#gtfo-related-questions
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@sturdy dew wanna add a warden restriction wiki page so i can just link that every time
at this point it needs explanation somewhere
not what i expected tbh, did it even get used in 4-player parties ever
@distant ice Yeah it wasnt used with 4 players in R1. There was no need to. Crippled enemies got just destroyed. Most people dont even kite in the first place. They have the movement of a rock ๐ This rundown actually needs more movement hence the high difficulty curve for B1. Atleast this is a theory of mine. But there is a reason why, but I cant tell cause of spoilers. So I understand why they have removed it.
What is the community based thing with this rundown?
@prisma oar you mean the general opinion?
Well if there's a reason then fine I guess
Yup
Cuz it looked to me like they looked at solo videos and went "man that's abusable, we should remove that"
For me it its way better than R1 and I believe most of the community members are thrilled with this Rundown. Atleast I have seen alot of praise
Yeah I know what you mean Storm. To a certain degree there was no reason to do it
I don't think that's what he was asking
The community based thing, you mean the locked levels that the community help each other unlock?
infection 49% wtf do I do im dying slowly
Disinfection packs
you become a sleeper
||you won't die, it limits max hp||
Yes, you can also find their locations in terminals
infection 49% wtf do I do im dying slowly
@final turret So what happens if the infection reaches 100%?
||nothing||
It ||goes down to 90||
||your hp goes to 1||
oh ok
I hope they don't remove the kiting ability too cuz it's the only thing that lets last survivors and solos to live
What are your guys preferred weapon to run alongside the sniper? I've been using the small pistol for the ammo cap but I'm wondering what you guys like
Well with sniper I would go SMG or Ar tbh. Pistol is nice too.
i don't have a name for it whats the new enemy behind the dead space doors called
these guys are called ||"Rapid Shooters" or by the community "Hybrid"||
"dead space doors" 
hey
hi
Oi
Getting a full team might help
a full team would be fun, but we also wanted to give it a good go just as us two ^_^
yeah we just bought it today!!
Doing duo has new players can be hard
Some of the later missions even get hard, being a 4 man squad
Yeah, this game is hard for newcomers. Not that I want to stop you guys. But Zipp and could prolly write an essay now to help you^^
But there is an essay too. If you need help. Go for the wiki
oki ^-^
we dont really want to follow a guide, kinda just looking for tips and tricks ;p
like what are the best gadgets (in general) for a duo of noobies
tracker and cfoam?
cfoam and mines
Going duo, using a tracker is kinda a ooof
Has it has no firepower, or stopping power
IMO tracker is useful when you're inexperienced, but sentries or mines are better once you have gotten some experience to pair with the cfoam
for duo purposes
QUestion, For r2B3, the uplink mission. what do you need to type, i tried so many things. COuldn't find out what to do
you put Uplink_verify and then the 4 letter code next to the 3 character code you find on the terminal
Thanks man!
the terminal has a three letter thing and that is assigned to a 4 letter code
We probably just mispelled it or smthing
โค๏ธ
So, what are other people's opinions of the burst rifle and machine pistol vs the rest of the weapons? I want to like both, but the MP seems too short range, and the BR's burst feels neutered by enemies staggering
So as a viewer I've noticed a certain enemy that's current invincible at the moment. When will adjustments be made?
||do you mean the wall sack things, cause if so theyre not gettting made killable||
The burst is really fun but I almost feel like I should just go back to my trusty Pistol I was maining on R1.
I feel like I'm spamming the thing a bit too much and running out of ammo way more.
Yes Soy, 'those'
They are permanent annoyances that are temporarily kept in check by a certain means
||Pretty sure it's meant for them to be unbillable ||
|| flashlights ||
Honestly I already hate 'em. 
With how more things will be added, shouldn't they be nerfed in future content?
||The bloody scream makes me jump everytime||
For now it's okay but I don't think it's justified if you want to add in more things
unless their numbers are reduced
and placed in fairer spots that don't corner cheese the player
||They aren't really that strong, just more annoying||
||The worst thing is how often they appeared in stupid awkward spots. I had one that was behind two small pipes so was barely visible unless I was standing specifically in front of them||
That's what I mean ^
Yeah, they only become dangerous if you ignore them , also makes runnin away from a swarm more difficult
Yeah, the spawn points of them, could be worked on
I think a nice nerf to them could allow them to be seen on the bio tracker
as maybe green dots?
ye
If I had to say, I feel like the recharge rate on them is a bit much as well but that's me
it takes about 25 seconds for them to activate again
Ye, they are ready, fhf
enough time imo
35 if they expload 15 if you shine flashlight
Right
the fact they come back every 5 or 10 during a swarm defense or uh red circles
is a bit too tedious
definitely should give more breathing room than 5~10 seconds
There were a few funny moments playing with a friend where I felt like I'd turn, flash them, turn back around and just before I'm about to pop a sleeper I hear them behind me again
there is Ennolf, it is around 15 seconds
Oh it's 15? oof, they seem to be less than that
but if you want it to be longer than that, suggest it using ?suggestion
I guess the sheer number of them is why it feels worse
yeah, I like that if they're near sleepers, you have to have a teammate keep it pinned with a flashlight while someone goes to kill sleepers
clumps, at awkward spawns and often not being able to actually flash all of them without standing in a certain spot
interesting mechanic
yup, they are annoying, that's their jobs atm lol
with the invincibility addition it's too ridiculous
True, tho they should be annoying for their mechanics, not because I can't flash them without jumping on top of, three different shelves
that rarely happens, tho Zipped
I like them being a threat you can't remove yet at the same time wish I could reduce some of the numbers when they're clumped up so much
that is more so a bug of their spawn locations most likely
so you can screenshot it, give info about the zone/area, and send it to bug reporting
will doing a terminal uplink wakeup a nearby room that has not been cleared yet
our whole run of C1 depends on this
prolly
It doesn't for me, @agile whale
I just got this game, how do I even play with others
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Guys how big is C2
|| I know that there are 3 ID's in the first straight line after that we and the crew need to get into a gas chamber with the turbine and find a keycard so how big is the map bigger than c1 ? ||
in response to PIMP about C2, || no, the map isn't bigger than C1, after you get through the fog area, there is one big zone that connects to three more zones, you use those to get more IDs, then go back to extraction ||
anyone else having major lag problems?
what are disinfection kits for
well
well ive only been playing for like 10 minutes and we had veryyyy bad lag and then we had a different person host and then my entire game crashed
if you jump into the green mist you will use that pack @covert flicker
@prisma meadow put these in technical support
they may help you with that
do the wall puss alert rooms
When alerting enemies, do the enemies attack whoever is closer, or whoever alerted the enemy?
Like, moving when the hearts beating, they'd go for whoever moved, or whoever was standing still yet closer?
has anybody beaten this game duo?
I think round2 is not fully opened yet. But surely somebody has beaten to the latest level already.
yall think snipers good in 4 player?
cant tell if im useful with it or if it makes doors harder
sniper can do 1 thing
kill scout from a far
that's
that's the whole use of the sniper
not recommended if the mission doesnt have a lot of scouts then?
not recommend if your team is pro at wacking
you can kill the scout in many way
you can shotgun them
you can shoot them at the back of their head with revolver
revolver can 1-shot scout?
yes
distance does affect
because the weapon does say short range / medium range and long range
ok
if the gun are short range then the range would be < 10meter
imma try revolver in next expedition
dealing anything out of that range will make the weapon weaker
so when you shot anything that would be dead
but far away then it would not be dead
is the invisible monster can be detacted by mine deployer?
Yes.
@neon mango ||Bio trackers last only 5 seconds, but allow turrets to shoot them as well. Mines don't need bio, tho.||
what is the disinfectant for?
going through fogged areas debuff you with infection, new enemy cocoon things also debuff you with infection
thanks
is there a purpose to the lock melters if you can just break it with the axe
stealth I guess
is there a purpose to the lock melters if you can just break it with the axe
@crude granite The lock melters are silent, and you can also use them on the hackable locks.
do we know how the yellow stages will be unlocked
and is R2C2 red because it's like bonus difficulty?
Is anyone else having issues with the aggro system? My group has had multiple alerts that shouldn't have alerted, the most recent one being from someone on the other end of the hallway who wasn't glowing. (about 50 feet away)
is having a mic required/ an unwritten rule between all the players?
No, but this game relies heavily on teamwork, so a mic is a very useful tool to have
is it expected then?
If you are trying to find a group, it will be very hard to find a group. For me when I was searching for a group, my team didn't like someone not having a mic because it added the randomness to the game
ok
headshot from sniper is 1 shot to scouts?
ye
the room still hears it right
ye, but only in the rrom. Afar from another should work
the spike part on their head counts for headshot? i cant tell if ive missed the one time i tried hitting her in the head with it
because she lived and it was a bad time
lol
Well, can only say that the enoumous bulb with the black pimples on it is her head^^
||How did people deal with the XI alarm in R2B1?||
Ye thx that you spoilered it^^ ||You should use a cfoam, 2 sentries and a mine. Also do the supply room to make it easier on yourself. Also have some movement. Dont just behave like a potato sack.^^||
(I forgot how to spoiler and I looked up and saw how people did it haha)
||Yeah we had 1 cfoam launcher, 1 mine deployer...and 1 shotgun sentry + burst sentry. Last time we tried we ended up just having 2 people do the alarms and 2 people on gunning down enemies to buy us time. Should we spend the effort getting the supplies? I was trying to find a reddit form and people mentioned to bring the machine weapons since they have more ammo. But the alarm door is very frustrating lmao||
||Also for XI alarm on R2B1, how many waves do you have to complete for the security door? I think we survived up to 6 waves and then we all downed.||
||Ye the supply room is worht it. Just beware the Scout. There are 11 packs of ammo use there. 8 use of medipack and 5 or 6 of tool refill||
||There are 9 scans. It depends on your speed how many waves spawn||
|| 9 scans gosh ;___; Is there a set number of waves of enemies that spawn? Or just until you finish the security scan?||
Until you finish
||Alright. So we just need to become speed when doing that door. So we'll just focus on what we tried last time since that was more successful. 2 people pushing enemies to buy time while other 2 are grabbing the scans. But we'll change our weaponry a bit then. Thank you all for the advice and info. Means a lot โค||
Always ๐ Good luck
||Btw fastest way to take scout out is back of the head, right? Sorry for so many questions. That's just my last one! ||
That would be faster, but I recommend for stealth full swing in the face
make sure she walks towards you
Ah alright, so just positioning yourself and she just takes a stroll to you as you face a high risk of death ๐
I'll try that out with me mallet
๐ that is how it usually works ๐
I'm so nervous to touch the tentacles I just cfoam her then run up and whack her haha
that is the save version ye. What I explained was the dry version. Do it save that should work
Thank you for the advice! <3
Sure ๐
i just got the game can i play solo or do i need to have people with me?
ah rip
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oh yo cheers
Is the distance you can melee enemies without alerting them random? Or is it a set range?
I feel like its either inconsistent or we just suck xD
set range
But if the one near it in a certain range is glowing, you will trigger it
check if they're stacked with bioscaner @tiny ether
I only ask because I have killed people and set off people across the room somehow and I never know if its consistent for not because of that.
if they were glowing and had line of sight, they do set off at a pretty high distance (higher for shooters)
Alright. I've been avoiding spoilers to the best of my ability, but I think I'm ready. I have seen the hybrids. I have seen the wall sacks. I have seen every enemy from R1. Are there any new enemies I haven't met yet?
i bet there's gonna be something else in the two other levels
Ok good. I don't have to avoid spoiler things like the plague then.
i believe in R1 it did, but does this still hold true:
if there are many in a room, will a scout's scream spawn fewer enemies
@oblique dust just try new rundown and check it. You won't be dissapointed
I've finished A1, B1, and B2. ๐
I think he's already on it, He's just a bit of a pleb, and haven't, made it very far
He beat me to it
Yeah, seems like every week I have two papers to write.
Plus how am I expected to play the game with all of you lovely people here?
ooooof

That's smooth
2
since we had a 2 week break in uni, the lecturers are going insane
3 tests, one practical exercise and 3 team projects to submit this week
and with the remote studying thing it's all bs
ridiculous spike in difficulty so we "can't cheat"
i just want to play
Ooooof
how many rundowns have there been before this one?
1
1 with 6 missions
Hello everyone, just bought the game and are new to this server so Iโm relatively new to the concept of this game. I was curious if there was any way of playing in a supportive role to my team? Ive got 3 friends who wanna team up and Iโm curious how I can do my best to support them and help us survive
Any input is appreciated 
Do your friends have any experience with the game?
My one friend has played it since launch but sheโs offline at the moment and the other two are slightly more experienced than me
you're not really divided into roles
Ye
there are tools that make you more of a support type but not specialized
Best way to support would be to follow along with what they do, while learning from it
I knew there werenโt classes, I meant more as in play style or equipment
there's the bio tracker but it really depends on the level
i don't think there's any equipment to let you specialize yourself into support
be the medic guy

cuz there aren't any


what happends if 100% infected o.O
On the R2B3 mission how do I type the terminal vertification
uplink_connect [ip] then to verify the codes do uplink_verify [code] each code corresponds to a 4 letter word, for example Z01 = wrap @lost mango
uplink_connect is to start everything
anyone notice that big strikers staggered by guns (shotgun) can still melee people
i died twice to that today
Also got a question
Does a foamed door take damage?
I.e. if you kept foaming a door would it last forever
yes.
if you keep c-foaming a door, the enemies will just take out the c-foam over and over again.
well i know what's gonna be patched in R3 
@minor fractal i can now duo big guys consistently without breaking stealth but can't solo for the life of me
|| whats the location of the 7 ID's in c2 ||
|| 2 or 3 in the straight line after the first security door. And after that where are the last few ID's ?||
tried listing in terminals?
Quick question, as me and 3 other friends bought and have been enjoying the game. (still can't get past the first mission) how do you predict where the monster spawn when you do a security door? I've seen talk of people saying you can tunnel them. Do monster come after you via the path of less resistance? or is it RNG?
Also we are clearing other rooms before we do security doors as to minimise the number of monster that rush us
path of less resistance. Or mor ethe quickest path. So they rather go through one closed door or an open door instead of 2 or multiple closed doors.
in a row
and for the spawn question, usually one of the 2nd areas away from where you are
Ahhh, that makes sense. Next question if there are multiple doors in the room next to where security door is, would it be better to just leave a door open? that way you know they will come through there?
depends on your strategy, i did try that a few times
but then they come in real fast
It depends, how they spawn sometimes. It could work, but sometimes can fail
in the old C2 those strats were kinda helpful
i notice that most enemies do go through the path of least resistance
but one bugger tries to break down the doors anyway
ye
well so far strategy is to hold out with c-foam launcher and hold one door so that they don't bust through it, what seems to happen is that I'll use the c-foam twice (as they break it twice, they don't breach the door but then the wave seems to move from another side, which overall seems to be a lot less)
ahhh ok ok
if you're going for doors you can place turrets outside them to shoot the dudes banging on them
or what i usually do is place a few mines before the door so fewer get to it
as long as there's around ~10 alive more won't spawn
but i play duo so can't say much
awesome! this confirms our thoughts on how they seem to spawn
Oof don't know how you survive with just two people
Some even solo it
we don't most of the time
yeah I've seen people solo it, seems insane
Hello there
Does anyone know if the difficulty will be scaled according to the number of players ? (maybe less monsters or a bit weaker)
They do not plan to add Scaling.
Yo guys what's your opinion on mines? Are they good? Worth taking over let's say more sentrys?
this is kinda sad that you must know 3 other people willing to spend 30โฌ i order to play properly ๐ฆ
or you could
Random matching ain't that bad
?t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
I had a very instructive run by going once with random people
ah nice
mines are good lobbit
that I then used to make sessions with my friends better
depends on how you use them and the map but they can trump sentries
And Ktruff, I can really recommend the discord matchmaking, have only met nice people on there
plenty of newbies around to learn with you
if he's actually important probably only after full release
the story (lore) should get going then
yes
ok thx
How hard is this game?
Iโm decent at l4d but I donโt wanna get into this if itโs like sekiro shadows die twice hard cus I canโt beat that game for shit
can be from hars to really hard depending the rng and teammates
isnt going to be like l4d, here the resources can be very limited
Oh ok
Still a good game.
I love l4d and I'm gonna give it a shot.
If I enjoyed l4d and payday 2 and I was up for a challenge would I enjoy this game?
im sure youll enjoy this one with the right people and mindset
but still youll love it id you have patience
Ok thanks Iโm probably gonna get it then
it's quite far from l4d though
yeah you should read the early access note on steam
if you had to stealth every zombie in l4d, might be closer
there say more about if fits you right
Ok thnx
L4d was a run and gun game, elements of stealth (witches if no one could crown her) and a procedurally generated opposing force controlled by an AI director.
This, at least I've heard, is that without the running and gunning, more stealth, and balls to the wall difficulty if you're not patient.
Correct me if I'm wrong?
More or less. If you simply want to run and gun this game it is not for you
the trailers just looked like non run and gun super hard l4d
hey Dusty xD
well isnt a run ans gun is more like red green game
ye, there is a heavy emphasis on stealth, you will have some shoot outs though. You will get your fights
ye
in the trailer for the game
there was a scanner that see a room's composition from behind a door
has that gadget been removed?
yes
room structure is not generated, it stays the same, so it wouldn't see much use
they didn't actually give that reason but i imagine that's one of them
Has anyone got advice for the first level? My friend and I can do well enough to get one of the cargo boxes but when it comes to the door that requires a keycard we just get overwhelmed by the sleepers.
He takes C-foam and I take Mines but even then we just get swarmed.
Why does my game say not completed even though I've done it with my friends?
^bug
stoked you're doing it with 2 people i take it
game's balanced for 4 people so you'll need some skill in gunplay and strategy to do it
also kiting
We try our best, though we're trying to get our other friends into the game.
did it happen now or before?
you probably should learn to kite stoked
also mechanics on how enemies spawn and where
that's a bug too, i've seen people reporting it but not sure if you can do anything about it
maybe the god of support @desert yoke knows something about it
for now just one of your teammates needs access to the next levels for you to go there
if that's any consolation
I thought maybe it was just me who had that problem
Yeah, we're just not so good since it's meant to be for 4
i know the pain, i'm duo-ing with my one friend who actually bought the game too
even though 5 of us were talking about it
as i said you will absolutely need knowledge and kiting
today i had to defeat a whole wave with just the hammer and not take a single hit
Damn, good job man
Im new, how should I start?
the wiki how to play page
then probably solo to get a feel of the game, not to try to clear
and then the lfg section or friends
Occasionally on rundown 1 I would hit a regular sleeper in the head, itโs head exploded, but then it got up and started attacking. Was I doing something wrong/having connection issues, or was this a game mechanic/bug?
Had trouble finding any help on reddit and such ๐
@sturdy folio Damage to body parts is meaningless if you don't actually do enough damage to kill it.
Ahh okay. So does that mean 1-hit headshot melees are not guaranteed on the basic sleepers? @minor fractal
does anybody have any tips for killing monsters stealthily without aggroing everyone? my squad and I are having some problems
Huh. It was finicky for me, especially around B2. Itโs quite possible I was just hitting their shoulder by accident, Iโll double check. Thanks for the help.
Yah, always look to the hitmarker. If not a crit marker, you missed, and a half charge should always give a kill hitmarker.
Hits from behind do more damage
Uncharged to the head kills from the back
You might have been doing that without noticing
@hidden phoenix if you don't panic, you can sneakily kill woken sleepers. Otherwise, assume their detection range for kills while glowing is the range of flashlights on weapons like AR, burst, and pistol. Always force everything around you to glow with those flashlights and then kill when they stop. You can charge mid-glow and swing when they stop or cancel with right-click when looking away from sleepers.
If you tell me your loadout, I can indicate what weapon flashlights you can use to sync enemies with.
Should also mention enemies will always turn red if close together
^
Solo can take a cluster of 3 without giving any a chance to scream
Unless you can do 4 in ways I've not been taught
Doubles are rather safe for veterans, but get help otherwise.
Yeah, taking on three is more of a challenge unless they're positioned with their heads facing away from you
then you could do it, but still just get a teammate to help
easier
They wake the room by screaming, which is an ability they use, so you can stagger them or kill them to shut them up.
Normals seem rather tame in that regard now
R1 I had some weird moments with screams
How did you guys clear out R2C1? Cause it's too fucking difficult man.
Kinda did that, but still a too fucking long road with too many alarmed doors next to one another.
And then the terminal alarming them as well
That's 3 alarms in a row
And fucking invisible as well
Any other tips, cause I don't think mines will only save us.
We had 2 turrets, 1 bio and 1 cfoam this rundown
North are you the guy making that slideshow of the ||Logs in terminals||
@river oriole Most likely you're struggling because your sentry placement is bad, biotracker is bad, ||or your team is bad fighting against shadows.||
Nah, sentry placement is fine
We made it to the first terminal
but the 2nd alarm door had us killed
My advice Leth is you do that first terminal last as once the final terminal is done ||shadows will spawn indefinitely until you extract|| also take into effect youโre exact path you want to take before going to extraction that way you wonโt get fucked over by accidentally running into a room full of sleepers
TL;DR version it donโt matter how many times you fail you will keep failing until you know the layout of the map and terminal defence spots like the back of youโre hand
Trust me it took 11 attempts for me to do it and a glitched extraction to boot
Ok, not related to GTFO itself but ||why do so many people use spoilers in their writing?||
Cus, spoilers for future expeditions
I see
Right lads I need a definitive answer to this: is the sniper actually silent?
thanks
couldn't get that out of my head for some reason
Is there a guide or something with info on shots to kill for the weapons?
there was a few steam guides for it but with the new weapon rebalances idk if they have been updated yet
Hey guys dont know if this is the right channel for it but if you have the "Alpha key" for the game thats different from having the actual game
?
yeah pretty sure the alpha/beta clients of GTFO don't work
the alpha is not the same as the early access
@spring mesa aim at a wall or floor close to you, hold the fire button iirc
that or E
Anyone have tips for a more efficient way to kill a big shooter
Do Cfoam blobs have a despawn time? Or do they just hang around forever? I could have sworn in 001 they would vanish fairly quickly
@craggy pier how are you trying to kill them now?
They hang around
Mines, cfoam, guns, melee?
Just our weapons trying to hit headshots
Gotcha thanks guys
c-foam only vanishes if its played on the floor after a certain amount of time.
If they're alone, I recommend melee. They have a hard time hitting targets clsoe to them. They also have no melee attack
any idea how long that timer is Innocence?
Dang ok ty
Maybe it's time to update the Roadmap?
Okay that makes sense. @prisma briar What if they're in a group with smaller shooters and and strikers? Should we just keep aiming for the head?
usually I kill the strikers with guns, then try and melee the shooters, while also breaking LOS as much as possible.
Strikers will run in close, but shooters will not, and while their tracking projectiles can get you if you're close to corners, they'll hang back
and shooters (big or small) have problems hitting you in melee range
oh, and rapidly moving side to side as they fire can help dodge shots too as you try and get close in melee
R2A1 and A1 samething? how do I get to A1 if not
A1 is just a level/mission on that level
LOS? New to the game so i'm not too familiar with the terminology. I really appreciate the tips! Usually the shooters end up doing the most damage to me and my team so this is a massive help.
Ahh okay thanks
Any info about D2? Is it not available because it's not finished by devs, or because not enough people finished with d1?
The Warden is not pleased enough to unlock it.
to turn off a security alarm you need to enter all the red circles to complete the scans. onces all scans are done the alarm turns off
until then enemies will keep spawning while the alarm is still active
correct
Any tips? we got destroyed eveverytime lol
there's no way to bypass an alarm - there's nothing like "ok enter this code to prevent the alarm"
When you know an alarm is coming, prepare for it. you know the doors that enemies can come out of, use your resources like cfoam to reinforce doors, use sentries to take enemies out for you, use tripmines to take out groups of them.
Sentries are found in cages i assume?
And also is it recommended to have 4? or is 3 usually a good number
@dreamy flax When you are in lobby you can change your loadout, there is slot which can hold things like sentry turret, bio-scanner or c-foam launcher. Usually two people carry turrets, one has bio scanner and another bring c-foam or mines. It might vary between missions, you have to figure what looadouts your team is going to use for certain mission
Question
does anyone know what to do at the end of path finder
R2B3
what are you supposed to do with the codes at the terminal
oh ok thank you
use the uplink_verify xxxx too
my question is which rundown are we gonna see dinosaurs
๐ฆ
We're going to see Barney in Rundown 2.5
WHAT IF GTFO CAN'T COUNT TO THREE!!!
Well, that's only a valve kinda beat
need 2 more in 128.
are their plans to make a reward system for completing missions?
wait did he leave ?
does the hacktool help with scans? I've heard this rumor, but never tested it
Does GTFO have controller support?
yes but still on development
IS there a way to make the game a little brighter
MY eyes can't work well with the dark
someone in my last group said the pistol was nerfed between rundowns, but i can't find anything to corroborate that
is that true?
someone in my last group said the pistol was nerfed between rundowns, but i can't find anything to corroborate that
@wise lava The only change to the pistol inbetween rundowns was "Slightly reduced range" so technically yes it was nerfed. However the nerf was very insignificant.
gotcha, thanks!
Of course! Fun-fact! If you're trying to quickly search for any changes in the patch-notes, you can click on the #patch-notes channel and use CTRL+F then search 'pistol' and in the bar on the right it will pull up every mention of the word pistol.
(แตแตแตแตหกหกสธ โฟแตแต สทสฐแตแต แดต สฒแตหขแต แตแถฆแต แตแต แตแตแตแต หขแตสณแต แดต สฐแตแต แตสฐแต สณแถฆแตสฐแต แถฆโฟแถ แตสณแตแตแตแถฆแตโฟ)
C-foam and bonk
Follow and bonk
Or be ninjas and weave around them while using biotracker
Wait for them to walk away from each other
or c foam them both! ๐ฎ
but yeah, patience is a good skill to have when dealing with scouts
you can lock a scout in position if you keep shining your light on it
The shotgun is a very good weapon for scouts too
if you and a teammate have shotguns
you can both shoot at the same time to take out two scouts
if they're together like that
and ofc alone in the area
i doubt that would work, i think i checked in r1 and they react instantly to gunshots
same as if you hit and didn't kill them
I recommend two machine guns (for big guys/||hybrids|| and mowing down small guys), and two shotguns (for big guys/||hybrids|| and scouts that are in tricky spots)
but if one is c-foamed you can shoot the other
for a four man team
oh, well I know two hammer hits to the chest of one scout COULD kill a scout, a guy I know said him and someone else both missed the head on the same scout and it died
yes
but maybe one of them did hit the head and didn't notice
the other one will break out and continue patroling
unless one of your shotgun pellets hits the c foamed scout
then it will wake up after
so be careful
yeah
but that's only if there are only two in the area
C-foam can your best friend
but normally i just lock one with flashlight and wait for the other one to get in a position where he's smackable
Related question, can scouts spawn big boys
I believe I had a scout spawn a ||hybrid|| once, but not 100% sure
and on D1 I think a big boy did spawn during a scout wave, but maybe he came from somewhere else?
don't have evidence of either (video evidence) but I think it could happen
haven't proven it though
@full sundial Is it the one I was there for? ||605F, scout alerts and a single big striker strolls out of the fog?||
It looked as if he had the dark skin tone, but I don't think he was a wave enemy since that area should have been too close to be a spawn point.
I remember it being in 605 though, big striker came from area A I think
but I could be making this up, not sure
I don't think it was A, because you commented on him being the enemy you thought you saw on bio.
yeah, I don't really remember
I think I remember the thing you're talking about, where the scout seemed alone, brumpf missed his shotgun shot on scout, and then big guys came out of the fog
not that one
it was the day before that
but I could be misremembering, so don't count it as proof
Ahh
Hi!
Two days ago, I saw GTFO was on sale, and since it looked interesting, I decided to buy it for me and a friend of mine.
When we played it yesterday evening, we found out that the game was not only much harder than advertised, but it also has zero balancing for less than four players, despite the FAQ claiming the game "is designed from the ground up to be played with at least one other human player".
Since we most likely won't play with other people (my friend is rather shy, and only voice chats with me, so communication would be greatly impaired), should we expect the game to get balancing for 2 players some day, or should we ask for a refund ?
@scenic merlin Game's built for 4 players.
Well, yeah, my friend and I could see that.
But if it is, then it shouldn't allow anything less than a full party.
Some people likes to do solo challenges
It's also useful for exploring to be able to launch with fewer than 4
Plus, veterans can easy duo or trio most levels.
I've duo'd R2A1 already
A1 takes a bit of pratice but can be done easily as 3, maybe 2 if you try hard (I'm saying for newer players ofc), but if you really don't want to find other players, I guess a refound is the best option
Hi!
Two days ago, I saw GTFO was on sale, and since it looked interesting, I decided to buy it for me and a friend of mine.
When we played it yesterday evening, we found out that the game was not only much harder than advertised, but it also has zero balancing for less than four players, despite the FAQ claiming the game "is designed from the ground up to be played with at least one other human player".
Since we most likely won't play with other people (my friend is rather shy, and only voice chats with me, so communication would be greatly impaired), should we expect the game to get balancing for 2 players some day, or should we ask for a refund ?
@scenic merlin The game is intended for 4 players, however there are several players who have managed to solo a lot of the content. It is possible with two players, just insanely difficult. If you'd like to find a couple of other players to join you in order to assist, I suggest checking out the #LFG channels. Most of the players here are really friendly, and eager to help new players. If you have any questions or need any help, don't be afraid to ask for tips and tricks!

I know the game is in Early Access, but the game's difficulty led to one Hell of a bad first impression.
Are you guys playing right now?
The devs have tried to warn about difficulty multiple times tho
Are you guys playing right now?
No, and I don't think my friend will play again any time soon.
The devs have tried to warn about difficulty multiple times tho
Yeah, I saw it on the store page, but my friend and I expected something along the lines of PAYDAY 2's Mayhem or Death Wish difficulties.
Also it depends on your playstyle, if you go run and gun its gonna be hard
The first alarm in the first level doesn't leave much of a choice.
Yeah ofc alarms, that's the point :p
Mhm, the alarm doors are a test of your set-up and preparation more than anything else.
But appart from alarms, its all about stealth
1st level is normal difficulty for 2 people
:/
On top of the games difficulty is a notable learning curve. I would compare it to dark souls in the way of learning the ins and outs of the game, and then learning how to best approach each situation and level.
Isn't dark souls just rolling?
Pretty much
It can, especially DkS3
But I mean...isn't A1 just ||aiming turrets at C-foamed doors||?
GTFO is just sprint jumping tbh
GTFO is crouch wait win 
Bunny hop
I think jumping while running away from something, would make you slower
Oh yeayh
Bunny hop
I don't jump very much in GTFO. Maybe I still have something to learn?
who would win
a biter about to bite you or jumping once
At the first alarm, one of the doors can't be closed, and that's where enemies come from. Even two shotgun turrets proved to be useless against them.
How about stepping to the side
@scenic merlin try c foam
you can run through and kite whole alarm spawn waves if you jump while running, it's how our team cleared B1 lmao
Shotgun Turrets + your own shots, its more than enought
And you can Cfoam the floor
I just ran around kiting the whole alarm spawn for a good 15m while the rest of my squad did the zones
So if you have C-foam on the floor in the doorway, a majority of the enemies that step on it will be frozen in place. Additionally, you don't have to stand on the red scanny circles the whole time. They will retain your progress so you can run when necessary and return to them when safe.
It took ya team, 15 minutes to do the scan, 3 men?
I'm exaggerating, I can't remember but it sure felt like 15m kiting all the spawns at 20% lmao
Oki, fair enough
Tho, I don't kitting is necessary for B1
Has said, me and my team just set up some defenses and shot them, while doing the scans
@scenic merlin If you can convince your friend to play again, let me know and I'll see if I can't jump in with you guys?

Yeah I don't think it is but it's what we came up with for our second try which worked
Again, communication would be impaired.
We're currently working on C1 got any tips for the terminal spawn in zone 206? I think it was. the one behind the alarm door to the left
Voice chat would be only between him and me, and I'm bad at translating between English and French (despite being a native French speaker).
||We secured the room only to have all the spawns spawn in the room with us, which had 3 people trapped inside a c-foamed door with all the shadows spawning on top of them||
Ahhh. I see. That's fine with me. I'm in University to be an English teacher at the moment, so I'm not a stranger to language barriers. I'd be more than happy to patiently wait while you translated necessary information. 
William, I am French, if needed
Oh yeah, that kinda happened to me too
So, yeah, while GTFO is full of good ideas, until the game becomes more accessible to two beginners, I guess my friend and I will refund it.
We really tried to like it, but just couldn't. :/
my team I mean
We nearly did it today until one of our team members crashed, then couldn't join back in, then another team member dc'ed to see if that would fix it, then he couldn't join back in =/
So we 2 manned one of the terminals then fucked up kiting for the last one because my remaining team member had a bad connection =/
btw is it totaly normal that people can join you after starting ? the other day I was experimenting while doing solo A1, and a friend of mine just joined me midrun (I was in front of a scout, he spawned ontop of me that was ultra scary)
I think so yeah
Oh yeah we basically never bring sentries anyways, c-foam mine layer goat
||Nice, cus the sentries are kinda, meh on that map||||
we basically keep having the game bug out on us every time we get close to finishing (world vanishing, all sound stopping, hard crashing to desktop)
We had the sound one too on that map
It's really weird when all sound just disappears
yeah
sucks too considering ||listening to the shadows footsteps helps a lot when kiting||
flushligkt
long range only goes so far
||Yeah, the shadows really blend well with the fog, making it even harder ||
Tho I still like it
||Also you can see their normal shadows they throw, when they walk past enviromental lights. Always had a feeling when they came too close too me. But ye fog is dumb.||
||It was really a surprise to see shadows on a C level, considering they were basically the climax of the first rundown||
whats the best weapon to kill a scout solo
hammer
Or Sniper if you're trying to do so from range!
imagine taking the sniper in solo
That's a big ooooof
deja vu
like 95% of them anyway
Oh, for some reason I didn't interpret that as "How do I kill a scout without a team" and instead as "How do I kill a scout without any help from my team". xD
Well then you would be right with your interpretation ๐
revolver to back of the head, or front of the head if you're feeling devilish with its recoil, shotgun it, melee it normally, or just say "fuck it, ALY time"
Wait, will a revolver to the head kill a scout in one shot?
back of the head
If close enough, yeah and from the back
well screw me i haven't unlocked that yet
wait till d1
c1 on mega steroids
on D1 ||its like C1 in terms of scouts, but majority of those rooms are literally filled to the top with infection fog||
It's always the end
What mission would over kill you to begin with, and then go easy on you
lol
ohohohohoh ludvig did something good for the end
not even a spoiler above im too lazy to edit
honestly i have a love-hate relationship with that fact
it makes sense but when you're stuck on the very last phase of a map, it's very costly to do it by trial and error
True, tho I don't really mind trial and error
Has doing all the mission first try, would feel weird
And it would be over too fast
ye but usually what happens to us
we get to almost the end first try after carefully scouring most of the areas to get a full map
get a plan for it which makes shit 2x faster without bs happening
and then fail at random spots to that bs
On our first try of C1, we almost made it to the end too, then we died
how do I use the mine deployer to get the most value out of it, aside of right outside doors is there any other good use for them? and can it be combined with c-foam to get more value out of a mine?
for example in scan rooms I can't really put them wherever I want because if we get a scan near a mine my team is fucked (learnt that the hard way)
Well, you can for one put them higher up if you want only the big ones to trigger them, and then what I occasionally do is, put them straight down facing the laser upwards, so that the blast is more centered and there's a lower chance that the first one coming triggers it alone and it would be triggered within a group of few or more sleepers
Also somewhat reactive playstyle can be high risk-high reward, as in to put them down on demand while in combat, when you have a chance to do so
That's about what I can quickly think of
thanks, the higher-up mines make sense, and was thinking of trying to place some while in combat but seems risky. Will try it out sometime ๐
During alarms especially there would always be some free time to put up a one or two new ones when there's the in-between of the previous wave dying out and the next one spawning.
Also sometimes you just can get rly creative with some weird angles if theres round-surfaced objects where you can put the mine so that the laser would be in a weird angle and try to put it so that the first one coming through a pathway wouldn't necessarily make it blow up.
but yeah i mean i think being effective with it is also experience and knowing the maps, what paths the AI usually takes
seems like a thing that comes only with trial and error then, will keep trying out new spots ๐
haha yeah
so.. they don't intend to bring back rundown 1?
quick question. with the lights that fly by as you descend during the intro, are they meant to be a random pattern or a consistent pattern?
is there a trick to beating the apex door in Sacrifice we have tried 8 times and keep getting swarmed
Best loadout is prolly 1 cfoam, 2 turrets and 1 mines. If you rly have problems do the supply room. Makes it easier on yourself.
bioscanner just a bait ?
You can use the bio tracker, but you dont have to.
lol xD This it what I call bad luck. We had only 1 once
anyone know how you add a suggestion to the gtfo-game-suggestions channel?
#bot-commands plenty of examples here
thanks
but i suggest reading some suggestions and upvoting instead if you see a similar one to yours
of course
does anyone have a picture of the disinfector?
you can only do that in certain channels
Thanks!
and #gtfo-technical-support i think
@steep mural i already post that ๐
the mysterious A3
how does one kill hybrids fast (start of the wave)
can't approach with the shotgun then, much less to the back, mines don't seem to be too effective and can't tell their height accurately cuz of their pose
Mines kill them pretty quick
if you've passed the first level already, ||you see them in b1 bloody doors||
or you can use Sniper @distant ice
i saw two hybrids trigger 3 mines and live
i don't know
dunno exactly how damaged they got from that
I killed several bloody doors but never noticed them ๐
they're dead when they trigger 2 mines on my run
They kinda just die instantly from focus fire
well yea
Ill pay extra attention next time
i heard you deal x2 damage on the back side
@distant ice They are only strong cause there are alot of small ones, when opening the trap doors. They themselves are just tanky and their shots easily avoided. They are only a problem when supported by a wave cause of the massiv suppression output they have. Decimate the smaller ones with mines, then focus the rest of them and then the rapid shooters. Use cover then they are kinda dumb. Also you can try to flank their backs when they are focusing you mate. When you want to melee them just wait till they want to shoot. Then hit them. They cant hit you when they try to fire.
Although I never had the luck with mines though
to kill them with that
sniper takes a lot of hits and overall big drawback for a team of 2, can't take from the back when there's a whole wave
just revolver them twice then spam the living shit out of them when they're on the floor
revolver is two mags
usually it takes three
to kill a normal big striker
but thats if you're yolo spamming
with some horrible rng i've had moments when there are 3 hybrids, a big shooter and quite a few normal shooters and they're all moving relatively close
that was unhol-ish-ly annoying to deal with
if you get lucky with the zones you go into|| you may see a sleeping hybrid in D1||
is not too rare
but at least 1 spawns like that
and usually 1 or two more
Any trick tip for c1 my team stuck on open door after first scan terminal that thing is overwhelming us
Why 2mine?
And they are cute
But isnโt better to use sentry?
also sentires are not rly good in this level
Yeah, they are kinda meh
Ok
And what about how long this map is, my team already get first terminal, are we on half of the map yet?
ye, I would say
bruh i feel so dumb now
is the sniper completely useless?
it feels like it doesn't do enough damage to justify it
YE
still it is the best weapon to get rid of Scouts
That's why most people don't use it
but I melee them too
It's more like, if you wanna take it out with a weapon, use the sniper
so basically its useless outside of killing scouts with a gun
Pretty much in my opinion
rip
dmg is still somewhat good against titans and the hybrids
True
Tho bringing it only for that, can in some way, be considered a waste of a special slot
What's your go-to strat for B1? Split up and have some run the scans while the others defend? Which items/weapon combos are preferable?
Me and my team just did the scans and shot them, when they got close
So, that's our strat
You have a guide?
Damn
Uuh sweet!
Who the fuck, had the time to make that
There's more effort put into that, than all ma schoolwork combined
Did you make it North?
You absolute madlad, you get triple pats

Any hints for unlocking D2 / E1?

didn't check if % was updated
Oh no north

Thanks North, much appreciated. Did I understand correctly, mines should also be deployed IN the final room, not just at the doors?
Yeah, spread them good
3.3? looks 3.1 to me
Yeah, don't think they've updated it yet
Alright, gotcha. Thanks man, you gave me new confidence North
i expected it to update itself daily
Don't think so, since alot of peeps have beaten since 3.1 was the number
Tbh, it would be so amazing, if the devs would do that xD
@craggy pier it's ||uplink_verify|| isn't it? ||connect|| is to start the whole thing
ye
Is rundown 001 actually finished?
Is there an ending?
Rundown 001 was removed when Rundown 002 was added.
well.. what I mean is, is there an ending to the current missions?
It always continues.
Rundown after rundown it never ends i guess?
So, after you finish all the objectives in one drop, is there an ending or what is the progressive system? I'm so confused, sorry >.<
Check commands for the teerminal
if anything tho id have a question on.... its how to be able to see shadows? is the flashlight the only way to see them? or.. er.. potentially see them. Or is there another way to do so?
@alpine lark ||Track them with the bio tracker||
Ye, they are quite useful from time to time
hi guys. Absolute beginner here, have read the welcome stuff. I guess I host an R2A1 lobby in lfg-western-europe?
Any tips for learning to play?
So does anyone know how long these "chapters" last for????
Yeah so like how long was R1 up for
Like three months, tho in the future they will come out faster
Oh ok thx, do you know if perhaps the previous rundowns will be avaible further in the future?
Most likely not
but other than that they are gone
That is a little sad, just missed to play R1 and it would be a cool aspect like events but gone after that is sad :/
is there any difference between a zombie thats missing parts vs still fully intact? i know that before this update that a missing head would slow them significantly
no there is no difference anymore. The crippling effect of headless sleepers is gone
but are they any less accurate, shorter range before attacking, slower on target acquisition?
some ones the ranged littles ones and the big ranged ones can still attack you without their heads
dont get me wrong, its good that was fixed
but i was just curious if it really matters what part you focus on shooting more than others since it feels like you have to deal the same amount of damage regardless
depends on the enemy i would say
Example the big guys, if you dont take out its arms and hit the leg, head I will swing or hit you really hard
The little running ones is to go for the head and ranged ones to
the best target is always the head. You can ignore the arms and legs.
or the back portion of the sleeper is also a good target
but even with the big guy
even if you take out its head and hit the arm, he still hits like a truck
unless he actually does less damage when missing his head?
no, but you do more dmg
there is no difference between missing body parts or not missing body parts. The only effect which existed in R1 was the crippling effect, which was mainly observed by striker and used by solo players.
but that one is removed. So there is no real value in destroying bodyparts
only head cause of the higher dmg output
so, long story short is they take more dmg from the head till thats gone
ye
then after that its anywhere that isnt armored
gott'cha
i feel like it doesnt matter but just incase; if you take the head off and shoot the wound, the wound has no bonuses or anything right?
its the same as shooting the body
What are we talking about?
just trying to figure out what the most efficient spot is to shoot if i have time to line it up
The head
right but when the head is gone, mainly for the bigger guys
im not worried about the small ones
You should, 10 small ones are more dangerous than 1 guy
Maybe 10 is still easy
But you get the point
i know, ive got the little dudes handled
but if it comes down to needing to use a revolver and only a big guy up
melee'ing him doesnt answer my question
True that
id rather know something like, shooting the head is 2x dmg, shooting a wound is 1.25x, shooting normal flesh is 1x and shooting armored areas is like 0.5x
etc
Yeah, that is a nice thing to know
I just shoot the head, when that's gone, I shoot the body. It's true that melee on them every time can be hard, if there's more than one big guy, or some smaller sleepers
during the final wave of R2B1 i dont exactly have that luxury
Are you soloing?
yea, if i wanna choose to take down a big one vs clearing some little ones first, it becomes relevant knowing the little details
I would say the small ones first, has they are faster
Once they start going behind you, it can be a pain to get them
I agree with taking out the small ones, though big strikers still have quite the range with their tongues 
range and how hard they hit
well they hit for less with the tongue than a fist, but yeah, still pretty brutal





