#gtfo-related-questions
1 messages · Page 482 of 1
try to practice dodging the licks
jump when you're supposed to get hit
and just run past them
running to the side of where the attacking sleeper is facing helps dodge
like, to the left or right of them?
yh
careful tho cuz they can bug out and their model isn't facing the way they're actually attacking from
but if you're running away and you hear one about to attack your best bet is to turn to the side
i see
are any of the primary weapons able to take out a scout in 1 hit?
No
doesnt dmr two shot?
in the occiput and ass but twoshot is not oneshot
i didnt ask one shot
Take revolver/sniper. Rev to back of head kills
yeah i have been the one in my squad with the sniper i was just wondering as i like the machine gun more
me and my dumbass friends are only on the b leves
levels*
Just wait till c1 😆
no
5+ scouts
why
yeah that is what i have been told
Make sure you’re standing
b1 has one in loot room
Nice
but we got the the end of b4 first try last night
The rest of the Bs are easy
b3 is by far the hardest probably
i had one in b4
Hm
🤔
It’s just a bunch of spitters
or b3 i cant remember
Probably b3
b3 has one b4 has none
b3 has one in a room with a ladder correct
Bc the spitters? 😆
yeah yesterday we were in that room and i was watching the scout and lost night of it while we were all up on the top and i looked down the ladder to see the scout climbing up and i shit myself
that was the end of that try
climbing up a ladder is it asking to get killed
Bonk
we didn't know they could do that
i remember back in r1a1 one of my first experiences with a scout was tailing one, i turn a corner and it's gone
i hear him down the ladder and thought it fkn teleported
They basically fall down a ladder
ik
but it's so fkn fast
both up and down
since they don't have a ladder enter/exit animation
it was a tiny map so it didn't matter much where it spawned
me and my friends played during the alpha and had alot of fun not being able to clear the one level it provided, i got gtfo on relese but no one else did so i didnt play much of r1
and we have challanged ourselves with completing r2 before r3
Is there anyway of playing rundown 1 again? i never finished it
no
😦
You must wait until the rundown come again
it won't
are you talking about the R1 from the alpha or the one when GTFO released on Steam ?
on steam
wasnt the alpha level like r1b2
the B3 scout isn't always in that same room
It'll very rarely be in the first room instead
wasnt the alpha level like r1b2
@scenic spire it's not A1 or B1/B2. It must have been a C tier, but I don't have C tier unlocked to check it.
Has anyone here beaten the game with only two people
You mean all maps?
Yeah
I’m trying to find some tricks to make life easier
I can’t refund the game at this point so might as well get my money’s worth for it
Can’t get past the first one
I’ve beaten the alarm thing
Can’t get past that
which zone are you in
im in the mission rn with a friend first timeing
they will need a card for that one
The dig I think it’s called
yee that is the first one
i've beaten all a b and c tier levels as a duo
would've beaten d1 by now too if we had time, not sure about the two other levels
No it’s fine
is there any way around the alarm door in d2?
Which one?
yeah
The first one is in the reactor room and the second one you encounter on wave 8 I believe
we got 3 of the 4 reactors up but the last one was behind a alarm door
DO you mean terminals?
no the mission with the batteries and generators that you need to power
i believe that is b2
DuckInSpaceToday at 10:24 PM
is there any way around the alarm door in d2?
b2 apparently
there are 2 alarms that you have to do and there's no way around them
There is no way around it, you gotta do the alarm, and there is a big difference, don’t forget the blood door too
Yeah sadly there isn't a way around those alarms. Good planning can help mitigate the waves, but it requires some resources to do so
there's 3 alarm doors in D2
He meant B2
:|
In E1 how often do the waves spawn and how many spawn in the waves? (Final stretch)
It starts off with 3 spawning at a time, and over time, more enemies spawn per wave, iirc
But I haven't done enough looking into that to know for sure 100%, but that's what it seems like and what others seem to have noticed also
No exact times, no
where do we report exploits?
Same as C2 pre-nerf
@balmy magnet what are the enemies on the walls that can infect you called
We want answers!
Where are you hiding him
We are lost without the wardens light
@elder dune they are whatever you want to call them. Most refer to them as wallsacks
whats the best gadget composition
at the moment my team runs 2 shotguns sentries, 1 mine deployer, and a c foam launcher
Alot also refers to them as pimples
@formal epoch depends on the level mostly you dont need a cfoam launcher and you can use a bio tracker instead and you dont need mines so it's just a +1 which i prefer shot gun sentries
Just for the extra ammo
why are c foam launchers not needed very much?
they seem to be very good in slowing down enemies
you can find C-foam grenades in boxes and in the environment
does anyone know if it's still worth doing that trick with the shotgun sentries behind a c-foamed door ever since they nerfed shotgun sentry's damage from behind
Well @formal epoch there are enemies that were in the previous rundown that were invisible to you and sentries so you had to track them to show the location to your team and the sentries
They are in this rundown too but its still the same methof
Method*
Another thing is you can ping scouts which turns out to be really useful if you need to traverse a room to kill it
@lusty ivy from my experience you might as well just close the door and not cfoam it with the sentry behind
Because if anything doesn't get killed you can most likely just 1 tap it with a hammer or the sentry will finnish it off when it gets through the door
Depends on the door as well
Cough cough E1
Na i got fog turbine
But yeah fog enemies suck especially when there are some you cant see then they get alert
I remember just before RD2 came out, some guys on twitch played GTFO RD2, a version with only one map
R2B4 if not wrong
🤔
what about B4
Any general tips for D2? Me and the boys tryna finish before the next rundown comes out
My suggestion: change your mindset when playing D2.
In D2 tool & ammo are not the most important resources. TIME is. Especially when you're progressing, you don't die because of running out ammo/tool, you die because you want to save ammo/tool so go hammer with 20% HP.
So yeah, go loud and clear the side rooms as fast as possible, then take your time to memorize the map, the routine, the side-room loot distribution.
@tiny timber D2 Is full of resources and there Is no rng on that Mission. Every room has the same ammount of resources every time. A friend of mine has counted every resource that you can find. @golden eagle can you give your list to him?

👀
There’s plenty of resources. Every room is meant to be agro-ed.
i made a basic guide about meleeing sleepers
if i am missing something then pls tell me
👍 Useful information, maybe add how you can cancel a charge with melee too if you're doing a sync'd takedown.
i posted the list of D2 in the media channel down below if anyone needs it (or pm me i can send it)
@dapper belfry Per our #rules we don't allow the use/encouragement of mods in the game, as it can have various security issues (unauthorized/unverified code changes), can cause game crashes, and change the experience that the devs have intended for the game. They are aware people want to mod the game.
My bad I just was just thinking VR seemed cool any future plans for it at the moment?
oh ok thanks
i just want to say thanks for the help yesterday because of this channel my team of dumbasses managed to just barely scrape by b3
ayy congrats Duck
@tiny timber You can hammer for the first 4 waves with two sentries to conserve ammunition, which should give you a large enough boost to mean ammo isn't a problem.
Stealth is still an option for the timed segments. However, this depends heavily on being very very good at stealth (which most people are not).
There are two ways resources might kill you: Not looting fully or wasting large amounts of tool. You need to be getting almost all of the tool refill out of the zones you open except for perhaps 197 and 198. You also shouldn't be relying on your sentries if you alert rooms, and try to use only two sentries for each of the first two alarms. Otherwise, you will just run out of tool. For similar reasons, try to avoid repeating waves if possible, it will make it much harder. The map isn't poor of tool refill, but you aren't rolling in it either. You can run out.
After the first four waves, you should defend the reactor. Defenses in 193 and 196 tend to be a bit cramped, and you'll have a lot more maneuvering room in 191 and 192. Have one sentry on the north in 193A, one sentry on the south in 196A, and two sentries on the west in 190B.
Always make sure at least one person is stood within zone 191. This moves the wave spawns on the west further back, which will make the sentries more effective.
why not just defend the bridge, making the wave streamline is so much easier than them running around hiding behind crates vehicles lol
You can, but you need to control the reactor on some waves.
5 and 6 you can do on the bridge if necessary.
I have a bug. When you get up close to one door on C1 (zone 204, east side) all graphics except a few disappear
@fleet fiber This happens to all doors, its just something to do with the loading/rendering of a room.
You can use the #bug-reporting channel to find ways to report the bug, but I think this one might be a known bug already.
A report of it just in case though wouldn't hurt if you got the time to submit one 🙂
Reactor control I feel makes D2 feel much more manageable for the general player-base. Bridge defense is more streamlined yes, but also can become an issue with getting code input in time before wave reset. Same could be said of holding in 193 where the enemies are streamlined.
I have a question about how to use the terminal ? How do I look up stuff like keycards and just everything really.
Using the COMMANDS entry is a good way to get a general idea of what does what in the terminal. I found that poking around and playing with short-hands in A1 taught me quite a bit.
To answer your question though, too look up a keycard you'd want to first list the key if you don't know the color and number associated with it. This can be done as follows: LIST KEY. This will display all the keys that can be found on the map. For the sake of explanation, let's say KEY_BLUE_265 pops up in the list you created. You can use QUERY followed by the KEY_BLUE_265 to find out where it is located in the map, however this will only show you the general zone it is in, not the specific sub-section of that zone.
The LIST command can be used to find basically anything on the map, such as key, cell, and resources to name a few. QUERY followed by the information for a resource pack will show you how many uses an item may have, amongst other information.
I hope that helps a bit
There's a lot more to the terminal than just what I said, so poke around in it and see what you might find
Thank you!!
do you guys have any tips for B1? my friends and i are still kinda noobs
yeah, i'm still trying to get them to move around lol
It's a good skill to learn
Best way to kill big guy/big striker? is there a weakness when doing a sync hit with 4 players or just random if they keep living?
@oblique vortex 2x multiplier if you are behind an enemy.
If you have 4 people in-front of them, they will not die.
yo im brand new to the game anyone have tips or can run with me through this
@minor fractal thanks man
How do u add the spoiler text
[] i domt have on my phone
Oh nvm i do || just wondering but are they ever going to add the invisible giant classifications? To the gtfo wiki? ||
No idea
Ahhh
||yeah we'll do that sometme soon||
You can do it like ||this||
fuck it, doing it now
But yeah are they ever going to add the classifications for them? Or has no one noticed they have 3 classifications
What do you mean classifications?
they're on the enemy page?
If you want to show a picture, feel free to dm me
|| the invisible giants can be classified as 1 of 3 types giant invis shooter (where they can run at u and attack extremely fast) giant invis strike (just a normal giant strike but invis) or giant invis hybrid (only noticable thing i see is when it takes heavey dmg it falls to the side or ground like the hybrid) || besides of course how they sleep which also correlates with which u can classify them as
I noticed they had none of that on the wiki
Ah, I see what you eman
Yeah its not on the wiki as far as i could find
I don't think there's a ||shadow hybrid||
U can say type or classification but same thing i believe which ever u call it
No there all || invisible giants || like they seem like the typical big striker but based on their thing is how they move/react
Like the one thats in a crouching position. Correlates alot of its animatios with what a hybrid does like i said before when it takes heavy dmg
Well yeah, their animations might be similar, however I'm very sure that the ||big shadows are only big strikers||
Like me shooting a || invis giant shooter type is a bigg diffetence then a normal invis giant || cuz i dont have one charging at me 10 ft per a sec
Might be why most people dont see the types they just see it as what it is
I would show u a pixture but id have to take one next time i play
my friends and i are on R2B2
and for some reason we can't put the cell in the generator
for some reason
Could be wrong generator they have numbers on them u gotta put it in the ones at top left of ur screen
hey guys
but none of the numbers match
just want to know here:did 10 chambers promised an improve on hand animations?
i encouraged my friends to try this game
but they just complain to me that the hand animation was not so good
@kind trail so u manage gtfo wiki?
you can know all the generators in all zones
If u do query then the generator u can find the zone then ping it useing the terminal in that zone
I don't manage it, it's open to the community to edit, however I've spent a while on it (not recently, more rundown 1 and alpha/beta) @worthy shore
also, I was working on making a rundown 2 "archive" page
so easy to open a new tab
Well i need more peoples inputs on the type before i do but i fele like they should be added
Feel
@minor fractal. Whats ur opinion?
Pretty sure it's just the position they're in, which it seems all enemies have
You have 6 different positions which decide how they sleep and move around:
Low striker (strikers)
Intermediate striker (strikers, hybrids, and ||shadow titans||)
High striker (strikers, titan strikers, chargers, and ||shadow titans||)
Low shooter (shooters)
Intermediate shooter (shooters, scouts, and ||shadow titans||)
High shooter (shooters, scouts, titan shooters, and ||shadow titans||)
And enemies can be in some of those positions.
Shadows are the only uncertainty rn, and they are known to be able to be in the high shooter position.
That info probably should be included on the wiki eventually, as enemy position dictates a lot of behavior.
Position does affect movement speed on most enemies, so it likely affects them too.
Pretty sure the can be in nornal big strike position to and obviously hybrid (when there crouching)
Shotty them. If you are hammering make sure to full charge and stagger
you can solo them fairly easy
find a cover ( stack boxes )
- charge hammer and run hammer them once
- giant stutter a bit but still have a lot of hp, but they gonna tongue you faster than you charge your hammer
you need to run/walk toward the giant about 1 - 2 meters close, instantly dash ( Shift + A/S/D ) backward because they will start melee-ing
while they are meleeing, start charging when they're still in animation, when they are done the animation that's when you strike
Mainly use cover that can block view for most of ur body
Dumb question: how much do you need to charge your melee to one shot strikers and shooters respectively? (Assuming its headshots)
if its to the back of the head you dont need to charge at all, if its to the front a half charge should work
Thanks!
@worthy shore That would be intermediate striker and high striker.
I personally only charge my hammer when I’m running if I’m going to be hit it’s faster to just not charge it as u can kill striker/shooter in 3 left clicks to the head max sometimes I get lucky n 1shot (head area after it explodes)
Presumably they're killing from stealth.
Okay, pretty sure that shadows can take on the intermediate striker, high striker, intermediate shooter, and high shooter stances.
High striker is the only one hard to confirm, it's essentially about finding shadow Naruto runners.
Question for D2, how do you get the code from the terminal? log, and then read file?
sweet thanks!
So when the new rundown is released, can we still play the 2nd one?
nope
Will there be a Matchmaking Beta test?
noones gona use them for hard levels
Will there be a Matchmaking Beta test?
@rapid dock Not likely, as that's what our bug hunter team is for.
I mean, I guess.
I'm not sure about the bughunter team's size but I'd say below 100, if that's the case would it be enough to test the MM function?
Mm will prolly need time to shape up unless our current stats are already tracked and mm uses them anyway
Like, I'd imagine MM working in a way you select the expedition you wanna play, either decide if you wanna host or join a game to the best ping host near you.
As the MM is designed and built, test scenarios will be created for how we test it.
Just like the simulations
It'll have to be more complex than what you say pug
i mean we dont really know anything about what matchmaking will be like at the moment
it could be a really complex system or a simple one
If it was really simple it wouldn't take half a fkn year
¯_(ツ)_/¯
im not saying it would be but for now there isnt really a way to tell what it will be like
That statement makes all the discussion in the world pointless
So let's leave it aside
when you click the mm button a dev will go to your house and ask you questions about matchmaking, then will go to every player and pair you up 😉
D0c stop breaking nda
Physically
next youre gonna tell them about the messenger pigeons
if you whisper the right works you can play as a sleeper. nibble a devs ear and you can play as a scout
any tips or tricks for R2C2?
lmao i can only imagine scout gameplay. You are blind and you just walk
press E to send our feelers
alright ty warden my squad just about to go in
Position is not the same as size, and I put in parenthesis all the enemies that can use a position.
@worthy shore low shooters are sitting on the ground, intermediate shooters are standing but bent over, while high shooters are vertical and hunched. Low strikers are on all fours, intermediate strikers are only on their legs but are hunched over kneeling, and high strikers are stood up.
i dont quite get why there called intermediate
Because it's between a high and a low position?
@worthy shore "High shooter" is a position held by the little shooter,
not just titan shooters.
i only ever see the giant ones having one position they sleep in
besides the || invis giants|| they have all 3
They have 4
And I only list one position per titan
So I'm not sure your point unless you don't understand what I'm saying.
ive never seen the shadows take any of the other stances besides the 3 for the giants the small shadows i could care less about their stances for most part the only one worth be carful about are the ones on all four
They have two different upright positions
One which is used by strikers, one which is used by shooters.
Which position are you disputing? @worthy shore
would the hybrid stance be counted as an upright position tho since it only crouches
Hybrids take the intermediate striker position.
Do we know if like R2, some big youtubers/ streamers will be able to play a level from R3 and stream it before the actual release ?
Nobody knows
The ||Big shadow|| only has one AI pattern, the possition they are sleeping in has no affect on how they act when awake
It does affect how they walk at least
it might affect their appearance but for their behaviour it does nothing
High striker and high shooter both move faster for shooters and strikers, at the very least.
i dont think they do but then again its not like i can tell which one im looking at
no conclusive evidence means no actual proof to back up what appears to be a preposterous claim
i mean believe what u want but it does changed alot of things such as speed, how fast they attack, and how they stagger when dealt heavy dmg
shove is another way to stagger small enemies
shadow are just normal but you can't see them
Question: If I complete up to C1 and I join group who hosts D1, will I complete D1 as count?
Alright, thanks. Yeah, I am looking for group who are doing C2
is it possible to ping for C foam grenades?
how do I find my lobby code?
when you host a lobby and while you're still in it, you'll see a red "copy lobby id to clipboard" button
yeah then what ?
ctrl+v where you want it
Are old rundowns removed from the game? And if this is the case, why?
yes
as for why it's kinda hard to explain but it was their choice of telling the story or something, from the non-programming (words pls) aspect
from the programming aspect supposedly it'd take a lot of work to keep them up to date with all the new stuff that comes out, bug fixes and yadda yadda
and they didn't want to keep them as versioned games, don't remember why
Hm, not sure I'm a fan of that.
Thanks for the quick answer
Me neither but it is what it is
Eventually 100 rundowns would be too much to keep
I'd only come back to 1st and some favourites anyway probably
@lethal idol Their reasons are the following
- Always new content
- no new balancing for older Rundowns
- no distribution of Bug Hunters or their own man power for finding/fixing bugs in older Rundowns
- Players should always play the new Rundowns. So no divide of the playerbase in that regard.
- Their team is small so they simply dont have the power to maintain older Rundowns
Something like that
Will there be a sale for R3?
I hope they Will add older rundowns when the full game Is realased
There's currently no plans to. Cao and Stormpooper summed it up well.
They might do a homage rundown
what are you struggling with
^ Wes is certified carry @fleet fiber
We die at the extraction run. Going after third terminal
@spark wolf
What tools to bring? We were thinking tracker mine foam?
If you are running 4 I do tracker, mine, sentry, foam. For 3’s not too sure. I don’t remeber how many cfoam nades spawn in that level.
@worthy shore Which position do shadow titans not take, though?
Or, which three do you think they take so I can narrow down which one they don't use.
How does a single sentry hold up in 190B in D2 for waves 5-10?
I'm thinking it's probably a more conservative option to conserve tool refills.
I dunno, I sort of agree with Ray's positions. I've seen all of those positions listed on multiple occasions.
is 4 sentries optimal for d2
or 3 and 1 mine deployer
also wtf how are people doing d2 duo
4 sentries can help, but 3 works with a bio tracker
I believe all my D2 completions were with 4 sentries so far but I'm sure other tools can work too
Mines have a lot of potential but I have no idea how you'd use them properly
Bio tracker seems kinda meh. They spawn in big waves, you'll see them coming...
Well, the bio tracker makes the sentries a little more accurate
Still not sure if that's an actual thing
Either way, you'd usually end up splitting up so that bio tracker wouldn't cover it all anymore?
Unless you're defending all waves from one spot
If you hold the reactor room, 2 should be towards spawn. Prefer to have bio be one of them
Which doesn't sound like an optimal strategy at all
While the other 2 people hold the other sides
Killing them where they spawn buys you tons of time
Well, the sentry seems to shoot faster and a little more accurate when the bio marks them
¯_(ツ)_/¯
Beats me
ye
but why have those people at reactor room
push further into the zones
better spots to defend
- faster killing
giving more time for looting
How many people don't panic and stuff when they are alone though
If you panic at all you'll probably struggle
The times we've failed at D2 was simply because somebody panicked and made a couple mistakes
Usually at wave 8 or 9, sometimes 10
8+ does get a lot more difficult if you're defending reactor
It's not so bad if you have a competent team though
if you're not killing them fast enough, they'll still be around when you have to enter the code
Well yeah; if you have a competent team than solo defend won't be a problem either xD
I usually run with a pump shotgun to quickly kill hybrids and big strikers
Sometimes the other guy will have a sniper and quickly take them out too
One headshot from the sniper and a shot to the back with a shotgun sentry seems to kill them instantly
you can try the same thing but with a machinegun instead
ammo use will be very similar
if you keep in mind the ammo you get per ammopack
and the good part is that, machinegun will help for any situation
sniper won't
Well, I haven't had trouble with randoms on D2 running a sniper
The part that usually makes or breaks the run is if they can handle the 5+ scout room
The sniper working doesn't void the point I made
I didn't say it did
Cool thing about scout room Is if you alert room with 3-4 minutes left you’ll still get code and can enter it in time
Really takes the pressure off when thinking you have to rush that zone
Makes it less “make or break” at that point
the scout wave spawns will pretty much be similar to the ones from the alarm
keep at least one sentry there and fill it up
the waves won't be hard to deal with
Well, it's more or less someone else not handling the pressure well
the scout wave just gonna spawn normal enemies anyway
where is best to hold from wave 4 onwards on D2
oh you hold from reactor room and not the bridge?
both
we hold at the front and in the reactor
but
the turret usually kill them all in the side room
can i just run up to the scout and kill it when the tentacles are out?
i noticed the tentacles dont turn red right away after touching them
it will
but the scout need 1second to react
that's enough time for you to hammer/shoot the scout to death
gotcha thanks
It's not recommended to run up to the scout through tentacles usually, it's more reliable to let it walk to you.
best loadouts?
depend on level
B 1
first section yes
if they implement matchmaking, will they still have the discord server, because i much prefer this than matchmaking
We will not remove the LFG channels here even after match making is added. Many people like using this for LFG.
also what does being an ambassador entail? This is the first time ive joined a discord server for a particular game.
?t ambassador
Looking for info on what the Ambassador program is and how to become one? Look no further!
What is it?
It's a free program that you signup for a newsletter and when any important information needs to be shared the 10 Chambers Collective developers will send an email to everyone.
Any other benefits?
In addition to the newsletter all Ambassador's will also get the Ambassador role and access to some special Ambassador exclusive channels.
Sounds Awesome, how do I sign up?
- Head over to https://gtfothegame.com/
- Click the "Become a 10 Chambers Ambassador" link at the bottom.
- Enter your email, then head to your email and check for the verification message.
Note: The verification email may arrive in your spam or junk mail folder. - Congrats, now you're an Ambassador! Just hang out with all the rest of us and make some new friends. Optionally you can DM @GTFO Bot your email to get the Ambassador role here too.
thanks
are scouts alerted by your flashlight as well?
i just made a mistake bc the room was dark and i missed the head.. rip the run
They dont get alerted, but they can put out their tendrils earlier
they also don't alert when you run at them, they will pull out their feelers immediately though
so like
while they're retracting their feelers, you can sprint towards them to help close the distance?
When I go for a kill whilst feelers are extended, I make sure they are fully extended first so that the time it takes to retract to the scout is at it's maximum.
i read somewhere that rundowns get deleted after a certain time is this true?
are rundowns like r2 only up for a certain amount of time before new ones come up
it has been for 2 - 3 months
@lilac fulcrum is it true that there's some rng in deciding whether something wakes when you screw up in stealth?
not who, but whether one triggers at all
The Warden won't let me answer that question
well i can't make a suggestion without knowing
but either there's several serious bugs there or there are bugs and rng
I mean it kinda depends because i feel it's more if the sleepers are croaking or not
If you think there's a bug, submit it that way. I can't reveal that secret but I will look at the report
i know there's a bug, but i don't know if there are multiple and it makes it hard to decide what's one bug and what's several
I mean just straight up post stuff that you think is a bug
Feel free to DM me all the info you have, I'll review it, I just won't be able to answer much about it. It's just one of those things that the devs don't want the formula spread about. Not even our bug hunters know.
bug hunters really don't know a lot at all
transparency's been becoming a more popular thing these days but it's their flex
I mean, I like it in regards to the main rundown because not knowing anything at all as you jump in is fun
If you experiment enough you can figure it out for the most part. I get how it can be frustrating and wanting to know exactly what the trigger is, but that's what keeps you a bit on your toes, not knowing exactly if the sleeper over there will wake up or not, and having to plan for it.
rundown content and that is pretty different
"enough" well what testing i did seems not to be enough
as for the rest of it, i'd dare call that fundamentally wrong
people go in and absorb all the information about the game they can get, if something they do works they set it as 'i can do this' in their mind
it can go on for a few tries or however many, and then suddenly it doesn't work anymore without any conditions changing. At this point the player will naturally blame the game for it because he was taught one thing and it doesn't work thanks to rng of all things
i can't do it justice with my speech skills but there's a whole lesson taught about this
and misleading people is really not what you want to do
stealth mechanics seem very consistent, just every now and then something happens that i end up having no explanation for
very consistent to the point where 12 tests on one exact behavior all got the same result and it went on for a few weeks in normal gameplay
now suddenly it doesn't, and yes i'm sure i did everything the same way
hmm
as I said, send me whatever you have, i'll review it. i'll try and give you as much feedback as i can, but i do have to be limited on what i can say. i'll be glad to review if it's intended functionality or a bug.
already mentioned i'll do it once i test it out in R3 since R2 is kinda irrelevant now anyway
👀
Protein packs. Make bonks hit harder
Which of the b's are most solo'able?
b1 l0l
Is there any way to have two key binds for the same action? I tried duplicating them in the config with no good results
Nop
Damn, I guess I'll get used to another key then, thanks
Would anyone be able to elaborate on what/where the wall in E1 is? I've seen a lot of talk about it here or there but have yet to seen it as I've been generally avoiding any glitches. I'm more just curious.
Fair enough.
soooooo many people using hacks lmao, just left a team right after my hp suddenly got 4000%
isit a scripting hack or something
Desperate people go to desperate actions to finish a checks steam store page hardcore 4-player game that even says it is difficult
So I haven't noticed it myself but two of my friends have complained about this saying it's probably the one thing making them not want to play, but apparently they have had the ranged enemies get their projectiles clip through walls, I usually just dodge them so that's why I haven't noticed it. Is that something that's meant to happen?
I just asked, they said it's pretty inconsistent, but objects in general, mostly around walls
they know that the shooters have homing misiles right?
so the "bullets" can actually "curve" around cover
They feel like the round hits them before the visual effect is actually visible
I've personally never had that happen so it might be a connection thing?
The shooters that shoot the orb lights are homing and follow you, pretty accurately even around corners
same with the big titans with their tongues
Does that also apply to crouching behind a ledge? Like do they go up and over?
depends on how well are you taking cover
They're not entirely sure, they mostly noticed it in B1
b1 has a lot of nooks and holes in between the big racks
if you taking cover from the bybrid take cover in a place that covers you full body and line of sight
after theyre done shooting go out and try to stagger them with a full charge swing or blast his face
if its the first door that your having problems with i recommend taking a mine deployer so it takes care of the little ones first, theres a metal box right infront of the door put a mine there facing the door and it will take care of almost everything
anyone feel like hitting me with terminal shorthands/tricks?
zone_### -> e_###
resource -> es
ammopack -> mo
tool_refill -> ol
medipack -> ed
storage -> sto
list es e_329 for example
Do you all know if there are plans to reopen old rundowns? My squad and I do not have the hours usually to complete the harder levels before time runs out, and we do not want to miss the excitement and story!
I guess we can just miss out 
is the new update gonna wipe progress?
Yeah probably can't finish it in time unless you have a pro team
But i will say you should finish the rundown because the story is connected
@tardy granite 🙂
Still trying to solo r2a1 after getting killed at 100% extract, but now I can't even get to the extract. Should I do the keycard door first or the regular alarm door first?
I've been doing the keycard door first.
Still the same. You have to kite
I wouldn't say you have to kite on A1
You can get by if you're aggressive enough with the pump shotgun
But if you're bad at shoot (like me), then you should kite a bit lol
For the future will the level length stay the same, ex. A tier: 20-30 min, B tier: 40-50 min, etc. or will there be a change?
length != difficulty tho
they might adjust the length based on feedback but i didn't see complaints for a-c tier length
hope the new d1 will be as hard as the currrent d1 but prenerfed
hello
ive been running through rundown 2 for that last week with my team, and we honestly do each level maybe 10-15 times before we pass it.
we are at R2C2 currently, and as the timer ticks on rundown 3 being released we are all worried that we wont make it in time, and its seeming that way.
im just wondering about weapon loadouts for each level, as most guides ive read talk about decent RNG, which is something we cant control from the start, but we can at least bring good guns - we've been taking Burst rifles and shotguns/Combat shotguns on our last 2 runs and they seem the best to us.
is there anything additional, advice or loadout wise, that would help us through R2C2? as we will likely spend tonight running that, and as much as I dont want spoilers, i would just like to hit bottom floor ASAP
check the ids, if theres no 7 ids within 113/118/119
just reset the run
l0l
easiest and fastest way
hammer the constant sleeper spawns, use guns on overwhelming hordes/alarm/blood doors
i only play in duo so i've got limited experience to talk about:
for weapons i like to have both stagger and kill potential. SMG + semi shotty fits those well, but br should be fine too. As long as you're not running out of ammo just take the weapons you can manage the waves the best
for tactics (how we did it): when you drop in, immediately open the left and middle doors. You want the left for the last bloody door and the middle so you can close it before the alarm and enemies take the right path to you instead of over the stairs (scans love to land on the stairs and the narrow pathway is bad for holding and for sentries). For the fog zone, take the left path (fastest) straight to the scan and start it without delay, finish and immediately go up and mop up the wave there. From there you'll have to open the bloody door, we put our two sentries down and closed the door we came to the room through, letting the enemies get killed while they're banging on the door (same tactic goes for the last zone you'll go to, using the left door you opened at the start). The zone with the keycard has a lot of giants. We alerted the first few rooms and just let one guy take the card from the last room while the other defended. the last zone is pretty simple and extraction is simple as well
i think 113/118/119 always have the correct amount of IDs
i know
but yea
theres 116
117 only have cell
we did a test run last night just to see what the level was like and we found the battery+the generator in the fog for the battery, does it open a door somewhere?
In C2 you always go to 113/118, but need to check terminal to see whether 116/119
i don't even touch 116
But even if you don't go to 116, it's still good to loot 117 for ammo.
that's
a lot of time waste
i just go in 118
get ids and key
get to 119
finish the mission
@distant ice thanks for the info btw
Reset until you have enough ids in 113/118/119 is an option.
That's not true
if they spawn like Rong said
116 sometimes have 3 ids
Total 9 ids in C2, so 116 have 3 ids = need to go to 116
Yeah
end of the day c2 is all about hammering
ty for the info guys
hopefully we get some decent RNG then, and ill stick with burst/combatshotgun for weapons - also ty for the detailed explanation @distant ice
hope you'll eventually understand which places i'm talking about with that gibberish
you put it down clearly, and we did a run through so some of the locations i can remember anyway, ty again, it will help us for sure
Hello,
I have a couple of n00b questions.
-
From experience, what is the logic of the alarm hordes? As far as I understand, they spawn in the second adjacent room (so in a straight line illustrative situation, if you have room A with scan, room B just next to it and room C afterwards - they'd spawn in C - do correct me if I'm wrong) and they tend to follow the path of least resistance when coming to the room where you are scanning. Is this based on distance travelled or the amount of opened and closed doors?
-
What is the aggro logic when it comes to multiple sleepers in the same room. It is expected that if you kill a sleeper and there is one right next to its ass - the other one would wake. However, sometimes enemies about 10-12 meters away aggro quite unexpectedly. Does their positioning matter (whether they are facing the one being killed) or perhaps whether they glow or throb? I'm asking as I have not noticed a particular pattern.
Thank you in advance for your time!
anyone know how to see the red dressed girl holding a bear in GTFO? been trying to capture screen it, only seen it once..... 😦 share the screenshot please, anyone?
@vital compass 1. for normal alarms' spawns you're right and 95% of them do follow the path of least resistance - fewer closed doors
2. not sure how much exactly i would need to explain here. "right next to its ass" - in the proximity bubble, all sleepers within the proximity bubble do wake regardless of their sleeping state, however sometimes they're just on the edge of it so you couldn't tell. For the positioning, i thought it did but now i say inconclusive. There's definitely a nasty bug in there and there may even be several or an rng factor, the devs don't want us to know the formula.
Something i do 'know' though - when you kill a sleeper, the game should pick the closest sleeper that noticed the kill to alert. If there are any in the proximity bubble, they will all wake and the "closest" will effectively be one of them, so it won't matter if any further away sleepers noticed
@unborn wagon never heard nor seen anyone mention that
@distant ice yeah only some has seen it..... its random i guess....
no, i mean i have never seen it mentioned anywhere - game, discord, reddit, other sources - no mention nor proof of course
well theres always a first time right? i heard it like a month ago from some players, then few days ago i've seen it
first time when there's proof. There's a ton of rumors and misinformation about the game being spread everywhere.
yup, asking for proof for anyone who might have seen or capture it now
where did you hear that from?
@vital sierra when i was playing with some randoms, been trying to see it again now... cos i only see it for a brief moment 1-2 sec
but the red dress was very clear.. i know im not imagining things
its during the non skip animation drops... most people hold to skip
might be you've been playing for too long
@vital sierra only seen it once during my 200hrs playing GTFO...
maybe your pc is possessed?
can i post picture here?
your 200 vs however many hours everyone else has in the game, yeah that's quite the number you got
yeah R2... just started playing
@vital compass "Least resistance" is sometimes misleading. You can just consider the AI path finding a weighted shortest path. So the sleepers just try to find the shortest path but breaking a door is considered an extra 10 meters something like that.
maybe your pc is possessed?
@onyx iron yes, possessed with 2080
doubt on that, but honestly anything goes since ai is so buggy
not trying to troll or anything, oh well, i feel privileged and lucky now cos i've seen it and many others havent...... 🙂
theory that devs have spent a little too much time in quarantine maybe
is there a way to ask the developer regarding such matter?
90% chance of getting a "the warden does not allow me to answer that" reply
maybe they will reward me because i found the easter egg
90% chance of getting a "the warden does not allow me to answer that" reply
@distant ice is it like a bot answer?
not a bot, just not sharing anything about the game
StormpooperYesterday at 7:05 PM
docred mention is it true that there's some rng in deciding whether something wakes when you screw up in stealth?
not who, but whether one triggers at all
D0cR3dYesterday at 7:06 PM
The Warden won't let me answer that question
like that
oh ok, and how do u ask the dev? thru chat or email?
Based on the timestamps and formatting, I believe it's fairly certain that it was on Discord /kek
anyway i will ask the developer regarding this matter and hope for 10%
i already asked for you just now, now you just wait @unborn wagon
i already asked for you just now, now you just wait @unborn wagon
@distant ice cool, let me know man
i already post the position of the girl in the media fan art, so i saw it when i play A1 with a first timer, my position is the second player, its random i guess
anyone know how to see the red dressed girl holding a bear in GTFO? been trying to capture screen it, only seen it once..... 😦 share the screenshot please, anyone?
@unborn wagon https://www.youtube.com/watch?v=Hw88MWoqenQ
bruh
bruhhh
Bruhh
will matchmaking be added soon?
Hey how's the best way to stealth kill a heavy sleeper?
3+ people full charge from the back.
If you're duo, you can 121 but need to time it well so the staggering chains.
You can duo a big striker by smacking the back of his head and then his back
Best way to hit the back of the head is to make him glow while charging your hammer. His head will tilt back and you can smack his occupit
then one more full charge to the back right?
Yes
thanks
well, "the warden want lets us answer your question" about sleeper logic makes me not wanna play. I do not know if it is lags or what but every time we play we get more and more strange moments and wake ups in the game. I play a lot of games and this is an only one I rage quit in. It is so amazingly inconsistent it is just not fun, and longer mission became impossible...
it's not impossible or anything but i do hate inconsistency
hoping full release will look a lot better than this
Probably depending on the connection quality. The group I play in is really unplayable starting in C
We can struggle through A, and B, in R1 we did A B and C
yea, connection & desync is a big deal with this game rn
like the sleepers?
It seems so, because when I watch videos of the game it seems people can do 10 time more aggressive stuff and get away with it. And for us it is soo inconsistent.
It is not fun when you second guess everything. We became so paranoid we do flashlight check every door to make sure every player in session sees the same status
The HP and ammo is very often wrong as well
the map says one thing and the overhead display completely different
Map is accurate
Yeah we noticed. but that makes us question everything we see
and it takes away from the fun of it
The more experience and play time you get things become less “random” and you get more consistent
I think theres a setting to turn off the status above other players
alarms?
As host you don’t have lag
But things can happen
It’s a peer to peer connection
sometimes we all stand still and someone wakes up, we do a flashlight check and it looks like all were off. Sometimes someone moves in other room and it seems it was the only thing that could possibly wake the sleeper.
It could be that someone has their controller set up and they don't notice
I dont know. It feels so much better and more consistent in solo. I just have to blame the net code.
I do not see any other reason
dw at some point you start noticing shit as host (solo) too
I just want to know if It is something common? Connection in my party. Or we just bad and should go play something else 😛
Continue playing and experimenting
It’s about experience and understanding the mechanics of the game which take time to learn
From the situation you described about with sleepers waking up but not in solo probably means your teammates were waking them up haha
I have 60 h (I know it is not much) I can kill 2 sleepers next to each other solo in crouded room. We cannot do 3 clean rooms in multi...
I do most of the stealth in multi as well, the friend with most lags is usualy staying back
sometimes his connection seems ok
sometimes he pick things up and waits 10- 20 -30 seconds to see effect in game
but he moves perfectly normal
no teleporting nothing
Either desync, is really far from host (like eu to au) or host has bad internet
p sure that's just a p2p gimmick
there's no server to tell that you moved and for it to return your actual position now
you just tell the others where you're at
I mean when I tell him to go through the door, he does it almost immediately, but when he tries to close the door he just cannot, and thrown glowsticks have 10 second delay (for both him and me)
it feels like movement is on another connection 😛
It's just one of the things you have to deal with in peer to peer
I'm wondering if the net code could be improved any and if it would fix some of those issues
well, "the warden want lets us answer your question" about sleeper logic makes me not wanna play. I do not know if it is lags or what but every time we play we get more and more strange moments and wake ups in the game. I play a lot of games and this is an only one I rage quit in. It is so amazingly inconsistent it is just not fun, and longer mission became impossible...
@smoky citrus Really sorry to hear about all the issues you've been having. The devs are aware of various desync issues, the ammo counts not always being accurate or slower to update and working on fixing/improving that. I would love to see any videos you have where you feel the sleeper logic doesn't make sense/is off/is not fun/etc. I'll review it and work with the devs to make sure that things are working the way they should be.
This goes for anyone and everyone. Please DM me any videos you have, but please try to keep the clips short and a brief description of what you see and what you think should happen so I know your experience.
We will give it another go when the next rundown hits. I will keep an special attention and try to capture something. Thank you for being open. Maybe even try one more time to go throught level C tommorow. I will try to setup shadowplay. To maybe even review fotage myself and maybe spot what really happened when we feel we get "wronged"
Isn’t to@orrrow r3 release
Seriously, a good format is:
Here is video clip: <link/file upload>
Here is what happened: The sleeper over there woke up, but I don't think it should have. the one over here should have instead
1 day 16 h something like that.
Isn’t to@orrrow r3 release
@kind trail Rundown 3 - "The Vessel" will release on June 11th at 1 PM CET // 12 PM UTC // 5 AM Pacific Time. A countdown is available in-game and here: https://layer7.xyz/AT5SrI
just to elaborate and finish the discussion. We had few days of trying to beat levels B and it always feelt wrong and usually after a while we noticed that one of us had big delays opening boxes and throwing things.
One day we had no such issues. (Played at different hours) And we beat all 4 B levels that day in one sitting
Can all of you run a speedtest and see what you are getting when these issues crop up. Would be interesting to see how well your internet speed is. IT was mentioned above that it's peer to peer so if the host doesn't have a good pc and internet to handle processing everything and one of the other players has bad internet or pc that can't really keep up it can cause various desync/lag issues
Can sleeper state potentially desync as well between players?
yes
I know when it was really bad I had instanced I hit the sleeper full charge, and the sleeper just did not react to it 🙂
I think I was the host as well but not 100% sure. I am usually the host.
That sounds more like desync than anything. Odd that happened if you were the host as host should experience no lag, no desync.
Does it count as a completion if I play and succeed lets say c1 with some guys, but I'm only at b stages myself?
yes
how do i make a suggestion in thje suggestion chat
any tips or tricks for r2d1?
Don't die.
respect elevation of the map and think about establishing a height hierarchy for the cells
the person that brings the bio tracker is the one to "fog dive"
if they dont, tell em to shove off from the bio tracker.
alright thank you clay are squad just diving in
keep one person out of the fog to ping.
if it goes south, he's the rescue crew.
thats all i can give away without spoilers.
thats good enough thanks again clay
Selling your soul to the warden is a good strat too
I got a great investment from it.
quick question if I have not completed D2, would I still be able to join an E1 lobby?
yes
okay, thanks
Looking for 2 more serious experienced players to do next rundown with. Must have finished this rundown and must have all day to play tomorrow. We are waking up early so get some sleep, DM ASAP
?t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
@marble zephyr You got a server for those type of players?
oof, it would be nice to have a server like that hu?
👀
It depends, there's a few that do.
You can't find it. You get asked to join from what I've heard.
well, yeah, that's how private discord servers work lol
wait
i missed sarcasm
fuck

Yeah.....
Well fuck, you beat my flex. I've got people who have done E1 and some on E1. Great guys to play with.
oh, wait you guys ACTUALLY do have servers?
man I'm really out of it today
Well yes.
That's why I asked.
sorry, sorry. no sleep in a while just staying awake to see this new rundown trailer lol
that'd be nice, I usually just end up in whatever matchmade group from here and trudge through
I should see about finding a consistent squad at some point
ye
Playing with the same people is the way to go. I highly recommend you join these servers.
i thought the point of the servers is that you cant just join them 😛
so uhh, is there ever going to be another $$ requirement to continue playing the whole game?
maybe post-launch DLC? but that's a long way off
@shrewd dirge They plan on keeping everything free.
ok, just confirming, i thought i read some strange subtext in the way they phrased "another free update"
It sells more and appeals to people more. It's a PR move.
so uhh, is there ever going to be another $$ requirement to continue playing the whole game?
@shrewd dirge The game will be free. You won't have to pay for a DLC, they don't like doing that. The "Another free update" is to remind people that the update is free, that you don't need to pay for it unlike a lot of games that updates/dlc's cost money.
thanks
^^ only dlc/paid content will be either cosmetic or be like a “support the devs pack” where they give out other stuff
like art, ect
How long does the game take to install?
Depends on your internet speed. Currently the game takes up 10 GB on my PC for reference
Do we know if they’ll ever give us access to the previous rubdowns again?
I might be wrong but i think they said the previous rundowns will not be available
Has anyone tested if the HEL rifle/gun can one shot scouts?
|| yes, The rifle does||
is there no warden restriction this go around?
no
@weary relic ty!
Yeah, figured ppl would want to know, so I tested it
Also, || sniper will now one shot heavies from the back of the head||
Headshot only still I assume, with less range than the sniper?
Any idea on the differences between the AR/smg and the bullpup? I haven t had a chance to test anything yet
AR is good to that mid range combat, good balancing. SMG has around 7-800 rpm close to mid combat. And the Bullpup so fit sits around 900+ rpm low recoil and damage for mid to long combat
Huh, what's it's ammo capacity like?
40 rounds
Only issue with Bullpup is less ammo than the smg. Prob sitting around 240 overall
Yeah
and the reload is longest of all
the feck does the syringe do though?
Ah ok thanks for all the info!
it turns your health bar yellow and gives you infection but other than that i dont know what its for
How's the carbine? The ign gameplay made it seem like a burst smg
cuz it is
It seems good. I have yet to test it. 4 burst 1 shot head shot
Ah cool! I like the sound of that
And think of the rifle as a longer range pistol (like the halo R Dmr to magnum)
There is no progression currently in the game
progression is on the roadmap but not implemented yet
Just play for completed and for fun
But you have to complete all levels on a specific layer before you can advance to the harder ones
and afaik progression won't be powercreep
It changes with each rundown
?t rundown
For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA
until another rundown comes out
Correct. This one seems short tho
Though as a new player it is very difficult completing everything
longer than r1 
Probably yeah
Though you came on an easier rundown. R2 was extremely brutal
It was
I think the influx of new guns will probably help lower the difficulty too tbh
Yeah. But the new hit tracking is weird
Hit boxes we’re probably changed.
And sometimes
I think they added head/leg hit boxes
Huh
Yes. But some have been brought from past rundowns. Runon of a mission or the overall story
yes, absolutely.
Yeah. For sure.
you'll have those levels that you like and then ones you never want to see again
Even though the overall mission is the same, you aren’t always going to the same areas or facing the same enemies
between rundowns we haven't had enough to answer that
in B2
Ask on spoiler chat
oops sorry my bad
You fixed it. Soo
No. Just to avoid spoilers in other channels
Yes. Both. D2 was a difficult waves based defensive map
Clearing entire areas in minutes
various reasons
personally i'm not a big fan of combat in this game, stealth is much more interesting
Yeah. I agree
i blame my thousands of hours in games like kf though
Oof. It be that way
hey does anyone know what the iix syringe does
D2 was fun because it made your team actually coordinate
True. I generally liked the room clearing and verify sequences. The full assault wasn’t too fun tho
Depends if you play with randoms or a usual squad
For sure. It hard to find good randoms usually
i like the gameplay and there's new content coming out
If you play with a regular group the coordination will happen. And having varying play styles makes it flow well too
you know how you have a game that's got good shit and you wish there was more of it
this game is basically that, but you always get more of it
Try to be active and use the voice chats. It makes the game so much more fun to play
I have meet countless ppl in this discord that I play consistently with still
there's so many "tips, what to do, what to definitely not to do" that it'd make a short book so
Ha, for sure
I try to give the basics whenever playing with new players. Let them figure out the more advanced plays
Np hopefully we will see ya in the rundown
@empty plover Spoiler: ||One syringe adds health, one makes your hammer more powerful, both give you infection||
@lilac fulcrum what a lad thanks 👌
@empty plover ||watch for the colour of the syringe, that might tell you some more about which one it is||
Why were weapons made rundown specific? Seems like a strange change to make.
I guess, I just like being able to pick weapons I like without having to worry about them being removed eventually.
It also simplifies balance
There's already a lot of pros and cons to different weapons that compete.
The devs can shake up the meta by changing what weapons are available.
it's also possible a rundown specific weapon could come back, or stay. it's more of "this weapon might not be here next rundown". this is early access, a way to test what works and what does, what people like. try new things out.
Also, we know that we have a in depth weapon customization system, so they’re testing that as we go through the rundowns probably
Probably trying to see what players will use, what the composition is, and probably trying to break up the metas.
So, what's the difficulty curve like this time around? My friends and I beat R1 after some mild difficulties but R2 the C's even felt like beating our heads against a wall.
much easier this time
Oh thank god. Even reading the guides on C2 gave me anxiety last time.
