#gtfo-related-questions
1 messages Β· Page 460 of 1
you waste a lot of ammo
and even then, the shotgun and combat shotgun, or even shotgun sentry are much more effective at dealing with the big guys
the machine gun uses about the same % of ammo as the sniper does to take one out too
yeah, the sniper is the worst weapon you could bring atm
I kinda want to see people do expeditions with DMRs and Snipers, would be funny af to watch or play
probably gonna try that to have some fun
I kinda want to see people do expeditions with DMRs and Snipers, would be funny af to watch or play
@full sundial https://discordapp.com/channels/408196129470152705/585063132553281556/675558098651578368

I just imagine. 4 snipers Ripping a giant apart.
got the video
only work in short - medium range and at the back of it head
it's sad that this will not work with C2 bois
I don't think damage is adjusted whether from front or back
idk but if you hit them from the front it won't die
while the back of the head seem to work every time
Looks like you have to try it without the C foam
any level that have scout but easy to get?
the one you just did
aw man
B2 easiest imo
i hate those shooter
c2 do have the same thing
C foam isn't a damage modifier so that wouldn't matter. Might be easier to hit scout from back vs front
technically yes
you can test it with hitting the shooter head
the front and the back
there is only 3 solutions anyway :
- Scout takes more damage from the back
- Scout takes more damage while cfoamed
- Scouts don't have the same health
I think the 1st one is the correct one
Just saying adding a qualifier that only works from back shouldn't be done as I don't believe that back vs front matters damage wise
Just saying adding a qualifier that only works from back shouldn't be done as I don't believe that back vs front matters damage wise
@lilac fulcrum it matters for chargers, right ?
As far as I'm aware the head is a weak spot for all enemies except the big guys who don't have a weak spot. I'm not aware of damage changing front vs back
I think it does make a difference For the spike monsters in C2
in C2 the only weakness is the back
if you hit them at the front
they don't take that much damage as the back
i uploaded 2 video in media
@thick briar yes
and with that concept, sniper can kill titan with 2 shot ( for titan striker )
not sure if the head explode with the first shot
you'll need another proof video for that :P
GOD DAMN IT
lmao
i need to find a titan
b1
nope
that would be long
titan zone need key
D1
the hit indicator are too small or something
you can see the hit mark
Huh
increased damage from behind is interesting
might be why i've only very rarely twoshot titans w the pump shotty
now I have the explanation why I one shotted a Shooter with the Pistol
then the scout could just go around without going in "feeler" mode
do you guy see them go in "feeler" mode when the door is not open?
no
I only heard them walk but never heard the tentacles go out when a door isn't open
maybe I'm wrong though
Sooooooooooooo
we can just let them come closer to the door
and open it
they will always go into "feeler" mode when the door open
STRAT
yes
pretty sure they use tentacle regardless
you can see them stopping and tentacle spreading
π€
when the door isn't open?
nah, when the door hasn't been opened, they don't put feelers out
they just keep walking around
@hasty mauve We need the weekly dose of leak to cure addiction. You have got any of that? Any small doses will doπ
makes sense now that we were able to three man kill a big striker before
headshot and two body hits to the backside
is the invis hitbox for the head only with projectile weapons? would melee still do headshot damage if the head is missing?
No it would not imo
not looking for opinions lol, hoping Captain Alpha could test it, or when I am able to tomorrow, I can test it out
Good thing we can check it so devs can fix it later on like the silent mine explosion lol
Damn, new way to take out the giants then, just gotta make sure everyone hits at the same time so it getting knocked over doesnt cause someone to miss
Probably could take them out consistently with three people then
Yeah, gonna try that out with a group
Really? Two man take downs of giants
this also work with Titan Shooter
so
2 hammer kill giant
that's the same with sniper
WHY IS THESE THING ONLY MAKE SNIPER WORSE
So
if I want to kill scout quickly with sniper rifle
do I have to shoot at the head while it's moving?
just shoot it in the head
well
but not moving or moving
both
or shooting at it front and back?
you can shoot it whenever
I saw some comment about shooting it in back
shoot it in the back of the head deal extra damage
but the sniper can already 1 shot scout in the head
alright tyvm
you can shoot it while it standing still
it easier to do that
but don't miss
shotgun 2 shot titan
@full sundial
so normal pump shotgun can kill giant striker in 2 shots
in the back
Combat shotgun could probably kill in 4 shots in the back of the head
welp
Or maybe 6 in the back up close
e.e
How would I reset the gamepad mapping controls, accidentally clicked on the fire option with my left mouse button, now I constantly fire my weapons. I can't seem to find a "reset controls" option.
I cannot remove the left mouse button from the "gamepad mapping" either
Is there a "re-map" option at all?
Did a complete reinstall of the game, but still has left mouse button bound to the gamepad "fire", so it just constantly fires my weapons
problem fixed
you should put that in the technical support next time
Yep, π
my friend told me to shoot when it's moving
@meager shuttle because it's easier to shot a scout when it's not bowing down to spread its tentacles, I don't know how the hitbox works but shooting in its head while it bows is not always working
well I kinda figured out because when he spread, his head just bob down and up
and more he spreads, his head arches over his back
@unkempt ridge

thanks through π

ye
you can wait the scout to stand up after the feeler out
i dont understand why people keep saying their lobby has cookies...
am i allowed to eat them
what even is the purpose of the long range flashlight
@flint crane searching stuff in a clear room, synchronizing sleepers whatever their distance, ||helping turrets to detect the shadows||
wait, synchronizing sleepers?
Quickly turning on/off the flashlight to put them in "listening" mode at the same time
oh wow, neat
still never going to take the long range flashlight over literally anything else but that's kinda neat
if i could place it on the ground for visibility during security scans that would be another thing
People are suggesting this a lot, maybe it will become possible, maybe not
I just got the game, should i play A1 alone or make a lobby?
@vital sierra @unkempt ridge @thick briar @regal pagoda @modest nest
I got confirmation about damage from behind on enemies:
They do take more from the back in general
yes
ππ»

I just got the game, should i play A1 alone or make a lobby?
@whole notch lobby
(if you want to have a chance)
Muhahahhaha
so hit it from the back, got it
@here Can you please help me?
Me and my friends (3 players) stuck at B2 mission. There is a ton of "shooters" / female enemies in the map (I don't know what is their real name). Now the problem is that 5 times out of 10 a fully charged melee hit will not kill them. Many times their torso just vanishes but still they manage to alert the whole room and they survive such severe injury. It is really annoying because this way we run out of ammo when we finally find the keycard to Zone_21 or Zone_20.
Is there a secure way to melee these enemies so they die 100%?
@craggy pier Your best chance is fully charge to the head from the back
Thats probably a bug in the lobby if they are invincible
Fully charge to head or back and be careful to have no sleepers glowing next to it when you kill them
Head or butt with a full charge
@tribal ether @dire shale @desert portal Thank you very much!
We always pay attention to synch up the nearby sleepers
so that all of them are sleeping when we strike
We always pay attention to synch up the nearby sleepers
@craggy pier thats a good technique
but the one we are striking survives
sometimes
it seems to be sporadic
or random
Do you always full charge ?
Then you might hit somewhere else than the head or back
Sometimes we approached from the side and the hit might register somewhere else
I dont know
but it was really annoying
Shoulder maybe
anyway, thank you for your help guys
we'll try to complete this mission today
maybe with a better luck
Well always try to hit for the head if the head explodes there is 99% chance its dead lol
Sometimes it glitch I guess
(The 1%)
We always aim for the head and it pops all the time... sometimes the torso pops as well and they still manage to rage π
and of course alerting the whole horde
Thats very strange, it might also be caused by some lags perhaps
Have you tried doing the same map with another host also ?
Yeah it could be. I mean the game is in early access there could be issues
We will try today with a different host
Well in hope we have been helpful to you π
Have fun popping some heads 
ye
if the torso pop that means you didn't aim the head correctly
a shooter won't die if you hit the chest even with a fully charged melee
OwO
Ye
if they hit a wall after you can hit them anywhere on the torso
Yeah long range flashlight solo d1 gets the job done on syncing them
I like it just for that reason lol. I got 5 enemies in front. No big deal I'll take em out with my flashlight π
@craggy pier if you didnβt know, gtfo has a nice indicator with melee such that when you are in range, the indicator flashes and tightens up a bit. This doesnβt do much other than guarantee a hit, unless you use it right. Sometimes Iβve encountered issues with hits registering as shoulder instead of head, so what I do now is I take my reticle off of the enemy, and then move it towards the head until I get that indicator. Basically, Iβll use it to keep my hit as close to the edge as possible, to prevent any registration issues. And it only really requires an extra half second of setup with just minor reticle movements.
You might find that makes it more consistent! (Also helps with not being the silly guy who touches the sleeper and sets them off, cuz youβll know as soon as you are in range)
Hopefully sometime in the future :)
Weβre only 9 devs, so we need to focus on getting done with the EA first, then we can look at consoles @craggy pier
Ok no rush then Ludbug
Any info on the minimum number of people required to kill either of the giants and where to aim?
Had a group that was getting the big striker down with three swings, although they speculated they only needed two.
I hope itβs cross platform like releases on all platforms Xbone PS4 PS5 and Xbox Series X
4 people fully charged and hit on the head
Another trick against giants is to use shotgun sentry
@minor fractal like sirius said, everyone should hit at the same time
Hitting : boths legs chest and head at the same time works also
Nah, the limbs smashing just cause the giant to stumble, do the same damage as hitting the torso, so just hit head for most damage and torso for easiest hit
Well if the head explodes on the first hit the 3 others are useless and will probably miss and let him wakes all around
I've tried multiple time that techniques with two legs chest and head it always worked
No, Captain Alpha checked, the head can be hit even if it is blown off with a hammer swing, but I didn't say that anyway
I said one hits head the others hit torso, which is the easiest area to hit
But multiple hitting the head is possible, just very challenging since the giant will stumble when hit once, so the others will likely miss
Yeah thats probably why I do with legs and else π they miss ! Miss all the times π
Legs are harder to hit than the torso
If they are sleeping not really
So don't do that, does same damage as hitting the easier to hit torso
Will swing hammers wake up the sleepers?
No it doesn't
If someone hits earlier than the others by a small amount, the legs will kove
Move*
Making them harder to hit than the torso
@woeful skiff if you swing on a wall or in the air it won't wakes them up (need confirmation about the hit wall)
If you hit very close to the sleeper it can wake them up, but the swinging in the air never will
@full sundial well i always did like i told you and it worked fine like 90% of the time shrugs now i'm just patiently waiting for the next rundown π π
I tried swing on the ground last night and woke the sleepers lol
@woeful skiff ok soooo swinging in the air only π
Yeah, the torso and leg cause same damage, but the torso is easier to hit
Still very possible to hit the legs, just no point in risking that over hitting the torso
What about triggering the alarm door in the room nearby, which might clear both room in one run
Are you asking if you start an alarm door, will it wake up a room nearby?
Trigerring an alarm would make waves of sleepers come to you
Yeah
No, just spawns more to come to you
If the room is closed it wont and unsure it will even open
The ones in rooms nearby won't wake up unless you shoot near them, or y'know wake them up other ways
If you are in a room full of sleeper and trigger an alarm door then those inside the room will wake up + waves
Then use shotgun sentry do the jobs
They will only wake up if you shoot or wake them up other ways ofc
Hold one narrow position and do maximum damage
Thats what i said π π
I guess spawning more enemies is not always bad cause your bullets are more likely to deal damages
Rather than missing and hitting somewhere else
Yeah but you don't have unlimited ammo ... unless...
Combat shotgun will be good as it can deal multiple damages to multiple enemies
The thing is thzt ammo goes away very quickly thats why people usually finish the alarm sequence quickly
A burst can put down lots of charging strikers
And try to save as much ammo for bigger "problems"
Even then, why would you want more enemies. That would just use up more ammo.
Of course it will be hard to deal with hordes of enemies in a flat ground
Emmm to make progress faster?
@woeful skiff progress of what ?
Clearing more rooms
Thats useless
You don't have to clean all rooms and you will waste tons of ammo
And even if it did, why not stealth those rooms to save ammo then?
The game is coop and is made to be a bit strategic in the choice of rooms
Ok π
Yeah, the alarm spawns new enemies over and over till the alarm is stopped, so no point in letting it spawn more enemies
I feel like he is starting every level : anyway, so i started blasting π π
Well I just finished my C2 and was trying D1
You can trigger the scouts if you like waves and waking up rooms π π
Emmm maybe I was lucky enough to match make with some evasive pros lol
starts the game shoot all over and dies π 90% of games at the beginning
Our Group leader is afk and because of that we cant open the next door is there a optin to conitune?
nope
ok Thx
What mission
Oh, well luckily it ain't the hardest mission if they don't come back
I'm trying to get IT at work to unlock the ports used by GTFO. Are there are any used outside of the ports required for steam?
@dire shale @woeful skiff How were we 3 hitting it though? Supposedly they were aiming for the back and were able to get down in three swings, maybe two.
It uses steam networking so that's all that should be needed
Thank you. @lilac fulcrum
It needs 4 hits to be sure, it sometimes happened that doing the 1 on the head 3 on the "back chest" didn't killed him
that's why I usually hit once more full charged after all hit at the same time, so yeah I think 4 hits is most of the time the ammount needed to kill a giant
Ye
nah it doesn't
Like no way that's too easy
Yeah even 4 max doesn't always kill
it's like you could almost kill them all alone
It's props the hardest sleeper kill in my opinion
i was gonna try and find out weapon damage but doc said it would be pointless
Health wise
I tried but it's hard to say
Sometimes I kill sleepers like only half charge and other times max charge
So I didn't even know how to go from there

my method was gonna be find someone willing to be shot with each weapon
I would
but apparently damage scales differntly between sleepers and players so it wouldnt be usefull
interesting he removed all the post ... or did he ?
π


Uh, why did my stats paste get deleted?
Cause it isn't allowed
Man, it was datamining which isn't allowed and totally illegal so yes it got removed by mods
I'm fairly sure it's not a data mine, but through direct testing.
But w/e
Oh well, I think I know what I needed.
Can be three or two shot with the correct attacks.
good luck with that cause it probably doesn't work
For what reason?
cause like we kept telling you, big strikers can't be killed that easily
or everyone would solo them
For what reason?
so you see yourself running into them with your hammer and just killing them in 2 hits ? meh
Yah, if you know where to aim.
are you gonna test it?
And what I know now explains why four hits will not always kill.
I'd like to see 3 hits in the back to the big ranged ones
Can't be done by the looks
@south birch Many thanks for your detailed help! I will try this method the next time. By the way yesterday we managed to beat B2 (3-man-win)
Im just wondering. What happened next when we finished all the stage ? will gtfo get new update ? new map/environment ? new runs (gameplay) like pvp or pvevp sort of ? new equipment ? 
they are already working on a new rundown
@teal notch There is a roadmap π
Would being a utter noob at this game ruin it for others? sure id learn but i feel like id just drag others down hah
Nah, people are very welcoming here
gotcha! im just so on the fence of picking it up since i love the game but i am way too awkward
It's oki, i can help you into the game if you need help, when i have time
Ill look into picking it up someday soon
any loadout suggestions for a 3man run?
Do a lot of people stream gtfo btw : o ? im kinda curious about that
Yeah, believe so
Seems like a fun game to stream in general + i did pick it up in the end
Yeeees
half tempted to try it tonight
I can help if you would like it
i do tend to stream a lot tho, when i go for new stuff xD
so im like (i dont wanna make things weeeird)
Oh, i thought you meant other people being weird
compared to zipp you are not
i see
Shit
but hes good weird
Well, we would need to find a team for it
i can play, just not tonight
i can't sleep so i can play
Yolo it is
So, do you wanna play right now?
I dont mind!
oki
Can go for it now or some other time
vc 1 it is
getting stuff sorted a tad quick here
Oki
is there a variant of the list command you can use to list all the items in just 1 zone and not all the items in the entire map?
what map are you trying it in?
all of them?
π€
yknow, i cant remember if i was writing the zone number with or without zone in front of it
list zone_45
or you can just type
list e_45
if you want to be specific
like resources
you can type
list res e_45
does anyone know if clearing more rooms of enemies actually influences how many enemies you have to fight later with alarmed doors?
it does not
ok thanks
what does your mental state do when it deteriorates?
Nothing at all
ah ok
Just for show
alright be cool if somethign was there, like when its super low you start to see stuff thats not real. maybe from sitting in the dark to long
Alot of people have suggested that ye
Where you guys stuck on? Reactor defending?
Nah, reactor and escape scenes we've done well on - it's just been getting past the second alarm door
er, third alarm door
we clear the first two alarms decent enough
but by z71 we are critical on resources and side rooms almost always end with us using more than we gain
Tips for solo A1? Finished with a duo using shotgun sentry + cfoam, but what do you reckon is best for solo?
Just need tips for the 2 alarm doors really, I can sneak and whatever just fine
Hello, I have read #rules #faq and #how-to-matchmake, though I still have a few questions. As a new player, is it okay if I create/join a group, or are there specialized groups for people that have no idea what is going on?
well, anyone that's playing A1 are 1. New player or 2. Teaching new player how to play the game
@mild herald
anyone know if key cards are easy to miss? or are they kinda highlighted so you know you can interact with them?
i'm trying the game for the first time. it's pretty creepy
@craggy pier This game doesn't highlight objectives π
oh dear
Well, this game is about playing smart, not hard. As of now, objectives such as ID's and Keycards can only be found in storage units.
like lockers?
thanks, i'm just bumbling around haha. killed a few zombies and i think that was all of them. searching for a key card now
Yeah π Also looking at doors, and walls can tell you what zone you are in and what zone doors leads to.
Also it ain't zombies π
fair enough haha they look like clickers from The Last Of Us
Closer, but nah not shroomy bois π
are there locked doors with alarms that are required to get through?
there's one i'm avoiding and hoping to find a keycard for a different door instead
@craggy pier Well, some level is designed with forcing people thru the doors, but sometimes you can take alternate routes. Not every room is mandatory π
forsure thanks again... i think this door might be mandatory. no keycard anywhere and this computer terminal couldn't locate my keycard
guess i'm starting an alarm
jesus christ
i thought i killed like 8 things...then i noticed their headless / legless bodies started coming at me
Yeah, they are weird like that, fun at parties tho π
quick question, i can copy lobby id to clip board. but how does one join with said ID? XD
Send them that ID, then when they copy it, the game will read their clipboard and give them a prompt to join your lobby on the rundown screen
okay thank you
Happy to help m8
How can you commence a scan at a terminal?
a scan ?
you have commands in the terminal you can use to QUERY PING or LIST items
or more specific commands like for generators
Just did A1 for the first time and the people in my group didn't talk much, except for one person with a thick French accent which I couldn't really understand, but I didn't want to be rude so I just kept quiet and let them finish the mission themselves basically
Not sure what happened or what I was supposed to have been doing either π
I think he said he used the terminal to scan for something
yes
Yeh, you can use the terminal to find where items ar eat
in the terminal you can QUERY items to know in which zone they are
and if the terminal is in the same zone as the item you can PING Them
Is there a terminal in each zone?
most of the time yeah
Sometimes when you forget the name of the key. You can do "list key". That will show you all the keys on the map.
or use the map
Yes, I used list, thank you.
Trying to fool around solo a little, doesn't seem very possible 
you can also list what's inside a specific zone π
I would need at least one other person, so we have one C-Foam launcher and a sentry deployer
or just c foam and then kite the rest
solo with sentry
you need to place sentry in a long hallway that you gonna defense
Tried doing that, then the gate broke them and a horde of enemies and a tall boi wanted to say hello
Didn't last very long
A1 yes?
sure didn't
Can always try to find a group of new players to try things iwth
Well, I've been trying. Not very hard, but I've been trying 
Question: Do enemies hit sentry turrets?
No
Got it.
yo can i play this game on 1060 gtx? with decent graphics
yes
I'm a fresh spawn as well for gtfo Layers, so id gladly play! + we can probably steal Zip and Soy
you only need a 950m GTX to play
Sure, I wouldn't mind
couldnt fine a youtube tht does gtfo with 1060 so i am suspicious
I canβt play atm vex my break is almost over
Vram = 2GB are enough to play
Yeh but later!
I can run it with a 1050 TI, which is significantly worse than the 1060. Though at only about 50 fps with medium-high settings @iron hatch
Ryzen 5 1600x and 16gb ram
hmm does the graphic matters looks like a dark game
If your graphics card is the limiting hardware turn down the resolution a little bit
i hope medium-high settings is good enough for this game
@craggy pier I duoed with friend and we went to zone 75/76 to restock resources. We set up on the bridge outside z71 for the iron man door alarm with a bunch of cfoam. The path is really narrow for them coming down and with c foam sentry gets a good chunk while letting us do the scans. Some will slip but wasn't too much that we couldn't just shoot. Could try that idk. It's also rng how badly you guys get stuff in side room if you are coming out with less than gain
Ofc our run we found an insane amount of cfoam grenades
Do Chargers die with a full melee charge on their butt / back of their legs ?
Am looking at the backlog http://gtfothegame.com/roadmap/ and saw this: More Hacking Minigames This implies theres already a hacking minigame, since it's not listed as Add Hacking Minigames. Is there a minigame in the terminal?
nah
the "minigame" atm is just clicking at the right moment of the wave to hack boxes
@tired elk Technically the scan-point checks can also been seen as a "hacking minigame"
π€ ohhhh
The minigame of "Todd get in the fucking scan circle" or "Todd, the scan circle is closets to you, take it goddammit"
Needa hack while in the scan so it only completes or starts when you successfully hack. Only then can you pull out gun to shoot or else scan will never complete

does pulling out your hack tool make the scan faster

someone said that last night but not sure if bait
felt faster
It's not true
Lol no that's a meme by now
reeeee
Well when someone told me that I actually went to test it and it prob felt faster cause some psychological reason ...but it really didnt make it faster the longer I stared at it

@stuck vale Yeah me too... Then I went to my core gaming group and told them the same. . .
They ain't active on the discord server and I haven't faced my fears and told them I was wrong π
They never have time for playing GTFO with me, so they are dead to me π€
Execution
I know your pain
IT TOOK WEEKS TO WAIT THEM
Yeah, oki good point
The common trait of the Mallet Gang, lying.
We don't lie

You lied for your friends by accident bro
Can't even man up to tell them lol
I can't
oooof

It ain't a lie if you truly believed in it π

Still a lie
You just delusional

I wonder if I told people running with hacking tool makes you run faster because it's light
If they'd believe
noobs would
I got tricked once
"Jumping makes scan go faster"
- jumps once
- looks at the guy who said it
"Goddamit"
It's like if i didn't really think on the first jump and only after realized
Been meaning to ask but I've seen that sometimes the scout doesn't immediately glow if someone gets touched by a tentacle. Like it glows red and I see it slowly retracting back and then scout yells. But if that happens ...since there seems to be an apparent time frame where it's not gonna do anything, could you run up and smash it? Cause you can shoot the scout when it's got it's tentacle out as long as it's not blue right sooo
In my experience, no
When i first started learning how to melee scouts
I allerted them in melee range by mistake and killed them almost straight after
And they were immune
Like it's already gonna be agroed right so touching more won't matter?
Oh if a tentacle feels someone yea, it's done
Cause I've seen that tentacle touched by someone turn red but it didn't immediately retract and didn't turn blue
Was like a good few seconds
Before it did it

Kinda a weird question be better if I had a video of it
But I don't actively try to touch a scout
For me they usually retracted, so not 100 sure. I just know how to melee it properly now after messing it up often. Maybe if you smack it before the tentacles get fully back..
when they are getting ready to yell it does take a sec,but you can't kill them till after they yell because they have a short window of protection if that makes sense
it's invincible BEFORE it yells
only thing i can say for sure (from my experience) is that i've messed up 3 times with the melee (i was learning it), i made noise when i was REALLY close, hit the melee like STRAIGHT AFTER he found me out, and he still didn't die
after too but before too
so yea, i'm quite positive that from when he finds you, he's immune
keep in mind, POSITIVE, not "Sure", i haven't done enough testing on that
the only moment when he's not immune right after is when you touch its retracting tentacles and it's a bug
so you have like a demi second or so to kill it
but it's really rare
there is like 10 frames probably
in my time with the game he would be immune once he was alerted and before the scout turns blue even shooting it did nothing
yes that's the normal behavior
its difficult to know when it goes immune cause theres no easily spottable cue that its alerted
It should go immune if you walk into or hit it without it dying, although there seems to be a delay since you can double tap with revolver sometimes.
well when you touch its tentacle it's basically over, but trying to hammer it pretty easy as well
I feel like it probably starts building a resistance buff once alerted, so it's not immediate, but I don't know if anyone's tested
you can't double tap with revolver if you're not using the tentacle bug
what do you mean ?
Oh, damn
I double tapped it once when it had tentacles out, I guess it was the bug.
I'm just waiting for some more expeditions
maybe you one shotted him without noticing ?
I haven't played it since I beat them a while back
Depends on how sure we are that he goes full invuln when alerted.
ok so
yesterday we were playing and admittedly there was a guy who knew a little bit more than us, I saw what happened but I dont understand what they did
one guy used what I believed was the seafoam gun on the scout, and it froze him it place?
and then another guy ran up and hit him with the hammer
is that what happened? or was it the grenade?
How much of the seafoam do you charge to do that
if scouts take the same amount of c-foam as the rest of the smaller enemies it would take 2 units
is that what youre confused about?
how much is that? Ive never used the sea foam
Im usually bioscan
seemed like 2-3 globs
im not pro at c-foam but 2 units is a small amount
No real way to measure the amounts of globs you shot
its like a 1 second charge
Ye
how long does a full charge take
next question; does someone have a pinpoint of where exactly the sniper needs to hit the scout? like a photo reference
Just hit him with a very small amount, tho i recommend the nades for it, has they are easier to hit him whit
The head
da head is a good place to aim
was the scout alerted?
one guy said "yeah some people wait till he moves to confirm hes no longer invulnerable"
no
Well, i don't snipe them, so i don't really know
i will test now just for you buddy
I mean it might make sense to me; if the scout is stronger when its tentacles are out, maybe it takes a quick second for it to register theyre in fully and walking around is a good way to check?
ive tested it and the snipper one shot
even when the scout was c-foamed
@hasty mauve random question, do you know the time taken for a fully charged c-foam launcher shot?
one guy said "yeah some people wait till he moves to confirm hes no longer invulnerable"
@stoic osprey ?? the scout is never invulnerable when wandering
your sniper just missed the head
It's easier to aim for the head once the scout stand up or move yes but not because it's vulnerable
I'm still not sure if the head's hitbox is updated when the Scout bow down so that's maybe why he missed
next question; does someone have a pinpoint of where exactly the sniper needs to hit the scout? like a photo reference
@stoic osprey I have a video https://www.youtube.com/watch?v=Zuu_erJqbqo&list=PL2_o4851XIyD9fpRZxs9TG4PrjMuRiNsr&index=2
@unkempt ridge I think there was some misunderstanding; I think he might have shot too early after they retracted
You can shot whenever you want, if you hit the head the Scout dies anyways
there is no invulnerability stuff
the Scout is invulnerable only when he's alerted
can the scout summon more than once?
no
No it screams only once
that would be hell
Oooof
Indeed
I'd love it if it kept screaming until you killed it and summoned more creatures. but alas that would be to difficult

uwu
I think that doesn't change anything
you run the same with everything
i heard sage said that you can dash through a bunch of sleepers
dash = Shift + A/D
you can dash and jump for faster momentum
and they only light up or beating
yeah crab dashing only alerts them as much as regular walking does
and you have that like, 1-second grace period after they start glowing and start beating to stop moving
yo are the sleepers in D1 more active?
no
@craggy pier if you crouch while running you slide. Keep doing that fast and you get a slight speed boost
yo are the sleepers in D1 more active?
@left warren it seems like it to me
maybe it's psychological but they seems more reactive to kills and sound
in C2 I didn't have any issue clearing all the rooms but in D1 I failed to stealth pretty much
maybe that's because of all the light
Idk, been too long since i played D1
no
ye
no
i never felt anything change in that level
even tho i only play the level 6 times (or 10 times idk )
ye
@unkempt ridge or maybe its because we are getting more confident about ourselves and take more risk making us fail π π
Cause I also did fail multiple times the stealth in D1 π
probably lmao
selfish question here: still no character unlocks/progress rewards?
nope
k π ty
let me customize my glowstick color 
pink glowstick π
glowstick-sabre?
gets rid of light
UV glowstick
@shadow mica a guy told me he tested the speeds, and if anything it's a bit slower, but you can do a test measuring the distances and times and record it for proof if you want
how did they get the sounds for the game? like the scream when you go into the menu
Simon is the musical genius who put together all the sounds
What's up w/ shooting the scout with tentacles extended?
I've shot him that way and killed him before, but I have a group that claims it can't be done and the snipe failed on the head.
Is that actually intended, a bug, or did he just miss?
itβs a bug
/ he missed
Iβve personally shot a scout
would not want to shit a scout
Do other people experience that bug?
If not, I'm leaning towards "he fuckin' missed"
he fuckin missed tbh
I havenβt experienced that or heard anything along those lines
the head hitbox kinda on the highest point
so if you shoot it a little low ( near neck ) then that count as miss
scout only die when you hit headshot
if the scout still have it head then you're just missing
and sometimes the scout bends over when it puts its tentacles out, so the head moves to in front of its chest
and if you're far away and just see a mess of tentacles, and he can't really see the head and just guesses, then that's on him tbh
but yeah, he just missed most likely lol
Figures, good to know for the future though.
ok so rundown specific gear should i be worried my combat shotgun will disappear for a whole rundown
Probably saw a spider
WHERE IS MAH NOPE MONSTER
Imagine a sleeper that was a spider, but it had webs all around like thin lines and if you touched it, it would launch out at you
or just a spider
so if you want to kill it
you have to use the old caveman trick to start a fire
and burn it
yes
starts fire - sleeper wakes up fire dies - continues igniting fire - sleeper wakes up again - fire dies
*Fuel for fire runs out - Hope dies
is that possible to solo kill scout or big striker ?
big striker, with cfoam nade/launcher yes
Waste of foam tho
there's 100% a solo takedown for em silently with just the hammer but i haven't worked it out yet
back of the head with a full charge takes most of their health
I've heard breaking each limb stuns them
So maybe break each limb to keep him stunned and from the back for increased dmg?
Their weak points are their head and knee caps
or you can just hit him in the back of the head one and one on the back to kill them
I've shot him that way and killed him before, but I have a group that claims it can't be done and the snipe failed on the head.
@minor fractal He missed and it's a hitbox bug I think, when the scout bend the head's hitbox might be incorrect, that's why you wait the scout stand up to shot it
titan's kneecaps is a visual effect like the head exploding of the upper torso exploding, this is not proven to be a weak point yet
if you want to two shot a big striker you 2 full change the occiput but that might be fixed when the exploded heads will lose their hitboxes, you'll have to do 3 full charges in the future (occiput and back)
where can i make suggestions?
#bot-commands
you can suggest in chat if you want your suggestion to be discussed
or you can use bot-spam
hmm okie thanks
you usually don't have enough time to get 2 fully charged hits off to the back bc he turns around
i tried it half a dozen times just earlier and couldn't get a kill without him waking the room up, takes too long to fully charge the second hit
maybe if you bait out a melee swing so he doesn't alert the room but idek if that'll work
charged to the back of the head + 3/4 charges to limbs until it dies might be a viable way but i hadn't tested
of course
I was considering you used cfoam
that's how you test stuff easily
theres no way you 2 fully charge the occiput if you're solo and not using cfoam
I just pat them, it's a one shot every time
Die of cuteness
I ain't cute
@tribal ether especially not with that kind of attitude
Perhaps
Well
My friend and i just bought the game
Tried the first lvl for and we got fucked 5 times
Any tips ?
stop moving completely (except your mouse) when you see/hear a sleeper heartbeat
fully charge a melee in the head guarantee a stealth kill
don't kill a sleeper when another sleeper near it is glowing or it will wake up
flashlight and noises wake up sleepers
if you can tell how you died the 5 times it could help us to tell you more precise tips
enable "toogle crouch" in the options
You can use your flashlight to sync sleepers by flashing them all in the area with your flashlight quickly, that way when you hit them they'll all glow together making it easier to get stealth shots. That's more so for crowded areas tbh
What exactly kept getting you guys fucked? @warped widget
The scanner thingy wouldnt tag, the guns are shite, turret did fuckall, sleepers woke up outta nowhere
the scanner can't tag sleeping enemies
try to aim the head with the guns
you need to place the turrets correctly in order to do the job correctly
Sounds like you guys just need some guidance tbh π
Which turrets did you use?
Shotgun is better in my opinion
A lot better tbh
A shotgun and a burst
sleepers wake up if you make noise or because of you guys flashlights
make sure you're couching and don't kill a sleeper when other ones are glowing (listening)
Yeah you should've just went two shot gun, as for the scanner, it allows you to see things in the rooms, but it only tags scouts, and the only way a sleeper would be waking up is if someone moved when it was freaking TF out
And which guns did you guys use?
and the only way a sleeper would be waking up is if someone moved when it was freaking TF out
no, there are way more ways a sleeper can wake up
I'd be happy to play with you if you ever need some help
Oh I know
Lol I'm not saying there's not
But most of its moving
Or having your flashlight turned on for too long
You just flashing your flashlight doesn't agro them
Well now you know what I meant π
We had flashlights on whenever we re entering a new room
Yeah na never do that
Lights off, crouch
I mean off
Ohhh
And then
Yeah lol I was gonna say
Hmm, yeah no I'm not sure how
So them glowing means they re sensing us ?
Like I said I could run through with you guys if you want
they're all glowing by default when you open a door
that's why you turn off flashlight and don't move
Yeah there always that window of time where you shouldn't go charging in when they're glowing if they're that close to the door
But yeah if they're glowing then don't move, and if they start violently moving around and you can hear their heartbeat then definitely don't move
They can also sense you through grates so if you're walking above ones that are below you can trigger the ones under you aaaand vice versa
Hmm so theoretically if i stand right next to em completely still they wont detect me ?
Nope they won't
as long as you don't bump into them
Ahhh
You guys are using your melee kills right?
One fully charged hit to the head makes for a clean melee so that you don't alert the others in the room
you can always get close
just know when you can and when you can NOT move
by listening to their heartbeat
also crouch
Yeah you gotta get close and in later levels you'll rely on that
So stay the fuck still when they re glowing, creep up on em crouching and hammer em with a fully charged melee ?
Yeah
hammer em with a fully charged melee
in the head
^
a fully charged melee won't kill a Shooter in the belly
Ok
No it won't
no
Naaa
And nope, that's why stealth is extremely important
There are glow sticks however
But honestly traversing the dark isn't that hard once you get the hang of it
Since you hear all of the close ones when you open a door, you can take this occation to locate them thanks to their sound
Don't rely just purely on visual. If you hear them croaking that's more of the actual trigger. People assume just cause they aren't glowing doesn't mean it won't agro but then turns out animation for glowing didn't sync with croaking and thus agroing
You can get away with moving a small amount if it's glowing tbh
As long as not croaking
Yep that's also true
Does ping affect anything ?
Most say not really
So, have you used the terminal yet?
Think they mean game ms
My friend is korean and im from hong kong. I peeked at the asian lfg and its full of ching chong dudes or weebs so we wanna lfg in other regions
And tes
Yes
Lol
We used the terminal
Yeah there's lots of useful things you can do with that thing π
Tanks?
We saw 1 of em in a room and during a gun fight
I blew his fucking head off
And he was still coming
Yeah that can happen with any of them
Unfortunately it's a matter of doing enough damage sort of deal you know?
big sleepers require multiple fully charged melee hit to be killed so you guys are kinda screwed if you're only 2
stealth killed I meant
Yep, best way to deal with that with 2 is to clear out the rest of the room and do a hearty finish on the big guy after that
I hate when it's a Titan dude
With 2 people
My friend and I had to fully whack twice and then friend took out shot gun
Or we were aboutta eat the floor 
Yeah just keep smashing it and they don't even really shoot
it's comfy when it's the only enemy remaining
I think the further you are
When you snipe
The less area it agros around scout?
Cause I had someone shoot relatively far into a hole in b2 and it only agroed one sleeper next to the scout
I'd say around the sniper not the scout
Unfortunately, instead of meleeing that sleeper
Some dude shot the fk into the hole
And then everything else woke up
if a sleeper is next to the scout it will wake up if you kill the scout next to it
So I was under the impression it doesn't agro everything if you're further out
I'm pretty sure a sleeper too close to a scout will wake up whatever your distance
Yeah hmm
Yeah but the other ones in the further back weren't agroed. That's my point
True
I'm going to do some experimenting I think
I think I've seen people suggest shooting scout from as far as possible
Not sure might be tripping
I've been playing it every night since I finally got it π
Just yet
Oof
25% basically riding the backs of boosted aps
Ha yeah baby Yoda is me when everyone's at 20% 0%0%0%
And some dude watches a sleeper agro and scream
Then scouts like hell yeah

in D1 I once cleared all the scout's room beside the Scout itself and 2 sleepers, 50 meter away from each other. I stealth kill one of the 2 remaining sleepers, the other one somehow wake up
it screams, the Scout screams, we almost wiped
because of that last remaining fucking sleeper
I don't think many people realize that if they accidentally agro as long as they kill or stun instantly, the whole room doesn't get alerted unless some dumb ass shoots it. Or if they stare at it never moving

Yup
the amount of times i've just fucking run up to enemies people have alerted and just stopped the whole room from getting alerted
I've went into the side room in d1 with Giants




