind one another if there are too many enemies, so im going off on the assumption that either the two alarms spawn seperatly at the same time, or one after another timed

minor fractal
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Why would you even do that?

twin ridge
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Probably randumb just doing what randumbs do

minor fractal
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Intriguing.

twin ridge
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I don't pretend to know what was going through his head

neon gust
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game will just spawn stuff until spawn cap

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until alarm and uplinks are done

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thats mostly it

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the only time it queues up afaik, its the reactor level on e1 and or scout waves (big maybe)

atomic robin
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probably the assumption that since a wave has already spawned, another one wont, so youll only have to deal with one wave while getting two objectives done at the same time, which as you can tell from experience, is entirely false

twin ridge
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All I know is that almost instantly they were through 2 c foamed doors and killed us all very very quickly

radiant herald
#

Is there a difference between red and green glowsticks? Other than colour of course

twin ridge
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Some say the green ones are easier to see through

atomic robin
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its only aesthetics @radiant herald

radiant herald
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Thank ye kindly

dreamy plume
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hey guys, me and my squad are planning to do a PE level to unlock E1, anyone know which level is the the "easiest" to do it?

gentle oracle
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A2 OR A3

shrewd dirge
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A2 or a3 are roughly the same

gentle oracle
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i think a3 might be a bit easier?

shrewd dirge
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As pointman, i had to haul less ass in a3

dreamy plume
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that's what i thought, i was just asking to make sure

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thanks a lot

shrewd dirge
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Do the high bulkhead scan before the terminal command for an easier time

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Dont open the bulkhead tho

dreamy plume
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thats nice to know

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thanks for the tip

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I believe PE can be quite frustrating, and we dont want to spend too much time trying to do it

shrewd dirge
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Make sure to clear the overload rooms before doing the high alarm tho

shrewd dirge
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Yes

dreamy plume
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a3 can be quite long

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didnt played the R2 much

shrewd dirge
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A3 is slightly longer than a2 pe

dreamy plume
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so i wound't know

shrewd dirge
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Still short

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Only longer because of the osips

dreamy plume
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better to be longer and a little bit easier i suppose

dreamy plume
shrewd dirge
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You get the benefit of not having to do extrrleme under err for a3

dreamy plume
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an error alarm right at the start is kinda
rough

shrewd dirge
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Just need to hammer properly

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Only 4 enemies

dreamy plume
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didnt do the overload for a2 yet

shrewd dirge
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A2, you need to have brisk pace so the scouts dont go off

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A3 can be done much slower

dreamy plume
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lots of scouts in the overload section than?

shrewd dirge
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For both yes

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If you cant do proper scout kills, its much harder

dreamy plume
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my team can handle the stealth part quite well

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we were worried for the amount of alarms and resources

feral hamlet
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are you able to ping resources without being on a terminal?

dreamy plume
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scroll wheel

feral hamlet
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thanks

twin ridge
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If a player in zone 49 wakes up some sleepers, do they track a player if he's in zone 50?

gilded jolt
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Yea

desert falcon
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yes, all players are being tracked

gilded jolt
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I don’t think anyone can lose your position once they are awake

twin ridge
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I thought so

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Kinda feel like they should go back to sleep after taking out the players in the zone

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You know, threat dealt with?

gilded jolt
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Eh

twin ridge
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I could see that adding another element to the game, like now you have to go in there to get your buddy, who may or may not be surrounded by sleepers

jagged basin
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probably planned for the future

twin ridge
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Doesn't seem like it's on the roadmap

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Guess I could make a suggestion, got a whole host of ideas related to this

humble marsh
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I don't see how you've concluded this

weary mesa
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what

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That's like saying b3 main is a discount r2c1

humble marsh
feral hamlet
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will a sleeper wake up if you throw a glowstick at it?

humble marsh
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no

jaunty laurel
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quick question. for security alarms, do enemy's spawn from different zones? or will they spawn in the same zone your in?

sudden fossil
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/\ or could they spawn in a location that you previously cleared?

neon gust
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They can spawn anywhere as long as its 2 rooms away

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Or whatever the game considers two rooms

jaunty laurel
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👌

elder dune
#

@balmy magnet can we get some elevator music in the rundown screen

dire pecan
#

play your own through Spotify

noble grove
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any good tutorial on kiting?

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I can't seem to outrun enemies, let alone dodge the tongues

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and ive seen it done so i must be missing something

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i have sprint on toggle

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strafing just slows me down

random locust
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strikers can hit you if you dont parkour around

vital sierra
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try running on the side of the striker

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Being on their left/right, you get hit less than straight through

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  • jumping
craggy pier
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what does the syringe thingy do

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also why is there a "disable syringe" option in the gameplay settings 😳

weary relic
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That disables the needle on it

craggy pier
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so the animation is the same without a needle, or..?

weary relic
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The yellow gives you about a 3-4x melee boost momentarily, and the Red gives you about 12 hp, random, and both give some infection

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same animation

craggy pier
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interesting

random locust
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yellow syringe lets you solo giants from behind at full hammer

craggy pier
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oo very cool

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how long do levels normally take with no deaths/restarts?

neon gust
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It really depends

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Do you know what your doing ?

craggy pier
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I mean, mostly. I'm only on A2, but I've seen a lot of youtube and such.
my wifi turns off in a little bit under an hour (parents hate me staying up late), so I wanted to know if I could feasibly finish A2 before then

random locust
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A2 high easily if you do it in 1 run

thick briar
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a2 high is a 20 minute mission

static remnant
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Are all error alarms the same (4 sleepers every 30 sec, i think)?

random locust
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no

weary relic
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Some are more fun, and can also have more or less enemies, faster or slower timers

static remnant
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oh, that i didn't know.. anyways, thanks for the information.

modern fiber
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Different enemy types as well

weary relic
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that’s what more fun means

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Especially the fun one

keen solar
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The only one

tiny drum
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ominous fore shadowing to getting murdered by whatever in one of my security scans in the future

keen solar
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Going back to C1 and D2 and watching the players cheesing that enemy is painful

vital sierra
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what cheese

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there is no cheese

neon gust
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He means the mine strat on tank

vital sierra
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it's just a lot of mines

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how's that a cheese

distant ice
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well it is cheap

vital sierra
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unless you used 1 mine and somehow kill it

distant ice
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but modern problems require explosive solutions

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kek

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and that'd be a bug probably

vital sierra
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i somehow found a way to do it on the side

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but that's not really good for that particular level

distant ice
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they made an enemy that's ultra weak to explosions and it gets blown up
surprised pikachu

vital sierra
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mines are buggy

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or

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the hitboxes are buggy

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change my mind

atomic robin
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hitboxes are buggy, mines can be made reliable

neon gust
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I mean why using 80% tool its cheese

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thats like saying using sniper sentry to get damage on the back of tank its cheese

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your just using hella tool

vital sierra
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ye

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70 - 80% tool

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that's a bit much

neon gust
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also its just smart use of mines

vital sierra
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that's just confused me

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it's like everything become a cheese

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next thing i know that people saying shooting is cheese

neon gust
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the excuse of not fighting it the intended way its just kinda bad, people seen he had postules in the back, people tought "oh maybe i can get him with mines to hit him", it just show been clever with the tools we have

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thats like saying permafoam its bad, your using 80% tool on a door

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to hold an alarm

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and thats 99% reserve for big alarms too so its situational as hell

atomic robin
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the current definition of cheese seems to be "anything that makes the game easier"

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which is bad

neon gust
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cheese spots, ok that makes sense

atomic robin
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not a good definition

neon gust
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but all of this nonsense its just well, nonsense

vital sierra
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unkillable spot = cheese

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running in circle = kinda cheese

#

but you still get hit

#

that strat make the person doing it become a living bait

atomic robin
#

we honestly need a uniform definition of cheese for this game, more than just "making the game easier"

vital sierra
#

right now

#

instant kill with the least resources

#

and unkillable spot

dreamy relic
#

I like cheese its good

vital sierra
#

those are cheese to me

atomic robin
#

insta killing shouldn't really be cheese either

dreamy relic
#

I havent really found any cheesey spots tho tbh

atomic robin
#

because for example, in C1 you can sneak behind the tank while one person holds off the waves, foam the tank, then shoot it

vital sierra
#

still not instakill tho

atomic robin
#

that's basically insta killing it, but that's not cheese

#

just a good strategy

vital sierra
#

you use a lot of ammo and resources

#

my version was like

dreamy relic
#

Yea but thats the game i dont get how its cheese

vital sierra
#

place 1 mine and kill it

atomic robin
#

that's called a God mine

#

i wouldn't call it cheese either, just the perfect mine placement

dreamy relic
#

Tho i dont know how the tank doesnt aggro when the door opens from the shooting outside from the hoard of enemies

#

Like thats my experience

atomic robin
#

sound barriers I'd guess

dreamy relic
#

Is there a way to not cause it? Cause it ran the second the door opened

atomic robin
#

pic up any sentry that's down

#

sentry fire wakes up enemies

#

mines exploding wakes up enemies

#

don't run at it

dreamy relic
#

Hmm

vital sierra
#

1 mine that kill a tank?

atomic robin
#

1 mine that can kill a tank is a god mine

vital sierra
#

i think the mine damage already capped

keen solar
#

If you are lucky

vital sierra
#

so you can't get to a certain amount of damage with just 1 mine

#

like with birther

#

at least 7 mines to kill her

#

and not 100% kill her

wooden osprey
keen solar
#

I mean, at the end, people need to learn how to kill a tank with gun. Killing tank with mines on C1 and D2 will be a big punishment in the future (like E1). I am not going to give them a tutorial for “how to kill Tank in 10 seconds” on E1 when it should be common knowledge from the previous level

wooden osprey
#

fun fact i dont know how to kill it in 10 sec

#

please teach

#

?

vital sierra
#

C3 is unexpected one

#

D level tho

keen solar
#

Ah I mean C1

dreamy relic
#

You shoot the back

#

But thats all i know

wooden osprey
#

me too

#

with burst cannons you can kill it fast

#

but idk how to kill it in 10 sec gezzz

dreamy relic
#

Probably cfoam and then unload into the back while its frozen

tiny drum
#

trying to get good, how do i solo A1 class II secure door?

#

i just died doing a run with mines and they seemed to only slow the inevitable

#

but then again thats all anything will do but still

#

i wasn't able to get the scans done before i was overwhelmed

dreamy sapphire
#

did you get upstairs or downstairs scans

#

you can usually find a cfoam trip mine it first area

tiny drum
#

downstairs

#

i didn't see it but i prolly glossed over it

dreamy sapphire
#

do the scans closer to the stairs

#

you should get the bottom ones all done

#

b4 they get to you

tiny drum
#

and that is if i have the c foam mine

dreamy sapphire
#

even w/out mine

#

mine is for if you have upstairs scans

tiny drum
#

oh so im just mentally slow got it XD

#

maybe next run will be the run :)

dreamy sapphire
#

try again and be really focused on scans

#

or try a2 its a lil easier

tiny drum
#

okay, thx for the advice. i think im getting addicted to the game bc i think i even had a dream about GTFO last night. lol

distant ice
#

insert "first time" meme here

tiny drum
#

lol

dire pecan
#

what does the C in C-Foam stand for?

neon gust
#

construction

dire pecan
#

construction foam huh

atomic robin
#

could also be cement

distant ice
#

a dev said it meant contruction iirc

dire pecan
#

Ah interesting. I thought it was Containment

buoyant lion
#

If there are sleeping enemies behind a motion door ||B3 Overload motion door with a mother sleeping|| can we open the door and run back few rooms without alerting the sleeping enemies inside? Or will it alert the enemies inside regardless

gilded jolt
#

It depends if the enemies scream or not

buoyant lion
#

So is it just luck?

gilded jolt
#

Well I would say they have a lower chance of screaming if you are out of their line of sight but idk for sure

buoyant lion
#

Okay

neon gust
#

b3 overload door

buoyant lion
#

Motion yeah

neon gust
#

with the mother behind has a trigger that makes the scream

#

so she will wake up regardless

buoyant lion
#

Okay

dire pecan
#

Isn't the mother triggered once you cross the door threshold?

neon gust
#

you'll hear the eeeeeeeeeeeeeeeeeeeeeeeeggggggggghhhhhhhhhhhhhhh

buoyant lion
#

Oh god

#

Okay well we'll try our best to fight it

dire pecan
#

@buoyant lion C-Foam is your best friend against Mothers

buoyant lion
#

We will smother it in foam

dire pecan
#

and if you aim kind of low you can kill the swarms as they spawn

neon gust
#

If shes at the top dont cfoam

#

go with combar or whatever

#

and shoot the babies as they come from her

buoyant lion
#

We kinda died

dire pecan
#

oof

buoyant lion
#

The egg sacs kept going into the walls

#

So we couldn't shoot them lol

#

It gave birth like 3 times before it died

fluid mason
#

Has anyone found a use for sniper sentry?

#

I just find it so slow to use

distant ice
#

nope

wise thicket
#

I find it good for popping the tanks sacks

neon gust
#

its a good sentry

#

just place it better

#

it oneshots literally evey small enemy

#

and its mostly accurate

fluid mason
#

Alright, I'll work on it

neon gust
#

oneshtos chargers

weary relic
#

I mean yeah

#

80 damage iirc

neon gust
#

The initial shot need to go off tho

#

to behave like a normal sentry

#

it will shoot every 2 seconds

#

and consistently

fluid mason
#

Is it better than burst sentry?

neon gust
#

depends on you placement

#

sentries depends on placement

#

if its bad then all sentries sucks

weary relic
#

Well with the one shot capability. And the pierce. Yeah it can be

#

Idk if anyone is actually using it really well tho

neon gust
#

no it doesnt

weary relic
#

Yes actually it does

neon gust
#

pierce

weary relic
#

Idk how much. But it does

neon gust
#

thats revolver

weary relic
#

That also does

#

Also I am quite enjoying dual revolver

fleet vessel
neon gust
#

i know

weary relic
#

Nope

neon gust
#

hes talking about sniper sentry

weary relic
#

Which does

fluid mason
weary relic
#

I don’t think it can be super effective tho

fluid mason
#

I just know its ammo efficient

weary relic
#

It’s a good sentry. But I don’t think it can be used to maximum potential

fluid mason
#

Long corridors I suppose

weary relic
#

Ie using the pierce to maximize kills

fluid mason
#

but if theres a lot of corners, it takes a while to line up a shot

#

Thanks for helping me with my question :]

high badge
#

how does one go about doing a room with two scouts

#

died at the end of c2 bc of a two scout room

shrewd dirge
#

your options are:
Git Gud, hammer the scout, everyone else should charge hammer to deck any sleeper foolish enough to wake up

#

foam one scout, hammer. shoot other scout, clean up.
3. find gloop elsewhere if pastable.

torpid crow
#

we encountered the error alarm at a2 overload. adn whats the srat?

#

people just stay behind while the others clean up the rooms quietly?

neon gust
#

Theres no such thing as clearing overload A2 quietly

torpid crow
#

so guns blazing kill the scouts before they trigger?

neon gust
#

if you have bio wait for scout to get closer to door and kill him with sniper or bonk him

torpid crow
#

oh boi

neon gust
#

so that is 1 scout less

#

you will have them spawn on the inside of that room

#

so you have to deal with whatver its inside

shrewd dirge
#

bull, 2 inside, 2 out. the pair inside should have advanced hammering abilities.
hammering in Overload can be done in a soft alert fashion, go quickly, kill anything red before it screams. Hammer in tandem.
only go loud from the get go unless you cant hammer worth a damn, shoot scout if you must.

#

and uhhh, dont forget the terminal.

hazy wasp
#

will all rundowns be available during the full version of the game?

craggy pier
#

No, they won't be available

hazy wasp
#

so people who just got the game will miss out on old levels?

shrewd dirge
#

yes, but many floors will come back in spirit, and have.

#

the devs believe in refinement, not support of old content.

#

frankly, unless completing the rundown is important to you before the timer runs out, dont worry about it.

full fog
#

Do you all use toggle sprint and Toggle crouch? i'm working on getting better at kiting and was wondering if its just user preference or if there's an actual recommended set up for it

shrewd dirge
#

i use hold for sprint, toggle for crouch (but i wish you could bind both hold and toggle), so i mostly bhop away or torwards crowds
there's more to kiting than running through crowds, know when you can split a crowd up by closing a door waiting a few seconds, then reopening it.

full fog
#

Yeah, that's my current set up as well

ruby wasp
#

How good is ||the mother||'s detection range please ?

#

Is it similar to a giant for ex ?

dreamy relic
#

Can you shoot from inside a room to another and not alert enemies?

noble sierra
#

Yes if you're far enough, roughly 50m away.

spark wolf
#

it doesn't matter that much but not having toggle means you can generally react faster

#

literally just because you need more actions to do the same thing

#

toggle crouch for example, say you want to crouch a little and then stand back up, without toggle it's just press and let go, with toggle its press -> let go -> press -> let go

#

it's better to rebind those things to a button you can easily hold

#

like an additional mouse button

fading tangle
#

by that logic you'd want a flashlight hold instead of toggle

spark wolf
#

flashlight is a lot less important as it's not movement related

#

but that really wouldn't be bad if you have an easy to use button for it left

#

also the flashlight in this game is pretty small and you can literally look at their feet and just keep it on

#

or straight up murder the one you're looking at

#

anyway when i said doesn't matter much i meant doesn't matter much

#

it's pretty easy to understand that your movement can simply be more smooth and leaves you in charge more without toggles

#

it's pretty easy to understand that your movement can simply be more smooth and leaves you in charge more without toggles

hard wasp
#

i would like separate toggle and hold key binds for crouch

#

like cyberpunk lolol

frigid meadow
#

when would you take the burst sentry vs the auto sentry?

wise thicket
#

Burst

#

Oh nvm

frigid meadow
#

?

spark wolf
#

burst sentry does more damage

#

if your main purpose is to kill you'd bring a burst

#

helpful for low class alarms

frigid meadow
#

what is the auto for then?

wise thicket
#

Stagger

frigid meadow
#

the turret is for killing so wouldnt you just take that

spark wolf
#

it has special rounds that stagger frequently

frigid meadow
#

why would stagger be useful?

wise thicket
#

Holds enemies back

spark wolf
#

for an alarm that lasts long

#

you can end up getting less waves

wise thicket
#

Can kill baby sleepers pretty well

frigid meadow
#

less waves?

spark wolf
#

the game has an enemy cap

#

so it can't spawn another wave if there's no space within that cap

wise thicket
#

If you kill the wave before your done with the alarm it will spawn another wave

frigid meadow
#

so it's just spawn manipulation?

#

seems a bit cheesy to me...

spark wolf
#

well no

#

defending on the spot

#

if you have the sentry stun the horde

#

it becomes very easy for you and your team to shoot them all

#

use c foam if you just want to delay

frigid meadow
#

but didnt you bring up the spawn cap earlier? would you just not want to kill them at all? at least until scans are done

spark wolf
#

yes

#

that's what a lot of people do

#

but mostly with c foam

#

it's basically sacrificing tool to save ammo

frigid meadow
#

huh, well thanks

delicate monolith
#

how many blobs does a c-foam grenade do

#

15? 25? I forgot

vital sierra
#

about 15

#

c foam a door with c foam grenade will be a waste

#

but it's insta foam door

spark wolf
#

throw it towards the bottom of the door just perfectly so the additional blobs land on the floor BigBrain

vital sierra
#

that's illegal

delicate monolith
#

hmmm

#

just trying different tactics on the tanks

craggy pier
#

Juggling aggro usually works

weary mesa
#

as long as it's not mine cheese moon2SH

spark wolf
#

if you're talking about using 8 mines on it, I don't really think that's cheese

#

you're literally spending 80% of tool to kill an enemy

#

the same way you can spend 10% of tool to kill a small wave of small enemies

vital sierra
#

why is this still a thing

#

that people called cheese

weary mesa
#

yea just like how c-foaming mother is a strat

#

just way more fun to fight them

spark wolf
#

if the devs want an enemy that has resistance against explosions they could do that

#

if the devs want an enemy that can't be foamed they can also do that

#

if you want that, you should try suggesting it

#

but killing an enemy with the options you have available can't really be called cheese even if you've found a very safe way to do so

vital sierra
#

but if that is the case

#

then the would just be

#

all aim no brain

weary mesa
#

eh it's fine

vital sierra
#

the 8 mines thing have to be tested a lot

weary mesa
#

it's kind of just all kite no brain rn

vital sierra
#

kiting still get you kill tbf

#

if the mine thing kill tank a cheese

#

then my strat of bringing sniper sentry to get easy kill on tank also a cheese

weary mesa
#

I mean

#

Mine just make him go boom

#

Sniper you still have to fight him

vital sierra
#

nope

#

you can stand in cover

#

pop your head in and out

#

heard the 15 (max) shot

#

come out and he's dead

#

used 60%

#

better than mine as tool usage but not fast as mine

#

you just have to stand in cover for a minute and he's dead with sniper sentry

weary mesa
#

Eh we just have different play styles

#

me like fight

#

you like hide

vital sierra
#

isn't the whole point of fighting the tank are just... hide?

spark wolf
#

i like fighting too but if i have 8 mines left at the end of C1, im still gonna use those 8 mines

weary mesa
#

like i said

#

Me fight

#

I'm not saying you're wrong

#

I just like to fight the boss

vital sierra
#

well

#

good luck with E1

weary mesa
#

yea

#

already beat it

vital sierra
#

nice

weary mesa
#

First part is super fun

#

and so is second

vital sierra
#

EVERYONE HAS A FUCKING TEAM

#

great

#

my time zone suck

weary mesa
#

lmao

#

time differences always suck

vital sierra
#

everyone is asleep while i have time to play

silk anchor
#

I am betrayed

vital sierra
#

betrayal 100

sand scaffold
vital sierra
#

remember last night murmer

#

i don't

silk anchor
#

Alpha you literally went away for 40 minutes as i started

#

BETRAY

spark wolf
#

why are mom and dad fighting again

vital sierra
coarse flower
#

hello, is it just me or is gtfo getting easier since rundown 1,, maybe me and my friends are just getting better, or the game is getting easier

weary mesa
#

people getting better for sure

coarse flower
#

ah, i see, cuz me and my firends have gotten to b2 without dying yet

#

in r4 when does the game start picking up alot of difficulty

weary mesa
#

Taking on a new level is challenging sometimes but if you know how to use terminal and some of the games mechanics it shouldn't be too hard

#

might have to learn a few new thing with the layered difficulty

spark wolf
#

I think C tier is generally where a team that's played previous rundowns starts having to play more serious

#

A & B often still feel like introduction expeditions

craggy pier
#

Agreed

silk anchor
spark wolf
shrewd dirge
#

C will bring down novices that have been having an easy time thus far.

timber zenith
#

Anyone know how to fix the problem that me and my friend can't see each other at the lobby and we cant start the cage drop

fading iron
#

Does anyone now if the hel pistol pierce works ||to shoot tumors on boss type enemies from the front||

wooden osprey
#

idk but i think it dose if you shoot them from side for tank

short talon
#

well its easier just to C-foam then use a burst canon on the tumors for something like the mother

wooden osprey
#

you dont even need C-foam for the mother

#

half of an burst cannon mag can kill the mother

short talon
#

True

wooden osprey
#

soo ya if you scared of her yes its always usefull to cfoam her

frigid meadow
#

wiki says you can one shot a hybrid with the new sniper, where do you shoot it for that?

short talon
#

back of head

#

its a double weak point

frigid meadow
#

i thought the hybrid's head wasnt a weak point? doesnt even say on wiki

#

just says the back

short talon
#

well then atleast on the back

wooden osprey
weary mesa
#

The sniper now has a high precision multiplier meaning that if you hit the head it does crazy damage

frigid meadow
#

so the hybrid's head is now a weakpoint?

short talon
#

I remember when it couldnt headshot a titan

weary mesa
#

it always has been

frigid meadow
#

huh, i guess the wiki has been and still is wrong then lol

wooden osprey
short talon
#

dramatic music plays

weary mesa
#

only enemy without head multi is charger/||super charger||

frigid meadow
#

ok got it, appreciate it

weary mesa
#

and the bosses

frigid meadow
#

ye

wooden osprey
#

chargers are because head armor

weary mesa
#

they tar bois moon2SH

vital sierra
#

hybrid got an update after the wiki put up the hybrid stat tho

#

tbh

prime cobalt
#

For the prisoner efficiency for A2 do you need to go Overload, extreme, high? I haven't tested yet but I just wanted to know if you could stealth out the extreme for A2 before the non stop alarm for Overload

minor fractal
#

You can determine the route by checking where bulkhead keys are.

#

You need to do overload first since it gives you a bulkhead key to finish extreme, but extreme doesn't give you one to go back and do overload.

prime cobalt
#

Gottcha

distant ice
#

Worth noting your high objective should be nearly finished before that

#

I.e. cryo near scan

timid glade
#

a2 is overload then ex tho iirc

distant ice
#

That is what ray said

lament temple
#

don't believe the extreme area has a bulkhead key whereas the overload does. (not 100% sure haven't played a2 in a minute) @prime cobalt

#

but yes the high obj should be done before overload/extreme

prime cobalt
#

Thats what I was thinking. We tried overload a couple times but got distracted with other levels and never finished. Im assuming A2 will be the easiest prisioner efficiency token to unlock D1 right?

lament temple
#

yeah. a2 is probably the easiest pe followed by a3

steel valley
#

i think that you only need overload for d1 iirc

#

pe is for e1

lament temple
#

if you're doing overloads might as well do pe imo

steel valley
#

i dont disagree, just letting them know

tacit zealot
#

why doesn't tab menu and lists above ingame players show the type of sentry they have, instead it justs says "sentry gun"

distant ice
#

Probably low priority bug

tacit zealot
#

Makes it quite hard for identifying who has what sentry

distant ice
#

Well it is indeed a bug

#

For now you just have to communicate that

fleet vessel
#

does matchmaking ingame matchmake based on region or will the game attempt to put you in a lobby with someone far away?

As in, if I am in western europe (germany to be exact), will I be matched with people in western europe/middle east or will I also be matched with people in asia/america?

distant ice
#

Needs a confirm but it was mentioned that region/latency are considered

keen solar
#

It’s kind of based on the region first then it goes further if they system cannot find any matches in your region

terse musk
#

Are there any table figures from GTFO available for buy anywhere? I'd love a tiny Scout on my desk. Or are only Shadows available?

buoyant obsidian
#

Is there any plans for a progression system?

craggy pier
#

Yes, its in the roadmap

wise thicket
#

check the backlog

trail river
#

question about b3 extreme: ||does picking up the second cryo start an error alarm or are we safe to pick both of them up before completing the overload and main objective?||

craggy pier
trail river
#

cool, thanks!

vestal spade
#

Me and my friend bought this game last night on the sale. We play A1 a handful of times but it the farthest we’ve been able to get is to the security level III scan door. I know the game is balanced for four people, but there are people that can go in solo so I’m not sure what we’re missing

distant ice
#

well the first thing we need to know to be able to answer that is what you are doing

#

ideally apart from alarms you never have to use weapons or lose health

#

the first alarm can be scanned by you 2 before enemies even break through the door if you foam it once

#

unless rng decides to be an ass

lilac fulcrum
#

Also the people who can solo, they usually have hundreds of hours in this game, some of the best players, so the've put a lot of time into understanding how the game functions to be able to take advantage of everything. So don't use "people can solo" as a "oh we can do this with less than 4 people". Game is hard, especially for new players, but is very rewarding when you finally overcome and beat an expedition, get further, make progress, etc.

distant ice
#

all kinds of people kek

#

me and my buddy have never been in a full team, started out duo as well

#

and i know at least one madman who started out solo and cleared

lilac fulcrum
#

and you're a fake warden, warden

vestal spade
#

I think we get the general concept of the game, but we’ve been trying to clear out the sectors and hope we find enough ammo for the wave defense. We have an easy enough time with the first scan door, being able to finish it before the wave breaks through like you said. We just get swarmed and run out of lead during the second scan. We both enjoy the challenge, I was wanting to get the communities opinion on whether learning the game duo would be worth it

distant ice
#

well as i said there's precedent, it's all up to how you want to enjoy the game

#

for finding ammo and stuff, resource packs are static

#

i.e. there's always the same amount in one zone

#

just use the terminals for them

#

for the class 3, your tools are important

#

you should probably have foam and mines

#

if it's necessary the foam guy can refoam the door they're banging on

vestal spade
#

Okay cool, I just learned how you can filter out the terminal list by sector too so that last especially helpful

distant ice
#

you usually filter by zone and name

vestal spade
#

Yeah that’s what I meant, not sector

buoyant lion
#

Does the B3 overload command start an alarm?

soft kiln
#

one wave

buoyant lion
#

of normal enemies?

soft kiln
#

like A3 overload

#

it spawn one wave after the input

buoyant lion
#

Ok

buoyant lion
#

Can you foam a door with 18%

minor fractal
#

How many balls?

buoyant lion
#

?

distant ice
#

it doesn't really matter does it

#

any foam on a door reinforces it

minor fractal
#

Full foam counts for more health I believe.

hybrid jasper
#

It takes 20% to fully reinforce it

minor fractal
#

No

hybrid jasper
#

Yes

minor fractal
#

20% is 12 balls, a full charge. You need 10.

distant ice
#

but when they're breaking down doors you can visibly see the balls being removed

wooden osprey
#

so you mean you wasteing 2% with full charge?

minor fractal
#

Yes.

distant ice
#

as soon as those are gone door's unfoamed

minor fractal
#

Assuming 2% is 2 balls

wooden osprey
#

and here i was being like oh ya you are wasteing a lot when you not doing ball by ball

#

i hate some players that teached me that now ):

hybrid jasper
#

It's not really wasting since they have to break the foam to start damaging the door. If anything, it buys you extra time.

minor fractal
#

Once balls get knocked off you can replace them.

distant ice
#

i'm aware but i mean at this point it looks like the whole door foaming up is just a visual effect

buoyant lion
#

We're trying to do the final 2 uplinks on B3 PE and someone walked infront of the terminal as I was on it, it detected personnel and now we can't use the terminal

#

fix how

minor fractal
#

walk in-front of it again

#

If you're by it, walk away and back towards it.

buoyant lion
#

ok thanks

#

we had a mini heart attack

rapid flower
#

are they gonna add better footsteps in the future

acoustic canopy
#

What tool set up would people consider 'the best' ?

craggy pier
#

1 bio, 1 foam, 1 auto sentry, and 1 mine, not the best but pretty versatile

#

And best tool setup is level dependent

acoustic canopy
#

alright thanks, for the sentry which do you think is better? Depending on the situation

craggy pier
#

I don't use the sentries much, when I do I always default to auto sentry because of how good it staggers

meager marten
#

whats the general strategy? do we sneak past almost everything? are we supposed to try to sneak kill multiple things at the same time?

gilded jolt
#

Yes mostly sneak

#

Only have to sneak kill multiple things at once if they are very close to each other

craggy pier
#

Occi 1tap OP

meager marten
#

and its just noise that wakes them up?

craggy pier
#

Flashlights can also alert them or make them glow

meager marten
#

ok thanks, just started (had watched a few videos of people mostly running right up to enemies and smashing their heads) and keep dying before really figuring out anything it seems

distant ice
#

Well that's not a good way to first start the game

#

It's something you do when you're used to things

meager marten
#

not really what were trying to do, just seem to get caught easily

distant ice
#

I mean running right up to enemies

#

Take it slow

azure nest
#

Is it intended that error alarm waves spawn infront of you and often trigger scouts and whatever other fun creatures?

distant ice
#

It is what it is

#

That question has been asked a lot, especially recently

#

Hasn't been changed since r2 tho

vagrant current
#

There are ways to prevent that from happening. Not full proof, but still makes it better.

azure nest
#

May i ask what these ways are, i mean except for rushing through like a madman

vagrant current
#

Waves generally spawn two rooms ahead. However, when the group is split up too much they don't spawn like normal. Splitting up is what causes the mobs to spawn ahead of you. It's important to note that some places are so large that this won't work.

#

So the idea is to stay close-ish to the team. You don't have to be on top of them, but as long as you're just inside the room, it's enough.

azure nest
#

Fair enough

#

Guess i'll try that in the future

#

Thanks for the answer though

hazy wasp
#

i wonder when the full release is coming

#

and i there’ll be a console one

spark wolf
#

staying together doesn't prevent forward spawns at all

#

staying together prevents the game from shitting itself and spawning them on top of you

gilded jolt
#

If progress keeps going at this pace it would make sense for 1.0 to be late next year

vale relic
#

so any tips on b2? the fog basically made us blind for the first class 3 alarm

gilded jolt
#

If you do things in the right order you wont have to deal with fog

minor fractal
#

Don't put cells in until you're actually in the zones you're clearing fog from and you don't need to do anything in the otherwise fogless areas.

vale relic
#

ok got it

#

so some cells remove fog from certain areas? and therefor another room gets fog?

gilded jolt
#

The cells lower the fog

#

Each cell lowers it an amount

vale relic
#

ok thank you very much

minor fractal
#

Kind of?

#

Cell 1 lowers fog, cell 2 causes fog to go infinitely downwards from a plane rather than infinitely upwards from a plane, cells 3 and 4 further lower that plane.

indigo wraith
#

hey, I just wanted to ask a question that has probably already been answered, but is there a set distance on the attacks of the sleepers that decide to lick you?

midnight wind
#

What if, instead of prisoners, they add or change lore that we are mercenaries being sent down? That way we can get maybe rewards and customization? If we also get randomized maps as well that would shake things up a bit.

craggy pier
#

They already have a vision of what they want the game to be

midnight wind
#

Oh nice where can I read up on it

lilac fulcrum
#

.t roadmap

uneven gulchBOT
craggy pier
#

I'm fairly certain they won't deviate from their vision

gilded jolt
#

Plus we are not really prisoners in the traditional sense, the term "prisoners" (in this situation) afaik just refers to the fact that we are being forced to do these missions, which does not really exclude us from the possibility of getting rewards for doing them

midnight wind
#

Aren't we just prisoners being forced down there? IIRC from one of the lore videos that if the prisoners doesn't start doing anything the warden would start an alarm forcing the said prisoners to do their work.

#

And yeah the possibility of getting rewards doesn't really exclude us getting rewards as well

#

Also, I've been reading on the roadmap and it's too vague to really know what their visions are for this game. My suggestion is more of a further future lore and systems, really.

atomic robin
#

i feel like youve misinterperated what the vid said

dreamy relic
#

is there a level in this run down i can practice testing things against scouts?

soft kiln
#

A3 : one scout with no alarm needed
B2: 100% two scouts if you go to extreme zone (error alarm) / 0~2 scouts with no alarm needed (high)

dreamy relic
#

thanks!

soft kiln
#

C1: not very high chance for scout to spawn at the first zone

pure saddle
#

there's a zone with 5-7 scouts in the same room in C2, but i forgot the zone

#

not first zone though

wise thicket
#

zone 13 has alot of scouts but its class 3

dreamy relic
#

wait is the error alarm the one that spawns enemies for the rest of the game?

craggy pier
#

error alarms an be shut off as well but only in certain levels

dreamy relic
#

Gotcha

#

Dont think i can solo get to the scouts on b2 then

craggy pier
#

if you go through the main path instead and open zone 87 there are 0-4 scouts in that zone

#

no alarms needed and no error alarm

#

@dreamy relic

dreamy relic
#

gotcha

#

tyty

wise thicket
#

do hybrids now spawn during zone 12 alarm in C2

steel trench
#

is there an mp3 file for the mother scream? asking to prank some friends

wooden osprey
#

but im not fully sure

#

if you found one tell me

minor fractal
#

@dreamy relic You should be able to comfortably solo three enemies every 50 seconds, but by far the best scout practice is B3. You can open the first two extreme zones with no alarms and get four scouts out of it.

shrewd dirge
#

based, glad we have a real scout practice map now.

gaunt dock
#

So, what is it that the syringes do exactly?

dreamy relic
#

depends on the kind you have

#

cause theres a few

craggy pier
#

.t Syringes

uneven gulchBOT
#

Sorry, unable to find a tag named Syringes.

craggy pier
#

oh thought it was a tag

dreamy relic
#

the red one heals and the yellow increases melee damage

#

but both at the cost of infection

craggy pier
#

.t syringe

gilded jolt
#

.t syringe

uneven gulchBOT
#

What each syringe does: The red one gives you health, but also infection, the yellow/green one buffs your melee for short time, also gives you infection.

craggy pier
#

Well...

gaunt dock
#

oh sweet, I'm gonna love that bot

#

question about infection, at 20% infection, that'll drain my hp to 80%?

craggy pier
#

yes

gaunt dock
#

I.E. is the health drain equal to infection?

dreamy relic
#

yea

gaunt dock
#

alright

craggy pier
#

100 - infection = new max health

gaunt dock
#

gets 100% infection and maintains it Welp... bye bye!

dreamy relic
#

100 cant kill you iirc

#

just keeps you at 1 hp

craggy pier
#

100 infection isn't certain death Unless there's wallsacks you can't see

dreamy relic
#

^

plucky jacinth
#

Do terminals ever make any kind of noise? Say you approach one, and activate it, incomplete stealth.

distant ice
#

no

plucky jacinth
#

Cool, thanks!

hollow spear
#

Hey hey

#

I got a question

#

I've just got GTFO a bit ago, barely managed to try (and fail) one run

#

And even that was 2-man

neon gust
#

Pretty normal

hollow spear
#

So I had a question to ask

#

Does this game enforce a stealth playstyle

#

Or is gun-down-everything-you-see also available?

neon gust
#

Game has a gameplay loop of alarms

#

You want to stealth everything until that poiny

#

To save resources

#

If you shot every room you'll most likely ran out of resources and die

#

So learn to use your only resources thats infinite (hammer)

hollow spear
#

So... The game's got a "correct" playstyle that's enforced?

shrewd dirge
#

not reallyyyyyyy

neon gust
#

It depends on map

#

Regular maps are mostly stealth until alarm doors

#

Some others are loud only until the end

shrewd dirge
#

change your strategys depending on the map and mission requirements

neon gust
#

Some others are heavy on stealth

shrewd dirge
#

from your weapon, to how you move, to how you stealth

low vortex
#

does the terminal for overload in b3 PE trigger a permannent alarm

neon gust
#

I believe its only one big wave

#

And thats it

#

The last terminal in high objective its the one that does that

low vortex
#

awsome than you so much

neon gust
#

Hybrids tho beware

low vortex
#

thanks for the heads up

shrewd dirge
#

@hollow spear however, first things first, A tier checks that you know how to hammer at a basic level, and to not die to a couple enemies.
A tier can be done totally loud, but any other tier you will run out of ammo extremely quickly.

hollow spear
#

Looking at other things online it seems like the answer really is, "Payday but only stealth"

shrewd dirge
#

the only ever soft-hard requirement is 4 players for beginners, rather than 2.

#

an assesment by casuls.

hollow spear
#

Is it?

hollow spear
#

I am only getting this to play with my friend, didn't intend to actually queue into 4 people at any point.

neon gust
#

2 man its difficult but duable

#

You just need to have a fair understanding of game mechanics

shrewd dirge
#

if you only ever intend to get 2 player parties, this game likely isnt for you.

neon gust
#

The lower you go the harder it gets and it YOU WILL have to learn some strats

hollow spear
#

Yeah... I suppose so.

neon gust
#

You cannot really turn off your brain and play this game

hollow spear
#

I suppose I'll be refunding this more because it's just not what I was looking for, than anything else. Too bad because the game looks super cool.

neon gust
#

Its understanble

shrewd dirge
#

game is honestly, fantastic, however brutal that it can be.

hollow spear
#

Yeah... The difficulty is inviting, the atmosphere is fantastic though by god the intense fog that wouldn't let me see further than my nose was annoying but if it's going to be a melee simulator that all but requires me to get more friends, I think I'm at the wrong place.

neon gust
#

Its not really melee simulator

hollow spear
#

Melee simulator until alarm doors.

neon gust
#

99% of time poeple use melee for stealth onyl if your really good younuse melee for loud

shrewd dirge
#

melee for when room is cold, or wrapping up strays.

neon gust
#

Or to clean the last couple of sleepers

#

But thats it

#

Guns are crucial to the gameplay loop

#

Of course if you dont like it theres nothing we can do about it SleeperBonk

shrewd dirge
#

in a party of 4, there really isn't a length of time where you are spending multiple minutes hammering to clear a room.

hollow spear
#

Yeah. We were looking more for, to quote,

ElecToday at 00:40
to be honest
If this really ends up being a melee simulator I'm completely uninterested

ElecToday at 00:40
the whole fun part for me's to check out every corner and clear the floor
but we're apparently never going to get enough ammo to clear it
not that clearing it helps you at all because those alarm doors spawn enemies in
like I'd understand if the alarm door just alerted the entire map
so you clear the floor and then get to do easy peasy alarm door

neon gust
#

I mean do you people even read the steam page before buying

#

???

hollow spear
#

No

#

Oh well

#

Thanks for your time!

neon gust
#

Then thats clearly on you

shrewd dirge
#

clearing the whole zone is generally advised, unless you'd like to deal with 30 enemies while doing an alarm.

#

which, i dont think your guns could shoot fast enough tbh

neon gust
#

Game its about resource management and tactics, having all the ammo just to shoot 7 guys in room would.be boring and remove all tension

dreamy sapphire
#

Game doesn’t really force any of this play style as well the only level you will struggle to shoot everything is b1

#

People play melee simulator because it’s fun

neon gust
#

Stealth parts behave more like a puzzle with enemy positioning in wich you have to communicate with your team to take it out specially in crowded rooms

dreamy sapphire
#

^ and timing

neon gust
#

But yeah games.not for you i dont even know why im continuing blush_cat blush_cat monkee monkee

shrewd dirge
#

he's already gone.

dreamy sapphire
#

he’s playing fortnight

shrewd dirge
#

lmao

neon gust
sudden fossil
#

how useful/good is the new Sniper Turret? Is it better than a burst sentry if your team already has a Sniper in their loadout?

steel valley
#

its ok, not as useful as the auto sentry imo

vital sierra
#

well since the meta is not killing stuff

fading tangle
#

Sniper sentry is very ammo efficient compared to the other sentries

#

Plus it can pierce I think

#

For a large crowd of enemies it's not bad

#

Assuming it can line up a good enough shot in time

vital sierra
#

pierce?

#

the damage of that sentry = R2 sniper

neon gust
#

It.cannot pierce

#

People who said it can pierce it becsuse they're looking at something they shouldnt SleeperBonk

#

Sniper sentry its my fav sentry i love it

#

I had a lot of utility on giants too!

short talon
#

I prefer to manually sniper big bois

vital sierra
#

sniper are now too much to use

short talon
#

what

vital sierra
#

damage increase but lower ammo

short talon
#

Yeah I use it all the time so I found that out easily

wooden osprey
#

it is one of the best weapons right now

neon gust
#

Yes and no

keen solar
#

HEL sniper smug?

neon gust
#

I miss hel rifle

wooden osprey
keen solar
#

only have 2 bullets

short talon
#

But it can now always 1 shot a big striker

soft kiln
#

one shot hybrid too

#

but I will still prefer BC

short talon
#

I never managed to 1 shot a hybrid

soft kiln
#

headshot

#

sniper is a good job mate

neon gust
short talon
#

Yeah I can fucking aim

#

Ive shot many hybrid heads off and none have died

neon gust
#

Apparently.not PirateSimon PirateSimon

wooden osprey
#

i hate that ppl say oh hold left click and everything dies with BC

neon gust
wooden osprey
#

like come on

#

you need to have skill with it

short talon
#

Some people just wanna play this game like doom

neon gust
#

Then go play doom blush_cat blush_cat