#gtfo-related-questions
1 messages · Page 501 of 1
got it thx a bunch
Mhm
Burst sniper when?
i feel like the combat snotgun is nearly unusable unless you need raw dps
i can only use the CS only when i'm the host
what is a cluster alarm?
can I type like LIST ZONE_34 MEDIPACK
LIST MEDIPACK ZONE_34 if that ^ doesn't work
oh thx
You can also go shorter with LIST RES E_34 where RES searches for RESources (packs) and E_34 Filters to ZONE_34
oh that's a nice tip thx
alrighty then
Anyone know if the big strikers are bugged? I've tried 3 people melee and 4 people melee on them while they are dormant and it never kills them
You need to hit from the back tho
are sleepers supposed to still run around and attack you after you blow their head off?
Yes
Well the tongue guys will the shooters always die when you blow their head up I think
Whats a good loadout for A1 and A2?
for a squad
just starting to get into the rundown today ^^
ah ok, was wondering if it's a bug
take whatever you like, what was useful before is still is
hitreg seems super wonky
so mine and foam
that I'd say is due to latency
hitreg is pretty good, but holy fuck latency has fucked me over a lot
if it's P2P and hitreg is handled by the host...
mhm ik
then yeah it's not getting anywhere near good enough for such fast moving targets
the multiplayer and fps parts of the game do have big oofs right now
pretty much
though i do wonder, is it a known bug with sleepers? smacked one on the head and nearby ones weren't alerted but one across the room went straight into panic for no reason
wasn't glowing either and other people in the lobby said they've had it happen before too
yeah it's known
wide spread shit
annoying as fuck
could've been that that one was glowing and you just didn't see
i hypothesise that whenever that happens, the sleeper that woke up was just about to start it's glow cycle, so it was in a "hyper alerted state" of sorts
if you're not host it could've just been a skipped animation
happens real often
you can only rely on your experience (hey that sleeper's been asleep/awake too long 🤔 ) for those if you don't keep syncing (although they refuse to react to flashlights sometimes as well)
desynce is more about the connect of the players to each other, than it being the games fault, tho I'm sure some adjustments could always be made to decrease desynce
right
all other games with my buddy (and we've played together for years) are 10-20 ms, somehow our connection in this one specifically is horrible
what ever happened to that "terminal required for security scan"?
it was in one of docs pfp's
🤔 we might need to do easter egg
If C2 actually lets you upload something might be it.
eeh i think what was that screenshot
||looks like a placeholder name for the item that we grab on overload d2||
and here they had us thinkin wed be draggin whole terminals around
yeah i kind of got my hopes up for a min but realistically we are not having a easter egg hunt nor secret level
The screenshot only said termina_848
so yeah, im just gonna assume place holder name for object in game
ok
no cool stuff sadly
what about the other picture that had the warden quota locked level?
dont know why doc would leak a warden restriction level
yeep my point exactly
unless our boys at gtfo lore find something crazy this is gonna be another static rundown
Might have been an early version of the unlock requirements, can you send me pic so I can check the tier it's on?
74c2
PepeHands
How can you effectively use the trip mine tool? Seems when i use it on a door it just kills like one while the rest of the group stays alive
are cfoaming the door to let the enemies stack?
did anyone notice a foamed door break instantly once foam wears off
yes we c foam the door before hand
but after the door breaks it seems to only kill like one
and nah we figured it out that mines can damage doors
may seem like it is but my question was actually unrelated to yours
oh i see
@distant ice any map in particular?

F
did anyone notice a foamed door break instantly once foam wears off
Yeah, it triggered me too. I was literally waiting to re-cfoam it
pretty sure cfoam on doors and the doors themselves have separate hp pools
not 100% but thats what it seems like
ye, thats more or less how it is
you can get 3 scouts in B2?
Fairly sure you can get 4 scouts in several zones this rundown.
Lots of scout variance in R4.
What's the deal with the desinfection zone 57(?) in B1? Worth it to go all the way there for some resources or is it packed with enemies?
I got 2 in the same room
The zone itself is rather small, one room w/ regular sleepers.
Worth it for resources if you need them, there's a lot there.
But you can check terminal for the exact amount.
You need the spare cell to get back there, though.
Ye I had 3 scouts in the gen cluster scan zone alone one B2 run
pretty sure cfoam on doors and the doors themselves have separate hp pools
You right, just looked like a visual bug to me but I don't exactly remember
so to access the deeper missions you have to do optional objectives right
Yup
also im pretty sure cfoam on doors is separate hp pools
because realistically you'd have to break the cfoam off first to get to the door
Yeah that wasn't the convo though. Cfoam is supposed to break, then you're onto door hp
But cfoam never broke. The door just kinda broke with the cfoam, all at once
cfoam probably broke really fast, same with the door which made it seem like it broke all at once
Door was full hp, never got hit prior to cfoam
then it might just be a visual bug
ive had doors break instantly after the foam dissapearing several times
straight from the muffled door bang to break
I'm thinking it's simply a visual bug but I couldn't tell if the cfoam "seemed" to last longer
Almost like the door hp pooled into the cfoam hp
@shrewd dirge same happend to us today
important thing to know is that a door will last the same amount of time no matter the amount of enemies on the other side of the door.
Yeah I find it hilarious when you're expecting a wave of sleepers behind a door, and it's just 1 dude
also it seems some doors are more vulnerable to the bug
You think of any in particular?
in particular ive noticed the door in A1 to the stairs to the first alarm room
and then last rundown in r3d1, the door before the warden door
its happened some other times but i dont remember where
in r3d1 it seems like it was 1/5, but anywhere else it was 1/20
What does PRT mean? I.E PRT: rundown 4
Is there a map of r4c1 floating around. We made some tectical errors last night a few times. Just wanted to study up.
Use the terminals to find your way. Also use tab for the map a lot of the stuff is placed differently per run so a map wouldn't be of any use
List zone then the number is your friend and so is list bulk then query
fellas, i’m wondering, are the ||new enemies|| only available in the optional objectives or am i able to see them in the normal ones
you will see 2/3 in the main paths
ah okay thanks
Yep i use the map usually. Its tricky to goto map when youre under assult by the baddie and all of the normal minions in C1
Speaking of c1
After entering the data sphere, do endless enemies spawn, or is it just that wave?
Had a group that panicked there
endless
Is there any benefit to doing the optional challenges other then bragging rights?
you get to unlock lower levels and more content
the ability to play lower levels
D-tier
not really, but they change the levels a lot
one of them is only 2 rooms but it keeps a mechanic which completely changes the level
so you cant get d tier without doing them?
you only have to do a few of them to unlock d-tier
ok, thx for the answers!
Hay guys what exactly does the 1 and 0's stand for on my rundown (sucess and fail runs ?) We finished first run a1 and 2nd we wanted to go for the extreme bulkdoor but failed so i have now Completed [1,0,-,-] is that what it is ?
It stands for the completions on each sector you've done
[High/main, Extreme, Overload, Prisoner Efficiency]
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
Ah ok nice
guys, is it possible right now to matchmake while in a duo with a friend? or I can't create a group before joining matchmaking?
Not possible at the moment
okay, thank you!
is prisoner efficiency a new difficulty, because i've never heard of it?
just saw someone ask for A1 prisoner efficiency, but wouldn't that just be extreme, because hard is the main objective, meaning you have to do it anyways
There is no prisoner efficiency on A1
^
They just mean Extreme
yup that's why there is no PE for just extreme
Yeah only A2,B2,C2,D2 can have PE
alright
is there any plans to make the game VR compatible? @hasty mauve
thanks guy!
Does the option CPU Culling help the performance much?
if im remembering correctly, higher cpu culling means that the game will use more cpu than gpu, so if youre cpu is bad but gpu is good have it low, and if your cpu is good but gpu is bad then have it high
It doesn't help you aim tho
Is it possible to join a run after it started?
Yes
@glacial pilot yes sir! just click the big red button in the rundown menu
How does it work? Where do you spawn?
(same as joining a not started lobby) 😄
You usually spawn on the host
If you DC and reconnect, do you lose carried resources?
I believe so
You lose objective items in which the other players can pick up
You take ammopacks and the sort with you if you disconnect
no he means medkits and ammo and stuff (Ninja'd
wait so do you keep your stuff? I thought you didnt
you will drop objective items such as keycards and harddrives (if they dont teleport Into the host properly that is)
when you reconnect you keep your ammo, tool and heath from before. Its safe to DC and reconnect later
I wonder if there's some cheesing to be done using alts to refill health, ammo and tool lmao
whats your fav melee. vote here https://www.strawpoll.me/21223369
Am I just being schizophrenic or can randoms not join in after others leave a matching making lobby
because that's really annoying
You need to specifically LFG for them on Discord, matchmaking doesn't give you more.
It really should allow for randoms to hop in from the pool of people searching
Mm is alpha for many fkn reasons
it's on our list
Gonna be honest the amount of people that don't get it's an alpha is scaring me.
can u one shot scout with sniper?
Yup
I believe the body or back not sure but head is a definite kill maybe it was already activated
Was it glowing when you hit it?
Front shouldnt kill
no, it just inserted feelers and stepped forward 1 step
maybe i missed cause of lag
this lobby feels like 150ms ping
From what i know the scout has slightly more health than 2 strikers. A sniper does like 60 damage back damage deals more damage and a sriker has 40hp I think
Did you get a hit marker?
Unless BC?
burst canon woops ass now
Yup should kill a scout from the front
In 3 shots anyway
Not sure if it will trigger but yeah
Shouldn't have time w/ stagger.
I hope the kick function is implemented soon. We had a guy disappear 1 hour into C1 last night, we we couldn’t open the door for extreme.
We were lucky that our final open zone had enough GLP in to finish it on high, because every other zone was behind a team scan...
Ever notice that the character the host is playing always gets the most voice lines ? I wanted to try playing Hackett so I had my friends dc from the lobby so it would migrate to me and I swear despite my 500+ hours I heard Voice Lines that I have never heard Hackett say before lmao
@crude stream team scans only require the full lobby to be in the circle. Weather that be one. Or four people
@weary relic I know. Our guy was afk, still in the game.
You cant really compare the two to be honest
e1 had a lot of bs going on
d2 its polish and has a nice pace to it
Ah. Rip
@empty plover A lot of voice lines (most noticeably scout voice lines) are only triggerable by the host
yeah it's a bug being worked on
Is there any tips for C1 extreme objective? It is the 12 uplink one
Pray you get one terminal over the other
foam foam foam that door
1 of the terminals gets spawns from 2 directions, the other has only 1 door
my readings from the intro are changing, is that supposed to happen?
Ye its random I am pretty sure
weird.
the one we mainly get is the terminal in the hall with three doors in total for that room
we have trouble managing the sleepers
and yeah it is random
you may as well just grab the key and finish the main obj (or reset)
if you get uh. that 3 door room
I did not knoe there was another terminal in that zone...
k we are just unlucky then
The c1 extreme objective is a fucking doozy no matter what terminal you get but the worst terminal can be manageable
The only part that will ruin you after that is the alarm door and big boi tumourland in the room
Sounds fun, am excited for it
what tools are optimal for it?
prioritising the terminal? 2 foam, 1 mine, 1 sentry (auto might be best here)
you wanna be scrounging every bit of foam you can find for that part, just using other tools when they are gonna be really effective
for the terminal in the two door room wil they only bang on the two big ones?
you get a lot of resources in there
if you get the terminal that only has 1 entrance you can probably just gun everything down with ammo only
for the terminal in the two door room wil they only bang on the two big ones?
yes
gl hf
It happens when you are dropping into the game
Why weren't there any elevators in the complex lol.
We have ladders, smh my head
we have elevators, somewhere.
also the HSU transport rails,
and the stairs. and ladders
just use gravity to get down and a bunch of trampoline stairs to get back up
So I have a question about Scouts. Last night for the first time in my friend group I took it upon myself to learn how to hammer them and each one died no problem. Today I went to put that practice with confidence into effect and each one lived... Did I just get lucky last night, unlucky today, is there a trick I'm missing for hammering Scouts?
Best case scenario, scout is walking towards you
Worst case you're under its feelers and behind the scout
There isn't really a trick to kill scouts, just aim higher, you might sometimes miss the head and hit the neck
Ok that could be it, I was aiming for like the face. I'll try aiming higher to see if I can get better results
Thank you
I usually try to observe when my reticle shrinks when trying to hit the head
I mean I hit it each time, it was just a red reticle instead of the orange dead pop it does
If you want you can ||pull a gigachad and bhop kill it||
Lol I'll keep that in mind
I tried that last night in C2 because 1 scout was already alerted
It was really fun to do
is prisoner efficiency only available for missions with two optional objective?
yes
is there a High res version of this emoji?
how long does a syringe last
cause im arent wanna try stealth hammer a giant just for it to expire right when i strike

8 seconds roughly
I've done that
messed around for a bit too long trying to get into position and it him on the back of the head just to get a very angry stare back, followed by a lick and some thundering footsteps
hey guys, having issues with a friend joining the lobby
Cant join through invite, rundown screen or clipboard
Any ideas?
Did you update the game? There was a recent hot fix
he was able to join about an hr ago but cant anymore
... Yup that'll do it, thanks man
I've two questions about scouts, since I just had a run-in that seemed rather odd
1: does a tendril glow or give any other indication if it touched you
2: when does it become invulnerable, exactly?
The tentacle will glow red when it touches you
And it becomes invulnerable when the red tentacle is back at the scout I think
Yea I see now, another group member actually triggered it and my sniper shots did nothing. Thanks!
where do you send game suggestions?
#gtfo-chat or #bot-commands
can someone explain how exactly sleepers wake up
i've had one wake up across the room from the one i've killed while the nearby ones did nothing
am i doing something wrong
The one across the room was glowing, the nearby ones were not.
so if one is glowing it will wake up on kill regardless of distance?
It's a chance
And the distance is 12ish meters
Bio best tool for learning, clips the best thing for reviewing bs
I can't comment on specifics, but we are looking into the sleeper logic to make sure it functions how its intended
Only things i can think of that might not be intended rn are the weird sprinthop insta alert (ask wesley) and client issues
i don't think they can alert past the render distance 🤔
anyone notice improvement in FPS for C2?
they did say it's a big optimization patch
ok we specifically coded if it's you playing we lower the FPS more, I'm sure you can understand
Anyone have any insightful info with their experience in regards to the fixed crouch state? I know the patch dropped only a few hours ago, but my initial impression is that it makes it harder to dodge sleepers tongues with the slide. 😦
That crouch state bug was to fix where the enemies still think you were standing when you were crouched so they'd still hit you, so in reality, it should be more fair to you
I thought it should be easier to low profile the tongues. I'll just have to keep playing around with this.
Hello, i have a question about the wave spawn système, i have see this post (https://www.reddit.com/r/GTFO/comments/fmoofg/wave_spawn_explanation/ ) to explain how it work.
I had a situation with a friend explained on the scheme ( https://imgur.com/a/8elyYoY )
- black arrow is the door to defend
- red circle is the predicted spawn of sleepers (defined with the post above)
- orange arrow is the real path of the sleepers
My question is about how the sleepers define the path to follow between her spawn and the player.
do closed doors have an influence of the path or they only take the shortest path to the players ?
i would say is mostly the shortest path to players based on experience but it also affect the door hp and the time to reach the last defence door
Closed doors definitely have an impact on the sleepers: They will take the path of least resistance, but there's a way to play around with this: You could have a door that is closest to you that is closed, but a door that is open on the far side of the room. The sleepers will always take the door that is open, even though the door closest to you, despite it being closed, would be the closest, all they would have to do is break that door down to get to you.
But they won't do that, instead, they will take the open door on the far side
Not always and not just because there's the rebels that go against the system
yeah rarely you can find rebels
^
okay, if i have two door and i foam one, it have an impact ?
but those really scare
No
And the rebels aren't scarce in my experience
Also interesting note by wesley that might be true is that sleepers must always get closer to you
They won't take 2 open doors when there's one closed that goes straight to you
okay, if i have two door and i foam one, it have an impact ?
So, some sleepers waves have a fixed path: There will be a door that they fixate on as their pathing, even if you foam the door.
Not the question, afaik a door being foamed or not changes nothing to pathing
So if you know their pathing, you can use that to your advantage when setting up
thank you very much 🙂
It actually does answer the question, I just take pathing into account
thank you very much 🙂
Yeah, dood!
A "feature"
Yeah, there are definitely has been cases like that
zone 44 alarm is a case where their pathing is weird
^
closing the doors to the bulkhead door controller room has no effect
they'll path through both ways
I choose to save the doors at spawn and close the ones where the alarm scan for zone 44 is
makes it so you have some buffer for both the zone 44 alarm and the extract
If scouts are friends, are ||shadow scouts|| also friends?
Yes
thank you for the clarification
She's here she's there she's everywhere
hai how to join game using the code? when i google search the image show there a third button in the rundown screen you suppose to press but in my rundown screen i dont see the button
only discord link and help
copy the code onto your clipboard
and then click into the game and click the red button
How to join VC
the things is there no red button
under gtfo discord
i saw the image on google search but my game dont have
or am i suppose to be in the lobby not the rundown screen?was the google info outdate?
You copy the 15 or so digit code. A red button on the left side of the rundown screen will appear
Have them send the code again possibly. Sometimes people accidentally delete a number or something
oo have to copy the code first...last time dint see it appear probably copy extra space or something
thank you
Ahh. Np
How does a cluster alarm differ from a normal alarm?
twice the circles per class, half length to do them
enemies spawn differently
instead of spawning on 1 direction, they could spawn at multiple
Hayo, returning player coming back after the big update drop and then some. Is there any fixes yet for the Network Error: No Connection situation? I've tried looking up ways to fix this but no dice so far. I've even left my game running for over 40 minutes and nothing, I've been able to get into the game about 2/6 times I've launched it after waiting but it seems to be random.
Yes it does and I'm connected just fine
#gtfo-technical-support has some stuff it always recommends people try out but damn i've never really heard of it being this bad (inconsistently)
I'll take a look, thanks, but at this rate it feels like I'm match making to access the levels
Did they remove the lobby code from settings menu?
nope
Looks like it disappeared. We'll look into it
And i disappear
a ghost amidst the combat
preparing to strike
no
Thanks wanted to confirm
what is enemy limit?
@gentle oracle elaborate?
like how many enemies can be aggroed until waves just stop happening
well...thats complicated, waves have 3 ways to spawn: a scouts screams, a alarm starts, or you trigger a error alarm
scout scream is just a single group,
are they different when deciding when theres too many enemies?
when doing a security scan, the enemies DONT stop coming until you finish the scans and unlock the door,
well i mean if theres enough enemies the alarm doesnt spawn MORE until you kill one
and error alarms constantly spawn small ~3 enemies every X seconds after you trigger them until you extract
well, I.Guess?
noone has actually counted how many enemies there are if that happens though,
cuz you usually either kill them, or die horribly
im asking this cuz of d2 pe
so. Hypothetically I GUESS there is a cap?
its more optimal for the error wave spawns to not spawn in front of you than behind you
so if you reach the enemy cap and all the enemies are behind you its much less of a chore
I mean noone knows what the cap IS, from what I know,
unless you ask the devs or something
anyways.
whats the falloff for the choke mod shotgun?
Counting enemies is a real pain in the ass actually
Someone who does solo or kites a lot might know better but the softcap would probably be 20-30
Enemy caps seems to be anywhere between 30-33 enemies
You will still get enemies on top of that if you awake sleeping enemies already in rooms but the game will not spawn more until you go below enemy cap
now the follow up question is how far past the soft cap can you go without the ai breaking
25
giants count for 2
ai won't simply break at x enemies, that'll depend on your specs, likely you won't see much change to the enemies but you'll just start hitching
beat a level with no killing, max spawn cap and every room in the level alerted
Enemies will not "break" the game will prioritize the pathing on some sleepers
meanwhile some will have less of a priority and be further back
thats why when you play solo you will always have that 1 sleeper always behind you
the game will kind of take turns on sleepers to reach you
Are there any extra cells in B1 if we put 1 in the wrong generator?
we did
you get 3 cells at the start for the 3 main objective generators
there's an extra cell in the first zone that you can use on extreme or a resource zone
There is 4 cells in B1
So yea if you do extreme and mess up a generator you are screwed
so we're softlocked?
Yeeep
there's also a bug where you can just shove the cells in random generators
so you can softlock yourself even more

took 3000 years to type that
I mean I guess just dont put the cell in the wrong generator
Ye it annoying
im in game !!

without spoiler, which extreme+main objective is the easiest from (B2, C1, C2)? because i need 1 more to unlock D tier
B2
thx
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
Are there any damage numbers and health numbers?
for enemies?
mhm, rayalot for sure has a weapon sheet on docs for the public
enemies.... idk. it prob exists
There are only estimates based on friendly fire weapon damage, nothing official
If only you guys would give us some official stats :]
hey @lilac fulcrum just wanted to say GTFO wasnt what i expected when i bought it but hot damn is it a blast to play!
Glad to hear! Was it better than you expected?
not really sure if i expected to enjoy it necessarily. i thought it was more action oriented but definitely pleasantly surprised.
Hey me and my bud just need 1 more extreme credit to get to the d tier, we already did a1 and a2 on extreme so which of the rest of the expeditions on extreme is the best for a duo to do?
Good question. I would say B2 or C2. Probably leaning towards C2 though.
C2's surge alarm seems daunting as hell, any tips on how to get through?
stick together
my last four completions havent been counted ? how can i fix this issue. my last one was b1 high
.t logs
Can you please provide the logs? Instructions: Download and run the Log Manager, and post the link after it uploads the files here in chat: https://bitbucket.org/layer7solutions/gtfo-log-manager/downloads/GTFO_Log_Manager.exe
@wicked pendant can you send me your logs from those sessions.
yes one sec @lilac fulcrum
Ayo what is a cluster alarm
It an alarm that spawns a bunch of small Orange scans
@lilac fulcrum you should add a .t cluster alarm

Great answer
Ik
Hey how do you match make with like 1 other friend?
Can't
is there a way to get rid of the drop shadows of the UI elements? it's really hard to look at
hud pixel effects remove them in game, but the actual menu itself is still kinda painful on the eyes
when I try to double kill after taking out the first guy about how much should I charge to take out the second enemy?
It depends on where you hit the second one
If you have a clear shot to the back of it's head
You don't need to charge
@dawn shoal
But, generally a half charge if not a little over half should kill it with a headshot
No problem
Did they remove the ability to share lobby id mid game through pause menu?
Hmm ended up 3 manning a few levels yesterday due to it haven't checked today tho
There were optimizations done, which targeted text labels. most likely the copy lobby id disappeared when the text was adjusted, and we just need to add the text back. either way wasn't intended to remove that button
Ah right thanks!
What is the best strategy people have come up with to kill The Tank on C1?
Bait agro
7 mines on top of the door
2 hammer error alarm, 2 fight him with guns was most fun method
Do the alarm door in gen cluster room, then do the scan door in gen cluster room and get the cells from those 2 zones, put those cells in then go into the alarm door zone, get the cells from those 2 zones
depends if you're going for prisoner efficiency or not
Ye for PE don’t put any in till the end
if you're just doing the high sector, clear the lower area first then put the two cells in to clear the upper area
for PE go through the upper area first and clear the overload sector
then backtrack and do the lower area, at the end put all 4 cells in
how do you drop cryo_ on misson A2
Hold e
Ha
imagine reviving someone while running away from tons of tentacle monsters
i cant join mid game?
personally didn't like the running revive, felt cheesy
Wat happen
where did u get this evidencce
which channel if i may ask
There were optimizations done, which targeted text labels. most likely the copy lobby id disappeared when the text was adjusted, and we just need to add the text back. either way wasn't intended to remove that button
@craggy pier

strange how text had such an impact on performance
Text Mesh Pro texts are quite expensive than you can imagine ;)
Also string generation memory gc stuffs mostly caused by unoptimized c# code
well but i'm not the dev so this might be wrong anyway
Is there a limit on scout spawn waves or do the buffer/queue and spawn as you deal with what's theere
C2 would be a great spot to test this
Yes
got the three consecutive rooms of two scouts and if you stand in the middle and shoot it would alert all of them
It’s the same enemy cap as normal alarm waves. Roughly 30 enemies
And they can/ will spawn at once
how many spawn in a scout wave though
because if you trigger 6 scouts at once would less spawn?
or would they spawn more after you kill some
Bout 12 enemies give or take based on what it spawns
Each
And they will queue once max cap is reached
so you can't take advantage of this and override the alarm spawns
they just queue, right?
Actually you can
Ya the scout alerts queue
a strat is a strat, lol
well
for example
if an alarm spawn only shadow or giants
you can alert all the scout
and pull the alarm
they will only spawn normal
until you killed them all
or you can finish the scan so they only spawn normal
what if you alert all those shadow scouts and then carry the data frame, what happens then
do the shadows still spawn or no
nope
if it hit spawn cap
none will spawn
BUT
you will need to fight the normal one
and when they died
they spawn shadow
I feel it would be better to trigger those shadow scouts than kill them lol
haven't seen any shadow giants this rundown
kinda lame that the shadow scouts don't spawn shadows
Shadow is way too easy to kite and kill. It's lame but I think I understand why
how is despawn work?
It would be cool if they did spawn shadow waves
Anyone might be able to give me some help with A2 Overload? It feels like random enemies will wake up and attack you even if you havent done anything that would wake them. Ive also had a scout wake up and aggro the rest of the zone before we even opened the door to its section
it's an error alarm, did you not notice enemies spawning, screaming and aggroing others?
yea, I noticed that enemies come from where youve already been, but I didnt realize they spawned in the section you are trying to get deeper into
Is there any strat to mitigate that? I swear I did it with one group of guys and we werent having them spawn in the overload section
strats to prevent them from spawning ahead of you? move fast kek
nothing you can do really
you have to get into B to prevent inside spawns
and there's only like 15s inbetween waves
you either hope that they just don't spawn ahead or you just kind of deal with it
a lot of people complain about this sort of rng difficulty but for some reason it's still being used in every rundown anyway
ok, thanks. Before we werent really planning to have people come from that direction. It was okay for us completing overload. but I kinda drained us of resources trying to complete PE
the strat for nearly all error alarms is to use your melee, you try to only use ammo/tools when getting overwhelmed (stacked up error waves/scout waves/heavy sleepers/additional alarms)
right, and thats what we were doing. not expecting to have to deal with 3 rooms of enemies get aggroed from rooms that we were trying to get in and clear
fallback and mine a door somewhere to save a lot of resources 
I think the plan is to have people melee the 3 at a time that come from behind and set up turrets/mines to deal with the mob that we never had a chance to clear
Thanks for the help @spark wolf @distant ice I wasnt sure if it was a glitch, something we were doing wrong or just the way it is.
did not know that, thanks
btw what does PE stand for?
Prisoner Efficiency
IC, ty
New to gtfo and have a question about rundowns, Are there are maps that aren't in rotation? I see rundown specific guns and I assume they are also on some kind of rotation
all the maps are in rotation
As in all are currently available?
as in they will all eventually be removed from the game permenanty
Interesting thanks
maps are ever only released once.
maps may be re-released/remastered, but will still only ever be released/playable in only one rundown.
.t rundown
For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA
Buy GTFO at https://store.steampowered.com/app/493520/GTFO/
GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to explore and extract valuable ...
how many fully charged melee hits does it take to kill a hybrid?
I assume the occiput is the weak spot?
thanks, wiki didnt say
Hybrids are especially easy to team kill with two people as the hybrid will always stay alive if it’s head is still intact meaning you can just get two full charges on the head front or back and it should drop dead
you can solo kill hybrid
if you go near hybrid they will be force to melee
you can bonk the hybrid head when they're trying to melee
Is the B2 fog supposed to be so oppressive or did I miss a fog repellant machine?
You can mostly avoid it by doing things in a specific order
ah ok. I was thinking about that as well
What’s you guys preferred primary weapon?
I use the Heavy AR
I like the heavy AR, but it’s recoil is nutty.
Eh I got used to it
DMR or Pistol so far
My primary has changed every rundown
riot is the choak shotgun?
no the autopistol
hm
brrrr
Hey guys, what is prisoner efficiency?
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
oh thanks
anyone got any resources for learning advanced stuff in this game, i have about 200 hours, also whats the best level for bonking scouts
solo^
yeah i need to practice everything
Zone 13 in C2 has 3-4 scouts in the area A
well im in aus and yall play at weird times but id be keen to play w/ you guys sometime just to learn
weird times... smh
You wouldn't want to play with me, I'm fucking terrible at the game
nah, i get it
A fellow Aussie ey
If I’m up I can see about teaching ya a thing or two bout them screaming blue fucks
Scouts are friends, not food
with scouts i think I just need to practice, any kiting tips and quick stealth tips are greatly appreciated though
practice being their friend that is
does a sprint always force tentacles
Yepperino
Yeah
Though be aware of it does the crouch stance cause you’ll need to aim for that
Fucking things
Also when you touch a tentacle it will take a second for the scout to go invincible so you can sprint through them and take out the head before it starts to scream
yeah i knew about that one
scoots make good spaget
Also it's cool and all to melee scouts but shooting is still viable
plot twist they are italian
Big brain
Are we sure they arent the ancestors of flying spaghetti monsters?

Can you shoot a scout at the front or is it always the back of the head. Never tried a front shot
depends on the gun
Snipper
with revolver its the back of the head sniper is just head
anywhere to the head
If you’re quick on the draw you can kill a scout with two bullets from the front with a revolver
Just it’s never advised
scouts are friends
you can also kill them with any primary but 🤷♂️
DMR is a strat sometimes
but ew, wouldnt catch me running dmr
I heard dmr is good but I always miss the shots so ehhh
Don't miss
its really not good
Ranged enemies is where it shines
its a support gun, do not aim for kills with it

^best gun
Honestly it’s good when used with a team. You pick the head off other peeps get the kill
I want more levels like R1B2
I second
HSU?
what find x # of things?
Every enemy is the same
he means all shooters
Ye
Ah
garbage
That was fun
B2
4th of July
Then yeah that’s prime time for a DMR
B2
B2
I hated b1
In R1B2 all the enemy's were shooters
sleepy boi shooters
R1B2 was all shooters except alarms and scoot waves
Ye
How do I not remember this
but it was mainly shooters for doors
Shooter alarms
No
what did the update do to the ai
changed it a bit
they seem very ez to notice u now
especially titans
Let them open doors
they can serve you lunch now
detection is the same
Would be hilarious if scouts could open doors
no
would be hilarious if scouts could walk through areas, wait
I seen suggestion about an enemy that opens doors
their feelers can clip through so maybe just let them open doors ya know? Seems balanced

they just be ringing the door bell

I'd invite one to dinner
+ 🍝= 
Crawling scouts when
Sleeping scouts when
there were concepts of that back a while ago. Or roof sleeper something like that 🤷♀️
Then they gave us wall sacs
I swear I had a dream of a sleeper stalking on the wall just waiting for someone to sneak under it
I would prefer roof sleeper than wall sack

Was a weird ass octopus looking thing
fan art when?
I barely know how to draw my own hands damn it
I’m lucky to even move my mouse at a good speed
understandable haha. But it was a cool concept. I don't remember how it came around though
I saw one fan art. It was a scout strangling all 4 characters
scouts now suffocate
You know
I think that stuff on the roof is gonna play a part in one of the rundowns real soon
Seems like they’re meant to do something other then to gawk at
because in the premiere trailer they mention to check the roof and the end has something grab the player so everyone was like roof sleeper gang
Hope its like aliens and stuff pops out
I'm pretty new to this game and just joined the server. is this a good place to ask questions about game strategy? I've been trying to figure out the best ways to survive big hordes. Me and my friends have a tendency to die regularly. I'm wondering if anyone has been able to successfully kite a horde, or if there's a reliable method of taking one out with minimal damage, or if handling them just takes practice?
you can use tools and doors to delay the waves while you do the alarms
what's your strategy with your team?
Kiting does exist, while it's not the easiest technique to learn once you do it enough it's fairly easy
It's not needed in the first few levels
Our strategy usually involves plopping down two turrets in the direction of the horde, foaming up the door, and then doing the security scans asap. They usually break through before we finish, so we're commonly running and gunning while frantically trying to finish.
Is it a strategy to just have the guy with the foam launcher camp the door and just use all his ammo on it?
you can put a mine outside of the door so that when they break it down it clears most of them
don't remind me
||I had to do it on the bad terminal||
which terminal?
The not so godly one
go to #gtfo-spoiler-chat
So with kiting, can you run faster than all forms?
or do you have to have a delaying route?
yes and no? Strikers pause to attack but their tongue kinda goes far and can still hit, and shooters just kinda
shoot
Bobbing and weaving? XD is the secret to kiting just taking a really wonky path?
not really
The Ai is already wonky enough
I've seen multiple methods over the rundowns of how people avoid and or kite sleepers
Is there a maximum number of infected on the map at a time? If you alert a horde and lead them away from the objective, can you double back in a loop and complete the objective and then pick off enemies at your leisure? Is that possible? Sorry, I'm just thinking of solutions haha. I've played maybe six hours of the game?
Yeah there is a cap
would you run out of ammo before you ran out of enemies though? haha.
Do the enemies always go for the nearest person?
Leading them en mass isn't exactly easy because they do break off and just kinda vibe but
could one person kite while the others completed the objective?
We can't make it past B. We tried B2 for the first time today and found out the hard way not to immediately load the power cells into the fog creating generator.
lmao
No, just trying to get through the regular difficulty. Like I said, we're all new to the game haha. We're not that good at figuring out good strategies yet.
not new to fps's but getting used to things in gtfo still.
B2 is significantly easier than B1 for me just because of the cancerous stuff. But It's not extremely impossible, kiting is always and will be a superior good. But it's not needed. I made it to the bottom tier not knowing kiting exactly
We got right to the end of b1 before dying haha. Taking out the grunts stealthily and one of our guys alerted the larger group and a scout spawned in a horde on us. After attempting a few times we learned to get the turbine on the map asap.
What are the meta loadouts? What guns do people suggest bringing or leaving behind? I've found myself using the pistol for its ammo economy and the auto shotgun for its ability against the larger infected.
it's up to preferance
just use whatever guns you perform the best with
you might want at least 2 big guy killer weapons for B1
pretty much though he's right, it's all about what you can perform with
but it doesnt hurt to have Titan killing weapons at all
Is there a trick to knowing proper sound detection distance on the bio tracker? I've been trying to figure out the reliable distance at which I can safely bonk a sleeper without alerting the others. Is there any trick, or do you just learn through trial and error?
If you see another sleeper glow try not to hit another one
Basically if you want to take one out without the hassle of another one waking. shine every sleeper you can see as to not wake them when you bonk
Wait for em to stop glowing and kill dat sumbitch
What do you mean by shine them? Put your flashlight on them to sync them up or something?
what a great idea XD why hadn't we thought of that?
If you kill a sleeper and another sleeper glows 9/10 it’ll wake up and be pissed you gave their friend a cranial massage
is there a distance as well, or is it just glowy? Can you kill one right next to the other if one isn't glowing?
There is a distance
I dont remember smh
if it's right next to one you might want to double kill them
But I have seen some bullshit detections at points
well even if they are past the distance
they can see somewhat
so if someone is having a spasm attack, and they are out of the range
if they are looking at the boi you kill
it has a chance to alert them
lots to consider when taking out a smaller horde. Seems difficult to get down to a science.
welcome to management sim
Thank you guys for answering all of my questions. It really helps a lot. This game is more complex than it seems at first glance, and I'm glad it is. It presents a challenge to be overcome.
i have 3k hours in r6 and almost 2k in d2 lmao
I wanted something more rng
and challenging
so ofc
aren't some D2 raids really challenging?
LW if you do it legit but
I'm trying worlds first on the 22nd so kek
goodbye gtfo for a bit
Isn't a new thing releasing today?
sobs in 400 kilobyte download speed
sobs in 2 minute load times for gtfo
Didn't know they sold dialup anymore.
*laughs in 500mbps*
ha 500
I don't need more haha.
get 200 mbps
my area has 1gbps available, but I'm just a poor college student.
Anyway, thanks again for the advice.
@swift reef @upper vine one final question if you have a moment. If you bypass a room and ignore the enemies inside, do those enemies attack you if you set off an alarm two rooms away? In other words, is it better to kill all enemies you can, or to avoid/bypass rooms if you're good on resources?
depends if alarm enemies spawn in that room
If it's a room you could potentially get chased back into if things go to shit in the future, it's worth clearing out. If it's just an auxilliary room, you probably don't have to worry about it.
An alarm won't necessarily wake up a room. Something has to scream in it or if's a room close enough that they might hear gunfire if you're kiting around.
Got it. Thanks for the answers!
If the room is locked off and no enemies spawn and alert the room they will not. If the doors are open and they hear a screech, or a wave spawns in that room they will @gaunt niche
Room doesn't necessarily need to be locked off, screams only ever wake the room the sleeper is stood in.
so i was wondering, for hammering scouts, can you run next to them or do you have to walk up to them and hit them
or do most people charge before they run up to the scout and kill it right before a scream
Charge, force its feelers out, bonk
do the feelers have to be out?
its just so much more easy, because he will be standing still. If he's moving, there's a chance that he will just turn, and you'll miss it
You should really be in-front of scouts no matter what you do.
From the side and back are both incredibly risky.
which one is the best mine placement and why?
https://www.directupload.net/file/d/5998/9jelj33k_jpg.htm
tricky. If the door is closed, I always use 1, on my side of the door
3 is rarely possible
but looks pretty good
I've done 2 recently and no one popped that mine
3 is bigger blast
imo
if you place all 3 mines like that
it'll kill most of the wave
and you will see only 3 - 4 enemies
its pretty useless if the door is opened, imo
It really depends. 1 and 3 are good. 1 and 2 are good against big sleepers.
If you talk about one mine itself, 1 is the most used placement as it will definitely kill some enemies. 2 is good against giant but probably can’t kill many enemies. 3 is good only you have place to put mine like that. It deals less damage if the mine is too far. So 3 is situational.
I used to do 1 and 2 combination. But then I find out you can kill most of the enemies (and your teammate) if you use 1 and 3 because of the blast
Any difference for regular sleepers if you place mines on top or bottom of doors?
That's for vertical placement, to clarify
Put it below as it helps to kill the crawling sleepers
Middle mine is for charger, hybrids
Mid-high mine is for giant
But does it prioritize the head as the limb damage if placed on top
If you make sure the mines hit the body and the head, it will definitely kill the giant and hybrid
I know it takes three mines to kill a big striker, it would take more to kill a hybrid
It's worse for hybrids since they tend to hang back when doors open
If you cant kill it with two, that means you miss the head
No I'm pretty sure it's three. If I place two on C2 a big striker always gets through
150 + 100 = 250 (240 health)
200 + 100 = 300 (300 health)
They didn’t nerf the mine damage so I am sure two mines can kill giant and hybrid as I did it in every game in R3A1
I've used the mine two-shot for bad alerts on B1 before, you can two-shot a large amount of them at once.
Also is it an engine limitation that not every enemy gets hit by a mine or intentional design?
Unclear, but it seems that corpses, or just bodies in general, block mine damage.
Because three vertical mines trump a single horizontal mine in my experience
It is not quite sure yet
No I’m sure it is not
bodies can block mines damage
anything that's an object can block mine damage
i used that mechanic to suicide bomb
and when you kill an enemy
they become and object
and to prove that
you can let your teammate kill an enemy and then you hammer after the body starting to fall
you will hear a sound just like when you hit an object/ground/wall
heck
corpses can trigger mines when it fly through the laser
I've had a ragdoll alert a sleeper so they do have an affect on the game world
they counted as object and enemy
ragdoll don't alert sleeper Dex
it's probably something else
Also have they changed how sleepers alert?
Before only one would trigger but now I have two trigger when hammering
Because they are too close still





