#gtfo-related-questions
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What's the longest lvl in the game purley by room count
The actual downside is that you are slotting a weapon that is kind of mid when the meta weaps are really really strong
so the trade-off is generally not worth
just by number of rooms it's probably 4c2
one of the worst missions in the game is also the longest I'm so happy
but i'd imagine 5b1, 5b2, 5d1 to all be in contention
it's kinda hard to feel how many rooms a level has though im just guessing
some of the "big" levels that feel large, have very large tiles so it's not that many rooms
that tracks
5D1 has a ton of those iirc
it has a decent amount, but the side zones of main have a lot of small rooms and so do the side zones of secondary
sec is massive
r5d1 is like 60ish rooms
a little less
im not going to bother to count the other maps i mentioned but it seems about right
i went and counted because i got bored 4c2 is 75 rooms across all sectors
they're kinda dragging the mission with all those rooms.....
R4C2 has a lot of pretty big rooms. Might be warped due to that
Most rooms maybe r5c2
Big level lab if your looking for many rooms lab or datacenter is the goal
Maybe a werid cave level
Is it possible to do start the r4e1 sec with error still going?
Or is the bulk key locked behind putting in cells
Itās locked
But we already thought of this and tgb made a mod where you can do that
And you donāt have to plug cells
Holy shit I just got to the surge sustain scan on r5e1
First attempt past the first error alarm too
That last scan is insane if you donāt cfoam correctly lol
it can get pretty rough ye
We accidentally let a giant slip and he started pounding on the door early
We got good luck with the tank charger feeler room too
Is it possible to get feeler and tank in the same room?
ye
Tank feeler first room must suck then
We got tank first room feeler second, which Iām guessing is the best possible spawn
shotgun sentry by a long shot
hel auto can be very strong with the right positioning
Yeah shotgun is overall the worst sentry, all the others have their place
Neat
Sounds fun
Usually one person rushes cscout down and rest takes care of tank and eventual chargers, i think mom room more risky ngl
Tank just a big baby
Sure you can kill mother faster, but if it sneaks up on you or you dont expect it, id say its harder
They effectively serve different purposes
A tank doesnt snowball a situation over time by adding more danger
It works as zone control, trying to stop you from going where you want
Meanwhile a mom isnt even remotely as dangerous straight up since it has to spawn and then wait.
It wants other enemies to grab and keep your attention, while it stays away safely
Alone, a tank is more dangerous
With other enemies, a mother is
depends on the circumstances
if you can rush the mom shes a freebie
if a tank is rushing your space with a wave its scary af
R7D2 is a good example
both just need different answers to deal with
A moms threat comes from her surviving and continiously spawning more
A tank doesnt add more to the fire, but he can limit your options
This is also why tank + wave + mom is actually a very strong combo (just not used intentionally)
Also I will just say a Pmom is WAYYYYYYY scarier than a normal mom
Master mode when
Can boss enemies drop treasure bags š¤
I want the golden tank trophy
I want the tank banner
remove LOS check requirement for spawning baby strikers
I do think a slower mom that does small births from 1 room away would be a lot better than current mom.
She's kind of fast/annoying rn, and either does nothing or completely destabilizes you depending on context.
Damn ray wants a teenage mom with spy cams 1 room away
this message sounds repugnant out of context
What was the main inspiration behind gtfo if anyone knows it?
spite for payday 2 š„
hm
Out of context thats horrid 100%
Moms design is kinda not great atm
Especially with Los abuse and current guns a constant stream would just be better to force us to push out
Then we donāt have to deal with moms in the wall
Fog cloud(smaller) could always be around as well to stop long range fire
mom movement is the real big thing for for its design
make her slower but move ābetterā
then remove scatter
It is the solution to most things remove scatter
But even without scatter mom ideal mom is she doesnāt birth
Give mom a speed nerf but she has the AoE of a giant striker
well ya
but tbh thats looking at it from very high skill and knowledge
lol no
she will run into you
funniest teamwipe in history
Eva
depends on how the nerf is
I still think she could use SOME attack so she's not a target for X seconds after you cleared the babies
i kinda like the idea of being able to counter an enemy and kill it before it spawns, with the big mother being the antithesis- something u cannot rlly kill before it spawns
maybe if the big mom had these changes
the humble ctrip
The problem, like Jish said, is resolved by deleting scattergun since you can use enough scatterguns to deal with mom/pmom easily
as a whole I think reasonable:
- fix her movement so she doesnt run into walls and corners
- make mom move slower. This is to not make her a menace to deal with after changing 1.
I do think that you could touch up spawn amount and delay, but id rather make another enemy for that
Like the idea of potato spawning 3-4 nightmare babies (which explode for ~8 dmg instead of licking)
yeah dat why maybe make her be able to spawn from one room away
without los
Obv remove scatter to make mom a threat again
Tbh it just would have been nice to have a spawner enemy where instead of hide from it you push
No plz no kamikaze monsters
Kamikaze monsters are the gutter of design ;_;
Yes yes yes
Mom currently you either instant kill or hide from
In very small amounts only though
And tank is much the same way
me when i spend five mins hiding behind a wall cause mom wont come into my room
Tank is space denial through dmg
Mom space denial through baby
I think the issue is that tank always feels at least a bit like a threat while a mom simply doesn't after she spawns babies
mom you want to rush. The only way it does space denial is when you cant rush yet
realistically a mom itself isnt even a threat
You can always baby clear
yeah Hense less babies more frequently without los
I think my main issue is the baby way you donāt even really interact with
Because we kill it in one spot
The idea would be if she sits 1 room away the danger is pushing through active waves to reach and clear her.
suddenly some tiles are utter bs for moms to show up in
imagine mom in r1b2 first alarm
I can see that but in some istances wouldn't this be just a "let me rush ignoring babies to scatter anyway" scenario?
spawns babies 100 meters away
I mean why should we imagine a scenario that is impossibile?
ngl just make a new enemy instead
Am I missing some context?
mom spawning one room away is so evil
all those big ass room would be a killer to do with mom
Extactly
Not that far, but youd get stuff spawning easily 50 meters away in some
need to add a modded mom where she can close door behind her as she flee
Reminder this game isnt balanced around higher tier play and knowledge
This is realistically a horror to play against for anyone newer. Not just due to difficulty but also from confusion of whats happening
Reducing the spawn size and making it more frequent would likely require it to spawn waaaaay less overall compared to a current cycle
Reminds me of my desired behaviour for scouts when they wake up
Instead make a new enemy that is just designed around it specifically and maybe doesnt spawn babies but smth unique
Is to go find more sleepers
Ironically that'd also be way cooler
Since it makes the enemy appear "intelligent"
to an extent
suddenly the entire zone wakes up ahh moment
LMAO rxcd enemy to gtfo
maybe its skill issue but i feel mom is so much easier to play against compared to tank
Well yeah?
- its somewhat supposed to be
- scatter resolves the threat of mom more than it does for tank
- even at a base line, any baby clear neutralizes the threat if you can be there on time
i understand it being a waste of c-foam, but if you c-foam a scout, is it safe to kill it with a knife? i assume it would be.
Yeah
Yeah it is
Yes
But you can do so without foam too
You just have to make sure you kill it before it unfoams
It isnāt a waste
Btw
knife to back of the head will kill a scout
Also you can kill a scout by hitting it in the back of the head
You can foam scouts and should do it especially if rooms are disgusting
i said waste cuz it would be better to just bring sledge or spear to kill it
It will speed your gameplay up
4 blobs
Very cheap
Hammer is easier yes, but knife is mostly about hitting the occiput (back of the head) so its not necessarily awful
im aware hitting them in the back of the head can kill them but its kinda hard to do without getting caught
if you can foam and kill a scout you can probably melee kill it anyway
Yeah
if you cant melee kill with foam its better off to just shoot the scout and fall back to funnel
What if two scout
its a bit finnicky but you can just practice it
Foam one shoot other then shoot foam one
if you know how it works it not that hard compared to other melee
Foaming scouts good
mandates you have foam or found a cfoam grenade/trip
They probs do
which can be a trade off to make in a level
just sync shot
they definitely are running one of each
guess ill just bring cfoam all the time then
š
or kill both yourself as a style point
We got one
Allows me to alt tab
And play with one hand
Goon maxing
you need go play foam for that? Pfft
I have a pretty big hog so sometimes I might cheat and use two hands
I just go afk in alarms
Even better if its an S1
during recent (well about a month ago) speeds I was playing competetive pokemon during the beginning section
You are obviously not a wave clear player
Alt tanner
Tabber
Adding LadderFoamFix to Jishās HardMode as a dependency
And lots of ceiling holes for enemies to drop down like R6D3
i feel that though
r5c1 is no bueno
first s1 anyways
i doubt it
The scouts used to respawn
didnt they still do?
i dont really remember
the entire lvl is a blur
only the pain of uplinks remain
nah just the giants
Noooooooooooooo
No more R6D4 for me
we foam the ground the old way
<@&408548765599793173> strike him down
in r5e1, during the charger error alarm is it possible to get a bad spawn for the fog turbine?
for example is it possible to spawn in the right-hand room when entering the zone? or is it guaranteed to spawn near the entrance?
I guess im just wondering if I can plan on skipping pinging it with the terminal or if I should plan on going to the terminal unless i see the turbine first
AFAIK itās rng where it spawns
You can always Q2 tech
Quicker than ping sometimes
patching this out rn
I figured it was rng, but i was mainly wondering how bad the rng can be
I've heard this around, what is it
Like can it spawn in the side room
yes
how does an voiceline command help you?
tells u if ur in rhe room with the item
but I know about 3-4 locations
You can use the objective tab to see if someone is in the room with an item
am in the room with you
haha i wrote it faster
if ur not u shoukd
My hands are cold and on mobile
interesting, so I assume you get different voice lines for if it's there or not
no u just get the option to say it if ur in the room
Like ā[teammate] carry the objective itemā
oh interesting
Pretty handy
Aight guess Iāll just have to plan on having tons of backup fog repellers
Although it feels like if itās in the side room it would be better to just use fog repellers for the alarm, deactivate the error then go back for it, no?
Isnāt there a second fog turbine in the next room anyways?
Like do 539 and 540 have fog turbines?
Enter Zone 539. Locate the Fog Turbine inside to avoid further Infection.
This zone contains Chargers and will be completely filled with moderately dense Infectious Fog. Almost every Locker/Box found in this Zone will contain a stack of Fog Repellers to make locating the Fog Turbine easier.
Yeah I know about 539
I feel like I remember seeing one in 540 as well but I was stressed so idk
Because if there is one in 540 it might be worth skipping the 539 one if it is bad spawn
540 has way less fog
yeah 540 has a turbine as well
What am I looking at?
Oh lmao
Imma try e1 again tonight, hopefully we get another charger error attempt
Thanks for the help 
you are welcome, likely isn't guaranteed to be there and will spawn elsewhere throughout 540 but you can get below the fog quickly, in the spot I am standing I can get below the fog just by crouching and going down like 1 step
gonna want a turbine for sure though coming down to this area either way of course
Yeah, but if we know the fog turbine is in the side room of 539, Iād rather explore 540 after the alarm where there is way less fog
I also think tanking a bit of infection isnāt too bad because of all the disinfect packs in 541
So skipping turbine and just using fog repellers for the charger class 4 doesnāt seem too bad, even if you spend a little time in the frog
you can also just backtrack if you really want to for the disinf station
We considered that last time
But there are like 10 uses of disinfect in 541, plus a 2-3 use in the tank room (i donāt remember exactly how many it was )
One perk of having 1 bot
So Iām coming up on the 3rd rundown, and I wanted to ask, is there any tips you guys have for utilizing gear more efficiently? Like I found out you can save a bit of c-foam if you don full charge a door.
foam requires 9 blobs to fully foam a door
even if it doesn't play the animation and change of appearance of the door it is fully foamed at 9 blobs
they just stay stuck there
the only downside would be the enemies sometimes clipping through and eating foams
and you can shoot blobs at top of door to prevent them from getting eaten if that ever happens
which is kinda bs
for mines there's funny spots on small doors you can put on for a slightly better impact
if possibly you front face the small door for mine
sentries just depend, long line of sight for sniper sentry with bio playing around it to save ammo as it takes less ammo per shot if shooting at bio'd enemies, burst sentry can be put basically anywhere, hel auto should be put somewhere where it can see back of enemies and has a small line of sight because it can target enemies from really far away but will miss a lot with distance
shotgun sentry just shouldn't be used unless you need something to kill giants for some reason
Wait WHAT
I guess gear is broad, I only took it as tools,
hel weapons can penetrate enemies but you shouldn't play a line every time, only in the right situations
I always wondered why people said it takes 9 to fully foam but the door never changed to be fully green
That is so weird
another thing about foam, if you're perma foaming, throw a blob every hit on small doors and throw 2 blobs every 3 hits on big doors, big doors get 1.5 hit per blob of foam
Oh so small doors break faster?
yeah basically
Interesting, this is good info considering Iām the foam guy of the group
i didnt know this
idk what else to give as advices for just individual gears
it's like shotguns just work close range duh
I'd need to double check the small door vs big door on foam
but like I'm pretty sure it does work like that
but like I haven't checked in so long that I might be misremembering
Good to know that doors are fully foamed at 9 regardless of visuals
yeah, another thing is that foaming enemies is finicky
Iām planning on becoming the foamy one through my playthrough so any foam tips Iāll take
start practicing ur stealth faster āØ
and uh gaming
if the blob of foam hits the blob of foam on the enemy then it doesn't count as a foam hit
you need to hit the body with foam blobs for it to count, if it hits other blobs then it doesn't count
unless you get a floating blob of foam then it can count as it isn't counted as touching the enemy and in the process of dissapearing
but that mostly happens on c nades and trippies
Am I able to ask question about lore in here?
Whats the mission success:fail ratio for the avg player
chure
we'll answer spoiling everything
[jk]
numbers haven't been provided in a while about winrate
in og they used to be like .2% for the e tier
I just wanna know how much i suck :V
So I just wondered. Gameplay wise I get it but was there any lore reason for there not being any typical explosives like Grenades?
but now the most recent ones are like 4% for e tiers I think
I C
I know this might be considered cheese and is definitely an exploit but you can foam ladders to stall enemies for a long ass time
it is counting every person playing though so yeah, counting challenge runs and new players but also highly experienced players
Uh destroys mining equipment ithink
so it's not really something to follow
yes foaming ladders is most definitely a cheese
devs tried to fix it with a silly fix of just allowing more enemies to use ladders but it just meant you use more foam
Yeah that makes more sense than Iād like to admit. Just thought a security force would have grenades yāknow.
there is a mod to fix it that makes it so it ignores collision on ladder interaction so they don't get stuck on each other
the devs already thought that the mine deployer was a huge mistake so adding grenades was definitely out of the question
Really? Thatās interesting
I imagine this game would look quite different with the mine deployer, for most players anyways
mine deployer can be quite insane in the right levels
warden is cheap and also it was a mineshaft
not a war zone
we have guns cuz there was security
and most of those were probs taken over when rapture
explosions are indeed very dangerous
Clear rates are heavily weighted by players who run missions more than once
being underground, cave ins could occur
oh yeah and consumable tripmines are 30 damage whereas mine deployer is 50 dmg
pretty important sometimes
yeah thats pretty important
its for mining giants
yeah its pretty niche
looks cool yes but why ksks
it's not about efficiency, it's about sending a message
Tho i wonder why they use explosives instead of stuff like chemical weapons
I mean idk the lore so I can't say, but from the logs I've seen I understand we are in a mining complex, why would there be chemical weapons in weapons in a mine shaft
Because there are freaky monsters down there :V
true
Dont see why warden cant just requisition some mustard gas or smthn
same reason why we dont have nightvision goggle
would mustard gas even work against sleepers?
i doubt an interdimensional alien virus species would be affected or die by a funny gas
yeah probably not, but if it's got DNA and lipids then it'll probably suffer damage from mustard gas
also interesting it's an alien species, I don't know much of the lore but I do understand they have found a virus of unknown origin
I'm trying to piece together what I have found from the logs
Even if theyre extraterrestrial, theyre still physical and abide by (semi)logical rules of biology
There should theoretically be a gas that affects them even if it isnt mustard gas
True
i am talking about a virus that makes immortal monsters and every universe it touches it gets destroyed by said monsters/virus
Yeah but bullets and explosives kill them
Why cant corrosive chemicals?
i dont think there's a universe where enough research can be done on namv in time to get a weakness
im sure that was one of the first things every species tried at some point
because like
nam-v cant be stopped
it kills every universe it touches
Goku if it was a virus
oh so it's traveled around huh, interesting
Hmm fair point
yeah you could say that
shall we go to #gtfo-lore ?
oh there's a thing for that huh? I guess I didn't add it
sounds like nam v hasnt found plague inc universe yet
I'll figure out what happened at some point thru playin
greenland will find the cure 3 days before extinction
the ever so humble genetic reshuffle
huh I wonder if someone's made a custom map for the nam-V virus
theres a lore for dummies doc in the pinned messages of #gtfo-lore
it covers the essentials of the gtfo universe
nothing too spoiler heavy
nam v too violent
oh neat
send zombie swimmers to greenland
nah its like the parasite
you cannot hide
that's the fungus no?
hello Slow
jit tweakin š„
havent played plague inc in a while
I didn't know it had an ability
I thought it was just less severe
cuz the host thinks of it as a gift or sumn
each of the 7 have a ability
yeah that is true
w reference
guys my friends and i joined a game but they cant see each other ingame they can see me but not eachother anyone know how to fix it
that's kinda a dysync, making a new lobby might help or maybe switching host
@tiny wyvern do might know what the best solution is?
There are steps there to follow, try those if you can
If nothing works see if mobile hotspotting works, if it does then it's related to your ISP
Could someone explain how drop-in and drop-out work in GTFO? Iām new to the game, so Iām not sure if thereās any difference when a friend joins before the match starts or after it has already begun, or if they leave during the match and then come back.
you friend can join you anytime and joins with 100% HP and 50%-60% ammo, it doesn't matter how long you already or in the mission, but if you friend leave and join back, the mission remembers their last % and they join with them back
your friend can also join in the last second of the mission and it would still count as completed for them
thanks
If they join mid match donāt have them plug cells (itās a bug), additionally he wonāt have a map of the explored parts
Also, while weāre at it, what weapons do you consider best for dealing with charger alarms?
hel rifle
15+ and 30 dmg breakpoints
if possible pin point
also penetration
so hel rifle
Also hel gun
But high cal and choke mod are ok aswell. Sawed off for main
can you stagger a charger with just one shot
So, in missions where the extraction point is the same as the playersā starting point, can someone simply join in the last second and extract without the group? Just join, hold out for a few seconds during the alarm and the security scan, and complete the mission for everyone else?š¤¦āāļø
if you join mid game and weren't in the level on drop in then you will spawn on host's last recorded spot
otherwise yeah you could somewhat cheese some levels by having a person join, stay on extract scan position then rejoin when extract scan pops
look at the message above this because Jade has explained it very well
I love hel Gun sawed off into chargersš¤¤š¤¤š¤¤š¤¤š¤¤
Sorry if this is a dumb question, but what exactly do you mean by āhostās last recorded spotā?
Does the game track the hostās position periodically even in missions without checkpoints, or are you talking about checkpoint locations?
this means that the person who is joining, will spawn on the host's last recorded spot
Bacisly they will spawn near or on host
pf hel shottie yes p sure yes
if the truutthh is youuurr the crueeelesstt kinnddddd
then bleeeeeeddd me slooowwww
for anoootthhherrrrr nighhhtttt
the GTFO log tracker website seems to be down- does anyone know why?
i couldnt find anything on the modding server, do you need to check logs rn?
use this mod
Is that on the Thunder thing mod launcher
there gonna be an extra button where you can see all your logs and which logs you still need to get
I forget the name
r2modman is better
Thunderstore
and if you dont want to mod your game i think i found something to check for logs that isnt a mod
I used to have the launcher but I uninstalled it a while ago
Yes?
Thanks!
Thoughts on bullpup
gun feels great its pretty awful doe most guns are better than it
Hmm
it is considered a bottom 2 main weapon
but it feels really nice to use
IC
What zed said
If you're actually trying to clear the game bullpup isn't an auto lose button
But it is going to shoot you in the foot with the subpar damage
You can use it
You can probably beat a lot of levels with it
Guess i'll use the normal rifle then...
Rifle or Assault Rifle?
Rifle
Rifle's a fine gun, not the best but it doesn't underperform much either
really low recoil feels like a laser hits like a peashooter
Actually, whats the difference between rifle and assault rifle
Feel like they do almost the same thing
rifle is an acceptable gun and assault rifle is considered a bottom 1 main weapon
I C
rifle is a semi-automatic weapon keep that in mind
Is the burst rifle aight, it seems mediocre
I used it once and I was like this is a 2 pack of ass but perhaps I was too harsh
2 burst to kill small guys gun feels great not enough damage doe
What even are the good guns :V
hel revolver, hel autopistol, carbine, sawed-off shotgun
probably a few more those are my preferred doe
Hel shotgun also very good
pretty accurate love how scattergun and sawed off got there own bracket lmao
LMAO crazy how not sawed off is a compliment still here
Essentially the F Ar and Not AR tiers are the worst options, you can try but they just aren't that good normally
Game's a matter of learning the maps and what guns do well against what enemies
Having good weapons helps solve the later problem
yup thermal scope weapons for example are good for certain maps not the best doe just makes certain maps more easy
precision rifle needs to be a semi-auto always forget to let go the trigger at least once per run lol
Actually. No not rly
Fun fact, AR got a buff before some other full auto mains and was still basically bottom tier
just use it like one ngl
the full auto is just for āoh shit bbc in faceā
Also the tierlists posted are too meme-y imo
like theres obviously still lots that is correct though
I thought it was usable?
everything is..
the closest AR got to making people think of it as fine in the last 4 years was when it got the buff in OG R6
that was a bait
lol
Can we demote rifle to not ar
rifle is basically just pistol, so no
now that sounds fun
It feels like it has way less ammo
Hel shotgun below ar
real
:<
Can a brother get an amen
got any tips for the charger role? it's a lot harder than I expected especially when the lights are out and/or pablo is pincering you between a charger wave
Mmh
There is a rythm to the charger waves arriving. (There is inconsistency tho so gl lol). I basically try to be up front with pablo slowly coming in from the side while chargers arrive, so I can shoot them and fall back
Thats rly the one thing you want to be able to do. Have space to fall back, the reactor room works too as a last resort
ye makes sense, in my practice runs I kept dying whenever a wave came in and I was already in the back with pablo
seems like you really have to set yourself up in the front for every new wave
And with the light⦠well, it kinda sucks
I try to pick up an lrf in the bridge at some point as it can help sometimes
Do your 8s
Get into a rythm
feel good when you arrive perfectly on time
do they consistently go for either RWH or code hunters every time they leak? or is it just completely random
im assuming it's always just random cause of how enemy targeting works
you have a free role in a quad
main 3 are
code hunt
reactor hold
charger hold
you can give your 4th person role of taking pablo so everyone is doing something
we have the mine person going with code hunter like in WR but honestly yeah it would be a lot more helpful to have them in reactor
didn't even think about that
tbf holding just pablo is⦠very eh
and also makes charger hold rly meh
If you do rly struggle with it its an options
The other option would be having a float. Who goes help everywhere necessary. Be it charger wave hold, reactor wave or code
oh yeah is there any particular reason RWH takes foam and charger person takes sentry in the WR
and not the other way around
is it just cause RWH can fill foam to 100% more easily
foam can be on any slot
idt it's bad to come in reactor and eat tool after charger wave
yeah
thats one reason
@little pilot idk if theres other reasons
the person in the reactor defense has quite a bit of time to grab stuff from reactor and the defense corridor
which means u get to refill foam ALWAYS
on the other hand the charger person basically has faaaar less leeway
not only that but as the reactor defense person u might need to refill sentry too, having foam too means u get to say exactly how much goes into foam launcher and how much into sentry
are you allowed to shoot stuff behind flesh wall ?
yes
oge
oh yea true
altho you only use it to get the mines on the big door rather than actually shoot
you can full shoot w2 there
as the flyer wave is comically easy with hel rifle
nah there genuienly is no reason to
also generally wave 2 requires hel gun to properly get a clean flyer wave as the last 2 enemy spawns are actually quite dense
the last 2 waves also spawn quite close to each other
its like one after the other quick
I think you can mine door, they start breaking, you open door, mine explodes wave and you close and mine again
And then run away
Or smth like taht
yes people do it for w1
Ye mixed up the waves mb
Anyone knows a vid on yt about stealth killing every mob in gtfo? Tried finding one (if it even exists) but all I get only specific mobs and most of it is the loud way.
no theres not something exactly like that but i would check out d4rkevas stealth guide
And most of them are about giants too, which are hella easy to deal with anyway.
I did, but itās mechanics mostly. Not what I need.
what would you wanna stealth kill that isnt available shown?
But thanks for the advice.
why do you need that tho
like what are you looking to do?
Hybrids, shooters, already found charger scouts, chargers too.
Just max stealth with bots.
hybrids are rly just like giants (or rather chickens)
shooters are just headshot or back hit (depending on weapon)
c-scouts fair
chargers back hit
Knife main.
Wait so hybrids same way as knifing giants?
with bots. Just dont use knife vs those enemies
Just snipe at the limbs and head?
You can limb break their arms/legs yea
Occi does massive dmg
But wont break until its dead so can risk a scream
You can easily melee bait hybrids though
as they do far less dmg
Melee bait I haven't matured for yet. XD
My problem is I am too used.to the knife, very hard to use everything else.
well start to practice
not rly
most of these just use the enemy and stealth mechanics
Then hammer it is then. (
the exception being stuff like charger scouts or bosses that need multiple people to stealth without consumables
Yeah, charger scout soloing is either loud, or cfoam for stealth.
Although bots do help(sometimes).
Move Pablo as slowly as possible (without giving up vision of the bridge) when he's out of the way of the front but quickly while he's there. You want to either be by the front or ready to jump the railing (delay until Pablo is about to be able to tongue) when charger wave arrives.
You can shoot charger wave from both upstairs and downstairs, you just need to be ready so that chargers never get the chance to reach the stairs. The hold is much more chaotic when chargers are on your sides or behind you.
Pablo's movement helps you here, he runs faster when you're far enough away which lets you move him out of an area if you don't want him to be there.
If you record your PoV it might be possible to identify if you could make different decisions or not.
for that stage with Pablo we just took him to one of the other rooms and C-foamed him in
then just walked him around a glass cabinet cuz that seems to just make him stand still
This is for Brazil skip
Pablo kiter is ideally holding the charger wave to compress roles and give other players more freedom to maneuver.
And this goes on for many minutes, so trapping him isn't really an option.
Oh, and you do have the option to play a longer figure 8 kiting path where you fully cross the bridge back and forth. There are pros and cons there, the main con being Pablo can get charger push on the bridge.
thanks for the tips! I've been using the full figure 8 path just for that one line down the tunnel but I'll see how staying in the back goes. will try to record a pov later today
would you recommend switching main if I'm still struggling? was thinking about trying hel revo instead of sawed off since I'm struggling to land sawed off kills without getting licked
HEL Revo is okay, but you just shoot for two-taps usually.
so, even in speedruns you can often just get 2 shot kills with sawed off and it doesnt matter too much
since you arent speeding you should have noteably more ammo available as charger holder, so whenver you arent hel rifling (need to ammo balance, out of mag or under pressure) taking 2 shots is completely fine
You mostly lose out on sawed off elsewhere in the run where it's really good/flexible
And since HEL Revo lines aren't as consistent as HEL Rifle, it's about the same kills per mag that also takes longer.
sawed off is also the only weapon that can get your out of a bad charger - pablo spot somewhat safely
(say when you are getting wave into you around a stair case-corner and pablo is right behind. You want to push into them, but not die)
ye makes sense, will prob stay on sawed off then and just go for the 2 taps more often
it is really nice to have for the respawn zones
What weapons can you reload cancel? I feel like I have to do the full reload with the hel rifle and the sawed off reload is so short it doesnāt matter but I would like to know
theres info about it on the wiki iirc
[[Reload Cancel]]
the big noteable ones are things like:
hel revo, dmr for mains
shotgun, revo for specials
but theres a lot of others that have good ones
[[Reload]]
about every single gun can be reload canceled except bullpup
just the difference is how big is the gap
Oh thatās good to know, didnt realize there was a wiki page
Also I didnāt realize you were supposed to be pressing the shove key to reload cancel so Iāve just been doing it wrong
u dont need to but its just the fastest to keep shootin with the same gun
u can also swap guns to shoot one while reload canceling the other
Oh yeah thatās kind of what Iāve been doing
Yeah seems like Iām getting no cancel value on the sawed off but maybe it the hel rifle tho
hel rifle has insane reload cancel yeh
Yeah I dunno I been doing it wrong or sumn
ksks
u can oractice in any level
drop down, shoot once and as soon as the hel rifles mag goes in, C
u dont have to try to do it fast as u practice
get the hang on how ur fingers should move when doing it
Yeah now I gotta go figure out what I rebound my shove button too
Cuz I use c for crouch
here's 2 clips of me messing up and almost dying during practice
pablo licking downwards through the balcony like this has also been a bit problematic sometimes
really surprised you lived in that second clip
yeah I def could've played it a bit better but it's hard to keep track of chargers slipping by like that when going up the stairs
This is why im not a fan of being on that side of the bridge with chargers coming in
only thing worse is you with pablo on bridge with chargers front coming in
1 thing is def trying to be as aware as possible where chargers are
But aside from some shenanigans they are pretty consistent for the time they take so you can get a rythm for moving pablo, moving up, shooting while falling back and repeat
well. You might get some weird waves where its stretched out into smaller groups sometimes. But those are less dangerous and more an alertness check
that doesn't look like it's down through the balcony, I think pablo is just tall enough to barely get an angle on you if he walks to that ledge
tongue through floors is something I mostly see when you have high ground and enemies have low ground and they find some sliver to do so
Oh also dont forget that falling back into reactor is valid. It gives you cover from pablo and a straight sight line for chargers
First clip, I would be maybe be hugging right side upstairs to slow Pablo
Second maybe jumping down too early?
It's a good clutch, though.
Slight FoV diff
Host shenanigans
sometimes there is also plays to uses more space
i think most of the time it is bad
but going down is also bad
is it worth bringing in c-foam launcher for the last scan of r5e1?
my group keeps getting there, but we have died there 4 times now
you can get value on other alarms and it is worth on the last one as well
we have c-foam grenades that help a lot, but it breaks down during the first scan usually
on the last attempt we almost re-foamed it but we missed the shot
it also didnt help that the bishop bot downed 2 of us on the 3rd scan
I mean yeah you can try and time it so that you get alarm pull right after killing a giant error wave
also snatcher spawn isn't tied to the alarm
yeah we do snatcher ahead of time
its just the 3rd and 4th scans we get overwelmed
I mean yeah at that point I think it's just a matter of shooting good enough
having a bot that doesnt kill a lot doenst help
idk if you know bots well but is hel revo and burst cannon good for him?
the FF seems really bad, but other weapons make it hard for him to really participate
eyah pretty sure at least burst cannon is good on bots
with a correct foam setup your door shouldn't break until you have finished 3rd scan
is that with a launcher?
it is with a launcher yes, but in theory there is nothing preventing it being done with nades
no refoaming of anything
https://youtu.be/93dC7D5lBmE shameless plug
Logged items: Key(s)
Minor improvement from previous personal best. Nothing has changed strategy wise, but a generally cleaner run (despite some quite poor RNG) does the trick. We revisited this after a few months of not running it and it didn't take long, we may grind out a better run at some point as it seems quite doable with some better luck...
you get your error waves outside spawning far
and then just foam doors and send it and you're good
do you wait in zone a for a outsside spawn then just foam every door to the scan?
split with your team 2 in alarm room and 2 in B or the zone
that way bigs and smalls fight over doors?
when your error wave spawns in alarm room, you have your team in B foam all the doors between B and alarm room and then you go
alternatively you can do the long kite and deactivate the alarm using starting zone term but that's a bit cheesy
when you split up your team so that there is a full room distance between you (exactly) then the waves can spawn in the same room as your team
yeah
so when it spawns in alarm room, you can have the people in B foam all the doors while the people in alarm room deal with the wave
ahhh
that way you don't have to deal with wave and THEN foam the doors, eating time before next wave
so do giants break down c-foam faster?
im confused because our door breaks much quicker on our attemots
in your video it looks like they stall for a very long time
im getting split hits on the small doors which is a bit lucky
do snatchers also break doors faster or is that a myth
door breaking is a global cooldown in this game
so i have them hitting both the small doors to room before alarm room at same time making it take 2x as long for them to break them
doing the last 2 that way doesnt seem possible at our skill level
they have their own doorhit cooldown
does c-foam launcher add more foam to a door than a grenade?
nop
same amount
foam behaviour is slightly hardware dependent but realistically on close doorhits it should not matter
if your foam IS breaking during your second scan you are just like starting your scan at a very bad timing
early?
early or late is subjective but it's incorrect
if there are awake enemies sending it to your door to break it you are starting at an incorrect timing
i just watched the clip and there was 8 seconds between pulling and all in the scan
we killed everything right beforte pulling
so there wasnt an issue there
we also had a person run up and try to refoam (missed), so that also hurts but on our attempts that we didnt even try it still broke around the same time
only 2 seconds between scan actually dropping and me stepping into scan
yeah that will help lol
yeah it's 6 seconds
difference
from what you said
do you know how long an S scan is in a full team setting
not exacly
it is 10 seconds
ye and once third scan is cleared you are home free because with proper prep during 2nd and 3rd scan you should have like 80% foam on the floor in front of your 4th scan
and like a sentry down to help you as well
and the big door mined so that all your enemies have to respawn and run back to the room
ok we will try c-foam next time
it is really strong
foaming door from A for 1st alarm is very good for consistency
and given correct spawns you get to foam the class 3 alarm(s) during first error as well
and the charger alarm later
etc
ah
https://www.youtube.com/watch?v=ii5H382KVSQ another shameless plug of a MUCH worse doorbreak timing on the same alarm, with a worse setup for it where we still clear because you just have to shoot out the one scan and you're fine
Decent run. Unfortunately error wave spawned in front throughout all of hub, and waiting for error wave spawn after S scan finish took forever. At the time of playing I was also sick, so gameplay quality suffered costing a bit of time everywhere. All in all costing the sub 25 time we're looking for. Sky is still doing black magic.
Logged items:...
ah
especially having foam on the ground seems nice
stall just a little longer ocne the mine goes off
it's important to note that you actually want to NOT shoot the foamed enemies
they are foamed for 8 seconds, which is almost the entire scan
thats insane
other than bishop that seems like it would amazing
bishop should hurt too bad tho
effectively they are just blocking other enemies from progressing and getting forwards
yup
listen just 1 bot doesn't shoot enough to affect it a lot
figured
if you have the option (due to finding it) having a ctrip on the door instead of a etrip from mine deployer is actually preferable
if we can get to scan 4 without already being overwhelmed i can see it being much easier
if you can finish the 3rd scan
yeah the 3rd has been a choke point
you should run forwards and take the stairs in front to the 4th scan
because otherwise you will have enemies follow you down the ladders
our only 4th attempt died because we were overwelmed from ladders
oh shit thats so smart
it depends a bit
if you full kill your surge wave on your 3rd scan because the enemies break door THAT early it's whatever
but otherwise you want to lead your enemies back down the stairs so that they don't harass you from the ladders
yeah
if we are at least in the 3rd scan when the mine goes off i think we will be fine
if you get lucky, your entire first surge wave (that breaks your big door) will spawn from the SAME small door
and then, when you kill that using the mine on the door, the next wave spawns behind the other small door
also when your surge scans are done obv you just send 1 to open sec door and get deactivation of alarms asap while rest hold off wave
yeah
if you have door up after scan 2, it is USUALLY possible to save it and keep it foamed from scan 3 and all the way until scan 4 drops (it is not reachable from scan 4 though)
so during scan 2 you want to save just a bit of foam for door in case you get to save it
ah
noted
so is it worth potentially forcing a spawn outside the zone so giants fight on one foamed door while strikers fight for the big door?
idk if my team has quite the coordination to pull of spawning a wave in the alarm room
if you can be in area A and have your giants spawn outside
stress goes crazy
then foam all the doors (a to b and b to d and d to alarm room)
you will be set
ah
that would help
we were playing around having just 2 cfoam nades
because we wanted 1 person to have lock melters (we lost a run to hack locks)
just getting to foam 2 doors with no floor foam is rough
floor foam i think might be all we need
getting to foam every door + cconsumables (ctrips are MASSIVE value here) + floorfoam from launcher makes the alarm close to free
welp now I gotta do the hardest part
convincing friends to sit down for 2.5 hours on this level lol
then get back to the surge
yeah i dont really want to cheese if i dont have to
valid
thanks for the advice
the more i think about it i think c-foam might even make the earlier parts of the level easier
like the class 3 full team
thats a choke point for us
its really just doing attempts at the first error until we pass it, then seing if we get lucky with the last scan
i just realized is it not even worth putting a turret on the last scan so that foamed enemies dont die?
you want to put it inside of the alarm room
between the door and the foam
so that enemies that make it past the turret get stuck in the foam
and your team just have to clean up the few that makes it past both
oh right because ground foam is further into the room gotcha
this one foam is very strong on, but it is most effective here if you
- prefoam the "back" door there before starting your error
- open your "front" door there before starting your surge so that you're guaranteed to have that door when you come back
yeah thats what we already do minus the foam
you are not guaranteed to get scans you can permafoam the door with, but you should realistically get 2 scans for free if you just enter with cell and greed foam on the door (espescially if you're willing to step off to refoam a few times)
we prep the back door after the surge
yeah idk why 2 turrets was recommended to me cfoam seems like a much better option
maybe it was recommended because cfoam is conditionally better?
like you have to know what to do with it
2 turrets is easy to use
ye
foam requires more intentional setup to get value out of
ill have fun relearning the level with cfoam
i cant imagine its much different, other than the surge, full team, sustain surge and the one charger alarm
the class 3 to cell zone during first error can also be permafoamed if your alarm wave spaws in either area C or area D of that zone
you could also learn chill strat or superchill strat if your team is comfy playing scattergun into mom
but they're both kinda scary if you're not experiencedso
chill strat?
bruh lol
and use it as your spawncap to foam the class 3
then use triple mine on door to kill all the babies and giants, and your 2 scatter players kill the 2 moms
yeah ill take a class 3 over that tbh
im sure we could do it, but it seems like mroe work
ye i wouldn't recommend it if you don't feel comfy with your mom kills and foam
we are alright at mom kills
in my mind you are always killing both mom and tank zone in that level so i just never even thought about the fact your team might stealth it
lmao
yeah we just stealth it
maybe we will try cellskip or chillstrat after we have a completion
we only really wake tank if scout is in the same room
chillstrat is a strat devved for cell skip specifically
yeah i figured
with foam you don't have to because you can foam the scout !!
yup
still usually the scout is near a bunch of big chargers
if he is first room he is pretty easy to stealth by
the second room we just shoot
but yeah if scout and tank are second room we could totally just c-foam and do the stealth scan intended
if your tank and scout are in same room there usually isn't much else there so it should be fine
yeah
im worried about tank and scout first room
ignore that
we have gotten just scout first room twice now and its not too bad
you can probably force left side every time
im not sure you're doing it but if you have scout A you can (read: should) wait with opening sec door until your scout is in the correct position for the path you intend to take
(since it doesn't extend but just keeps walking until you open the door)
Yup thatās what we do
We went right once just because of better spawns
Is it possible to foam a scout, but not kill it and keep stealth?
everything that would normall trigger a scout will still trigger it when it is foamed, it just won't trigger until it gets unfoamed
(exception being gunshots)
So red tendrils = kill
ye
unless you get a he forgor moment but those are kinda rare
and not something to be relied upon
that's a different thing
your scout is just going into stasis because you're unloading the room there
it will still instatrigger when door finishes opening
I think Iāve had him forget with that though
Like he triggers, door closes so nothing happens, then when door opens again heās chill
banger clip
Lmao
i don't think that can happen
Hmm Iām probably misremembering then
if your scout touches through door you have to kill/foam during door open or he will trigger
or well not open any doors to the room he is in
but that might not be a reasonable solution in most cases
yeah it's so good
I am attempting R2E1. Any final advice before we decend into hell?
good luck
First alarm you want to waste as little ammo as possible if you can
but aside the obvious loadout choices, try to conserve as much as possible for the later part fo the level
like how much do you know about r2e1, because I don't want to spoil anything
Pick hel auto sentry and two bursts ngl
I want to do 2e1 with that loadout, our team did it with mines foam burst but I am interested in trip sentries
Ladderfoam?
nah I floor foamed the class 4
with sentry backshots
and then quite a bit of foat was used for the last part, conserving doors and what not
I know a decent amount. Iāve been trying to prepare for it
Have someone run scatter for bigs prolly, then itās just learning how to handle surges
Iām scared for the constant alarms
oh good so you do know about that part
I'll just say, don't go too fast
that part kinda of feels rng with the spawns, but move at like a medium pace, you ideally want to preserve doors before some nasty alarms
planning out a route beforehand felt like 50% of the battle for us
Will do
That part is the scariest
I did Bianhua and it made my heart actually explode
I meeaaaan thatās ending though?
also it was useful for us to take at least lock melters into the error, so you can open up the hack doors quick
I also took a bat into 2e1 so I could open up smash locks really fast, but that's completely unnecesarry
Makes sense
wdym that's ending?
I usually run sledge hammer
yeah sledge will be more than enough
Howās the fog in this one?
bad
Oh joy
you will find a turbine somewhere and you are going to hug it for like 60% of the level
Oh joy
ending is actually fun
rest of the level is uhhhh
š„
well if theres a level to use it in
Yea
No I just donāt like boosters š
What
Specially ones that are high stat
vroski dissing my glowstick boosters
I'm jus gonna do this cuz I'm lazy
Youāre insane. (Respectfully)
Takes away from the game more than it gives
Too op
nah i havent first cleared a single level with boosters
very manageable
You can make booster builds that removes any infection from the game
This will be my first E so I am A okay to use em.
understandable
I wish
this is also the least fun e tier imo
Removes an entire core function from the game in my mind
But I just personally donāt use em
Donāt care much if others do
Iām doing main damage, fog resist, and C foam buffs I figure that will be helpful to avoid killing as much of the surge as possible
Even ||R8E1|| is better
r2e1 is very manageable with infection actually, you'll mostly get none if you are together and there's a lot of disinfect in the level
Why cfoam š itās not that great for R2E1
i dont get the hate for e1 tbh, its giga easy but like
its not a bad level
Yea I find it enjoyable

