#gtfo-related-questions
1 messages · Page 410 of 1
and if you ever have the surge timer time out in spawn the wave spawns there like 80% of the time
this is why starting zone should have a 2 ammo
so that you are actually incentivised to explore it
and so that the speeds (in all formats) becomes way more manageable
1-2 uses of ammo in there would be nice and I don't think it would throw the rest of the level too off balance
the extra ammo changes nothing when playing for clear but makes any other type of run so much more fine (by that i mean less rng dependent, not easier)
the softlocking barrels in Z496A are the same as R5E1 Z544
I guess I need to check R8E1 too
err 496 is which zone in e2
shadow zone?
KDS Deep hallway with the effectively infinite res after Sec
R8E1 does NOT have the softlocks
the left side has a shuttlebox (R5E1 will need to be changed to reflect this) and the right side doesn't get you softlocked
I really, really want R8E1 to be real
it should be about fighting but it is made to be about running away and foaming shit
like e1 should just be the hardest shooting check in the game
and then e2 is the everything check
In the existing format, the way they line up unfortunately does make sense for how short R8E1 is, by that time in R8E2 they are doing the 2nd NM6/Shadow 6/starting Kraken fight approximately
no it doesn't make sense?
like the e2 team is just in kds way way way after the e1 team is dead
The E1 team is still alive, they hand over their datacubes, E2 team initiates a matter wave jump and E1 team is then allowed inside KDS which is now destroyed
yeah but for the e2 team to request the datacubes they need to be there at same time as e1 team is just outside
and e1 team is dead in kds after 20 minutes
while e2 team is mid reactor after 20 minutes
what I mean is, E1 cage drops while E2 team is already WAY into their section, yeah
they both reach the doors to KDS Deep at roughly the same time
yeah that's how it has to line up
but both missions start with a 1 min timer
that i would like to be started at same time
for things to be properly lined up
like in e1 enemy spawns start when timer runs out
and in e2 they start when timer runs out
and e2 has a better section where they can use terminals to keep the (actually very hard to defend) waves out
it just makes so much sense and e1 just throws it away by being short and boring
for a real E1 I'd like it to exactly line up yeah
e1 except you make every section match the times you grab in e2
wherre you move up a zone and get more res and a change in the wave + some new side objective to accomplish while defending
it really feels so self explanatory when you have e2 to structure e1 around
but i suppose e2 was finished last in dev so they never got chance to do that
Wouldn't it just be that E1 team starts well and truly later, and E2 team just remembered where they are or smthn
yes R8E1 starts when R8E2 is already like 80% done
the E2 team can hear the E1 team but not vice versa
that makes sense regardless
because the e1 team is just SO far away
like have you looked at how big the e1 map is
compared to like literally anything else
Unfortunately.
Only one my laptop truly struggles to play ;-;
by that point, the E2 team has no reason to fire their guns anymore until initiating the matter wave jump, and E1 team is under constant onslaught so they don't hear E2 Team firing their guns from inside the translocation chamber
So E2 team has a big advantage both time wise and in intel
like that part of the level is fine, aside the continuity error of the shuttleboxes not being present in a uniform manner across R5E1/R8E1/R8E2
To fix the continuity error, you have to use R8E1's iteration, it's the correct one
eh
the shuttleboxes aren't an issue
like you are entering kds at differing depths in all of those
Didn't know that, interesting
so it's just never the same location
no like what I mean is we know it's the same elevation in R8E1 because they enter and see the destroyed translocation chamber directly across
well they enter above where the e2 team enter
is it the shuttlebox you grab from in e2 that's missing in e1 or like
yeah about 20 meters above where E2 enters
also i want to note that there are like
quite a few tiles that are unique to 8e1
stuff like 516A
517A
518A
518B
522A and B (same as 524 A and B)
erm ghostly the shuttlebox in e1 is right there
like idk where is it supposed to be if not there
the recording thingy is missing ig
R5E1 is missing shuttleboxes in its entirety both inside and outside KDS Deep door, R8E1 has the shuttleboxes both correct, all three levels have differing door text with R8E2 completely missing it but R5E1 and R8E1 possessing it on the interior side of the door, and R8E1 and R8E2 the door is reversed rather than showing the correct orientation
e1 and e2 have to match but 5e being different doesn't matter
mire the sec door texture is just one sided because in normal gameplay you never see the back side
it's pretty obvious (to me) that it's implied to look the same from both directions
I agree until you look at the porthole windows orientation, same thing happens in R8A1/R8A2/R8D2
?
it's on the wrong side of the door for it to look the same from both directions
yes that is just because they rotated the asset to be correct direction
rather than mirroring it
yep
I want to mirror it
like I get what they are going for and you don't even notice any of this in gameplay very much
this is me being extremely particular about details
dont even get me started on being able to see through R8C1 into the supposed R8C2 side and it's the wrong tile being used
Same thing happens in R8A2 and R8D2
no lots of these are big tiles
it\s clear that they\re are derivative of other tiles but they aren\t marker rerolls, they are their own tiles
actually 516A might not be a marker reroll im unsure
but im pretty sure it isn\t the same tile as that one tile in z11 r3c1 or z39(?) (first north zone) in r1b1
516A is mining_storage_HA_06_AW
huh I dont even see that one in the all geomorphs document
how to know a tile isn't used anywhere else:
is this not the same as R7C3 room with the Ovl bulkhead?
like the dc?
no like the actual Ovl Bulkhead room right before entering Ovl
that one might be the non-AW variant
pub
517A is mining_storage_SF_AW which I also don't see listed in the geomorph doc
unless the wall structures are part of marker rerolls, they are different tiles
next to big door in e1 there is like
a big rock on the wall
in 7c3 it doesn\t exist
and in e1 room is also not a rectangle (there is an indent in a corner) that is not present in 7c3
518A/B is mining_storage_I_HA_AW, also not currently listed
gotcha
pub
522A/B is mining_refinery_I_HA_02_AW, also not listed currently
All of the non-AW variants are listed and they are throughout R4/R5/R6 mostly
R7B3 is all Service (Floodways)
oh yeah mb
so it's 3/10
like there are just SO many tiles it's not surprising that some are missing from some rundowns
there's a bunch of unused tiles as well
some unfinished/early drafts others from pre-release
man the more i think about it the more i REALLY REALLY REALLY want the mod i theorised earlier
where the levelgen seed stops being set
and you get a full new map every time you drop in at random
it just has a bunch of issues that makes devving it very very hard unfortunately (namely that the levelgen sometimes just failes for some seeds)
I can tell you there is an alternate version of the Server Farm tile seen in R8C1 where the windows/closed doors are in the current version are not there and subsequently a lot more space to kite around is there
closest thing to this is autogen if you've ever played that
nah it's probably gtfo randomiser
like it does just randomise the levelgen seed
at the cost of not having any detection or prevention of generating a broken level
(not mentioning it ALSO randomises 23q9120120 other things but that's just because it's funny)
knowing what I do now there is surely going to be some wacky culling issues if the level is broken
i haven't really looked into it
but it's A LOT more prevalent in levels that have specific large tiles, such as 6d1
we were playing it in gtfo randomiser but the levelgen seed we rolled wanted to plop the portal room in a location where there was just not space for it to generate (it would have overlapped with a bunch of other rooms)
seeing that we just hit reset because we couldn't clear because of lack of portal room
but in hindsight it'd probably have taken a note of the levelgenseed to check further
i would imagine a more standard level such as r1a1 or r2b3 would almost never fail to gen in a functional state
typically what level creators do to avoid that is set the plug height to go up or down in respect to other rooms so you don't get invis walled out of them
it has detection but not prevention
Oh, I see
is there any way to get the detection to tell the player before they start playing that it isn't going to fucking work
or is it just a leftover from devving
mod is unfinished
wdym
sometimes when you code stuff you just have like
systems in place for telling you when stuff you're troubleshooting is happening
that you aren't intending to actually show to the player
yeah its just like
half there
the mod isnt broken when the level fails to gen
it gets stuck perma loading because the mod detects the gen is broken and tries a slightly different seed
but something is fundamentally broken in the levels generation that causes it to never be able to gen a level
how did this occur then
given we were able to drop into and start clearing
chill you were in the lobby
we just didn't open the door and reset because it wasn't clearable we deducted
or at least, thought
I have 0 memory of this
idk we had like 2 or 3 days where we were playing gtfo randomiser stuff
probably isn't something you remember because it wasn't noteworthy but it was my first exposure to gtfo randomiser so
i remember it pretty clearly
sounds about right
idk gtfr was also pre r8
so imagine some special protections didnt make it in there
r8 just changed so much so
but yeah point is there was attempts made and more can definitely be fixed
everyone just quit the game
xd
and mod creation sucks when you like playing the game
tbf devving of gtfr stopped a lot before ppl quit
but ye
why mod the game when you can play it instead
just dropping into some levels and seeing what it gives (tile wise) it loves reducing entire zones to just singular rooms
and im not sure why
it does like geomorphs a little too much
iirc zone size weighting was also logarithmic or something like that?
damn thats ALL geomorphs
it also likes reactor tiles way too much specifically
and i\ve dropped like 5 times
are you using public vers or the other one
public
can you drop me a zip with the non public ver
lemme find it
Yeah I smuggle one extra in my run
Isnt needed tho
But I always want one for pmom
Cause it makes it 100% consistent
i labbed a sentry setup where sentry consistently gets at least 4 shots on pmom while you tab out and afk
which makes pmom very very consistent as well
Not surprising 
Prob if I scour through my replays I can find 3-4 of them
Are there any fun and effective gun combos you guys could recommend to me? I know it’s mostly opinion based but I’m trying to find more gun combos I’ll like.
slug choke
slug high cal
machine pis with burst cannon
Hel revo/revo does seem pretty fun and funny
machine piss scatter is one of my favorite loadouts
machine pistol overall is a fun weapon
I’ll have to try it out. How’s the ammo eco on it?
Yeah alright I’ll trust you
machine pistol ammo econ is solid
not amazing but like
hel shotty
a lowkey machine piss slander shot smh
your no longer invited to the polycule dodo
running hel auto piss hical hel sentry jus for you yeet
I tried gel shorty earlier. Felt like rubber bullets ngl. Maybe I wasn’t using it right
As the one idiot that uses machine pis often enough, it has theoretically good ammo eccon
meant to stagger not kill things
it can kill, just needs to hit heads
That loadout is like lowk good in e2
it kills just fine
well ye but its not your job to
is that fr or is it just a joke I'm too stupid to understand
ok ik it can kill things im not that slow
Good to know
I mean if you want the busted shotgun for primary just run the sawed off
That’s what I usually run lol
If ur definition of fun is deleting everything infront of you then it’s good
No hi cal is great into nightmares and can kill charger scouts and decent into tanks, hel auto pistol is amazing to stagger nightmares and giants
And staggering hybrids and such
My definition of fun is killing things effectively while feeling good. Though obviously the second part depends on the person.
wait vro lowkey maybe our duos are missing the hel auto piss
Sometimes I run heavy smg and machine gun for the stream of bullets
thats y nm6 is scuffed
cooking rn
Oh yknow what this is a question I had, is there any point for taking the hi cal than the hel rifle?
No
Ah
hel rifle is just really good
hi call is just fun
Normally, hel rifle sawed off does 90% of the work for you
You can choose to have fun and not do that
If only I could take sawed off and machine piss. If only.
No sawed off hel rifle is fun just not always
Hel rifle is really hit or miss with me
Yeah I only bring that out when I feel a level is deserved of it
It's sometime fun
Fuckin chud
i wanted clears asap
1250 hours full clear ✌️
saemme twin
dude
dudevro
dudeperson
Junk
this sucks
900 hours and no r5d1
I dont see the problem man
screw gender ideology
just call everyone dude
Gender ideology is liberal soft hands propaganda, and I’m falling for it
I wasn't mad about getting called dude
They just responded to my message with "dude" and I didn't know why
dude...
dude

dude but cool

Dude
dude but r5e1 cell skip

Tough question man
Nah it’s just I remember when you were a wee little lad
use the chart
10 20 40 50 60 80 90
[its real]
Fym 😭
If you mean gay as in homosexual maybe like >10%
Bro I remember when you were like “bro I don’t wanna try on thigh highs”
Or some shit
i can guarantee you I NEVER said that
This proves gay people are liberal propaganda !!!!!!



HAHAHA I just remember this convo
Was funny asf
Convo when yall mentioned thigh highs apparently
Lmao I'm still homophobic but I paint my nails
You don't gotta be gay to paint your nails twin
Guys I don't like men
This might be cap
the propaganda will win
does anyone truly
sounds patronising
Based
Same
I love my gf
yes i love my gf as well, i'd wager that most people love their partners
I love some people
Is this role play for single people
real and true
selfcest
^
Frosty is actually suffering from Amnesia
So he doesnt remember anyone
true
when did that happen
nah you aint a proper gooner yet
when did i say i love sneks?
you can be such a tsundere sometimes tt22
Dawg I was there when the goonha gained enlightenment
frosty suffering from r6d4 😔 what has the world come to
thoughts and prayers for you frosty 🙏
sounds cool 🔥🔥
are you an arsenal fan?
The Roblox game?
frosty is 12 confirmed
The soccer team no?
frosty snows
I do remember arsenal tho, wasn’t bad, I miss og phantom forces
he’s just being a silly little individual
yes
as he often does
Yes!!
give me back my old movement
yeah he doesnt snow about tf2
Frfr
not even cs:go
I am Cing my S til I Go
how do I continue this game without getting a headache from just one run down 🙏😔
r1
download r2modman and play solo 8 man reactor
When it happened
nothing ever happens
how do you solo and 8 man at the same time
exaclty
schizophrenia
Something:
Yo sniff if you were a brain surgeon and hypothetically I was your patient would you allow me to play with my ball and paddle while you performed surgery on me
i think i might have to let you ye
ball and paddle
only if your brain is on pace
How hard do you think it would be to do r4e1 secondary with 3/4 players and a bot?
it's super fine
I guess same goes for r5e1, but that one seems doable with a bot
4e1 just requires the player who has the bot with them to lock in when doing sec
I’m assuming bot helps out with reactor wave clears?
probably?
So 1 person and 1 bot hold, one person runs resources, one person goes for codes?
1 person 1 bot holds, 2 people go for codes
the people holding should be able to manage resources for themselves.
Damn bro really needs to lock in lol
We have tried r5e1 a few times with a bot, idk if having a 4th person would help that much but the first error alarm keeps kicking our asses
but having 2 + bot hold and solo code hunt IS valid as well, if the code hunter utilises that they have 3 on defense to play safe and make sure they stay alive
like 3 ppl should be 100% stable with hold always, so your solo hunter needs to not feel time pressure and take their time to play it safe
since if they die it's just over
I think dying is somewhat recoverable in the secondary right?
But really bad
Enemies shouldn’t scream in the mom room
it's manageable but think of it as adding like 2 or 3 reactor cycles where you lose 1 of your defenders that have to be survived
if you play it correctly yeah
i think once you get to the secondary you'll be less scared of the reactor hold itself
Yeah, just the level in general seems like it’s going to be a grind
If it’s as hard as 5e1 has been
5e1 is generally considered a bit harder
Does 5e1 get a bit easier after the first error alarm resource wise?
We keep running out of resources in the first error
That’s good to know. I kind of figured 5e1 had to be a bit front loaded in difficulty
im not sure it's front loaded in difficulty
but it is the case that the beginning is resource starvation to some degree while the rest of the mission isn't
For my team resources tend to be the hardest part of levels, if we have enough we tend to do okay
What’s a hard resource level from r1-5 or r7?
I’m thinking of r5c3 but idk if that one actually starves you that much
5c3 just has no ammo but otherwise has plenty of res
maybe
We don’t have issues with that one though
Yeah, I think we are just going to need better resource and keycard searching skills
Trying to find that ammopack and keycard in the first error is pain
After getting both?
key is required, you get ammo if it is at least as close as key
it depends a lot
but you should be pinging them so that you at least know where they are
Makes sense, those far rooms suck to clear with an error going
the key is usually in the deepest room
Dope
so you should be strategising around assuming the key is there
We have gotten to the last full team scan to turn off the alarm, but ran out of ammo
Idk if we are just being inefficient with ammo, or time, or both
Wouldn’t be surprised
As in scarce on res?(comparing it to the general abundance)
R5B3
Hold on I gotta check what level that is
yea. People often get overwhelmed. But you shouldnr run out of that in that alarm
We don’t tend to get overwhelmed until the ammo is gone
Charger error early with very long wave delay (just under 3 min). Hi sec cargo
Sec is a thunderdome with a ton of insant bbcs and hybrids. Then overall 3 tanks
Ooooohhh right
gotta go faster. And well
If you arent using good guns that could help too
Yeah figures
I think last time it was a hel rifle, machine gun, and buckland
And bot has machine gun to avoid ff
eh
bot friendly fire is always overstated ngl
mg on them is fine if you want them to not use up ammo while still contributing tho
BC would be for them to start pulling more weight
Bc?
they shoot and kill
And shoot and kill
Ngl idc much about ff, but one person in my team gets pissed over 10%
But I’ll give it a shot
well bc wouldnt be 10%
True
it would be 44% minimum. Or all 3 for instakill
burst rifle is the norm for contribution
Carbine does more if in range. Hel revo can peak
What do you mean by peak?
bot friendly fire is generally an issue of player positioning, rather then the bots being bad.
sure, humans won't friendly fire you even if you're out of position, but bots won't friendly fire you unless you're out of position to begin with
So is there any advice for how to position yourself? Or is it just kind of know where Bishop is and avoid him
dont run inbetween bot and enemy
typically if you arent in a scan move away from enemy. Bot follows, so he isnt between you and enemy
there are more specific things depending on gun and objective but really it's like
position such that everyone in your team can contribute. be it by shooting or by scanning or by moving an item or looting or whatever.
Any tips for things like sustain scans where Bishop sometimes likes to stand in the back?
if he is at the back position to the sides
team scans are large enough for you not to need to be in front of someone to b ein the scan
Sounds good
I’ll switch to hel revo and BC next time and see how it goes
Oh one other question
Is it worth bringing in a heavy hitting weapon like BC or scattergun to r5e1 for all the giants or not?
it is the most giant and big heavy mission in the game
ALL of you should realistically be carrying guns specialised at killing bigs, or at least good at it
scattergun > sniper > hel rifle > burst cannon
would be my recommendations for human player
bot should stay on burst cannon
Is that a list of best to less good? Or are they all equally as good here?
order from best to least good
Sweet, thanks
for reference the speedrun uses 3 scatterguns and 1 sniper or 1 hel rifle
BC can be better, just not in this context.
but you should probably stick to 2 scatters max
I love BC
Yeah I’m guessing it will be one person with sniper, scatter and rifle while bot uses BC
you'd definitely be set up for success with that
True
You just don't need wave clear, especially not R5E1
(Also HEL Rifle is wave clear)
having the correct guns to dispatch of them makes the rest of the waves pitiful (they waves are actually small, they're just threatening because of hybrids)
Yeah I guess I’m just seeing a trade off because my team has not made it past the first error yet.
You can slot 1-2 HEL Shotgun if it concerns you
But otherwise Sawed-off stacking is a lot of wave clear on its own
Oh true
Scatter should also be dumping a shot if there's enough enemies stacked
npnp
just started playing again and am on rundown 1 stage 1 and am getting an audio bug where the game audio cuts out or the game freezes for a split second every now and then, anyone know a fix?
#1049599987878723635 see if there are similar cases there
It's either your PC dying bcs it can't support GTFO well, or the weird mouse thing again
alright ill check ty, my pc shouldnt be having many issues since im running a 4080 super with an intel i7-14700k and 32gb of ddr5
i saw one post saying something regarding traybar? so imma try that
I heard R5E1
The modded revolution and its consequences
Chat what’s the hardest pe lvl
R4C3 maybe
I agree with frosty
I had more trouble witj r4c2
Surely not r4c2
I think it's 4c3 ye
for some reason R6C3 was much harder for me, maybe because I just don't like playing under time pressure 🤔
R4C3 is time pressure kinda
Not as bad as R6C3
not main and not secondary
just the last part with the charger error alarm
Yep
well it's like kinda long
tank kill into an alarm into key hunt into an alarm into a turbine carry into extract
yeah, that's kinda true, I forgot about the key hunt, I thought after the hsu, kill the tank, take the turbine and extract after the main mission, so the error alarm is really hard
R6C3 is a major map knowledge check
ye
If you don’t know what you’re doing pe is pain
after you've learnt the map it's really not that bad
ohh, I mean, I had the map open during the run but I still haven't known where to run first and such things, it was a big pain pain after the overload because the tanks afterwards are crazy
Fr?
Hmm actually now that I think of it most of the hard levels I’ve done weren’t PE
Yep
I took longer on r5c2 I think
I feel like r7c2 PE was also pretty hard just because of the infection flyer alarm lol
It’s got overload and like one alarm in main that’s scary
R4C3 is like kinda and then very hard
Yeah my group died at the end like 3 times
Me when <6 has checkpoints 🥸
2 times in keycard, 1 time at 80% on extract
Oh I was saying r7c2 had checkpoints before the overload
Which would make it easier
Ooooooh
Lmao
I was thinking about R4C3 and R5C2😭😭😭😭😭
Nah man I had to get a checkpoint mod for r1-5
Geegees
🥀
Too hard
Why
Nooooooo it isn’t
I’m kidding
R5D1 is the only one I could see
Is r5d1 considered hard or just long?
I didn’t think it was too bad
Just annoying to retry
Long
It’s like 2 hours of nothing
Alarm into key into key into key into key into cell into alarm into key🥀
I’m looking forward to getting the dumb troll log later
Oh right I forgot about key into key into zone into key lol
Yep
Frosty stfu
I just don’t want to risk getting the log with the secondary fog
Ye I get ya
I did main only when grabbing log
Yeah
Just a time investment for one log
It’s the only log I’ve missed in a completed level so far
Log hunting was so bad 🥀
I kinda enjoyed replaying levels with bots
Different experience
And I started before I had any really hard levels to retry
Oh lord
I got thru reactor
Tanks are pain with bots
Eh there’s places to deal with them
Yeah
Room south of gen cluster
does the room with overload dc work for tank kills
i remember using the tile in r7e1 one time for tanks
I feel like I don’t want to ruin one of the better r5 levels with bots for myself
understandable
With bots prolly not tbh
Room south of gen cluster and if you don’t do the alarm you get crazy funnels
And you can get (sniper) sentry to shoot tumors
def replay main only for the log yeah
not worth going for on a secondary run
oh peak
It’s plausible to grab with bots
on our main replay two of us died on the runback with shadows and we barely got it 💀
Good to know
For me we just skilled out
There is a dog that spawns too right?
when door opens yeah
Actually I don’t remember who I grabbed log with
Yipeee
My dog kinda hungry
True
yeah just have your entire team defending at sec door while someone goes in and gets it
there's no sleepers iirc
Oh sweet
We just had one person (me) suicide to grab it and rest go to extract
the big shadows on that runback are scary af
If I’m just going for log idrc about getting the clear
I didn’t either
how hard is the r4d2 PE compared to the r4c3 PE?
Hi all, is any else having connection issues this evening? My friends and I keep crashing
https://discord.com/channels/408196129470152705/1049599987878723635 there are some questions about crashes recently here if you want to look around
Steam issue
Last few hours thing, will probably be fixed eventually
They're both pretty difficult
but R4C3 is harder
R4D2 is easier
im kind of tired of R4's lazy error alarms lol
whats this? A secondary with nothing but an error alarm? you shouldnt have
To think you have two more… ops
d2 and e1?
at least e1 is a different error alarm
ill take tank and bbc error alarms over regular error alarms
ask me after 10 r4e1 attempts and my opinion might be different idk
it will be fun, i trust
everything in this game is realistically doable duo
its gonna be noteably harder for you as beginners, but if you take bots its not gonna be too bad
guys does hel revo oneshot normal strikers to the head
r4d2 is a tad easier
i stg this guy in my pub is trying to convince me that it does
no
wow
for in 35 minutes i have 2 ppl to join the 2 of you
not today
alrr
I love sniffing hackett
im nsoeblind I csnt relate
What’s is bluddy saying
Can’t enjoy sniffing Hackett with that attitude
Yes. Me and my duo are trying to do it duo. Although I would say to get better at the game first or get a better understanding
Duo is harder than 4 man so getting some knowledge and experience is a good idea
Or just bots
Overdosed on the GTFO candles 🥀
choked at the runback of r4c2
🥀
didnt want to replay the entire thing again so no r4c2 W today
:O
real
how would that work?
do you hold off mains cancel alarms
so you deal with shadow error the entire reactor?
:D
oh so like d1 alarm skip
yeah
honestly overload reactor barely spawns enemies anyways
:3
the only hard part would be dealing with the reactor wave while trying to stealth the shadow scouts
(in duo)
ammo's pretty good at that point though too so idk if it matters too much
the bulkhead door gives nice lines/scatter value
so even if scouts wake you should b chillin
is canceling ovl alarm any better than just main -> ovl -> sec
you dont have to hold error while other person preps for cancelling surge
that too
yeah you wouldnt need to i suppose
[[R6D3]]
our duo attempt did main->ovl->sec and we have to cancel surge since we wasnt sure if we could do sec fast enough
we had like 7 mins after finishing the shutdown
how do you cancel surge?
with error alarm cancel term
with term
by the shadow alarm door
no?
^
thats the shadow one
main has shadow error while ovl has normal error
isnt there only one cancel alarm term
you get 2 terms to cancel errors
oh right
you dont have to hold error
you just have someone pull the error door right as the surge is about to happen
and the other one rush to cancel it
wouldnt that involve going through scary room though?
and needing someone to hold error?
the other term is in main reactor area right
you stealth scary room alone
or am i crazy
one term's south of the tank zone, other one's deep in there by shadow alarm door
since one is in ovl zone and other already waiting at the sec door to the terminal theres no risk of waking the scary room
so you leave reactor going on wave 6, complete overload, pull error and input code to cancel spawns, have one person walk to term, and wait for surge to start so you can cancel it?
i think youd have enough time to do sec without cancellnig surge
you just have to shoot the normal error
which is trivial anyway
the strats is to input code to cancel shutdown
not error
we'll see about that
maybe i'll actually become a good bio player in the time it takes us to beat the more shadow-plentiful levels
that lwk is the plan
pdw/hel rifle for me since i'll be holding shadow error + wave 6
i had my duo hold shadow error with pdw + scatter
i held the wave 6 with sawed off + hel rifle and bio
shadow error is super chill once you reclear the respawn room and retreat to camp at sec door
oh fs
and bio sneak is faster for scary room
and i can most of the time ping the shadow anyway
yes
no
pants are on fire
pogchamp
bro I told you only to the back of the head 🥀
on a technicality, I guess it's a yes
my hel revo is telling me otherwise
me when i mod
me when my folly consumes me
Question for yall
So I run the scattergun in my group of idiots when we play. I run into the issue of running out of ammo on my primary more often then not. Is there a gun you guys would recommend to me to start running or do I just have 🎊Skill Issue🎊
Other question, should I just be running something else other than the scattergun
you should get comfortable shooting scattergun at groups of enemies
it functions very well for waveclear in addition to big kill
(for reference scatter is the most op gun in the game so its not the problem unless you want to swap off)
You know I've never thought of trying that. I know it's one of the strongest single target guns in the game but I figured the spread would be too much for smaller enemies
it does 153 damage spread across all the pellets
strikers are the main enemy you fight in this game and they have 20 health
so not even counting hitting them in the head its really easy to kill at least 2 per shot
(and gives you reasonable efficiency compared to other guns if you do that)
using a scatter mag to kill one shooter thats annoying you is always good value
fr
i was gonna say "if u also have scatter dont use high dmg mains maybe" and realized i was wrong
waos
and with that i go snooze
scatter vine boom sawed off triple vine boom
you will run shotguns and you will be happy
Quick swapping my scatterguns in gtfr
are they gonna give the AI in this game anymore future updates?
not saying the ai is bad but it can be pretty stupid sometimes
um game isn't in development anymore so probably not
your best bet is installing the better bots mod but even then it doesn't address all the issues
this is going towards the bots your given if you do solo play.
Bots aren’t amazing but they aren’t really bad or anything
But they are only meant to fill in for one MAYBE two people
she knows all the solutions :3
This is more related to this particular discord than the game itself, how do you set the status of the VC?
right click on the channel and set status
You can't do it on mobile afaik
hypothetically, if you completely run out of ammo inR6D1 kraken fight, are you just softlocked?
Hypothetically, no
Realistically, yes
And E2
OOB 
You can easily softlock here too
do the bots not care about the stink fog or does their health just not show it?
they don't care
bots dont care about the stink fog and also can never wake any sleeping enemies whatsoever
including scout tendrils
they dont belive in spicy fog
Belive
What do pistols have over larger weapons?
Uptime
Faster reload I wanna say
The only pistol I really use is the hel revolver, but the machine pistol and hel auto pp is good
hel revo my beloved
Precise hipfire, although high C blooms after the First shot
machine pistol no
hel auto pistol yes
what about sawed off
thats my favourite revolver
question way too generic
HiCal is very easy to use and you can just aim body against anything and do okay, HEL Rev is insane provided you can body+head reliably IMHO, MP is bad unless you're some bizarre machine that can make the most of it but realistically you aren't gonna manage to, HEL Autopistol is the "support" weapon for you to pepper spray enemies maximizing stagger rather than doing damage. Special Revolver reloads super fast and you can pop head of strikers/shooters easily enough, Standard Pistol is pretty bad.
To be completely honest I sometimes feel that if the game deleted all guns but HEL Rev, Sawn off, Carbine, HEL Rifle, Scattergun, CShotty, PDW and maybe PR everything would still be doable 100% and meta-wise noone would notice.
Scratch that, all you need is Sawn off, HEL Rifle and Scatter.
But it'd be less fun.
Pistol isnt bad lol
its completely fine
🤷
I remember people picking it over Rifle because Rifle was the same but better
All the time I take it, it just feels like it wants way too much out of me than what it offers
rifle and pistol were very similar pre rifle shadow reload cancel nerf/removal
Like a Belgian gf
Well...
Ain't that pretty bad considering I assume you have 2 tiers above that?
it staggers anything non giant/nm on a single shot
Its quite efficient if played correctly. Has solid ttk
Yea
S (broken) and A (very good/good)
bottom of A (burst rifle) is where stuff is generally „balanced“
I dunno man, that sounds pretty bad to me
Of course bad compared to the environment its in
between the absolute shit that bullpup is and the god sawed off is
you can say pistol is bad compared to sawed off
but then 90% of all mains are shit
Pistol has very tiny downsides all things considered
It just doesnt have the insane upsides that broken guns get (or that trade off guns get like hel pp)
yea low B - high C is around avg
or both as a whole
If you wanna increase the area/% covered
sorry but
Going by that logic plus the logic that main guns are not in the same board as special
Assuming also you value, then, Carbine, Sawn, Hel Rev, HEL PP, Burst Rifle, DMR, HEL Shotty higher than Pistol
that means that the only mains lower are... DTR, MP, Burst Pistol, AR, sluggy, HSMG, BP
yeah I guess that's around lower than the others
I dunno I'd still say it's pretty bad if it's in the middle of a leaderboard with 18 (I hate numbers) guns in it
how the fuck
is middle
bad
you also dont go by pure rank
but relative to overall power level
Adjusted with what should be expected from a gun (since weapons like scatter and sawed off (or hel rifle yadda yadda) are massively overtuned)
People who ignore the 2nd part basically have to defend that scatter/sawed off are balanced
Pistol isnt great
Pistol isnt bad
Its slightly below expected but as a whole very solid
in comparision. Choke mod is more subpar in the special weapons
and even that gun is mainly looking as bad as it does due to role creep, not actual lack of weapon strengths
I dont feel the parallelism with Choke is good
And I also understand that if you compare it to the other choices, Sawn off wins over nearly all other Mains
But it does feel somewhat detached from the gameplay if I'd say Pistol is ok
When nearly everyone would probably prefer something else
Pistol was genuinely top dog without hel revo/hel shotty/sawed off
when it was weaker than rn
„Prefer smth else“ doesnt mean its bad
Theres no logic to that statement rly
Well universally no
but if you aren't gonna pick it over something else
does it differ?
you are
you are picking it over:
bullpup
ar
machine pp
Smg
Heavy smg
Burst pistol
(Unless you rly rly want thermals) pdw
Its mostly even with slug (outside of that guns niche), rifle and close to burst rifle
so the weapons you pick over it (shocker) are the absolute top tier and the 3 other rly good ones
sawed off, hel revo, hel shotty
Dmr, hel pp, carbine
all of which are better than youd need realistically
that's 6 guns compared to 8, and I'm putting PDW out because thermals make it hard to judge tbh, and BR because I play it pretty rarely but heard decent enough things about it
thermals are insanely overrated
I'd guess it'd land in the middle
they actually have downsides
Pistol is also noteably closer to dmr/hel pp and burst rifle than it is to the full auto sludge
I disagree so much with this
Every fucking time I see people that look like they've ESP, or maybe my monitor is fucked up in terms of shadows/contrast or whatnot
PR at least works as the shadow niche if wanted. Meanwhile pdw by itself is only the thermal. It doesnt kill them well
Thats on your side then (or you are playing only r8c1 sec)
No it's way too common for me to ponder how people can see EASILY even normal enemies in super low light, like R4D1's first room of the second zone
I can somewhat see better if I crank fog up but it really kills my frames
environmental fog does let you see stuff better yes
meanwhile I keep seeing people and their game is weirdly different as if enemies pop up somewhat more
Even in some R4E1 streams
its on your pc for that
Either way. Thermals are still massively overrated
especially pdw
I could perhaps grant that Pistol is """bad""" and whatnot
its just not
but I'd never consider thermals as "overrated"
Simply use normal wording
The majority of the community (due to being less experienced) consider thermals to be insanely valuable. They arent
They have upsides for sure, but usually they are far more minor than theyd want unless you are rly rly bad at the game still
They also have actual downsides (projectiles, narrowed vision etc)
Pistol simply isnt bad
Unless you want everyone to do the stupid hyperbole shit of „anything not top tier is garbage“
insanely valuable is an exageration
Cuz fine then
say that to the 6+ thermal runs in r2e1
what does that mean?
people ran PDW/PR * 3 and a poor sod with whatever as 4th?
It means theres tons of teams picking multiple thermals for r2e1
When thats a level where 1 is already an edge case
Bho you're telling me that
I've pubbed R2E1 a fair bit and cant recall when I saw more than 1 PDW, maybe 2
This server is typically not the average btw
i seen lobbies woth 4 thermals sometimes 5
on e2
dat was a fun stream to watch kdmdksmd
Sleepo discovers my balance takes from first principles.

