#gtfo-related-questions

1 messages · Page 498 of 1

hexed aspen
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I dont see the "join discord from clipboard" button it shows

craggy pier
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You have to manually join the voice channel in Discord

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is rundown 4 out yet

minor fractal
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Came out last Thursday

lilac fulcrum
#

Jeff, you would need to copy the lobby id from someone else group

craggy pier
#

mk

plucky oriole
#

What do tungsten rounds do?

weary relic
#

stagger

plucky oriole
#

Ahh, thank you!

shell gate
#

Anyone know the exact damage of the heavy assault rifle vs the normal one?

weary relic
#

roughly 5.5 damage vs 3.5 if what rayalot said is correct/ me remembering correct

shell gate
#

KK ty

restive reef
#

is ladder bug still a thing

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like headless scout

keen solar
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I think so

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As long as they don't add sleeper dying animation when they are climbing, it will still exist.

scarlet chasm
#

What's generally considered to be the best tool load out for a 4 man squad

swift reef
#

It's really up to playstyle

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the all rounder is usually one mine deployer, c-foam launcher, sentry, and Bio tracker

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but it can vary from level to level

scarlet chasm
#

Okay, we had a bio tracker, two sentries and a c foam and I just felt like the c foam wasn't really doing us many favors

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so I was wondering if it would be better for me to swap from c foam to another sentry or mines

swift reef
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it's up to you

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c-foam is good for delaying waves during alarms

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and freezing enemies

tawdry leaf
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In open ground areas it's kinda eh but it strengths in chokes as well as what Leonardo said

swift reef
#

good for when you have even only 1 door

scarlet chasm
#

We're still in the A1 and A2 areas so we've had a lot of open areas

#

at least 2 doors most scans

swift reef
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then I recommend taking c-foam

scarlet chasm
#

Ok thanks

craggy pier
#

You don't need more than 2 sentries

tired comet
#

whats the current meta for best weapons in the new rundown?

gilded jolt
#

It depends on your preference

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Levels usually have specific tools good for that level but weapons is mostly preference

craggy pier
#

It still depends on your playstyle and preference

weary relic
#

carbine still reigns supreme

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HXC is also really good

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and a weird top gun is auto pistol, tho it lacks stopping power

swift reef
#

HXC?

weary relic
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the heavy ar

swift reef
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ah

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at least they buffed AR

gilded jolt
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Ye I like heavy Ar

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Gotta get used to recoil a little bit at first

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But it good

swift reef
#

Combat shotgun lost even more range 😢

gilded jolt
#

And its rundown specific

craggy pier
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It's because of the ranged shotty

gilded jolt
#

I prob wont use it much this rundown

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But CS is my og gun ima be sad if it gets removed

swift reef
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well it's on the deathbead

craggy pier
#

Good

swift reef
#

I will miss CS

gilded jolt
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Same

craggy pier
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Imagine if the devs added a 10 chamber revolver for the meymeys

swift reef
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they just add a new revolver

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we also have MG

restive reef
#

imagine if imagine if imagine if

swift reef
#

Imagine if it was christmas

rotund jasper
#

santa claus striker

swift reef
#

Santa Titan

#

elf shooters

gilded jolt
#

Now that is a good idea

rotund jasper
#

Burst cannon good

swift reef
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it got buffed to do more damage

rotund jasper
#

yes

swift reef
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does it one burst big guys now?

rotund jasper
#

2

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in R3 it needs 3 sometimes

swift reef
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what about from the back?

rotund jasper
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Probaly 1?

weary relic
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ye

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i think

rotund jasper
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I used it on damaged big boys and hordes

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its good

swift reef
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Does the new MG do less damage than before?

rotund jasper
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idk

craggy pier
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Feels like it

rotund jasper
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I can only tell that

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RECOIL HITS SO HARD

craggy pier
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Imagine not tapfiring MG

weary relic
#

mg bodies do the same

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headshots seem reduced

swift reef
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works well when lined up

rotund jasper
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true

swift reef
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they can take the hel guns away but they can't take away the hel shooting

rotund jasper
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alright sleepers line up

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we're gonna give each of you lead

swift reef
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no more than 4 shots

left yacht
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Does anyone know how to change hosts while in the lobby?

gilded jolt
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I do not think you can change on the spot I think the host just has to leave

weary relic
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Already got it

ivory river
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I don't know it's the bug it's just planning to be like that, but i still asking. In the game, the characters have different variations of different phrases (for example, in the case of stealth, the character will speak in a whisper, and in the case of alarm, he will yell at the entire zone). But the problem is that this feature only works for the game host. Try changing the host and notice that the character suddenly has more phrases. I'm just curious, the devs know about this bug?

weary relic
#

Yes

fading tangle
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why's it so hard to find people for D1 lol

frank estuary
#

Probaby because the rundown has been out for only a couple days?

gilded jolt
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Ye most people are not on D1 yet

violet wave
#

Do enemies always come the same way when you trigger an alarm?

rotund jasper
#

they pick the way with least resistance

violet wave
#

What if there are two ways with equal resistance?

rotund jasper
#

closest one

violet wave
#

Were red glow sticks seasonal?

rotund jasper
#

yes

violet wave
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Which season?

craggy pier
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R1

violet wave
#

Just R1?

craggy pier
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Yes

rotund jasper
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yes

violet wave
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Aww

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Same

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Is there a way to dodge their tongue things?

rotund jasper
#

When they attack they make noise

violet wave
#

Can you melee shove the ones that crawl on the ground?

rotund jasper
#

yes

craggy pier
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Yes

violet wave
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Would you recommend leaving a door open when doing an alarmed door?

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And fortifying that

rotund jasper
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leave one open

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kinda yep cos they'll come thru that sometimes

craggy pier
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Leave none open, figure out where they come through and if you do it again you have knowledge on where they go and fortify that

rotund jasper
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^

swift reef
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you can fortify both with mines

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and you can have your c-foam guy run up to the door which is getting hit

craggy pier
#

Just to be a bit extra, mine all the doors if you don't know where they come through

violet wave
#

Makes sense

swift reef
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you don't lose anything from mining all of them

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that's why c-foam grenades are really useful

violet wave
#

Last question: gavel, maul, mallet, or sledgehammer?

swift reef
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Gavel

craggy pier
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None, Machine Gun best melee

rotund jasper
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None

swift reef
#

neonate from R3

violet wave
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Neonate?

rotund jasper
#

Fog repeller

swift reef
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baby

rotund jasper
#

glowstick

swift reef
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glowstick

violet wave
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I didn't play r3

rotund jasper
#

turbine

swift reef
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long range flashlight

rotund jasper
#

power cell

swift reef
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actually nvm lockmelters

rotund jasper
#

no

swift reef
#

yes

rotund jasper
#

Tripmines

violet wave
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Power cells look like graphics cards

craggy pier
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R2B2 flashbacks intensify

rotund jasper
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hey wanna complete a mission?

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hit a tripmine

swift reef
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no

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it supercharges it

rotund jasper
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^

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it makes it more efficient if you do that

swift reef
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especially if your whole squad lines up next to it

rotund jasper
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true

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trust us we played this game a lot

violet wave
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Whatever became of that terrain scanner from the initial trailer?

swift reef
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mapper

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😔

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hopefully we get it next rundown

rain python
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Hello warden gib r3 stats PES_GunR

worthy pollen
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is still calculating how many times i failed d1

keen solar
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Probably soon. Normally they announce it a week or two after the new one is out

soft crater
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for rundown 3?

shy gale
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Hey all! I just bought the game and I haven't seen a whole lot of the game. Is there a guide for quick tips to get started?

zealous sage
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search in the wiki of the game, you have a lot of tips to deal with enemies and more stuff

hard wasp
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!wiki How to play

gray rapidsBOT
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GTFO Wiki

GTFO is a 4-player cooperative first-person shooter, with elements of stealth, resource management and defending positions. This guide will act as a very basic introduction to the game and its mechanics. If you would like more information to look at the individual pages or learn yourself in-game.
If you do not own GTFO you can purchase it on Steam here:

shell gate
#

Once you blow off the head of the enemy, did they remove the hitbox for the head now or is it still there?

weary relic
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It’s removed

shell gate
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kk ty

trail river
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is there any way to get a player unstuck yet? I've heard before that waiting 10 mins resets the player, but it doesnt work for me.

lilac fulcrum
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unfortunately there is no unstuck feature. hopefully we can either add one or patch the stuck spots

lilac linden
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Is the DMR still top-tier as I read it was last year?

weary relic
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Never has been

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It has always been the most garbage kill gun. Fantastic rear support gun

spark wolf
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if the expedition has a carry item with collision, you might be able to drop it at the feet of the person that's stuck

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could help

shy gale
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so is there any form of progression or unlockable stuff in the game

weary relic
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not yet

shy gale
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gotcha

craggy pier
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what does "Fantastic rear support gun" mean

weary relic
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its not meant for an aggressive style of play, but a rear guard

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but also not for killing, its a support gun

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you waste 12 damage if you kill a sleeper with it

craggy pier
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then what is the optimal weapon for killing sleeper?

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besides melee

weary relic
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carbine or Heavy Ar are the top two kill guns

craggy pier
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hm ok

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are there any rundowns designed for 1-2 people?

weary relic
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nope

flat rock
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Rundowns are scaled for four player play, but achievable with any number of players depending on player skill and such.

craggy pier
#

If I stay still, jump and move forward in air, and then land still, would that alert sleepers

weary relic
#

depends

worthy pollen
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^

weary relic
#

its something better tested yourself to learn the specifics

craggy pier
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Ok cool will do

weary relic
weary sonnet
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How to list specific areas?

lilac fulcrum
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list zone_123

weary sonnet
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thats a zone

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not an area

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like

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a b c d

worthy pollen
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iirc theres no way to ping a specific area

pseudo briar
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can anybody get matchmaking to work right now? I just wait endlessly today for some reason

worthy pollen
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matchmaking is working

pseudo briar
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hmm, b1

lilac fulcrum
#

there may not be people in your region with your voice and language settings for that expedition right now

worthy pollen
#

is maybe that ur langauge settings / region / mission isnt getting aa lot of people

lilac fulcrum
#

usually more people are on during US evening hours (So in 3-4+ hours from now)

pseudo briar
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b1 English, think it woul dbe hopping right now but I guess not

distant ice
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there's voice and language settings for mm?

lilac fulcrum
#

yea storm

worthy pollen
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yy

distant ice
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imma go see if literally anybody plays lithuanian GWmemetownLULLLLLLLLLLL

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i'll be surprised if i even find one person

worthy pollen
#

also maybe mayoritie of the english speakers playing b1 are using the lfg chats

lilac fulcrum
#

primary and secondary, to match all people need same language, either in pri or sec (doesn't have to be all in pri or all in sec, just either one)

pseudo briar
#

ya I saw a few in there Dusty, I'll probably try it out, thanks

lilac fulcrum
#

and for voice, need to be favorable. e.g. if you have everyone must use voice, it won't match with "i don't use voice" but everyone must use will match with 'i use voice'

pseudo briar
#

ya, I usually just select "i use voice" so I get a match faster

hexed solar
#

Does anyone know, will the warden twitter account be updated with R3 stats?

distant ice
#

yes when it's ready

lilac fulcrum
#

yeah, give it a little time, we just launched R4, we're working on some bug fixing, it's the weekend, devs are trying to relax after some long hours working up to release. the info will be posted as soon as possible

half pier
#

hi. are sectors prerequisites for anything? or is there anything I get if I complete a difficult sector in a mission?

I thought I saw something like C1 requiring at least one extreme sector completion or something like that. But not sure about it.

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OH

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the SECTORS REQUIRED: part did not load for me and my friend at the same time. restarting the game fixed it for both of us

idle rover
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hi i played R3 before without issues
i just updated to R4 but when i launch its stuck on loading a blue circle cursor but nothing happens, the game icon stays minimized and shows a black screen
tried reinstall but didn't fix it 😦 any ideas?

minor fractal
#

Can you screenshot what it's stuck on and either PM it or post in #gtfo-media ?

idle rover
#

ok will post screenshot in technical support in a min

crisp anchor
#

if I like horror, I like the extraction/raid shit of looters like EFT and Destiny, and want good meaningful co-op, will I like GTFO? I enjoy stealth but I also would want uhhhh like cool firefights, which it seems to have

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I just wanna kinda ask what it actually feels like playing, if it gets repetitive even

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also I guess I want to ask, because I don't want to research for fear of spoilers, if there's any cool story or anything

drowsy zinc
#

does gtfo support xbox controllers?

weary relic
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yes, but it can be a bit buggy

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@drowsy zinc

mortal folio
#

On B2 the overload bunker door confuses me, does it continuously alarm?

gilded jolt
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I think extreme does

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Prob not

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@mortal folio Overload is not an endless alarm, extreme is though

craggy pier
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when prepping for security alarms, where should I assume spawnpoints be from?

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also, on the same note, I have two doors leading to my alarm room, but door A is past door B with no other way to access door A without taking a path that passes by Door B, should I reinforce door A or only focus on door B?

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hmm ok, so let's say a room 2 rooms away only has a closed security door and regular doors that go into it

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could they hypothetically spawn there?

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the recent one I've been doing seems to spawn them from my spawn area but that could just be a coincidence

mortal folio
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@gilded jolt it's the overload alarm in A2 that has the warning://Error alarm detected

gilded jolt
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Oh you said B2 in the post earlier

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@mortal folio Ye A2's overload is an error alarm (an alarm that goes on forever)

mortal folio
#

so does that mean you have to save that until the very end of the map?

spark wolf
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Yes

mortal folio
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damn, thanks guys

spark wolf
#

I wonder if the overload zone has 3 rooms by poor design or if it's just intended asshole design made to screw you over

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(as the 2 room away spawns can spawn in the 3rd room unless you manage to get to the 2nd room in time)

gilded jolt
#

Ye that happened to my team when we did it

spark wolf
#

Even if it's intended it's still pretty poor design because the additional difficulty is pure rng

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could just have everything spawn behind instead of ahead

shell gate
#

What missions can earn prisoner effiency?

gilded jolt
#

A2,B2,C2, and D2

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Only the ones that have up to overload

shell gate
#

Sweet! 😄

weary relic
#

dont die

tawdry leaf
#

I was lucky but we had me go in while the others covered the bulk door

lilac linden
#

Any reason to pick the DMR over the pistol (other than i.e. sights)? It seems that for most smaller enemies (shooter/striker) there's a marginal difference in damage and the Pistol has some insane ammo efficiency

fading tangle
#

range?

weary relic
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So

craggy pier
#

DMR is better used to headshot once then move to another sleeper and do the same thing

weary relic
#

It’s a two shot to kill. But heavily overkill’s, it is a very poor kill gun choice.

craggy pier
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^

weary relic
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Pistol is better for killing but is a lot different

lilac linden
#

Yeah I was thinking more of a stay-back-and-headshot role for the DMR precisely for that reason haha

weary relic
#

Dmr requires a lot of kill coordination and used only as a support role

lilac linden
#

I'm more inclined to play a supporting role myself so that's why I've been insisting on it haha

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I heard someone say that the DMR is pretty much just slap them to take out huge chunks of health and let the rest of the squad finish them off

craggy pier
#

Yes

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That's its purpose

lilac linden
#

(might've been you Neko, now that I think of it lol)

weary relic
#

Yep. One headshot then any gun will finish them

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Doubt it tbh

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I hate the gun and find the role useless in very high skill runs

lilac linden
#

thankfully all my runs are very low skill LOL

weary relic
#

Because when you have two people that support carry the team. Any rear guard is undesirable

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But different team skills. So

craggy pier
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It was the DMR D2 meme run

weary relic
#

But for normal teams yeah it’s fine if you coordinate

lilac linden
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Got it! Not gonna lie, I also really like the pistol but using it felt weird

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I think it's because I had a pistol + sniper so I was kind of soft-locked into the pistol

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And what's the general consensus on the revolver? It felt comfy using it (partly because of the ammo efficiency) but I don't know how sustainable that is in the long run

weary relic
#

It’s decent

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Good kill potential

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On smalls

lilac linden
#

I'm doing mostly As so far, so smalls are all there is haha

weary relic
#

Yup

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You gotta tap heads tho

lilac linden
#

Yeah, definitely, but using it feels clean enough that I can get a decent amount of HSs

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I guess I need to try out some more weapon combos and see what makes me feel more comfortable

craggy pier
#

Yeah don't use DMR with sniper, you might get overwhelmed quickly

weary relic
#

And best guns, HAR, Carbine and auto pistol

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Auto is a support role meant for cqc

craggy pier
#

CQS

weary relic
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My specialty

craggy pier
#

Close Quarter Stagger

weary relic
#

Yup

lilac linden
#

LOL

weary relic
#

Sucks to kill

craggy pier
#

I'm serious Dok

weary relic
#

But stagger locks everything

lilac linden
#

Haven't tried the carbine or the auto yet, HAR felt oddly cumbersome with the recoil

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Might just do auto pistol + revolver this time, feels like it could work I reckon

weary relic
#

Carbine and HAR are min max guns

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Autopistol is just my playstyle in a nutshell

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Why kill when I can stagger the entire wave and do scans?

craggy pier
#

Choke mod = Sniper shogun
Change my mind

weary relic
#

Yup

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It’s nice

lilac linden
#

I'm weird enough that my favorite playstyles are either up close and personal or lone marksman from afar lol

weary relic
#

Same

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Except I’m the SAW. Or sniper

craggy pier
#

I don't even know what my playstyle is

weary relic
#

Not on this game tho

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Hammer time

craggy pier
#

I alternate with hammers and guns

lilac linden
#

Auto pistol feels like it has some weird ammo efficiency though

weary relic
#

I love using riotgun. So I use ammo

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And it’s not for killing

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That’s why

lilac linden
#

Makes sense haha

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just stagger then hammer?

weary relic
#

You can stagger a striker in one shot

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It’s a more support style gun

lilac linden
#

I see

weary relic
#

also op for solo

lilac linden
#

Just for solo?

weary relic
#

In general

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Just flows insanely well with the best solo players

craggy pier
#

I died doing a class II alarm solo because of my own mine

weary relic
#

As we all play generally the same

lilac linden
#

Makes sense

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I'm gonna give some of the tips in here a spin, thanks for the help guys

weary relic
#

Nice. Gl

craggy pier
#

auto pistol is good for solo?

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can you explain why?

weary relic
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Cause of the stagger

craggy pier
#

stagger -> melee or is it kinda run and gun or...?

weary relic
#

Good for kiting and brute forcing scans

craggy pier
#

ah gotcha, stall them as you stand in the red scan thing

weary relic
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It staggers them without killing. Which is how I and some others play normally

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I prefer not to kill until after I’m done with scans etc

bronze pivot
#

if you complete extreme more than once on the same level does it count?

gilded jolt
#

Yes

weary relic
#

In the counter yes

craggy pier
#

what's the advantage of kill after scans

weary relic
#

In the stats for unlocking. No

bronze pivot
#

oh okay stats for unlocking no gotcha

weary relic
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Because if you kill during it can screw up enemy positions

bronze pivot
#

damn lmao

weary relic
#

So wait to kill until after

craggy pier
#

sorry, im still new, can you elaborate on enemy positions? is it like the spawn rates or the direction they come into the room...?

weary relic
#

They can spawn in front of you while kiting. Which can end a run

craggy pier
#

wtf..???!?

weary relic
#

Having them come from multiple directions solo also sucks

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So yeah

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In E1, my way was always hammer stagger them. There was no need to kill until after. (Especially since they were surge scans)

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That’s why I love the riotgun, it’s just another stagger tool I can use

manic berry
#

A question, do we need to beat extreme before overload to be able to have the progress recorded?

weary relic
#

No

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It seems your complete bugged out

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I saw the original message*

manic berry
#

Oh...

lilac fulcrum
#

well let's back up a sec

weary relic
#

Did you alt F4 the game immediately after completing

lilac fulcrum
#

which complete do you think is missing?

manic berry
#

No

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I didn't beat the extreme, but I beat the overload for A2

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however, non of that is shown in my game

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I exit the game after the team returned to the lobby, and probably stayed in the lobby for couple minutes before logging off

lilac fulcrum
#

ok so you completed main, didn't do extreme, completed overload, and only got credit for main?

manic berry
#

yes

lilac fulcrum
#

did anyone else in your group get credit for main and overload?

manic berry
#

I wasn't sure, the group all left after we beat the level, and I just noticed this after I logged in a bit ago.

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I also encountered a strange issue that the game's video will freeze after I changed some of my in game settings.

lilac fulcrum
#

the video freezing is something we're looking into

manic berry
#

Oh cool, good to know that.

lilac fulcrum
#

You should be able to get credit for main and overload without doing extreme. my assumption is that maybe you didn't actually complete overload? because the system that handles player credit takes all of that data in one chunk so you'd either get credit for main + overload, or nothing (if there was an issue with that).

#

.t logs

uneven gulchBOT
lilac fulcrum
#

if you want to supply the logs then we can take a look tomorrow and see what they show

manic berry
#

Sure

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So the program said just need to share this link?

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I am pretty sure it is A2 Overload we beat earlier today, cause we did multiple runs to actually complete it...

lilac fulcrum
#

thanks, that has the logs

craggy pier
#

if I hit a sleeper and the nearby ones aren't pulsing or glowing but they're like, really really close, does that alert them

weary relic
#

Yes

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Within 4m iirc

craggy pier
#

thank you

#

If you can full charge one and then half charge the alerted one on the head and it Should die

shrewd dirge
#

A2 question ||does the a2 hsu retreival spawn endless waves?||

gilded jolt
#

@shrewd dirge ||No if I remember correctly ||

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||But if you doing prison efficiency there is gonna be endless waves coming anyway so||

weary relic
#

||It does do waves||

gilded jolt
#

||Ye it spawns waves but after you do the scan the alarm stops||

weary relic
#

||oh that’s right it has the single static wave||

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I forgot that exists

shrewd dirge
#

||so i can do the error bulkhead last right||

weary relic
#

No

gilded jolt
#

Nope

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||Gotta start it first||

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||Extreme has no bulkhead key||

weary relic
#

||if you want to do both. You have to do error first. Then hsu||

shrewd dirge
#

Ah, rip, thanks for confirming sus.

weary relic
modest nimbus
#

How come the player model legs were removed? We used to be able to see our legs when we look down

weary relic
#

I’ve seen other ppl say that too. But I still see my legs fine

#

Hmm

#

It wasn’t changed

modest nimbus
#

Interesting, what could be the cause?

torpid mirage
#

is it just me or the smg got a little nerf?

weary relic
#

You

swift reef
#

what is the stagger and precision? Do they mean that some weapons stagger enemies more?

weary relic
#

Yuh. Stagger literally staggers more

fading tangle
#

Tungsten bullets stagger more

weary relic
#

Which is dumb

#

Tungstens = AP

#

Not stagger. That needs to change

pallid bay
#

what is exactly prisoner efficiency?

#

how can i achieve it and is it always possible on all levels

gilded jolt
#

Doing the High, Extreme, and Overload side objectives in one run

#

No only on A2,B2,C2,D2

swift reef
#

you sometimes have to do them in a certain order

pallid bay
#

then I must have missed something becoz i cleared overload on A2 but i couldn't find how to activate the extreme lvl again

#

maybe i messed up?

gilded jolt
#

There is a bulkhead key in the A2 overload zone

#

You must have missed it

pallid bay
#

does it work the same way at the same bulkhead console

gilded jolt
#

Yes

pallid bay
#

ah ok

#

thanks for the help 🙂

strong sun
#

Hi guys, I've recently bought the game and when I'm looking at LFG I see people saying A1 but with overload, what is Overload? Is it like a hard mode?

random locust
#

no overload on A1

strong sun
#

Thanks.

weary relic
#

Ways to make it harder in game

random locust
#

on A1 you can choose between high (main objective) and Extreme (extra for experts)

weary relic
#

No actual difficulty settings

strong sun
#

So it's like harder objectives for a challenge basically I gotcha

weary relic
#

Yep

random locust
#

exactly

craggy pier
#

Optional objectives are fun

weary relic
#

Ye

random locust
#

For A2 PE: ||What is optimum tool loadout? teams I'm In have been taking 1 mine, 1 foam, 2 autosentries but I feel like after opening overload bulkhead the mines and foam are kinda useless, though they combo well during the 2 easy doors of main obj.||

weary relic
#

||4 bio||

#

Tbh. We ran one of each type. Me with bio ofc

#

And if you say 4 bio not best, you’re wrong. It’s just too OP for normies

random locust
minor fractal
#

||Mines and foam are still useful on the cluster alarm to get into the extreme zone, and it doesn't really matter that you have them as long as you don't refill them. You're going to need a lot of tool for sentry anyway, you don't need more than two.||

random locust
#

Alright, ||i guess we just have to do a better job at holding tool for the sentries then so they are ready when we need them. also is double auto or 1 burst 1 auto better?||

minor fractal
#

||Auto tends to be better for cases where you need to delay, such as doing scans, but burst is better for actually killing things. I would use autos for alarms specifically and bursts for things like reactors and door clearing.||

random locust
#

Ok good to know, thanks for the advice Rayalot

ivory river
#

Guys, did anyone try to use matchmaking last hours? Because right now i think he's don't work correctly. And I don't think the problem is with the current online.

gilded jolt
#

Ye its kinda broken rn I have heard

ivory river
#

On the start of rundown he's working perfect. But after last patch it doesn't work.

#

@lilac fulcrum do you think the matchmake doesn't work because last patch something broke?

distant ice
#

You sure it's not just the time of day when things are slow?

ivory river
#

I'm sure

#

I trying to find lobby then online was 3000 people

#

And i'm not alone with this problem. Check steam forums

pastel fiber
#

I just bought the game, I was surprise about performance, with a 7700k and gtx 1070 I can hit 105-110fps with maxed out settings...
All zones are equivalent in term of performance or should I expect huges drops in others part of the game?

heavy narwhal
#

Any tips on doing the uplink verification for C1 Extreme?

crisp anchor
#

is there much replay value in GTFO

hard wasp
#

very much so, all of the levels are replaced every 3-4 months and brand new content is added

craggy pier
#

@crisp anchor There is a lot of replay value in the current rundown, especially if you want to do all the optional objectives

#

And what Chxse said

swift reef
#

Plus duos and solo exist which change the experience if you’re willing to go that far

crisp anchor
#

would comparisons to Tarkov be apt? I'm just wondering if there's any real sustained progression, and how diverse the gameplay is (like stealth, utility type shit, types of firefights)

#

🐒

hard wasp
#

hmm there is a comparison to be made but not much
for progression, there is no real reward for winning other than bragging rights currently. in the future there will be a full fledged weapon and character customization system which will make clearing the levels actually worth it. don't expect tarkov-level customization, but i believe it will be pretty good.
gameplay-wise, there are a bunch of different scenarios that pop up in practically every level. stealthing quietly and slowly, going loud in rooms and cleaning them up, full-blown alarms with constant waves, and more. there's tons of strategies and tips and tricks to learn

#

the game is very hardcore like tarkov, and you have to put in a ton of hours to really understand the game

crisp anchor
#

yo cheers

#

I guess the only other thing is like

#

is there an actual story or anything to get into? I understand there's prob some sort of lore, like every game has these days, but yeah

hard wasp
#

each rundown has had a bit of a story, and they all sort of connect together. but it's not obvious and you have to look for it. as for the lore, it comes from environmental storytelling and text/audio logs placed around the complex, which offer tidbits of information and clues as to what happened. the devs don't like to give us much 😛 but when they do give us something it's extremely exciting

swift reef
#

^

crisp anchor
#

are you able to take your time in that sense, like finding a log or text and chilling for a little bit to go through it

hard wasp
#

you can read about the previous 3 rundowns on the wiki, including logs as well

swift reef
#

!wiki logs

gray rapidsBOT
#
GTFO Wiki

Logs are small pieces of writing found on specific terminals in some expeditions.
They are found using the LOGS command in a terminal, they are read using the READ command in a terminal.

swift reef
#

There is an audio log in the first level

hard wasp
#

the logs aren't found there, they're on each rundown's specific page. we might move them soon though

swift reef
#

Oh

distant ice
#

I just bought the game, I was surprise about performance, with a 7700k and gtx 1070 I can hit 105-110fps with maxed out settings...
All zones are equivalent in term of performance or should I expect huges drops in others part of the game?
@pastel fiber not equivalent but there's rarely drops. If it's fine during alarms, then it's fine pretty much always

swift reef
#

Isn’t there a lore logs section?

hard wasp
#

are you able to take your time in that sense, like finding a log or text and chilling for a little bit to go through it
@crisp anchor most of the levels you can take at your own pace but some have a timer or pressure to complete it

crisp anchor
#

cool

hard wasp
#

hope that helped 🙂

crisp anchor
#

yeah mate

#

is there anywhere I can have a look at possibly upcoming shit as well, like that customization you mentioned?

hard wasp
#

.t roadmap

uneven gulchBOT
crisp anchor
#

chur

crisp basin
#

How is it playing from Western Europe over to NA ping wise?

craggy pier
#

Depends on the host's internet

swift reef
#

and your connection ot the host

crisp basin
#

Okay, thanks

crisp basin
#

the creatures don't react to in game voice do they?

swift reef
#

no

rustic bear
#

let me know if im wrong but on the road map it says yellow squares are in progress and green squares are complete, doesnt mention grey squares are these not started yet?

distant ice
#

pretty much

#

but could also effectively mean "not being worked on right now"

#

also note that roadmap isn't too accurate

rustic bear
#

thought as much all good just wanted to make sure i got it rightish 😄

lilac fulcrum
#

Grey is pretty much not started or not being actively worked on. For example some work has been done to various items, but it's not actually actively being worked on so not 'in progress'. in progress usually means that it'll eventually turn green for complete unless there's an issue.

distant ice
#

the fact that it's in the roadmap usually means that it'll eventually turn green for complete unless there's an issue.

vague python
#

Hello all,

#

Just wanted to ask, Am i the only one to have FPS drops in R4C2 ? like not only 10 or 20 but more like 40-50 fps drops. Kind of horrible when playing on 144hz display...

lilac fulcrum
#

We have seen some cases of FPS drop and working on optimizations

vague python
#

I only felt it for C2 personnally, will it be released soon?

lilac fulcrum
#

as soon as we can

vague python
#

Thanks !

hard wasp
#

it's cause these maps are huge af lol

fading iron
#

Do we have an idea if or when we're getting the completion stats from R3 from warden twitter?

swift reef
#

we will get them, no idea on time

#

maybe next week

fading iron
#

kk

opal goblet
#

anyone know how to use terminals?

craggy pier
#

LIST, QUERY, and PING are your best friends

#

You can filter stuff with list like resources, keys, cells, etc.

#

like LIST CELL

#

Or more specifically LIST CELL ZONE_21

opal goblet
#

gotcha

#

thanks :3

craggy pier
#

There's more stuff in the terminals like logs

#

Or objective type commands like uplinks

#

But that's a story for another time

#

Or you can type commands in the terminal and learn from there

#

why on earth would I ever use lock melters or long range flashrights?

#

Lock melters are silent

#

LRF is fine to sync in bigger areas, plus more visibility in dark rooms

swift reef
#

why wouldn't you use long range flashlight

craggy pier
#

in what situation would you need that extra light? if someone on my team has the radar or glowsticks, the long range flashlight is useless and probably can hurt me if it scans sensing sleepers

#

Not if you flick the flashlight to sync them up

#

You'll only alert them with the flashlight if you keep it open for too long or flash them when they're pulsating

#

so I should use the LRF to sync them for easier stealth?

#

Not should

#

Only if you want to use it

#

If not your guns have different flashlights, you can use that

turbid barn
craggy pier
#

||Prisoner Efficiency||, when you do all the optional stuff in an expedition ||Main+Extreme+Overload||

craggy pier
#

what do you guys suggest for best weapon combos? I've been using the autopistol a lot and its great but I don't know how I feel about my other weapon, been meandering between charge up machine gun and shotguns

distant ice
#

autopistol does a lot of stagger and no killing

#

you might want to try HAR cuz it also has the stagger property

#

shotguns are very common as far as specials go

slender tartan
#

Just curious before I buy the game. Is there VOIP in game for the new matchmaking feature?

distant ice
#

yes

#

and surprisingly good quality

green silo
#

Is the biotracker really worth it? (seems useless unless everything goes to shit as opposed to an extra turret) Do you guys think it makes up for it with security scan potential?

swift reef
#

It is pretty good to at least bring one

#

more is useless

distant ice
#

biotracker is a tool

slender tartan
#

@distant ice was that in response to the VOIP?

distant ice
#

its usefulness depends on how you use it

#

yes

swift reef
#

with the biotracker clearing rooms is much easier and you have a better visual of enemies

#

plus you save tool refill

slender tartan
#

And is it viable to match make with randoms and use ingame chat or is it that much better to lfg in this discord?

craggy pier
#

biotracker is good for coordinating teams imo, but experienced teams doesn't really need em

#

it's always better to LFG since people here are more likely to be dedicated/experienced

green silo
#

let me rephrase then, because its main use is MOVING targets; SUBJECTIVELY do you think it works well to determine the approach door during security scans to prevent wasted time at other doors?

swift reef
#

It is a wallhack

#

yes, helped a lot of time with c-foam and where to move

slender tartan
#

Thank you guys 🙂 think im gonna buy the game now

swift reef
#

good luck

#

👍

green silo
#

sorry, i know its a weird question hahaha cus its like limited use tool

#

aight leonardo, think ill give it another try sometime

swift reef
#

it has infinite use

craggy pier
#

yeah if you're quick enough, then you can c-foam a door and then use the extra time to mine it I guess

#

but in general, they spawn two rooms away and you can typically do good guesswork at their preferred path

green silo
#

^didn't know that, nice

swift reef
#

you also save tool refill with it

green silo
#

^also fair point

swift reef
#

when you get used to it you feel handicapped not having the wall hacks

craggy pier
#

I'd say marking moving enemies also helps slightly with visibility

#

if there's a horde of them, and some of them crawl, it can be annoying to see the crawling ones

swift reef
#

also to see their direction

slender tartan
#

Also is it always worth running a full squad? or is 2 player also viable? Havent been following too long and I heard there was no scaling to difficulity

craggy pier
#

you can solo if you're ballsy enough

swift reef
#

squad is where you want to start

craggy pier
#

^

swift reef
#

later on when you know how the game works and become skilled you can start doing duos and solos

#

which are much harder

slender tartan
#

Solid thank you

craggy pier
#

tbf though, in duos, you can keep the levels resources between each other so it's not like

#

the hardest most impossible thing ever

#

whereas in squad, you gotta be way more selective in how you dole out resources

swift reef
#

you have less people

#

in duos you rely much more on your teammate

craggy pier
#

yeah it's definitely harder overall, just there are a few upsides to less people

swift reef
#

it becomes funner if you play it with a friend, and is usually more tense

hot jolt
#

hey, about the colours of the name of teammates. Is there any reason why I always get the same color?

swift reef
#

it depends on which slot you are

#

host will always be the same character and color

hot jolt
#

makes sense. Ty

tulip acorn
#

After A1, should we do A2, or B1?

lilac fulcrum
#

It's best to go in order
All A's, then all B's, etc

tulip acorn
#

Cheers

rich mango
#

So has any of you run into issues during the extreme part of B1? Sometimes the timer stops and enemies upon death start moonwalking without falling over etc, not to mention enemies seemingly turning invisible. I've both been with people encountering it and encountered it myself multiple times
Can't find anyone mentioning it anywhere so figured I'd ask here

spark wolf
#

It means your connection to the host isn't that great so the game just kind of breaks

hybrid jasper
#

That sounds like latency

spark wolf
#

more common during ||reactors|| like B1 extreme

hybrid jasper
#

I have a question about mines

#

When a horde breaks down a door, is it better to place the mine as close to the door as possible and facing across the doorway (so that the instant it breaks, the mine goes off), or should it be on an angled surface so that it goes off when more enemies have entered the room (and by extension, the blast radius)?

tardy granite
#

usually facing into the room

#

into the door*

#

it works in the previous rundown cause it does a cone shape, but in this rundown it feels different

#

hybrids usually blocks the entire mine

#

leaving the 10+20 sleepers behind safe

#

even after putting 2 mines facing into a door at different angle

#

only took out 2 hybrids out of the whole wave

hybrid jasper
#

Has anyone tried putting mines above the sleepers?

#

If the blast damage considers weak points, that could be a good way to maximize the damage.

spark wolf
#

It does

hybrid jasper
#

Interesting

spark wolf
#

Or at least it did in the previous rundown

#

Don't think that's been changed

hybrid jasper
#

I'm guessing it still does, considering enemies can block the damage from a direction

spark wolf
#

But it doesn't help much when it comes to the small enemies

#

because they'd generally get killed anyway

#

it's helpful for the bigger enemies

hybrid jasper
#

I was thinking moreso that hybrids generally stand upright, so they cover less area from above and they wouldn't block all the damage to other enemies.

distant ice
#

it should be able to hit weakspots still but nobody knows how it picks what to hit

#

since it can't hit multiple bodyparts on the same dude

keen solar
#

2 head and 2 back. That's for me and it works most of the time

distant ice
#

A mine is right on 100 max damage iirc, hybrid has 300

#

It shouldn't take 4

#

Even more so for crits

random locust
#

what is best loadout for carrying A2 PE? ||I've been taking AutoPistol (stagger the sleepers threatening teammates), sniper(fo' dem scouts), Mines( for alarms at beginning/scout waves) Usually end up kiting near the end due to ammo shortages, team takes 1 foam, 2 autos||

minor fractal
#

I usually run the tool that I think will be hardest to coordinate (so mines or auto sentry), and the carry loadout I tend to run is carbine+pump so that I can solo kill large amounts of enemies.

red crater
#

does anyone know if the game will get steam achievements? i love to collect that stuff in games 🙂

lilac fulcrum
#

yes it will, check the roadmap backlog

uneven gulchBOT
red crater
#

awesome! thank you! dropped a bookmark on that 🙂

stark pivot
#

will they ever add a kick button?

worthy pollen
#

maybe in the future , MM is still in alpha

stark pivot
#

(for that one dickhead that goes afk mid-match and you can't complete the bioscan)

worthy pollen
#

today we just get to cry when that happens

rotund ridge
#

Why does my health go down slowly in B1?

#

I have a infection level 19%

#

Any way you can get rid of infection?

random locust
#

infection caps max hp

#

disinfect packs, disinfect stations

rotund ridge
#

Danke shen 😄

random locust
#

o ye and you can get rid of down to 85% infection if you get up to 100% infection for free over time!

#

3rd way to disinfect

rotund ridge
#

okay

fringe sinew
#

Just had my first Rundown with two friends of mine finished after 4 hours and a few attempts total.
We all are beginners and went into the game with no knowledge.

The questions are:

  1. Is it supposed to take that long?
  2. Do we need to take out every enemy or is it actually recommended not to?
    2.1 If we trigger an alarm, will we get rushed by enemies we went around?
  3. Do Glow Sticks have any use, aside from making a good rave party with two sentries in the room?
  4. how get better aim? FeelsBadMan
  5. Asking for general tips allowed here?
    5.1 Any general tips?
stark pivot
#

how deep do you guys think the complex goes down?

gilded jolt
#

Pretty deep

stark pivot
#

since r4 is my first rundown. what's the deepest the dropcage has ever gone?

gilded jolt
#

R4D2 is the deepest

stark pivot
#

has it gone deeper in previous rundowns

#

of all time?

gilded jolt
#

Yep

#

Never gone over 1000m before

stark pivot
#

a km down is a lot

young pagoda
#

how long did it take?
you should take out most enemies, but it is not neccisary to take out certain enemies as they may not end up mattering (definitely take out big guys though)
depending out how close they are to you
light
get gud
trust your teammates, and make sure that you keep trying 🙂

#

@fringe sinew

sudden burrow
#

Aim just comes with practice, yeah

fringe sinew
#

@young pagoda Thank you.
It took us 58 minutes for the first level there.

sudden burrow
#

Not panicking is a good start though

young pagoda
#

to start, that's not horrible

craggy pier
#

And make sure your sensitivity settings are comfortable; specially the aim one.

fringe sinew
#

Alright, alright.
Thanks for all the answers.
The aim one was more of a joke question, but even those replies have been well received. (:

stark pivot
#

and yet, the complex still isn't as deep as the deepest mine on earth.

#

I can't tell if the complex is a mine turned research facility or what the hell it is

gilded jolt
#

Well we dont know how deep it is

young pagoda
#

well, we must wait for more lore

#

deepest current depth is around 1000 meters

#

might have one hit 1500

#

who knows?

craggy pier
#

Yes, though its a bit buggy due to it being in alpha but it gets the job done

crisp anchor
#

oop

tired comet
#

effective/easy way to deal with scouts? and two scouts in one room?

#

scout as in moving tentacle monsters

steel valley
#

hammer

gentle oracle
#

full charge to the head

steel valley
#

wait for them to walk towards you if you aren't confident

gentle oracle
#

watch their pathing to see how they patrol so you know they wont turn around when you go for the kill

#

you can also jump through the tendrils and kill them if youre fast enough

steel valley
#

i'd assume if hes asking for an easy way to deal with them he wouldn't try that lol

gentle oracle
#

yeah

#

just lettin them know

tired comet
#

ya we are semi new/unskilled group haha

nova kite
#

Grab a sniper

steel valley
#

scouts are also pretty deaf/blind

nova kite
#

Have an empty room between you and the scout

#

Take the shot

#

And then another

tired comet
#

we had a sniper but there were two in the same room :/

steel valley
#

you can sprint/flashlight scouts and they won't alert, they'll just tentacle

#

so you can manipulate when they stop

gentle oracle
#

yeah if youre far enough away they wont hear the sniper

#

but of course that isnt always an option

nova kite
#

It's literally 1 room in-between you and the scout

tired comet
#

ohh

gentle oracle
#

in certain cases you cant get line of sight from 2 rooms away

nova kite
#

Yeah

#

In a2 you have multiple chances for clean sniper shots

steel valley
#

honestly just practice hammering, you'll need to learn it at some point anyway

#

may as well practice on easy levels with safety nets

nova kite
#

You can also sync shot the scouts with a choke mod

#

Oh yeah I need pratice murdering scouts with a hammer

tired comet
#

thanks for the answers guys

gentle oracle
#

what level is giving you scout trouble anyway?

tired comet
#

b1

#

all the way to the last blood door (on ez mode) and ran out of supplies for the class 4

#

went looking for more supplies and died

gentle oracle
#

2 spawning in the same room in that zone seems like some reeeeal shit rng

nova kite
#

Wait don't those scouts instantly activate

gentle oracle
#

no?

nova kite
#

Behind the blood door?

tawdry leaf
#

no tandem bonk?

tired comet
#

we didnt get thru the blood door

gentle oracle
#

the scouts cant be back there

nova kite
#

Oh huh

#

I'm dumb

#

Ignore be

#

Me

gentle oracle
#

thats the extraction

#

like that last zone is at least 6 areas big and you only need to go in 3 of those rooms to get the extract

nova kite
#

Hhhh

#

What's the best map to pratice Scout bonking

gentle oracle
#

c2 maybe?

#

its behind a class 3 alarm door but

#

||many scout room||

steel valley
#

b2 has a lot in the overload door, but its far out

#

i haven't gone past c1 yet though

gentle oracle
#

._.

#

sorry

nova kite
#

I just want a fast way to get to a scout

#

And bonk it

#

Over and over and over again

steel valley
#

i practiced a lot in r2

#

r2c1 had tons of scouts in the start

gentle oracle
#

i dont think you got a really fast one in r4...

nova kite
#

;-;

gentle oracle
#

i guess b2 maybe?

#

if youre willing to put up with ||error alarm||

nova kite
#

I trained my scout sniping skills in r2

gentle oracle
#

and then theres d2 but im not talking about that rn

#

seems like a lot of trouble to get to that first scout...

#

even if it is really close

nova kite
#

hhh

#

I still don't know if the sniper is room based distance or meters based distance

gentle oracle
#

i think its meters

nova kite
#

How many?

gentle oracle
#

often times ive seen scouts get sniped and only a portion of the sleepers in the room get alerted

minor fractal
#

Somewhere around the 40-50m mark.

nova kite
#

I know the door method is gaurenteed

#

I was way below 40m in the a2 overload door

gentle oracle
#

well i think the door method doesnt work if there are enemies next to the scout when it dies

nova kite
#

The scout was hugging the bulkhead and I was through the double door

gentle oracle
#

cause after opening the door enemies who were near the scout get alerted

nova kite
#

Yeah because bodies falling count as an activation

#

With the doors you have to watch where the scout it

#

But I never tried with distance because I keep waking up the entire room

minor fractal
#

Still fairly sure bodies falling doesn't do jack shit. Just based on distance from a killed, damaged, or woken sleeper.

nova kite
#

Hm...

#

We should do mechanics testing togetherrrrr one day

minor fractal
#

||B2 might be the only decent scout hunting map, since it has the only scout not behind an alarm in z88||

nova kite
#

I mean we can try it with normal sleepers too

#

Just stand far back enough and plink

worthy pollen
#

nothing give more pleasure that a player that confidently can kill a scout without fear or seconds thoughts

minor fractal
#

||C1 is okay, but the only scout not behind alarms has a low chance to even spawn.||

craggy pier
#

On the topics of scouts I do think scouts behind blood doors can be avoided from screaming if everyone gets behind another door/zone

#

Me and a couple randoms managed to pull it off in C1

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We thought it about it and gave it a go and somehow it worked

nova kite
#

Yeah it would be the same thing as a sniper rule

craggy pier
#

But I think it’s RNG based on if the sleepers decide to scream or not so yea

nova kite
#

Mhm

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But if lucky the scout will just do nothing

#

Because you effectively just put a room in-between you and the Scout

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And if you have LOS you can take a clean sniper shot

craggy pier
#

If you can get behind a door in time without the aggroed sleepers screaming you’ve effectively stoped the room from aggroing

nova kite
#

The room just has to be very small lol

craggy pier
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Or the door has to be close to the blood door

nova kite
#

Ye

craggy pier
#

But when I get home I’m testing if the XII syringes can still one shot via full charge to the back of the head

nova kite
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It cant

craggy pier
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Interested to see if it works

nova kite
#

I tried jt

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It cant

craggy pier
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Haven’t tried it so ima just give it a go

nova kite
#

His head was clean gone and I had to bonk him again with a full charge to end him

craggy pier
#

We’ll see if that’s the case and thankfully B1 is long and Almost guaranteed to have one giant

nova kite
#

Also do you need to charge your hammer if you're hitting a strykers occupit

minor fractal
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What enemy?

nova kite
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Normal sleepers

#

Non shooters

minor fractal
#

For IIX, tho?

nova kite
#

No

minor fractal
#

That should still work unless it's not 3x anymore

nova kite
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I mean just clicking once without charging your hammer onna sleepers occupit

minor fractal
#

But when I get home I’m testing if the XII syringes can still one shot via full charge to the back of the head
???

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Also, occiput on strikers no charge should still be ohko

nova kite
#

What about sbooters

minor fractal
#

Same

nova kite
#

Wait wut

minor fractal
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I've done it for both this rundown fuckin' loads.

nova kite
#

I thought shooters had more health

minor fractal
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They have a higher head crit

nova kite
#

Oh

minor fractal
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5x vs 3x on strikers

nova kite
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Probably to compensate health

minor fractal
#

Yah, they're weaker but only if you're more accurate.

nova kite
#

I'm going to bed it's 2 am

minor fractal
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Fair

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G'night

distant ice
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Hol' up does bc oneshot bodyshot strikers

paper adder
#

Is anyone else having mega trouble headshotting? My aim isnt normally this pepega but they just move so much.

swift reef
#

You usually want to shoot at them when they’re running towards you. It’s harder to get them when they move side to side, so wait for them to stand still or charge.

#

What weapon are you using?

distant ice
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Their movement is pretty damn annoying

paper adder
#

I often play anything paired with revolver

distant ice
#

But also they can push each other now and teleport when switching animations

paper adder
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Cus it oneshots alot of stuff if i dont suck 🙂

craggy pier
#

this game is difficult to aim in compared to other games for some reason

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maybe it is the movement, but it's a lot harder to hit shots

paper adder
#

Also the fact that my camera decides to do a backflip if i ever take damage :/

craggy pier
#

It's harder to aim because the sleepers move erratically and quickly

neon gust
#

all sleepers have aimpuch

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simple answer: dont get hit

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another answer: use cover and run and shoot

rain python
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as dauda says

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dodge and shoot

quiet glen
#

Anyone got any help for a loadout with B2 Overload - Been using revolver for the many scouts, but sometimes we're waiting on position a long time.

supple gust
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Revolver? Just take sniper

keen solar
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Sniper? You need to hammer all of them if you need to do overload

fading tangle
#

Technically no

distant ice
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@hasty mauve Fixed unintentional nerf on Pistol semi.
elaborate pls 🤔

hasty mauve
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took to many bullets to kill them,

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as you pointed out

distant ice
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true but what was done to fix it

hasty mauve
#

we fixed it

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😛

distant ice
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boi

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gonna make me drop in and do it myself huh

hasty mauve
#

takes 3 shot to kill a striker again if one is a head shot

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instead of 4

distant ice
#

so bs damage increased

hasty mauve
#

and some multiplier if I'm not mistaken, wasn't me who did the change 🙂

distant ice
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and hs mult 🤔

#

is the patch pushed yet?

neon gust
#

since you are here, can i ask why the change on the spread on combat shooty :[

craggy pier
#

i've heard "KE guns" being thrown around a lot as a term, and I've never heard that before, what does it actually mean

distant ice
#

kill efficiency

#

kills per refill most likely

craggy pier
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i figured that's what that meant, just based on the letters i made the guess but i didn't think that people were really going that deep into the numbers to figure that out

distant ice
#

that's not that deep tbh

hasty mauve
#

just pushed it now Storm

distant ice
#

and it's a core stat as far as resource management goes

craggy pier
#

i just find a gun i like using and stick with it, though there are a few obvious weapons that aren't as good as others, or maybe i'm just not using them right

distant ice
#

some people like information

#

nobody's telling you to use the best paper weapons

fading tangle
#

I wish steam had a "check for update" feature on games

#

having to re-open it is kinda silly

neon gust
#

yeah

craggy pier
#

speaking of check for update, i am angry at that

neon gust
#

it is silly

rotund jasper
#

I mean

hard wasp
#

mine just updates automatically flvshed

rotund jasper
#

It made me confused

craggy pier
#

the other day my boy and i got to the final alarm door on B1 with just the two of us and we couldn't get two more who wanted to join us because of a 2 kb update

distant ice
#

it decides whether it wants to update

rotund jasper
#

yeah

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like the problem that I didn't get the update

placid violet
#

is there a guide on the weapons stats? I like reading numbers

rotund jasper
#

turns out it updated without telling me

distant ice
#

it's a work in progress

fading tangle
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there was a hotfix just now, so it's probably not accurate if you do read something

neon gust
#

Its still been uptdated

distant ice
#

also ereggia says he won't do all stats this time around

#

the multipliers make it real annoying

#

also the fact that everything's a float but that's old

ivory river
#

"We are still working on the bigger patch as I've mentioned earlier! " @hasty mauve And that's coming in this patch? KASPER

distant ice
#

r4.5 GWmemetownKappaChino

#

i'm more interested in another thing

#

plans of R5 2020?

lilac fulcrum
#

The bigger patch isn't another rundown or half, etc. it's mostly optimizations for some FPS issues we've seen, etc.

ivory river
#

So you fix the optimization on C2 right?

lilac fulcrum
#

That's a future patch

fading tangle
#

when will the game be patched to excuse how bad I am at it

ivory river
#

And just reminder, after previus patch the characters don't have a legs in first person.

keen solar
#

I don’t think R5 will be out this year. R4 is pretty big and people might need extra time to complete the layer difficulty and the prisoner efficiency

fading tangle
#

I really do hope that R5 doesn't come until 2021

rotund jasper
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Return the R1 MG

gilded jolt
#

Why are we talking about R5, R4 has been out for 5 days

rotund jasper
#

Joking

keen solar
#

Yeah lol and most of the people only do the main objective lol

hard wasp
#

nah R5 will come out 2019 yall

fading tangle
#

R2 was out for only a couple months

rotund jasper
#

Main Obj is the best

maiden cypress
#

||is it possible to do overload for B2 without th

#

damn

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||is it possible to do overload for B2 without the extreme error alarm because the 2 bulkhead keys seem to be in the extreme room? I haven't actually been to overload yet so I have no idea how it is||

worthy pollen
#

||inside overload is the key to open the door for extreme
but iirc yeah u can just complete overload and skip extreme but still you need to have completed the main objective||

maiden cypress
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||that's weird because the first time I played B2 we used the first key to unlock the bulkhead to High, and then there weren't any other key in High to open Overload with||

#

it could have been a miss query, thank you!

worthy pollen
#

besto luck || always open the difficulty to higher and higher if they put you the option if you dont then u just locked the overload / extreme ||

maiden cypress
#

||yea i figured as much, I was just wondering because if that was the case then they are basically forcing the prisoner efficiency path since you can't do overload without extreme when the keys are both in extreme. Well only way to find out is to actually play the level jdhfjdh||

gilded jolt
#

@maiden cypress ||You can only do overload if you go in extreme I think||

maiden cypress
#

gotcha, thanks!

#

||i really don't like that you can't do overload by itself tho :'), I really just want to see a lot of this rundown without an error alarm blaring in the background||

worthy pollen
#

|| thats the sound of winning , son ||

maiden cypress
#

||then is it worth it in the end, dad?||

#

||i hear it every second I'm awake, and then in my sleep, it doesn't leave me, it haunts me.||

nova kite
#

It is apart of me

fading tangle
#

all them spoiler tags tho

worthy pollen
#

cuz are spoilers

fading tangle
#

may as well go to spoiler chat and discuss there

worthy pollen
#

i have muted spoiler chat

nova kite
#

Just play the game.more

#

Lol

maiden cypress
#

im afraid to step foot into spoiler chat until i've done the rundown lmao

nova kite
#

Then you don't have to worry about spoilers

maiden cypress
#

or well

#

until the ban lifts in 2 days

worthy pollen
#

like i know all spoilers but its so boring going to spoiler chat , is like 2 clicks away

#

also lets go to general or gtfo chat now that this isnt a question related to gtfo

maiden cypress
#

mhmm

hexed solar
#

Anyone know what was the unintended pistol nerf that got fixed?

nova kite
#

What

hexed solar
#

from the patch notes - Fixed unintentional nerf on Pistol semi.

keen solar
#

You need extra bullets to kill a sleepers

maiden cypress
#

Ludvig was here earlier and i remember it was something like strikers took 4 shots to kill even with a headshot?

lilac fulcrum
#

pistol wasn't doing as much damage as it should have

hexed solar
#

oh alright thanks

fading tangle
#

that explains why the pistol was feeling like doodoo

#

may go back to it now

nova kite
#

Wait when was the accidental.nerf?

wraith bluff
#

Guys as a group if 2 how to activite layered difficulty?

nova kite
#

Bulkhead key

#

You can find a bulkhead key in the map which then you put it in the terminal

#

Which then grants you access to layered difficulty zones

wraith bluff
#

Oh okay i thought it was an option i couldnt find in thé lobby

tawdry leaf
#

extreme in B2 always has 2 bulk keys

#

so yeah you gotta alarm the whole thing to do the overload lol

wraith bluff
#

Thanks, and how do i find this Key ? Me and my fellow newbie havent found one yet in our runs in A1

tawdry leaf
#

we had a go at it last night with swifty and it was fun

wraith bluff
#

Oh okay i see

hexed solar
#

You can find the key by just looking for it on the terminal

#

and ping it like any normal item

wraith bluff
#

Got it, thanks guys !

#

Just got the game with a friend and we're getting destroyed lol

hexed solar
#

Well thing is the game is balanced around 4 players and doesnt scale its difficulty with fewer people
Its not impossible with smaller squads, but its definitely harder

rain pulsar
#

Are bulkhead doors actually optional or am I just bad at finding hard drives

gilded jolt
#

||The high difficulty bulkheads are necessary, extreme/overload are not|| @rain pulsar

rain pulsar
#

So the skull doors ?

gilded jolt
#

Yes

#

The ones that say high

rain pulsar
#

So, is there a good build to solo A1? I find myself consistently dying when I have to open level 3 security alerts for the bulkhead door room

nova kite
#

Mine deployer

weary relic
#

Bio

#

If you are competent in killing

pure mason
#

Hello to everyone! What are your thoughts about the new auto sentry?

weary relic
#

Carbine and HAR are good primaries and the shotguns are all good

#

MG is also a good crowd weapon

#

And auto sentry, it’s amazing for stagger, not killing. Just like the riotgun (autopistol)

pure mason
#

And auto sentry, it’s amazing for stagger, not killing. Just like the riotgun (autopistol)
@weary relic Thank you! So it's like you have to finish off the enemy.

weary relic
#

Stagger is that stumble animation. Meaning they can’t move or attack you

#

But ye. Good opportunity to attack back then

sudden burrow
#

Auto-sentry feels nice, but I haven't done any runs with the burst sentry to compare

neon gust
#

Burst sentry still the same ol same ol

#

But with more ammo now

#

You cant really compare the two since there purpose are different

sudden burrow
#

Yeah, it's tough

#

I've had a fine time doing runs with the auto, so like

#

Either it's not bad,or my group isn't bad

neon gust
#

If you wanna kill bring burst sentry if you wanna stagger bring auto sentry

#

Auto can still kill dont get me wrong but its staggering its in specialty

keen solar
#

I haven’t used burst sentry in this rundown.

#

I will say burst sentry is good if you only do the main objective. It is super inefficient when you do extreme and high. Auto sentry does a better job on those two and the stagger works way better

sudden burrow
#

Nah yeah, using it effectively is pretty different than effectively using the other sentries

spiral sail
#

How do the alarm armed doors work regarding enemy spawns? Is it limited to a set number of enemies or will it keep spawning enemies until i clear all of the security spots?

rain pulsar
#

The shotguns are too hit or miss

#

Sometimes they will one tap, others it will take three to four shots on regular sleepers

sudden burrow
#

Waves keep spawning until you finish the scans, yes

spiral sail
#

I don't mean to be rude, but doesn't that seem to be more aim related?

sudden burrow
#

I don't think they were replying to you x3

paper adder
#

Can i do matchmaking if i ever wanna go duo or only solo mm?