#gtfo-related-questions
1 messages · Page 328 of 1
Eh they rarely are tbf
class IV surge? power through
[[Bishop#🐟 🎣 🐟 ]]
how does one break open doors
do they still have a hitbox
Smack the ceiling
Yes
ooh okay, i thought it just dissa🍐d
It's funny
I learned this because I was just swinging running through and I hit an open door
I then proceeded to break the next 4 open doors
but if it gets broken while being open, does it still show the model of a broken door with the sides like still being there but ripped in the middle if you know what i mean
Yes
that transition gotta look weird af
yes it just appears
It just appears
It changes states instantly and is quite goofy
i can only imagine
how does sound work from guns? (also do different types of guns and sentries have different "loudness"?)
like is the sound coming from where I am or where the bullet lands? and how far does it wake up? is it always just the room the sound is in or does it go across rooms?
the sound comes from ur gun, not where it lands; it spreads 50 meteers from ur position and for every door/room divider it decreases 20 meters
Pretty sure all guns have the same noise level
aah okay, so if i snipe from 31 meters through a door right next to an enemy he wont notice?
yes
also yesterday i found out that cream mines have more cream in them then nades,, i used them once and after the wave there were like 4 cream blobs and me and my friend thought its really weak (also we used it like a normal mine on a door, which is probably really stupid,, how should you use it better? i would asume on like corridors/halls like into the direction they are coming from?)
Thanks the "speeding up levels" guide btw, I hope it'll help drag timers from going into the two hour mark on many missions :]
biggest time consumption for me is just not playing aggressive enough,, im just going slow and never wake up a room on purpose which i def should do more
Into corridors, its solid into blood doors, you can use it on doors, you can shoot it to remotely foam a door
Mini boss enemies too
thas crazy
makes sense tho cuz it has more cream than the nade
C-foam nade will foam a mother in one hit, pretty sure the mine will foam a tank (?)
yours will cream any enemy it touches?
Certain levels are abundant with them (relatively)
yees i was playing one last weekend and there were cream nades and mines all over the place, my friend, i, bishop and hacker all had mines/nades and there were still a few left
Foam
C-foam
cream
cream
C-foam tripmines can freeze any foamable entity
This is rly useful for fighting tanks sometimes
No
cream
can i cream my friends

😮 thats too vulgar
.
i love sex education
education
i have a unique opportunity here to make up another slang word for said excretion, pawn it off as some northern british subculture, and no-one will know any better
we finally have a product... Cream!
the word broken no longer exists
are my friend not a "fomable entity" irl?
fomable
cream is easier to write
such a hard time writing foam
very difficult task
they arent? 😢
to unlock r7e1 must i do every mission on the r7 rundown?
Play with people who already have it unlocked 
nah im gonna grind it out
In R2E1, does fog turbine not spawn all the time in both shadow zones?
Sometimes. Very rare, but Sometimes it doesnt spawn
Dang, just happened right now, but good to know
Question, for melee is the angle you aim for the back matter? Like if I am at a 60 degree and I hit them will it be a 1.75x multiplier instead of a 2x if I was directly behind them?
Yes the angle does matter
yes the angle matters
u do less damage as u go to the sides
which is why if the dmg is exact with the back dmg multi u need to not go to the sides much
Thats actually wild
is a lil more forgiving that it seems tho its not 2 degrees and ur out
I thought I just had to be behind the 180 degree threshold
"The expression used to determine the Back Multiplier depends only on the angle (θ) between two vectors:
the vector from the player's camera position to the location the hit connected on the enemy, and
the current direction the enemy is facing."
[[Back Multiplier]]
So does where you hit the head matter too (Besides front and back) like the top or the center?
the head no just the back multi
hitting the head is more straightfoward it just a yes or no
Okay just wanted to double check, I need every advantage I can get in this game lmao
so real
What is the name of the op shotgun that alt f4's my enemies from my game?
Isnt it the scattergun?
it is
thx
Is it worth it to ping for medipack in the first error zone in R2E1?
no
just check boxes along the way
youll spend more ammo doing that then just checking boxes
Makes sense
We just got past the first surge door in that part, but died shortly after. It'll keep getting easier the more familiar I am with it
What's the loadout? (Tools in particular)
Bio + Hel Auto Sentry
Oh this is duo, based, GL
This is actually my first time in r2e1. We started as kinda a "let's see how far we get" joke and haven't seen that wall yet
The wall is mostly the error section, getting past the first surge is a very good sign though
(Minus literally every alarm that we've died to multiple times)
2nd surge is nasty, but most others shouldn't be too bad
Fog alarm (3rd surge) was actually even nastier before we switched from mines to sentry
Checks out, HEL auto kinda solo carries that alarm
It feels very good progressing through it. Every time we get to error we're just a little bit healthier and stocked on ammo than last attempt
This last PB was actually the first time we were maxed on everything before pulling it
quick question about boosters, online i saw sources saying that your boosters don't apply to allies (in my case ai bots) so what would be the purpose of having two tool orientated boosts on the same booster
elaborate
i have a booster that increases sentry cpu speed aswell as tracker cpu speed, if i use a sentry would the tracker cpu speed (that an ally carries) just be wasted?
alright cheers
I think both of those are sentry specific, not sure though
no tracker cpu speed is for the bio tracker
i assumed tracker speed was cooldown on biotracker tagging
yes it is
Ohhhh rite mb
You also have a choice in picking a diff booster

Anyways ima stop the booster hate
It indeed appears a bit silly in a way, cause you can't dual wield a sentry and a biotracker.
and I simply accept the fact that yes, it is silly and would just use one of the tools that is mentioned in the boosters.
yeah, had tier 2 that gave over 20% cpu and sentry speed, but game deciding that my ai aren't gonna stand in first bio-scan of R2D1
never noticed... I wonder why the alarm for z90 has chargers but the one for z89 is normal.
https://thunderstore.io/c/gtfo/p/tru0067/SpawnAnalysis/ if you want to know the exact chances for it
also these charger alarms legit just spawn like 25 chargers
Luckily with that room hell rifle brrt
what are some qol mods that are vanilla compatible?
well, a lot of actual qol mods are
gluefix (also fixes spitteraudio)
shooterbugfix
bioscan red dot fix
accurate crosshair
damage counter
mushroom kick plug mod
wait but if that changes behaviour of an enemy or something how can that be compatible with another player thats running vanilla?
I think all those are host side
and it doesn't change behaviour
shooterbugfix exists because the game doesn't cull items that fall through the floor
which, at a certain point, breaks collision
ive never had anything fall through the floor, does that happen commonly?
magazines do
you just never noticed
ooh
I really suggest using at least gluefix
since it got rid of spitteraudiobug at least for me
levels that have multiple costant noise sources (generators, spitters, whatever)
have a chance of glitching the audio not getting recycled and it causes a memoryleak
so audio starts cutting off for players
eventually, pressing TAB crashes the game
mmm okay
R2D1 is a very easy place, in my experience, to get it
not easy to get to tho D:
It's a nice level
I've 20 something clears on it
R2D1: Statistics
are you talking about damageindicator or damagenumbers, or something else
ehhhh let me check
damageindicator
tells you the damage everyone's doing (reports numbers and player color)
yeah thats cool
counts sentry as player damage (but not mines I think)
and what are the "small red dots"? one time i had a small red dot appear on my screen after opening a sec. door, is that it?
bio bug !
install bioscan fix
if u care
if u don't it's fine
cant hurt to install i guess
damage indicator only works if.youre hosting the lobby- or if you're client host needs rhe mod too
To be honest I'm under the impression most fixes need host to have it?
19:11
I mean host will crash even if I've gluefix
ill just host for my friends in the future
without realising
or theyll download aswell
hani kept saying i'm too aggressive in charger room 😔
i definitely could've played cleaner but whatever
it was pretty fine bar mom kill/charger zone
game is so much better when more players in the lobby can take initiative
i know !!!!!!
having an actual good bio player will change ur life
hackett ❤️
like Hackett
is there a mod that shows the objective while you're in the terminal so you dont have to leave to terminal to read which number a keycard was? this is rarely really a problem because most of the time its just 1 thing and you can just read it before you enter the terminals interface but sometimes theres multiple +++ im a goldfish
i dont think there is but i could be wrong
it's called LIST KEY
or am I misunderstanding what you're asking?
no, you're completely right, a mod wouldve just been more comfortable by 5% and faster by 5%
I mean we had one but snatcher kind of decided to say no
@azure narwhal the tricky part is when you have to do terminal uplink IDs while having an alarm wave coming and all the 8 and 0 look exactly the same in small font on top left
i jsut felt checked out entire session
you and zed did feel already checked out when I joined ngl
the mod could make the font better aswell
zed especially lmao
it was pretty cooked
turns out playing at around 2am to 5am isn't a good idea
ye
I've been checked our for thr past 2.5 months...
Bio player pls die for ping
@azure narwhal did you install a mod that ignores stam? 
the ones i specifically downloaded were:
BepInExPack_GTFO
gluefix
shooterbugfix
damageindicator
bioscannerfix
accuratecrosshair
mushroomkickplug
accuracytracker
damageanalyzer
SentryAmmoPercentageScreen
preciseUI
those downloaded automatically (i dont remember which got downloaded from what mod):
Clonesoft_Json
The_Archive_UNSTABLE_TEST_ONLY
Hikaria_Core
i dont think any of those should affect stamina?
also hikaria_core's description is just "whats this" like wth kinda description is that
can confirm
cause i also was checked out, then my ISP decided enuf is enuf apparently
maybe precise ui is messing something around
not sure what it does but it seems to be the only thing I don't recognise
when i disabled it and restartet its still there
who needs precise ui exactly
lookin through the options now
99.01% and not 99.02% hp!
iunno i assumed maybe it shows something interesting,, the main reason was for seeing the stamina in % which i thought was cool
damageanalyzer shows enemy hp
so I wouldn't say it's QoL
I know (since I also use) that gluefix,damageindicator,accurate,kickplug don't cause issues and I doubt shooterbug,bioscanner or accuracy tracker do, tbh...
I also never had to download any dependancy for the mods I have aside for bepinex but that's core from what I understood
it's most likely precise ui
it should be accuracy tracker because i think thats whats infront of the other overlay,, but i dont know how to move them apart
the setting are in chinese
The Archive has A LOT of stuff tbh
yee tbh the accuracy tracker is really useless
i thought it would be fun to see how much you and your teammates hit but its really not that exciting
But thats just picking scatter
i love playing boss kill
na its funny doing more damage than the scatter pub
boss kill + clearing most stealth is same damage as wave clear on r5d1
if i use the scatter gun on a charger will it still only give me 30 damage in the mod or the whole damage that it wouldve done if the charger had infinite HP?
scattergun gets more dmg per refill than revolver at 100%
only 30
yeah,because a revolver at 100% gets no ammo per refill...
okay makes sense
(yes i know what you mean)
Hi guys. It's been over a year since i played this game last. Has there been any patches / bugfixes?
I remember having issues with desync, graphical bugs and bugged enemy spawns all the time. Kinda stopped playing cus of it.
has any of this been adressed?
nope, they are all still there. Welcome back, friend
hi :)
well that dissapointing
desync is mostly caused by bad internet connection
So it's not like they can just fix it
ah ok. my wifi was a bit janky back then. might explain it
Also what kind of graphical bugs did you encounter?
Huge black expanding spot in the middle of my screen during an error alarm. Ended the run
happened a few times
Desync: connection issue, but yes if you have bad connection with some its not unusual. (As someone who regularly plays with australians, its not the worst tho ngl)
Graphical bugs? The only ones I can think off are liqid/void bug and void/door bug (one makes you blind“ish“ and the other unloads a room for a bit if crossing weird)
Bugged enemy spawns?
enemies spawning inside walls during alarms causing stamina to drain, but since they're inside the wall we couldnt kill then
Liquid bug is so wack
I have 3.4k hours and Ive had it about <10 times
I know 6 of them were in the span of 1 week and havent happened since rly
i have ~400h and had it about 8 times. half of those were during error alarms😭
Can happen but is honestly quite rare (and doesnt rly matter).
Tho there is typically ways to kill them (just an extra hassle)
I dont think ive had an enemy spawn in a wall for months
ah ok
how would i kill them
i wanna know just in case it happens again
Australian desync is a different game
Depending on where/which enemy
If they have anything peek out, kill them there
If fully stuck in a wall you can quite often have a mine semi clip into a wall and have it explode (dmging the enemy inside too)
Imagine living upside down AND with bad internet
Such a horrible life
Imagine creating wifi and having the worst of it
oh i didnt think of using a mine. good idea, thx :)
ngl the only times we rly suffer from it is when we have checkpoint desync for speedruns or the rare door not opening at first
But like, we spam runs and if we werent speeding it wouldnt matter
r8b3 fliers be like
yeah my biggest issue was desync, but if you're saying thats only due to poor internet then it should be fine now. thx for the help
Ah yes the 4min delay to open doors
tbh desync from people thst are far away isn't because they're far away it's because their Internet is bad
Justified pee break
Yuppppp
Stable but far internet is more than manageable
really is
I'm sure frosty doesn't desync much, the only issue he runs in is most likely ping
which he just got used to
Its poor connection between players (most typically host and client, but can be client and client)
„Much“ is not rly precise
Hes desynced a good bit when he was streaming our runs
but usually its tgb internet being cooked
or kenny running a vpn LOL
Truuu sometimes clients really do screw with it abit
well so it wasn't his fault no?
?
Another topic. What good QoL mods do you recommend? I always played vanilla but ive seen people use a lot of mods.
Cconsole 
I dont want to have mods that actually make the game easier
archive
accurate crosshair
killindicator fix
Rainbow scouts
If you rly wanna use mods its like 90% just fixes for bugs
The only real qol stuff thats viewed favourably is accuratecrosshair (also kinda a fix if you changed fov) and damage indicator
ngl
ok thx
the biggest ones are the ones that fix levels from bugging out (spitter audio bug being a big one to be fixed)
it just helps a lot
my only qol mod I need is low graphics
Also unnecessary but def 1 that would be better for vanilla
Bros fighting minecraft spiders
u play it for 1000 hours
and then u run vanilla for speeds
and it's just so cooked switching
very true
Also have you guys seen that dow (in recent footage) uses the same circle crosshair as gtfo
💀
it was gtfo 2 all along
its gonna be cooked with fov AGAIN
dow proving once again it's going to be bad
Fuck it make you getting hit move your aim to the ceiling
yeah thats why i dont use those types of mods in my vanilla profile
i speed so much itll just be shit
best feature of gtfo for sure
you don't like your scattergun circle to be your whole screen?
Fuck you takes half the screen
тщ
your target is now yes
no
also does the scattergun still 1 shot giants? I dont remember if it was rebalanced.
yes
Aim punch*
(And theres a clip where it looks like someone does get aim punched 💀 )
Wild, this is gonna be payday 4
embed fail :(
It was buffed lol
epic embed fail
aim punch arguably the worst mechanic in the game
nah
without aimpunch getting hit would be far less punishing
Shocker its the best gun in the game
well it's for me cause I come from arena shooters
where aim punch isn't a thing
Me when Im about to scatter a group and a shooter decides otherwise
Ya
The one time its bs is when you are looking down and it TURNS YOU AROUND
aim punch is fair but I hate it when placing down sentries
and it just fucks you over
Sentrys placements fucked in speedrun at least one of every few runs due to it
homing 💀
so stupid
oh yea for sure
The bane of scatter is truly shooters
got me good
@tardy ingot Can I ask about your tierlist again why R8C1 PE is classified as flawed but interesting
cuz idea is interesting but realisation is cooked
a lot of the mechanics were interesting and could have been really good but werent executed well
you can get specific with spoilers, I gave it a shot last night and felt somewhat mixed about it, but I can't tell quite why. I was wanting input from anyone who has more experience with it. I don't think it's terrible perse either
the fog mechanic was not executed well
and it's already better
na i think the spawns are fine
and secondary actually does nothing
R8c1 the one with cycling fog?
yes
its a lot of the "what could have been"
BetterTerminalInfo (it's even clientside) (more applicable when playing modded rundowns, vanilla generally does a much better job of making terminal commands clear)
yeah not really the level designers fault tho
Disagree
Spawns being multi sided is what can make it interesting at times
ure just getting cooked tho
I know theres yellow and green glowsticks. But i swear i remember seeing red ones too ages ago. Am I insane?
If not, it mightve been a mod
Red glowsticks were around in og r4 extension
Fog mechanic is a bit borked in useage but idea was nice
Secondary itself is extremely off from the rest of the level. And the shadow error it starts for overload just doesnt matter
Wouldve been cooler if it made fog infectious or anything else
Main is ok (rarely done tho)
For Overload the side zones couldve been more distinct with what you have to deal with.
Then also make it so it always goes through all 3 side zones (likely starting with center as first).
It's meant to be hard no?
i mean if u shoot it it's still a bit scary
Not really because you don't have to worry about being flanked
but what if pablo
The only thing behind you is pabby and you have teammates (most of the time (if they aren't pigs))
gotcha, this makes a lot of sense. Maybe if the fog cycling were in a faster paced level it would be better instead
well i just played a round to get the hang of the game again in r6a1. All the bots decided to go stand on a box and are unable to leave
Play solo more fun 
and they're dancing
nah im playing with friends later. i just wanted to get into a quick game to see if i remember how to play
Oh def I meant solo is more fun than micro managing bots imo 😩
oh yeah probably. i just leave the bots to do their own thing and just play the level
Just reload the level prolly, or you just run and hope they fix themselves
They do teleport(I think)
(Also iirc R6A1 isn’t that hard so you could solo it prolly)
Noclip
nah i just kicked the bots and finished the level
Definitely so when you play with friends you can feel dominance
Yep
I did og r6a1 the other day, funny hearing schaffer be confused
instead of plain crazy
They locked me in a room
A rubber room
A rubber room with rats
Hey, do you remember me? What? How could they remember me?.... You are part of a machine, a legion of workers....... Legion...... I, I have to go
A few notes (regarding my "codefetching solo" attempts in R4E1), if anyone wants to give me constructive criticism, thanks: The damn blood door is sometimes a breeze, sometimes enough, sometimes I need to go back to the only normal door in that zone (which didnt wake up any moms but in that instance no mom were super-close to the sec door, not sure it matters anyway).
HEL Rifle helps a lot but then it means having to guesswork where the head is for shadowscouts, I managed to but it was perhaps just a stroke of luck, and PR means I can just open and bang.). Sawn off is really borked: I held off 8 chargers and a BBC just by carefully staggering them with it while running in circles in reactor room, and it's basically a ticket to keep staggering big shits without getting hit.
Can I ALWAYS open blood door+retreat to the single room in the back, close+mine, to make that shit easier without waking up anything?
All that I'm doing for last code fetch is just pull room by shooting scout and line shit up abusing the loooong catwalk, so far I've been lucky because the scouts were in separate rooms, otherwise?
Is it worth taking HEL Rifle? Sawn off + PR feels super comfy but HEL Rifle makes it so that I've a lot of error margin when I pull rooms or the blood door.
Would PDW+HEL Rifle make it easier and still allow me to juggle beegs?
Do people actually pull BBC room alone? I managed to but used like 4-5 mines and a fuckton of ammo. Would've felt way easier with at least 1 more helping me.
I ant reading all that😭 🙏
😄 Thanks in advance for anyone that bothers reading all that and answering I guess.
yes, if you're in 514B you'll never wake up moms
alternatively, in real world runs, you may mine the blood door adequately and pull it in the middle of reactor wave - you'll have scream CD so 515A won't wake up from the blood door, whatever lives afterwards you can melee through and then stealth the room
you rarely ever get 2 scouts in one room, but in that instance you may simply try to melee one and then shoot the other
for the loadout, PR is a bit sucky but ultimately it shouldn't matter, you can do it either way so unfortunately i don't have much input to offer
oh and also if you're using the door in 514B to fight blood door and closing and mining it, you may only kill about 3 sleepers with the mine, they trickle quite hard
people also partial pull charger room if you aren't doing that
and usually do it during reactor sequence so they're on scream cd too
Thanks, both of you, I didnt think that I could use scream cd in a real scenario since I'm cconsoling most of it.
is this a full solo?
No, the plan is just to "get better" at code fetching solo R4E1
What are you asking exactly?
Yeah I'm testing this without bots
and that's the idea
i thought you were doing true solo r4e1
nah
How much gravy do you gulp per hour
if a tank runs through a mine does it take damage?
like on a door
or only if the mine is behind the tank
it takes damage if the mine hits a tumour first
what do I try next without walking into a difficulty spike
*solo
**I finished those levels
damn it's been a year
R3A1, eh
Kill the 2 hybrids then its somewhat chill
R7A1 is legit just a walking sim
Question when using the list command does it also list things like cfoam nades and mines along with the resource packs?
Is there a special command for them?
mo
no
no
kay thx
no :3
Wait what about long range flashlights are those consumables?
yes
So they dont get listed?
nope, they dont
Another question if I throw a glowstick and hit a dude will it wake up?
no
Wait seriously?
consumables don't have collision hitboxes
I wil use this information very well with my friends by trolling them now 🙃
me throwing my melee at an enemy accidentally
Can you one shot charger feelers in the back with the hammers?
no
two people with hammers hitting in very close succession can kill them, but no one person can melee them without a yellow syringe
does the scatter gun 1 shot them?
thx
nopi
cant c-foam myself 😔
@digital mural are people calling you a minor because you bust Like s C foam Tripmine?
🤨 🤨 🤨 🤨
what the fuck are you on cunt
does a sledge one shot a scout to the head or does it have to be back of its head
Just head
only bat and knife have to be back of head
bad
SHUT UP
Make me baby girl
Erm what the scallop
Why is your name Gravy Gulper now
Do you tho?
even Deez?
like that one ad they put out that ppeople were going crazy over for no reason and saying that kfc meat is actually human flesh and they've known it for ages
yes

What
tiktok people
Ah
fucking weirdos
It doesn't surprise me anymore
yep lmao
Fent
i can tell
why are u surprised
in here we used to say those types of things all the time kdmsm
guys how do i control idiot friends from aggroing every enemy on the map?
Kill them
any way to non lethally "pacify" them?
give constructive criticisms and be kind, gentle with cute words
Kidnap them
he doesnt understand words
im so sorry for you
walk up to them right as they enter a terminal
R4A2, me, then 3 guys that never did it, get to the end, extraction scan, one guy goes down trying to place a tripmine, scattergun guy kills the 3rd player (for fun), then scatters me too at scan being like 80%. He goes down seconds after.
the reason i didnt actually kill eva
that's an interesting question
dodge

what a fucking waste of time that was
ah you remember? xD
I can do an R4A2 and invite you at the end if you want
so you get the completion
Personally I didnt care that he shot me and we lost
but since you and the other guy needed the clear
that was very bad of him
it lets you join mid round?
yeah
waaaat i didnt know that
False info🎣
wtf is sniper sentry
i placed it directly facing a dude in 5 different spots and its not shooting him
is the tracking just getting stuck on the terrain or something
even placing this thing in long hallway it shoots one of the 10 enemies
did they reallym ake it useless without bio
yes
also any tips for R1D1 2nd alarm solo
my understanding is that if there is an enemy in the target area for 2.8s, it will start shooting enemies at 23.08rpm
it targests the enemy closest to it in the target area, and switching targets doesn't care about the 2.8s. however, even a single frame of no enemy in target area resets the 2.8s so it kinda sucks
go long
the target range seems so tiny, the visual green thing will literally scan right through it but its not detecting him
burst sentry for sure
play hel gun/rifle/revo for ammo efficiency, and try to manage waves using bridge when given the option - the ammo is kinda tight, but you have enough to kill parts of wave on bridge and then do scans if you feel like you're overrun
do you not open a extra zone then
4 use tool kinda sad
it's very weird, with some placements it shreds alarm/reactor waves even without bio
and sometimes it does nothing
but 7-8 ammo is alright
wait if you open side zone you have a lot more ammo no? with sentry shouldn't it be easy-ish?
its 7-8 ammo already in that zone
oh wtf
4/4 or 5/3 split
enemies spawn closer and from multiple directions, it is kinda really bad
it's just a burst sentry angle into shooting better imo
yah i can survive it but trying to do it more clean
sometimes its just a wave of 5 giants
sometimes theres hybrids
yeah iirc that alarm is ass with its bigs
hybrids??
ye
ngl i have never seen hybrids there

I have an obscene amount of d1 clears
the amoubnt of times I've seen hybrids is pretty high ngl
better times
also the heat thing for waves was bugged so you'd get a giant or 2 in the first wave and then there would never be a giant again
but now it keeps spawning more giants
no fog repellers in side zones?

there is def enough time between the waves with how long they take so fighting is kinda fine its just you dont see anything if you're down below
for sure
the big issue is shooters below
no
it's 2 on wave 4 6 and 8
(might be 3 on wave 8 idr)
naw it's chill, especially on wave 8
they all spawn at the end with the giants so hel rifle/gun just clears
which weapon was the one with the blue thermal vision i forgorr,, and is it main or special?
PDW main
pdw, main weapon
thansk
precision rifle trust
i wish pr had 15 dmg
nuh uh
would actually make it runnable vs chargers
but why :(
i wish spear was throwable and exploded on impact
idk ask the devs
I wish I was good at the game
me too
me 3
but no fuck you 10chambers
me when i beat D levels as a duo
can barely do C tiers duo I wish...
i still cant beat R1C1 3 people 1 bot
das a hard one
i despise that level
only captain america can save you there
already got that message, but havent played since i got the tips
R1C1 sit all the way at back of bridge and shoot with hel gun, shoot very low so it hits crawlers too
do not actually aim
what if my good looking friends distract me
if you are multiplayer, try to stack up on top of eachother so they still line up
i mean just sit close to each other
yay cuddling
hell yeah
teamkills + enemy kills
is this also a viable strat irl
oh youre talking about kills
yeah yeah sure good strat
yeah it's not bad
with less idiots on the team im more likely to win
actually makes sense
im gonna mine myself
and dont be afraid to use the resources nearby
the timer gets longer towards the end
so grab far away resources at the end
ye we always run between rounds to get stuff
when you get enough time to do so
most of the time i have to leave before the round (to go to terminal) is completely over tho and then my friends lose alot of HP cuz they suck (just like me)
Why?
you dont have to leave early at all
enemies not fully cleared yet
Just leave once wave is dead is fine
the timer can be kinda close tbh if ur not going for quick kills
and for quick kill u defend in a shittier spot
so ye
The wave timer maybe
The input timer is an extra 45 sec
once i was like 1 second too late to terminal and if we already cant beat 8 waves how we gonna do 9
in solo you leave when wave timer is over or a few seconds later, sometimes wave isn't dead
Just leave when the wave is over
You get 45 seconds to run (which takes 30 tops)
if you're defending at back of bridge, which is best defense for sure, the timer can be kinda close
^
were like right next to the yellow truck
but ppl often defend at the hole and then its like insta kill on the waves
which is harder but it gives so much more time
whats "the hole"
the hole is a bit more towards spawn then the truck
its literally a hole in the wall that leads to the room with the bridge/truck
its the hole in the wall
oooh the one in the wall
for some reason i was thinking in the ground
so we shouldnt do it if we suck
it works so well cuz 2 room spawn and the tiny section between hole and sec door is a room
so room 2 is at the sec door
very close spawns so very quick kills allowing next wave to spawn very quickly too
doesnt that mean that more waves will spawn total consuming a bunch of resources?
or is it always a fixed amount
no cuz reactor is set amount of waves
its designed so it'll usually end up around that but not quite and it can get dragged out a bunch due to spawn cap holding back waves
yeah thats probably why i nearly always have to leave them before everything is dead
yeh maybe
make sure u bringing all sentry or sentries + 1 bio
the other tools are not really helpful here
and sentries burst realistically (having 2 down for most of the waves, 3rd when pressured)
i think we gonna put the 3rd (maybe it was 2nd AND 3rd?) on waves 4,6 and 8 like the bot recommended (i think)
we just placed everything down and ran out on wave 6-7

gaming
LIKE THE BOT RECOMMENDED KMSDKMS
i forgot we have that
im so used to pablo doing it
is pablo some sort of R1C1 coach
@digital mural
I mean realistically you have enough ammo for way more than 8 waves
useed to be but now the copypaste might take that job
i mean the bot
hold my beer
my biggest problem with r1c1 is the 10km walk you have to do before starting to play the game
so restarting is gigaannoying cicle
Fully shoot every room (its rly only 5 rooms with enemies)
it will take you 2 min
trueeeee we always stealthed because we didnt wanna "waste" ammo
Captain America: puts foot on chair "So you are having trouble with R1C1"
a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
If you already know how R1C1's reactor works, then its just the first two things you need, and they can go hand in hand
the most popular place to defend for many reasons is the bridge tile. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.
when you start looting after the shooting, you have quite a lot of resources around you to spend as the code person runs out and runs back. and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.
when giants spawn having someone with a good weapon for bigs like hel rifle is useful (especially for hybrids) as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).
this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
shot gun sentry is in the game
Autosentry is in the game.
if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.
The game does let you join midgame
no idea why @inner inlet said otherwise
I gifted some R2D1 and R4B1 runs sometimes
Cringe? Perhaps.
Still, someone joined.
Nah u da goat
Pls use server command
Shut the fuck up
can someone teach me how the level system works because i just dont understand it
so what would be the intended progression be just fully doing a rundown alphabetically?
you've got rundowns - each rundown is a set of levels
within each rundown there'll be individual levels, roughly ordered from A (easier) to E (harder)
each level will retain the same objective and same overall layout on every run, but RNG will be different (encompassing enemy spawns, resource locations, consumable spawns, etc)
whatever you want it to be, most people try to do it in order (all of R1 in order, then all of R2 in order, etc etc) but there's nothing specifically intended
stuff's just there for you to play it
i see
you could go to a later rundown (rundown 6) and play levels that are a bit more interesting before going back to the early rundowns which are a bit bare
@umbral echo a lot of people jump around after R2D2, I haven’t done R2D2 yet I’ve done everything from R8A1 to R6C1
i want to play the game again but im too mentally exhausted after playing for only 3 hours straight
I usually keep it to around one to three matches per session
Depends on length of level
Yep
I could barely do 1 match of R2D1 when I was grinding it lol
Also play with friends
R2C2 and R4A2(?)
(||the one with the overload error alarm||)
team u play a level
I could do for hours
we suck so we were just doing the first two misisons on r1
end of story
Yea this tbh
If you’ve completed them you can move on, R1C1 can be a bit uhhhh unforgiving to newbies tho
how to get carry for r5e1 cs 😔
Post in speedrun looking for it
I mean that they’re fun
thx gang
It’s the uhhhhh|| secondary with HSU and main was two objective items||
also is there anyway to just reload a level without going through a loading screen?
Oh na I could run those for days
Only thru checkpoints but that’s later on
But no you need to load the game and RNG in🙃
But also you can skip the first cutscene via holding down a button
no i mean like just restart it, because when ever someone does something stupid in the first 5 minutes we have to sit through another loading screen
Just not the dropping part
Unless you both die you don’t need to go back honestly
the west has fallen
2d1 is chill tho, now 5 hours of r2d2
is peak
2d2 is good
so 5c2
idk i like the reactor level 3 hum
very soothing
can someone tell me the additional argument for the terminals
wdym, the filters to list?
oh yes, PING X -T
works only if you stay on terminal tho
thx
Its also really not that good ngl
just repeatedly doing „up arrow“ „enter“ repeats it too
but the ping actually stays
Its great when you want to Go AFK for a Moment but Keep pinging the Cell
Dont advise tho, since it can get very annoying
ping cell_420 -t
go pick it up then
This is sort of a high level question: Why is it that on some runs I've seen on Twitch/YT a striker can basically fully scream but the room just won't wake up and melee stealth is retained?
I don't think it's tied to global scream timer
screams can be cancelled if the enemy is staggered at the correct time
there is also a funny hidden rule
only the first scream can wake room
so if you get an enemy to scream
lead it into another room with sleeping enemies
and it screams again
lmao nothting happens
what a loser
thanks for scream cd
wow ok that's a really funny hidden rule
it was theorycrafted to be a way to giant kite r4e1 to solo it without using an external program to limit fps
but then hani just did it without enemy capping/kiting because he's that good lmao
me waking up a bbc to let it scream and then laugh as he cannot wake the room anymore until he -40% hps me

So, let me pose an adjacent scenario: what might be the reason a scream wouldn't wake a room, and you know it completed, and it was able to tongue afterwards?
is it a visible stagger to cancel a scream?
because I've definitely killed screaming sleepers, but can't openly recall just staggering one
and it seems like that scream does need to fully play before it will actually wake
screams are also targeted
and if the target is a bot then the scream won't wake anything
that too
wow, we need to add that to @wild flare's list from yesterday
the sound still fully plays even if its cancelled
it explains quite a bit of incidents I've seen with solo players running around with bots though
it'd be worth mentioning that you can't manip it but that it can happen
ok, i will add this on list
sometimes it seems so outrageous, when enemy do full scream animation, but nothing woke up xd
another superpower that bots have that just randomly procs
i will also add cheese tactic to list, that you can kick and re-add bot 2 times, and they will restore their ammo/tool to default numbers
classic bot cheese, yep
bots have a lot of hidden superpowers even I wasn't aware of
they can open locks without making noise
only way for them to wake something up and make it actually awake is shooting a mine
otherwise if you give them an hel gun and they shoot an enemy you woke up
and the bullet hits the enemy behind it, that enemy will be in a frozen state
as in, awake, but doesn't react to anything nor will attack you
saw it like twice during all the time I played with bots
there's even a recording on this somewhere in GTFO Media (not by me)
i never saw this through 550h+ playing with bots, not like i often gave them pen weapon tho
It's super rare because it requires a lot of conditions to proc
I had it happen in R3C1 res zone first room
which has a crazy density
I assume another way would be to give them a weapon with enough pellets and have it partially hit an enemy
hel shotgun
I think you can test this mechanic with that mod that allows bots to attack sleeping enemies?
zombified initiative or something
this always sounds so op
I never tried it so I've no idea if it allows that
me neither xd
realistically you almost never ever utilize this
yes
i mean you could control it, if you make enemies glow with flashlight
no
i had mother or giant standing next to lock, made enemy glow, then bot came to lock and broke it
for sure
there was like 1-2 meters distance 😂
bots are always coded to use sledgehammer no matter what weapon you give them too right
yeah well controlling it not really
USUALLY me standing close to a lock makes them EVENTUALLY break it
I dont know if it's sledge I know it's all the same no matter what
you should actually keep some distance from lock, so bot could came and break it
same for lock melters
you can notice that, when bot in middle of breaking lock / using lock melter animation and you come close to that lock, bot stops doing it
r8c1 has cscouts right
according to Kenny list no
no c-scout
So if there is a room with multiple scouts and I alert one: 1. that will chain into all the other scouts also triggering? 2. How does multiple scout waves work with the enemy count limit? Does the "excess" just go away (never spawn)? Are the waves done in series one after another as count becomes available? Does it ignore the count and spawn a massive wave?
if u alrt one and the other is in the saame room yes, it counts as an enemy scream
the waves will fill up the cap until u make some room by killing then more will come in, altho i believe 2 scout waves will fill up the cap
1- Yes, 2- They will be put on queue, once you kill enough enemies the queued up scout waves will spawned
i think an (average) scout wave is 12 enemies
and the cap is for 25
i mean-
there kmsdkm
25 enemies
xd
oopsi
Thanks very much both of you. 🙂
what does cfoam booster does?
Makes you use less tool ammo
lowers thw amount of % used per blob or something so like that, so its better to use always full chargers when using foam boosters
Makes the full charge use less % of c-foam launcher
Hate to say it but I have to do it
You know i unironically love this
more stickers please
Am i really now known as the veruta player
Around here
does sec on r8c1 affect ov only or main too
wdym
sec makes it so ov has shadows on the timed sequence
oh
idk if it does anything for the uplinks on main
didn't know mb
This is why speed runners and true solo players long kite, right? Because during alarms or scout fail at least if enemy cap is met then they know where all the current enemies are and won’t have any more spawn in weird spots while they run around (if they were to kill them)?
yeah that's sort of the idea most times also staying alive and coming back to revive other players if need be
like if the wave is way too strong
or it's an endless alarm
Speeds and true solo are crazy man. You have to play sooooo different.
true solo is different
but speeds is just a mindset of "fuck it we ball" until speed specific strats are introduced
you go long in speeds when team decides they want the +1
^
solo e sr
Don’t you long in 4 man so that others can extract safely though?
Maybe I misunderstand the term “long kite”.
na
you only long if there's a tank and it's long extract
there are like no runs where you do it, it's only if extract doesn't scale and you have no res
and ur team for whatever reason doesn't want u to kill it
no resources
"long kite" means you make the enemies follow you and you run far away. maybe go behind a couple doors so that you can then circle back and close some doors behind you to win time
you dont long kite in speeds ever
if you can't kill all the enemies
solo speeds on certain missions
but for generic 4-team yeah
also a lot of people stay away from that in true solo anyway bc clearing a level without long kiting is cooler
yeah but solo speeds are a lot different
fair
and like i cant even think of a solo speed that does it
e missions
no one has done those
although idk if it's considered a speedrun
?
no one has done solo speeds of e tiers
^




