#gtfo-related-questions

1 messages · Page 437 of 1

ocean spindle
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hardish b level

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good ina vacuum but

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zzzzzzzzzzzzzzzz

ripe hamlet
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Better than b3

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And all r5 b tier

copper rivet
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it really does feel like a huge gamble to do one

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we should just check the wiki

ocean spindle
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im sorry but r5b3 is not nearly as bad

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and b4s cool

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idc

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illl say it

ocean spindle
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funnier to do blind

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r4 doesnt have a lot but , d1, d2 and e1 are bangers blind

copper rivet
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I think none of us would be satisfied if we didn't do the whole level

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but yeeeesh, it is a little spooky to sign up for who knows what

vital light
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I plan to make a GTFO style one-shot for my DnD sessions, any cool ideas how I could tackle the combat system or fear, maybe instead of actions I could use the stamina/pulse system, stealth combat? If anyone would have some interesting ideas, I'd be happy if people shared :3 Or maybe even share some other shooter-like systems that I could build upon

livid stone
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scattergun

vital light
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...definitely I will make some available and balanced loadouts and I suppose scattergun shall be a weapon in one of them, noted o7

tardy ingot
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the scattergun is kinda the equivalent of a nuke KEKW

tardy ingot
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the 4 melee weapons can kinda work as different classes with some creativity

bat, spear and hammer would still likely be in mind with the charging mechanic with knife probably ignoring it

Stealth would be a lot more complex to input probably. You could theoretically do rolls on stealth take downs with players having to pay attention to glowing enemies or scouts moving around but florkShrug1

vital light
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Yeah stealth might be a bit too complicated and too "boring" for a one-shot

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And since I want the oneshot to take 2-4 hours, doing like a 1h stealth section might take all the fun away unless I execute it perfectly

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I definitely am thinking about dimension travel so I'm leaning towards a mission like r7a1 and/or r7d1

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Since a section like a reactor meltdown or transporting/securing a MWP sounds pretty cool

vital light
tardy ingot
vital light
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On the map

tardy ingot
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you could use shoe laces or smth 👀

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but spaghetti would be a funny meme

vital light
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What do you think the most fun mission to do would be? Like.... first retrieve the MWP, then get teleported, potentially fight some flyers? Then get teleported back, error alarm? I didn't start R8 yet, but maybe you know some missions that could be interesting

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And I just want to say, GTFO is SUCH a great idea for DnD. It has literally the perfect start with being dropped a kilometer, just having voices in your brain, remembering barely anything, getting orders and complying, or not...

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And ofc [lore spoiler] ||seeing your own corpses in a completely new area|| would go hard aswell

tardy ingot
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honestly its always kinda the R6 Story% line in a way (though here skipping R6C1 seems better)

(I actually had an idea for a one shot "kinda dnd" for a stream or so before but it didnt happen back then)

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R6B1 is a great level as a whole imo

you need to go get a cell where you get your first scout. But theres an alarm before it
then you need to do an alarm for a key, but you encounter 2 scouts that are likely in rooms with enemies
You finish it off with a scarier alarm before teleporting. When you come back you are then chased by flyers

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R8 missions are often a bit.. wild
And I wouldnt wanna talk about them if you havent played through em

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the kraken fight in R6D1 could also be a cool "big bad" to fight at the end KEKW

vital light
tardy ingot
vital light
vital light
vital light
normal ingot
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R6 is definitely the best series of missions for a DnD campaign

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though maybe utilizing other mini boss enemies like mothers or stalkers would be nice

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since I don't remember R6 having any in the story missions other than one tank

vital light
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What is LGTuner mod for? Me no understand :(

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I saw it might be good for optimalization, but no clue how to use it and if it's even useful

frail heart
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its so you can tune your lgtv

vital light
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QwQ

ripe hamlet
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it helps with like 3 lvls

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its for level generation

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mostly modded stuff but i think it helps with r6cx and e2

raven copper
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ye

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i think a2 as well

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o wait no

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i think a2 bugs out if you have it

little pilot
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LGTuner is 90% for rundown developers

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you can get better performance using it on certain levels but realistically it ain't gonna do much

raven copper
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ye playing those lvls vanilla never gave me problems

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ironically enough using the lg gave me more problems xd

burnt inlet
uneven kiln
# vital light What is LGTuner mod for? Me no understand :(

Short for Level Generation Tuner. It does a huge amount of things behind the scenes in modded to help control layouts of rooms in a precise manner. Simply an absolute staple for modded rundowns. It also fixes some vanilla oversights with level generation such as that can mess up survival wave spawns with area indexing, an example being R4C2 Z55. This doesn't fix the vanilla instances, but it prevents it from happening further.

All that isn't what we use it for in vanilla though. It strongly compliments BCGF by allowing the fixing of props and colliders to prevent some softlocks both for enemies and players. An example of this is the infamous softlock in R5D2, the 2nd highest ladder in R6CX, and the non-traversable door in R8C1 Main for enemies. Similarly, it causes checksum errors if it ends up altering stuff in a level, so everyone in the lobby should be running it if you do. Doesn't require MTFO to be enabled for stuff listed in this paragraph

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and speaking of, I need to update wiki since R8C1 is fixed now with it. The door sill prop was missing

lapis tusk
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LF1 AltR2D1 "Statistics": 109775241997049071

mystic rock
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W question

raven copper
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can you answer it, idk what it is?

hoary mason
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Oh right mini boss enemies

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No point to?

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And tank is technically optional on main story missions

south phoenix
minor carbon
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r1b2 anyone?

raven copper
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.t lfg

uneven gulchBOT
valid crescent
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Can someone tell me whats the difference between the sniper (the normal one) and the scattergun?

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I get the whole range difference thing and they both do absurd damage

raven copper
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whats the normal one?

valid crescent
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But when should I use them?

raven copper
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sniper one shots only to head

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for bigs

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scatter does it where ever on the body

timber shoal
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sniper is also an exclusively giant/boss kill weapon

raven copper
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ye

timber shoal
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scatter gets crazy value into clumped smalls

raven copper
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scatter does well into everything really

valid crescent
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Well good to know im using it as intended as a "get off me" tool

raven copper
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anything thats kinda close to you with a scatter will explode

valid crescent
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Shame the magazines for both are built in California

raven copper
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its way too strong to have more than 2

valid crescent
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The mags are built deceptively large

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They look like they could've hold at least 2 or even 3 rounds if you stack them propperly

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Maybe 4

raven copper
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if scatter had 4 it would be more than jus a atom bomb xd

timber shoal
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sawed off has a 4 shell mag and you visually load 3

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i dont think accuracy is an enormous concern of 10c

raven copper
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it was 3 back in the day i believe so makes sense

timber shoal
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right

winter shuttle
raven copper
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the 4th one is actually shot from our mind

vital light
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The 4th shot is me spitting at them :3

raven copper
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ye exactly

timber shoal
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<@&408548765599793173>

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pwetty pwease move honeypot 🥺

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the bots arent getting caught

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woah

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i've never seen that pop up before

old mountain
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Ngl I didn't even think about whether I could execute that command in here

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But it did work

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U saw nothing monkdevious

raven copper
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<@&408548765599793173> they are evolving

topaz anvil
tardy ingot
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<@&408548765599793173>

vital light
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Why is this box uncollectable

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Please help

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I'm so so tired of resetting TwT

sturdy glen
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pro tip, windows + shift + s to crop

timber shoal
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crop what

mystic rock
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don't look bottom left

sturdy glen
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twk

calm pulsar
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twk

timber shoal
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nvm

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😭

keen seal
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yeah

frail heart
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Bruh 😭 😭

normal ingot
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please don't say that word when you're obviously whiter than snow

prime ore
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Crazy

normal ingot
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actually pisses me tf off

civic furnace
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good comms in chat....

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IQ might be lacking...

frail heart
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unprompted

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what is peoples obsession with that word

timber shoal
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why are racist femboys so common lmao

normal ingot
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about as common as transphobic gay men

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like come on, you're fighting the same battles here

timber shoal
raven copper
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ggs vro nice slurs😂 🙏

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most clueless person ever

timber shoal
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well well well

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where\d the message go

raven copper
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white as snow typing up slurs

ocean spindle
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i missed a slur

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waos

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dammit

timber shoal
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missing out

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tsk tsk

ocean spindle
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sorrywas in uni

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:[

raven copper
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ye vro posted a screenshot with them saying the nword in game chat asking about something in game xd

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smartest racist

ocean spindle
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brah

frail heart
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wait guys its still there for me

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wowowowow

ocean spindle
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smh its gone for me

timber shoal
subtle cairn
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mods should delete that

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it doesnt belong here

minor marsh
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if u have vencord u can see it always

timber shoal
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thats screenshot for those of you that are new to the chat

ocean spindle
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well chat we learnt lessons today

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dont say words u cant

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thats why i can say beaner ✨

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belongs to me its mine

subtle cairn
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💀

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you cant do that

raven copper
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or jus dont say terms like that at all

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whats the point of using derogatory terms

frail heart
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okay but sniff you gotta practice what you preach

ocean spindle
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trying to insult a mexican say that word is hilarious to me cuz like yes beans slap

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they v good

frail heart
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beans do slap

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good fiber

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make me so big

ocean spindle
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nom

frail heart
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slendi do you know how to make burritos

ocean spindle
raven copper
frail heart
ocean spindle
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smh

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nab tortilla put bean waos done

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everything else is a plus

frail heart
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i need chicken

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and guacc

normal ingot
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gotta use a molcajete for the guac

ocean spindle
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its been a while since i had guac :[

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i needs

subtle cairn
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what missions are ez to do solo?

frail heart
ocean spindle
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irs the only one i can consistently do it on

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if u mean alone alone, with bots with range is way more expanded

long pollen
normal ingot
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another day another cryostasis dodger

calm pulsar
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I love Mr Beast

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He keeps coming to the server

ocean lance
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I just activated this one don't bother

sturdy glen
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greedy bastard

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youll pay for this...

fathom ice
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can't believe they didn't hit the honey pot

normal ingot
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they also ignored #general which makes me wonder how they're coded

civic wave
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post where there's embed + message perms on channels in your list, probably

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if someone doesn't have honeypot because their account is older and/or they don't have it added in their channel list then

lament pagoda
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Hi, I want to offer my help and translate the game into Russian... Are u interested?)

frank cairn
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I got my boy Google Translate on Stand by.

blissful dove
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Email press (at) 10chambers (dot) com and we'll add you to our list of potential community localizers.

hard stream
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How big the dev team is? Have you externalized any services to cope with that?

Will the game feature any sort of progressions? How about clases?

quasi mesa
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dev team is 9 people, and progression/classes are more weapon choices and tools

rose basalt
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they're 9

tulip tinsel
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Shouldn't it be 9 chambers then dabs

unique junco
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GTFO Bot

rapid saddle
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I wonder if there been change to potatoes, Muzzle flash and reload animation. Can't wait to see if any of those has change in the next trailer

granite fox
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I made the Chambers and stuff at home

pulsar palm
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Okay this is going to sound like a bit of a random question, but roughly how many keys or buttons are we looking at playing with? Is this going to be one of those games that use every single key on the keyboard or is the controls list kept small? Thanks and best wishes for your upcoming release.

dreamy wave
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Is there a French localizer yet? I guess i could help

mild ravine
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You need a aussie translator im here XD

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we aussies can be pretty complicated

coral garden
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Will it be possible to Game codes for when i stream on my channel to give away during the beta phase or no?

mild ravine
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u should probs ask a mod to ask a admin to ask a dev

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Cus spreading aweareness for this game could help alot with its populary

coral garden
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oo thanks bro deffinitly will ask

prisma pendant
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I dont know if anyone has asked this but; Is or will there be a skill tree system ?

mild ravine
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Well it would be pretty weird since there are no classes so what would their be a skill tree for?

narrow kettle
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You dont need classes for skill trees

mild ravine
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No but like What would actually be in it

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There are 4 tools u can bring in atm and a handful fo weps and specials

narrow kettle
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Some kind of specialization id assume

mild ravine
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what would u be able to gain from it

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and what would be the cost to unlock more in it?

narrow kettle
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Morw damage, accuracy for certain tools/guns

mild ravine
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Well the cost woul;d probs be what u get from it

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from doing the missions n stuff

narrow kettle
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Ye

mild ravine
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Maybe wep attatchments?

narrow kettle
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I dont think there will be a skilltree though

mild ravine
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and custom skins?

narrow kettle
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Skins dont make sense for a skilltree

mild ravine
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Idfk im jsut brainstorming for ur idea to work

narrow kettle
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I didnt come up with the skilltree :p

mild ravine
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oh lol

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WE NEED SKINS

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so how would 10cc implement that

narrow kettle
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Big pink Skins

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That are glowing

mild ravine
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we need a shit ton of skins for all the guns

narrow kettle
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Hell yeah

mild ravine
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50% of them will glow

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Imagine if they put in melee weps

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For the rly insane people

prisma pendant
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my idea for skill trees were more along the line for things such as Path of Exile were it is stat bonuses like health to reload speed , etc.

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playing the game in general would gain you the ability to gain points to then actually completing would gain you more . These again would only be stat bonuses not like payday style skills . Something that will do minor bonus but bonus non the less .

midnight quarry
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Having bonuses for playing the game over time would be pretty cool instead of just game/enemy knowledge

prisma pendant
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I can go on but i dont wanna flood this particular chat instead but im down to throw in some more ideas for what i fully mean on the skill trees aspect ...well more of a stat tree i guess

mild ravine
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@prisma pendant Give them more reasons to make this a thing!!

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Who knows if u give them enough reasons they might do it

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a skill tree implemented into the game would be a big job so if they were going to do it it would be alot of work i would assume

fast python
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I really do dislike the progression system in PoE, but there are variants used in other games I did like.

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Progression system where you make your own kind of "class", being able to switch up different base stats, etc.

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And I do enjoy my 3.5

mild ravine
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Like a medic based a suicidal maniac based stat

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boom boom guy stat based

prisma pendant
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I feel like GTFO could really benefit in that style progress system. Help give people the incentive to try new styles or builds . Go for things such more wider selection of playstyles while still having that unique feeling of every player is different both playstyles and stats

fast python
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The skill tree is a bore.

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In PoE.

prisma pendant
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it is but games like GTFO you dont want a normal skill tree

mild ravine
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idk i don't play PoE

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You want something unique

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And maybe something normal would probably work with GTFO

fast python
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It's great for min/max, but you also land in a "I pick 10 strength for the 15th time just to get the skill I want.

midnight quarry
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I feel like with a skill tree there are options to improve QoL over time and feel as though progression has been made as opposed to nothing to cater to someone who ends up vetting the game

prisma pendant
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i figured something small stats could help some but never too much for players where come later experiences you can just breeze through the game without much thought

mild ravine
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Like KF2 how if u get to P3 max level most guns can fuck over Zeds

brisk venture
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I think the main reason they don't want a skill tree is to avoid what happened to Payday 2. The skills were incredibly powerful and made even the hardest difficulties fairly easy. They want GTFO to be more about teamwork and personal skill, and not about leveling your character to become a god

mild ravine
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THEN DONT MAKE IT THAT WAY

fast python
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I wonder what progression system apart from weapon customisation there will be.

midnight quarry
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well that's kind of the thing, payday had their skill trees be class based

prisma pendant
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I understand that @brisk venture hence why the skill tree idea was more of a stat tree . very small effects that mostly are there for a small reward

mild ravine
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Well i would like that so you can have a form of class with your perks

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Like almost nothing but once u put them alltogether it makes a difference but not 2 much to change it

brisk venture
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@prisma pendant Oh, okay. Yeah, that would be fine. Still, I understand why they don't want that.

mild ravine
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They never said they wern't did they?

fast python
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Payday: The Heist didn't have that bad of a progression system. Even when you were maxed out, the enemies and maps could still provide you with a heavy challenge. It is one of many things that make me prefer PDTH, in front of PD2

prisma pendant
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Maybe more like the minor bonuses like .5% bonus to max ammo at start of match or .25% bonus to max health

brisk venture
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I don't think they've confirmed it, but I doubt it'll be in the game. They've said they want your class to be dictated by your gear, and not your abilities. Basically, if you want to be a medic, pick a medic bag, etc.

fast python
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It's likely for the best. Ulf knows what he's doing.

amber veldt
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🤔

prisma pendant
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Which i am completely fine with, I understand completely their want of a realistic approach which also puts an emphasis on the horror aspect of the game. Just thought it was an interesting thought and i wanted to share.

brisk venture
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I think the reason they don't want a skill tree, and instead put the focus on your gear, is to make the game more about scavenging. You'll find weapons, gear, etc., in the levels. If you add a skill tree, whether minor or not, it takes away some of the importance of scavenging. I understand why some people would want a skill tree, but the way they're designing the gear/scavenging aspect makes so it doesn't really fit in.

prisma pendant
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Also storyline wise i understand completely on the scavenging point. These characters are going down there to scavenge and recover specific items so scavenging weapons and gear while your down there makes the most sense realistically

fast python
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There are some great examples out there of tacked-on, useless skill trees that add nothing to the experience of gameplay, and even detract from it.

mild ravine
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We are prisoners

craggy pier
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epic

prisma pendant
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i feel like they can implement the stat bonus/ stat tree rather than skill tree with more ease but not something that id say should be a primary. just like the idea of : Survive a few matches, your character becomes stronger and can handle the extra weight of bullets or maybe he has a higher pain tolerance or maybe they are slightly faster on their feet or even more proficient at first aid.

mild ravine
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Something minor that can effect your experience and your playstyle

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For instance i play a medic in most games or any kind of support for my team

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So having something like a perk for Healing others would be benificial but not gamebreaking like i would heal slightly more with the medic supplys or be able to use it for longer

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then maybe with the crazy bastards who run in balls deep in the mess have it so they take slightly less dmg or deal slightly more when they are withina certain raidious of a enemy

prisma pendant
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they'll still die all the same if they dont properly think out a battle plan or strategy. But if they just rampage through and get swarmed maybe it could take an extra second or so before going down

mild ravine
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Yea something not major but something rl minor

craggy pier
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I honestly think the devs should do a Reddit AMA to get their game out there more

terse obsidian
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I imagen they will at some point as the game gets closer to release but at the moment it's all hands on deck 😃

craggy pier
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Yeah definitely, i want to help in some way just really don’t know how

prisma pendant
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@craggy pier just continue to share their game teasers, trailers and gameplay videos with friends and others you meet . As of now its the best we can do to help spread the word of the game .

craggy pier
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100%

terse obsidian
craggy pier
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I want my name in the credits for all my hardwork

prisma pendant
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Just randomly say Ted Mosby at the end of the credits . Nothing else , just Ted Mosby

halcyon stag
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dabbing monster please

elder ingot
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When you shoot at the Monster, it dabs harder

narrow kettle
#

dabbing harder is generally pretty good

halcyon stag
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and pls hav simon eat more oranges

willow shoal
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Dab too hard and you may pull a hamstring or something. It's a dangerous world out there!

terse obsidian
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Remember to keep channel on topic please 😉

halcyon stag
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oh fuk, i thought this was the suggestion channel my bad

narrow kettle
willow shoal
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Oops. Been in general all day. Gotta keep track of where I am

narrow kettle
#

👌

grand spire
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I read before but was unsure, will GTFO be able to be loaded on private servers or will there just be a bunch of public servers?

tranquil fog
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p2p so it can be a little bit of both,

grand spire
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Ahh nice, the AWS and Azure craze everyone has been hitting on brings terrible network consequences. When you pay to be on a shared pipe, you get shared pipe results

willow shoal
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Yeah, the game will be P2P officially, but there's nothing saying people can't set up permanent dedicated servers of their own

tranquil fog
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i mean we dont know if dedicated servers will be a thing for now Think

willow shoal
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ie, a personal system set up on a solid connection to host multiple lobbies

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They won't be at launch.

coarse spire
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It's p2p

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They can't afford dedicated servers on release

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Which is understandable

grand spire
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Yea, i only ask since i colo a lot of stuff. I have a few servers acrodd the US i wouldn't mind loading it up on

willow shoal
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I'm pretty sure Simon has already stated that it will at least start out pure p2p

grand spire
#

across*

narrow kettle
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@willow shoal Yes, it's confirmed

willow shoal
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But as I stated, that's not saying that a player, say, @grand spire, can't set the game up on a number of his own computers to run his own personal dedicated servers.

ruby lance
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peer-2-peer is the cheaper and more future-proof choice for a game that doesn't demand strict adherence to game rules, what with being co-op and all

grand spire
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I'm sure there will be a way to possibly run a headless client to act as a dedicated server, that was the arma 3 solution

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Hyper-V can load unlimited instances too so it won't be limited unless it needs a dedicated video card ect...

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I agree with P2P all the way. I'm just happy to have a good coop game on the table for 2019 😃

fleet pecan
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I mean

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as long as it's not For Honor P2P

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😏

narrow kettle
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@fleet pecan pls no

tranquil fog
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i mean for honor a pvp game. needs to have dedicated, becuse it will be screwed over badly, and its a ubisoft game. so obviously p2p would be garbage. SmugNep

fleet pecan
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most fighting games get by on P2P but that's because they're 1 on 1, FH collapsed big time

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doing great now though

thorny turret
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Was kinda wondering, so when starting the game is it like you are going for a certain point to get something, or is it, you go down to escape, while being tested?

prisma pendant
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@thorny turret based on what I've seen for the game , it is an objective you are trying to complete and is the reasoning you are going down into these creature infested location . I.e. recover I.D. badge to open gate to access terminal . I dont know how in depth it'll be or if there is a large style escape feature due to them primarily showing beginning of matches and middle not really end sadley .

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I could be wrong and they may of disclosed more info about the game but I'm going off what the videos the Devs released showed me

thorny turret
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Got the same conclusion from the videos, not totally the same, but in the same way.

prisma stirrup
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How are you guys (devs) approaching game difficulty in its entirety? Are you adding new and interesting monsters or hazards, or tweaking a few numbers like less bullets + harder to sneak, or just making the enemies bullet sponges in the later difficulty, or some sort of mix? If you have different or selectable difficulties at all (or dynamic difficulty).

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And if you cant tell/haven't figured it out yet its fine

hasty mauve
#

@prisma stirrup Having a big emphasis on sneaking, while still having it scary, while in coop, is.. interesting 😬
We won’t go in to exact details now, but I don’t think you will be disappointed!
That being said, JUST adding more hp to enemies to make it harder seems like a cheap way out

lunar carbon
#

Can gtfo be modded (eventually)?

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I know that's not priority #1

jade wolf
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in the FAQ they said eventually they hope to be

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but not on release

lunar carbon
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Oh dang sorry

jade wolf
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10) Will GTFO support mods? No, not at release - but it could possibly be added at a later date.

lunar carbon
#

Where's the faq?

jade wolf
narrow kettle
lunar carbon
#

Omg i am so sorry

jade wolf
#

no worries, it's a blur amongst the myriad blobhearthug

craggy pier
#

can't find it in #faq and searchbar dosen't seem to anwser it: Will players be able to change fov in the settings menu?

narrow kettle
#

iirc there will be a FoV slider

#

Might be wrong though

brisk venture
#

Yeah, most likely. Again, if there's any questions about certain technical features there's always #4 in the faq

#
  1. Will GTFO have feature "X"? (E.g. SLI support, dedicated servers, character customization)
    We encourage you to ask in the forum - but before that, please ask yourself: Do you know many other FPS games that have this feature and are developed by a team of less than 10 people? If the answer is no, please calibrate your expectations accordingly.
craggy pier
#

Thanks for answering so fast.

narrow kettle
#

👍

devout jetty
#

I've been going back through the questions and I had to bring up one topic that brings some concern to me. Friendly fire, or people who can abuse it to harass other players. is there a way to address this? I'm not too eager to find myself getting killed right before the game start/ends just for someone's amusement. It's also a waste of time to go through. What about people who would intentionally run into friendly fire? I've seen it happen in other games. Like the rest of the whole team runs into an explosive, and the player who used it ends up getting kicked out (I'm sure there are some people that recognized which game I'm referring to by now). Trolls these days...

rotund salmon
#

Why does some enemy have the "Naruto running animation"? Not sure if i like them running like that though.

narrow kettle
#

@devout jetty forwarded your question 👌

open geyser
#

It's less "Naruto running" than creatures running with inert ragdoll arms

finite silo
#

Creatures are Naruto fans

#

Whole plot is anime fest gone wrong

narrow kettle
#

yep

#

GTFO is actually anime

open geyser
#

I mean, even if you dislike the animation you get to destroy those using it, so it's win-win I guess?

hasty mauve
#

Monsters with tentacles, basically anime, just missing the kawaii parts 😅

finite silo
#

Someone will replace alien sounds with anime

#

I'm 69% sure

thorny bobcat
#

📞🙍

#

🚓

hasty mauve
#

For the love of God. Please don’t

fleet prawn
#

?

rose basalt
#

you can't stop it!

narrow kettle
#

gtfo related btw

halcyon spade
#

Why did that make me laugh tho D:

fleet prawn
#

i wonder how big the game gonna be

#

storage kinda big

halcyon spade
#

Like 500gb cos why not you only live once

#

Why not even 1tb

fleet prawn
#

well are you a charming fella

halcyon spade
#

I try

random beacon
#

@hasty mauve you say there is going to be a big emphasis on sneaking but would we still be able to go gunblaseing sometimes like in payday 2 where you can also kill hords i know this is not the area you wanna focus on but will we maybe have some option/mission to have fun like that ? with a chaotic mess ?

calm cliff
#

Are enemies ambient, and spawn evenly across the level, or do they come in waves? Maybe a mix of both?

quasi mesa
#

both, theres sleepers scattered around with more enemies coming from offscreen

hasty mauve
#

@random beacon combat is an option, But ammo retention is a thing, so you might want to think twice before engaging 😃

#

And it makes noice.. 😃

calm cliff
#

Fun stuff, I'll be sure to pack extra ammunition, it's fun to shoot things and make noise.

quasi mesa
#

hopefully melee can be focused into

#

rocket powered hammer 👀

random beacon
#

@hasty mauve so balls to the walls is not an option or does that just make it very hard ? pun not intented

blissful dove
#

@random beacon Everything is an option but not everything is a guaranteed success. GTFO is designed to favor slow and methodical movement over run-and-gun.

#

The game has a huge emphasis on exploration, stealth, detecting where a fight will be unavoidable and then preparing the surroundings for that fight. You close doors to funnel monsters, place trip mines and sentry guns, spray glue on the ground, etc.

quasi mesa
#

glue spray

#

👀

willow shoal
#

I keep seeing comments where people seem to be under the false impression that the game can be played like a typical shooter... 😉

coarse spire
#

You mean we can't play this like a battle royale?

willow shoal
#

Yep. Glue Gun can be used to seal doors... can also be used to slow down enemies

quasi mesa
#

is the glue tasty?

prisma stirrup
#

yea I have a feeling that this game is gonna be super unique in its gameplay and I cant wait

willow shoal
#

Might end up with a glued shut mouth, but yeah.. it's yummy!

blissful dove
#

Yeah it's 4P coop PvE like PD2 and so on, but you can't really compare it to other games in the genre. It has a completely different pacing.

lunar carbon
#

So you would say the gunplay is unique on its own?

blissful dove
#

@lunar carbon There's gunplay, there's toolplay...

willow shoal
#

You'll actually want to use your guns as a last resort. Ammo is limited.

lunar carbon
#

Got it, so the shooty shooty option is the very last thing you want to do then

prisma stirrup
#

are there gonna be unique guns, or is it just your typical guns?

willow shoal
#

There's also sledge hammer play...

coarse spire
#

From what I saw from E3 gameplay, melee is a big part

quasi mesa
#

can i make a gun thats entirely based around glue

#

glue meta

#

theres a bunch of different guns

#

and you can mix andm atch

#

so shotgun receiver for smg

#

etc

coarse spire
#

because in stealth it conserves ammo, charge up shots do a lot of dmg, keeps you in stealth better, etc.

lunar carbon
#

You fool, the enemies exist because they sniff too much glue

blissful dove
#

There are gonna be a huge amount of different guns, because you can mix and match gun parts.

quasi mesa
#

how many melee weapons are there simon

prisma stirrup
#

oooh neat

quasi mesa
#

is there a katana to satisfy the weebs?

coarse spire
#

Can we name our guns Simon?

quasi mesa
#

^

prisma stirrup
#

^

coarse spire
#

If I can't name my gun Chloe or Alice I'll cry

quasi mesa
#

id love to name and paint my guns

prisma stirrup
#

^ custom paint jobs?

quasi mesa
#

have them get worn over time

#

feel like theyre really yours

coarse spire
#

custom paint will probably not be on release if I had to bet

#

but who knows what the boys are working on

quasi mesa
#

just base color swaps are good tbh

#

i really want to make a gun from the enemies

#

warframe style

willow shoal
#

Yeah... I suspect cosmetic customization is not a priority right now... 😉

quasi mesa
#

use the tentacle to leech lief for your teammates

lunar carbon
#

Yeah but will be also have a very strict profanity filter >_>

coarse spire
#

I'd like a profanity filter to be toggleable tbh

#

But I don't see myself talking in game much anyways

#

like with text

quasi mesa
#

I feel like profanity amongst prisoners being forced into death sitautions is very much in character

lunar carbon
#

Oh no, in warframe the profanity filter is too strict if you want to name your weapons etc

coarse spire
#

Theres no harm in one being on by default or by choice but this is an adult game so it would seem a little silly

blissful dove
#

Profanity filter?

quasi mesa
#

well I doubt anyone but you would see it

#

swearing in chat/renaming

coarse spire
#

like we can't say no no words

#

xd

blissful dove
#

The characters in the game are very foulmouthed.

quasi mesa
#

so if I try to rename my shotgun

#

good

coarse spire
#

simon I love you

blissful dove
#

Hackett, the Irish character, reaches for the C-word when the going gets tough.

prisma stirrup
#

oof

coarse spire
#

LOL of course he does

lost pivot
#

Crikey!

blissful dove
#

It wasn't even in the script, but the actor just went for it. Irish people can't be contained.

coarse spire
#

Woods > Hackett > Dot > Hoxton 2.0 are my GTFO boy rankings

#

Woods best boy

quasi mesa
#

do we have public character profiles yet?

#

nationalities etc

coarse spire
#

yeah

quasi mesa
#

gib pls bb

coarse spire
#

Let me type it up

blissful dove
#

It actually haven't been made public but we sent out an audio blog to all the ambassadors that disclosed that info.

brisk venture
#

Honey about to leak top secret documents 🤔

quasi mesa
#

ah ok

#

well its semi public

#

i just need a german girl

lunar carbon
#

Honestly i keep hearing about hammers and i'm just wondering if it's possible to have sledge from rainbow 6 siege with the pulverizer from killing floor 2

quasi mesa
#

well theres that big ass scifi hammer thing

#

new melees would be good tho

willow shoal
#

There will be a number of 'heavy duty' type melee weapons in the game.

quasi mesa
#

will there be lighter options?

#

swords/shield

prisma stirrup
#

knives

#

prison shanks

coarse spire
#

Woods (American) - Catholic, badass, looking for redemption in the complex
Hackett (Irish) - joker of the group, comic relief, cracks jokes
Dauda (Dot) (Nigerian) - dude in the trailer, seems serious
Bishop (Hoxton 2.0) (British) - Uppity british person, serious, calculated, little arrogant

quasi mesa
#

scifi hammer

lunar carbon
#

What's up with the cable?

lost pivot
#

A hammer with a cable attached to it

#

very sci-fi indeed

quasi mesa
#

a weapon to surpass metal gear

coarse spire
#

It's been a while so I wanted to make sure I got it right, also that hammer looks cool

prisma stirrup
#

found the audio blog

quasi mesa
#

a hunk of alien scrap metal is still an alien weapon

#

🤔

narrow kettle
#

iirc melee weapons all have the same stats currently

quasi mesa
#

thats fine

#

tbh

#

just want to have some style choice

blissful dove
#

Hammer with a cable. Does it run on solar power?

lunar carbon
#

Nah mang, wind energy

blissful dove
#

lol

prisma stirrup
#

underground? design fail

quasi mesa
#

it runs on the souls of those you murder

lost pivot
#

Ah, that's what the cable is for

blissful dove
#

As you swing it, it gains energy for the hit.

lost pivot
#

souls

quasi mesa
#

souls/bio organic resonance

#

whatever floats your lore

lunar carbon
#

You gotta run fast to power the turbine in the hammer

#

It's all kinetic junk

#

Like that paper windmill you used to play with as a kid

blissful dove
#

I gotta pop out for a bit. I'll be back later.

prisma stirrup
#

k bye

quasi mesa
#

i hope melee only is viable

prisma stirrup
#

that would be fun, but sounds like it could pose balancing issues. doesnt use ammo, is always silent, etc

calm cliff
#

i mean keep in mind that as far we saw

quasi mesa
#

you could make it just CC

calm cliff
#

most common mooks attack with melee too

#

so there is a trade off

quasi mesa
#

wide sweeping attacks to help control the mobs in the door

calm cliff
#

yes you'll be dealing good damage but then its like, "im putting myself at risk being close to these things"

quasi mesa
#

not totally killing them

#

thats a good risk reward tbh

#

risk getting hit

#

but ccing them to make them easier for teammates to deal with

prisma stirrup
#

and sacrificing all/most ranged options

coarse spire
#

I don't see melee only being viable with unavoidable loud encounters in every expedition

quasi mesa
#

thats why it would be CC

#

and knowing when to back off and join the shooting

devout jetty
#

... bayonets?

calm cliff
#

chainsaw

lunar bay
#

well just stay quite aslong as you can :D

calm cliff
#

chainsaw bayonets

devout jetty
#

gears of war style i like it

hasty mauve
quasi mesa
#

chainsaw with knives instead of chain

hasty mauve
#

Regarding the hammer 😉

calm cliff
#

rocket propelled hammer huh

quasi mesa
#

yeah rocket hammer 100%

prisma stirrup
#

chainsaw sounds fun, and would have interesting gameplay applications. cant use it for stealth, but when crap hits the fan it would come in handy

quasi mesa
#

movement and big meaty hits

devout jetty
#

well, there is the exploding hammer in killing floor 2...

hasty mauve
#

Love it, makes so much sense, yet so little at the same time

devout jetty
#

yes that!

quasi mesa
#

the pulverizer is actually realistic

#

from an engineering perspective

calm cliff
#

yeah

#

but anyways

#

melee is a great addition to any game because it makes me scream like loudly

#

every time i do something crazy

hasty mauve
#

Melee is also silent..

devout jetty
#

???

quasi mesa
#

I want good melee

#

👀

devout jetty
#

how are you going to use blood as a weapon???

#

nvm

quasi mesa
#

idk melt down the iron in it or something

calm cliff
#

well give us the option to make our characters scream loud battlecries when we charge random enemies with melee so they arent silent

devout jetty
#

anyways, is bayonets a possible attachment to guns? i was actually asking that as a serious question.

tranquil fog
#

silent and sneaky FeelsEvilMan

lunar bay
#

idk if bayonets are gonna go into the game but we could suggest it

craggy pier
#

Is the game P2P?

coarse spire
#

Yeah

craggy pier
#

good

coarse spire
#

Not premium price, so 30-40 dollar range is the guess

quasi mesa
#

im thinkin 30 with a +10/15 deluxe thing

coarse spire
#

I think Simon said they don't know what they'd put in special editions or pre-orders (if they were doing them which they're not)

quasi mesa
#

they can always add a supporter edition later

coarse spire
#

Yaya, I'd buy the most expensive one in a heart beat lol

quasi mesa
#

im basically just paying 30$ for more of simons music

hasty mauve
#

Premium game at a premium price 😉

#

With no lootboxes. Important note

quasi mesa
#

will there be cosmetics introduced later on?

hasty mauve
#

We have discussed that, it’s a hard to topic, having fans asking about ways to support etc, without coming across as sellouts with our strong stand on lootboxes.

#

So I can’t answer that for now

quasi mesa
#

fair

#

you could sell skin packs/have them unlockable in game

#

remove RNG

narrow kettle
#

unlockable cosmetics to flex

craggy pier
#

Yeah, as long as we know what we buy, it's fine

quasi mesa
#

did someone say vermintide 2 hats

hasty mauve
#

Something for the evaluation sheets maybe 😉

narrow kettle
#

vt2 cosmetics arent good to flex

quasi mesa
#

wdym

narrow kettle
#

theyre RNG

quasi mesa
#

krubers helmet is now SLIGHTLY MORE GREY

#

not all of them

narrow kettle
#

you can only flex with frames

quasi mesa
#

i had 8~ hats when i left

narrow kettle
#

the ones you can obtain dont mean anything

#

completing maps on legend

#

more like omegalul

quasi mesa
#

vt2 is just sitting in the hubworld roleplaying

hasty mauve
#

🙂

#

But we’ll see what happens!

#

Let’s release a kick ass game first

calm cliff
#

That's some good attitude.

lunar bay
#

question : is the Puzzle bug solved?The one where you turn around like squares. Like simon would know what i talk about (happened during my gameplay xD)

low oracle
#

I got a question about weapon attachment. Is there going to be supressors or is the only way to run slient going to be with melee attacks

lunar bay
#

surpressors would ruin the gameplay

narrow kettle
#

There won't be surpressors

lunar bay
#

i think they said that

rose basalt
#

Yeah, stealth will be only with melee

narrow kettle
#

and sync'd shots

low oracle
#

Ah I see, ok was curious

blissful dove
#

Right now there are no suppressors in the game. It would make sense for the characters in the game to seek out and utilize suppressors because it would make it possible for them to take out monsters from a distance undetected. But it would also make sense for suppressors to be a hard thing to come by in their situation - they're not special forces and they don't have access to that kind of hardware - so we have a logical explanation for why there aren't any.

What's most important is not whether the characters would want suppressors or if they'd be able to find them, but whether they fit into the game design.

#

We believe the don't, because once you have a suppressed weapon you're gonna be able to take out monsters without putting yourself in danger. Melee attacks force you to get up close - and that makes you vulnerable. Suppressors would have to be nerfed somehow, but we don't want to have them break so you'll have to replace them and so on - that would only be frustrating.

#

So no, there are no suppressors in the game. But there might be other gadgets with limited uses that give you a similar advantage.

prisma stirrup
#

also suppressors aren't quiet like in video games and movies, they are still pretty loud. just mainly used so you don't need hearing protection

opal mortar
#

Maybe have a 5 use only silenced pistol that takes up and its given to every character?

#

you are free to use it 5 times per play no questions asked

low oracle
#

@opal mortar I was thinking something like a character skill or something like how some have turrets so maybe one with that

opal mortar
#

Yes,but that would mean everyone will pick it

#

just give it to everyone but 5 uses only

#

the game get out of jail card

#

Irrelevant right now but I have old hardware and i need some answers:
-AMD athlon x2 220 processor
-ATI radeon hd4500 series
-4gb of ram
are not enough to run the game i imagine

rose basalt
#

oof

karmic kelp
#

i bet you can make it RUN

opal mortar
#

I will try to force DirectX6 if i must

karmic kelp
#

but if it will be playable is a different story

blissful dove
#

Sorry, no, we don't believe that would serve the game's unique design and/or improve the game's appeal. Our ideas (the one I vaguely described above) forces players to coordinate and communicate, which is what the game is all about. Giving everyone silenced weapons wouldn't make sense from a logical standpoint (why would the characters be able to pick up ammo for all other weapons but not for the silenced ones?) nor from a game design standpoint.

opal mortar
#

I understand Vinklund it was just a thought thank you for your reply

blissful dove
#

@opal mortar We can't say whether any specific rig will be able to run the game or not, but you can check our rig specs in the FAQ and compare it to yours to make an educated guess.

opal mortar
#

My educated guess its that it will run,trough sheer brute force but it will run

karmic kelp
#

you can make any DX11 title run on DX10, is it worth it tho? (I used dev tools and got 2 FPS in R6 Siege on 9600 GT)

#

in menu

#

so yeah

opal mortar
#

just give us an option to disable most post processing effects which usually kills the most fps (and lod distance)

karmic kelp
#

i made it RUN

opal mortar
#

I made PD2 ran in my hardware through modding,config editing and sheer force of will same with CSGO right now

#

I seriously need an upgrade

calm cliff
#

ive made a lot of games run through sheer force of will and also a bit of patience and trial and error

rose basalt
#

Those 2 games are far less resource demanding

opal mortar
#

@blissful dove Thanks for answering all my questions,much appreciated

calm cliff
#

ive also made an entire guide for vermintide 2

#

and how you can reduce graphics quality with .ini tweaks to really make the game run better for low-end pcs

#

it covers a lot of stuff

karmic kelp
#

Low Spec gaming is a great sport

opal mortar
#

I know right

calm cliff
#

i agree, surprisingly enough though, unity is the hardest to do it with IMO

karmic kelp
#

but you can't really bypass DX level AND have a playable game

opal mortar
#

You dont know me

calm cliff
#

because the devs often lock their options in their .ini files way, WAY down into a hard-coded territory

opal mortar
#

and what i am capable of

karmic kelp
#

as it is not really a question about the game anymore

quasi mesa
#

Imo a silenced pistol with low ammo or suppressor durability would be best

lost pivot
#

A chunky, nasty-looking rock with poor aerodynamic qualities that will alert everything if you miss with it

coarse spire
#

I'm OK with no silenced weapons

narrow kettle
#

same

coarse spire
#

And I was a giant PD2 stealth player

blissful dove
#

Personally, I think durability functionalities are vague and frustrating. And if they're too exact, like "the suppressor will always break after 10 shots" then it's not realistic. It's better to come up with a solution that gives a good reason for why the item could only be used x amount of times (or it's a one-use item and you have x amount of them). It'll make player accept the logics of the item, and it will be easy to keep track of when you're running out of uses.

quasi mesa
#

Id rather it come out later once everything is balance tweaked

#

Maybe have suppressors be just for 1 mission

#

And get confiscated etc

karmic kelp
#

IDK if this is how the game world works

#

It seems highly unlikely

blissful dove
#

Hm... you'll know that this solution wouldn't work if you knew how the game works. But we'll get into that at a later date...

quasi mesa
#

Yeah it's hard making suggestions with how little info is available

blissful dove
#

Agreed..

quasi mesa
#

I'm hyped for it tho

#

Mostly your music though tbh

calm cliff
#

from what ive heard of the dynamic music its not our common edm dnb ordeal, is it?

blissful dove
#

If you expect PD2 music you're up for a huge disappointment.

calm cliff
#

because honestly i dont think itd suit the game

quasi mesa
#

I'm looking forwards to seeing how you do horror/suspense

karmic kelp
#

I am in for progressive, weird, multi-layer tracks!

quasi mesa
#

If you don't change up the formula it's no fun

calm cliff
#

i mean im still just gonna mute it and play loud as heck fight music and go through all the levels that way, but i feel like other people would enjoy the game more with suspenseful horror stuff

blissful dove
#

Yeah the music in GTFO is a totally different beast, both in technical terms (how it's implemented in the game) and in terms of style/mood.

quasi mesa
#

Wonderful

karmic kelp
#

The teasers got me interested

rose basalt
#

I think we all already know how flexible you are, Simon. You're an ace so I for one am not gonna be dissapointed anyway

calm cliff
#

i at least hope that it'll get gritty during action moments

karmic kelp
#

So I can't wait to hear more

narrow kettle
#

Simon actually flexing with music

quasi mesa
#

Gimme that dynamic music changes based on enemies and location

#

👀

calm cliff
#

get high quality microphone to record the sub-sonic sounds of simon's muscles flexing and put it into the music

rose basalt
#

Is there any genre you're not good at, I wonder

blissful dove
#

"Ah, I hear a conga playing a 16th note pattern, so there must be a monster 60 degrees to the left"

quasi mesa
#

I'd play that game

blissful dove
#

X-D

#

I gotta go to bed, it's 1 am here.

calm cliff
#

dead by daylight did some good dynamic music that tenses up at the right times

quasi mesa
#

Have a good beb simon

calm cliff
#

see ya viklund, relax yourself my dude

rose basalt
#

Good night Simon

narrow kettle
#

Good night Simon

#

woah

rose basalt
#

oh my god

karmic kelp
#

Night, Simon

narrow kettle
#

that was scary

rose basalt
#

BRRRROTHEEEER

narrow kettle
#

DONT COME TOO CLOSE

calm cliff
#

ITS NOT OVER YET, SNAKE

lunar bay
opal mortar
#

Nite Simon

random beacon
#

@blissful dove well the music i found on your soundcloude isnt bad based on https://soundcloud.com/simonviklund/the-complex
but how is the rest of the music in the game is it ambient kinda music ? or is this song from damage vault close the the style you guys are going with https://www.youtube.com/watch?v=zl4TktRarUI

A track from 10 Chambers' upcoming action/horror hardcore co-op FPS game! Yeah you heard me. It's action/horror hardcore co-op FPS.

▶ Play video

This track is exclusive to buying the Damage Vault shirt. And damn, it is a sexy shirt. Get it here: http://www.fixtstore.com/product/6677/

▶ Play video
calm cliff
#

ngl now that i listen to that "thje complex" song

#

i dont think ill be uh

#

muting my game

#

like

#

not immediately at least

#

cuz that shit sounds like a banger

lime flax
#

Simon has made some phenomenal music for the payday series. I can't wait for the soundtrack to gtfo.

#

I kept the music on for both games.

grand spire
#

How will the VOIP work in GTFO or will it be use discord or another variation?

mint locust
#

Discord is always an option.

grand spire
#

Just curious because for someone who uses the genre a lot doing VOIP only for teammates close instead of global might make it to where people have to be cohesive more. Instead of charlie going long and can relay half way across the map

#

I know discord and such would bump that

quasi mesa
#

They have radio comms so it would be kinda weird to have too small range

prisma pendant
#

Would be a fun hardcore concept of just locational VOIP then.

mild ravine
#

if we are going to use GTFO voice chat WE NEED IT TO SOUND LIKE WE ARE ONA RADIO

#

I feel that will act alot in the imersion

#

Then the further away u are from other players the more distorted it is so players don't spread tf out so much

prisma pendant
#

I'm down to get a voice changing app for the radio effect while I'm farther away .

lime flax
#

I'm down for TFAR/ACRE (arma) style radio effect/filter.

#

Squad does it really well too.

fathom lotus
#

How will the connecting to other players work? Will it be peer-to-peer or some kind of dedicated server? I live in Australia and play with friends overseas so how well I will be able to connect with my friends will be my main concern.

lunar bay
#

I think so far ppt means whoever hosts is the server

#

Ptp

#

Cuz server cost a lot of money for games to maintain them, and have to be builded

fathom lotus
#

Ok cool thanks, I play Warframe for some time and it's ptp system makes it almost unnoticeable with connection lag when playing with my friends

#

I see, thanks for the info 😃

lunar bay
#

Well I just know that it is like when I am hosting the game, someone from the other side of the world has a higher ms/ping and more lags

#

But we will see how they are working on the syncing system

fathom lotus
#

Ok sounds great, yeah me and my friends have a good internet speed, but I can understand connecting from so far away I am bound to get between 200 and 300ms but if the syncing is good enough to mitigate it, then I'll be a very happy camper lol

lunar bay
#

Yea, eh about the voice chat, go for suggestion and suggest it that a radio type of voice should be heard, idk how hard that is to make, a default voice wow be fine or like a, "the greater the distance, less voice sound goes through" But I can see people using discord not to use that

#

So I would leave it by default voice chat

celest mural
#

Im excited to see how they adress it as well. I have many gaming friends overseas

lunar bay
#

We all are considered friends at some point :D So Yea totally agreed, we will see how that turns out

celest mural
#

Are we friends now POGGERS

fathom lotus
#

Awesome 👌

lunar bay
#

Maybe RainblobDance

celest mural
ruby lance
#

co-op games usually have a lot of leeway when it comes to latency - they can allow heavy compensation and even delay enemy attacks or movement, since they're just AI and won't cry about it on a subreddit. I don't think lag will be a great issue here.

prime mirage
#

So what kind of gear can we be expected to find? I mean guns, obviously. But what else? Armor mods? Special tools that might open alternate paths? Things that enhance the UI?

prime mirage
#

Also: are we gonna get Melee weapons?

mint locust
rose basalt
#

yes, there are melee weapons

mint locust
#

this video should answer a couple of questions i think

craggy pier
#

so sawn-off shotgun when ? 😃

prime mirage
#

I’m all for futuristic mercenary stuff, but I’d also be hella down for some Dead Space style mining equipment as weapons.

craggy pier
#

that would be

#

pretty epic

willow shoal
#

Since ammo is limited, your melee weapon will be your primary weapon in most cases.

craggy pier
#

That's nice

#

Kinda reminds me of No More Room in Hell for a bit

willow shoal
#

Sledge Hammers, Maces, Clubs, Baseball Bats... 😜

craggy pier
#

Pickaxe?

#

that would be pretty epic

willow shoal
#

Pretty sure there are also axes of varying sizes

craggy pier
#

Mmm

#

I wonder

#

How are the difficulties gonna be called

#

And how many would there be

rose basalt
#

No details about difficulties yet

willow shoal
#

No, no magical axes like Kratos carries... sadly 😖

craggy pier
#

I would have some ideas for the difficulties names

willow shoal
#

Rookie, Veteran, Hell?

craggy pier
#

Hmm

#

I kinda like those

willow shoal
#

I dunno if there are selectable difficulties

craggy pier
#

I suppose there would be

#

Rookie,Intermediare,Veteran and Infernal Nightmare

willow shoal
#

Probably encroaching on #gtfo-chat territory... 🤔

craggy pier
prime mirage
#

So do medpacks have limited uses, one time use or infinite use?

#

And will there be something like an armor mechanic to reduce damage, or even multiple damage types like in Warframe?

craggy pier
#

Probably

willow shoal
#

Medpacks are one time use, so, like ammo, they’ll be limited. You don’t want to use one just because you lost a little health. You’ll want to save at least a couple for revives and critical health situations.

lunar bay
#

Also special weapons should be used only in specific situations like approaching a big horde or a special type of enemy :)

prime mirage
#

Do medkits take up their own slot or can other equipment take its place?

fast valve
#

nope

#

rng

#

iirc even bigger than in payday

lunar bay
#

everything has a rng,loot (locked medic/ammo crates) the map iself, the puzzles, enemy spawn (which type) how many they spawn, the code for the big blue circled door, the laptopt to get the code/locate

#

basically everything, + start location, exept yourself (health and dmg and ammo xD)

#

so there is like allways a unique level design

summer parrot
#

where can I preorder the game

lunar bay
#

u cannot :p

summer parrot
#

😦

#

too much hype

upper ingot
#

Hey! I saw in the FAQ that it’s not recommended to go solo for this game but we can still play solo on this though right? I kind of want to go into it solo once beta or the game releases to check out the game alone. I know they said they won’t have any bots because it would be too complicated but wanted to check to see if you could start the game if you are alone.

#

Although, it did say it’s possible to play solo so I’m safe to assume that I’m able to start the game if i’m alone in the lobby?

quasi mesa
#

its "possible"

#

but it might end up being too difficult for most people to complete

upper ingot
#

No worries!

rose basalt
#

Not sure if you'll be able to play solo, but the game is designed to be played with at least one more player and it won't accomodate for solo play.

#

So techincally you may be able to, but it most likely won't be enjoyable at all

quasi mesa
#

#1 tentacle dodger

upper ingot
#

Thanks for answering my question! Too shy to get new friends so hoping to convince my friends to try it out in the future when it comes out. In the meantime, wanted to see how the game looks and feels on my laptop and adjust any settings I need while I try to convince them to get it when it comes out. 😊

hasty mauve
#

Many candidates to play with here, Kevbun 🙂

craggy pier
#

Will there be a nda on the beta ?

coarse spire
#

We're not sure yet

narrow kettle
#

@rose basalt Unless you're doing it for the challenge

rose basalt
#

if it's possible at all

narrow kettle
#

we'll find that out soon enough

coarse spire
#

I hope it's not but something tells me it will be

quasi mesa
#

id like for it to be feasible

#

but have it be so hard it would need perfect runs

blissful dove
#

@random beacon I've never heard Damage Vault before but now I'm listening to the track you linked to. It actually isn't that far off from the music in GTFO. My music just has less croaking synths and processed voice samples.

random beacon
#

cool

#

will the game have any form of dynamic music in form of when you walking around it will be some what slow music and when hords are coming it will be abit more upbeat ?

blissful dove
#

The music in GTFO is incredibly adaptive and goes from ambient bits with no perceivable tempo all the way up to super intense action/horror music with lots of aleatoric symphonic stuff.

random beacon
#

nice

clear agate
heady moat
#

I have no idea what any of the last bit meant but it sounds fun

thorny bobcat
#

Yeah I know all of those wor-
"aleatoric symphonic"

grand spire
#

Speaking of that, will the game be able to be beaten if someone wanted to try and solo?

prisma pendant
#

I want to say they said its possible but extremely difficult

#

I could be wrong so dont hold me to it . But they said no human bots so if you're playing solo, you will indeed be solo

mint locust
#

If solo will come, coop goes first priority

thorny bobcat
#

funnily enough otwd is a little like that too

vocal bridge
#

How did you get the audio to be so diverse for your game?

#

Diverse in the sense that it changes based on whats happening

thorny bobcat
#

You mean music?

vocal bridge
#

Yeah

thorny bobcat
#

Well the game can obviously tell things you might not be able to tell

#

(Just guessing from here on out)

#

It could look at the amount of nearby enemies

#

Whether they're awake or not

#

How much health and ammo you have

#

If any of your team members are alive

#

How far along the level you are

#

Things like that

vocal bridge
#

Oh I was just curious if the music would act as sort of a build up depending how many sleepers are running at you but thats cool too

#

I like the idea of music being sort of sporadic and unpredictable

thorny bobcat
#

Honestly I haven't even played the game yet so

#

I barely know

vocal bridge
#

well obviously

#

but its interesting and creative way for music

feral rune
#

Will there be moments where the music is just completely stopped / dead and all you hear are your footsteps and possibly character breath? just to build some fear and suspense factor?

hexed bronze
#

Yeah there will be, it's not gonna have music constantly playing.

solemn notch
#

(Will the game have customization? player cosmetics, weapons? also will there be a progression system for levelling up your solider?

vocal bridge
#

if its like payday than i assume it would

solemn notch
#

Thats what i was thinking, that would be sick! 😄

vocal bridge
#

i think the way it works through what i have read from articles

#

is that the deeper you go down into the vaults

#

the harder it gets

#

but the better loot

#

so get in get out asap

#

and sell it

#

for better materials

#

im still not sure if you get anything from dying in the game

solemn notch
#

hmmm

#

seems reasonable

#

i would like to see xp for killing the creatures, so even if you die you get something at least.

vocal bridge
#

i hope its not a super grindy game

#

like

#

you spelunk for shit tier items

#

you buy shit tier items

#

same goes for god tier items

solemn notch
#

^

vocal bridge
#

in both ways

#

again

#

payday 2

#

but even then

#

like

#

what i want

#

or i think it has

#

is

#

you cant get get good items

#

if you dont get good artifacts

#

super simple

#

you have to work your way up to it of course

#

it would make sense

#

i would imagine it being impossible at lvl 1 going for "legendary" stuff

thorny bobcat
#

Will there be guns?

hexed bronze
#

No, only melee weapons. We're going full Vermintide boys.

#

(/s)

dreamy minnow
#

Very curious about the meta game/mission selection for this game. Has there been any news about that?

craggy pier
#

Nein

dreamy minnow
#

aw

mild ravine
#

When the game comes out will we be able to unlock more guns or make them?

#

Or just have everything from the start

celest mural
#

Whisper is you will have the ability to piece gun parts together to modify/upgrade to your likng.

mild ravine
#

so we will have everything But will need to Make our own guns? thats tthe whisper?

celest mural
#

Not sure about having everything from the start.

mild ravine
#

I def remember someone saying u cna get some things from mini games

celest mural
#

Maybe someone will chime in when they catch up in chat. I however must get some sleep. Its 330AM and i have to get up for work in a couple hours.

mild ravine
#

Now for another question cus im Bored AF Will there be radio communication in game and when ur further away from the team u cna hear them less like becomes more static

#

OK thanks for the info

celest mural
#

@mild ravine that was being discussed earlier as a suggestion.

mild ravine
#

ah ok

celest mural
#

Take some time to read back

prime mirage
#

Do we get grenades?

fast valve
#

No

#

At least not yet

prime mirage
#

Do we get to duct tape shotguns together?

steel wadi
#

How long would it take to do 1 mission?

narrow kettle
#

depends on the mission

#

there are short ones

#

(20-ish minutes)

#

or long ones

#

(6-ish hours)

prime mirage
#

6 hours.
OH SHIT DO WE GET 4 MAN RAIDS?

rose basalt
#

they're called expeditions

prime mirage
#

I'm a huge sucker for coordinated objective based content. So raids have a natural appeal to me.

rose basalt
#

Well actually I got it wrong, all missions are called expeditions

#

Anyway, the long expeditions will have checkpoints at points around 30-40 minutes

vocal bridge
#

Jfc

lunar carbon
#

Holy shit 6 hours?

vocal bridge
#

Im already loving this game

#

Cant imagime how bad it would feel to finally get the artifact after 5 + hours to only die right after

prime mirage
#

I mean. They did say there were checkpoints.

clear phoenix
#

Hardcore mode should have no checkpoints and you need to do it in a single playthrough 😉

vocal bridge
#

Oh i had the impressin that if you dead ypu dead

#

So lile l4d2

prime mirage
#

Well, L4D2 has the games short enough to bang through a match in about 20 minutes.

#

And even if everyone dies, you restart in the saferoom

vocal bridge
#

Well yeah i know

#

Im just saying thats itd like it because of checkpoints

coarse spire
#

6 hours is the max they'll consider making, expeditions can technically be 48 hours if they wanted to

brisk venture
#

1 year expiditions? 🤔

coarse spire
#

There won't be a 6 hour expedition on launch

#

God please runar

brisk venture
#

No checkpoints 👌

fast python
#

6 hours? Sounds like my kind of thing to do in one go

coarse spire
#

Same mang

vocal bridge
#

I want a lifetime expidition

coarse spire
#

You know what Simon just create a 500 year expedition, no checkpoints

vocal bridge
#

Simon can we get a game that takes 3 generations to complete and most of it is spent on the menu

coarse spire
#

This is the game we need but don't deserve

tender thistle
#

but not the game we deserve

#

DAMN

vocal bridge
#

Rippp

coarse spire
#

Lmao

#

We had the same idea

tender thistle
#

You bested me

#

bows

vocal bridge
#

What are guides

#

Just people you ask questions too

coarse spire
#

We're just bois you can ask questions to yaya

tender thistle
#

They might guide us

#

just a heads up Kappa

vocal bridge
#

Our mentors

rose basalt
#

we're spies sent by the government to scout the best gamers around to subject them to an experimental program to become mechanized supersoldiers just friendly people with answers to your questions not much else

vocal bridge
#

👀

tender thistle
#

Release date ? Kappa

vocal bridge
#

Spring

rose basalt
#

Spring 2019 kappa

tender thistle
#

I'm memeing

#

Prolly most asked question

vocal bridge
#

Lol when the dumb kid in 6th grade asks how to spell a word in a spelling test

tender thistle
#

LOL

#

rip

vocal bridge
#

: ^)

tender thistle
#

it's funny unless you're talking about me

#

xD

vocal bridge
#

No

#

Just what you asked i know its a meme

tender thistle
#

haha

mortal anchor
#

Evening guys

tender thistle
#

Ullu

coarse spire
#

Evenin'

brisk venture
#

Hello!

tranquil fog
#

evening tskWave

vocal bridge
#

Morning

prime mirage
#

Just afternoon for me.

coarse spire
#

Same

vocal bridge
#

Its morning for me

blissful dove
#

This is a game that will grow and evolve post release, both in terms of expeditions and weapons available - to answer @steel wadi 's question about expedition length and @mild ravine 's question about weapons.

prime mirage
#

What kind of music are we gonna be hearing during Expeditions?

blissful dove
#

@vocal bridge No it's not "if you're dead you're dead". You can always be revived by your teammates, and they have to do that to progress because all members of a crew are required to pass through many doors and puzzles.

#

@prime mirage The music is very sparse and ambient, but of course rhythmical elements come in as you engage the monsters. It's inspired by horror music and hybrid movie scores, all put through whatever you'd call the filter of my personal style.

prime mirage
#

Just thinking about it is getting me hyped. HUGE fan of your work in PD2.

clear phoenix
#

Just got to thinking. I understand with such a small team to even make this work would take a lot of effort but with the style of gameplay do you see a possible VR support later?

narrow kettle
coarse spire
#

Vrs not likely no

willow shoal
#

As I recall when I played, revives cost a medpack... or was that just for extra health beyond the minimal amount the revive itself restored?

#

Was back in June, so I'm sure a lot has changed, anyway

coarse spire
#

Yeah it was prolly just an older build or misremembering

narrow kettle
#

afaik medpacks only restore hp

coarse spire
#

If you make revives cost a medpack it'd be possible to get completely stuck on a mission and force a restart

#

And that's really unfun imo

willow shoal
#

It was an older build... pretty sure Simon stated at the time, it was even a slightly older build at the time (for stability reasons)

coarse spire
#

Makes sense

prime mirage
#

Are there going to be different “classes” for the game or is it “Your loadout defines your role”?

coarse spire
#

Latter

narrow kettle
#

There won't be any classes

coarse spire
#

Your tools define your role

prime mirage
#

That’s fine. It’ll be fun to see how others approach different missions.

willow shoal
#

Yeah.. always being able to revive teammates would make sense, as would that revive only restoring a small amount of HP (as sort of a penalty for dying... lol). Basically, don't die!