#gtfo-related-questions
1 messages · Page 414 of 1
ye
Maybe I should convince someone on my team to take a scatter
We were relying on bc mostly
I’m assuming the code gatherer in reactor would benefit most from scatter?
bc is good but consider.
it takes half an ammopack to kill a tank with scatter
it takes an entire ammopack to kill a tank with burst cannon
Yeah scatter seems much better assuming we can actually get close to the tank
Again without doorfuck we keep accidentally fighting in rooms without easy kiting options
Kite might be the wrong word
capitalize
Fighting in open rooms by mistake
Like the surge room was really annoying to fight a tank in
yes that is a terrible room to fight the tank in
you should just be paying attention to timer
ye
I’m guessing we are going to die a lot to the reactor so we’ll probably get really good at the error alarm
if your reactor defense is stable (which it should be) you have A LOT of resources to work with.
so your code hunters are not really under time pressure, they should play it as safe as they need to to make it through
hi can someone help me i need to find hydrostatis hsu_816
how can i find it can someone help me
You can go to any terminal and then do “Query (whatever the HSU is)”
Then if you’re in the zone you can ping it with the ping command
Query HSU_816
Go to the zone where it is
Ping HSU_816
Follow the ping
If not you have to go to that zone, find a terminal and then ping it
thanks a lot guyss <33
really quick question for anyone who knows any lore, but how do the terminals determine what zone they're in? is it hardcoded into them or is it connection based?
Are you trying to ask if the terminal positions are random or whether what's in them is random?
the question is like really weird so if you can reword it maybe it can be answered
sorry sorry, like do the terminals know where they are..? do they use an internet connection to get their information? im not really sure how i can word this :/
the terminals are just local computers so that information is probably hardcoded in them in-universe
thank you :D
the terminals are interconnected enough that you can List All Items
Oh yeah next time ask that in #gtfo-lore
Cause the lore folk are there
oh sorry, i didnt see the lore channel, might not have the role for it
You have it, you just have to add it in the channel list
So how I like to think of it is that entirety of garganta (where we are located) is one big area, its gigantic floors/areas have for some reason been blocked off (levels) and even on a connection based level, they can still communicate with the warden however which is how ||schaefer|| gets all of his information, you can’t send data packets across these however to actually know where terminals outside of the ”floors” (levels) are. I’m just guessing for the majority of this and more lore accurate things can be found in #gtfo-lore
Yeah just ask the same question in lore chat and frostty would probably be able to tell you more about that
whenever she's around
I think there was a convo about it
How difficult is R8B2, and is it a good way to introduce players to the ||Kraken||? My crew is used to doing C-level expeditions fairly well at this point, and I want to spice things up a bit with spectacle.
R6D1 is intended ||Kraken|| fight, you should just take your friends there
yeah i think r6d1 is just a way better introduction to it
r8b2 kraken is super easy
also
depends on what you mean by c tier
r1c1? r4c3?
theres a wide range of c tier
im at r6d1 kraken with three bots and an unoptimal loadout is it possbile to get players in so i can more probably get through
yes
🙏
Not too hard
R8C1 Overload is really rough
I'd do that very late
R8C1PE lets goooo
good jorb
R6D1 kraken fight kinda req you to be having a long ranged ish weapon if ur with 3 bots (hel rifle is best cuz you can hold reactor with it insanely well too)
Another good long range weapon is spear
Best kraken killer
Bat is better tho cuz it can kill moms without births
An like
There’s more moms
Do the math
But there’s more moms
Wait
The mom error in R1A1 HELLOOOOOO
My bad king
But everyone forgot about the kraken error in r9a1
Which makes spear even more viable
Also WHY isn’t this PUB checking the DMs 🤦🤦🤦
Blud what
So pub of him
Thats bc he doesnt use spear to kill krakens and tanks
I had a carbine and combat shotgun lmao
But how did you forget about the spear
Hop off the combat shotty for that level lol
tbh hel rifle u go through so muxh ammo for a single tumor i prefer taking sniper and just doing reactor skip
Ye but it’s with bots
I ain’t reactor skipping with bots
well cuz ur weak
Yes I am 🚬
burst cannon 🤤
how bout i cannon
She cannons on my kraken till I burst
impeccable
oh right now i get to do logs
huzzah!
also need someone to do a c tier without using tools w me
bot run r1c2
showoff
r8c1 pe solo then
and its not a crazy difficult level
oh wait why didn’t i think of that
Or better yet R6CX
at least that’d be entertaining
r8c1 would make me blow my brains out
Could I do that too?
of course vroski
YAYYYYYYY
R6C3 PE done Sec -> Ovl -> Main order when
optimal
I actually have a version of R6C3 that I want to make
it can probably be done with existing tiles
its actually genuinely not that hard
bots pull A LOT of weight for the skip
I think I’ve done it or smth
basically you start with a big central hub and this is where you'll keep coming back during the protocol (think like R1B1 type layout) and the sectors are on separate branches of Main, you will need to visit these branches of Main throughout each stage with different tiered objectives aside the Sectors which will have larger effects
make the center hub a respawn zone
depending on which objectives are completed dictates what respawns
Surely you parkoured your way down, right?
yes
part of the problem with making Warden Protocol objectives is they often end up just being a lot of waiting
it's why I can appreciate R7C3 despite having one of the most disgusting Overload sectors in the entire game
Main only is pretty boring once the protocol happens
Just do a Reverse. Dont Lock Players with timegamed Doors. Make the Protokoll spawns and Events much more punishing to incentivise speed
If the time Runs Out they are fucking dead or something
yep I was thinking down this route
I would be down to be even more ruthless like saying "if you do not complete overload before the protocol ends, those terminals shut off"
so you can't bide time in main with the billion weakdoors
if you run out of time the remaining security doors become inactive in the rest of the level or smth
you get locked out of winning if you’re not quick
This is actually what I thought was the case in R6BX 
I thought you had 10 minutes to get inside the room
ooh or make an alarm’s difficulty scale with how long it took you to get there
Honestly, thats what i wanted when ive First played R7C3 when the gooners locked out Our quadrant
Doors opening even though local overrides were prohibited was lame
what if security doors started off being open but if you ran out of time they shut in your face hehehe
it's a delicate balance making players punished for going slow and rewarded while going fast to still be challenging
like you’re running to extract and the timer runs out and the sec door shuts in your face
dak did a thing where you can decide to open sec doors early
but it leads to the spawn of a punishing wave
It can trivialise the Game If the Wave spawns when the door is about to Close, risky Level design
oh for sure
it might be a one-off gimmick in a level or something
or you give the enemies alternate routing
ways to get through the shut door that are inaccessible to players
i dont think softlocking players is the way
daks c2 also closed off the sec, but it wasnt a timer, it was a conscious choice you took cuz u needed to power up a gen for it to lock
Interesting
i dont think u can expect people to just win first time on a warden protocol
u need to take into account the skill of ur players, i think if u wanna lock doors you should do so with optional doors rather than just main path ones
and if u wanna make it more punishing, theres ways around it
not just a softlock
yeah i dont think it’d be a particularly fun design
would be interesting if doors locked and forced alternative routes into zones
not even if you were slow
maybe if you were fast
the main path through is locked but a side zone thats slightly more threatening is available if you’re early
not enough to be a time loss if you’re skilled
can you even interconnect zones? i dont think ive ever seen it done so idk if its possible
the level gen system does not allow you to "interconnect" zones without major fucking with the system
it's doable (some mods do it) but you can't do it by changing around settings in the levelgen
you need extra plugins for it to be done.
Just use the allmighty crutch the Jumpdimension 
actually that’d be interesting in of itself
warden protocol which changes what dimension you’re in
LGTuner my beloved
but idk if there’s a way to make the point where you spawn in dimension variable based off where you were prior to being teleported
yes there is a way it is called that's just how it works
alr
You can bind different Location to different triggers
gotcha
Like, every Zone you enter Updates the worldevent to TP to a new place
all the dimensions in a level are loaded simultaneously correct?
so they affect performance?
they are initialized but the current dimension is what is unculled
okie
Dodown when?
first i gotta learn how to code lmao
dodown goes hard asf
it does lwk
you have to make it happen now
Fuck coding. Unity Level Editor is Not that bad
Just a little Bit of C#
@pseudo glacier will we ever See Racoondown?
dw i gotchu
Never bro I don't really play anymore sorry
I was going to sleep with a Hope that one day it will See the light of day
What do i do now 🥀
Get @timid flax to make one
lies, deception
Is deception the name you choose?
Ye
ffunny
Okay so I did some thinkity thinking for R4D2 PE, yes; you clear Overload to find the Cargo but don't pick it up, from there you do Secondary, however do you have to put the Power Cells into the Generator in order to continue onto Main or could it be saved for later when you come back for Cargo after clearing?
u need to put the cells cuz it unlocks the bk key
unless you roll the overlapping ovl and main scan ig
or overlapping sec and main but i have never seen that
samies
So the Cells unlock the Bulkhead?
putting in the cells unlocks your zone that gives you a bulkhead key to open main
Got it, that makes more sense now...

Thank you for the answers, going for first clear PEs is fucking tough but I wouldn't have it any other way when it comes to banging my head into a wall
we get the clear next time
i miscommunicated with how the class 7 should work
we ended up wasting a lot of foam ammo and time because of it
Yall going for more attempt tn? I might join since I also need 4d2
All good, we didn't have clear comms with some of our members (headache+deafened and others in vc talking) [I still love those who showed up thooo even if ya'll intimidate me]
i might be on depending on how bad the lab report i have to write is
yeah i wasn’t able to get any info across during that whole segment 😭
Org chem lab?
Aldol rxn?
i’ve got a paper to write for my environmental class, prep for a presentation tmrw also for that class, the lab report and the notebook prep for tomorrows lab
the paper was due a week and a half ago though so at this point there’s no rush
LMaO wdym it was due a week ago
didn’t realize it was assigned 😭 it’s so fine
imma prolly skip out on doing it for now just to try and balance out all the shit i need to do
Thas crazy
Thank god I’m not taking that many classes this semester, just spending my time volunteering n researching n shit
It’s so nice not having to worry about what’s assignments due when
Me and some friends are doing every level in gtfo in order
We are currently in rundown 2 d2
Holy shit that level is so hard and we are always running out of sentry by wave 5/10
Is it worth taking 4 burst sentry
Oh and I have an idea i really wanna see if it works
By any chance you know the map on that level?
Okay so the first blood door leads to the bridge and then the reactor
After wave 5 would it be easier to go back across the bridge and hold it inside the blood door
Since behind us is only 1 room and thats the extraction point anyway so we have to hold 1 direction
i would recommend giving up on that idea
✨
this is actually a valid strategy
the next level after d2 is e1 and thats top 10 hardest out of 83 MISSIONS
but you will get spawns from elevator
Trust me we each got like 50 hours in the game now because of it
Can't wait for r2e1
i will be happy for u ✨ if u dont abandon the game
afterr 10 hours of r2e1
good luck
We are on like attempt 6 in r2d2
the reason this works isnt because they wont spawn in the elevator room, its because they will spawn there - you get close spawns that you can kill very quickly so the waves dont get stalled as much initially
And our best run was we entered code 7/10
Hmmm
just gotta be locked in
an easier strategy, if you so choose to use it, is holding in the south room that has the class 4 alarm tied to it
dont they will get hyper pushed if they spawn anywhere thats not elevator?
or is d2 only reactor spawns
cuz after wave- 2 u open spawn points
yeah thats the ideal one
Thats what we have been trying
The problem isn't the waves
Its the time limit terminals we have to do in a room with 2 scouts and then another room with 5 scouts
you kill initial wave because its guaranteed to be an elevator spawn
and then you back off to bridge
ah i see
I leave the bottom right door closed
shoot one scout, kill the other scout wave
the donut room isnt too threatening
also true
Trust me I been practicing killing scouts in r1a1
But it gets infinitely more difficult when there is like 3 sleepers next to them
this doesn't work. some of the waves are forced to spawn in elevator so you're forcing yourself to defend 2 directions while omega spawnpushing a bunch of stuff so you don't even get to fully use your codehunt time
Alright thank you
dat what i suspected, dies
the mod scouts by brandonius, practice map scouts for normal scouts and scouts+ for practicing normal scouts mixed with normal enemies
play to full kill the maps and you'll get goated at it in no time
(my time for solo full clearing the scouts map is 15 minutes, so that's a goal you can push for over time)
(i haven't really played to full clear scouts+ ever so can't comment on that)
i need a meme thats that line of super-showdown-bowl but instead of SHUT UP BLACK WIDOW IS TALKING! is SHUT UP ZED IS TALKING!
what's going on?
They helping me with tips on r2d2
Oh
What are you dying to?
Correct
you can play to open donut room at timing when scout is in front of sec door and either doorshot or 2 room shoot it
and then partial pull entrance
Me and some friends are trying it
We mainly die to the rooms we have to get to the terminal
Since someone screws up and we just go low on ammo or run out of tool by wave 6
for 195 you can doorshoot all of B and doorshot 1 of the scouts in A with good timing
That's normal for pubs
Are you getting all the resources you can?
Anytime we went there the scouts aren't infront of the door they are on like the 2 opposite sides of the donut room
Trying to yea
Yeah, that's normal as well
We are thinking of maybe the weapons are the problem but I dont think it is
what weapons are you running?
ye then you partial entrance and lowkey you can probably grab one of the enemies you partial and bully them for scream cd while 3 players go in and kill all of room
I use cabine and short rifle
The sniper and pistol
Combat shotgun ,rifle
Hel rifle and carbine
...Oh
eh that's fine
like sniper cshotty and hel rifle are all good
carbine is good
pistol is fine
rifle is fine
they aren't dying to wave so they're fine tbh
short rifle is very questionable but it genuinely has good ammo efficiency so
They are running out of ammo though, which is... concerning
Mainly why I use it since my go to gun is the double tap rifle and high calibar pistol
Which aren't the best for long waves
that's neither a shooting nor gun issue i think they're just not having enough time to actually loot the zones they open
Yea most likely that
How much time do you usually have after you finish code 4?
zone with code 4 contains 8 uses of ammo. and zone with key to code 4 contains another 8 uses.
and 16 uses should be MORE than enough for a wave and everything inbetween
Probably a minute
Our best run we had 2 and a half minutes
I think anytime we went in the south room someone screamed so we had to fight
you should always just kill everything there
Oh shit is that garunteed
yes
resources are static per zone, even if the amount of packs they come in and location is random
Just go into the zone thinking you're going to shoot everything and just try to loot code 4 term zone dry before starting next code
it would b very cruel to have rng resources
there is (very minor) variability in resources. in all the zones where it matters it can change by up to 2 uses max.(there are some zones in the game with such an insane amount of resources that you just never run out, and in those sometimes you have larger variance)
I will say one run was especially bad with resources in the reactor room
Every crate and locker had stuff in it but they were all under 3 uses
And you should have more than enough ammo?
Like, unless you pull double scout waves in donut room you really, REALLY shouldn't be running out of ammo on 6?
Unless I'm forgetting something
nah they aint
nah, you had more packs then
Nope didnt like the bullpup
this their loadout
oh short rifles equally bad yippieee joke works
I might be missing something i can check medal to see if any clips have our loadouts
like you can get a 4 use or 2 2 packs
Either that or your hold angles are bad for hel rifle
tbf im not sure they're even playing for pen (and if they are, chances are they're doing it badly)
and that shouldn't really matter
any reasonable holding spot gives them free value with pen and that's as far as they should have to think
It might be not holding angles since the floor plan they sent we hold at the entrance of the south door
Not by the left door
It just might be we are wasting alot of ammo on bad positioning
Oh the usual hold?
You're doing that one?
I did R2D2 with a Friend (Duo Players + 2 Bots) If Needed: I can tell you what we did (from my memory at least)
Yea we are at the entrance looking at the reactor
Sure whatever help i can get
Me and my friends are gonna try again tomorrow anyway
R2d2 is a mission of all time
Can't wait for r2e1
Eh E1's more about performing well dw
e1 has more gameplay your used to by now
I mean so far worst level for me was i think c2 it was where it was a constant alarm throughout the level
I was so overstimulated I had to close the game and look at the wall for 10 minutes after finishing it
With what you've been saying D2 should be fine tbh
E1 will trip you up a bit but you'll get through
me fr first time
isnt that all the game
nah most of the game is about having good strats
Icarus has been tying for a while now
e1 is about good strats and good execution
I suppose so ye
gonnna hit you with the biggest r2d2 guide ever
Sorry trying to word this correctly from memory, give me a bit lmao
You can dm it to me if you want if its that long or hard to say rn
Got it, I'll finish typing this out in another server of mine and then send it over to see if it helps.
Thank you
I hope it'll at least be good advice
Duo + Bot runs are usually different from teams,
right?
not really
not to like
flame people
it isn't targeted
but ppl playing duo + bots are like
flame people flame people
not actually good enough usually to do any splitting up to begin with
so it's just quads with less comms
fair
Yea
Like we are constantly shouting and anytime a giant comes you can hear 2 of us say giant for our sniper dude to kill em
Does sniper have enough time to reload for every giant/hybrid?
Giant giant giant
Generally no
But most yes
answer is yes
source: i beat r2d2 true solo with sniper as my special
Thats why we also run hel rifle he can handle some giants if our sniper guy dosent kill them off
It's not terrible for limb breaking at least
well the devs sure made some balance choices
(High damage)
I do hate that some weapons are just infinitely worse then some
Hel auto pistol is still the single worst weapon i used
considering it's like 4th best main weapon that's kinda crazy
Dude it does like no damage i would much rather use the revolver or a carbine
it got crazy stagger
you can solo hold surge with it ez
It's a support gun to prevent your team from taking damage
team im pretty sure they don't know what stagger multi is to begin with
Probably not let's be real
or reload cancelling
If you see anything in front of anyone you shoot it once and it cancels a lick
stagger means you dont get hit
its massive value
thats why you aim for limb break on giants
hel auto piss means you get infinite on demand (soft) stagger
It's better than machine pis at least
Unless you're me, and you actually use it as a faqing mop
Yea we know how to melee kill giants i know staggering but Is it that worth it to use over a rifle
regular rifle
they probably mean the rifle
Yea the main weapon rifle
rifle ass tho
like hel auto has better dps and stagger and ammo etc etc than rifle so
So rifle is just a longer range pistol
^
K I'll try and use it over my carbine
On R2D2?
get sawed off for r2d2
I AM NOT A SHOTGUN PERSON
Ill be sure to tell this to my friend tho
Play hel revo
unfortunately this game is a shotgun game
what are you guys prompting newbies to use these days my god
Or be a twink and play DTR
Choke mod barely counts so its fine
out of all the shotguns you picked the worst one 🥀
Yep
idk team i think at some point in their journey ever player should see like
a good speed of like r2e1 to see how the game is like
actually supposed to be played at a high level
So chatt...
yes icarus?
my message has gotten over 2000 letters.
like ppl just misunderstand fundamentally so much about how to play guns and what guns to play
I dont like shotguns idk what yo say
Even in csgo and other games I hate shotguns
That's normal
You're talking about R2D2
If you don't know how to actually prompt people to do well on that level it'll easily go over 2000
Like, Imma have to send this in multiple messages.
the instant skill prog from the simple act of watching someone play the game better
True ^
you dont know what you dont know
well
I was a pub and then I watched Beth play
Or rather, if you don't know how to tell people how to do things well
my favorite piece of advice that i never see anyone actually take seriously
is to press m1 more
And I'm still a pub
How the f do i say this
seeing good play is like opening a new dimension
Ye
If you don't know how to keep it concise R2D2 guides are easily going to take up more than 2000 characters
yes that's what I meant
Was wondering if we're even playing the same game
just play duo
youll learn to press m1 a lot more
well see the people with the issue of not pressing m1 enough usually don't have it solved by that
It's more so I'm struggling to remember how my R2D2 runs went, and my ADHD isn't making things easier with it all blurring together, as well as trying to cover anything that could've been missed.
i mean
isnt r2d2 just hold at bridge then hold at that one funny room
or you become a chad and hold at reactor
^
they're dying to stealth rooms apparently
They're running out of tool/low on ammo on 6
team
Holding ain't the problem we dying from going to terminals to find the codes
but if they're clearing waves surely the best piece of advice is to tell them to shoot stealth rooms
there are TOO MANY PEOPLE here trying to help them
Yep
I'm going to bed
like we cannot have 6 people arguing about how to answer their question correctly when any one of use could give correct and concise advice that is good enough
Ye
how did you lose
no not again
How my brain feels after 1 level in gtfo
running out of time or waking up room
@prime musk I don't remember, but was there a turbine for fog in donut room or is that some other level?
Ok good
it has a couple of spawnpoints but you just ping it if you really can't find it
Well first the donut room 2 scouts woke up
Next time only 1 woke up but we got pinched and had to restart that wave so thats how we died
The other is a class 4 alarm in the north where we died
Then the 3 scout room a sleeper screamed and we managed to sniper 1 scout before the other 2
And then the rest was just we ran out of ammo so we couldn't hold the bridge/south room
combat shottie
Yes
scout wave is like 10 sleepers
2 scout screams are very fine if you have a plan about where to funnel
thats like a normal alarm wave
Our best run was we input the 7th code but I was out knifing them at the end
w knife gameplay
Most likely this and bad positioning that we talked about before
kinda have to divide role better
Could also just be the good ol R1C1 issue of not being able to kill stuff effectively
who knows
Only you will when you do another run tbh
hel shotty / combat shotty
cant fix that without just playing and slowly improving
Nah cuz r1c1 even tho its a c level we cleared on the 3rd try
c tier means nothing
dont excuse their mistake
some c tiers are crazy hard
others are basically free
tiers are only relative within the rundown, also without optional objective
Like we had practice with reactor that one was so much more easier then whatever tf this one is
yeah r2d2 is a big jump in reactor diff from r1c1
well cuz this next one is one tier below in the fourth hardest rundown of the game
you might want to skip to r3a3 first if you give up
r3a3 is basically a mini version of r2d2
r3a3 lwk harder than r1c1
yes
no doubt
all of r1 is B tier difficulty at best
r3a3 is a solid B tier as well so it checks out
r1d1 is an easy c1 in overall difficulty for me
One of my friends did mention that if we cant beat it (even tho we all agree it feels doable its just skill issue) might be best to go to r3a1 and once we get better come back to r2d2 and r2e1
r1c2 hardest of r1
das the strat always usually
u get stuck, u jump to the next rundown, u return eventually
you could probably beat r2d2 if you keep trying
but r2e1 probably not
itll be pain and suffering
even if u beat r2e1 u will need to skip eventually
u might try but r4 needs to be skippable it has the second/third hardest level in da game
so yes
well it took me a while
as fuck
no ppl just apply the standard gameplan despite it being a very unique level in how it functions
Done, I'mma just send those messages privately since my ADHD is all over the place with trying to remember my two runs and how It's done I don't even know how the fuck we got it done we just kinda did anyways Imma go retreat to GTFO-Chat baiii
r4e1 fuck not
wdym the newly added enemy u hav to encounter 4 more times in high stress situations kills ur run
like i get it but its a bitch that levels a bitch
4e1 sec requires gameplan of
"defend reactor until my codehunters have figured out all the codes"
and
"ill press m1 and eat ammo if there are enemies approaching"
it has so many unpredictability
lmao
if u tell me r4e1 is "fair" and "predictable" whats behind the apex door
you can see them through the apex door before it finishes opening
and you can see them on bio before you pull the door
😭
thats not enough time
this is gold
thats 2-3 seconds of time
solid 15 seconds
slendi
sec door opening
is over 10 seconds
from pulling to actually open
5 of those are it turning
thhen 3 of ominous half opening
then it starts opening
and even if it was 15 i doubt u can adapt so fast to an auto wake door
if it was like daks blood door, i would get it
listen maybe im cooked from playing modded where you do anything and game goes "well have a pmom" and you have to go "oh well i guess we're positioning for pmom now and figuring that out"
yeah u seen pmom, TWO TIMES BY NOW
MAYBE 3 if u did r5 for some reason
whichh would be odd
but i did so
i am odd-est
but it's really not that hard to just read "oooh big scary door with 2 dots behind it" and looking through the door while it's opening and going "oh shit we should RUN AWAY"
where does pmom show up the 2nd time?
whats the second time?
there is no second time they're imagining it
that makes it worse
ii feel like we overrate how good a player is based on the lvl
by r4e1 ur a baby that has brought pdw cuz u thhought it was good fo da shadow people
and i seen people take it on e2 a lot so yes it happens
i seen 4 people pdw teams
they are out there
not my fault most people don't actually go into the game with the intention to soak up as much information about it as possible and with the intention to get as good as possible
so like
i did, i soaked info like a sponge in a trash filled container flooded by rain
it took me 1k hours
not everyone gets gtfo autism unfortunately
nevermind lmao
maybe im bad
no having fun only minmaxxing yourself
but i know i am not th only bad out there
well the 1/4 that is retained should have it
my hyperfixated ass
!!!!!!!!!!
i only have 3 hyperfixations, gtfo dusty and fucking apple juice
As a beginner R4E1 is catastrophically hard
you fuckin da apple juice?
it feels salty in ur mouth if u soak ur balls in it
its like coffee
wdym dusty is a hyperfixation

shes a cutie i like talking to her
many such cases
thats what happened when lakana and rainbow met.........
well but shes not a male and not near me and i need hugs or i will breakdown
with valentines day coming up I've decided to obliterate any couple showing a shred of happiness, starting tomorrow 10 am est
I'm so excited
real!!!!
gg
also dodo and i arent dating
good will triumph over evil
on valentines day we do 8 person gtfo but its all the single and depressed people from this server
gotta have to expand the lobby to 64
at least
Rock bottom has you wake up from HSU instead of elevator drop
So everyone except frosty?
the suns fucking dead
good night people thats all for our broadcast
next in line how to underperform at r4d1
Can it include just depressed people or do they gotta be single?
have to be single
Smh, have fun.
Surely I’m included
Yeah but Dodo and Chud aren't
(I wouldn’t be included I think regardless)
Holding in reactor with hel rifle is very easy
Inside reactor?
Yeah like sitting right on the sec door
Both turrets a little forward?
setup I've seen is sentry left side sec door holder is right side door
You can keep them with you
You can also use one as leak cover
I’m holding with a bot so it might as well be solo
Oh true
I guess Idk what to expect from this reactor so we will see what happens lol
you can watch any of the solo holds done in duos to figure out how you want to play it
there are a lot to go around on youtube, be it speed or just a general clear
there are quite a few spots different people prefer to hold so you should feel free to experiment a bit. you\re slightly limited by having to also plug all the codes, but if your codehunter isn\t very fast you can get away with holding quite far away and only coming back for plug when necessary
Ok we do have a third person who can plug in between waves
1 code hunter, one holder (+bot), and one runner for resources codes and helping code hunter
I’m assuming that’s a decent setup
realistically it should probably be solo holder + bot with 2 ppl going in for codes
but if your hold is not super stable having them play a bit floating and catching leaks (from both directions) isn't a bad idea
in speed yeah
in playing for clear you for sure have 2 ppl holding
I see
does that leave one guy for code hunt while the other shuttles res?
or two code hunt while the other two hold
idk what's up with ppl havving someone run res
it's really not something that someone has to do
when you need a resource as reactor holder you just go grab it
gotcha
Did u finish 4d2
yeah
How was it
it was interesting, went by pretty fast
I think I'll enjoy it more with my group when we struggle with it for a bit
kenyi kinda perma foamed everything, even then the ending was still tight
so slightly concerning
It's fun in matchmaking
in like a more normal run of the level is it worth it to go for turbine?
assuming no boosters for the perma foam
for sure not
I would assume those rooms would have res, and a more thorough full loot might be better for my slow team
ah ok
getting the turbine requires clearing the surge alarm to it.
which is just like
awful
oh there's a surge to it, hmmmm
yeah I just assumed it would be free after plugging cell for gen
there's some res inside, but also enemies
I see
before we beat it our team tried the turbine route once and died to the cargo runback, it's definitely not worth it I'd say since it slows you down to the point where you'll probably be dealing with fog during the class 8 when you could otherwise outrun it
also having an extra thing to carry on top of the cargo sucks
true
class 8 was pretty easily dealt with repellers, couldn't imagine what it would look like if the fog was higher
oh also with extract should someone be staying outside, like one room away to push spawns? like 4c3?
I assume extract time is the flat same no matter how many ppl b/c of cargo
not worth. you are better off staying as 4 on extract with foggies
k sounds good
yeah thinking about it if our group swaps out some of the perma foams for funnel and sniper sentry we should have enough to beat the level?
btw if you don't mind doing this I recommend resetting runs until you get a good cargo placement
brute force everything
it can sometimes spawn all the way in the back of overload and other times you get a better spawn more in the middle
and getting out of overload is probably the hardest part
it takes like 5 mins to get to the cargo which isn't too bad
yeeeessss by any means necessary
listen you can do the ovl tech
closest we were doing this typa thing was with 4c2 with the ids
where you pick up cargo between extract scan finish and end screen
and don\t have to carry it
but we decided against that
oh yeah I've seen that tech, but like obviously it's massive cheese
lmao wtf
ye it\s banned in speeds
that's funny
Oh yeah wait what’s defined as good placement, can it spawn in any part of the zone or only like c d e etc
uhh I'm pretty sure it can only spawn in C or D
idt the cargo spawn matters
not 100% though
could spawn not even 30 seconds away from the door
there's probably a map somewhere
because you can just spawnblock chain all of overload and bit of main
so your cargo is free out of ovl
true
Which level is this?
By spawnblock chain do you mean one person in each room from the cargo?
yeah
R4d2
No kidding
never had any issues on it
It took me ages to beat
jus once cause we left our games on too long so we had a surge of shadows
still did it in like 2 attempts with that
was funny
That sounds awful
waiter waiter! more backtracking and heavy carry cross map and fog and shitass level design because this game lwk sucks
it spawn capped so chargers didnt spawn so was actually worth
right before we extracted our host got dced and the migration rubberbanded us from extraction to halfway across the map
it was scuffed asf
you get more charger errors instead remmy :>
I just know this is gonna take a bit with my group cuz they move at the pace that old people shag
need to go do samdown
Might have to utilise your services sometime
That might be the one thing worse than working retail
im tired boss......
You deserve your rest, I try and help.
Not today lol
what lvls
Not trying to go through and get PE everywhere
You running 2e1 again
What is that supposed to mean
r2e1 isn't fun unless its being speedran
Cleared it twice with the help of others, only right that I return the favor. Although maybe not now, am eepi
Nah you got it, 40 min in and out
Just sitting in the lobby waiting for some people to join
@violet violet someone requires your r2e1 services
So you gonna help with that or what.
40 minutes, in and out, just like you said
I ain't being one unless I got a homie with me
Hmmmmm
I have space for 2
Nah I should go to bed tho, I got class early tmrw, so sorry fellas
All g
If you still need help w the level lmk, I might be available tmrw
Will do
Wanna join?
if we arent speeding it I'll not have enough time
I'm tempted but wayy too eepi
all i see is bro saying hes eepy 😭
i can relate
Real asf tbf, only in death do we get our eternal rest
Imma fucking eep, gn
gg
5th/6th
Which means 3rd to 4th from the bottom btw xD
hello , for the "Swift" achievement , do I need to win the run as well or can i just kill the pmom and then die?
jus killing it should be enough
we had a instance where it woke an spawned but we died without getting hit from the babies an it gave achievement to some friends of mine so xd
i see.. i will give it an other shot thx
ye that ones kinda weird idk y, I think since the lvl derendered an despawned everything the mom technically died an since we took no dmg to it, it was like ok here's achievement xd
in my group we got it randomly in a level without a p-mom at all
You could've gotten it beforehand, it just didn't update the achievement thingy
for me we just killed a sleeping one because we wanted to kill it as fast as possible, we haven't even known that it was an achievement xD
thats probably what happened to us
theres 2 achivs
Swift which is "Kill a P-mother without taking any damage from baby strikers"
and Rapid Respone which is "Kill a Mother without it having used its spawning ability"
that u know of >3>
the pmom in the wall
wait is that a thing ??
we already had sleepers in walls but pmom ? xD
well to be honest I Don't remember it was like 3months ago
cuz i know of one instance that u can get the achiv cuz theres a /kill all command
which is ||R7E1||
[its an E tier]
use brazil to kill pmom?
it was in R4-R5 based on the progression
thas all I can say but I clearly remember getting the achieve for no reason and wondering what was going on
are there pmoms in r5?
probably R5
r4 has one
not like purposefully but it does it and u can get it for free
also yes in ||D1||
||R4e1|| has one but
oh yea stinky level
I'm pretty sure it was in a random level of R5
does brazil clear scout queue?
not shure then
in 7e1?
i believe so
the first time we finish the ||tank error||and reach that point we just wiped on the ||screaming door|| cause of the surprise hahaha
wasn't expecting a double boss after the rest of the level
give it cpr
what do you mean by scout queue ?
the humble scout nukes
if you wake a bunch of scouts at once they cant spawn all enemies because spawncap
so it queues the waves
spawns them when cap is open
the humble almost 5min worth of scout waves
how does this work with reactor wave, is it semi random like half brazil wave half reactor
i cant recall but eva would be best person to ask
i believe they hold pablo an react wave in their speedrun
are you talking brazil skip?
yeah same and its way too hard for our group haha, we already had trouble clearing 7e1 haha
I think the charger waves get delayed a little bit during reactor waves
it should in theory but idk fs
dont wanna misinform so not gonna say anything concrete cause idk
it just spawns the group that fits as soon as possible regardless of from what it was queued
which is more likely to fit?
the one with the smallest group is the one that spawns in?
looking at a replay the chargers spawn every 90-100s on average
110s was the biggest gap I found during a wave
.....and how big is reactor compared to charger?
rem i have NO clue
like listen
group size != wave size
every wave spawns in as groups
so like 1st nm6 in e2 for example
wavesize scales from 17 to 25 and group size scales from 5 to 10
(which is why split spawns happen btw because the groups spawn in different rooms)
reactor waves usually have pretty big group sizes though so i would imagine that the room scan group size is smaller than it
Zed idt reactors have groups
Or like
It has initial group if it makes sense
And if stuff from the initial group doesn't fully spawn in it's like a surge
Where it would spawn whenever cap is free
ALL alarms have groups: some just happen to have only 1
or to be more exact
ALL enemy waves spawns have groups
when it has picked a wave to spawn in it treats it as surge i believe
but it picks the wave based on which one has a groupsize that allows it to initially spawn in
the room scan is just 1 group of 10 chargers every time so ig it only gets delayed when reactor queues a group with less than 10 enemies?
is it actually 1 group
they all spawn in at once with like 0.2s between spawns
yeah but each spawn is a group right ?
i can check the datablock in a moment
nevermind apparently im not good enough at reading datablocks to figure it out
i would have to start looking into the event datablock and that seems very very annoying because i can't read which event actually is tied to the waves without checking all of them
ye but they all spawn basically simultaneously
it would make sense for it to be 1 group since they only spawn in that one room
could be wrong tho
yeah don't worry it was just out of curiosity
yeah well atleast I got a rough idea about how its supposed to work , thanks
I would think you just check SWS
well the wave should be tied to one of the events tied to the terminal command no?
but none of the trigger an alarm in the "triggersalarm" flag
so something else is in their event data in that datablock
"m_pauseBetweenGroups": 20.0,
"m_wavePauseMin_atCost": 1.0,
"m_wavePauseMax_atCost": 10.0,
"m_wavePauseMin": 1.0,
"m_wavePauseMax": 20.0,
"m_populationFilter": [
"Standard",
"Special",
"MiniBoss"
],
"m_filterType": "Include",
"m_chanceToRandomizeSpawnDirectionPerWave": 1.0,
"m_chanceToRandomizeSpawnDirectionPerGroup": 1.0,
"m_overrideWaveSpawnType": true,
"m_survivalWaveSpawnType": "OnSpawnPoints",
"m_populationPointsTotal": -1.0,
"m_populationPointsPerWaveStart": 10.0,
"m_populationPointsPerWaveEnd": 10.0,
"m_populationPointsMinPerGroup": 10.0,
"m_populationPointsPerGroupStart": 10.0,
"m_populationPointsPerGroupEnd": 10.0,
"m_populationRampOverTime": 0.0,
"name": "Trickle 10-20 SSpM Spawnpoints",
"internalEnabled": true,
"persistentID": 209
},```
This is the wave used in the room scan with a filter of 5 to make it all chargers
well that's easy
1 group
what chain of ids did you follow from levellayout and finding correct zone
I just fired the command on the terminal and did ListWave with CConsole and that give me populationID 5 and persistentID 209, then I went to SurvivalWaveSettingsDataBlock
It’s a combination of SWS and Population dbs
i get it you didn't actually read the datablocks to find it smh
I don’t unless I have to because it can get really messy because dbs are autogenerated compared to what the devs themselves used in unity
valid ig
[[R4E1]]
i dont know r4e1 code hunt <3
Shoot in zone 513 (or whatever)
The mothers will applaud you
Wake all moms
Get infinite babies
Get game to shit itself making you unhittable
Ez W
tanks and normal enemies still hit you
(babies basically cannot hit you. normals struggle a lot. tanks still always hit you)
I said I cast curse of desync
you will see
the code hunters are gonna wake mom zone because they are desynced and don't notice
glorp
you place it on left platform at back of connector
you never really hold bhk door perma, you shoot 1 or 2 waves and then back up for any variety of reasons (code plug, res grab, stability, reloads)
unfort i read this to late and placed it right on bk door
the hold was fine i just ran outta medi
with the sentry back it wouldve been suuuper stable
ye it's like
it doesn't help you much in bhk door but having it as cover for backing up and reloading/pinging/eating res is REALLY nice
yeah in bhk door its doin a whole lotta nothing
but its actually so much more stable than i thought
sawed off is like
kiiinda fuckin busted
ye holding bhk door with sawed off scatter is actually really stable and kinda fun
revo kinda burns through ammo cz just spam at shadows and stuff cuz you cant see head
but its fine
revo you just gotta spam yeah. like you're going to be spamming sawed off into your hybrids and stuff regardless so you can spam revo to balance
its kinda nice how the hybrids just run out to you can sawed off spam
kindaaa goated spot
you can do the same holding reactor by just hiding in reactor
if you do it before they ever peek you you get to kill them way before your shadows come in
based as fuck
R4D1 pretty chill in general
Its one of the ones im pretty excited to do solo