#gtfo-related-questions

1 messages · Page 401 of 1

median glacier
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ohhh i didnt realize back multi extended down to legs as well

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ayo fr

ripe hamlet
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only rng if youre pub

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if youre cracked you can always stagger

median glacier
#

oh that back angle is narrower than i thought

safe cradle
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and it starts from the sides as you can see

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the more "back" you are, the better

ripe hamlet
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Official GTFO Wiki

Most enemies in GTFO will experience additional damage when targeted from behind. This extra damage is determined by the Back Multiplier.
Some enemies (generally mini-boss or boss level enemies) do not experience extra damage when targeted from behind and thus will never use the Back Multiplier. The enemies exempt include Mothers, Big Mothers, T...

safe cradle
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AFAIK it uses your position and enemy orientation

median glacier
#

so you just have to ensure you're landing your knife hits as close to that angle on the limbs as possible even when he's spinning like a merry go round?

safe cradle
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I know it doesn't for normal strikers and whatnot

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it fully updates when it stops doing the wake-up animation

median glacier
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so what reference point do i use as i guess you could say "true back" when intializing a giant take down, just the original orientation when i first hit it?

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I also wonder if melee dmg boosters play a siginificant role for knife in terms of achieving breakpoints or if its useless unless you get a certain percentage booster

tardy ingot
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we usually dont rly consider boosters

median glacier
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yea thats fair since they're consumable and have so many ranges

keen seal
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there's this

median glacier
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holy schmoly

ripe hamlet
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isnt that one outdated

timber shoal
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feels accurate to use in game

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could b wrong though

median glacier
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the aesthetic of the chart feels like it'd be laminated and put next to the osha safety and guidelines in a breakroom

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i bet if you did that no one would notice for like a week

burnt inlet
wraith wedge
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Witch things

burnt inlet
wraith wedge
burnt inlet
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Nah but idk

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But generally could assume it’s right

strange kraken
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Guy's quick question, does C-Foam have a duration lifespan or they just stay until an enemy gets caught on them?

safe cradle
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and dont foam terminals cause that doesn't go away either IIRC

strange kraken
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I see, thank you for the info!

tardy ingot
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theres 3 circumstances

On a normal door - indefinite
On any other surface - 4-5 min (it genuinely ranges)
On enemies - depending on the enemy iirc

undone raven
prime musk
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it does.

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3*10 = 30

prime ore
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I almost always do that when I run hammer just cuz it's funny

ripe hamlet
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i think the thing that changes the most is knife

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and some break point for hammer maybe

prime musk
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hammer breakpoints haven't changed significantly since it was nerfed from 4 to 3 tap dmg

civic wave
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🕯️ occi tapping strikers

hazy lion
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do you have to complete a level after you obtain a log for it to count toward the achievement or can you just dc when you have it?

ripe hamlet
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log is counted as gotten as long as you read it

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no need to beat the lvl

hazy lion
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awesome thx

lone elbow
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yo what these called

timber shoal
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spitters

lone elbow
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can they spawn in the floor?

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like on the floor

timber shoal
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nope

lone elbow
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i thought they spawned on walls only

timber shoal
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ceiling and walls

lone elbow
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this says otherwise or shows ig

timber shoal
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underside of stairs

lone elbow
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ah

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gotcha

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it still hit me when i was above stairs tho

timber shoal
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actually stairs might just be a special case

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ceilings, walls, stairs, and props are all valid spawns

lone elbow
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ah ok

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i saw a ytber call them swfs

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screaming wall fucks

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i agree tbh

timber shoal
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spitters are probably my least favorite thing in this game tbh

normal granite
lone elbow
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it was RobsDomain who i heard it from

normal granite
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damn

not a spiffer

lone elbow
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the guy trying to beat every level in gtfo with bots

lone elbow
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i think the first gtfo video i saw was his lol

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the one where he runs the last rundown

ripe hamlet
timber shoal
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there is exactly one instance of spitters in a level that i find not incredibly annoying

ripe hamlet
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max infect stealth zone with spitter 🔥

timber shoal
ripe hamlet
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spitter is annoying but nothing is worse than long infection fog stealth zone with only turbine

timber shoal
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yeah i agree

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r2's fog usage is quite annoying for that reason

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controversial take: i like what r2d1 does with fog

sudden nexus
ripe hamlet
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discounting the extract run and blood door its good

timber shoal
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extract is pretty straightforward imo

timber shoal
sudden nexus
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wish i could say slurs in this server

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would be peak

timber shoal
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so true queen

ripe hamlet
digital mural
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He said a bunch of misinfo

normal granite
lone elbow
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also my terminal for uplink is surrounded by infection fog bruh

timber shoal
reef rock
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hiiii dodo

timber shoal
reef rock
timber shoal
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how goes it :>

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also do you still need hit level r4d1

timber shoal
reef rock
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i can play

timber shoal
#

oki

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idk if anyone else is on tbh 😭

raven copper
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hiiiiii peng

reef rock
raven copper
strange rover
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any tips on how to defend against wave 2 and 3 of the r8e2 reactor (loadout, location and dealing with tanks / flyers)?

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and doing it with only 2 people and 2 bots 🫠

frail heart
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The best place to hold is outside the bulkhead door in 495. Have one person stand in D to spawn block and have a door open from A to B. Also make sure that the doors from A to C and C to D are closed. This makes it so all enemies will always funnel down the long hallway which gives you great lines for hel rifle (which you should take). You then can have your scattergun player sitting on either side of the hallway, let the person in D pull the tanks towards them then you can get some pretty free shots in on the tank

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If you know how to play this strat it’s the best way to play reactor IMO

little pilot
frail heart
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The one thing is enemies can sometimes get stuck a lot

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So make sure you keep track of how many tanks you have killed so you know if any are stuck

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Also flyers aren’t really an issue on wave 2 because they only start to actually come out when you are killing off the last enemies of wave 2

strange rover
frail heart
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Sniper isn’t a very good weapon

strange rover
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oh, okay

frail heart
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Hel rifle is extremely good on E2 because of nightmares and the amlount of giants

strange rover
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okay, thanks ^^

frail heart
#

That hallway allows you to get a huge amount of pen shots

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Np

strange rover
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makes sense

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any recommendations for tools when using 2 bots?

frail heart
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Put bio and sentry on bot probably

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And take cfoam and mines on yourselves

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Make sure it’s a sniper sentry as well

strange rover
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alright 👍

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just curios but wouldn't 2 sentries make more sense for this mission, especially considering the kraken and reactor?

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so 2 snipers and 1 foam for scouts?

frail heart
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Mines are very good for the first sections and for the class 6 alarms

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2 snipers can help more in reactor but the difference between 1 and 2 isn’t that massive as to where it warrants taking it over mines

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Mines + cfoam is just better

strange rover
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okay, makes sense

frail heart
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👍

prime musk
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i think frosty is correct for overall difficulty, but having 2 or 3 sentries actually trivialises reactor if you position them correctly

strange rover
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how so?

frail heart
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They’re just good

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Its more the fact that mines will do more for you than 1 extra sentry

prime musk
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you can place them backwards facing for tanks, and forwards facing forwards for everything else
and with 3 they kill almost everything for you

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(same hold spot as what tgb showed)

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but the mines and foam, while not very helpful in reactor, makes the rest of the level A LOT easier

ripe hamlet
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r6d2sec uplink is evil

tardy ingot
ripe hamlet
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we bought bio + foam and got cooked

prime musk
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correct you should cancel it using the error !!

ripe hamlet
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we really should

tardy ingot
ripe hamlet
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yup

tardy ingot
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cancelling def is the easiest way

foam and bio also dont do that much for this lvl tbf

ripe hamlet
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need foam for class 5 cluster

tardy ingot
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nah*

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hel rifle can solo hold unironically

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Step outside the room

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you push spawns a bit and get free lines

ripe hamlet
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bio we could swap out but itd make that one alarm annoying

tardy ingot
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sniper sentry and bio

2 burst sentrys

thats kinda what I ran for my duos of it

The cluster alarm is a pretty free hold until the double big red where you fall back

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flyer alarm was prob the most annoying part for my duos hence the sentry/ies

ripe hamlet
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sec is just way harder than main lmao

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for duo anyway

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ill try solo hold with hel rifle next time

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sounds fun

prime musk
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there are 2 directions of enemies

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and it's a dual uplink

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you don't get to solo hold

ripe hamlet
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i mean cluster alarm

prime musk
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oh yeah that's very doable

fathom ice
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you die

ripe hamlet
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we prob have to cancel the uplink

fathom ice
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oh

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my bad you win

wispy fox
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Fairly new player here, At some point I saw there was a letter on one of the ennemies. I assume it's a keybind of some sort, how do I do it ?

ripe hamlet
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letter on enemy?

normal granite
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uhh i dont think there are letters on enemies

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do you mean the big triangle?

ripe hamlet
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you mean red marker?

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thats from bio tracker

wispy fox
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It was a blue/teal C

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Maybe I hallucinated, or missed something obvious

ripe hamlet
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did you play with random

normal granite
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yeah i think you are remembering something wrong

ripe hamlet
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they might have some mods

sudden nexus
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[[R4B3]]

gray rapidsBOT
median glacier
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Do you already have to be moving sideways as a striker comes up to you to bait it? It seems like if I wait for the audio cue its too late I get hit

prime ore
mystic rock
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purely dependant on the angle that he starts tonguing you can't give an easy answer for that

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https://gtfo.wiki.gg/wiki/Enemy_Attacks here if you are interested

Official GTFO Wiki

This page is a work in progress.
Warning: This page may contain spoilers on enemy types.
Tongues, Punches and Tentacles are all affected by Melee Resistance Boosters. Projectiles are affected by Projectile Resistance Boosters.

median glacier
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Gothca, appreciate it

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this shit is so funny

past mesa
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The infinite hallways speaks for you

shy tangle
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Hi all, I'm back trying to duo R2E1 again, with some questions about the end part of it.
We've been able to get past the first error alarm quite well now after switching to double sentry, but have been stuck trying to clear the last zone as we get sandwiched by a room waking up and the error waves starting to spawn like 7-10 guys at that point (we haven't made it to the final room yet).
Our new strategy is trying to get to the final room as fast and healthy as possible and holding the back area of the room with sentries to clear out the zone, but we haven't gotten that far yet as one of us usually dies in the pull and the attempt is over due to too many enemies.

Here's an image of our gameplan in the final zone, green line being our general path and red X's being potential holdout points if we need to stop to clear the room, but we don't have many attempts this late into the run yet so it's mostly theoretical.

Do the path and holding points look good, or can we improve on it or maybe even on the strategy? Or is it just a matter of getting better/more familiar with the zone? It takes well over an hour to get here each attempt at this point and tbh it really takes a toll on the mental to keep failing

shy tangle
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Yes

fathom ice
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error is about how fast u wanna go preferably

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double sentry is fine but for consistency we preferred sentry bio

tiny wyvern
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<@&408548765599793173>

marble wyvern
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"Your withdrawal of 2500.00 was successfully! "
"Succsessfull"

Bruh not even trying

shy tangle
fathom ice
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ye it's kinda rough

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u wanna save foggies from first zone

tiny wyvern
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How is true duo on R2E1 anyways
I'm aware it's kinda iffy towards the end, but I'm not sure by how much

fathom ice
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its not that bad

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kinda fun if go fast

prime musk
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just playing for clear it's whatever you just have to be comfy overhealing

fathom ice
#

ye

prime musk
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if you go slow you get to carry big meds and big ammo into error and you're very safe

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memorising box spawns is lowkey extremely helpful for last and 2nd to last zone

shy tangle
prime musk
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if you can manage

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saving 1

shy tangle
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And I'm usually super shaky solo clearing the zone after but that gets easier each attempt

prime musk
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for regrabbing sentry

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is VERY good

shy tangle
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And let scout scream?

fathom ice
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wdym

shy tangle
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Going in together risks room going loud before getting the scout kill I feel like

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Although it's true we waste a lot of time clearing that room allowing the error to get big...

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Speaking about zone 605 specifically*

fathom ice
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your job is to shoot the scout and assasinate giants

shy tangle
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I will take a look at the video first (also holy moly 27 minutes, usually we get to the error just under an hour)

prime musk
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don't worry there are like at least 3 minutes of timesave remaining in the run

shy tangle
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Starting error with full infection and no health is maximum stress for me watching tbh, well done

shy tangle
shy tangle
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The Q2 strat will help a bunch actually, thanks for the link. I think we'll have a bit better of an understanding our next attempt session

fathom ice
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glad u found it useful

sturdy glen
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Q2 is banger

lone elbow
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yo any tips for R1C2?

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i always die at the class 4 alarm at the end

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chargers just overwhelm me so quickly lol

prime musk
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sniper sentry is your friend

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place it for the long sightlines

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play hel rifle special weapon

lone elbow
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do i bring a mine deployer or a foam launcher

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and do i bring 2 sniper sentries or just one sniper sentry with like a burst one paired with it?

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rn i m just rocking 2 burst sentries and using hel auto pistol and scattergun

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along with foam launcher although i have tried runs with mine deployer too

prime musk
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assuming it is you and 3 bots

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you should just take 3 sniper sentries and bio

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and just cover all the long sightlines of any of the alarms and you'll be fine

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dropping scatter for HEL rifle will serve you well

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hel autopistol is fine'

lone elbow
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ah ok

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i ll try 3 sniper sentries ig then

lone elbow
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holy shit ty man

prime musk
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np

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anywhere you have chargers or long sightlines, sniper sentry is your friend

lone elbow
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yeah man i knew they were good but not THAT good lol

past mesa
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Even tho there is no doors connecting directly to your main room

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You can set up the doors past that with foam and mines

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Focusing mainly on north east and south west

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You can also rush that alarm

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And do it before collecting all the pds

hoary mason
ripe hamlet
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It makes ammo consumption 70% but yeah

lone elbow
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i just beat all the levels in rundown 1 ggs

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rundown 2 next

fathom ice
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gege

lone elbow
#

ik there are like zones with their rooms like 1a 1b etc

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but sometimes 2 partial zones are merged together

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are they considered one room?

fathom ice
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a b c are rooms

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zones are zones

lone elbow
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or two seperate rooms?

lone elbow
fathom ice
#

you have a divider in form of a sec door

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between zones

lone elbow
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so even if there are no doors between a and b they are still 2 rooms

fathom ice
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so you have for example room 1d and room 2a

lone elbow
#

i c gotcha

fathom ice
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there are room dividers from time to time

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instead of doors it's just empty space

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even tho it's still two different rooms

lone elbow
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yeah i ve seen that so much in R1C2

digital mural
#

youll learn to identify room dividers pretty fast

fathom ice
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you can generally tell where divider is if you know where room starts and ends

lone elbow
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so what if a room has multiple doors

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how do ik where the enemies will come from when they spawn in during an alarm

fathom ice
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if you have multiple 2 rooms away they can come from any of the directions

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so you mine and foam both of them

burnt inlet
lone elbow
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hmm ok gotcha

mystic rock
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with an increased chance for north east and south west spawnpoints

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the 2 room rule is not always followed and you can even have enemies spawn on top of you if some conditions are met

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I can give examples for when an enemy could spawn on top of you if you want to know

burnt inlet
burnt inlet
mystic rock
mystic rock
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if you do main only you will have giants spawn on top of you at extract

ripe hamlet
#

Wrong reply

ripe hamlet
ripe hamlet
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Wiki has a page on it

burnt inlet
mystic rock
#

I have never done main only either

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but guess what

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this is like the only level where you can do something very specific that you can't really do in any other level

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well you could do it in other levels but it's like really useful in this one

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you can preload extract scan

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then do secondary and boom as soon as you reach extract you just get out instead of waiting 100 seconds on the really bad error

fathom ice
#

omg time to drop a clip

timber shoal
#

that would be helpful as fuck 😭

ripe hamlet
#

Preloading is always cool

burnt inlet
raven copper
#

wait an it wouldn't matter how much ammo you use on main error since you try an out run sec error anyways.......EmotiThink2

fathom ice
#

team you spend quarter of an ammo pack on every main spawn

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like please

timber shoal
#

anyway

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probably much more helpful on consistent clears

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but if you’re going for speed then it’s suboptimal

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but bueno to be aware of

mystic rock
#

sky is objective skipping allowed in speedrunning

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like you complete extract scan then instantly finish secondary so you don't have to carry extract item

timber shoal
#

would that entail plugging datasphere and completing extract just as the objective updates

burnt inlet
burnt inlet
timber shoal
#

opening what sec door

burnt inlet
#

Or getting sec objective as extract completes

burnt inlet
mystic rock
timber shoal
burnt inlet
fathom ice
#

it was before afaik

raven copper
timber shoal
mystic rock
#

you wouldn't complete secondary

fathom ice
#

they banned it with the overlap scan

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(4d2)

burnt inlet
#

True team

mystic rock
#

buh

burnt inlet
timber shoal
#

lameeeeee

mystic rock
#

I mean there's no more overlap scan anyway

timber shoal
#

let me do dumb bullshit to complete my objectives in a weird way

fathom ice
fathom ice
mystic rock
#

you're not bound to the speedrunning rules for your pubs or stuff

fathom ice
#

i swear i've seen it

mystic rock
#

but it is quite a precise trick

burnt inlet
timber shoal
#

could be cool to pull off though

mystic rock
#

it got patched after alt r4 released dw

fathom ice
#

I think people were doing that for 4d2 4c2 and something else

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i forgor

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but u get the point

raven copper
timber shoal
swift agate
#

r6d1 is so hard man

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g

timber shoal
#

as ten chambers intended

timber shoal
swift agate
#

the giants mainly

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and the gas

timber shoal
#

reactor?

swift agate
#

no reactor is easy

timber shoal
#

oh infectious fog

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gotcha

raven copper
burnt inlet
timber shoal
#

giants during scary alarm?

swift agate
#

yeah

mystic rock
raven copper
#

finally someone that isn't a pub

swift agate
timber shoal
burnt inlet
#

Wait is violet doing hotbox stuff?

raven copper
#

jade knows how to properly play the game

mystic rock
#

how are you getting giants even

timber shoal
raven copper
#

man i should do some hotbox stuff

timber shoal
#

but i could b wrong

burnt inlet
#

And they said gas?

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But like

timber shoal
mystic rock
#

yeah but like why would you have giants during an alarm

burnt inlet
#

The fog is non issue

raven copper
#

didn't clear it well

mystic rock
#

if they're struggling with the fog then they ahven't beaten the left side

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as for the giants yeah probably just haven't cleared them

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and a tip for when you do the apex door

raven copper
#

sneaky giants in the pockets

timber shoal
mystic rock
#

clear first zone of the giant respawn room

burnt inlet
burnt inlet
mystic rock
#

yeah yeah room

raven copper
#

or or someone's jus trolling them in lobby xd

lone elbow
#

yo would this work if there was an alarm and i close that door and keep all the others open so the enemies would loop around it?

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cuz i heard from someone that they prefer opened doors

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and would skip over closed ones entirely by going through the open ones

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if i close door 464

burnt inlet
#

Wait nvm

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Didn’t read

burnt inlet
lone elbow
#

hmm i c

timber shoal
#

this alarm in particular has some weird routing

lone elbow
#

i m tryna learn the strats on how people make chokepoints for the enemies by forciing them to go through one path only

burnt inlet
#

But enemies that spawn on door 932 would still break that door and go through

timber shoal
lone elbow
#

im tryna save these doors for another alarm class 5 alarm which happens in the same room

timber shoal
#

yeppers

burnt inlet
#

The class 2 doesn’t really need much funneling

lone elbow
#

its a class 4 ...

burnt inlet
#

Oh

lone elbow
#

lol

burnt inlet
#

I apparently forgot that level

timber shoal
#

class 4 > class 5 > uplink

lone elbow
#

yeah

timber shoal
#

simply delightful

burnt inlet
#

Wait I’m really fucking dumb

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Thought this was the first cargo mission

lone elbow
#

lol

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first uplink one

burnt inlet
#

Dodo what’s the one I’m thinking of with the apex door?

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Uplink too

lone elbow
#

alright ig i ll experiment a bit and see what happens first when i close the doors then maybe if that fails try opening all the doors

burnt inlet
#

Pretty sure in R2

burnt inlet
#

As in its a b tier, with right loadouts shouldn’t be that bad

timber shoal
#

cargo??

burnt inlet
#

The apex is extract

timber shoal
#

uplink one with apex door is r2c1

burnt inlet
#

Im just really smart I ceee

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But yea just experiment lowkey @lone elbow

lone elbow
#

yeah yikes they broke down the door damn

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i opened door 464 b4 they broke it so ig not is lost

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but really interesting imo

timber shoal
#

their pathing on that alarm is annoying as fuck

burnt inlet
#

Enemies have funky pathing in general

reef rock
#

3 room away curse

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all your enemies will now spawn 3 rooms away

lone elbow
#

what melee weapon should i use

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rn im running the spear

ripe hamlet
#

Hammer

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Basically anything is better than spear

reef rock
#

frfrtho spear sucks

lone elbow
#

oh actually

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i liked the spear for long ranged made it easier to deall with scouts

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might switch to the hammer then

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im prob not gonna use knife cuz i cant kill giants with it

ripe hamlet
#

Jump when trying to kill scout

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Make it way easier since you can sprint jump with hammer

neon gust
#

Sniper got 2 bullets

#

Hiw can I open a ticket with 10cc support

#

I wanna talk to the manager

winter breach
burnt inlet
prime ore
dreamy socket
civic wave
#

spreading butter

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and jam

#

and honey

civic wave
#

is there anything knife can't do?

dreamy socket
dreamy socket
timber shoal
civic wave
#

sawed off hel rifle knife sumsaltAAA

timber shoal
civic wave
#

when pigeons feel like falcons

dreamy socket
#

I am the pigeons

timber shoal
#

me when someone’s loadout dictates how good they are at the game

prime ore
civic wave
#

i just saw a pigeon fly past, i'm winning

timber shoal
#

alr

civic wave
#

pigeon-holing (wait i'm so smart) into one thing does not often pay dividends

timber shoal
#

if you specialize with a particular loadout and become skilled with it does it really matter if you;re not good with other weapons

#

legitimately

civic wave
#

depends on where you're going

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and what you're doing

timber shoal
#

as long as you’re enjoying the game and playing your part i dont see a problem lmao

civic wave
#

on a personal level it likely doesn't matter, dependent on what i said above

#

i could not force one loadout everywhere because i need the variety and the variety lets me fill out any gap and play against the levels challenges more

timber shoal
#

i enjoy a range of loadouts

civic wave
#

but it does also feel like it matters when you're in a pub with someone forcing a loadout and they're not getting a great deal of value

winter breach
timber shoal
#

carbine is goated

prime ore
winter breach
prime ore
#

There's just so many weapons to play around with

winter breach
#

Trust

timber shoal
jaunty tapir
timber shoal
winter breach
jaunty tapir
prime ore
#

But like favourite main is carbine and special probably choke mod

#

That's really it

frail heart
#

average hater loadout

dreamy socket
#

Sawed-off, Sniper build is the play

ripe hamlet
#

Sawed off scatter

jaunty tapir
ripe hamlet
#

Hel revo hel gun is the goated load out

timber shoal
prime ore
civic wave
frail heart
prime ore
civic wave
#

all ur clear r bad

prime ore
#

That's pretty fire

ripe hamlet
#

It’s the god gamer loadout

timber shoal
#

its so peak

prime ore
#

Both weapons need headshots so like it makes you lock in even more

#

Lol

timber shoal
#

hel revo/gun into chargers 🤤

ripe hamlet
#

You can body shot with each to kill a striker

timber shoal
#

quickswap between the two

ripe hamlet
#

It’s max efficiency when running with burst sentry

timber shoal
#

peak gaming

jaunty tapir
#

Hel weapons so your friendly fire can still hit enemies

prime ore
jaunty tapir
#

good

prime ore
#

I gave him a lobotomy and another charger while playing

jaunty tapir
#

Its why i bring Hel machine pistol

timber shoal
#

personally prefer regular machine piss

prime ore
#

Both are still good w bodies

jaunty tapir
ripe hamlet
#

I mean yeah if you can always hit head it’s crazy good

jaunty tapir
#

Just like hel sentry

timber shoal
#

oh absolutely, hel auto pistol is gonna be significantly more effective at stagger

#

i just like machine pistol :>

timber shoal
#

fwd to me pleab :>

low radish
#

believe me

#

-# (please don't)

livid stone
#

Burst pistol + burst cannon

still zodiac
#

I'm still fairly new but absolutely love this game, friends refuse to play and commit to it cause its too hard but I really love the teamwork it requires and the challenge, but I've been trying to get through all of R1 with 3 bots and its a bit of a struggle, should I just be running sentries on them? I dont know best guns for anything

timber shoal
#

where are you stuck in r1?

calm pulsar
still zodiac
#

me and friends managed to get up to R1C1 completed so I've been trying to do R1C2 on my own since they quit, i manage to make some good progress but the bots tend to waste supply packs and not stand in security alarms alot

#

the spiky strikers, not sure the name kinda mess me up on some alarm doors

tardy ingot
timber shoal
#

first charger alarm is rough

still zodiac
#

they rage quit when it comes to spending an hour sneaking around and then 1 mess up makes us completely have to restart, I try and tell them we just gotta reapproach and not do that but they just close it and go "this is why I hate this game" lol

raven copper
#

let me in vro I gotchu

#

dtr hel gun carry

still zodiac
#

I actually dont mind the bots but they do tend to mess things up lol

raven copper
#

tomas staaaaaappppppSAD

still zodiac
digital mural
#

Don't play solo

timber shoal
digital mural
#

Play with bots at least

still zodiac
#

sorry I meant solo with bots lol

timber shoal
still zodiac
#

what ive been doin

tardy ingot
raven copper
#

people feel like stealthing is mandatory for everything then get mad when game takes forever

timber shoal
#

glued down crouch button

#

:>

still zodiac
#

Yea ive tried to teach them you can pretty easily melee kill 3 enemies on your own rather than doing a 3,2,1 countdown for EVERY group

raven copper
#

ye thats actual cancer

ocean spindle
tardy ingot
#

Theres a reason Walk stealth is like the first point made for the speed up gameplay guide

digital mural
#

Erm but guys
Just mine everything

still zodiac
#

im starting to try the c foam and mine door trick

#

thats helped a lot

raven copper
digital mural
#

Can you be as hard as I am? Idk

timber shoal
#

lets find out

digital mural
#

JOKES ASIDE

raven copper
digital mural
raven copper
#

use dtr vro

still zodiac
#

thx tho, joinin the discord was the right call

raven copper
#

double tap rifle my beloved

normal granite
burnt inlet
#

@normal granite rejoin

#

ur kicked btw

digital mural
#

I know you can do a lot of levels solo too

#

But a new person? No way unless they put A LOT of hours

normal granite
#

well i actually solo'd R1 A1, B1, and B2 by the time i had 60 hours

digital mural
normal granite
#

now im at 500 and im getting back into solo

doing C2 next

digital mural
#

R1C2?

normal granite
#

ya

digital mural
#

Good luck

normal granite
#

i have been told by zef to literally just ladderfoam

ripe hamlet
#

true solo?

normal granite
#

yeah

#

no bots

digital mural
#

Tbf everything is fair in solo

ripe hamlet
#

thats the play lmao

#

final alarm is very painful

normal granite
#

im gonna try doing it without foam but yeah

normal granite
#

98/99 and 100

ripe hamlet
#

you might run out of ammo before then

normal granite
#

true

prime musk
#

just slot the sniper sentry PLEASE

grizzled patrol
normal granite
ripe hamlet
#

and double alarm solo is kinda cooked

grizzled patrol
#

reposition to the second pack after you have used up the one on hand

ripe hamlet
#

true

prime musk
#

im going to crash out man

#

4th straight attempt of e2 bot solo where in nm6 zone i get
-double mom
-no ammo access
-no tool access

#

like fuck OFF

ripe hamlet
#

🥀

#

are you going to cancel the alarms

prime musk
#

it seems like it's doable to not cancel anything, but it seems VERY tight on both time and resources

#

ie very luck dependent

#

im playing for cancel

ripe hamlet
#

understandable

prime musk
#

generally, i make it to hub time with about 1 minute on the clock, and based on current attempts finish reactor with again about 1 minute left

#

so im playing for nm6 + surge + wave 3 cancel rn

ripe hamlet
#

ic

prime musk
#

mb died to double mom because it was scout 123213 smalls mom and i didn't expect the 2nd mom

#

im actually losing it

prime musk
#

-successful tp at correct timing
-tp back and get punched by 10 nightmares at same time and die (was at 100% health)

#

this game sucks

#

like i understand i will have to manage my wave position better

frail heart
prime musk
#

listen it's fine

#

if the second mom makes ANY sound so that you know it's there

strange kraken
#

Excuse me guys, can I ask a question? How many alarm types do some doors have? Isn't surge an endless horde alarm?

normal granite
#

surge is an alarm type where enemies keep spawning until spawn cap (25 iirc) and they will respawn every time you kill one

fathom ice
#

yes

strange kraken
#

Oh I see, also how do I know, how many scans do I have to do for specific alarms levels?

fathom ice
#

it says class something

normal granite
#

The different alarm types are:

Normal - starts with a team scan, then goes to either 4x small scans or 1/2 larger scans
Stealth - doesnt spawn enemies and
Diminished - spawns less enemies
Mixed - mix of different alarm types
Cluster - lots of small scans
Surge - always max enemy spawn cap
Sustain - team scan but progress slowly goes down if not every one is in it
T - this one moves
Dual - only in a single level

fathom ice
#

that something means how many sets of scans u need to do

normal granite
strange kraken
#

Oh. How many scans do I do if its class 4?

normal granite
#

4, including the start

#

which level is this?

strange kraken
#

I'm still at R1

#

im new xd

normal granite
#

R1A1?

strange kraken
#

just doing solo atm.

#

No no R1B2

normal granite
#

the class 4 in that level has 1 team scan, then 3 sets of 4x small scans

burnt inlet
#

Learning surge in r1 hmmmm

timber shoal
normal granite
timber shoal
#

duh

burnt inlet
#

True

strange kraken
#

Oh was it R1E1? I'm sorry, im not familiar with these yet xd

normal granite
#

no no we are joking

burnt inlet
normal granite
#

there is no R1E1 besides mods

burnt inlet
#

It’s a mod

raven copper
#

moth r5d1 log rn

burnt inlet
#

R2, r4, r5, r7, r8 has e tier

strange kraken
burnt inlet
#

Mb

timber shoal
#

calc

#

short for calculator

raven copper
#

jus in case your new to the stream ofc

burnt inlet
#

I’m new to the stream

raven copper
#

o great so calc is short for calculator

burnt inlet
#

What could one do with this calc?

raven copper
#

calculate

ripe hamlet
#

Ezclap

frail heart
#

i cant read finnish

#

those who snow

ripe hamlet
#

nah it’s danish

burnt inlet
burnt inlet
frail heart
frail heart
#

i never did that so its cringe

#

i like the algebra tho

burnt inlet
#

It’s kinda dreary ngl

dreamy socket
burnt inlet
dreamy socket
#

its basic methods

#

the typa stuff i'd do as a warmup in school

ocean spindle
#

maths sleeps

burnt inlet
frail heart
#

Wait so what are you actually doing in those

#

Just drawing a graph?

#

Or what

burnt inlet
#

Like by hand

frail heart
#

Aight

burnt inlet
#

So like you draw the asymptote by hand

#

And it’s just repeat the same 4 steps and genuinely giga boring

frail heart
#

Yeah no idea what a asymptote is

#

Oh

#

It’s the uhhh

#

The line the graph gets infinitely close to or whatever

grave bluff
#

Like Vertical asymptote and horizontal asymptote

burnt inlet
burnt inlet
ripe hamlet
#

cal 2 is a psyop

#

only cal 1 and cal 3 exists

marble wyvern
#

Question about soloing, what is long kiting? Does long kiting count in the context of a big room with strikers? or does it count in the context of moving the strikers through multiple rooms within one zone? Or does long kiting only count if you run the strikers up and down the map?

#

like what exactly is the cutoff for what people call long kiting

mystic rock
#

kiting would usually just be like staying in the room and moving around to have them in a better position while long kiting would be to make distance between you and the enemy to have a duration where you have no enemies and are allowed to do stuff

marble wyvern
#

yeah but like, pretend i solo a level, if I wanted to title the video, no long kiting, which one of the above conditions would need to be met

mystic rock
#

just not going long to make distance between you and the enemies and instead shooting them head on

marble wyvern
#

but isn't that subjective, like what qualifies as distance

mystic rock
#

it is subjective like this isn't a game mechanic idk what else you want

marble wyvern
#

general consensus position

mystic rock
#

literally what I said

marble wyvern
#

within a room or a zone?

mystic rock
#

i don't know what you want from me

thick stump
# marble wyvern within a room or a zone?

from Jade's explanation, it sounds like long kiting is over several rooms, maybe over one zone, because you want the enemies to kinda far away from you, so you can do stuff like scans

mystic rock
#

a room can be 10 meter squared and it can be a kilometer long

#

it is purely distance based

marble wyvern
#

Ok, so distance is across multiple rooms, therefore, long kiting, qualifies if it is within one zone, but probably not within a single large room

uneven kiln
#

Long kiting usually involves shootercap or giantcap and closing security doors to gain even more distance

#

The game REQUIRES you to kite in some spots

marble wyvern
#

Right, but you could long kite with strikers too right?

#

in principle

mystic rock
#

you can long kite with anything even babies

uneven kiln
#

not really a good idea generally but yeah, with ladderfoaming to stop how fast they move

#

That’s how solo R2E1 is done

mystic rock
#

it's literally just about your pathing and how well you can fuck up their pathing over how ledges and stuff

tardy ingot
#

theres also the thing whether you are running away to do smth or to smth directly

#

say you pull a blood door and then run to an alarm

#

I wouldnt call that long kiting even if you go far to the alarm

#

however pulling the blood door

Running away, then back. Thats long kiting

marble wyvern
#

oh ok so there are other considerations, like alarm-blood door proximity, or maybe, dual uplink alarm turning off shennigans

tardy ingot
#

honestly most levels in the game do not need long kiting rly

#

you can also super easily kite for long times in a singular medium/big sized room

marble wyvern
#

I'm just asking cause I want to understand this so if I titled a video no long kiting people don't feel its misrepresenting the video

tardy ingot
#

Is this about a specific level or just in general?

marble wyvern
#

Just in general, like for when im soloing, I'm just interested in the kind of various tiers of achievement when you solo

tardy ingot
#

First is most probably abusing spawn capping (getting things stuck)

Below would be (in no specific order)

  • mods
  • Abusing spawn capping (not stuck)
  • boosters
  • seeded
marble wyvern
#

this makes sense

tardy ingot
#

Long kiting kind of would fall into spawn capping without getting things stuck

but tbf. Kiting doesnt necessitate spawn cap (could just kite a singular tank if you wanted lol)

topaz anvil
tardy ingot
uneven kiln
#

long kiting is generally understood as several zones, getting to spawncap, filtering enemies, to buy so much time that when a lap is done you don’t even see enemies, potentially for a couple minutes with ladderfoaming

Kiting, which the game forces you to do at times especially in E Tiers, is generally understood as the alarm room or an adjacent room to the alarm room to try and get to difficult scans or objective/res locations where holding a position is often extremely risky.

One of the earliest examples of being put into a position to kite is R1B1, if you get the scan location directly in front of spawn where everything is pouring out from, same thing happens in R2E1 first alarm

marble wyvern
#

thanks for this

prime musk
uneven kiln
#

yeah, generally agree

tardy ingot
#

short kiting through r6bx secondary zone and long kiting through r8a1 alarm and mwp zone

kappa

#

the actual explanation is very much it tho

uneven kiln
#

R2E1 Error, R5E1 first Error intended route, and something that has you go a long distance like R4C3 PE or R5D1 Error I dont think counts as long kiting outright unless you would proceed to doubleback through the zones and then do the whole usual long kiting stuff

#

you're just meant to deal with a heavy enemy influx while doing stuff

prime musk
#

yeah kinda

#

if you're just progressing the objective (which requires moving in a certain direction) all the enemies spawning behind you doesn't make it long kiting

past mesa
#

It is okay to run away

#

honestly if you main method of making progress is running away your long kiting

#

but if you “long kite” to recover a sus position it is whatever

#

I think you should mainly think about how are you making progress

#

And when

still zodiac
#

do the bots ever use the disinfectant packs? bishop stole 1 I need

#

nvm he JUST used it on me

ocean spindle
#

lol

still zodiac
#

he was refusing to use it on me

#

mustve seen me message the discord in frustration

uneven kiln
#

the threshold is right around there

#

Same thing for med

#

77-78% HP

ocean spindle
#

or 21

still zodiac
#

not sure what or where it is but when do you hit the like lush plant filled labratory style maps? ive managed to make it about half way through R2 so far solo with bots and im excited to see that map style

#

saw a little peak of it from a friends gameplay

tardy ingot
#

gardens show up in R7

still zodiac
#

awww

#

they look so cool

tardy ingot
#

yea
they do eat frames tho

still zodiac
#

oh and thanks D4RK ive been watching your videos for knowledge

#

didnt evne realize it was you haha

tardy ingot
frail heart
#

Should be watching mine 😔

civic wave
#

the goat quickstart gtfo guide will come eventually

still zodiac
#

ive been goin through a bunch of different youtubers lol

#

they all helpful af

ripe hamlet
#

real og watch hanimoon's adhd-editted guides

fathom ice
#

theyre peak

still zodiac
#

can you stealth melee sleepers around a scout without alerting it?

#

or should I bum rush the scout

tardy ingot
#

if they are in proximity aggro range then do neither rly

#

scouts will insta scream upon an enemy wake up or kill in prox aggro range

sudden nexus
#

those bypass the random cooldown right?

past mesa
#

GTFO style guide

#

is real

#

just only unlocked once you posses the ability to be stylish

finite oracle
#

in e2 which door does the secondary prevent opening? like what door is locked until you finish the secondary

prime musk
#

there is no door locked behind secondary specifically
the door to KDS (portal room) requires both kraken to be dead and reactor to be completed
and the door to the hallway into kds requires either kraken to be dead or reactor to be completed

ocean spindle
#

a

#

didnt know it worked like that

prime musk
#

i mean in practice you do reactor because otherwise you don't have the resources to do class 6

#

but i suppose you could open reactor to grab res, and then go do class 6/kraken and do reactor with kds res

ripe hamlet
#

do both kraken and reactor at the same time

undone raven
marble wyvern
#

ok, now I'm curious, what happens if you activate kraken and run away? Can you spawn multiple of them? how many can the game handle

undone raven
#

Gerz has some good guides too

prime musk
#

actually speed wise how would that work out

#

actually

#

speed wise it's not unplayable

#

it's just like
horrific to play and not better than current route

#

it's probably about as fast. with worst possible code plugs for every code you'll be 5 behind, and you're virtually guaranteed to make up those 5 during code 1 and 2 (code 3 you have a kraken to kill so you can't get teamscan done)

tardy ingot
#

ngl killing kraken and getting back during wave 3 and code 3 is already a suuper long endeavour

prime musk
#

not really

#

you have scatter + 2 kraken killer leave after code 2 scan

#

and then you get 3:20 of wave

#

and then you eat 3 min of code time and you're good

#

getting code 2 slow doesn't matter here. because the limitation is kraken killers getting back

tardy ingot
#

run out is still ~ 100+ seconds

  • 50 seconds spawn

  • ~10-15 sec per tumor kill x5

  • 50 sec x4
    Then another 100+ to run back

prime musk
#

kraken kill is 6 minutes max from command

  • running
tardy ingot
#

About 500 seconds or so hmm

#

so its def doable

#

but like

#

yikes

prime musk
#

it is a route where the timings work out

marble wyvern
#

someone should do it I wanna see the vid

prime musk
#

that seems about equivalent in speed

#

but it seems catastrophic to execute

tardy ingot
long atlas
#

Irrelevant question but how likely is it that a snatcher from the R7D1 "error" spawns out of bounds or in another zone that's unopened?

prime musk
#

probably close to 0, more likely is that it bugged out and never acquired a target

prime musk
long atlas
marble wyvern
#

why is r7d1 in particular so buggy

tardy ingot
#

i checked my notes rn for timing stuff

But unless the run from 1st kds deep (hallway) door to balcony in kraken zone is 45-50 seconds then fastest strat is not killing kraken during 3rd reactor wave NOOO

prime musk
tardy ingot
prime musk
tardy ingot
#

mmh

Reactor term to shadow door is about that time frame

#

so i think it should be slightly less (altho tile dependent)

#

its so sad honestly that kraken isnt a forced spawn like pablo in r7e1

#

would make fastest strat so consistent

#

As it stands if it spawns 30 seconds or more late it just feels like shit

tardy ingot
tardy ingot
#

it basically is counterweight to running while kraken is in cycle transition

#

which is typically 50 seconds

long atlas
uneven kiln
#

The level has a lot of disconnected navmesh and enemies can spawn out of bounds or in bounds but be unable to path to players

#

Another thing by the way is that if you get grabbed by a snatcher and there are actively enemies spawning, they can possibly spawn in snatcherdim out of bounds

burnt inlet
#

is rejoining a way to fix interact bug?

normal granite
#

Ya

long atlas
normal granite
#

The audio on that lol

long atlas
#

Wait does it sound bad? I thought it was perfectly bad bit rate lmao

normal granite
#

Oh weird

I just downloaded the file and it sounds fine

#

But in discord on my phone its pure static

Maybe because im using an okd version of discord

long atlas
#

Regardless yeah, I hear a snatcher spawn there, I didn't go looking for it because I was trying to get a clear with bots only, which is also why I happened to kill all the snatchers to make the main objective less annoying
And that room in particular with the scout was a different room when I was testing it for some reason

normal granite
long atlas
# normal granite

Holy that sounded awful, I don't know how that happened to you but it looks good on my end

agile field
#

Good on my end

still zodiac
#

Sup gamers, question, is it possible to get ALL apparel?

#

like after beating the game fully can you be missing some?

#

I know the RNG stuff for clothes and thats what worries me lol

prime musk
#

there are some pieces that were only limited time available through some events

#

but there are also more rng drops than there are missions, so you will randomly miss out on a couple of them (3 iirc?)

#

there are mods to give you all the cosmetics.

uneven kiln
#

This is the full list of stuff

quick phoenix
#

in r7c3 do we need to do the overload with the 20 minute countdown?

#

or can we wait for it to end

prime musk
#

you can do it whenever ig
but it IS the case that enemies don't stop spawning just because the timer goes to 0

quick phoenix
#

thats so rough

#

alarm is insane

long atlas
# quick phoenix in r7c3 do we need to do the overload with the 20 minute countdown?

There is an uplink cancel you can do to prevent the enemies from spawning infinitely, but it is not the intended method to beat the level. Basically get through the overload, start the first uplink, get it to the last code input, then wait for the 20 minutes to end before inputting the code.
Minor uncertainty, I don't know if you have to wait for the enemies to spawn in order to cancel their respective error alarms. You might be able to do it immediately or you'll have to wait to input the last code

prime musk
#

you should know that the uplinks in the overload have NOTHING tied to them, they don't add any enemies

#

it's just more stuff to fit into the timer

long atlas
#

Yeah, doing what I mentioned makes the 2nd uplink completely free because of that

quick phoenix
#

i don't quite get what you mean, is that a bug?

timber shoal
#

cancelling the alarm is unintended but the uplinks having no enemies is intended

quick phoenix
#

well we just beat it so

#

yipee

ripe hamlet
#

did you uplink cancel

quick phoenix
#

nope

#

got to the exit door with 3 minutes to spare too

ripe hamlet
#

nice

still zodiac
#

anyone else get their audio broken by scout shouts?

ripe hamlet
#

it can happen if they overlap too many times

still zodiac
#

ah

ripe hamlet
#

what lvl are you in

still zodiac
#

Just came back to R1D1 for a friend and it just happened past the first alarm door

#

the room with 2 scouts

#

they complained a few times abotu it

ripe hamlet
#

it shouldnt happen with just 2 scouts

#

how scuff did the audio become

still zodiac
#

not sure, I only got it for a microsecond but seems like my friend described it as listening to the game through a tin can or far away

#

and its only happening when scouts are involved

ripe hamlet
#

yeah sounds like scout scream breaking audio

#

idk if theres a mod fix available for it

#

ive only ever heard of one person having it after all

still zodiac
#

yea I couldnt find anything online so figured Id come here

#

thx tho

ripe hamlet
#

maybe ask in gtfo modding discord

grizzled patrol
#

I guess you can use the AllSoundsAreBruh vineboom

#

Then it doesnt Matter If you are soundbugged or Not, you will still hear only one Thing SantonianWhatElse

jaunty tapir
#

Ok someone help me out here

raven copper
#

with?

jaunty tapir
#

sec im finishing the doodle

#

was doing R6b2 and lost cuz of skill issue.

#

Why did monsters spawn in 4?

#

I was thinking like this would be actually somewhat a challenge if two doors are being attacked but

#

only thought 1 would of been

timber shoal
#

uplinks spawn enemies closer than alarm doors do

jaunty tapir
#

lame

timber shoal
#

alarm spawns are forced to be 2 rooms away

jaunty tapir
#

Why didnt yall tell me this earlier 😅

timber shoal
#

uplinks can be 1-2

raven copper
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what dodo_pub said ye

jaunty tapir
timber shoal
jaunty tapir
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sure is

raven copper
raven copper
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killing .myself

jaunty tapir
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if only i knew

timber shoal
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b2's not that bad

jaunty tapir
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well, now i do

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Its not

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im working on my solo game and doing pretty decent

timber shoal
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those uplinks can be pretty hard though since theyre so cramped

prime ore
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For me enemies always spawned 2 rooms not 1

timber shoal
timber shoal
raven copper
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stev what's your spawn chance in this server I swear your on whenever I am

jaunty tapir
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Oh heres another question from that screen shot

raven copper
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is it a channel dependent spawn rate or jus overall?

jaunty tapir
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Why did the enemies path downwards to break door 287

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i had an open door on the north side of that

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is that room a split spawn or somthin

prime ore
raven copper
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if your closer to the door they will sometimes

timber shoal
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if they spawn too close they'll break it

prime ore
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So they preferred that

jaunty tapir
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right so they simply spawned more south in that room

raven copper
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also depends spawn

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ye

jaunty tapir
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are the spawn locations static-ish?