#gtfo-related-questions
1 messages Ā· Page 327 of 1
its good but i never use it cuz the thermal scopes make me sick
And also curious about heavy SMG!
Thermals are def cool on my dark laptop screen, ehe
but i think the thermals are not that good in fog? or it was changed maybe
You can, but something you find real fast with the knife is just how aggressive you can be when clearing rooms in stealth. Running it a bit has given me so much more confidence, even when I'm using other weapons.
I can't believe that for 40 hours my friends and I were so nervous we'd call out even when enemies are glowing.
If you haven't messed with it, you really should. It's insane what you can get away with.
Oh I'm not sure - I would be curious!
oh yeah ive gotten pretty confident with clearing rooms quick even with spear
Yeah I wanna learn aggressive stealth!
just 1/3 charge and kill them
Though something I do wonder about with stealth, does the "sound" of the kill come from the player's location, or the location of the enemy?
as long as you dont aggro like scout youre chilling
I'm def the most "methed up weasel" of the group and wish to do better at this role
I want to sprint into a room with fog to clear it with minimal regard for life or limb, ehehe
just make sure you have someone on the bioscanner lol
The biggest tip I can give you is to not panic when you aggro an enemy. If you sprint, you will auto-trigger everything nearby. As long as you can hit them, or bait them into trying to hit you, they won't scream and wake the room.
Yeah just walk and stab, yeah?
I've dropped groups of 4 with the spear solo without aggroing the room, just gotta be willing to use the push and to resist the urge to run.
I've gotten decent at doubles and can occasionally do triples
Right mouse is a shove when you aren't charging, this'll stagger and stop a scream
For me, it's when they're aggro and not winding up an attack, you can do so right away before charging your next hit if you're doing a risky double.
I'm sure there's a greater method to the madness, I've only been doing aggro stealth for a few gameplay hours now and know I can be even more blatant with practice
you can jump and then sprint for a short period without instant wake up
if you need to cover slightly more distance quickly
Oh? Hey, that's great to know!
is R1D1 considered a hard level or is it just my inexperience?
But yes I wish to learn to murder for victory is secondary to body count
Also eek! No R1D1 spoilers we just started it, ehe!
basically all full autos are pretty meh at best
in the scope of the game, no, the room that has the last alarm still takes a bit of care to clear. not very hard but easy to throw
not really
Pretty easy.
ray is always right

Don't weep
its probably just me like
Learn to love the agony :)
r1d1 is awful if you're getting all the logs though. not hard, just like, way longer than it should be
the main strength of full autos is supressing wave by swapping between enemies on their stagger rather than on kill
uh
all levels
I mostly have just seen reactor logs
most of them have lore logs but it's common to have an external tool to track the achievement progress
i lied
Ah ok
what r peoples opinions on the shotgun sentry?
it's the worst
Ehehe, got it o7
check the last 2 seconds of this #guides-and-reviews message
most of them don't require any detour. some of them are in zones that have RNG elements on whether or not the zones are required. a few of them are notorious for basically throwing the run to try and grab
Wew, that bad?
its worse than the hel sentry?
logs or shotgun sentry?
for 2nd, yes
yes
by far
what
Logs
overall yes
for killing tho
like the best sentry is burst because it staggers enemies while being more conservative on ammo
even hel auto sentry isnt used for stagger when its used
i guess you have to micro the turret right?
i find even when theres a wave it just magdumps on the first half of the wave
its only a hnadful of logs. most of the time your probably is gonna be that a mission really presses you for time and the mcguffin you need isnt in the same zone as the log you need.
Micro turret???
shotgun sentry moment
and then im fucked when the rest of them get to the choke
Ahhh ok
nah i was thinking of the hel sentry
I have just learned of the r2c2 gimmick yesterday, wwww
just take burst
i suppose but its not great value until the meat of the wave gets there
nah just use it in the right spot and placement
there's also a handful of funny levels that prevent you from backtracking and make those logs inaccessable once you leave the area
what levels prevent you from backtracking
Ah goofy
^
and it's the very end of the level
No spoilers if possible!
Which levels??
i'd never backtrack in r4e1
hel auto sentry works with good chokes and with the back dmg it gets (unique to it due to a bug)
oh right i could do that
well it depends how much backtracking too prob
im reasonably certain r6d4
thats neat
ye
ah yea i guess so with the gimmick of that level
r6d4 no?
||R6D4, R7C2, and R8D2|| are the only levels I can think of where you can't go back to a log.
Also - is there a best way to use DTR?
so on levels that are light on doors to cfoam/mine, i should stack 3 burst and 1 bio?
To hit them right?
typically
u aim body
and hit head plus body
I got a few proper double taps and they're REALLY satisfying
What about on crawlers?
just head
||r8a2 by nature of how that secondary works,|| but thats a little different
I always pull down at shorter ranges, and sometimes let recoil aim at long range
Lower head crawlers, body standers
isn't there only one log
Don't shooters need 2 heads?
Head+Body
For DTR, it's 1h1b to kill any small
na
Oh wow - just a Mozambique Drill on each of the lil guys
speaking of mozambique
Does DMR one shot on all small heads?
any main dmg booster will make it so it can
if you can use the DMR well you can use the revo
š
the minimum value for main damage on a booster allows it to one shot to head
damn someone beat me to it
tbh when u want a booster it appears once eveyr 70 years so
still searching for glowstick power
using boosters to hit one shot thresholds is a bit silly though. but someone did make the spreadsheet for it like two years ago, and power to them
i mean its just like important with dmr cuz any will
and its a pretty big like line
or, word, idk i forgot how to say it
breakpoint
i think its the only main that's just shy of a oneshot breakpoint but i've not looked at all of them
Ah so dtr is a bit better if you're just that good then I see I see
well
yesnt
dmr is generally the better gun
dtr has a crazy ceiling tho
Yeah it sounds like if you could get really good with dtr it'd be great
||the sniper and the r8c1 overload enemy!||
kmsdkms
its not a main but i had to say it
OKAY FINE TWO WEAPONS
what is generally the most ammo effecient main?
into small enemies
ig hel shotty would be nuts up close
Pbly Hel revo or Hel shotty with max pen
in theory probs in practice is hard to tell
if you account for pen its hel revo
my gut says hel revo with lineups cuz its... more feasible
i see
I'm still trying to figure out what combo I should be running. I'm really just trying to find what's comfortable for mobbing with plenty of bullets, then a secondary to drop whatever big guy is giving me the most trouble.
if you dont but perfect play machine pp/dtr iirc
many bullets =/= good
i cant seem to get that much value out of hel weapons but im sure thats just a skissue
or efficient for that part
Slug + sniper
if you have like +15% main damage on hel rev it also oneshots both shooters and strikers to head
I'm sure that with setup penetrating rounds is a game-changer, but at the same time I've probably only capitalized off it like, 10 times in all my hours so far.
Almost certainly skill issue on my end lol
ive mostly been running like burst rifle and whatever the burst SMG is for main
and sniper special
i get that the sniper is bad from what ive read
its rly rly niche
burst rifle my beloved
Burst pistol & carbine here, with either the sniper or scattergun. I was using the standard pistol a ton but it seems the burst pistol is more efficient?
but when theres giants its so nice to just pop 10 of them in a row
PR > DTR and DMR
Machine pp is ammo eff?
i think under ideal circumstances you can make a strong case for hel revo or hel shotgun. if you cant land your shots then it's probably the sawed off
Idk, I could've sworn that the regular pistol was a two tap... but I'm only just coming back to the game after a very long time away. It might've been in the past, or I'm gaslighting myself.
BP is on paper good, but feels Bad to Play with
in theory
realistically you dont get that basically ever
would say burst SMG and BC be a better loadout?
in theory its more efficient, but it rly doesnt matter
pistol is a decent main
burst pistol is a weak one
"on paper" š nah
burst smg?
Yeah. What I found I like with the burst pistol so much is how well it hip-fires
whatever the 4 round burst is
Too wild?
carbine
i forgor
carbine
ah yeah carbine
carbines a good solid pick
4 round burst is carbine, its real solid
cant rly go wrong with it, not top tier but right below that tier pretty much
and BC for special?
to be fair the carbine does look like a vector
#guides-and-reviews message (check this playlist)
which is an SMG
It Has 160 damage per refill while normal pistol Has only 139 
controlling the firerate, getting perfect accuracy and no overshooting is kinda... just not possible
thats the efficiency part lol
Understandable - machine gun meme moment?
I thought the burst pistol was just an objective downgrade at first, but with more use it I feel like it has my back when I get overwhelmed with enemies. I can just drop the sights, hip-fire whatever's rushing me and regain control of the situation.
i am a carbine appreciator. if you can hit at least one headshot out eight bullets(rest being body), you kill strikers and shooters in 8 bullets or less
machine pistol has insanely high dmg per refill
its still not even a B tier main
What are carbine's breakpoints?
Yes, He asked whether BP was more efficient
learn to do that with pistol too
it does this even better since you 1 tap stagger and have easier breakpoints for killing
Ahh and you can stagger then follow up?
shoot
kill
jk
you generally kill in 2 bursts
but like ngl
if you guys are interested in gun knowledge and what to use it for, scroll up in the guides & reviews channel as theres videos over it and/or check rayalots reddit post about it
Yeah, I'll take a look, thank you! I'm still new to how this server is laid out and have a feeling a lot of my questions are incredibly redundant
Yeah I've seen your vids, they're great ^_^
I do appreciate how patient y'all have been.
nah asking questions is always good
its really funny playing with rayalott and then learning that he wrote a lot of the resources i found researching the game kek
I will yap and nobody can stop me, ehe
in that order
the only bad thing about this discord is some members like to troll/spread missinfo for the lulz sometimes
which is fun if its between experienced people and clears up
but not so much if a beginner gets confused (imo)

this guy particularly
I am looking at you for this yes

i remember being new to the game in og r5 and my group seeing rayalot's scout kill videos
omg rayalot š
now half of said group has done some speeds with ray
phantazm and you?
I'm still trying to figure out if I'm being gaslighted on the HEL shotgun ngl lol
idk why
its just a rly strong main, basically the power of a special
Maybe I just got unlucky but missing 9 back to back shots on a striker as it was hitting me hurt my soul in ways I am unfamiliar with
we whisked him in for r4e1 but that was with hani
idk
was just guessing
I feel like I drew an exact outline of this guy, and seeing how it was the last wave and I was the clutch, uhh... yeaaah
not gonna live that one down for a minute. lol
hel shotgun is a great gun that i hate using
I can never quite seem to make it work
oh actually hel shotgun is another gun that meets a breakpoint at minimum +main damage boosters
one shots strikers to head at 5% increase. wacky
(or you play client)
what's different about client? weird precision damage calc or something?
Chat am I one of dems?
no
Damn I need to troll harder
host fires into head -> head takes enough damage -> head immediately disappears -> rest of pellets miss because the head is gone
client fires into head -> regardless of how much damage the head takes, it will not disappear in time -> because the head doesn't disappear in time all pellets hit head
basically
^ isnāt this due to ping?
oh, i see. that's goofy, but it makes sense. There's a really similar interaction with scattergun and [late game enemy] ||nightmare scouts|| because it registers before breaking the ||tumors||
Latency yes
Ping = latency no?
any enemy with tumors
Also funnily enough you can kill n-scouts anyway as host with scatter. In 2 ways even (both are pretty fucked tho)
yeah basically, the limb/tumour interaction exists for all enemies
i love hitting the neck area that for some reason is unarmoured/getting enough pellets to hit front AND back AT THE SAME TIME
im like a decade removed from that uni course but afai remember latency is delay before info is processed. ping is how long that information takes to get where it needs to go

so ironically latency can be pretty consistant
I swear Iāve seen them used for the same things lol
please share i'm so curious
Same thing, but Ping is a way to mesure it iirc
Goat gave a rough explanation
Chat Iām googling this
oh i missed it, that's so fucked
ping calculation includes latency, but latency doesn't factor ping?
Ping: Ping is a network utility used to measure the round-trip time it takes for a data packet to travel from your device to a server and back. It is often used to test the responsiveness of a network connection. The result is typically expressed in milliseconds (ms). A lower ping value indicates a faster and more responsive connection.
Latency: Latency is the time it takes for a data packet to travel from the sender to the receiver. It can be one-way or round-trip. In the context of network performance, latency is often used to describe the round-trip delay, which is similar to the ping measurement. However, latency can also refer to other delays in the system, such as processing delays on the server or client side. High latency can result in noticeable delays in real-time applications like online gaming or video streaming.
Bruh how do I do the quote thing on mobile
Dc mobile sucks
No other way aroundĀæ
anyways one of many reasons why scattergun is goofy and funny and great
So itās latency cuz we are doing S => steam server => R, R => steam server => S where S is sender and R is receiver
Scattergun is great and all but I feel like hel rifle is better in most levels tbh, might be skill issue
brother i don't know enough about this game's back end to confirm or deny that. all i know is that this game is p2p and sometimes that peer is in germany and my life sucks
BC is more fun, the 3 kill bursts are such a Dopamine rush
Donāt say that whilst two Germans are here lol
Live inside their Walls. Problem solved 
Ok Iām coming down malefic
i think that the germans have some historical grievances about americans overstaying their welcome
Then you achieve a 5+ scatter kill
German Walls should be thicc enough for that
ngl
God I wish I had German āblindsā
Prolly call them āmetallengardinerā
I dont remember anymore, but werent the Last couple of bullets Almost with No recoil?
it felt like it
like, the candy?
Yanno those metal blinds that you roll down, creating pitch dark and sound deadening
That might be the actual word lol
āRollā
We press a button
Idk Iāve seen like one clip 2 years ago Iām goldfish š”
Oh those Things. Been a while since i have Last Seen them. They are more of a anti theft mechanism where i live
comparing recoil to og r4 like
yeah of course it feels better in og
guns had 0 recoil then
Fairs, still Iād love those, we only have them in stores but having consumer versions would be goated ngl
oh god that shit
awful recoil and 19 dmg was so stupid
Atp walk up and spit on them lol
wasn't this when it was still penta burst?
yes
Anyone have any advice on how to do R2D2? Been attempting it for several days with a full team and the farthest we made it was wave 6
hold on the bridge
The bridge is a pretty safe hold for the entire mission, esp if you have a sentry pointed towards reactor room to alert you if something is coming. Once it's open, some people like to hold in the room just south of reactor and open the east door in the fog to funnel. Both are acceptable options, but the latter takes a while to get all the spawns to trickle to you, and it eats into your time.
Burn through your side room resources before resorting to the reactor resources. you can also rotate higher use resources into the reactor room if there's still stuff in there to swap with.
Terminal locations are consistent (which terminal has the code isn't), and the first key location is, too. The second key can be in one of two zones, so you want to figure out where you are going before it becomes important.
You're on a pretty brisk timetable, but if you know where the terminals are, you're going to have plenty of time to loot. Don't leave loot in zones you're not revisiting if you can help it.
Triggering scouts wont end your run, but being pinched between the scout wave and the room you just made angry absolutely can. there's not a ton of doors to work with at any point you'd encounter a scout though, so if one gets triggered you need to make sure someone is covering behind you.
chat is sniper good against chad squidward
Not good against anything else. Melee the š¹š© squidwards (unless itās the funi ones ig)
Nice nice
Question on how scout waves work. Assume a scenario where there is one large room with 3 scouts and a lot of smalls. If I shoot so room wakes up then all scouts scream, the game will try to spawn 3 scouts waves. The game will still only spawn up to the max enemy count though right? Also do the smalls in the room count towards that max count?
game will only spawn up to the max count correct, enemies in the room do count towards the cap, if enemies are capped then the scout waves will be on que (they'll spawn once you kill enough enemies)
Ah ok, so a scout will always spawn its wave even if it is being currently capped?
AFAIK yes
reactors also work in a similar manner
alarms are the main thing where if your on cap no more enemies can spawn and they dont que up
That makes sense thanks
one more thing, do note that there are a few exception to "game will only spawn up to the max count", certain enemies and blood doors ignore this restriction
max count is 25, tho enemies are weighted differently (strikers and shooters are 1, then giants iirc were 2)
more or less ya, its a bit more nuanced than that but im not sure if you care about spoilers or not
Nah I already spoiled myself
You can block boss enemies spawn, if you sitting at enemy cap
they queue
so whenever they can, they're gonna spawn
reactors are the same BUT they have a different cap
as in, alarmcap is NOT reactorcap
I think the numbers are they same but they're parallel
Gotcha
Many solo runs use giant cap kiting strat, so new enemies will never spawn
If you dont mind spoilers: ||Mother and big mother have their own spawn cap separate from the global cap when they spawn babies, each indivdiual mom has their own caps as well, so it doesnt matter if you have 100+ enemies awake as long as mom doesnt have her cap of babies she can spawn more||
they have a decently long cooldown between spawning plus there are quite a few good baby clear weapons and boss shredding weapon so most of the time u can manage without issue
technically the count depends on how it was spawned (the enemy's role in the group), but generally it's 1 for smalls and 2 for bigs yeah
I'm a little sad my attempted cheese strat doesn't work but it makes sense why they do it that way
Dont do this kind of strat tbh unless you are like HARD stuck or you play solo, long kiting and blocking enemy spawn because of it is boring imo
hmm i thought strikers and shooters are always 1 and giants are always 2? i know other enemies can sometimes be a bit more wonky
any enemy can be anything, 0.75, 1 or 2
but in almost all the spawnblocks, the weakling (0.75) role isn't used, and the bigs are given 2 and smalls 1
notable exceptions being in the hybrid surges, where hybrids are 1 (special role, replacing shooters) and things like r5e1 scout wave, where all roles are filled with bigs (so they have any value)
idt so
i haven't looked at room (sleeping) spawns, if they too can have different spawncap values but i assume it's the same system at play
how's the giant cap weight is 2 and tanks cap weight is 1.5?!?
tanks aren't weighted 1.5
(at least not if sleeping enemies don't have different spawncap values)
its not uncommon for things that make 0 sense to be the actual case of whats happening shrug
i remember having a convo here at some point and someone mentioned that tanks were 1.5 towards spawncap
well either way i doubt that 0.5 makes a diff like 99% of the time anyways
^
generelly you only care about the exact values when setting up a kite with sleeping enemies, but like
how about don't
hi guys im new to gtfo and i want to find people to play with but when i make a lobby nobody joins im wondering if its a setting thats keeping people from joining or smth
its pretty early in the mornin rn for LFG, and if ur using ingame matchmaking it tends to not be rlly good
not rly for EU peps
dont use the in game MM, use this instead
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners / #lfg-middle-east.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
well skill issue
what if bat staggered everything on a tap hit and heavy staggered everything on a charged hit
like
every enemy in the game
will it be viable
R4E1 error alarm suddenly is easy
it, sort of does ?
doesnt it only tap stagger sleepers and shooters
like imagine tap staggering a giant
well yes and chargers and shadows i believe but it do be heavy staggerin everything on a charge hit
could fight like 4 giants at once
R7E1 would be a joke
oh yeee chargers too i think so too
Can It stagger pablo
Cant light stagger if you do 0 dmg
Wait it can't
Yeah
it can stagger pablos wife
š³
why isnt there an aoe melee
You know what why doesn't the warden give us a rocket launcher at this point
hammer shouldve been like reinhardt from ow
i actually already wished for this weapon talking to my friends haha
technically all melees have AOE. someone roll a triple melee hit kill with hammer
they have???
I know you can kill enemies close to each other
i thought they are programmed to only be able to do damage to one thing
except for knife and spear
You hitbox can hit both if they're close enough
Nope
no only spear i thought
nah all melees can
yee i just thought the hurtbox dissapears after hitting something
they just need to hit all the enemies on same frame
Of hitbox is large enough to kill two enemies close to each other it can
when ur circle is not small ur melee is a hitbox, is ur circle is small its a hitscan
oh okay but even tho it sounds precise it isnt actually so hard right? (assuming the enemies really are stacked VERY close)
double hits can be consistent if the enemies you're trying to hit are set up correctly
Depends where the weapon swings from
knife double kills ive only gotten in active combat vs awake enemies
if your hitbox intersects with 2 enemies in the same frame, you will hit both, can be done somewhat consistently on sleeping enemies that are very close
Can confirm
I've never killed asleep enemies that way but awake ones I did
dammnnn i didnt know that,,, so if my crosshair is on their head and the circle is small does that mean it will ALWAYS hit the head cuz its just a straight line hitscan? oorrrr does it not work like that?
it's just whether or not you know how to aim for the double hit
i have only done it with spear so far
i believe it does
I did with spear, knife and hammer
I mostly did it with knife in combat
and now that i think about it, i think one time i hit a double kill on sleeping enemies with the hammer, i didnt really understand why the other one died and didnt really think about it
is knife and spear lingering hitbox out for the same amount of time?
consumed by the meta
Eh, I just don't like the range and the slowness
me too, i also dont play it xD
me using spear every 5 years
I prefer to run around and stab everything like a maniac
yee thats why i also love knife,, also wanna get into bat a bit more because you can just panic and spam left click if two enemies are awake,,, BTW: how many smalls are able to be staggered at once with the bat so that no one of them can alert/attack
yee i also always felt like that was the case
Only one I think
wait really?? it feels quick enough to do at least 2 (never tested tho, just feeling)
Im not sure since it was long ago when I used the bat
is bat louder than other melees? i know knife is quiet but dont know about the others
one time i killed a sleeper with the bat and one that was like ~12 meters or something away woke up which is crazy to me
Yeah knife is quieter but I have no idea how loud the rest are
I think the rest might be the same value
the range doesnt change for knife on long range aggro
its just the % chance
all melees not called knife behave the same for this
actually watched your video on that a few days ago haha, forgot about the loudness n shi
knife simply has slightly lower trigger range on hitting objects (smashlocks or surfaces)
you should lol
average nationalist moment
where can i find the hp of specific limbs e.g. for the giant?
giant limbs are 40
oh wait
fuck I fell into it again
limbs are 15
i'm not falling into this again
stagger hp of giant, this one is
yes
š
every limb? like head, feet and arms all have same hp?
meant to answer to the one saying 15
yeah each limb shares the same max hp value
strikers it's 5 iirc
giants 15
head counts as a limb
wait so knife should easily one shot the head to the back of the head if giant is awake
it does remove a head
@azure narwhal knife hitbox is slightly below the actual circle so u prob wanna go for head always if giant is sleeping
cuz if not and it's winding tongue he'll extend his head making it very difficult to hit it
okayyy (ill still go for it)
gl getting punched !
-80%
10
goat likely just confused stagger hp with limb hp
Same thing sky did lol
team im labbing hel gun sentry e2 solo and i can't figure out the booster setup
muted dmg for 2tap on nm strikers forces aggressive bioscan if you want any, which locks you into bold supply
on the other hand, is the bioscan actually worth it (saves ~2 min of scan time best case scenario) compared to just aggressive main dmg for sawed off 1shot on nm strikers
FUCK
Try useing the pistol
so its not 15?
also: when does a freshly woken up enemy alert and when does it attack? is it a fixed choice or a chance?
it's 5 in chaddown !
Not Just the head, any of the Body parts (as Long as you are getting the Back hitbox)
if you're in attack range it should always choose to attack, but if it isn't staggered between attacks it may choose to scream inbetween attacks as the attack cooldown is longer than the time it takes to do an attack for (almost) all attacks
Solo stealthing Chikens is scary
Chicken jocky!

@tardy ingot I saw your recent video and was wondering why you advise against sentries on the outside of doors - also, does this change if c-foam is used?
You are better letting the enemies trickle in instead of having them pile up on the door and coming in all at once
especially so yes
leave doors open if you use sentries or place them on the inside so they only shoot when the door breaks
Is there any way to tweak gamma/brightness? One of my friends has had to change his monitor settings every time we go to play. I thought bro just didn't like the dark, but having seen it now his monitor is straight up 30% darker than mine.
sadly no
is it litteraly just darkness? (even with flashlight on?)
His long range flashlight tool is about equivalent to my pistol flashlight unless he changes his monitor's settings. It's pretty rough.
does he have ambience fog?
Yeah, I'm not sure if there's a fix in tweaking that any.
I can see if we can maybe tweak his GPU settings, specifically for this game. I figured I'd ask if there's any hidden text file or whatever before going that far though.
Thank you for the response!
Unless Iām guessing ur running tripple sentry?
We started playing less than a month ago so it's more possible than you think!
if it was 2019 i will believe you
As long as it works lol
IT DONT š
The last time I played before this month was pre-release open beta, ehe
Hel auto is good behind doors tho no?
Hey it kills em!
not rlly?
only reason is back damage
Damn
and even then it's cooked
u can get that without closing the door
on really niche scenario and if you take the statement of back damage enable on it on face value yes
exactly
just leave doors open then (especially to funnel if you can)
yesnt
At least it wasnāt like dymus hel auto placement (placed it behind the enemies facing us and yes I took more dmg from that sentry than the enemies)
:3
thats kinda the strat tho
:3
but usually at a choke where you are not
the only sentry u put behind a door is shotgun sentry, and u dont take shotgun sentry
(It was a meme run)

Lol fax unless ur my lord and savior scaler (havenāt watched a guide in a while tho)
this is so sad can we please have a new player get stuck on r1c1
What do folks think of the slug shotty?
Not top tier, but very underrated
It seems to one shot smalls?
at very short ranges, no
but even with a little falloff it requires headshot
it is a fun weapon to play
Hello what is the worst gun to use other than autos?
Trying to screw my friends around to skill check them
is it a rifle angle
uhh not being an auto is probs the burst pistol?
ohh right
but on mains anything that is not an auto it works fine
the worst one community-agreed wise
pistol rifle even slug is about fine
bp is prob worst
yeah id say bp for mains is the worst
bp-sniper a fine loadout?
thank u
they r gonna shoot like 3 enemies per alarm amazing
Diabolical
i mean we almost cleared
i had to yoink most of the ammos so
sounds bout right
and even then I got robbed for like 20 uses
it's so sad
it was prob free if we didn't get tank on class 6
what
but likee, a lot late what the fuck
what did u do kmdskm
did u hold like at drop or something
bulkhead door?
i bet my life savings someone stepeped out of the room and it just made him appear out much farther
it just happens sometimes
he was just sleeping
nah nah u dont kno it was taking a nap he just breatees very heavily while doing so
prob
i should play e2 again at some point
as long as u have people
im just afraid of how bad ive become

ure bing chilling
me missing eveery shot on my uh short rifle idk
team im going to crash out
in r3d1
standing in 388B
error spawns inside 389c (3 room spawn) and takes door
key room
yes
isn't it 2
388B
no i was standing in 388b
man trying to solo r3d1 with revo/revo stopped being fun
i want a clear with fun weapons but it isn't happening because the wave giants just force you to play something that can quickly kill them
sawed off
short rifle
sawed off is boring
high cal
maybe high cal
scattergun !!!!!!!
revo revo is fun because synergy
with high cal i'd have to play slug for quickswap or something
u mean hel revo / revo?
ye
rifle rifle
whats thee point if the name isnt funny
i could ig
hear me out
kinda lost the interest for today though
machinepistol machinegun
avg
r3d1 is a boring ass solo tbh
you see there's the problem
i was around long enough to realise that solo sucks before ever touching r3d1 solo
so even the first time sucks
fair
duo is fun i like duo
ngl the only reason solo sucks is that you're so much more vulnerable to rng
otherwise it's mostly fine
(apart from forced kiting strats or similar)
^
yeah because like
it is atp
it's like only r7e1 left i think
to figure out
dafuq is atp
a majority of the levels are full clearable solo without any cheese at all
at this point
its an endless argument
but majorty of levels doesnt count as a game
most of the levels = most of the game
what part about the word "mostly" do you not understand
(dont) come to steam forums and talk about it
nobody will understand
if one level isnt doable
gg
you lose the argument
it is doable just no one has bothered to figure it out
with boosters it's probably not that hard compared to r4e1 or e2 solo either
ur reactor is fucked
its doable
no one has done it
ur s scan is fucked
pick one
sky the entire section up until reactor is already done
boosterless, even iirc
yeah what now
are all the code hunt zones respawn
now we concede and wait for dow
yes
they are all
respawns
every room after stealth zones is a respawn
outside of 2 connector tiles and reactor
everything after thunderdome is respawn because the teleport kills everything in the map lmaooooooo game design
mirage
code 1 is free (comparatively)
code 2 similarly
code 3 and 4 probably suck but you just get 3, reset wave, and clear it again no biggie with supply efficiency
i fucking hate that map
same
to be honest i hate every map
ure always waking respawns
from stealth zones
unless u run seeded
why
cuz ur path is fucked
yeah and it's completely fine then
code 3 is prob worst
what
ure pushing back into shadows
it's kinda jukt
i got that code today in reactor
?
code 3 you're backtracking through code 2 zone
why not fight in code 2
oh yeah i forgor
ye
so ure forced to repeat prob
and killing another tank
and if anything goes wrong it's cooked
repeating doesn't matter because supply efficiency
it's still 3 tanks ideally and a lot of stuff
its a crash out angle
its kinda about surviving too
idk it's unrealistic
u can do seeded reactor prob
but full run is jukt
set seed and boosted is prob free
it's just a bunch of practice
but it's like not even interesting at this point
honestly just boosters is probably fine
ye
i think biggest ammo is code 3 prob
probably supply/supply/infection resist
i mean there's not much else to bring honestly
it's either a bio or mines angle
i don't see mines use
free tank kills
you can mine off reactor waves for 1
u get like 2 e mines tho
it's enough for 2 spawns
bio just carries
the whole level prob
e mines?
u lose door at some point prob
i mean wave one is
48 strikers
and 4 hybrids
and u get an e mine
so u kill 24 strikers
idk
it's just a bad level for solo
and no one cares anyway
ok but consider actually having a 1 on 1 pablo date, has kinda similar energy
you havent been around for long enough
ig
Fellas, my group and I are kinda stuck on R4D2 with PE, any tips to not get fogged up to hell and back?
shi thats the same group T-T
- Do Overload, don't pick up cargo
- Do secondary
- Clear out main and kill tank as fast as possible
- Run back and grab cargo
- Start heading to extract and closing as many door as possible
also make sure to not step into extract room until you are back with the cargo because it starts the charger error
Yeah we're tryna do this we've just been too slow
im considering buying the game bc its on sale, but i dont have any friends to play it with and im afraid of messing up and getting yelled at
whats the community like?
and is it worth me spending my money if i wont be able to play without friends?
i am of the opinion that if u dont mind putting time on it and commiting to it cuz is a bit of a game to do that, its worth
the community has newies when its on sale usually, and as long as u specify that u dont wanna get carried its pretty nice
rlly moree than getting yelled- cuz that only happens if u do things on very late levels and if ur like rude or something- its getting carried
all the reviews say its really hard, which i don't mind, but im very sensitive to being yelled at
but u can always specify
i just need ppl to be patient w me </3
u can always put that in ur discord message ksks
what does ksks mean? /genq
oh its just like keysmashing its a "lol"
ohh srry
its okii
just post in the beginners channel and you can make it clear there
people are pretty chill
huge
i just did
:O
yeah itll do that
nooOOO
:3
gadies and lentlement we just hit 50%
š
im scared lmao
:D
i did it
i died the first time but did it the second
i love that turret
that turret is my buddy
yess
When the pin is pulled, Mr grenade is no longer your friend
We have grenades?????
the trustworthy foam grenade
Just wait Till you See the Foam Rocket launcher
is silent shooting when you shoot when a door opens/closes?
that's one way to do it
the other is being client, swinging melee, instantly swapping to gun and shooting, then swapping back to melee
its considered a bug right?
That sounds riskier than just shooting lol
yea kinda lol
You rly dont need to swing melee
Its just going from a slot that doesnt make a sound to one that can (and back just in case usually) to have the game not realize you made the sound (only works for clients)
You can also do the reverse by swapping from a gun to something else and wake up rooms without having shot (at least with cfoam
) aka a reverse silent shot
depends on how you define a "bug", the one thing we can tell for u sure is that it is NOT intentional/intended
seen as a glitch in speedrunning too (the broken version at least, abusing doors is allowed)
Aight fair
me when I silent shoot 4 times due to quick swaps
smh
literally made me go 0/0 once
I donāt think Iāve silent shot once, maybe accidentally
Not even closing door works?
Then thereās only two times where I couldāve but no I donāt think so either
Again we dont rly call those silent shots in general terms
no, that's door fucking
Oh ok mb
Might do this tbh
If Iām in that situation
You cant as host either way
yea i meant "if im in that situation" like client and we are in that typa level (been pubbing more lately so i wouldnt cross that out completely)
I got a teammate that keeps on accidently silent shooting like 4 times per run š
š¤·āāļø doesnt seem like super bad in my books
I Love trying to pull rooms Just to do a silent shot
Not particularly hard to do accidentally
I am looking to speedrun R8E2 glitched, I watched eva's proof of concept on speedrun .com and his video that explains the OOB movment
is there any documentation that explains where to place the in bounds mines for orientation?
Eva describes using a backup mine due to enemy spawns but I don't know where all the ideal spots are
weve slightly changed some of the spots, but most of them are very simple (we changed stuff due to the route getting cut down a bit (making it faster and easier)
from kennys pov you can see some of the mines (I linked it in my run)
when you say you changed the route
do you mean the OOB route or the in bounds route
OOB
we cut above the rock early on and cut out a run around in the middle part (jumping over a part where the door is to B in 496 instead of going over the door leading to term room)
ok, thank you
I appreciate the info!
<@&408548765599793173>
is environment damage ONLY locks?
shouldnt bat like two shot doors then
from what i understand therees 2 damages u do on doors, low damage and big damage, therees pre-defined uhh numbers on those and u cana just like go so far
5 shots
i think bat always does full damage per full charge
5 on small, 8 on big doors
It actually nerfs you when you charge it
It takes more time
oh regardless of charge u always do the biggest dmg
low, mid and high
cant hammer two shot doors? i think i saw it in a speedrun with two players insta killing a door with both swinging at it with a hammer
up to a certain charge yes
Full charge. 2 shot small, 3 shot big
ooh really? thats crazy
[[Doors#Melee]]
oooh 5 being the damage cap,, i thought this was like the minimal hits needed at first
like 90+% chance that was including me
So yea
[[Dauda#Thisplaceisbig]]
5 hits for small door
8 for big
i think i it was a giant kill speedrun or something?
[[Woods#MassiveWang]]
Doors have a specific rounding system
Breaking open doors is funny. Except when they are needed
[[Dauda#Voicelines]]