#gtfo-related-questions
1 messages ¡ Page 417 of 1
i think its very debatable
you can think that
But I've been with a 3-premade that were good at fpses and I just feel the difference a lot
Of course if you have both it's better
Do you mean technical knowledge as in like how AI acts and other stuff or including level knowledge?
no, not level knowledge
but you need like 1 guy to know the level decently enough not all 4 usually
I meant yeah intricacies with AI and how it works and whatnot
Hmm I probably still think technical knowledge carries more
i dont think you need that much aim when playing quad
its pretty underwhelming most of the time
technical knowledge is much more impactful
there are very few instances where i feel you have to game it out with skillz
I can make it every instance by using this really cool command called START VENTILATION_OVERRIDE.EXE
is there a command for hybrid error
yes it's called drop in r6c2 BLIND
and pick up the CARGO in the SECONDARY
yw
or ALTERNATIVELY
r6c2 hybrid error is so peak
drop in r5 E1
we need more hybrid error
@fathom ice have you told zed about ventilation override for R7B3 btw
it actually makes the fog LESS dense and improves your visibility
we need max infect + nightmare baby alarm
wait about 15s after HSU scan then run the command
fog has to rise to the fog ceiling (just about the level of the terminal in the HSU zone)
is this the only time ventilation override helps youi
doesn't waste time because you have a heavy object to carry in PE too
it is the primary example because the fog ceiling in the level is so low and the density is very high
wait this is fire for solo
it's really funny that it works this way
vanilla density
ventilation override density
it's not visibility problem really
it's max infect
yeah the max infect is still a thing without a turbine at least (in the screenshots I took them after flying in before infection takes hold)
its free visibility
max infect comes both ways
and max infect doesn't really matter when u have about 2min max left of gameplay
shoutout to the r4e1 ventilation override theorycraft that was very clearly going nowhere 
that was a thing? đ
damn i was in that convo
why can't I see the messages
Are they like in the old speedrun chat or smth
they are in the speedrun info server
NO !!!!! (yes you can :3)
Cool cool
they say, not asking a gtfo related question
Turret scumming my beloved
im sorry what did u do here?
START VENTILATION_OVERRIDE.EXE as host
do you think that good aim can cover more for not great decision making/map knowledge more than good game knowledge can cover for not great aim?
i think clear rates on any difficult map would be higher with players that have better game sense/knowledge than just cracked aim
Game knowledge > aim
ye just look at me
If you look at extremes, at some point theres 0 aim and just shooting in the same spot enemies run into
But if you have no clue about any gameplay related thing you kinda just⌠cant do much
someone bring up a clip of some big r6s streamer playing gtfo and dieing despite hitting head everytime
r8a1 btw
Honestly a goated example would be cheaters
god mode + insta kill
Yet they actually sometimes dont finish levels cuz they have 0 understanding of what to do
the humble e2 kraken spawncap
speaking of cheaters bad aim is also death
seen peeps drop in with infinite ammo and get wiped instantly
Do yall place mines like on the ground? Or on the side of the wall?
Like i find placing mines on the ground have this neat trick where enemies might miss it and a more denser horde are more likely to step on it.
in doorways mostly
along the wall
when enemies break the door they get killed instantly
and they clump nicely
that and walls.
Never place mines randomly in the ground or walls, it's a waste.
Place them on doorways as dodo says
yeah but what if there's no doors?
Probably just shoot then
If there's giants maybe place them on giant height if not then save them
also do Mines really not trigger a room? Like i heard someone said you can use mines to take out scouts
uhhhh
would not rely on that
but mines have a 20 meter noise radius inside the room they detonate in
which is better than shooting obvs
50m by comparison
any situation where you're blowing up a scout is one where you could melee it though imo
goofy ahh strat
most effective cscout kill
cscout kill without cfoam, guns or two people meleeing is the only case where i see this being even remotely useful
cscout without anything ahh scenario
so very very useful
get me a cscout kill with nothin
there's probably a situation in modded where this is relevant
like a level where you don't take cfoam (cause who uses cfoam) and you have like two people in a stealth section
and they both have knives
samdown!!!!!!!!!!!!!!!!!!!
and they're ammo starved
all hail sniper sentry
I meant it more as you prob won't have mines anyway cuz you usually just wanna run 2 sentries
this is where the 1500 ping player that can stab the scout 3 times before it triggers comes in
go for the limb break gronk
cscout kill with stuck bug would also be kinda banger
wait thats fire
Hit level starvation?
buh
awugh
Gonna pay my cat to fiddle with my Ethernet cable so I can knife the scout
does anybody know if gtfo merch wil return anytime soon?
dont think so
Probably not
I blame frosty grrrrr he bankrupted 10c grrrrrrrrr
what ...
they didn't have to bring the speedrunners out...
what is that
They got two birds with one stone
10chambers will only grow from here...
ur just jelly i got to meet docred
hes genuinely nice in person
which like, im not surprised
all the devs are pretty goated
rip vlad tho
you will be missed

Those ive meet/played with been nice (hi kobb)
ulf scares me a bit
(honestly after the streamathon I don't know what to think about the devs playing this game)
(...Well, former devs I guess, I still think of them as the devs
Is that bad?)
wdym former devs
we dont even know which ones are gone
apart from like docred and vlad
I don't know anymore
I really should go eat lunch
Make a list of which dev can actually play the game
guy named dev who's actually pretty good at the game:
Calle is decent afaik
damn will it return in the future? or never again
I wouldnât count on it
i will sell you one of my caps for $100
For the lack of a better term, I think that the ceiling on one is much lower than the ceiling on the other, and thus the difference is a lot more prominent, of course looking just at the extremes gives a rather skewed perspective. But getting the "basis" right of not waking every room up isn't exactly hard either and can be learned to a decent degree pretty easily.
There have been plenty players with 400 hours range that knew what to and what not to do with a decent enough degree.
Take as a counter example, for how much dumb it is, betterbots with aimbot, true, NO PLAYER will ever cap a striker in super-low visibility from half the map, but you can wake pretty much every room up, dont shoot, and the trio of the bots basically clear the level for you.
Also, plenty of levels that have the team splitting, for example some reactors, turn one side into basically little more than a tower defense where you're the tower.
The limit for aim is 100% accuracy where the limit for knowledge is how much the game actually has to offer, so aim is always going to have a magnitudes higher ceiling than knowledge
It's anedoctal but I've been pugging for a long time with randos for the most part, and I can really FEEL the difference when I'm a team and anyone pulls their weight ONLY in terms of damage.
yeah but part of my argument is that reaching the "decent enough" level of game knowledge is something that quickly gives more diminishing returns compared to "aim better"
Yeah thats because aim has a much higher ceiling. Its WAY easier to have very very good knowledge in the game rather than aim
Your aim can always improve
idk i still feel like the impact of aim caps out too
and stuff like movement and not taking damage is way more important when your mistakes are not able to be covered by your team as much depending on how the map objectives are set up
even the cracked solo players are basically movement carried imo in addition to having really good aim
ya
The point is the movement impacts the run more than the aim
Which is true
If you know how to dodge licks, you can take your time with your shots and you will have much more success than someone who just stands in one spot
nah, this goes beyond just taking your time with your shots
what
And dodging AND aiming is part of aiming very well
If your aim is good, you dont need to take as much time with your shots. If your movement is good, you can help the fact that your aim isnt very good by taking your time a lot more
I get what you say for games like Apex that (at least when I played it) had movement as a real part of your skill to win
solo play is obviously different than team play, but failure points in maps will either be stealth related or combat related where essentially players are potentially forced to fight their own "solo" engagements with mobs when team is getting overrun
But in GTFO? I dont really see that
but then you take more time to deal damage
Movement and positioning is SUCH a massive skill to have in gtfo
There aren't scenarios realistically where you can take all the time you want to line shoots up
I am talking about 0.5 seconds vs like 2 seconds
Getting pen value is ALL about positioning
like 90% positioning 10% aim
Hurray for HEL Rifle and to a much less degree HEL Rev
eh... for HEL Rifle since you dont gotta hit the head on basically anything
HEL Gun really benefits from being able to pop heads consistently and from my limited understanding because my aim is kinda bad, HEL Rev wants head+body consistently
i guess a better question is how much of "a player carrying their weight in damage" is due to raw aim vs their ability to position properly and have good movement?
enemies run at you in a straight line if you position well
and they have predictable animations
If your positioning is shit your "good" aim is going to suffer from it
This is a mischevious point because I know the animations of a striker crawler getting hit by memory yet I can miss it anyway especially if I try to go for head
IMHO this kinda goes back to the "extremes" department...
Not really?
Like if we are talking about aim then I would be on the extreme end for this game
đ§ as in good I guess
But, if i didnt have skills like positioning, target prioritisation, movement, etc i would just be way worse
yeah well, sure you'd be way worse without those
but how I can put it into words
I think that those being good enough are, well, good enough, and you can learn them (to be good enough) without a fuckload of effort, while aiming carries you more at that point
As someone who is at that point, i just disagree
Yeah I think it's the opposite
That's okay
Aim gets good enough then movement/knowledge becomes way more impactful
ya
It could also just be that there is so much more room to improve for a player starting the game in that regard than raw aim
Okay, R2 difficulty risen is so weird
like other R2 runs seems perfectly normal and all the suddenly R2C2 hit the fan.
How do i like make it through this? The bots for some reason do not want to pick up objectives.
weird i see more people strugglin on c1
yeah r2c2 is where the difficulty kinda spikes and then it just keeps getting harder
oh yeah bots dont like alarms and objects, carry cell first then fog turbine
u onky need the turbine for one zone maybe 2
The bots will never pick up heavy carries in that level because of the constant error alarm
also wtf is wrong with the bots, i saw two spawn in from the distant, the bots saw it, shoots and misses and then switches to melee.
if you know the zone i wouldnt even carry the turbine
just tank the infection and then you disinfect literally 1 zone later
bots shoot on lineof sight
thats why longer range bodyshor guns tend to be good for them
Alex was better than a majority of pubs when locked in
Regarding the knowledge vs aim convo
As someone whos easily in the highest knowledge tier (that people actually have) theres not a lot of levels where I even need to have aim do much with correct plans.
Aim also stops being as relevant when you get to the actually threatening things like bosses where knowledge has a far bigger impact
knowledge has stopped being a limiting factor, so all my focus on the topic turns to "if i had better aim i could stand ground harder and destabilise less"
I would say its a Balance of both. Having brains but Not being able to execute and having absolute aimbot but cimball monkey for brain are both traits that will lead to a fail.
And thats fine, it is a Coop Game. Just Offset eachothers weakness
Open it
Does decision making fall into the knowledge part
Cuz theres people that can aim and they know the game well
Your decision making is based on your knowledge
So many instances where they dont feel the same at all with some people
Feels like it needs to be a separate measurement sometimes
You can do the wrong decision by being stressed out etc
even though you know better
But you cant make good decisions with poor knowledge rly
Just get lucky 
In R8B4, is going back to the start of the level to turn off the fog intended? Or did they just forget to make it a single use command
No
similar to the deactivate at starting term in 5e1 it\s like
a missed thing because they just copied over some stuff from elsewhere that did the same thing but did not erase specific data related to deactivation
I remember During the Dev Interview commenting on the R7D1 funny room scan terminal, how the Game Code is very limiting in what you Could do with that, so Most of the time it was developing while building everything on crutches
I would assume it is the Same Here because devs couldnt Figure Out how to do it otherwise
I would just like to say decision making is almost always the problem in the high skill end of players for this game
Are we aware of if anyone has or if it's even possible to solo?Reactors for the bit
every level is soloable
so very possible
Only levels that havenât been solod without glitches is r7e1 and R6CX
Iâve solod 2 reactors if thatâs what youâre asking
solo e2 and get your third
Solo deeze nutz
worth noting that
r7e1 reactor has been solod without glitches
just not in a real run
like r7e1 glitchless with boosters is very close to free
without boosters it\s extremely tight unfortunately
You mean like every part has been solod glitchless but like not in one whole run?
yes
the 3 remaining levels (r4e1 r6cx r7e1) all have fully glitchless no boosters strats labbed out
and have been done segmented
someone just needs to get to it
i have strats labbed for no boosters no set seed
same for 7e1
probably going to end up doing 7e1 before 4e1 just because the grind is so much shorter and easier
the level is just not that hard in a lot of ways compared to 4e1
it also helps that 4e1 would be 4+ hours and 7e1 would be max 2 hours
đ
Iâd kms if I was 4+ hours in a level solo
also 4 hours is like
a very generous estimate of reactor only taking 2 hours
yeah after the reactor you're killing 2 zones of shadows doing a class 6 double double boss fight and then extracting
correct
If it was mid reactor would you just kite shadows?
Like there being a ton of shadows
reactor strats do involve kiting shadows
Ye I did think itâs prolly easiest
pub
pub
i remember seeing a like 6 hour solo by tnenpi for og r5e1 i think it was
suffering man
it was a LOT a lot of giant kiting afaik
yeah i never watched it
my eyes will not be glued to the screen for 6 hours watching all that
ye
hinokis alt r5e1 is 7 hours
guven it was releass altr5 so different guns and stuff
tbf r6cx rn iirc might just be "glitched" according to the general perception (due to pathing) but its rly not smth you can avoid unless you use a mod to fix it or intentionally kite into the enemies inbetween every code or some shit
i have a strat for cx uplinks that doesn't rely on enemies getting stuck
less rely and more "game be stupid"
but personally i don
't think the enemies getting stuck is actually like
glitched
pathing as fast as possible between the uplinks is your job
technically R6CX runs (without boosters) would just get accepted most likely since its a pathfinding issue for a perfectly normal spot
the enemies failing to path to you is their problem
ya, hence the difference between speedrun glitched and "no glitches used at all" in a more general perspective
Its also why R8C1 has the fucked navmesh and its 
like wtf are the player ssupposed to do when the game cant do its shit at all
from a speedrun perspective, 8c1 with no allowed stuck enemies is just fucked
like
"oh we can't do teamscan because we have to backtrack and kill 12900912912012 stuck enemies"
imagine if you had to force full stealth for the first 4-5 rooms (and avoid opening doors) lol
more like
you're full sprinting and resetting if you get a room wake
which is just abysmal
One does not have to be Herculean in strength to impress
It is neat that you have done it irrelevant of difficulty
:3
Using exclusively revolvers has forced me to learn how to aim so much better
Lmao
Well I think R5C2 with 3 bots was harder than R3A3/R1C1 solo ngl
Ye happens
Even combined I think R5C2 still outclasses
R2D2 with bots also way harder
Other than that I havenât done that many reactors with bots or solo that are noteworthy
@timid flax what's your opinion on a tank
p based
PE or main?
R4d1 with bots
PE
Also harder than R1C1 and R3A3 combined
R1C1 kinda easy ngl
just a big difficulty jump and skill check over R1B2
Ye
would hel guns be good for rundown 2?
hel guns are good almost everywhere
I am not sure if there is a scenario where it isn't good
a bunch of bigs and bosses
hel rifle is p fire with lots of bigs lined up tho
Still efficient
Which of the bots do you think would be best at playing go/Weiqi
And\nDoes bishop eat chess pieces when his opponent isn't looking
Hackett talks like your average gamer
Anyone having trouble with GTFO rn. like I cant open it rn cuz steam cloud is doing weird stuff
Steam is dying rn
So nobody can play
Kicked us out in the middle of a good run too
Better luck next time I guess
Steam hates gtfo players cuz this only happened to me while playing gtfo
can you ping zone doors?
Yes
You can ping
Any door
(That you can open/interact with)
normal doors are
DOOR_xxx
sec doors are SECURITY_DOOR_xxx
Are triangle doors any different or nah?
apex doors?
can they
Yeah because i remember my first time playing R1A1 and the map saying apex
So for a while, me and my friend called alarm doors, apex doors
oh for alarms
no
goober behavior /lh
they just look different
they usually use them on like, milestones for the level
leading into a reactor for example
In vanilla, are there any small apex doors?
small apex door my beloved đĽš
my scatter is not killing giants even when all pellets connecting
heeelp
guys why are my scatters not killign the giants
are you pointing your scatter in the right direction
are you sure?
perhaps the giants didn't consent to dying?
if you're running like
deadbodyfix
it fucks with it
ohhhhh
and you miss a bunch of oneshots
came with qol modpack i didnt know
Me when I give burst canon 3 pen
i hope cconsole was also in it
Well shit
Good to know
How about small flat bulkheads that are blood doors
are there even any of those that exist?
R7B2 Main Bulkhead
inmean that lvl introduced flat bulkheads so they cohld make blood doors lol
Also R3C2 secondary bulkhead door
small apex blood door
Bruh the what now?
Ye R3C2 sec bulkhead door
R3C2 speedrun when moth
Nah we should do R3E1 sometime
True
aaaaaaaaa i came back to playing gtfo after a long time and now it wont launch, im on arch, it used to work with proton hotfix now it doesnt, i tried reinstalling the game, using proton experimental and thats about it, it just wont launch, it says launching and it does launch for a brief moment but it just quits, and i cant find logs to debug this, any one? help? 
even on steamdeck what proton version are you guys using?
take it to #1049599987878723635
there are probably some threads about that issue
or make a new one tbh
yea, i opened that issue once already long ago when i had the same problem
asking here since not that many check there and i found my own answer way before anyone else answered, not calling it slow response, basically have 2 or at most 3 hours a week to play some games and i rather not spend it all waiting when its smth a normal user can answer too
welp found the fix, proton 9.0-4 currently
gonna go update my thread on that
lets go be horrible at the game 
in r2e1, the room you scan for the surge alarm to get into zone 605 is completely fogged over- but i swear to god i've seen the same tile unfogged in another level and i cannot for the life of me remember which one- if anyone knows a level that has that tile unfogged so i can teach my team how to pathfind there i'd be so grateful
r2d1 z609A
THANK YOU
also in r5a3 z40D
tysm đ that will make life so much easier
ye it's a bit more accessible
it's probably somewhere else as well, places im unsure of the variant of that tile being present is r4c2 ovl and r4a3 sec
tyty
whats actuall good guns for the normal enemies like the small dudes spiky guys and big gaints
hel gun very good for both small guys
hel rifle is less efficient but also does well with giants
for easier options but worse performance you can take high calibre pistol thats good into most things or specialise with shotgun and combat shotgun
ty
Is it canonically that the group actually managed to finish all run downs?
Or only out of 22 possible branches of timelines?
hel rifle
Sawed off is good into all of those
sniper and bullpup rifle
Yes. All sectors/Prisoner Efficiency, all missions, all successful, and everybody always extracts.
||Exceptions are R8A2
and possibly R8B4
||
Maybe we're just scrubs and they're actually very proficient at this
Canonically weâre effectively the A-Team of The Complex
R8B4 sec canon
There is unique dialogue if you do or don't do it and there is no confirmation either which way, there is precedent for both
well the reactor is going into meltdown in later missions
so doesnt that mean we went for the meltdown?
which is sec
yes, it goes into meltdown but WHO does it isn't clear
the og team is goated
so ofc its them who did it
schaeffer could never
if the og can first try r7d2 and e2 they can do the meltdown
fuck yeah
they definitely can do it but they would also be exactly the ones to be the first to realize they can disobey due to their massively strong will to survive 
schaeffer is pissed no matter what in the very next mission at the start
maybe that secondary was what made them realise they will be at a huge risk if they do what schaeffer says
causing the events of R8C2
yeah, that's yet another way to interpret it
There is no definitive statement at this time by the devs
on wiki it mentions both choices (Main Only or including Secondary) and the unique dialogue in turn (this is also due to the achievements requiring you do both choices)
"on wiki" didnt you do that page lol
I overhauled it yes
mainly because of the whole checkpoint bug thing after rigorous testing
not like the OG Team canonically ever uses/needs checkpoints but that checkpoint harms you more than it helps
i honestly like using that checkpoint when i do that level
without checkpoint is hard, but i want more
i guess i like it because its like R2E1 error
Checkpoint for people who Got jumpscared by the Tank and shafted by BBCs
One before the MRI room
ah ok
B4 pre Nerf was pog
no, the error for Main was just basically a surge
they lowered the numbers by like half
well there are nightmares specifically if you do sec
in the shutdown specifically
that is a surge alarm
while doing the megacluster
and then the error afterwards is a trickle
yeah my brain keeps remembering it as a nightmare mega cluster surge
Wasnt B3 also changed?
I remember there was Something with the Ned of secondar
End of secondary* autocorrection
ned of secondar
it was a Snatcher instead of a Tank
Oh yeah. Thats why it was Not memorable
only memory i have of the main is unlocking the 12 code uplink with the code "odor" with a random guess
wait is it 12 or 10
i think 10
i like the sec tho
whoops
r5c1 is 10
nvm r5c1 is 10
r8b3 is 10
she's a 10 but she's a terminal uplink 
R4C1 is the 12 code
correct
hey @uneven kiln
is there a mod that makes levels load faster or nah?
they already load really fast but you can try RockBottom
cconsole 
yeah already got cconsole going
thing is, im repeatedly dropping into E2 so it takes a while lol
oh for that
nah
good luck
when i was gathering data for map generation gtfo would crash once every 2 drops for me
lmao
get yourself a friend who will do the early drop bug
if you ever need repeated drops again, hit me up
ive got one of the faster computers in the server
TGB finally got a decent pc
9600x 9060xt 32gb ram
256 slow ssd with OS, 1TB ssd with games and projects
poggers
9600x will be great with gtfo because single thread
did you get 8GB or 16GB 9060 XT?
16
is hel gun any good or used in any level at all?
hel gun is very good
hel guns pretty based
â¨
hel gun is good, all hel weapons are very good
hel gun đ¤¤
what about hel revo?
Everything with hel = OP
hel auto sentry?
Except hel pistol but it's really good
And hel auto sentry is meh
Can be really good in ideal circumstances
Yo is pdw good? Like people saying it's the machine pistol but with heat sight on it
its like a meh weapon
its main use is the thermal
but you never really need it
thermal utility is strong. as a weapon it's pretty mid
back to the hel autopistol, it is like optimal in a bots playthrough?
Like i felt like the staggers help dealing with hordes better
hel revolver is just better
but if you give them burst cannon they'll just kill everything anyway
Nope
Hel pistol is good if you have someone else that can actually deal with the enemy groups
Bots suck at that so you must do all of the heavy lifting
Hel autopistol helps you lose slower, it is better to win faster with Higher damaging weapons
There are some niche cases where your objektive is Not to kill, but in General waveclear its Better to kill instead of making them dance
just incase which rundown i can play to like
train my scout killing using bat and knife
R8c1 has a lot of scouts
Pretty much everysingle scout type is there
Bat has a very odd arch when swinging for me
personally I used r2e1 to train stuff like that cuz there's always a scout in the first room
but yknow not everyone got that one unlocked
Its ok
Bat has also a weird hitbox
You may sometimes hit the neck instead of the head
Thats also a good mission if you want to do as much as practice as fast as possible
yeah I would just drop 2e1 kill the scout and reset
and I'm still shit at it đŁď¸
Tho honestly r8c1 gives you almost every scout type to practice
Main has a lot of normal scouts
Like 3 scouts per some zones
Secondary has shadow scouts
And overload has nightmare scout, zoomer scout, shadow scout and a normal scout
The only problem with this is that youre spending a lot of time to clear the lvl
Unless you just want to kill normal scouts doing main only is fine
r8c1 is not a fun level unfortunately
probably the only r8 level that i was actively miserable while playing
What about r8b4?
i like r8b4
granted i was holding door for the t scan so the spawns would never reach the people in the pit
but iâm ngl our clear was smooth as butter
Yeah what about the last part of the mission?
itâs fun
holds arenât too bad with those long straight halls they give you
and itâs just a shooting gallery for a little while
with a sneaky mom in the pocket
Honestly it was a strugle for me cuz i was the guy looking for the cell
understandable
And im bad at hearing cells
Yeah
i think all the cells are static
thatâs what i was gonna say
thought it was set spawns
but i didnt quite remember
I think it has 1 spawn or 2 spawns i think
Other than that I was doing with was in the same mood every cook would be when everything was going down
"WHY IS THE FOG HIGH"
"WHERE IS THE CELL"
oh yeah if you donât turn off the fog thatâd be pretty miserable
i understand the gripes
"WHY IS THE MOM STILL ALIVE"
Yeah
The pressure is high for 1st time
Remembering where to go in r8b4 for cell and killing mom is like memorising 1st half of r6c3
Pub
Ain't no way
I think the problem was the lack of pressence of spear
whatâs the use case for burst cannons? is it just big bois like giants or can it work for mob clear as well?
it's the strongest flex weapon in the game
it is strong into smalls, bigs, and bosses but doesn't excel at any in comparison to the strongest guns in those roles
its a really good weapon for chargers
cuz it 1 shots them too so with good burst skill you can kill alot of chargers pretty efficiently
??????
chargers is like
its big weakness because it just kinda has terrible ammo into them
how does burst cannon work against smalls? do you just save it for big groups and use primary otherwise?
Its definetly not the best weapon for chargers but I find it pretty good
burst cannon deals 22 damage. which is enough to oneshot a striker to the body, and a shooter to the head. at a high level you can consistently kill 2-3 per burst when there are a few around
its maybe because I get fed ammo packs 90% of the times when I run burst cannon so I dont see my ammo effic is bad or something so
when there aren't enough enemies for this to be realistically achievable by a high skill player, there also aren't enough enemies to be remotely threatening so main suffices for the situation
it's not bad. it kills them fast and has good uptime. it just suffers a lot on ammo compared to the other good options, and pen is incredibly strong and burst cannon notably doesn't have that
hel rifle funny moments
bc is goated on r3d1 solo
I wanted to mention how good is burst cannon for R3D1 and R4D2
Hel gun is also pretty fire into chargers
is there something hel rifle canât do?
it's pretty mid at bosskill
like into mom/tank it just doesn't have good dps compared to a lot of other guns
Ig fliers also pretty bad no?
it's perfectly acceptable but falls short compared to more specialised options
E2 fliers get stuck anyhow
Oh right
Forgot about those
Anyways getting lines on fliers is kinda bald no?
Cuz its a bunch of rng
geting lines is rng
but spawnkilling them is 100% consistent
and you get crazy pen value there
Fairs
and even just shooting 1 by 1 hel rifle is a pretty good gun for it
Didnât snow taht
Sawed off also better ish if its close/mid range?
Huh didnt snow
sawed off also genuinely has range limitations against an enemy that⌠flies off
Lowkey havent been that bad when ive done R6D1 reactor skip
its placebo trust
shotgun has range limitations? WOOOOW
Truke
Hey guys, is there any video setting that helps with seeing shadows ? My mates are having trouble spotting them
Depending on the lights in the rooms it can be tricky and I'm not sure about the distance between me and the shadow sometimes
Am i missing something or DMR doesn't one shot kill normal strikers headshot but can kill shooter
Having the graphics setting âshadows âŚâ on highest will make them the easiest to see
Has some good pointers too
Thanks I'll have a look
Shooters have a diff head multiplier than strikers
Itâs insanely high
Guys without spoilers how hard is R4E1? Is it harder than R2E1?
significantly harder i would say
R4E1 is the 2nd hardest (3rd if you ask some people) level in the game
Damn now I am scared xD our team barely got through R2E1 and we're more than half way through the R4, coming close to E1
you're significantly better now than when you barely got through r2e1 you got it trust
if you got through all of r3 and r4 up until r4e1 you'll have so much more experience just playing the game that it'll be fine
I recommend you play more and also doing R5 to practice more because R5 also has difficult mission which is a really good practice, after doing most of R5, you can go back to R4E1, because the story starts at R6
I haven't known this is a thing, now I am curious and want to test it O.o
You want to have shadow resolution on the highest setting to be able to see shadows the easiest
do you know a level where can I load in and find shadows immedately?
r5d2
thank you very much
I hope so, we were stuck on R2E1 for over a year cause we were missing the 4th teammate, and now for the past 4 months we started playing with a friend and we actually make progress xD
r4e1, while harder than r2e1, has the most challenging sections up front instead of having them at the end after a long attempt
any gamers out there know how to stop mobs queuing in r2d2? we cannot stealth zones because of infinite straggler waves. do we need to run back over the bridge and waste ~1 minute every time before entering new zones?
what about the reactor with the || 4 mothers || ? I think they can ruin the run if you are not prepared of it
1 - 2 people just can kill the straggler waves while the other 2 - 3 can go stealth and loot
it is still in the beginning of the run. before that point there isn't really any sections that are comparatively easy
Oh okay, thank u for all the help :3
what about the delayed waves on top of stragglers, whoever stays back to clear just dumps all their resources on the hybrids etc?
reactor spawnpush.
you'll have fewer stragglers the closer to reactor room you hold the wave in.
holding in reactor itself, or 1 room away from it, is usually enough to not have stragglers. if you're further than that you'll get A LOT of stragglers as you describe
yeah we open the first security door and we have permanent stragglers basically lmao
try always holding on bridge in front of reactor, accepting that you have 2 people defending each direction of bridge after wave 4
you can help out the other direction of course but it's important you always have someone watch each direction to make sure no one gets attacked from the back
take Zed's advice because he is so much better than me in this game
what about the hold people always say to do at the entrance to zone 196 with the crossfire and closed doors, overrated or?
having people stay back and defend against the stragglers is correct. because getting the code as fast as possible is important to leave time for looting.
but it is better to reduce the number of stragglers to begin with.
it is effective for having your entire team stay safe and has an acceptable amount of stragglers. but
specifically during later waves towards the end, you will have to push INTO reactor to get code plug in time, which can be very difficult.
i VASTLY prefer holding the top catwalk in room with code 2 if you want something similar to that. imo it is actually a lot better, since the lines are better and you can look down towards the reactor entrance to bait hybrids to shoot them and effectively separate them from the rest of the wave
it also has a "drop" to cut past most of the wave so that you don't actually have to push through it to get codeplugs during those problematic waves i mentioned
So reactors spawn enemies 2 rooms away from you + how many rooms you are away from reactor, you generally want to hold from reactor or very close to it to not push spawns, unless itâs when you know theyâll only come one way (first 4 codes)
Honestly itâs only about 3 later codes where youâll have to defend the person plugging code
thanks for the help, we see how we go.
we can enter the codes just fine, its stragglers causing us to hemorrhage resources and aggro rooms we're trying to clear.
specifically code 7 9 and 10 are not so simple to enter if you have stragglers.
I think you just need to lowkey clear out waves quicker
as in put down 3 sentries and kill as quick as possible to force stragglers to mvoe earlier?
we have the commands pretyped, is the reactor room full of mobs at that point and even entering the word at the end hard?
this is the case if you're not defending in reactor itself, yes. since only if you're defending in reactor itself do you truly get no stragglers at all, and your wave is fully dead by codeplug time
Prolly just aiming better or different weapons
you don't really need to think about killing things faster since
generall you're either dying or killing things as fast as they come to you
(if you don't, well you're getting overrun)
so it's about choosing a holding spot where the enemies come as fast as possible to you while still not so fast you can't keep up
I think that, at least for some maps, holding reactor is the option you can take if you dont want stragglers or want as little as you can
for r2d2 a very valid strategy is to have 1 person defending each of the 3 directions and then have the 4th person help out wherever needed since it is rare all directions have enemies at once
For R2D2 specifically, until you open the side zone that needs a key, you can hold in B of the first zone so they spawn only on player spawn and you kill them super fast
yeah it's what I've done on some R4D1's (1 per side and bio cycled in case the scream wasn't on their side) and we didnt get stragglers
yeah people keep saying 196b but i guess we just suck at dealing with stragglers
you mean A
196B is also a strategy. but it has VERY severe straggler problems.
like the hold spot is good. but you're accepting have 2 people permanently on straggler defense if you do that.
It must be bc of traffic
did you say you true solo'd the mission zed
yeah like 6 times
i did it twice with hel rifle twice with burst cannon once with sniper and once with hel gun
do you have to kite as a solo or use some cheese?
i utilised it every time for wave 9 and 10. but it is not required
shooting wave 9 and 10 is just REALLY hard solo
i have done it when skipping to there with cconsole
there are people who have done the solo no kiting as well, i just haven\t bothered since it isn\t really interesting to me
how did your ammo management work? were you using overpenetrating and getting more use per shot?
it is the easiest yes
but as stated i did it with SNIPER as well
which is the least ammo efficient gun in the game into smalls, which is mostly what you\re shooting
generally ammo is not an issue if you make sure to fully loot every ammopack in the code zones
did you stealth the last scout room every time?
not the doughnut room
ye the 5 scout zone
whatever has the 5 scouts or whatever
right, and you just deal with the aggro from the 2 scouts in doughnut if you dont manage to take one out?
generally i get to doorshoot my way to bottom term and if it isn\t i take the extra time to finish killing the room
i generally shoot the 1st scout and tank the scout wave. it\s only 12 smalls so for the guaranteed clearing speed shooting the room immediately provides the extra enemies is a very small cost
is there a brute force cheese for specific codes?
it is not realistic
there are only a few thousand codes
so you could write a script to bruteforce try all of them
but
you have the issue of not getting any resources from side rooms
so in terms of ammo management, only really need to stealth the 5 scout room and loot everywhere else?
listen
you can FULL SHOOT every room everywhere on the map
as long as you don\t pull scouts outside of the 1 in donut room
you\ll have enough ammo if you loot everything
iff you force a bunch of melee clearing it just adds to your leeway
yeah
and bringing acceptable guns as well
but anything should suffice as long as it\s not the actual worst guns
which one is donut room
doesnt that one has like 2 scouts
oh i just misread the convo
ye it has 2
r2d2 hardest code hunt is code 4 lwk
man im a pub i can\t even full shoot wave 10 solo in reactor first try
whats the hardest wave of r2d2
12
like 7 or 9 prob cuz you have to get code plug possibly while there are enemies still coming
ok i did it
it\s not as bad as i remember it but still pretty rough
carrying 2use ammo at 100/100 is enough but bit scary
wheres the solo hold zone
no
for wave 10 you
play reactor
like there isn\t a "hold spot"
you just shoot your first striker wave that alway comes main
and from there you're permanently killing as fast as you can just to stay alive and if you manage to stay in reactor and stay alive you have killed enough to have clear stack at end of codeplug
hel rifle burst cannon and scattergun are all playable (i have done it with all 3) but i would probably recommend scatter because it's the easiest to "play life" with in reactor
bc has to eat too much ammo and hel rifle is too low output
yeah i figure scatter would probably be the play for reactor
understandable
ill throw a link to wave 10 solo hold in a moment when i get a clean run
kinda w attempt considering how i didn\t have to resort to full sawed off spam at any moment really
processing
its okay
get good
the crawling shooter also my bane of existence
correct
Which rundown is it where it has a secret level? Like the map is the tutorial level but corrupted
||rundown 8 a2 secondary objective||
Got ya, thank you
what are good guns for solo clearing?
most of the meta weapons are good for solo, so sawed off in main and hel gun/rifle or scatter in special
how many shots does it take to OHKO giants with sawed off?
from the front you can kill giants with 4 shots at fairly close range with sawed off
from the back it takes two (usually only happens with sleeping giants)
and if you;re up for it you can break a limb with your first shot, jump through the giant/run around it while its staggered, and shoot twice into its back for a 3-shot kill on awake giants
only if all pallets hit
yeah thats the other thing, aim center of mass with sawed off to maximize damage
Itâs consistent if ur not solo to run behind the giant
Ye
you can get back damage just by running around it
Sawed off hel Gun đđđđ
Ring around the Rosie
What's the best weapon for bots?
TRUE! I really like Hel Rifle because it still one shot grunts and does reasonable damage to giants
burst cannon
Hel revo is most ammo efficient so you should be fine with it
any burst weapons they will shoot way better honestly
DTR they are pretty good with that
and obv burst cannon only burst special
i dont think theyre good with dtr
yeah hel revo is prolly the best
burst cannon being good isnt because its a burst weapon, its because they can burst cancel with it
They are decent
But not the best weapon obv
Slug shotgun
have the devs fixed desync issues when u bring friends in late to a rundown?
No, but it has a partial fix in modded
in vanilla all bets are off with that, its pretty much the same as restarting from a checkpoint for latejoins
guys what are some mods i can try with a friend who apparently thinks this game is boring cuz he cant beat any missions to get the new enemy types
R1C2 has new enemy
R1D1 has new enemy
youre saying your friend doesnt like seeing new enemies?
R2E1 has new enemy
like the most basic vanilla enemies?
d1 has like 3 new enemies lol
take em to rundown 6
wouldnt that be too much?
like the guy might get overwhelmed after he gets to C tier missions
if its only the first on each tier it will be alright
the levels arent really difficult, just more complex
i guess so
thats the true issue
while r6 does up in difficulty faster is very afable introfucing things up until r6c2
So weâre cooked
he might not be cooked as one guy that i know of that has watched all sleeper podcasts, tutorials, tips and tricks and lore and still sucks ass at the game
how many hours
Yeah cause watching shit wonât make you good
exactly
Thatâs like saying âyeah I watch a shit tonne of ufc so I know how to fightâ
yeah
thats what i woulda did
when i was explaining how to solo kill a giant he went "i know bro, you dont have to tell me" and then he dies in 5 seconds
me
funniest shit to the rest of the team
Those types of people are like tier 1 rage baiters ngl
no shit hes a pub then
i watch astralspiff
Hey chat. I have no idea what I'm doing on this game. How do i get started?
i know how to beat e2
have you played the tutorial
tutorial â¨
he got more ragebait by me explaining how room deviders affect enemy spawning in alarms
yerb
i still have no idea what I'm really doing
what are you confused by
then r1
we can explain mechanics if you need clarification
since the game doesnt give a whole lot of insight
you shoot enemies and then complete objective thats on the corner of your screen
well i got killed like immediately by this invincible monster thing and i have no idea where to go
are u matchmaking
i did terminal and query where the reactor was it said 454 cool how do i get there
yerb
i wouldnt
What level???
sneaky pablo in the pocket đ
use the LFG in this discord
E
thats why you're confused
based asf
matchmakinf throws u jntk a randomizer basically
Oh yeah r7e1?
ohhh okay
play r1a1 with bots
we love dropping into e tier as a newbie
or with people from the discord
I think so
okag
matchmaking is giga cooked
Dawg thatâs like throwing a new born baby into an industrial vat of acid
Next time i get on I'll just do it with discord peeps
E tiers are some of the hardest missions in the game, with a tiers being the easiest
oh
LMAO
i thought it was the other way round
