#gtfo-related-questions
1 messages · Page 356 of 1
that isnt duo trials tho
i dont like duo trials
What would be the best weapon combo for the part in R6C2 where ||there is the 3 hybrid error alarm, and we leave 1 person behind to clear the hybrid waves by himself?|| I'm thinking Sawed Off + Sniper, is there something better?
Scattergun is always a safe pick
sawed off and sniper is probably the best combo "just" for that part
but sawed off and scatter work pretty much as well but you also get to 2 shot mom
remember what they took from us
3 shot sniper solod the hybrids so easily :(
scatter also helps you instakill mom
I'm the host :/ (And I feel more comfortable with Sniper)
i mean it's perfectly fine to run sniper for this part
but you did ask if there's something better (to which there is)
Fair, thank you!
I think there’s a stigma against host scatter
It’s the same as client scatter if there are no bosses/nms
And even so one mum doesn’t make it not worth
tbf you wouldnt run host scatter here for the reason that youd just take client scatter and not lose any value
but yea sniper works fine if you have other weapons for mom on your team
genuinely, sniper into mom is horrible, so just try and kill babies with sawed off
also, about 6 months ago, you promised me a picture/video of a consistent mine setup for killing tanks, would that still be possible to get? (We still haven not cleared ||R4C3||)
Oh

Damn you still remember that
I think I also said it back then, but try to not get stuck on mining tanks
We use 3 foam granades on mom, we can kill her with a wet noodle at that point
also it might just be the r8d1 tank frosty, but from kenny testing its not consistent with multiple players
Iirc back then after some testing I said that it couldn’t be 100% consistent
if you test alone tank behaviour can be consistent
I'm sure I would have forgotten if we have cleared that level at any point :D
but we just gave up and move on
until we get better
simply use 1 scatter, problem solved
foam can go elswhere (ngl scatter is just so stupid, the 1 gun that just breaks bosses)
3 foam nades? it should take only 1 for a mom
I don't intend to, but I'd put learning how to deal with a tank during an error alarm if I can cheese just this one with mines
Ye, we make sure
you will have to deal with that scenario a few more times 
gotta be triple sure the mom is foamed
I'm sure I will :(
I've never really bothered trying to mine down a tank aside the very first one in R4C1
it matters less since scatter exists
scatter of gun
back in og r4 it was a viable strat cause your boss kill was just dogshit sniper and like choke mod
nvm
burst cannon existed
Well I mean we chain the foams while we kill her so she can't shit out anything
Anyway, if I ever get the tank mine setup, I'd be super grateful
I think we'll have a few sessions on R6C2 anyway, so I'm not in a hurry

you rly shouldnt need to foam a 2nd time unless you are all 4 shooting AR only into her
just use 4 bats!
4 bats genuinely work better than 4 ARs lol
just stop her birth
(can even do so with 2 if cracked)
I don't know what the others are doing, I do 2 clips of sawed off, and 1 bullet of high cal usually
it sounds like they're doing a whole lot of nothing
it's what I'm working with
I bullied 2 MMO players and somebody who does not play anything competitive/difficult into playing GTFO with me
and they are incredibly tenacious, we have been at it for years at this point
and we slowly cleared every A, B, most Cs, some Ds, and the easy Es
2 mags of sawed off and a bullet of high cal is... like 800 damage assuming you get all those shots on tumors
so that's like 80% of her health
probably some of the scatter misses, I don't know, I try my best
I do think I hit most of it
that dmg alone nearly kills a mom btw
that should be very near a kill
you are obviously gonna lose some dmg since host with shotgun is a bit rough
but even if you only do half (which would be quite oof)
maybe I'm whiffing more then I think then
meh, what can I do, I'm just trying to find setups that are comfortable for everybody
its technically 1000 btw
you can kill a mom with that dmg
(as client its not rly an issue)
ye


it's a fine setup for what you're doing; I'm just wondering about the teammate contributions
are they maybe shooting the body?
(serious question)
Yeah, I remember I did a full reload when there was only 1 tumor left, and then finished the 1 tumor with 1 shot, I think they are missing a lot
also 1 person is already turning back to the hybrids mid-boss kill I think?
If I was not hosting, I'd already be a scattergun main, I just hate the idea of losing value to such a random thing
she should be dead before the next wave of those hybrids
otherwise yeah it does get messy really fast
babies, fog, hybrids
nasty
tbf even with host scatter you usually do like 800 dmg easily
I think we kill her before the 3rd or 4th wave? Pretty early, so the hybrid wave arrives mid-kill
client scatter just does more and you also can do it brainlessly
If you shoot 2 smalls with one scatter that's value
eh the wave itself doesnt matter so much as waiting for a good interval to open the Main Bulkhead so you get max amount of time possible with mom kill so you don't get hybrids on you
yeah it's just in my head, but I want one of the to scatter if we need it, because it's just stronger
it's not like I can't contribute a lot with other weapons
but 3-4 waves total being spawned is good enough speed so you dont waste too much ammo
luckily she basically never triggers, we are pretty good at that
that's good at least, I'm mainly worried about the rest of the level since the mom isn't the final obstacle
nah ID 
R6C2 isn't really as hard as people take it if they understand how to move after mom
A lot of our wipes go down to the hybrid cleaning person running out of ammo, we only have 2 W key warriors, the other 2 are very slow on clears
yeah I presume the team has done Main first
yeah we don't
1 or 2 guys stay behind 2 push room by room, scout is in? shoot room
we almost got to the blood door once, but if we trigger 1 scout we are dead
Room is clear? Good, move on, Second room clear? Hybrid team goes to room 1
And so on until you get to the room that gets in fog
I honestly don't think our mother kills are the problem, the scouts are way more annoying
then you pull the room with a mine unless scout is in it
Hybrid waves NEVER spawn ahead there
and there's little stuff aside from the scouts
so just dont go for melee and HEL Rifle your problems away
I guess I'm interpreting it like, if it takes that long with the mom, even if it goes "clean", that's quite a lot of time and ammo not being spent on clearing rooms, and I know there isnt a ton of ammo left for the final stretch
and yeah sleepo has it right
scout was indeed in it both of the times in both of the fog rooms (I presume the second one is the last room) on both of our sessions, it's nice to know that we can get lucky there
The final stretch doesn't really exist, the last scan is SUPER fast. For the record, after the last blood door, hold the left until the door, then hold the center until the staircase (it's somewhat confusing but a small area)
this is pretty much what we have been doing, we just either trigger scouts, or are too slow
and we split 3-1
You really can just HEL Rifle and pull the room
I interpret the final stretch as past the sec door in mom room btw
the last scan is basically instant yea
mh try to move "together" (keeping 1 room of distance)
the big thing is that if the bio tracker is healthy they can just push into the fog without worry and go for killing rooms
infection matters less than the visibility issue
So if hybrid team does an oopsie you can recover better
if we alert the scout we are dead, the others are not very good at shooting in fog
Yeah like I said before, room has scout you kill scout with hel rifle and pull the room
otherwise you pull the room anyway
mine the doors
OK alright, I think I see the big picture of what's been happening now
(usually for where the scout wave spawns)
yeah but if we take our time to get to the scouts, the hybrid guy runs out of ammo
if we get a lucky spawn with the scout, I high cal him in the head, but If I try to push to the scout to HS him in the fog (there are walls in those rooms), we either alert the room and thus the scout, or we are too slow
as I said, not having enough W key pressers is a problem
yep makes sense
Bio Tracker person does not press W
Yeah we leave the turbine behind, and go with 0 repellers
have them start the section at 100% special ammo and carry a 5 (or at least 4 use) ammo pack
mom zone gives you another ammo you can use
with 0 repellers?
wha 
yeah that is what we did, 100% sniper + 4 use ammo
I get leaving turbine behind (I do that in all my runs anyhow) but take repellers
because we have 4 granades for mom + doors behind us
fog repellers >>>
Tell people that go in bulkhead key zone to grab 1 stack of foggies
^
I'm mining all the doors, but it's not enough, because they break down from the hybrids super fast, so it's not consistent to catch a scout wave
you can't always have a sightline on the scout, in fact in the last (?) 2 rooms, you have a staircase at the start, and the other one is very long with mid-section walls
If the scout is in the last room you can even pull the scout (wave can only spawn behind because the blood door is closed)
We'll try that for sure, but again, the others get overwhelmed and can't think to throw repellers anyway
Sniper should not play w/ the team, pushers are still semi-stealthing to make sure scouts die.
After you get through the blood door the map is done
and we need me to have the first foam on mom because I press W
We try to have granades for mom and doors, but we can go 3-1 probably
We could even go for 2-2, I just value the foam a lot
you got the whole gtfo-chat theory crafting the level clear for you LOL
yeah it's not an availability issue for sure
I think given your struggles 2-2 is perhaps safer
indeed, that is our main strat
Foam is not gonna do much because keeping hybrids alive just stacks waves
just dont stay TOO far behind, you want to be able to help hybrid team if one of them goes down
Also the rooms inside are perhaps better to scattergun the hybrids because of the sharp corridors
I just wanted to ask for the tank mine setup and a few thoughts on Sawed off + Sniper as a weapon combo for the back person ;_;
But I appreciate all the answers, some of them I wrote down and will try next
Clear team should get in, kill scout, clean room, bring cargo in, rinse and repeat
Foam + Mine
and hybrid team gets 1 room closer so you're never too far from each other
You can triple mine w/out foam
Next time I'll be on hybrid duty, I think I'll be fine, but then I'm worried about the W key pressing
Can also have launcher partial foam
We don't have launcher, and doors break faster than we can place 3 mines on them
You pre-place
then 1 goes through and the mine person dies
Kill wave, close door and place 3 mines immediately.
it happened once
No, I mean in dead time after killing 3 hybrids
before next wave spawns, you close door and triple mine
That's a very valid point
I think if you saw how hectic that section is for us, you'd understand that we have absolutely 0 chance to triple mine any door
even with foam would be funny
without foam it's impossible
What is destabilizing?
Scouts mostly I think
clearing the full fog rooms without aggroing the scout
you can prefoam the doors so that you don't need both mines and foam to stay there for the closing
ie when a door is opening you can put foam on it and itll be applied when the door is closed again
yeah we were theorycrafting going -1 sentry +1 foam, the main problem is that then somebody would have +1 duty to do, and they are already overwhelmed
We usually go mine/foam(me) + tracker + 2x sentry
This might just be a tile knoweldge diff, but also if you had fog reps instead of foam nades this would be much less of a problem
I don't think triple mines are saving you enough ammo where fog reps wouldn't just carry
Yeah, that is what we have been trying, but it's reassuring that we got that part, we'll just keep trying then
Yeah, that is another good point
You could do the map in Main to see what it's like without the hybrid error pressure
We'll try me sniping hybrids + fog repellers next time
That's gigabrain, we could even just commit sodoku to try the overload after without wasting the first half
why the fuck have I not thought of that
do you know how the error works out of curiosity
Not to offend you, I'm not a sharpshooter myself, but I'd rather get scattergun for it
3 hybrids every 90 seconds
it's every 45ish
that is incorrect, and I am glad I asked
90s is just wrong
zed is correct
Easier to aim, worse case scenario you still deal damage, and the inner part is bad for sniping
did you get that info off of the fandom wiki
I honestly feel comfortable clicking heads, I guess I'll see if I eat my words
yes
[[r6c2]]
that's pretty much the only written source I found for GTFO
[[R6C2]]
my bad this specific page doesn't redirect
AAH
My bad
Awesome
great
I'll update all of our links for the remaining levels with these
there is even a map
holy shit
I am also glad you asked, thanks
Picking up the HISEC Cargo will immediately unlock the door to Zone 247. It will also automatically initiate an Error Alarm of 3 Hybrids every ~45 seconds after a hidden ~20 second delay.
Well, thanks for all the knowledge, we'll try again next Tuesday, I honestly already can't wait
can't believe this wiki has maps
I always did a pre-scouting of levels with bots, got as far as I could, and screenshotted my map before we died, that's how we got maps xD
and then we drew on them
yep just give me a shout if there's anything missing/incorrect, a lot of cleanup/misinfo has been corrected but I don't doubt there's some remainders yet still
Considering I could not tell the difference between 90s and 45s, I don't think that's a real possibility, but thanks anyway :D
I'll definitely be on the lookout, we did spot a few incorrect/missing things on the other wiki
yeah fandom should not be considered a credible source nowadays, it's not being maintained
that reminds me, I need to go check on the level after R6C2, R6C3
yep I need to fix that page a bit, no misinfo just formatting and clearer verbiage
R6C3 gets cooked by r7d2 😔
It's still an interesting level
Not interesting to play imo
PE is in the "uh yeah you need to know exactly how PE works if you're gonna do it at all otherwise it's awful" category
definitely a "do a Main Only clear first, for your sanity" level
well not only that but if you're dawdling Overload just sets you up for failure
and you won't know it yet until you reach around the Sec bulkhead zone where it becomes very apparent you have to know what to do in advance and do it fast
Overload is also kind of tucked away, too
Me when I do R4D2’s secondary before overload
Do you also pick up the cargo early 
honestly, that's another great example-- how are you supposed to know without prior knowledge that sec causes fog to rise continuously for the rest of the expedition, when every other distribute power cells objective and generator cluster lowers fog, with the "exception" of R4B2. You could reasonably guess that you shouldn't pick up the HISEC cargo early, but there's a bulkhead key in both Sec and Overload, so there's no definitive indication on which you should do first
the rundown menu intercepted comms also don't hint at this, and once you open Secondary you're locked in and have to complete it to get the bulkhead key
Tbf in a fair majority of levels, you typically do overload first anyway
Which is really funny because R4A2 suggests to do it last even though that’s not possible
The devs still against modding?
Oh, it wasn't modding that they disliked, it was accessing old rundowns, but now we have them all.
Is there a good place to discuss mods anywhere?
#hc-modded exists
I don't understand discord, that whole category doesn't show up on my channel list
That's because it's hidden
Go to the top of the channel list
Click roles and channels
And select the channels you want to see
Of course
Devs dont Care about the entire Game as a whole anymore. We are abandoned
Maybe after DoW comes Out we might get some attention
But untill then its Radio silence
Luckily some of the devs in the DoW server have said they aren't against modding
So I hope we don't have another GTFO modding situation
Some of the level designers also said they arent against it in the interview we did with them
i mean
the surge alarm to overload is way easier if you do it before sec
so a team that scouts both the optionals before going for a pe would recognise that they want overload -> sec -> main
Can you obtain some of the exclusive Apparel by changing the date of your PC?
Hey I got a question about the blood doors
so those guys behind the door they are already alerted, but there is also a scout behind them would the scout be also alerted?
the blood door spawns in enemies
Depends if the spawned enemies alert him
the enemies that were in the room ahead of that time dont get alerted by the blood door (there is scream doors who do that tho)
if the enemies inside scream the scout will alert tho ye
so
when they spawn in there is a chance the scout could get alerted and scream its face off?
There is tech you can do
If you happen to have an enemy still asleep nearby
wdym?
The scout will alert if one of those enemies in the blood door scream
So either you all need to get 1 room away from the blood door before it opens, or make another enemy scream
okay cheers
also shooting/mines will probably allert the scout if you arent decently far away from it
basically yes the blood door enemies will scream and wake the room up
yeah me and my mate figured, literally woked up that whole zone
doing true duo or with bots?
I would assume no
To my knowledge, if the scenario is a scout right behind a blood door, you can do the tech where you place one mine, a guy opens the blood door then shoots the mine (killing himself) ASAP. Enemies only scream if they enter a room that's adjacent to a room a non-downed player is in.
The bad about that is that said player is downed, the good is that supposedly the scout doesn't wake up
I've never tested this tactic myself but I've heard it somewhere and it makes sense
Moreover I cant think of one istance where this is needed, really, R2C1's the first example that comes into my mind regarding Scouts being right behind a blood door, and it doesn't do much difference if you're able or not to kill the scout before it screams there.
Another istance is R5B2 I think
R6D2 can also have that, right? BBC room
yeah I was surprised I had it for so long
I feel like I didn’t do that many cell skip runs
Real
me and my mate and the two bots at the moment
haha we did! we gave it a shot with just the two of us with no bots and hell it was a horrible experience
I would love a trio 4 players XD
but its near right impossible to find players who are in the same country
you only need 2 players to beat the entire game
i play exclusively true duo and ive been managing it so its not that hard
fair enough
Down yourself to the Tripmine while trying to Snipe the Scout 
just snipe the scout before the blood door fully open to take advantage of teh silent shot bug
ezclap
the sound definitely doesnt linger
It’s pretty common to have a scout in zone 349 of R4D2 secondary if the cell spawns there
iirc you have time to always get far enough away for every blood door in 4d2 sec
Does anyone have tips for using the terminals with a steam deck?
usually the advice is have a keyboard near u qwq
idk if the deckk has some setting for a virtualkeyboard
It does. However i was having issues finding special characters like the "_" button
@ocean spindle
Thank you fir the response though. I appreciate the help
oh a tip can be if u press tab u autocomplete commands!
so sometimes u dont have to write it
I might try that. I usually leave terminals to my pc buddies
gtfo on a steam deck is rough
somee later levels might b a lil hectic to choose who does terminals, so make sure u at least know the basics
:3
It is but I want to make it work so I have it post surgery to play
ah
D:
I'll def have to practice. Thank you.
its nothin, hope u can recover fast from the surgery !
Thank you thank you! Me too
Maybe if you rebound a button on the steam deck to that and in game bound the action to the button it’d be easier
numlock key is so useless i rebind that to underscore
and its been quite useful in gtfo lol
Can't wait for GTMH with TC7
woould r7 buff pdw be gooood by today standarts?
Dunno barely used it
If PDW isn't scatter it's trash
Can't believe you changed your pfp again
bro but like against dmr or dtr
I'm just still in disbelief
huge
r7 buff pdw?
what
do you mean*
i mean-- just like r7 pdw when it was at its peakk
It lost: slightly faster reload cancel
Thermal utility in fog
Minimal dmg (so it lost body shot dmg in exchange for potentially better breakpoint)
I think the PDW is fine ish nowadays
its still ok but like
u need to keep hitting heads while spraying for it to be ok
which means its only ok on paper, like the machine pistol
it's good on R8C1 PE
yeah but mostly out of thermal
buy me geforce
pdw is fine
hsmg clears B]
Is it possible to duo every rundown with bots, or are there any levels where duoing specifically might be really hard?
game has been duo'd without bots
Oh cool
it's a pretty tough feat and generally considered a "challenge" run
there are some levels where the bots might be a detriment like uhhh r2e1
Damn okay
but yeah game out
Entire game solo would be hard
I did the entire game duo
much more manageable
some levels are objectively harder minus teammates
2 is the minimum you need to guarantee stealth kill giants
The bots are more unhelpful than helpful unless it is an infection level or a flyer level
you have to manage which resources they pick up and they WILL shoot you
I ran true duo for that reason
also E tier missions WILL be sketch with 2 players and you should just suck it up and grab 2 more friends for those levels
R2E1 solo is one of the most difficult missions in the game where its considered impossible for most people
R2E1 duo is probably possible, but just don't
it's free wdym
True its pretty easy actually basically free for most players
True I just can't think of any reasons why R2E1 would be difficult to do alone
oh dang i thought bots couldnt friendly fire
like a chad
that's how it's meant to be played baby
i've been playing solo with bots for 130 hours, never been friendly fired by bots, if you position good you should be fine
but duo might be worse 'cause all the bots aren't likely to be on you idk
good positioning (for dodging bots) just isn't possible in some levels, should be noted
in which you are often forced to stay in 1 general proximity for an extended period
I wonder if there are any mechanics that force you to do that... like... scans...
stand in the back and shoot the bots or stand in the front and get shot
you're like my third favorite gtfo schizo :D
skill issue ngl 🤓 🤓 🤓 🤓 🤓 🤓
I feel like I could guess number one and two
lvls that are specifically terrifying for true duo are the ones where you have to carry stuff and deal with error alarms
aka the entire r4
r4e1 duo is peak gtfo
havent tried it, but i doubt duo e2 is more fun than duo r4e1
r4e1 duo is cool and all but it already got eclipsed by hanimoon gaming it out solo
but yeah error alarms are super fun for duo, as long as i dont need to carry stuff
i dont really care what it got eclipsed by, its fun,
fair
eventually someone will do e2 solo
seeded, now
How long would you say it'd take to go through R7B2 (first time through, getting logs, not speedrunning)?
Our playergroup is at a skill level where we just now beat R5E1
no more than an hour
my first time was with true duo and i do 90 mins and that was crawling because i didnt know the map
if you can beat r5e1 and are 4 man it should be way quicker
how tf are you supposed to beat r2D1
not suck
maaaaaaaaaaaaaaaaaaaan
where and why are you losing
Win
you can put the cell into the res zone to get more res
btw we are a dou with bots
that zone has a cell in it so its free resource
614 the one you have to use a cell in order to open the door?
yes
are y'all running mines
one with mines
if youve been doing lvl in order then have fun
the lvl will feature the hardest alarm yet
the bots have sentury
okay i shall
have you been mining the door that separates the two zones with the blood doors + alarms
yes
hmm
the rest if gaming it out i guess
should we use foam ?
foam kinda useless
eh
like on the gound
i dont think foam is gonna help
id rather have 2 sentries one mine and one bio
definitely not
no need to refill mine either
aye aye captian
should one of us should tank infectios fog
the level gives a fuck load of foggies though too
like an actual absurd amount
it indeed does but the bots high key suck
only for that one blood door thats basically deep in the infect
otherwise you have enough fog repellers
yeah there's one zone where you might run out, i think i did on my clear
ia there an order we should tackle the rooms
and since you play duo theres no need to go for key to disinfect station zone
so you can do 2 blood doors to get 2 cells instead of one more alarm
do the alarm before opening any blood door
easy funnel
make sure you do alarms in the order where you wont get sandwiched by spawns
which alram door should we do
ie dont open rooms behind you
no we do 😭
is there a more optimal alarm door to do
there is one behind the northern door
you dont need to do that one if you dont have to go for disinfect
you play duo so realistically you have enough already
no
this is the route i took
i like doing 2 blood doors and not having to do an extra alarm
thank you fish my goat blushes
yummers
that's makes since
this guy and yummers
so id open both 611 and 613 and dont have to do 608
:3
but yeah
okay we shall run it back and win for sure now
just do the alarm before opening blood doors
i thought cell was only in one? or am i missremembering?
cell is only in one of the alarm door
blood doors have both, just one will have the key
good luck on the ending
ughhhhh
would be a shame if its the hardest part of the lvl
r2d1 ending is aids
r1b2 type shit
YESYESYESYES AFFIRM AFFIRM AFFIRM
freaky ah
yo what frank doing
i know ya'll REALLY want to
YAAYYYYYY
i'm not gonna be warmed up though
thank you
i could also get on
yeah i see that
it's ok 💔
im sorry :(
YAYAYAYYAYA
still getting carried rn
the carry in question (1 billion infection please)
nice
Dusty spotted inside of the complex
Truly a rare sight to behold
what the fuck
Nvm its His copycat
wwhy do you have so much infection in the first place?????
cant be bothered
dustydog/Dusty 2025.All the same i think
i waas also fog diver
we died in fog
seems like everyone decides to go into the blood door room
nice
i wanted to be just like you
:3
i have a theory of why this level is difficult
ppl hoard fog repeller
and also newbie not knowing the room and getting lost
the carry in question:
he gave us backshoots
yuumers
damn i gotta get in on that next time
you definitely should
w/ me? 🥺
yummers
who up skipping
@onyx ermine
skipping on it
they lick on my sleeper till i scream
she damage split on my surge alarm until i clear the wave
yes sir!!!!!!!!!!!!!!!!!
yummers
yummersssssss
Will do
im literally trash (40% accuracy)
shooters have passive buff that make me miss my hel rifle shoots
exactly
keep it down bud loads sawed off
:(
wyd if i walk diagonally away from you
Sleepers vs scattergun
OHHH NOOO EVEN WORSE
sleepers x scattergun fanfic
Someone write
Fuck yes
i know it doesnt matter which mellee a bot uses but does it also not really matter the gun it uses? i believe fire rate and spread matter but say if i give them HEL weapons will they also stagger heavily
guns do matter in the sense they dont change any stats, but use them the same way (like line-of-sight shooting and balancing ammo as they can)
HEL weapons just naturally stagger very good if ur wondering cuz of the dmg and stagger dmg on their stats (not purely out of being hel)
some standouts for bots are burst rifle, hel revoo, hel autopistol if u need staggeer, machinegun (veruta) for big ammo, burst cannon for big dmg (careful with the friendly fire)
and then it becomes a lot more dependant and in some mission u could use a shotgun or etc
On R4 B2 if i put all the cells into the gen will the overload room clear of fog?
The opposite
on r4b2, putting a cell in moves the fog down a layer
overload is on base elevation, so to have it free from fog you must avoid putting in any cells until you're done
It matters quite a lot for how long bots can shoot and how much they actually do.
BC is by far the strongest special you can give them, while Veruta MG is a weak pick that forces them to conserve ammo.
Bots struggle to use lots of guns, also. Revo, choke, and sniper are all extremely bad on bots.
It's very far from not mattering, is all I mean.
ik its not really related to gtfo specifically
but whats the most reliable gaming laptop
a laptop
i just want something super strong and super durable for my friend who doesnt have a computer
so he can play steam games with me
What's the budget
lets just say 1,000 or less to make it simple
well what kind of laptop would you recommend then
and how close can i get to that budget despite going over it a little
Its the opposite, bots have the same melee damage and range no matter what you give them and their firearm is very important
Bots will switch to their melee weapon when enemies enter a certain range which limits their ability to use close range weapons, but they are somehow good enough to use single-fire burst cannon with perfect accuracy
A 4060 laptop....
so 4060 unused would cost...
Anything else is way more expensive
and it would run games like gtfo, valheim, lethal company, etc?
A new 4060 laptop with 16GB RAM and 512GB SSD is around the 700-800$
pablo the gamer
oh well thats within the budget aint it
Yeah but 512GB SSD is dogshit
4
pablo the hater :3
Because it's the most common ones in your budget
32GB of RAM and 1TB+ SSDs are 1100-1200+
cant not be a hater
Slendo
so could i get a good prebuilt gaming laptop that runs the things i need it to run with like 1200-1300?
800$ for a device with 512GB is criminal
u tell me as if i knew

nuhuh
Easily yeah
MSI, Asus and maybe Lenovo
Lenovo has some good quality laptops but there's also some really.... questionable
anywho thx
team whats the vibe rn
gotta read the logs to find out
waiting for my glass to craft rn
@digital mural imagine watching yourself get sliced in half 🔥
HUH?
you know how it is sometimes
I hate when it happens
just enjoying tea with your clone and then it falls apart 🔥
I wouldn't call their accuracy perfect
By any extent of the word, I keep seeing them hitting door frames with it
Unless you mean that they always manage to correctly burst cancel, then yeah
It's better than Veruta if you want them to actually shoot and deal damage, that's true
Is the bat capable of 1 shotting a feeler?
full charge and back of the head
They're called Scouts lol, the feelers are just the tendrils
its same same really
Considering the voice command it feels strange to call them anything else
it's called a nickname
and "feeler" actually makes total sense considering you can easily misunderstand one of Dauda's voicelines that refers to scouts if you're not paying full attention
plus, "feeler" is just more catchy
but different
I had to check Dauda’s voicelines to be sure on this one, these are the exact lines:
-
"Scout! Stay far away from the feelers. If you touch them, we will be outnumbered in seconds."
-
"Scout! Don't touch the feelers. One touch, and we will be overrun by monsters."
ngl would be funny if you could destroy feelers individually
That was really the crux of my argument, it doesn’t matter what you prefer to call them but many new players think that’s the official name for it.
“How you ‘gon feel the pain in your leg if your leg is gone!”
the bots literally call them scouts
I started this game playing alone with bots and they always say something like 'scout up ahead'
it's such obscure knowledge i love it
callus horridus, reptus
Cumulus Gallus!
@grave obsidian a real one
🫡
Feeler makes me think of a Scout that really likes Noir movies and smokes weird cigarettes
feels too hard
hard too feel
what audio settings would you recommend
like how loud should the music voicelines and gunfire be
additionally what opacity do you recommend for crosshairs
ig yea
audio isnt that deep in this game imo
ik lol
im just bad at making my own decisions xd
maybe playing this game will help me with that lol
I play with music off
Only bad side is that it's harder to tell if an enemy is stuck somewhere or there's a struggler
Respectfully, I disagree somewhat
I think one thing that's given for granted is being able to guess where an enemy is based purely on the croaking noise
It's one of those things that you learn with time and do subconsciously, but it helps a lot especially with shadows.
if enemy footsteps actually rendered from behind you, audio would be so important
audio is crucial for getting spooked by tongue sound from behind
i beat r6 and r7 without checkpoints
I never got the "without checkpoints" thing for rundowns that have an E tbh
If you can beat R7E1 (which doesn't have one) you can beat any R7 checkpointless, it's clearly in your reach
I know you're memeing (I guess, I'm not good at telling this stuff)
i beat r1-5 without checkpoint
I beat r1a1 WITH a checkpoint
congrats !
GG
funny how the hardest point of the level is before the checkpoint lmao
Yeah I died to the end solo
But that's not what I was referring to
Pub
i miss when solos ran double revo
lmao i was
yeah but you're like a
dont say it
bad player
Skill prog in the lobby
ok i will afk in lobby for 3000 hours
Skill stagnation in lobby
ok i will pub r4e1 for 1000 more hours
How about pub r5b1
try pub r5b2
try pub
try
pub
I’ve been learning a few new strategies for R2E1, but I still feel a bit uncomfortable with the surge alarms, what should I do to get better at them?
I’m pretty terrible with kiting and knowing when/how to do that, especially when a teammate goes down. Should I practice that, or is there a more important aspect to surviving the surges?
Typically if the holopath is pushing into a dense wave it's best to run around the room to better funnel enemies (particularly if you get a spawn in front of C during the first surge). If you're finding that to be difficult you could also slowly push your way to the scan and only enter when it's relatively safe, it's a matter of knowing when to rush the scan and when not to.
Weapons with heavy stagger are also quite helpful on this level to mitigate damage.
Surely you ladderfoam
🚪 👈
BlueAura said everything tbh
But I'll be sincere and say that I personally find 3 sentries better than 1-1-1-1 or bringing a mine deployer
shut it
For weapons with heavy stagger mainly take HEL Autopistol
hel pp is WAY more forgiving
in terms of managing the reload
Surely I wasn’t sarcastic
I knew you were 
But for the record there's A LOT of pubs that ladderfoam that map
Way too many
C-Foam can still be great on this level but it requires a lot more effort to get value out of and it's very likely to have enemies spawn in front of you and break vital doors. 3 sentries is always reliable
When we played we ladderfoamed it :3 /j
What doors are there to foam?
Good to know, I guess I’ll take a more passive approach to the scans. I’ve been loving hel autopistol for this recently. Staggering 15 enemies at once feels…good?
I just funnel every alarm there
The first two surges and last two surges
Used to, but was told that sentries are more reliable for the ending, since I’m 100% not going to remember which doors to foam
Last one is particularly strong since you can permafoam
isn't last surge just WAY better to funnel since door is far from entry point?
Sleepo carried me so I don’t even know half the level lmao
You carried yourself
They take the small door down the stairs regardless unless the large door is open
yeah so... leave large door open?
The humble ladderfoamfix
Syntav carried surely
I'll be sincere even when I saw the horrors of ladderfoaming there we funneled last alarm
I still gotta get carried on that level, but I have a group in another server that wants to do things mostly without help, so I want to be able to beat the brunt of the difficulty on R2E1
The brunt of the difficulty on R2E1 is the last part
Definitely improving though. 4th surge causes me to die every time because I’m either too slow to save doors or too slow to scatter and I get downed with the turbine
It’s pretty much always the 4th surge people die on
There’s good reason I wrote that advisory warning for this mission on wiki
Yeah, it’s quite a struggle in the fog. Worth saving fog reps for that one or no?
Absolutely
Yes that’s also something highlighted on wiki
That’s how important saving them is
[[R2E1]]
1 more person shooting is 25% more firepower
Wiki bot :o
also more visibility with multiple foggies down
Well to be more specific, I drop the turbine once the alarm is pulled and fog repellers are in position. It’s OK to take turbine with the guy taking cell to gen so they aren’t max infected
The people back in 602I can survive above the fog ceiling in 2 spots in the room but more realistically use 1-2 repellers to cleanly foam/mine/sentry and join back up
There’s multiple ways to tackle it really
I have a fair few fog rep boosters and I think that’s the level I want to use them on. Just recently figured out they also work on the turbine! XD
dont worry/think too much about boosters ngl
Yeah, because one mistake on a surge and those boosters mean nothing, but I have a few to burn anyway and I’d reckon using them on an E level is worth it
It’s mainly like
the less you personally rely on em the better a player you end up being
BOOSTERLESS SOUNDLESS FEETLESS
But generally speaking yeah I’d say E tiers are good place to burn em
scattergunless
Definitely agree with this. I’ve been using my glow stick boosters recently, and I need to ween myself off of them. I’m getting a bit too reliant
There’s also that achievement for beating an E tier with no boosters equipped
(Though that’s easier done on another level)
Ohhhh, I’m not sure I have that.
R5E1 cell skip
I’m going to take you on an R5E1 normal route one of these days
Damn, I should’ve done this on R4E1 when I got carried xD
Sky carried me and moth through R4E1 Sec
Then I went back and did it again with 2 bots
Nuh uh
R5E1 normal route’s chokepoint honestly worse than R2E1 4th surge ngl
whats the chokepoint
Is that the one where you spawn 100% infected?
Z530 Class III Alarm
Sounds like fun ||(hell)||
Yes
idr
main route seemed easy but boring
nothing was really hard
there… is no checkpoint in r5e1?
choke
Oh
point
CHOKE
There are no checkpoints anymore after PointBlank 
But yeah
Most non-cs teams I can tell you now have BIG problems surviving to shut off the hybrid error and getting to disinf zone (530)
Oh btw @frail heart im so sad
R7C2 extract is like 10 seconds too far away to be able to be finished before tping in glitchless .(
that would be SO funny if you could ex before that
glitched obviously makes it easy but 
awwww rip
@tardy ingot desync and someone doesnt tp lol
Glitched run is so derpy
Its like 90% managing freeze bug to full sprint with cells
is desync like that valid for glitchless lol
no
wouldnt be allowed
Its the same reason why say
Insta death kraken would be glitched
yeah I guess it’s too similar to lag switching which is absolutely a glitched thing if it confers an advantage
there are some funny things you can with it for glitched
but uuh
They just dont seem to be eas to force/do
aka instant death kraken
falling through the floor intentionally
speaking of falling through floor for modded we got a really nice fix yesterday that adjusted a bunch of navmesh gen issues to prevent falling through the floor like that in some more places
nono
You dont wanna avoid it
You gotta embrace
funny bug = good
If abuseable for quirky shit
I did find a spot where you can fall through destination back to complex lol
and w/o jumping so you dont die
in what level?
R8B2 Sec~~, the survival arena shared with R8E2 Sec~~ just R8B2 Sec, not the same geomorph. was part of the navmesh gen issue that got a fix
R8B2’s dimensions are kinda wacky
WHERE
like as in e2 the trap scan telepoort?
Elaborate?
will post in #gtfo-chat
how much will -6% melee damage mess with me if using hammer?
ur full charge doesn't kill smalls to body
so definitely going to want to supplement that
or just take knife where the breakpoints do not change
ok but here is a bonus trick: the booster effect applies when it starts spinning up
so as long as it doesn't fully spin down after the person with the boosters grabbed it (from being fully off), the effect carries over even to those without the boosters
Damnnnn, that's pretty useful
Makes it even better
But also if another person grabs it (with no boost) you need to wait for it to spin down completely before grabbing it to get the effect
finally got back to duo r2d1 after putting it on hold for so long
Fuck R2D1
spitter? more like waste of space on hard-drive /j
get gluefix
I never had spitterbug again
the duo speed is a banger trust (ive never run it and i struggle to imagine anything worse)
which one is r2d1?
Gen cluster which lowers fog when you plug cells in
ohh yeah i remember now, spent an entire day grinding it
such a bad level
i just didn't like it cos of the bots, and the spitter glitch
its just a boring level
heard that R2 could be skipped in favor of doing R3 to learn the game better. is it true?
after R2D1 sure
R2E1 certainly is a level (beat it with the lads not bots)
context - am a new player completely and me and my friend are gonna be attempting R1D1 today
while at the time i didn't like it, looking back it's quite fun
nah do R2
skip after R2D1
i see
well, we'll probably give levels after R2D1 a try and if they really suck we'll probably skip lol
R2D2 and E1 are fun levels
funny thing is that r3 A lvls are basically tutorial for r2 D lvls
funny thing is r1-6 are tutorial for r7-8
putting r7 up there is wild
just included it as they aren't alt rundowns
invisible invincible charger tank when?
most normal modded enemy
hmm
uuuh
no? not really?
it was just for the silly
true, r2-8 lvls are basically tutorial for r1 levels
surely R8A2 sec is a tutorial for the tutorial
R8A2 is a tutorial for R9 fr
you right, it's a tutorial for den of wolves
What are you smoking?
D2 is not fun
D2 is immense pain and suffering
D2 is pretty fun
Nah bro, the game is a tutorial for R5
it's like shoot shit and then shoot more shit and then shoot even more shit
for like 55 min
it's brain fodder
Bro, you’re like 18392829282928x more skilled than me and thus your opinion is invalid
Go back to soloing E2
MY bad
i was looking at seeds parallell to practicing shooting nm6 but it's just so inconsistent i got demotivated
maybe ill degen it for a few days sometime and see where it leads
alarm is inconsistent?
solo yes
it's consistent with foam
but i do not want to run foam strats, id rather do alarm cancel stuff and get a sentry/mines for reactor (sentry is best, but mines are still infinitely better than foam)
remember this, flying normal feelers exists
Maybe hel revo bc hel auto sentry
For nm6
no
Maybe sawed off hel gun hel auto
ur dead once hel auto runs out
Maybe burst??
burst is second worst sentry on that level
burst pistol...
hel auto and sniper do way more
foam is just better
im not sure how you play mines ngl
He's tryna do it foamless


