#gtfo-related-questions
1 messages · Page 425 of 1
like when enemy is back to you because of animation, it doesn't mean it is back to you
hits through walls just because devs didn't want to make check for wall collision
fps dependency on enemy updates
not talking about bugs like shotgun kills corpses and etc
there are quite many such things that like... doesn't make sense
game is still good
but anyway
i see
can you make that into hours long vid pls ty
dw i gotchu
2
ok but who knows the optimal stam reset timing
hpv does
thc
uh huh
does extraction scan goes quicker when more people stand there? or they are different?
depends
I remember some times it was quicker when full team was in zone, but sometimes it is not
any way to differ?
usually with extracts that have items you need to extract with, doesn't matter how many people on it
you just need one person and the item, with extracts where you need to get out I think it does matter
extracts scale
extracts with heavy carries don't
understood
nah it's stupider than that, it depends on the mission
if you're extracting an item, more people never make it faster, but with regular extractions more people make it faster on some mission and don't on others
consistency is not about this game, k
Error Alarm or other enemy spawns. Most of the slow Scans come with defense at the scan
every non item extract is faster with more people
nope
like maybe I'm just stupid but I swear I've tested this cause I wondered too
and noticed no difference in being the scan alone and with multiple people in the level I was doing
its always faster
also if that is the case the wiki is wrong, cause that also says that it depends
kenny datamined every extraction scan data, i fact checked his ass and it holds
damn
That makes sense
r2e1's scan isnt labeled as item btw
ye he missed the item labels on a few
gotcha
am i stupid
why is the r4c3 scan scaling
or it at least has times filled in for other stuff than solo
brb bullying kenny rn, that's probably a mistake
gonna double check just in case but i highly doubt that extract is special
i think it's like the same scan as the other static scans that are like
40s
it looks like he accidentally just copied over the 4c2 data
extract seems to be 80 seconds
yrd
yes*
multi is 0.25 not 0.5
standard scan with id 11
also how does 4c2 scan work
like if you do main only it scales
but if you do overload and put in datasphere does it stop scaling?
if you do overload it does not yeah
the moment u pickup the datasphere the main extract scan dissapears and simultaneously the overload extract scan appears
exact same for r4d2 or other levels with same mechanic if there are any
actually i don't know if dissapears is a good description
changes is probably more accurate
does scan progress carry over??
someone should test if doing 50% of the scan on main and then going to pickup the objective item resets the progress OR leaves the progress to be the same
yea
needs testing
cant right now
i can take a look
fun fact about r4c2: the main scan speed multi is 0.5 while overload has 0.2
so if it would carry over "technically" it's a timesave surely
i mean
it is not
it's pretty significant if the scan difference is like 30s or smth
u wanna get glps while carrying melon
main extract is: 20seconds
overload extract is: 100seconds
so it is significant
tgb
i tested
i did main scan to 80%
went and grabbed datasphere
and coming back the scan was the exact same with requirement of datasphere
kept % and scaling
so you can preload it?
stepping in triggers an error but yes
oh right
well
it\s like if you deal with a error of normals on top of error of shadows but you save a minute of extract
sadly i dont even think it is worth preloading in normal PE either
yee
datasphere carry is far too long for it to be worth
most of the time you can spawncap shadows behind you as well so
r4d2 it is not worth either, r5c3 probably not cause there's a lot of teamscans
Any difference in r4a2?
probably
r4a2 main is item carry
so it is always the same time
idt it\s worth in 5c3 it\s just way too far to run
Oh, extraction time scaling only works with secondary and overload.... got it
Typically items just spawn too far away
the only way it is worth it is if one player runs THE MOMENT u finish the last team scan on the alarm so they get on extract when the second uplink finishes and then maybe they cook a bit and then run back
Also sry for comin in late
Couldve verified that it works like zed tested from back when we did extract cargo skip testing
i highly doubt u even remotely get back in time for the secondary scan
well 5c3 does not feature a secondary scan
but there is teamscans in the secondary to reach
i suppose
stepping into the scan "saves" that it scales so MAYBE it's worth
I guess if you are insanely lucky in r4c2 you could theoretically preload a few %
the big thing isn't really preloading it's that you get to keep the scaling scan imo
because it means that when cargo arrives you have to spend 20s in scan instead of 80s
oh thats a thing 
If so this is a pretty realistic thing to delay the carry for
please keep in mind that r4c2 the "theoretical" seed is not possible
like i dont think you rolling a 1/1000^16
Id say it moreso
in that you delay datasphere by 40 seconds (send solo) and rush the main
so you win 40 seconds
like if you send someone solo vs 2 people
for datasphere
Then 1 person grabs sec late
yea but don't u wanna gather the glps while the melon is being carried?
2-3 people grab main stuff
even if u delay it you'd have to delay by far more than 20 seconds
You grab stuff the second the door is opening to ovl
you arent waiting for the pick up
you go
split up asap
it's a lot of running to get back to main tbf
issue is rng and run time tho tbf
datasphere really is not that deep
compared to the far glps
1 person on secondary, 2 and 3rd eventually on main is fucking really bad...
then you still need the ones from 14/8
u need to grab 3 zones which is ok but they are far
And I dont think you reach 8/14 before datasphere is picked up even with solo hunting dor it
I mean you have 80 seconds of leeway
We could test
what duo going in
vs solo going in
compared to runback to 14 glps
i am willing to help testing it
BUT
i doubt it is even remotely faster compared to just duo goes in for melon and 2 people run back to secondary and main
eh I can do that alone realistically
Since duo just means you trust your defender
But yea
Theres also the fact that usual route cares less about rng
since datasphere gotta move
well with this "pre charge" of main
you REALLY REALLY care about your glps since they directly determine the delay of datasphere
also doesn't aiming for this mean u gotta essentially pick the glps from the fog zone instantly before going towards the 2nd main alarm?
what is the fog zone number?
not necessarily
Its a time thing
14
during alarm?
During the alarm to zone 12
xD
you probably send 2
nah 1
nah
1 is more than enough
yeye
i was thinking of doing it during the 1st alarm
its the longest time you get
where you are still close
And doing it earlier
Is death
You dont survive when you pull the blood door
why?
like 6 hybrids
no like i understand it would be completely abysmal
but yea you run during zone 12 alarm
Least time loss aswell
If you run during zone 10 alarm you will be late
Issue
you probably to teamscan to z11 before z12 alarm then as well
You now are rolling about a 1 in 1000
And for a minute timesave on end it is worth even if you tank like 30 seconds in next zone
which… sucks
not necessarily in this strat (depends on timings). But likely still ya
It depends on if zone 14 runner is time gate or zone 12 grabbers
I mean... Is there any downside to team scanning during z12 alarm too?
mom somewhere
Yes
Its not rly faster and its extra enemies
youd do 11 -> 12 if 14 runner is timegate by a lot
or 12 -> 11 (once done) if not or 12 grabbers are
is there a place for z13 in this route (since it is less running from ovl to get there?)
Z13 sucks to clear solo
the distance from ovl is more for 13 though o.O
than 12
unless you mean over 14
´nono instead of 14
but then its too slow
12 is required because of keys
Yea
mm
what about
do teamscan to 12
do teamscan to 11
do teamscan to 13
split up to do scans and get 12 and 13 in parallell
to skip 14
That you can geab zone 12/14 and 10
during the time there
You sack like 20 seconds
and then only need zone 11
Which is free
so you might even be able to so a 2-2
at which point it depends solely on the run time
12 and 13 in parallel is really bad
From ovl to extract
Alarms are really far
14 is just way faster sadly here
yee it makes sense
the rng is still abyssmal btw
1/100 for 4 zone setup generally
1/200 for specific
1/400 if you add ids sec
if you want a decent datasphere
Its probably around 1/2000
then good ids in 14 (are kinda necessary) is 1/5000 minimum
if The runner can get from ovl to main
in time
if not we spare all this bs
New YouTube title: "how we used a data center to reset for optimal r4c2 PE rng"
Or
"how much water did we waste for optimal r4c2 PE rng"
realistically you are not rolling for datasphere when you are rolling for the glps in question
Mmh you gotta compare to the other strat
And deeper datasphere spawn is still timeloss
Since you still care about carry duration
Honestly this seems like a strat for setseed
The rng is already on the level of r1a1
i will say
i think instead of rolling for any of the glps
a realistic route for an actual run is probably hitting the really rare but close datasphere or smth
and insta carrying it
because by the time it reaches extract main is completed regardless of how you rolled glps as long as you don't need any extra teamscans
Maybe Kenny’s dream of running r4c2 PE will come true
Which makes the run waaaaaay more realistic anyway
Rng
the resets are just crazy
You don’t wanna know what tgb was gonna say
i am fucking glad i did not hit send
that was worse than that one thing i said to aleksandra

Forgot to notify
ty
we unlocked the terminal but the bulkhead is still under lockdown
is that a bug?
if you open ANY of the sec doors after checkppoint itll lock
Any advice for R2D1? Having supplies for the final part feels really rough
are you opening the resource zone?
zone 614 takes a cell to open but it gives a bunch of resources plus a free cell inside so its not a waste
basically just free res
Oh I had never gone in thinking it was simply a 1-1 trade for a cell and nothing more- thanks!
yep! those resources can be the difference between a failed run and a successful one so its highly recommended to pop in there
any advice for r1d1 solo
true solo or with bots?
lets say both
the extreme bulkhead is still under lockdown after unlocking the terminal
we restarted the lobby and all too
enter the command in the terminal
you typed EVAL_INIT into the term?
imo hel rifle is gonna be very strong for d1 since there's decent lineup spots
plus its decent into bigs
sniper sentry will be good too because the sightlines are goated
sawed off because sawed off
that'd be my recommendation
and for the invis strikers at the end?
use your flashlight
thats about all you can do
otherwise you sacrifice sawed off for pdw
wont thermal scopes work?
they will
oh i see
sawed off is just miles away in strength from every other main weapon
They are slower than you so provided you run past the shadows without being hit, they'll be a non issue
havent tried sawed off yet ill give it a go
This is after reactor of course
yes
dont be afraid to spam the shit out of it
its got more range than you'd expect and it oneshots smalls
i spam all the time XD
sawed off spamming saves lives
i spam shots like the bandits spam voicelines in stalker
alright then imma give sawed off a shot thank yuo very much
yes it's extremely op
Hello, I have a quick question about the communication menu for bots on controller. Is there anyway to get it to scroll through the options? (It will only select the first one.) Or do I just have to use the keyboard to tell them to do anything?
keyboard im p sure
Its usually on keyboard but you can map your controller inputs ingame
I pity you in reactor missions, and when shooting
i pity you in doing anything
smh keyboard elitists
It's not that bad
You just have to spend LITERAL HOURS rebinding everything to suit your needs
And have a seperate toggle for steam input keyboards
Meow :3
Also smart console or whatever that helps you with doing terminal stuff
Or just have a keyboard nearby
sorry just being philoslothphical... 🦥
amooseing...
I play on a tamogachi
what does gtfo stand for
Get The Fried Onions
Getting the femboys out
i have this game
out of what
The complex duh
get me out pls
Complex question with the complex answer
Methinks i have it too, not sure
femboys and getting out two of the most complex things in the world
X² + 1 = 0 type thing
No GTFO stands for Get The F*** Out
(the censored word is fuck but im not gonna say it cuz it's a bad word)
.t gtfo
The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.
It's not funny to spread misinformation 🥀
Youre such a bummer
X = i , typa shit
Algebra type shit
imaginary numbers type shit
Frfr
Can you do TeamWork achievement (noone falls) with only 3 players? (no bots)
I remember doing mine with just me, a foam launcher and kiting on R1A1
but maybe I'm misremembering
work together achievement specifies 4 players for the no teammate downed
TeamWork achievement:3
wanna come?
It's R1A1 it takes longer to find a team for it than to say "permafoam"
im on uni
Which rundown is best for the low-tech achievement?
r6c1 is a pretty easy level for it imo
not a very difficult level to begin with plus no shadows or anything that'd necessitate bio
Tks for the recommendation. I'll give it a try tomorrow
I did r3c1 like a psychopath cuz I thought r3 was easy
which yknow what, for the most part it was
that was perhaps just not the optimal level for low tech
R3 in comparison to the R4 and the rest is easy
In r4e1 during the surge alarm is it best to have both burst sentries close to the scan or close to the big door leading to the scan room?
I’m guessing close to the scan since it delays enemy spawns a bit?
you can put em on the like rocks that go back an forth that they path on
that little whindy aaahhh path
My group took a break from that level and I’ve been realizing how shit our error alarm plan is
Well, a plan is usually better than no plan at least
Yeah we got past the error twice with it
But both times we were basically counting on our scatter gun player to kill the last tank since we all were 0% on ammo
are you finding all the ammo
Usually
how many tanks are you fighting before surge usually
I think we are fighting 1 too many
fighting 3 is standard (1 before every alarm)
as long as your tank kill is reasonably efficient (which it is if you scatter is the main damage dealer to it) you shouldn't worry about taking 4 or 5 though
it is NEVER worth it to skip an ammo pack to avoid a tank
Yeah I think we are doing 4-5
Our plan was basically this, kill first tank, pull first alarm, loot for resources, kill second tank/enter next zone, pull alarm, search for resources, enter 3rd zone/kill tank, clear/loot fourth zone, kill 4th tank and pull surge, lower fog and kill 5th tank
You can actually get away with pulling surge before tank spawns
ya
if you can pull surge before tank spawn you should
because surge will alwas block out tank
Surge stops tank right?
Since surge will fill spawn cap
Eh kinda
yeah but its only if a wave is alive
Ye
once you kill wave itll spawn
A bit risky to try if you don't know what you're doing
We only pull the second alarm if we are behind less than 20 seconds
Usually
We’ve only had issues once
Delaying one tank delays all tanks right?
Another thing to take into consideration is how efficiently you kill tank
but ideally you should kill first tank, grab ammo first zone, do first alarm, loot up a bit in second zone, kill second tank, do alarm, push in zone a bit or loot whatever you didnt get, kill third tank, loot surge zone, do surge, kill tank, plug cells, profit
When we delayed the tank with the second alarm all future tanks were ~20 seconds off
More time spent killing a tank means more ammo spent and more time for next one to spawn
yes, delaying a tank just "shifts" the cycle forwards
yeah
damn nevermind
Neat
u learn something every day
We definitely stressed the fourth tank too much then
yep
you could pull surge 10s before tank is meant to spawn and you wont get the tank
just as long as you pull before tank spawn
that said IF you kill a tank right before surge, you will have time to put in the cells before next time spawns
But if we delay tank with surge we will get 1 tank to deal with during cells?
I’m good at entertaining the tank while my friends insert cells so that should work well
It might be troublesome to kill surge enemies with tank tho
Oh wait
I mean it's generally an easy clean up
Tank takes his time
I forgot you can wait to open the generator zone
I was worried about killing surge enemies with sleeping bbcs lol
I mean, if you have bio go in, or a scatter, it's not bad
Definitely depends on how comfortable you are at wave clear
We are fairly good
We just go a bit slower because having a bot makes things a little tricky sometimes
Generally can have two go in clearing room (or just moving cells if skipping killing is possible) while other two kill
I guess what I’m thinking is all 4 of us clear surge wave and make sure the tank is in the previous room (one right before the big surge room), then 2 can run ahead while I stick behind and hold tank
your scatter person can solo the bbcs if they get pulled and pinged instantly
but you might want them behind to help with the tank
Eh
I’m a little hesitant to go into the fog zone as biotracker. Our mine guy has internet issues so holding a tank might be problematic, so that leaves either the scatter guy or me (bio) to hold the tank
It’s kinda sucky
You also have the option of ignoring tank and letting the people inside deal with it
If your scatter went in *
Our current plan is that I hold tank (not really trying to kill it) while the cells get put in
Then we regroup and kill
Having a fourth person would make killing it so much easier
the tank only spawns when you have killed at least 15 and usually all of the surge wave´
and since your tank cycle is from that one after surge, you have like so much time. you can easily play 4 together for surge cleanup and tank kill and cell plug (send one back for bhk to avoid infection)
Have 1 person do both cells?
it doesn't really matter how you split but i would recommend 2-2
I think they're trio
Yeah bot
3/4 competent players
Having scatter and other kill tank while bio inserts cells seems kinda good tbh
Honestly it’s not the error alarm we are struggling with at this point, just wanted to make it a little smoother
Again like zed said, if you're fast enough
You can kill tank and wave with 3 and have 2 carry cells in
While one goes back to avoid infect
Yeah we try to only have one person in the room when the last cell goes in
That same person gets turbine
you should have that person be across from all the fog when last cell goes in already
You just have one person rush to the sec door that has turbine before cells get plugged
so that they take 0% and can carry the turbine back to the others so that they take 0%
Oh true
Just make sure your cell pluggers sit on the cat walk above
With the disinfect pack though we are at 0% infection after getting the turbine
Last cell+running to get turbine is less than 40% infection
But yeah delaying the tank seems like it would give us so much more breathing room
On an unrelated note, how efficient does the code runner in the secondary have to be? I feel like resources get really tight towards code 6
you have effectively infinite resources in the secondary
We had one run end because hybrids overwhelmed us (and we were getting really low on ammo and 0% tool), our second run ended during 5th code because of a catastrophic misclick in mother room (and resources were also looking rather scarce)
connector to reactor has 20 uses
reactor has 10 uses
back connector has another 20 uses
moms has like 15 uses
moms resources are inaccessible during the run itself
Yeah
but if you take the moment to loot back connector/back reactor during earlier waves you should NEVER be remotely tight
I’m guessing finding a quick and safe route in mom room is essential
I think our resource runner did fine but maybe didn’t get everything
having a good route in moms is pretty nice but it should matter
I’m also trying to figure out the hybrids, they were just barely too much pressure our first run
my personal "benchmark" for resources when holding is that it is 25% sentry and a 2 use ammo per wave, 3 use if it is wave 6
specifically the ammo here is also a very generous overestimate
Yeah tool though?
yeah 25% sentry per wave is pretty reasonable
it is usually what it takes
for reference in an 8 cycle of reactor i usually need to find 1 big tool (4+) and burn all of it and it lasts through all of reactor
Is it worth running down earlier waves with no sentries to ensure we have tool for the last wave?
We have never had tool go far enough
i recommend either 1) spawnpushing the shadows to get space for hybrids or 2) baiting hybrids to enter reactor by never giving them los in connector, so that you can sawed off spam them before shadows pull up (shadows are slow)
I see
We ran into issues with hybrids pushing us back and shadows entering reactor
But only after like 5-6 reactor sequences
Like I said slightly too much pressure
if your wave 6 is taking more than 3 cycles something is seriously wrong on codehunt end
That last zone looks like hell
are they playing bio?
that zone is BY FAR the easiest if they are playing bio and burst cannon or pdw and burst cannon
scatter requries getting close which is just. scary
but with burst cannon they can just pull every room and shoot scouts from afar
even then pdw scatter taking 5 cycles is
concerning
do they like
play around 10m rule
oh ok if so that makes sense
as long as you don't have scout in B and scout in C the scouts don't matter
the big issue is just if you have a scout in B that you can't shoot because you have a scout in C
We had both b and c
well im starting to understand why it took so long
you should not stealth those rooms ever
I think he did A loud
I’m guessing A is the connecting room and B/C are room dividers and terminals?
ye
How do you manage double far scout? B and C
Burst cannon B from far away?
Hope c does hear?
you try to force melee scout in B and shoot scout in C
Ah
I’m guessing PDW can substitute bio good enough?
I don’t want to bring 2 bios or try reactor hold without one
you can also wait for scout to get closer to door to where you can shoot it from A
pretty safe and reliable option
Dope
I’m guessing double bio is the other option than pdw?
yeah but only an option if they have bio
ive seen it be ran (assuming this is r4e1)
double bio isnt bad to take
I like it
Ok we just rely on double sentry quite a bit for error
Kind of
Mainly just the surge
(and also even if you don't you just play B)
Hmm. I guess idk how much the code runner depends on mines
But if you can find them that might be nice
it is ONLY the blood door that mines matter at all for
everywhere else bio is SIGNIFICANTLY better
but blood door is the hardest (more accurately, most mechanically demanding) spike of difficulty in the code hunt when doing it solo
I've really only done double bio mine and sentry
I don't know where double sentry is that strong in error
maybe for surge?
it basically full kills the surge for you
yeah good point
double sentry is also really good for ||class 6 at ending||
and it does help your reactor hold at the cost of being harder to keep up with resources
reactor was very manageable with only one on the bright side if you do want to take mines
is there even that much tool in reactor to sustain that?
you would probably only place down the 2nd for late waves no?
well depends how fast your codehunt is
personally it has always been an issue of not having the time and space to refill both
but i also have only played double sentry in the quad speeds really
ie we one cycle reactor
One cycle is crazy work I assume you just run it down and kill everything
How do you deal with the blood doors?
i mean yeah
you kill the blood door
well 2 people kill it
3rd player jumps through and grabs cell and leaves
Oh so only one person defends, that makes a lot of sense
For some reason I thought 2 were defending that didn’t clock
having 2 defending is not doable because it means you only have 1 person for code 6
which makes one cycle very inconsistent and also just slower even when it does occur
it is also purposeless because solo defending is like
really not hard at our level of gameplay
Oh does the person who takes cell back get code 5 from chargers and the instaplug to code 6?
i think the last time it got scary was because we pulled 4 scouts and i got pushed back when i had to plug codes
reactor defender usually gets code 5 because they are on sec door to open it when cell gets plugged
and then cell plugger takes over reactor defense for a moment there
for wave 6 you have 2 ppl as well
Oh so a swap
but it's usually solo defense while other player does resource management and code plug
and also its a 50/50 for code 4
sometimes
like its just not viable
esp bc solo hold is so easy with hel rifle and sentry
relative
Wym 50/50
yeah but that's at least not raw timeloss
Oh you mean 50/50 terminal spawn?
where getting code fast matters
code 4 has 2 terms which are opposite sides of the room
you basically have to gamble 1 term
which is what people used to do lol
and we got made fun of for solo holding
So what’s the not viable part about this
ahhhh the good ol days
if you dont roll the term, you reset
Do you also have to gamble for cell spawn?
Oh damn that tight?
ya
you roll for it with keys
Keys?
How do you roll cell with keys I’m lost
you are rolling for cell while you roll for keys
Does cell spawn correlate to key names or something
I kinda assumed this was log less
Curious
Honestly I kinda want to play the OG rundowns just so I can see schaeffers original message about the snatchers
Cuz I think they changed the log in the alt rundowns
i think they did idk
you can find it on the wiki im pretty sure
i'm like 99% certain theres an archive somewhere
I do like reading thru the lore logs and piecing together the story
Honestly I did a good chunk of r8 and I’m still not sure why we are here and how there’s alternate universes
All I’m getting is some virus and parasite touched down on earth and shit got fucked up fast
How important is ammo economy as you progress? Between the enemies dodging around whenever I aim at them, my character looking all around whenever they take a hit, and bots walking in front of me I am genuinely missing like half my shots minimum lol
you generally wanna hit your shots whenever possible
for many reasons
As far as enemies dodging, try to prioritize shooting enemies that are walking at you with the intent to queue an attack. This makes their movement predictable and easy to hit. Positioning is also important to take into account, as giving yourself a longer sightline/distance between you and the enemy, gives you more time to notice them and adjust your aim for
Ammo isn't quite as tight in this game as people would claim, but not missing shots definitely helps a LOT
I see, ill try putting that into practice. Thank you
It eventually is the largest factor for ammo economy (alongside weapon choice).
~70% acc. is probably good enough for the entire game, though.
<50% is bad and worth improving
You can also consider taking weapons that dont rely on being very precise to be effective
High-cal is probably underrated because of
When I check my accuracy in replay
I'm always surprised that my Revo HS and High-cal BS brings the ammo pools a lot closer together
yeah I remember a conversation some years ago about Hical and the gist of it was "just aim body at everything and call it a day"
85% acc. HCP -> 8.5 BS
80% acc./70% crit Revo -> 10.29 HS
Obv it's not entirely that simple
Revo bodyshots are still really good
and there are other things to compare
(also I lose some crit acc. on giants and such)
Revo reloads much faster but the QoL of just body-onetapping normal strikers makes me want to take HiCal a lot more than Revo
I forgot revolver even existed mostly because I picked high cal way more because it's way better for charger missions
Does the health bar turning yellow after running a lot have any adverse effects or is it just to signal low stamina
low stam
Signals max stam iirc
(or empty)
And the yellow syringe boosts damage for a bit but shows as the same yellow health bar?
health bar turning yellow signals <10% stam
and the yellow syringe effect is indeed the same color but without the yellow stamina flash
infection warning happens at >86% and health warning at <14% if you want other tresholds for those flashes
Starts mission, is at 20% hp in 3 minutes
is respawn 2 rooms away, or is it based on being in the zone?
if you're in the zone it doesn't matter things does not respawn while you're in it
Stuff respawns if
- in a different zone
- 2 rooms away from player
- (internal timer passed)
Thats weirdly specific, but sorta makes sense.
Also means less worry about respawns for me imo
are these conditions AND or OR ?
And
?
you just cant read tho moth
stuff needs to be 2 rooms away + in a diff zone and the internal timer needs to have passed
it’s AND
Bluh
I read wrong first then right the second time then wrong the third
Yes
One question
3 C points 3 A points
Takes legit like
3 pages to solve
2.5 maybe
you get a bonus .5 pt if you throw in a sick one liner?

was gonna say
Sky
Did moth take over your account
Team my bad
i brain lagged
correct me if im wrong but there’s an internal check that happens every so often which respawns a room
Wait @tardy ingot you forgor one thing no? The enemies actually being dead
how often is this check
so there’s a chance that if you just step out for a second you might not respawn the room
I've gotten abused enough by hidden timers in this game that I'll start to abuse it
listen when I was doing my 7e1 solo
I grabbed code 3 and went out and my B didn't respawn
and it was like 15 seconds at least
… I figured that was obvious in this case
Its Re-spawn
not more-spawn
Until I duo speeded r6d1 I thought it was just a spawn room if ur 2 rooms or more away from it
crazy
Don't underestimate stupid people
i didn’t know until like 50 hours of gameplay ago
After all that's how we got ----- ---- review of gtfo
was duoing with lakana and i said something abt respawns and he was like wtf are you talking about 😭
😭🙏
^
Does the ingame matchmaking ever make matches?
yeah but it's not good
I waited for like 10 minutes and didnt find a single person xd
It was jus brrr ing
never use ingame match making
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners / #lfg-middle-east.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
has anyone ever made a tool that plots the distribution of levels posted in the LFG chat
get tgb on this immediately
Or plotting like a plant
Oooo this could be fun
It also sounds miserable because people change the way they go about writing text
you just look for R1A1 or smth in the message no
Yeah but what about a message like r1a1 or r2a1 you have to check the entire string
And you could have someone just say
Any E tier
or level names(insane)
i feel like logistically you can just ignore those
like people who say lfg any level
my web dev idea was gonna be a pubdex
where we collect data on every gtfo pub
and have it be publicly available
Honestly we should find out who posts them most
In gtfo lfg
king of the pubs
I think it is a good title
THERE Is 1 million posts
In lfg
North America
Omg
i have 2k messages in lfg-na
There is about 2 million messages overall
Honestly this could be done in maybe like a day or two
and maybe like 30% of them are shitposts
Thanks for slow mode
Also voxy would you just ingore someone double posting for levels
like someone goes r1d1 then 2 mins later says it again
probably not
like you'd probably just use the timestamp and then determine a post as "new" if 30 minutes have elapsed since the og post
Ehhh string computation is fast so surely it wouldn’t take to long to run through all the messages
yeah even if you write a script in python i don't think it'll take too long to finish
My research project took 6 hours to finish running in python I think this would take less time?
o just don’t know if I want to download 2 millions discord messages
idk what computations you were running
Mini max on 2700 positions about 4 legal moves from any given position, at a depth of 20
With alpha beta pruning and a position table
But no move ordering
Or iterative depth searches
yeah i have no idea what this means cause i took like two cs classes in uni
It is just a depth searching algorithm the depth positions and legal moves are supposed to give you an idea of how many positions
There are
but it is shitty and barely runs the visted table was kinda a waste of time
you alone are a thousandth of the posts in lfg na
that's an amazing rate
@whole summit
das me
@livid stone
r3 doesn't have an E level?
yes, i was just suprised, thats all. anticipated some "secret" or something 🙂
nahh this games v straighttforwad ksks
the humble r3e1
how bout i AAAA u how bout that
those who know
tfw 8 different r3e1s exist
^
need r1e2
The consuming black fog is now permanent
is this good
6e1 is better I think but I wasn't around when peeps cleared it
shiiiit
when i get a team
one day
I could ask you to fill but like
we're at f.08 and it kinda needs very good players so
id want to start at 1
ye mayb when we finish
Are the tank and mother spawns at the end of r4e1 fixed or is it random?
it is static ish
there are two patterns
but both spawn them at a very similar location in the front of the room
Do they just switch spots sometimes? Is that what you meant?
no, it's always tank to the left of pmom
but sometimes they spawn like
on top of each other
inside of each other
whatever you want to call it
Oh wack
in that case they are in the middle of how they spawn when they are split
So is rushing pmom with a c-foam tripmine a decent strategy?
I was worried it might be inconsistent if the spawns were random
But if pmom is always right
you should NOT go for the "speed" strategy of jumping through door and ctripping and killing pmom
but if you're willing to backtrack so that everyone can have a lot of health, and then learn the ctrip placement, and bring at least 2 client scatters
then you could play for it
What’s the alternative? Pulling tank out of the room and dealing with pmom later?
Hoping pmom gets stuck and doesn’t see you?
the standard strategy is to pull out tank and ctrip tank to kill
you can do sentry aggro tech for pmom
What that?
specifically using room divider to make it sprint through
mom needs los to the player she is aggrod on to birth
she aggros on player that last damages it
ie
place sentry
it shoots pmom
that player doesn't peek
everyone else can los freely
Wait that’s crazy lol
Always a good time learning new GTFO quirks
So in other words 3 players can get behind the pmom and shoot before she aggros?
yeah
Might be a bit tricky with a bot shooting
Maybe just have the bot and sentry aggro guy camp together away from pmom?
Then 2 people can get behind before she aggros
Actually can mother even aggro bots?
yes
So just to make sure I have this right, you pull tank out of the apex door through the room divider and ctrip him, meanwhile a sentry facing into the apex door aggros mom so 2-3 people can rush into apex room without pmom aggroing?
the strategy i would suggest (assuming you have 2 ctrips) is almost as you describe
place sentry facing away from matrix door but on it so that it continually shoots mom to reaggro
ctrip on wall in divider so that when tank sprints through it triggers and your scatter(s) and burst cannon(s) can just kill
then use aggro to get free approach and ctrip on mom
does mom aggroes in normal circumstances to whoev does los first?
no mom aggro works like every other enemy
ie it is largely random
why does it always seem to spawn when any player peeks?
not just like r4e1 sentry situation but any, a normal team of 4 hiding in r3d1
well in r3d1 it tends to be the case that everyone give her los at roughly the same time
but in general having los when she triggers a reaggro
means you're getting aggrod on
i think they are both on the tanks usual position no?
pretty sure they are at least moved a bit to the right of where tank usually is
even if it isn't middle middle
thaaaat makes sense
✨
i rlly thought mom just had like universal aggro
waos
im sure you know how los works for tank and how you grab aggro by shooting it, it's the same for mom
hiding from tank when another player has los just instantly loses aggro on you and gives aggro to the other player
I’m guessing when sentry stops shooting mom she reaggros pretty quick?
W
because she does need to roll a reaggro
sometimes it stops shooting and you can full sprint to her and afk for 15s before she births, and sometimes she can almost isntantly reaggro on someone else
ah that example just made me realize i was not thinkin
Point Kid would go crazy with that info
so true
Well I’m guessing even if she reaggros at least we should be able to ctrip her while she is in the birthing animation
Thanks for the guidance, I just gotta actually pass the secondary first
foaming a mom or pmom after babies have begun spawning in does NOT stop the birth
while she's in windup it's fine
whenever she actually births she just will keep birthing
Wrong reaction lmao
you can also waait for pmom to scream to approach
it is deceptively one of (if not the?) longest scream animations in the entire game
with sentry aggro and only approaching on scream you're 99.9% likely to get foam trip off on her
me watching the .1% chance of a pub to miss the trip
dont say that once i missed a cmine on a sleepin hybrid
every mistake you have ever done i have done and more probably
so don't worry about it
stagger the mom while shes birthing for a surprise
Doesn’t that cause her to run while birthing?
@prisma cradle
@grizzled patrol
1984 Running is bad
1984 Crouch on front Clapclapclap
1984 Do not shoot during birth
1984 we aren't number 1
is this m as in thousand
m as in mixed
no bc its VM its 5000
500 bioscans
500 cigarettes 🔥

you're so right
5 million bioscans
Isn't that just r8b4 secondary by default?
no i mean 5000 supercluster scans back to back
toss in a few blink teamscans for funsies
182 of them
