#gtfo-related-questions
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and someone who can teach you how to do the terminals
There's a helpful terminal tips online and in the steam guides. Otherwise, I found it was fun learning how to do the terminals by myself, using the Commands command. π
though it does get complicated for newer players in A3
since that one requires more knowledge on the log and read commands
Yeah. But practicing before you get to A3 does help. π Making sure to use the terminals for the objectives in A1 gives some practice.
yea
Does anyone know if having the settings higher for Render queue frames and CPU culling workload help improve fps? 
Idk but it fucks my aiming completely personally so it's been on 0 since the first time i played
CPU culling just places some of the load on your processor rather than your GPU, so it might help with fps.
did they tweak the scouts headbox?
Not that I've noticed, why?
was wondering if they made headbonks more reliable or not.
They've always been pretty reliable
Just don't go for the inferior third of the head and you're good.
just go middle of the head when melee-ing scouts
^
R3B2 question: ||Any effective method for quickly taking out the mother||
please put spoiler tags on new content
Ooops sorry
is GTFO worth getting as a solo player? or do you need to play with others?
you can play solo, but it will be hard as solo since the game does not scale with the amount of players
But its very easy to find other new players or vets that want to help newer players in the LFG channels
ok then
so, cpu culling extreme, will that reduce the load on the gpu?
so, any tips on R3A2? itβs literally all toxic fog
there's one cell in the starting area so ping that first then its a cake walk from after you put the first cell in
oh i was just curious where the rundown timer was
i just downloadedd the game
like 1hr ago
@shrewd dirge yes.
I'd set it to large, if your having issues and adjust your antialiasing to performance if having some issues.
Anyone got pics of new enemies?
try watch the new video trailer from 10 chambers
does hel gun headshot kill scout?
From the back, a hel gun headshot kills a scout.
not headshot from the front?
No, but hel rifle can headshot in the front. And sniper now doesn't need headshot.
I played around with the hel stuff a bit and they seem kind of bad compared to preexisting things (DMR/Sniper). Whats the benifit of using them?
Is that really it?
ye
damn
The sniper seems all around better tbh
Also, is the burst rifle (machine gun replacement) worth even using?
Does it do good damage
burst cannon?
yeah
destroy big enemies
in one burst or a couple?
couple
Hi there. what does the syringe with the lighting do?
?t syringe
Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||
thanks
the yellow buff seems pretty cool honestly
best weapons?
SMG, bullpup.
for some reason I don't think that's true
Although, I really dig the Gause rifle.
Personally, that's what best suits me. I know some people love the CS more e.t.c
It honestly depends what you like. All weapons are good if you know how to use them.
thank you!
You make the weapons good although you can't deny some weapons out perform other weapons.
does sniper rifle peirce?
Nope. Highest damage output in the game thoe.
there was this nice kf2 hoe guide that mentioned a damage fallacy
more damage isn't always a good thing
but doesn't have damaged at all is also not a good thing
Will three hammer full charges to a weak spot kill the big guys
yes
100%?
3 to the back yes, full charge
3 in the back
the back is an orientation thing
so you can get the back of the leg and it still counts
^
i prefer the leg since it offers a slight stumble
stagger points are good to know when killing a giant duo
yessir
believe that's right
how much percentage does a c-foam launcher use on a full charge?
20% on a full charge
you only need ||15%|| to reinforce doors
It takes 10 blobs to reinforce it.
A full charge is 20%/12 blobs
so you know that thing that when you alert it on|| B2|| it makes a|| bunch of babies|| how do I defeat that
my team and I died as soon as the ||babies|| spawned in
Spoiler tags
hey guys just joined this channel and just had a quick question: do the unlocked levels save the next time the same squad plays again?
@solemn hatch ||It has a ton of sacks resting on top of it, you need to damage those (and each sack goes invulnerable when damaged enough, so you need to switch targets)||
Strat we found worked: ||clear the rest of the room first, c-foam it, and then open fire with shotguns to do as much damage as possible before it unfreezes.||
ok thanks @minor fractal
@sharp trout Yes, it's stored per user. Only the host needs to have a level unlocked.
thank you so much :^)
we lost all our saved progress from last time, must've been an update?
When did you last play?
like february? i think
The rundowns get cycled out every 2-3 months.
During the reactor defense, how does one find the 4 digit code after finding the terminal?
LOGS to list the log files then READ [filename]
So everything is in the logs of the given computer alright
anyone else having trouble killing monsters quietly and not waking up nearby ones?
No.
@minor fractal my team just cleared room then opened fire on it. it died after spawning 2 of its things
Nice.
xD yeah the first time we meet it we almost died cuz we didnt realize how to kill it until i figured it out xD
We died the first time. ||All had low health, only managed some back hits before it started sending shit at us. Managed to fire at its invulnerable parts before dying.||
|| we didnt we would of won our first run but accidently triggered a door that we didnt realise was an alarm ||
TL;DR you can use COMMANDS to see if there's an expedition specific command for some terminals.
When reaching the reactor terminal, use REACTOR_STARTUP to start the sequence, during the sequence, you need REACTOR_VERIFY [code] several times. To acquire the code, you use LOGS to list all the log file names and use READ [file-name] to print the file and see the code.
thx
Sorry to bother, but what is the best Setup to clear R3A3?
thx bud
but nowdays c-foam launcher is good
what is the ||Syringe ||for?
?t syringe
Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||
is the Rifle (Drekker Pres MOD) suppressed?
Nope
Lmao haxer tol make alarm go nyoom XD
π
that's White hoax
So I have a question, a couple of friends and I are thinking of buying the game, but it slightly bothers us that we cant play the previous rundowns, because they are now forever deleted. Some have said that doesnt matter, but in the announcements for this latest run, it says it reveals more of the storyline clues. Which sounds like the previous runs had some as well? So jumping into a game thats already moved in a timeline would be a bit pants maybe? Just thinking out loud here π
Well what people here tend to do is archive the main bits of lore so if you feel like you're messing out on the story try checking the wiki for any lore, we all are almost just as clueless as you are because we all still have plenty to learn about the complex, you can catch up on it if you wish but if you wanted to experience the lore discovery from previous rundowns, its fine, mainly because no one can as they get removed.
okay
so
it said search the terminal for rthe code
i search what?
the terminal?
what do I type?
is the HEL gun capable of taking out scouts?
and if so does it have to be in the back of the head?
i swear i did it once, but at this point i honestly dont know if i believe myself
found it
yes it is capable and yes, occiput
ah yeah, that explains it
You have to hit it in the head with a fully charged hammer
will kill a scout
Or a shotgun or sniper shot to the head.
u have to kill it in the first shot
It will go invulnerable if you donβt instakill it
ah
technically not instantly but yeah
thx
Do sleepers have more health or defense when alarmed vs sleeping?
no
I figured so but a friend of mine kept trying to say they did
rumors are a prevalent thing in this game
That's for sure
just gave myself a dictionary search, where did i even pull that word from
So what defines when they alert off a stealth kill? We've found that ones near when glowing sometimes won't trigger but farther ones will
Is there like a window while they're glowing or something?
dont move while they glow
can't say any facts cuz there may be bugs or rng here and devs don't want it known
We were thinking possibly rng but that doesn't seem right
and it's triggered on death, nobody moves or does anything else
for one, i thought when they wake naturally, going from sleeping-waking-awake, waking is still safe to kill (though)
for two, i thought FoV has some impact, i.e. a sleeper that's facing away may not see you killing one
had cases where both of these didn't apply so i don't know crap anymore
there are two genius ways to kill that seem to always work though, if you're ever in a hard situation
- hammering the ground triggers a sleeper but does not trigger normal aggro mechanics, making it safe to kill the triggered sleeper
I think it needs to have line of sight (at least usually)
- prepare to kill two, one of your choosing and another that is nearest to the one you're killing. Shine your light on the nearest one, kill the first and the second will either wake or nothing will wake
from my tests i thought FoV matters when they wake naturally but definitely not when you shine your light on them
I haven't heard of the ground I'll try that out, but yeah I can take two always and 3 in some instances
I've had rare cases where I shine my light at their back and they won't start to wake naturally, but 99% of the time it doesn't matter the angle for me
ye i know of the case where they don't give a crap about you shining the light on them
changing your position usually helps with that
interestingly enough i've noticed when my friend complains something won't wake to the flashlight, on my screen their flashlight wasn't actually on them
dunno if that's always the case
the ground pound works well, that's neat
We had it once where we had 4 people on a big striker, I shined my flashlight on the back nothing happened, everyone could see the light. I started walking circles around him, and nothing would trigger but everyone saw the light on him
I assume that is a bug
you can crouch and stand up or time it so he wakes naturally when you wanna bonk
that's what I had to do
you don't need anyone to hit the head to kill him though, back is enough
back does more damage to them actually
I believe back of the head does more, but you only need one on the head
(compared to head from the front)
aren't those about the same?
ah didn't make that in time
all good
anyone finds scout's head hitbox is bigger now
nothings been changed with that afaik
is the c-foam and mine combo good for duos?
How viable is it to play this as duo with someone who's a TERRIBLE shot
it's going to be really difficult. The A tier might be possible, but it's balanced for 4 people
It's viable, even as a bad shot you can still melee stuff, but it'll take some time and map understanding to get your clears most likely
Okay, thanks. π
On r3a3, after the reactor, are there any other supprises?
r3a3 has a ||peaceful extraction||
So, its just the reactor, then get out?
Did the run down progressions get reset? I see 0% on mine now
@ocean moth when a new rundown is released everyones progress resets. R3 released yesterday.
Any way to go back to rundowns for us plebs that play pretty infrequently?
All previous content is gone.
Gotcha, Thanks!
Do the spots that look like weak points not add towards a multiplier? Like how the strikers have their ass and the standing ones have their belly?
My group always thought those were crit spots but we never knew
syringe ||do we know the damage multiplier yet?||
is hammer damage linear with charge?
Believe so. A half charge seems to do 24 damage, but it would need some testing.
Actually, might not fit, I'll need to check later.
can you body shot a scout with the ||syringe|| and a full melee then?
Yes
yes
I don't know if it's entirely linear, but if it's not it's close
so, full damage is 54 for hammer?
No, it's 8 at no charge and 40 at full charge
ok thanks, i can do my maths now.
maths hard
You can occiput shot a big guy in 1 shot with the ||syringe||, so I'm thinking definitely
Can body shot a scout
Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||
||The syringe is a 3x, so 120 damage at full charge is enough for scouts anywhere (84 health), titans in the back (240 health), and titan shooters in the occiput (300 health).||
can someone tell me what to do after i put the objective in at d1
I was wondering if anyone has a list of all the shortcuts in the terminal? Like "term" for terminal and "e" zone??
@leaden trellis ||The apex door should exit lockdown, and you're able to open it to extract. Oh, and kill the mothers that spawn.||
the alarm just kept going after we put it in, felt like i was supposed to do something else
Bug then
oof
You're only supposed to fight the enemies that are still spawned and the ||mothers.||
After that it's supposed to be over.
well we also had a bug with the scans as well, only the host could see where the scans were supposed to be but we couldnt see, guess that had something to do with it lol
Ah, host was lagging real bad then
oh it only stops after you kill them ok
Does anyone know if the new music scales with intensity of the incoming threat?
i've noticed variations in how loud/erratic the violin playing is
yep, i've noticed it too
the music its so in the background i dont even realize its playing
Hey curious does anyone know what the best culling workload setting is?
What exactly does the setting do haha
not sure if it means anything but I have an RTX 2080
I think it distributes some of the processing load to your CPU rather than your GPU.
ahhhh
gotcha! thanks for that
So it's pretty much heavy load onto your CPU or GPU or spread it across both
I believe so. The only thing is that I haven't noticed any increased CPU usage with culling set to highest or lowest settings while in-game.
But it probably helps with some intermittent lag spikes.
Weird
If I see Doc lurking in a chat I'll be sure to ask what his opinion on the best setting is
Are the strikers in this rundown being faster intentional?
They removed the slow on taking their heads off
they did that in R2
I'd recommend using CPU culling only if you have a good processor that can handle it.
Probably.
Easy
I don't know what your CPU is.
I9-990k(ultracore) 5.0ghz | 8cores | 16 threads
Try medium or the next highest setting.
No problem.
how many scans for a class 3 alarm
||1 team scan 3 red scans||
thanks
Figured
so uhh, i got a quick question, is it possible to do A1 in the vessel with 2 people?
yes
how the fuck do you get past the alarm to zone 255
without being swarmed due to the alarm
and not running out of ammo
kite them while doing scans
if ammo is the problem you might need to reflect on your ammo usage and tool
wdym erect
Ah you see you can cancel those but it will cost alot of ammo
you can also dodge those by sliding or Bhopping
yes
wow im stupid
whats better at dodging tents, slide or side dash?
are syringes infinite
||they're single use||
duration
||yellow/green one 7 seconds red one free health||
Striker accuracy seems a bit more fair tbh, although it's also much more accurate for certain counters.
I bet they improved the jankiness, but that's probably meant they're now at full power and, as a result, pretty strong.
can't imagine doing e1 with how the strikers are now
max fov
Hi im looking to buy this game as it is on sale. any tips for a first timer?
How come pistol is so crap
False
Pistol is always crap
Can we talk about levels here or do we need to go to spoiler chat?
Sounds like a burden
4 extra symbols
is there a way to drop packs/ consumables u pick up?
This is actually a spoiler: ||Anyways I really think the design of A2 is great. My buddy and I spent like 30 mins in the fog zone (129, I think?) because we didn't bring biotracker π it's so freaky||
How come ime so lonely π’
but is there a way to drop it without picking up another?
No
@fleet fiber ||You realize you can avoid fog, right?||
||Some of the zones are out of the fog, and getting cells further lowers the fog||
S P O I L E R T A G S
||DO THIS||
||Can the Brood Mother kill you Personally? Or only via her children?||
you are dead now ||my child||
how many of the big strikers can be in a room? cause like a month ago or so, i had 8 of them all sleeping
depending on what expedition youre in
||A2|| for example has alot of giants in the first area you're in
There are often "titan zones" on some levels which have a very high chance of containing mostly or all titans in each area.
Not sure if this was answered anywhere, shoot me down if this is the wrong place; In the final release, will rundowns be "permanent"? Quick research says that during early access it's going to be regular wipes, but no comment on release. I.e. will the released game also regularly wipe rundowns, or will there be regular rotations, etc?
Alternatively, will there be "non rundown" levels that are permanent fixtures?
From my knowledge, we will get new Rundowns constantly in rotations. No one has said about permanent Rundowns, although they may do it. As like a small thing to do on the side.
ah ok. I get the spirit of the rundowns, just curious if there will be a non-rotation mode and didn't see any official comment on a non-rundown
Long story short: nothing confirmed
ta
officially afaik there won't be permanent rundowns
hi, is it possible to play in two or is it mandatory to form a group of 4?
however if mod support comes after launch so will maps
you can play as 2
but the difficulty doesn't scale down
thank you, sounds goodπ
prepare to die in a lot of maps though cause the devs like to fuck with people
we constantly die a few times to the shit they pull cause we didn't know it was coming
ok
Greetings everyone!
I hope this is the correct place to ask,
but I just wanted to know if there is a more convenient way
to switch between rundowns/older levels than replacing the game folders with backups
of the previous versions of the game since the backups take a lot of space.
theres no way to play old rundowns
oh... well... then I possibly found a way to do so
best of luck
but still you would be needing teammates in those rundowns i believe
what are the best weapons in this rundown?
I know this was just asked, but I'm trying to play with just one friend (a team of two), and we cannot make it past even a single alarm. we must have tried a dozen times, though only twice this rundown. is this normal, or do we just suck? if the former, is it even possible for non-expert duos to beat an alarm?
if you have horrible rng (like 3 fkn scan circles landing on the door) then it does suck
but normally a class 2 alarm (team and 4x) is pretty easy
you probably don't use your tools and weapons well
@dry pivot the game is designed for 4 people, so unless you're pretty experienced already at the game, being undermanned is not recommended.
The first 2 levels are doable with two people if you plan out your strategy and manage your resources well. I really do recommend finding more though since it drastically lowers the difficulty.
B1 is also smooth
good chokes everywhere
the levels beyond that will be a bit harder as it seems the extra firepower is really helpful for some of the challenges it throws at you
||place 2 sentries up its ass||
when is R4 planed to come out ?
No date as of yet
We'll probably have news on its release 1-2 months after this rundown has been live
did anyone notice that they might've altered kiting?
the sleepers seem to be able to gain a lot more ground than usual
No, but strikers feel faster now
that's what I've noticed
pretty sure this is a known bug but i might be wrong
I think lud said that it was unintentional
I believe so too. Naruto runners esp can become rly dangerous in large numbers now. Important to pick them out, if you are panning for kiting
Its gotten harder to hit them with the hammer now for me at least
since im below minspec for RAM haha
them moving faster is unintentional but we are monitoring feedback on opinions on it to see whether people like the change or not.
Back then they were faster than the player when moving in a straight line right?
I like the change, just hate how inconsistent the hits are.
I like the change. The difficulty on this rundown was much easier. The faster enemies kept it a bit of a challenge during the firefights and nerfed the sentries ability to lock down an entire route a bit.
Also buffed the scouts a bit since the wave they spawn hits you sooner.
I also like not having to wait for the large strikers to bumble across the entire map now.
yeet
Also buffed the scouts a bit since the wave they spawn hits you sooner.
@severe notch No?
That's entirely dependent on the map, scout waves still spawn in rooms 2 away.
I meant simply that the wave would be able to run faster to get to you.
They're still looking for feedback whether to revert their speed or not
I feel like it might be fine just because I don't like kiting.
This makes it possible but harder, and means you have to actually fight, and be good at fighting, the enemies that spawn.
They just need to make the balance favor the use of guns over hammers, which is already the case from what I can tell.
you still can kite
but you need to dodge mid-way
when they attack you from behind
i wouldn't mind as much if i still had my machi-

What's so good about the machine pistol?
Wesley, a emote doesn't necessarily mean an answer.
it lets you stagger an entire horde of enemies with ease
it can kill an entire horde of enemies
it reloads pretty much instantly
it pretty much never runs out of ammo
it go brrr
Interesting. Do you have a video of that? I've actually never used it myself properly to test it. I really disliked the weapon and stopped using it. But sounds like something really satisfying to watch and do.
I am video. I verify
the shooting during surge alarms from R2E1 would be good to show off the potential of machinepistol/machinegun
but i don't think i ever recorded that
you can watch RandomKenny
considering getting GTFO - i can't really communicate well with others since i'm deaf, is the meta, strategies, etc. that reliant on mic communication?
he's basically in love with that gun
not much
but it's gonna be very hard for you to find someone play without mic
I do have a mic, the problem lies in understanding others, my hearing devices allow me to hear but not understand especially with the ingame sound
@craggy pier Hearing will be an issue. However, how bad it it?
oh wow already? didn't know
Don't worry about no mic. There's a few good players who don't use mic. People who say you can't play properly without a mic are just staright up stupid. Some god of the community play without mic.
don't use mic
mic is to add up information
if you can write text as fast as you speak
then it's balance things out
yeah i can do that lmao
thanks guys
But how bad is your hearing? That will be an issue with some future enemies.
in terms of what? how well I can hear or understand?
my hearing devices allow me to hear perfectly fine, can hear footsteps
Perfectly fine then.
Hearing is actually a really important component. That's what makes and average kiter into a good reliable kiter from sound alone.
That's what separates good players from average. That's very key that many forgot (What I see).
oh, so something like L4D special infected sounds?
that's good with me then
If your team allows it you can be the bio-tracker man
if your team allows it you can be burst sentry man
If you team allows it you can become the shitty player man
also considering getting this game, how's the community towards noobs?
We have an LFG channel for people looking to play with newer players
and are either new or experienced themselves
^ is what I'm referring to
@high scarab Very friendly but please don't play with "teachers". This game is so much more fun with noobs and other noobs. Best fun you'll get.
^
It do be like that sometimes
Where I know for a fact I'm just carrying them through the level and not letting them experience the game but then I just want to just complete the expedition
Nah, the teachers make me cringe. I've only had a few good expirenceces with them. They talk about shit they don't know. It's fun to mess with them.
I played with someone in R1B1 when he said to find the IDs
I got a reality check that I have more to learn on how to use the terminals
"Place sentry here, it's better"
"Don't use sniper, it's bad. There are better weapons."
"Don't use DMR, only use the good guns otherwise you're throwing."
"Don't kite when you're loud, kill them to be safe from a distance (Legit made me cringe because someone said that to me)"
My favourite one I've got told:
"Don't worry if you get downed, I can carry and get you back up."
Oh boy, I love it when the opposite happens. But I'm only talking about a small part of the community. There are plenty of nice people who love helping new players but they don't actually teach them that much sadly.
This game is about learning from your actions, not words.
That feel when you know where they're gonna spawn and leader says otherwise
"Protect the door there, it's much better. "
The worst part is, you know the perfect placements :(
I've had that happen in R2B4 once where we were doing the disinfect station alarm and I placed the sentry just below the stairs and the guy said to place it where the 2 doors near spawn was
needless to say I was right
they spawned west and we had a sentry thats too close for comfort shooting (I forgot which direction it was but left when facing disinfect alarm)
Yeah, Usaully I just go with the flow. Because I'm actually confirming wether what they are saying are right.
Actually, for me it's strange. I'm now pretty more confident with it. There's this neat trick which makes dodging a guaranteed dodge if you know how to do it. It's hard to use and easy to fuck but I'm try to teach myself up. It was great, I kited 10 sleepers without being hit for a solid 40 seconds. I've been described that I'm "dancing" with a sleeper.
It's a great truck for the CQB kiting.
Really, really fun as well. I'm considering of just considering becoming a full on kiting main now. You know that guy who's always in the back being a lone wolf and not helping players xD
I mean
what is CQB?
Close Quarters Bonks?
Yes xD
And CQBB
CQCB
Close Quarters Combat Bonks
BRUH
Whichever you prefer.
But CQBB is basically Kiting and hitting Bonks in the close range which is the hardest to do than the traditional medium to long range way. Vermillius actual kiting style is CQBB exclusively. He's the living proof that you can get very good at it.
It's fun watching him kite. Like he straight up inspired me to become more and more of a kite main now.
I played with him on an easy yet laggy AF game of R2A1 once
Yes, I was going to play Duo A3 with him probably carrying me but he's game was the most, insane laggiest I've seen.
He was teleporting straight up.
The worst client lag I experienced is when you clearly see your team doing the scans but you can't see those scans
Like, you'll see him teleporting him in one room but then vanish into another room like god.
Yes, they are worst.
Lag warp is the funny type of lag
The most fun I've had in B2 was when we did both 269 and 268 doors at the same time
chaotic AF
I didn't know which scan is for which door
Wowerz
Never happened to me
But Vermillius's lag? 11/10 would play again.
Try doing that in R3B2
I0I
You know what, I'm going to ask to do that with him. That's going to be funny, I'll record it xD
don't forget the discord audio I wanna hear the conversation leading up and during those scans
He doesn't talk, that's what I love about him xD
And you can't hear my voice, my recording software picks it up very poorly. I'll see what I can do thoe.
ye
I just bought the game. In the lfg channels, what does A1 or R3 and whatnot mean?
@wary raptor If you open your game, you'll see those are the expeditions/levels people are playing.
ty
Does anyone know a good gun choice for soloing?
"R[no.]" refers to the rundown the expedition is on (so "R3A1" is A1 of rundown 3).
"[letter][no.]" designates a tier with the letter while the number indicates which level on that tier (so "R3A1" is the first level on the A tier).
The tier decides the range of difficulty you can expect from any given expedition. The easiest tier is the A tier, which is mostly introductory levels which provide threats for players but don't demand much in terms of skill. The hardest tier on this rundown is the D tier, which has a very challenging level which demands a fair mastery of the game. @wary raptor
You should take the weapons that best allow you to accomplish your goals solo.
If you need to be able to deal with titans easily, take a lot of damage.
If you need to be able to kill hordes easily, take weapons that are able to do that efficiently.
And, then, make concessions for weapons which are less efficient but easier to use to the extent you can afford the hit on ammo.
not so much to do with the game, but with the discord instead; what's up with all the ambassadors
we like game to get alpha
itβs just the email list
we want newsletter
crug want email
ah i see
oh also special text channels that are dead
any tips for completing a3?
My team uses 2 burst cannons to kill off half a wave making it pretty easy to defend
The amb chats are pointless
no, not yet
any speculations to it?
i'm sure some people have some ideas for it in the #gtfo-lore channel, but as for in-game stuff: no idea
does anyone know if these are all the levels of rundown 003 or will they be releasing more maps to this rundown? And what happened to the map "parts" did the idea get trashed or will we be seeing more map parts in the future?
does anyone know if these are all the levels of rundown 003 or will they be releasing more maps to this rundown? And what happened to the map "parts" did the idea get trashed or will we be seeing more map parts in the future?
@topaz delta not sure what you mean by map parts, but yes this is all for rundown 003
@hard wasp in the rundown 003 trailer there was shown for example R3A1 Part 1 and R3D1 Part 3 etc
ohhhh, those were just the temporary names for the ||neonate/vessel|| levels (a1, b2, and d1)
ah, alright
Why isn't there a latency/ping counter in the game. I know it's peer to peer but there could be still one right?
I got so used to lag that I can get a general idea of how bad it is just by failing a hack
But a latency counter would still be preferable
Agreed
I mean when the enemies lag like gifs I'm not sure its because bad connection or what
could just be an early access thing
wouldn't be surprised if we got one with matchmaking
With matchmaking probably, but even NOW it wouldn't be a large task. I mean some way or form they had to be monitoring the connections, I mean we had Alpha 1 for literally that purpose only.
@naive hamlet ||Mate for S3A3 you need 4 sentrys Turrets shotguns better one person must carry the sniper(for the scout and giants) In the tunnel when commings the spawns waves you put at wave 2-4 2 turrets on left side up one forward from the sleepers comes up and one on front of the team. All team must stays at stairs left side so all sleepers will come only by one side(left) If anyone of the team comes down of stairs the sleepers gonna come from midle and right sides so stay all on stairs. In security door about security scanns you put 2 turrets up on stairs on front of this door one turret right side and one left side. The door at left you close it and if someone have found a C-Foam from a locker use it to lock the door then run fast and take the scanns when you gonna take the scanns alarms stops so they dont spawn more. Wave 6 you put again at left side 2 turrrets and 2 turrets behind you from the door that goes to generator ( because they gonna spawn from front and back sides is like 2:40 minutes waves 2 of your teammates focus on front and 2 of others focus on back aim well and save as ammo you can.(OBS: Use the refill tools wise).Hf and Gl.||
@naive hamlet Ps:||on the wave 5 you put 3 turrets at left so turrets makes all the work you dont need spend ammo.||
now mark everything after "S[R]3A3" as spoiler
@distant ice hehe spoiler? He ask tips someone we give tips π !
@sturdy dew some people they are so selfish of they pass a level they dont want to share the infos to help others. Well i gonna follow the words of game Live as team or Die as team.
If they're asking for legit strats they will want to see when you tagged as spoiler
im not saying to not help people, im just asking you to make it a spoiler like ||this|| so that if someone who hasnt done A3 yet comes here, they wont be spoiler by accident
Oh ok tag it!
We can't since its your message
do you know how to make something a spoiler starlord?
@sturdy dew Nah dont remember give me the steps i gonna make it
|| like this ||
Edit message then highlight what you want to be tagged as spoilers
two | on each side of the text
click the eye in the right most one you see
its okay, just try to remember to spoiler tag new things when you arent inside of #gtfo-spoiler-chat
oh ok!
its for science
Done ;)
||How does the last wave in A3 work?||
they just spawn randomly
spawns are found to have a 2 room distance from characters/main rooms
Is the core room a main room?
yes
and the spawns can choose any 2 rooms from main rooms/character
example if u have a main room 113, and 3 guys in 113 a/b/c respectively
the spawns can happen in all 113/a/b/c
since there are 2 rooms away from any characters
remember the doorway u come through
right at the front with a little slope
just defend there
easiest chokepoints
any spawns that happens at the back u guys can deal with it together
Where the bridge is?
nope before the bridge
So in z428
erm i suppose so, its the first room from spawn point
cant remember the room number
There are 2 doors there to defend
theres only one
sleepers will never go the bottom door
its too far
just defend the top door
and close the bottom door
I was always defending at the bridge where the first security door was
up to personal preferrence
its just that chokepoint is alot easier to hold for newer players
since its just a small doorway
And itβs much easier to fight in z428 than in 429 or 430
Any loadout recommendations?
erm
well...almost all weapons are op except for pistol
||4x carbines||
l0l
spray and win
Theyβre burst right?
We use the ||helrifle for giants||
its a waste
just use ||burstcannon/snipers for it||
speaking in terms of damage per round and ammo count
||helrifle does 40damge to giants, burst cannon does 124 damage to giants, sniper does 96||
u are looking at 5 shot/2shot/2shot respectively to the front
||Does burst cannon have damage dropoff?||
erm didnt try it that far away since its a 5 bullet spray. just get all 5 of the bullets to hit ur target and u are good
Is it worth using burst sentry?
it is still under performing as compared to shotgun sentry and others
Alright, thanks for the advice
goodluck
Thank you
||are the hel guns worth using at all apart from burst cannon?||
yes
i feel like sleepers rarely line up and i lose value
but when they do burst cannon is insane
i think its very dependent on situations. but u are right, i find sleepers running around too fast for the ||hel series to be very optimal||
the HEL gun is
or its just me cause i always miss my ||hel series's shots||
usually good when you can line them up
l0l
yea....
it kept going through the titan head
||does burst cannon have a bit of aoe?||
i think i'm CRAZY
nope
or am i crazy
nope
interesting
just burst them
Hi, does anyone have a list of every objective the warden gave us since rundown 1 ?
I think you can look on the wiki for that
hey anyone know what the iix syringe is for ^ im not really sure what it does and maybe also miss spelled it. thanks
?t syringe
Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||
@teal cove ^
damn haha thanks
Hi! Can you give me a full squad loadout for R2A1?
ok
@tired elm ty
what does the syringe do?
?t syringe
Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||
is a so called gtfo "trainer" legal to use? no ban?
Trainers/cheats/hacks are not permitted and against the EULA @coral lake
No
The devs are committed and use multiple methods for various anti cheating and are bolstering that even further.
The Rundown explanation described something about a timer. Is that timer only available when an upcoming update is known or something?
if you cheat in a game you also cheat yourself
@craggy pier in full release it'll always be there, for now it's when the devs set a release date for themselves
the rundown timer counts down to the text rundown update aka when new levels replace the current ones
The devs are committed and use multiple methods for various anti cheating and are bolstering that even further.
@lilac fulcrum can you write that without democratic language? thanks. is there anti cheat or not?:D
basically not yet but there will be
you could always try it and see if you get vac banned

Don't cheat
This is an official server and not the brightest idea to ask about or promote cheating.
insert "i'll fuckin do it again" meme here
anyone know how much of a damage buff the sniper received, because i feel like big bois took and still take 3 shots
96 damage from 60 something
^
@plain spire 96 up from 60. It's a two-shot on titan strikers if you hit the face once and on titan shooters/hybrids if you hit the face twice.
Occiput is OHKO on both.
so you're telling me i'm just so bad that i didn't notice the 1 less shot it takes, got it XD
is there a way i could try out gtfo? ive watched people play it and it looks fun but idk if i want to spend money on something like that yet, is there a demo or something i could try?
you can refund before you get 2 hours on it
dang
or find some irl friend who has it to try it out 
friends? what are those?? lol
hahayes
if any of my friends actually had it i would have probs paid by now
Life sux my friend
I only got one friend to buy it and the community in our country is so unbelievably non-existent
i got all of my friends to buy it, but everybody stopped playing midway of R1
F
I played with people in my country
It felt like a one night stand
@elder talon I bought this game for the lols because I saw it on steam on sale with the intention of returning that. 6 hours later without realising, I had one of the most best experiences of all time. if you are getting it, I would recomend going in blind with other noobs. The "teachers" don't actually teach you to learn . Learning it the hard way is the best you can do and the most funnist.
Learning the terminal will be the most useful asset one can have IMO
250+ hours in I still haven't learnt the terminal xD
Is that good? xD
I still type like shit even after 500 hours
yeah, am 80 hours in and only learned how to use "read" commands last week
F
typing while on 85% infection is fun though
Most trolliest I've been in games is where I ping quickly
even when my teammates are already at what I'm pinging
I can't type for shit
that's why I let my team handle it
I'm a huge support player
Define βsupportβ
typing is the support role fam
you can do it
Question. Does D0c ever sleep?
I help my team where ever I can. You give me a task, I will help/assist. I don't do the leading shit or anything. I like being the backline assisting
Yeah, legit anything and everything. Apart from terminals and leading/figuring out the objectives. I can kill a group of titans if I need to (Which I'm known for).
Group? π
you can?
As well with 3 hits, you all got to hit very quickly with one and another.
You can duo giant kills as well
Has anyone been able to complete any levels of any rundown with 2 or 1 player?
thanks for the answer
Do buyers of early access have to buy GTFO on full release?
Yes
The whole rundown has probably been solo'd at this point
@craggy pier
Let me guess, the almighty himself?
Plant.
EA gtfo is going to be much different from 1.0 GTFO
how much longer will GTFO been in EA?
We're not so sure how long
If you buy early acces, you will have access to the full game on release. That's how EA works.
it's version 0.25 now, sooo
Yeah, me too. He seems to be good at it lmao
They said a year it will be full access but it's already been 6 months. I don't know how they will get it out of EA in 6 months
If you buy early acces, you will have access to the full game on release. That's how EA works.
WHAT, I DIDN'T KNOW THAT
Yeah...
that's the point. You are supporting the game and funding it, that's why it's popular to start up EA.
I know about EA stuff but I didn't know you get the full game when it releases without buying it
hmm
ok, let me add detail, the last rundown update added 0.15 to the version
Never really gave it much thought either
Quick question, is there a set amount of enemies for each level?
@left yacht No, there's a random amount of enemies decided per zone. Each zone has a range of areas that are occupied or not, and then the enemy density for those rooms varies by an amount. How many of those enemies are titans also has a range with chances, so some zones might have a very low chance of containing small enemies. Scouts also have a range for each zone and certain areas they can spawn in.
@minor fractal Thanks man, appreciate the response!
No problem.
|| best loadout for A2? ||
something that ejects a metal projectile
Has anyone been able to duo r3a3 yet? me and my buddy can do a1 and a2 but is it possible to do it with 2, or even 3?
Not yet, just want to be able to make sure it can be done before we get into the "it cant be done" mentality
ill let you know if we need it though, thanks π
does anyone have a text copy of the corrupted text of EBDT_4CN7-010.LOG
yes
thats the A1 one.
im looking for the one that ends in ||we will need to shake hands||
i was wanting to compare the two.
to apply the technique later
i was looking more at a hex level
considering the length of the corrupted text is shorter than the correct text
fuck it, im gonna type it out.
i just dont know what that spiky O character is
found it, Β€. scarab/pillow.
look, dispite there being a different length,
Anders Jackson
and
Anders 6Γc6Β€
is the same binary length, dispite a different number of characters
its the whole message.
the sender is different i believe.
the difference is anders jackson vs anders johanson
you could be red herring'd tbh
look cleetus, the real damn point here is that i dont care about the content of the message, like i said, i want to apply the technique later.
Is matchmaking even planned for this game?
You can view the roadmap here: http://gtfothegame.com/gtforoadmap
there will be ability to kick users when matchmaking is added
can i put down the Neonate in R3A1?
Thank you! I definitely just kept picking it up and dying haha
Am i the only one that gets annoyed by the fact that there are only 2 lab in the whole run down 3 when i thought they'd introduced the theme as Laboratory ?? R3A1 and R3D1 are the only ones that i have seen , the rest are from the previous rundown Dig Site. Not calling out devs for rushing out the rundowns but the current rundown 3 needed more work. Patch was out day one and people have already gone through C1 and D1 like literally that fast, it wasn't as hard as Rundown 2 and i wish every level was almost like D2 and E1 back in r2.
Devs wanted the level to bee easier than R2
and personally even though i see that
just
^ i think they didn't want to introduce a ton of lab levels and make us sick of them. they'll probably have them in most future rundowns and if every single level was lab we'd be as used to them as we are digsite or refinery levels. they're meant to feel special, different, and more refined than what we've seen before. the theme of r3 isn't lab, moreso the whole vessel part. lab was just the new environment.
with the seven levels and all of them except but C1 being relatively short kinda makes the rundown as a whole real short
and they Dont wanna throw lots of Lab at us
as with every rundown once they introduced a new subcomplex it had a minority of levels being of that new subcomplex.
R1-6 levels, introduced refinery only three were of the refinery subcomplex, (its only six soo)
question: How many meters I can break lock with hammer?
when there are sleepers around?
R2-10 levels, introduced digsite, only 4 were of the digsite subcomplex
so in R3 we kinda had it coming
approximately 10m @orchid cedar
alright
but you can get away with like 5m if youre lucky
Got your point that they wanna make it easier but really?
well they're still trying to configure the correct difficulty with each tier
imo, i think A levels should be like a guide or tutorials for new joiners or people to try out stuff, starting from B levels and C should be really hard
and after that to scale the rundown appropriately to the communities experience
well its not as easy as "make it tutorial"
RunDown 2 before the nerf was the almost good position for the difficulty , just scale down if it is reallly hard
yeap got the point haha
they need to configure it so that people trying out GTFO the first time dont get stonewalled the second they move onto B-tier
and the less nerfing they gotta do post release the better
and also gotta keep it difficult so that way players will have to adapt constantly
but once player progression and expedition variety gets implemented the better
by variety i mean how many different hazards arrive in an expedition to keep you and your team on their toes
but of course they're slowly introducing it to us so that way we can experience new ones longer while they develop new ones
if thats the development path they're thinking of taking that is
ahhhh can see your point , i think they are still experimenting with the difficulties too
personally i believe that this rundown feels easy because alot of us are experienced and we didn't really see any new mechanics other than ||the vessel levels||, which even then weren't that different from what we've seen before
yeah
Nitro sugar daddy also got a point
they probably have lots in reserve to throw at us
just wanted to push out R3 with the limited time they had
so they probably couldnt add much
yeah it's just a balance of quality over quantity
really hope to see the scanner tool soon as in the trailer hype
we need new stuff to make us stop and think "wtf do we do now" or "how tf does this work"
and more trial-and-error stuff
failing is okay as long as you make progress
this rundown wasnt as much failing
i am quite happy with the new weapons they have introduced
quite powerful
might be the reason why the rundown feels so easy
plus i think the melee weapons are not just only a display right? probably in the future they will do something with them
RIP
uh oh

It aint
warden that was me
no it was @placid cobalt
i pfped him and took his name just for a joke didnt know people would notice it here that quickly
lolololol
where to aim when dueling ||chargers||
back
whats an easy way to get aroun them
OOF
Charger has no weak points, so just shoot the body.
back intensifies
back side double damage
can shotgun kill them in 1 hit to the face/body?
yes
thank, gonna try tonight
Which gun does the most damage?
per bullet sniper
per ammo capacity and efficiency, iirc its the carbine
So how does the normal Handgun stack up compared to the other primaries?
if it had guaranteed stagger on every bodyshot (it's rng now) i'd totally use it
2 hs leave a normal striker with .2 hp and kill a shooter so you'd need a teammate with an auto weapon to finish them off ideally
but it doesn't have the ammo problem of DMR where it's absolutely necessary
unfortunately it's semi-auto so you'd need a panic button secondary
Alright. Thanks. Wanted to make sure it was useful.
do wave enemies prefer open doors or do they always take the shortest path?
prefer open door
i heard it's weighted
if they''re the same route
closed door counts as some extra distance
yes
hmm i cant post images here
aight so what if person A and B open and close doors in order to draw the horde from one side to the other, burning time for their teammates to do a scan or hack or whatever, but the horde is most of the time moving between doors because their AI tells them thats the shortest path?
Can anyone explain to me what the Syringes do?
?t syringe
Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||
@random locust post in #gtfo-media
Thanks a bunch man
can the rifle kill an enemy with a single headshot?
||rifle|| can not 1 shot in the front, back of the head for shooters might
occiput for both does
?t sleeper
Sorry, unable to find a tag named sleeper.
?t terminal
Sorry, unable to find a tag named terminal.

