#gtfo-related-questions
1 messages · Page 350 of 1
omg that's me
big
Ping delay? Unreal
zed i will kill you
Just use the global Sounds when on the map
big
zed can u abuse chatgpt for me
man i don't even have a chatgpt account or whatever it is called
u don't need one
what is overflow?
But does Zed BongoCat
no
my bad give my 5 minutes
In what context?
vc channels
can hammer oneshot scouts?
yes in head
the old group of 4 broke, and a replacement while it was still broke we got the overflow one
Hammer and spear can one shot with only the head
Knife and bat need back of the head
I’d rather do bite the curb type shit ngl
yep words
for the solo b tier with only pistols, what tool should i use?
burst sentry
im one for minees
if just class 2 it's mines, otherwise sentry is the way
burst pistol
Hel rifle
i was gonna try it, lots of good opportunities to pull rooms and not have to deal with tons of enemies
i useed them in the giant filled zone and the class II teehee
yea i have no idea what to do for the alarm
idk how to solo alarms
so most people tend to just run to it but thats wrong, u make em spawn super super close to u
the strat is more opening the free door, clearin it and then going for the II; that way they spawn way farther and u also get a door to mine
the rest is shooting practice- which is thee point ksmdkm
u can also put some mines along the stairs but they will probs just kill one enemy per mine
if u wanna practice guns more i guess u can wake up a room and try shooting it up?

or doing r1c1 with bots lol
im just trying to do this chalelnge then im going back to r4a2
ima give it the rest of the night to attempt this
if not ill move on
how is slug shotgun? i heard from a friend that it can one shot the trash mobs and that sounds awesome, but it seems limited by ammo to be a horde clearer, at least in similar aspects to dmr
slug is often underrated, but it's pretty ok
it does oneshot strikers anywhere given close range, but needs headshot on shooters and headshot on strikers if they're a bit away
play sawed off
the two mindsets
i unfortunately dont know sawed off shotgun much to know a verdict 😂
sawed off is quite easily the strongest main weapon
its better slug
i assume it's a bit, but idk how it is. not sure if there's a good map to just test firing guns on sleepers
there's also this spreadsheet i got from a friend, tho it doesnt seem to include slug shotgun, and not sure what else it could be missing
it likely outdated ie is a pre-r8 sheet
yeah
interesting
it's actually way better than i thought. i thought it was gonna be bottom of the barrel lol
like it cannot be understated how good sawed off is
is it like the scattergun of main weapons?
yeah
lol
i thought hel revolver was the equivalent
i use that when im getting more serious, though i keep finding myself in bad spots to get cleave attacks
every day i learn a new word someone uses for pierce/penetration
hel revo is a very good choice in virtually every situation
just that there happens to be another gun that is better
if it helps i usually never hear pierce 😏
intriguing to learn all of this though. i'm usually dmr cuz i liked one popping shooters and leaving strikers really low (or kill with boosters), but slug shotgun being semi-reverse of breakpoints sounds funny
and then there's sawed off
is there anything slug shotgun has that trumps sawed?
No
Slug is worse in every aspect
Except I guess ammo but it doesn't matter anyways
it has a bigger mag size and more reliable killing of shooters at range, as well as having a better reload given you reload cancel well.
i booted up r1a1 and i did notice at like medium range it takes a bit to kill a shooter, tho that's kinda given i think
that said slug just gets 0.7 less shots per ammo and the oneshot is less reliable on smalls, and has worse breakpoints into all non-small targets meaning it generally suffers in ammo a lot comparatively
hmm, i wonder if this would conflict with how i set up my special weapon. i usually run burst cannon to giant slay with my dmr. i used to use scattergun, but using that with dmr felt weird
heard scattergun had good horde clear too, but it's been a while and i remember the ammo being low 🤔
scatter ammo is enormous if you use it well
you can damage split and get 2+ strikers per shot at which point it becomes quite efficient at killing smalls (though not compared to the absolute top tier waveclear guns)
damage split? as in you weaken them with another firearm or a teammate and then blast 'em?
no, just hitting several enemies with one shot
ah gotcha
scatter easily has enough raw damage that killing 2+ is free, if they are in the blast cone
cool beans
so if i run sawed off shotgun, or slug shotgun (seems more fitting for the name of balance rn), would it alone be enough to upkeep with a horde? or is it supposed to be used on the tougher guys like chargers and last effort for giants?
sawed off is enough to keep up with anything
slug keeps up with hordes of smalls if you don't miss and shoot aggressively
slug users keep winning
(sorry been tabbing in and out) not sure if i like the idea of swapping off more dedicated punchy weapons for a hybrid weapon and then probably use a machinegun to better up ammo econ on hordes
tabbing out
if you're looking for efficiency into smalls, revo or hel gun or hel rifle
if you want efficiency into chargers, hel gun or hel rifle
if you want efficiency into bigs, burst cannon (if ranged) or scatter (if close)
my bad
oh really? thought it was a powerhouse for horde clearing
oh right. ammo. it could be strong but has sucky ammo. noted 🗒️
(it's weak and has sucky ammo)
lol
peak realistic efficiency, if you hit every shot (but no headshots to compensate, since you are missing shots), is 13 kills per refill
revo is 18 small kills per refill
hel gun is at least 15, with any amount of pen it can easily go above 20
hel rifle is 9, but every pen adds 1 and hitting pen half of the shots beats peak mg
(and peak mg is incredibly hard to hit compared to any of these other numbers)
What’s peak sawed off?
16.6 kills per ammo (you hit the legendary sawed off double kill with every shot)
damn my mind is being blown with info. do you happen to have any info cards about weps? i dont wanna be buggin' with questionaries
realistic is 8.3
slot machine
Holy shit lmao
I get like 1 on a good day
Frfr
i have hit a few double kills with sawed off, but they're really really rare
One could imagine
like, i have hit more double kills with knife than i have with sawed off
Sky could one tap a giant with sawed off
And codehunts solo in R4E1 reactor
this is the point
I wanna run R6C1 but cba with people who can’t read (insert copium here)😔
how bad
you do in r7e1 ig
the only reason you don't take codes i think is because i fucking hate triple tank thing and don't like the hold at all (read: i have never in my life even been part of a non solo hold of reactor)
Willing to skip eeping
w4 is a bit spicy
rest is kinda free
yeah that's also a big turnoff from even trying
3 tanks? Weak try 7 in rundown X (I might’ve spawned some)
he games out
ngl i have never had issues with leaks from code hunt from you so i have 0 complaints
big
I only have one complaint, sky is so quick and I’m so dumb we deal with hybrids for 2 waves👉👈
no i'm slow
team
actually
no one is slow at solo code hunt in r4e1 anymore because the bar is set at 5 cycling code 6 these days
man I 2 cycle code 6
We uhh, cycled it a bit too fast
it's not 11 minutes sky
i mean just group together code 3 4 and 5
its time to play arc complex zed
you can play r4e1 on arc complex trust
when i finish r4e1 ill do the other r4e1 and then the third r4e1 trust
1 1 3 2 3 2
man i don't get it
how do i spend 3 cycles on code 3
like it's insane lmao
avg speedrun
this game fucking sucks
i rolled 6 close spawns on 2nd S in a row
one far spawn and 4 close spawns, things are improving
take pills
gulp
the most difficult level?
What's the setup for R1D1 I'm finding myself running out of supplies by the third alarm and getting overrun
R8F1. Two Teams playing R8E1 and R8E2 at the Same time, If one Team wipes the Run is over
3 sentry, but if u are struggling go zone 75 and 76 for resources after second alarm is done
I was trying with 2 sniper 1 burst sentry
3 burst
I see
sniper is trash
Trash?? It seems pretty ammo efficient no?
idk it does fuck all
It shoots when it feels like shooting
Shotgun with 180% cpu speed

ive done 2d2 with shotgun sentry its actually a ok
but only if u feel like a meme run
defending in spawn and shit
Melee only when
never
How bout 3a3 melee
Based
melee in this game is not that great
Dawg are you on something????
nicotine, why
Sniper sentry is very good if it has long sight lines and with bio pings
u dont need sniper sentry on 1d1 brother
It’s a fine sentry on that level
maybe take just 1 not 2
Especially because the waves have a lot of giants
Haha, it's a good sentry sir
I'll try 3 burst tonight
1 sniper 2 burst will have way better results imo on that level
this is absolutely wrong @plucky ice
Sniper sentry does need very good placement and bio support tho, but if it does have that it pops off (and since giants/hybrids spawn a bunch in r1d1 alarms (especially 2nd and 3rd) it can do a lot there. I wouldnt pick more than 1. And even 1 isnt necessary, but its not a troll pick.
and definetly 10 times better than shotgun sentry lol
sniper sentry with bio is also pretty much as good if not better into smalls than burst
a anti big gun is worse than a wave clear option into smalls, and a wave clear option isnt great econ wise into bigs
wouldnt pick more than 1...
read
lol
nothing is necessary
take 3 burst and call it
you can run the level without tools
you can run the levels without guns
sniper sentry is very playable. And if placed correctly a strong pick to have to deal with the giants effectively
at least its not hel auto
Hel auto clutches sometimes
Ever had bio shotgun sentry at 200% speed
the sound is crazy
Hell shotgun auto sentry
We liked HEL sentry on r1c2 for the chargers
Interesting
Everyone shitting on hel auto when it’s a good sentry
Someone who doesnt know how hel auto works
uh huh
Burst is always useable but falls off into chargers and above
Sniper needs good sight lines and bio but pops off against chargers and above
Hel auto can hold and melt alarm waves (struggle a bit more the tankier the targets). Its basically a stopgap and not efficient
Shotgun sentry lol
shotgun sentry is lol
but there was a guy who brought it to 2d2 despite my seethe
and we won
ok bro
how many hrs u have in gtfo
to average gtfo enjoyer and noobs who keep buying the game for 20 bucks burst sentry is best choice
Average GTFO noob is not in here asking for reasoned loadouts to tackle specific alarm waves so I appreciate the nuance to each recommendation
oh yea this is the first time this is happening i forgor
you know no one is forcing you to give the advice bro like if you don't want to get into it you can just not? But saying sniper sentry is worse than shotgun is not a noob friendly simplification it's just wrong
I even said I would try 3 burst tonight
yea the rest was just discourse on opinions in everyones experience
i dont see whats wrong
u may agree or disagree with whoever
in the end of the day u will try out all sentries and form your own
as much as eva and frosty want to advocate for my inexperience average lobby brings burst sentry
while yes burst sentry can be used in any level you can not argue it is the best in every situation
especially when sniper is just clearly better in multiple levels
multiple situations
and this also applies for average lobby
why not
u get 3 giants a wave
i have seen groups have issues with giants & hybrids
insert another eva snip like u can just melee only
4 shotgun sentries
triple sniper sentry goes hard
like saying sniper sentry is bad there is crazy
like literally: if u have issues with giants and hybrids, invalidate the alarms by picking tools that counter them hard
they started topic with having trouble with 2 sniper sentries in loadout
if u have issues with smalls, pick hel autos so smalls just get melted. Tho it does require proper placement which u probably wont see in average lobby
and there are way more smols than bigs coming in
that is not a tool pick issue
ur burst cleans up most of the wave for u
and +1 sniper sentry cleans up ur giants
generally pick tools that help patch ur team's issues
Tbh I think it could just be a sentry placement issue
And it's solo with bots and my aim is ass
if smalls are the issues: burst or hel autos. (burst for r1d1 since easier to play and i assume the knowledge isn't there for hel auto)
sniper sentry isnt bad against smalls either
its just a bad take
R1D1 has alarms with long and open sight lines
It spawns a bunch of giants per wave
recomming 3 burst and a bio = fine
Saying sniper sentry is shit = awful take
you can say you dislike it
Id pick two shotguns and a cfoam🐟
cfoam for reactor terminal of course
Frfr
does the game run on a gtx 1080ti ? for some reasons i cant load any internet pages talking abt the minimum requirements of the game ._.
This game runs on a toaster
For most levels
Some levels don’t discriminate on performance
ok ty :3
Sniper sentry is fantastic for R1D1
Only downside I see towards suggesting that is that newbies are going to just slap all sentries at the same place and call it a day
Which is less harmful for Burst than it is for Sniper IMHO
So basically, this ^
Especially for reactors that tend to have long bridges with long sights
and they wont ping for it (well)
honestly best strat is likely having bio push up and help shoot with the sentries
Yeah, for some combinations in R1D1 I barely have to shoot with 2 burst+1 sniper
They basically clear the damn waves for me save for the occasional hybrid/giant
and even then sniper has a good chance of deleting the issue
On that topic another thing I've seen is newbies overvaluing foam+mines for certain maps
Especially most of the non-hard uplinks you can just shoot with a sentry or two and be fine
I'm not going to go into the calculations of wether it's more efficient to mine+ permafoam or use sentries+funnel+shooting somewhat
But the second option is just as viable
Yet I've seen people scared at not taking foam for R2C1 or R2B3
funnelling is usually harder to do in cases where theres multi sided spawns or where shooting is not that safe (or enemies spawn too close)
foam is an absolutely valid way to play the game
shooting isnt the whole game
strategy, melee/stealth is too
I'm not saying it ain't valid just that it's not THE only option
whether smth is more interesting overall (or for you specifically), thats smth else
oh yeye dw I got that
I recently did an R2E1 where they wanted to ladderfoam
R2B3 foam is kinda weird (we only use it to shut out the enemies long enough for uplink to finish, not even mining) and R2C1 doesnt even have foam 
out of the novelty of having never seen it in action
and it really is like doorbugging with a timer
Foam good on alarms with basically one door so you can just keep it held closed until the alarm is over? Does that work?
Therefore I just quit now if they wanna ladderfoam
We usually bring mines but not foam
yeah
you can keep foaming a door as the blobs disappear
to keep it closed
enemies reach cap so they dont endlessly spawn
When we tried it before we just let the wave stack up and then let them hit the mines, but I guess it makes sense to just keep the door closed forever
then 1 single mine goes boom and it has a decent chance of killing almost everything
Seems like it would need a lot of tool refills
perma foaming is based and cool
you just completely trivialize an alarm
worth every tool use
Yeah but picture two scenarios: 1- There's very bad shit behind that door like ||nightmares||. 2- It's the last alarm of the map.
3 hel autos is a very bad alternative but a very cool one
also r1d1 is a running skill check
the alarm is pretty funny if you keep running around the room going for scans
Actual monkey obstacle course in there
real
Am I supposed to not go for scans?
Keep in mind playing with bots who won't go for scans
Yeah I'm basically not even looking at the enemies
you should be running away then shoot when you gain distance
i play true duo (no bots) only and beat hte lvl that way
just one bio and one burst
is the garage door cheese still in? or was it patched?
Doorbugging? Very much still in
door bugger 🫵
boo boo. shame on you
If ur not speeding don’t do it
Ruins every level
Literally I could beat every level solo with it and I’ve only beaten R1
even if you are speeding it dont do it. lawless is cringe
Title: 18 second speedrun
Looks inside: 7 min vid
(I couldve just posted my pov, wouldve made for a weird video)
On that note
We dont even door bug in it
Yea was joking at the bugs in this game lol
Also quick question the scatter client tumor situation is it the same with all shotguns but only scatter it’s like noticeable?
Holy moly
Goddamn
No, that's not true, but it's noticeably better.
Instead of spawning 7 tanks, you should hop on rs with me 
Not needing to hunt every single tumor is just good.
Iirc its 7 vs 8 shot for mom
Not having to hunt for tumors is a lot more comfortable tho
It'd be more noticeable on choke, because you can dump extra shots into tumors in addition to always doing full damage.
Currently working smh
36 is 30
For how long does the C-Foam used on the floor/ladders remain active (does not disappear/retains its ability to freeze enemies)? Can't find it on the wiki, maybe I'm blind.
foam is in surfaces for 5 mins excluding doorrs
[[C-Foam]] is it rlly not in there
thank you!
Heya im new to the game and this server. In this channel i can ask something like what weapons are the good or what team compositions are good to play?
this :3
what guns do u use rn?
to see what u like
Rn me and my squad are on r1c1 i think the reactor one and we mostly use ammo effiecient (im using the hel revolver which i really like) weapons and one scattergun. but on future missions i plan on using the high caliber pistol or the hellgun more but i dont know what primary i would even play with it.
so i like hell revolver and high caliber pistol but i feel like i have to decide what to use of these two
ok so far ur saying aall good guns, they are all pretty based
u dont need to separate hel revo out of high cal cuz high cal is just about thee every-weapon, all guns that are on that 30 dmg ballpark are all super flexible and function well wiith about anything
but u could try other options for main such as sawed off- which is also 30 dmg, carbine is just a flexible all rounder, and maybe for more range DMR (which is about hel revo) or burst rifle (which is about carbine but, a bit diff on execution)
D:
I know its good but
i mean its k seeen lot of people dislike carbine one of those being me
theres options
what did u mean with seperate?
so u say "i feel like i have to decide what to use of these two"
so like not have em both, separate them
but u can havee both
(just reload cancel hel revo)
is reload cancel in this game just putting the gun away at the end of animation or wha?
What’s ammo efficient in your mind?
uhhm i hel revo and i think i used the heavy smg (the first or second of the special weapons)
yes :]
and then returning to it, most people do reload + C + number (2 or 3)
heavy assault rifle
yes
so either use hel or high call cause they serve the same purpose?
'ammo eff' is a bit of a myth in this game cuz most guns dont have less or more ammo, but ratheer they all have about the ammo that they need to have about the same amount of kills per refill
excepting, precisely, some like HAR whiich have pretty low ammo
no, use em both if u want
high cal is super flexible, works with anything
thats great to know!
I meant what is the definition of ammo efficient
uhh a weapon that does the most kills with the least bullets used
i think
then explain to me please
Slendo mid match plz
dies
i explained it >:[
Did you?
a
well kinda
ammo is about the onee stat im less familiar with ngl
ii know which guns are good and bad
yeah i saw that! but then moth came up and idk :(
but not the whole paragraph
he a goober it ok
Mb😔
:3
ALL GOOD xD
ammo is complicated in this game
weell eeverything is
but ammo is hard
cuz its lots of math
Fr
i was about to say what isnt..
lets hear it lemme prove u wrong >:]
But scatter is good (depends what you use it for tbh but generally it’s good) if you wanna try a new primary sawed off is good (like slendo said)
Snow quick question how do you use scatter?
😭🙏
wha
i would go up to the big enemies and shoot em close up
cause bullets spread and go boom
so ad clear?
yeep
Ok so snow for the strikers and shooters (small enemies) generally scatter is mid when it’s killing 1 of them, good when 2 of them, great when 3 and insane at 4 (assuming ur one shooting them). For giants just run up and shoot, same with hybrids
as long as its many
^ to extend on this if you deal dmg to like 10 smalls but don’t kill any it’s still great, depends tbh
Yes (or if you’re in a pinch and can’t take one hit)
and big ones go close up and boom
Yep
:D
is there a loadout that i could theoretically use for almost every level
Yesn’t
except the reactor bs
i am gonna do that cause hell yeah that sounds fun
Sawed off scatter/hel rifle bio hammer is good when ur 4 people
i mean theres excepionally flexible weaponry, but if u can like adapt its great too
does framerate limiting affect door breaking
scattergun id sday its good forr lots of C D and E tiers, but for A or B something lighter can be useful
But depends what ur strengths and weaknesses are
what????
id saay Hel gun or HEL rifle are more flexible, and sawed off is flexible always- along with most mains
Me when R8A2 :3
ahhhh
scattergun is fine idk its beeen a while
the levels
I think you guys might wanna tell Snow about damage falloff as well, unless he already knows about it
yes :D
One of the most obscure and non-intuitive mechanics
Yes it’s needed
i mean "obscure" gun saays short range
u use it close
also hi gore
Me when I shoot a striker 3 km away with a scatter :3
I used to think it's just spread
I love this community already :3
wuh
And thought that damage is kinda randomized, like a gun let's say deals 5-8 damage per bullet
wuh wtf
Average GTFO misinfo tbh
so if I fail to oneshot an enemy thought I usually do I thought it's because the gun dealt less damage purely because of range of randomized damage
okay since im new to the game is there anything groundbraking basic knowledge u absolute pros can tell me? :3
dont die :3
I mean maybe I'm jsut dumb but in the first ~50 hours that's what I believed based on my own experience
staay flexible i guess
crazy..
Tool is really really important
i would like to play bio but one of my mates already plays it qwq
Do yall use bio when sneaking?
FIFTY HOURS
idk i just- gun says short range, u gotta like realize when u do testin or something
but i guess a lot of people just do kinda plaay, and thats it so
normal people
Learn to fast stealth as soon as possible
Yea but hel rifle says long range (I think) but it’s great at short range too
play knife
we go to door, use bio open door, keep bio open, mark enemies that move
yeah we spend so much time...
no and yes and no
I was gonna say this but don’t be afraid to run to a sleeper
Omg Moth
as a general tip too i guess u can always ask about stuff, and check the wiki if u need to- the game is obscure so gettin info is good, just be careful with the spoils :D
i kinda now how enemies work in this game
Do you?
i know about soft and hard triggers and reseting and some more
Good lord
listen
it is the case that at the top level of this game, knife is optimal on all but like 5 levels
hammer never falls offs and is good into every scenario but knife is just optimal in almost all cases
such gaming
knife gamiing on r2b2
the gun that scatters
a
Eewwwww
Me and my squad were way to carefull about scouts
opinion on spear?
scout waves are never dangerous. what is dangerous is the rooms that may awaken from it.
explain
Don’t say you use spear unless you wanna get flamed here lmao, it’s only good for one thing and one thing only (which you guys will never do)
i mean you better off using hammer instead
It forces you to go slow
i wanna know tho
You won't be able to do much against cluster of sleeping enemies, awoken enemies or fast stealth
You WILL get hit
You can't sprint with spear
You go slow which is kinda trash, any error alarms and you either are at max stamina or pull out ur gun which isn’t good usually
Some spoilers ||can be used to kill some bosses easier||
||Kraken||
xD
Bro you wont be using spear for that
yeah nah
Seriously
Fr
Not even ||bosses||
i sadly looked at some footage of r8e2
You won't be meleeing a || mom or tank|| unless shit went really bad
Not gonna argue as to why I’m right with plural
or generally rundown8
Spiff?
YESSSSS
Unfort
LOVE HIM
Eh
Bro said some misinfo ngl
Don't listen too much to what he says
YA YA I KNOW
Also if you struggle at something ask
Don't wait until you are 1000 attempts on a level
cough cough
I DONT CARE i know they played the game mostly casual
gaming
i dont even care for spoiled enemies but i spoiled myself parts of story
Fr
i know theres a mission with like an unkillable thing?
ehem
dont wanna do that one
no say
Omg it’s asses husband
pablo i see u writing
Fr
i thought this community was totally sweaty and serious...
Uhm
:[
I hated using machine guns
cant read that shi
sometimes it gets funk but usually is goobers
Smth smth mg bad
cant wait to use the lfg when i cant play the game for the 5th time a week cause its impossible to get 4 idiots on one game
Chat
What the fuck
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners / #lfg-middle-east.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
love you pleps already xD
Actually burst cannon is better for that
i heard hell rifle is meta now
its kinda meta
and helgun is bad now
no
which was meta before
helgun is just harder
its not bad
its up there
bro wehres the frosty mg bad copypasta but like non sticker one
hel gun is hard to use but its an extremely good and flexible gun that functions ANYYYYWHEREE
hel rifle is an easy to use gun but extremely good and a smidge less flexible but still amazing gun
hel rifle is just more focused on damage, hel gun on speed kinda
speed and precision
baasically yes :3
hel rifle is in the 30 dmg bracket
hel gun i believe its 16, so a headshot for smalls
and abouttt 3/4 of the mag for bigs
what is the 30dmg thingy? one shot smalls?
hel rifle my beloved
strikers have 20 (
) and shooters 30 (
)
uh chest usually, their heads have a very littlee damage multi which is basically only for sniper
bodyshots or limbs, depends if u wanna stagger
otherwise if u can get behind them, all enemies take x2 dmg in the back
and most of the time sniper isnt good enough to run anyways
i swear all this info i consume is gone soon cause im awake since yesterday 6am..
Enemies don't like backshots
So give them backshots
A lot of backshots
i do like so gimme
:3
if i use a high cal then go for limbs maybe?
if you wanna stagger yes
if i use helgun just aim for anywhere?
but i think high cal might be good enough to cause a dmg stagger on like 3 or 4 shots
pretty much, just go for bodyshots so u dont miss much
plus hel gun is very spammable
how many hp do giants have?
how much damage do helgun and helrifle do?
everyones dead
my free gtfo trial ran out ig?
what you doin?
hhel guns 16.something
vibin with funk music
thats hw?
Shouldn't it be just two shots? Giant HP stagger is 40, high cal damage is 30
ah no
hw is psychometric testing
but
tf is that?
Okay, I thought maybe I was misunderstanding how stagger HP works
intelligence test or something
no as in i dont use it
like when u get ihred
theres also liimb hp
i meant idk cuz i dont use it 😔
jobless
noooo..
yes..
but
not for long anyomore
gotta use the free time for gtfo and terraria tho
thats ok more time for gamiing
yeppers
could ask the same about most guns
i think thats one to much
the real answer is that the devs did not understand how the game was balanced and how to correct it
on top of that the variety in encounters just doesn't support the number of guns in the game
sounds funny
short rifle
listen
at top level
there are 3 viable mains
and 4 viable specials
hel revolver, carbine, dmr these come to my mind
helshotgun? really?
they're both fine
its only weakness is that it has a bad reload
lets talk specials
scatter burst cannon hel rifle hel gun
the former are boss and big kill with great waveclear potential
the latter are broken waveclear with decent damage into every other target
it kills hybrids
it kills kraken
that's it
this already means you'll come far in the game so glhf
Really fucking good against big enemies
And thats it
tips for r1c1
.t r1c1
Captain America: puts foot on chair "So you are having trouble with R1C1"
a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
If you already know how R1C1's reactor works, then its just the first two things you need, and they can go hand in hand
the most popular place to defend for many reasons is the bridge tile. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.
when you start looting after the shooting, you have quite a lot of resources around you to spend as the code person runs out and runs back. and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.
when giants spawn having someone with a good weapon for bigs like hel rifle is useful (especially for hybrids) as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).
this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
shot gun sentry is in the game
Autosentry is in the game.
if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.
thats nice
i love the
shotgun sentry is in the game
autosentry is in the game
but the trade is like, huge
it has by far the highest ceiling out of aall the mains
auto sentry :[
grown to like it but :[ cant use it
And it's ok into bosses... kinda
what do the computers do
show u where stuf fis
Terminals? You need to type stuff for some objectives and you can use them to find stuff
They are the bread and butter of GTFO
You'll be using them a lot to know where to go and what to do
Or you'll waste hours exploring the whole level
im super new to the game but does anyone know of bugs stopping mission items from spawning in the areas there said to be in?
Those bugs are really really weird
Also I see you are in R1A1
You are looking for an HSU, a human size pod
okay so it should be pretty obvious
well the area its saying its in ive searched topped to bottom and theres nothing in there
You used the ping command right?
[[HSU]] this is how it looks
holy shit im so dumb
welcome to R1A1 where all da newbies dont know how to run it lmao
those pods just blend in very well
ngl i agree
they look like theyre just random junk
(gamers when the yellow paint isnt in the objective items)
its only for R1C1
cuz of this ^
how good is the hel shotty?
very good
how good is the hell shottyer
2nd best main, but takes some getting used to (and you have to play around its range and reload pretty hard)
To kite awake enemies in GTFO, use tight loops 🔁 around terrain, hug corners 🧱 to slow their pathing, and drop off ledges 🪂 to reset distance. Strafe ↔️ instead of backpedaling, and sprint 🏃♂️ in bursts to conserve stamina. Time melee hits 🪓 to stagger pursuers, and use C-Foam ❄️ or mines 💣 to delay groups. Communicate 📢 with teammates to rotate aggro or pull enemies off each other. Always kite toward safe zones 🚪, not dead ends ☠️. Avoid panic sprinting 😱 or tunnel vision. Kiting isn’t escaping—it’s controlled evasion 🧠 to manage waves and support your team.
Me when I kite Pablo in R8A2
So what should you do when ya sucked in so much fog from a room you cough out your soul. You got an infinite alarm goin and 3 giants w their long shlong in the way.
I hate all these Hange 🫃 wannabe players hoarding all the medipacks
, not contributing until 3 downed trying to long kite thinking they are so cool having watched a single professor scalar 🐉 tutorial on r2e1.
Like come on, you think you free-weekend players 🤑 can handle GTFO? That's cute. Do you know how many hours I have in cod zombies 🤦 ? Like you think you're hot shit because you've played Samdown, T3-E3? Get real!
You're just a wannabe speedrunner 🧠 who couldn't even handle Heat Havoc if your life depended on it.
Nah, Hange would win 🔥 , face it, you're out of your league.
Go back to Fortnite, stop joining Rose's 🌹 lobbies thinking your hot shit, let the real Gamers (Voxy, Hange) handle this.
You're nothing but a pub-tier
player pretending to hang with the big dogs. Go back to door bugging your clears.
Don't @me, git gud.
🗣️ 🗣️ 🗣️
Does it matter where you place the c foam on a door when permafoaming? I've noticed sometimes you end up foaming enemies through the door
its a bug (with mod fix)
you should foam the top part of the door to avoid it happening
Ahh okay, is it a client bug? I usually play with pretty high ping
i think it happens with host too, the actual bug part of it is that enemies clip thru doors (which is also why mines can be activated thru doors sometimes)
Mmm, got it that makes sense thanks
I feel like it happens more often with chargers so that might be why
it also happens with moms iirc
enemies can clip through doors to eat foam - this is most common with chargers, giants, big chargers, mothers, pmothers, megamothers, tanks, and snatchers. foaming where they aren't clipping through hits the door and reinforces it.
there is a different bug that makes foam go through doors, called shooterbug. restarting game fixes this bug, as it is a memory leak issue. there is a mod that fixes this bug.
Oh that's great... havnt played a level I had to permafoam with a mom in the wave yet though
assuming tank would be even worse?
or at least harder to avoid by foaming higher
prolly yes
back in R5E1 was pubing CS with goat amongst others and uhhh yea a guy placed mines too close to door, lemme see if i can find a clip
oh yeah it's worth mentioning that mines can trigger on clipping enemies too, which can be run ending.
if it clips, the mine explodes and breaks the door, but without damaging any of the enemies behind it.
for big chargers, avoid placing high and close to door. for mothers, avoid placing low and close to door.
good to have in mind... Our default spot is low to the ground on the left
does that also happen for mines facing the door itself?
it may be, but enemies "settle" into a position when they start breaking a door. if you notice where it is it's easy to swap over to a different spot
yes, the detection beam just has to trigger on the clipping enemy
well that's cool... I play with a duo with bots and only time mine's blown up the door is bots trying to shoot them through the cracks and hitting the mine
fair but I like my omnidirectional biotracker...
i could in fact not find it 😔
mines clipping is very rare except in case of close low on moms and high close for big chargers. low and far works for every enemy always pretty much
I've thought about it for the more difficult levels since they like to die pretty easily on Surge alarms
wdym
Playing with bots I meant, since they have a bit of trouble whenever enemies get on top of them
i would highly recommend trying true duo because it is the peak of challenge runs in this game
but it is the case that the bots do generally make things easier, especially if you dynamically lock them in and out depending on the situation
what's the best tool combo for that?
r4e1?
do you just ditch the bio?
rn?
yea
you usually take it anyways because it's really really good
i could but we're not speeding
yea sure
I do like cheating "Carry the objective item" for dense rooms with cells etc.
how do i join my friends in gtfo
join through steam or copy lobby code
make lobby
Copy code from the red box on the side of the screen
Send code to friend
Friend copy code
Button to join will appear ingame in the side of the screen
what's a good combo with hel autopistol? thinking of trying it out, but unsure if i want to find a generalist killy special weapon, or try to go for anti-big guy™ specialist wrapon
whatever you fancy, really
just depends on what ur teaam needs or the level needs
i'm going blind for the levels, but we have been in r2c2 i think for a bit. the generator cluster.
maybe i'll just compliment what my friends are running and go from there
generally i like to take a slower heavier weapon cos autopistol is so fast u can be less afraid of the slower weapons even during long fights
it is nice going from swift to slow weapons. like a refreshing hot and cold for gameplay lol
hel rifle/scatter is my go to for pretty much everything
i rarely take any other weapon
high cal pistol seemed funny for bodyshot horde clear, though i think i would appreciate revolver's minigame of hitting headshots more.
for horde clear*
r2d1
thx
revo does limit u to only smalls so consider that
plus r2d1 has bad visibility so
it might be harder to hit
yeah haha dmr in there was a fun time
slightly related, but are there pinned guides for gtfo in this server? i can't seem to find much other than tips from the gtfo wiki
mainly trying to find out weapon combos and that one fanatic that knows the inside out of their weapon haha
Dmr heavy assault rifle goes crazy
If you shoot a striker to the head HAR one shots to body
theres some cool guides from d4rkeva, and some from professor scaler too
but for weapon combos u will almost always find about the same guns
HEL weaponrry and sawed off/carbine usually
Scatter 💀
cool beans
there's the #guides-and-reviews channel
for almost all the missions i ran hel revo + shotgun
why is slug shotgun not more popular, seems like just a better sawed off
It's not.....
how
hits all the same break points but better as a primary with better range, 6 shots, worse reload tho sure
sawed off rocks 30 dmg with amazing dps and an instant reload, slug rocks 21 dmg with about the same rangee, worse dps, worse delay per shhot and longer reload
it does not have better range rlly
sawed off can stagger multiple enemies aswell
same range how
team
dps is just unmatched
slug has better reload than sawed off
you can snipe with it
you cancel it and you save like 0.3 over sawed off
the problem with range
that said sawed off masisvely diffs slug
is thst it doesn't matter in this game
everything runs at you
and corners are broken
up to a point and up to an effective range, and without being able to deal with bigs or front facing scouts
as those dont die within the mag/a headshot
plus yes run to enemy is effective
it can deal with front face scouts im like 90% sure
within 6 meters
thats wat i mean
it don't matter tho
At that point you'll be meleeing them tho
^
team :[
Alright team we should hug each other
team go fuck urself
q-q
Damn
isnt any marginal dps save you get from the increased fire rate just like. offset by having to wait for enemies to actually get in range
no
lakana i sentence you to go zed something
...yes? isnt that the point of guns
ur in a hurry to finish the alarm ✨
(also i dont undeerstand this sentence)
ok unironically
what does it mean
the faster you kill enemies actually the more ammo you have to waste
"you can shoot faster, but because you have to wait for enemies to get close to you, it evens out"
i feel like people good at the game are really bad at explaining shit well because
when i was bad
i felt like the explanations where ass and didn't make sense until i got pretty fucking good
ohh, nah u can rrun to them if needed
plus deal with them in groups
something slug cant
it's hard to explain something thst is so obvious
that's the issue
like if you're good and you play sawed off
you just know it's better, like it's not evne close
i guess the better explanation is in [[Slug Shotgun]]
oh you're so right
and [[Sawed-Off Shotgun]]
mac the short story is
we have thousands of hours on the game
just trust us
long story is just play whatever you want
have you tried it?
the reason is that in any dangerous situation
the wiki pages explain both of them pretty weell if need be
and what im getting is, its better to kill enemies when you actually need to kill them, which is when theyre close to you because of alarms
this
the gun is literally a get out of jail free card
yeah its good
Slug shits itself when you have more than 4 at the same time
he actually understands
but if i dont miss with sawed off i dont see how its not just better
have you tried clicking faster
^