#gtfo-related-questions

1 messages · Page 501 of 1

blazing falcon
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much thx

weary relic
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Rev to the occiput

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And choke to the head at all

blazing falcon
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got it thx a bunch

weary relic
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Mhm

vital sierra
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choke shotgun become Sniper

weary relic
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Choke mod sniper

craggy pier
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Burst sniper when?

shrewd dirge
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i feel like the combat snotgun is nearly unusable unless you need raw dps

vital sierra
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i can only use the CS only when i'm the host

drowsy dew
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what is a cluster alarm?

blazing falcon
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can I type like LIST ZONE_34 MEDIPACK

craggy pier
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LIST MEDIPACK ZONE_34 if that ^ doesn't work

blazing falcon
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oh thx

random locust
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You can also go shorter with LIST RES E_34 where RES searches for RESources (packs) and E_34 Filters to ZONE_34

blazing falcon
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oh that's a nice tip thx

distant ice
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Shotguns aren't nerfed to hell, they're bugged

vital sierra
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alrighty then

lean inlet
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Anyone know if the big strikers are bugged? I've tried 3 people melee and 4 people melee on them while they are dormant and it never kills them

keen solar
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You need to hit from the back tho

wicked schooner
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are sleepers supposed to still run around and attack you after you blow their head off?

gilded jolt
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Yes

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Well the tongue guys will the shooters always die when you blow their head up I think

final swallow
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Whats a good loadout for A1 and A2?

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for a squad

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just starting to get into the rundown today ^^

wicked schooner
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ah ok, was wondering if it's a bug

atomic robin
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take whatever you like, what was useful before is still is

wicked schooner
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hitreg seems super wonky

atomic robin
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so mine and foam

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that I'd say is due to latency

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hitreg is pretty good, but holy fuck latency has fucked me over a lot

wicked schooner
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if it's P2P and hitreg is handled by the host...

atomic robin
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mhm ik

wicked schooner
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then yeah it's not getting anywhere near good enough for such fast moving targets

atomic robin
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that's how it is

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lol

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just need to hit early usually

wicked schooner
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that and the seemingly random sleeper panic

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other than that pretty solid game

distant ice
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the multiplayer and fps parts of the game do have big oofs right now

wicked schooner
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pretty much

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though i do wonder, is it a known bug with sleepers? smacked one on the head and nearby ones weren't alerted but one across the room went straight into panic for no reason

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wasn't glowing either and other people in the lobby said they've had it happen before too

atomic robin
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yeah it's known

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wide spread shit

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annoying as fuck

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could've been that that one was glowing and you just didn't see

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i hypothesise that whenever that happens, the sleeper that woke up was just about to start it's glow cycle, so it was in a "hyper alerted state" of sorts

distant ice
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if you're not host it could've just been a skipped animation

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happens real often

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you can only rely on your experience (hey that sleeper's been asleep/awake too long 🤔 ) for those if you don't keep syncing (although they refuse to react to flashlights sometimes as well)

wicked schooner
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oh well early acces

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just hope it gets fixed down the line

atomic robin
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desynce is more about the connect of the players to each other, than it being the games fault, tho I'm sure some adjustments could always be made to decrease desynce

distant ice
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right

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all other games with my buddy (and we've played together for years) are 10-20 ms, somehow our connection in this one specifically is horrible

gentle oracle
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what ever happened to that "terminal required for security scan"?

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it was in one of docs pfp's

neon gust
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🤔 we might need to do easter egg

minor fractal
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If C2 actually lets you upload something might be it.

neon gust
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eeh i think what was that screenshot

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||looks like a placeholder name for the item that we grab on overload d2||

minor fractal
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Probably

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||Might be a placeholder for cryos, since there's two of them.||

gentle oracle
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and here they had us thinkin wed be draggin whole terminals around

neon gust
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yeah i kind of got my hopes up for a min but realistically we are not having a easter egg hunt nor secret level

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The screenshot only said termina_848

gentle oracle
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oh

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now thats just extra deceiving

neon gust
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so yeah, im just gonna assume place holder name for object in game

gentle oracle
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ok

neon gust
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no cool stuff sadly

gentle oracle
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what about the other picture that had the warden quota locked level?

neon gust
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dont know why doc would leak a warden restriction level

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yeep my point exactly

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unless our boys at gtfo lore find something crazy this is gonna be another static rundown

minor fractal
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Might have been an early version of the unlock requirements, can you send me pic so I can check the tier it's on?

neon gust
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74c2

minor fractal
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I mean, I need to see the picture

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Image is clearly of a locked R4D1.

neon gust
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ill never forgive the japanese10cc

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Doc mislead the shit out of us lmao 😂

minor fractal
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PepeHands

surreal dew
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How can you effectively use the trip mine tool? Seems when i use it on a door it just kills like one while the rest of the group stays alive

neon gust
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are cfoaming the door to let the enemies stack?

distant ice
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did anyone notice a foamed door break instantly once foam wears off

surreal dew
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yes we c foam the door before hand

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but after the door breaks it seems to only kill like one

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and nah we figured it out that mines can damage doors

distant ice
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may seem like it is but my question was actually unrelated to yours

surreal dew
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oh i see

weary relic
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@distant ice any map in particular?

distant ice
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didn't take note

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either A or B tier though

weary relic
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Interesting hmm

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I’ve only noticed on D2 personally

distant ice
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A2, i took a clip actually

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good on me

weary relic
exotic ember
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Anyone wanna teach me how to bhop?

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Thanks

weary relic
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F

mellow salmon
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did anyone notice a foamed door break instantly once foam wears off
Yeah, it triggered me too. I was literally waiting to re-cfoam it

steel valley
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pretty sure cfoam on doors and the doors themselves have separate hp pools

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not 100% but thats what it seems like

weary relic
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ye, thats more or less how it is

swift reef
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you can get 3 scouts in B2?

minor fractal
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Fairly sure you can get 4 scouts in several zones this rundown.

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Lots of scout variance in R4.

carmine wasp
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What's the deal with the desinfection zone 57(?) in B1? Worth it to go all the way there for some resources or is it packed with enemies?

swift reef
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I got 2 in the same room

minor fractal
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The zone itself is rather small, one room w/ regular sleepers.

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Worth it for resources if you need them, there's a lot there.

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But you can check terminal for the exact amount.

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You need the spare cell to get back there, though.

gilded jolt
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Ye I had 3 scouts in the gen cluster scan zone alone one B2 run

mellow salmon
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pretty sure cfoam on doors and the doors themselves have separate hp pools
You right, just looked like a visual bug to me but I don't exactly remember

split robin
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so to access the deeper missions you have to do optional objectives right

mellow salmon
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Yup

split robin
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also im pretty sure cfoam on doors is separate hp pools

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because realistically you'd have to break the cfoam off first to get to the door

mellow salmon
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Yeah that wasn't the convo though. Cfoam is supposed to break, then you're onto door hp

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But cfoam never broke. The door just kinda broke with the cfoam, all at once

split robin
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cfoam probably broke really fast, same with the door which made it seem like it broke all at once

mellow salmon
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Door was full hp, never got hit prior to cfoam

split robin
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then it might just be a visual bug

shrewd dirge
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ive had doors break instantly after the foam dissapearing several times

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straight from the muffled door bang to break

mellow salmon
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I'm thinking it's simply a visual bug but I couldn't tell if the cfoam "seemed" to last longer

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Almost like the door hp pooled into the cfoam hp

carmine wasp
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@shrewd dirge same happend to us today

shrewd dirge
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important thing to know is that a door will last the same amount of time no matter the amount of enemies on the other side of the door.

mellow salmon
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Yeah I find it hilarious when you're expecting a wave of sleepers behind a door, and it's just 1 dude

shrewd dirge
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also it seems some doors are more vulnerable to the bug

mellow salmon
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You think of any in particular?

shrewd dirge
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in particular ive noticed the door in A1 to the stairs to the first alarm room

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and then last rundown in r3d1, the door before the warden door

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its happened some other times but i dont remember where

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in r3d1 it seems like it was 1/5, but anywhere else it was 1/20

indigo quiver
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What does PRT mean? I.E PRT: rundown 4

supple iron
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Is there a map of r4c1 floating around. We made some tectical errors last night a few times. Just wanted to study up.

gilded mist
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Use the terminals to find your way. Also use tab for the map a lot of the stuff is placed differently per run so a map wouldn't be of any use

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List zone then the number is your friend and so is list bulk then query

violet steeple
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fellas, i’m wondering, are the ||new enemies|| only available in the optional objectives or am i able to see them in the normal ones

hard wasp
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you will see 2/3 in the main paths

violet steeple
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ah okay thanks

supple iron
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Yep i use the map usually. Its tricky to goto map when youre under assult by the baddie and all of the normal minions in C1

full fog
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Speaking of c1
After entering the data sphere, do endless enemies spawn, or is it just that wave?

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Had a group that panicked there

worthy pollen
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endless

drowsy dew
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Is there any benefit to doing the optional challenges other then bragging rights?

swift reef
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you get to unlock lower levels and more content

worthy pollen
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the ability to play lower levels

drowsy dew
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what do you mean by lower levels?

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are they mini levels?

swift reef
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D-tier

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not really, but they change the levels a lot

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one of them is only 2 rooms but it keeps a mechanic which completely changes the level

drowsy dew
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so you cant get d tier without doing them?

swift reef
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you only have to do a few of them to unlock d-tier

drowsy dew
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ok, thx for the answers!

rare wedge
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Hay guys what exactly does the 1 and 0's stand for on my rundown (sucess and fail runs ?) We finished first run a1 and 2nd we wanted to go for the extreme bulkdoor but failed so i have now Completed [1,0,-,-] is that what it is ?

craggy pier
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It stands for the completions on each sector you've done

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[High/main, Extreme, Overload, Prisoner Efficiency]

swift reef
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.t sectors

uneven gulchBOT
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Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

rare wedge
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Ah ok nice

plain crane
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guys, is it possible right now to matchmake while in a duo with a friend? or I can't create a group before joining matchmaking?

lilac fulcrum
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Not possible at the moment

plain crane
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okay, thank you!

plain spire
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is prisoner efficiency a new difficulty, because i've never heard of it?

craggy pier
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prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

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Its not a new difficulty

plain spire
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just saw someone ask for A1 prisoner efficiency, but wouldn't that just be extreme, because hard is the main objective, meaning you have to do it anyways

gilded jolt
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There is no prisoner efficiency on A1

toxic aurora
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^

gilded jolt
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They just mean Extreme

hard wasp
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yup that's why there is no PE for just extreme

craggy pier
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Yeah only A2,B2,C2,D2 can have PE

plain spire
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alright

near kettle
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is there any plans to make the game VR compatible? @hasty mauve

toxic aurora
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rule 12

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but someone did that

lilac fulcrum
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@near kettle Take a look at #faq there's a mention about VR

near kettle
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thanks guy!

barren rock
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Does the option CPU Culling help the performance much?

sturdy dew
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if im remembering correctly, higher cpu culling means that the game will use more cpu than gpu, so if youre cpu is bad but gpu is good have it low, and if your cpu is good but gpu is bad then have it high

distant ice
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It doesn't help you aim tho

glacial pilot
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Is it possible to join a run after it started?

craggy pier
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Yes

indigo quiver
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@glacial pilot yes sir! just click the big red button in the rundown menu

glacial pilot
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How does it work? Where do you spawn?

indigo quiver
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(same as joining a not started lobby) 😄

craggy pier
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You usually spawn on the host

glacial pilot
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If you DC and reconnect, do you lose carried resources?

indigo quiver
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I believe so

craggy pier
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You lose objective items in which the other players can pick up

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You take ammopacks and the sort with you if you disconnect

indigo quiver
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no he means medkits and ammo and stuff (Ninja'd

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wait so do you keep your stuff? I thought you didnt

random locust
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you will drop objective items such as keycards and harddrives (if they dont teleport Into the host properly that is)

hot jolt
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when you reconnect you keep your ammo, tool and heath from before. Its safe to DC and reconnect later

random locust
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I wonder if there's some cheesing to be done using alts to refill health, ammo and tool lmao

gritty dragon
wary scarab
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Am I just being schizophrenic or can randoms not join in after others leave a matching making lobby

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because that's really annoying

minor fractal
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You need to specifically LFG for them on Discord, matchmaking doesn't give you more.

wary scarab
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It really should allow for randoms to hop in from the pool of people searching

distant ice
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Mm is alpha for many fkn reasons

lilac fulcrum
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it's on our list

gilded mist
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Gonna be honest the amount of people that don't get it's an alpha is scaring me.

spring lion
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can u one shot scout with sniper?

gilded mist
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Yup

spring lion
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do i have to hit him somewhere?

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i hit his head and he lived

gilded mist
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I believe the body or back not sure but head is a definite kill maybe it was already activated

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Was it glowing when you hit it?

gilded jolt
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Yes the head is a 100% kill

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To the back I think is a kill

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Idk about the front

gilded mist
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Front shouldnt kill

spring lion
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no, it just inserted feelers and stepped forward 1 step

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maybe i missed cause of lag

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this lobby feels like 150ms ping

gilded mist
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From what i know the scout has slightly more health than 2 strikers. A sniper does like 60 damage back damage deals more damage and a sriker has 40hp I think

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Did you get a hit marker?

neon gust
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headshot or back bodyshot

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no frontal bodyshot

gilded mist
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Unless BC?

neon gust
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burst canon woops ass now

gilded mist
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Yup should kill a scout from the front

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In 3 shots anyway

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Not sure if it will trigger but yeah

minor fractal
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Shouldn't have time w/ stagger.

crude stream
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I hope the kick function is implemented soon. We had a guy disappear 1 hour into C1 last night, we we couldn’t open the door for extreme.
We were lucky that our final open zone had enough GLP in to finish it on high, because every other zone was behind a team scan...

empty plover
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Ever notice that the character the host is playing always gets the most voice lines ? I wanted to try playing Hackett so I had my friends dc from the lobby so it would migrate to me and I swear despite my 500+ hours I heard Voice Lines that I have never heard Hackett say before lmao

weary relic
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@crude stream team scans only require the full lobby to be in the circle. Weather that be one. Or four people

crude stream
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@weary relic I know. Our guy was afk, still in the game.

dusky totem
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how do the R4D tiers compare to E1

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with optional objectives

neon gust
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You cant really compare the two to be honest

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e1 had a lot of bs going on

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d2 its polish and has a nice pace to it

weary relic
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Ah. Rip

jagged basin
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@empty plover A lot of voice lines (most noticeably scout voice lines) are only triggerable by the host

lilac fulcrum
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yeah it's a bug being worked on

surreal dew
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Is there any tips for C1 extreme objective? It is the 12 uplink one

flat rock
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Pray you get one terminal over the other

random locust
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foam foam foam that door

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1 of the terminals gets spawns from 2 directions, the other has only 1 door

indigo quiver
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my readings from the intro are changing, is that supposed to happen?

gilded jolt
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Ye its random I am pretty sure

indigo quiver
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weird.

surreal dew
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the one we mainly get is the terminal in the hall with three doors in total for that room

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we have trouble managing the sleepers

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and yeah it is random

indigo quiver
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you may as well just grab the key and finish the main obj (or reset)

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if you get uh. that 3 door room

surreal dew
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I did not knoe there was another terminal in that zone...

gilded jolt
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There is

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It has one door into it I think

surreal dew
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k we are just unlucky then

craggy pier
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The c1 extreme objective is a fucking doozy no matter what terminal you get but the worst terminal can be manageable

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The only part that will ruin you after that is the alarm door and big boi tumourland in the room

gilded jolt
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Sounds fun, am excited for it

surreal dew
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what tools are optimal for it?

random locust
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prioritising the terminal? 2 foam, 1 mine, 1 sentry (auto might be best here)

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you wanna be scrounging every bit of foam you can find for that part, just using other tools when they are gonna be really effective

surreal dew
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for the terminal in the two door room wil they only bang on the two big ones?

spark wolf
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you get a lot of resources in there

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if you get the terminal that only has 1 entrance you can probably just gun everything down with ammo only

random locust
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for the terminal in the two door room wil they only bang on the two big ones?
yes

surreal dew
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alrighty then

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thank you guys i appreciate it

random locust
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gl hf

keen solar
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It happens when you are dropping into the game

jagged ginkgo
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Why weren't there any elevators in the complex lol.

craggy pier
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We have ladders, smh my head

indigo quiver
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we have elevators, somewhere.

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also the HSU transport rails,

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and the stairs. and ladders

random locust
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just use gravity to get down and a bunch of trampoline stairs to get back up

rapid crest
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So I have a question about Scouts. Last night for the first time in my friend group I took it upon myself to learn how to hammer them and each one died no problem. Today I went to put that practice with confidence into effect and each one lived... Did I just get lucky last night, unlucky today, is there a trick I'm missing for hammering Scouts?

craggy pier
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Best case scenario, scout is walking towards you

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Worst case you're under its feelers and behind the scout

rapid crest
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Today and yesterday it was them walking at me

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Each time I aimed for the head

craggy pier
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There isn't really a trick to kill scouts, just aim higher, you might sometimes miss the head and hit the neck

rapid crest
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Ok that could be it, I was aiming for like the face. I'll try aiming higher to see if I can get better results

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Thank you

craggy pier
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I usually try to observe when my reticle shrinks when trying to hit the head

rapid crest
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I mean I hit it each time, it was just a red reticle instead of the orange dead pop it does

craggy pier
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If you want you can ||pull a gigachad and bhop kill it||

weary relic
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Yes

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Very fun

rapid crest
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Lol I'll keep that in mind

craggy pier
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I tried that last night in C2 because 1 scout was already alerted

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It was really fun to do

dreamy pecan
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is prisoner efficiency only available for missions with two optional objective?

random locust
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yes

random locust
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SleeperBonk is there a High res version of this emoji?

keen slate
#

how long does a syringe last

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cause im arent wanna try stealth hammer a giant just for it to expire right when i strike

craggy pier
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8 seconds roughly

random locust
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I've done that

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messed around for a bit too long trying to get into position and it him on the back of the head just to get a very angry stare back, followed by a lick and some thundering footsteps

hybrid cloak
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hey guys, having issues with a friend joining the lobby

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Cant join through invite, rundown screen or clipboard

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Any ideas?

swift reef
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Did you update the game? There was a recent hot fix

hybrid cloak
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he was able to join about an hr ago but cant anymore

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... Yup that'll do it, thanks man

south prawn
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I've two questions about scouts, since I just had a run-in that seemed rather odd
1: does a tendril glow or give any other indication if it touched you
2: when does it become invulnerable, exactly?

gilded jolt
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The tentacle will glow red when it touches you

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And it becomes invulnerable when the red tentacle is back at the scout I think

south prawn
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Yea I see now, another group member actually triggered it and my sniper shots did nothing. Thanks!

cloud vessel
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where do you send game suggestions?

swift reef
wicked schooner
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can someone explain how exactly sleepers wake up

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i've had one wake up across the room from the one i've killed while the nearby ones did nothing

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am i doing something wrong

minor fractal
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The one across the room was glowing, the nearby ones were not.

wicked schooner
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so if one is glowing it will wake up on kill regardless of distance?

distant ice
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It's a chance

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And the distance is 12ish meters

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Bio best tool for learning, clips the best thing for reviewing bs

lilac fulcrum
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I can't comment on specifics, but we are looking into the sleeper logic to make sure it functions how its intended

distant ice
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Only things i can think of that might not be intended rn are the weird sprinthop insta alert (ask wesley) and client issues

neon gust
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Its you render distance on glow

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After a certain distancr you wont see it properly

distant ice
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i don't think they can alert past the render distance 🤔

shrewd dirge
#

anyone notice improvement in FPS for C2?

distant ice
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they did say it's a big optimization patch

lilac fulcrum
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ok we specifically coded if it's you playing we lower the FPS more, I'm sure you can understand

gilded mist
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2 Powerful with BC must have low frames WoodsPraise

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It's to keep the game balanced

delicate sun
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Anyone have any insightful info with their experience in regards to the fixed crouch state? I know the patch dropped only a few hours ago, but my initial impression is that it makes it harder to dodge sleepers tongues with the slide. 😦

lilac fulcrum
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That crouch state bug was to fix where the enemies still think you were standing when you were crouched so they'd still hit you, so in reality, it should be more fair to you

delicate sun
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I thought it should be easier to low profile the tongues. I'll just have to keep playing around with this.

viscid sundial
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Hello, i have a question about the wave spawn système, i have see this post (https://www.reddit.com/r/GTFO/comments/fmoofg/wave_spawn_explanation/ ) to explain how it work.
I had a situation with a friend explained on the scheme ( https://imgur.com/a/8elyYoY )

  • black arrow is the door to defend
  • red circle is the predicted spawn of sleepers (defined with the post above)
  • orange arrow is the real path of the sleepers

My question is about how the sleepers define the path to follow between her spawn and the player.
do closed doors have an influence of the path or they only take the shortest path to the players ?

worthy pollen
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i would say is mostly the shortest path to players based on experience but it also affect the door hp and the time to reach the last defence door

delicate sun
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Closed doors definitely have an impact on the sleepers: They will take the path of least resistance, but there's a way to play around with this: You could have a door that is closest to you that is closed, but a door that is open on the far side of the room. The sleepers will always take the door that is open, even though the door closest to you, despite it being closed, would be the closest, all they would have to do is break that door down to get to you.

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But they won't do that, instead, they will take the open door on the far side

distant ice
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Not always and not just because there's the rebels that go against the system

worthy pollen
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yeah rarely you can find rebels

delicate sun
#

^

viscid sundial
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okay, if i have two door and i foam one, it have an impact ?

worthy pollen
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but those really scare

distant ice
#

No

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And the rebels aren't scarce in my experience

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Also interesting note by wesley that might be true is that sleepers must always get closer to you

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They won't take 2 open doors when there's one closed that goes straight to you

delicate sun
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okay, if i have two door and i foam one, it have an impact ?
So, some sleepers waves have a fixed path: There will be a door that they fixate on as their pathing, even if you foam the door.

distant ice
#

Not the question, afaik a door being foamed or not changes nothing to pathing

delicate sun
#

So if you know their pathing, you can use that to your advantage when setting up

viscid sundial
#

thank you very much 🙂

delicate sun
#

It actually does answer the question, I just take pathing into account

#

thank you very much 🙂
Yeah, dood!

distant ice
#

A "feature"

delicate sun
#

Yeah, there are definitely has been cases like that

fading tangle
#

zone 44 alarm is a case where their pathing is weird

delicate sun
#

^

fading tangle
#

closing the doors to the bulkhead door controller room has no effect

#

they'll path through both ways

#

I choose to save the doors at spawn and close the ones where the alarm scan for zone 44 is

#

makes it so you have some buffer for both the zone 44 alarm and the extract

young pagoda
#

If scouts are friends, are ||shadow scouts|| also friends?

lilac fulcrum
#

Yes

young pagoda
#

thank you for the clarification

keen solar
#

She's here she's there she's everywhere

exotic root
#

hai how to join game using the code? when i google search the image show there a third button in the rundown screen you suppose to press but in my rundown screen i dont see the button

#

only discord link and help

random locust
#

copy the code onto your clipboard

#

and then click into the game and click the red button

harsh wigeon
#

How to join VC

exotic root
#

the things is there no red button

#

under gtfo discord

#

i saw the image on google search but my game dont have

#

or am i suppose to be in the lobby not the rundown screen?was the google info outdate?

weary relic
#

You copy the 15 or so digit code. A red button on the left side of the rundown screen will appear

#

Have them send the code again possibly. Sometimes people accidentally delete a number or something

exotic root
#

oo have to copy the code first...last time dint see it appear probably copy extra space or something

#

thank you

weary relic
#

Ahh. Np

jovial locust
#

How does a cluster alarm differ from a normal alarm?

random locust
#

twice the circles per class, half length to do them

vital sierra
#

enemies spawn differently

#

instead of spawning on 1 direction, they could spawn at multiple

torn trail
#

Hayo, returning player coming back after the big update drop and then some. Is there any fixes yet for the Network Error: No Connection situation? I've tried looking up ways to fix this but no dice so far. I've even left my game running for over 40 minutes and nothing, I've been able to get into the game about 2/6 times I've launched it after waiting but it seems to be random.

distant ice
#

it uses steam for internet

#

does shift+tab even work for you

torn trail
#

Yes it does and I'm connected just fine

distant ice
#

#gtfo-technical-support has some stuff it always recommends people try out but damn i've never really heard of it being this bad (inconsistently)

torn trail
#

I'll take a look, thanks, but at this rate it feels like I'm match making to access the levels

minor fractal
#

Did they remove the lobby code from settings menu?

vital sierra
#

nope

lilac fulcrum
#

Looks like it disappeared. We'll look into it

distant ice
#

And i disappear
a ghost amidst the combat
preparing to strike

wintry wren
#

Is looking around (mouse only) creating noise?

#

When stealthing around sleepers

swift reef
#

no

wintry wren
#

Thanks wanted to confirm

gentle oracle
#

what is enemy limit?

indigo quiver
#

@gentle oracle elaborate?

gentle oracle
#

like how many enemies can be aggroed until waves just stop happening

indigo quiver
#

well...thats complicated, waves have 3 ways to spawn: a scouts screams, a alarm starts, or you trigger a error alarm

#

scout scream is just a single group,

gentle oracle
#

are they different when deciding when theres too many enemies?

indigo quiver
#

when doing a security scan, the enemies DONT stop coming until you finish the scans and unlock the door,

gentle oracle
#

well i mean if theres enough enemies the alarm doesnt spawn MORE until you kill one

indigo quiver
#

and error alarms constantly spawn small ~3 enemies every X seconds after you trigger them until you extract

#

well, I.Guess?

#

noone has actually counted how many enemies there are if that happens though,

#

cuz you usually either kill them, or die horribly

gentle oracle
#

im asking this cuz of d2 pe

indigo quiver
#

so. Hypothetically I GUESS there is a cap?

gentle oracle
#

its more optimal for the error wave spawns to not spawn in front of you than behind you

gilded jolt
#

There is an enemy cap

#

Idk what it is but there is one

gentle oracle
#

so if you reach the enemy cap and all the enemies are behind you its much less of a chore

gilded jolt
#

I mean not really

#

Technical support is for like the game not working

indigo quiver
#

I mean noone knows what the cap IS, from what I know,

#

unless you ask the devs or something

#

anyways.

#

whats the falloff for the choke mod shotgun?

gilded jolt
#

I would imagine someone knows

#

Not too hard to figure out

distant ice
#

Counting enemies is a real pain in the ass actually

#

Someone who does solo or kites a lot might know better but the softcap would probably be 20-30

rain python
#

Enemy caps seems to be anywhere between 30-33 enemies

#

You will still get enemies on top of that if you awake sleeping enemies already in rooms but the game will not spawn more until you go below enemy cap

gentle oracle
#

now the follow up question is how far past the soft cap can you go without the ai breaking

spark wolf
#

25

#

giants count for 2

#

ai won't simply break at x enemies, that'll depend on your specs, likely you won't see much change to the enemies but you'll just start hitching

gilded jolt
#

beat a level with no killing, max spawn cap and every room in the level alerted

neon gust
#

Enemies will not "break" the game will prioritize the pathing on some sleepers

#

meanwhile some will have less of a priority and be further back

#

thats why when you play solo you will always have that 1 sleeper always behind you

#

the game will kind of take turns on sleepers to reach you

swift reef
#

Are there any extra cells in B1 if we put 1 in the wrong generator?

distant ice
#

there are 4 total in the map, if you screwed 1, you screwed layered difficulty

#

iirc

swift reef
#

we finished extreme but messed one up

#

so is that it?

distant ice
#

big oof

#

you can list cell and see 🤔

#

i haven't exactly played much of this rundown

swift reef
#

we did

spark wolf
#

you get 3 cells at the start for the 3 main objective generators
there's an extra cell in the first zone that you can use on extreme or a resource zone

gilded jolt
#

There is 4 cells in B1

#

So yea if you do extreme and mess up a generator you are screwed

swift reef
#

so we're softlocked?

gilded jolt
#

Yeeep

spark wolf
#

there's also a bug where you can just shove the cells in random generators

#

so you can softlock yourself even more

distant ice
#

took 3000 years to type that

gilded jolt
#

I mean I guess just dont put the cell in the wrong generator

swift reef
#

so it's a bug

#

😧

gilded jolt
#

Ye it annoying

spark wolf
#

im in game !!

distant ice
#

free enough to chat here apparently

#

not enough speedrun

spark wolf
keen python
#

without spoiler, which extreme+main objective is the easiest from (B2, C1, C2)? because i need 1 more to unlock D tier

spark wolf
#

B2

keen python
#

thx

graceful valley
#

What is prisoner efficiency

#

?*

gilded jolt
#

.t sectors

uneven gulchBOT
#

Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

glacial pilot
#

Are there any damage numbers and health numbers?

weary relic
#

for enemies?

glacial pilot
#

Yeah

#

And weapons

weary relic
#

mhm, rayalot for sure has a weapon sheet on docs for the public

#

enemies.... idk. it prob exists

lilac fulcrum
#

There are only estimates based on friendly fire weapon damage, nothing official

neon gust
#

If only you guys would give us some official stats :]

lament spade
#

hey @lilac fulcrum just wanted to say GTFO wasnt what i expected when i bought it but hot damn is it a blast to play!

lilac fulcrum
#

Glad to hear! Was it better than you expected?

lament spade
#

not really sure if i expected to enjoy it necessarily. i thought it was more action oriented but definitely pleasantly surprised.

lime folio
#

Hey me and my bud just need 1 more extreme credit to get to the d tier, we already did a1 and a2 on extreme so which of the rest of the expeditions on extreme is the best for a duo to do?

flat rock
#

Good question. I would say B2 or C2. Probably leaning towards C2 though.

lime folio
#

C2's surge alarm seems daunting as hell, any tips on how to get through?

wise thicket
#

stick together

wicked pendant
#

my last four completions havent been counted ? how can i fix this issue. my last one was b1 high

lilac fulcrum
#

.t logs

uneven gulchBOT
lilac fulcrum
#

@wicked pendant can you send me your logs from those sessions.

wicked pendant
#

yes one sec @lilac fulcrum

viscid token
#

Ayo what is a cluster alarm

wise thicket
#

It an alarm that spawns a bunch of small Orange scans

#

@lilac fulcrum you should add a .t cluster alarm

lilac fulcrum
wise thicket
#

Great answer

lilac fulcrum
#

I'll think about it

#

Is what it means

wise thicket
#

Ik

tough wagon
#

Hey how do you match make with like 1 other friend?

wise thicket
#

Can't

tough wagon
#

oh

#

THanks

vagrant scaffold
#

is there a way to get rid of the drop shadows of the UI elements? it's really hard to look at

#

hud pixel effects remove them in game, but the actual menu itself is still kinda painful on the eyes

dawn shoal
#

when I try to double kill after taking out the first guy about how much should I charge to take out the second enemy?

pliant herald
#

It depends on where you hit the second one

#

If you have a clear shot to the back of it's head

#

You don't need to charge

#

@dawn shoal

#

But, generally a half charge if not a little over half should kill it with a headshot

dawn shoal
#

right makes sense

#

thanks alot

pliant herald
#

No problem

gilded mist
#

Did they remove the ability to share lobby id mid game through pause menu?

distant ice
#

by accident

#

it was too unoptimized

#

-10 fps

gilded mist
#

Wait so it was an accidental removal?

#

But that improved the fps

lilac fulcrum
#

storm is making joke

#

sorta

gilded mist
#

Hmm ended up 3 manning a few levels yesterday due to it haven't checked today tho

lilac fulcrum
#

There were optimizations done, which targeted text labels. most likely the copy lobby id disappeared when the text was adjusted, and we just need to add the text back. either way wasn't intended to remove that button

gilded mist
#

Ah right thanks!

pallid shadow
#

What is the best strategy people have come up with to kill The Tank on C1?

neon gust
#

Bait agro

shell nest
#

7 mines on top of the door

random locust
#

2 hammer error alarm, 2 fight him with guns was most fun method

gilded jolt
#

Do the alarm door in gen cluster room, then do the scan door in gen cluster room and get the cells from those 2 zones, put those cells in then go into the alarm door zone, get the cells from those 2 zones

fading tangle
#

depends if you're going for prisoner efficiency or not

gilded jolt
#

Ye for PE don’t put any in till the end

fading tangle
#

if you're just doing the high sector, clear the lower area first then put the two cells in to clear the upper area

#

for PE go through the upper area first and clear the overload sector

#

then backtrack and do the lower area, at the end put all 4 cells in

echo tiger
#

how do you drop cryo_ on misson A2

gilded jolt
#

Hold e

craggy pier
#

THey removed the run revive?

rotund jasper
#

Ha

gilded jolt
#

Ya

#

I mean it’s good

#

Makes getting downed a more substantial thing

tawdry rock
#

imagine reviving someone while running away from tons of tentacle monsters

craggy pier
#

i cant join mid game?

fading tangle
#

personally didn't like the running revive, felt cheesy

craggy pier
#

Wat happen

gilded jolt
#

The button got accidentally removed in the optimization patch

#

It will be back

craggy pier
#

where did u get this evidencce

gilded jolt
#

D0c said it

#

Earlier

craggy pier
#

which channel if i may ask

gilded jolt
#

There were optimizations done, which targeted text labels. most likely the copy lobby id disappeared when the text was adjusted, and we just need to add the text back. either way wasn't intended to remove that button
@craggy pier

craggy pier
fading tangle
#

strange how text had such an impact on performance

tawdry rock
#

Text Mesh Pro texts are quite expensive than you can imagine ;)
Also string generation memory gc stuffs mostly caused by unoptimized c# code

#

well but i'm not the dev so this might be wrong anyway

fading tangle
#

Is there a limit on scout spawn waves or do the buffer/queue and spawn as you deal with what's theere

#

C2 would be a great spot to test this

weary relic
#

Yes

fading tangle
#

got the three consecutive rooms of two scouts and if you stand in the middle and shoot it would alert all of them

weary relic
#

It’s the same enemy cap as normal alarm waves. Roughly 30 enemies

#

And they can/ will spawn at once

fading tangle
#

how many spawn in a scout wave though

#

because if you trigger 6 scouts at once would less spawn?

#

or would they spawn more after you kill some

weary relic
#

Bout 12 enemies give or take based on what it spawns

#

Each

#

And they will queue once max cap is reached

fading tangle
#

so you can't take advantage of this and override the alarm spawns

#

they just queue, right?

weary relic
#

Actually you can

gilded jolt
#

Ya the scout alerts queue

weary relic
#

Weird strat only used by one or two squads

#

But it is a strat

fading tangle
#

a strat is a strat, lol

vital sierra
#

well

#

for example

#

if an alarm spawn only shadow or giants

#

you can alert all the scout

#

and pull the alarm

#

they will only spawn normal

#

until you killed them all

#

or you can finish the scan so they only spawn normal

fading tangle
#

what if you alert all those shadow scouts and then carry the data frame, what happens then

#

do the shadows still spawn or no

vital sierra
#

nope

#

if it hit spawn cap

#

none will spawn

#

BUT

#

you will need to fight the normal one

#

and when they died

#

they spawn shadow

fading tangle
#

I feel it would be better to trigger those shadow scouts than kill them lol

vital sierra
#

i mean

#

shadow is not of a threat

#

unless it's shadow giant

fading tangle
#

haven't seen any shadow giants this rundown

weary relic
#

Cri

#

I wish

fading tangle
#

kinda lame that the shadow scouts don't spawn shadows

keen solar
#

Shadow is way too easy to kite and kill. It's lame but I think I understand why

vital sierra
#

how is despawn work?

craggy pier
#

It would be cool if they did spawn shadow waves

fierce bloom
#

Anyone might be able to give me some help with A2 Overload? It feels like random enemies will wake up and attack you even if you havent done anything that would wake them. Ive also had a scout wake up and aggro the rest of the zone before we even opened the door to its section

distant ice
#

it's an error alarm, did you not notice enemies spawning, screaming and aggroing others?

fierce bloom
#

yea, I noticed that enemies come from where youve already been, but I didnt realize they spawned in the section you are trying to get deeper into

#

Is there any strat to mitigate that? I swear I did it with one group of guys and we werent having them spawn in the overload section

distant ice
#

strats to prevent them from spawning ahead of you? move fast kek

#

nothing you can do really

spark wolf
#

you have to get into B to prevent inside spawns

#

and there's only like 15s inbetween waves

#

you either hope that they just don't spawn ahead or you just kind of deal with it

#

a lot of people complain about this sort of rng difficulty but for some reason it's still being used in every rundown anyway

distant ice
#

spawns low priority

#

kek

fierce bloom
#

ok, thanks. Before we werent really planning to have people come from that direction. It was okay for us completing overload. but I kinda drained us of resources trying to complete PE

spark wolf
#

the strat for nearly all error alarms is to use your melee, you try to only use ammo/tools when getting overwhelmed (stacked up error waves/scout waves/heavy sleepers/additional alarms)

fierce bloom
#

right, and thats what we were doing. not expecting to have to deal with 3 rooms of enemies get aggroed from rooms that we were trying to get in and clear

spark wolf
#

fallback and mine a door somewhere to save a lot of resources eyebrows

fierce bloom
#

I think the plan is to have people melee the 3 at a time that come from behind and set up turrets/mines to deal with the mob that we never had a chance to clear

#

Thanks for the help @spark wolf @distant ice I wasnt sure if it was a glitch, something we were doing wrong or just the way it is.

distant ice
#

you can always look at enemy pigment

#

wave enemies are darker

fierce bloom
#

did not know that, thanks

proper ridge
#

btw what does PE stand for?

worthy pollen
#

Prisoner Efficiency

proper ridge
#

IC, ty

timid glade
#

New to gtfo and have a question about rundowns, Are there are maps that aren't in rotation? I see rundown specific guns and I assume they are also on some kind of rotation

toxic aurora
#

all the maps are in rotation

timid glade
#

As in all are currently available?

toxic aurora
#

as in they will all eventually be removed from the game permenanty

timid glade
#

Interesting thanks

shrewd dirge
#

maps are ever only released once.
maps may be re-released/remastered, but will still only ever be released/playable in only one rundown.

wise thicket
#

.t rundown

uneven gulchBOT
#

For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA

Buy GTFO at https://store.steampowered.com/app/493520/GTFO/

GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to explore and extract valuable ...

▶ Play video
indigo quiver
#

how many fully charged melee hits does it take to kill a hybrid?

#

I assume the occiput is the weak spot?

random locust
#

4

#

(on the back)

indigo quiver
#

thanks, wiki didnt say

craggy pier
#

Hybrids are especially easy to team kill with two people as the hybrid will always stay alive if it’s head is still intact meaning you can just get two full charges on the head front or back and it should drop dead

vital sierra
#

you can solo kill hybrid

#

if you go near hybrid they will be force to melee

#

you can bonk the hybrid head when they're trying to melee

fringe lily
#

Is the B2 fog supposed to be so oppressive or did I miss a fog repellant machine?

gilded jolt
#

You can mostly avoid it by doing things in a specific order

fringe lily
#

ah ok. I was thinking about that as well

left yacht
#

What’s you guys preferred primary weapon?

weary relic
#

Riotgun obviously

gilded jolt
#

I use the Heavy AR

left yacht
#

I like the heavy AR, but it’s recoil is nutty.

gilded jolt
#

Eh I got used to it

fringe lily
#

DMR or Pistol so far

random locust
#

Riotgun

#

dont think ive used a different primary scince A2 lol

gilded jolt
#

My primary has changed every rundown

toxic aurora
#

riot is the choak shotgun?

random locust
#

no the autopistol

toxic aurora
#

hm

weary relic
#

yep

#

like R0k said

random locust
#

brrrr

regal wagon
#

Hey guys, what is prisoner efficiency?

gilded jolt
#

.t sectors

uneven gulchBOT
#

Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

regal wagon
#

oh thanks

dreamy sapphire
#

anyone got any resources for learning advanced stuff in this game, i have about 200 hours, also whats the best level for bonking scouts

#

solo^

craggy pier
#

C2 iirc

#

Though you'll need to be better at kiting while doing alarms

dreamy sapphire
#

yeah i need to practice everything

craggy pier
#

Zone 13 in C2 has 3-4 scouts in the area A

weary relic
#

tbh, playing with the elites

#

that is how to really learn

dreamy sapphire
#

well im in aus and yall play at weird times but id be keen to play w/ you guys sometime just to learn

weary relic
#

weird times... smh

craggy pier
#

You wouldn't want to play with me, I'm fucking terrible at the game

weary relic
#

nah, i get it

craggy pier
#

A fellow Aussie ey

#

If I’m up I can see about teaching ya a thing or two bout them screaming blue fucks

lilac fulcrum
#

Scouts are friends, not food

craggy pier
#

That’s a hard disagree doc

#

I’m sorry

dreamy sapphire
#

with scouts i think I just need to practice, any kiting tips and quick stealth tips are greatly appreciated though

#

practice being their friend that is

shell nest
#

Don't be afraid to sprint at a scout

#

If trying to hammer

#

That's my tip

dreamy sapphire
#

does a sprint always force tentacles

craggy pier
#

Yepperino

shell nest
#

Yeah

craggy pier
#

Though be aware of it does the crouch stance cause you’ll need to aim for that

#

Fucking things

shell nest
#

Also when you touch a tentacle it will take a second for the scout to go invincible so you can sprint through them and take out the head before it starts to scream

dreamy sapphire
#

yeah i knew about that one

weary relic
#

scoots make good spaget

shell nest
#

Also it's cool and all to melee scouts but shooting is still viable

dreamy sapphire
#

plot twist they are italian

weary relic
#

imagine killing scoots

#

and not just alerting them

shell nest
#

Big brain

weary relic
#

yes

#

real strat

craggy pier
#

Are we sure they arent the ancestors of flying spaghetti monsters?

weary relic
waxen sonnet
#

Can you shoot a scout at the front or is it always the back of the head. Never tried a front shot

weary relic
#

depends on the gun

waxen sonnet
#

Snipper

upper vine
#

with revolver its the back of the head sniper is just head

weary relic
#

anywhere to the head

craggy pier
#

If you’re quick on the draw you can kill a scout with two bullets from the front with a revolver

upper vine
#

fair enough

#

but don't kill scouts

craggy pier
#

Just it’s never advised

upper vine
#

scouts are friends

weary relic
#

you can also kill them with any primary but 🤷‍♂️

#

DMR is a strat sometimes

#

but ew, wouldnt catch me running dmr

waxen sonnet
#

I heard dmr is good but I always miss the shots so ehhh

wise thicket
#

Don't miss

weary relic
#

its really not good

craggy pier
#

Ranged enemies is where it shines

weary relic
#

its a support gun, do not aim for kills with it

swift reef
weary relic
#

^best gun

craggy pier
#

Honestly it’s good when used with a team. You pick the head off other peeps get the kill

weary relic
#

for an average team sure

#

for the elites, they will never be caught dead running it

wise thicket
#

I want more levels like R1B2

weary relic
#

no

#

get out

upper vine
#

I second

craggy pier
#

HSU?

swift reef
#

what find x # of things?

wise thicket
#

Every enemy is the same

weary relic
#

he means all shooters

wise thicket
#

Ye

craggy pier
#

Ah

weary relic
#

garbage

wise thicket
#

That was fun

swift reef
#

B1 had all shooters?

#

what

weary relic
#

B2

wise thicket
#

4th of July

craggy pier
#

Then yeah that’s prime time for a DMR

wise thicket
#

B2

swift reef
#

B2

weary relic
#

B1 was really good

waxen sonnet
#

I hated b1

swift reef
#

wdym all shooters

#

while sneaking?

wise thicket
#

In R1B2 all the enemy's were shooters

upper vine
#

sleepy boi shooters

weary relic
#

R1B2 was all shooters except alarms and scoot waves

wise thicket
#

Ye

swift reef
#

How do I not remember this

weary relic
#

but it was mainly shooters for doors

swift reef
#

Shooter alarms

wise thicket
#

No

weary relic
#

ptsd forced it out of your brain

#

also kinda

#

mainly shooters with mixed strikers

dusty gust
#

what did the update do to the ai

swift reef
#

changed it a bit

dusty gust
#

they seem very ez to notice u now

swift reef
#

especially titans

wise thicket
#

Let them open doors

swift reef
#

they can serve you lunch now

weary relic
#

detection is the same

waxen sonnet
#

Would be hilarious if scouts could open doors

weary relic
#

no

swift reef
#

would be hilarious if scouts could walk through areas, wait

wise thicket
#

I seen suggestion about an enemy that opens doors

upper vine
#

their feelers can clip through so maybe just let them open doors ya know? Seems balanced

weary relic
craggy pier
#

they just be ringing the door bell

wise thicket
upper vine
#

I'd invite one to dinner

swift reef
#

shooter + 🍝= Scout

wise thicket
#

Crawling scouts when

waxen sonnet
#

And they hide thier heads

#

Like a turtle

wise thicket
#

Sleeping scouts when

upper vine
#

there were concepts of that back a while ago. Or roof sleeper something like that 🤷‍♀️

#

Then they gave us wall sacs

craggy pier
#

I swear I had a dream of a sleeper stalking on the wall just waiting for someone to sneak under it

waxen sonnet
#

I would prefer roof sleeper than wall sack

swift reef
craggy pier
#

Was a weird ass octopus looking thing

upper vine
#

fan art when?

craggy pier
#

I barely know how to draw my own hands damn it

#

I’m lucky to even move my mouse at a good speed

upper vine
#

understandable haha. But it was a cool concept. I don't remember how it came around though

wise thicket
#

I saw one fan art. It was a scout strangling all 4 characters

upper vine
#

thats just

#

nsfl

swift reef
#

strangling?

#

scouts now strangle

upper vine
#

scouts now suffocate

craggy pier
#

You know

#

I think that stuff on the roof is gonna play a part in one of the rundowns real soon

#

Seems like they’re meant to do something other then to gawk at

upper vine
#

because in the premiere trailer they mention to check the roof and the end has something grab the player so everyone was like roof sleeper gang

craggy pier
#

That or it spawns weird ass leech things

#

That’s my two guesses

waxen sonnet
#

Hope its like aliens and stuff pops out

gaunt niche
#

I'm pretty new to this game and just joined the server. is this a good place to ask questions about game strategy? I've been trying to figure out the best ways to survive big hordes. Me and my friends have a tendency to die regularly. I'm wondering if anyone has been able to successfully kite a horde, or if there's a reliable method of taking one out with minimal damage, or if handling them just takes practice?

swift reef
#

you can use tools and doors to delay the waves while you do the alarms

#

what's your strategy with your team?

upper vine
#

Kiting does exist, while it's not the easiest technique to learn once you do it enough it's fairly easy

swift reef
#

It's not needed in the first few levels

gaunt niche
#

Our strategy usually involves plopping down two turrets in the direction of the horde, foaming up the door, and then doing the security scans asap. They usually break through before we finish, so we're commonly running and gunning while frantically trying to finish.

#

Is it a strategy to just have the guy with the foam launcher camp the door and just use all his ammo on it?

swift reef
#

you can put a mine outside of the door so that when they break it down it clears most of them

upper vine
#

for some levels that is lmao

#

c1 extreme

swift reef
#

yes, but you usually do that for longer scans

#

||12 uplinks|| 😔

upper vine
#

don't remind me

gaunt niche
#

oof haha

#

that sounds difficult XD we struggle with four.

upper vine
#

||I had to do it on the bad terminal||

swift reef
#

which terminal?

upper vine
#

The not so godly one

swift reef
gaunt niche
#

So with kiting, can you run faster than all forms?

#

or do you have to have a delaying route?

swift reef
#

you can take shorter routes

#

so you can outrun them

upper vine
#

yes and no? Strikers pause to attack but their tongue kinda goes far and can still hit, and shooters just kinda

#

shoot

gaunt niche
#

Bobbing and weaving? XD is the secret to kiting just taking a really wonky path?

swift reef
#

not really

upper vine
#

The Ai is already wonky enough

#

I've seen multiple methods over the rundowns of how people avoid and or kite sleepers

gaunt niche
#

Is there a maximum number of infected on the map at a time? If you alert a horde and lead them away from the objective, can you double back in a loop and complete the objective and then pick off enemies at your leisure? Is that possible? Sorry, I'm just thinking of solutions haha. I've played maybe six hours of the game?

upper vine
#

Yeah there is a cap

gaunt niche
#

would you run out of ammo before you ran out of enemies though? haha.

#

Do the enemies always go for the nearest person?

upper vine
#

Leading them en mass isn't exactly easy because they do break off and just kinda vibe but

gaunt niche
#

could one person kite while the others completed the objective?

swift reef
#

yes

#

but they can split up

#

what level are you on?

gaunt niche
#

We can't make it past B. We tried B2 for the first time today and found out the hard way not to immediately load the power cells into the fog creating generator.

upper vine
#

lmao

swift reef
#

always happens

#

are you doing extreme?

gaunt niche
#

No, just trying to get through the regular difficulty. Like I said, we're all new to the game haha. We're not that good at figuring out good strategies yet.

#

not new to fps's but getting used to things in gtfo still.

upper vine
#

B2 is significantly easier than B1 for me just because of the cancerous stuff. But It's not extremely impossible, kiting is always and will be a superior good. But it's not needed. I made it to the bottom tier not knowing kiting exactly

gaunt niche
#

We got right to the end of b1 before dying haha. Taking out the grunts stealthily and one of our guys alerted the larger group and a scout spawned in a horde on us. After attempting a few times we learned to get the turbine on the map asap.

#

What are the meta loadouts? What guns do people suggest bringing or leaving behind? I've found myself using the pistol for its ammo economy and the auto shotgun for its ability against the larger infected.

swift reef
#

it's up to preferance

upper vine
#

Hammer is meta

#

just bonk

swift reef
#

just use whatever guns you perform the best with

gaunt niche
#

right on.

#

I figured it was more or less like that.

swift reef
#

you might want at least 2 big guy killer weapons for B1

upper vine
#

pretty much though he's right, it's all about what you can perform with

#

but it doesnt hurt to have Titan killing weapons at all

swift reef
#

at least 1

#

even pump shotgun works, as it can be used on big guys and small guys

gaunt niche
#

Is there a trick to knowing proper sound detection distance on the bio tracker? I've been trying to figure out the reliable distance at which I can safely bonk a sleeper without alerting the others. Is there any trick, or do you just learn through trial and error?

craggy pier
#

If you see another sleeper glow try not to hit another one

upper vine
#

there is yeah. Not an exact science but basics

#

They also have some mediocre sight

craggy pier
#

Basically if you want to take one out without the hassle of another one waking. shine every sleeper you can see as to not wake them when you bonk

#

Wait for em to stop glowing and kill dat sumbitch

gaunt niche
#

What do you mean by shine them? Put your flashlight on them to sync them up or something?

upper vine
#

yup yup

#

exactly

gaunt niche
#

what a great idea XD why hadn't we thought of that?

craggy pier
#

If you kill a sleeper and another sleeper glows 9/10 it’ll wake up and be pissed you gave their friend a cranial massage

upper vine
#

unless they are far enough but majority

#

yeah

gaunt niche
#

is there a distance as well, or is it just glowy? Can you kill one right next to the other if one isn't glowing?

upper vine
#

12 m?

#

I think

craggy pier
#

There is a distance

upper vine
#

I dont remember smh

swift reef
#

if it's right next to one you might want to double kill them

craggy pier
#

But I have seen some bullshit detections at points

upper vine
#

well even if they are past the distance

#

they can see somewhat

#

so if someone is having a spasm attack, and they are out of the range

#

if they are looking at the boi you kill

#

it has a chance to alert them

gaunt niche
#

lots to consider when taking out a smaller horde. Seems difficult to get down to a science.

upper vine
#

welcome to management sim

gaunt niche
#

Thank you guys for answering all of my questions. It really helps a lot. This game is more complex than it seems at first glance, and I'm glad it is. It presents a challenge to be overcome.

upper vine
#

i have 3k hours in r6 and almost 2k in d2 lmao

#

I wanted something more rng

#

and challenging

#

so ofc

swift reef
#

aren't some D2 raids really challenging?

upper vine
#

LW if you do it legit but

#

I'm trying worlds first on the 22nd so kek

#

goodbye gtfo for a bit

swift reef
#

Isn't a new thing releasing today?

upper vine
#

mhm

#

avidly downloading 50 gbs

craggy pier
#

sobs in 400 kilobyte download speed

upper vine
#

sobs in 2 minute load times for gtfo

gaunt niche
#

Didn't know they sold dialup anymore.

craggy pier
#

Australia may have invented wifi

#

But that doesn’t mean we get the good shit

gaunt niche
#

*laughs in 500mbps*

swift reef
#

ha 500

gaunt niche
#

I don't need more haha.

swift reef
#

get 200 mbps

gaunt niche
#

my area has 1gbps available, but I'm just a poor college student.

#

Anyway, thanks again for the advice.

gaunt niche
#

@swift reef @upper vine one final question if you have a moment. If you bypass a room and ignore the enemies inside, do those enemies attack you if you set off an alarm two rooms away? In other words, is it better to kill all enemies you can, or to avoid/bypass rooms if you're good on resources?

weary relic
#

depends if alarm enemies spawn in that room

hazy oak
#

If it's a room you could potentially get chased back into if things go to shit in the future, it's worth clearing out. If it's just an auxilliary room, you probably don't have to worry about it.

#

An alarm won't necessarily wake up a room. Something has to scream in it or if's a room close enough that they might hear gunfire if you're kiting around.

gaunt niche
#

Got it. Thanks for the answers!

upper vine
#

If the room is locked off and no enemies spawn and alert the room they will not. If the doors are open and they hear a screech, or a wave spawns in that room they will @gaunt niche

minor fractal
#

Room doesn't necessarily need to be locked off, screams only ever wake the room the sleeper is stood in.

coral girder
#

so i was wondering, for hammering scouts, can you run next to them or do you have to walk up to them and hit them

#

or do most people charge before they run up to the scout and kill it right before a scream

distant ice
#

Charge, force its feelers out, bonk

coral girder
#

do the feelers have to be out?

hot jolt
#

its just so much more easy, because he will be standing still. If he's moving, there's a chance that he will just turn, and you'll miss it

minor fractal
#

You should really be in-front of scouts no matter what you do.

#

From the side and back are both incredibly risky.

keen python
hot jolt
#

tricky. If the door is closed, I always use 1, on my side of the door

#

3 is rarely possible

#

but looks pretty good

vital sierra
#

1 is simple

#

2 is additional

hot jolt
#

I've done 2 recently and no one popped that mine

vital sierra
#

3 is bigger blast

#

imo

#

if you place all 3 mines like that

#

it'll kill most of the wave

#

and you will see only 3 - 4 enemies

hot jolt
#

its pretty useless if the door is opened, imo

keen solar
#

It really depends. 1 and 3 are good. 1 and 2 are good against big sleepers.
If you talk about one mine itself, 1 is the most used placement as it will definitely kill some enemies. 2 is good against giant but probably can’t kill many enemies. 3 is good only you have place to put mine like that. It deals less damage if the mine is too far. So 3 is situational.

#

I used to do 1 and 2 combination. But then I find out you can kill most of the enemies (and your teammate) if you use 1 and 3 because of the blast

fading tangle
#

Any difference for regular sleepers if you place mines on top or bottom of doors?

#

That's for vertical placement, to clarify

keen solar
#

Put it below as it helps to kill the crawling sleepers

#

Middle mine is for charger, hybrids

#

Mid-high mine is for giant

fading tangle
#

But does it prioritize the head as the limb damage if placed on top

keen solar
#

If you make sure the mines hit the body and the head, it will definitely kill the giant and hybrid

fading tangle
#

I know it takes three mines to kill a big striker, it would take more to kill a hybrid

keen solar
#

Nuh, it’s always two 😂

#

Head and body

fading tangle
#

It's worse for hybrids since they tend to hang back when doors open

keen solar
#

If you cant kill it with two, that means you miss the head

fading tangle
#

No I'm pretty sure it's three. If I place two on C2 a big striker always gets through

minor fractal
#

150 + 100 = 250 (240 health)
200 + 100 = 300 (300 health)

keen solar
#

They didn’t nerf the mine damage so I am sure two mines can kill giant and hybrid as I did it in every game in R3A1

minor fractal
#

I've used the mine two-shot for bad alerts on B1 before, you can two-shot a large amount of them at once.

fading tangle
#

Also is it an engine limitation that not every enemy gets hit by a mine or intentional design?

minor fractal
#

Unclear, but it seems that corpses, or just bodies in general, block mine damage.

fading tangle
#

Because three vertical mines trump a single horizontal mine in my experience

keen solar
#

It is not quite sure yet

minor fractal
#

Not sure if that's intentional or not.

#

A bit annoying, though.

keen solar
#

No I’m sure it is not

vital sierra
#

bodies can block mines damage

#

anything that's an object can block mine damage

#

i used that mechanic to suicide bomb

#

and when you kill an enemy

#

they become and object

#

and to prove that

#

you can let your teammate kill an enemy and then you hammer after the body starting to fall

#

you will hear a sound just like when you hit an object/ground/wall

#

heck

#

corpses can trigger mines when it fly through the laser

fading tangle
#

I've had a ragdoll alert a sleeper so they do have an affect on the game world

vital sierra
#

they counted as object and enemy

#

ragdoll don't alert sleeper Dex

#

it's probably something else

fading tangle
#

Also have they changed how sleepers alert?

#

Before only one would trigger but now I have two trigger when hammering

keen solar
#

Because they are too close still