#gtfo-related-questions

1 messages · Page 487 of 1

crude stream
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RIP D1

patent berry
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What does the Expedition: Planning mean on the Roadmap?

minor fractal
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Planning for the expeditions in R4? @patent berry

distant ice
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"What exactly is the Expeditions: Planning mean on the Roadmap entail?"

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You, 4 hours ago today

minor fractal
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Repeating the same question 5 times isn't likely to give you anything new.

fleet fiber
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Wait

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But what does it mean expedition planning

minor fractal
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@patent berry You should clarify your question if the last three answers didn't do it for you.

weary relic
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Rip

patent berry
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Figures I would get anyone worth responding just smart remarks lol

placid cobalt
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okay what now

lilac fulcrum
weary relic
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It’s the fact that it was asked multiple times

patent berry
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Appreciate it I didnt see that message I apologise

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Well I just tried multiple chat rooms in hopes of finding an answer I just got home from work so I haven't had time to check

weary relic
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Ah

proud comet
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Hi everybody, relatively new player, wondering if there's a rundown 'pun not intended' of how the multiplayer connectivity works? Specifically, tick rates? I've seen the unusually jerky framerates of the sleepers in firefights being blamed on lag and am wondering how reasonable of an explanation that is?

undone latch
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Hey guys. Been playing for a while and have a question about the door spawn mechanics. I think it’s based on time it takes to complete the scans and also the number of enemies remaining? So for example if we kite the horde around and don’t kill many of them until we have completed all the scans on a level 3 security door quickly, we only get 1 wave. Are both related do you know or am I way off? Love this game it’s so intense!

craggy pier
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When you activate an alarm waves will spawn indefinitely until you do all the scans, another wave will spawn if you kill enough sleepers

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While the scans are not done

terse wadi
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Hey, does the Small Hel Gun oneshot scouts on headshots?

vital sierra
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nope

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back of the head

terse wadi
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Thank you

random locust
lilac fulcrum
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@random locust

Allow sniper rounds to go through multiple enemies.
116 upvotes, 2 downvotes
Yes, stuff has been added from there.

random locust
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epic

shrewd dirge
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you make it sound like snipers will peirce r4

random locust
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that makes upvoting things feel worthwhile

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nah we prolly got the HEL weapons off that suggestion

shrewd dirge
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ah

neat turret
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What are you supposed to type in on the terminals on R3A3?

craggy pier
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The sniper would just be OP.... If that was added... Whats the point of that when we got Hel weapons...

digital gate
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to get the code:
logs
read reactor____.log

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reactor commands:
reactor_startup - initates reactor startup sequence
reactor_verify ______

neat turret
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Thank you

digital gate
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np

dense ether
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LOGS and READ are your go to commands for A3

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they should definitely add more functionality to the terminals

distant ice
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anyone notice sleepers still randomly alerting after opening doors

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it usually goes like open the door - crouchwalk/walk in - stop as you see sleepers waking up - sleeper goes from just the waking up animation straight to alert

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not even pulsing

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and yes nobody moves or has the flashlight on, no controllers attached, yadda yadda

dense ether
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happened to me yesterday twice

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seemed odd, never happened before

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i thought it was mby desync because of the host

keen solar
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Can you DM of the detail please?

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Like, which level, what happened, anything odd you were aware of before the room got triggered ... etc

languid pendant
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do dev have intention to make the past rundown playable?

distant ice
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i'll actually clip the vid next time it happens but otherwise i don't think there's anything specific about the map or whatever

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no they don't

languid pendant
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why?

distant ice
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too much work to maintain

weary relic
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^

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unbalanced with future additions

languid pendant
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can u be more specific, my friends barely finish layer 3 of the game

weary relic
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NO

distant ice
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there's plenty of reasons to it but i forget

languid pendant
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never had a chance to finish any rundown

weary relic
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you will not be able to

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thats the answer

distant ice
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more specific on the why not the can 🤔

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if we had previous rundowns that'd already be like 20 maps they'd have to keep updating, rebalancing, fixing bugs on and whatnot

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with the map proliferation as rundowns go on it'd quickly become unmanageable

languid pendant
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in my personal opinion the old map should still be present in the game now whether it's already in balance or not because it's been released alrdy. the old stage should also remain as the original without being changed even though there is an update on the mechanism. it's the unique point in some of the old stages, so it shouldn't be too complicated about this.

gusty falcon
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It will split the player base, it will be hard to maintain. Updating every rundown's bugs instead of making new ones. But especially the player base being allover the rundowns will destroy the LFG.

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@languid pendant

weary relic
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^

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it would suck that way

gusty falcon
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The devs try to make the A levels in such a way that you learn, like a tutorial

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And obviously not every level is for everyone. Just try to improve, ask around, meet new people and new mechanics

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You'll finish the D's easely some day :)

lusty axle
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how do you fucking join games

distant ice
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copy lobby id and you'll see a red join button on the left side of the screen

wispy plume
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For the first time in gtfo, I got excited on Alpha map because it looked just like the actual alpha map but then it died as soon as the rooms totally broke off into random shit.

gusty falcon
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?!?!

craggy pier
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how do you fucking join games
Don't you fucking swear in this server ||joking||

jovial wharf
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Watcho profanity my dog is on my lap looking at my screen

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We need him to grow up with good role models

distant ice
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what do you think is a safe distance for semi shotty to oneshot scouts from front and back

placid cobalt
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it doesnt one shot them from the front

distant ice
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head exists

placid cobalt
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unless you're referring to head shots

distant ice
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if i need to clarify

placid cobalt
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then i'd say 5m or less to head

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maybe 7m for occiput

distant ice
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really GWseremePeepoThink

placid cobalt
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if you look at 10 ingame meters its really long

distant ice
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oh dw i'm bio main

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i only did one test so far and at 12m front i did over 70 damage

placid cobalt
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what?

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70 dmg

distant ice
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i think? i forget

placid cobalt
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over 70 dmg?

distant ice
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66-72

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based on pellet markers

placid cobalt
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holy shit

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thats stronger than the burst cannon

distant ice
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semi does 60 total, 6 per pellet

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bc does 24 per shot

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i'm using numbers from ray's sheet

placid cobalt
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oh god no

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thats why

distant ice
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which are based on team damage

placid cobalt
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those numbers are heavily and unnecessarily inflated

distant ice
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semi does 60 damage to a teammate, therefore 60 damage

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i see nothing wrong with that

placid cobalt
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60% to a teammate

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does a different absolute value to enemies

distant ice
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as long as it correlates correctly with whatever calculations you have it doesn't matter now does it

placid cobalt
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its just i use the absolute numbers so theres gonna be confusion on my end

distant ice
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not like we can get absolute numbers anyway

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legitimately.

placid cobalt
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lmao @ verm

distant ice
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how'd you get your numbers then

placid cobalt
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i use verms data

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but sadly cant show it

distant ice
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and he got it from

placid cobalt
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legitimate testing and mafs

distant ice
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what did you use as base then

placid cobalt
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cant say

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need permission

distant ice
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mhm

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well anyway it was almost enough to kill the scout

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do sights actually affect spread on shotguns

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doesn't look like it does, at least outer bounds

placid cobalt
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it doesnt but the semi shotguns sights do show you the spread

distant ice
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where should i be looking at to see that

placid cobalt
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the orange bars at the top and bottom of the sight

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imagine those bars connected with a ring

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thats the spread

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or max spread actually

distant ice
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doesn't that make it just the blue bars

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oh cool zone 10 can have 2 scouts in the same room too

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assuming 11 as well then

placid cobalt
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no it doesnt just make it the blue bars as those are far larger than the actual spread

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just a perfect circle that has its lowest and highest point touching the middle of the bars

distant ice
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ok

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well that's a problem

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semi isn't very good at killing scouts

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so what's the 2nd best special to kill scouts and chargers with 🤔

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trying to do C1 in duo rn and it's a bit of a problem even tho semi is our fav weapon

jovial wharf
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Scouts and chargers? Get you that burst cannon ;3

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You can execute a scout with a burst cannon if you're good apparently.

dense ether
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Storm what is your first best way of killing them? Stealth?

distant ice
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scouts?

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hammer ofc

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but in error zone we're kind of in a hurry

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the fog room is also annoying to deal with otherwise

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also it looks like error chargers like spawning on top of people

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glad that hasn't changed since R2

spark wolf
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you can bring a c foam grenade to help with the scout

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but yeh if you get zone 17 it kind of sucks

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they can easily spawn ahead in there and alert whatever

jovial wharf
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Anyone just.. not like the B levels this rundown?

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Besides D1, the B levels are the only ones I haven't cleared more than once.

distant ice
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if i can be honest

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A is probably my favourite tier this rundown

jovial wharf
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A isn't hard, but you still have to play the game if that makes sense.

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I love the A levels, they're kind of relaxing after a while.

gusty falcon
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I liked the A tier very much, the more I play D1 though. Damn I love it more and more

jovial wharf
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D1 is really fun, it's just stressful and bullcrap sometimes.

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When you finally get that alarm off and beat the miniboss? Sweet sweet relief.

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No game got me like that since Dark Souls, when you finally beat a boss.

gusty falcon
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Why can't I relate to this 🤔

shrewd dirge
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Did you stroll through dark souls or have you simply not played it?

jovial wharf
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I have 200 hours in DS3 and an unknown amount in DS2.

craggy pier
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Nice

jovial wharf
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Unknown cause I beat DS2 on console and I have no idea where the console went XD

shrewd dirge
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i mean, i was more replying to S.R.A, but dank.

dense ether
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I don't see people praising C1 but I feel like it is the best level this rundown

shrewd dirge
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i liked it until there was a scan halfway into the wall.

dense ether
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Towards the end or at the first alarm door?

shrewd dirge
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end

dense ether
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Well that's unfortunate. That room is big and messed up

fleet fiber
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For B1 is it worth to do all alarm doors at once to take advantage of maximum enemy cap???

craggy pier
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No

fleet fiber
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:)

jovial wharf
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The trick is to coordinate with everyone on the Discord.

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If we all run the 3 alarm doors at the same time with everyone on the Discord..

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The servers will crash and default to completing the rundown. Trust me.

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I know all about computers, I'm a geologist. :3

fleet fiber
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B)

analog abyss
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is there any plan to add matchmaking in-game?

sturdy dew
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yes

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'tis on the roadmap

analog abyss
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gonna be honest, not a fan of having to use external social for lfg, and the clipboard lobby id system is weird

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ight bet

weary relic
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After enough hours you start to prefer it

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I honestly don’t want to mm like I used to

terse wadi
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Hey, me and my buddies are struggling with D3, any quick tips or loadouts you can give us to help?

weary relic
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A3?

terse wadi
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yes, forgive me

shrewd dirge
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cfoam mine sturret sturret?

weary relic
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So, what tools are you running currently?

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^ like clay said

digital gate
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stay on the left stairs facing away from the reactor when sleepers attack you during the waves

terse wadi
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We tried C-foam and three turrets, , and we tried one mine three turrets. Our last attempt was with four turrets.

shrewd dirge
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a hel rifle is very nice to wipe a whole line of strikers.

random locust
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^

shrewd dirge
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what was the furthest you've gotten?

digital gate
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our group did 2 sturrets 1 mine 1 bturret

terse wadi
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usually round 5

shrewd dirge
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dying to the security scans?

terse wadi
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yes

shrewd dirge
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foam and mine the entrance door.

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ez

random locust
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bring C-foam and turtle the bottom door with all closed

terse wadi
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Oki doki, we'll try that out! Thanks for the tips everyone

random locust
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1 Sturret facing inward will increase longevity of the door

shrewd dirge
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all turrets benefit from back damage.

weary relic
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All weapons*

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Lots of newer players do not know this

hallow adder
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is there npc,s i can play with?

weary relic
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Nope

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All coop

shrewd dirge
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all sleepers pretty much dont move at all behind a door, so the turrets will have just about 100% accuracy.

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any npcs they could hobble together for this game would either be a nusance or completely OP

hallow adder
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is the only way to get with people through friends and the discord

weary relic
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Yeah

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It’s really nice

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Actually make people go out of their way to find ppl to play with

shrewd dirge
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out of the many matches ive played, all of the people have been really nice.
there was one group that was too boisterous, so i couldnt focus and left.

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was a good laugh tho

weary relic
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Yeah. Not too many obnoxious players in The community

random locust
weary relic
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Red can tag

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Green is the 39 m circle

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30*

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Orange sorry

lilac fulcrum
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from what i've been told by the devs, what's visible on the screen

shrewd dirge
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if anything enters the red region the bio tracker will beep.

random locust
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thats not true cause you can ping scouts off screen if you aim at them

shrewd dirge
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it has to be an active enemy tho

random locust
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yep

shrewd dirge
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in essence you can almost spin-compass for scouts.

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even if you cant ping em

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but it also is nice as an enemy compass as a scan starts.

random locust
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but there are times where a scout is off the screen and you can ping if you aim at them

shrewd dirge
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(aside from your ears)

random locust
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hmmm

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interesting

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so everything on screen + red but you also get a blip when you aim at something that is not too far off screen

shrewd dirge
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quite far off actually, but yeah.

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easily observed in A1

random locust
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rubs hands evilly

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the full power of the biotracker will be mine!

shrewd dirge
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the knowledge of using the bio tracker for a long time, is my gift to you.

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i wish the sound meter of the bio tracker was a bit more accurate tho.

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can just barely make out croaking on it.

random locust
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a small price to pay for situational awareness

digital gate
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there's a sound meter on the bio?

neon gust
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I wonder what the jump in unity versions would bring

placid cobalt
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yes

neon gust
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maybe that would actually fix the black void in between rooms

placid cobalt
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boop the scoot snoot

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also what sound meter?

vital sierra
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hitbox

placid cobalt
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if you're referring to frequency thats a repeating wave form

random locust
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theres no sound meter on the screen of th bioscan

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but it is pretty quet

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also @shrewd dirge do you know what the cause of the detection sound effect is precisely? turning away from the scout and back towards it is effective most of the time, but somethimes the sound effect plays twice

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hmmmm

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and theres another sound effect that plays after scanning the scout and then running away from it

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happens 50m? away from the scout?

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oh nvm thats just the cooldown for tagging finishing

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lol I never knew that had a sound effect

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OH

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i get it

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the detection sound occurs when you put your crosshair on an enemy OF ANY KIND

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thats so cool

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Also where do I put bug reports?

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I found that picking up a syringe with a syringe causes bottom 2 fingers to clip through syringe

weary relic
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Begone thot

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Annoying but it’s there

random locust
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hmm

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yeah will do

placid cobalt
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oh god

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cant wait to see this bug report

random locust
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ye is big bug literally unplayable

weary relic
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Big boog

shrewd dirge
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yeah, cooldown beep, enemy beep; bio tracker has a lot of nice subtle things.

random locust
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I never really used it heaps before I've just been a shotgun sentry mule

flat rock
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Has anyone else ever had three scouts spawn in zone 13 of C1? Just had that happen for the first time and boy was that an experience.

vital sierra
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i got 4

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maybe 5 because i didn't check the G area

weary relic
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@flat rock ive had 4 and 5 yeah

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just in the one room

flat rock
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Interesting

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I basically always get 2, so it was surprising when I got three in the zone

weary relic
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it was weird, but ive heard one other report of 5 before

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ye, its interesting

minor fractal
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I've had three twice before, but I haven't gotten four or five yet.

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13 is definitely the zone with the most scouts in C1 (and in this rundown).

weary relic
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yeah, for sure

vital sierra
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1 spawn in A

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2 can spawn at the zone after you get out of fog

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2 can spawn at sec doors zone

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1 can spawn in G

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if we used D0c word for it

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then that's basically prove it

weary relic
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so a max cap at 6

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but very unlikely

vital sierra
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6?

weary relic
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1+2+2+1=6

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I know for sure it can spawn 5 in z13

distant ice
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Biotracker makes the quiet sound more often the more enemies are present and the beep for moving enemies

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Doesn't matter if it's on the bio screen as long as it's in range

random locust
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how to beat giant a2 room solo? just mines and bullets?

distant ice
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Get to the generator room first, then I'm pretty sure you can lure only a part of them at once by using gunshot noise

minor fractal
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Personally, I would save up some ammo from the cell zones and use it to fight the titans while kiting them around 124B.

random locust
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aight ill give those a go

stuck ether
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what are the big guys who shoot and hit called

digital gate
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hybrids

weary relic
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yeye

dense ether
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Sexy spiki hybrids

gusty falcon
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Prisoners?

fallen garden
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Hey, i don't really get how the detection system works, sometimes i feel like i can sneak past them, and others times i get detected. Sometimes i can take out an enemy without alerting others, sometimes i can't. Sometimes they spot me from far away, sometimes they don't. I really don't get it, does anyone know how it works?

digital gate
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a good tip for moving around: don't run, crouch instead

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when the guys are glowing, they're listening to their surroundings, you can move a tiny bit if you're near them

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in the first glowing stage they will also be able to hear the deaths of nearby sleepers, so be careful before killing

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in the second glowing stage, where they're having a little spazm, do not shine your light or move, doing these will cause them to turn red and scream, alerting the whole room to your presence

fallen garden
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Oh shit, this is very good information thanks! I had heard the glow showed their weak spot.

digital gate
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shining flashlights on them and moving will cause them to go into the next stage of alertness

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kind of

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most sleepers have a weak spot in their back and head

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another weak spot is on the back of their head, this one is better to hit than the back and the head, as it has damage bonuses from both of them I believe

fallen garden
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Cool. How do you effectively take down the big guys? They have so much damage, and it seems the only way to kill them is through shooting combat.

digital gate
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you need around 4 people to fully charge hammers to take them down

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1 person aiming for head the others aiming for the back

fallen garden
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The only difference between the melee weapons are their apperance right?

digital gate
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and if it fails to kill them it will at least weaken them

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and you are correct

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as of now, the only differences are appearance

fallen garden
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Ok nice, thanks alot 🙂

digital gate
#

no problem

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and if I recall correctly, strikers (the guys with their head split in 2 with lots of teeth) only need a hammer to be half charged with a headshot to kill them

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but if you just like the security of a full charge hit then go ahead with that

fallen garden
#

👍

digital gate
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also, tiny little mistake I made, sleepers can always hear you do stuff (move, kill, etc), it's just that they have a larger hearing radius when glowing

fallen garden
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ok

low halo
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If you place 2 mines next to each other will the first ones blast radius take out the second mine too?

distant ice
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you have no idea the question you asked

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it's complicated.

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but basically they shouldn't chain as long as they're not on the same surface

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you can drop in, place a few mines, shoot one and see what happens

low halo
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Ah, yeah. Thanks lol. You're right. Its something easy to test. But I've been to cautious to try lol

distant ice
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nothing's preventing you from just jumping in solo to test it

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A1 first room only has a few sleepers if at all anyway

low halo
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Yeah, I know. Just too lazy.. you caught me. Figured it was an easier thing to answer lol.
I also.. dont really know about the syringes very much. I've seen only yellow and red?. Idk how many colors their are and I know they give like 10 HP?.

distant ice
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Yellow triples melee attack damage for a short time, red gives various amounts of hp

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Seen it range 7-13 but it can go even further beyond probably

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And trust me it ain't easier to answer that

low halo
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Interesting. Only 2 colors. And I assume only on the first level?

distant ice
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In lab environment

low halo
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Also.. final question. Hopefully this is easy to answer?
Uhm. The PC terminals.. let's say I opened 3 lockers and there is 4 in the room.. but i didnt memorize the labels of the 3 I opened.
If I use a terminal in the same area and do.. root/list res
The 4 lockers show up. But out of those 4. Idk which one I left unopened to ping it?.
It says like status normal. On everything. If I wasnt counting the lockers how would I even know I didnt open one?.

distant ice
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You wouldn't

low halo
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Is there a way to see all the unopened lockers exclusively?. Oh

distant ice
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Not rn and it's a QoL thing so it might take a while

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I expect them to do something about it though

low halo
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QoL?

distant ice
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Quality of life

low halo
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Ah

distant ice
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One zone always has same amount of resources so you just learn to count those (and you can always ping)

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Meanwhile consumables aren't limited to containers anyway

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For those that matter you kinda learn to notice patterns too

jagged basin
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It's supposed to show what lockers have resources in them / opened on the map but I believe it's bugged rn

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Worked in R1 but I think the multiple resources in a locker borked it for R2

distant ice
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Opened closed yes, has something in it, i never saw it GWseremePeepoThink

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And the range at which things appear on map sucks anyway so you can miss some

jagged basin
#

We'll, there's icons in the map legend for ammo / medi, so I assume it's supposed to show you whats in a locker

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Also, something I've noticed, things in a zone list are ordered by area

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So the things at the top will be in area A if you query them

distant ice
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Too bad area is not a displayed column

jagged basin
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IKR??

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I think that you should be able to list by area

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But some people think that would make ping pointless

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I don't think so but ¯_(ツ)_/¯

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Like, "great, we know it's in this massive, fog filled room" how does that make ping redundant

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Makes ping actually used for what it's name suggests, not for me ping'ing everything one by one to find out what area's have what in them

distant ice
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Being able to list items in a generic set of rooms
...
being able to list items in a generic room
Real shit?

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What kind of storage system wouldn't have that function anyway

flat rock
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It's supposed to show what lockers have resources in them / opened on the map but I believe it's bugged rn
It may be bugged for some people, I can differentiate opened vs unopened lockers on the map thankfully

jagged basin
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Sometimes opened lockers will show as closed lockers on the map

shrewd dirge
#

that bug really bugs me

flat rock
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I had the issue in R2, I haven't had it yet this rundown

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It seems to only affect certain people

spark wolf
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and sometimes you can ping resource packs

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while other times you can't

flat rock
#

Interesting, I haven't heard about that one

spark wolf
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there's even voice lines for it

jagged basin
#

If you pick a resource pack up and then put it back into a locker, it's removed from the terminal listing

spark wolf
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"found ammo"

jagged basin
#

oh

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you mean like

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middle mouse ping

flat rock
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Oh, nvm I know what you're talking baout

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about*

#

lol took me a minute

jagged basin
#

yeah the hitbox for the lockers is too big so they eat pings

#

if you get a box with vertical resources in it, you can ping them tho

#

Ping disinfect packs as dauda and he'll call them "ammo"

humble marsh
#

imo the WORST thing is when you try to pick up a 4 use pack next to another pack and it overflows to zero 😖

weary relic
#

Oh no

#

Ree

fleet fiber
#

My buddies and I had a problem on B1. Something must have spawned on the wall. We alerted a room and killed every sleeper that came at us. We checked around for a while and the battle music continued along with screeches occasionally. All of us heard this. Is this known bug?

#

We scanned every in^2 of the place

vital sierra
#

they can be stuck in one of the area near Sec door

#

if you move really far away

#

they can despawn

#

and spawn somewhere else closer to you

shrewd dirge
#

D1 ||how many hammers to back of hybrid?||

distant ice
#

same hp and modifiers as big shooter

shrewd dirge
#

So 4?

distant ice
#

to the back ye

#

if 2 can hit occiput, that'll kill it too

digital gate
#

||thought hybrids didn't have a head weak spot?||

shrewd dirge
#

Thought hybrids had no occ.

distant ice
#

what made you think that 🤔

digital gate
#

wiki

distant ice
#

they didn't have head mod until first patch of R2

#

then they were given one

#

if wiki says otherwise, well

#

@sturdy dew GWmythicalHyperREEEE

digital gate
#

yeah just looked on the wiki

distant ice
#

well if you can find a hybrid, shoot its head, you'll see the crit marker

digital gate
#

no head weak spot apparently

#

there's a crit marker?

distant ice
#

yes GWseremePeepoThink

#

4 red stripes for normal, 8 for crit

shrewd dirge
#

Hmmmmmmmmmmmmmm

minor fractal
#

This change occurred around the D2 and E1 release, I thought?

#

It might have also been at the time of the major level nerfs for B1, C1, C2, and D1.

distant ice
#

i forget when exactly

lone pecan
#

Just a random question, I got the game the other day so I'm still kinda new but I noticed there is a completed: # for each level you do; is there anything you gain from beating the same level more than once?

weary relic
#

nope

#

just clout

dense ether
#

street creed

weary relic
#

yeet

#

never enough A1 completes

jovial wharf
#

Legend says, if you complete each expedition on a rundown 50 times, you run the risk of hurting yourself because of frequent use of your hands and fingers.

#

Take care of yourself gamers, take breaks, stretch, and drink water.

weary relic
#

umm

#

shit

jovial wharf
#

A good exercise is standing up and touching your toes.

dense ether
#

I've reached 10 A1 and 9 A2 completes

weary relic
#

not enough

dense ether
#

when you reach 10 D1 talk to me

weary relic
#

its not fun, so nah

#

try me when you are at 100 A1

dense ether
#

try me when you are at 100 A1
@weary relic I have a life :)) I guess you can do like 20-30 in a single day

weary relic
#

X to doubt

#

^ literally has a career job outside of here

dense ether
#

Hahaha

#

Just software development 😦

weary relic
#

oof

#

and i may do like 5 in a day

dense ether
#

and i may do like 5 in a day
@weary relic rookie numbers

weary relic
#

sure

#

what is your d1 at

dense ether
#

-infinity

#

since i will never do it

weary relic
#

rip

#

then thats not enough

dense ether
#

Give me 3 people who communicate and have some idea about the level and I can do it

weary relic
#

well sucks to not have beat it yet

dense ether
#

didn't even get past the 2nd alarm door :))

weary relic
#

OOF

dense ether
#

in like 30 tries

weary relic
#

1st for me

dense ether
#

well good for having friends

weary relic
#

ye

#

it is nice

dense ether
#

borrow me some of your friends?

weary relic
#

nah

#

none of them like playing D1 either

#

C1 all the way

hazy oak
#

Was D1 really nerfed? I've got two completes for it and I remember consistently getting to first mother early, but trying to help other guys post patch...It's a struggle to get to second scan.

weary relic
#

fixed not nerfed

vital sierra
#

fixed

weary relic
#

the enemies wont spawn inside of you anymore

vital sierra
#

if you continue to play the game and not restart the game as host

#

you will get multiple Birther

hazy oak
#

Maybe I just lucked out.

#

Or just had hype ass teammates with wide shoulders.

weary relic
#

its more fun with mutiple mothers

dense ether
#

I neeeeeeeed help

minor fractal
#

w/ what? @dense ether

weary relic
#

D1

shadow mica
#

Git gud

crude stream
#

the enemies wont spawn inside of you anymore
@weary relic

Unfortunately this is not true.

weary relic
#

They did fix it actually, that could be bad host desync

#

but you would know if you had played it pre-fix

minor fractal
#

Pretty sure they didn't fix it? Wasn't in #patch-notes either.

shadow mica
#

There is no way they've fixed it

#

It happens even when there isn't desync

#

Although desync does make it worse

weary relic
#

Ive noticed a change in spawn since day 1

#

just like the upped spawn chance of syringes, it could have been omitted from the notes

vital sierra
#

it spawn on a random choose player

#

but

#

just to clarify

#

what did they spawn on top of a player?

weary relic
#

when?

#

like day 1

vital sierra
#

i mean

#

are the striker spawn on top of player

#

or just giant

weary relic
#

both

vital sierra
#

ok

weary relic
#

that was the part that was fixed

vital sierra
#

the game will choose 1 player

#

and using that player location to spawn

weary relic
#

its changed but will happen if there are ppl in every room

vital sierra
#

so if

#

that player in A

#

they will choose to spawn far B or in C

#

you can manipulate this mechanic

#

and make them spawn somewhere else with

#

blocking their spawn by stand on top of that area

weary relic
#

probably yeah

vital sierra
#

but there is a side effect

#

if they don't have anywhere to spawn

#

they choose the first option

#

which is spawn in far B or in C

#

and there is an unlucky player in B

#

so they spawn on top of him

#

that's why you can see them spawn inside 389 or 390

#

1 player enter 389

#

the game choose that player

#

so they spawn either

#

at the spawn area ( because is far enough ) or inside 389

still valve
#

it it possible to stealth melee a hybrid?

vital sierra
#

^yes

#

2 occupid hit

#

or 4 headshot ( 4 just to be sure )

still valve
#

thx

#

also @vital sierra you have probably been asked this already, but why your recent videos have voices of all players except your own

minor fractal
#

4 back also works (and is recommended)

vital sierra
#

i think my voice is a little "downer" so i didn't let it in

#

i felt weird

#

hearing my own voice speaking english

still valve
#

i see

weary relic
#

i agree

vital sierra
#

i'm asian

weary relic
#

hmm

#

ok?

vital sierra
#

and speaking english with my voice is kinda

#

weak

weary relic
#

ahh

#

ok

distant ice
#

relatable

#

except i couldn't listen to myself talking in my native language either

vital sierra
#

this is just

#

my voice suck

#

not gonna record

#

there

strange furnace
#

I'm probably missing something obvious, but I was doing A3 and once you get to the reactor all the doors are stuck. Is there any way to get them unstuck/did I miss something in previous rooms

minor fractal
#

@strange furnace Have you started the reactor?

strange furnace
#

I figured I had to go through the doors to start it, didn't see a control panel thing

#

Unless it's the pc?

minor fractal
#

Yes, it's the terminal in the center of the giant ass ominous room.

#

Doors in lockdown require the reactor to open them during code/verification segments.

strange furnace
#

Aah, like I expected. I was just being dumb

#

I'll see if i can figure out the codes and stuff then, thanks

minor fractal
#

Np.

#

Are you solo?

strange furnace
#

Yea, can't find people to run a2 or a3 and gotta do those to unlock b

#

Figured I'd just do it solo

zenith sun
#

All i can say is good luck~

strange furnace
#

Ty ^^

minor fractal
#

You're pretty doomed for A3. A2 is a very easy solo, though.

strange furnace
#

Do you mean a3?

#

Or the whole rundown

minor fractal
#

Whoops

#

A3

urban flint
#

question from a noob. why use the shotgun over the combat shotgun? it just seems better in everyway

distant ice
#

yeah, the shotgun is better in every way over the combat shotgun

#

except ammo

thorny current
#

The pump is better. It has more dmg than the combat. It can be used to kill big guys and to destroy hordes. Just like Storm said. It simpy has less ammo. It is prolly the best all-rounder from all the specials.
Still the combat has benefits. It is easy to use and can become pretty good in the right hands. It has more ammo and is actually good in killing small ones. Just kinda useless against big guys. I would say that is the main difference

#

I actually like the combat. Is a fun weapon

urban flint
#

cool! thanks guys!

distant ice
#

combat gets way more kills one shot per kill, which is not always possible and its reload sucks. also big guys and some other variants of enemies cough ||charger|| cough

urban flint
#

the mag one has a bad reload?

distant ice
#

among the worst

urban flint
#

even worst than single shells??

#

thats confusing

distant ice
#

semi fully reloads by putting shells in twice

thorny current
#

I dont mind the reload. It isnt that worse. You simply have to keep it in mind

distant ice
#

there's two kinds of reloads: "i'm fine reloading this while kiting/running" and "i'm not fine reloading this while kiting/running"

spark wolf
#

and if you actually got 12 kills with it, there's a very good chance that there isn't much left

distant ice
#

semi is the former, combat is the latter

spark wolf
#

cancel animations

#

and slide reload

distant ice
#

i'm not stupid but there's a significant difference in how much safety you need to do that

spark wolf
#

For pretty much all situations but solo, you'll have time to reload

distant ice
#

little did wesley know i play exclusively in duo

spark wolf
#

If you got 12 or near 12 kills

#

and use some of your primary

#

as well as having a teammate join you

#

surely you can kill 1 wave

#

and have enough time to reload for the next

distant ice
#

you need them in ~5 meters to oneshot them, 12 faces lining up one by one kindly to take a hit isn't happening

#

you'll get a pile of 5-6 and some crawlers hidden and ggs

spark wolf
#

intimidate to make them split

distant ice
#

either idk how to do that properly or it's not reliable

spark wolf
#

move around so that bad position they had becomes a good position

#

wait to shoot till they're about to attack

distant ice
#

which i meant by getting them in 5 meters

#

and for moving around, i'm scanning, if i'm gonna abandon my position i might as well take a hike

shrewd dirge
#

d1 ||can you still damage the mother while the warden door is opening?||

wanton arch
#

yeah

rain python
#

Yes but she instantly awakes and lets out babies

flat rock
#

Not true actually, I've many times run away after laying 2 mags into her and nothing spawns. She needs to be within a certain proximity of you to spawn

#

You can do the door thing though

sick zealot
#

She will wake and scream when you shoot her through the door. But no spawns until you get closer.

wanton arch
#

yeah

#

you can easily get rid of half if not more of her hp like that

pulsar dew
#

so is there a trick to soloing expeditions?

#

or is it just optimal stealthing and getting those constant headshots

#

cause i tried to solo A1 and i got all the way to the final alarm door before i died

craggy pier
#

There's also the kiting mechanics

pulsar dew
#

yeah i ain't privy to those

craggy pier
#

It basically boils down to running the fuck around the map

unkempt junco
#

what weapon loadout is ideal for gtfo

digital gate
#

any you find that works

unkempt junco
#

i usually stick with a pistol/bullpup rifle and a shotgun because the shotgun you can usually 2 hit a big guy

#

combat shotty is good for massive hoards but it doesnt feel strong enough imo

digital gate
#

I can't stand the pistol

unkempt junco
#

what do u use?

digital gate
#

so I usually use the assault rifle (not that good), smg (pretty good), carbine (love the thing), or the bullpup rifle (god-tier)

unkempt junco
#

carbine is nice but its 4shot so if you miss you lose all that 4 bullets

#

i like the bullpup rifle

still valve
#

that reload time tho

unkempt junco
#

whats ur special

digital gate
#

depends

#

hel rifle/gun for crowds, sniper for raw killing power, shotgun for killing power but really close

unkempt junco
#

yeah i save the shotty for big guy, im usually in charge of getting the big guy since i shotty

weary relic
#

i love the rifle and sniper

#

but, im a hammer heavy player

distant ice
#

does turning on stairs change your hitbox? my buddy swears he bumped a sleeper by doing that

weary relic
#

no, but you will stand weird

willow geode
#

Whats the best set up for 3 man in lvl 2?

#

Like in terms of gears and weapons

dense ether
#

Only 3? And in terms of tools or even weapons?

flat rock
#

@willow geode are you referring to A2?

willow geode
#

Yea

#

We started to play like yesterday and played through the night lol

flat rock
#

Mine is helpful, other than that sentries would be nice to have. If you like using bio feel free to make use of it.

#

Weapons are really quite flexible, whatever you enjoy using is something you should bring

#

c-foam can be helpful, but it's not going to be overly helpful compared to a sentry or mine

willow geode
#

We tried mine but it seemed to deal too little damage

dense ether
#

The trick with mines is placement. Hard to get. I don't even know yet how to place them to maximize damage

#

I guess low if you want to hit many sleepers and high if you only want to get taller enemies, titans hybrids

flat rock
#

Mines are very powerful, you just need to make good use of placements like Mid mentioned. Play around with where you can put them and you'll find out some good spots for them to go on the doors

willow geode
#

So i should have like some high and some low right?

#

Also In a2 we start with like a bunch of fog so should we try to sneak in or just gun the big ones down right away

flat rock
#

You can do either of those options, but I find going back and dealing with them later to be the easier of the two to do.

#

Having them high is to deal with bigs, and they may not be used up if none spawn. Not a bad idea to have one higher up though

willow geode
#

Are there any ways to sneak pass them tho i thought you would get infected

#

Its also impossible to navigate in the fog

dense ether
#

Right as you start there is a path to your right

#

It avoids the whole fog and takes you to the security door

willow geode
#

I see

#

Thanks for the help

#

Ill try that next time

dense ether
#

Just look around a bit for it but dont walk too much in front or you will fall haha

#

No worries. If you need help you can always ask around here. A lot of people are helpful :)

flat rock
#

You can also walk past them, just take time to stop while they are light up

#

Have a person at a time walk past until you get comfortable with how walking will alert them

#

it may be more tedious than crouching past, but it saves hp

willow geode
#

Got it

#

Thanks guys

stuck marten
#

What is the best way to kill a large Sleeper?

#

I tried hitting it in the head with a full charged melee but do I need more than that.

minor fractal
#

Which variant, the striker titans?

stuck marten
#

I am starting Resuscitation there is a room with a Large Sleeper right next to the door its not a scout due to there was no tendrils its head was bulbous with black growths on it and it arches its back.

distant ice
#

big shooter

#

i don't think there's a reliable way to silently solo giants

stuck marten
#

So guns blazing.

minor fractal
#

That or use an IIX syringe

distant ice
#

full charge to occiput and shooting time

stuck marten
#

What weapons should be my go to loadout?

#

for a starter like myself.

distant ice
#

for solo i'd probably take smg shotgun

minor fractal
distant ice
#

don't even need the head do you

minor fractal
#

I think the multiplier varries

#

Anything less than occiput may not kill.

#

Back isn't an option for shooter titans anyway.

stuck marten
#

For the Big Shooter do I have to worry about the neck tendril?

distant ice
#

oh you mean the striker attack

#

they don't have those

stuck marten
#

Thanks for letting me know.

distant ice
#

they can only shoot

stuck marten
#

So Big Shooters just aim for the head and Big Sleeper like Striker just blow its body apart.

distant ice
#

all enemies take more damage from the back, most enemies take more damage to the head

#

if you're going in for a loud kill from stealth it's best to hit the occiput with a full charge first

#

note that they don't actually have back hitboxes, it's based on your position vs sleeper direction

stuck marten
#

Thanks for the advice I will consider this.

minor fractal
#

Do note that solo is highly discouraged for new players. It is a good way to learn, but expect to need teammates once you've reached the doors to 252 and 253. Alternatively, you can swap to A2 once you're comfortable, as it's far easier to solo.

stuck marten
#

Thank you.

#

251 is where I died on my first run.

distant ice
#

alerted the giant and rest in the alarm room i bet

stuck marten
#

Yep

#

The Giant was right in front of the door when I opened it.

distant ice
#

quality rng

stuck marten
#

So I need the syringe to one kill the Giant with my hammer?

distant ice
#

yep

#

the yellow one

stuck marten
#

good to know.

minor fractal
#

It only lasts 8 seconds and applies to your next successful melee hit.

distant ice
#

wasn't the duration rng too

minor fractal
#

Dunno, might be.

#

Probably is tbh.

distant ice
#

honestly they just love throwing it in everywhere

minor fractal
#

The infection you get might also indicate which roll you got.

sick zealot
#

The duration of the IIX syringe lasts 8 seconds. No rng on that.

minor fractal
#

Sample size?

fleet fiber
#

😆

rain python
#

387

weary relic
#

I can second the 8 seconds

jovial wharf
#

I mean.. the log on A1 even says it lasts 8 seconds.

rain python
#

What’s the sample size for that log

jovial wharf
#

..yes.

flat rock
#

Approximately yes many peoples

flat rock
#

But eight is VIII in Roman numerals ..

#

You only subtract from a numeral if it's one less, like how 9 is IX and 10 is X

fleet fiber
#

IIX would then be an abbreviation

#

Interpolated Internal Xylophone

weary relic
#

hmm

short cargo
#

can someone explain how to bhop without a running start?

vital sierra
#

hold shift ( toggle off )

#

jump

#

and then start bhop

short cargo
#

so its shift, jump then w and keeping jumping?

vital sierra
#

ye

#

keep holding shift + W

#

tap jump every 0.5 second

#

or 0.25

short cargo
#

thanks!

minor fractal
#

You should have a very small window if you start sprinting and jump at about the same time.

#

It's usually not recommended to initiate a sprint-hop in range of an enemy, though.

burnt girder
#

Not sure where to ask this but is there a well optimized video / advanced video settings guide somewhere that is trustworthy? I'm not sure what a few of the options mean

#

I have an i5 9600k with a 2070 Super and 32GB of ram and the game is installed on an NVME

keen junco
#

Max everything out it’ll be fine

burnt girder
#

What about "max render queue frames" and "cpu culling workload" ??

distant ice
#

cpu culling workload just puts more work on the CPU instead of GPU afaik

#

the other one is best set at 0 imo since messes with aiming

burnt girder
#

Do you know what cpu setting would be good with an i5 9600k?

distant ice
#

if you've got no frame problems i don't think you need to use it at all

#

haven't used it personally so i don't know what impact it has

hexed solar
#

In terms of rundowns, are the devs gonna keep making them after early access? Or will we get a more traditional mission system where all the missions are available at once?

distant ice
#

rundowns

#

except afaik the timer will always be there

#

you ltu by any chance

hexed solar
#

yes

distant ice
#

kek

white blade
#

Hello. I'm brand new to this game. Finally beat A1 yesterday. I watched some videos online and saw a guy soloing it and he was downing the larger sleepers with one shot melee. How is this even possible?

distant ice
#

yellow syringe

white blade
#

Ohhhh so it's not armor it's like steroids?

distant ice
#

increases your damage ~3x

hexed solar
#

It gives your melee a short damage boost

white blade
#

Ok I'll have to rewatch but I'm not sure he used one

distant ice
#

if he didn't link me the vid i'll tell you

white blade
#

The video may have been a year old; has something changed in that time to now?

distant ice
#

game's been out for 7 months GWseremePeepoThink

#

and in general a lot has changed

thorny current
#

Well the syringes are only avaiabe for like a month.

white blade
#

Wait NVM silly thought. He was soloing rundown A1 of vessel so no way it's that old

thorny current
#

ok

#

then he prolly used a syringe

white blade
#

I'll rewatch if I see something different I'll post if not, you're correct

#

I'm super excited about this game. It's taken me six months to get a team of four but I can't play as much as I'd like. Glad I joined here and can hopefully make some chill new connections

thorny current
#

Do that. There are alot of nice people in this community. Also found some nice people

shrewd dirge
#

i challenge you:
immediately after pulling the first alarm in A1, what is the longest you can keep that door closed with 40 c-foam.
my record is 55 seconds after pulling the alarm.

distant ice
#

🤔

shrewd dirge
#

sell me on the assault rifle.

fleet fiber
#

Bullpup funner :)

white blade
#

I'm seeing videos where the enemies have red triangles on them. How do you do that?

weary relic
#

The Bio tracker creates the red triangles

wild widget
#

That should be after tagging em with the bio tracker

weary relic
#

pinged when they are MOVING

wild widget
#

Anyone got a bug where they couldn't give teammates supplies?

#

I couldn't see a mate's gun/hammer, and trying to give him ammo led to failure with the text "__ does not need ammunition"

#

Is there a fix to it or just the workaround

weary relic
#

Alt - F4

#

(Im actually being serious) I would restart the game

#

everyone, not just you

white blade
#

Crap I'm brand new and trying to solo stuff. I can't run the bio tracker I have to use mines but ty. Also @thorny current I went back and watched the video; indeed he does inject a yellow syringe to one shot a large sleeper. Ty.

weary relic
#

dont be running solo as a new player

#

join peoples LFG's fpr A1, etc

worthy pollen
#

yeah youll learn a lot having people with you
solo just teach about a few things

white blade
#

Yeah I will. I almost solod R3A1

tardy falcon
#

the game doesn't scale down to the amount of people in the lobby. i would recommend running with a full team if youre new

white blade
#

I know it doesn't scale

#

As a new player I would prefer to go in blind with a new team instead of having a Sherpa take me thru. Is that possible to do thru using this discord? I want a team that's beaten R3A1 but hasn't done R3A2

tardy falcon
#

yea thats completely possible :D

weary relic
#

^

#

exactly

white blade
#

I'm really into this game. I've tried to solo and experience every A rundown I can. A2 seems my most unsuccessful and baffling so far. Ok ty @tardy falcon

#

Do you guys know how much longer the vessel will operate for until rundown 4 comes out? I don't know where to find that countdown

tardy falcon
#

no problem. the previous rundowns actually arent available in game at the moment though, but you can play rundown 3 while its out

white blade
#

Right.

weary relic
#

itll prob be another 2 months, if not more before R4

tardy falcon
#

theres no set time yet but they said that they're taking a well deserved break for this month or so

#

you can check progress in the roadmap of the game

white blade
#

I know I can't play previous. There is a countdown timer on the rundown before it progresses on to the next rundown; perhaps this is old information

#

A couple of months (I hope) sounds good

weary relic
#

They only drop a timer when they officially announce the release of R4

white blade
#

Ah I see

weary relic
#

(or slightly before like in R2)

white blade
#

Wish I could have played earlier rundowns

weary relic
#

they were good, but it should only be better from here

tardy falcon
#

make sure to play this one then bc soon this will be an 'eariler' rundown

weary relic
#

(this R isnt great)

#

no

white blade
#

Are the guns that say rundown specific in yellow special in any way, like strong for this rundown in particular, or are they just new and added for R3

weary relic
#

possibly going away/changing for next R

white blade
#

Ok

weary relic
#

This R is a disappointment, R2 was quite difficult, whereas R3 is ehh

#

plus no more MG

#

no

white blade
#

< Noob. don't know what MG is. I'm running bullpup, hel gun and mines.

weary relic
#

garbage

#

yes

white blade
#

No

tardy falcon
#

garbage

weary relic
#

^

white blade
#

Nah brah

weary relic
#

MP/MG

#

best loadout

worthy pollen
#

pistol/deag
best

white blade
#

Oh boy

tardy falcon
#

i miss r1 pistol

weary relic
#

NO @craggy pier

tardy falcon
#

you sound like the type to use dmr

weary relic
#

also R1 pistol bae

#

BRUH

tardy falcon
#

???

weary relic
#

2 shot headshot

#

better than DMR

#

YES

white blade
#

Dmr kinda blows

weary relic
#

no damage falloff, 2 shot headshot

#

hmm

tardy falcon
#

so you are the type to use dmr

weary relic
#

more ammo

tardy falcon
#

HAHAH nanosp knows whats up

weary relic
#

DMR worst gun

#

(uses rifle)

white blade
#

You're*

tardy falcon
#

LMAOO

white blade
#

Lol

#

I'm sorry Warden

weary relic
#

no

tardy falcon
#

pistol isnt bad tho

weary relic
#

he deserves it

#

DMR bad

tardy falcon
#

op r1 weapon

weary relic
#

^

tardy falcon
#

dmr bad

weary relic
#

I am

white blade
#

So hel gun

tardy falcon
#

ok dmr user

white blade
#

Have you used it effectively

weary relic
#

hel gun is situational

tardy falcon
#

im already talking to you??

weary relic
#

rifle is superior to dmr

white blade
#

I feel like if you can hit with it it is deadly

weary relic
#

(he cant)

tardy falcon
#

pistol is good man

#

i think its just your aim, sorry

weary relic
#

if you cant 3 shot with pistol, you suck

#

what

#

so you admit u have bad aim

tardy falcon
#

i think thats just the best you can do

weary relic
#

OOF

white blade
#

I don't understand "situational" rationally every moment is a situation. Isn't there a dominant set of guns right now? Like an R3 meta?

weary relic
#

yeah

#

umm

tardy falcon
#

anything that isnt dmr

#

or burst cannon

weary relic
#

^

#

^

white blade
#

I see many ppl running bullpup

#

And I love it

tardy falcon
#

yea its nice :D

weary relic
#

Bull is 'good'

white blade
#

It shreds but it's an ammo whore

random locust
#

bullpup bast gun

weary relic
#

long reload and bad pool of ammo

random locust
#

no

white blade
#

Bast?

tardy falcon
#

i think warden is just slightly challenged

weary relic
#

^

#

mentally?

white blade
#

Ffs lol

weary relic
#

well

#

if you use dmr and BC yeah

random locust
#

bast= best but on the 'a' level

weary relic
#

^ agree

#

so not dmr/BC

white blade
#

Ok so what's my loadout

weary relic
#

only good for R1B2

white blade
#

Bullpup and what

weary relic
#

id say carbine/shotgun

tardy falcon
#

whatever you want that isnt dmr and burst cannon :)

#

^

weary relic
#

thats the solo meta

#

or hel gun for A3

white blade
#

What's the burst Canon? Is that the five burst charge thing?

weary relic
#

yeah

#

sucks

tardy falcon
#

yep

white blade
#

Agreed

weary relic
#

yes

white blade
#

It's dogshit

weary relic
#

^

#

new guy gets it

#

ye

tardy falcon
#

new guy understands this game now

weary relic
#

New guy understands more about the game than [R]

white blade
#

Negative

weary relic
#

ye

#

DMR?

tardy falcon
#

yea bc?

weary relic
#

That too

#

MP was more useful than the dmr

white blade
#

I feel like hel gun is OP but you have to hit your shots

weary relic
#

ye

tardy falcon
#

dmr? bc?

white blade
#

It's better than the combat shotgun as far as range and stopping power

weary relic
#

like you use the DMR and BC for examples all the time?

#

ye

tardy falcon
#

at some point i think if you say that abt every guy, like you have

#

it might just be you

weary relic
#

BRUH

#

C A

#

i know

tardy falcon
#

[R]

weary relic
#

^

#

thats why [R] arent the last man standing, they are the first one down

#

except zearo

#

YES

#

(plays with a # of them)

white blade
#

Are there any rewards for beating expeditions or the reward is you beat it, congratulations you get to move on?

weary relic
#

not yet

tardy falcon
#

reliables for a reason shrugging

weary relic
#

only moving on

white blade
#

I'm good with that

tardy falcon
#

nice

weary relic
#

noice

white blade
#

!register

weary relic
#

like a true dmr and bc user

tardy falcon
white blade
#

Ah that's bs

weary relic
tardy falcon
weary relic
white blade
#

Woa woa woa don't stick a fail sign on a new guy wtf

tardy falcon
#

f

weary relic
#

nah you are more knowledgeable than him

white blade
#

Boom deleted

spark wolf
#

best loadout is maul + drugs

weary relic
#

New guy>you

white blade
#

Lol

tardy falcon
#

sometimes i wonder is warden can speak in more than 1 word phrases

weary relic
#

@spark wolf Gavel + drugs

spark wolf
white blade
#

Gavel

weary relic
#

^noob alert^

#

@craggy pier

white blade
#

No

spark wolf
#

looks like your opinion is wrong

white blade
#

No

weary relic
#

sledge for newbs

spark wolf
weary relic
#

like warden

white blade
#

Gavel

tardy falcon
#

its ok it cant get as bad as the dmr. its all good

weary relic
#

^

white blade
#

Gavel is narly

#

Yes

weary relic
#

dmr would be more useful as a melee weapon

white blade
#

Yes

tardy falcon
#

honestly

weary relic
#

^