#gtfo-related-questions
1 messages · Page 358 of 1
I still think bullpup is worse
better dps but you expend your magazine quicker and your reload is longer
Youre just draining ammo with a bullpup rifle
when your efficiency is so bad you need to be making every bullet count
they both get 7 striker kills per ammo
it's not that bad
let's not pretend ttk is a less valuable stat then ammo efficiency when time is what makes more enemies show up that demand ammo
bullpup and ar are simply clear bottom 2
Whichever gun is worse is going to depend on what traits in a gun you consider more valuable
I dont pretend ttk is a less valuable stat, I think its a less valuable stat straight up. At least thats my opinion
not being stuck reloading for half the run
another question for you guys, As 3 players, is 3 hammer a must have ? or can we have a knife player to help clearing faster the strikers rooms ?
any combination is fine
there are only a few lvls where you would want some specific melees
alright, I'll look for guides to clear the giants and stuff with 2 hammer + knifes then
you only need 2 hammers to consistently stealth a giant
just keep breaking their limbs to force stagger
If you want better giant clear grab a bat
Outside of that 2 hammers are more than good enough
I mean right now we're used to 3 hammer max force hit in the back / occiput
the 2 hammer strat is basically hitting the limbs but with delay between the hits to keep the stagger right ?
But I don't understand how do you do that without waking up the adjacent sleepers / giants / whatever
Yes you use limb breaks to force stagger as slithering said
You don't
That's the neat part
Which is why you want a bat that can deal with it
alright, now I understand
And hopefully just keep him occupied
If you're good, you can just have hammers solo giants
You'll take a backhand more often than not
But it helps a lot
You can also occi + double backstab limb stagger with knife, but you're playing with fire in that scenario
umm, sorry to interrupt, but anyone got some tips for some beginners?
What sort of tips are you looking for?
how to use items you pick up 😅 i just started playing 5 minutes ago and got 2 items from a locker and can't figure it out for the life of me, i might be a tad bit drunk
https://discord.com/channels/408196129470152705/884816732936622110
scroll through this channel

That or you can #lfg-beginners and someone might come along and teach you
Provided rn most people are at work or asleep, so there won't be a lot of peps around
oh shoot, thank you, sorry. lol
New to GTFO and looking for help on how to Stealth those pesky rooms full of enemies? Or just wanna check if you actually know all there is? Then this is the guide for you! This Video teaches you all about the different triggers in stealth, their ranges and some neat tips n tricks to work around them.
0:00 Intro
0:11 Soft Triggers
0:44 Enemy sl...
this hopefully helps?
hold e
oh yea eva if you have to stealth a giant with knife is there actually any good way of doing it
or your pick up item key
solo or more
oh you're lkidding me
solo
everything in this game uses that button
Sleeping occi
Limb -> limb -> limb -> kill
(All from behind obviously)
._.
i CAN'T belive it was that easy.... omg.
yea that makes sense thanks
E is your interact button
i'm so used to f 😅
You pick stuff up with it and go into terminals with it
F is flashlight in this game
mmmm ok
And sounds come from meleeing objects, shooting, sprinting and WASD movements (Crouching or uncrouching makes noise too, be careful)
unless youre bat gaming
nah
Spin animation doesnt impact orientation until its finished pretty much
that does make sense, lol, i died to the FIRST stealth "test" but figured it out, very cool that lighnt triggers them, came from dayz so light has never really been an issue before
alright, thanks all for the help, i'm gonna gtfo'tta here before i piss someone off with my idiocy 😂 thanks again and take care all
Yeah thanks , I'll have a look
Just take 3 hammers
Let's assume you wake up another giant as you're trying to kill giant A, you've more than enough time as along as one of you just switches target to giant B
Considering that it isn't that common to have more than 2 giants in the same room, let alone close together (can happen decently often, R1B1 for example or R1D1's res zones) it's pretty forgiving
even more forgiving if you get a bot as a 4th
True you can clear strikers faster with a knife but the more skilled you become at using hammer, the more this advantage becomes less useful IMHO
3 people charging with hammer, even if they're not very good at abusing occiput and enemies wake up animations, means 3 enemies dead every, what, 1.8 seconds?
I'd say that's pretty fast
That’s assuming you hit your hammers and don’t put new dents in the floor or give the strikers chiropractic “adjustments” like I do xD
But agreeing with the above, you definitely want hammers. Knife can’t really take down giants well, and being able to clear giants without spending ammo is extremely useful.
I struggled so hard before I learned to take out giants. Now I can walk through rooms without having to check every 2s if I’m waking something up that I left behind.
Thank you all for the advices and answers, I know about the "semi-stealth approach" where you just run in and clear the sleepers before they scream. we just have to get better I guess
If we want to be faster, its a get gud thing not a knife or hammer discussion haha
To be honest there's a way to dealing with giants with all the melees, though one requires incredible luck and skill to achieve
We don't suggest Knife for giants, but you can still use it on R1-R3 with two hammers and get good enough results
If you do plan on continuing beyond those three Rundowns, however, it's suggested that you either go towards Bat or Hammer. Spear can be used, but it has it's own limitations (no sprint charging, slower charge) that make it unideal for loud stealth, something you'll be required a lot of down the line.
Bat has similar performance to knife, and can soft stagger giants on full charge. Combined with limb breaks it gets much easier to use.
Hammer, well there's a lot on that already
Fast clearing isn't really about getting good, it's more or less getting less and less afriad of screwing up, and knowing how you can deal with screw ups
Would you like me to go on?
I know we've already explained quite a bit, I don't know if you can stand much more.
This. Just this. This is just how you get good at the game. You learn through fucking up, but not fucking up and being scared of the consequences
And if your three players get to know each other well enough (and the bot?), then you can easily make up for any mistakes that can happen and sometimes even a 4th player. A team of 3 that can cover for each other’s flaws is better than a team of 4 randoms.
To be honest, I used to have a previous group where we reached the point of fast clearing (not as good as what we see in speedrun) but we were able to go fast and deal with screw ups as you said
Yeah you probably can get there again sooner or later
Though, if you haven't gotten too far into R6-R8 do be careful
There are spots where the potential of a screwup is so bad you simply deal with it one way or another
its just that being 3 people in this new group is a bit intimidating and we need to be better because of the lacking 4th player and considering they're a new and I'm the "veteran" one, I'm trying to get some help to provide the good advice haha
The only E level I did was R2E1 but I went through most D level up to R7, R8 was not release when I used to play
I think the only D-level I haven't done are R5 and R8 obviously
Just try to make sure you don't go too fast or unload too much on them, and don't get too bothered by needing to repeat things
Good luck!
Personally, I’d advise you covering for your group’s mistakes and letting them learn through that. Give them useful tidbits when needed, but make mistakes less punishing for them and don’t force level repeats because something bad happened
It’s really encouraging when you fail a level but KNOW where you went wrong, as opposed to “oops, woke the 5 scout room, I guess be more careful???”
Yeah I know exactly the feeling when you just know your mates are there and covering your own misstakes, we need more playtime before we reach that stage
Being able to pick apart little inefficiencies and work on those the next time around will make it so much easier to learn
as of right now, I'm trying a spoiler free approach to let them enjoy, but yeah I'm trying to cover the misstakes to finish the level and not get ffrustrated by the 'you needed to know that before entering the level"
We had our first mother last week and I didn't wanted them to take a shotgun or adapt their loadout for this , before encountering it
but its tough to find the sweetspot between teaching and spoiling haha
Yeah, as long as you guide them when they get stuck, it seems fine. I was in the same situation with my own group a few months ago when they all burnt out on R2D2. I watched some videos and eventually was able to get us through it…6 months to clear one level is probably the time to seek help
I find that as long as nobody is super tired and you don’t lose a 90 minute level to something, it’s best to experience it firsthand
Haha I know this feeling too well, R2E1 has been a grind for me back in the day, I think we spent like more than 20h on the level because we wanted to go blind and not looking up for solutions.
At some point we realised we needed to look up the room on the wiki to plan out the error alarm section or we would need another 10hours to get through it by ourselves
Yeah, that one’s a pain too. I recently cleared it and there’s no way we can clear it quickly without a guide of sorts
Especially learning surge alarms? Super tough to be thrown into right off the bat
The wiki actually has an advisory to not do the level if going in sequential order lol
and to come back and do it later
for precisely this reason
I should probably add an advisory for R2D2 as well
r2d2 not that bad is it?
it's R2D2 R2E1 that gets most new teams super hardstuck to the point of them never playing the game again and it's OK to come back to those
I know of a playgroup that has tried R2D2 at least 15 or so times and they haven't played in months lol
the furthest they ever got was wave 7 code
I know another playgroup that beat it and just stopped there, too
the rest of the playgroups I know beat R1 and stopped there if they never went on to R3+
me and my duo sets a goal to clear one lvl each session so if we get stuck we'll just grind for a bit then play some easy lvl toward the end for the easy quota clear
yeah that's a good way to do it
Yeah at first we did it right after R2D2 but at some point we were getting so demotivated that we started doing R3 and the start of R4 when we were in burnout of R2E1, this shit kicked our ass for a while but it also made us improve drastiscally
When you're consistent on reaching 3rd surge and you go on R3 you feel like gods of the game hahaha
Small egoboost on A-B tier level and then you're ready for a couple more surge
yep that is exactly what the advisory warns for it'd honestly genuinely well-found advice and there's no shame in it
I am glad you came back later
but yeah we were not motivated to try the other E level afterwards cause it almost made us stops
And as I heard R2E1 is the easiest E level so yeah, we weren't ready for another grind like this
it is the easiest E level yes
r8e1
yeah cause of the secondary right ?
R8E1 is like 20 minutes long and its just running for like 75% of it lol
it's a hard C tier at most?
whoah whats this
it shouldve been a real E tier tbh
I WISH it was a real E tier so much
R8E1 is an easy C tier difficulty
is it like that cause of an exploit or is it the normal way ?
and then imagine if the second half of r8 would all be e tier
wed have the perfect finale gauntlet
well, I'm glad I cleared the second easiest E level then :p
as for R2E1 is there any level to "dodge" in the later rundown until you get better ?
I heard lots of things about R5D1 but never started the level
all the e tier yeah
By the time you are finishing R4-R5 you should be able to do the E tiers (R4 and R5)
it's okayish for Main
Keyboard: "should"
but Secondary is horrible
it's one of the most hated levels in the game for good reason
also top 3 longest levels in the game done that way
And probably the most boring
kk so if we managed to clear R2E1 we shouldn't be scared of the other E I guess
You should still be reasonably scared
E2
R2E1 alone doesnt prep you
each E Tier always introduces a bunch of stuff to new teams
I feel like R2E1 is just a ”regular” level turned up a notch
R2E1 is the most chill E tier
R4E1 and R5E1 has like gimmicks to them
the others are pretty much flooring the gas pedal
okok well so I can consider its a grind for each E
ye
They’re like diff from all other levels
Ye
Haven’t been there
and then if you can help it just avoid doing R5D1 Sec unless your team has like 2.5-3 hours to dedicate to that slog lol
R5D1 Main is like 90m tops but Sec is literally like an entire extra level
its giga long and slow
also severely res starved both in ammo and med
can dip in sec for the Log in the 2nd room tho if you want and get the res from first room
well due to summer vacation I don't know when we will reach R5D1 but yeah, its noted that this level is a pain
r5 lvls are all pretty long anyway
none have succeeded/felt motivated to go beyond 2nd room
compared to r4 that is
wicked reputation R5D1 Sec has
absolutely E Tier with Sec sheerly for the timesink before everything else
I even told @burnt inlet that it's like one of the most anti-speedrun levels in the entire game (with secondary)
you actually just don't have the resources to just go running through and breaking doors, shooting up all rooms, and Main is already not a fun run with all the keys and cells needed to RNG for to be optimal in that scenario
its tough to imagine a 3hours long level considering that even in stealth clearing you're way faster than my current group.
If we do an attempt its going to be 5-6 hours for us lmao
I am not exaggerating with that timeframe, it's actually like 2.5h with main + sec
like on a fairly good pace that is
R5B sucks
if you know what you're doing r5d1 sec is 45-60 min
r5b1pe ❤️
like this isn't speedrunning it's just knowing where to go and slotting scatter
yeah this is the window for really experienced teams
Was R5B4 pe the one with the generators?
r5b4 is warden protocol
Check src
the only sec speedrun was in gtfo 100% iirc
Which one is the generators?
Not surprising if I’m gonna be honest
yeah alright that makes sense
r5b1 has sec generator
Fuck that level
All my homies hate R5B1
Specially when playing with mires
Downstairs
average teams: 2-2.5 hours
experienced teams: sub 2h
zed is in your team: 45-60m
Frfr
Zedding out
Who's up for r5d1?
naw
main is pretty good
reactor is peak (zones to it in overload sucks)
sec sucks
overall it is ok
well now incorporate zedding out into our dictionary
team can we get moth to play this slog of a level
It’s just when we played it we were on last gen and I told people to look downstairs they didn’t listen went into a room, ended up right beside a BBC and they went loud causing us to fail the run
ye that sucks for sure
zed is genuinely one of the best players I am aware of
which is why you have hel rifle and burst cannon and pull rooms
downstairs
We had both and a guy on scatter
But bro could’ve just
walked out
Like if you got there without waking it u can get out without it waking
im decent
like cell skippers team + beth + hani + hange + vozy + sky
are all better
All of these hange wannabe players
im more oriented into solo/duo in my skillset so i fall off a bit in 4man settings
I just want to point out I didn't wake nor fire the initial shot I was at the base of the stairs
(skillset as in, what i have played and practiced and reviewed the most)
duo cell skip 🔥
I know
But you also didn’t say anything :3
yes
Don’t remember if you were muted or not
i was not muted
But yea ur fault too for not updating the wiki map
Wrong level 🗣️🔥
at some point (time unknown) between release of alt//r5 and now
some of the zones where regenerated because of positioning of some stuff
Yea ik
in particular the terminal in r5a3 overload, was inaccessible before that zone was rerolled
(the bhk zone of overload)
Mires hop on the R6A1 duo grind 🔥
that's interesting
OG R5B2 sometimes had an EXTRA whole zone
which sector
gtfo creepypasta confirmed?
oh good
Even now, secondary has 3 zones, 1 obligatory 2 are split 50/50 for uplink
fight amongst yourselves
I've never seen moth so excited to play a level than being inside R5B2 Overload
in OG R5B2 you could get one of the 50/50 not to exist at all (sec door wasn't there)
w
I think it got fixed in Ext of R5
that is quite interesting that the levelseed worked that way
I don’t remember it tbh
What was that level where you had two BBC error alarm doors that you can open and one command shuts them down in one of the zones
I wanna replay that again
Peak ngl
fog (infectious)
constant error alarm that can forward spawn
osips
spitters
R5 changes a person
you have crap like R5B2 PE and R5D1 Sec
and then you have R5E1 cs
r5b2pe duo
r5b1
i mean it is that level
truth hurts
MY bad
fun fact about R5B1 PE, with heat system fixed the reactor spawns some moms mid-wave
team i still haven't cleared r5b2pe
actually peak?
i have no plans of doing it
you gotta 100% the game zed
ngl i do not like calling it heatbug because it's been so longstanding it's no longer a bug but intentional
the devs, at least by altr5, used it in level design and did not patch it
my argument for this is that they didn't secretly intend for r5c2pe reactor to have BBCs on wave 5 and 6
That's a fair stance about it. basically a feature. But I also wonder why you have stuff in R8 with alarms with unique stuff still in the bossrole
(just curious)
probably from copypasted blocks where they never fixed boss role since it doesn't matter
if you look around the blocks in general a shocking amount of blocks with like strikers and hybrids have BBCs as boss role
bbc error is fun
one such instance of this being used is the first surge of R5E1
R5B1 main solo 🤔
r5b1 main solo is pretty fun
burst cannon carries hard though
R6A1 grind tho
pe is way harder but still fun (sec still sucks and reactor is VERY hard)
makes sense though. It's the intended difficulty we face, and the "fix" is more of a "hidden unbalanced hardmode" that has extreme ramifications
Secondary is better gameplay wise trust me
but I know chill has played around it about as much as I have, it's really funny
no
yes
yes
Yes
MY BAD
🔥
Yeah a lot of stuff is explained by the devs having bigger plans then dropping them midway, take for example the "class" of items in the terminal, most stuff are either Security or Unknown, only exception are IDs, which have Identification class. R1B1 was one of the first maps and it shows that they planned to have more classes for that, then streamlined everything to being either Security or Unknown.
listen i still have r5 and r6 to get through
and r4c3 d2 that i keep putting off because they're awful
(4c3 moreso)
this is going straight into my notes, thank you
meh R6A1 solo grind
just grind it
It is mostly my speculation but it's weird that only IDs have "Identification" class while GLPs and whatnot dont have their own
On one hand, makes LIST U E_XX work a lot often
On the other hand it feels cheap
I did get a bit of that feeling too, LIST U E_XX works like 90%+ of the time
I do also know of LIST STO E_XX
tbf realistically R5D1 with secondary is a max 2 hour run
It just plays incredibly slow, even more so for genuinely newer players who still slow stealth
genuine question, even for experienced teams, how do you not slow stealth on the way back to main
Kill all xenos
depends on spawns and ammo situation
a genuinely experienced team (like high end) can avoid slow stealth pretty reliably
a typical experienced team probably plays it slow just to not wipe so late into it
im assuming this is with basically no scout mistakes
the res situation w/o boosters is dire
I feel like you would be kinda low, but if you can kill the scout you can probably afford to wake up that room that connects to main
guns simply go brrr too often :I
I know you personally do not like R5D1 either EVA lol
the res are actually okay low-key
is it a respawn room , the room back to the main ?
yea for sec
if you play for a secondary speedrun you usually are fine on res when you reach the reactor and nuke tank
multiple respawn zones yes
if u grab everything ure more than fine
Just get that 100% resources found badge
that's actually something I should probably encourage the teammates next time I play. There have been times where opting to not go for res because its in the mom/tank zones and theres a bunch of stuff guarding the box
mainly for tool and med
Scatter moment
and that alone can kill most rooms in the level if played well
All bosses are scared of this big chungus of pellets
which is in theoretical world 42 kills per refill
actually more but can't be bothered
it is 43.86 not counting precision giving more
my bad
i forgot scatter was 5.52 not 5.5 in my calc
Guys using math in real life wth
I can say with certainty where I see the massive ammo drains on R5D1 are never the side zones, its the Sustain Cluster, Class VI Sustain, and the Class I Surge into the scream zone
pubs basically never shoot up any rooms unless it was a mess up in stealth
Long kite ladderfoam
nah
side tank + bbc zone and sec shadow zones are the res drain
everything else is whatever
there is a ladder
you just take sentries and alarms are fine
isn't it on stealth scans
hel rifle player who gets pen vs revolver, pr or veruta guy shooting the chargers
I actually had to beg someone external not to take mastaba revolver on this level
lmao
Use buffed mastaba with 30 damage and 5 pen
whats BBC ? I don't get it ?
big charger
Big black charger
pulling out glyphic revo
oh thats the name rofl
Nah nah that's cheating
MY bad
I also want to clarify they were not using a dmg booster to hit the 15 breakpoint
they didn't have one
Glyphic has infinite ammo and ammo dumps mags faster so it can't compare to mastaba with 30 and pen
Melee alarm to save ammo
i UNDERSTAND
1 scatter 1 hel rifle is enough
CORRECT
man I'm so silly this is great advice for the sustain cluster
Melee reactor waves with spears to save ammo
true!
Spear time stand in back of scan and jump front and hit sleeper
in fact just don't take bio, foam the enemies during waves to melee them better
it's the real way to play
nooo ure wasting tool
"guys I will be your tool converter, you give me useless tool packs I convert them to ammo or medi, don't forget to turn needed pack on the panel"
instant lightborne active ngl
r6a1 new dimension looks extra wild today
We've been stuck on R4C3 PE for a while now, Secondary and Overload usually go well, but the end of Overload into starting the final part of main is where we slowly die out before finish the rundown. Any tips or tricks?
Get guns that can nuke chargers fast (HEL Rifle for example) keep 1 use of ammo inside Main's first zone to take on the way back, try to conserve ammo during Secondary. Another tip is to try to do Main ONLY some time AS FAST AS YOU CAN, to improve that part.
IMHO, bashing your head against PE there will yield results slower than getting the Main portion to know like the back of your hand.
error of chargers
No, that's R5B1
R4C3 secondary is gen cluster with 2 cells, an alarm for taking one of the cells and the alarm at gen cluster starting. Overload is HSU scan that wants 1 cell, error of chargers, and a tank behind a blood door with the bulkhead key.
basically what sleepo said
scattergun for tanks/bbcs (could take burst cannon aswell)
Then when trying to do main fast, pull the room past the main door (by trying to kill scout) and shoot from outside. Could even do secondary + main only so the fog is gone anyway
Also when doing PE, try to save the door that goes from Main Bulkhead to Secondary Bulkhead because you can foam it for the first alarm after the error starts.
It CAN break in case you wake up a scout inside Secondary's big room.
I think we mainly lose a lot of health and ammo dealing with the tank
And be sure to kill ALL of the alarm waves from that alarm before opening main bulk door and pulling that room. Remember that what's in that room is way more dangerous than the enemies that comes from the scout wave, in case you wake scout up.
spawning is a bit awkward where you kinda have to run past him into the room to shoot from behind
Then don't? open door, 2 go down the stairs, 2 go around the corner on the other side, then you peekaboo him.
Three people deal with him through kiting and one just rushing in grab key then just going towards sec/main usually works
I mean, I say kiting but it's more 'camping in a corner and waiting'
you dont have to get all 4 in a square against tank, all you need is 2 players at opposite positions to kill it
If you wanna get better at killing a tank fast, nothing is better than trying in R4E1, it has an error of tanks right at the start so you can practice there.
But if you're killing slow you're either taking bad positions, taking bad guns, or shooting from too far.
Kinda whatever the person likes tbh, we sometimes swap around when some stuff is better for the run, but I don't think we've done that yet for this
I'll suggest them the list shared here so far to see how that goes
yeah not going to lie, R4C3's pretty though, perhaps the hardest C in vanilla aside maybe from R8C2
It's a map where you cant really just vibe the loadout unless you're cracked
We're doing all the levels in order, so far we've done everything besides R2E1 (Gave it lots of attempts so far, but we dont want to the same level for more than 2-3 weeks, we only do evening sessions now and then)
Planning to come back to that one too though
Take it with a grain of salt, but personally I consider R4C3 PE the hardest R4 aside from R4E1.
I'm not going to say they're easy but they're standardizable, as in you can kinda strategize to make the hard parts as easy as you can.
R4C3 IMHO has a combination of thight timings and relatively limited resources
You're swimming in ammo after R4D1's main, and I've managed to pull the 5 scout zone with bots
We'll see when get there, surely we won't be hardstuck that long on a C level
r4c3 has garnered more notoriety than the other levels
it has a reputation for a reason
although a lot of the game is sorta like... well we've come a long way
I remember running out of ammo there more often than not, then dying
But then again, I usually play in beginners
We've done so many runs in R2E1 that so far it honestly hasn't been that bad
I mean you survived through that, so R4C3 PE shouldn't really put you off just yet
Don't burn yourselves out too much
We haven't beaten R2E1 yet
reminder that the tier is based on the main only (some R8 stuff aside)
so optionals can boost smth way higher (or not)
This is also fine, we're having a ton of fun and when runs just start off like shit we tend to reset instead of push a hopeless run
R5B4 has no optionals moth 
which one is the osip one?
R5B2
family feud - rundown 5 levels that bore you to death
For example
frfr
why is it in slow motion 😭
Makes it even funnier
(it's a lot of levels)
its 2 giants 
frfr
Was it rlly hopeless, it's just a faqed melee chain
just hit the limbs
Like the first attempt on the run, all super low and giga high fog, set off the whole room and scout after, just stupid moments not saying anything else
dang you're pretty infected for being at what I think is the big room of Secondary
ah makes sense that it's your first run
Try to pull the fog+spitter rooms by the way
fog repellers and pulling room goes brrr
OG R4C3 I remember people "lab ratting" by sending one guy to infect 100% open all doors then pull all rooms, then you'd just mine the door at the base of the stairs
is it not doable anymore
(I don't think it's a good strat, but I'd like to know)
it clearly is, just not worth at all tbh
R4 and R5 had some really awful pub gaming patterns tho
kiting became BIG
so a lot of people just meleed levels
outside of alarms
yeah goldencarrot, keep in mind there was no stamina back then
R4B2 had 1 guy "kiting duty" around the error wave
Tbh, might be for the hardcore players but playing like that doesn't sound fun
it wasn't
you could circlekite entire waves of strikers+shooters if you were looking at the ceiling and running in a big enough circle
since looking at the ceiling meant shooters would always miss you
that sounds really horrible
I mean I'm sure people that were actually cracked weren't doing that
but pubs were full of stuff like that
I'm slightly glad I came in on R8
reminder how much R6 was shat on
I'll say that stamina was a bad solution but that's a topic that was covered way too much beforehand
"worst rundown"
"easiest rundown" (R1 appearantly never existed)
I love r6
Is the giant squid mission not replayable
second favorite to R8
Too much new stuff introduced
nah
Checkpoints, different melees, stamina
that wasnt the issue
checkpoints, stamina and the perceived lack of difficulty after R4 and R5
I assume R7 came in and just made the difficulty rather high afterwards?
I can only speak for myself, I started in OG R4 and R6 felt much easier than R4 and R5
give me rundown 6 hel gun and i will return with the blood of a thousand gods
r6 had sniper melee too
I knew shit about the game back then but I dont think I suddenly massively improved during R5 and R6
0.1 with a faster reload
That didn’t help
also ugly lighting engine change
tbf that was VALID hate
and i guess 5x stagger hammer did things
same with the orientation bug
I think people being disappointed by difficulty is valid too
people want stuff to aspire to, yeah
And stam was always going to be controversial
Anyhow, thanks for the tips everyone. We're doing another session tonight so hopefully that goes better
its basically the same as R6 and R7 rn (tho R7 had worse guns since sniper got nerfed, scatter and hel gun removed)
Good luck
I hope you get it
Like I said, I think way too much stuff got introduced and it scared people off
your best specials in r7 were what
High cal, sniper, shotgun, choke mod
no hel, no bc, no scatter
veruta was used a lot
oh well yea disappointment was fair
It was heavily overplayed in essence in the end. With R6 being far easier than even R1 and R3 etc
Plus it made sense why 1.0 release would be "easier" than the monsters of R4 and R5 comparitvely
the real letdown was no E tier with extension ngl...
NVM I confused R6B1 with R7B1, my bad
I think many people considered R6D3 PE to be the "E" of R6, me included
people would rather have more new stuff (environments, enemies etc) than the situations where too little got added and it stayed like that for too long
eh
even at the time it wasnt seen as the "hardest" necessarily
Replaying Alt with people that know the game its a cakewalk, I'll say that
What was the hardest mission in R6 anyways
(As you can probably tell, I can't remember half of them well)
especially coming from R4E1 and R5E1 anything in R6 is a cakewalk aside from R6D4 which was seen as the 1 challenge iirc
I think OG R6DX (now CX) or R6D3 PE
Especially when people tried to do bottom, mid, top
But I dont know if that matters
wait you weren't supposed to do bottom mid top?
R6C3 and R6D4 usually iirc
I tried it my first times on OG and it was hell on Earth compared to mid, top, bottom or top, mid, bottom
R6CX was wack to carry people through due to the ending, but anything before ending was just.. free
some people on here even said that CX (DX at the time) before ending wasnt even C tier
(which mind you, I dont agree with)
Doing it again in Alt, I've noticed that if the wave spawns far during mid or top, they start stuttering like crazy and take a long time to get to the players
I just remember the time I won on R6CX was me and three others who seemed to know they were doing rushing through the mission and just did it bottom to top
Don't quite remember how we actually lived through that
IMHO It's a big aim check for players
I've done it once with 2 cracked players and I was barely seeing the flyers, they kept exploding them like it was an Aim Trainer.
That was the first time I was playing with a really dubious host that seemed like he was cheating so I was just wanting it to be over
At the end it didn't seem like he was, the only thing that sort of bugged me was the overfill on ammo that he swear wasn't there
I saw someone cheating with over 100% ammo
surely thats what happens when you use boosters
I have seen it happen with scatter too randomly
this was in the middle of a game, so I don't think boosters can help tehre
there's also a mod that lets you refill your ammo ignoring the mag+backpack limit
make sniper great again maybe?
boosters help in the middle of the game
which is a cheat anyway but not as blatant as usual
He's using sniper bro he's already going through a lot
Isn't having 100% + ammo with sniper or scatter a random visual but that happens sometimes?
I keep reading that here but I've never seen it ingame
I don't have a pic but I'm pretty sure I have seen it myself with scatter
And well
Media is gone
There was probably a picture there
I mean it's either a bug or people can use modified weapons or if it's beginning of the game it's the boosters issue
what does pub mean?
The X series were pretty rough iirc but it's been a while since I've done them
Calling somebody a pub is basically saying they're bad at the game lmao, but often times it's used jokingly
i wouldnt say bad just like average tier for this discord
which is bad
@hardy grotto pub
okay hange wannabe
Pub means "public" often associated with public lobbies in videogames
do you KNOW who you are talking to
you're not even john gtfo man
Beth casually getting owned in gtfo discord questions channel
it's not owned if it's by this fraud duck haniNOOB
typical newbie moments, always in here
what happened in the clustersuster stream, got occupied by a bunch of SPEEDRUNNERS
are there any mods that prevent bots from picking up resources?
cause the achievement for r8d1 is kinda impossible otherwise
you can do that by shooting them
he means shooting the bots so that they're downed and cannot grab res
ie
get people or true solo
there is one i just forgot its name
smth lethal i think
play lethal company instead? gotcha
R6A1 solos
this isn't an ammo cheat, but someone modding in old sniper. ie sniper before the r8 nerf. before r8, sniper had 3 mag and less reserve, so it appears to have over 100% ammo because your interface uses the post-r8 sniper stats for your display
The ammo desync is weird in general, I think you can get over 100% both ways
If you have either more or less total ammo, it seems like it fluctuates stochastically for everyone else.
If you stand next to the box you should be able to de spawn all the bot
Unfortunately the best solution is to just do the level with players only
idk what else to call it
default shotgun cuz you use it in the tutorial idk
obviously buckland
Just shotgun usually
Or pump shotty
i know theres a lot of debate on the shotgun topic its got a lot of layers
all i want to know is the comparison of those two specific guns though
slug is a main which are typically far weaker
But you dont compare them with each other since they are different slots and compare to their own class
in isolation, shotgun is better
in terms of how good it is a as a pick in its class (main/special) shotgun is better
so pump shotty > slug
They're not very comparable
Pump is clearly better, but it's a special lmao
ok well better question then
pump shotty or combat shotgun
i think its called combat shotgun
its the one with the triangle scope and 4 round mags
and the tight blast cone
choke mod
pump is better than choke mod
and combat is better than pump
ok then whats combat since i got them mixed up
is that the full auto special shotgun
yeah
id sayyyyy situational
pump is not made for what combat shottie is made
true
combat shottie is small killing machine with potentian for bigs
pump s an all roundr with potential for bosses
not spoiling the bosses i forgot if zimby is new
me when I shoot anything other than strikers with combat shotgun
bigs are not bad wiith cshotty
he is new
(I mean, he doesn't really remember even what combat shotty is, it's not surprising)
trues
You use choke to mag dump
And even then there's just a lot more things that are better than it these days
It's still fun if you want to play slug choke and kiss your ammo goodbye
Slug has pretty good ammo economy but it's dragged down by everything else
You miss a shot with slug
It feels like half your ammo is now gone
keyword: feels
miss a shot with sniper
half of your ammo is gone
ammo a miss with shooter
half of your sniper is gone
Shooter
My scattergun ammo gone
gun
half
pew
poof
i mean i am new yes but ive also been spoiled by youtube
i still like the game a lot tho
and theres still a lot i havent seen just mostly rundown 8 ive seen
any1 knows R8A2 Secondary password?
ah, yes. that lol
and given you guys said earlier that special weapons are typically stronger than main weapons
that leads me to believe combat is better than hel auto shotgun in terms of the two auto shotguns
uhh
hel shottie is a special stuck in main
lol i see
yeah that thing kinda busted
and slug isnt? 🥀
main weapons are generally weaker but not always
nope
[[HEL Shotgun]]
ok well then which auto shotgun is better lol
ig with two guns so similar to eachother it boils down to preference
i just think the hel auto shotgun has a really weird scope
different uses
hel shottie is busted crowd control with bad usage for individuals
combat is individual usage with ok crowd control
hel shottie has a MUCH higher ceiling than combat
u use hel for baby clear and actual crowd clear
u use combat for goated damage and ammo eccon
so combat better against bigs?
both are about th saame which: fine
use about 70% mag
thanks alot
good luck buddy
well this has been quite informative thank you
theres just so many different guns that all look so cool
some of which just straight up feel worse than others without even having to ask though lol
but for the most part theyre all pretty cool
u can always ask for info or check up the wiki for more
yeh
or i can just play with whatever and if i see myself dying with a specific gun a lot more than usual i can deduce that it is not a good gun lol
whaat
dying with a specific gun =/= bad gun
id say yes but tbh a lot can go into that lol
i mean carbine feels good and is good but yeah i try to expand my pallet
true could just be skill issue
lots of variables apart from just one gun
theres also how well it pairs with my other gun
what my melee is
what my boosters are if any
what mistakes i make throughout the run
do guns matter for ur melee?
tl;dr im having a blast with the game but with how many guns there are it can feel overwhelming which ones to play with
(first world problems. too much fun content and toys to play with)
im just saying there are other ways i can lose a run than just my guns
doesnt matter how efficient my gun's ammo is if im spraying walls aimlessly
a
yeah because gun+ melee finisher is a thing
hel revo/dmr/carbine(?) + light tap hammer kills, but with knife this isn't the case for all of them
ok carbine isn't on the list
but hel revo would be the prime example, where hammer allows hs + light melee but knife does not
there is also the thing where if no hammer maybe you want a gun that can kill scouts without back multi
if you can do gun melee cant you just do melee
I...what the heck is that dot on my screen?
Ahh dang it
it's just one of many visual bugs
Void bug most likely
Rejoin to fix
If you're solo you're cooked
https://discord.com/channels/408196129470152705/1208344829096886284 has more info, as well as bug wiki
[[Bug wiki]]
there we go
is there a way to practice a part of a level without having to restart the entire thing
no, not without mods
(or there by accident being a checkpoint right before the part you want to practice)
are mods hard to install?
there might be dedicated practice mods
ic
but i just use Cconsole
it has a checkpoint command allowing you to checkpoint anywhere in a level
that sounds good
as the name suggests it is a cheat console
so you also get to just noclip/open doors to where you want to practice
that sounds ince
Best level to do the ping every thing achievement?
R1B1 is a contender, if you search the discord with the achievement name there should appear smth there
r1b1 definitely best
I swear I thought there was a R2 level that also was a good contender
has enough ammo to pull every room, a single 1 wave alarm, and silent extract
idk i have seen ppl float around r2b1 but i think it isn't very good for it
Isn’t there two alarms?
you're only forced to do the class 2
R7a1 could work as well
Ping everything is for all sleepers too no?
if you open north before you get to foam a big door between you and enemy spawn, so you always get only 1 wave
ye
I could have swore there was a discussion for things like this
but not all sleepers on map just the ones that you wake iirc
And second alarm is also one wave
Cuz you foam the door on the right
I thought it was all of them
i don't think so but im not the best source
i don't think r1b1 would be considered if it was all enemies on map though
because the 3rd alarm
(yes there are 3)
I thought there only was 2 am I smoking?
the class 2 has a class 3 behind it which has another class 3 behind it
doesn't that mean that r8e1 is best
sky it is also all enemies that spawn in awake
i used sleepers as in sleeping enemies
true you can just take any level and long kite extract
Should be all 
Hey, anyone know how I can get better mission text? It's very blur hard to read.
Wdym? Like the text on ur screen that says what to do when you’re in a mission?
Yes
That’s kinda blurry yea, if you can increase resolution and if that doesn’t work then I think there should be smth in settings with gui that increases the size of it
Thanks, yes i just checked, my resolution was 1440 something. idk way put correct one now its good.
Regarding the achievement I think it's all. People like R1B1 and R2B1 for it because they do not have extraction alarms and are fairly easy.
I assume if you are extracting and as you leave one spawns in you are kinda just screwed
yea
and error alarms are kinda jank with pinging stuff in general
which is why we recommend stuff that doesnt have them
I’ll give it a go and see, I got 12 more achievements to go
Yep
look in HUD settings, mess with the text skewing and the other text settjng which I forgot what it's called
For the pure will achievement can your teammates use medi and disinfect or is no one allowed to
Also the disinfect station whether it can be used or not
afaik it cant
so be careful when picking up turbine next to it
and the achivement should be full team
Kk thank you
theres no disiinfect packs in the level is all the station so nopies
Tips from yesterday helped a lot, now on to the D levels 
have fun with the haha funny door in D1
Are you referring to secondary?
i was referring to the blood door in main, but yeah the secondary is also really funny
What's even special about the main blood door
idk
You usually get a mine right before it
gurillion hybrids
its like 4 hybrids
The sniper in question:
it's like 8
just shoot them
yeah, obviously shoot them, but if you're not expecting like 8 of them it's like a tom and jerry bit
the 8 hybrids hiding behind the door:
rem go there with cconsole solo
Honestly wasn't that bad, triple scout near the end of main was a bit more annoying
\o/ gj gj~ d2 is great
Triple he says

hey guys how do i not get screwed over by 5 giants or do i just accept defeat (link is timestamped) https://www.youtube.com/watch?v=i54CAYRSN5Q&t=1311
used mods to put a checkpoint at the reactor startup
timestamps
00:00:00 wave 1
00:01:57 wave 2
00:04:01 wave 3
00:06:24 wave 4
00:08:57 wave 5
00:11:30 wave 6
00:14:43 wave 7
00:18:34 wave 8
i know i messed up running straight towards them but i wanted to use my shotgun and i still have no idea how i would even manage this even if i dont walk straight to death
Hel Rifle
pen with hel rifle
yeah hel rifle kind of fucks over everything that isn't a boss
try to get pen with hel rifle, dont try to play up close, play for cover and have a little patience
what does pen mean
penetration
oh
yes
maybe go for code first if you want to play safe but then hybrid prob fucks you
the amount of time you spent running in a cirlce was enough to reposition and kill stuff
alr
it's better to wait at a corner than run towards the enemies, that way they can't attack when you're out of range
but you should just be spamming hel rifle
for solo as well a lot of time you should just abandon ammo balance for stability, ie using all your hel rifle is worth because you reduce the threat of the situation substantially
(and in this specific case, the hel rifle isn't worth to keep anyways since extract is only smalls that sawed off is your best gun into)
Turns out there were 5 💀
Went kinda fine this time, Secondary took us by surprise though
dumb sec :b
hello im stuck at tutorial i suckass jesus christ pls help :,,,(
i try to solo all multiple enemy but ended up dying :,,,) i tought this game like left 4 dead so i buy it any advice would be apriciated thx
just try stealt mode and carefull of your steps
oh yeah the game mention stealth mode but how do i use it? do i just crouch?
if you join a voice channel, we can play together and I can show your around if you want
don't shoot to evrething and be paitien
yes and off the torch
yeah but i always get noticed :,,,)
i'm looking for a team in n.749
thank you but i prefer chat my hearing absolutly garbage
you can mute yourself and write in the ingame chat
there are many mute players here
or ping
@mint ledge join richi team 749 and we can play togethe
hell yeah
@thick stump waiting if you join
Crouching isnt silent basically
Its „quiet“
Crouching makes noise
There is no stealth mode
Also if you are looking for a left 4 dead like game, GTFO isn't close to it
i mean stuff like r2c2 r3d1


youll be left 4 dead as i scattergun your back when extract is at 95%
thank you richi,andy,dahuman for playing with me i could not thank enough to teaching this game man i have a lot blunder but i enjoying it thank you 😄
this gonna be very normal in the game, just make mistakes and learn from them and have fun! 👍
Im gonna burst (cannon) all over your back at extraction
🌽 ⚾
I will hold you hostage
Are you sure
Well you gotta find me 1st
Can you put me in your basement 🥺🥺🥺
Crazy
Did you escape?
Yeah I had to leave bc I couldn't play gtgo
got to go out 🥀
Gtfo if it was family friendly
Anyways your security cameras have bad quality footage
So i took them
wow
🙁
so thats why my fridge is empty
I also made a yarn ball out of cables for your cat tho
which cables?
u sure u didnt grab the wrong house?
my cams are still here
Thats bc i installed New ones
Now you better pay me up
nuh uh
Ok
No cams
No electricity
And no cat
And possibly no house if i actually make the house explode
Not on purpose
grinding R6A1 too much to care
Oh well
Yeah also I stole your car
Guess ima burn it all
my mums car*
Well atleast i cant get kidnapped anymore
And your cat
But the cat is already in my yard
yeah im living with you
No youre not
There isnt enough computers for 2 of us
So youre going to the forest
i brought mine
its ok i wired my ethernet from my house
all the way to your house
How do you even have that long cable
where do you live
Yk that
no i dont
im in usa
So you went to the wrong house
But eitherway im Croatia so you would have to drag a mega giga tera peta yota long cable to get to my house
Bc you need a 6.6 km long cable
You would prob waste all of the copper the earth has left just for that
Not to mention how much plastic you would have to get
So I just dropped into a level and my game froze, I can still hear audio, but I can’t alt tab or ctrl alt delete
Any tips
Restart your computer
Ty
crtl shift escape
Windows+Ctrl+Shift+B
i comee asking again cuz i forgot
why does r5d2 ||give u 10 mins to input code, if tanks spawn anyways afterwards||
what purpose does it have when u can just input it immediately anyways
so you can long kite 7 times
id assume they think itll take 10 mins to kill tank or smth
i mean maybe but u can just finish it
and, thats it
maybe its an oversight or some like inmission lore as its malfunctionin?
new to the game and we cant beat the second mission with the 12 key cards. any tips?
Open the zone that you can open in the first zone before starting the class 2 alarm. Doing the alarms is probably easier than sneaking through giant zone. For the first class 3, funnel them through the top small door and place sentries up there. Make sure to not close doors unless you bring mines which you shouldnt on that level.
What are you struggling on? Resources, enemies, finding the rooms?
"list ID zone_x" where x is the zone you're in, learn how to deal with giants or go loud when facing sleeping giants, i usually go nort and then take keycard
holy help 🙏
enemies
"local GTFO player gets jumped by 3 people after asking for help"
Elaborate further
Alarms or room enemies? And if so which ones
I'd say we were doing alright until we go to the 3rd large fog room. The large enemies are hard to kill and we got over run. For killing the large enemies, what's a good strat? Any good gun specifically for them?
Hel rifle, hel gun, shotguns, burst cannon are good
What's your current loadout?
Tools, melees and guns
What you want to do if you are going to kill those rooms is shoot to wake up the enemies and have your bio tracker ping them. Then wait outside the zone for the enemies to come to you
Thats pretty good actually
works
not super bad
Ok i like this advice
Thx, i like the feel of these guns
sniper sentry should b very good for waking up thhe rooms with bigs
cuz big big dmg
ye
If you are waking up a room with big enemies, usually you want to set a choke/defense point
Place your tools and get ready to shoot
#guides-and-reviews message
This guide has good tips and tricks
I would recommend changing the revolver for the high caliber pistol
Since you already have DMR
High cal works good against smalls and bigs
And it has a similar-ish feeling
can i still one tap scouts if i take a -13% melee damage on spear?
Yes but with a full charge
How good is controller support for this game?
ah okay
Horrible
It doesn't exist
You'll get the steam default controls which are horrible
Funnily enough there's like a few templates of people having tried to map everything to controllers
The most workable version I've seen actually wasn't that far off from being just alright enough
(WARNING: LONG KITING)
I have a question for the speedrunners: how do you play around Long Range Aggro if you don't particularly want to wake a whole room while playing fast


