#gtfo-related-questions

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prisma oar
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What is the community based thing with this rundown?

distant ice
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@sturdy dew wanna add a warden restriction wiki page so i can just link that every time

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at this point it needs explanation somewhere

sturdy dew
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i would but we dont really know what its about yet

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unless the devs have said

thorny current
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not what i expected tbh, did it even get used in 4-player parties ever
@distant ice Yeah it wasnt used with 4 players in R1. There was no need to. Crippled enemies got just destroyed. Most people dont even kite in the first place. They have the movement of a rock ๐Ÿ˜„ This rundown actually needs more movement hence the high difficulty curve for B1. Atleast this is a theory of mine. But there is a reason why, but I cant tell cause of spoilers. So I understand why they have removed it.

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What is the community based thing with this rundown?
@prisma oar you mean the general opinion?

distant ice
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Well if there's a reason then fine I guess

prisma oar
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Yup

distant ice
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Cuz it looked to me like they looked at solo videos and went "man that's abusable, we should remove that"

thorny current
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For me it its way better than R1 and I believe most of the community members are thrilled with this Rundown. Atleast I have seen alot of praise

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Yeah I know what you mean Storm. To a certain degree there was no reason to do it

distant ice
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I don't think that's what he was asking

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The community based thing, you mean the locked levels that the community help each other unlock?

final turret
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infection 49% wtf do I do im dying slowly

distant ice
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Disinfection packs

thorny current
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you become a sleeper

final turret
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I see

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I can find htose in the lockers?

distant ice
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||you won't die, it limits max hp||

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Yes, you can also find their locations in terminals

low elk
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infection 49% wtf do I do im dying slowly
@final turret So what happens if the infection reaches 100%?

thorny current
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||nothing||

distant ice
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It ||goes down to 90||

thorny current
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||your hp goes to 1||

low elk
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oh ok

distant ice
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I hope they don't remove the kiting ability too cuz it's the only thing that lets last survivors and solos to live

left prism
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What are your guys preferred weapon to run alongside the sniper? I've been using the small pistol for the ammo cap but I'm wondering what you guys like

thorny current
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Well with sniper I would go SMG or Ar tbh. Pistol is nice too.

celest depot
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i don't have a name for it whats the new enemy behind the dead space doors called

thorny current
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these guys are called ||"Rapid Shooters" or by the community "Hybrid"||

icy nacelle
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"dead space doors" lul

patent lava
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hey

thorny current
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hi

tribal ether
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Oi

patent lava
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having trouble duoing the first mission w my bf

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any advice?

tribal ether
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Getting a full team might help

thorny current
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ye

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Are you new?

patent lava
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a full team would be fun, but we also wanted to give it a good go just as us two ^_^

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yeah we just bought it today!!

tribal ether
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Doing duo has new players can be hard

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Some of the later missions even get hard, being a 4 man squad

thorny current
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Yeah, this game is hard for newcomers. Not that I want to stop you guys. But Zipp and could prolly write an essay now to help you^^

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But there is an essay too. If you need help. Go for the wiki

patent lava
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oki ^-^

thorny current
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A person wrote a how to play section there

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but I heard he is a dick

patent lava
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we dont really want to follow a guide, kinda just looking for tips and tricks ;p

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like what are the best gadgets (in general) for a duo of noobies

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tracker and cfoam?

thorny current
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cfoam and mines

tribal ether
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Going duo, using a tracker is kinda a ooof

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Has it has no firepower, or stopping power

knotty mantle
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sentries

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always sentries

thorny current
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no

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cfoam and mines are way better

prisma briar
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IMO tracker is useful when you're inexperienced, but sentries or mines are better once you have gotten some experience to pair with the cfoam

thorny current
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for duo purposes

gusty forge
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QUestion, For r2B3, the uplink mission. what do you need to type, i tried so many things. COuldn't find out what to do

sturdy dew
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you put Uplink_verify and then the 4 letter code next to the 3 character code you find on the terminal

jolly sorrel
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Thanks man!

sturdy dew
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the terminal has a three letter thing and that is assigned to a 4 letter code

jolly sorrel
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We probably just mispelled it or smthing

sturdy dew
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thats on your screen when out of the terminal

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is okie

gusty forge
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โค๏ธ

prisma briar
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So, what are other people's opinions of the burst rifle and machine pistol vs the rest of the weapons? I want to like both, but the MP seems too short range, and the BR's burst feels neutered by enemies staggering

tribal ether
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i love the burst rifle

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It's ma new fav prime weapon

orchid sorrel
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So as a viewer I've noticed a certain enemy that's current invincible at the moment. When will adjustments be made?

sturdy dew
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||do you mean the wall sack things, cause if so theyre not gettting made killable||

icy nacelle
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The burst is really fun but I almost feel like I should just go back to my trusty Pistol I was maining on R1.

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I feel like I'm spamming the thing a bit too much and running out of ammo way more.

orchid sorrel
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Yes Soy, 'those'

full sundial
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They are permanent annoyances that are temporarily kept in check by a certain means

tribal ether
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||Pretty sure it's meant for them to be unbillable ||

full sundial
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|| flashlights ||

icy nacelle
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Honestly I already hate 'em. lul

tribal ether
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same

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I still hear the sounds of them in ma head

orchid sorrel
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With how more things will be added, shouldn't they be nerfed in future content?

icy nacelle
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||The bloody scream makes me jump everytime||

orchid sorrel
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For now it's okay but I don't think it's justified if you want to add in more things

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unless their numbers are reduced

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and placed in fairer spots that don't corner cheese the player

tribal ether
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||They aren't really that strong, just more annoying||

icy nacelle
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||The worst thing is how often they appeared in stupid awkward spots. I had one that was behind two small pipes so was barely visible unless I was standing specifically in front of them||

orchid sorrel
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That's what I mean ^

full sundial
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Yeah, they only become dangerous if you ignore them , also makes runnin away from a swarm more difficult

tribal ether
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Yeah, the spawn points of them, could be worked on

full sundial
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I think a nice nerf to them could allow them to be seen on the bio tracker

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as maybe green dots?

sturdy dew
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ye

icy nacelle
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If I had to say, I feel like the recharge rate on them is a bit much as well but that's me

full sundial
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it takes about 25 seconds for them to activate again

tribal ether
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Ye, they are ready, fhf

full sundial
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enough time imo

orchid sorrel
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they seem unrealistically explosive

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for how small they are

sturdy dew
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35 if they expload 15 if you shine flashlight

icy nacelle
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Right

orchid sorrel
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the fact they come back every 5 or 10 during a swarm defense or uh red circles

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is a bit too tedious

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definitely should give more breathing room than 5~10 seconds

icy nacelle
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There were a few funny moments playing with a friend where I felt like I'd turn, flash them, turn back around and just before I'm about to pop a sleeper I hear them behind me again

full sundial
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there is Ennolf, it is around 15 seconds

orchid sorrel
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Oh it's 15? oof, they seem to be less than that

full sundial
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but if you want it to be longer than that, suggest it using ?suggestion

orchid sorrel
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I guess the sheer number of them is why it feels worse

full sundial
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yeah, I like that if they're near sleepers, you have to have a teammate keep it pinned with a flashlight while someone goes to kill sleepers

icy nacelle
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clumps, at awkward spawns and often not being able to actually flash all of them without standing in a certain spot

full sundial
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interesting mechanic

icy nacelle
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that's what makes them annoying

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I like 'em, but still annoying lul

full sundial
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yup, they are annoying, that's their jobs atm lol

orchid sorrel
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with the invincibility addition it's too ridiculous

tribal ether
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True, tho they should be annoying for their mechanics, not because I can't flash them without jumping on top of, three different shelves

full sundial
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that rarely happens, tho Zipped

icy nacelle
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I like them being a threat you can't remove yet at the same time wish I could reduce some of the numbers when they're clumped up so much

full sundial
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that is more so a bug of their spawn locations most likely

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so you can screenshot it, give info about the zone/area, and send it to bug reporting

agile whale
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will doing a terminal uplink wakeup a nearby room that has not been cleared yet

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our whole run of C1 depends on this

unreal orbit
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prolly

drowsy bramble
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It doesn't for me, @agile whale

surreal girder
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I just got this game, how do I even play with others

tribal ether
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You can find peep in the LFG channels

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?t lfg

eager jacinthBOT
craggy pier
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Guys how big is C2

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|| I know that there are 3 ID's in the first straight line after that we and the crew need to get into a gas chamber with the turbine and find a keycard so how big is the map bigger than c1 ? ||

full sundial
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in response to PIMP about C2, || no, the map isn't bigger than C1, after you get through the fog area, there is one big zone that connects to three more zones, you use those to get more IDs, then go back to extraction ||

prisma meadow
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anyone else having major lag problems?

vital sierra
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no

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maybe

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if you played the game for too long

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they will start lagging

covert flicker
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what are disinfection kits for

vital sierra
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well

prisma meadow
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well ive only been playing for like 10 minutes and we had veryyyy bad lag and then we had a different person host and then my entire game crashed

vital sierra
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if you jump into the green mist you will use that pack @covert flicker

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@prisma meadow put these in technical support

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they may help you with that

prisma meadow
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ok

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where would that be?

pastel badger
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do the wall puss alert rooms

weak mason
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When alerting enemies, do the enemies attack whoever is closer, or whoever alerted the enemy?
Like, moving when the hearts beating, they'd go for whoever moved, or whoever was standing still yet closer?

silver junco
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has anybody beaten this game duo?

vital sierra
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for B levels

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not sure for C levels Shikiruchi

fervent pelican
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I think round2 is not fully opened yet. But surely somebody has beaten to the latest level already.

wanton ridge
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yall think snipers good in 4 player?

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cant tell if im useful with it or if it makes doors harder

vital sierra
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sniper can do 1 thing

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kill scout from a far

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that's

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that's the whole use of the sniper

wanton ridge
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not recommended if the mission doesnt have a lot of scouts then?

vital sierra
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not recommend if your team is pro at wacking

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you can kill the scout in many way

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you can shotgun them

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you can shoot them at the back of their head with revolver

pastel badger
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revolver can 1-shot scout?

vital sierra
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back of the head

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shooting at the back deal extra damage

pastel badger
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does distance affect overall damage

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or fixed

vital sierra
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yes

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distance does affect

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because the weapon does say short range / medium range and long range

pastel badger
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ok

vital sierra
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if the gun are short range then the range would be < 10meter

pastel badger
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imma try revolver in next expedition

vital sierra
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dealing anything out of that range will make the weapon weaker

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so when you shot anything that would be dead

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but far away then it would not be dead

neon mango
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is the invisible monster can be detacted by mine deployer?

minor fractal
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Yes.

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@neon mango ||Bio trackers last only 5 seconds, but allow turrets to shoot them as well. Mines don't need bio, tho.||

chrome path
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what is the disinfectant for?

pastel badger
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going through fogged areas debuff you with infection, new enemy cocoon things also debuff you with infection

chrome path
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thanks

crude granite
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is there a purpose to the lock melters if you can just break it with the axe

pastel badger
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stealth I guess

oblique dust
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is there a purpose to the lock melters if you can just break it with the axe
@crude granite The lock melters are silent, and you can also use them on the hackable locks.

whole dove
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do we know how the yellow stages will be unlocked

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and is R2C2 red because it's like bonus difficulty?

woven adder
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Is anyone else having issues with the aggro system? My group has had multiple alerts that shouldn't have alerted, the most recent one being from someone on the other end of the hallway who wasn't glowing. (about 50 feet away)

polar sorrel
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is having a mic required/ an unwritten rule between all the players?

woven adder
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No, but this game relies heavily on teamwork, so a mic is a very useful tool to have

polar sorrel
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is it expected then?

woven adder
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If you are trying to find a group, it will be very hard to find a group. For me when I was searching for a group, my team didn't like someone not having a mic because it added the randomness to the game

polar sorrel
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ok

wanton ridge
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headshot from sniper is 1 shot to scouts?

thorny current
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ye

wanton ridge
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the room still hears it right

thorny current
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ye, but only in the rrom. Afar from another should work

wanton ridge
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the spike part on their head counts for headshot? i cant tell if ive missed the one time i tried hitting her in the head with it

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because she lived and it was a bad time

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lol

thorny current
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Well, can only say that the enoumous bulb with the black pimples on it is her head^^

woven star
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||How did people deal with the XI alarm in R2B1?||

thorny current
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Ye thx that you spoilered it^^ ||You should use a cfoam, 2 sentries and a mine. Also do the supply room to make it easier on yourself. Also have some movement. Dont just behave like a potato sack.^^||

woven star
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(I forgot how to spoiler and I looked up and saw how people did it haha)

||Yeah we had 1 cfoam launcher, 1 mine deployer...and 1 shotgun sentry + burst sentry. Last time we tried we ended up just having 2 people do the alarms and 2 people on gunning down enemies to buy us time. Should we spend the effort getting the supplies? I was trying to find a reddit form and people mentioned to bring the machine weapons since they have more ammo. But the alarm door is very frustrating lmao||

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||Also for XI alarm on R2B1, how many waves do you have to complete for the security door? I think we survived up to 6 waves and then we all downed.||

thorny current
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||Ye the supply room is worht it. Just beware the Scout. There are 11 packs of ammo use there. 8 use of medipack and 5 or 6 of tool refill||

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||There are 9 scans. It depends on your speed how many waves spawn||

woven star
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|| 9 scans gosh ;___; Is there a set number of waves of enemies that spawn? Or just until you finish the security scan?||

crude saddle
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Until you finish

woven star
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||Alright. So we just need to become speed when doing that door. So we'll just focus on what we tried last time since that was more successful. 2 people pushing enemies to buy time while other 2 are grabbing the scans. But we'll change our weaponry a bit then. Thank you all for the advice and info. Means a lot โค||

thorny current
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Always ๐Ÿ™‚ Good luck

woven star
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||Btw fastest way to take scout out is back of the head, right? Sorry for so many questions. That's just my last one! ||

thorny current
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That would be faster, but I recommend for stealth full swing in the face

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make sure she walks towards you

woven star
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Ah alright, so just positioning yourself and she just takes a stroll to you as you face a high risk of death ๐Ÿ˜‚

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I'll try that out with me mallet

thorny current
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๐Ÿ˜„ that is how it usually works ๐Ÿ˜„

woven star
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I'm so nervous to touch the tentacles I just cfoam her then run up and whack her haha

thorny current
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that is the save version ye. What I explained was the dry version. Do it save that should work

woven star
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Thank you for the advice! <3

thorny current
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Sure ๐Ÿ™‚

fading hill
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i just got the game can i play solo or do i need to have people with me?

vital sierra
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no

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you need people

fading hill
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ah rip

vital sierra
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solo is very hard

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you can check these channels for people

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?t lfg

eager jacinthBOT
fading hill
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oh yo cheers

tiny ether
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Is the distance you can melee enemies without alerting them random? Or is it a set range?

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I feel like its either inconsistent or we just suck xD

crude saddle
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set range

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But if the one near it in a certain range is glowing, you will trigger it

sharp willow
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check if they're stacked with bioscaner @tiny ether

tiny ether
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I only ask because I have killed people and set off people across the room somehow and I never know if its consistent for not because of that.

distant ice
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if they were glowing and had line of sight, they do set off at a pretty high distance (higher for shooters)

oblique dust
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Alright. I've been avoiding spoilers to the best of my ability, but I think I'm ready. I have seen the hybrids. I have seen the wall sacks. I have seen every enemy from R1. Are there any new enemies I haven't met yet?

tribal ether
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Idk, I haven't seen anyone else then those too

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Try and ask

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Oh wait,

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you did

distant ice
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i bet there's gonna be something else in the two other levels

oblique dust
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Ok good. I don't have to avoid spoiler things like the plague then.

distant ice
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i believe in R1 it did, but does this still hold true:
if there are many in a room, will a scout's scream spawn fewer enemies

sharp willow
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@oblique dust just try new rundown and check it. You won't be dissapointed

oblique dust
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I've finished A1, B1, and B2. ๐Ÿ˜„

tribal ether
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I think he's already on it, He's just a bit of a pleb, and haven't, made it very far

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He beat me to it

distant ice
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some of us have shit to do

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haven't regged even 4 hours into the new rundown yet

oblique dust
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Yeah, seems like every week I have two papers to write.

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Plus how am I expected to play the game with all of you lovely people here?

tribal ether
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ooooof

oblique dust
tribal ether
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That's smooth

distant ice
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2

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since we had a 2 week break in uni, the lecturers are going insane

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3 tests, one practical exercise and 3 team projects to submit this week

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and with the remote studying thing it's all bs

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ridiculous spike in difficulty so we "can't cheat"

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i just want to play

tribal ether
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Ooooof

rare parcel
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how many rundowns have there been before this one?

distant ice
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1

tribal ether
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if we count only early access, 1

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If we count betas and that, idk

craggy pier
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1 with 6 missions

lucid ice
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Hello everyone, just bought the game and are new to this server so Iโ€™m relatively new to the concept of this game. I was curious if there was any way of playing in a supportive role to my team? Ive got 3 friends who wanna team up and Iโ€™m curious how I can do my best to support them and help us survive

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Any input is appreciated uwu

tribal ether
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Do your friends have any experience with the game?

lucid ice
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My one friend has played it since launch but sheโ€™s offline at the moment and the other two are slightly more experienced than me

distant ice
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you're not really divided into roles

tribal ether
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Ye

distant ice
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there are tools that make you more of a support type but not specialized

tribal ether
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Best way to support would be to follow along with what they do, while learning from it

lucid ice
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I knew there werenโ€™t classes, I meant more as in play style or equipment

distant ice
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there's the bio tracker but it really depends on the level

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i don't think there's any equipment to let you specialize yourself into support

vital sierra
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be the medic guy

distant ice
lucid ice
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Medic guy? I havenโ€™t seen anything about medics

distant ice
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cuz there aren't any

lucid ice
tribal ether
magic sierra
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what happends if 100% infected o.O

lost mango
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On the R2B3 mission how do I type the terminal vertification

craggy pier
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uplink_connect [ip] then to verify the codes do uplink_verify [code] each code corresponds to a 4 letter word, for example Z01 = wrap @lost mango

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uplink_connect is to start everything

distant ice
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anyone notice that big strikers staggered by guns (shotgun) can still melee people

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i died twice to that today

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Also got a question

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Does a foamed door take damage?

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I.e. if you kept foaming a door would it last forever

craggy pier
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yes.

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if you keep c-foaming a door, the enemies will just take out the c-foam over and over again.

distant ice
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well i know what's gonna be patched in R3 GWmemetownLULLLLLLLLLLL

distant ice
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@minor fractal i can now duo big guys consistently without breaking stealth but can't solo for the life of me

craggy pier
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|| whats the location of the 7 ID's in c2 ||

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|| 2 or 3 in the straight line after the first security door. And after that where are the last few ID's ?||

distant ice
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tried listing in terminals?

ocean monolith
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Quick question, as me and 3 other friends bought and have been enjoying the game. (still can't get past the first mission) how do you predict where the monster spawn when you do a security door? I've seen talk of people saying you can tunnel them. Do monster come after you via the path of less resistance? or is it RNG?

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Also we are clearing other rooms before we do security doors as to minimise the number of monster that rush us

thorny current
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path of less resistance. Or mor ethe quickest path. So they rather go through one closed door or an open door instead of 2 or multiple closed doors.

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in a row

distant ice
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and for the spawn question, usually one of the 2nd areas away from where you are

ocean monolith
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Ahhh, that makes sense. Next question if there are multiple doors in the room next to where security door is, would it be better to just leave a door open? that way you know they will come through there?

distant ice
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depends on your strategy, i did try that a few times

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but then they come in real fast

thorny current
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It depends, how they spawn sometimes. It could work, but sometimes can fail

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in the old C2 those strats were kinda helpful

distant ice
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i notice that most enemies do go through the path of least resistance

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but one bugger tries to break down the doors anyway

thorny current
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ye

ocean monolith
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well so far strategy is to hold out with c-foam launcher and hold one door so that they don't bust through it, what seems to happen is that I'll use the c-foam twice (as they break it twice, they don't breach the door but then the wave seems to move from another side, which overall seems to be a lot less)

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ahhh ok ok

distant ice
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if you're going for doors you can place turrets outside them to shoot the dudes banging on them

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or what i usually do is place a few mines before the door so fewer get to it

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as long as there's around ~10 alive more won't spawn

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but i play duo so can't say much

ocean monolith
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awesome! this confirms our thoughts on how they seem to spawn

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Oof don't know how you survive with just two people

thorny current
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Some even solo it

distant ice
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we don't most of the time

ocean monolith
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yeah I've seen people solo it, seems insane

gray pumice
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Hello there

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Does anyone know if the difficulty will be scaled according to the number of players ? (maybe less monsters or a bit weaker)

distant ice
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no

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i.e. it won't as far as we know

desert yoke
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They do not plan to add Scaling.

quasi grove
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Yo guys what's your opinion on mines? Are they good? Worth taking over let's say more sentrys?

gray pumice
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this is kinda sad that you must know 3 other people willing to spend 30โ‚ฌ i order to play properly ๐Ÿ˜ฆ

distant ice
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or you could

dapper compass
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Random matching ain't that bad

distant ice
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?t lfg

eager jacinthBOT
dapper compass
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I had a very instructive run by going once with random people

gray pumice
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ah nice

distant ice
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mines are good lobbit

dapper compass
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that I then used to make sessions with my friends better

distant ice
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depends on how you use them and the map but they can trump sentries

quasi grove
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ok, will give them a shot more often then

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thank you

distant ice
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i mean "once" is probably your problem

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but you can also search for static parties

quasi grove
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And Ktruff, I can really recommend the discord matchmaking, have only met nice people on there

distant ice
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plenty of newbies around to learn with you

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if he's actually important probably only after full release

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the story (lore) should get going then

spring mesa
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can i join a game that has already started^

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?

distant ice
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yes

spring mesa
#

ok thx

craggy pier
#

How hard is this game?

#

Iโ€™m decent at l4d but I donโ€™t wanna get into this if itโ€™s like sekiro shadows die twice hard cus I canโ€™t beat that game for shit

worthy pollen
#

can be from hars to really hard depending the rng and teammates

#

isnt going to be like l4d, here the resources can be very limited

craggy pier
#

Oh ok

subtle swallow
#

Still a good game.
I love l4d and I'm gonna give it a shot.

craggy pier
#

If I enjoyed l4d and payday 2 and I was up for a challenge would I enjoy this game?

worthy pollen
#

im sure youll enjoy this one with the right people and mindset

but still youll love it id you have patience

craggy pier
#

Ok thanks Iโ€™m probably gonna get it then

distant ice
#

it's quite far from l4d though

worthy pollen
#

yeah you should read the early access note on steam

distant ice
#

if you had to stealth every zombie in l4d, might be closer

worthy pollen
#

there say more about if fits you right

craggy pier
#

Ok thnx

subtle swallow
#

L4d was a run and gun game, elements of stealth (witches if no one could crown her) and a procedurally generated opposing force controlled by an AI director.

This, at least I've heard, is that without the running and gunning, more stealth, and balls to the wall difficulty if you're not patient.

Correct me if I'm wrong?

worthy pollen
#

ur welcome

#

oh here comes cao owo

thorny current
#

More or less. If you simply want to run and gun this game it is not for you

craggy pier
#

the trailers just looked like non run and gun super hard l4d

thorny current
#

hey Dusty xD

worthy pollen
#

well isnt a run ans gun is more like red green game

thorny current
#

ye, there is a heavy emphasis on stealth, you will have some shoot outs though. You will get your fights

craggy pier
#

So like payday then

#

Just without stealing

#

And harder

thorny current
#

ye

craggy pier
#

Ok

#

I love payday 2 so Iโ€™ll probably get this then

#

Thx

patent lava
#

in the trailer for the game

#

there was a scanner that see a room's composition from behind a door

#

has that gadget been removed?

distant ice
#

yes

#

room structure is not generated, it stays the same, so it wouldn't see much use

#

they didn't actually give that reason but i imagine that's one of them

robust field
#

Has anyone got advice for the first level? My friend and I can do well enough to get one of the cargo boxes but when it comes to the door that requires a keycard we just get overwhelmed by the sleepers.
He takes C-foam and I take Mines but even then we just get swarmed.

blissful iron
#

Why does my game say not completed even though I've done it with my friends?

distant ice
#

^bug

#

stoked you're doing it with 2 people i take it

#

game's balanced for 4 people so you'll need some skill in gunplay and strategy to do it

#

also kiting

blissful iron
#

I did it twice for B3

#

So I'm really confused

robust field
#

We try our best, though we're trying to get our other friends into the game.

distant ice
#

did it happen now or before?

#

you probably should learn to kite stoked

#

also mechanics on how enemies spawn and where

blissful iron
#

I don't think it say not completed yesterday

#

I think I would've noticed

distant ice
#

oh

#

you got the completion but your save data was lost?

blissful iron
#

It's possible

#

I did do an update to my pc yesterday

distant ice
#

that's a bug too, i've seen people reporting it but not sure if you can do anything about it

#

maybe the god of support @desert yoke knows something about it

#

for now just one of your teammates needs access to the next levels for you to go there

#

if that's any consolation

blissful iron
#

I thought maybe it was just me who had that problem

distant ice
#

you can also search for randoms stoked

#

A1 is the easiest level understandably

robust field
#

Yeah, we're just not so good since it's meant to be for 4

distant ice
#

i know the pain, i'm duo-ing with my one friend who actually bought the game too

#

even though 5 of us were talking about it

#

as i said you will absolutely need knowledge and kiting

#

today i had to defeat a whole wave with just the hammer and not take a single hit

robust field
#

Damn, good job man

pearl anchor
#

Im new, how should I start?

distant ice
#

the wiki how to play page

#

then probably solo to get a feel of the game, not to try to clear

#

and then the lfg section or friends

sturdy folio
#

Occasionally on rundown 1 I would hit a regular sleeper in the head, itโ€™s head exploded, but then it got up and started attacking. Was I doing something wrong/having connection issues, or was this a game mechanic/bug?

#

Had trouble finding any help on reddit and such ๐Ÿ˜…

minor fractal
#

@sturdy folio Damage to body parts is meaningless if you don't actually do enough damage to kill it.

sturdy folio
#

Ahh okay. So does that mean 1-hit headshot melees are not guaranteed on the basic sleepers? @minor fractal

minor fractal
#

@sturdy folio a minimum of a half charge to the head always kills.

#

Always has.

hidden phoenix
#

does anybody have any tips for killing monsters stealthily without aggroing everyone? my squad and I are having some problems

sturdy folio
#

Huh. It was finicky for me, especially around B2. Itโ€™s quite possible I was just hitting their shoulder by accident, Iโ€™ll double check. Thanks for the help.

minor fractal
#

Yah, always look to the hitmarker. If not a crit marker, you missed, and a half charge should always give a kill hitmarker.

distant ice
#

Hits from behind do more damage

#

Uncharged to the head kills from the back

#

You might have been doing that without noticing

minor fractal
#

@hidden phoenix if you don't panic, you can sneakily kill woken sleepers. Otherwise, assume their detection range for kills while glowing is the range of flashlights on weapons like AR, burst, and pistol. Always force everything around you to glow with those flashlights and then kill when they stop. You can charge mid-glow and swing when they stop or cancel with right-click when looking away from sleepers.

#

If you tell me your loadout, I can indicate what weapon flashlights you can use to sync enemies with.

distant ice
#

Should also mention enemies will always turn red if close together

minor fractal
#

^

distant ice
#

Solo can take a cluster of 3 without giving any a chance to scream

#

Unless you can do 4 in ways I've not been taught

minor fractal
#

Doubles are rather safe for veterans, but get help otherwise.

full sundial
#

Yeah, taking on three is more of a challenge unless they're positioned with their heads facing away from you

#

then you could do it, but still just get a teammate to help

#

easier

minor fractal
#

They wake the room by screaming, which is an ability they use, so you can stagger them or kill them to shut them up.

distant ice
#

Normals seem rather tame in that regard now

#

R1 I had some weird moments with screams

river oriole
#

How did you guys clear out R2C1? Cause it's too fucking difficult man.

#

Kinda did that, but still a too fucking long road with too many alarmed doors next to one another.

#

And then the terminal alarming them as well

#

That's 3 alarms in a row

#

And fucking invisible as well

#

Any other tips, cause I don't think mines will only save us.

#

We had 2 turrets, 1 bio and 1 cfoam this rundown

sturdy dew
#

North are you the guy making that slideshow of the ||Logs in terminals||

river oriole
#

We always take the shotgun turrets as well btw.

#

Never the full automatic ones.

minor fractal
#

@river oriole Most likely you're struggling because your sentry placement is bad, biotracker is bad, ||or your team is bad fighting against shadows.||

river oriole
#

Nah, sentry placement is fine

#

We made it to the first terminal

#

but the 2nd alarm door had us killed

craggy pier
#

My advice Leth is you do that first terminal last as once the final terminal is done ||shadows will spawn indefinitely until you extract|| also take into effect youโ€™re exact path you want to take before going to extraction that way you wonโ€™t get fucked over by accidentally running into a room full of sleepers

#

TL;DR version it donโ€™t matter how many times you fail you will keep failing until you know the layout of the map and terminal defence spots like the back of youโ€™re hand

#

Trust me it took 11 attempts for me to do it and a glitched extraction to boot

robust field
#

Ok, not related to GTFO itself but ||why do so many people use spoilers in their writing?||

tribal ether
#

Cus, spoilers for future expeditions

robust field
#

I see

quasi grove
#

Right lads I need a definitive answer to this: is the sniper actually silent?

#

thanks

#

couldn't get that out of my head for some reason

prisma briar
#

Is there a guide or something with info on shots to kill for the weapons?

mental comet
#

there was a few steam guides for it but with the new weapon rebalances idk if they have been updated yet

rose turret
#

Hey guys dont know if this is the right channel for it but if you have the "Alpha key" for the game thats different from having the actual game

craggy pier
#

?

cold pewter
#

yeah pretty sure the alpha/beta clients of GTFO don't work

prisma briar
#

the alpha is not the same as the early access

spring mesa
#

how do i use mine deployer

#

my friend cant use it

prisma briar
#

@spring mesa aim at a wall or floor close to you, hold the fire button iirc

cold pewter
#

that or E

craggy pier
#

Anyone have tips for a more efficient way to kill a big shooter

prisma briar
#

Do Cfoam blobs have a despawn time? Or do they just hang around forever? I could have sworn in 001 they would vanish fairly quickly

#

@craggy pier how are you trying to kill them now?

craggy pier
#

They hang around

prisma briar
#

Mines, cfoam, guns, melee?

craggy pier
#

Just our weapons trying to hit headshots

rose turret
#

Gotcha thanks guys

craggy pier
#

c-foam only vanishes if its played on the floor after a certain amount of time.

prisma briar
#

If they're alone, I recommend melee. They have a hard time hitting targets clsoe to them. They also have no melee attack

#

any idea how long that timer is Innocence?

craggy pier
#

i'm not sure tbh

#

i haven't really checked

prisma briar
#

Dang ok ty

fallow wing
#

Maybe it's time to update the Roadmap?

craggy pier
#

Okay that makes sense. @prisma briar What if they're in a group with smaller shooters and and strikers? Should we just keep aiming for the head?

prisma briar
#

usually I kill the strikers with guns, then try and melee the shooters, while also breaking LOS as much as possible.

#

Strikers will run in close, but shooters will not, and while their tracking projectiles can get you if you're close to corners, they'll hang back

#

and shooters (big or small) have problems hitting you in melee range

slate girder
#

i usually 360 no-no fakie fakie no-scope them

#

off a ladder stall

prisma briar
#

oh, and rapidly moving side to side as they fire can help dodge shots too as you try and get close in melee

wheat steppe
#

R2A1 and A1 samething? how do I get to A1 if not

prisma briar
#

A1 is just a level/mission on that level

craggy pier
#

LOS? New to the game so i'm not too familiar with the terminology. I really appreciate the tips! Usually the shooters end up doing the most damage to me and my team so this is a massive help.

prisma briar
#

R2A1 refers to rundown 2's A1

#

LOS = line of sight

craggy pier
#

Ahh okay thanks

hard summit
#

Any info about D2? Is it not available because it's not finished by devs, or because not enough people finished with d1?

lilac fulcrum
#

The Warden is not pleased enough to unlock it.

dreamy flax
#

Question

#

is there a way to disable security alarms?

#

We're playing R2a1 "the dig"

lilac fulcrum
#

to turn off a security alarm you need to enter all the red circles to complete the scans. onces all scans are done the alarm turns off

#

until then enemies will keep spawning while the alarm is still active

dreamy flax
#

Ohhhh

#

so we have to fight them off

#

theres no choice lol

lilac fulcrum
#

correct

dreamy flax
#

Any tips? we got destroyed eveverytime lol

lilac fulcrum
#

there's no way to bypass an alarm - there's nothing like "ok enter this code to prevent the alarm"

#

When you know an alarm is coming, prepare for it. you know the doors that enemies can come out of, use your resources like cfoam to reinforce doors, use sentries to take enemies out for you, use tripmines to take out groups of them.

dreamy flax
#

Sentries are found in cages i assume?

#

And also is it recommended to have 4? or is 3 usually a good number

hard summit
#

@dreamy flax When you are in lobby you can change your loadout, there is slot which can hold things like sentry turret, bio-scanner or c-foam launcher. Usually two people carry turrets, one has bio scanner and another bring c-foam or mines. It might vary between missions, you have to figure what looadouts your team is going to use for certain mission

patent helm
#

Question

#

does anyone know what to do at the end of path finder

#

R2B3

#

what are you supposed to do with the codes at the terminal

#

oh ok thank you

vital sierra
#

use the uplink_verify xxxx too

dreamy flax
#

Whoops

#

wrong one sorry

neat venture
#

looking for some B1 advice for the main room

#

@craggy pier aprreciate the hint sir

quasi cargo
#

my question is which rundown are we gonna see dinosaurs

tawny osprey
#

๐Ÿฆ•

fluid osprey
#

We're going to see Barney in Rundown 2.5

quasi cargo
#

WHAT IF GTFO CAN'T COUNT TO THREE!!!

light spire
#

Well, that's only a valve kinda beat

silent fable
#

need 2 more in 128.

wanton sand
#

are their plans to make a reward system for completing missions?

worthy pollen
#

wait did he leave ?

prisma briar
#

does the hacktool help with scans? I've heard this rumor, but never tested it

vital sierra
#

it will stay as rumour

#

WHITE

craggy pier
#

Does GTFO have controller support?

worthy pollen
#

yes but still on development

craggy pier
#

IS there a way to make the game a little brighter

#

MY eyes can't work well with the dark

wise lava
#

someone in my last group said the pistol was nerfed between rundowns, but i can't find anything to corroborate that

#

is that true?

oblique dust
#

someone in my last group said the pistol was nerfed between rundowns, but i can't find anything to corroborate that
@wise lava The only change to the pistol inbetween rundowns was "Slightly reduced range" so technically yes it was nerfed. However the nerf was very insignificant. Nana_smile

wise lava
#

gotcha, thanks!

oblique dust
#

Of course! Fun-fact! If you're trying to quickly search for any changes in the patch-notes, you can click on the #patch-notes channel and use CTRL+F then search 'pistol' and in the bar on the right it will pull up every mention of the word pistol.

#

(แต€แต’แต—แตƒหกหกสธ โฟแต’แต— สทสฐแตƒแต— แดต สฒแต˜หขแต— แตˆแถฆแตˆ แต—แต’ แตแตƒแตแต‰ หขแต˜สณแต‰ แดต สฐแตƒแตˆ แต—สฐแต‰ สณแถฆแตสฐแต— แถฆโฟแถ แต’สณแตแตƒแต—แถฆแต’โฟ)

crude saddle
#

C-foam and bonk

#

Follow and bonk

#

Or be ninjas and weave around them while using biotracker

#

Wait for them to walk away from each other

full sundial
#

or c foam them both! ๐Ÿ˜ฎ

#

but yeah, patience is a good skill to have when dealing with scouts

distant ice
#

you can lock a scout in position if you keep shining your light on it

full sundial
#

The shotgun is a very good weapon for scouts too

#

if you and a teammate have shotguns

#

you can both shoot at the same time to take out two scouts

#

if they're together like that

#

and ofc alone in the area

distant ice
#

i doubt that would work, i think i checked in r1 and they react instantly to gunshots

#

same as if you hit and didn't kill them

full sundial
#

I recommend two machine guns (for big guys/||hybrids|| and mowing down small guys), and two shotguns (for big guys/||hybrids|| and scouts that are in tricky spots)

distant ice
#

but if one is c-foamed you can shoot the other

full sundial
#

for a four man team

#

oh, well I know two hammer hits to the chest of one scout COULD kill a scout, a guy I know said him and someone else both missed the head on the same scout and it died

distant ice
#

yes

full sundial
#

but maybe one of them did hit the head and didn't notice

distant ice
#

the other one will break out and continue patroling

full sundial
#

unless one of your shotgun pellets hits the c foamed scout

#

then it will wake up after

#

so be careful

#

yeah

distant ice
#

but that's only if there are only two in the area

crude saddle
#

C-foam can your best friend

distant ice
#

but normally i just lock one with flashlight and wait for the other one to get in a position where he's smackable

barren rock
#

Just keep playing around and you'll get the hang of it

#

It takes some time

distant ice
#

Related question, can scouts spawn big boys

full sundial
#

I believe I had a scout spawn a ||hybrid|| once, but not 100% sure

#

and on D1 I think a big boy did spawn during a scout wave, but maybe he came from somewhere else?

#

don't have evidence of either (video evidence) but I think it could happen

#

haven't proven it though

minor fractal
#

@full sundial Is it the one I was there for? ||605F, scout alerts and a single big striker strolls out of the fog?||

full sundial
#

I believe so

#

don't remember really

minor fractal
#

It looked as if he had the dark skin tone, but I don't think he was a wave enemy since that area should have been too close to be a spawn point.

full sundial
#

I remember it being in 605 though, big striker came from area A I think

#

but I could be making this up, not sure

minor fractal
#

I don't think it was A, because you commented on him being the enemy you thought you saw on bio.

full sundial
#

yeah, I don't really remember

#

I think I remember the thing you're talking about, where the scout seemed alone, brumpf missed his shotgun shot on scout, and then big guys came out of the fog

#

not that one

#

it was the day before that

#

but I could be misremembering, so don't count it as proof

minor fractal
#

Ahh

scenic merlin
#

Hi!
Two days ago, I saw GTFO was on sale, and since it looked interesting, I decided to buy it for me and a friend of mine.
When we played it yesterday evening, we found out that the game was not only much harder than advertised, but it also has zero balancing for less than four players, despite the FAQ claiming the game "is designed from the ground up to be played with at least one other human player".
Since we most likely won't play with other people (my friend is rather shy, and only voice chats with me, so communication would be greatly impaired), should we expect the game to get balancing for 2 players some day, or should we ask for a refund ?

minor fractal
#

@scenic merlin Game's built for 4 players.

scenic merlin
#

Well, yeah, my friend and I could see that.

#

But if it is, then it shouldn't allow anything less than a full party.

dapper compass
#

Some people likes to do solo challenges

minor fractal
#

It's also useful for exploring to be able to launch with fewer than 4

#

Plus, veterans can easy duo or trio most levels.

#

I've duo'd R2A1 already

dapper compass
#

A1 takes a bit of pratice but can be done easily as 3, maybe 2 if you try hard (I'm saying for newer players ofc), but if you really don't want to find other players, I guess a refound is the best option

oblique dust
#

Hi!
Two days ago, I saw GTFO was on sale, and since it looked interesting, I decided to buy it for me and a friend of mine.
When we played it yesterday evening, we found out that the game was not only much harder than advertised, but it also has zero balancing for less than four players, despite the FAQ claiming the game "is designed from the ground up to be played with at least one other human player".
Since we most likely won't play with other people (my friend is rather shy, and only voice chats with me, so communication would be greatly impaired), should we expect the game to get balancing for 2 players some day, or should we ask for a refund ?
@scenic merlin The game is intended for 4 players, however there are several players who have managed to solo a lot of the content. It is possible with two players, just insanely difficult. If you'd like to find a couple of other players to join you in order to assist, I suggest checking out the #LFG channels. Most of the players here are really friendly, and eager to help new players. If you have any questions or need any help, don't be afraid to ask for tips and tricks!

scenic merlin
#

I know the game is in Early Access, but the game's difficulty led to one Hell of a bad first impression.

oblique dust
#

Are you guys playing right now?

dapper compass
#

The devs have tried to warn about difficulty multiple times tho

scenic merlin
#

Are you guys playing right now?
No, and I don't think my friend will play again any time soon.

#

The devs have tried to warn about difficulty multiple times tho
Yeah, I saw it on the store page, but my friend and I expected something along the lines of PAYDAY 2's Mayhem or Death Wish difficulties.

dapper compass
#

Also it depends on your playstyle, if you go run and gun its gonna be hard

scenic merlin
#

The first alarm in the first level doesn't leave much of a choice.

dapper compass
#

Yeah ofc alarms, that's the point :p

oblique dust
#

Mhm, the alarm doors are a test of your set-up and preparation more than anything else.

dapper compass
#

But appart from alarms, its all about stealth

distant ice
#

1st level is normal difficulty for 2 people

scenic merlin
#

:/

dapper compass
#

For 2 begginers its more like 80 / 100

#

"normal" would be 50 on this scale

oblique dust
#

On top of the games difficulty is a notable learning curve. I would compare it to dark souls in the way of learning the ins and outs of the game, and then learning how to best approach each situation and level.

dapper compass
#

Dark souls, ma man :D

#

Dark Souls has much more depth in learning tho

tribal ether
#

Isn't dark souls just rolling?

craggy pier
#

Pretty much

dapper compass
#

It can, especially DkS3

oblique dust
#

But I mean...isn't A1 just ||aiming turrets at C-foamed doors||?

jagged basin
#

GTFO is just sprint jumping tbh

dapper compass
#

GTFO is crouch wait win thonkmore

craggy pier
#

Bunny hop

tribal ether
#

I think jumping while running away from something, would make you slower

#

Oh yeayh

#

Bunny hop

oblique dust
#

I don't jump very much in GTFO. Maybe I still have something to learn?

jagged basin
#

who would win
a biter about to bite you or jumping once

scenic merlin
#

At the first alarm, one of the doors can't be closed, and that's where enemies come from. Even two shotgun turrets proved to be useless against them.

tribal ether
#

How about stepping to the side

craggy pier
#

@scenic merlin try c foam

jagged basin
#

you can run through and kite whole alarm spawn waves if you jump while running, it's how our team cleared B1 lmao

dapper compass
#

Shotgun Turrets + your own shots, its more than enought

#

And you can Cfoam the floor

tribal ether
#

@jagged basin Oh, we just shot them

#

And that worked fine

jagged basin
#

I just ran around kiting the whole alarm spawn for a good 15m while the rest of my squad did the zones

oblique dust
#

So if you have C-foam on the floor in the doorway, a majority of the enemies that step on it will be frozen in place. Additionally, you don't have to stand on the red scanny circles the whole time. They will retain your progress so you can run when necessary and return to them when safe.

tribal ether
#

It took ya team, 15 minutes to do the scan, 3 men?

jagged basin
#

I'm exaggerating, I can't remember but it sure felt like 15m kiting all the spawns at 20% lmao

tribal ether
#

Oki, fair enough

#

Tho, I don't kitting is necessary for B1

#

Has said, me and my team just set up some defenses and shot them, while doing the scans

oblique dust
#

@scenic merlin If you can convince your friend to play again, let me know and I'll see if I can't jump in with you guys?

jagged basin
#

Yeah I don't think it is but it's what we came up with for our second try which worked

scenic merlin
#

Again, communication would be impaired.

oblique dust
#

Oh? Can't hop in voice?

#

I may have missed that part.

jagged basin
#

We're currently working on C1 got any tips for the terminal spawn in zone 206? I think it was. the one behind the alarm door to the left

scenic merlin
#

Voice chat would be only between him and me, and I'm bad at translating between English and French (despite being a native French speaker).

jagged basin
#

||We secured the room only to have all the spawns spawn in the room with us, which had 3 people trapped inside a c-foamed door with all the shadows spawning on top of them||

oblique dust
#

Ahhh. I see. That's fine with me. I'm in University to be an English teacher at the moment, so I'm not a stranger to language barriers. I'd be more than happy to patiently wait while you translated necessary information. Nana_smile

dapper compass
#

William, I am French, if needed

tribal ether
#

Oh yeah, that kinda happened to me too

scenic merlin
#

So, yeah, while GTFO is full of good ideas, until the game becomes more accessible to two beginners, I guess my friend and I will refund it.
We really tried to like it, but just couldn't. :/

tribal ether
#

my team I mean

jagged basin
#

We nearly did it today until one of our team members crashed, then couldn't join back in, then another team member dc'ed to see if that would fix it, then he couldn't join back in =/

tribal ether
#

Oooooof

#

A tip for when we did it

#

||We didn't bring any sentries ||

jagged basin
#

So we 2 manned one of the terminals then fucked up kiting for the last one because my remaining team member had a bad connection =/

dapper compass
#

btw is it totaly normal that people can join you after starting ? the other day I was experimenting while doing solo A1, and a friend of mine just joined me midrun (I was in front of a scout, he spawned ontop of me that was ultra scary)

tribal ether
#

I think so yeah

jagged basin
#

Oh yeah we basically never bring sentries anyways, c-foam mine layer goat

tribal ether
#

||Nice, cus the sentries are kinda, meh on that map||||

jagged basin
#

we basically keep having the game bug out on us every time we get close to finishing (world vanishing, all sound stopping, hard crashing to desktop)

tribal ether
#

We had the sound one too on that map

#

It's really weird when all sound just disappears

jagged basin
#

yeah

#

sucks too considering ||listening to the shadows footsteps helps a lot when kiting||

placid cobalt
#

flushligkt

jagged basin
#

long range only goes so far

tribal ether
#

||Yeah, the shadows really blend well with the fog, making it even harder ||

#

Tho I still like it

thorny current
#

||Also you can see their normal shadows they throw, when they walk past enviromental lights. Always had a feeling when they came too close too me. But ye fog is dumb.||

tribal ether
#

||It was really a surprise to see shadows on a C level, considering they were basically the climax of the first rundown||

floral spindle
#

whats the best weapon to kill a scout solo

distant ice
#

hammer

oblique dust
#

Or Sniper if you're trying to do so from range!

distant ice
#

imagine taking the sniper in solo

tribal ether
#

That's a big ooooof

distant ice
#

deja vu

floral spindle
#

i figured out the sleepers like to go through open doors

#

lazy asses

distant ice
#

like 95% of them anyway

oblique dust
#

Oh, for some reason I didn't interpret that as "How do I kill a scout without a team" and instead as "How do I kill a scout without any help from my team". xD

thorny current
#

Well then you would be right with your interpretation ๐Ÿ˜„

placid cobalt
#

revolver to back of the head, or front of the head if you're feeling devilish with its recoil, shotgun it, melee it normally, or just say "fuck it, ALY time"

oblique dust
#

Wait, will a revolver to the head kill a scout in one shot?

distant ice
#

back of the head

placid cobalt
#

yup

#

or two shots to the front

tribal ether
#

If close enough, yeah and from the back

placid cobalt
#

but you gotta be fast

#

and hopefully accurate enough

distant ice
#

actually what's the easiest map to test scouts now

#

i.e. fastest to get to a scout

thorny current
#

C1

#

I would say

distant ice
#

well screw me i haven't unlocked that yet

placid cobalt
#

wait till d1

tribal ether
#

Oh shit

#

You're scaring me now

placid cobalt
#

c1 on mega steroids

tribal ether
#

Pls no

#

JUst

#

No

#

Actually

#

C1 wasn't that bad

placid cobalt
#

hahaha

#

say that to d1

tribal ether
#

||First time around we woke 6 scouts||

#

Second time, we cleared it

thorny current
#

We almost did C1 too

#

with that state of 20% HP and 0% ammo ๐Ÿ˜„

placid cobalt
#

on D1 ||its like C1 in terms of scouts, but majority of those rooms are literally filled to the top with infection fog||

tribal ether
#

YE

#

I won't read tht

#

sadly

#

I shall keep spoiler free

placid cobalt
#

yeee

#

just wait till you ||get to the end||

tribal ether
#

It's always the end

#

What mission would over kill you to begin with, and then go easy on you

#

lol

placid cobalt
#

ohohohohoh ludvig did something good for the end

#

not even a spoiler above im too lazy to edit

distant ice
#

honestly i have a love-hate relationship with that fact

#

it makes sense but when you're stuck on the very last phase of a map, it's very costly to do it by trial and error

tribal ether
#

True, tho I don't really mind trial and error

#

Has doing all the mission first try, would feel weird

#

And it would be over too fast

distant ice
#

ye but usually what happens to us

#

we get to almost the end first try after carefully scouring most of the areas to get a full map

#

get a plan for it which makes shit 2x faster without bs happening

#

and then fail at random spots to that bs

tribal ether
#

On our first try of C1, we almost made it to the end too, then we died

clever sleet
#

how do I use the mine deployer to get the most value out of it, aside of right outside doors is there any other good use for them? and can it be combined with c-foam to get more value out of a mine?
for example in scan rooms I can't really put them wherever I want because if we get a scan near a mine my team is fucked (learnt that the hard way)

drifting gyro
#

Well, you can for one put them higher up if you want only the big ones to trigger them, and then what I occasionally do is, put them straight down facing the laser upwards, so that the blast is more centered and there's a lower chance that the first one coming triggers it alone and it would be triggered within a group of few or more sleepers
Also somewhat reactive playstyle can be high risk-high reward, as in to put them down on demand while in combat, when you have a chance to do so

That's about what I can quickly think of

clever sleet
#

thanks, the higher-up mines make sense, and was thinking of trying to place some while in combat but seems risky. Will try it out sometime ๐Ÿ™‚

drifting gyro
#

During alarms especially there would always be some free time to put up a one or two new ones when there's the in-between of the previous wave dying out and the next one spawning.

Also sometimes you just can get rly creative with some weird angles if theres round-surfaced objects where you can put the mine so that the laser would be in a weird angle and try to put it so that the first one coming through a pathway wouldn't necessarily make it blow up.

#

but yeah i mean i think being effective with it is also experience and knowing the maps, what paths the AI usually takes

clever sleet
#

seems like a thing that comes only with trial and error then, will keep trying out new spots ๐Ÿ˜„

drifting gyro
#

haha yeah

craggy pier
#

so.. they don't intend to bring back rundown 1?

warped trench
#

quick question. with the lights that fly by as you descend during the intro, are they meant to be a random pattern or a consistent pattern?

misty slate
#

is there a trick to beating the apex door in Sacrifice we have tried 8 times and keep getting swarmed

thorny current
#

Best loadout is prolly 1 cfoam, 2 turrets and 1 mines. If you rly have problems do the supply room. Makes it easier on yourself.

misty slate
#

bioscanner just a bait ?

thorny current
#

You can use the bio tracker, but you dont have to.

distant ice
#

just had an alarm wave spawn ||4 hybrids||

#

i can't deal with them

thorny current
#

lol xD This it what I call bad luck. We had only 1 once

brazen zodiac
#

anyone know how you add a suggestion to the gtfo-game-suggestions channel?

distant ice
#

#bot-commands plenty of examples here

brazen zodiac
#

thanks

distant ice
#

but i suggest reading some suggestions and upvoting instead if you see a similar one to yours

brazen zodiac
#

of course

sturdy dew
#

does anyone have a picture of the disinfector?

steep mural
#

how do you send a screenshot here in GTFO?

#

I mean discord*

distant ice
#

you can only do that in certain channels

steep mural
#

Copy and paste does not seem to work

#

Oooww

vital sierra
#

media

steep mural
#

Thanks!

vital sierra
#

@steep mural i already post that ๐Ÿ˜„

#

the mysterious A3

steep mural
#

Owwwww

#

xD thanks again!

distant ice
#

how does one kill hybrids fast (start of the wave)

#

can't approach with the shotgun then, much less to the back, mines don't seem to be too effective and can't tell their height accurately cuz of their pose

dreamy vector
#

Hybrids?

#

Do they both shoot and melee?

vital sierra
#

Mines kill them pretty quick

distant ice
#

if you've passed the first level already, ||you see them in b1 bloody doors||

vital sierra
#

or you can use Sniper @distant ice

distant ice
#

i saw two hybrids trigger 3 mines and live

vital sierra
#

i don't know

distant ice
#

dunno exactly how damaged they got from that

dreamy vector
#

I killed several bloody doors but never noticed them ๐Ÿ˜‚

vital sierra
#

they're dead when they trigger 2 mines on my run

dreamy vector
#

They kinda just die instantly from focus fire

vital sierra
#

well yea

dreamy vector
#

Ill pay extra attention next time

vital sierra
#

i heard you deal x2 damage on the back side

thorny current
#

@distant ice They are only strong cause there are alot of small ones, when opening the trap doors. They themselves are just tanky and their shots easily avoided. They are only a problem when supported by a wave cause of the massiv suppression output they have. Decimate the smaller ones with mines, then focus the rest of them and then the rapid shooters. Use cover then they are kinda dumb. Also you can try to flank their backs when they are focusing you mate. When you want to melee them just wait till they want to shoot. Then hit them. They cant hit you when they try to fire.

#

Although I never had the luck with mines though

#

to kill them with that

distant ice
#

sniper takes a lot of hits and overall big drawback for a team of 2, can't take from the back when there's a whole wave

placid cobalt
#

just revolver them twice then spam the living shit out of them when they're on the floor

vital sierra
#

sniper can just kill them in 3 shots

#

a mag

placid cobalt
#

revolver is two mags

#

usually it takes three

#

to kill a normal big striker

#

but thats if you're yolo spamming

distant ice
#

with some horrible rng i've had moments when there are 3 hybrids, a big shooter and quite a few normal shooters and they're all moving relatively close

#

that was unhol-ish-ly annoying to deal with

placid cobalt
#

if you get lucky with the zones you go into|| you may see a sleeping hybrid in D1||

#

is not too rare

#

but at least 1 spawns like that

#

and usually 1 or two more

frail snow
#

Any trick tip for c1 my team stuck on open door after first scan terminal that thing is overwhelming us

thorny current
#

For loadout I recommend ||1 tracker, 1 foam, 2 mines||

#

Should help you there

tribal ether
#

Ye, that's what we did

#

And it went of with only a few hinges

#

Cus hinges are hot

frail snow
#

Why 2mine?

thorny current
#

You have more in the beginning. like 14 or something

#

at start

tribal ether
#

And they are cute

frail snow
#

But isnโ€™t better to use sentry?

thorny current
#

also sentires are not rly good in this level

tribal ether
#

Yeah, they are kinda meh

frail snow
#

Ok

#

And what about how long this map is, my team already get first terminal, are we on half of the map yet?

thorny current
#

ye, I would say

craggy pier
#

bruh i feel so dumb now

round dagger
#

is the sniper completely useless?

#

it feels like it doesn't do enough damage to justify it

tribal ether
#

It can be used to take out scouts

#

Tho it will wake the room

round dagger
#

thats not hard to do without it

#

just c foam or sneak

tribal ether
#

YE

thorny current
#

still it is the best weapon to get rid of Scouts

tribal ether
#

That's why most people don't use it

thorny current
#

but I melee them too

tribal ether
#

It's more like, if you wanna take it out with a weapon, use the sniper

round dagger
#

so basically its useless outside of killing scouts with a gun

tribal ether
#

Pretty much in my opinion

round dagger
#

rip

thorny current
#

dmg is still somewhat good against titans and the hybrids

tribal ether
#

True

#

Tho bringing it only for that, can in some way, be considered a waste of a special slot

round dagger
#

yea

#

thats unfortunate

quasi grove
#

What's your go-to strat for B1? Split up and have some run the scans while the others defend? Which items/weapon combos are preferable?

tribal ether
#

Me and my team just did the scans and shot them, when they got close

#

So, that's our strat

#

You have a guide?

#

Damn

quasi grove
#

Uuh sweet!

tribal ether
#

Who the fuck, had the time to make that

#

There's more effort put into that, than all ma schoolwork combined

#

Did you make it North?

#

You absolute madlad, you get triple pats

inland dove
#

Any hints for unlocking D2 / E1?

tribal ether
#

Wait

#

If you really wanna get risky, you can wait faster

inland dove
tribal ether
#

Tho there's a chance of death by doing that

#

Until then

#

Have some pats

distant ice
#

didn't check if % was updated

tribal ether
#

Oh no north

distant ice
quasi grove
#

Thanks North, much appreciated. Did I understand correctly, mines should also be deployed IN the final room, not just at the doors?

tribal ether
#

Yeah, spread them good

distant ice
#

3.3? looks 3.1 to me

tribal ether
#

Yeah, don't think they've updated it yet

quasi grove
#

Alright, gotcha. Thanks man, you gave me new confidence North

distant ice
#

i expected it to update itself daily

tribal ether
#

Don't think so, since alot of peeps have beaten since 3.1 was the number

distant ice
#

expected

#

not anymore i don't

tribal ether
#

Oh

#

Sowwy, my bad

late oasis
#

anyone know what to do for the R2B3 "Pathfinder" Terminal?

#

ty

tribal ether
#

I wonder where the inspiration for that came from

#

lol

thorny current
#

Tbh, it would be so amazing, if the devs would do that xD

tribal ether
#

That would be so cool

#

Time to take some hostages and make demands

prisma briar
#

@craggy pier it's ||uplink_verify|| isn't it? ||connect|| is to start the whole thing

tribal ether
#

ye

craggy pier
#

Is rundown 001 actually finished?

#

Is there an ending?

#

Rundown 001 was removed when Rundown 002 was added.

#

well.. what I mean is, is there an ending to the current missions?

#

It always continues.

#

Rundown after rundown it never ends i guess?

#

So, after you finish all the objectives in one drop, is there an ending or what is the progressive system? I'm so confused, sorry >.<

versed fulcrum
#

guuuyss can someone help me i want to know to to hack b3 terminal

#

pls explain me

tribal ether
#

Check commands for the teerminal

alpine lark
#

if anything tho id have a question on.... its how to be able to see shadows? is the flashlight the only way to see them? or.. er.. potentially see them. Or is there another way to do so?

tribal ether
#

@alpine lark ||Track them with the bio tracker||

alpine lark
#

ah, ty.

#

Forgot tht existed ๐Ÿ˜…

tribal ether
#

Ye, they are quite useful from time to time

kind oar
#

hi guys. Absolute beginner here, have read the welcome stuff. I guess I host an R2A1 lobby in lfg-western-europe?

#

Any tips for learning to play?

hushed burrow
#

So does anyone know how long these "chapters" last for????

tribal ether
#

Chapters?

#

you mean Rundowns?

hushed burrow
#

Yeah so like how long was R1 up for

tribal ether
#

Like three months, tho in the future they will come out faster

hushed burrow
#

Oh ok thx, do you know if perhaps the previous rundowns will be avaible further in the future?

thorny current
#

prolly not

#

maybe as an event

tribal ether
#

Most likely not

thorny current
#

but other than that they are gone

hushed burrow
#

That is a little sad, just missed to play R1 and it would be a cool aspect like events but gone after that is sad :/

buoyant geyser
#

is there any difference between a zombie thats missing parts vs still fully intact? i know that before this update that a missing head would slow them significantly

thorny current
#

no there is no difference anymore. The crippling effect of headless sleepers is gone

buoyant geyser
#

but are they any less accurate, shorter range before attacking, slower on target acquisition?

hushed burrow
#

some ones the ranged littles ones and the big ranged ones can still attack you without their heads

buoyant geyser
#

dont get me wrong, its good that was fixed

#

but i was just curious if it really matters what part you focus on shooting more than others since it feels like you have to deal the same amount of damage regardless

hushed burrow
#

depends on the enemy i would say

#

Example the big guys, if you dont take out its arms and hit the leg, head I will swing or hit you really hard

#

The little running ones is to go for the head and ranged ones to

thorny current
#

the best target is always the head. You can ignore the arms and legs.

#

or the back portion of the sleeper is also a good target

buoyant geyser
#

but even with the big guy

#

even if you take out its head and hit the arm, he still hits like a truck

#

unless he actually does less damage when missing his head?

thorny current
#

no, but you do more dmg

#

there is no difference between missing body parts or not missing body parts. The only effect which existed in R1 was the crippling effect, which was mainly observed by striker and used by solo players.

#

but that one is removed. So there is no real value in destroying bodyparts

#

only head cause of the higher dmg output

buoyant geyser
#

so, long story short is they take more dmg from the head till thats gone

thorny current
#

ye

buoyant geyser
#

then after that its anywhere that isnt armored

#

gott'cha

#

i feel like it doesnt matter but just incase; if you take the head off and shoot the wound, the wound has no bonuses or anything right?

#

its the same as shooting the body

tribal ether
#

What are we talking about?

buoyant geyser
#

just trying to figure out what the most efficient spot is to shoot if i have time to line it up

tribal ether
#

The head

buoyant geyser
#

right but when the head is gone, mainly for the bigger guys

#

im not worried about the small ones

tribal ether
#

You should, 10 small ones are more dangerous than 1 guy

#

Maybe 10 is still easy

#

But you get the point

buoyant geyser
#

i know, ive got the little dudes handled

#

but if it comes down to needing to use a revolver and only a big guy up

tribal ether
#

Just melee

#

Him

#

Or her

#

Also, nice pfp

buoyant geyser
#

melee'ing him doesnt answer my question

tribal ether
#

True that

buoyant geyser
#

id rather know something like, shooting the head is 2x dmg, shooting a wound is 1.25x, shooting normal flesh is 1x and shooting armored areas is like 0.5x

#

etc

tribal ether
#

Yeah, that is a nice thing to know

#

I just shoot the head, when that's gone, I shoot the body. It's true that melee on them every time can be hard, if there's more than one big guy, or some smaller sleepers

buoyant geyser
#

during the final wave of R2B1 i dont exactly have that luxury

tribal ether
#

Are you soloing?

buoyant geyser
#

no

#

2 man

tribal ether
#

Yeah, I can see why you wanna know then

#

Duo is also hard

buoyant geyser
#

yea, if i wanna choose to take down a big one vs clearing some little ones first, it becomes relevant knowing the little details

tribal ether
#

I would say the small ones first, has they are faster

#

Once they start going behind you, it can be a pain to get them

icy nacelle
#

I agree with taking out the small ones, though big strikers still have quite the range with their tongues lul

buoyant geyser
#

range and how hard they hit

icy nacelle
#

well they hit for less with the tongue than a fist, but yeah, still pretty brutal

tribal ether
#

I think their tongue is 24%

#

So, double of a normal strikers tongue

round swan
#

so is the hacker thing still a myth or what?

#

yeah

lilac fulcrum
#

It's always been a myth

#

Multiple people standing in it will make it go quicker