#gtfo-related-questions
1 messages Β· Page 476 of 1
Um, so, I read the how to matchmake, and I'm not seeing anything on the left side of the screen to enter in a join ID
You just have to have it in your clipboard, the game will auto detect it
Yeah just copy a lobby id and a button to join it will show up
I completely understand that, Ethan, that's why we've tried so many things and yet, still nothin'
@slate wharf How would you change it? It currently says copy the lobby ID, then check your game, and click the join button
maybe adding (button appears when it detects the lobby ID on your clipboard)?
I think it seems pretty clear already tbh, but if you have a suggestion
I figured there was a button for joining where you then enter the ID, not it auto detecting if you copied an ID
Yeah, but do you have a suggestion on how to make that more clear while not overcomplicating it?
Perhaps you could put in parenthesis next to step one that the game auto detects it, because with most games that I've played, you usually have to enter the join ID into a text box
I've just never heard of a game auto detecting stuff from your clipboard before.
Same, this game was the first time something like that happened for me to matchmake, interesting system
What does the LFG or LM stand for when people invite you to their party?
if you are talking about lfm , i believe its "looking for 1 more, 2 more, etc) and LFG Looking for game
i thought lfg was looking for group
that sounds more like it honestly i think you're right Jedi
What is the difference between "ExclusiveFullScreen" and "FullScreenWindow"?
Is anyone here playing on a triple monitor setup?
what is a Class VII Alarm
||an alarm with 7 sets of scans||
:)
||Used to be a Class IX Alarm||
Oh they rly nerfed that
Thatβs dumb
I rly liked the difficulty n made me n my first squad do some th0nking
people failed that level so much they have to nerf it
Which Level is the Living Cieling in?
R1C2
@vital sierra @severe birch I'm intrigued... Do you have a screenshot of this ? It was in the very first rundown ?
Its in the C level, the one with the title thats just ???, somewhere in the run theres a living Ceiling thats not a enemy.
@craggy pier ^
So it's R2C2 ?
Yes
Was trying to find a reference on the internet but I cant find it
Really?
Odd, I cant find a picture on the internet
Any of you got a screenie of ti?
it was 3 month ago
So its a limited time thing?
Thank you , that helped alot
and now we have E level
ok so im hoping this is the right place to ask, im not sure but this is a channel for question so imma ask here. Will there be a time when GTFO is compatible with Macs? or is just going to stay on Windows
@pseudo epoch Well, I think it's entirely feasible to make a Mac version of the game but it will cost a lot for a limited audience.
Time and money probably better invested in other aspect of the game right now.
i see
You can also install Windows in 20 minutes on MacOS if you really need to.
I've done it and it's 99% pain free.
i probably could, but the mac in my house is a shared computer, and over the summer im hopefully gonna get a Windows, i just wanted to know in case i never get around to it.
Well that's not an issue, with the Bootcamp utility included with MacOS you have both OS in the same machine and you can switch to Windows at startup
It will only cost you a few Gigs of free space and a Windows licence.
cool, ill look into that thanks
maybe I'm dumb but where to I past a lobby room code, I dont see anything on the rundown screne
how do you solve the infection feature now
thats not popping up
you can find some tools to desinfect or ||machines in some levels||
in the category LOOKING FOR GROUP segment HOW TO MATCHMAKE if the link dosnt send you there
oh
to post a lobby code just go to any LFG CHANNEL
he mean the room doesn;'t pop up
probably has the dropdown for chats only to recent messages
so it could be the host or the client internet is screwed
No like tge button in the game ios NOT there
sorry im dumb
mmh
you can get kick by having slow internet
no glue
i vote for the bad connection with host or viceversa
or bad connection in-general
yy
The button to join someone does not exist on my screen
did you copied the whole code?
and went to the rundown screen where all the missions appear?
is a red button on the left side below the other 2 buttons
I'm not sure how i got it to work, I was trying to get my girl to join a lobby with me, but shes there now
oh
it could be steam being dumb or the internet hiccup and the lobby become unexistence
A friend and I are heavely interested in this game. We are just two tho. Is it worth buying this game if it's balanced and made for four players? And how much can we rely on other players on this discord joining our games?
This server is very good for playing in, most of the community here is nice and willing to help new players or just play normally, the speed that you can find people isnt always very fast but that will depend on your time zone and time of playing. If you decide to only play with the 2 of you the game will be much more difficult, and while possible, the devs balance the game for 4 people so there could be some points where it will be almost impossible.
in my opinion dont avoid the game because youre only 2 people, as that can be solved with more people or a lot of practice
Thank you for your answers. Sounds like there will be two more joining your ranks soon.
do c levels or d levels have pods?
Do you wanna be spoiled on that?
No, they dont have tide pods.
how do u play this game ? any links to help me out
why cant i pick up more than 1 consumable even though the ammo packs % is at 33%
Nothing will stack at all so if you can either use it or have somebody carry it
what about learning the difficulty of alarm doors?
Only one alarm door tells you how many sets of scans there will be before you do it, all the others you have to just do the scans till it says "DOOR UNLOCKED"
and then you learn from that run by counting the sets of scans, or by asking other people who have beat it already
does sentry gun damage doors?
no
noob here, is there a strategy guide for how to play? My family is getting decimated at the first security door. Looking for things like build outs, monster-type strategies, etc.
also - if you open a crate, can items disappear over time? Currently debating this with my team.
no they cant dissapear
thinking about chokepoints and making sure you angle sentries so they can cover these and not shoot your team
closing doors and having sentries on the other side so the enemy has to break the door while getting shot is a basic one
you can dodge almost all damage by sprinting and jumping when you hear the biters charge up for their attack
cool - i appreciate it guys
when you say place the sentry on the other side, you mean like, outside the closed door? In the other room?
(that you're not in?)
yes
π
Have you guys seen a match contain items/zones/cargo/etc with the same number?
E.g. a game with MEDIPACK_464 and also a KEY_RED_464
I believe the numbers are fully random, so it'd be coincidence if they matched up.
Actually a good question, never seen a serial number collision except ||IDs||
Yeah it's seemingly random, but I suspect they've coded it so that you never see overlap
But we also can't say for sure
So, my crew and I just started in on the new rundown; did they ever patch mines? Do they still not alert in stealth mode?
Also if you stand on one and shoot it, it will kill you
First thing I ever tested out of curiosity in this game
have anyone bring the Fog turbine in C1 back to spawn?
can someone explain the gen trick in d1

one right in front ill go ask
why is this man purple ?!?!?????????????? https://cdn.discordapp.com/attachments/262093214100619266/702024912575135814/unknown.png
why cant i post that as a picture!?????
how do i get it though though is it something that i phsycially cant do anymore or what
https://i.imgur.com/ntZHSW0.png plz clap
*clapss(
π
There isn't, and it's part of the design of the game
It's to induce that sense of anxiety the game strives for
Hahaha I think they'd be happy to hear that π
They said they want players to always be unsure if they have enough ammo, be constantly cautious, unsure if they'll make it to the end, etc
On one hand it's a thrill to succeed through, but the big gameplay aspect is that it really forces the team to work together, and they really wanted to hone the coop aspect
@bold niche You can't know where they'll spawn exactly, but it's always 2 rooms away when possible (with very rare exceptions).
Are you trying to predict for any alarm in particular?
Only level right now that makes exceptions is C1, btw, which uses custom spawn points for some events.
Does anyone have a picture of C2's in-game map?
Need to learn the areas for that level.
Especially 114
Does Shadows trigger mines if not tracked ?
Yes.
Nice thanks
can u not play R1 anymore?
nope
nope, it isn't playable
Not anymore
o ok thank you
1 question 4 responses
3 actually π
im having trouble actually avoiding damage during alarms any tips on how you could dodge more attacks?(apart from dodging)
use cover to avoid shooters while you deal with strikers
use striker as cover
that's my #1 piece of advice, and #2 would be remembering you can always run away
you gotta run away before they start their attack (strikers) otherwise they might be able to slap you as you run
so don't wait till they're right up on top of you to decide to bail, otherwise you're likely to get smacked
over time you will learn the timings and see patterns of when to fall back, etc
ok thanks
slide
the act of sliding especially with a well timed jump can allow you to dodge two tongues at once
you can kill multiple sleeper at once if they group up
i got a quadruple head shot with the hammer
yo, anyone know if there is a full soundtrack for any of GTFO's music? In particular, I am looking for the ending song from the world premier or the title theme.
@full kettle look up GTFO game title theme song on YouTube that should show you the ending song from the world premiere
i've found it awhile back but like i mean an actual full length theme not on a loop for 10 hours
cause the title theme is like 25 seconds
@dapper belfry thank you though
?
i'm just picturing the skeleton that screams with the eye gleam when you say this
So with 3 weeks passed are spoilers not required for absolutely all r2 content now?
most people aren't using them anymore, but I don't think there's an official word on it
It is better to use them. We have new people coming every day. ^^
that's why i'm asking
I mean it is always better for people who not want to get spoiled ^^
so it's just up to where we draw the line ourselves then
would there ever be consideration given to a separate spoiler friendly chat? individuals could make the decision wether they want to expose themselves to spoilers or not
too hard to manage, serves basically the same purpose and divides the community
i mean even the existence of big boys and scouts is a spoiler for a new player, you couldn't talk about the game at all
oh, you're right - the rule does specifically say 3 weeks is the limit
so no need for spoilers anymore
fair. 3 weeks isnβt very long at all
its plenty long for people who are keeping up with the updates imo
for sure. I meant that in support lol
are the pods the only new enemy released as of yet?
nope. there's more than pods.
I think they could get away with it if they made the level actually interesting to play and the reactor much shorter.
Otherwise, naw.
They had one in the early builds of R2, but it got scrapped at some point.
anyone get stuck in the computer thing and it saying detecting personal
Yes, @craggy pier. You need someone to stand next to it so the screen comes back and you can press esc to exit.
the worst is when there is blood on the screen and you cant make out digits
and the alarm is blaring in your ears
can you kill the green squirt things
@bold niche Regarding your spawning question: after the alarm sounds, the spawning hordes will usually- although seemingly not always- spawn with a roar in the direction they're coming from, and of course the waves will alter through the alarm.
they do always do that afaik
maybe only some spawn elsewhere if there's not enough room in the first spawn place
Are Scouts vulnerable to a C-Foam launcher? I remember testing it in Rundown 1 and trying to use a launcher rather than a grenade would usually seem to alert them
it didn't alert in R1 and it doesn't now either
but afaik they eat more foam before freezing now
I know maybe people have asked this like 1000 times now but,
how do u actually decrypt the last 2 missions???
does somebody know?
@craggy pier what tiers?
I have done those but they are still encrypted
The entire community needs to work together to unlock it
it's not just one person doing it a few times, but like the entire community
and the community has to do those levels?
yup
damn))
and do we have something to know that is actually close to being decrypted?
When the warden is please the progress on the rundown page will update
I think d1 clears makes the most sense since it's literally called "statistics"
It is literally just D1 clears by community members will be what unlocks d2 and e1
so then how is it that for 3 weeks it hasn't updated
has no one cleared d1 in that time

honestly, there probly gonna release it while they have a good chunk of another rundown down.
I mean, new player wise?
they might just release 1 level at a time
probably not
there has been people who completed d1 in that time
they just stopped updating the 3.1% thing
so that update won't change
The first time they implemented it was on a patch
they will more than likely update it only on another patch or just timegate it at some point
probably gonna be within the next few weeks it will unlock d2 or e1
its probly going to be 1 level at a time
it would make sense
gives them more time to work on future work, while giving you content
which is why i dont understand the nerfing of the game part.
they nerfed it because it is literally just D1 clears that will make the percentage go up
trying to get players from lower levels up to d1 to get them clears
oh i get that but if you nerf it to heavily aka c1
then your making it harder on yourselves to always produce content at a quicker rate
yes
that part makes no sense
yesterday i played a in a c1 map where we had 10 scouts
it felt like it was the un nerfed version
when the players still can't clear it because they still don't have the concept of the game down and are unable to take risks since they don't have a good understanding of it. They tend to still not clear those levels.
oh i got that part
While yes it may feel easy to some players, consider it from a much more casual player
i failed it many many times
people are just too quick to give up
your bound to beat all the levels at some point if you keep trying
They are more than likely used to playing faster paced games or just don't know how to take this game at a fast pace
not fully comprehending the level layout, not used to the level yet and the objectives
right
d1 shouldnt of been nerfed
but the amount of time it takes
is what makes people upset
legit your first runthrough is 2 hours lets say
if you fail that 5 times a day thats 10 hours
the only reason i was able to complete it as fast as i did, was because of the covid pandemic
bingo, but also people just get demotivated super easily in this game at times
met a dude in C1 who physically sounded dead inside after so many attempts
lololol
then passed out at his computer and we could hear him snoring
ehhh
i know it comes down to people being noobs and w.e but i mean
i dont think you should have to spend hours to attempt a level
ohhhh
gotcha
I maintain The Warden (not my original code), created GTFO Bot, and Mod Contact (strictly discord bot wise - not talking lore/game wise).
D0c maintains the Warden, it's canon. He's behind the whole thing.
hi, please can someone explain how the uplink works at the end of R2B3? We typed in the IP then a string of words appeared on screen. Wasn't clear what to type in the terminal next.
when starting the uplink command is UPLINK_CONNECT then the numbers like 000.000.000.000
ty. we did that bit
after that
you will see something like Y02 in the terminal
your teammates should be able to see what it corresponds to
say Y02= LONG
you type UPLINK_VERIFY LONG
no after Y02 it will change
oh ok
NP hopefully you complete B3
π
Just started the game with 3 other buddies and loving it (Currently on R2B2) - What's the deal with D2/E1 etc?
Oh okay - Sounds interesting, I assume doing them in order is the intended route? Any tips π @balmy magnet
intended is debatable since you can play them in any order if you have it unlocked
Thanks for all the help - One more question I have is, once E1 is completed does the game (Or the Devs) intend to reward the group with cosmetics or any reward in the future?
yep
Oooh sounds cool. Thanks again for all the help! Will be interesting if there is a rundown specific reward after the E1 'raid'
It is still early access and the devs have mostly been focused on getting everything else flushed out
before they do anything with cosmetics
I mean its fucking awsome for an early access tbf
i quite agree
Enjoy your evening lads/lasses I'll be on here quite a bit π
So we found out the lock melters actually work on the locked doors (non scan) ie. hacking minigame doors too
yes
If you're beating on a c-foamed baddie do you do more dps doing quick uncharged hits or charged hits?
Is ||infection and all that just for this rundown?|| Or can we expect to see this as a permanent addition to the game?
aight
currently I like having to manage my time in the mist, but not near the wall things. Those are extremely annoying sometimes
in what level?
New mechanics will likely be featured in other rundowns.
Can't wait for lightsabers
Old enemies have been brought back, so expect to see infection in a small handful of levels.
that'd be nice but we know in our hearts it will
So, does anybody have tips for C1? Aside from ||do terminals closest to the exit last|| managing resources. We have choke points that work well, slow and steady decimation of enemies and good communication. But no matter the team, I still find we get close but we can't finish the level.
Which area specifically do you tend to die on? And is it as a result of running out of supplies, or being overwhelmed?
Sometimes at the first alarm door, sometimes after 2nd terminal. Made it once to the end point before being overwhelmed
It's a mix of why we die but it just sucks cause there's no one exact cause for every failure
Yeah that is rough. Hmn.
Not sure I could give any advice without knowing the problem. :< Sorry
Could someone remind me what that GTFO logger .exe was?
I think I saw it on GitHub maybe
Ah gotcha, thank you very much
either way itβs an ez download
"GTFO Log Manager.exe"
make sure you use number two for now
not to my knowledge
just that they changed the way they did logs βrecentlyβ
so if you had it already downloaded or something
Enemy related: ||What's the name of the super-spitter that blows out like 6-12 spikes and has a metric ton of HP?||
Yeah, when they start taking multiple sniper shots we start clenching
I have opinions about the projectile tracking the infected as a whole do, but I suspect it'll be refined more later on
Anyway, thank you
you can side step and melee that ||Hybrid|| pretty easily
I love how it works in GTFO. When in doubt: hammer
"That's it, I'm gettin' me mallet!"
just a thought would a rouge prisoner work?
How many rundowns are planned before the game leaves EA?
Hello! I would like to ask where I can find new people? I just bought the game and everybody is high level (C1 or so)
try hosting yourselve the game or waiting until someone host an A1 lobby
@edgy pumice Make the terminal close from extraction last, Leave the little door on second floor open, send the biotracker outside, lure them by the small door, theh C-foam it when the tracker enter the door. As soon as you 3rd code in entered, LEAVE, dont wait for the 3rd code to finish. They barely make it in the room and you should have left the building
Always work for us, and be sure to close the door on your way out behind you, (and all other door in zone 204 before starting terminal)
We do this map with 2 bio tracker alterning our scan every 5 seconds. One mine, one sentry
one of the biggest weaknesses i've seen on c1 is an inability to kite, if you are overrun don't hold your ground till you die, run across the entire map - enemies are very unlikely to hit you and you can thin them out across a huge area, close a door if necessary, and regroup/revive/get alarms before they can catch back up
I thought somebody had to be near the terminal to have the code go through all the way?
Also yeah Iβve been forcing myself to run when we accidentally trigger anything
@edgy pumice Only one person do the terminal, you can easilly do it by yourself
One person can stay close to you if you want
The room that only has Scouts in R2D1, Can I use sniper since they're deaf and blind? or other Scouts can still hear firing? And if I can use sniper, what will happen if I fire and miss? Nothing or Alert
scouts will react to gunshots if you are in the same room or close enough
if you miss the head and hit the body it will alert
if you miss and just hit the floor nothing will happen
If I stand in room A, fire scout in room B. that's okay right
if you are far enough from any sleepers and are in a different room nothing will get alerted
what zone are you in if i could ask?
I can't rmb which zone but it's near 612 and 610
That's || 611 ||
|| People tends to avoid 611/613 in a regular D1 run since these two doors require an alarm to open||
Oh I see, Thank you both!
anyone falling through the floor on D1 randomly
Can you create a #bug-reporting noting where exactly you fell through and grab the logs as well please.
done, much appreciated
do we know if they will add the "Map Pulse" from the some of the trailers to the game?
Tips for C2 ?
You good at using the terminal?
@craggy pier how far you getting and how are you dying?
even more so than this one was? as long as there aren't ||spitters|| all over the place in the ||infected|| fog, it isn't that bad, but with those things, so annoying lmfao
anyone have any tips for doing r2B3???
stuck at the computer part with my friends lol
@craggy pier learn to manipulate enemy spawns
@unborn quail varies a tiny bit
based on the side you get, ||try and have the person typing learn to get on and off the terminal to figure out the code for each time for themselves while the others defend doors||
also, consistent c-foam
yeah the computer part was the confusing part for me
had no ideaa what to do
thanks!
thanks for the suggestion! Just beat b3 on our first attempt after the tips!
β€οΈ
On B3, where do you find the words you're meant to tell the terminal person? I was the terminal person and kept telling them "I have Z03, what do I enter" but they didn't know
@tawdry niche Alarm/scan text
You can exit the terminal to look yourself
was there a security scan active by chance?
Like 165?
Yep other 3 were fending off swarms while I was just faffing around with a computer
Alarm/scan text
Does that just appear automatically, like Warden messages?
like R1C1
Or do you have to open the map, etc
after you enter the connect command
I'm asking q about B3, I definitely haven't seen C1 lol
the screen start %
after finish it tell you what password to enter
the password will pop up on screen
You know when you enter a scan and it says "Enter security scan to progress"?
@minor fractal Ahh yess
the screen start %
@vital sierra Sorry didn't know what that meant
Yah, how the fuck did nobody notice it, though?
Again, did you have any active scans?
it on their face
Like 165?
Wait. I wronged you both
There wasn't a security door scan, just swarms coming. Starting the terminal alerts them all and they just come rushing
No circles to stand on or doors to open... I think
Should display properly, then
I exited the terminal and told someone to take over and give it a try but there was nothing obvious. Is it small text in the upper left?
it's pop up on their face
Hmm
i'm gonna send\ you a picture in media
Lol Alpha you are the most committed screenshot/recording showwer in this server
Literally pop into the game to get footage for peeps then and there πββοΈ
there
IT'S ON THEIR FUCKING FACE
Maybe if you are on the terminal when it first appears, it doesn't show?
if you're on the terminal you won't see
I mean when you exit the terminal, even then I saw nothing
dont go into the terminal
I didn't though π€
watch out for lag
and read off the codes to your self
You should still see it if you are in the terminal to start.
You probably started the 165 scan and forgot about it.
Hmm
@craggy pier 166 and 167 are uplink spawns
it's kinda short
it's just the code thing are long
or if your teammate are like my teammate
never do the scan even tho is next to them
People really struggle with the uplink, though, lmao.
I think some of the problem is also not being able to kill the 3-5 enemies that come at you every once and a while .
Like, wtf, this is barely an alarm.
Are you talking about C2, Ray?
No, B3 uplink
so only 3-5 enemies spawn at a time during that?
ah, but they build up, right?
yes
it's felt like C2
even in C1
They spawn fairly frequently as well, so it's not easy, just not that hard.
yeah, they build up
You should be able to survive a fairly long time without defenses.
you'll be done with the uplink anyway
i remembered playing with Sen
when the 5 shadow spawn
he's already done with the uplink
What?
ye
How can you do it that fast?
it took you about 15 seconds or so
Guess the code over and over while it updates?
I know how it works
tab out of the terminal
but still, how do you do all 3 that quickly?
Aim down sight at the terminal while it's loading
the require password pop up
enter
took me 5 seconds
each
so it goes faster and shows the code quicker when you get off the terminal?
it's like
after the first command
press up to load the verify command
tab out the terminal
aim down sight
you will see the X08 or something that tell you on the terminal and you're tabbed out of terminal
yeah, but it normally takes a while for that to process?
yes
The delay between codes is much longer than 5 seconds, though
right?
i don't know
yeah, you can't do the whole terminal uplink before the 5 enemies get to you
when i finished the code the shadow got kill
that isn't possible, and if it was, it would be a bug
you said you can do the whole uplink in the time that only 5 spawn
so does that hopping off the terminal thing make it go faster?
then how would you finish the uplink before more spawn?
oh, so it does speed that up
huh, seems like that would be a bug
you only type in 4 words
either sitting on the terminal is too slow or hopping off the terminal bugs out and shows you the info too fast
It takes about 5 seconds to actually tell you what the next code is
3 - 4 seconds
the first code won't count anyway when the password pop up immediately
that's why 15 seconds - 20 seconds are doable
you would have thought you're typed in 3 code but in reality
it's only 2
the first code already finish before the alarm start
gonna type fast
Does gtfo kick you out for being afk?
no
So far we haven't seen sleepers interacting with objects/the environment have we? Short of going around door knocking
@orchid owl if you're internet so slow you can get kick
so no matter what my friends do i cant stealth kill a big striker
wither it be 1 to head 3 to back or and combination
im not sure if we cant just do it right but we all time it in a countdown but it doesnt work
im just confused and it doesnt work and would like clarification
someone is probably missing
but I would recommend having the person swinging for the head go for the back of the head and they lead the count
so they hit first, as the back of the head is the weakest area of the giant
also, the one going for the back of the head should only swing when the giant is croaking (not pulsing) so that it puts its head back, so it is easier to hit
then everyone else can hit it in the back
Full charge back of the head followed by another full charge back will already leave him barely alive
is croaking is when hes like stretching or is croaking when he is sleeping?
croaking is when he is stretching making a noise
big ones don't make a sound similar to the small ones tho
the small ones click which reminded me of croaking
so should the other 3 hit him in the front or in the back also
big ones just glow and make a breathing noise kinda, but there is a small bit of the clicking in it
in the back too if possible
but doesn't matter much for the other three
as long as they hit the giant somewhere
but the best would be the back
okay we will try that thanks so much'
happy to help π
@split meadow The front of the head does less damage than the back of the body, so make sure you're not "settling" for the face
did someone just spam in every single chat?
That would probably explain why he doesn't die if you're hitting the face
@full sundial It doesn't matter where the other 3 hit on titan strikers if you hit back of the head, but on titan shooters 3 to the chests will not be enough damage to compliment it.
yeah, I assumed he was talking about the big strikers
Ah
have anyone beat B2 without putting the cells in?
well that got yeeted quick
legit question though, how would you even do that when the extraction scan is not there
same as saying enter A1 and beat it without taking the cargo
so you get through the scan and motion trigger, then go to the exit where there's nothing
then you'll just have to go back and put the cells in anyway
you can get through
but idk if the last scan pop up
i died at the last bloody door scan
@queen kernel Hey, as the Stream Clip isn't really a question / answer related to this topic, you might want to post it in #gtfo-chat or more likely in #gtfo-media . π
@empty beacon I deleted it after I realized the same, does deleting a message not do it for everyone? π¬
it deletes for everyone
@queen kernel As a fact, it has been seen by one of our team. :) However since it's GTFO related, from what I've seen, you might want to post it still in the Media channel. π
Oh you did already, nvm Move along people and have a good day

@minor fractal What would you say is the best way to approach zones such as ||610|| in D1
By not dying
Sneak through and grab the cell or alert everything one room at a time
||Alert B and C. Use the terminal to check the key and cell locations. Have biotracker sneak through D, E and F. If biotracker is unfamiliar with the map or isn't able to manage it, alert D, E, and F. Note that D and E are open to one another.||
I've been able to sneak through those rooms consistently, but it's up to preference and current resources
Alerting everything is expensive, to say the least.
I imagine its also dependent on good RNG with the wall zits
True, although they seem somewhat infrequent in the later areas
Bio needs fog repellers to regen periodically.
this comes out of nowhere but wouldn't it be nice to have a way to turn infection fog into normal dense fog
And a good sense of direction.
I just wish items like glowsticks and fog repellers were more like, say, 10 minutes
That should last longer imo
And just have less of them
How long do repellers last, like a minute?
About, yah
Only way I can really see the sneak strat working is if you have a partner that can also throw fog repellers
throw 4 on the way in, 4 on the way out
Because otherwise its so easy for the zits to fucking pop
They have like zero delay
depends on your proximity
You can soundwhore them.
at max range that they react it's more like 10 seconds
They aren't silent, you'll know if they're a threat
and you can use repellers in response
You can hear them?
It also takes a bit to degen down to one-shot range between repellers
ye
Yes.
Is there any news about D2 and E1 yet?
no
I can barely hear them sometimes, the rest of the audio is way higher for some reason
they're quiet but not silent
can anyone join https://discord.gg/AbaTGw
to help answer some D1 questions
@keen solar there is now #dev-leaks
Is the large fog repeller called a Fog Repeller turbine or a Fog Turbine
A Fog Turbine
FOG_TURBINE on terminals. I don't believe it has any identification anywhere else, though, similar to how power cells are only ever referred to as CELL.
alright thanks :)
were the expedition maps in pre-alpha and beta featured in rundown 1 or were those rundowns their own unique rundowns
From what I've seen on YT, there was a pre-rundown that had unique levels (not sure how many, just remember an HSU map with a load of scouts), and then some early versions of R1 just featuring R1B1 and R1C1.
dammit
cuz i saw some-pre alpha gameplay and i liked how the map looked
i believe there was zone14
which i dont remmeber seeing before
i guess i missed out :,(
hey, i often see people say LF2M or LF1M in their messages the looking for group chat, what does that mean?
ok thanks
ye np
Question about C1: || after you link up the last terminal, is the enemy wave infinite? It seemed that way, so we made a break for the extraction point and all died. Should we just hold our position and clear the enemies, or will they never stop coming? ||
yes, ||infinite. What worked for me is leaving myself alone doing the last terminal while my teammate (duo) just stood at extraction before i even started. He got 70% before the first shadows came for him||
Whats the deal with C2? Am i supposed to just run around looking for ID as waves spawn to stop me?
pretty much
And i found fog turbines dont tell me i have to go into gas while being chased
okay i won't
||just make sure that you don't let the infinitely spawning waves stack up on eachother too much, you'll regret it if you don't keep them managed @high badge ||
@craggy pier yeah i realized a little late the first time
Is it a good strategy to have one person loop them around and the others go search around?
Or should i split into kill teams and search teams
I like to have 1 on terminal, 2 on a kill team
and 1 on a search team
or rather just 1 searching
Terminal?
How can you find the IDβs without information
Or rather using the terminals
list id 113 for example
You can list all ID's using List identification. If that helps.
and if the terminal dude is in 113, he can ping them
oh yeah
i typically go on a terminal and type ping g
which does nothign but tells you what zone you're in
then if its like zone 206 for example
list 206 id
ping id_DHD7321DHZ
or whatever
oh ok
is the fact that all of our HP goes up to 4000% is a glitch or a hack ?
is the fact that all of our HP goes up to 4000% is a glitch or a hack ?
@spare void That means that somebody in your lobby was cheating. If you bump into any more cheaters feel free to send any evidence you have to the @uneven gulch bot. π
I just left the game@oblique dust will do it next time
Cheating isn't fun. May take another couple of minutes to find a new team but the experience will be worth it! Best of luck in the complex~ :3
@oblique dust Thanks, I finished all the levels, but that was my first time seeing it, so just wanted to make sure as everyone was denying π
I mean lots of ppl are tired of waiting for CG to get to 100%, no wonder ppl are starting to cheat to unlock the last mapsπ€
No excuses
I know its not an excuse, Im saying its not surprising^^
When a rundown is being made is it made by the developers or is it automated?
And the devs just play test it and work out any kinks?
i believe the bug hunter team tests them
I see
@silver solar The devs have a tool that creates a rough layout of an expedition, then they go in and manually tweak stuff like moving rooms around, setting certain rooms to have security doors, adjusting the environment. From there they of course do their own testing and provide a build to our bug hunters who go through and provide feedback on difficulty, any changes they think should be made, test for bugs, etc.
anyoen got tips for the septic rundown?
Save fog repellers and medipacks for the fog alarm
bring a bio tracker to help in the fog
@foggy cosmos Enemies spawn in 764C. Bring two turbines to do scans faster. Set up a sentry in 764C watching the door to 764D. Set up a second sentry in 764D watching to door to 764F. C-foam both doors and put mines on the sides the enemies will break into if possible. Ignore 764E entirely if you're not extremely needy of supplies, and ensure all the doors to it are closed. You can place an extra mine in 764F in-front of the door to 764E, since they will spawn there during the extraction (although extraction is very easy to defend for, it's really not necessary to have defenses).
Use your consumable fog repellers as a means of increasing firepower. If you alert any rooms in 764, or the alarm enemies begin to reach you in the fog, drop the fog turbines right away and throw consumable fog repellers. You do not want 1-2 players to be completely defenseless when there are enemies around.
i often just run back through the fog and fight them at the start when we trigger a lot of them in one of those rooms
I'm not a fan of bio, tbh
Prefer c-foam mine shotgun shotgun
since it allows you to prepare an optimal setup for that alarm
You just need to conserve enough tool refill for sentries, 2 doors worth of foam, and 2 mines.
The enemies literally don't have the time or strength to reach you.
If you see enemies for that alarm, you're doing something wrong.
how do u know which door theyll come out of?
The default wave mechanics spawn enemies exactly two rooms away @remote zephyr
I have also verified this with multiple applications.
If there is only one room two rooms away, they are guaranteed to spawn there if you don't have players wandering about .
wow. thats very helpful to know. thanks!
@minor fractal So in this hypothetical room (0), they would only spawn in room (2) 100% of the time?: https://dsc.cloud/e95a07/SmartSelect_20200424-100747_Samsung_Notes.jpg
I guess I should be able to work it out myself given your above proven theory?
Thank you for verifying this πββοΈ You are the best GTFO Scientist I have seen in the community
Np
Waffle is #1 GTFO Analyst :P
True that
Note that some alarm events have custom spawns.
But these are very rare, and easy to identify by their odd behavior (they don't use distance, some rooms are arbitrarily included or excluded).
Is that map specific, or door-type specific?
Alarm specific, and the only ones currently are ||the four uplinks in C1||
Okie pokie dokie, thanks again :)
Np.
I'm surprised the spawn mechanics aren't more widespread since I've been trying to share them as much as humanly possible.
But I suppose I'm also one of the only people that likes keeping area maps in their heads.
I think not a lot of players are thinking about mechanics at all
They just use Discord for the LFG/voice, which is great. You don't need to discuss on disc/read reddit etc to enjoy the game
True.
B3 and C1?
b3 no
C1 is infinite after the 3rd terminal is done
then in both cases it is a race back to the spawn
i think they do stop spawning
because they only spawn 5 at a time
i watched Judberries stream on C1 and they stop spawning when he kite the shadow
b3 are the same i think
yep
That's all alarms, @vital sierra , after a certain # of enemies are spawned, it stops spawning them
but if you kill enough of them, more will spawn
I don't know the specifics on how many need to be killed or how many spawned is the max, but that seems to be how it works
killed 3 - 4 it's ok
keep this channel for questions, you can post the meme in #gtfo-media π
how do i make a game suggestion?
See the instructions at the bottom of the bots messages in #gtfo-game-suggestions @cunning linden
@vital sierra Pretty sure waffles knows a lot about the new wave mechanics and spawn cap.
but i'm pretty sure they stop spawning, it's felt like the same as extraction alarm spawn
That's true of all alarms, though?
If you kill none of them, the new wave won't activate.
you can test these uplink alarm with hearing the hoard spawn sound
they spawn 5 each so if we heard 6 roar then it's 30
Don't think that's true of C1, it starts out at 3 and then ramps up.
they don't just spawn at 1 location i believe
sometime the game just spawn different location
You can watch them on bio.
Every wave drops in three for a bit, and then at the tail end it starts dropping 5 at a time.
ye
idk why but sometime i saw them spawn at different location tho
like
half a wave spawn on the left and half a wave spawn on the right
or it's just the AI being buggy and somehow found his way to the other side
Rooms have capacities, so if it gets overcrowded they spawn in multiple, but otherwise they try to spawn in only one room
damn
will there ever be a 4 pack available?
not likely, Valve doesn't like to do that
They did it for Borderlands
...which was 10 years ago, point taken
@craggy pier Discounted 4 game keys
Quote appropriate for coop games, but also less money for Valve
Hello do you know if there are French players that are looking for other players?
i've definitely seen some
there are two #highlighted-communities i see with french people
https://gtfo.gamepedia.com/Enemies#Weak_Points
https://gtfo.gamepedia.com/Scout#Strategies
Need to update these sections with the new back multipliers, if you guys can tell what's not true anymore
Oh alright
Yeah, the change was supposed to apply only to the sentry guns, but I think it was accidentally applied to all weapons
fuck
So about sentry guns
does the back multiplier became just reduced or completely removed ? (same damages than in front)
reduced
the bug was pretty convenient to find out what the multiplier is now, it's 1.5x
reduced could mean it is reduced to the same as shooting the front
that's what I mean by it isn't specified
ah, okay, so you guys figured it out
interesting
Is it just me or does the pistol hit like a wet noodle this rundown?
yeah, its range was nerfed to medium range
@distant ice Thank you very much
still 3 shots to strikers and 2 to shooters 
Is it just me or does the pistol hit like a wet noodle this rundown?
@autumn pulsar pistol best weapon
theres just more damage falloff
idk the range is still good enough for me
sniper went from 15 to 18 ammos poggers
18+3?
ah okay
since I have 50% with 3+6 ammos
pistol starts with 100 bullets
2/3 per kill means you can kill a lot with just the starting ammo
Is there any plan about a training area?
for shooting, even for stealth training, that kind of thing
every level is a training area hahaha
Noooooooooooooooooooooooooooooooooo XD
Everytime I rekt up it will harm my teammates XD
hahah open ur open ur own lobby and go in urself man haahaha
eh pistol hip fire is kinda accurate but not that accurate
and the recoil for some reason is huge on it
there's no damage difference and if there is it's not significant enough
for coverage it depends on what you want
idk why but on the wall i see it like block the damage
wdym
i switch from placing on the wall to the ground when dealing with the bloody door
when i placed on the ground, after opening the bloody door
i shot the mine
killing the entire bloody door ( if it was small sleepers )
as i said coverage
maybe we need a controalble mine
depends on every door tbh and if you can even do that
well
but what i think of as ideal
facing the door, but above what sleepers would trigger themselves
after you're sure everything's spawned you shoot it and that'll show them
completely clear of small sleeper with 1 mines
i think shooting the mine is the best option
when all the enemies are pack in 1 place instead of them spreading out
it gives control over the timing so it's superior in that way yes, but it's not always possible and overall is a weird use of it since you disregard the laser itself
maybe they'll change (fix) the way mines chain so then we'll see fun combos
damage multiplier is fixed, can someone confirm you can one shot a scout again in the occiput ?
@unkempt ridge I don't think the hotfix has taken effect, pump is still a 3 shot to titan strikers.
No update on steam, either
So is the sniper mostly just good for sniping scouts? Can it hold up in a regular horde
@dull schooner Its main role is a scout killer. Buffs for R2 and the most recent patch mean it's much more effective than it was before against ordinary enemies, especially titans.
Shotgun is definitely more efficient, but sniper can hold its own fairly well now.
The range also adds utility.
What's a good primary to pair it with? Pistol?
Primary should fill whatever roles the sniper can't. I would take a weapon you can kill a lot with fairly efficiently.
On the other hand, pistol manages to be very ammo efficient, so you can sacrifice your combat potential in favor of conserving resources.
What's a pure combat weapon in primary slot then?
Most of them are capable of combat. Burst rifle is very strong atm, AR and SMG are both good, and machine pistol can be quite efficient if used properly.
Base it off of the weapons strengths and weaknesses, and what you work well with.
no dmr mention smh
DMR isn't really anti-horde.
You pick things off with it, and try to be as accurate as possible.
Plus it has utility with range.
I like pistol as a thinning weapon
If I have allies that are capable of damage, and our sentries are well-stocked, I can just pick off whatever gets past.
but if you're against a pack you can neither kill all quickly nor stagger as good as autos
the recoil is a bit too much honestly
2nd shot is kilometers above the first
It's a tap weapon through-and-through
@unkempt ridge Two-shot pump is back, expect revolver to be as it was.
it's my weapon of choice in A and B levels, haven't played D1 and not using it in C1 and C2
good ty :3
What's a pure combat weapon in primary slot then?
@dull schooner tbh the point of a primary weapon is to be for pure combat so you can pick whatever you prefer, the "pure combat" term is pretty blurry too
take machine pistol anyway
don't
do
no
machine pistol feels like such a wet noodle
I don't hear the haters
can't kill anything with it properly
MP is good if you stick to close range (damage dropoff is obscene) and can burst with it. It's very much like the pistol, in that it's best for a few dispersed targets. Other weapons are more capable of hoards.
it's a weapon you need to fill sleeper's mouths with, but they get staggered before that and you start missing
MP should be thought of as a different style of pistol.
the weapon itself works against you
no trolling, mp is op when all enemies rush toward you in line, from a door, corridor or something, you literally kill half of them in 1 mag full auto, placement does everything
but once they're in the room that become kinda hard imo
at least they're in close range
Honestly, I don't like MP because it plays like combat shotgun, which I also don't enjoy using.
isn't it max 5 kills per clip anyway
i feel like the smg kills so much better
only fun thing i feel i could do with mp is unload 200 bullets at a door
^
Yah, but it has a lot of ammo. It's probably more ammo efficient than SMG.
It's just such a pain to use.
To me it feels like a weapon for holding off a horde as you're kiting down a narrow corridor, since you can just tap an enemy's head to interrupt them as they're about to tongue you
But it feels terrible for actually killing things
i feel like the smg kills so much better
@dull schooner smg has less rpm, less ammo, worse hip fire accuracy, longer reload time and worst flashlight so that's a sacrifice you have to be ready to do
I prefer smg too don't get me wrong
it's just not the same
focus for more than 3 seconds at one target and you're gonna get licked by a crawler or something from the side
i couldn't kill something fast enough with mp
partly falls on my skills with the gun but i like tapping so much more
whats your usual loadout
pistol gang
but not in C levels, which is where i'm at rn
can't hit shadows for crap and C2 is just C2
Has anyone gotten much use out of the MG?
ooof big spoil ill pretend I didnt read that
I want to use it, but can't really find good applications. Seems like it's a good little guy killer, but extremely hard to use.
Literally, all they have to do is bring back chargers and I will go back to MG.
i imagine you'd use MG more exclusively on hordes now instead of tapping
but then by the time you got recoil under control you're gonna get licked by a crawler
good luck aiming after that kek
I've gotten pretty good at moderate control over the MG, it's definitely a body shot weapon now.
but the only enemies I would body shot are titans, which shotgun is very good against.
yep
Hopefully there are either chargers this rundown or MG comes back when chargers come back.
Because if I find any I'm not using pump for that.
I really don't like pump against chargers
Their tongue range is just enough to out-range you.
idk about that, maybe i just instinctively used to take a step forward
I think that's probably what you have to do.
Close distance as they approach to get first strike.
But I'd rather run MG for the range.
only moment i remember is me vs 6 chargers that i had to kite, i went out of the ceiling room and shot all 6 from the stairs
