#gtfo-related-questions

1 messages Β· Page 483 of 1

tardy granite
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alot easiler

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as long as u know the map

craggy pier
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and someone who can teach you how to do the terminals

sleek solstice
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There's a helpful terminal tips online and in the steam guides. Otherwise, I found it was fun learning how to do the terminals by myself, using the Commands command. πŸ™‚

craggy pier
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though it does get complicated for newer players in A3

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since that one requires more knowledge on the log and read commands

sleek solstice
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Yeah. But practicing before you get to A3 does help. πŸ™‚ Making sure to use the terminals for the objectives in A1 gives some practice.

craggy pier
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yea

barren rock
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Does anyone know if having the settings higher for Render queue frames and CPU culling workload help improve fps? pepethink

distant ice
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Idk but it fucks my aiming completely personally so it's been on 0 since the first time i played

atomic quarry
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CPU culling just places some of the load on your processor rather than your GPU, so it might help with fps.

shrewd dirge
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did they tweak the scouts headbox?

minor fractal
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Not that I've noticed, why?

shrewd dirge
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was wondering if they made headbonks more reliable or not.

minor fractal
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They've always been pretty reliable

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Just don't go for the inferior third of the head and you're good.

craggy pier
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just go middle of the head when melee-ing scouts

distant ice
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Just use the ||drugs|| and run straight into them

craggy pier
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^

dapper belfry
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R3B2 question: ||Any effective method for quickly taking out the mother||

spice glade
craggy pier
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please put spoiler tags on new content

oblique adder
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Ooops sorry

craggy pier
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iz fine

lofty rain
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is GTFO worth getting as a solo player? or do you need to play with others?

craggy pier
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you can play solo, but it will be hard as solo since the game does not scale with the amount of players

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But its very easy to find other new players or vets that want to help newer players in the LFG channels

lofty rain
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alright, thanks

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One more question. How long does a round/match usually last?

desert marlin
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30 mins to 2 hours

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depends on the level

craggy pier
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30-40 if you know what you're doing
1-2 hours if you dont

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and ^

lofty rain
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ok then

distant arrow
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i have soled up to b1

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so before someone ask, yes its possible

shrewd dirge
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so, cpu culling extreme, will that reduce the load on the gpu?

safe sinew
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so, any tips on R3A2? it’s literally all toxic fog

craggy pier
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there's one cell in the starting area so ping that first then its a cake walk from after you put the first cell in

serene eagle
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when does the rundown update

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i dont see the timer at the top of rundown

craggy pier
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It just updated

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12 hours ago i think

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restart steam and update GTFO

serene eagle
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oh i was just curious where the rundown timer was

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i just downloadedd the game

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like 1hr ago

craggy pier
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Oh i see

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goodluck on the complex

wide kraken
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@shrewd dirge yes.

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I'd set it to large, if your having issues and adjust your antialiasing to performance if having some issues.

soft bough
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Anyone got pics of new enemies?

vital sierra
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try watch the new video trailer from 10 chambers

vital sierra
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kaveman

pulsar dome
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oh rip

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sorry

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my bad

shrewd dirge
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does hel gun headshot kill scout?

noble sierra
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From the back, a hel gun headshot kills a scout.

shrewd dirge
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not headshot from the front?

noble sierra
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No, but hel rifle can headshot in the front. And sniper now doesn't need headshot.

analog nova
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I played around with the hel stuff a bit and they seem kind of bad compared to preexisting things (DMR/Sniper). Whats the benifit of using them?

vital sierra
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Hel rifle is weaker than sniper

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but "penetration"

analog nova
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Is that really it?

vital sierra
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ye

analog nova
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damn

vital sierra
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it have more ammo than the sniper

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since the sniper got buff

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again

analog nova
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The sniper seems all around better tbh

vital sierra
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since the MG is gone

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yes

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and pump shotgun got nerf

analog nova
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Also, is the burst rifle (machine gun replacement) worth even using?

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Does it do good damage

vital sierra
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burst cannon?

analog nova
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yeah

vital sierra
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destroy big enemies

analog nova
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in one burst or a couple?

vital sierra
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couple

late verge
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Hi there. what does the syringe with the lighting do?

vital sierra
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?t syringe

eager jacinthBOT
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Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||

late verge
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thanks

analog nova
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the yellow buff seems pretty cool honestly

vital sierra
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8 second or so

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but you got infection

fickle nimbus
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best weapons?

craggy pier
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SMG, bullpup.

fickle nimbus
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for some reason I don't think that's true

craggy pier
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Although, I really dig the Gause rifle.

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Personally, that's what best suits me. I know some people love the CS more e.t.c

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It honestly depends what you like. All weapons are good if you know how to use them.

fickle nimbus
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thank you!

craggy pier
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You make the weapons good although you can't deny some weapons out perform other weapons.

shrewd dirge
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does sniper rifle peirce?

craggy pier
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Nope. Highest damage output in the game thoe.

lusty bramble
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there was this nice kf2 hoe guide that mentioned a damage fallacy

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more damage isn't always a good thing

vital sierra
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but doesn't have damaged at all is also not a good thing

distant folio
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Will three hammer full charges to a weak spot kill the big guys

lusty bramble
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yes

distant folio
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100%?

craggy pier
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3 to the back yes, full charge

lusty bramble
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3 in the back

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the back is an orientation thing

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so you can get the back of the leg and it still counts

craggy pier
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^

lusty bramble
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i prefer the leg since it offers a slight stumble

craggy pier
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stagger points are good to know when killing a giant duo

lusty bramble
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yessir

craggy pier
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both legs, arms, the butt, the head and the shoulder blade

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IIRC

lusty bramble
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believe that's right

candid furnace
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how much percentage does a c-foam launcher use on a full charge?

worthy shore
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i think 12%

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maybe less

craggy pier
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20% on a full charge

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you only need ||15%|| to reinforce doors

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It takes 10 blobs to reinforce it.

noble sierra
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A full charge is 20%/12 blobs

solemn hatch
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so you know that thing that when you alert it on|| B2|| it makes a|| bunch of babies|| how do I defeat that

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my team and I died as soon as the ||babies|| spawned in

minor fractal
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Spoiler tags

sharp trout
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hey guys just joined this channel and just had a quick question: do the unlocked levels save the next time the same squad plays again?

minor fractal
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@solemn hatch ||It has a ton of sacks resting on top of it, you need to damage those (and each sack goes invulnerable when damaged enough, so you need to switch targets)||

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Strat we found worked: ||clear the rest of the room first, c-foam it, and then open fire with shotguns to do as much damage as possible before it unfreezes.||

solemn hatch
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ok thanks @minor fractal

minor fractal
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@sharp trout Yes, it's stored per user. Only the host needs to have a level unlocked.

sharp trout
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thank you so much :^)

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we lost all our saved progress from last time, must've been an update?

minor fractal
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When did you last play?

sharp trout
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like february? i think

minor fractal
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The rundowns get cycled out every 2-3 months.

sharp trout
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oh that makes sense

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thanks again !

minor fractal
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You never played these levels, so you don't have any progress in R3.

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Anytime.

wintry heart
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During the reactor defense, how does one find the 4 digit code after finding the terminal?

noble sierra
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LOGS to list the log files then READ [filename]

wintry heart
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So everything is in the logs of the given computer alright

paper hemlock
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anyone else having trouble killing monsters quietly and not waking up nearby ones?

minor fractal
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No.

worthy shore
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@minor fractal my team just cleared room then opened fire on it. it died after spawning 2 of its things

minor fractal
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Nice.

worthy shore
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xD yeah the first time we meet it we almost died cuz we didnt realize how to kill it until i figured it out xD

minor fractal
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We died the first time. ||All had low health, only managed some back hits before it started sending shit at us. Managed to fire at its invulnerable parts before dying.||

worthy shore
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|| we didnt we would of won our first run but accidently triggered a door that we didnt realise was an alarm ||

rocky bobcat
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anyone know how the r3a3 codes work

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i cant figure them out

tardy granite
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u type logs

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then type ||read reactor_verz07 etcetc||

noble sierra
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TL;DR you can use COMMANDS to see if there's an expedition specific command for some terminals.

When reaching the reactor terminal, use REACTOR_STARTUP to start the sequence, during the sequence, you need REACTOR_VERIFY [code] several times. To acquire the code, you use LOGS to list all the log file names and use READ [file-name] to print the file and see the code.

rocky bobcat
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thx

dim arch
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Sorry to bother, but what is the best Setup to clear R3A3?

frail kestrel
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sentries and bio tracker

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shotgun

dim arch
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thx bud

frail kestrel
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but nowdays c-foam launcher is good

swift reef
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what is the ||Syringe ||for?

craggy pier
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?t syringe

eager jacinthBOT
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Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||

broken sentinel
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is the Rifle (Drekker Pres MOD) suppressed?

sturdy dew
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Nope

vital sierra
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nope

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i make a hoax

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and this is

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surprise me

placid cobalt
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Lmao haxer tol make alarm go nyoom XD mentalfunny πŸ‘Œ

vital sierra
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that's White hoax

magic charm
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So I have a question, a couple of friends and I are thinking of buying the game, but it slightly bothers us that we cant play the previous rundowns, because they are now forever deleted. Some have said that doesnt matter, but in the announcements for this latest run, it says it reveals more of the storyline clues. Which sounds like the previous runs had some as well? So jumping into a game thats already moved in a timeline would be a bit pants maybe? Just thinking out loud here πŸ˜„

placid cobalt
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Well what people here tend to do is archive the main bits of lore so if you feel like you're messing out on the story try checking the wiki for any lore, we all are almost just as clueless as you are because we all still have plenty to learn about the complex, you can catch up on it if you wish but if you wanted to experience the lore discovery from previous rundowns, its fine, mainly because no one can as they get removed.

coral lake
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okay

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so

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it said search the terminal for rthe code

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i search what?

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the terminal?

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what do I type?

strong moss
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is the HEL gun capable of taking out scouts?

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and if so does it have to be in the back of the head?

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i swear i did it once, but at this point i honestly dont know if i believe myself

coral lake
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found it

distant ice
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yes it is capable and yes, occiput

strong moss
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ah yeah, that explains it

coral lake
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how

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to

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kill

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scouts

strong moss
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hammer

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or certain guns'

tardy granite
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u shoot it

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new weapons are too overopwered

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or hammer it lol

coral lake
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hammer it?

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one hit kill?

tardy granite
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yea

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fullcharge to the head

sick fjord
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You have to hit it in the head with a fully charged hammer

tardy granite
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will kill a scout

sick fjord
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Or a shotgun or sniper shot to the head.

distant ice
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there are whole guides on killing scouts

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check reddit and steam guides

tardy granite
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or a burst cannon

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or a hel rifle

coral lake
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i just shot a whole ass mag into it

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it still didnt fkn die

tardy granite
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u have to kill it in the first shot

coral lake
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with the heavy shotgun

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oh

sick fjord
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It will go invulnerable if you don’t instakill it

tardy granite
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or it will become invul

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max delay is 2 buyllets shot

coral lake
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ah

distant ice
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technically not instantly but yeah

coral lake
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thx

vagrant roost
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Do sleepers have more health or defense when alarmed vs sleeping?

distant ice
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no

vagrant roost
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I figured so but a friend of mine kept trying to say they did

distant ice
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rumors are a prevalent thing in this game

vagrant roost
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That's for sure

distant ice
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just gave myself a dictionary search, where did i even pull that word from

vagrant roost
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So what defines when they alert off a stealth kill? We've found that ones near when glowing sometimes won't trigger but farther ones will

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Is there like a window while they're glowing or something?

quick cliff
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dont move while they glow

distant ice
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can't say any facts cuz there may be bugs or rng here and devs don't want it known

vagrant roost
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We were thinking possibly rng but that doesn't seem right

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and it's triggered on death, nobody moves or does anything else

distant ice
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for one, i thought when they wake naturally, going from sleeping-waking-awake, waking is still safe to kill (though)
for two, i thought FoV has some impact, i.e. a sleeper that's facing away may not see you killing one

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had cases where both of these didn't apply so i don't know crap anymore

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there are two genius ways to kill that seem to always work though, if you're ever in a hard situation

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  1. hammering the ground triggers a sleeper but does not trigger normal aggro mechanics, making it safe to kill the triggered sleeper
vagrant roost
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I think it needs to have line of sight (at least usually)

distant ice
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  1. prepare to kill two, one of your choosing and another that is nearest to the one you're killing. Shine your light on the nearest one, kill the first and the second will either wake or nothing will wake
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from my tests i thought FoV matters when they wake naturally but definitely not when you shine your light on them

vagrant roost
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I haven't heard of the ground I'll try that out, but yeah I can take two always and 3 in some instances

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I've had rare cases where I shine my light at their back and they won't start to wake naturally, but 99% of the time it doesn't matter the angle for me

distant ice
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ye i know of the case where they don't give a crap about you shining the light on them

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changing your position usually helps with that

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interestingly enough i've noticed when my friend complains something won't wake to the flashlight, on my screen their flashlight wasn't actually on them

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dunno if that's always the case

vagrant roost
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the ground pound works well, that's neat

distant ice
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idk if it's actually mechanic abuse tho lmao

vagrant roost
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We had it once where we had 4 people on a big striker, I shined my flashlight on the back nothing happened, everyone could see the light. I started walking circles around him, and nothing would trigger but everyone saw the light on him

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I assume that is a bug

distant ice
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you can crouch and stand up or time it so he wakes naturally when you wanna bonk

vagrant roost
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that's what I had to do

distant ice
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you don't need anyone to hit the head to kill him though, back is enough

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back does more damage to them actually

vagrant roost
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I believe back of the head does more, but you only need one on the head

distant ice
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(compared to head from the front)

vagrant roost
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aren't those about the same?

distant ice
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ah didn't make that in time

vagrant roost
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all good

distant ice
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head on big strikers is 1.5, back is 2

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occiput is 3, multiplicatively

vagrant roost
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ah

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is there somewhere with those values I could find?

vagrant roost
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oh wow

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epic

tardy granite
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anyone finds scout's head hitbox is bigger now

lilac fulcrum
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nothings been changed with that afaik

tardy granite
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ohhhhhhhhhh

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it feels alot easier to hit them now thou

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especially from sideways

pure lantern
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is the c-foam and mine combo good for duos?

wraith steeple
#

How viable is it to play this as duo with someone who's a TERRIBLE shot

lilac fulcrum
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it's going to be really difficult. The A tier might be possible, but it's balanced for 4 people

flat rock
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It's viable, even as a bad shot you can still melee stuff, but it'll take some time and map understanding to get your clears most likely

wraith steeple
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Okay, thanks. πŸ™‚

orchid owl
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On r3a3, after the reactor, are there any other supprises?

spark wolf
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r3a3 has a ||peaceful extraction||

orchid owl
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So, its just the reactor, then get out?

ocean moth
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Did the run down progressions get reset? I see 0% on mine now

lilac fulcrum
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@ocean moth when a new rundown is released everyones progress resets. R3 released yesterday.

earnest bramble
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Any way to go back to rundowns for us plebs that play pretty infrequently?

pliant herald
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All previous content is gone.

earnest bramble
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Gotcha, Thanks!

vagrant roost
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Do the spots that look like weak points not add towards a multiplier? Like how the strikers have their ass and the standing ones have their belly?

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My group always thought those were crit spots but we never knew

distant ice
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No

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Only head and back are weak spots

shrewd dirge
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syringe ||do we know the damage multiplier yet?||

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is hammer damage linear with charge?

minor fractal
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Believe so. A half charge seems to do 24 damage, but it would need some testing.

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Actually, might not fit, I'll need to check later.

vagrant roost
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can you body shot a scout with the ||syringe|| and a full melee then?

minor fractal
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Yes

shrewd dirge
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yes

vagrant roost
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I don't know if it's entirely linear, but if it's not it's close

shrewd dirge
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so, full damage is 54 for hammer?

minor fractal
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No, it's 8 at no charge and 40 at full charge

shrewd dirge
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ok thanks, i can do my maths now.

vagrant roost
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maths hard

wary wolf
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You can occiput shot a big guy in 1 shot with the ||syringe||, so I'm thinking definitely

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Can body shot a scout

orchid owl
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How many new consumables are there?

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Also, what does the syringe do?

eager jacinthBOT
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Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||

minor fractal
#

||The syringe is a 3x, so 120 damage at full charge is enough for scouts anywhere (84 health), titans in the back (240 health), and titan shooters in the occiput (300 health).||

leaden trellis
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can someone tell me what to do after i put the objective in at d1

wanton flame
#

I was wondering if anyone has a list of all the shortcuts in the terminal? Like "term" for terminal and "e" zone??

minor fractal
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@leaden trellis ||The apex door should exit lockdown, and you're able to open it to extract. Oh, and kill the mothers that spawn.||

leaden trellis
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the alarm just kept going after we put it in, felt like i was supposed to do something else

minor fractal
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Bug then

leaden trellis
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oof

minor fractal
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You're only supposed to fight the enemies that are still spawned and the ||mothers.||

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After that it's supposed to be over.

leaden trellis
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well we also had a bug with the scans as well, only the host could see where the scans were supposed to be but we couldnt see, guess that had something to do with it lol

minor fractal
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Ah, host was lagging real bad then

leaden trellis
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oh it only stops after you kill them ok

vague spoke
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Does anyone know if the new music scales with intensity of the incoming threat?

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i've noticed variations in how loud/erratic the violin playing is

spice glade
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yep, i've noticed it too

neon gust
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the music its so in the background i dont even realize its playing

craggy pier
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Hey curious does anyone know what the best culling workload setting is?

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What exactly does the setting do haha

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not sure if it means anything but I have an RTX 2080

atomic quarry
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I think it distributes some of the processing load to your CPU rather than your GPU.

craggy pier
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ahhhh

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gotcha! thanks for that

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So it's pretty much heavy load onto your CPU or GPU or spread it across both

atomic quarry
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I believe so. The only thing is that I haven't noticed any increased CPU usage with culling set to highest or lowest settings while in-game.

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But it probably helps with some intermittent lag spikes.

craggy pier
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Weird

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If I see Doc lurking in a chat I'll be sure to ask what his opinion on the best setting is

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Are the strikers in this rundown being faster intentional?

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They removed the slow on taking their heads off

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they did that in R2

atomic quarry
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I'd recommend using CPU culling only if you have a good processor that can handle it.

craggy pier
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Yep

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And can do Nazo

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So just leave it on the lowest setting?

atomic quarry
#

Probably.

craggy pier
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Easy

atomic quarry
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I don't know what your CPU is.

craggy pier
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I9-990k(ultracore) 5.0ghz | 8cores | 16 threads

atomic quarry
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Try medium or the next highest setting.

craggy pier
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Can do!

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Thanks for the help πŸ˜„

atomic quarry
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No problem.

mental path
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how many scans for a class 3 alarm

craggy pier
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||1 team scan 3 red scans||

mental path
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thanks

craggy pier
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Figured

urban marsh
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so uhh, i got a quick question, is it possible to do A1 in the vessel with 2 people?

craggy pier
#

yes

urban marsh
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how the fuck do you get past the alarm to zone 255

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without being swarmed due to the alarm

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and not running out of ammo

craggy pier
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kite them while doing scans

urban marsh
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scans?

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oh the security scans

craggy pier
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if ammo is the problem you might need to reflect on your ammo usage and tool

urban marsh
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its not

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the issue is they erect themselves so matter if you kite or not

craggy pier
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wdym erect

urban marsh
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like their heads extend

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and just bash you all at once

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even if you are running

craggy pier
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Ah you see you can cancel those but it will cost alot of ammo

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you can also dodge those by sliding or Bhopping

urban marsh
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wait

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you can slide in this game

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the fuck

craggy pier
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yes

urban marsh
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wow im stupid

craggy pier
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running then crouching makes a sliding noise

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so test that out

shrewd dirge
#

whats better at dodging tents, slide or side dash?

craggy pier
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same thing

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Either sliding or Bhopping

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which ever one you feel comfortable with

humble tiger
#

are syringes infinite

craggy pier
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||they're single use||

humble tiger
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duration

craggy pier
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||yellow/green one 7 seconds red one free health||

sudden wedge
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did they make strikers more accurate?

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i cant seem to kite them as easily

minor fractal
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Striker accuracy seems a bit more fair tbh, although it's also much more accurate for certain counters.

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I bet they improved the jankiness, but that's probably meant they're now at full power and, as a result, pretty strong.

sudden wedge
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can't imagine doing e1 with how the strikers are now

vital sierra
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well

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you have to go

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even

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faster

sudden wedge
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max fov

sharp locust
#

Hi im looking to buy this game as it is on sale. any tips for a first timer?

fleet fiber
#

How come pistol is so crap

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False

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Pistol is always crap

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Can we talk about levels here or do we need to go to spoiler chat?

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Sounds like a burden

distant ice
#

4 extra symbols

fleet fiber
#

||you have to press shift to access them||

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||That's two more keystrokes||

full fog
#

is there a way to drop packs/ consumables u pick up?

fleet fiber
#

This is actually a spoiler: ||Anyways I really think the design of A2 is great. My buddy and I spent like 30 mins in the fog zone (129, I think?) because we didn't bring biotracker πŸ˜… it's so freaky||

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How come ime so lonely 😒

full fog
#

but is there a way to drop it without picking up another?

fleet fiber
#

No

minor fractal
#

@fleet fiber ||You realize you can avoid fog, right?||

#

||Some of the zones are out of the fog, and getting cells further lowers the fog||

#

S P O I L E R T A G S

#

||DO THIS||

craggy pier
#

||Can the Brood Mother kill you Personally? Or only via her children?||

craggy pier
#

you are dead now ||my child||

forest goblet
#

how many of the big strikers can be in a room? cause like a month ago or so, i had 8 of them all sleeping

craggy pier
#

depending on what expedition youre in

#

||A2|| for example has alot of giants in the first area you're in

minor fractal
#

There are often "titan zones" on some levels which have a very high chance of containing mostly or all titans in each area.

quiet sleet
#

Not sure if this was answered anywhere, shoot me down if this is the wrong place; In the final release, will rundowns be "permanent"? Quick research says that during early access it's going to be regular wipes, but no comment on release. I.e. will the released game also regularly wipe rundowns, or will there be regular rotations, etc?

#

Alternatively, will there be "non rundown" levels that are permanent fixtures?

craggy pier
#

From my knowledge, we will get new Rundowns constantly in rotations. No one has said about permanent Rundowns, although they may do it. As like a small thing to do on the side.

quiet sleet
#

ah ok. I get the spirit of the rundowns, just curious if there will be a non-rotation mode and didn't see any official comment on a non-rundown
Long story short: nothing confirmed

#

ta

distant ice
#

officially afaik there won't be permanent rundowns

sweet ridge
#

hi, is it possible to play in two or is it mandatory to form a group of 4?

distant ice
#

however if mod support comes after launch so will maps

#

you can play as 2

#

but the difficulty doesn't scale down

sweet ridge
#

thank you, sounds goodπŸ‘

distant ice
#

prepare to die in a lot of maps though cause the devs like to fuck with people

#

we constantly die a few times to the shit they pull cause we didn't know it was coming

sweet ridge
#

ok

summer path
#

Greetings everyone!
I hope this is the correct place to ask,
but I just wanted to know if there is a more convenient way
to switch between rundowns/older levels than replacing the game folders with backups
of the previous versions of the game since the backups take a lot of space.

worthy pollen
#

theres no way to play old rundowns

summer path
#

oh... well... then I possibly found a way to do so

worthy pollen
#

best of luck
but still you would be needing teammates in those rundowns i believe

summer path
#

thanks, yeah that's true

#

ill test it with a friend and see if it works

arctic bronze
#

what are the best weapons in this rundown?

dry pivot
#

I know this was just asked, but I'm trying to play with just one friend (a team of two), and we cannot make it past even a single alarm. we must have tried a dozen times, though only twice this rundown. is this normal, or do we just suck? if the former, is it even possible for non-expert duos to beat an alarm?

distant ice
#

if you have horrible rng (like 3 fkn scan circles landing on the door) then it does suck

#

but normally a class 2 alarm (team and 4x) is pretty easy

#

you probably don't use your tools and weapons well

prisma briar
#

@dry pivot the game is designed for 4 people, so unless you're pretty experienced already at the game, being undermanned is not recommended.

outer hill
#

The first 2 levels are doable with two people if you plan out your strategy and manage your resources well. I really do recommend finding more though since it drastically lowers the difficulty.

distant ice
#

the first whole rundown more like

#

tho i've only done the 3 As so far

spark wolf
#

B1 is also smooth

#

good chokes everywhere

#

the levels beyond that will be a bit harder as it seems the extra firepower is really helpful for some of the challenges it throws at you

distant ice
#

||place 2 sentries up its ass||

steel coral
#

when is R4 planed to come out ?

craggy pier
#

No date as of yet

#

We'll probably have news on its release 1-2 months after this rundown has been live

lusty bramble
#

did anyone notice that they might've altered kiting?

#

the sleepers seem to be able to gain a lot more ground than usual

craggy pier
#

No, but strikers feel faster now

lusty bramble
#

that's what I've noticed

native rivet
#

pretty sure this is a known bug but i might be wrong

craggy pier
#

I think lud said that it was unintentional

thorny current
#

I believe so too. Naruto runners esp can become rly dangerous in large numbers now. Important to pick them out, if you are panning for kiting

craggy pier
#

Its gotten harder to hit them with the hammer now for me at least

#

since im below minspec for RAM haha

lilac fulcrum
#

them moving faster is unintentional but we are monitoring feedback on opinions on it to see whether people like the change or not.

craggy pier
#

Back then they were faster than the player when moving in a straight line right?

#

I like the change, just hate how inconsistent the hits are.

severe notch
#

I like the change. The difficulty on this rundown was much easier. The faster enemies kept it a bit of a challenge during the firefights and nerfed the sentries ability to lock down an entire route a bit.

#

Also buffed the scouts a bit since the wave they spawn hits you sooner.

#

I also like not having to wait for the large strikers to bumble across the entire map now.

craggy pier
#

yeet

minor fractal
#

Also buffed the scouts a bit since the wave they spawn hits you sooner.
@severe notch No?

#

That's entirely dependent on the map, scout waves still spawn in rooms 2 away.

severe notch
#

I meant simply that the wave would be able to run faster to get to you.

minor fractal
#

Ohhh

#

I guess that's true, yah.

craggy pier
#

They're still looking for feedback whether to revert their speed or not

minor fractal
#

I feel like it might be fine just because I don't like kiting.

#

This makes it possible but harder, and means you have to actually fight, and be good at fighting, the enemies that spawn.

#

They just need to make the balance favor the use of guns over hammers, which is already the case from what I can tell.

vital sierra
#

you still can kite

#

but you need to dodge mid-way

#

when they attack you from behind

spark wolf
#

i wouldn't mind as much if i still had my machi-

craggy pier
#

What's so good about the machine pistol?

#

Wesley, a emote doesn't necessarily mean an answer.

spark wolf
#

it lets you stagger an entire horde of enemies with ease

#

it can kill an entire horde of enemies

#

it reloads pretty much instantly

#

it pretty much never runs out of ammo

#

it go brrr

craggy pier
#

Interesting. Do you have a video of that? I've actually never used it myself properly to test it. I really disliked the weapon and stopped using it. But sounds like something really satisfying to watch and do.

rain python
#

I am video. I verify

spark wolf
#

the shooting during surge alarms from R2E1 would be good to show off the potential of machinepistol/machinegun

#

but i don't think i ever recorded that

vital sierra
#

you can watch RandomKenny

craggy pier
#

considering getting GTFO - i can't really communicate well with others since i'm deaf, is the meta, strategies, etc. that reliant on mic communication?

vital sierra
#

he's basically in love with that gun

#

not much

#

but it's gonna be very hard for you to find someone play without mic

craggy pier
#

I do have a mic, the problem lies in understanding others, my hearing devices allow me to hear but not understand especially with the ingame sound

vital sierra
#

you can communicate with text

#

but ppl tend to use mic over text

craggy pier
#

@craggy pier Hearing will be an issue. However, how bad it it?

#

oh wow already? didn't know

vital sierra
#

there is a couple of ppl that i know of

#

played with out mic

#

Wesley for instant

craggy pier
#

Don't worry about no mic. There's a few good players who don't use mic. People who say you can't play properly without a mic are just staright up stupid. Some god of the community play without mic.

vital sierra
#

don't use mic

#

mic is to add up information

#

if you can write text as fast as you speak

#

then it's balance things out

craggy pier
#

yeah i can do that lmao

#

thanks guys

#

But how bad is your hearing? That will be an issue with some future enemies.

#

in terms of what? how well I can hear or understand?

#

my hearing devices allow me to hear perfectly fine, can hear footsteps

vital sierra
#

ok

#

then you should be ok

craggy pier
#

Perfectly fine then.

#

Hearing is actually a really important component. That's what makes and average kiter into a good reliable kiter from sound alone.

vital sierra
#

well

#

if you hear them charging attack

#

that's when you "dodge"

craggy pier
#

That's what separates good players from average. That's very key that many forgot (What I see).

#

oh, so something like L4D special infected sounds?

#

that's good with me then

vital sierra
#

every attack have a sound cue

#

i just used that for my advantage

craggy pier
#

If your team allows it you can be the bio-tracker man

vital sierra
#

if your team allows it you can be burst sentry man

craggy pier
#

If you team allows it you can become the shitty player man

high scarab
#

also considering getting this game, how's the community towards noobs?

craggy pier
#

We have an LFG channel for people looking to play with newer players

#

and are either new or experienced themselves

vital sierra
#

there is

craggy pier
#

^ is what I'm referring to

#

@high scarab Very friendly but please don't play with "teachers". This game is so much more fun with noobs and other noobs. Best fun you'll get.

vital sierra
#

the "teachers" = overlord

#

they just like smurfing

craggy pier
#

^

#

It do be like that sometimes

#

Where I know for a fact I'm just carrying them through the level and not letting them experience the game but then I just want to just complete the expedition

#

Nah, the teachers make me cringe. I've only had a few good expirenceces with them. They talk about shit they don't know. It's fun to mess with them.

#

I played with someone in R1B1 when he said to find the IDs

#

I got a reality check that I have more to learn on how to use the terminals

#

"Place sentry here, it's better"

"Don't use sniper, it's bad. There are better weapons."

"Don't use DMR, only use the good guns otherwise you're throwing."

"Don't kite when you're loud, kill them to be safe from a distance (Legit made me cringe because someone said that to me)"

My favourite one I've got told:

"Don't worry if you get downed, I can carry and get you back up."

Oh boy, I love it when the opposite happens. But I'm only talking about a small part of the community. There are plenty of nice people who love helping new players but they don't actually teach them that much sadly.

#

This game is about learning from your actions, not words.

#

That feel when you know where they're gonna spawn and leader says otherwise

#

"Protect the door there, it's much better. "

#

The worst part is, you know the perfect placements :(

#

I've had that happen in R2B4 once where we were doing the disinfect station alarm and I placed the sentry just below the stairs and the guy said to place it where the 2 doors near spawn was

#

needless to say I was right

#

they spawned west and we had a sentry thats too close for comfort shooting (I forgot which direction it was but left when facing disinfect alarm)

#

Yeah, Usaully I just go with the flow. Because I'm actually confirming wether what they are saying are right.

#

Actually, for me it's strange. I'm now pretty more confident with it. There's this neat trick which makes dodging a guaranteed dodge if you know how to do it. It's hard to use and easy to fuck but I'm try to teach myself up. It was great, I kited 10 sleepers without being hit for a solid 40 seconds. I've been described that I'm "dancing" with a sleeper.

#

It's a great truck for the CQB kiting.

#

Really, really fun as well. I'm considering of just considering becoming a full on kiting main now. You know that guy who's always in the back being a lone wolf and not helping players xD

#

I mean

#

what is CQB?

#

Close Quarters Bonks?

#

Yes xD

#

And CQBB

#

CQCB

#

Close Quarters Combat Bonks

#

BRUH

#

Whichever you prefer.

#

But CQBB is basically Kiting and hitting Bonks in the close range which is the hardest to do than the traditional medium to long range way. Vermillius actual kiting style is CQBB exclusively. He's the living proof that you can get very good at it.

#

It's fun watching him kite. Like he straight up inspired me to become more and more of a kite main now.

#

I played with him on an easy yet laggy AF game of R2A1 once

#

Yes, I was going to play Duo A3 with him probably carrying me but he's game was the most, insane laggiest I've seen.

#

He was teleporting straight up.

#

The worst client lag I experienced is when you clearly see your team doing the scans but you can't see those scans

#

Like, you'll see him teleporting him in one room but then vanish into another room like god.

#

Yes, they are worst.

#

Lag warp is the funny type of lag

#

The most fun I've had in B2 was when we did both 269 and 268 doors at the same time

#

chaotic AF

#

I didn't know which scan is for which door

#

Wowerz

#

Never happened to me

#

But Vermillius's lag? 11/10 would play again.

#

Try doing that in R3B2

tardy granite
#

this lab feels alot like starcraft 2's lab

#

l0l

craggy pier
#

I0I

#

You know what, I'm going to ask to do that with him. That's going to be funny, I'll record it xD

#

don't forget the discord audio I wanna hear the conversation leading up and during those scans

#

He doesn't talk, that's what I love about him xD

#

And you can't hear my voice, my recording software picks it up very poorly. I'll see what I can do thoe.

#

ye

wary raptor
#

I just bought the game. In the lfg channels, what does A1 or R3 and whatnot mean?

minor fractal
#

@wary raptor If you open your game, you'll see those are the expeditions/levels people are playing.

wary raptor
#

ty

kind whale
#

Does anyone know a good gun choice for soloing?

minor fractal
#

"R[no.]" refers to the rundown the expedition is on (so "R3A1" is A1 of rundown 3).
"[letter][no.]" designates a tier with the letter while the number indicates which level on that tier (so "R3A1" is the first level on the A tier).

#

The tier decides the range of difficulty you can expect from any given expedition. The easiest tier is the A tier, which is mostly introductory levels which provide threats for players but don't demand much in terms of skill. The hardest tier on this rundown is the D tier, which has a very challenging level which demands a fair mastery of the game. @wary raptor

#

You should take the weapons that best allow you to accomplish your goals solo.

#

If you need to be able to deal with titans easily, take a lot of damage.

#

If you need to be able to kill hordes easily, take weapons that are able to do that efficiently.

#

And, then, make concessions for weapons which are less efficient but easier to use to the extent you can afford the hit on ammo.

random locust
#

not so much to do with the game, but with the discord instead; what's up with all the ambassadors

kind trail
placid cobalt
#

we like game to get alpha

kind trail
#

it’s just the email list

placid cobalt
#

we want newsletter

kind trail
#

crug want email

random locust
#

ah i see

placid cobalt
#

me wanted alpha

#

me got alpha

random locust
#

thx for snappy response

#

lol

placid cobalt
#

oh also special text channels that are dead

naive hamlet
#

any tips for completing a3?

short cargo
#

My team uses 2 burst cannons to kill off half a wave making it pretty easy to defend

distant ice
#

The amb chats are pointless

wind scarab
#

has anyone figured out what the evaluations are for?

#

NRV Prove reaction etc.?

spice glade
#

no, not yet

wind scarab
#

any speculations to it?

spice glade
#

i'm sure some people have some ideas for it in the #gtfo-lore channel, but as for in-game stuff: no idea

topaz delta
#

does anyone know if these are all the levels of rundown 003 or will they be releasing more maps to this rundown? And what happened to the map "parts" did the idea get trashed or will we be seeing more map parts in the future?

hard wasp
#

does anyone know if these are all the levels of rundown 003 or will they be releasing more maps to this rundown? And what happened to the map "parts" did the idea get trashed or will we be seeing more map parts in the future?
@topaz delta not sure what you mean by map parts, but yes this is all for rundown 003

topaz delta
#

@hard wasp in the rundown 003 trailer there was shown for example R3A1 Part 1 and R3D1 Part 3 etc

hard wasp
#

ohhhh, those were just the temporary names for the ||neonate/vessel|| levels (a1, b2, and d1)

topaz delta
#

ah, alright

rapid dock
#

Why isn't there a latency/ping counter in the game. I know it's peer to peer but there could be still one right?

craggy pier
#

I got so used to lag that I can get a general idea of how bad it is just by failing a hack

rapid dock
#

But a latency counter would still be preferable

craggy pier
#

Agreed

rapid dock
#

I mean when the enemies lag like gifs I'm not sure its because bad connection or what

distant ice
#

could just be an early access thing

#

wouldn't be surprised if we got one with matchmaking

rapid dock
#

With matchmaking probably, but even NOW it wouldn't be a large task. I mean some way or form they had to be monitoring the connections, I mean we had Alpha 1 for literally that purpose only.

tired elm
#

@naive hamlet ||Mate for S3A3 you need 4 sentrys Turrets shotguns better one person must carry the sniper(for the scout and giants) In the tunnel when commings the spawns waves you put at wave 2-4 2 turrets on left side up one forward from the sleepers comes up and one on front of the team. All team must stays at stairs left side so all sleepers will come only by one side(left) If anyone of the team comes down of stairs the sleepers gonna come from midle and right sides so stay all on stairs. In security door about security scanns you put 2 turrets up on stairs on front of this door one turret right side and one left side. The door at left you close it and if someone have found a C-Foam from a locker use it to lock the door then run fast and take the scanns when you gonna take the scanns alarms stops so they dont spawn more. Wave 6 you put again at left side 2 turrrets and 2 turrets behind you from the door that goes to generator ( because they gonna spawn from front and back sides is like 2:40 minutes waves 2 of your teammates focus on front and 2 of others focus on back aim well and save as ammo you can.(OBS: Use the refill tools wise).Hf and Gl.||

#

@naive hamlet Ps:||on the wave 5 you put 3 turrets at left so turrets makes all the work you dont need spend ammo.||

distant ice
#

now mark everything after "S[R]3A3" as spoiler

tired elm
#

@distant ice hehe spoiler? He ask tips someone we give tips πŸ˜› !

sturdy dew
#

still probably should spoiler tag it

#

so other people dont see it

tired elm
#

@sturdy dew some people they are so selfish of they pass a level they dont want to share the infos to help others. Well i gonna follow the words of game Live as team or Die as team.

craggy pier
#

If they're asking for legit strats they will want to see when you tagged as spoiler

sturdy dew
#

im not saying to not help people, im just asking you to make it a spoiler like ||this|| so that if someone who hasnt done A3 yet comes here, they wont be spoiler by accident

tired elm
#

Oh ok tag it!

craggy pier
#

We can't since its your message

sturdy dew
#

do you know how to make something a spoiler starlord?

tired elm
#

@sturdy dew Nah dont remember give me the steps i gonna make it

sturdy dew
#

|| like this ||

craggy pier
#

Edit message then highlight what you want to be tagged as spoilers

sturdy dew
#

two | on each side of the text

craggy pier
#

click the eye in the right most one you see

sturdy dew
#

yeah or you can do what blender says

#

thank you :)

tired elm
#

oh ok thanks.

#

Long time have use discord.

sturdy dew
#

its okay, just try to remember to spoiler tag new things when you arent inside of #gtfo-spoiler-chat

tired elm
#

oh ok!

frail kestrel
#

its for science

craggy pier
#

Done ;)

swift reef
#

||How does the last wave in A3 work?||

tardy granite
#

they just spawn randomly

#

spawns are found to have a 2 room distance from characters/main rooms

swift reef
#

Is the core room a main room?

tardy granite
#

yes

#

and the spawns can choose any 2 rooms from main rooms/character

#

example if u have a main room 113, and 3 guys in 113 a/b/c respectively

#

the spawns can happen in all 113/a/b/c

#

since there are 2 rooms away from any characters

swift reef
#

Ok

#

What is the most efficient setup?

tardy granite
#

remember the doorway u come through

#

right at the front with a little slope

#

just defend there

#

easiest chokepoints

#

any spawns that happens at the back u guys can deal with it together

swift reef
#

Where the bridge is?

tardy granite
#

nope before the bridge

swift reef
#

So in z428

tardy granite
#

erm i suppose so, its the first room from spawn point

#

cant remember the room number

swift reef
#

There are 2 doors there to defend

tardy granite
#

theres only one

#

sleepers will never go the bottom door

#

its too far

#

just defend the top door

#

and close the bottom door

swift reef
#

I was always defending at the bridge where the first security door was

tardy granite
#

up to personal preferrence

#

its just that chokepoint is alot easier to hold for newer players

#

since its just a small doorway

swift reef
#

And it’s much easier to fight in z428 than in 429 or 430

#

Any loadout recommendations?

tardy granite
#

erm

#

well...almost all weapons are op except for pistol

#

||4x carbines||

#

l0l

#

spray and win

swift reef
#

They’re burst right?

tardy granite
#

maybe ||burstrifles/sniper for giants/hybrids||

#

yeap

swift reef
#

We use the ||helrifle for giants||

tardy granite
#

its a waste

#

just use ||burstcannon/snipers for it||

#

speaking in terms of damage per round and ammo count

#

||helrifle does 40damge to giants, burst cannon does 124 damage to giants, sniper does 96||

#

u are looking at 5 shot/2shot/2shot respectively to the front

swift reef
#

||Does burst cannon have damage dropoff?||

tardy granite
#

erm didnt try it that far away since its a 5 bullet spray. just get all 5 of the bullets to hit ur target and u are good

swift reef
#

Is it worth using burst sentry?

tardy granite
#

it is still under performing as compared to shotgun sentry and others

swift reef
#

Alright, thanks for the advice

tardy granite
#

goodluck

swift reef
#

Thank you

short cargo
#

||are the hel guns worth using at all apart from burst cannon?||

craggy pier
#

yes

vital sierra
#

burst cannon can 1 burst kill giant

#

if you hit all shot from behind

short cargo
#

i feel like sleepers rarely line up and i lose value

#

but when they do burst cannon is insane

tardy granite
#

i think its very dependent on situations. but u are right, i find sleepers running around too fast for the ||hel series to be very optimal||

vital sierra
#

the HEL gun is

tardy granite
#

or its just me cause i always miss my ||hel series's shots||

vital sierra
#

usually good when you can line them up

tardy granite
#

l0l

vital sierra
#

ye

#

i always miss the shot

#

i think the bullet kinda small

tardy granite
#

yea....

vital sierra
#

it kept going through the titan head

short cargo
#

||does burst cannon have a bit of aoe?||

vital sierra
#

i think i'm CRAZY

tardy granite
#

nope

short cargo
#

or am i crazy

vital sierra
#

nope

short cargo
#

interesting

vital sierra
#

just burst them

lethal hinge
#

Hi, does anyone have a list of every objective the warden gave us since rundown 1 ?

swift reef
#

I think you can look on the wiki for that

teal cove
#

hey anyone know what the iix syringe is for ^ im not really sure what it does and maybe also miss spelled it. thanks

vital sierra
#

?t syringe

eager jacinthBOT
#

Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||

vital sierra
#

@teal cove ^

teal cove
#

damn haha thanks

craggy pier
#

Hi! Can you give me a full squad loadout for R2A1?

vital sierra
#

no

#

a1 is pretty easy so you can use any loadout

craggy pier
#

ok

naive hamlet
#

@tired elm ty

thorn saffron
#

what does the syringe do?

lilac fulcrum
#

?t syringe

eager jacinthBOT
#

Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||

coral lake
#

is a so called gtfo "trainer" legal to use? no ban?

lilac fulcrum
#

Trainers/cheats/hacks are not permitted and against the EULA @coral lake

coral lake
#

thank you!

#

is gtfo protected by anti cheat?

pliant herald
#

No

lilac fulcrum
#

The devs are committed and use multiple methods for various anti cheating and are bolstering that even further.

craggy pier
#

The Rundown explanation described something about a timer. Is that timer only available when an upcoming update is known or something?

plain spire
#

if you cheat in a game you also cheat yourself

distant ice
#

@craggy pier in full release it'll always be there, for now it's when the devs set a release date for themselves

plain spire
#

the rundown timer counts down to the text rundown update aka when new levels replace the current ones

craggy pier
#

Ohh, okay.

#

Yeah

#

i figured as much

#

Thanks

coral lake
#

The devs are committed and use multiple methods for various anti cheating and are bolstering that even further.
@lilac fulcrum can you write that without democratic language? thanks. is there anti cheat or not?:D

distant ice
#

basically not yet but there will be

#

you could always try it and see if you get vac banned

lilac fulcrum
#

Don't cheat

#

This is an official server and not the brightest idea to ask about or promote cheating.

distant ice
#

insert "i'll fuckin do it again" meme here

plain spire
#

anyone know how much of a damage buff the sniper received, because i feel like big bois took and still take 3 shots

weary relic
#

96 damage from 60 something

minor fractal
#

^
@plain spire 96 up from 60. It's a two-shot on titan strikers if you hit the face once and on titan shooters/hybrids if you hit the face twice.

#

Occiput is OHKO on both.

plain spire
#

so you're telling me i'm just so bad that i didn't notice the 1 less shot it takes, got it XD

elder talon
#

is there a way i could try out gtfo? ive watched people play it and it looks fun but idk if i want to spend money on something like that yet, is there a demo or something i could try?

distant ice
#

you can refund before you get 2 hours on it

craggy pier
#

Unfortunately no

#

^

elder talon
#

dang

distant ice
#

or find some irl friend who has it to try it out GWcmeisterPeepoShrug

elder talon
#

friends? what are those?? lol

distant ice
#

hahayes

elder talon
#

if any of my friends actually had it i would have probs paid by now

distant ice
#

Life sux my friend

#

I only got one friend to buy it and the community in our country is so unbelievably non-existent

plain spire
#

i got all of my friends to buy it, but everybody stopped playing midway of R1

craggy pier
#

F

#

I played with people in my country

#

It felt like a one night stand

#

@elder talon I bought this game for the lols because I saw it on steam on sale with the intention of returning that. 6 hours later without realising, I had one of the most best experiences of all time. if you are getting it, I would recomend going in blind with other noobs. The "teachers" don't actually teach you to learn . Learning it the hard way is the best you can do and the most funnist.

#

Learning the terminal will be the most useful asset one can have IMO

#

250+ hours in I still haven't learnt the terminal xD

#

Is that good? xD

#

I still type like shit even after 500 hours

plain spire
#

yeah, am 80 hours in and only learned how to use "read" commands last week

craggy pier
#

F

plain spire
#

typing while on 85% infection is fun though

craggy pier
#

Most trolliest I've been in games is where I ping quickly

#

even when my teammates are already at what I'm pinging

#

I can't type for shit

#

that's why I let my team handle it

#

I'm a huge support player

fleet fiber
#

Define β€œsupport”

plain spire
#

typing is the support role fam

craggy pier
#

you can do it

fleet fiber
#

Question. Does D0c ever sleep?

craggy pier
#

I help my team where ever I can. You give me a task, I will help/assist. I don't do the leading shit or anything. I like being the backline assisting

fleet fiber
#

So do you do stealth kills and such?

#

What if there’s a titan

craggy pier
#

Yeah, legit anything and everything. Apart from terminals and leading/figuring out the objectives. I can kill a group of titans if I need to (Which I'm known for).

fleet fiber
#

Group? πŸ‘€

craggy pier
#

But stealth killing a titan is pretty hard solo

#

Yeah

plain spire
#

you can?

fleet fiber
#

Yea. I hate that. I always think they aren’t dead

#

What about occiput?

craggy pier
#

As well with 3 hits, you all got to hit very quickly with one and another.

#

You can duo giant kills as well

ionic pond
#

Has anyone been able to complete any levels of any rundown with 2 or 1 player?

#

thanks for the answer

#

Do buyers of early access have to buy GTFO on full release?

craggy pier
#

Yes

#

The whole rundown has probably been solo'd at this point
@craggy pier

Let me guess, the almighty himself?

Plant.

#

EA gtfo is going to be much different from 1.0 GTFO

ionic pond
#

how much longer will GTFO been in EA?

craggy pier
#

We're not so sure how long

#

If you buy early acces, you will have access to the full game on release. That's how EA works.

plain spire
#

it's version 0.25 now, sooo

craggy pier
#

Yeah, me too. He seems to be good at it lmao

#

They said a year it will be full access but it's already been 6 months. I don't know how they will get it out of EA in 6 months

#

If you buy early acces, you will have access to the full game on release. That's how EA works.
WHAT, I DIDN'T KNOW THAT

#

Yeah...

#

that's the point. You are supporting the game and funding it, that's why it's popular to start up EA.

#

I know about EA stuff but I didn't know you get the full game when it releases without buying it

#

hmm

plain spire
#

ok, let me add detail, the last rundown update added 0.15 to the version

craggy pier
#

Never really gave it much thought either

left yacht
#

Quick question, is there a set amount of enemies for each level?

minor fractal
#

@left yacht No, there's a random amount of enemies decided per zone. Each zone has a range of areas that are occupied or not, and then the enemy density for those rooms varies by an amount. How many of those enemies are titans also has a range with chances, so some zones might have a very low chance of containing small enemies. Scouts also have a range for each zone and certain areas they can spawn in.

left yacht
#

@minor fractal Thanks man, appreciate the response!

minor fractal
#

No problem.

young pagoda
#

|| best loadout for A2? ||

neon gust
#

something that ejects a metal projectile

latent kernel
#

Has anyone been able to duo r3a3 yet? me and my buddy can do a1 and a2 but is it possible to do it with 2, or even 3?

#

Not yet, just want to be able to make sure it can be done before we get into the "it cant be done" mentality

#

ill let you know if we need it though, thanks πŸ™‚

shrewd dirge
#

does anyone have a text copy of the corrupted text of EBDT_4CN7-010.LOG

#

yes

#

thats the A1 one.

#

im looking for the one that ends in ||we will need to shake hands||

#

i was wanting to compare the two.

#

to apply the technique later

#

i was looking more at a hex level

#

considering the length of the corrupted text is shorter than the correct text

#

fuck it, im gonna type it out.

#

i just dont know what that spiky O character is

shrewd dirge
#

found it, Β€. scarab/pillow.

#

look, dispite there being a different length,
Anders Jackson
and
Anders 6Γ‡c6Β€
is the same binary length, dispite a different number of characters

#

its the whole message.

shrewd dirge
#

the sender is different i believe.

#

the difference is anders jackson vs anders johanson

#

you could be red herring'd tbh

#

look cleetus, the real damn point here is that i dont care about the content of the message, like i said, i want to apply the technique later.

oblique plank
#

Is matchmaking even planned for this game?

craggy pier
#

Yes

#

But no news on when MM will be implemented

#

It's in the backlog on the roadmap

eager jacinthBOT
lilac fulcrum
#

there will be ability to kick users when matchmaking is added

kind hamlet
#

can i put down the Neonate in R3A1?

spice glade
#

yes of course

#

just be sure to remember to move it up when you're ready for it

kind hamlet
#

Thank you! I definitely just kept picking it up and dying haha

ancient lichen
#

Am i the only one that gets annoyed by the fact that there are only 2 lab in the whole run down 3 when i thought they'd introduced the theme as Laboratory ?? R3A1 and R3D1 are the only ones that i have seen , the rest are from the previous rundown Dig Site. Not calling out devs for rushing out the rundowns but the current rundown 3 needed more work. Patch was out day one and people have already gone through C1 and D1 like literally that fast, it wasn't as hard as Rundown 2 and i wish every level was almost like D2 and E1 back in r2.

placid cobalt
#

Devs wanted the level to bee easier than R2

#

and personally even though i see that

#

just

hard wasp
#

^ i think they didn't want to introduce a ton of lab levels and make us sick of them. they'll probably have them in most future rundowns and if every single level was lab we'd be as used to them as we are digsite or refinery levels. they're meant to feel special, different, and more refined than what we've seen before. the theme of r3 isn't lab, moreso the whole vessel part. lab was just the new environment.

placid cobalt
#

with the seven levels and all of them except but C1 being relatively short kinda makes the rundown as a whole real short

#

and they Dont wanna throw lots of Lab at us

#

as with every rundown once they introduced a new subcomplex it had a minority of levels being of that new subcomplex.

#

R1-6 levels, introduced refinery only three were of the refinery subcomplex, (its only six soo)

orchid cedar
#

question: How many meters I can break lock with hammer?

#

when there are sleepers around?

placid cobalt
#

R2-10 levels, introduced digsite, only 4 were of the digsite subcomplex

#

so in R3 we kinda had it coming

#

approximately 10m @orchid cedar

orchid cedar
#

alright

hard wasp
#

but you can get away with like 5m if youre lucky

placid cobalt
#

^

#

sleeper aggro still needs refining as its sorta inconsistent range-wise

orchid cedar
#

Ahh

#

Thanks!

ancient lichen
#

Got your point that they wanna make it easier but really?

placid cobalt
#

well they're still trying to configure the correct difficulty with each tier

ancient lichen
#

imo, i think A levels should be like a guide or tutorials for new joiners or people to try out stuff, starting from B levels and C should be really hard

placid cobalt
#

and after that to scale the rundown appropriately to the communities experience

#

well its not as easy as "make it tutorial"

ancient lichen
#

RunDown 2 before the nerf was the almost good position for the difficulty , just scale down if it is reallly hard

#

yeap got the point haha

placid cobalt
#

they need to configure it so that people trying out GTFO the first time dont get stonewalled the second they move onto B-tier

#

and the less nerfing they gotta do post release the better

#

and also gotta keep it difficult so that way players will have to adapt constantly

#

but once player progression and expedition variety gets implemented the better

#

by variety i mean how many different hazards arrive in an expedition to keep you and your team on their toes

#

but of course they're slowly introducing it to us so that way we can experience new ones longer while they develop new ones

#

if thats the development path they're thinking of taking that is

ancient lichen
#

ahhhh can see your point , i think they are still experimenting with the difficulties too

hard wasp
#

personally i believe that this rundown feels easy because alot of us are experienced and we didn't really see any new mechanics other than ||the vessel levels||, which even then weren't that different from what we've seen before

placid cobalt
#

yeah

#

Nitro sugar daddy also got a point

#

they probably have lots in reserve to throw at us

#

just wanted to push out R3 with the limited time they had

#

so they probably couldnt add much

hard wasp
#

yeah it's just a balance of quality over quantity

ancient lichen
#

really hope to see the scanner tool soon as in the trailer hype

hard wasp
#

we need new stuff to make us stop and think "wtf do we do now" or "how tf does this work"

#

and more trial-and-error stuff

#

failing is okay as long as you make progress

#

this rundown wasnt as much failing

ancient lichen
#

i am quite happy with the new weapons they have introduced

#

quite powerful

#

might be the reason why the rundown feels so easy

#

plus i think the melee weapons are not just only a display right? probably in the future they will do something with them

hard wasp
#

great point, that definitely contributes to it as well

#

every weapon is good now

placid cobalt
#

oh shit

#

shit

#

lmao

weary relic
#

RIP

bright niche
#

uh oh

worthy pollen
bright niche
#

Is it though?

#

looks blue to mo

#

me*

weary relic
#

It aint

placid cobalt
#

warden that was me

bright niche
#

someone probably nicknamed

#

lol

weary relic
#

no it was @placid cobalt

placid cobalt
#

i pfped him and took his name just for a joke didnt know people would notice it here that quickly

bright niche
#

lolololol

weary relic
#

OOF

#

same

shrewd dirge
#

where to aim when dueling ||chargers||

vital sierra
#

back

shrewd dirge
#

whats an easy way to get aroun them

vital sierra
#

if they are alerted

#

then

#

1v1 him bro

#

like

#

CMON

weary relic
#

OOF

noble sierra
#

Charger has no weak points, so just shoot the body.

distant ice
#

back intensifies

vital sierra
#

back side double damage

hexed totem
#

can shotgun kill them in 1 hit to the face/body?

placid cobalt
#

yes

vital sierra
#

you need to be very close

#

and hit every pellets

hexed totem
#

thank, gonna try tonight

orchid owl
#

Which gun does the most damage?

distant ice
#

per bullet sniper

next pasture
#

per ammo capacity and efficiency, iirc its the carbine

lean scaffold
#

So how does the normal Handgun stack up compared to the other primaries?

distant ice
#

if it had guaranteed stagger on every bodyshot (it's rng now) i'd totally use it

#

2 hs leave a normal striker with .2 hp and kill a shooter so you'd need a teammate with an auto weapon to finish them off ideally

#

but it doesn't have the ammo problem of DMR where it's absolutely necessary

#

unfortunately it's semi-auto so you'd need a panic button secondary

lean scaffold
#

Alright. Thanks. Wanted to make sure it was useful.

short cargo
#

do wave enemies prefer open doors or do they always take the shortest path?

vital sierra
#

prefer open door

distant ice
#

i heard it's weighted

vital sierra
#

if they''re the same route

distant ice
#

closed door counts as some extra distance

random locust
#

yoooo

#

ima draw a thing im curious

vital sierra
#

yes

random locust
#

hmm i cant post images here

#

aight so what if person A and B open and close doors in order to draw the horde from one side to the other, burning time for their teammates to do a scan or hack or whatever, but the horde is most of the time moving between doors because their AI tells them thats the shortest path?

lucid sedge
#

Can anyone explain to me what the Syringes do?

vital sierra
#

?t syringe

eager jacinthBOT
#

Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||

vital sierra
lucid sedge
#

Thanks a bunch man

random locust
#

i did @vital sierra

#

then i used a message link to reference it in this chat

spring turret
#

can the rifle kill an enemy with a single headshot?

vital sierra
craggy pier
#

||rifle|| can not 1 shot in the front, back of the head for shooters might

distant ice
#

occiput for both does

tardy granite
#

?t sleeper

eager jacinthBOT
#

Sorry, unable to find a tag named sleeper.

tardy granite
#

?t terminal

eager jacinthBOT
#

Sorry, unable to find a tag named terminal.