#gtfo-related-questions
1 messages · Page 352 of 1
its like a more spamable hel gun
Good ammo economy
Sawed
Off
why is hel gun better at smalls than hel rifle?
Its spamable and less of a Overkill
Thats why you should try running short rifle
You cant Overkill If your damage Output is low
arbalist
what is hel rifle's match up against chargers?
and hel gun's?
2 shots
why is there no pic of a checkpoint on endscreen what is this
I couldn’t find any on Google but I created my own
Also I forgot to booster scroll the sub 11:22 but got it via lobby :3
I can datamine it later for you
does everything get killed in R6D1 when we TP to fight the kraken?
iirc no
how much harder is hel gun to play compared to hel rifle?
just try both of them
hel gun is probably more mechanically challenging in general
thoughts on one guy moving MWP during second red scan?
typically it should already be at the bottom of the staircase, so there isnt rly a benefit anymore (and you lose a flat 0,3 seconds for it)
we usually get it at first sustain due to the MWPer being the time limit, i can attach the relevant timestamps
https://youtu.be/ctH0k0NVRxA?t=92 antares controls MWP thru entire game
https://youtu.be/ctH0k0NVRxA?t=134 (legit drops to scan and then drops the MWP)
https://youtu.be/ctH0k0NVRxA?t=218 (picks to move it to smwhr close to door)
idk if we could have 3 people holding after checkpoint and antares running down to grab it
actually nvm we could
we typically move it right after 1st S scan to the area of last scan, then move it after last scan up near the top of stairs
you have time to grab while checkpoing door is opening
is the missed time when he drops it for first scan
tru tru
yea ik that just we thought itd be better to lose the 0.3 for added security
can if you wnt
Does this game get much better with music on?
I've disabled it and nearly never heard the soundtrack
No
Combat music is pretty handy for finding the stuck sleepers
EnemyAnimationFix and StuckEnemyFix together (if you are OK with running mods) are pretty handy for preventing stuck sleepers
I similarly only really use music to tell if there are enemies
just turns on my Spotify Playlist and vibe.
Apparently if you keep restarting at r6b2 sec checkpoint after clearing the blood doors, the blood doors will spawn decreasingly fewer enemies
is this applying to both remaining blood doors?
I believe you’d have to clear them before resetting otherwise it wouldn’t work
I’m not sure if it’s opening or clearing the doors that does the trick however
I can get the blood doors from spawning 2 hybrids and an army of strikers to just a handful of strikers and no hybrid whatsoever lol
it does also go up in intensity when you have los to enemies
that's what I think at least, might not be right
more when theres enemies up
there def are different layers depending on if you see the enemy or not
@sick fossil if you see a new enemy type that’s black and sounds weird, full charge hammer to the back or full charge two knife’s to the back
tar man?
ur black and sound weird
You’ve literally seen my hands wdym
My twinky twinky
Handy handies
Yesplz 🙏
@burnt inlet are we both twinks
You’re a fake one
There’s no proof of your twinkyness
what about my sassyness
Just cuz ur pc looks good doesnt mean that it is good
Too little too late
twinks are submissive. Test failed
i listen to jpegmafia
im not submissive? 🥺 👉 👈
Listen to lily Allen then we can speak
Barrington DeVaughn Hendricks solos
This is what we mean
Who?
If you were a Twink you’d say ”yes”
I swear she’s brtsh like you
I only listen to good artists like Koraii
Me when discord eats my * for breakfast
my bisexual black rapper with only pale white kids as fans solos
for some reason all twinks i know listen to ecco2k
Who
Fake twinks
You never know they might listen to L*ly *llen too
It’s going down now solos tbh
and sza
❓
Just cuz they do one thing right doesn’t mean they do everything right
The song from persona
please but a backslash before each asterisk
just another trendy tiktok track Zzz
Says the guy that listens to 2 fast 2 furious by Loki (not even a bad song)
Also that trend went so quick I didn’t get tired of the song
dont think you heard about piano masturbation ポルノビデオ on tiktok
dont disrespect me like that
my music playlist is way worse than that
mine is only experimental hiphop
Bro defo listens to treaniboii
listen to buttermilk jesus
Can’t be listening to a religion as a twink
i am not religious at all
listen to steppa pig
Noe
@burnt inlet listen to steppa pig thats proof that im a twink
:[
I say e trip
makes them distinct
c-trip and e-trip sound very similar
there's also the fact that
c nades exist
so to distinguish between nade and trip
you get c nade and c trip
wait people say e-mine?
I dont think ive heard that 
C-trip, nade yea
but isnt it just mine (or consumable mine)
i feel like i call it e mine
e boy
I call it e nade
c<n i call u e fish
Only if I can call you e jackulation
b but im not even called jack
I could make you be
I dont think ive heard you call it that either
(On another note, I dont think the mine needs the „e“ as much as the cfoam trip needs the c to clarify that its not a normal tripmine
Altho aswell
We dont rly find many consumable trips when playing together usually. And even if we do its not a big callout
it probably varies
i could scrub some r4e1 runs i guess but i also cannot be bothered to
i know i sometimes call cfoam trip mine "c trippy", could do the same with e mine
My sleep deprived brain thinking on what exactly you mean
Calling the mine
- c trippy
- e trippy
- e miny
few days ago in brazil skip runs i called it e trip
Because it is called the mine deploer
And the c foam tripmine
@opal lily Would it be possible to add a variable to the config to control the brightness of the crosshair, similar to how you handle everything else there? I know that the mod brightens the crosshair by default, but it would be nice to set the brightness to default, but still have control over colors as your mod allows
The default brightening just uses a whiter color by default. If you want the crosshair to be darker just use darker colors
Oh, so here:
## Vanilla default: #7d7d7d99
# Setting type: String
# Default value: A6A6A6FF
Default Color = A6A6A6FF```
I should just set it to vanilla default? I didn't even see that at first
Vanilla default is normal yeah
Damn sorry; I just completely glazed over that
Another question I had - can you explain the difference between the two circles? For example here: https://i.imgur.com/KIfItgS.jpeg
Ah, that smaller circle must represent the hidden spread reduction
How do I do so? This may be another case of blindness on my part but I read through the config like 3x now and I don't see any relevant option
AccurateCrosshair config
oh god damn it lol
Should've mentioned that lol
nah I just forgot they're two separate mods
# Setting type: Boolean
# Default value: true
Follow Recoil = true```
```## Enables or disables the visual crosshair bloom when shooting.
## Note: Pop is not scaled to the accurate size and may be disproportionately large.
# Setting type: Boolean
# Default value: false
Pop Enabled = false```
What are the difference between these two parameters?
With the first one, is this what moves your camera when you fire a weapon? So if it's false, you basically aren't affected by recoli? Or am I misunderstanding this
And on the second one; in the vanilla game does your effective crosshair actually increase with sustained fire, but it's not visually displayed? And this parameter attempts to show what's actually happening behind the scenes?
The tripmine is tripyours if you tripwant it tripenough.
I See you did Not sleep enough 
what's the % chance for c-trips to spawn in the R5D1 secondary, specifically in the sustain scan zone before of pmom? all my attempts trying the secondary ive had NONE spawn anywhere before the pmom door - but after looking around with mods/noclip i discovered that all the c-trips spawn Instead INSIDE the pmom room, where there is always been atleast 2 of them from what ive looked around. why??
if they dont spawn in the scan zone then do they in the respawn zone before it?
Iirc consumables are tied to zones
are any c-trips supposed to spawn before the pmom zone then? cause that seems pretty weird
To lockers even 
I think remember instances of opening pmom with ctrip so probably
tbf I dont think the c-trip will do much against pmom
kill babies, nuke pmom
eva: just kill it
ngl jumping in with double scatter is not that bad either
To elaborate
Its not like you would rush her with c-trip
are they running double scatter tho 
I'm running double har
my bad
Reminds me of the guy saying ray and me have bad weapon takes
The. Recommeds veruta for smalls and arbalist for bigger targets and says scattergun is unreliable
😔
But to elaborate
You either rush with c-trip, which is kinda the same as doing it normally with 2scatterguns
Or you play very safe, kill babies and then hope pmom runs into it
But if you do that, clearing 1 extra baby wave should be very chill (in most cases)
its still funny if they actually dont give you a c-trip before pmom but during it
its a whole different thing with bots. they often start meleeing the babies as pmom is birthing while i try to unload all my ammo on the pmom and we all die
its annoying
while trying the door with mods i yoinked the c-trips from mom zone and even with one c-trip and max foam launcher on the floor (for when mom rushes out) scatter and sawed-off spam (and thank christ the bots shooting..) got her pretty quick
but i just feel like you cant foam pmom without the c-trips
could be that im bad and playing with a bot handicap but i know its doable
Open top small door and funnel all babies through there, then get pmom to birth and focus babies, then kill pmom
Don’t try and kill pmom if she starts birthing
tho, to be fair, i havent ever fully checked the zone with tank and the cell in secondary if it has any c-trips
She will just stagger and moving birth
the danger comes from the babies
so you kill the babies as they spawn
then there's no danger
She needs a ton of foam
C-trip is just an auto freeze effect IF the enemy can be foamed
(And then also shoots foam)
Is it even possible to sleep enough?
From what I understand a foam tripmine is composed of 2 parts: an invisible insta-freezing ray of foam, and the actual bubbles that work like normal foam.
For what it's worth, in R3D1, if noone did the map before and I just want to clear it while being 100% sure, I just position myself as to spawnkill the babies, HEL Shotty+CS is enough for me to kill all babies save for like a bunch of them.
Bots also kill babies very well, I dont think I ever saw them trying to hammer the babies I'll be sincere
perhaps it's just the difference circumstances since I never did R5D1 with bots.
the bots are very funky in r5d1 for me, i could list everything that could and has gone wrong because of them
tho most of them are just for any level i play with bots and prolly common issues bots have anyway
bots melee when enemies get too close iirc
so if you, like you explained, ran up/into pmom to try and kill her, they would be close to her and babies then they would probably be more likely to melee
i see
I have. Bishop DID NOT like that one particular baby striker
(Better than when I saw them scattergun a single baby striker. ~~ Dont worry about why bot had scatter. Pubs are weird ~~ )
If you chug enough sleeping pills maybe
Trippa troppa troppa trippa
But cunt doesn’t😭
Therapist
by chugging sleeping pills
Bro wat is this automod
Frfr
Isnt the nickname for Richard also automodded?
i don't feel safe cooking in it
Asian buffé
Use one of those dumb TikTok lifehacks with them using foil on plates to Keep them clean
Isnt the singular of cocks automoded?
For some reason Cu*k is automodded
Just call it idk (insert random celebrity no one likes)
It is really unfortunate that i cannot call a spectate Lobby for my friend a "Cu*k Chair"
😭🙏
dick?
Nvm
Idk
Hello just bought GTFO are there any Germans to play with and learn the game
Check #hc-europe
Merci
That’s not German
Dankeschööönnn
The Germans are perhaps the most Europeans in GTFO
Hello, we have a problem, I had huge desync, so I left the lobby. However now I cant even join back, abyone got a solution?
As in there's more Germans than any other Euro Nations
tell host to get new code
to do so, host has to press esc, then go settings, then copy lobby ID and paste that ID to you
we have the new code
remember to tell him to go to settings
we are certainly the most european /s
Now one other tried it and he can join back just fine
by cant join you mean you dont get the "join xxx lobby" button
One more info, the bot doesnt spawn instead of me
or that you press it and it just loads then kick you
i have the button
That's pretty bad
it fails on joining session
Lobbies cooked ggs
Usually when bots didnt spawn in my lobbies is because they were borked
as in, the lobbies
I've never known 100% what caused it but I suspect somewhere along the lines my connection with Steam got fucked up not enough to boot me to main screen but enough to make the lobby go byebye
In those cases I wasn't even able to get a code thought
When is maintenance?
Whenever I had that (I used to have it a lot on ALT R5 release), I couldn't even copy the code, MiniCarrot's host still can so I dont know
It was yesterday
Fair
yesterday (dw I hate the same thought)
Idk, our theory is that one person fills up both spots, because when one of us leaves the other can join
Is the slot locked?
Change the player slot to locked
sure the slots are open?
And then back to player
Tell host to put all the slots on Players and Bots
yeah all the slots are on players and bots
we played fine until i left
just the desync
he tried the switch up, didnt work
welp they are gonna try with only 3
what level?
how deep?
They'll be fine
theyll be fine yea
but if you want to play as 4 just restart (level is very short)
it would be hilarious if they didnt know about the shadows
they know
they have no PDW
Did you restart your game?
yeah multiple times
any flashlights work fine rly
(I honestly prefer flashlights on a good gun over pdw)
Precision rifle is good for this tho (just casually solo hold shadows with 0 issues or awareness)
Oh havent tried that
It sounds like the game detects the player in the slot
But since he can't join he can never leave
we love desync
I had something similar happen but idk
I know of a nuclear option
Have host change the player slot to locked, then back to players and bots
That could fix it
its very fun when a desynced player breaks a lobby (and it only gets fixed when they leave)
But it could just fuck up the lobby even further
tried it, didnt work
And it's to just host migrate
Weird
I actually wonder, does taking someone's slot reset the data on the slot?
Because if so you could try to get someone else to join other than your 3 friends, take your slots, quit, then you take his place
its getting worse and worse
if you consider
that by starting anew a few min ago
they likely couldve gotten where they were before the desync :(
eva how often do you desync with checkpoints
I mean they're probably slower than you think (NO OFFENSE)
nono, obviously
So that statement may not be true
depends
I mean we arent really that good, we spent 1h until we ghot there xd
yea
it kinda depends on where they were and how experienced they are
given that it was 15 minutes ago they would need to be experienced to reacht the shutdown in that timeframe
but its also true i had to basically guess which enemies were alive and which were not
Maybe giving it another full try couldn't be so bad
oh yikes
You guys will probably go faster this time
for example when we tried r6d1 with kenny host, we had desync in like 7/7 attempts
(on checkpoint itself)

Damn
clearly the solution is to simply remove all checkpoints from the game
Thx, well do it sometime
then less desync
there isnt even a heckpoint there xd
you might be joking but when checkpoints first got introduced the debate was kinda vile
oh we are mostly heckling about that since checkpoints absolutely break with any amount of desync
they also were genuinely game breaking at the start 
And I still think they are smth to be used cautiously
Its why I prefer beginners starting in r1 (to r3)
From my anecdotal experience most of the backlash was "game not hardcore anymore 😠"
Xd
There should be an option to disable them
But it doesn't matter since you can just return to lobby
breh
why? you can just choose to return to lobby
Speedruns
...
you know my opinion that I dont consider checkpoints for difficulty of a level
The what, 10 seconds of a scan?
even if you don't use checkpoints at all, what frosty is referring to is that by simply scanning for a checkpoint you can get desynced
The whole game breaking for a minute plus
It’s not just speedruns
It’s normal games as well
if you use them?
No they can desync the whole game
After they complete
Because they try and send a shit tonne of data
We literally couldn’t play on Kenny host on r6d1
Weird I've never had desync getting worse
I mean not by that or I never noticed
Perhaps because most maps have 1
few have 2 and r6d1 has 5000
I know frosty making the speedrun point is a bit funny
(altho its not because the scan takes too long, its them breaking and basically not/never opening)
but I encountered this in normal gameplay too with checkpoints and it can be infuriating to wait for 2-3 min just so a door opens
tgb briefly explained it to me yesterday, what happened was Kenny was host and he could get through the checkpoint door immediately but all 3 other players had to wait awhile before being let in one at a time and this wasted a ton of time
basically
you finish the checkpoint
and then the game doesnt update anymore for whichever of the clients desynced
door stays closed
I'm familiar with "too much desync and door is closed"
It also means that enemies can still attack you and you can’t tell what’s alive and what isn’t and you will just die after getting resynced
I never noticed that checkpoint doors had more chances of doing that (or increasingly so if I understood)
its not even that
theoretically (since we are under no danger) we could just afk and wait for it to open (even if the end time would look like ass) but it genuinely didnt open even after 2 minutes
i have a stupid off topic question but what text to speech was used for the security doors? i really love it and want to hopefully recreate it
for normal doors its rather them "closing" again because the client catches up
checkpoints doors just never start opening
oh wow
I assume you desync because tgb and you are from EU while frosty and kenny are from AUS?
...then it isn't 100% the checkpoint?
it is
It is
because gtfo is peer to peer
so each person being host can change things
I can have good connection, but be a bad host
I mean, then you're a bad host?
It’s a checkpoint issue
Whatever, I get your point, it makes desync worse
thats... the checkpoint issue
it is honestly checkpoint issue
none of these issues are even remotely noticeable without checkpoints
we can play other missions and typically not suffer too much
the moment a checkpoint is involved it breaks
showcases -> r2b3, r2c1 vs r7b2 and r7c3
regardless of host
Our r7b2 speed has desync issues on checkpoint door haha
"yesnt"
better host = less likely to break
any issue = massive break
I think some should be straight up removed
And it makes more sense than what I initially thought I guess
others I think work fine in the levels design (I am very aware that vanilla gameplay >>>>>> speedrunning in importance)
Checkpoints not working correctly makes the game worse for everybody, from speedruns to normal games, and being able to justify more evil level design
Imo checkpoints wouldnt be necessary if the game was designed with some of its flaws removed
fun fact
level design doesnt care about checkpoints
IMHO checkpoints wouldn't be necessary if maps were more like R3D1 and less like R5D1
they are only there as an accessability tool (the better of the 2 gtfo has)
As in some maps suffer from bloat of alarms
R5D1 being one of the worst designed levels 💀
Wdym
Its a peak level
Amazing level
So good so fun
if the game was more open about how to play and would teach players some stuff it just wouldn't require checkpoints
Sorry to overlook this question, but there are two TTS voices in GTFO, the OG one, and the current one. I will link the current one in #gtfo-media as I believe this is the one you are referring to and it has some unused voicelines for Alarm Deactivated and Elevated Threat Level. I do not know which TTS voice they used offhand
change up some of the badly designed tedious levels
give people actual ideas on what to do
bam
the reality is checkpoints are a half assed addition with the purpose of just trying to patchwork the massive issue of the game being very very very bad at teaching players how to play it
this is why we subscribe to D4RKEVA and watch guides
thank you i love that voice so much if you have any idea what it could be i'd love to know
I dont know maybe they just didnt want people to know everything/most of what we know, early in the game cycle devs banned "datamined" info whenever info that they didnt like was released
one of the main criticism of the game is "missions are too long" - meanwhile any level can be done in less than an hour... the issue is u gotta teach players to play on that level.
even stuff like damage of guns, that you can guess with 1 friend and shooting each other, pen and paper
i think it sounds a bit like a higher pitch speak n spell because it has that raspier tone but i have no clue
this isn't about datamining or stuff like that, this is just about taking the game mechanics and showcasing them in a more easy to understand way
just think about fast stealthing
it is literally a core gameplay mechanic that the devs seem to have intended
and yet
I've a counter argument that is the same against the "improvements in technology will CREATE new jobs" what if you're not very good?
not you as in you of course
you as in the player
other coop games let you select difficulty
so that isn't a game problem
the problem isn't players who aren't good. the problem is the game doesn't allow u to play well even if ur shooting and general ability to understand the game is good
like think about what not being good means
it means that ur shooting is bad, ur understanding of game mechanics/comprehension is bad or that both of these are bad
shooting can be mitigated since u have 4 players in ur team and the reality is the game doesn't require amazing shooting skills
the reality is a player would be truly bad at this game if they either dont like shooters, horror or have a very hard time understanding the game mechanics
and keep in mind: game mechanics are a bit of stealth, how alarm spawns work and maybe very little of how a few guns interact with certain enemies
gtfo as a game creates a rly tense atmosphere
couple that, with the game being spread as "dont use your ammo, its super duper scarce" and "super difficult, punishing and long"
and you get beginners easily panicking on singular wake ups, taking dmg and snowballing themselves into deaths (missing shots, taking hurried and bad decisions)
panic isnt unusual and is honestly a good thing when starting out and in a rough scenario. Its just that for beginners EVERYTHING can look like a rough scenario. Crouching around already cleared rooms for example or taking multiple minutes to silently kill 3-4 enemies
Who was it that told "game was just poorly understood back then" when commenting OG R2 clear rates?
I blame this on the game, due to its lack of accessability (not teaching beginners much in the tutorial) and its wrongly spread "ammo scarcity and difficulty".
Mind you, I think the game is difficult and ammo is scarce when compared to other games. But both get overblown and lead to what I just explained imo
many people
?
Ive said it in the past
kenny explained it like that to spiff I think
who then explained it like that In his video maybe?
over time the skill of players will improve by learning more advanced techs and data about each part of the game
the ability to think quickly and make proper judgement calls/communicate in the face of extreme circumstances is also something I see as a struggle to players even if they know how mechanics work and have fair aim
I mean, it's clear that the plan was not to let players know too much about it, at the beginning
I hope to think that I have tend to have a very beginner-ish perspective when it comes to what difficulty is and should be like
ngl in retrospect that is just a bad design choice
I disagree tgb
a bit sad but eh
I think not knowing much can be good
its the reverse situation of modern handholding that is the issue
if you explain basically nothing
then thats also bad
I also dont judge them for not explaining stuff until r6/r7
but with the tutorial they couldve rly given beginners a quick rundown
like, why the fuck
does the tutorial have so many rooms
when theres is a total of 5 sleeping enemies
and they are in 2 rooms
that you get to after over a minute of FULL SPRINTING
It depends on how you see the game tbh. A long time ago I explained 3 newbies how alerting enemies work and whatnot and one of them straight out said "this game isn't scary anymore..."
tbf I dont think this game is supposed to be scary
its tense
but anyone going into this for a "horror game" first
should be told that it isnt like that
I mean that's the vibe they give out
this is indeed the one disadvantage for explaining stuff out
from the loading screen to everything else
its crazy how many people on twitch think this game has jumpscares (It has like... 1 real one?)
it tries to give "immersion" (screaming aside)
the reality is horror + hardcore + resource management dont really all work together
Wait, 1 jumpscare?
hmm
I think to create a good tense atmosphere it has to feel like it supresses you
which is smth horror games ALSO do
R3C1 I guess
id count pmom scream in r3c1
Oh
I got it!
Idk if that could be considered one
I won a german beer of choice
My issues for gtfo lie on not even referencing basic mechanics in its tutorial after having created 6 full rundowns
biggest jumpscare is r7a1 shaeffer asmr
runner up candidate being the opening sequence of R4E1 when it becomes very apparent as to what type of Error Alarm it is
GTFO doesn't really play that hard into horror, it's more about tension building and oppressive situations that instill dread and panic
I mean I think the tutorial is shit and should explain more. Maybe alarm 2 rooms away and something like "try not to kill an enemy when another in range glows". And back multiplier I guess could also be explained somewhat.
imo the tutorial shouldve
- explained back dmg (roughly, just say you do more from behind)
- explain how to use a mine (just have an indicator of where to place a mine for a blood door or smth)
- actually have you list/query and ping a key
- tell you how the fuck to place your sentry (they tried, but did so horribly)
Imo doing those 4 things already would make people be more prepared
Now you also cut out the long winded running section to the first key (we have way better tiles, why use this one). Remove the checkpoint (cuz if you only need 1 minute to get to enemies, then you dont need a checkpoint)
I've also met people that had NO IDEA they could use foam on doors (does tutorial even talk about it since it forces sentry?)
nop
tho
it tells you in the foam description
I blame that on people
They should have made a separate room for each tool and then force the player to change tool
they love reading gun descriptions, reading "low ammo capacity" and shying away from a gun
I mean the sentry is a bit on the player tbh, it has a green range to tell you how much it goes for
One for sentry, one for mine and one for foam
which isnt even accurate 
but its still a good thing nonetheless
It doesn't explain anything but I get the characters voice the "dont touch spaghetti" so...
if people pay attention, they learn about it in a few tries
Nah, scouts being an unknown danger like shadows at first is a powerful move for the player
scout 100% shouldnt be in the tutorial, but in early levels
like they are
they work better with multiple people panicking
same for giants in the tutorial
IMHO other stuff should NEVER be explained, like how chargers work or cscouts or what's a surge alarm
like worst case you use a giant to tell a player that shooting in stealth is OK
for the tutorial
honestly it would be interesting to have a "better tutorial" mod
but id assume it would be a fuck ton of work
if youd do it to what id want
plus its still a mod
so like lol
R8A2 sec as tutorial
TBH anyone that cares enough can watch guides

ye
enough to install a mod I mean
im having server sync issues, no idea how to fix it.
outside of GTFO, im having P2P issues still
besides this, internet is normal
question about C-Foam boosters. is it additional per blob when it does split or is each blob you shoot with more c foam. theres alot of technicals to it that we are confused about if someone has a good idea how it works
That probably means your internet is currently dying
Less ammo used per blob
For better effect you want to always charge the foam launcher
that is probably the best case
we were so confused by how it technically worked
Yeah it can be confusing
wording si so funny
Basically you have "more" total ammo
thanks man!
does the C-foam booster work the the C-foam grenade too?
No
Foam boosters don't make you shoot more foam per use, just gives you the ability to use more foam in total.
And foam nades are a one time use only
alr thanks for the clarity

1 foam nade is all you need to successfully foam almost every single enemy in the game
So it's more than enough
its red
it's a cost reduction on the amount of tool it takes, but because of rounding you don't see good effect unless you're doing big charges
@south totem
Sir
madame
do the bio tracker rings show distance in intervals of 5 meters?
it should show on the biotracker, i believe its 10m
as in part of the sprite is the distance marking
might be harder to see on low settings
Best weapons for R1C1 ?
For primary ?
Matters far less
Minmaxing would be hel revolver/sawed off
But if you have hel rifle/burst sentry and you hold in the right spot you rly shouldnt have issues
Hel auto pistol
(1-2 max tho)
And other team comp primary?
Hel revo like dark said and sawd off is always good
Burst rifle is aight
Dont take hel auto pistol for r1c1 o.O
You wanna kill
I usually take DMR/PR and stand on the bulldozer popping heads
DMR can onetap shooters from a fair enough distance
and PR can onetap both from a pretty big distance
this is also true
tbh I think as along as you aren't doing outright bad stuff in R1C1 you're gonna pass
why is hel rifle the best for r1c1?
Its 1 of the 2 best wave clear weapons (but the one thats easier to use since it one shots smalls anywhere to the body)
It gets kills at basically all ranges you encounter and does so while getting extra kills with penetration.
It also is a good option into giants/hybrids if you arent running a specialized options for bigs
since you only aim for body you hit more shots
and I’m assuming that the other option for wave clear is hel gun
Yep
Piggybacking off the question, what about for R2D2? Tried DMR + Burst Cannon/Combat Shotgun. DMR seems great for the long corridors and decent ammo reserves, but haven't had luck when shit hits the fan. Might be other playstyle issues than weapons though.
well you can clear r1c1 with any gun and theres obviously a ton of options for wave clear
But hel rifle/gun are the best for this
Hel rifle dominates, hel gun also still is far above 3rd
Burst cannon (or sniper if rly desperate) work for anti giant/hybrid options
Dmr is a good choice, altho hel revolver/sawed off will outperform it
is there a level where hel rifle isn’t good?
Thanks. HEL Rifle + Burst Cannon seems a little ammo hungry, but guess that means I should make each shot count. HEL revolver + Sawed off is old reliable, but it lacks too much range in this rundown for my liking. Will try the rifle cannon combo you suggested.
Not rly
An all rounder weapon that doubles as top tier wave clear is always pretty solid even at worst case
There is levels where other guns outshine it
aren’t hel revo and sawed off both main weapons?
but thats not the same as not good obviously
Meant combat sorry
Rarely use them together, butboth are solid
With hel rifle you should hit each shot pretty much yes (not difficult, since you just aim for bodyshots)
But missing a few isnt the end of the world
Burst cannon can feel really ammo hungry, since getting good drag kills is a skill to learn. But burst cannon will also primarily be your answer for giants and not be used for smalls most of the time (ammo balance it tho!!)
are there any levels where hel gun is a bad option?
no
when a gun is as flexible no not rlly
what there miight be howver is leevels where anotheer option is better
just how flexible is hel gun?
Top tier Wave clear into anything not a giant
Solid into giants (due to pen)
Only rly falls off into bosses
And isnt as insanely effective in very spammy short range as it usually is
so is wave of smalls and/or chargers just a universal constant in every level and that’s why hel gun is flexible?
yes
sorta
hel gun can be fired anyway and into any enemy type without feeling too bad
so that does a lot
and there's always enemies, so there's always lines
chargers are "smalls" as considered by cfoam anyway (2 blobs)
Strikers, shooters, chargers, nightmares
Even flyers and babies
what makes hel gun considered hard to use?
0.2 sec charge up
and compared to hel rifle you actually do need to aim for headshots on smalls
double tap chargers etc
Ok thanks for the tips on r1c1 got it done
But now we are stuck in r1c2 for 3 hours 😂
Any weapon or tools for the whole team ?
hel rifle
Scattergun, trust

Pls tell me multiple attemps and retrying
You gotta survive 4 alarms. Take tools that help you a lot with those (cfoam/mines can if you save doors well, sentries can do good work too)
Then hel rifle, a scattergun for zone 96 and sawed offs if you rly care
We’re converting them so young now
Attempts not duration 💀
The goddamn spikey sleepers are annoying to stealth kill
They don't die even after getting their head blown off
you can kill them reliably with a sniper rifle
real
so just take 4 snipers
sniper into small
their only weakspot is their back, which takes 2x damage
head vs body makes no difference
Yes we are trying , to hit from the back 🗿
😵💫
near full charge with a hammer from the back will insta kill it
Thanks
I tried with knife
It takes two full charges
^ if u hit them while sleeping
wake is 2 full charges I think
you do not want to melee charger
with good ping and hammer it's fine
just have 3 players shoving it while the knife player kills it with the light attacks
fr
R1c1 spoiled us with resources
We gotta stop wasting ammo and focus on stealth on this mission
This game is destroying me
i dont particularly remember r1c2 to be resource tight lvl
r1c2 isn't very resource tight, but the first 2 zones contain A LOT of smalls so if you shoot them you're starving for a bit
fair
The giant's triggeres other during the stealth kill .
sync enemies with flashlight, and then sync 3 hammer hits on it
how do i ccw
sky
3 full charge hammer hit on the back kill giant
ccw is the rotate key that isn't up arrow
i guess someone needs to link eva's aggro guide vid
Is spear or hammer better ?
no it's just terrible to leran
v. useful
learn
The range is amazing tho for spear
play tetresse
what is tetresse
alternatively vc with me in like
3 hours
sky i sent the link to you
I'm sadly out
being able to run and dodge is better than range
how about in 5
hours
sure
The range basically doesnt matter is the thing
Isn’t there only 4 interaction where range is good to have and only 1 of those is realistic?
you can probably break it up into a ton if you wanted to
but most just arent a common thing
the only thing u get to use ur range is giant melee
Best weapons for bots?
Fliers or smth idk
Burst rifle, Veruta machinegun to preserve ammo. Hel Revolver, Burst cannon to kill
Burst rifle and burst canon but if you take friendly fire it’s gg’s
thanks
I always found having at least one works cuz the people that do play R1c1 is easily prone to leaks, so having that “fuck you no” in someones pocket is hella nice
Also more prone to getting overwhelmed with the people that do play that level
You can just use sawed-off or HEL Shotgun for that, tho
and then when shit leaks, you just kill it.
Defo but ngl I still cant bear the hel shotty reload
Its fair but fuckkkk man time slows down when I see the animation
That's where the sawed-off comes in.
Love it to death but I kinda see the sawed off as a diff kinda tool
Such an ezy weapon but in reactors I also run out of ammo with it quick
My impatient ass
But referring specifically to R1C1 with the new guys especially a team full of em its helped a shit ton with saving waves (hel auto)
To each their own, sawed-off does more.
No doubt
I just feel a tad bit more sluggy with it
Ill def give it more tries tho
so you could say its on par with slug shotgun?
just wondering on how to best use a C-foam trip mine?
ddeeeepeends on its use
for bigger enemies, a wall cuz u just freeze
for doors, u place them perpeendicular to it and shooot it when necessary
if u just waanna foam the floor, also try putting it in a wall
cuz it shoots in a line
you can use them on doors if you place them on the inside of the keypad, close the door, and shoot the mine
alr thanks alot for the answer i get it now
how do solos in this gaem compare to darktide
grfo is harder
Darktide is way easier
And well
2 totally different games
GTFO is not balanced for solo, idk about Darktide
gtfo doesnt scale anyhow with number of players
tbh im not sure if darktide does
either way solo darktide u wont have players get fucked by dogs/trappers or rush and alert monstrosity
How/where do you enter lobby codes?
You copy it
A button on the left side of the screen will appear
The game detects the code on the clipboard
Thank you
solo in gtfo mean you get your ass continuously kicked until you have like 100 hours and finally learn how to kite and dodge
Nuclear reactor symbol ahh crosshair
What is the most effective combination of weapons in the game in terms of ammunition and damage? (main + special)
sawed off scatter / sawed off hel rifle / sawed off burst cannon
boss kill / wave clear / both
that is such a loaded question and a real answer would be super convoluted and mean basically nothing
so skys answer is prob best
wouldnt hel gun be technically best in wave clear
they're are the same
hel rifle > hel gun
the better ammo of hel gun doesn't matter
hel rifle actually killing on pen and killing at any range is just way to much value way too easily compared to hel gun skill requirement
Slug Shotgun / Machinegun
High damage per shot of slug and high Ammo of MG

Surely
u will be funny one day
Idk man, if you can hit heads, the better reload and bigger mag makes holds quite a bit more stable and is better for gaming out
hitting heads with a charge shot
in a game where the targets strafe and crawl and stop their naruto run to stare when they want
Skill issue, no literally
"when they want" nah thats Just you Not understanding their AI 
I guess the point is that hitting bodyshots with hel rifle is massively easier than hitting headshots consistently with hel gun.
I mean you CAN consistently do it since I've seen plenty of pov videos of cracked people that do
It's just an harsh requirement
I dont know how hel gun would fare if you went for bodyshots instead, not going to lie, simply because I never pick it because I know I won't be able to hit heads much.
its still good
but youll find that its quite ammo hungry after a particularly long alarm
Still far better than everything else pretty much
it basically is at a bit less than 8 kills/refill without pen that way
Which is 1 below hel rifle
hel rifle also deals with giants incredibly well, one shots chargers, one shots scouts, and holds its own against mini boss
True, but vs giants and mini bosses doesn't really matter, unless your team doesn't have a big kill or you are playing solo
Vs chargers or nightmares hel Rifle is better, vs normal smalls hel gun is better
I have ass aim and can still get decent head lines
giants and chargers are just the strikers/shooter matchup diff but without headshots mattering
Hel rifle and gun both are pretty meh into bosses
Scouts are the one noteable difference of what was listed
Hel rifle 1 shotting is still easier and it basically doesnt worry about range issues
Bc ♥️
if you're fast, yes
nice
is the precision rifle worth taking for r2e1
no
pdw if anything prob
but shadows are really a problem in one section, just bring bio and ure gucci
ok
it’s worth noting different weapons also have different strength flashlights to make seeing them easier if you lack an LRF; then glowsticks at all, bright rooms, and multiple allies shining their flashlights on a Shadow make them harder to see
R1C2 done guys , now R1D1 awaits 🫡
MUSHROOM
Unfortunately you have to play r2 after that, which sucks until d2
honestly disagree
B3, C1 sure tho
B3 is kinda peak
idk i think r2b4 is pretty peak 🥰
i think
B3s most interesting things is that its the uplink intro (snooze objective type)
and that it has 2 alarms that use the same room "layout"
r2a1 is pretty cool
stop
honestly the worst thing about R2A1 and R2B1?
super long extracts
why the fuck does R2A1 have the longest extract in the game
how long is it
50 years
iirc like 1 min 40 seconds
Because it's a really hard level
Kenny’s spreadsheet has it at 100s yep
zamn
R2 has a ton of very long (unnecessarily so) extracts
R2B2 is the only short one iirc
you have like 3 teammates who can stand in the scan to speed it up dude it's not that deep
(yes, i know)
R2D1 clocks in at 88s tied with R4E1 as the longest extract with a full team after R2A1
isnt r2e1 short
40s regardless of player count
how long is b2?
13.2s
hits the hitbox of the door !!
I HATE THAT INVIS WALL
b4?
not quite fast iirc
is anyone else having having trouble joining lobbyies rn? "Waiting for master"?
Someones connection is dead or dying
oh okay, thank you
i was wondering why my aim was so shit and had no idea i had vsync on for the 70 hrs ive played this game am i cooked
FPS doesnt matter for this game
chagne ur FOV
lets see if youd still be able to say that when your fps is capped at 20
vsync caps at monitors refresh rate anyways
this is not vsync cap this is proverty cap
frfr
is the max stamina yellow health bar purely for visuals?
@ocean spindle
Who was it that spread the misinfo that using up your stamina will make you lose health
howd u get ambassing role
like this penis
just newies when they see yellow
a
the orange one
.t ambassador
Looking for info on what the Ambassador program is and how to become one? Look no further!
What is it?
It's a free program that you signup for a newsletter and when any important information needs to be shared the 10 Chambers Collective developers will send an email to everyone.
Any other benefits?
In addition to the newsletter all Ambassador's will also get the Ambassador role in this server.
Sounds Awesome, how do I sign up?
- Head over to https://www.gtfothegame.com
- Click the "Become a 10 Chambers Ambassador" link at the bottom.
- Enter your email, then head to your email and check for the verification message.
Note: The verification email may arrive in your spam or junk mail folder. - Congrats, now you're an Ambassador! Just hang out with all the rest of us and make some new friends. Optionally you can DM @GTFO Bot your email to get the Ambassador role here too.
thx
How to hide UI to take a screenshot in the game?
go into display settings and turn each element of the hud off
thanks
or mods
Yeah I use the CConslole or whatever it was called
I dont know the bind tho
archive also has an option
thheres a hud opacity slideer
wheres the maps that show the key numbers on the map
the what
like when you are logging keys
it gives you a number
and there is a map that shows you which box is which number
im wondering where to find those
eva steam guide
speedrun.com
speedrun gtfo discord
both of them link to the steam guide I made for it
what is the range of a spitter?
10 meters
[[Spitter]]
it ddoesn't say 🔥
Any tips and weapons for r1d1 ?
for tools, 3 sentries (burst or sniper is fine), thats the important part (and a bio obv)
for weapons well- just longer ranges, the leevels huge corridors so burst rifle, dmr, hel rifle, hel gun, hel revo...
hel revo hel rife
u can naturally use shorteer ranges but it usually means u need a longer range counterpart to balance it and deal with eenemies from afar, or hav other people deal with them and u focus on what comees near- idk its hard to recommend guuns when its just
a choice
the strat for d1 i think its way more important
how do you deal with fog in r4b2
dont plug cells
until the end
do 1 alarm in fog (sentries will carry pretty easily) thats forced on the way to overload
You can use the ”pick up objective” command so they pick up cells in rooms
But yes generally every error alarm level sucks with bots
i heard they are bugged with picking up objects
Not really
If the object is in a weird spot you'll know it
Bots will go where the objective is but not pick it up
If it isn't they will bring it to you
if enemies glow they standd still
bots don't pick up objective items if there are enemies alerted to players (so error alarms are bad for this)
and if they do they drop them immediately
unless is the turbine andd they pick it up beforee the error
there's no turbine for R4B2 sadly
oh well yes but in general i mean
oh yea thats what i meant when i said they are bugged
mb should have been more specific
but somebody told me theyre bugged during error alarms for reasons like that so it makes it lil more difficult
Finding it is half the challenge
i keep dying in the overload probs cause i didnt know the fog rises when you put in the cells
but ive been doing the secondary first which i think is how youre supposed to but it starts the error alarm right away
No
i absolutely fucking hate that level
dont do it first?
Overload first
oh
you have to do secondary first
Sky help this guy frfr
are you high
idk i kinda just yolo it and try to figure it out
thats what i figured bcz the secondary sector has 2 bulkhead keys in it
Am I thinking of wrong level?
r4b2
Oh yea mb do it first
is the level
ok good to know i did smth right lol
💀
Thought it was the one with like term codes
that room with like 3 scouts is brutal
You have to find
no generator cluster
It has a gen cluster overload
oh
.t lfg
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ain't gen cluster just main
yes
it might be r5a3
then osip overload or whatever



funky wunky
