#gtfo-related-questions
1 messages · Page 504 of 1
I've tried dealing with two sleepers at once if one of the sleepers/enemy is facing the other way, having it's back turned. I take care of the first one with a fully charged hit on it's body, then i deal with the second one by dealing a quick charge tap on the back of his head. Problem is, the enemy becomes headless and continues to live and just ends up alerting every other enemy in the room. How do i deal with this? Am i doing it wrong? Because 9 out of 10 times it fails for me since i don't really kill the enemy despite me popping it's head with the back and head damage output and sometimes it just works for me for some apparent reason.
hit the second one in the back of the head
even if it stays alive you should have enough time to hammer it to death
There's enough time to get at least half a charge done which should be more than enough to finish a headless striker or shooter off
The headless striker/shooter would still alert everything else, right? If not taken care of immediately?
you just have to kill them before they scream
Yeah, alright. Thanks!
The time given before they can scream is more forgiving once you develop a habit of stagger chaining sleepers
I still don't get it. How do they scream even if they don't have a face anymore?
If their faces can sprout razor sharp teeth who’s to say they don’t move their vocals chords down to their stomachs or some shit
Is anyone else having problems connecting to a lobby with friends? My buddy and I always get the same bug where all our slots say machine gun and we can't cage drop.
Best loadout for A1 duo?
hammers
I mean I found them very good but my buddy is a new player
SMG and Combat Shotgun ? both are very good self-defense weapon and spammable.
yes sir
Ive use a mine and a sentry
Auto sentry its really nice for the regular alarms
Cluster you might wanna kite them out of the zone
SPOILERS: ||are you able to cfoam the father/tank?||
yes but it takes a shitton, not worth
In C1, you don't have the luxury to since there are waves of sleepers spawning while you're trying to kill it
Yes you can. It doesn't require too much to foam initially, but takes a ton to upkeep the freeze.
Best loadout for Duos? Been using the Assault Rifle and normal Shogun and the SMG and Combat shotgun. Are the Charge guns any good? Is the Heavy assault rifle better then the normal one?
MG is a good CC and kill weapon, BC is specialized for giants and hybrids
What would be some loadouts to use them with? Like DMR and MG? SMG and BC
DMR MG is pretty efficient since 1 headshot from DMR and one body shot from MG will kill a striker, I haven't used BC much to know which primary it compliments
Auto pistol and MG is also a decent one since you can roleplay as a sentry
That Auto pistol is wack, SMG>Auto pistol imo
Autopistol isn't meant to be a kill weapon like SMG, its meant to be used to stagger sleepers
as like a stall?
Exactly
tbh i thought the special rounds were for the black spiked guys
havent use it on them yet
A headshot with the autopistol is a guaranteed stagger to strikers and shooters
Same can be said with basically any weapon
burst cannon is good for anything, you can make it shoot one shot and it kills regular strikers in one hit
stagger happens when any limbs are destroyed
this includes the head
how shoot one shot of burstc? swap to primary?
Melee(C)/swap weapon/sprint all can cancel burst shots
But it's only make BC ammo efficiency when dealing with horde, killing speed way slower than MG when dealing horde.
You can also jump to cancel.
Where is the shotgun sentry? Was it removed or do i unlock it in higher levels?
The warden realised how powerful it was and removed it in it’s entirety for this rundown
But we got a staggering machine in place for it so it’s not all that bad
auto > schottgun
If there’s one thing the auto pistol can excel at it’s covering other players who are about to get hit by staggering the sleepers
That and if you’re behind sleepers targeting other players around 7-9 bullets to the back of it should be able to kill it easily
you can use auto pistol in D1 where 3 other players use machine gun while you supporting them with auto pistol
staggering any enemy that come close with auto sentry + auto pistol make D1 way more easier
Idk if this is the right chat for this but does anyone know if gtfo will be on sale for black Friday
not sure, but Doc did say that the game will go on sale for major steam sales paraphrasing so I'd say most probably
The game typically is on major steam sales
What would be the most effective special to take with a pistol?
Dual revolvers
I'd like to use dual revolvers
dual SMGs
Dual machineguns
Dual hammer
Dual bio
throwable hammers
if ya ain't taking the dmr sniper, ya taking the wrong load out
I used to use the sniper in r3, but with the choke I don't find a need for it anymore
smh sniper best special
hit me with the hottest tip for dealing with waves in D1.
first bridge good place to hold?
before the bridge actually
figured
DMR is good as long as you aren't soloing
there's a little catwalk before the first bridge, close the door behind you and set up facing the reactor
Which shotgun will be generally the most effective: Pump or Choke?
tfw you use dmr and solo successfully
for teamplays DMR is godlike
pump
Equally, but if every shot hits pump
choke if you need excessive range though
choke wins at range and choke got a slightly faster reload
I'm not one for shotguns, but the choke seems better no matter what
yez
so, do enemies spawn a minimum of two rooms, or two zones away or what?
or next zone or what
2 rooms away is how it is meant to be
But if people are occupying many rooms they can just spawn on top of someone
2 rooms away unless there isn't 2 rooms to spawn in like C2 zone 10(?) alarm where they spawn in entrance if you don't do blood door first
On B2 after getting the second generator online, is fog supposed to fill the whole area or is it just a bug?
That is supposed to happen
ah okay
Well the fog is supposed to be there but I think there is supposed to be an animation for it coming down
Which for some reason with the 2nd cell there is not an animation last I saw
if your putting too many cells at the same time it would make it drop faster
specially if you have desync
hey yall. If the host quits the game it resets the game? is that supposed to happen?
Sometimes if the host migration can find a new compatible host it’ll just force everyone into a checkpoint a couple rooms back
And sometimes if it can find one it’ll force everyone into their own seperate game though I’ve heard this has been patched
On B2, I noticed the "extreme wave" can spawn from unexplored rooms , does this wave actually trigger the scouts in these unexplored rooms? I have scouts screaming from those rooms almost immediately after the extreme wave broke down the doors. Also any tips for B2 extreme? We have been trying to win this level for past few days
only if they scream, but most likely yes
Following from my old question about scouts, can the DMR one shot scouts?
No, but you can two shot it. First shot from back to the head then quickly fire the 2nd shot the body would be a kill before scout goes invincible.
Ah that's nice, I'll have to practice that
I assumed they went invincible immediately after the first hit
The scout staggers as well, just a very short period time (0.3~0.4 sec)
I wouldn't recommend killing a scout with DMR, or any gun for that matter
Its usually not worth
Yeah, when you go to B2 extreme and overload, it's time for you to practice hammering a scout
well like I said before my group usually takes a sniper but we're still pretty noob at the game, trying to clear B stuff at the moment
We got to extraction on A2 extreme yesterday and died at 98% 😭
I will say, extreme and overload are difficult for new players if your group is all new
we're not completely new, we played in R3, but didn't make it past B tier
so lots to learn still : p
Then you are new still XD
I figured you'd say that x)
Do high first. The higher you go, you will know how to deal with certain stuff. Then go back to extreme and overload or maybe PE
IF you want to practice hammering a scout, B2 high is a good place.
yeah I don't understand that difficulty, it's not showing on any of the maps so far, is it a hidden objective? (or is that spoiler)
?t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
ahhhh okay, I might have missed that, does it explain PE in game?
Not really
I guess when you do it once then you get what it is
It does have the badges on the right corner. When you click the mission, it will show you what kind of sectors you can do in the mission. It will not show PE unless you finish all of sectors at once in one level
but yeah I think scouts are where we just say F it and go loud
and I imagine there's a later level that punishes that x)
I fucked up hammering scout if I talk too much lol
do you need C-foam to hammer or is it just being solid snake levels of stealth?
Nuh just hammer from the front
oh I assumed you needed back of the head
It's more difficult
I went for it once in R3 and killed our run lol
Back of the head normally hit the back instead or you jump too far ahead and you touched her body lol
Letting her to walk to you is the best
Or let the host to kill it
oh okay, so you don't try sneaking around to it, just finding a spot where you know it patrols?
Kind of
obviously not letting the spaghetti get you
There are lots of way to kill it so it is hard to explain
yeah I'll have to experiment solo I think
If you touch the spaghetti, you have 1 second to kill it before it screams
So you have to charge-> almost full charge-> go to melee her
oh so we could still have sniper looking while we practice going for stealth?
since if I F it up, they could take the shot
For safety, then yeah :/
I mean, if you go solo an practice scout killing, you don't really need to
well it's just practice
Cuz if you miss the hammer, it just screams immediately zzz
Having a sniper doesn't really help the situation
And there are way too many weapons that can kill a scout. You don't really need a sniper
mmm our sniper always tends to be in the awkward spot of not using it enough
Burst cannon has more ammo and also can kill a giant and a scout
it why I was asking about secondaries
since giving them ammo always seems to waste
Sniper is not a weapon for... beginners if that makes sense lol
I think you guys will have an easier time using BC instead of the sniper
sure haha, we just use it for scouts and big guys
Same with BC
Yeah, burst cannon does a better job than a sniper now
ah okay, I was the only person in the group that got on with that >_>
When you try to kill scouts you'll fail a lot before you get better at it
Sniper is only good for one extreme situation at the moment. Otherwise no one will actually bring a sniper to the game
So don't worry about failing scout kills, there's still|| shadow ||scouts waiting for you guys in D2 overload
Imma not click that spoiler
Good
but I'm sure it gets silly fun
I think it is a common mistake that beginners think "it's a gun game, sniper deals a lot of damage which means it is a must-use weapon"
Every common powerful weapon in shooting game does not match GTFO because of the lack of resources
Also let the host to kill the scout. I will DM you why lol
Sometimes people choke themselves by playing too safe, sometimes too aggressive without knowing how to do stuff properly without waking the room
Yeah I've noticed the enemies tend to bullet sponge a little bit too, but maybe I'm just being bad at aiming at weak points?
I use pistol/combat shotgun most of the time, though I switched to the new assault rifle secondary
Also trying to get better at hammering alerted rooms helps a quite a lot with ammo reserves
yeah I've just discovered the 'hitting 2 sleepers next to each other quickly' without worrying about alerting
Noice
the group I'm with is definitely too safe I think, but I think I'd rather that than gun-ho and every room alerted : p
I suggest watching goose's D2 overload solo to get a decent grasp as to how to clear rooms faster
I think you mean har, it's a primary
I'll DM you the vid
I don't know the name of it, the new assault rifle that has to charge up before firing
Ah, Machinegun
It's on the speedrunning channel or gtfo-media-fan-art
Or as I call it, machine flashbang
Haha eyesight go brrr
- is there a spawn cap 2) do spawns/scout waves get queued / capped ?
I think it's yes,no,yes but seeking confirmation
- Yes
- If the cap has been reached and you trigger a scout it will get "queued" until you kill enough
does taking iix syringe help you kill scout everywhere?
Yes, you can full charge chest and it dies.
lewd
Lewdvig
is it viable to only play this game with two or three people?
it's possible
that doesn't sound very reassuring
not easy, but possibly
the game is designed for 4 players, any less and it'll be harder
tbf it's already a hardcore game lol
I'd say it's viable with 3 people
with 2? possible, not viable
3 isn't so bad at all. Later on in game get's a bit difficult with 3
It’s not supposed to be reassuring
what is a surge alarm?
@craggy pier yeah last night when we were playing the host left and it like glitched the game where we weren’t booted but it reset us but everything was all screwed up so we had to leave
Yeah, host migration is a bit buggy
It’s to be expected when ever the hosts leaves. most of time it’ll just set you back a few rooms
But how was everything screwed up for ya
I want to buy the game but I have none of my friends want it, is the online matchmaking good enough to play with
id recommend the LFGs, but when people use MM its fine
Hey, is there anyone who would be willing to help teach a newbie the ropes?
Kindly use the LFG channels
Most notably #lfg-beginners so you can play with either people who are also new or people who would like to teach new players
After the alarm that leads into ||the Tank boss fight zone|| in D2, is there any supplies or do we have to manage with what we have?
You have to manage with what you have
Ah, ok.
in c1 r4 when u put the data meatball in does the alarm stop or does it keep going
data meatball lmfao
ahhhhhh
The point of D2 main is to tire you out? Seems like we had been playing forever (and died)
Sure?
I dont mean in a bad way. Feels like every level has a theme, and D2 seems a bit longer
It has a theme
just the main objective really shouldn't feel that long
Kinda what you said. But different
maybe you went to zones you didn't have to
we did two adjacent zones. The one that had a cell and the one with the generator
i dont know if we were close to the end. I think we died on the lvl 6 alarm
it is unusual to go to extra zones for resources?
I would like to think so lol
a lot of people don't use any resources on cluster alarms
they're so fast that it allows the team to just run around hammering things while getting the scans done
none of us can do that
i can do to a certain point, but kiting doesnt feel fun
^ for example
How many well-loaded hammer blows are need to kill a Bid Striker?
3 to the back/back of the head
If you have a fourth either have them hit just to be safe or have them stand back so if the big striker does not die and smacks all of you they can be a backup
Thanks
can you "charge" the extract on a2pe so you dont have to hold out as long after doing PE? like take the cryo into it and get it to 95% or smth and then pull the cryo back out?
Which are the best weapons if I am a noob starting in the game?
but will they stop if you lead extract?
They won't stop
Which are the best weapons if I am a noob starting in the game?
Smg + some type of shotgun
i think
ok cool
Burst cannon
assault rifle and the regular shotgun
SMG and MG
Though you need recoil control for MG if you want to use it decently
smg is easy to use, and MG isnt too hard and needs to be learned
Which Overload is the easiest to complete? A2?
Yes.
Yes
perhaps
Whats the next logical step to progress; B2 PE, C2 PE or D tier extreme?
D2 PE
D4 Captain Alpha Efficiency

Noice
Please help
What do you need help with?
just bought GTFO and I just wanna start playing 4p co-op
Oh, check #how-to-matchmake
And kindly use the LFG channels if you want to play with others
oh ty ty 👍
Hope you have fun
will do
if there's a corner or something else that can block i'll jump for that
otherwise simply to the side of the striker
that's a good one
Yeah if you can run behind an object it blocks striker attacks, only the giant can hit you round corners with a tongue.
I just run past them and slightly to the side
similar to Stormpooper's, but I also like to look for ledges to go off of to get distance, so they can't attack as often
This is mostly a question to doc, but will you guys be adding unique sleeping noises to all enemies? for example mother sounds exactly like a charger, and hybrids sounds exactly like big shooters
probably ea things
yeah, i just realize the ||tank|| had unique sounds so i got intrigue by the fact that ||mother and hybrids|| dont have unique sounds
to dodge? run around something, run over them and shove, bunny hop over them
very rarely slide
slide for the big guys
so you can get slapped while being down instead kek
nahh, wack their ass then immediately do a 90° turn away from them
But get hit cuz your friend was doing the same thing just a tiny bit earlier
yup, oof
hey there short question, is it possible to create a lobby, invite friends and then enter matchmaking?
Not currently
what a bummer
it's planned for the future
do gtfo devs plan to implement discord's rich presence api?
everything is planned
so is the game just blue and foggy now i think it looks just as cool but i think it takes away the effect of the glow of the creatures
Not all levels are blue and foggy
oh?
some are pitch black
interesting
best level design, void simulator
I want some more bright AF levels so you can barely see the sleepers
I just want my pitch black R1D1 atmosphere back
what is the largest map? c2 seems pretty massive but I've only played this rundown
ever? R2D2 was massive, as was R2E1
In sheer size c2 does seem to take the cake
R4D2 is the largest map we have seen thus far. Including the optional objective areas
by a fairly substantial amount actually
+1
even the high path on R4D2 feels like its huge, and is a massive hike to get to the end.
the real question though, R1A3 is a non-existant mission though right?
cause the placeholder text is funny
tbh i feel like it was an actual mission that was scrapped for some reason
R1 only has A1 but A3 always appears when you’re loading :/
wonder if its "the longest journey ......" because you're loading forever.
Okay am I an idiot or is Variscite harder than the other missions? My group are normally pretty decent at this game but Variscite is just wearing us down by the end alarm door after the three generators
Eh depends how you play it
It is one of those missions where if you are bad at/do not stealth a lot you are not going to have a good time
Similar to R2B2
imo B1 is harder than B2.
if you ghosted B1, B2 is harder.
if you are struggling with B2, reconsider your order and strategy/approach/weapons/items.
you can cfoam doors with cfoam mines
o?
- you need a surface pointing at a door.
just make point the mine to the door and shoot the mine
the mine point at the door*
ooki
lmao im curious because im soloing extreme rn and uplink could use a cfoam or two
ive tried several cheesy ways of saving foam, a surface pointing at the door, or to foam enemies coming through after it breaks works best, everything else is overly unreliable.
i need a tip if anyone can help. im on r4d2 extreme, i put in the cells and now it says: malfunction in the air purification system. make your way for the forward emergency exit.
do i need to go find this exit or does it just mean im done with the extreme level?
Yes
After putting the 2 cells your done with extreme objective
||now gtfo from there you got 30 min before the fog raises all the way to the top lmao||
So run......RUN!
Ye honestly B1 is harder than B2
Yes it is
B2 is easy as long as you put the cells in the right way as to avoid fog
Are you talking pe?
no
Talking PE B2 is much harder than B1
I judge levels on theyre entirety
High b2 its easier in some respect
B1 its just annoying with thar little part of fog buts thats it
Its literally just one alarm inside fog and if your team its not trigger happy it should.be a breeze to get to that alarm
B2 is harder than D2 lol...
no
Even taking the optional objectives out of play, B1 is quite a fair bit simpler than B2 imo
The only reason it's considered harder is really only because of the alarm door in the fog.
Waking a ton of bigs doesn't mean the level is harder, that's just you fucking up
curious if there is any suggestion on how to stop waves in the endless horde areas from spawning in front and constantly proccing the jellyfish?
runs work great when they are spawning behind, but as soon as they spawn in front or on someone in a full room it just ruins a run.
let them reach to spawn cap
open door, nothing spawn.
they can't spawn inside if they can't spawn

^
5Head
when you play GTFO enough to just play a level with 0 kill
Impossible
R4D1 no kill run
Is GTFO currently in early Access?
Yes
Ok.
How long the game has been in Early Access?
Almost a year now, EA started in December 2019
does the fog actually cap on D2
I see, that all I needed to know for now.
The whole map?
does the map go beyond player level
does someone know the font gtfo uses in the menu?
and which fog setting is the best to see more in fog :0
@spark wolf yeah. Caps just above on that final room. I was able to see over the fog on the tallest HSU
best level to practice scout kills?
why would you want to kill a scout? scouts are friends, not food.

wat
wut x2
B1 always has a scout in the extreme section, B2 has two in the extreme, get a friend or two to defend you while you go in and hammer
or you could go B2 88 if solo and just go C2 if you have a team
^
thats also true, fair
I’d rather do two easy alarm doors and play with 8
wait, 8 scouts in c2?
z11 varies a lot, least I've seen is 1.
Yea fog stops rising after 90 minutes from what I know and have heard. However the entirety of the map is essentially covered so it doesn't matter much.
I haven't been able to find anything yet, but is there any intention of GTFO getting a lvling system/class or talent tree to allow for more specialization?
There wont be classes I know that was said for sure
Idk about a leveling system or skill tree
Why is A2 so easy? like fr i just now solod it in 29 mins
@gilded jolt There's no way that a skill tree would be introduced, because it would make the game easier. But I think at least more than a few people would like a leveling system.
It's only 2 Class II alarms, it's pretty simple.
Ok go do pe then
@neon gust bet
@neon gust but still remember how hard r2 a1 was to solo?
@neon gust And we had the shotgun sentry!
Well I mean people were worse in R2 then they are now and all of the alarm doors in R2A1 had 3 entrances to the alarm room and they were higher classes than in A2
Shotgun sentry was broken because of a failed mechanic they forgot to patch
Shotgun sentry was ass
the sentry was op in r3
Nope
i didnt play much r2 tho
After the fix it went from.broken as shit to somewhat balance
actually i got the game 14 days before r3 started
They fix the ss without adjusting it
Wich was kind of bad from a balance point
BUT
If you mix a burst sentry with a ss it would destroy everything wich was fun
i used it and it usually killed everything
true
i do think the auto is pretty good with the stagger effect and the ammo
Auto its a good sentry
I hold an entire wave by myself with that sentry
That sentry its super fun to use
is the a1 uplink an alarm like c1?
wdym alarm like c1?
Ye its an uplink like C1 but easier
is their a way to invite your friend and then open lobby to the public for matchmaking?
no way unless when u find a lobby in matchmaking and make 1 of the 4 leave the group to let your friend join
anyone got a rough idea of how long the extraction scan on R4D2 is if one person is standing in it? Me and my buddy got this really dumb idea to survive the ending but it'd be nice to know some info to make sure the plan will work.
darn ok
Yeah, mm is in alpha no duo/triple queue now.
around 1 minute if a single person stands in it?
1 minute or more
Alright, thanks man
is there a tank somewhere in B1, cause i never saw one on my extreme playthrough.
He isn't in B1
hacks then, thanks.
Item scans require only one person for maximum scan efficiency, so the time is the same regardless of how many people are in it. The scan to my remembrance is 110 seconds.
is the matchmaking bugged sometimes or are there just not people online rn
cause sometimes ill queue up for random matchmaking and itll just sit there forever with myself but sometimes itll fill instantly
Ye not that many people use it so it can be kinda hard to find games sometimes
ah gotcha tyty
It requires that you find a full lobby worth of people queue'ing at the same time for the same level; so if it can't find that it'll just not create a lobby.
Does anyone know the alarm type of door 99 in D2? Just says "Alarm Detected"
Class 3 alarm
Hello there,
Can some of you people tell me about the mobs pathing when setting up an alarm door. I heard about the « path of least resistance », can someone make that clear for me?
hypothetical: the enemies have 2 pathes to get to you, 1 has 2 doors closed, the other has 1, theyll go to do the one that has 1 door because its faster to break through 1 door than 2
and mobs will always spawn two rooms away
so you can alter the pathing by closing/opening doors and spacing people out
Technically yes. It’s path of least resistance. However they like to do weird stuff sometimes and easiest way is to see and learn it yourself as there are too many ways to explain
Okay guys, thx a lot ❤️
Any tips for... normal four man gameplay? I've seen some of the speedruns. Which are 'wild'
It looks like someone unleashed a pack of wolves/hyenas upon the land, madly sprinting about and murdering everything.
that's just the wonders of getting gud
I mean. You are correct.
But if these runners went any faster I think they might literally fly. XD
If they're not one room away, they will make odd decisions and you can't trust path of least resistance.
It's generally better to think of it as preferring traveling through fewer rooms, and then they prefer open doors once they're actually close to you.
by the time your party finishes D, you will either be that pack of wolves, or carried.
@ancient marten
Some people can treat D2 PE like A1 high so
#gtfo-media
i know this may have been answered before , but is there any scaling in difficulty with the latest update (when playing with 2 people for isntance ) ?
Okay so me and my friends just got GTFO. We cannot get past A1. I am thinking it is because we try to kill most of the enemies in the run and we are left with not too much supply. 1. How do you stealth well in this game? We have tried to stealth and we just end up always getting swarmed. 2. Do you have any videos or YouTube Channels that will help us get started?
@arctic nymph Nah they not adding difficulty scaling to this game
@wispy nacelle
Tips: enemies get alerted by sound and heat. (Light create heat so yeah, it does alert them)
Three types of alerting:
- Glowing- light alert, you can move one step when the enemy does that
- Pulsing: medium alert, my suggestion is not to move if you are new to the game. Wait until they are done pulsing
- Glowing red: hard alert, it will start attacking enemy. If that enemy screams, it will alert the whole room
- Screaming: high pitch noise, you will know what it is like. It will alert the whole room.
Hammering: for beginners, all I can tell you is hitting enemies head with full charge melee can kill them.
Big enemy can be stealth kill too. But that is something you need to learn with your team
Thank you. I didn't notice those 3 stages of alert from them. We've only done like 4 rounds but we will keep trying. We have definitely gotten better. Would you say you need to stealth most of the time in the game?
yes
50-50. Indeed it’s a stealth game. If you get better, you don’t need to stealth as much as you do when you are beginners. Also there’s one mission in this rundown is not a really stealth level
lmao
scout is one shot to the head front and back? OR just back? w/ sniper that is
head front and back
Very good ty, is there a damage reduction when they have feelers out as well? or is it still a headshot then
Ok good to know
They've been going for that run since day 3 pretty frequently, they deserve it lol
double damage if someone aims their hacking tool at the scout while you take the shot
that sounds like a lie
It's multiplicative too, the more there are the higher the multi
the elite doesn't want you to know about this trick
Just like how the hack tool makes scans go faster
and giving tool to the bio makes it scan more frequently and faster
also hitting alt+f4 on a hack makes it complete instantly right?
yes
Is every run "randomized"? I'm brand new to the game, so I apologize if this is just a blatantly stupid question, but I played alone, then in a multiplayer lobby, and enemies were in completely different places and different amounts of them.
Or is enemy placement/amount based on how many people there are?
Enemy placements are random, and they don't scale with the amount of players present in the lobby
Locker and resource spawns location spawns are random too
Gotcha, thank you for sparing me your time for a dumb question lol.
Still a better question than anyone want to plae with new player or some of the sort in gen chat
What does PE mean?
Ahhhh
Rip my two man squad, we’re def not getting that
I'm considering picking up GTFO, but none of my friends have it or are likely to buy it to play with me, is it worth picking up to play matchmaking or to find groups here?
ye
yes, just avoid using the matchmaking, as its slower than LFG
LFG you can curate a party much faster.
and learn
welp, bought it, time to take the plunge
Just remember the game is hard, very hard in fact, and you will likely fail if you are in a group of fully newer players.
Yeah, im watching a vid guide rn, its from june but still
Im not a stranger to difficulty
Good to hear, I've seen my fair share of people play and start hating it for how hard it is.
Which confuses me, because there's plenty of dev recorded gameplay on the steam page before you purchase it
So you can quite easily see the game for what it is
Don't they say somewhere on the store pages it's a hard game
Pretty sure
i think i count 5 times on the steam store page
yo
on b1 when it has you scan once the cryos are in does it move faster if you're standing in it?
you mean A2?
yes if you stand in it
it will make the scan go faster
as i know
but the whole team needs to be in it
to go faster
as i know
what is mapper cult
I'm pretty sure the amount of people in the evac scan doesn't increase the speed
that is the mapper cult
yea it would say ABC if so right
is it possible to use map while walking
Movement controls get turned into map controls when you have it open
It'd be really nice if the map was transparent and let you still move imo
But then again the mapper would solve these issues ;)
ya but that would be too ez for the C2 and D2 PE
a2 PE for a good player takes about an hour
A2 normal for a new player takes like 40 min
I KNOW RIGHT TELL ME ABOUT IT
so it would make enemies harder to see but make the other stuff easier to see?
if they do it like that
i take it
but
they need to remove C2 and D2 Overload levels
does the mapper have any headway with the devs or is it just a pipedream
as its no challenge anymore
There's the gif at the bottom
o cool
It was in the game at some point but got removed for being "useless"
well they have a demo of it
before
IKR??
Obviously I'm biased here
that was going to be in the game
I started a whole mapper cult lol
ya
and then you got one of the mods in it as well
and mostlikely one of the devs XD
The mapper cult grows
i dont like it
why
Blasphemy
well if there is something called mapper cult i be worried about my own life you know
as you know its a CULT
No. Item scans such as A2 are a set speed with one or full team within the scan.
Cults aren't bad
IIRC the scan for A2 with the cryo is 66 seconds in duration.
it's just the vocal minority sounding bad
i thought it changed a bit of speed?
No
hm well thats my eyes gone to shit
Scans without an item required does increase in speed with more people though
So you may be confusing them with those types of scans
You do you homie lol
Which guns are the best for new players?
SMG
I tried the pistol and shotgun and they were pretty good
SMG and MG would be a nice loadout once you manage the recoil of the MG at least
entirely playstyle dependent i'd say
might be forced into other weapons later down the line though thanks to the advantage autos have over semis
i've seen some videos were the monsters animations are stuttering and moving at 15 fps . IS that a common thing in the game ?
General consensus is that it's an issue with your connection to the host more than anything. Though I think some people have been having that issue solo, it seems difficult to replicate.
So: If your/the host's internet is bad, it'll probably be somewhat common. Otherwise, no.
ok , thanks 🙂
Basic sleepers can be silent killed with a light to the back of the head or a charged to the spine correct?
Dunno about the light, but charged shots to the occiput work reliably. Unless you fuck up your swing arc.
Yea the charged definitely works anywhere but on an arm
I keep seeing speedrun vids where the guy just light taps 3 in a row right on the back of the skull

I'm gonna go test this out
Aight so yeah, a single tap does kill them. Seems like it has to be riiiight at the base of the skull though.
Anything else just pops the head without killing them.
Reinventing the wheel here
Enemies take more damage from behind, depending on how behind them you are
Hs + back bonus is enough to make no charge melee kill
I mean pretty much, a charged shot is the best option
But it's nice to know that a light tap can work in a pinch.
If you charged down the first one, then tap the second one right next to him, it can save you from a scream
then again if you have teammates nearby its probably safer to just shove because it doesnt seem like they scream when shoved?
The shove does interrupt iirc
You can also just repeatedly tap their noggin from the front if you have to
Hi, wheres the easiest encounter with the scout? I need to practice killing them
I got all levels unlocked and done
B2 extreme has 2 guarantee scouts
Oh shit thats true. But i need to practice stealth, having a constant alarm wont be easy
Set up mines outside of the door. Take your time stealthing, you have a bit before they get in the room
True. Any other options?
You can do A1 and do A1 extreme just after the cluster scan
ok
I found C1 to be quicker for scout practice. There's a small chance one will spawn in the first zone.
I’m sure this has already been asked but I’m brand new to the server and was curious about the whole infection thing and how bad or good it really is?
Its caps your health
So bad then?
yep
Okay cool don’t touch it then XD is it easy to tell which syringe is the bad one
there is toxic fog
.t syringe
What each syringe does: The red one gives you health, but also infection, the yellow/green one buffs your melee for short time, also gives you infection.
Oh that’s nifty! Thank you :D
you can't avoid getting infection later down, infection caps at 85%, it can go over, but then it'll just decrease until 85 again
get used to being infected
Used to be 10 pre nerf back in R2
really? they nerfed it?
i mean, it would be quite annoying to die from a striker hit
Idk if it was a nerf but it sure used to be capped at 90 infection
huh, well the cap is 85 rn
Thankfully
I wouldn't worry about infection below 40% though
Nor would I care if I was above that threshold
yeah, unless it's cap or close to it it's trivial
"I know I'll die doing this anyway" Runs into 20+ sleepers with 99% infection
leeeeeeeeeeeeeeeeeeeerrrrrrroooooooooooyyyyyyyyyyyyyyyyyy jeeeeeeeeeeeeeeeeeeeeeeeeeeennnnnnnnnkkkiiiiiiiiiiiiiinnnnnssssssssssssssssssss
bruh moment 105
does the bunnyhopping for speed in this game require a crouchjump or just the jumping and moving forward?
It doesn't really feel like i go any faster while running away and jumping
Or is the jumping just for the dodge
i dont know if you go faster with bunnyhopping
but for it to work you just only need to jump
as i know
...
so its more for the dodge than the speed then
I just see speedrunners doing it constantly
its just for dodge most of the times and ask them not us
Sorry, there is no "speedrunners questions" channel, i just assumed this was for all questions
Bhopping makes less sound than running
good to know, so i can bhop towards enemies and get extra distance
that's basically the point of bhopping here, you don't get extra speed, only more distance between enemies, since you seemingly don't make noise when you're in the air, it's also great for dodging in coming attacks, for example when you're running through them
@shy dragon
Thanks for the clarification brother
that's from my experience only which is around 300 hours since i started doing it

"only" 300 hours lol
Yep
Noice
And I'm still shit
I havent moved from 780 since mid R3 
Thats a lotta hours
In the span of 11 months since I started playing, 700 hours isn't that long
^
then i have nothing 
im at 300 ish
so just bought the game ,is it really 3,7 gb only? 😮
thats the compressed size.
my size on disk is like 10gb
awesome thanks 🙂
Is this game good if I don't have friends to play it with? I don't think my friends are willing to buy it. I love co-op shooters though like kf2 and deep rock galactic, and I love horror games, so this game seems really cool
I saw there was matchmaking, but is playing with randos any good? It seems like it requires a lot of coordination
well i can't say how well mm works for clearing but lfg exists where people clear further
i'd say both methods are for helping you find people you like playing with and sticking with them more
Yep
also highlighted communities exist, might find a server that's in your native language
I know a ton of the veteran playerbase came in alone and found eachother thru lfg
ya, my main concern is that I'll get shit on for being a noob for my first X hours lol. I tried getting into hunt:showdown but even when using lfg and stuff it was kind of stressful to play with people who expected me to be a gamer god within my first few hours of playtime
nah there's so many newbies here everybody's used to it
people activley help newbies
Alright, well I might give it a go then. How CPU intensive is this game? I have an intel 4670k which is usually good enough for most modern games, but on some it struggles
gpu?
with tweaking, you should be fine.
so, on steam the badges show different cosmetics levels. is there a way/will be a way to get those cosmetics in game?
do we have an idea of how many updates till then?
small dev team, so no.
ok
Another unrelated question to what I asked before, the rundown concept is kind of confusing to me. I like that the game evolves, but what is the logic of removing old content? Seems strange to me that as a new player there's a lot of maps and weapons that I missed
asked and answered 1000 times
truth is there's not as much missing and removing as you think
Ah alright
level layout, ideas, whole rooms get reused, weapons come back, and weapons overall are just experiments before gear customization comes
.t old rundowns
When a new Rundown is release, the old ones are removed. Here is why:
- System limitations Expeditions are made up of rooms that are put together to make a zone. As they make a new Rundown, there can be system changes that cause how rooms fit together to break things, which means they need to go through and fix those bugs. Things like enemies that lose their AI pathfinding, etc. See point 3 as well.
- It would divide the playerbase Instead of everyone focusing on the current Rundown, people would be split between multiple of them, making it harder for LFG groups. You can see an example from Bungie with this exact scenario: http://redd.it/5zq8d0
- The dev team is small They are 9 people and having to maintain older Rundowns would take a lot of time and effort to do. Instead of allowing them to focus on the current + next Rundown, you're forcing them to have to apply bug fixes, weapon balancing, adding new features to older Rundowns.
- Because of system upgrades old maps get unbalanced and broken I touched on this in the prior points, but the devs can't guarantee things will stay working for past Rundowns when they do updates for new ones, which means if they have older Rundowns available, the community will expect them to provide support for it, which isn't feasible.
- New fresh content The steam store page makes it clear this is how the game & Rundown system works. New content replaces old content, it keeps it fresh, gives you new features, enemies, weapons, challenges, etc. While older content may be removed, you are getting new content for free. The devs will never charge you for new content, there are no micro transactions, there are no loot boxes, there are no DLC's. You paid for the game, everything else you are getting is for free.
- Why not just make it available via the "Betas" tab Same thing as point 2. It would still cause the playerbase to be split too much.
smh my head i was trying to avoid the screen-long thing
lol
That makes sense thanks
its the fastest way to make new people not ask about it
I was just confused because it felt like the devs were shooting themselves in the foot a little, though I guess the system is a good idea for avoiding feature bloat
This rundown has basically almost all the things from the older rundowns
||expect one little thing||
Probably also asked very often, so sorry about that, but how random is each run? Like are enemies always in the same spot and stuff?
but it has all content
enemies are randomly place
objective can be in different spots
thats about it
Alright neat
Logically this game is only meant to be played with 4 people right? My friend might pick it up too but I'm wondering if we'll have to LFG for the other 2 or if we can just play together
Doc when's the next fake warden restriction pic
yeah as said
Physical layout of map: static
enemy locations/spawns: random
locker/box locations: random
location of objections: usually random, but sometimes a key you might need might only have one place it can spawn
Idea being to allow you to learn the layout, but still have some randomness too it, where it's not unfair, but keeps it fresh
that warden restriction wasn't fake. it was restricted for me 😉
Its balance for 4 people, can be play with less people but will be harder
Alright that's what I thought, thanks 👌
so try to learn the game mechanics
another thing thats static is the rescource amount
once you have that you can go ahead and go for 3 man, duos and even solo
You know its quite disappointing the fact that you've show one thing but got another right, people are really looking forward for community goals like we had in r2
so personally i got exited when you posted that
but then when the rundown came out, i got disappointed that was basically a "clickbait"
Did you generate hype, absolutely, but it ended up been disappointing
and lackluster
The only accurate leak you had was giving a door
i'll try and avoid that in the future. anything in #dev-leaks is 100% legit so you can be assured of that
yeah
better leave the leaks to ludvig
i rather have something to look for in the next rundown
In fact, the only thing that I showed that didn't come to fruition was the warden restriction - well and the terminal security scan but I hope people could realize that in no way is logical
People are really exited for new mechanics doc
if you put something like that then obivously people will thing its gonna be true
dont you think?
My goal is to generate hype and cause people to be curious and wonder. but I'll avoid the restriction type of stuff in the future, so thanks for that feedback
Malfunction door when >:D
make people curious yeah, but do it legit, dont show me something thats not gonna be there
All I ask for 
i want invis birther with invis babies
no, no you dont lol
bruh we need giant scouts
Slowing enemy when 👀
How close do I have to be to one-tap a scout with choke shotgun? Does it have to be in the back of the head, or will the front work too?
Front or back of head works, distance might matter for each
Don't know the specific length but back can be a bit further away and still work
Ar'right. Thanks.
hey quick question, I cant get the multiplayer to initiate the cage drop? is this like a common thing?
Ik. Just restart your games. It’s been bugging out recently
Everyone
I assume that you hold it And it just does nothing
Hmm. A restart usually fixes it
anyone have a bloody door glitch and open but not actually open?
spawn enemies, but stay closed, then open and respawn enemies?
de-sync causes doors not to open/slam shut again
if it's a blood door it'll spawn another wave
because you're opening it again
Can someone tell me how toggle aim is still an issue, from what I've seen discovered as far back as 2018.
And it still is not fixed?
Is that not insane?
It's insane.
100%
Have devs addressed it at all?
$35 and ADS doesnt even work properly
it's probably low priority
just switch priority, its not super difficult
since... 2018
like i get switching thats cool and all. but that completely murders your muscle memory its incredibly disorienting
thanks for the link
ill find it
lol
dude well surely they'll fix it in at least a 5 year window
guess ill check back then
i did some googling and it seems like a widely reported issue
if you really think one more complaint will help cool
but its almost like they don't see it as a big deal
cant even comprehend
it's not a complaint, more like supporting them with information to help fix the bug
So the priorities set on the public board are set by users, and is not an indication of what priority they actually are. We use that board for information collection and use an internal board for tracking. What I can say is the reason that the toggle ADS stops working is when other player in your lobby switches weapons. So with knowing that you can understand why it happens. As with anything bug fixing, feature creation, etc it's a matter of having the time to do anything. @fading tangle @tacit plank
Hey I posted an issue in the tech support sub, if someone could maybe help it would be appreciated
That doesn't really help me to understand it. I don't really want to understand it, not be crass. I jsut fail to understand how an issue this large has not been prioritized and hot fixed immediately, and long ago
Unfortunately there are bugs in games. There is not enough time to fix every bug, so we have to prioritize against all the bugs we have, based on how many people are impacted, how severe of the issue is, creating new features and content, etc. I'll check with our programmers and see what we can do to get this reprioritized.
Understood - I'll check back when this has been fixed

It’s really such a niche setting not used by many. Therefore constitutes low priority as it’s not super game breaking. So it’ll be fixed when it’s fixed ™️
That may be true for you,. and some people you know
but 4 of my firends are looking at the game, all use toggle
and im not recing it to them because of that issue alone
we're all toggle aim
Sad to hear about that, but that's basically a choice you have to make in a small team. Also likely they have to make such choices every week.
well, the team is looking for more people to join in the 10 chambers, maybe you can enter and fix it yourself
Lol
i appreciate al the jokes and thats cool and all
but this is a game thats been out for nearly 2 years
and something as simple as toggle ads doesnt work
what do you want us to do about it lol
Complain about it as well 
Also it’s really only been out a year. And only very recently the cause to the bug
i don't think any bug hunter use toggle ads, that's why it still there
and there is little to no people use it as well so it's in low priority
i mean, using toggle ads slow down your ads
It’s fine for games you are at long range sniping distances. But for cqb fast pace. Yikes
i can't imagine that fixing toggle ads would be very difficult either
Well. If it’s in the game. It should work properly. Meaning something they dont realize is causing it
it's not difficult
it's just there are tons of other thing to do
"important bug" to fix
i mean making sure shit in your options menu actually functions seems pretty important to me

Not like sleepers phasing into the walls isn't an important thing to fix
So do you want a setting that barely is used to be fixed. Or a game breaking bug that renders the game literally unplayable
Your choice 
can i have both
Cause it all eats up the same timeframe
i don't think fixing toggle ads takes up the same amount of time as fixing game breaking bugs
No. But they have limited time to make content, fix bugs, balance levels, market, etc
So obviously some things won’t be fixed as they have a time restraint where other things are more important
okay
Someone else swapping weapons untoggles ads. Doc mentioned it earlier
Sounds like an event handler failed to check the corresponding user.
You can see other players swapping their weapons, so some messages should be passed.
whats the super broken skull symbol next to overload?
Prisoner Efficiency
ah
Sorry, unable to find a tag named sector.
I assumed it was like, a super mode thing
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
above even overlaod
It's pretty much just a combination of overload and extreme. On A2, for example, overload only is pretty fuckin' easy, much of the difficulty comes from doing extreme after overload is started.
so extreme and overload both add optional obj's right?
Mhm.
so PE would be doing all three
Yes.
High is just the main objective.
So depends on how the level is structured.
Main objective can get harder further in or just not really ramp.
gotcha
High bulkheads are just a way of gating progress (you either progress main objective or you progress a side objective). Usually, bulkhead keys will be placed on side objectives but not the main objective, meaning you need to do the side objectives first.
i like how all high sections can be easily completed in under an hour, save for D2.
D2 high can easily be completed in under an hour.
You need to do it in about 30 minutes if you want PE to be comfortable.
50 minutes is very lenient.
Any tips for D2?
Go fast
i read under one review of the game one of the developers mentioned implemented scaling difficulty, how does it work, what does it change?
There's no scaling in the game
