#gtfo-related-questions
1 messages · Page 302 of 1
90% wipe chance
fair
And we go slightly slow in stealth rooms than full send
7e1 and 5e1 first and you can brazil skip and then a kinda safely played cs and then rest of run can be kinda chill
hel gun
yeah
idk I think zed is underestimating just how volatile a lot of these strats are
like, by a lot
me when I don't get a single 7e run in a session
brazil skip is probably omegascuffed
cs if you're just doing the route and not going for wr time i don't think is that bad
consider it as rather than me underestimating the strat volatility im overestimating your skill level
theres no point in doing a lot of the strats if you are taking them slow
you no longer save time and are just making the run harder for no reason
adding to grind time
on a 2-3 hour long run
it took us like 11 hours to get the wr run rn I think?
we could get it faster now but like
it tilts u very bad
thats a long ass time
you have to take risky timesave early on on highroll for good rng for rest of run
juyst for the FIRST level in the list
we can crank out a good r2e1 time consistently but its not like the level still isnt scary
and everything else on the list is either r5e1/r8e2 or its rng like r4e1
and then they never do
if we were to run rn
I think r8e2 is the only one im not sure what a consistent time we could get would be
my bet would be sub 50
prolly ye
r2e1 and r5e1 are both 20 minutes
r4e1 getting a 37 everytime is fine
r7e1 is very consistent, we maybe dont send someone back early for code 4 so like 27 or smth
Crazy
yeah
2:34*
So we need to optimize one run
this is why I think sub 2:30 is a good goal with no r8e1
Sub 2:30 with r8e1
u just get a 45 min e2
Is wild
ye
not even rly a skill thing
Brazil skip is kind of unique
It is a very significant skip
that dramatically changes how the level plays
Cell skip and Brazil skip do
I think all you need to do is go look at the gtfo% times for the E tiers to get some perspective
We never ran with people that practiced the level
Small amount
we shouldve just cconsoled
We have routing depending on key spawn
It has D-tier feel
ew
Normal is cell skip
speeding it up just sucks
Yeah
TRUE
Average
60000 keys
Key zone without term
R6d3 moment
no there is 1 key but 60000 boxes and no keymap
and like, when you get it to max speed there is now just nothing going on
Which mf is making the map
I hope you guys find some good stuff for r4e1 main
Yeah right after your nightly pounding I will add it to your schedule
We have some fucked ideas
Tyty gotta keep up with it
Unfortunately the first section is just going to be always the same
Ladder foam with frame limiting
uhh loot all ammo from gen zone and bhk zone and zones between and then full send through shadow zones and go long to distract the big chargers on extract if necessary?
Full sending is the idea
It’s just having enough ammo
Like ideally you get like what
20 ish uses?
For the whole level
6use from surge alarm zone, 4 from gen, 4 from bhk, 4 from starting zone, 4 from second zone
if you find all ammo it's about 20
it will probably just devolve to high rolling all the ammo
Are people actually gonna run it
Yeah we will at some point
they have to beth
you don't have to high roll all of it, the player(s) plugging cell will have time to ping and find the ammo in surge zone while others grab bhk
the cumulative time!
whats it at rn again
Tbh if you want to go fast you have to go faster in bhk zone than in 100%
So it kinda is just high rolling
you have to roll the ammo in bhk zone yeah
but i can't imagine timer is too tight for cell pluggers to ping and grab the ammo in surge zone
We are probably going to take mines to save on ammo
omg the return of the surge wipe mine
Although I don’t know if it really saves much
that we could never get to work
We get it to work surely
The toxic clique double bc
that mine is a classic
I need to see the huge brain strats
Triple sentry stays winning
what are the best guns for bots since I've been doing some solo play and all I have gathered is shotguns are a bad call for em lol
DTR + BC
(Double Tap Rifle + Burst Cannon)
If you have severe ammo problems with them you can consider Veruta MG for their special
we need a test with stats mods
Can go up to 3 min in theory (more realistically 2 1/2 or so)
@sturdy glen @past mesa
Idk how the rules could be more obvious that Gaunlet has any% and 100% as 2 sub categories 
This is jish asking me whether a glitch is in glitchless all over again
And regarding r8e1.
Talk/yap/chat/ask/question/discuss or whatever you want about it. Its currently in the idea of the gaunlet as its an E tier (altho only in name) and a mild pause between the chaotic other runs.
But rules arent locked
So we can have it changed if you hate the idea
R8E1 commonly isnt rly looked at as an E tier
I think the consensus is that when we run gauntlet it will not include R8E1, and if that means it doesn't get accepted into SRC then we're not too fussed.
Obviously if you wanna run it and it doesnt mix with the rules of src you should* do it without
but like
(And this includes you now tru
)
It can be brought up and discussed on whether smth should be changed to be more fun/fitting
Well, then the consensus is that it would be more fun/fitting to exclude R8E1.
But like, if people want the gauntlet on SRC to be the true "all E-tiers!!!", then we're not particularly fussed.
For me personally, I view SRC as a tool for centralizing runs.
But for a niche category like gauntlet that is going to have like... 2 runs ever, it's not particularly important to me whether our runs are on SRC or not.
its an ext. category run yea
mostly a cool thing to do for people who may wanna try
These are usually also easier to change since they stem from wild ideas
(Like nipple% in smo)
oh my god
he doesnt know
how many boosters would a knife user need to kill a scout to the front of the head
I don't think it's possible as you can get like 60% at most or something if it is fair enough but I use bonk bat
70%
it is possible
aggressive melee dmg booster can give you up to 60% iirc
rng at its finest
thanks
But I do get cfoams portions
which I only use coom launcher anyways
nope agressive boosters can give up to 60 and i think bold up to 25 or something
Mine might be 28% then or something as I have 1 booster for steroids aggressive and I never use it as it's got like -30% infection resistance
Honestly should just scrap it
i'm here with -32 infection on R2D1
it's not that bad i mean on other levels yeah but as long as you have foggies
I thought gauntlet was a standalone category I Just assumed it didnt have the sub categories
its already weird enough to find the category itself
i think they all just by default have the glitch/glitchless, any%/100% and player count categories
Its under category ext.
this is quite typical
And on src it has the typical distinction we use
it is a standalone tho
but we just added the sub categories to it
so its not your fault, whats the problem
ez +50
na guys i already got it
get fucked
Jokes aside the 100%/any% thing I was just irritated by as its on the website
For the rules on whether r8e1 should be included I just wish it got brought up to be clarified and changed instead
Damn tru raking in the cash
i think however easy r8e1 may be its still classed as an e tier
(Not the bad irritated, but for the lack of a better word I used it)
and its the e tier gauntlet
removing it just for cool sub time idk
you can just play the gauntlet without it
as unfortunate as it is, it makes sense for it to be on there
Nah the sub time isnt considered (as 2:45 or even sub 3 are good milestones)
as far as my group goes we will just run without it either way
its mostly whether its fun and whether it fits
since the gaunlet is ext for the hardest levels (E tiers)
no reason to add an auto scroller to what might end up being a grind
And r8e1 is
- mostly an autoscroller
- not a real E tier
its just called gauntlet rn on SRC
true e tier gauntlet
Both arguments
It being included or not
Have merit
But a category only exists if its run. So if r8e1 is not interesting to the people running it, it is likely to get removed
I think anyone who ends up running it is not gonna care to have r8e1 in it
if you do then change the category rules just to make it clear
to 5 hardest levels
Well yea LOL
like I dont think anyone WANTS it to be there
I forgot the category even actually existed tbh
they shouldve just made r8e1 an actual e tier
like surely
they saw it wasnt in testing
Its intentional
its stupuid
its fine
I think its fine in that, yeah id want another E tier thatd be great
but it doesnt have to be r8e1
R8E1 sec simply shouldve made it an E tier
the change it gives is honesty so marginal its crazy
wouldve been cool to do that for all the alt side r8 levels
or at least make them r8c1 level of difficulty
I think D1 is fine as a standalone
Extra fluff would be eh
C1 has flaws but the idea is actually good
B2 honestly is so weird with some time inbetween
Its just such a meh distinction (the kraken aside)
What would that even entail
if you leave it as is (fixing it so that it cant be done after main is progressed)
Then just add some fucked waves, maybe add some alarms (reverse r8d2)
Or you just make it a legit mini objective and also have it change stuff
make all doors apart from checkpoint auto open so they can front spawn and make them fucked waves :D
or like
it gets rid of the timer and checkpoint door is automatically available
and all doors open
and its fucked waves
so its like a super short but really hard level
You devil
you masochist*
As people were talking about E tiers original R2E1 is probably the hardest imo just that rng scout luck at the end as well I haven't tried R8 yet as me and a group have gone back from R1 and we're going all the way to R8. We're on R5D1 atm
But r5e1 kds deep is second haven't tried the alternative version yet on original R5E1
But with the game out not sure ATM R2E1 was easy when I knew the layout which was our 2nd try R4E1 was easy as well just reactor new terminal locations
the scout in the end literally doesn't matter
"oh no bonus error wave when they can't even forward spawn"
Yeah they aren't massively difficult the ALT E tiers so far kds deep I'll have to see the new version of you start off with full infection
You could just long kite in og with infinite stam
oh wait i misread you were commenting on og 2e1 nvm my critique is retracted
Yeah you could kite forever.which made most original rundowns so easy where you didn't even need to use ammo just hammers after a scout or a door
so my audio is bugging out, is there a fix without backing out to lobby?
which level is it?
r2d1
one with a cell
didnt work, it also crashes but like fixes itself when i open map
Based soundbug
i think i need to restart the game but im furthest ive ever been in r2d1 😭 
alright then its a restart or dont open the map ever
At one moment it will crash game if you don't finish game, welcome to gtfo
this crash i just had lasted a min
tbf did fix itself but no map is crazy imo
Especially opening map moves you closer to game crash
Sound bug huh
Still haven't gotten a good understanding of it yet
i was expecting the gen thing to not work tbh
Welcome to gtfo, take a seat and get pleasure from soundbug if you encounter it, because it probably won't be there after it crashes your game, you will need to find that pokemon again
I've never had soundbug before so I think I'm pretty lucky
Hardware related
chat is it gg?
Mostly hardware
average radeon moment
oh that explains why some people ave it like every level
Nah it goes deeper into the den, The Den of Wolves
aighty
i mean its first time for me 30 hours in
Honestly idk it's really spread out on hardware intel, amd, nvidia, ass and etc drivers/techs
And you can never encounter it or you can get it after restart when dropping on some levels (haha funny level give me flickering light on top)
I OPENED THE MAP BY MISTAKE 😭
We need washed Gtfo version slendo hard carry
i would be if i play gtfo agains i would b terribles
Sound fixed itself yippie
I got soundbug on r5d1 after almost 3h on lvl, after this i am using modded gtfo with soundbug fix 
Is it still possible to change your in game nametag color by changing your steam username?
I don't think so?
I haven't heard of that since... well, ever
Most people do it through modded
oh
after i insert the last cell for the generator cluster will i face waves of enemies? (r2d1)
Yes
There's resource room if you have the key
uhm
ive looted the entire place i think
except for ones that needs alarms to enter
and honestly idk if that would make me go positive
It's an entire alarm with scans, then Extraction after
And IIRC the infection fog will raise up during the alarm
You can still do the alarms
too late
o7
entering zone 14 while doing the level
always good idea
died at warden scan
food for thought for next time
614?
614 yes
where is it?
it needs a cell but contains one
exactly
i recall completions without it
anyway u know the entire thing now u got it chief
i blame the bugs in this game icl
also i feel like i could do it with boosters, but am not going to
should i get the disinfect room key or is it just a waste considering im playing with three bots?
Entirely depends on how you're doing
That's the 'beauty' of R2D1
If you're good enough with health, ammo and tool you don't need to do the disinfect route at all
(You get ammo and tool from the zone you get the keycard from, usually there's a nice amount)
If you aren't and just want the insurance, then yeah it's a fine thing to get
well i am a bit ? on what route i should take but ill figure it out, i did realize quite late into my previous that all of the zones fog shrunk
With each cell fog lowers
At 4 cell you can go to most places without taking infection
i heard its the hardest scan to do in r2d1
THAT's the time to loot and prep
No, that would be the extract scan
yea, i was looting already at 1 icl
If you can live through extract chances are you can live through the door for disinfect route
im guessing the one cell room i should take when i have 4 cells in the reactor cuz the fog would be lowered to max as quickly as possible?
It's not THAT bad
You really just don't want bad rng
Sorry what? I don't understand
aighty, ive gotten questionable RNG the previous runs on this
the one zone i need a cell for, i should do that zone when i already have 4 cells in the reactor right?
(cuz then id have an easier time finding the cell and eventual loot)
Either after you get second cell or before last cell usually?
With teams usually it's by group vote
Solo is mostly up to you
Your call
Soloing R2D1 isn't that much different from fresh pubbing R2D1
You'll probably take suboptimal routes anyways
if you need route advice just ask
Outside of that good luck and if you can't do it on your own pub
R2D1 and R2D2 are levels where that might happen
well its either d1 or c2 and im sure as hell not doing c2
yea
whered you recommend id get the second cell?
kinda a waste the alarms incredibly hard and the room does have some resources but it sort of equals out
so moreso a matter of knowing how to get the cells without wasting every ammo u have
you can watch video guide on yt
why the second cell
whats about ur route?
well after second so much opens up
currently i just grab the first one and then i open some alarm door and usually theres a cell in that zone
the generator area?
like open up both Vs, then both blood doors and then resource zone and u have only one left i think
aighty
scout zone which is the V thats to the far back is a very easy alarm to finish and as long as u kno how to melee kill scouts should be an easy zone too
and theres not that much fog
Cell's a roulette between scout zone and the other alarm zone right
ive been having issues killing scouts with hammer, considering going back to spear if i continue
tbh i dont remember i thought both had one
maybe im wrong, its been a very long time
but u can just list the zones and check
also i realized that maybe its just a skill issue not so much routing
cuz i waste a lot of resources when i wake up rooms accidentally (usually when theres many enemies together and a scout in the room)
i dont remember how much tool is on the level but u can get away by mining a fuck ton of doors tbh
snipe the scout close door success
with a hel rifle or whatevs u want
i used burst cannon for a run i got a badass clip out of it
i dont run mines usually, i run three sentries which is also a copium moment
with bots mine + bio + 2 sniper/burst sentries almost always works
its a decent amount of tools too, i havent ran out of tool ammo at all
mine deployer is usable on 95% of lvls
yeah i would use... mines
like how did u see 2 blood doors and not think to go mines
uhm
i do not¿
i completely forgot r2d1 layout but i am sure, mines can work there
kinda just hoped for mines just laying around
yea now that i think about it its quite good with mines
mines/cfoam products are not so common tbh
me when the level doesnt have consumable drops apart from one foam nade every 60 runs
and 15 fog stacks or so
🐟
u shouldnt rely on that unless its like a solo solo no bots run or something and even so thats kinda copium ksmdk
good
tbh i just hit a scouts back instead of backhead kms
close enough to the beginning just to reset
omg throw
oh rite the one you run back and theres enemies coming?
yes, but this description fair for many many lvls xd
yea, i think there might be two of those in r1
theres only 2 levels out of 6 in r1 which dont end up like that
and one of them u can force to be like that ksdmkm
first time r1c1 was fun (or whatever that reactor level was called)
yis
you can watch Scaler guides for lvls, he describe optimal routes and tools usage
so you have trouble with r1c1
when ur only runnin 3 bots
yea i get that
Solid GTFO aimlab
do bots trigger spitters
yes
yeah, he talk about full party strats, so some thing are unavailable with bots
yes but dont get infected nor do dmg
slendo for the two blood doors shouldnt i just open both and run outside the breakable and just place one there? wouldnt it be more effective
just mine blood doors, no need to improvize most of the time
you know what will happen, if you open 2 blood doors and try to stack both waves into single breakable door? one or more bots will be from other side of door with enemies and quickly die
fair
both V alarms has only one spawnpoint if u havent opened any doors
which is from the gen cluster
the generussy if u will [im sorry]
99% of scans in this game are rng
security scan my beloved
they are for sure rng the thing is if it actually affects the game that much
which usually answers a no
i mean i got super quick scans the first time i played r2d1 and got further than the second and third attempt
well, if scans travel through whole big room few times it can affect final result 
low ammo/hp/tool
^
it depends on which cuz super quick scans are mosre luck than the status quo, most of the time scans go all over a room so its hitting the lucky run rather than getting "the bad one"
in r2d1 most scans go all over the room there isnt really much on that, first alarm one or two up and the rest down, the alarm on the gen clust is all over the place
and the rest is just all room too
the first two for me was super quick my first match, didnt even go in the fog
on my r2e1 final attempt i got very lucky scans on zone 602 alarm , which was my major choke point
on some attempts i got horrendous scans, resulting in my death
the fucking bots istg
stands still does nothing whilst having a sleeper in their face (one which i woke up tbf)
dont let enemies come close to bots, best advice 
how do i join someone using clipboard code
if the code is copied correctly, a red button saying "join [name]" should appear on the left below the matchmake button
(pressing it joins the lobby with the copied code)
a common mistake is that the code is copied with a space afterwards or before, which will not work
how do i copy it correctly
ctrl c
on discord right?
After you copy it, you go back to your game
On your rundown screen while you aren't in a lobby
There should be a big red button underneath the matchmake button you can press
Press that
there isnt tho
or you can just... enter a rundown from the menu screen and see if it updates
and ensure that you didn't copy any leading or trailing characters around the code - if you copy a blank space it'll not recognise the code
Yea that's where the button is though
It happens sometimes and you have to just restart game
where is 609B in r2d1?
east side
its another decently big room
youll hear the blood doors
i am stupid
i was looking in A for B

TBF with 610 being over it kinda looked like it was 610
Ah you silly goose, that's something you do when there is a room divider
i do not look for arches 🗣️
just remember every single room layout 
beese churger
ATP I will with how many retries
are ressources random at r8e2 reactor?
every zone in the game will always have X resources placed in random locations within the zone
Zones w/ large resource amounts have some random variation, but it is not major.
Overpacked zones can also delete resource packs, but E2 reactor room isn't overpacked to my knowledge.
it was something about the game generating too mayn boxes i think. more about consumables and not ressources
since when does r1d1 have hybrids
did i just roll it when heat bug usually makes them never appear
Okay so i've asked in this discord before and got a good advice of whether or not i should buy it and what i should expect.
And what i expect is a game that really does expect teamwork, more like a harder version of Monster Hunter the way i see it. But playthroughs are also longer, and what i love about this game is that i expect not to see or be able to interact with any leroy jenkins gameplay. did that sound about right?
ps. should i play it with a controller or a keyboard+mouse
always kb+m
who's leroy jenkins?
It's an internet meme
So is he like some sort of mary sue? I don't get what you're trying to ask
here, straight from google:
What is the story behind Leeroy Jenkins?
The story of Leeroy Jenkins is one that occurs in the World of Warcraft. Leeroy, an alias of Ben Schulz, is infamous for screwing up a raid in the game. While a group plans how to best perform the raid, Leeroy surprisingly shouts his own name and charges head first before the party is ready.
Careful approach is recommended for this game, if you go loud you can quickly lose hp/ammo, resources are limited
Full party recommended too for best experience, but bots can work too, if you cannot find full party
Well you can technically shoot up things sometimes, but for the majority of time you will need a plan and decent experience before you can do that
I wouldn't say it anything like monster hunter imo but more like left 4 dead but themore you progress through the rundown the difficulty will increase and time from C tier on wards is where it would get difficult and E tiers is basically everything thrown at you at once some missions can be 2 hours long or more if you're doing optional side objectives
But even completing side objects makes the game harder itself by make the the fog infected or error alarms
There's only 1 mission that makes the mission easier by completing a side objective the rest are negative effects
Not sure if we can compare l4d and gtfo gameplay wise tbh
L4d is just run and gun
But main idea is same ig, you do objective and finish the lvl
Tbh my team really never stealth anymore we don't go shooting in but always hammer and very rarely crouch unless shadows
Well that's what happens after you get good enough experience
You only really panik again when you go into modded
Yeah tbh we might try modded after but we're going through the all the alt windows as we stopped playing before they came out
Which one?
We will probably just see the list after haven't really checked any before as we play then stop playing
From the top of my head, r4c3 sec make fog non-poisonous
R4E1
You have too many resources after completing
And there's none in high basically
I dont think you can include getting resources on list
I thought you meant like changing lvl gimmick or something like that
Also, doing r7c3 ov make things easier
Doing R4E1 doesn't really change anything about the level a lot of missions do but resources and changing aspect
it 100% is
Cause ov waves overwrite main waves on warden protocol
whoops
nah
And ov waves much easier
the shadow zones are miserable without full shooting but you can just full stealth them
ctrips are a better argument
Depends with Shadow if it's a scout wave probably shoot if it's just a room melee it all
being able to shoot up every room makes it easier
no just sneak through you don't have to kill stuff
yeah but reactor is difficult
oh
Sneaking through shadow zones is most miserable thing ever
Main is harder if you're not doing extreme
it is much easier
idk never done main only but it's probably miserable
any tedious interaction to me is hard cuz i don't have patience
😔
I SURVIVED THE TUTORIAL 😅
Levels do not get over 2 hours long
That only happens when people litteraly play like they afk or afk
u dropped that 👑
I am offended 
That's all you, Sire
In this case theres more optionals that make main easier
R4C3 sec is a big one
- you are playing with 3 bots, not a team
- be offended

Which ones? I remembered only r4c3 sec and r7c3 ov
r7c3ovl definetly doesnt make the level easier
Wat, there are a big break after doing ov with basically 0 enemies
thats due to uplinks shutting of alarms being somewhat broken
I can tell you main only is a cakewalk
you just mine doors and afk
smells like r6c3
I was sweating bullets doing main on r7c3 warden protocol, waves are insane, i know it is because bot gaming but after doing ov it was so much easier
R4B1 if you actually count resources (but ngl having to do smth more difficult to get res is.. kinda pointless)
„R4D2“ in the resource way from sec (tho you get fog in return)
R5C2 res wise aswell after sec
R8D2 (spoilered for you now)
ngl the res point is so wack tho
I know its seen as true for r4e1 because the standard play in 100% is to blast those zones
But as zed said, its stealth. Not rly harder, just tedious, otherwise
o.O
you mine doors
big door -> big door -> big door
theres so many of them
Personally i dont count getting resources as making lvl easier
yup hence I generally agree
R4C3sec and R8D2sec have direct impact on main tho
Okay
hello, I invite a friend to play but he get's almost instantly kicked . anyone know why ? we are on the same level too and did the tutorial. thanks in advanced.
Kicked?
There's no function in this game to kick anyone
If he crashed or he disconnected from the lobby due to network issues, that would be simply that
There’s an R5 mission where the overload affects the mission
In the same way as secondary
No?

theres no beneficial (as in makes main easier) ovl in r5
sounds like network issue. perchance their internet is blocking the ports needed to connect to lobby
But if the ports are blocked, they wouldn't be able to connect in the first place
Ports would give waiting for master all over again, and kicking seems to indicate he was there for a time
Perhaps I'm reading too much into this
If he comes back I'll just tell him to go to #1049599987878723635
if there’s any takeaways that we can be certain of. they did do the tutorial
Only 1 thing i remembered on r5 was uplink lvl (forgot which one) where you get shadow error after doing main and if you do sec it is swaped to shadow giant error but it is absolutely insignificant change and it is in the end of lvl
it is r5c1
Just clear levels
you get one piece of apparel per expedition completed, and a bonus one when you finish a rundown.
And you unlock cosmetics
artifacts gathered makes progress towards boosters
a booster is a consumable buff that you can equip
are they worth looking for?
the buffs can be substantial, but you shouldn't use them as the norm as it skews the experience and may mislead you
not really worth looking for imo
focus on improving and clearing the expeditions instead
do you know a easy expedetion
crazy i am struggling on all of them
Are you doing things solo
Yes with bots
Well you have your reasons there
This game does not have very good bots
They're fine enough if you know what you're doing
But they're definitely worse than having someone to play with
i also think its kinda my fault for not placing turret tho
Yeah
well i kinda have this where i dont know when to use things
give one of the bots the bio tracker and grab two burst sentries on the team
place the turrets before every alarm to give you cover fire, face them to where you think the enemies will come from
what does diffrent close even do tho and also what should i use then as special
clothes and backpack etc are entirely cosmetic
sawed off
shotgun
carbine + high caliber pistol is a standard recommendation for beginners
it's is not the most powerful but it is easy to play
don't hand them the drugs just yet
is the sawed off bad or is it good
should i use it?
it's the best main
if you just want to clear yeah probably
but it kinda teaches you bad habits in playing the game when it comes to dodging and positioning
it just bails you out so hard
what special weapon is a great combo with it
anything
uhhh im cramming because i have been doing 0 studying for the past month(s) so probably not until exams mid april are over
huge !!!
my boy
idk still i need someone to tell me
revolver is good if you're confident in your aim
hel gun/hel rifle
click head and smalls die
(hel gun and rifle are generally better but the shots have chargeup, which might throw you off)
if ur solo plus bots its always foam
and u give ur bots bio mines sentry
and u tell ur bots via Q to do stuff
zed said i should give 2 burst sentrys and 1 bio tracker
well what if ur smart
it depends on expedition what tools to bring
i want the beginner to fight stuff because i want them to learn to play the game
glhf
idk gotta get the sub 50 r4e1 duo first
eh we still have quite a bit of easy timesave
when do u start reactor usually
try out stuff ngl
theres is videos/guides about most things you would be taught about in this channel on here https://discord.com/channels/408196129470152705/884816732936622110
but especially in early levels you should experiment
going immediatly after meta isnt bad per se, but it definetly makes it a wonkier experience
20
what
yes?
cuz bots can't foam
as in, we are on pace?
ye
oh you mean like.. if you take foam
you gotta phrase stuff better for beginners
therefore the sub 50 is defo doable
my b
i'm not saying it's not doable
ray gotta lock in on codes !!
and get that cell A !!
i think
the D cell was tragic
its basically a 49
yeah
💀
its around 18:38
reactor start?
yeah
it's good enough prob
its like almost the minimum
like yeah we are right on the edge in pace however i will flex that our reactor on the first run we finished is faster than beths reactor
so u can just shoot stuff
that'd be funny
the runs all blend together
they really do
but yeah our reactor isnt good
i hallucinated both disinfect location and tripmine location several times
everything else just went well
yeah it is a good run
probably gonna run it back fairly soon and try get it lower
would be nice to see how much lower it can be pushed
it depends really
it'd be a crazy run tho
i gotta check the splits again
one cycle surely
with current strats i dont think theres a ton you can do
B cell i checked
ok good
Reactor startup input was around 18:30 yea
i think the big timesave available would be one cycle on code 6
it's doable if it's good terminal
i mean our reactor can be a couple cycles shorter ofc
that was the main thing we were planning to play for if we ran again
but there's potential for the PR hold ngl
11 cycles isn't bad by any means
yeah tru and i were testing it out
i think 9 cycle was the goal
PR mines sentry?
he said it was pretty stable
it's not too bad yeah
theres more incentive in duo
might be depressing but
i dont know if its a mines angle
its good for blood door
shadow zone without bio would be miserable though
this is just like the badger duo where they took double PR mines and sentry, so epic
pr cooks trust
i think the idea was that mines make reactor faster and boss fight
but im curious if you get more time save by bringing foam and trying to skip a tank cycle
oh true boss fight
cfoam mines
like ok imagine u play beginning like 4 man run
reactor hold has to go crazy
I guess you could run through some rooms and mine doors behind you, but that seems kinda unstable and unfeasible
you just kinda cant because cells
i think you can but it sounds absolutely miserable
at the very least, you could set it up for final zone maybe
rushing 2nd alarm might make it too unstable
beth is labbing out the sub 40 strats unwittingly setting herself up for the instrusive thoughs of actually grinding it out
sub 40 is unrealistic
sub 40
change my mind
would be wild
nah i doubt im ever doing that
i think hani would kill me
its probs a mines sentry angle for rn
save 2 cycles in reactor with mines, save 4 minutes in main by skipping tank cycle with ladderfoam stuff and it's already 6 minutes down
boss fight becomes faster if ur comparing to how me and hani do it
but we were practicing a strat for going in and killing them
which seemed pretty consistent
with ctrip?
ye
yeah i thought about that
honestly i think that for reactor hold i'd rather have bio than a sentry gun
could play sawed off scatter and hold bh door
bio mines it is trust
youd have to roll huge ammo for first section id think
why?
thing is holding without sentry in reactor actually fucking sucks in speed setting
like you use sentry for the surge and nothing else
and duo is a longer reactor
without sentry you gotta roll more ammo
and then ending is scarier with no sentry also
yeah
less support, spawns are fast and close
yeah the class 6 no sentry is scary
its easier to get used to PR than to try not running it
i died on that class 6 without sentry
i mean fundamentally sentry is more stable but i don't think there is timesave in it over bio
maybe it's just me but i really don't like shadow zone without bio
arguably bio is more stable because shadow zone sucks
no it fucking sucks without bio
yeah
- being forced into pr is kinda huge (loss)
you just lose time not running bio there
talk about needing to roll ammo no sentry
you need to roll just as much when you lose pen
whos gonna start running foam mines
^^^ i think reactor defender just has to play really well without turret
losing bio in the surge also just sucks
time for 3 man r4e1
if extraction is tight sometime leroy jenkins is the answer
let's run trio speeds to make eva go insane
eva might hate trio speeds more than shooters
it'll go hard
lfg r4e1 trio speeds
no
no
no
no
...What?
4 respondents unfortunately only 2 of you can be in team maybe look for another person to form another team
Mmh
I hate shooters with my soul
Trio speedruns disgust me
(Half joking, trio runs are the worst of both worlds between duo and full team)
dw that's never a concern in r4e1 since there are no small scans (except the stealth scans where there's always one going on different floor that's late so it doesn't matter)
it does matter on 2nd one
and on first one with good scans
hush good scans aren't real
fair
Real, good scans are a myth perpetuated by big Santonian
does sleepers wake up the entire room or only a certain distance?
if they scream they will wake up an entire room always
aight
do note that you CAN cancel their scream tho by staggering/killing them even if you hear it, but you need 2 be fairly quick about it
turns out i didnt need it cuz i got lucky with scout pathing rng
also slight addition that i forgot 2 add, only an enemy's first scream will wake up a room, if the same enemy screams after that it wont wake up anything
tho actually im not sure if that applies if you scream cancel
so thats why after waves when enemies have trickled in they scream and nothing happens
idr
yea only 1st scream wakes up a room, the only bit im not sure is if you cancel 1st scream and they scream again will it be able 2 wake up a room or not, usually if u scream cancel u end up killing that enemy anyways so is not a big deal ig
but if room is big and have divider they dont?
divider = 2 rooms, scream only can wake up the room enemy is in
i dont remember tbh, cause those rooms are rare
enemies can only scream to wake up stuff once
if cancelled or scream in a diff room
it does nothing afterwards
so it has to be a diff enemy
sometimes i swear i hear sleeper scream if i fail to kill them in time, but room not waking up, idk why
maybe they should do full animation
ok so cancel does count nice
enemy can only scream once to wake room
after it screams, any screams after wont wake room
the room waking up doesnt start when you hear the scream you can still hear the scream and cancel its effects
this also still puts it on scream cd
i see
Hey guys, saw that GTFO was on sale on steam so was pretty hyped to get it bought and give it a try...but then one of my mates said that the servers are permanently going down on the game soon?
Anyone know how accurate this is?
And if so, when the servers will be going down - so I can better convince my mates to buy it with me 😂
this game doesnt rly use servers
its peer to peer
it uses steam playfab, so theres no danger about it
It goes down when steam servers go down
so never
is that for every way multiplayer can be played?
missinfo
its for gtfo cause it uses peer to peer
aight
Dreaming, thanks folks!
hi quick question, for the duo trial mod, is there a wiki or something that resume the new contents like enemies and consumables ? (the guys of the modding server did not answer me so I ask here)
no
thank you my good man
On the mod Page there is a massive spreadsheet with all new enemies
on the thunderstore page ? I've nothing like this, I may be blind tho
Zaero placed it on the page for FE2
aaahh okok found it thx a lot
I just got the game, could someone tell me some good beginner builds?
Experiment with the weapons and find what you like
Always have a bio tracker in your team though
can the ai use a bio tracker? or should i have it?
^
cool thanks
as frosty said, experiment first
then once you feel like you know what the guns are, check out videos in this channel https://discord.com/channels/408196129470152705/884816732936622110
Theres stuff about guns, mechanics like stealth and several other guides
thanks, im gonna be so ready to get my teeth kicked in
This is why 3 people and a bot is actually the greatest composition
Sawed-off and scatter, trust
No thoughts, head empty
Sawed off and hel rifle might be better for newbies who are just starting, he should experiment though
You are missing the secret saviour:
Long Range Flashlight
Scatter has LRF, PR has PR
You can also just run through rooms and close doors behind
You have a mine to clean up
Hello, I noticed a pattern with some of the doors in a few levels and wanted to see if my suspicions are correct. I noticed that during class X alarms, normal doors that have not been entered, that are connected to the room with the class X alarmed door are not damaged by monsters. My question is, if normal doors, in certain levels, are not opened, when a class X alarm door is triggered, do monsters not come through these doors? Or is this just coincidence?
Enemies spawn 2 rooms away from alarm doors
If there is 2 rooms or more they will spawn and follow the "least" resistance path to you
You either got very lucky or the spawn rules applied so no enemy came to You from those directions
Oh! I didn't know that! thank you for the insight!
Was it R5D2?
It was in the beginning levels. I noticed it stopped once we got down to R5 levels
Its recommend to clear all areas close to an alarm door before doing it
Or else youll have extra enemies
The first class X in the game is in R5D2
N3on
The reactor one
I thought I had to clear the rooms too but when we wouldn't touch some of the doors where monsters would be, no monsters would come from that direction. they would only come from the direction we opened the doors. Which is why I was confused if it was a game mechanic or if it was a coincidence
Me and my brother are playing r6cx with 2 bots, is it even possible? By the time we even reach the last area with 3 up links, all of us are 20 health with little to no ammo, any tips? Should we maychamke with other people?
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners / #lfg-middle-east.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
Use LFG
r6cx sucks
but you can use the checkpoint and some trial and error to memorise resource spawns and optimise pathing between terminals in other dimension to help clear
The first alarm door in the beginning (I think it's a level V) eats up all the sentries ammo, then there's a the scout room with that weird checkpoint scan, we restarted like 8 times from the final checkpoint, it just seems the resources are too sparse, do we just suck or is this the case?
resources are kinda tight on cx
me rn