#gtfo-related-questions
1 messages · Page 342 of 1
Theres such a good spot for potato where it currently spawns hybrids and bbcs :|
like every 2 levels theres one ksmkdm
i had such a good room idea
u find a sleeping tank asidee of a sleeping potato
and the next door is an alarm
and the room is a bridge so no coveer whatsoever pretty much
so u need to decide like what to u kill first and how
:D
theres more level and 3 scatters would be not good
for what i wrotee
what room
a room with sleeping potat and tank
my dream room ✨
i nerfed scvatter
ouh
Why are we bullying the potato man?
i think sometimes ksks
im not making a rundown and leavin thee scatter as is
it would break my levels
Make this wave:
2 potatoes
4 hybrids
10 shooters
2 chicken
2 infection chicken
10 flyers
not bullying praising
ITS LIKE A B TIER
there's no such room
u know actually i could just like send u what i wrote kmskdm
What are you trying to saytho
That it clears = bad?
Cuz then r8e2 is bad
Cuz scatter clears
??
no my point is that the room isn't interesting because you just instantly kill 0 threat with 3 scatter
and that "rest of level" is irrelevant because 3 scatter is viable
R8A2sec = isnt interesting then
Guys every stealth room should have a Pablo
its just such a bad argument for level design
zed
is 99% of gtfo not interesting because scatter clears
true
play samdown !
What's a scatter?
It is like scaler?
Hop on sniper
Youd never win
Stealth is the enemy of all vets
gonna mod ur game give scatter 120 dmg and 0.66 prec dmg
and 3.1 seconds of reeload
this is not my point either
the room in question isn't interesting because the strategy or play isn't interesting, it's stand behind enemy and shoot
Hop on pub down scatter
Is it bad that I use machine pistol for tank aggro
actually now i wonderr i dont remember how i nerfd scaatter i know i lowered the dmg but
Unironically
im gonna cheeck
idk about sleeping
But theres a blooddoor in occlusion with tank and 2 potatoes
Genuinely rly fun fight
no its the best option
if u just wanna geet the aggro
Scattergun
- Decreased damage [136]
- Decreased precision damage [x0.63]
- Lowered reload speed [2.8]
- Lowered flashlight range
hum
flashlight nerf is cruel
Why would you do that?
it doesnt deserve it
revo needs the good flashlight
not the scatteer
i also nerfed the pdw flashlight but cuz i made it a
fucking
weird thing kdsmkms
if revo gets good flashlight your mod has my blessings
PDW
- Decreased reload cancel
- Increase damage [3.2]
- Slightly Increased recoil
- Lowered hipfire accuracy
- Reduced mag size [25]
- Reduced light range
the funny
i wrorte like 14 15 levels
i just have no way to make them
:D
Damn
i like my pdw changes i basically did whaat it was meant to be
an uncontrollable shaky killing machinee
slendo can you give pdw 1x precision instead of increased dmg
... i mean the issue is im gonna aument the recoil by like 700x
so its gonna be like genuinely hard to aim for the head
B r u h
i mean obvs but its my stats :3
The Warden did not gave maintenance to the weapons
w + m1
the scattergun has no reason to have a stronger flashlight than the Buckland S870 shotgun in the same category tbh
whats the mod called that fixes host scatter?
none, unless you mean granting the host a client delay advantage
i swear that was real smh
was the game that made scatter just as good when host or was a mod?
no wait im mixing things up it was the sniper and it was a 2 day updat
nevermind
Its the Same as the one on Choke, so i guess there is a Bit of sense
the choke has more range
i mean not rlly arent they different compaanies
Idk who manufactures flashlights
i mean i would think the company itself but they dont even withing the samee companies use the same one so
idk scattergun should have the bad light
Tbh CS and Pump are the only ones with a Bad flashlight
Literally every other one Has a good one
Even sawed off
sawed off 🤤
revo
Shotgun
or do u mean like shotguns in general
ah then yes but hel shottie should also have the bad light
what does bad light even mean
Shorter light
the yellow one
aaaah
Bad ones light Up 8 Meters Out. The best 20
I mean Bad is a strong Word. But it sucks when you Shine at a spitter and its too weak to stun it
i mean its shorter than the base
Foam the spitter duh
Just enjoy the Golden Green shower
What’s something I can follow to know all the rundowns with lore logs?
This isn’t R34 of Scout right?
why are you asking
We all have some
Why are you offering
I've see with a tank and anime girl
We do?

Oh no please don’t send it in DMs please don’t do that
Crazy work
Dw I don't have a link to it
Thats an enemy in the game
o
But you can search pixiv for that iirc
…
One of it's mini-bosses
Mother?
Mini boss
MiIf?
Mother is mother
GTFO only has 2 actual bosses
Tank is a tank
And 4 bossfights
3*
you forgot unpinged baby




DORITO BABY
oh and thanks for this
Can spear or hammer always break limb from front on big striker?
If so, what % charge?
with both or just hammer?
limb hp on giant is 15
melee damage is 17.5 (spear) and 20 (hammer) when full charged
Since the spear also has a precision bonus, does it do more damage than the knife on a fully charged occiput attack?
yes, it does the most damage
thanks
only on that hit tho and i believe it doesnt change the total amoiunt of hits needed
one occi two back
for spears and hammers at least
or use desync to double occy
me ordering bot woods to hit the occiput in sync with me
why do u doubt the man that literally has the power of precognition
I noticed something to do with how I stealth
When I play solo or duos I am so chill and relaxed with my stealth just getting casual multi kills etc
Then I play w 3-4 players and I’m screwing up stealth and is really cautious with stealth
Tbf I have a teammate who SCREAMS me to crouch and turn off my flashlight
😭 he forced me to switch to toggle crouch for that session
what a weirdo
I love the guy but I think he just hates having time wasted so whenever stealth occurs he takes it seriously
As a small note: I'm a lot more careful when hosting because I know what I see is that happens rather than having to ponder if I'm looking at the past
Forcing people is bad, that said Toggle Crouch is IMHO the way to go
fast stealth then :)
all 4 of you
melees in hand
I think he would go into cardiac arrest from fear
2 of us know decent fast stealth
The other 2 are not confident enough in it
Breaking news: man scared of aeroplane travel, thinks car travel is safer
He was just cautious of me letting go of crouch when trying to walk around
Well you gotta get the confidence from somewhere
„Crouch! Flashlights off!“ is endearing and works when new. But its not the best habit
I was playing a duo session just today and my friend was like “crouch flashlights off!” Before we just walked with our flashlights on clearing the room
There's another reason why toggle crouch is better
and it's that the act of crouching makes noise
I prefer it off because it feels better when pressing the key
toggle crouch makes slide running easier so
I’ve always found it easier with toggle crouch off
slide running barely does anything for 99,999% of situations anyway lol
There is a placebo effect cause it feels like I’m going faster
Technically it can be faster to use toggle crouch off because u have better control of how long the crouch animation is. This means u can squeeze another crouch prior to a jump. But this barely has an effect in speedruns, in normal gameplay the effect is 0.
well slide running lets u run like, maybe 30% further before having to walk
Do you guys know how much damage is needed to break the limbs of strikers?
no lol
10
you can. its just not worth it
yeah not completely useless, just less reliable than just staggering normally
Hi everyone. If I may ask. Anyone knows how to fix this issue?
"You need to have an online connection to be able to play GTFO"
"Please connect to the internet and restart the game"
does slide running really not conserve that much stamina?
it feels like when i do it, i can cross the whole map without my heartrate going up
yet still running the same speed as other ppl
good habit if u ever pick up darktide
For every 30 seconds you run you will be „about“ 1 second faster
With optimal stam management
i think their point is that the distance covered per stam feels better, even if it isn't necessarily faster
peoples perception is just biased tho
yeah but is this the case or not
how much stamina you spend per distance is different from how much faster you are
the reason I say time/distance over stamina spend/distance
is that the first is way easier to understand and test
the stam difference isnt massive is the point
If it were youd gain more time
is this a genuine question
Just let them plug one in and see what happens tbh
(If you have bio anyways)
(If you don't try your best to prepare for a wipe, not that it'll help much)
i dont have bio
and i had to do a 3 man down twice
i rather not talk
i just told them w/e plug them in
and they didnt
we put all cells in and i said
"see how the fog moves"
and they said "yep"
lol
(this is after double ammopacking themselves when we're on <100% between all 8 of our guns and shooting me down)
actually so miserable
yeah cause i don't trust you all
don't let me pull up replay mod
i was just ranting, dont mind it, mb
team if they complain in gtfo chat 2 about the pub i think they're fine
I think complaining about players is, in general, not the thing to do in this channel
yeah that's mb
iwas just asking about the generators cause i genuinly thought i was wrong for a moment
If there's a serious complaint about a player's conduct please send it along to @uneven gulch
If you put cells in R4B2's ASAP what happens is that fog goes into Overload (as in, actually into the bulkhead IIRC)
yeah cause fog moves no?
you always do the last zone (the one without alarm on gen cluster) last
and you already have no fog there
so there's never a point for putting cells in no?
In answer to your question: the fog lowers for each cell you input.
Overload is at a fairly low elevation, it starts out of the fog.
If you put in several cells you will fill overload with fog.
Nope, as far as I know at start you have basically only 1 zone in fog and it's the one after the cluster
anything else gets you into worse territory
yeah so like there's almost no cases in which we put cells in
There's also the reason that rushing Overload means you waste less time since if you die, you're gonna die at the Overload beeeg room with the alarms
unless we don't do overload
it really sounded like the 2 of you were complaining about the same 3rd person but sure
If you're doing main/secondary only then plugging cells make sense. You do the areas that start out of fog, plug cells, do the areas that are now out of fog.
nah i was complaining about the lobby
i was being mean and pretty much res hogging if there wasn't much cause it felt iffy
yeah checks out
that's how i've always seen it done
This is why you are low tier pub
👍
Okay sky
did i miss something
Not much, just some pub conflicts
?
i think it was the thumbs up emoji
👍

real and true
WHY DO PEOPLE CALL THE PREC RIFLE A SNIPERVGRAHHHHG
It’s a battle rifle
no no battle rifle is 3 round burst, burst rifle is the battle rifle
I guess it’s more of a marksman rifle like DMR now that I think about it…
They have range better than ARs but not super high like true snipers
Didn’t PR used to have way less range too
Dmr with extra sauce
hello is there an updated post R8 spreadsheet for weapon and enemy stats?
Anyone got any tips for a 3 man team we're struggling just to get past r1c1 😔
Furthest round is 6
.t r1c1
Captain America: puts foot on chair "So you are having trouble with R1C1"
a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
If you already know how R1C1's reactor works, then its just the first two things you need, and they can go hand in hand
the most popular place to defend for many reasons is the bridge tile. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.
when you start looting after the shooting, you have quite a lot of resources around you to spend as the code person runs out and runs back. and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.
when giants spawn having someone with a good weapon for bigs like hel rifle is useful (especially for hybrids) as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).
this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
shot gun sentry is in the game
Autosentry is in the game.
if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.
Captain America: puts foot on chair "So you are having trouble with R1C1"
a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
If you already know how R1C1's reactor works, then its just the first two things you need, and they can go hand in hand
the most popular place to defend for many reasons is the bridge tile. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.
when you start looting after the shooting, you have quite a lot of resources around you to spend as the code person runs out and runs back. and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.
when giants spawn having someone with a good weapon for bigs like hel rifle is useful (especially for hybrids) as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).
this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
shot gun sentry is in the game
Autosentry is in the game.
if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.
bro someone is supposed to come and continue the chain
you ruined it
Captain America: puts foot on chair "So you are having trouble with R1C1"
a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
If you already know how R1C1's reactor works, then its just the first two things you need, and they can go hand in hand
the most popular place to defend for many reasons is the bridge tile. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.
when you start looting after the shooting, you have quite a lot of resources around you to spend as the code person runs out and runs back. and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.
when giants spawn having someone with a good weapon for bigs like hel rifle is useful (especially for hybrids) as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).
this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
shot gun sentry is in the game
Autosentry is in the game.
if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.
.t r1c1
Captain America: puts foot on chair "So you are having trouble with R1C1"
a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
If you already know how R1C1's reactor works, then its just the first two things you need, and they can go hand in hand
the most popular place to defend for many reasons is the bridge tile. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.
when you start looting after the shooting, you have quite a lot of resources around you to spend as the code person runs out and runs back. and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.
when giants spawn having someone with a good weapon for bigs like hel rifle is useful (especially for hybrids) as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).
this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
shot gun sentry is in the game
Autosentry is in the game.
if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.
.t r1c1
Captain America: puts foot on chair "So you are having trouble with R1C1"
a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
If you already know how R1C1's reactor works, then its just the first two things you need, and they can go hand in hand
the most popular place to defend for many reasons is the bridge tile. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.
when you start looting after the shooting, you have quite a lot of resources around you to spend as the code person runs out and runs back. and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.
when giants spawn having someone with a good weapon for bigs like hel rifle is useful (especially for hybrids) as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).
this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
shot gun sentry is in the game
Autosentry is in the game.
if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.
freecam u can use cconsole
thgank u pookie much appreicated
press the ^ button on your keyboard to open the console
then use the noclip command
oouurgh
there is also the cinematic mod
it toggles free cam with one of the F keys
dont remember which one exactly
Some localizations call it that way.
Imagine it Like Scout and AWP
Whats the best sniper? The one with 2x persition multiplier has like 2 rounds in the mag are the others better?
the best sniper is hel rifle
Hel rifle unless you are using it to primarily kill giants and hybrids.
THERE
IS
ONLY
ONE
SNIPER
AHHHHHHHHH
4*
It used to have 10, so Just Like ours the ammo Count Got nerfed

Beeeg bullet
i get it for scatter
i could suspend enough disbelief for scatter
but 2 for sniper is what
Gyatt big enough to suffocate you
whats the shortest solo in the gaem (not speedrun)
probably still r1a1
tutorial 
wdym not speedrun
isnt the intent of a speedrun to show whats the shortest 💀 ?
what's the strongest thing a spear can kill with a yellow syringe?
Or even a spear + yellow syringe + 100% melee damage
Just curious on how beefy the damage can be on melee
u can get like 70% of mom hp
or smth like that
what about sleeping tank?
like half
(The damage will get capped)
man I'm sad now
can't you swipe to multihit or something?
about the only things u normally hit with a syringe anyways
cscout, a big
no
no
that was a thing 3 years ago and not for bosses
that hasnt existed for a long time and idk if that ever even worked for tumors
it's like same question 'can you pen multiple tumors'
I assume they meant like double hit
I hit multiple enemies with the same melee attack, so I wondered if the same could be done with the weakness blobs
Are giants the strongest thing with and occiput spot?
as each tumor has its hitbox i assume yes but the method must be sooo hard to execute
cuz spear/hammer do it with eenemies side by side
the what huh sorry?
technically hybrids
their hp pool is bigger
I thought hybrids were part of the giant class
hybrid is just kinda is own thing
I thought big strikers, big shooters, and hybrids were all considered giants
between bigshooters and hybrids the thing that differs is the attack, the reest is the same i think
ppl won't understand u
It hasn’t
Because tumor is the one entity
Of the enemy
Figured
Hello, Knife has a backstab factor of 1.7 and sleep a factor of 1.5. How does the damage calc formula work?
Multiplicative
knife when hitting as many multis as possible is so funny to think about
5,5 (base) x 1,5 (sleeping) x 2 (back) x 1,7 (back multi) x 1,5 (prec multi) x 1-5 (enemy crit spot) x 3 (iix syringe) x 2 (melee dmg boosters)
Ah okay. And this exact order is needed because that's how it orders this in the code?
Screw math. We do Meth instead
Man I'm honestly surprised they even gave knife those bonuses. I had a match where I ran +85% dmg knife and being able to one tap big strikers was a treat to say the least
your ass would not be reflexive
Ask @lone mortar how polished and reflective it is instead
fmv 💀
So, to understand the booster parameter correct, if it was +30%, would it be 1.3, 85 into 1.85, etc?
That is indeed how percentages Work
Wait, so, are sleepers still sleeping during their wake animation? You're able to one tap reg. strikers to the face, no?
It's not the backstab multiplier, or am I misunderstanding the backstab multiplier?
You dont need a sleeping Nor a Back Bonus to 1tap strikers with a full charge to the head
Oh, right it's the precision mult
5.5 (Base damage) × 1.5 (precision multi) × 3 (Striker weakpoint Bonus) = 24,75
But Facestabs are actually real
More of a Bug tho, since throughout the wake Animation the enemy orientation is Not getting updated
So you can still get the Back bonuses
(Assuming you were Standing behind them)
What is the environmental mult?
only used for locks (and doors)
ah
What env mult is used for bat? Asking since it can one tap them no charge
5
Does this make it as good or better than hammer against doors?
knife needs 51 uncharged hits huh
I thought it'd be less
It’s worse
When in group yes?
It’s like only better for duos on big doors when one person can’t hit or something
Aight
Same damage per light hit, but bat does light hits faster
Solos you don’t break doors unless it’s a hack lock
And even so you still break small doors
Wait
I’m stupid
What did I just say lmao

Lmao it’s good frosty
If you're not allowed to start with a full charge for some reason
With Hammer you Just full charge and do 2 light taps (in context of small Doors, dont remember the Numbers for the big ones)
True
Bat is Just sad
Just use tripmines 
Just mod the game to make it 
I am going to Mine your Ass Till i craft the Diamond hoe
whats the average clear speed of R2B1 (with prior knowledge of everything in the level) 💀 ?
Is this like a serious question or just a joke one?
Pubs? Max 10 i would say
serious
we are working on smth with different tiers
and the expected clear time with prior knowledge of the level is the lowest one
seems way too low ngl
considering that thats what we have for R1A1
I'd say 20-25
now that seems long again 
pubs are slow
With casual knowledge, generally 20 to 30 mins
With absolute knowledge, 20 to maybe 15
whats the difference between absolute and casual knowledge here 
all the pubs i have had of that level have been sub 20 but above 10
I've played it once and I know where to go for stuff vs I've done this to death and know how to do everything normally
its basically supposed to be
clear first zone (no slow crouch stealth but also not fast)
do blood door
clear next zone and check term
do blood door 2 and clear said zone
get key
loot up
do scan
clear alarm waves
extract
Not speeds levels of knowledge
even with prior knowledge, half the players are complacent and slow
^
yea I have "15?" for it rn but it feels a bit willy nilly
You mean complete beginners? Even with knowledge they might panik about Not having enough ressources and maybe Open some extra Doors. Plus If all 4 Run Spears then yeah, they might Take their sweet time. I guess 20-30 minutes Sounds good
i'd think 10 is that goal but
but not smth you get by actually playing like a blind player
for context
R1A1 is 10
R1D1 is 30 (rn)
R4A3 is 15
it has to be shorter than r4a3 i think
does it?
Honestly, for R1A1 i think 10 mins is too Low for Pubs. Would say more in the 20 Minute range
R1A1 can be done in under 8 minutes with worst possible rng, only crouching the whole time
r4a3 just has more space
If you Rush the objectives yeah, but Pubs are Pubs, instead of focusing on the objectives they will Just explore around and gather res
I dont rly think so o.O?
the goal is that you are trying to clear
not explore shit for no reason
what i mean is that both levels are run in a straight line
going resource zone is fine, but not opening rooms for lulz
they are funnily enough
in a 10 second time
6 seconds difference
its gonna be way harder on deeper levels either way :(
especially since its main only
So Not average anymore? Those Rules are confising 
Fastest is the lowest, Clearing everything is the highest. Average should be in the middle and Not the lowest. At least thats how i See it
well 10 min R1A1 is the middle
it allows for derping around a lot
level is that short
I guess i need to Pub a couple more A1s to Test it
its the middle if you had nobody actually new or legit afk
If we send 4 people who know whats in R1A1 and tell them they are supposed to clear the level without wasting time (not intent to speedrun but not derp around)
then they should get sub 10 easily
these times dont work with blind runs obviously
cuz those include a lot of careful play and running around for loot safety etc
I dont know
wdym you dont know
?
sorry I tried to post in gtfo media
and fucked up
but basically
R1A1 with 3 bots I just tried for fun with jackshit to do
7:45 and it involved me kicking them because they didnt want to enter hsu scan due to enemies still alive and them walking
was the one on top of ladder which I assume to be the worst one?
And this was me basically shooting all rooms but E
So, 8min R1A1 crouching seems a stretch to me
Ive got 2 videos of it
I beelined to alarm then terminal then key then alarm then terminal then HSU
1 in 5:21 (tho that was with checking rng and getting decent rng aswell)
in the 8 min run we pinged key and hsu
maybe with 3 humans it would have been faster but I dont know
it typically is yea
Nah
"speedrunning" with 3 bots casually got me a 5 min run
speedrunning with 3 players is always under 4 minutes (if done right) on any rng
I'm sorry I really repeat myself but I think your vision is eskewed towards speedrunning this game
8:17 only crouching
no logs
ive seen legit beginners get 13 min clears (after dying to hsu and redropping) and completely blind 20 min clears
even if those are rare, those are actual beginners. And this is aimed at knowing what is in the level. How to setup for alarms ahead of times and where terms are
We could find 4 people rn whove played r1a1
let them explore the map once to know what to do
then send them in again and I 100% bet theyd get sub 10
sub 10 yeah
it's 8 min crouching that I dont really think is average
by any extent of the word average
the 8 min time was just a showcase for "haha crouching"
I mean what in the crouching run would be above average?
yea
actual crouch stealthing is kinda the antithesis to this whole medal thing
cuz you only rly want to crouch stealth if an encounter seems dangerous (I do crouch stealth rarely too, obviously far less than the average player)
So if youve already beaten a level you should likely not fear the typical R1A1 rooms (exception of scout and giants)
R1D1 with 30 min shows that idea I guess?
Since basically all stealth rooms have scouts (or at least giants) the time is more geared towards taking those slow enough (or playing them fast and then looting with side zones)
but rly theres so much to think about with this
we are working on a "medal system"
Like Crash Bandicoot Warped Relics?
we?
tgb, kenny, frosty, me
also asked tru
will likely ask ray, chill and others if interested
let me guess, this discord will have another speedrunning event?
I'm going to get hate for this, I know, but dont you have a speedrunning discord for GTFO?
yea?
but the speedrunning events are to get people interested in it
soy swaps between them and more diverse ones from what I know?
whatever, I guess
speedrunning events drum up more activity in the community at large
may as well happen here, its a waste just to keep it to the speedrun server
^ if you actually want to generate any new interest in it it has to be not in the speedrun server as well
I have seen people place scatergun and hel shotgun near/at the top of tierlists, are they actualy that good?
yes
scattergun invalidates most bosses and giants
hel shotgun can hold off solo an entire wave
I have also seen sawd off near the top, is that one good too?
yep
sawed off just oneshots any small, even chargers and if u burst it it can murder giants
also it is still very strong into bosses cause of the massive burst
the reload on sawed off makes it a lot easier to play all around too
Is trying to kill gients with melee weapons worth it? Me and my buddies take like 20%damge trying sometimes
yea
3 hammers to the back is instant kill
so if u can just get 3 people u kill instantly
or u can just swap between hitting with two people and keep it staggered
Yes
I mean
You will have to do it at some point
Multiple times
u will be forced to learn how to melee giants yea
if u can train to coordinate this reliably it will be very good skill to have for certain other enemies too
aim for different limbs each time to maintain stagger
if u have < 3 people u will have to focus on the stagger
if u have 3+ u can try to coordinate for a insta
til that standing still on a apex door as it lowers counts as movement and alerts sleepers
this game fucking sucks
lmao
being pushed by an object does as well
like if you close a door on top of yourself and it moves you
what is that R5C1 or something with a giant next to apex
wait no apex door isnt in the respawn room in that level
nvm
its on the bridge after it
so does going on terminal iirc, think tru had a clip of it?
Bro the first apex door me and bro saw was a level 7 and the second was a 4😭 🙏
tfw you do r2b1 before r1c2
I prefer the Class X S Cluster
what level was that bait class 10 S scan thats actually more like a class 15 bcos it splits multiple times
R1c1 is imposible bro, the devs where troleing
whers teh r1c1 bot
do you like reading books
.t r1c1
Captain America: puts foot on chair "So you are having trouble with R1C1"
a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
If you already know how R1C1's reactor works, then its just the first two things you need, and they can go hand in hand
the most popular place to defend for many reasons is the bridge tile. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.
when you start looting after the shooting, you have quite a lot of resources around you to spend as the code person runs out and runs back. and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.
when giants spawn having someone with a good weapon for bigs like hel rifle is useful (especially for hybrids) as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).
this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
shot gun sentry is in the game
Autosentry is in the game.
if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.
Only if i don't have english class
I already beat it bro im troleing💀
the last book i read introduced me to some ideas that are grisly and make me squirm
omg share with the class in excruciating detail, im sure everyone would be delighted to hear
why is it that you can't hear enemies specifically when they are right behind you this game is amazing
audio only renders based on whatever is in your fov or something (misinformation)
Your deaf🤷♂️
you're death**
It's a stealth game, no-one said it was us that had to be stealthy
im just complaining about audio culling
If only gtfo had skills like skyrim, then we could stealth role
so maybe r2d2 bots only is not viable actually
It is
It's hellish, but it's 'viable'
yeah that's what i've gathered
The two non-viable missions are theoretically possible as well, though no one's gone through the trouble of working through it
R2d2 is the reactor right?
yeah
i've only gotten so far as wave 7 before getting overwhelmed
oof bots only r2d2 sounds terrible
i don't recommend it at all
it's so much running back and forth and micromanaging the bots
they're like misbehaving children
imagine if telling them to follow would force them to try to reposition
if only
how to do overload last r6d3
olv main sec right
thats the intended and easiest real route yea
funniest route is doing overload and secondary while main isnt finished yet
so for weapons like hel revolver and hel gun, the recoil is almost purely visual, correct?
well for hel gun probably because it has to charge up and your recoil probably is gone by then but im pretty sure it still matters for the hel revo
yea hel revo recoil def matters
it will be pretty hard to control if u spam as fast as u can
the funny r5d1 where u do main first
(i did that the first time cos i didnt know and we failed pretty fast into secondary. that error is no joke. and on top of the respawns)
so like did i miss something? or did the sawed off become one of the best primaries over night??
why do i see everyone using it?? in many diff types of solo completions and co op in general why am i seeing it so much?
i thought it was shit lol
it became the best when r8 released but it didn't really catch on until some time after
it's just like, far and away the strongest main atp
its been pretty well known for about a year now
really??? lol
i really missed out
ive always just been a dmr guy
maybe ill just try sawed off over dmr in solo play for some levels
sawed off is disgusting
but i'm still coping about it for solo speed and taking diff weapons for my a1s
im hardly good enough to solo b1s without bots so
jus tryna get better
my best solo completion is r6c1 no bots
yeah it was no checkpoints
it took me a while tho lol
after that i hit my wall
didnt kno what to play solo and since have barely done anything
Damn should've dropped into pit with less than 60hp at least once 
That's great tho
i lost the clip but i remember when i beat ts man
was so fire
but now idk what to dooooo
r6d1 is such a huge skill jump
and if this was older gtfo i could use the sniper but nerfed sniper feels so bad now man
or maybe hel gun but that gun also feels not as strong unfortunately
i miss when i could spam hel gun super fast lol
r6d1 is way harder but it's not that bad
and legit every other level i try i get rolled
you just gotta stealth everything and then clear reactor
probably is a hel gun or hel rifle angle
No love for burst of cannon :(
it's flyers in the reactor
never used it before
and in kraken idk i don't think you take burst cannon
I will sing burst cannon’s praises
It has perfect breakpoints for giants, has a massive reserve of ammo, and doesn’t do too badly vs hordes and bosses
"doesn't do too badly vs hordes and bosses"
is 2nd best boss kill and like 3rd or 4th best waveclear
i would rather just hel rifle pierce for a reactor than the burst cannon tho
second best? Huh, thought it was lower
maybe ill just start practicing d1 with diff loadouts
it just has way better dps and total dmg than any non scatter option
pr is comparable and then you have to reload iirc
This is choke mod erasure
Choke mod was my old secondary, it just kinda got powercrept
chokemod dps with reload is kinda not amazing either
I heard that the overload objective error alarm on R7D1 can glitch out and spawn more enemies than it's supposed to, is this still an issue?
Nah it got fixed
Thanks
Just hope you don’t get infinite scout scream bug
no clue what that is and I also hope to never find out
that bug sounds fire lol
It’s a pretty rare bug, you should be fine
is there a level similiar to difficulty of r6c1 that i can practice? (so i dont keep getting rolled by r6d1 lol.)
are you solo
first of all
i'd just do r1 r2 r3 in order except r2e1 skipped and r3c1 last of r3
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners / #lfg-middle-east.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
im doing solo on purpose lol
4th of all
don't listen to me im bad
man r1c1 whoops my ass solo lol
are u using boosters
nah
based
yeah
but
goal is 2 be goated at solo play
you wanna get some experience in a 4 man
preferably
or in duos
spam trying solo is not really the way
well i have like
unless all you do is going long
i do not agree at all, but sure
idk there is so much flyer to shoot and a decent bit or normal alarm stuff
hel gun will just feel so much better
500 hours now
like i used to play in the lfg all the time
but now my goal is to be the soo goat
hel gun takes 20 years to kill kraken
for smalls u just brush
u sawed off flyers
bc = burst cannon?
solo makes you very reliant on good shooting, and even more so on good game knowledge and great movement. learning this in solo is super punishing and very unfun
yes
maybe
i am a masochist
(not really)
i just really enjoy the game solo lol idek why
and learn positioning and shooting
idek if i have r2d2 unlocked
idk how u turned out
you have literally all E tier duo speeds
well except one but still
we're getting there
wow
when i don't crash out we'll get it trust
I don't think u can call urself bad
ngl anyone who has macro can't call themselves bad prob
and i make bad decisions because i play like im host sometimes
yeah but like during those 4 hours u make one mistake and you're dead
so it's kinda sus
or better
u make a mistake and u take 30 more minutes recovering it
thats chill
do r7d2
ohhhh
y r7d2
oh wait i remember now
yeah i remember that level
is that even possible solo lol
like ig in theory i could just go loud in everything and just kill it all no?
ye
you can also kite if you're boring
idek how to kite ive never kited before
I unironically giant kited for 50 minutes and died at checkpoint
and then just fully shot it
ye
hel rifle probably hardest
remind me the objective of r7d2?
scatter is probably most sus because no range is scary
fr?
ik u start and grab sum shit
scatter is very fine
its almost the easiest
wait didn't you do hel gun
how do you play bc
am i hallucinating
I thought you did hel gun too yea
nah
I'd assume I did hel rifle
I'm checking
oops
it was hel gun
lol
I ran scatter when trying to speed it and its very easy
like I'm just not hitting heads
literally me
scatter is just a full send angle
started playing scatter and hel rifle and i just struggle so hard with hitting head
yeah
like on revo or hel rifle it's fine
same
but hel gun i just struggle so hard, i think my brain just isn't juggling head + pen well at all
I feel terrible playing hel revo/ hel gun
cuz I'm super washed at it even tho it's super fun
man my sense of danger is just so thrown off by playing sawed off because it bails you so hard
you get to commit so hard to holding space with it
so whenever i play not sawed off i have to readjust mental to reposition earlier
what makes sawed off so good at holding space
new gens always forgetting hel shotgun 😭
im saying isnt hel shotgun fire
sorry hel shotgun is the same as sawed off here
u kill 4 every clip
but kinda not because it forces you to retreat when you have to reload
and u have very good reload
hmmmmmmmm
(and if you're not killing 4 you're staggering 8)
ofc !
ngl you should be vod reviewing yourself and figuring out why you're dying
it's bad first 20 minutes
the last time i played solo the reason i died was legit just a skill issue
just whiffing with dmr
and then when you think you have figured it out, ask someone better to do the same and watch as the mistake is 4 levels deeper and made 30 seconds before you thought it was
💀
u guys wanna run smth
you use mines twice
im kinda checked out rn but if it's casual im down
o
and the main problem with the blood doors is hybrids
which spawn at the back/inside of room
not on the door
serious speeds i should't partake in
rando
I can for an hour or two
how r u supposed to use the sniper sentry for r7d2 tho
well actually
ig ill figure it out as i go
exact same way as regular
its probably also worth looking into a tank kill spot using sentry
I Forget if tru did that already
man
I feel sad
I was just killing in that tile before mom/tank zones
since he's just down
and it's super free
I killed inside A of tank
yea that works too
I love inside of A
yea
wtf is insane of A??
I think I killed 2 in my run
inside**
2 A tanks
A as a room in a zone
oh lol
man


