#gtfo-related-questions
1 messages · Page 506 of 1
ABC doesn't care lol warden: what do you want for your weapons ABC: surprise me
Completed the easiest PE level with DMR sniper and bio
just give something that shoots bullets
yep
Give me any weapon
I'll make it work
the updated pistol feels quite good
the magazine size can give you some problems in a close combat situation
old pistol > new pistol
but is a good option in general, just take your time between shots
This
really?
it had more than twice the range and 2 guaranteed staggers
Yep, R1 pistol was the best pistol
as long as you could aim
i started to use the pistol this rundown
- the older auto pistol
And
the whole thing about auto pistol is to stagger
but is feel like you are throwing candy at the enemies
such a good primary to make everyone else miss headshots kekw
^
About the logs you find in terminals
is it just one log per level or one per zone/terminal etc.
It's one wherever the fuck the devs decided to put one.
i'm not dan the lore man but i think we've had instances of 2 in one level, usually it's either one or zero
IIRC: ||A1 has one, A2 has two, B1 has zero, B2 has one, C1 has two, C2 has two, D1 has zero, and D2 has one||
The wikipedia has it all stored up and where they're located
Will previous rundown weapons return in future rundowns?
They won't (Probably)
One already has, the MG returned from R2
they could
They may or may not return, we have no way of knowing however.
i would say they most probably will
they reuse map assets
the machine gun came back
the cousin of the machine pistol is in the game
They will return, with different names eve!
well its by the players
the most liked and used weapon is most likely going to come back
as is fan favorite
like auto pistol
a lot of players used it before
and MG
as i know anyway
They'd just re-add the MP if they wanted it to be because of the players
^
they're probably playing with different weapon concepts and ideas and using the EA rundowns to test them out
i dont really know how to works ask doc about it :/
That would be my assessment
Nope he won't
no but he will give something out
Eh, debatable
X
if you cant use the fragments then dont
D0cR3d03/12/2020
Rundown specific is a way for us to text weapon customization
*Test
lel
Well there you go
they're texting the weapons
and you said he wouldn't give a stright answer XD
i like that typo
im bad at spelling warden if you mean me
because he usually doesn't give a straight answer to insight behind the development or the thought of behind the game
no i meant what ric quoted from doc
ya because his not ment to
even that he saids there is something new
like a new scan
that is too much i think for the rules that i know
oh well i just hope the shotgun turret comes back
so i can use it
thats the only reason i wanted the game so bad XD
lel
its funny to me how ppl come around because of the gameplay and i just came in because i saw the shotgun turret
that is quite funny
i liked the gameplay but that was the point i really wanted it
maybe i just like to say BLAST!
(everytime i shoot a shotgun in my brain i say BLAST!)
(so ya)
u walk into a room full of sleepers and u instantly become jimmy neutron
not because u become smart but because... Gotta BLAST
No



is B2 harder than B1 ? for a duo at least
we can't get past B1 as a duo do we have any chance with B2
?
ok thanks
imo atleast
at the same time nobody needs to carry a turbine so that might be helpfull with just 2 ppl
B2 pe is harder then everything until D2 PE
b2 pe would be alot harder if you didnt have the room of kiting
Forward spawns are always nice to have
Hi, i've seen a video explaining the rundown, and they said there was a timer that would change everylevel for a period of time, so I was excited to check it out and confirm that there were in fact a loooot of level I havent seen ( even though im already stuck at b2 lol ), but I havent seen any timer.. What happened ? Are the level really changing ?
I checked this video bc I didnt understand why speedrunners would write like "R2B2"
the timer only appears when a new rundown is near [ meaning that all levels will be changed ]
Oh niiice
^ the timer is released either 1 or 2 weeks before the next rundown releases. after early access their goal is to always have a timer
Thats incredible, I mean only the current rundown was impressive to me, all the levels are unique and really nicely designed, but knowing that there is a lot more is really exciting, thanks for the quick answer
Which map do you all think is best for practicing scout kills this rundown?
B2 extreme
You can get to 2 scouts right off the bat
and if your practicing shadow scouts its d2 overload
B2 main also has some scouts w/ other enemies to practice on, but it's a bit RNG as to how many, if any, you get in z88.
can i join a B1,2 game if i haven't unlocked them yet?
yes you can, you just cannot host it
yes
thanks
Is A2 Overload all about going in guns blazing or do you want to try to be careful?
more like hammers blazing
^
oh god
I mean you have to shoot out that section
but try to save ammo like usual and have control burst
or else you'll run out ammo real quick
Me and my friend have been practicing for it and all we've been met with is an immediate scout scream and all around pain as we run around screaming "Off to the see the wizard"
It is a badly design overload in a A level mind you
specially with how spawns work
but yeah you have to deal with it
Sounds like... FUn would you recommend doing it with 4 people or could me and my friend still pull this off?
Force interaction with scouts in a C level, yeah im fine with it
but on a A level thats just bad
Do it with 4 people if you dont think you cant
Alrighty, thank you ^^
A2 overload is straight up not good
the most reliable strat I've seen is to just yolo rush and kill the scouts ignoring the rest of the room
god help you if you get like 15 in one room and forward spawn triggers the other scout
Pods are pretty consistent in the overload, though. You should just expect to fight the entire zone.
how come people do the B2 extreme first
You have to
what do you mean ?
wdym
The extra bulkhead keys are within the zone
What do you mean lol
cant you finish the main objective but leave the batteries right near the generator
do extreme then overload
then dip
why leave the extreme obj
Do you mean why people ask B2 extreme in lfg channel instead of PE
Or are you asking “why does everyone do Extreme first in B2 not overload”
Will GTFO support Nvidia's DLSS ever?
no im asking why people do the Extreme part first in a B2 PE
Yes because that’s only door you can go for
If you wanna do Pe
There are two bulkhead keys inside. If you open high, you will not get any keys at all
ohh
And please use the terminal to check where the keys are
Always check where the bulkhead keys are then you will know the reason
?
why always check where the bulkhead keys are
are there any plans for difficulty scaling relative to the amount of people that are in the mission, or AI teammates (similar to left 4 dead)? i want to give the game a try but nobody does matchmaking, it's pretty much impossible even with a single friend, and i don't have any plans to matchmake in the discord rn
Scaling will not be implemented
There won't be any scaling or AI teammates
well that's a shame
We are looking to see which extreme level is easiest to do after doing both A1 and A2. Can you help us?
?t lfg
@keen solar Sorry I worded it wrong 😅 . LIke which floor would be easiest to clear extreme after A1 and A2
Dunno tbh lol
A1 extreme involves doing two terminal uplinks which are basically wave fights while someone is at the terminal while A2 extreme is locating an HSU and opening it which involves several alarms to reach it. They both aren’t too difficult but I’d personally say A2 is easier
It’s a question you will never know lol
Well XD, Thank you anyways 😁
A1 extreme is easier tbh
For me levels are easy until Tier D as it actually needs team effort and communicate. So it is all about experience and how well your team does
But for beginners, A2 extreme is easier than A1 extreme in my opinion
@toxic jacinth
It is yes
Cuz how the fuck beginner knows how to use uplink connect and verify in A1 lol
the scans in the extreme sector can be kinda difficult, due to rng you could be running all over the place
I mean, beginners do overset-up mines and sentries. I don’t think it would be a problem
Do you guys think A2 overload is easier than extreme because it’s so short and can be done very fast
overload can be harder
What makes overload difficult is the RNG spawn
Yeah we did overload very easily in A2
first try
The second scout is pretty hard to get before the wave hits it
just gotta power through the scout wave, isnt hard with the crazy supplies you get in a2
First time A2 without a bio tracker is hard. Normally beginners just shoot the wave and alert the scout room lol
I totally forgot there was a bio tracker in the game oops
me and a friend are trying to 2 man b1 extreme
in the final countdown for the code for reactor, is it easier to just avoid waking up mother in the first place in the final room if possible
since terminal is only in one spot at the back
Unless she's in the way you don't have to kill her if you don't want to
IMO at least
umm.......no korean here...??????
For sure there are some Koreans in the text channels ||I hope||
chokemod vs combat vs shotgun, is combat still the king?
yes
since shotgun type are bugged
destroying limb will deal an exact damage as limb destruction and nott the extra damage
Excuse you
The one pellet does do damage over the limb hp, it's just that the rest miss
hey, at least they fix head bug
but what about your clip about the shotgun thing Storm?
chokemod its for medium to big enmies, combat serves as a "wave" variant
comparing bananas to apples
two different functions
I mean if you hit the back it should do em in
But going by how much damage the bc does I think it's equivalent to one full charge hammer swing per shot
For a full hp charger, I think it takes 3 shots from bc. Based on google sheet one bc shot only 60% of a full charge melee dmg.
Based on a sheet I looked at it does the exact same damage in rundown 4. In rundown 3 it did 60% damage compared to melee
Pretty sure you are looking at rundown 3 spreadsheets
Yeah, you're right, my bad. It's the same dmg this rundown.
Dmg has been buffed from 24 to 40, making it a two-shot against 60 health enemies (chargers).
What about it
It was shot + 2 melee, meaning the enemy had under 16 hp
Head is 20
Would've been 3 melee if it was as you said
@lilac fulcrum So it's a 1 year of GTFO. Did you bring something for us on the birthday of the game? 👀
I got some red glowsticks for myself
so Doc
for whatever reason
i decided to go back in the pins of this channel..
why haven't you made an announcement that you guys made an official drinking game?
well in gtfo chat but meh
that game needs to be updated..
theres a gtfo drinking game ?
will there ever be a system when u just press find game and u have 3 random teammates instead of having to use discord
there is already
just not widely used
i believe the way to get the fasted mm time is put "i use voice"
^^^ was added in Rundown 4 which released October 22nd
Does "Prisoner Efficiency" or PE refer to the overload difficulty or does it mean something else?
Doing High, Extreme, and Overload in one run
Thank you
Has there been any level with flooded rooms or something that you need to drain? Water in the levels at all other then the dripping sometimes?
Nah
Nope. It’s not a feature. Tho it’s known people want it
GTFO now with water physics
that would take a lot of time to implement
how well do gas masks work after being soaked in water?
is my matchmaking bugged cuz i have been looking for a game for 30 mins or is nobody else looking
what is the point playing after u finish the rundown
I mean having fun, doing all the side objectives, playing challenges in the levels
teaching carrying exploring meming experimenting, using new weapons and tools, etc. plenty of reasons rlly
And in the case of R2 and (maybe) this rundown they sometimes get updates mid-rundown adding new levels
are we able to c-foam the tank?
ah okay, been having troubles getting past the tank room on C1
oh
why does the game straight up kick you out and put you in your own separate lobby apart from you teammate if your wifi is bad
is it just a matter of disconnecting completely
this is the 4th run ive lost final timer of b1 extreme to the game kicking me out and putting me in my own separate lobby and this didn't happen in rundown 3 for me either
is there even any way i can fix this or is it just simply a matter of bad wifi
Try searching in #gtfo-technical-support for if someone has asked and had your question answered.
can someone teach me gtfo?
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
Hey there, just a question but is Proximity Chat going to be in one of the updates some day? Think it would be a neat feature to have
well, proximity chat and "enemies detecting your voice" are two different things
people don't want enemies detecting your voice, but proximity chat or 3d audio for player voice audio would be nice
I just assumed the enemies detectinh your voice thing
Since thars what 99% of people believe they want
I for one would reeaaally like to have positional audio for player voice chat, it would make it less confusing when playing with new players
It would.be funnyto have proximity chat like normal one
Hearing a fainted scream.of your friend
oh yeah for sure, it would be more immersive and add a touch to moments
"guys where'd dauda go?" faint screaming
I think the voice dialog switches to a radio communication already when the players are far enough
Never paid attention but never noticed a difference in sound myself
can i get some tips for Kiting? i'm working on not sucking at the game but it isnt going so well yet lol
Pro tip use a hammer and sprint away. When you hear a lick jump. Slide under shooter shots cause they aim for your head
If you need to use doors to buy yourself enough time to lose them and pick up a friend
well that ain't a pro tip, their distance to forward of themselves is insane
you need to sprint to the side of them
I just use a hammer cause I dont have to worry about reloads but I typically find that between the sprinting and jumping at the right time I i typically don’t get hit
Unless its a titan then you have to break los and get lucky basic
Also saying pro tip is more of a joke I’m barely qualified to give this tip there are definitely better players all over this chat
Tbh it feels like dodging falling buildings. Its alot hard in a straight line than side to side
hmm. Surprising
But oddly enough you can sometimes get stupid dodges by jumping over the enemies
i'm already making dodge tutorial on each close range enemies
Then again like I said I’m p garbage lol
Lol
V helpful, please include using guns v hammers cause I’m fine with hammers but I have a hard time with using guns effectively while strafing
Charger surge guide when >;)
circle kite them
just don't do down
that always work for me
forehead
neko really do be over here going down to a giant striker melee and then "ok backfilling" me after I shoot it
Nah. Chargers aren’t bad at all
i would recommend NOT long kite charger
if you don't know how to intimidate them of course
Dak
intimidation isn't real, it can't hurt you
Literally I’m worse against a single normal giant than I am 5 shadow giants
overconfidence is a slow and insidious killer
Shadow giants liked to not be effected by circle kiting
you just have to be really close
At least where i kited them
iirc if you're close enough to the tank, it won't use its tongue attack and just keep trying to turn towards you
Yeah. It’s really close tho
You act like I haven’t done it dak
I’ve melee killed everything in the game my dude

It’s the same weird charger hammer range for the tank
tank takes like 20 full charge hammer swings to kill
it's not easy to hammer only a tank, unless you got good cover and your team can co-ordinate it
the big issue is how it targets players and how it can decide to target you if you get close to it
or the los issue where it'll just get stuck with it's back against a wall
Just shoot it lmao
there's a "feature" where enemies can push each other, this results in them being able to move faster than normal
well they're straight up just faster than you so you're not gonna get away running in a straight line
especially thanks to the R3 "unintentionally" increased speed which has now been swept under the rug
i think they fixed the speed bug itself
nope
do you have any of the tutorials already made?
Hey I'm new to GTFO and am located in Australia, is lag a huge issue when playing the game with other people in different regions I.E. North America?
how do you do A2 overload? all the monsters just spawn inside the room and alert the scouts
Just gun them down while funnelling them in the bulkhead door
Blitz to the back kill the scouts asap as long as they are dead and you beat the first wave to the second room you’re usually good cause the last 2 rooms are usually quick clears even if there are scouts you can typically just shoot them and the regular enemies are usually not too bad just ne sure to travel in packs don’t split up too too much
if we had 4 but one dc'd, can we get a replacement in our run?
Is this normal for the fog turbine to be strapped to your back and become unusable? https://cdn.discordapp.com/attachments/98183497239261184/786511011594371092/unknown.png
it's a bug
I thought so lmao
I am in the same situation. You notice a little but not a lot at all you just have to be slightly more responsive in stealth and faster when kiting. I stay clear of EU for me it’s really bad ( I am eastern aus btw)
striker dodge, charger dodge, shadow dodge, giant dodge and giant charger
anyone mind tellin me rq what b1 extreme consists of?
It is a reactor
So I still have my alpha key gifts on steam, are those useless now or can I use them to give my buddies the game?
useless now
Ok ty
they will give the beta game but that game doesnt work anymore
Hey guys, on C1 you can currently open both bulkhead doors with one key sometimes as they sometimes spawn on top of each other. Is this intended by the devs or is this an accident, or is it even known?
@balmy magnet when will red glowsticks come back i miss them

i prefer my

rainbow glowsticks
kei made the red glowstick with photoshop


So they back
then zaero gave me more
If red glowsticks come back i finna nut
the color of the stick should be based on username color
I wish they got rid of that feature already
Glowsticks are fine. Until they decide if you can customize the colour on them
Any advice on Duos? We've done A1 extreme, A2 extreme, and B2 extreme. But we cant win B1. Any advice? We normally make it to the first alarmed door via hard stealth. Loadouts are Assault rifle, MG, and Mines; The other is SMG, shotgun(not choke or combat) and Auto Turret. Is there a better load out to take?
1st alarm door in b1 is in fog right?
ye, 3 stage and a 4 stage after with a motion detected one after
but getting there can be pretty quiet
you get 2 c-foam grenades if you explore the rooms
we use them on the first and 2nd alarm door
auto turret to help stall and stun
even more foam might be good?
you mean like double foaming a door?
yeah
well by double foaming i mean to re-foam it after the foam first breaks
otherwise its a waste
ye ik what you mean
we do struggle with the 2 scouts sometimes, but that depends more on its pathing through the rooms. Tis why we take normal shotgun
1 shot to the head
maybe burst cannon for the scout spawns
BC or MG?
can the BC kill scouts?
oh yeah it can
how?
1 burst will kill a scout
REALLY?!
yuh
OwO
bigger issue is countering recoil to get them to land
thats not that bad, we picked the shotgun bc it has that invincibility if you miss
BC does huge damage
figure better quick then later
1 bullet is worth like 1 combat shotgun blast
oh dam
About 40 damage a shot for burst cannon
Scout has about 100 health

So 200 potential a burst
kek
it's still bad imo
Nah
is there a damage chart for the guns? ive seen the wiki
Your bad
: (
Bruh. Literally the one enemy i shoot are giants
40 its quite broken
i mean, if you want a damage chart
Uncle joes and shadow franks ez
just shoot your partner with 1 bullet
and whatever damage it does is it's damage
which is quite annoying imo
there is a spreadsheet with the damages iirc
Yeah. Two big ones
I prefer using DE. He likes the KE numbers a lot
But it doesn’t give a good representation so I dont use that
fair

Is the carbine good?
I guess
Yes
is it better then the AR, SMG, or HAR
You have good aim?
it seems like it packs a bit of a punch, but idk if thats after the 1st bullet or 4th
im no pro, but im not a noob either
Practice with it
Go into a2 match a use it
i know it has the same ammo cap as the SMG, but you cant shoot 1 shot at a time
Of course its a burst for a reason
i find my self 3 tapping with the HAR but i havent had much practice with the Carbine
I personally dont like it since i want to be in control of my ammo but just like every gun in this game as long as you practice with it a know how to use it youll make it work
Every gun its good except sniper 
And combat in some regards
you say that but my god, when you need something dead the second you see it. that sniper puts some work in
Nah
bc ammo consumption and damage output?
Burst canon you can kill 3 giants if you combo it with somebody
wtf really?!
Sad reality of r4
i hate its ammo cap
Sniper just is outpaced by things that do it's job better this rundown
^
BC and Choke are both much more effective in most every aspect.
The only thing Sniper really has over them is range
And basically oko'ing your teammate
how good is the choke at range? there have been times we shoot scouts across a room or 2
Yes okoing
kék
I can reliably kill scouts at 15m range
kek
with choke
sniper is still good
Yes
other guns may have more versatility, but it's still good
Peace give me children
you didn't, dragon did
Ah, I didn't particularly read up that carefully
kek
Only on Sundays

Getting back to my original question "Any advice on Duos? We've done A1 extreme, A2 extreme, and B2 extreme. But we cant win B1. Any advice? We normally make it to the first alarmed door via hard stealth. Loadouts are Assault rifle, MG, and Mines; The other is SMG, shotgun(not choke or combat) and Auto Turret. Is there a better load out to take?" So we should take AR, BC, Mines and SMG, Choke, Auto?
Weapons dont really matter
but that lack of ammo tho
B1 is supposed to be stealth, so keep stealthing
I duo almost the entire rundown with dmr
Weapons really are in most every case subjective and vary for players.
kek
And people.consider the dmr like a shit gun
how come? isnt the HAR better?
nahh, dmr great
Like I said, weapons are highly subjective
is the extra damage worth it?
Every weapon is effective, just has different applications
Weapons are subjective. Play what you want
Specially primaries
I think specials as well are highly subjective
All have their uses, some just see more use than others
^
Is best melee tho
As for B1 though, if you don't know how to duo stealth big enemies that would be something to learn

You better be glad i dont have shut
i knew you were a gunslut neko, but that's a new level of desire right there
kek

My advice for b1 extreme duo its a burst sentry or auto, mines, 2 machine guns, or 1 mg and 1 shotgun of your choice, learn to stun lock the giant to kill him stealthy for that first section
I dont remember if serynges spawn on b1 so look out for a yellow seringe wich gives you double damage with melee hammer for 8 seconds
You can one shot a giant by youself if you hit the back with a full charge and kill.a big shooter if you hit with a full charge on the back of the head
The rest just depends on how you play and react to the situations you deal with
Yeah. I pretty much second that
theres no shots that we've seen. lot of fog shit , some c-foam grenades, and glow sticks
Oh another question is it really worth it to go into that extra zone? The one next to the bulkhead door for Hard
think it's zone52?
maybe zone54?
The one filled with fog?
honestly we've done it once. Mostly we've done it just for the extra meds if we're really in a pinch
at least we've only seen meds
it's always a 2 use medi
but the amount of enemies and zits that are in there
it's not worth it
since you guys are already short on supplies like ammo, it's not worth
it is fun, but that room is just completely out of the way
Honestly tho. Same stance from me
I go in there for shits and gigs solo sometimes for fun. That’s bout it
Team looks at me like I’m retarded taking turbine and dipping
Which...... I am
kek
When Listing things in Zones do I type it as ZONE XX or ZONE_XX for specific zones
Also if I want to specifically find lockers/resources do I type RES ZONE_XX?
a zone is listed as zone_123 so you need the underscore, otherwise you'll get inaccurate matches
if the zone has less digits, it's still possible that you get "inaccurate matches" if there happens to be a zone with more digits that starts with those same digits
As far as I'm aware there's absolutely no way you'd be able to list what's in zone 10 without also listing anything in zone 101 to 109
idk if there's any expedition where that's an actual problem in the current rundown and if devs pay attention to this when picking zone numbers
Does anyone have a good picture of the Scout on hand that they can share, I'm working on a small little art project
the wiki pictures don't work for you?
this is the wiki picture of a scout, not exactly what I was looking for.
https://static.wikia.nocookie.net/gtfo_gamepedia_en/images/9/9b/ScoutInfobox.png/revision/latest?cb=20200203225237
just take a shooter and make the head bigger
How many shots from a burst sentry does it take to kill a striker (assuming all body shots)
10 iirc
Yeah. Sounds right
Our friend keeps disconnecting on game start and we don't know how to fix the issue. She is able to connect alone but not in any of our lobbies. Are there any suggestions?
sounds like connection problems on your friend's side
Are you all running the same version by chance
She can connect to the game by herself so I don't think it's internet issues
I believe we are running the same version
you can see it at bottom right
also you should maybe ask doc with debug logs, maybe he can tell you something
Thanks for advice
Any idea how stealth hopping is done?
🤔
what tools are better for R4C1? We are 3 and we are currently using 1 mine deployer and 2 sentries (1 burst and 1 auto). is that a good choice or what?
Extreme or main
Probably switch to two autos then so you can hold of the waves at the alarm
so the auto can multiply its effect?
Targets two enemies at once
You could run cfoam to try and have more resources before the data sphere bit
Thanks 
Hi, is there a doc (or something similar) with datas such as enemy HPs, body part multipliers, various info (such as how long does it take for a scout to be invincible after getting hit), etc... please ?
Just add a small delay between hitting the ground and jumping, spamming jump will cause you to jump straight upwards.
I'm so sick of spawn on top of our group in D1. I feel like this needs to be addressed. It's really the only game breaking thing that truly makes me want to stop playing. Is this something that other people are dealing with?
I have not experienced enemies spawning on top of me in reactors
In error alarms sure
there is no error alarm in D1
so
you guys was holding defense on top of
...
THEIR SPAWNING AREA?
If your team is super split and triggered a scout, then maybe.
i think Born team here defending in enemy spawning area
that's why they spawn on of Born team
I think its better to hold on the catwalk before the bridge
So they don't spawn on top of you
They're most likely trying to be slick and hold in spawnn
D2 was damn good one
No
Like I always say. The timed portion. Beautiful. Waves, stupid boring dry
Nah i woule love for them to have always reactors

But try to shake up the formula
Shut
So they can evolve what theyre doing
However it won’t be shaken
A2 High Reactor, Extreme Reactor, Overload Reactor
Two reactors at once 
Ha. No
what would not be a dry wave for you neko?
Not having waves. Replace them with something actually different and enjoyable
Nonstop hybrids until you finish all eight reactor security checks
Cause it’s the same sit here and shoot formula every single time thus far
fair enough
in c1 ending do you have to kill the big bad tank man or can you just skip him entirely
you can skip him, but that's incredibly hard to do, harder than killing him
D2 High, do either of these generator locked doors have alarms
cause if im doing duo skipping fight would be preferred lol
so just kill him
no idea comet, but if one has an alarm, the other does as well probably
test it out
the tank doesn't wake up once you open the room
it sleeps
so as long as you don't do anything to wake it up, you can stealth it
Both have alarms.
Thanks man
97: ||Surge alarm||
99: ||Class III alarm||
^
So i just now joined this server.. Idk where to ask this but im getting "network" issues. It says i need a connection yadda yadda but my internet is fine. Im super confused and just now got the game haha.
if you're using the alpha or beta version, that won't work anymore
If you just got it you would be fully up to date. My guess steam is having a mental breakdown. So I usually try turning steam offline then back on
DMR firerate buff when
Literally all I want

Mag increase*
15 or 16
My BIGGEST complaint is the firerate
the reload its fine
I can't miss hipfire shots fast enough
fire rate i can see been an issue
but personally the mag increase will benefit him the most since we can go pew pew more
Revolver ROF and recoil for DMR

is D2 PE harder than B2 PE
Imo, yes.
B2 PE spawns sleepers forwards a lot
D2 PE has ||shadows, and infectious fog rises||
Is anyone else having trouble with match making or am i just waiting ten to fifteen minutes at a time for nothing
i feel like im doing this wrong
People just dont use it that much
heck
more people use lfg
Thanks.
is D1 high or B1 extreme+high easier
B1 Extreme+high
What's Prisoner efficiency?
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
why do we not start with 100% ammo..?
Warden is mean
Resource management games very rarely start with max supplies
it doesnt make sense from a gameplay perspective, or a lore perspective
Maybe ammo is not very expendable
B A L A N C E
People on the other hand are
Starting with 100% ammo would be too easy
People already complain about too many resources on the maps
Puts 7% of cfoam on the floor
If we had 100% ammo would be too easy and too boring and promote shooting everything on site
But then you also start people with full ammo
even if it was like that, i think its more of a waste to be like "here you 4 go, half ammo." and do that a ton instead of just "as much as you can carry" and then they have a better chance at surviving and doing the quests THEY ask, idkkkk
wich is boring
Bruh
were disposable
There are way to many res
were prisioners
Also yes. Like they said it also makes sense lore wise
It would be interesting to start w/ no ammo
hes not gonna give us all the ammo
Doubt no ammo will ever happen
arent two of them guards?
no
They dont like how hammer focused the “pros” are
But the primaries are garbage for their designed purpose
The carbines pretty good...
But not as good as hammer
Auto
Cause I do not kill with primaries. It’s useless
Use dmr hahahah
hammer as in the melee?
Yes
mallet a lil op
i want a stupidly big sword
I don’t how gavel is the most popular
shut



question...
why do i sometimes dont see the button where i can copy the lobby ID when im lfg and i want to join it, i cant see the button at "Rundown" (the red one) to join a group 😦
clarify - you copy the lobby ID but the red join button doesn't appear?
ahhhh so first i need to copy and then it appear ahhhhh ty
What does R1 mean in the word R1A2? I know A2 means the level
Rundown 1
ah ok
How do you input a lobby code to join someones lobby?
You should see a button on left side of screen(join from clipboard) when selecting rundown
My friend's game crashes when we try to play B1, but A1 and A2 work normaly... any tips on how to fix this?
I can't select rundowns from previous (1, 2, or 3) I get put into rundown 4 and I don't see any button that says join from clipboard. when selecting the different missions.
The previous rundown are unplayable at present.
You can only see rundown 4 missions, and on the left side there are 2 buttons discord and sth else. You should copy the code for lobby(mark it and press Ctrl + C) and then under those 2 buttons another should appera
Did the sleepers use to get alerted by someone talking in the voice chat once upon a time?
No
No

naw
that was something they were considering
but they said ‘eh it’s not useful b/c ppl will just use discord instead’
Surge of VC trolls
@gaunt void if people are abusing the voice channels, please DM details to @uneven gulch
No I meant for if in-game vc affected sleepers then trolling would be worse
sorry if i sound stupid for asking this, but under the LFG channels, i understand the lf3, and then the rest of the information, but what does it mean when someone puts something like LF1M?
oh, lol thanks
In B1, where is the thing that clears poison fog that’s carry-able? Is it in the spawn room?
It can be
Ah, so it’s random?
I think it just spawns anywhere in the first zone
Alright, got it. Thanks.
terminal
say, how viable it is to play this game as a duo instead of 3/4 players ?
still viable
Much harder but doable
Hello, what does CPU Culling Workload do in the settings?
Might try tech support for your issue
Takes some work from gpu and lets cpu do it basically
so the higher, the more work the cpu does?
I'm not sure how exactly it works
I only used it at the start and noticed that it messes with my aim so i turned it off
Can enemies take fall damage?
No
No
^
I've seen giant strikers just jump down the ladder, so I guess no fall damage.
jumping down the ladder and falling off are two different things
Yo, i really need some beginner help here xD i bought the game together with my friends 4 days ago, we smashed the A1 Hard Mission in like an hour, but since then we are stuck at the Extreme Difficulty with no signs of progression for about 10 hours, i dont really care about it cause i think the game is really fun, but i fear that some of my friends may lose the interest in the game cause the lack of progression we are making. We already try to collect everything we can with the Commands in the Terminal, we try to use the melee attack as much as possible without taking risks, we are using the Foam Launcher to seal one of the Doors before the scan and cover the overall room with 2 turrets without blocking the security check at the scan doors (the last member has a scanner). Anything else we are missing which could help us out a lot? (sry if there are some english mistakes :P)
but whats the part where you most dying on
we just died at the last terminal for the third time
how fast are you doing terminals
you can solo the terminal by yourself and finish it in around 40 seconds
hmm? how fast? i pretype the commands so i can cycle through them quickly but if i leave the terminal it somehow stops
so i try to be as fast as possible
when you get the code like Z06 just exit to look in the hud for the code
and let your teammates deal with the waves
or ask your friends to get it for you
ye that works pretty well but we just get overwhelmed with mobs after its done
If its resource management then thats on you guys
theres plenty of resources on that level you shouldn't have scarcity of resources
i dont think resources are the problems, everything except the turrets are loaded with a good amount of ammo, we are only using them on the class 3 security doors tho, so i dont really know if we can spare any ammunition there
are you triggering rooms left and right?
right before left
no
but have tried both
ahm sorry?
how good its you team at stealth?
thats the first time i have heard of something like sleepers
ahm we try to kill as many with our hammers before they notice us until we have to shoot
you can completly kill an entire room without triggering them, try to get familiar with the stealth mechanics
oookay, any good video or explanation you can suggest?
There isn't really any decent videos on stealthing, usually people just hop in solo to practice stealth
And ask in discord on how to stealth faster
Though I know someone had a stealth guide somewhere
Hi, got a question about R4A2. Is it possible to do extreme then overload or can you only do overload then extreme (because of bulkhead key?)
Overload then Extreme. You just answered yourself there
Ah okay thanks. Just making sure because we never attempted extreme first
But kept failing in extreme bulkhead
you could first do extreme to practice that, and then go overload
Will there be box art for the extension?
does when know when the sale ends?
Why are people putting overload/extreme in their lfg messages? I haven't seen a difficulty option in game.
Its the optional sectors you can do
is Prisoner efficiency just clearing all objectives in a level, or are there other boxes that need to be checked
so thats the side thing they can plan to do?
Just all objectives
Yes
ok thank you
All objectives in the same run, cannot just be "Oh I finished them one by one and now I have the PE done."
Ah, in that case no. Just the difficulties needing to be done in the same run
is there any verdict on whats better right now, auto or burst sentry
Both serve different purposes
from what I've seen the burst sentry is more for damage, auto is for staggers yea?
Auto is used for stagger, not killing, and the opposite is true of Burst
Used together they're very nicely paired
M E T A
SHOTGUN SENTRY BRO
I LIVE AND DIE FOR THE SHOTGUN SENTRY MAN
you take anything else
skip shotgun sentry 4 bios better
( ͡° ͜ʖ ͡°)
SS
4 bio new meta, always know where every single enemy is
Each slot is a bio, 4 bio ez then
Guys, how do ppl hop around without waking up the whole room?
press space bar
You just run and jump
basically bunny hop, you will get the timing down with experience so you dont get suddenly caught mid air since that happens when u just spam ur spacebar. the point of it is so your not actually running along the ground at the time so it only really counts the jump. warning about it tho.. if a sleeper is already glowing it will likely wake up while doing it regardless and only works for x amount of time. just treat it as tho u were walking through them but at a faster pace
thats my understanding of it someone can correct me if im wrong








