#gtfo-related-questions
1 messages · Page 413 of 1
im so used to playing on high ping in this game that i dont really care anymore
playing on aussie host is like a treat for me
Where r u from?
Oh ur Aussie
U should carry me in r2d2 (pls i just wanna do all the missions in order lmao)
yeah im aussie
we can duo it if you want
or just pub it
Yea if u want to host we can duo or pub idm, no one really join pub tho from my experience
@unborn agate if you need a hand clearing, ill be free soon
Like 10 minutes
Or until i get my pc booted
Whichever happens last
Ah you got a team
Nvm
oh hi sir
How does slug shotty do into chargers?
2 tap
still gotta be somewhat close but not as close as hitting the one tap against strikers
So not great is what I’m getting
ye
Well it’s better than the heavy smg atp I’ll take what I can get
lowkey it's one of the better mains into chargers still
like all the autos suck except autopistol
top 5 I guess
and it's guaranteed stagger which is nice
you can take the sawed-off shotgun and one shot them
start licking from further visually and have to hit earlier to not get hit back
so less time and more distance
just always go for double tap unless it's a free one tap
Gotcha
Yall thinking taking the hel gun into 4c3 would be better than the hel rifle?
nah
rarely a reason to take hel gun over hel rifle
i suppose
if your team is slotting a bunch of random shit
hel rifle has a faster chargup so it's even better than hel gun for reactive shot despite doing literally more damage
then hel gun dealing half dmg on pen is like pretty good as well
Yes they are :)
and if you feel like you're lacking in the reactive department just slot sawed off/dmr/hel revo to just stagger chain multiple chargers
I feel like reactive damage is fine I’m running the sawed off
I’m just wondering if the hel rifle is overkill
no reason to not take hel rifle into chargers
it is the special for killing chargers
needs occi
Damn
or you can headshot+bodyshot
fire rate is high enough that it's 100% consistent if you actually hit the shots
Does the headshot leave a big enough stagger window?
stagger not required
Oh neat
is it though ?
you roll a 0.25 and you're fucked
Is cscout wake timing diff?
no
the only scout with different timings is zoomer scout
double hel gun to back is 100% consistent if you mechanics are on point.
Swear someone said it’s inconsistent with hel Gun then 🚬
they're a pub
maybe i have misunderstood how hel gun fire rate behaves. but i have never failed a cscout with hel gun so i doubt it isn't at least very consistent
host stuff?
Theres something i dont get about HEL guns
Idk what
Its just they feel weird
maybe because you need to charge them up, so you must predict your shots, more or less
you don't really predict at all, because the charge up time is so short and the bullets function as hitscan
you wait for line up
and fire or whatever
yeah that's true
Hel gun did feel a bit weird to use when I first fire it but you get used to it pretty quick
my friend cant join mid mission right?
im on the lobby and it says waiting for master, my friend cant join, anyone know a solution?
should be able to
first thing that comes to mind is to check if the slots are set to allow players to join
yeah we were just playing fine like 5 mins ago
is set to players and bots
we did like 2 missions, i had to step out for a second, now im inviting him and he cant join
chances are the code is not in clipboard or only part of the code is
im inviting him directly
I can't think of anything else without seeing a screenshare or something
he would be able to see the lobby after accepting the invite, but then game would say waiting for master and then boot him out
never seen that before; I would try changing hosts/restarting if I were you
I always use lobby codes, I wasn't even aware you could join through steam UI
after searching in the server, seems like a common error
shucks
but is weird cause we were just playing
Im more concerned about who on earth switches to Linux and wants to play games online
vpn?
xd lmao thats besides the point
if not vpn then i guess its just bad internet/desync nuking the lobby
no, nothing changed, we were already playing
Is your lobby just dead thanks to the mem leak thing
And you're inviting him to a bugged out lobby
we both restarted pc
Try rebooting the game and then setting up a lobby
And you just had this issue?
Was playing fine?
yeah
we played 2 missions, i had to go out real quick do something, came back and then boom
What time is it for you?
Your ISP might be having some sort of maintenance that's faqing with your connection
Most likely something to do with ISP if it was working properly
Did you clear Steam download cache?
Is the goal In r4d2 (pe) to save doors during alarms so that you can close them on the way to extraction later?
We basically had no doors last time and got overwhelmed on extract because of no ammo
1 or 2 can be nice
Typically on the alarms that you rather funnel than foam
Makes sense
If we save some doors can we outrun the shadows enough to make them move even slower?
the class 3, class 4 and 1 of the doors leading to class 6 aswell as 1 or even 2 leading to class 7 are easily saved
It was the chargers that got us the first time, if we delay shadows that should help right?
eh. In a way
But also you still usually gotta shoot on extract. Ammo shouldnt be too much of an issue unless you are very wasteful
I think we just didn’t have room for some ammo packs going through the zones and when going back to overload we forgot to pick them up
I’m assuming if we all had ammo the chargers wouldn’t have been too much of a problem, but if we could delay them it would make it so much easier I think
We also kinda messed up by all sitting on extract instead moving up a room
That’s a very tactful way to say “if you have bad aim”
if you save EVERY DOOR, you don't have to shoot during extract without foam
if you save most doors and foam them, you also don't have to shoot on extract. these both have advantage of killing tank being optional. (you can do a parkour to avoid walking next to tank)
but in general you will spend enough doors during alarms that you're only foaming them to get to full carry you cargo without fighting.
on extract you should have at least 2 foggies to last the entire duration, but preferably 4 to give you good visibility forwards as well.
Or if you pull stuff you shouldn’t be
im seeing 6 doors i can save
that wont really affect alarms so im guessing ill be fine
how hard would you guys say r4e1 is?
its the one with the error alarm of spawning in a tank every 4 mins
it is pretty chill
a good mission to play if you just want to shoot guns for like 1 hour
R4E1 is so goated
Top 3 hardest missions, tank error is very fun with other players and the right weapons
Motherroom in the reactor is the worst part
i wonder how r4e1 would be if you patched to make it more like the og (with enemies in zones, having more hybrids in code search, more scouts, less res in code search, and no c tripmines)
like i feel half the reason it doesn't hold up as well is that the level gives you too much to work with for too little
ye
high level play you still demolish everything
mid level and below you'd get squeezed
i think the main thing that irks me about the sec design is just the ctrips
like
there is no reason to give you the ctrips
it only helps you destroy main more
hello guys, we're currently doing R8A2 , we typed the password for the secondary objective
but for some reason the bulkhead door doesn't want to be opened
if you progress too far into the main objective, you will not be able to use the terminal command to open secondary
EVAL_INIT i think the command was, if that part matters
I think we went too far in the main, we were going blind and I remembered about the password thing and tried to backtrack into the secondary
but thx
Yeah you can't open any of the security doors after the checkpoint door
Or you won’t be able to do it
What is nrv probe
Some form of probe measuring the state of the operative. I don't think it was tied to any real vital measurement from the real world
It made me think of HRV, for Heart Rate Variability
So it means nothing?
Nothing that we know of, or how the game determines it, I believe
Weird stat to include in the end screen, if its been this long and people still haven't figured it out 🤣
I do believe that it is a similar indicator as HRV, however, used to determine "how stressed out " the person is, at the end of the expedition (the value being always very bad in game)
cant you just open the bulk for secondary, wait for the scan to appear, then open the sec doors?
I swear I did something to be able to get the res from the side zones before going into secondary
Maybe it got patched along the way and previously you could?
Or maybe I'm just misremembering.
i mistyped in myy message whoops
Hi, i've been struggling with r2d2 a lot but I finally got it a couple of days ago, how much harder is r2e1 in comparison?
A lot
R2D2 is ~25th in difficulty
R2E1 is ~5th
Ooh I see, I think I'll try it out for a bit and see how it goes and if it's not going well my team will probably just move to R3
Thats always a good idea
what is R4D2 PE intended route by design? Is it "complete overload" and then go complete main?
you open overload, do extreme/secondary, then main, then carry cargo to extract
Most likely get cell+turbine, backtrack w/ turbine to fetch cargo
@civic wave @minor fractal thanks guys!
Turbine is extremely unpopular, ofc.
Seems I found a Chinese knock off server here
?
I still want to know how fast fog rises to its maximum point in R4D2
Because all the times I've cleared it with pubs it weirdly looked like it was always the same despite some runs being way slower than others
My speculation is that it just reaches its top point in something like 20-30mins
Nope
If you really have spare time 🤷♂️ It's just a curiosity that I assumed speedrunners knew because, well, time
Extremely few people run PE speeds
and best PE route one-shots the Overload carry (Secondary -> Overload w/ immediate cargo grab -> Main w/ Cargo).
You don't interact with fog almost at all iirc
Maybe class VI and the last alarm
There is no maximum point but the whole map gets covered in ~90 minutes
i wonder how they test that
do they put a timer checking what zones r filled after x minutes
I believe you, I just find it bizarre because it oddly always look like it rises at the same thresholds both in 70 and 90mins runs
Maybe it's just the way elevation works there that gives me the false impression of it always being "roughly" the same
It's probably a map layout breakpoint thing
After all extraction is pretty low-ish
After X amount of time, certain things get covered
and it takes a really long time before anything else important also gets covered
Yeah that makes sense
Like, the zones before and after the zone w/ class 5
Those will probably always be covered on the way back no matter what you do
But you'd have to take exceptionally long for fog to start creeping into the class V zone or second to last zone
K, after like 40 minutes at 10x timescale it's already way higher than I've ever seen it
You from the CN community or smth?
One of life's greatest mysteries
can someone pls explain to me what Queue Frames is about in the game settings?
More input lag for better performance
the red reticle stays the same regardless of dmg right?
rectangle?
reticle dunno why my autocorrect doesnt recognize that word 🚬
and im saying specifically red
not like gray or whatever
never noticed 🚬
tank tumor does
ik armour is 4 gray
slightly bigger id say
l bozo idk
ok i have to attribute it to wave or sleeping
Striker wave and striker hibernate pretty sure
And striker_bullrush
also yes back damage gives the crit hit marker
Striker_bullrush_big
Okay legitimate question, but unrelated to gtfo
My ear is blocked. How do i unblock it
go to doctor
ask them to squirt some water behind the clogg
ez
tuho im bored
hop on smth
hop on Vega
🚬
Anyone know that config for archive that I can turn off to not autokick players
go to settings (in the game) then mod settings and then scroll all the way down
Oh word
w comms
l comms
does duplicate logs count towards d-lock cipher achievement? the archive actually lets me know which logs I'm missing but some of them are the duplicate logs, so I'm wondering if they count
I would assume not cuz I thought the magical number was 180 for the achievement, but I see 188 logs
wait nvm I just got the number wrong I'm tweakin
waos
What moth said. There is a specific doctor with a chair that's like at the dentists. He puts some shit in your ear then vacuums it. I've done it in a different country for about 80usd, but if u have Medicare could be free here idk.
He told me not to use qtips and just get in with my fingers to remove wax from now on. Didn't have an issue since
depends on the blockage, i find that pressing my palm against my ear to increase the pressure then releasing sometimes helps
did the sniper sentry flick shot you????
you got put in the sentry's MLG montage
Hey, just got here and trying to make sure I don't screw up looking for a party, are the voice channels created when you post in the lfg channel, or do you just snag an empty one?
you gotta click the group of 4 vc to make a vc
or make a group of 3 or 2, whatever your desired size is
Gotcha, thank ya!
then it shuttles you in to a new vc where you can then make an LFG post and invite ppl
ye you got that right
anyone know how to make names / teammate info tags bigger?
like i find it hard to see names / the info above their head if they're far away
should be under hud settings
finally got that r4c2pe duo
hopefully never again
has bad scan rng and has to go into all zones to get more ammo
two and a half hours
goated
the only hard part is the surge
but only because it was mind numbing walking across the map to get res in other zones
then you save doors for the shadow error and its free
charger error kinda annoying
just feed the hel rifle while scatter pushes
more hel rifle gaming for me
playing both roles also give you like
understanding on how both roles want to play a situation so it allows you to adjust your decisions better on both the roles
were somewhat flexible when it come to roletrading
the only thing that is a me only thing is bio
considering bio is usually a thing you throw on bosskill that's a bit surprising but i guess it makes some sense
because in the situations where bio is forced on a specific player it is almost always onto waveclear
can anyone tell me if flashlights trigger the sleepers? I always put them off and wait for them to pulsate, but i cant see shit if i let it turned off. just wanted to ask to save time for my runs
yes it does, not instantly though
can you tell me the about time i can leave it on before waking them up?
english isnt my first language, so, sorry for any mistakes
idk like around 2 seconds
alrighty thank you
I mean you can also test it yourself
if you just flash them briefly they should only glow
the second i boot up the game one of my friends texts me to play, tbh its extremely exhausting at times, cause hes almost finished. the problem is, he cant explain anything. So he just carries me through and hopes i pick it all up.
therefore i try to get to know more about the game, to make it easier for us both. still very fun, id just like to not be a burden and show some engagement.
Good info for you
Have the flashlight on
But not directly on the enemy. Look at their feet or around them
not the carry :[
being carried feels so boring
if youre going to get carried do it in true duo at least
or you can just make lfg post here for easier missions
imagine a "wakeup" meter for the enemies. it fluctuates randomly by default, and having your flashlight on it increases it at a fixed rate. at 100% the enemy is awoken. and at certain breakpoints inbetween it transitions from sleeping to glowing (can alert from long rate) and from glowing to shaking (no difference in behaviour, but extremely close to waking up now)
best advice for flashlight is that you can flash the entire room so that you sync the sleepers cycle
that i picked up already, still good to have a verification on that
thank y'all for the help and informations <3
not to bother, but theres another thing thats popped up in my mind. something i have no idea on how it might work, feels a bit random. my buddy calls it "long aggro". sometimes, enemies randomly awake from a far, if for example i stealth kill a lone sleeper, all of a sudden the whole rooms on top of us. Can anyone give me some advice on that?
so when sleepers glow, they are sensing not only movement and light, but actively listening
if u kill an enemy and another is glowing in, say 10 meters ~, it has a chance to wake up and scream, causing thhe room to also be woken up
this is where the light trick comes in play, as u can light around and make everyone sync so they stop glowin
but its not just when im technically in his line of sight right?
u can also practice going a bit faster by killing one and walking towards the next awoken one
it- it be
they have to be in line of sight of his ded buddy to wake up, stuff like columns and glass block long range aggro :3
yeah, the only real thing i got explained was "dont panic". If one wakes up, you got a chance to not fuck it all up
thats very good to know, thank you for that
if u see it not attacking, u can press right click with ur melee to do a shove
if ur fast, the cancel wont go through and the room will stay asleep
shoving is underrrated :3
so shoving is basically a stun to open a window for the melee kill?
yes - its a damageless stagger that can allow u to cancel an enemy attack or a scream, givin u a window to charge and move to kill :3
its v useful to go for the back of the head of an enemy
which is the spot that takes the more dmg
that'll help, thanks alot
is that for every type of enemy?
yes - theres enemies that vary how much dmg u do on their weakspot
but the weakspots are head, back [which is always a x2 dmg] and occiput, which combines both
for example on a normal

its head its a x3 dmg multi :]
"occiput", is that a typo? again, sorry for my english 
occiput is back of the head ksks
is ok
evryone learns what occi is thanks to gtfo
thats some good info for the next rundown. i think last time we finished r1c3, where you have to do the waves by the reactor. took some tries but i gained lots of those artifacts haha
my role was just bruteforce tbh. took cover on the bridge past the connecting hallway, and constantly fired an lmg into the breach, was funny tho
das the way ✨
its good practice to get used to enemy walkin anims
learning how to pew pew is important too
well maybe not as muchh for c2 but-
thats for u later to see :3
yeah my experience is that the gunplay is rather clunky, bot not bad. i was constantly switching weapons so i got to get used to a good variety
nice nice, these r the missions to check what u like, what u dont like and what feels comfy to u
u only rlly need to start learning "metas" way later
hel revolver is my fav rn. but its sadly very occasional what to use as far as i got to know as of now
guess borderlands pushed my love for pistols but thats another story
yeah those seem fitting for the setting for sure
but i like more bullets
fair :]
either way some missions ask for some guns and others require other kinds of guns so
stay flexible and u will be ok
i like guns, that should be no problem 
gaming
geming
sorry you already got an answer but it was kinda wishy washy imo
long range aggro works like this:
if you kill or damage an asleep enemy, the closest enemy within 15m (of the damaged enemy) that is glowing and has line of sight has a chance to wake up.
if you wake an asleep enemy by any other means the the closest enemy within 15m (of the woken enemy) that is glowing and has line of sight is guaranteed to wake up.
your flashlight when you have melee out has a range of 14m.
syncing every enemy, so that no enemy is glowing, guarantees that no enemy will wake when you stealth kill something (barring proximity aggro, which is a different mechanic)
another option that is less broadly applicable but usually faster and safer is to intentionally make the closest enemy to the one you want to kill glow, guaranteeing that if long range aggro triggers, it is on an enemy easily within your reach to kill before it can wake the room.
proximity aggro is very simple. every enemy close enough (1m i believe) that has line of sight to an enemy you damage or otherwise wake up, will also aggro. if waking an enemy triggers proximity aggro, it blocks it from also triggering long range aggro.
an enemy woken by either proximity or long range aggro does not check for aggroing other enemies by either long range or proximity, ie no "chain reaction" aggro can occur
^ this for the explanations
but 13 meters for long range aggro. 11 meters (iirc) for the head lamp (aka melee and stuff)
prox aggro is about 3ish meters
Chat
Am I crazy or the white dot in bio that represents the sleeper is the proximity aggro range
lowkenuinely maybe
that'd be kinda cool if it was anyways
P sure it is
I tend to look for center of a dot in the white sphere
my game just crashed as host, friend is still in but cannot interact with anything. I've tried rejoining via lobby code but that doesnt seem to work. Is the run done for?
will do
friends game is also bugged it seems, enemies dont react and nothing is interacteable. Unfortunate
interact bug is a thing ye that you have to restart for it to work again
an wdym enemies dont react like they jus run around the room an nothing wakes?
it lowkey might be chopped😭🙏
yeah, attacking doesnt do anything either :(
friend just left so it is definetly done for
oh hey theres my friend
typing right now!
yeah im the teammate, im a little bit suicidal rn
o ya the lobby mightve just nuked itself tbh
seems so
i left the lobby so yeah its gone
if your interested modded has alot of bug fixes for stuff like that
perhaps
I personally run it to have stupid shit and to fix certain issues
works wonders
what lvl was it?
lobby probs crashed
yeah ur cooked
yep
aw man :(
ive had some issues with every run down besides like r1/r2/r3 and i dont think r6
out of all of em r4 fs gave me most issues bug wise
krill issue
Skill issue
i mean ye tbh it is shouldve had bug fixes then
Downpatch to OG R4
Major optimisation improvements thrust me bro
do what now
You Heard me 
When host leaves/crashes, game tries to host migrate
if it cant for mumbo jumbo reasons (corrupted some snapshot or steam fucked up) then the lobby is done
I cant remember which map but once I had the host migrate set us back to the start of the mission, 40mins gone.
Which is ironic since at that point you'd just redo the lobby entirely.
what do i do in r4e1 solo hold when the hybrids just run up past me in reactor and start shooting me while the shadow wave is coming
like they are behind me in reactor while shadow wave in front
Uhhhh don’t let them run past
I try and start shooting them literally as soon as I can
Then they should always aggro onto you
diddy blud i was hella shooting them
Take scattergun
nah its not fun though
i play hel gun
Hel rifle is braindead shoot same spot
which is very fun thank you very much
nah dtr or hel revo
like why did they push me
they want to order
Bc ur in a different room
how are you rapid firing the hel gun? is it just timing?
Also the other one ran past because you didn’t shoot it
On 5?
so my bad but they shouldnt have pushed to back of fucking reactor
double super pub clear
Yeah I mean your teammate can plug 5
And plug late so you have time to clear spawn push
its cuz i didnt have dtr 😔
Ok so we have a diddyblud
Fax
one time i try to bring hel revo
Man someone needs to study the hel revo falloff
not "a" diddyblud THE diddyblud
Who’s the diddy
lowk (100% deadass) i think dtr is better for solo hold than hel revo
due to being able to shoot from farther away
not naming any names..
Yeah it might be
nah
just ragebait bc you cant run up to hybrid and scatter
hel gun is more fun
i got really close with revo i wanna do that
but i fear i need a dif hold spot
maybe bulk door
with revo sawed off
with turret outside
but then you get peaked by 10 shadows and fall back and maybe you get unstable
idk
Sawed off can solo hold by itself
Yes you can shoot revo, point is if there's any scary situation you can get out with sawed off
but yeah i can imagine if you just sit on the sec door and spam sawed off in the door it might be free
i dont know if they come like ungrouped enough though
I mean
You just spam your special until anything gets close
I'm struggling to balance sawed off usually
Cuz I have too much of it lol
well i meant if its just sawed off
ohhhh
Basically same thing
does it get more ammo?
hmm
its unbelieably free
i will lab the sec door spot its surely free
revo is so fun to shoot
but i cant see the shadows
You have pings
Just don't bother with shooting heads
Or use your sawed off for shadows
Yeah you can lil huzz
Real
[[R4B3]]
@undone raven <-- diddy
Iirc the standalone dll is already on thunderstore
Guys does aiming down sights tighten the spread of shotguns and/or scattergun?
it doesn't
there is no purpose to use ads on shotgun weapons except for quickswaps.
only result of it is that you stop being able to see shit because your fov gets narrrowed while in ads
Scatter
they do different things
but overall?
as sky said scatter
even with the low ammo?
Yeah
yeah
It is the best special
it's great into bigs and bosses and isn't even that bad into waves
Sometimes i cant see shit without ads because of fov
Wrong server or nah
Scatter usually taken if ur gonna be the boss guy
Combat is fun
indeed 😭
I liked being the boss guy
But now i am dedicated host because ive got the best pc and most consistent internet out of me and my friends
scattergun works best as client
why?
pellet overkill
as host a tumor breaks as soon as the damage is higher than the health (health depleted)
so any other pellet hits that tumor but does no extra damage
while client you can tumor overkill
:0
because every pellet is a hit and counted as damage
good to know
because host calculation and netcode is funky and not accorded properly
also because as host you can stagger an enemy and they will instantly go into their stagger pose and you might miss pellets
but that's very minor
fuck trying to find that clip of me shooting c scout but he doesn't die because host animation insta switch
I guess it was on an r5d2 I played, I thought it was on my solo clear whatever
entire crosshair was on his back and it misses
the bossman
reject scatter embrace burst cannon
Hallo boss? Yee Michael Michael. I have a problem.
is thats a fnaf reference?????
New to the game. In R1A1, I collected the HSU sample (playing with 3 bots) does it cause the alarm to go off or is there a way I can go back to the entrance without alarming them
So what should I do? The bots just dies on me. When we get to the that part. I tried running straight back to the entrance and I died anyways since I have to hold the spot until 100%
U gtfo
I’m trying 😭
Give bots not shotguns and try better
you can try and go faster? it's hard to suggest ideas when we have no idea what you are doing at base
if you run straight out there shouldn't be much of a problem, if you're getting lost or slowing down along the way that could make it more precarious
for that, you could demo the run back and make sure you're familiar with it
If you run straight out you can't miss them, maybe they are getting hit
If no biotracker give 1 bot biotracker
Or play with real people
Learn from them
Then solo again
Usually knowing wtf happens helps a lot
bring in CFoam and place it on the ground all in front of you, and just shoot
The sample is at 52E (I had to climb a ladder to find the sample) from there I just dip out. the bots were low on health 1 at 20%, 2 at 40% and I’m at 54%. 1 bot has biotracker, 2 with sentry, and I have c-foam grenade. I was able to stay stealthy for the most part.
It's weird because it's not even a particularly difficult extraction. Most people don't even find the hsu. It's two levels down where extract is tough.
Or c-foam launcher*
that wont really do much tbh
sentries are better
For R1A1 you have so much foam it's actually doable
Though you have learn how to use it properly first
What does this do? Slow the enemy down?
I'm saying if they already had it and the AI died, it can at least help them a bit
Didn’t know I could do that
(Should one of us like solo and show you what to do)
it freezes them in place for about 15 seconds, and it stays lingering on the ground
(I can pull one out of my ass in a bit)
if you want I can hop on real quick and help you out
or you can come vibe with a buddy and me, we play slightly modded tho
slightly?
please don't play mods with beginners
duo_mode bc hes not the best at the game, and some QOL stuff, like the mod that makes it so if you take damage after you get up, but host didnt register you up yet, you dont insta die
BetterTexChat
BetterBots
thats pretty much it
Oh shit duomods
I’ll keep trying for a couple more days by myself. I like a challenge, just needed some tips what I can do. I’ll restart and make sure bots have better health
Yeah but at the same time, my friend wouldnt have played without duo_mode or the betterbots because he cant handle the difficulty
You may also be lacking resources and such, did you do the resource room?
he still complains about the fog and saying its bad game design, until I point stuff out lol
What he means is don't play in public lobbies/official disc with those
Play with them in your own time, that's fine
I only looted the room that I needed to go to. I didn’t bother going to other rooms to find more resources lol
i understand, just dont LFG with those
oh, yeah no I dont. I have a vanilla+ pack for normal MM just has viewmodelfov and bettertextchat
You can go to that optional zone to get some meds maybe. Before taking hsu go back and check on terminals maybe u missed some supply packs.
eva has guides on how to solo
right eva
The difficulty is about knowledge
Watching a guide or two genuinely does as much as making the game easier with mods (or cheats) unless you go into smth like the shitty solo mode or aim bot better bots mods
yeah you arent wrong
Fog is always so weird
Its genuinely good design for most of the game but I get that some people just cant vibe with it
Some people do act like minor visibility issues with fog in say r1b1 are as bad as the r5b3/r5d2 fog…
Anyways, if you need more help feel free to asks
Not solo no
But knowing basic mechanics helps a ton. Specifically if you also have bots
i wonder if DOW will have spicy fog
spitters 🔥
Thought fog is fine as a noob, became fog diver. After several years of gtfo my eyesight worsened
You can genuinely shoot A LOT more than you think
And trading resources to get more is usually quite worthwhile if you know where to go for them (using terminals)
yeah. As I said last nght, bro has NEVER beaten a single mission, even when we modded he was struggling. I got the game LAST NIGHT and managed to take him through 5 or 6 missions already by just explaining certain things.
Though I will say, duo_Mode isnt that bad. Still decently tough. Though betterbots I will say, I use just because I hate how incompetant the normal ones are. but thats just me
normal ones are not that bad, you just need to know how to work with them and you can complete half of the game easy
Even with knowledge game is difficult at times tbh
People who struggle that much rly block out trying to learn things (at least thats what Ive gathered from watching a few dozen hundred beginners)
bots have their limitations and quirks, and a handful of bugs, but if you know how to wrangle them they are very consistent
fair enough. I just got annoyed by them running out of the room EVERY TIME I closed a door. BetterBots teleports them too you if they run off so.
Idk the balance of said duo mode so without that I cant say much
But all of those mods I know of that kind are usually trash at balancing
that's true, I lost 90% of my nerves only because of that 🥲
dont get me wrong, I still play vanilla, but if I'm running solo or with that friend I'll use our modpack
Yea better bots (without the aimbot) does genuinely fix a few of their quirks
they just lower the enemies a 50% as well as resources
thats all it does
When u half 1 tank do u round up or down
better than that 1 solo mode that quarters the amount, hp and dmg they do (aswell as giving mega mom like 80 hp total)
But still not good
bruh lmao
I love 1 shotting strikers with rifle bodyshots
so balanced
I solo'd some duo_mode stuff and wanted to use trio_mode (75%) instead but I know the friend already dislikes the difficulty
Especially when a whole zone gets like 5 enemies
Honestly if you are using bots I feel like shoving info about how the game works down their throat isnt the best way
But it may make them realise that the game is not unfair or anything
nah I mean he calls a bunch of stuff unfair and then complains until I explain it.
like R3A2
What's there to complain about in 3a2
he rushed into the fog room and complained nonstop, and I said "dude, theres probably somewhere we can vent the fog out, we likely arent meant to be there yet. Low and behold, we forgot one of the batteries. It was a mistake on both parts
people have complaned about:
-
starting giant zone being bullshit (for sneaking and killing purposes aswell as „taking too much ammo“)
-
the fog zone being bullshit since you dont get a turbine for it (not plugging cells)
dawg hes gonna be mad when we get to invisible enemies
either way
he struggles so I use mods to make it easier on him. Not his fault, the game is fucjing hard, but it is what it is
I told him about r8e2 and he pretty much was like "yeah we aren't doing that"
Bring him to 5c1
don't got it yet
as I said I started yesterday. I just know A LOT because I used to watch fuck loads of videos
Oh ok
the game is hard, but imo most the difficulty comes from lack of knowledge rather than anything mechanical
Do 5a3pe
like, knowledge is a major determinant
The game has accessability issues (basically what goat said for it. Its just hard to get a lot of the info unless you test rly carefully or look up stuff)
Its gonna be spiff videos or smth 
I did watch the spiff videos but I watched proper gtfo youtubers too
thats like
Scaler? And uuh tnenpi if you watched solos
I do t remember I ain't watched in a hot minute. I know I watched drewski'drewski's but they aren't FULL of info
everyone always forgets hinoki's solos
drewski does suck at GTFO ima just tell you that
oh I know lmao
I did meme a bit about spiff
But he genuinely did the highest quality content of anyone not a main gtfo player
Once in a blue moon the algo gives me a 2hr video of comparing gtfo main weapons in russian
Idk I couldn't be fucked
time to learn russian
on my way at your location
I just like to get high and listen to gtfo survival theme or reactor level 3 and algo goes nuts
For raw videos its mainly speedrun videos
But guides, challenge runs n all ya
Hide and seek is starting again this weekend though.
And the gtfo bingo event that people can do whenever as a duo is up rn
TTbf his group was actually pretty decent at the game
They did end up getting pretty ok ya
Far better than the average player
About the level of the average gtfo discord player or so
kenny made sure they learned about scattergun
i love how the first streamathon was a main reason that led spiff to use hammer
He genuinely believed spear was the best melee before that
It was pretty funny when it was released for a few days
Where u could move cam and multi kill
technicalyl the time spear was at its best
genuine question. Is carbine and high caliber pistol a good combo? Because I have been enjoying it Hella on duo_mode and im praying its still good for vanilla
yes
It's ok
True duo you might experience some pains in harder levels but like viable
does the duo_mode reduce enemies HP to half?
I thought that was just them saying they’re duoing 😭
no
just enemies and resources
2 very solid A tier weapons that dont rly have any bad matchups into enemies
both are comparably easy to use and wont rly hurt you if you know what you are doing (the main things are for high cal: Can kill scouts on headshot (or back dmg), 4 shots to kill giants from front. Dont aim for head on anything that isnt a scout)
it reduces boss health nowadays too, which that i am upset about
so enemy spawns are half?
there is better options for both but you arent gonna feel the pain of it being bad or anything like that
yes
Wait so high cal is higher dmg than hel rifle into scouts backs?
the thing is that halved enemy spawns arent actually balanced to half the player count
say 20 enemies for 4 players
or 5 enemies for 1 player
what is easier
20 for 4 :3
its clearly the 5 enemies for 1 player since there isnt any split attention or random double targetting
20 for 4 imo lmao
20 for 4
But we run hel weapons sooooo
yea
usually when u play as 4, in reality it isn't 4 people shooting a wave, it is 2 people max shooting while the 2 others scan or do other stuff
and 5 enemies can get killed in 2 shots by 1 guy
It might be more appearant with smth like 4 giants vs 4 players and 1 giant vs 1 player
I don't have friends so it's 3 bots shooting and me doing scans 😭
with 4 players theres a higher chance you get licked through gun fire (and/or overspend resources)
Bots imo ain’t that bad when doing alarms
It’s just whenever you need to split up or whatever
Be quick
They are great
That’s when it gets iffy
Only if you remove hel rifle from the equation methinks
on specific missions they refuse to get into the team scan, that's the best
its all Bishop's fault
its simple
if you multiply the enemies and player count by the same number you are bound to run into moments where multiple players target the same thing. leaving smth else unconvered
its even worse if hp is reduced
cuz then you run into the fun of some weapons nuking shit even if they shouldnt
Like wrong turbine in 2b4
I find its not actually that bad, we still have decently low ammo economy
shrug
reduced enemy hp makes some weapons incredibly overpowered. even moreso than vanilla stuff
Eh I think they’re having fun regardless
More people also means more situations you can cover
They can do true duo afterwards as a hard mode.
yea but if the amount of stuff is quartered there isnt anything to cover xD
No I mean
(well to a certain degree. 4 people will have an easier time into 1000 enemies than 1 into 250)
hence vanilla numbers
imagine a surge with a spawn cap of 6
like
surely
people see the point
I'd rather have to deal with 10 enemies with another player than 5 enemies alone because if those enemies are, for example, big flyer/fliers and hybrids/giants or shooter/striker combos and I've guns that dont cover well multiple of those, it's worse for me
instead of lowering number we should increase it
spawncap would be 80 for quad
thatll fix it
thats role diversity plus with those examples only the flyers would show up in even semi high amounts (those being 5-6)
a wave with a giant
would be 1 giant and 3 smalls
vs 2 giants and 16 smalls
(as a more normal vanilla wave)
Still, if I dont have a good combination to cover multiple types of enemies I'd be worse off
wdym good combination
than with more enemies but I can divide the role/targets...
you can kill giants with an mg
fringe but
well you just get hel rifle and youll be fine 99% of the time no?
fliers and I've HEL PP/Veruta
combat shotty
is a pain in the ass
why are you picking hel pp veruta
if you are solo
into waves of 5
though funnily enough with most enemies hp halved those guns MELT
I think you get what I meant
you will use sawed off hel rifle and you will like it
I mean, Personally, I think that #gtfo-related-questions message
Now, for how personal that take might be
I didnt sell it as a universal truth
heck
I think there's an argument that you can afford to be less specialized the fewer enemies there are.
I feel like if I said I liked the color blue I'd get an execution squad
solo only rly becomes harder if theres specific enemies that arent designed for solo combat or take up way more attention (snatcher, kraken, tank/mom etc)
mod this man like colour blue take him to the back and get him
not purple?
get the sniper rdy
My argument certanly comes from the nowadays fringe consideration of "I dont know what I'll have against me"
Imo look at it like this
tutorial alarm
vs
r1a1 class 2 alarm (no mines for both obv)
in the r1a1 class 2 you are way more likely to take chip dmg
which, granted, isn't realistic due to well, the game being mapped and known
people underestimate how few enemies there are if you only have 25% of em
zones are near empty
alarms are super super tame
the only weird parts are boss fights
since those rly dont work well. even with the reduced hp for solos
(looking at non experienced players for that)
game do be playing a lot differently when the enemy-to-player ratio changes
duo mode also kinda removes the boss issue
so the 50% reduced spawns reduce the impact of most of the game by a lot
i basically only play true duo and when i try doing quad it feels extremely different
50% reduced spawn duo would be a cake walk
a fun thing the change in spawn cap and spawns does is that mines lose A TON of value
and sentries become so much better
2 burst sentries clear like 90% of all things in a level
2 burst sentries already almost solo normal alarm wave
they thin them out quite well ya
6 spawn cap surge is just those 10s extract error
I want a mod that just multiplies spawn cap by 4 for every level
Imagine r2e1 surges with 60 enemies
100*
I think this
6x10
This is quite easy to set up
Just use ConfigurableGlobalWaveSettings
To make it like vanilla, disable boss and set cooldown to 1.0
beating r2e1 with 100 spawncap
I feel kinda dumb asking this but what are some good weapon combos for holding reactor in r4e1? I’m planning to basically hold solo with a bot
sawed off / hel gun / hel rifle
sawed off hel rifle
or if you want it to be mroe fun hel gun
Wow that’s exactly what I was thinking lol
but its gonna be a bit harder
I’m terrible with hel gun
"what are some good wea-" sawed off hel rifle an scatter
True
have sentry cover the left platform close to reactor door
and play right side yourself
and it's free with hel rifle
(you sawed off spam when necessary for balance)
Are there codes in the reactor that are worth holding for a bit? Does putting codes make the reactor waves worse?
I mean if your solo holding you shouldn't really have to worry bout inputting anything tbh
unless im geeking
putting codes in does make them worse
typical strat is to delay code 4 plug until code hunters come back into reactor with cell
but idk it's kinda whatever to deal with more wave 4 than wave 5
wave 4 adds shadows. wave 6 adds 2 hybrids to every wave. all the other codes you plug whenever available
me when I ask moth to use anything except these three weapons:
im on hel gun wdym
an knife
an cfoam/sentry
yuuur
What's funny is usually when i use thesse weapons my performance jumps off a cliff
And when i use machine pis burst cannon I somehow work better
i am scared
I was mostly joking dw
Mostly
I can't balance scatter ammo well, usually I waste it all on singular dudes
I suppose scatter is quite useful the moment a big door breaks and all the baddies are piled up
You can use mines
But then you need to feed the mine deployer, and use it in place of all the other things
i mean mines are very efficient
Yeah or you feed your scattergun
but yea scatter is a top 2 gun
As in it’s the second best or it’s comparable to another top 2 weapon?
so like its kinda even between the top 2 in my rankings cuz they fill diff roles
hel rifle vs scatter
wave clear vs boss clear
True
Aren’t both of those also decent at the other category as well?
As in hel rifle isn’t too bad for bosses and scatter isn’t too bad for wave clear?
I haven’t used either all that much
pretty much but scatter depends on if ur host or not
host you have an easier time running wave clear scatter
and client is easier for boss clear
so clients when having shotguns (with pellets) can deal the entire shots worth of dmg to tumors/bodyparts whilst the remaining hosts pellets (after tumor/bodypart reaches max dmg) will continue on its path
Ooooh, so host can only do so much to tumors (until tumor pops), but client can get all pellets into 1 tumor?
Ooh so host is better because pen
r1-5 done except r4e1
so moms and tanks
are client scatter angle
and "regular" (non tumor enemies) are host scatter angle
Is that why I have a hard time one cycling moms with scatter as host?
yes it is very hard and inconsistent on host
Crazy
you are almost always required to finish her off with your main
That makes so much sense
And is wave clear easier as host because the excess pellets don’t stop on dead enemies?
ye
So in other words I shouldn’t host and scatter when possible
Especially with boss enemies
pretty much since hel rifle/gun fills that role better
if you're bringing scatter for mom and tank, it should be client holding it. otherwise, having it on host is better
So if we bring to r4e1 client should 100% have it
yes
And host should bring hel rifle
probably
host goes hel rifle or like burst canon or hel gun
it doesn't matter much but given the bigger context of solo holding r4e1 reactor it is imperative you don't down ie you having host and best ping is very very good
bc is waveclear
it's the waveclear/bosskill hybrid choice
does both well but neither is insane
you can really get away with anything, but it's easier to play what's strong
one of the first clears was using 2 shotguns
a lot of the clears around that time used revolver too
because hel gun wasn't back yet
I’d prefer whatever works best, so probably hel rifle
and few people played hel rifle
Hel rifle just feels like it takes so long to kill hybrids
for wave 6 in specific if you're playing sawed off hel rifle you're either
A) spawnpushing your shadows so you have space to hel rifle your hybrids or
B) not spawnpushing anything and baiting your hybrids through reactor door to sawed off spam them before shadow reach you
I can’t wait
I’m usually not wave clear so I guess we will see how I do
We gotta beat the tank error alarm first tho
We keep having issues finding places to fight tanks
learn to doorfuck if you want the simplest answer
Oh damn
Idk, feels a bit cheesy so we might only use that if we have a lot of issues
it works on small doors as well but it's a lot harder
But we died in the surge alarm last time after 2 unnecessary tank kills so I’m assuming we shouldn’t need it (someone went afk for 10 minutes)
ye it is quite cheesy
if you want a safe but slow way is to just wait for tank to scream and then have your 2 scatters approach and stagger chain him to death
That’s a really goofy Strat tho lol
ye
every enemy kinda bricks out while attacking a door but the tank espescially is exploitable
Yeah I’ve noticed it before, didn’t know you could take advantage of it tho
