#gtfo-related-questions

1 messages · Page 482 of 1

river socket
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yeah, we do that, but when running circles i tend to take alot of dmg or get downed

floral ether
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try to practice dodging the licks

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jump when you're supposed to get hit

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and just run past them

river socket
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gotcha, will try

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thanks for the tips

distant ice
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running to the side of where the attacking sleeper is facing helps dodge

river socket
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like, to the left or right of them?

distant ice
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yh

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careful tho cuz they can bug out and their model isn't facing the way they're actually attacking from

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but if you're running away and you hear one about to attack your best bet is to turn to the side

river socket
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i see

scenic spire
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are any of the primary weapons able to take out a scout in 1 hit?

fleet fiber
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No

distant ice
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no

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dammit

ionic nexus
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doesnt dmr two shot?

distant ice
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in the occiput and ass but twoshot is not oneshot

scenic spire
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oof

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and then they just become invulnerable

ionic nexus
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i didnt ask one shot

fleet fiber
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Take revolver/sniper. Rev to back of head kills

distant ice
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take bonk

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just glory kill it

scenic spire
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yeah i have been the one in my squad with the sniper i was just wondering as i like the machine gun more

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me and my dumbass friends are only on the b leves

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levels*

fleet fiber
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Just wait till c1 😆

scenic spire
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no

fleet fiber
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5+ scouts

scenic spire
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why

fleet fiber
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Melee is by far the easiest way to take them out

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Full charge to the head

scenic spire
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yeah that is what i have been told

fleet fiber
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Make sure you’re standing

scenic spire
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ill try to do that more often

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yeah we found the four scout room in b2

distant ice
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b1 has one in loot room

scenic spire
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yee

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we have only done b1 so far

fleet fiber
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Nice

scenic spire
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but we got the the end of b4 first try last night

fleet fiber
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The rest of the Bs are easy

distant ice
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it's there

scenic spire
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b3 is by far the hardest probably

distant ice
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so you can't say there's no scouts in b1

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no

scenic spire
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i had one in b4

fleet fiber
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Hm

distant ice
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🤔

fleet fiber
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It’s just a bunch of spitters

scenic spire
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or b3 i cant remember

fleet fiber
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Probably b3

distant ice
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b3 has one b4 has none

scenic spire
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b3 has one in a room with a ladder correct

fleet fiber
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Bc the spitters? 😆

scenic spire
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yeah yesterday we were in that room and i was watching the scout and lost night of it while we were all up on the top and i looked down the ladder to see the scout climbing up and i shit myself

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that was the end of that try

distant ice
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climbing up a ladder is it asking to get killed

fleet fiber
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Bonk

scenic spire
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we didn't know they could do that

distant ice
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i remember back in r1a1 one of my first experiences with a scout was tailing one, i turn a corner and it's gone

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i hear him down the ladder and thought it fkn teleported

fleet fiber
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They basically fall down a ladder

distant ice
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ik

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but it's so fkn fast

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both up and down

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since they don't have a ladder enter/exit animation

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it was a tiny map so it didn't matter much where it spawned

scenic spire
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me and my friends played during the alpha and had alot of fun not being able to clear the one level it provided, i got gtfo on relese but no one else did so i didnt play much of r1

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and we have challanged ourselves with completing r2 before r3

azure dome
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Is there anyway of playing rundown 1 again? i never finished it

distant ice
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no

azure dome
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😦

silk marsh
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You must wait until the rundown come again

distant ice
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it won't

silk marsh
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are you talking about the R1 from the alpha or the one when GTFO released on Steam ?

azure dome
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on steam

scenic spire
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wasnt the alpha level like r1b2

spark wolf
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the B3 scout isn't always in that same room

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It'll very rarely be in the first room instead

lilac fulcrum
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wasnt the alpha level like r1b2
@scenic spire it's not A1 or B1/B2. It must have been a C tier, but I don't have C tier unlocked to check it.

faint kestrel
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Has anyone here beaten the game with only two people

pliant herald
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You mean all maps?

faint kestrel
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Yeah

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I’m trying to find some tricks to make life easier

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I can’t refund the game at this point so might as well get my money’s worth for it

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Can’t get past the first one

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I’ve beaten the alarm thing

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Can’t get past that

scenic spire
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which zone are you in

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im in the mission rn with a friend first timeing

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they will need a card for that one

faint kestrel
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The dig I think it’s called

scenic spire
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yee that is the first one

distant ice
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i've beaten all a b and c tier levels as a duo

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would've beaten d1 by now too if we had time, not sure about the two other levels

faint kestrel
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No it’s fine

scenic spire
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is there any way around the alarm door in d2?

edgy pumice
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Which one?

scenic spire
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uuuh

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there is more than one

edgy pumice
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yeah

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The first one is in the reactor room and the second one you encounter on wave 8 I believe

scenic spire
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we got 3 of the 4 reactors up but the last one was behind a alarm door

edgy pumice
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DO you mean terminals?

scenic spire
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no the mission with the batteries and generators that you need to power

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i believe that is b2

distant ice
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DuckInSpaceToday at 10:24 PM
is there any way around the alarm door in d2?

b2 apparently

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there are 2 alarms that you have to do and there's no way around them

marble crag
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There is no way around it, you gotta do the alarm, and there is a big difference, don’t forget the blood door too

scenic spire
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oh alright i must have mistyped

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rip

edgy pumice
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Yeah sadly there isn't a way around those alarms. Good planning can help mitigate the waves, but it requires some resources to do so

distant ice
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not this storm

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man there's a lot of "storm"

spark wolf
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there's 3 alarm doors in D2

minor fractal
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He meant B2

spark wolf
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ok

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there's technically also 3 in B2

minor fractal
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:|

stone dirge
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In E1 how often do the waves spawn and how many spawn in the waves? (Final stretch)

full sundial
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It starts off with 3 spawning at a time, and over time, more enemies spawn per wave, iirc

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But I haven't done enough looking into that to know for sure 100%, but that's what it seems like and what others seem to have noticed also

stone dirge
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Ok

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Do you know how long until the next wave spawns?

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Or about how long?

full sundial
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No exact times, no

obsidian beacon
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where do we report exploits?

vital sierra
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Same as C2 pre-nerf

elder dune
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@balmy magnet what are the enemies on the walls that can infect you called

pseudo dock
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We want answers!

elder dune
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where has the warden gone

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is he using the bathroom

north kite
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Where are you hiding him

pseudo dock
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We are lost without the wardens light

lilac fulcrum
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@elder dune they are whatever you want to call them. Most refer to them as wallsacks

north kite
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barnicles

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hooray

formal epoch
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whats the best gadget composition

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at the moment my team runs 2 shotguns sentries, 1 mine deployer, and a c foam launcher

stone dirge
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Alot also refers to them as pimples

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@formal epoch depends on the level mostly you dont need a cfoam launcher and you can use a bio tracker instead and you dont need mines so it's just a +1 which i prefer shot gun sentries

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Just for the extra ammo

formal epoch
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why are c foam launchers not needed very much?

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they seem to be very good in slowing down enemies

craggy pier
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you can find C-foam grenades in boxes and in the environment

formal epoch
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also what makes the bio tracker so good?

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the only thing it does is it tags enemies

lusty ivy
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does anyone know if it's still worth doing that trick with the shotgun sentries behind a c-foamed door ever since they nerfed shotgun sentry's damage from behind

stone dirge
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Well @formal epoch there are enemies that were in the previous rundown that were invisible to you and sentries so you had to track them to show the location to your team and the sentries

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They are in this rundown too but its still the same methof

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Method*

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Another thing is you can ping scouts which turns out to be really useful if you need to traverse a room to kill it

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@lusty ivy from my experience you might as well just close the door and not cfoam it with the sentry behind

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Because if anything doesn't get killed you can most likely just 1 tap it with a hammer or the sentry will finnish it off when it gets through the door

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Depends on the door as well

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Cough cough E1

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Na i got fog turbine

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But yeah fog enemies suck especially when there are some you cant see then they get alert

wise geode
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Is there any plan like let some influencer play RD3 first?

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like RD2 did

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👀

vital sierra
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mark and jack

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and bob

wise geode
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I remember just before RD2 came out, some guys on twitch played GTFO RD2, a version with only one map

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R2B4 if not wrong

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🤔

prisma sage
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what about B4

tiny timber
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Any general tips for D2? Me and the boys tryna finish before the next rundown comes out

tardy granite
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just gun ur way through everything

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enough ammo to go around extra 2-3 waves

noble sierra
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My suggestion: change your mindset when playing D2.

In D2 tool & ammo are not the most important resources. TIME is. Especially when you're progressing, you don't die because of running out ammo/tool, you die because you want to save ammo/tool so go hammer with 20% HP.

So yeah, go loud and clear the side rooms as fast as possible, then take your time to memorize the map, the routine, the side-room loot distribution.

modern atlas
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@tiny timber D2 Is full of resources and there Is no rng on that Mission. Every room has the same ammount of resources every time. A friend of mine has counted every resource that you can find. @golden eagle can you give your list to him?

tiny timber
wise geode
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👀

fiery flame
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There’s plenty of resources. Every room is meant to be agro-ed.

vital sierra
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yes

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you can pissed off 6 scouts and still have resources

frail kestrel
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i made a basic guide about meleeing sleepers

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if i am missing something then pls tell me

desert marlin
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👍 Useful information, maybe add how you can cancel a charge with melee too if you're doing a sync'd takedown.

golden eagle
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i posted the list of D2 in the media channel down below if anyone needs it (or pm me i can send it)

lilac fulcrum
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@dapper belfry Per our #rules we don't allow the use/encouragement of mods in the game, as it can have various security issues (unauthorized/unverified code changes), can cause game crashes, and change the experience that the devs have intended for the game. They are aware people want to mod the game.

dapper belfry
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My bad I just was just thinking VR seemed cool any future plans for it at the moment?

lilac fulcrum
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#faq has an answer on that

dapper belfry
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oh ok thanks

scenic spire
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i just want to say thanks for the help yesterday because of this channel my team of dumbasses managed to just barely scrape by b3

lilac fulcrum
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ayy congrats Duck

minor fractal
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@tiny timber You can hammer for the first 4 waves with two sentries to conserve ammunition, which should give you a large enough boost to mean ammo isn't a problem.

Stealth is still an option for the timed segments. However, this depends heavily on being very very good at stealth (which most people are not).

There are two ways resources might kill you: Not looting fully or wasting large amounts of tool. You need to be getting almost all of the tool refill out of the zones you open except for perhaps 197 and 198. You also shouldn't be relying on your sentries if you alert rooms, and try to use only two sentries for each of the first two alarms. Otherwise, you will just run out of tool. For similar reasons, try to avoid repeating waves if possible, it will make it much harder. The map isn't poor of tool refill, but you aren't rolling in it either. You can run out.

After the first four waves, you should defend the reactor. Defenses in 193 and 196 tend to be a bit cramped, and you'll have a lot more maneuvering room in 191 and 192. Have one sentry on the north in 193A, one sentry on the south in 196A, and two sentries on the west in 190B.

Always make sure at least one person is stood within zone 191. This moves the wave spawns on the west further back, which will make the sentries more effective.

tardy granite
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why not just defend the bridge, making the wave streamline is so much easier than them running around hiding behind crates vehicles lol

minor fractal
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You can, but you need to control the reactor on some waves.

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5 and 6 you can do on the bridge if necessary.

fleet fiber
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I have a bug. When you get up close to one door on C1 (zone 204, east side) all graphics except a few disappear

craggy pier
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@fleet fiber This happens to all doors, its just something to do with the loading/rendering of a room.

full sundial
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You can use the #bug-reporting channel to find ways to report the bug, but I think this one might be a known bug already.

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A report of it just in case though wouldn't hurt if you got the time to submit one 🙂

flat rock
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Reactor control I feel makes D2 feel much more manageable for the general player-base. Bridge defense is more streamlined yes, but also can become an issue with getting code input in time before wave reset. Same could be said of holding in 193 where the enemies are streamlined.

icy umbra
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I have a question about how to use the terminal ? How do I look up stuff like keycards and just everything really.

flat rock
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Using the COMMANDS entry is a good way to get a general idea of what does what in the terminal. I found that poking around and playing with short-hands in A1 taught me quite a bit.

To answer your question though, too look up a keycard you'd want to first list the key if you don't know the color and number associated with it. This can be done as follows: LIST KEY. This will display all the keys that can be found on the map. For the sake of explanation, let's say KEY_BLUE_265 pops up in the list you created. You can use QUERY followed by the KEY_BLUE_265 to find out where it is located in the map, however this will only show you the general zone it is in, not the specific sub-section of that zone.

The LIST command can be used to find basically anything on the map, such as key, cell, and resources to name a few. QUERY followed by the information for a resource pack will show you how many uses an item may have, amongst other information.

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I hope that helps a bit

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There's a lot more to the terminal than just what I said, so poke around in it and see what you might find

icy umbra
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Thank you!!

full fog
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do you guys have any tips for B1? my friends and i are still kinda noobs

vital sierra
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move

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you need to learn how to kite

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that's the entire B1 level are for

full fog
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yeah, i'm still trying to get them to move around lol

vital sierra
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you guys can lead the wave to faraway spot

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and then return to do the scan

flat rock
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It's a good skill to learn

oblique vortex
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Best way to kill big guy/big striker? is there a weakness when doing a sync hit with 4 players or just random if they keep living?

minor fractal
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@oblique vortex 2x multiplier if you are behind an enemy.

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If you have 4 people in-front of them, they will not die.

blazing tulip
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yo im brand new to the game anyone have tips or can run with me through this

oblique vortex
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@minor fractal thanks man

worthy shore
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How do u add the spoiler text

vital sierra
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||

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dsadas

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||

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that's how you spoiler text

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or

worthy shore
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[] i domt have on my phone

vital sierra
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write the text

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select all

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click the "eye icon"

worthy shore
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Oh nvm i do || just wondering but are they ever going to add the invisible giant classifications? To the gtfo wiki? ||

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No idea

vital sierra
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you missing one |

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it's suppose to be 2 || each end

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|| e ||

worthy shore
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Ahhh

kind trail
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||yeah we'll do that sometme soon||

craggy pier
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You can do it like ||this||

kind trail
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fuck it, doing it now

worthy shore
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But yeah are they ever going to add the classifications for them? Or has no one noticed they have 3 classifications

kind trail
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What do you mean classifications?

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they're on the enemy page?

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If you want to show a picture, feel free to dm me

worthy shore
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|| the invisible giants can be classified as 1 of 3 types giant invis shooter (where they can run at u and attack extremely fast) giant invis strike (just a normal giant strike but invis) or giant invis hybrid (only noticable thing i see is when it takes heavey dmg it falls to the side or ground like the hybrid) || besides of course how they sleep which also correlates with which u can classify them as

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I noticed they had none of that on the wiki

kind trail
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Ah, I see what you eman

worthy shore
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Yeah its not on the wiki as far as i could find

kind trail
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I don't think there's a ||shadow hybrid||

worthy shore
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U can say type or classification but same thing i believe which ever u call it

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No there all || invisible giants || like they seem like the typical big striker but based on their thing is how they move/react

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Like the one thats in a crouching position. Correlates alot of its animatios with what a hybrid does like i said before when it takes heavy dmg

kind trail
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Well yeah, their animations might be similar, however I'm very sure that the ||big shadows are only big strikers||

worthy shore
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Like me shooting a || invis giant shooter type is a bigg diffetence then a normal invis giant || cuz i dont have one charging at me 10 ft per a sec

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Might be why most people dont see the types they just see it as what it is

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I would show u a pixture but id have to take one next time i play

full fog
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my friends and i are on R2B2
and for some reason we can't put the cell in the generator

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for some reason

worthy shore
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Could be wrong generator they have numbers on them u gotta put it in the ones at top left of ur screen

nimble nebula
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hey guys

full fog
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but none of the numbers match

worthy shore
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U can ping them on a terminal

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Ping generator-####

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If ur in the right zonr

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Zone

nimble nebula
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just want to know here:did 10 chambers promised an improve on hand animations?

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i encouraged my friends to try this game

full fog
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wait are there more than 4 generators on the map?

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and we're just at the wrong one

nimble nebula
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but they just complain to me that the hand animation was not so good

worthy shore
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Yes

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Theres dozens of them

nimble nebula
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about that

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type list generator first to see the number

worthy shore
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@kind trail so u manage gtfo wiki?

nimble nebula
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you can know all the generators in all zones

worthy shore
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If u do query then the generator u can find the zone then ping it useing the terminal in that zone

kind trail
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I don't manage it, it's open to the community to edit, however I've spent a while on it (not recently, more rundown 1 and alpha/beta) @worthy shore

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also, I was working on making a rundown 2 "archive" page

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so easy to open a new tab

worthy shore
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Well i need more peoples inputs on the type before i do but i fele like they should be added

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Feel

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@minor fractal. Whats ur opinion?

minor fractal
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Pretty sure it's just the position they're in, which it seems all enemies have

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You have 6 different positions which decide how they sleep and move around:

Low striker (strikers)
Intermediate striker (strikers, hybrids, and ||shadow titans||)
High striker (strikers, titan strikers, chargers, and ||shadow titans||)
Low shooter (shooters)
Intermediate shooter (shooters, scouts, and ||shadow titans||)
High shooter (shooters, scouts, titan shooters, and ||shadow titans||)

And enemies can be in some of those positions.

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Shadows are the only uncertainty rn, and they are known to be able to be in the high shooter position.

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That info probably should be included on the wiki eventually, as enemy position dictates a lot of behavior.

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Position does affect movement speed on most enemies, so it likely affects them too.

worthy shore
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Pretty sure the can be in nornal big strike position to and obviously hybrid (when there crouching)

full fog
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How do you solo a giant?

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oh wait, i think they're called titans

rain python
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Shotty them. If you are hammering make sure to full charge and stagger

vital sierra
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you can solo them fairly easy

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find a cover ( stack boxes )

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  1. charge hammer and run hammer them once
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  1. giant stutter a bit but still have a lot of hp, but they gonna tongue you faster than you charge your hammer
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you need to run/walk toward the giant about 1 - 2 meters close, instantly dash ( Shift + A/S/D ) backward because they will start melee-ing

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while they are meleeing, start charging when they're still in animation, when they are done the animation that's when you strike

worthy shore
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Mainly use cover that can block view for most of ur body

short cargo
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Dumb question: how much do you need to charge your melee to one shot strikers and shooters respectively? (Assuming its headshots)

sturdy dew
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if its to the back of the head you dont need to charge at all, if its to the front a half charge should work

short cargo
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Thanks!

minor fractal
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@worthy shore That would be intermediate striker and high striker.

celest depot
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I personally only charge my hammer when I’m running if I’m going to be hit it’s faster to just not charge it as u can kill striker/shooter in 3 left clicks to the head max sometimes I get lucky n 1shot (head area after it explodes)

minor fractal
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Presumably they're killing from stealth.

minor fractal
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Okay, pretty sure that shadows can take on the intermediate striker, high striker, intermediate shooter, and high shooter stances.

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High striker is the only one hard to confirm, it's essentially about finding shadow Naruto runners.

turbid mason
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Question for D2, how do you get the code from the terminal? log, and then read file?

sturdy dew
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yep

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log to find the name and then read to see what is in it

turbid mason
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sweet thanks!

slate nymph
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So when the new rundown is released, can we still play the 2nd one?

wise thicket
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nope

rapid dock
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Will there be a Matchmaking Beta test?

tardy granite
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noones gona use them for hard levels

lilac fulcrum
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Will there be a Matchmaking Beta test?
@rapid dock Not likely, as that's what our bug hunter team is for.

rapid dock
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I mean, I guess.

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I'm not sure about the bughunter team's size but I'd say below 100, if that's the case would it be enough to test the MM function?

distant ice
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Mm will prolly need time to shape up unless our current stats are already tracked and mm uses them anyway

rapid dock
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Like, I'd imagine MM working in a way you select the expedition you wanna play, either decide if you wanna host or join a game to the best ping host near you.

lilac fulcrum
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As the MM is designed and built, test scenarios will be created for how we test it.

distant ice
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Just like the simulations

rapid dock
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And the bughunters gonna be testing it

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That makes sense

distant ice
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It'll have to be more complex than what you say pug

sturdy dew
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i mean we dont really know anything about what matchmaking will be like at the moment

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it could be a really complex system or a simple one

distant ice
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If it was really simple it wouldn't take half a fkn year

sturdy dew
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¯_(ツ)_/¯

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im not saying it would be but for now there isnt really a way to tell what it will be like

distant ice
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That statement makes all the discussion in the world pointless

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So let's leave it aside

lilac fulcrum
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when you click the mm button a dev will go to your house and ask you questions about matchmaking, then will go to every player and pair you up 😉

sturdy dew
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D0c stop breaking nda

distant ice
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Physically

sturdy dew
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next youre gonna tell them about the messenger pigeons

lilac fulcrum
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if you whisper the right works you can play as a sleeper. nibble a devs ear and you can play as a scout

worthy shore
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wym intermediate? isnt there only big and smalls of a kind

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@minor fractal

hazy vector
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any tips or tricks for R2C2?

rain python
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lmao i can only imagine scout gameplay. You are blind and you just walk

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press E to send our feelers

hazy vector
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alright ty warden my squad just about to go in

minor fractal
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Position is not the same as size, and I put in parenthesis all the enemies that can use a position.

@worthy shore low shooters are sitting on the ground, intermediate shooters are standing but bent over, while high shooters are vertical and hunched. Low strikers are on all fours, intermediate strikers are only on their legs but are hunched over kneeling, and high strikers are stood up.

worthy shore
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i dont quite get why there called intermediate

minor fractal
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Because it's between a high and a low position?

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@worthy shore "High shooter" is a position held by the little shooter,
not just titan shooters.

worthy shore
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i only ever see the giant ones having one position they sleep in

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besides the || invis giants|| they have all 3

minor fractal
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They have 4

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And I only list one position per titan

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So I'm not sure your point unless you don't understand what I'm saying.

worthy shore
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ive never seen the shadows take any of the other stances besides the 3 for the giants the small shadows i could care less about their stances for most part the only one worth be carful about are the ones on all four

minor fractal
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They have two different upright positions

#

One which is used by strikers, one which is used by shooters.

#

Which position are you disputing? @worthy shore

worthy shore
#

would the hybrid stance be counted as an upright position tho since it only crouches

minor fractal
#

Hybrids take the intermediate striker position.

spice breach
#

Do we know if like R2, some big youtubers/ streamers will be able to play a level from R3 and stream it before the actual release ?

minor fractal
#

Nobody knows

sturdy dew
#

The ||Big shadow|| only has one AI pattern, the possition they are sleeping in has no affect on how they act when awake

minor fractal
#

It does affect how they walk at least

sturdy dew
#

it might affect their appearance but for their behaviour it does nothing

minor fractal
#

High striker and high shooter both move faster for shooters and strikers, at the very least.

sturdy dew
#

i dont think they do but then again its not like i can tell which one im looking at

placid cobalt
#

no conclusive evidence means no actual proof to back up what appears to be a preposterous claim

worthy shore
#

i mean believe what u want but it does changed alot of things such as speed, how fast they attack, and how they stagger when dealt heavy dmg

vital sierra
#

shove is another way to stagger small enemies

worthy shore
#

yeah

#

but im not sure u wanna shove a shadow small and it turns out to be like 5

vital sierra
#

shadow are just normal but you can't see them

orchid cedar
#

Question: If I complete up to C1 and I join group who hosts D1, will I complete D1 as count?

ionic nexus
#

yes

#

although c2 is much easier than d1

orchid cedar
#

Alright, thanks. Yeah, I am looking for group who are doing C2

full fog
#

is it possible to ping for C foam grenades?

vital sierra
#

nope

#

you can ping the locker tho

oak cargo
#

how do I find my lobby code?

distant ice
#

when you host a lobby and while you're still in it, you'll see a red "copy lobby id to clipboard" button

oak cargo
#

yeah then what ?

distant ice
#

ctrl+v where you want it

oak cargo
#

im dumb XD

#

oh yeah real dumb

#

thanks

lethal idol
#

Are old rundowns removed from the game? And if this is the case, why?

distant ice
#

yes

#

as for why it's kinda hard to explain but it was their choice of telling the story or something, from the non-programming (words pls) aspect

#

from the programming aspect supposedly it'd take a lot of work to keep them up to date with all the new stuff that comes out, bug fixes and yadda yadda

#

and they didn't want to keep them as versioned games, don't remember why

lethal idol
#

Hm, not sure I'm a fan of that.

Thanks for the quick answer

distant ice
#

Me neither but it is what it is

#

Eventually 100 rundowns would be too much to keep

#

I'd only come back to 1st and some favourites anyway probably

thorny current
#

@lethal idol Their reasons are the following

  • Always new content
  • no new balancing for older Rundowns
  • no distribution of Bug Hunters or their own man power for finding/fixing bugs in older Rundowns
  • Players should always play the new Rundowns. So no divide of the playerbase in that regard.
  • Their team is small so they simply dont have the power to maintain older Rundowns
#

Something like that

swift reef
#

Will there be a sale for R3?

modern atlas
#

I hope they Will add older rundowns when the full game Is realased

lilac fulcrum
#

There's currently no plans to. Cao and Stormpooper summed it up well.

swift reef
#

They might do a homage rundown

fleet fiber
#

My 3 man team can’t beat c1. Help

#

Mostly help from captain 😅

spark wolf
#

what are you struggling with

rain python
#

^ Wes is certified carry @fleet fiber

fleet fiber
#

We die at the extraction run. Going after third terminal

#

@spark wolf

#

What tools to bring? We were thinking tracker mine foam?

rain python
#

If you are running 4 I do tracker, mine, sentry, foam. For 3’s not too sure. I don’t remeber how many cfoam nades spawn in that level.

minor fractal
#

@worthy shore Which position do shadow titans not take, though?

#

Or, which three do you think they take so I can narrow down which one they don't use.

#

How does a single sentry hold up in 190B in D2 for waves 5-10?

#

I'm thinking it's probably a more conservative option to conserve tool refills.

flat rock
#

I dunno, I sort of agree with Ray's positions. I've seen all of those positions listed on multiple occasions.

patent lava
#

is 4 sentries optimal for d2

#

or 3 and 1 mine deployer

#

also wtf how are people doing d2 duo

pliant herald
#

4 sentries can help, but 3 works with a bio tracker

spark wolf
#

I believe all my D2 completions were with 4 sentries so far but I'm sure other tools can work too

#

Mines have a lot of potential but I have no idea how you'd use them properly

#

Bio tracker seems kinda meh. They spawn in big waves, you'll see them coming...

pliant herald
#

Well, the bio tracker makes the sentries a little more accurate

spark wolf
#

Still not sure if that's an actual thing

#

Either way, you'd usually end up splitting up so that bio tracker wouldn't cover it all anymore?

#

Unless you're defending all waves from one spot

pliant herald
#

If you hold the reactor room, 2 should be towards spawn. Prefer to have bio be one of them

spark wolf
#

Which doesn't sound like an optimal strategy at all

pliant herald
#

While the other 2 people hold the other sides

spark wolf
#

Killing them where they spawn buys you tons of time

pliant herald
#

Well, the sentry seems to shoot faster and a little more accurate when the bio marks them

#

¯_(ツ)_/¯

#

Beats me

spark wolf
#

And each side has god defending spots

#

defending at reactor can be really painful

pliant herald
#

It seems like the most stable spot imo

#

2 hold west, 1 north and 1 south

spark wolf
#

ye

#

but why have those people at reactor room

#

push further into the zones

#

better spots to defend

#
  • faster killing
#

giving more time for looting

pliant herald
#

Well, when you're off on your own

#

That's trouble if you get overwhelmed

spark wolf
#

I defend the north side from second zone in

#

By myself with a sentry

pliant herald
#

How many people don't panic and stuff when they are alone though

spark wolf
#

If you panic at all you'll probably struggle

pliant herald
#

The times we've failed at D2 was simply because somebody panicked and made a couple mistakes

#

Usually at wave 8 or 9, sometimes 10

spark wolf
#

8+ does get a lot more difficult if you're defending reactor

pliant herald
#

It's not so bad if you have a competent team though

spark wolf
#

if you're not killing them fast enough, they'll still be around when you have to enter the code

#

Well yeah; if you have a competent team than solo defend won't be a problem either xD

pliant herald
#

I usually run with a pump shotgun to quickly kill hybrids and big strikers

#

Sometimes the other guy will have a sniper and quickly take them out too

spark wolf
#

sniper is not at all optimal to take them out

#

missconception

pliant herald
#

One headshot from the sniper and a shot to the back with a shotgun sentry seems to kill them instantly

spark wolf
#

you can try the same thing but with a machinegun instead

#

ammo use will be very similar

#

if you keep in mind the ammo you get per ammopack

#

and the good part is that, machinegun will help for any situation

#

sniper won't

pliant herald
#

Well, I haven't had trouble with randoms on D2 running a sniper

#

The part that usually makes or breaks the run is if they can handle the 5+ scout room

spark wolf
#

The sniper working doesn't void the point I made

pliant herald
#

I didn't say it did

rain python
#

Cool thing about scout room Is if you alert room with 3-4 minutes left you’ll still get code and can enter it in time

#

Really takes the pressure off when thinking you have to rush that zone

#

Makes it less “make or break” at that point

spark wolf
#

the scout wave spawns will pretty much be similar to the ones from the alarm

#

keep at least one sentry there and fill it up

#

the waves won't be hard to deal with

pliant herald
#

Well, it's more or less someone else not handling the pressure well

vital sierra
#

the scout wave just gonna spawn normal enemies anyway

patent lava
#

where is best to hold from wave 4 onwards on D2

vital sierra
#

same

#

2 extra turret on either side

#

2 watch both side

#

2 watch main

patent lava
#

oh you hold from reactor room and not the bridge?

vital sierra
#

both

#

we hold at the front and in the reactor

#

but

#

the turret usually kill them all in the side room

patent lava
#

i gotta see this

#

oh im watching ur vid on it now

vital sierra
#

oh

#

that one is old one

#

but still do

dreamy pecan
#

can i just run up to the scout and kill it when the tentacles are out?

vital sierra
#

yes

#

but you have to, you know, kill it

dreamy pecan
#

i noticed the tentacles dont turn red right away after touching them

vital sierra
#

it will

#

but the scout need 1second to react

#

that's enough time for you to hammer/shoot the scout to death

dreamy pecan
#

gotcha thanks

minor fractal
#

It's not recommended to run up to the scout through tentacles usually, it's more reliable to let it walk to you.

vital sierra
#

choose the easiest route

#

but sometime

#

life give you lemon

fair thicket
#

best loadouts?

vital sierra
#

depend on level

fair thicket
#

B 1

vital sierra
#

any should do

#

you know how the level go right?

fair thicket
#

not a clue just a lot of screaming

#

is B2 all big guys?

vital sierra
#

first section yes

topaz lion
#

if they implement matchmaking, will they still have the discord server, because i much prefer this than matchmaking

lilac fulcrum
#

We will not remove the LFG channels here even after match making is added. Many people like using this for LFG.

topaz lion
#

also what does being an ambassador entail? This is the first time ive joined a discord server for a particular game.

lilac fulcrum
#

?t ambassador

eager jacinthBOT
#

Looking for info on what the Ambassador program is and how to become one? Look no further!

What is it?

It's a free program that you signup for a newsletter and when any important information needs to be shared the 10 Chambers Collective developers will send an email to everyone.

Any other benefits?

In addition to the newsletter all Ambassador's will also get the Ambassador role and access to some special Ambassador exclusive channels.

Sounds Awesome, how do I sign up?

  1. Head over to https://gtfothegame.com/
  2. Click the "Become a 10 Chambers Ambassador" link at the bottom.
  3. Enter your email, then head to your email and check for the verification message.
    Note: The verification email may arrive in your spam or junk mail folder.
  4. Congrats, now you're an Ambassador! Just hang out with all the rest of us and make some new friends. Optionally you can DM @GTFO Bot your email to get the Ambassador role here too.
topaz lion
#

thanks

full fog
#

are scouts alerted by your flashlight as well?

#

i just made a mistake bc the room was dark and i missed the head.. rip the run

thorny current
#

They dont get alerted, but they can put out their tendrils earlier

craggy pier
#

they also don't alert when you run at them, they will pull out their feelers immediately though

full fog
#

so like
while they're retracting their feelers, you can sprint towards them to help close the distance?

patent lava
#

When I go for a kill whilst feelers are extended, I make sure they are fully extended first so that the time it takes to retract to the scout is at it's maximum.

outer nova
#

i read somewhere that rundowns get deleted after a certain time is this true?

#

are rundowns like r2 only up for a certain amount of time before new ones come up

craggy pier
#

Yes

#

once replaced the older rundowns will not come back

vital sierra
#

it has been for 2 - 3 months

distant ice
#

@lilac fulcrum is it true that there's some rng in deciding whether something wakes when you screw up in stealth?

#

not who, but whether one triggers at all

lilac fulcrum
#

The Warden won't let me answer that question

distant ice
#

well i can't make a suggestion without knowing

#

but either there's several serious bugs there or there are bugs and rng

kind trail
#

I mean it kinda depends because i feel it's more if the sleepers are croaking or not

lilac fulcrum
#

If you think there's a bug, submit it that way. I can't reveal that secret but I will look at the report

distant ice
#

i know there's a bug, but i don't know if there are multiple and it makes it hard to decide what's one bug and what's several

kind trail
#

I mean just straight up post stuff that you think is a bug

lilac fulcrum
#

Feel free to DM me all the info you have, I'll review it, I just won't be able to answer much about it. It's just one of those things that the devs don't want the formula spread about. Not even our bug hunters know.

distant ice
#

i guess i'll wait for R3 and see if there are some behavior changes

#

then decide

kind trail
#

bug hunters really don't know a lot at all

distant ice
#

transparency's been becoming a more popular thing these days but it's their flex

kind trail
#

I mean, I like it in regards to the main rundown because not knowing anything at all as you jump in is fun

lilac fulcrum
#

If you experiment enough you can figure it out for the most part. I get how it can be frustrating and wanting to know exactly what the trigger is, but that's what keeps you a bit on your toes, not knowing exactly if the sleeper over there will wake up or not, and having to plan for it.

distant ice
#

rundown content and that is pretty different

#

"enough" well what testing i did seems not to be enough

#

as for the rest of it, i'd dare call that fundamentally wrong

#

people go in and absorb all the information about the game they can get, if something they do works they set it as 'i can do this' in their mind

#

it can go on for a few tries or however many, and then suddenly it doesn't work anymore without any conditions changing. At this point the player will naturally blame the game for it because he was taught one thing and it doesn't work thanks to rng of all things

#

i can't do it justice with my speech skills but there's a whole lesson taught about this

#

and misleading people is really not what you want to do

spark wolf
#

stealth mechanics seem very consistent, just every now and then something happens that i end up having no explanation for

distant ice
#

very consistent to the point where 12 tests on one exact behavior all got the same result and it went on for a few weeks in normal gameplay

#

now suddenly it doesn't, and yes i'm sure i did everything the same way

spark wolf
#

hmm

lilac fulcrum
#

as I said, send me whatever you have, i'll review it. i'll try and give you as much feedback as i can, but i do have to be limited on what i can say. i'll be glad to review if it's intended functionality or a bug.

distant ice
#

already mentioned i'll do it once i test it out in R3 since R2 is kinda irrelevant now anyway

full fog
#

👀

fleet fiber
#

Can we have food packs? I always run out of stamina

#

😓

rain python
#

Protein packs. Make bonks hit harder

orchid owl
#

Which of the b's are most solo'able?

tardy granite
#

b1 l0l

jolly zealot
#

Is there any way to have two key binds for the same action? I tried duplicating them in the config with no good results

fleet fiber
#

Nop

jolly zealot
#

Damn, I guess I'll get used to another key then, thanks

loud sparrow
#

Would anyone be able to elaborate on what/where the wall in E1 is? I've seen a lot of talk about it here or there but have yet to seen it as I've been generally avoiding any glitches. I'm more just curious.

loud sparrow
#

Fair enough.

tardy granite
#

soooooo many people using hacks lmao, just left a team right after my hp suddenly got 4000%

#

isit a scripting hack or something

rain python
#

Desperate people go to desperate actions to finish a checks steam store page hardcore 4-player game that even says it is difficult

red egret
#

So I haven't noticed it myself but two of my friends have complained about this saying it's probably the one thing making them not want to play, but apparently they have had the ranged enemies get their projectiles clip through walls, I usually just dodge them so that's why I haven't noticed it. Is that something that's meant to happen?

neon gust
#

did they meant the doors?

#

ive had them clip tough doors mostly

#

specially broken one

red egret
#

I just asked, they said it's pretty inconsistent, but objects in general, mostly around walls

neon gust
#

they know that the shooters have homing misiles right?

#

so the "bullets" can actually "curve" around cover

red egret
#

They feel like the round hits them before the visual effect is actually visible

#

I've personally never had that happen so it might be a connection thing?

neon gust
#

probably desync

#

or the wacky hitboxes

lilac fulcrum
#

The shooters that shoot the orb lights are homing and follow you, pretty accurately even around corners

#

same with the big titans with their tongues

red egret
#

Does that also apply to crouching behind a ledge? Like do they go up and over?

neon gust
#

depends on how well are you taking cover

red egret
#

They're not entirely sure, they mostly noticed it in B1

neon gust
#

b1 has a lot of nooks and holes in between the big racks

#

if you taking cover from the bybrid take cover in a place that covers you full body and line of sight

#

after theyre done shooting go out and try to stagger them with a full charge swing or blast his face

#

if its the first door that your having problems with i recommend taking a mine deployer so it takes care of the little ones first, theres a metal box right infront of the door put a mine there facing the door and it will take care of almost everything

craggy pier
#

in c2 whats the leader supposed to do?

#

shotcall what to do afaik

shrewd dirge
#

anyone feel like hitting me with terminal shorthands/tricks?

hard wasp
#
zone_### -> e_###
resource -> es
ammopack -> mo
tool_refill -> ol
medipack -> ed
storage -> sto

list es e_329 for example

shrewd dirge
#

cheheheheres man

#

but im assuming there's no way to shorthand
ping ammopack_###

visual egret
#

Do you all know if there are plans to reopen old rundowns? My squad and I do not have the hours usually to complete the harder levels before time runs out, and we do not want to miss the excitement and story!

#

I guess we can just miss out sad

elder nova
#

is the new update gonna wipe progress?

keen solar
#

It's a completely new map so yes

#

And new level deisgn

elder nova
#

kk cool

#

cause i'm pretty far behind as it is lol

keen solar
#

Yeah probably can't finish it in time unless you have a pro team

elder nova
#

i see i see

#

thanks lads

#

i appreciate

keen solar
#

But i will say you should finish the rundown because the story is connected

ancient grove
#

@tardy granite 🙂

orchid owl
#

Still trying to solo r2a1 after getting killed at 100% extract, but now I can't even get to the extract. Should I do the keycard door first or the regular alarm door first?

#

I've been doing the keycard door first.

keen solar
#

Still the same. You have to kite

pliant herald
#

I wouldn't say you have to kite on A1

#

You can get by if you're aggressive enough with the pump shotgun

keen solar
#

But if you're bad at shoot (like me), then you should kite a bit lol

tardy granite
#

yea

#

what am i missing

swift reef
#

For the future will the level length stay the same, ex. A tier: 20-30 min, B tier: 40-50 min, etc. or will there be a change?

distant ice
#

length != difficulty tho

#

they might adjust the length based on feedback but i didn't see complaints for a-c tier length

tardy granite
#

hope the new d1 will be as hard as the currrent d1 but prenerfed

scenic shadow
#

hello

#

ive been running through rundown 2 for that last week with my team, and we honestly do each level maybe 10-15 times before we pass it.

we are at R2C2 currently, and as the timer ticks on rundown 3 being released we are all worried that we wont make it in time, and its seeming that way.

im just wondering about weapon loadouts for each level, as most guides ive read talk about decent RNG, which is something we cant control from the start, but we can at least bring good guns - we've been taking Burst rifles and shotguns/Combat shotguns on our last 2 runs and they seem the best to us.

is there anything additional, advice or loadout wise, that would help us through R2C2? as we will likely spend tonight running that, and as much as I dont want spoilers, i would just like to hit bottom floor ASAP

tardy granite
#

check the ids, if theres no 7 ids within 113/118/119

#

just reset the run

#

l0l

#

easiest and fastest way

#

hammer the constant sleeper spawns, use guns on overwhelming hordes/alarm/blood doors

distant ice
#

i only play in duo so i've got limited experience to talk about:
for weapons i like to have both stagger and kill potential. SMG + semi shotty fits those well, but br should be fine too. As long as you're not running out of ammo just take the weapons you can manage the waves the best
for tactics (how we did it): when you drop in, immediately open the left and middle doors. You want the left for the last bloody door and the middle so you can close it before the alarm and enemies take the right path to you instead of over the stairs (scans love to land on the stairs and the narrow pathway is bad for holding and for sentries). For the fog zone, take the left path (fastest) straight to the scan and start it without delay, finish and immediately go up and mop up the wave there. From there you'll have to open the bloody door, we put our two sentries down and closed the door we came to the room through, letting the enemies get killed while they're banging on the door (same tactic goes for the last zone you'll go to, using the left door you opened at the start). The zone with the keycard has a lot of giants. We alerted the first few rooms and just let one guy take the card from the last room while the other defended. the last zone is pretty simple and extraction is simple as well

vital sierra
#

i think 113/118/119 always have the correct amount of IDs

tardy granite
#

nope

#

its rng

vital sierra
#

i know

tardy granite
#

but yea

vital sierra
#

but 117 is the only area that have ids

#

wait

#

116

tardy granite
#

theres 116

vital sierra
#

117 only have cell

tardy granite
#

it might be 2/2/2/3

#

hahha yea

vital sierra
#

if you're THAT bad luck then

#

1 reset could fix it

scenic shadow
#

we did a test run last night just to see what the level was like and we found the battery+the generator in the fog for the battery, does it open a door somewhere?

vital sierra
#

ye

#

it's opened 114

noble sierra
#

In C2 you always go to 113/118, but need to check terminal to see whether 116/119

vital sierra
#

i don't even touch 116

noble sierra
#

But even if you don't go to 116, it's still good to loot 117 for ammo.

vital sierra
#

that's

#

a lot of time waste

#

i just go in 118

#

get ids and key

#

get to 119

#

finish the mission

scenic shadow
#

@distant ice thanks for the info btw

noble sierra
#

Reset until you have enough ids in 113/118/119 is an option.

vital sierra
#

to be fair

#

it's always 113 118 119

noble sierra
#

That's not true

vital sierra
#

if they spawn like Rong said

noble sierra
#

116 sometimes have 3 ids

vital sierra
#

that's just bad luck

#

and?

noble sierra
#

Total 9 ids in C2, so 116 have 3 ids = need to go to 116

vital sierra
#

there is 9 ids

#

then you go 113/116/118

#

leave 1 id in 113

#

and get 116 and 118

noble sierra
#

Yeah

tardy granite
#

end of the day c2 is all about hammering

vital sierra
#

end of the day

#

C2 is just practice ground for E1

#

i cracked the code Rong

scenic shadow
#

ty for the info guys

#

hopefully we get some decent RNG then, and ill stick with burst/combatshotgun for weapons - also ty for the detailed explanation @distant ice

distant ice
#

hope you'll eventually understand which places i'm talking about with that gibberish

scenic shadow
#

you put it down clearly, and we did a run through so some of the locations i can remember anyway, ty again, it will help us for sure

vital compass
#

Hello,
I have a couple of n00b questions.

  1. From experience, what is the logic of the alarm hordes? As far as I understand, they spawn in the second adjacent room (so in a straight line illustrative situation, if you have room A with scan, room B just next to it and room C afterwards - they'd spawn in C - do correct me if I'm wrong) and they tend to follow the path of least resistance when coming to the room where you are scanning. Is this based on distance travelled or the amount of opened and closed doors?

  2. What is the aggro logic when it comes to multiple sleepers in the same room. It is expected that if you kill a sleeper and there is one right next to its ass - the other one would wake. However, sometimes enemies about 10-12 meters away aggro quite unexpectedly. Does their positioning matter (whether they are facing the one being killed) or perhaps whether they glow or throb? I'm asking as I have not noticed a particular pattern.

Thank you in advance for your time!

unborn wagon
#

anyone know how to see the red dressed girl holding a bear in GTFO? been trying to capture screen it, only seen it once..... 😦 share the screenshot please, anyone?

distant ice
#

@vital compass 1. for normal alarms' spawns you're right and 95% of them do follow the path of least resistance - fewer closed doors
2. not sure how much exactly i would need to explain here. "right next to its ass" - in the proximity bubble, all sleepers within the proximity bubble do wake regardless of their sleeping state, however sometimes they're just on the edge of it so you couldn't tell. For the positioning, i thought it did but now i say inconclusive. There's definitely a nasty bug in there and there may even be several or an rng factor, the devs don't want us to know the formula.
Something i do 'know' though - when you kill a sleeper, the game should pick the closest sleeper that noticed the kill to alert. If there are any in the proximity bubble, they will all wake and the "closest" will effectively be one of them, so it won't matter if any further away sleepers noticed

#

@unborn wagon never heard nor seen anyone mention that

unborn wagon
#

@distant ice yeah only some has seen it..... its random i guess....

distant ice
#

no, i mean i have never seen it mentioned anywhere - game, discord, reddit, other sources - no mention nor proof of course

unborn wagon
#

well theres always a first time right? i heard it like a month ago from some players, then few days ago i've seen it

distant ice
#

first time when there's proof. There's a ton of rumors and misinformation about the game being spread everywhere.

unborn wagon
#

yup, asking for proof for anyone who might have seen or capture it now

vital sierra
#

where did you hear that from?

unborn wagon
#

@vital sierra when i was playing with some randoms, been trying to see it again now... cos i only see it for a brief moment 1-2 sec
but the red dress was very clear.. i know im not imagining things

vital sierra
#

i think you're a little hallucinating

#

i sound like a dad now

#

but

unborn wagon
#

its during the non skip animation drops... most people hold to skip

vital sierra
#

might be you've been playing for too long

#

if it is

unborn wagon
#

might be you've been playing for too long
@vital sierra only seen it once during my 200hrs playing GTFO...

vital sierra
#

would have noticed

onyx iron
#

maybe your pc is possessed?

unborn wagon
#

can i post picture here?

distant ice
#

your 200 vs however many hours everyone else has in the game, yeah that's quite the number you got

vital sierra
#

200 hours

#

that's for r2 then

unborn wagon
#

yeah R2... just started playing

noble sierra
#

@vital compass "Least resistance" is sometimes misleading. You can just consider the AI path finding a weighted shortest path. So the sleepers just try to find the shortest path but breaking a door is considered an extra 10 meters something like that.

unborn wagon
#

maybe your pc is possessed?
@onyx iron yes, possessed with 2080

distant ice
#

doubt on that, but honestly anything goes since ai is so buggy

unborn wagon
#

not trying to troll or anything, oh well, i feel privileged and lucky now cos i've seen it and many others havent...... 🙂

bronze fossil
#

Shame there's no picture

#

It could have been a good weird theory

distant ice
#

theory that devs have spent a little too much time in quarantine maybe

unborn wagon
#

is there a way to ask the developer regarding such matter?

distant ice
#

90% chance of getting a "the warden does not allow me to answer that" reply

unborn wagon
#

maybe they will reward me because i found the easter egg

distant ice
#

kek sure

#

maybe they'll also release R3 and R4 at once

unborn wagon
#

90% chance of getting a "the warden does not allow me to answer that" reply
@distant ice is it like a bot answer?

distant ice
#

not a bot, just not sharing anything about the game

#

StormpooperYesterday at 7:05 PM
docred mention is it true that there's some rng in deciding whether something wakes when you screw up in stealth?
not who, but whether one triggers at all
D0cR3dYesterday at 7:06 PM
The Warden won't let me answer that question

#

like that

unborn wagon
#

oh ok, and how do u ask the dev? thru chat or email?

vital compass
#

Based on the timestamps and formatting, I believe it's fairly certain that it was on Discord /kek

unborn wagon
#

anyway i will ask the developer regarding this matter and hope for 10%

distant ice
#

i already asked for you just now, now you just wait @unborn wagon

unborn wagon
#

i already asked for you just now, now you just wait @unborn wagon
@distant ice cool, let me know man

#

i already post the position of the girl in the media fan art, so i saw it when i play A1 with a first timer, my position is the second player, its random i guess

lilac fulcrum
#

anyone know how to see the red dressed girl holding a bear in GTFO? been trying to capture screen it, only seen it once..... 😦 share the screenshot please, anyone?
@unborn wagon https://www.youtube.com/watch?v=Hw88MWoqenQ

distant ice
#

bruh

tardy granite
#

bruhhh

rain python
#

Bruhh

cyan rock
#

will matchmaking be added soon?

craggy pier
#

Hey how's the best way to stealth kill a heavy sleeper?

noble sierra
#

3+ people full charge from the back.

#

If you're duo, you can 121 but need to time it well so the staggering chains.

fleet fiber
#

Two people are enough

#

Atleast for striker titan

rain python
#

You can duo a big striker by smacking the back of his head and then his back

#

Best way to hit the back of the head is to make him glow while charging your hammer. His head will tilt back and you can smack his occupit

craggy pier
#

then one more full charge to the back right?

rain python
#

Yes

craggy pier
#

thanks

distant ice
#

doesn't kill

#

leaves him with about a half charge worth of hp (to the back)

smoky citrus
#

well, "the warden want lets us answer your question" about sleeper logic makes me not wanna play. I do not know if it is lags or what but every time we play we get more and more strange moments and wake ups in the game. I play a lot of games and this is an only one I rage quit in. It is so amazingly inconsistent it is just not fun, and longer mission became impossible...

distant ice
#

it's not impossible or anything but i do hate inconsistency

#

hoping full release will look a lot better than this

smoky citrus
#

Probably depending on the connection quality. The group I play in is really unplayable starting in C

#

We can struggle through A, and B, in R1 we did A B and C

kind trail
#

yea, connection & desync is a big deal with this game rn

distant ice
#

not even that

#

as host i can't figure out their mechanics for the life of me

kind trail
#

like the sleepers?

smoky citrus
#

It seems so, because when I watch videos of the game it seems people can do 10 time more aggressive stuff and get away with it. And for us it is soo inconsistent.

#

It is not fun when you second guess everything. We became so paranoid we do flashlight check every door to make sure every player in session sees the same status

#

The HP and ammo is very often wrong as well

#

the map says one thing and the overhead display completely different

rain python
#

Map is accurate

craggy pier
#

the map is the best to check tho

#

^

smoky citrus
#

Yeah we noticed. but that makes us question everything we see

#

and it takes away from the fun of it

rain python
#

The more experience and play time you get things become less “random” and you get more consistent

craggy pier
#

I think theres a setting to turn off the status above other players

smoky citrus
#

I am quite consistent solo

#

(the doors kill me thou)

craggy pier
#

alarms?

smoky citrus
#

that is why I suspects lags

#

yeah

rain python
#

As host you don’t have lag

smoky citrus
#

But things can happen

rain python
#

It’s a peer to peer connection

smoky citrus
#

sometimes we all stand still and someone wakes up, we do a flashlight check and it looks like all were off. Sometimes someone moves in other room and it seems it was the only thing that could possibly wake the sleeper.

craggy pier
#

It could be that someone has their controller set up and they don't notice

smoky citrus
#

I dont know. It feels so much better and more consistent in solo. I just have to blame the net code.

#

I do not see any other reason

distant ice
#

dw at some point you start noticing shit as host (solo) too

smoky citrus
#

I just want to know if It is something common? Connection in my party. Or we just bad and should go play something else 😛

rain python
#

Continue playing and experimenting

#

It’s about experience and understanding the mechanics of the game which take time to learn

#

From the situation you described about with sleepers waking up but not in solo probably means your teammates were waking them up haha

smoky citrus
#

I have 60 h (I know it is not much) I can kill 2 sleepers next to each other solo in crouded room. We cannot do 3 clean rooms in multi...

#

I do most of the stealth in multi as well, the friend with most lags is usualy staying back

#

sometimes his connection seems ok

#

sometimes he pick things up and waits 10- 20 -30 seconds to see effect in game

#

but he moves perfectly normal

#

no teleporting nothing

rain python
#

Either desync, is really far from host (like eu to au) or host has bad internet

distant ice
#

p sure that's just a p2p gimmick

#

there's no server to tell that you moved and for it to return your actual position now

#

you just tell the others where you're at

smoky citrus
#

I mean when I tell him to go through the door, he does it almost immediately, but when he tries to close the door he just cannot, and thrown glowsticks have 10 second delay (for both him and me)

#

it feels like movement is on another connection 😛

distant ice
#

hmm

#

well either way basically ur connection sucks

pliant herald
#

It's just one of the things you have to deal with in peer to peer

#

I'm wondering if the net code could be improved any and if it would fix some of those issues

lilac fulcrum
#

well, "the warden want lets us answer your question" about sleeper logic makes me not wanna play. I do not know if it is lags or what but every time we play we get more and more strange moments and wake ups in the game. I play a lot of games and this is an only one I rage quit in. It is so amazingly inconsistent it is just not fun, and longer mission became impossible...
@smoky citrus Really sorry to hear about all the issues you've been having. The devs are aware of various desync issues, the ammo counts not always being accurate or slower to update and working on fixing/improving that. I would love to see any videos you have where you feel the sleeper logic doesn't make sense/is off/is not fun/etc. I'll review it and work with the devs to make sure that things are working the way they should be.

#

This goes for anyone and everyone. Please DM me any videos you have, but please try to keep the clips short and a brief description of what you see and what you think should happen so I know your experience.

smoky citrus
#

We will give it another go when the next rundown hits. I will keep an special attention and try to capture something. Thank you for being open. Maybe even try one more time to go throught level C tommorow. I will try to setup shadowplay. To maybe even review fotage myself and maybe spot what really happened when we feel we get "wronged"

kind trail
#

Isn’t to@orrrow r3 release

lilac fulcrum
#

Seriously, a good format is:

Here is video clip: <link/file upload>
Here is what happened: The sleeper over there woke up, but I don't think it should have. the one over here should have instead

kind trail
#

or sometime soon

#

NVM, two more days

smoky citrus
#

1 day 16 h something like that.

lilac fulcrum
#

Isn’t to@orrrow r3 release
@kind trail Rundown 3 - "The Vessel" will release on June 11th at 1 PM CET // 12 PM UTC // 5 AM Pacific Time. A countdown is available in-game and here: https://layer7.xyz/AT5SrI

smoky citrus
#

just to elaborate and finish the discussion. We had few days of trying to beat levels B and it always feelt wrong and usually after a while we noticed that one of us had big delays opening boxes and throwing things.

#

One day we had no such issues. (Played at different hours) And we beat all 4 B levels that day in one sitting

lilac fulcrum
#

Can all of you run a speedtest and see what you are getting when these issues crop up. Would be interesting to see how well your internet speed is. IT was mentioned above that it's peer to peer so if the host doesn't have a good pc and internet to handle processing everything and one of the other players has bad internet or pc that can't really keep up it can cause various desync/lag issues

smoky citrus
#

Can sleeper state potentially desync as well between players?

distant ice
#

yes

smoky citrus
#

I know when it was really bad I had instanced I hit the sleeper full charge, and the sleeper just did not react to it 🙂

#

I think I was the host as well but not 100% sure. I am usually the host.

lilac fulcrum
#

That sounds more like desync than anything. Odd that happened if you were the host as host should experience no lag, no desync.

languid gazelle
#

Does it count as a completion if I play and succeed lets say c1 with some guys, but I'm only at b stages myself?

lilac fulcrum
#

yes

signal falcon
#

how do i make a suggestion in thje suggestion chat

kind trail
#

do

?suggestion (your suggestion here)

hazy vector
#

any tips or tricks for r2d1?

craggy pier
#

Don't die.

shrewd dirge
#

respect elevation of the map and think about establishing a height hierarchy for the cells

#

the person that brings the bio tracker is the one to "fog dive"
if they dont, tell em to shove off from the bio tracker.

hazy vector
#

alright thank you clay are squad just diving in

shrewd dirge
#

keep one person out of the fog to ping.

#

if it goes south, he's the rescue crew.

#

thats all i can give away without spoilers.

hazy vector
#

thats good enough thanks again clay

kind trail
#

Selling your soul to the warden is a good strat too

hazy vector
#

already done that

#

i regret it

craggy pier
#

I got a great investment from it.

jade mica
#

quick question if I have not completed D2, would I still be able to join an E1 lobby?

spice glade
#

yes

jade mica
#

okay, thanks

marble zephyr
#

Looking for 2 more serious experienced players to do next rundown with. Must have finished this rundown and must have all day to play tomorrow. We are waking up early so get some sleep, DM ASAP

craggy pier
#

?t lfg

eager jacinthBOT
craggy pier
#

@marble zephyr You got a server for those type of players?

weary relic
#

oof, it would be nice to have a server like that hu?

sand scaffold
#

👀

craggy pier
#

It depends, there's a few that do.

#

You can't find it. You get asked to join from what I've heard.

#

well, yeah, that's how private discord servers work lol

#

wait

#

i missed sarcasm

#

fuck

weary relic
#

Oz, ik cause I am in the know

#

Yikes @craggy pier

craggy pier
#

yes big yikes 😦

#

Wait, you have one like that?@weary relic

weary relic
#

Yeah.....

craggy pier
#

Full of expirenceced players?

#

;)

#

Not to flex or anything ;))

weary relic
#

Mostly

#

I think everyone had either beat or gotten to E1

craggy pier
#

Well fuck, you beat my flex. I've got people who have done E1 and some on E1. Great guys to play with.

#

oh, wait you guys ACTUALLY do have servers?

#

man I'm really out of it today

#

Well yes.

#

That's why I asked.

#

sorry, sorry. no sleep in a while just staying awake to see this new rundown trailer lol

weary relic
#

oof

#

keeps you playing with a consistent squad

craggy pier
#

that'd be nice, I usually just end up in whatever matchmade group from here and trudge through

#

I should see about finding a consistent squad at some point

weary relic
#

ye

craggy pier
#

Playing with the same people is the way to go. I highly recommend you join these servers.

#

i thought the point of the servers is that you cant just join them 😛

weary relic
#

not most, correct

#

you have to know the right ppl

shrewd dirge
#

so uhh, is there ever going to be another $$ requirement to continue playing the whole game?

craggy pier
#

maybe post-launch DLC? but that's a long way off

#

@shrewd dirge They plan on keeping everything free.

shrewd dirge
#

ok, just confirming, i thought i read some strange subtext in the way they phrased "another free update"

craggy pier
#

It sells more and appeals to people more. It's a PR move.

lilac fulcrum
#

so uhh, is there ever going to be another $$ requirement to continue playing the whole game?
@shrewd dirge The game will be free. You won't have to pay for a DLC, they don't like doing that. The "Another free update" is to remind people that the update is free, that you don't need to pay for it unlike a lot of games that updates/dlc's cost money.

shrewd dirge
#

thanks

kind trail
#

^^ only dlc/paid content will be either cosmetic or be like a “support the devs pack” where they give out other stuff

#

like art, ect

swift reef
#

How long does the game take to install?

craggy pier
#

Depends on your internet speed. Currently the game takes up 10 GB on my PC for reference

barren forum
#

Do we know if they’ll ever give us access to the previous rubdowns again?

slate musk
#

I might be wrong but i think they said the previous rundowns will not be available

prisma briar
#

Has anyone tested if the HEL rifle/gun can one shot scouts?

weary relic
#

|| yes, The rifle does||

shrewd dirge
#

is there no warden restriction this go around?

distant ice
#

no

prisma briar
#

@weary relic ty!

weary relic
#

Yeah, figured ppl would want to know, so I tested it

#

Also, || sniper will now one shot heavies from the back of the head||

prisma briar
#

Headshot only still I assume, with less range than the sniper?

weary relic
#

I’m assuming

#

And yeah HS only

#

The regular gun doesn’t one shot

prisma briar
#

Any idea on the differences between the AR/smg and the bullpup? I haven t had a chance to test anything yet

weary relic
#

AR is good to that mid range combat, good balancing. SMG has around 7-800 rpm close to mid combat. And the Bullpup so fit sits around 900+ rpm low recoil and damage for mid to long combat

prisma briar
#

Huh, what's it's ammo capacity like?

gentle oracle
#

40 rounds

weary relic
#

Only issue with Bullpup is less ammo than the smg. Prob sitting around 240 overall

#

Yeah

gentle oracle
#

and the reload is longest of all

weary relic
#

Yeah. It’s a bit brutal on the reload

#

Not Dmr bad but still

gentle oracle
#

the feck does the syringe do though?

prisma briar
#

Ah ok thanks for all the info!

weary relic
#

Depends spoder

#

Check in spoiler tab. I haven’t tested them yet

gentle oracle
#

it turns your health bar yellow and gives you infection but other than that i dont know what its for

weary relic
#

||temporary invincibility||

#

There are three that I know of currently

prisma briar
#

How's the carbine? The ign gameplay made it seem like a burst smg

distant ice
#

cuz it is

weary relic
#

It seems good. I have yet to test it. 4 burst 1 shot head shot

prisma briar
#

Ah cool! I like the sound of that

weary relic
#

And think of the rifle as a longer range pistol (like the halo R Dmr to magnum)

prisma briar
#

There is no progression currently in the game

distant ice
#

progression is on the roadmap but not implemented yet

weary relic
#

Just play for completed and for fun

prisma briar
#

But you have to complete all levels on a specific layer before you can advance to the harder ones

distant ice
#

and afaik progression won't be powercreep

prisma briar
#

It changes with each rundown

distant ice
#

?t rundown

eager jacinthBOT
distant ice
#

until another rundown comes out

weary relic
#

Correct. This one seems short tho

#

Though as a new player it is very difficult completing everything

distant ice
#

longer than r1 GWaobloChildPepeShrug

weary relic
#

Probably yeah

prisma briar
#

Completing every level is a challenge though

#

Don't take it for granted

weary relic
#

Though you came on an easier rundown. R2 was extremely brutal

prisma briar
#

It was

#

I think the influx of new guns will probably help lower the difficulty too tbh

weary relic
#

Yeah. But the new hit tracking is weird

#

Hit boxes we’re probably changed.

#

And sometimes

prisma briar
#

How so? Like I said, I haven t tested anything ywt

#

Ah ok possible hit box changes

weary relic
#

I think they added head/leg hit boxes

prisma briar
#

Huh

weary relic
#

It was torso only before

#

Well and upper leg

distant ice
#

not sure what you mean

#

it's a set of levels

weary relic
#

Yes. But some have been brought from past rundowns. Runon of a mission or the overall story

prisma briar
#

yes, absolutely.

weary relic
#

Yeah. For sure.

distant ice
#

you'll have those levels that you like and then ones you never want to see again

weary relic
#

Even though the overall mission is the same, you aren’t always going to the same areas or facing the same enemies

distant ice
#

between rundowns we haven't had enough to answer that

weary relic
#

Like R2D2

#

Eww

#

Level D2

#

Fourth layer down

#

In order: A B C D

restive reef
#

in B2

weary relic
#

Ask on spoiler chat

restive reef
#

oops sorry my bad

weary relic
#

You fixed it. Soo

#

No. Just to avoid spoilers in other channels

#

Yes. Both. D2 was a difficult waves based defensive map

#

Clearing entire areas in minutes

distant ice
#

various reasons

#

personally i'm not a big fan of combat in this game, stealth is much more interesting

weary relic
#

Yeah. I agree

distant ice
#

i blame my thousands of hours in games like kf though

weary relic
#

Oof. It be that way

faint kestrel
#

hey does anyone know what the iix syringe does

minor fractal
#

D2 was fun because it made your team actually coordinate

weary relic
#

True. I generally liked the room clearing and verify sequences. The full assault wasn’t too fun tho

#

Depends if you play with randoms or a usual squad

#

For sure. It hard to find good randoms usually

distant ice
#

i like the gameplay and there's new content coming out

weary relic
#

If you play with a regular group the coordination will happen. And having varying play styles makes it flow well too

distant ice
#

you know how you have a game that's got good shit and you wish there was more of it

#

this game is basically that, but you always get more of it

weary relic
#

Try to be active and use the voice chats. It makes the game so much more fun to play

#

I have meet countless ppl in this discord that I play consistently with still

distant ice
#

there's so many "tips, what to do, what to definitely not to do" that it'd make a short book so

weary relic
#

Ha, for sure

#

I try to give the basics whenever playing with new players. Let them figure out the more advanced plays

#

Np hopefully we will see ya in the rundown

lilac fulcrum
#

@empty plover Spoiler: ||One syringe adds health, one makes your hammer more powerful, both give you infection||

empty plover
#

@lilac fulcrum what a lad thanks 👌

kind trail
#

@empty plover ||watch for the colour of the syringe, that might tell you some more about which one it is||

untold rain
#

Why were weapons made rundown specific? Seems like a strange change to make.

hard wasp
#

so that we don’t have 40 weapons in like r6

#

just to keep the game fresh and different

untold rain
#

I guess, I just like being able to pick weapons I like without having to worry about them being removed eventually.

minor fractal
#

It also simplifies balance

#

There's already a lot of pros and cons to different weapons that compete.

#

The devs can shake up the meta by changing what weapons are available.

lilac fulcrum
#

it's also possible a rundown specific weapon could come back, or stay. it's more of "this weapon might not be here next rundown". this is early access, a way to test what works and what does, what people like. try new things out.

kind trail
#

Also, we know that we have a in depth weapon customization system, so they’re testing that as we go through the rundowns probably

eternal solar
#

Probably trying to see what players will use, what the composition is, and probably trying to break up the metas.

twin sapphire
#

So, what's the difficulty curve like this time around? My friends and I beat R1 after some mild difficulties but R2 the C's even felt like beating our heads against a wall.

kind trail
#

much easier this time

twin sapphire
#

Oh thank god. Even reading the guides on C2 gave me anxiety last time.