#gtfo-related-questions
1 messages · Page 498 of 1
Came out last Thursday
Jeff, you would need to copy the lobby id from someone else group
mk
What do tungsten rounds do?
stagger
Ahh, thank you!
Anyone know the exact damage of the heavy assault rifle vs the normal one?
roughly 5.5 damage vs 3.5 if what rayalot said is correct/ me remembering correct
KK ty
I think so
As long as they don't add sleeper dying animation when they are climbing, it will still exist.
What's generally considered to be the best tool load out for a 4 man squad
It's really up to playstyle
the all rounder is usually one mine deployer, c-foam launcher, sentry, and Bio tracker
but it can vary from level to level
Okay, we had a bio tracker, two sentries and a c foam and I just felt like the c foam wasn't really doing us many favors
so I was wondering if it would be better for me to swap from c foam to another sentry or mines
it's up to you
c-foam is good for delaying waves during alarms
and freezing enemies
In open ground areas it's kinda eh but it strengths in chokes as well as what Leonardo said
good for when you have even only 1 door
We're still in the A1 and A2 areas so we've had a lot of open areas
at least 2 doors most scans
then I recommend taking c-foam
Ok thanks
You don't need more than 2 sentries
whats the current meta for best weapons in the new rundown?
It depends on your preference
Levels usually have specific tools good for that level but weapons is mostly preference
It still depends on your playstyle and preference
carbine still reigns supreme
HXC is also really good
and a weird top gun is auto pistol, tho it lacks stopping power
HXC?
the heavy ar
Combat shotgun lost even more range 😢
And its rundown specific
It's because of the ranged shotty
I prob wont use it much this rundown
But CS is my og gun ima be sad if it gets removed
well it's on the deathbead
Good
I will miss CS
Same
Imagine if the devs added a 10 chamber revolver for the meymeys
imagine if imagine if imagine if
Imagine if it was christmas
santa claus striker
Now that is a good idea
Burst cannon good
it got buffed to do more damage
yes
does it one burst big guys now?
what about from the back?
Probaly 1?
Does the new MG do less damage than before?
idk
Feels like it
Imagine not tapfiring MG
works well when lined up
true
they can take the hel guns away but they can't take away the hel shooting
no more than 4 shots
Does anyone know how to change hosts while in the lobby?
I do not think you can change on the spot I think the host just has to leave
Already got it
I don't know it's the bug it's just planning to be like that, but i still asking. In the game, the characters have different variations of different phrases (for example, in the case of stealth, the character will speak in a whisper, and in the case of alarm, he will yell at the entire zone). But the problem is that this feature only works for the game host. Try changing the host and notice that the character suddenly has more phrases. I'm just curious, the devs know about this bug?
Yes
why's it so hard to find people for D1 lol
Probaby because the rundown has been out for only a couple days?
Ye most people are not on D1 yet
Do enemies always come the same way when you trigger an alarm?
they pick the way with least resistance
What if there are two ways with equal resistance?
closest one
Were red glow sticks seasonal?
yes
Which season?
R1
Just R1?
Yes
yes
When they attack they make noise
Can you melee shove the ones that crawl on the ground?
yes
Yes
Would you recommend leaving a door open when doing an alarmed door?
And fortifying that
Leave none open, figure out where they come through and if you do it again you have knowledge on where they go and fortify that
^
you can fortify both with mines
and you can have your c-foam guy run up to the door which is getting hit
Just to be a bit extra, mine all the doors if you don't know where they come through
Makes sense
you don't lose anything from mining all of them
that's why c-foam grenades are really useful
Last question: gavel, maul, mallet, or sledgehammer?
Gavel
None, Machine Gun best melee
None
neonate from R3
Neonate?
Fog repeller
baby
glowstick
glowstick
I didn't play r3
turbine
power cell
actually nvm lockmelters
no
yes
Tripmines
Power cells look like graphics cards
R2B2 flashbacks intensify
especially if your whole squad lines up next to it
Whatever became of that terrain scanner from the initial trailer?
Hello warden gib r3 stats 
is still calculating how many times i failed d1
Probably soon. Normally they announce it a week or two after the new one is out
for rundown 3?
Hey all! I just bought the game and I haven't seen a whole lot of the game. Is there a guide for quick tips to get started?
search in the wiki of the game, you have a lot of tips to deal with enemies and more stuff
!wiki How to play
GTFO is a 4-player cooperative first-person shooter, with elements of stealth, resource management and defending positions. This guide will act as a very basic introduction to the game and its mechanics. If you would like more information to look at the individual pages or learn yourself in-game.
If you do not own GTFO you can purchase it on Steam here:
Once you blow off the head of the enemy, did they remove the hitbox for the head now or is it still there?
It’s removed
kk ty
is there any way to get a player unstuck yet? I've heard before that waiting 10 mins resets the player, but it doesnt work for me.
unfortunately there is no unstuck feature. hopefully we can either add one or patch the stuck spots
Is the DMR still top-tier as I read it was last year?
Never has been
It has always been the most garbage kill gun. Fantastic rear support gun
if the expedition has a carry item with collision, you might be able to drop it at the feet of the person that's stuck
could help
so is there any form of progression or unlockable stuff in the game
not yet
gotcha
what does "Fantastic rear support gun" mean
its not meant for an aggressive style of play, but a rear guard
but also not for killing, its a support gun
you waste 12 damage if you kill a sleeper with it
carbine or Heavy Ar are the top two kill guns
nope
Rundowns are scaled for four player play, but achievable with any number of players depending on player skill and such.
If I stay still, jump and move forward in air, and then land still, would that alert sleepers
depends
^
its something better tested yourself to learn the specifics
Ok cool will do

How to list specific areas?
list zone_123
iirc theres no way to ping a specific area
can anybody get matchmaking to work right now? I just wait endlessly today for some reason
matchmaking is working
hmm, b1
there may not be people in your region with your voice and language settings for that expedition right now
is maybe that ur langauge settings / region / mission isnt getting aa lot of people
usually more people are on during US evening hours (So in 3-4+ hours from now)
b1 English, think it woul dbe hopping right now but I guess not
there's voice and language settings for mm?
yea storm
yy
imma go see if literally anybody plays lithuanian 
i'll be surprised if i even find one person
also maybe mayoritie of the english speakers playing b1 are using the lfg chats
primary and secondary, to match all people need same language, either in pri or sec (doesn't have to be all in pri or all in sec, just either one)
ya I saw a few in there Dusty, I'll probably try it out, thanks
and for voice, need to be favorable. e.g. if you have everyone must use voice, it won't match with "i don't use voice" but everyone must use will match with 'i use voice'
ya, I usually just select "i use voice" so I get a match faster
Does anyone know, will the warden twitter account be updated with R3 stats?
yes when it's ready
yeah, give it a little time, we just launched R4, we're working on some bug fixing, it's the weekend, devs are trying to relax after some long hours working up to release. the info will be posted as soon as possible
hi. are sectors prerequisites for anything? or is there anything I get if I complete a difficult sector in a mission?
I thought I saw something like C1 requiring at least one extreme sector completion or something like that. But not sure about it.
OH
the SECTORS REQUIRED: part did not load for me and my friend at the same time. restarting the game fixed it for both of us
hi i played R3 before without issues
i just updated to R4 but when i launch its stuck on loading a blue circle cursor but nothing happens, the game icon stays minimized and shows a black screen
tried reinstall but didn't fix it 😦 any ideas?
Can you screenshot what it's stuck on and either PM it or post in #gtfo-media ?
Also, #gtfo-technical-support is a better place for this.
ok will post screenshot in technical support in a min
if I like horror, I like the extraction/raid shit of looters like EFT and Destiny, and want good meaningful co-op, will I like GTFO? I enjoy stealth but I also would want uhhhh like cool firefights, which it seems to have
I just wanna kinda ask what it actually feels like playing, if it gets repetitive even
also I guess I want to ask, because I don't want to research for fear of spoilers, if there's any cool story or anything
does gtfo support xbox controllers?
On B2 the overload bunker door confuses me, does it continuously alarm?
I think extreme does
Prob not
@mortal folio Overload is not an endless alarm, extreme is though
when prepping for security alarms, where should I assume spawnpoints be from?
also, on the same note, I have two doors leading to my alarm room, but door A is past door B with no other way to access door A without taking a path that passes by Door B, should I reinforce door A or only focus on door B?
hmm ok, so let's say a room 2 rooms away only has a closed security door and regular doors that go into it
could they hypothetically spawn there?
the recent one I've been doing seems to spawn them from my spawn area but that could just be a coincidence
@gilded jolt it's the overload alarm in A2 that has the warning://Error alarm detected
Oh you said B2 in the post earlier
@mortal folio Ye A2's overload is an error alarm (an alarm that goes on forever)
so does that mean you have to save that until the very end of the map?
Yes
damn, thanks guys
I wonder if the overload zone has 3 rooms by poor design or if it's just intended asshole design made to screw you over
(as the 2 room away spawns can spawn in the 3rd room unless you manage to get to the 2nd room in time)

Ye that happened to my team when we did it
Even if it's intended it's still pretty poor design because the additional difficulty is pure rng
could just have everything spawn behind instead of ahead
What missions can earn prisoner effiency?
Sweet! 😄
dont die
I was lucky but we had me go in while the others covered the bulk door
Any reason to pick the DMR over the pistol (other than i.e. sights)? It seems that for most smaller enemies (shooter/striker) there's a marginal difference in damage and the Pistol has some insane ammo efficiency
range?
So
DMR is better used to headshot once then move to another sleeper and do the same thing
It’s a two shot to kill. But heavily overkill’s, it is a very poor kill gun choice.
^
Pistol is better for killing but is a lot different
Yeah I was thinking more of a stay-back-and-headshot role for the DMR precisely for that reason haha
Dmr requires a lot of kill coordination and used only as a support role
I'm more inclined to play a supporting role myself so that's why I've been insisting on it haha
I heard someone say that the DMR is pretty much just slap them to take out huge chunks of health and let the rest of the squad finish them off
(might've been you Neko, now that I think of it lol)
Yep. One headshot then any gun will finish them
Doubt it tbh
I hate the gun and find the role useless in very high skill runs
thankfully all my runs are very low skill LOL
Because when you have two people that support carry the team. Any rear guard is undesirable
But different team skills. So
It was the DMR D2 meme run
But for normal teams yeah it’s fine if you coordinate
Got it! Not gonna lie, I also really like the pistol but using it felt weird
I think it's because I had a pistol + sniper so I was kind of soft-locked into the pistol
And what's the general consensus on the revolver? It felt comfy using it (partly because of the ammo efficiency) but I don't know how sustainable that is in the long run
I'm doing mostly As so far, so smalls are all there is haha
Yeah, definitely, but using it feels clean enough that I can get a decent amount of HSs
I guess I need to try out some more weapon combos and see what makes me feel more comfortable
Yeah don't use DMR with sniper, you might get overwhelmed quickly
CQS
My specialty
Close Quarter Stagger
Yup
LOL
Sucks to kill
I'm serious Dok
But stagger locks everything
Haven't tried the carbine or the auto yet, HAR felt oddly cumbersome with the recoil
Might just do auto pistol + revolver this time, feels like it could work I reckon
Carbine and HAR are min max guns
Autopistol is just my playstyle in a nutshell
Why kill when I can stagger the entire wave and do scans?
Choke mod = Sniper shogun
Change my mind
I'm weird enough that my favorite playstyles are either up close and personal or lone marksman from afar lol
I don't even know what my playstyle is
I alternate with hammers and guns
Auto pistol feels like it has some weird ammo efficiency though
I see
also op for solo
Just for solo?
I died doing a class II alarm solo because of my own mine
As we all play generally the same
Makes sense
I'm gonna give some of the tips in here a spin, thanks for the help guys
Nice. Gl
Cause of the stagger
stagger -> melee or is it kinda run and gun or...?
Good for kiting and brute forcing scans
ah gotcha, stall them as you stand in the red scan thing
It staggers them without killing. Which is how I and some others play normally
I prefer not to kill until after I’m done with scans etc
if you complete extreme more than once on the same level does it count?
Yes
In the counter yes
what's the advantage of kill after scans
In the stats for unlocking. No
oh okay stats for unlocking no gotcha
Because if you kill during it can screw up enemy positions
damn lmao
So wait to kill until after
sorry, im still new, can you elaborate on enemy positions? is it like the spawn rates or the direction they come into the room...?
They can spawn in front of you while kiting. Which can end a run
wtf..???!?
Having them come from multiple directions solo also sucks
So yeah
In E1, my way was always hammer stagger them. There was no need to kill until after. (Especially since they were surge scans)
That’s why I love the riotgun, it’s just another stagger tool I can use
A question, do we need to beat extreme before overload to be able to have the progress recorded?
Oh...
well let's back up a sec
Did you alt F4 the game immediately after completing
which complete do you think is missing?
No
I didn't beat the extreme, but I beat the overload for A2
however, non of that is shown in my game
I exit the game after the team returned to the lobby, and probably stayed in the lobby for couple minutes before logging off
ok so you completed main, didn't do extreme, completed overload, and only got credit for main?
yes
did anyone else in your group get credit for main and overload?
I wasn't sure, the group all left after we beat the level, and I just noticed this after I logged in a bit ago.
I also encountered a strange issue that the game's video will freeze after I changed some of my in game settings.
the video freezing is something we're looking into
Oh cool, good to know that.
You should be able to get credit for main and overload without doing extreme. my assumption is that maybe you didn't actually complete overload? because the system that handles player credit takes all of that data in one chunk so you'd either get credit for main + overload, or nothing (if there was an issue with that).
.t logs
Can you please provide the logs? Instructions: Download and run the Log Manager, and post the link after it uploads the files here in chat: https://bitbucket.org/layer7solutions/gtfo-log-manager/downloads/GTFO_Log_Manager.exe
if you want to supply the logs then we can take a look tomorrow and see what they show
Sure
So the program said just need to share this link?
I am pretty sure it is A2 Overload we beat earlier today, cause we did multiple runs to actually complete it...
thanks, that has the logs
if I hit a sleeper and the nearby ones aren't pulsing or glowing but they're like, really really close, does that alert them
thank you
If you can full charge one and then half charge the alerted one on the head and it Should die
A2 question ||does the a2 hsu retreival spawn endless waves?||
@shrewd dirge ||No if I remember correctly ||
||But if you doing prison efficiency there is gonna be endless waves coming anyway so||
||It does do waves||
||Ye it spawns waves but after you do the scan the alarm stops||
||so i can do the error bulkhead last right||
No
||if you want to do both. You have to do error first. Then hsu||
Ah, rip, thanks for confirming sus.

How come the player model legs were removed? We used to be able to see our legs when we look down
I’ve seen other ppl say that too. But I still see my legs fine
Hmm
It wasn’t changed
Interesting, what could be the cause?
is it just me or the smg got a little nerf?
You
what is the stagger and precision? Do they mean that some weapons stagger enemies more?
Yuh. Stagger literally staggers more
Tungsten bullets stagger more
what is exactly prisoner efficiency?
how can i achieve it and is it always possible on all levels
Doing the High, Extreme, and Overload side objectives in one run
No only on A2,B2,C2,D2
you sometimes have to do them in a certain order
then I must have missed something becoz i cleared overload on A2 but i couldn't find how to activate the extreme lvl again
maybe i messed up?
does it work the same way at the same bulkhead console
Yes
Hi guys, I've recently bought the game and when I'm looking at LFG I see people saying A1 but with overload, what is Overload? Is it like a hard mode?
no overload on A1
Thanks.
Ways to make it harder in game
on A1 you can choose between high (main objective) and Extreme (extra for experts)
No actual difficulty settings
So it's like harder objectives for a challenge basically I gotcha
Yep
exactly
Optional objectives are fun
Ye
For A2 PE: ||What is optimum tool loadout? teams I'm In have been taking 1 mine, 1 foam, 2 autosentries but I feel like after opening overload bulkhead the mines and foam are kinda useless, though they combo well during the 2 easy doors of main obj.||
||4 bio||

Tbh. We ran one of each type. Me with bio ofc
And if you say 4 bio not best, you’re wrong. It’s just too OP for normies

||Mines and foam are still useful on the cluster alarm to get into the extreme zone, and it doesn't really matter that you have them as long as you don't refill them. You're going to need a lot of tool for sentry anyway, you don't need more than two.||
Alright, ||i guess we just have to do a better job at holding tool for the sentries then so they are ready when we need them. also is double auto or 1 burst 1 auto better?||
||Auto tends to be better for cases where you need to delay, such as doing scans, but burst is better for actually killing things. I would use autos for alarms specifically and bursts for things like reactors and door clearing.||
Ok good to know, thanks for the advice Rayalot
Guys, did anyone try to use matchmaking last hours? Because right now i think he's don't work correctly. And I don't think the problem is with the current online.
Ye its kinda broken rn I have heard
On the start of rundown he's working perfect. But after last patch it doesn't work.
@lilac fulcrum do you think the matchmake doesn't work because last patch something broke?
You sure it's not just the time of day when things are slow?
I'm sure
I trying to find lobby then online was 3000 people
And i'm not alone with this problem. Check steam forums
I just bought the game, I was surprise about performance, with a 7700k and gtx 1070 I can hit 105-110fps with maxed out settings...
All zones are equivalent in term of performance or should I expect huges drops in others part of the game?
Any tips on doing the uplink verification for C1 Extreme?
is there much replay value in GTFO
very much so, all of the levels are replaced every 3-4 months and brand new content is added
@crisp anchor There is a lot of replay value in the current rundown, especially if you want to do all the optional objectives
And what Chxse said
Plus duos and solo exist which change the experience if you’re willing to go that far
would comparisons to Tarkov be apt? I'm just wondering if there's any real sustained progression, and how diverse the gameplay is (like stealth, utility type shit, types of firefights)
🐒
hmm there is a comparison to be made but not much
for progression, there is no real reward for winning other than bragging rights currently. in the future there will be a full fledged weapon and character customization system which will make clearing the levels actually worth it. don't expect tarkov-level customization, but i believe it will be pretty good.
gameplay-wise, there are a bunch of different scenarios that pop up in practically every level. stealthing quietly and slowly, going loud in rooms and cleaning them up, full-blown alarms with constant waves, and more. there's tons of strategies and tips and tricks to learn
the game is very hardcore like tarkov, and you have to put in a ton of hours to really understand the game
yo cheers
I guess the only other thing is like
is there an actual story or anything to get into? I understand there's prob some sort of lore, like every game has these days, but yeah
each rundown has had a bit of a story, and they all sort of connect together. but it's not obvious and you have to look for it. as for the lore, it comes from environmental storytelling and text/audio logs placed around the complex, which offer tidbits of information and clues as to what happened. the devs don't like to give us much 😛 but when they do give us something it's extremely exciting
^
are you able to take your time in that sense, like finding a log or text and chilling for a little bit to go through it
you can read about the previous 3 rundowns on the wiki, including logs as well
!wiki logs
There is an audio log in the first level
the logs aren't found there, they're on each rundown's specific page. we might move them soon though
Oh
I just bought the game, I was surprise about performance, with a 7700k and gtx 1070 I can hit 105-110fps with maxed out settings...
All zones are equivalent in term of performance or should I expect huges drops in others part of the game?
@pastel fiber not equivalent but there's rarely drops. If it's fine during alarms, then it's fine pretty much always
Isn’t there a lore logs section?
are you able to take your time in that sense, like finding a log or text and chilling for a little bit to go through it
@crisp anchor most of the levels you can take at your own pace but some have a timer or pressure to complete it
cool
hope that helped 🙂
yeah mate
is there anywhere I can have a look at possibly upcoming shit as well, like that customization you mentioned?
.t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap
chur
How is it playing from Western Europe over to NA ping wise?
Depends on the host's internet
and your connection ot the host
Okay, thanks
the creatures don't react to in game voice do they?
no
let me know if im wrong but on the road map it says yellow squares are in progress and green squares are complete, doesnt mention grey squares are these not started yet?
pretty much
but could also effectively mean "not being worked on right now"
also note that roadmap isn't too accurate
thought as much all good just wanted to make sure i got it rightish 😄
Grey is pretty much not started or not being actively worked on. For example some work has been done to various items, but it's not actually actively being worked on so not 'in progress'. in progress usually means that it'll eventually turn green for complete unless there's an issue.
the fact that it's in the roadmap usually means that it'll eventually turn green for complete unless there's an issue.
Hello all,
Just wanted to ask, Am i the only one to have FPS drops in R4C2 ? like not only 10 or 20 but more like 40-50 fps drops. Kind of horrible when playing on 144hz display...
We have seen some cases of FPS drop and working on optimizations
I only felt it for C2 personnally, will it be released soon?
as soon as we can
Thanks !
it's cause these maps are huge af lol
Do we have an idea if or when we're getting the completion stats from R3 from warden twitter?
kk
anyone know how to use terminals?
LIST, QUERY, and PING are your best friends
You can filter stuff with list like resources, keys, cells, etc.
like LIST CELL
Or more specifically LIST CELL ZONE_21
There's more stuff in the terminals like logs
Or objective type commands like uplinks
But that's a story for another time
Or you can type commands in the terminal and learn from there
why on earth would I ever use lock melters or long range flashrights?
Lock melters are silent
LRF is fine to sync in bigger areas, plus more visibility in dark rooms
why wouldn't you use long range flashlight
in what situation would you need that extra light? if someone on my team has the radar or glowsticks, the long range flashlight is useless and probably can hurt me if it scans sensing sleepers
Not if you flick the flashlight to sync them up
You'll only alert them with the flashlight if you keep it open for too long or flash them when they're pulsating
so I should use the LRF to sync them for easier stealth?
Not should
Only if you want to use it
If not your guns have different flashlights, you can use that
https://prnt.sc/v79v9i What is the fourth skull? I know Hard, Extreme, and Overload not the last one
||Prisoner Efficiency||, when you do all the optional stuff in an expedition ||Main+Extreme+Overload||
what do you guys suggest for best weapon combos? I've been using the autopistol a lot and its great but I don't know how I feel about my other weapon, been meandering between charge up machine gun and shotguns
autopistol does a lot of stagger and no killing
you might want to try HAR cuz it also has the stagger property
shotguns are very common as far as specials go
Just curious before I buy the game. Is there VOIP in game for the new matchmaking feature?
Is the biotracker really worth it? (seems useless unless everything goes to shit as opposed to an extra turret) Do you guys think it makes up for it with security scan potential?
biotracker is a tool
@distant ice was that in response to the VOIP?
with the biotracker clearing rooms is much easier and you have a better visual of enemies
plus you save tool refill
And is it viable to match make with randoms and use ingame chat or is it that much better to lfg in this discord?
biotracker is good for coordinating teams imo, but experienced teams doesn't really need em
it's always better to LFG since people here are more likely to be dedicated/experienced
let me rephrase then, because its main use is MOVING targets; SUBJECTIVELY do you think it works well to determine the approach door during security scans to prevent wasted time at other doors?
Thank you guys 🙂 think im gonna buy the game now
sorry, i know its a weird question hahaha cus its like limited use tool
aight leonardo, think ill give it another try sometime
it has infinite use
yeah if you're quick enough, then you can c-foam a door and then use the extra time to mine it I guess
but in general, they spawn two rooms away and you can typically do good guesswork at their preferred path
^didn't know that, nice
you also save tool refill with it
^also fair point
when you get used to it you feel handicapped not having the wall hacks
I'd say marking moving enemies also helps slightly with visibility
if there's a horde of them, and some of them crawl, it can be annoying to see the crawling ones
also to see their direction
Also is it always worth running a full squad? or is 2 player also viable? Havent been following too long and I heard there was no scaling to difficulity
you can solo if you're ballsy enough
squad is where you want to start
^
later on when you know how the game works and become skilled you can start doing duos and solos
which are much harder
Solid thank you
tbf though, in duos, you can keep the levels resources between each other so it's not like
the hardest most impossible thing ever
whereas in squad, you gotta be way more selective in how you dole out resources
yeah it's definitely harder overall, just there are a few upsides to less people
it becomes funner if you play it with a friend, and is usually more tense
hey, about the colours of the name of teammates. Is there any reason why I always get the same color?
makes sense. Ty
After A1, should we do A2, or B1?
It's best to go in order
All A's, then all B's, etc
Cheers
So has any of you run into issues during the extreme part of B1? Sometimes the timer stops and enemies upon death start moonwalking without falling over etc, not to mention enemies seemingly turning invisible. I've both been with people encountering it and encountered it myself multiple times
Can't find anyone mentioning it anywhere so figured I'd ask here
It means your connection to the host isn't that great so the game just kind of breaks
That sounds like latency
more common during ||reactors|| like B1 extreme
I have a question about mines
When a horde breaks down a door, is it better to place the mine as close to the door as possible and facing across the doorway (so that the instant it breaks, the mine goes off), or should it be on an angled surface so that it goes off when more enemies have entered the room (and by extension, the blast radius)?
usually facing into the room
into the door*
it works in the previous rundown cause it does a cone shape, but in this rundown it feels different
hybrids usually blocks the entire mine
leaving the 10+20 sleepers behind safe
even after putting 2 mines facing into a door at different angle
only took out 2 hybrids out of the whole wave
Has anyone tried putting mines above the sleepers?
If the blast damage considers weak points, that could be a good way to maximize the damage.
It does
Interesting
I'm guessing it still does, considering enemies can block the damage from a direction
But it doesn't help much when it comes to the small enemies
because they'd generally get killed anyway
it's helpful for the bigger enemies
I was thinking moreso that hybrids generally stand upright, so they cover less area from above and they wouldn't block all the damage to other enemies.
it should be able to hit weakspots still but nobody knows how it picks what to hit
since it can't hit multiple bodyparts on the same dude
2 head and 2 back. That's for me and it works most of the time
A mine is right on 100 max damage iirc, hybrid has 300
It shouldn't take 4
Even more so for crits
what is best loadout for carrying A2 PE? ||I've been taking AutoPistol (stagger the sleepers threatening teammates), sniper(fo' dem scouts), Mines( for alarms at beginning/scout waves) Usually end up kiting near the end due to ammo shortages, team takes 1 foam, 2 autos||
I usually run the tool that I think will be hardest to coordinate (so mines or auto sentry), and the carry loadout I tend to run is carbine+pump so that I can solo kill large amounts of enemies.
does anyone know if the game will get steam achievements? i love to collect that stuff in games 🙂
yes it will, check the roadmap backlog
You can view the roadmap here: https://gtfothegame.com/roadmap
awesome! thank you! dropped a bookmark on that 🙂
will they ever add a kick button?
maybe in the future , MM is still in alpha
today we just get to cry when that happens
Why does my health go down slowly in B1?
I have a infection level 19%
Any way you can get rid of infection?
Danke shen 😄
o ye and you can get rid of down to 85% infection if you get up to 100% infection for free over time!
3rd way to disinfect
okay
Just had my first Rundown with two friends of mine finished after 4 hours and a few attempts total.
We all are beginners and went into the game with no knowledge.
The questions are:
- Is it supposed to take that long?
- Do we need to take out every enemy or is it actually recommended not to?
2.1 If we trigger an alarm, will we get rushed by enemies we went around? - Do Glow Sticks have any use, aside from making a good rave party with two sentries in the room?
- how get better aim?

- Asking for general tips allowed here?
5.1 Any general tips?
how deep do you guys think the complex goes down?
Pretty deep
since r4 is my first rundown. what's the deepest the dropcage has ever gone?
R4D2 is the deepest
a km down is a lot
how long did it take?
you should take out most enemies, but it is not neccisary to take out certain enemies as they may not end up mattering (definitely take out big guys though)
depending out how close they are to you
light
get gud
trust your teammates, and make sure that you keep trying 🙂
@fringe sinew
Aim just comes with practice, yeah
@young pagoda Thank you.
It took us 58 minutes for the first level there.
Not panicking is a good start though
to start, that's not horrible
And make sure your sensitivity settings are comfortable; specially the aim one.
Alright, alright.
Thanks for all the answers.
The aim one was more of a joke question, but even those replies have been well received. (:
and yet, the complex still isn't as deep as the deepest mine on earth.
I can't tell if the complex is a mine turned research facility or what the hell it is
Well we dont know how deep it is
well, we must wait for more lore
deepest current depth is around 1000 meters
might have one hit 1500
who knows?
Yes, though its a bit buggy due to it being in alpha but it gets the job done
oop
effective/easy way to deal with scouts? and two scouts in one room?
scout as in moving tentacle monsters
hammer
full charge to the head
wait for them to walk towards you if you aren't confident
watch their pathing to see how they patrol so you know they wont turn around when you go for the kill
you can also jump through the tendrils and kill them if youre fast enough
i'd assume if hes asking for an easy way to deal with them he wouldn't try that lol
ya we are semi new/unskilled group haha
Grab a sniper
scouts are also pretty deaf/blind
we had a sniper but there were two in the same room :/
you can sprint/flashlight scouts and they won't alert, they'll just tentacle
so you can manipulate when they stop
yeah if youre far enough away they wont hear the sniper
but of course that isnt always an option
It's literally 1 room in-between you and the scout
ohh
in certain cases you cant get line of sight from 2 rooms away
honestly just practice hammering, you'll need to learn it at some point anyway
may as well practice on easy levels with safety nets
You can also sync shot the scouts with a choke mod
Oh yeah I need pratice murdering scouts with a hammer
thanks for the answers guys
what level is giving you scout trouble anyway?
b1
all the way to the last blood door (on ez mode) and ran out of supplies for the class 4
went looking for more supplies and died
2 spawning in the same room in that zone seems like some reeeeal shit rng
Wait don't those scouts instantly activate
no?
Behind the blood door?
no tandem bonk?
we didnt get thru the blood door
the scouts cant be back there
thats the extraction
like that last zone is at least 6 areas big and you only need to go in 3 of those rooms to get the extract
b2 has a lot in the overload door, but its far out
i haven't gone past c1 yet though
i dont think you got a really fast one in r4...
;-;
I trained my scout sniping skills in r2
and then theres d2 but im not talking about that rn
seems like a lot of trouble to get to that first scout...
even if it is really close
i think its meters
How many?
often times ive seen scouts get sniped and only a portion of the sleepers in the room get alerted
Somewhere around the 40-50m mark.
well i think the door method doesnt work if there are enemies next to the scout when it dies
The scout was hugging the bulkhead and I was through the double door
cause after opening the door enemies who were near the scout get alerted
Yeah because bodies falling count as an activation
With the doors you have to watch where the scout it
But I never tried with distance because I keep waking up the entire room
Still fairly sure bodies falling doesn't do jack shit. Just based on distance from a killed, damaged, or woken sleeper.
||B2 might be the only decent scout hunting map, since it has the only scout not behind an alarm in z88||
nothing give more pleasure that a player that confidently can kill a scout without fear or seconds thoughts
||C1 is okay, but the only scout not behind alarms has a low chance to even spawn.||
On the topics of scouts I do think scouts behind blood doors can be avoided from screaming if everyone gets behind another door/zone
Me and a couple randoms managed to pull it off in C1
We thought it about it and gave it a go and somehow it worked
Yeah it would be the same thing as a sniper rule
But I think it’s RNG based on if the sleepers decide to scream or not so yea
Mhm
But if lucky the scout will just do nothing
Because you effectively just put a room in-between you and the Scout
And if you have LOS you can take a clean sniper shot
If you can get behind a door in time without the aggroed sleepers screaming you’ve effectively stoped the room from aggroing
The room just has to be very small lol
Or the door has to be close to the blood door
Ye
But when I get home I’m testing if the XII syringes can still one shot via full charge to the back of the head
It cant
Interested to see if it works
Haven’t tried it so ima just give it a go
His head was clean gone and I had to bonk him again with a full charge to end him
We’ll see if that’s the case and thankfully B1 is long and Almost guaranteed to have one giant
Also do you need to charge your hammer if you're hitting a strykers occupit
What enemy?
For IIX, tho?
No
That should still work unless it's not 3x anymore
I mean just clicking once without charging your hammer onna sleepers occupit
But when I get home I’m testing if the XII syringes can still one shot via full charge to the back of the head
???
Also, occiput on strikers no charge should still be ohko
What about sbooters
Same
Wait wut
I've done it for both this rundown fuckin' loads.
I thought shooters had more health
They have a higher head crit
Oh
5x vs 3x on strikers
Probably to compensate health
Yah, they're weaker but only if you're more accurate.
I'm going to bed it's 2 am
Hol' up does bc oneshot bodyshot strikers
Is anyone else having mega trouble headshotting? My aim isnt normally this pepega but they just move so much.
You usually want to shoot at them when they’re running towards you. It’s harder to get them when they move side to side, so wait for them to stand still or charge.
What weapon are you using?
Their movement is pretty damn annoying
I often play anything paired with revolver
But also they can push each other now and teleport when switching animations
Cus it oneshots alot of stuff if i dont suck 🙂
this game is difficult to aim in compared to other games for some reason
maybe it is the movement, but it's a lot harder to hit shots
Also the fact that my camera decides to do a backflip if i ever take damage :/
It's harder to aim because the sleepers move erratically and quickly
all sleepers have aimpuch
simple answer: dont get hit
another answer: use cover and run and shoot
Anyone got any help for a loadout with B2 Overload - Been using revolver for the many scouts, but sometimes we're waiting on position a long time.
Revolver? Just take sniper
Sniper? You need to hammer all of them if you need to do overload
Technically no
true but what was done to fix it
so bs damage increased
and some multiplier if I'm not mistaken, wasn't me who did the change 🙂
since you are here, can i ask why the change on the spread on combat shooty :[
i've heard "KE guns" being thrown around a lot as a term, and I've never heard that before, what does it actually mean
i figured that's what that meant, just based on the letters i made the guess but i didn't think that people were really going that deep into the numbers to figure that out
that's not that deep tbh
just pushed it now Storm
and it's a core stat as far as resource management goes
i just find a gun i like using and stick with it, though there are a few obvious weapons that aren't as good as others, or maybe i'm just not using them right
I wish steam had a "check for update" feature on games
having to re-open it is kinda silly
yeah
speaking of check for update, i am angry at that
it is silly
I mean
mine just updates automatically 
It made me confused
the other day my boy and i got to the final alarm door on B1 with just the two of us and we couldn't get two more who wanted to join us because of a 2 kb update
it decides whether it wants to update
is there a guide on the weapons stats? I like reading numbers
turns out it updated without telling me
it's a work in progress
there was a hotfix just now, so it's probably not accurate if you do read something
Its still been uptdated
also ereggia says he won't do all stats this time around
the multipliers make it real annoying
also the fact that everything's a float but that's old
"We are still working on the bigger patch as I've mentioned earlier! " @hasty mauve And that's coming in this patch? 
The bigger patch isn't another rundown or half, etc. it's mostly optimizations for some FPS issues we've seen, etc.
So you fix the optimization on C2 right?
when will the game be patched to excuse how bad I am at it
And just reminder, after previus patch the characters don't have a legs in first person.
I don’t think R5 will be out this year. R4 is pretty big and people might need extra time to complete the layer difficulty and the prisoner efficiency
I really do hope that R5 doesn't come until 2021
Return the R1 MG
Why are we talking about R5, R4 has been out for 5 days
Joking
Yeah lol and most of the people only do the main objective lol
nah R5 will come out 2019 yall
R2 was out for only a couple months
Main Obj is the best
||is it possible to do overload for B2 without th
damn

||is it possible to do overload for B2 without the extreme error alarm because the 2 bulkhead keys seem to be in the extreme room? I haven't actually been to overload yet so I have no idea how it is||
||inside overload is the key to open the door for extreme
but iirc yeah u can just complete overload and skip extreme but still you need to have completed the main objective||
||that's weird because the first time I played B2 we used the first key to unlock the bulkhead to High, and then there weren't any other key in High to open Overload with||
it could have been a miss query, thank you!
besto luck || always open the difficulty to higher and higher if they put you the option if you dont then u just locked the overload / extreme ||
||yea i figured as much, I was just wondering because if that was the case then they are basically forcing the prisoner efficiency path since you can't do overload without extreme when the keys are both in extreme. Well only way to find out is to actually play the level jdhfjdh||
@maiden cypress ||You can only do overload if you go in extreme I think||
gotcha, thanks!
||i really don't like that you can't do overload by itself tho :'), I really just want to see a lot of this rundown without an error alarm blaring in the background||
|| thats the sound of winning , son ||
||then is it worth it in the end, dad?||
||i hear it every second I'm awake, and then in my sleep, it doesn't leave me, it haunts me.||
It is apart of me
all them spoiler tags tho
cuz are spoilers
may as well go to spoiler chat and discuss there
i have muted spoiler chat
im afraid to step foot into spoiler chat until i've done the rundown lmao
Then you don't have to worry about spoilers
like i know all spoilers but its so boring going to spoiler chat , is like 2 clicks away
also lets go to general or gtfo chat now that this isnt a question related to gtfo
mhmm
Anyone know what was the unintended pistol nerf that got fixed?
What
from the patch notes - Fixed unintentional nerf on Pistol semi.
You need extra bullets to kill a sleepers
Ludvig was here earlier and i remember it was something like strikers took 4 shots to kill even with a headshot?
pistol wasn't doing as much damage as it should have
oh alright thanks
Wait when was the accidental.nerf?
Guys as a group if 2 how to activite layered difficulty?
Bulkhead key
You can find a bulkhead key in the map which then you put it in the terminal
Which then grants you access to layered difficulty zones
Oh okay i thought it was an option i couldnt find in thé lobby
extreme in B2 always has 2 bulk keys
so yeah you gotta alarm the whole thing to do the overload lol
Thanks, and how do i find this Key ? Me and my fellow newbie havent found one yet in our runs in A1
we had a go at it last night with swifty and it was fun
Oh okay i see
You can find the key by just looking for it on the terminal
and ping it like any normal item
Got it, thanks guys !
Just got the game with a friend and we're getting destroyed lol
Well thing is the game is balanced around 4 players and doesnt scale its difficulty with fewer people
Its not impossible with smaller squads, but its definitely harder
Are bulkhead doors actually optional or am I just bad at finding hard drives
||The high difficulty bulkheads are necessary, extreme/overload are not|| @rain pulsar
So the skull doors ?
So, is there a good build to solo A1? I find myself consistently dying when I have to open level 3 security alerts for the bulkhead door room
Mine deployer
Hello to everyone! What are your thoughts about the new auto sentry?
Carbine and HAR are good primaries and the shotguns are all good
MG is also a good crowd weapon
And auto sentry, it’s amazing for stagger, not killing. Just like the riotgun (autopistol)
And auto sentry, it’s amazing for stagger, not killing. Just like the riotgun (autopistol)
@weary relic Thank you! So it's like you have to finish off the enemy.
Stagger is that stumble animation. Meaning they can’t move or attack you
But ye. Good opportunity to attack back then
Auto-sentry feels nice, but I haven't done any runs with the burst sentry to compare
Burst sentry still the same ol same ol
But with more ammo now
You cant really compare the two since there purpose are different
Yeah, it's tough
I've had a fine time doing runs with the auto, so like
Either it's not bad,or my group isn't bad
If you wanna kill bring burst sentry if you wanna stagger bring auto sentry
Auto can still kill dont get me wrong but its staggering its in specialty
I haven’t used burst sentry in this rundown.
I will say burst sentry is good if you only do the main objective. It is super inefficient when you do extreme and high. Auto sentry does a better job on those two and the stagger works way better
Nah yeah, using it effectively is pretty different than effectively using the other sentries
How do the alarm armed doors work regarding enemy spawns? Is it limited to a set number of enemies or will it keep spawning enemies until i clear all of the security spots?
The shotguns are too hit or miss
Sometimes they will one tap, others it will take three to four shots on regular sleepers
Waves keep spawning until you finish the scans, yes
I don't mean to be rude, but doesn't that seem to be more aim related?
I don't think they were replying to you x3
Can i do matchmaking if i ever wanna go duo or only solo mm?




