#gtfo-related-questions
1 messages · Page 300 of 1
So maybe very strong?
Might be worth trying in E2 solo
But generally probably better to run other boosters if at all
even with every wave far spawning it would just run out of ammo
if it is a hel gun angle then maybe hel auto cleaning up double bodyshot kills is worth
i still think it'd have ammo problems
hel gun seems less punishing to me just because you have to hit 2 shots anyways so getting bubble pirece on one of the shots is easier than doing it when you only get a single chance with hel rifle
Hi gues ! I've question, I try the R1C1 mission with the reactor. It's really complex, you've some tips ?
@digital mural
Captain America: puts foot on chair "So you are having trouble with R1C1"
a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
If you already know how R1C1's reactor works, then its just the first two things you need, and they can go hand in hand
the most popular place to defend for many reasons is the bridge tile. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.
when you start looting after the shooting, you have quite a lot of resources around you to spend as the code person runs out and runs back. and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.
when giants spawn having someone with a good weapon for bigs like hel rifle is useful (especially for hybrids) as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).
this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
shot gun sentry is in the game
Autosentry is in the game.
if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.
Is it just me, or do other people also have the instinctual urge to put their sniper sentry on top of the tallest stack of boxes or shelves they can reach?
-- I've done parkour to place my turret down before
Yes, but I don't know if it does anything to how it shoots or not
My team yells at me to place it somewhere else 
It should make it more likely to hit the head rather than the chest since it is aiming downwards...
That's the justification I use, anyway
Yes exactly haha
This is my favorite part of class!!!
I’ve heard sentries haven’t been reliable on shooting at angles but idk if it’s true or not
I mean, they have to track a target running past them instead of at them.
But realistically I don’t think it really effects it.
does anyone now this weeks code for R8A2?
@digital mural
thanks
Also https://andocas.com/gtfo/r8a2/ in case A2 ever wants to rest
yo guys, what should i use as my main, to easier explain what i want, i am bad at hitting headshots, want to kill from middle to long range, no hel guns
i can hit heads but i might hit 1 or 2 into the body
Few questions
Why mid-high range?
Why no hel?
i like to play in the back line (behind everyone else, to kill a few to give my team more flexibility) and no hel because i cant line up for shit
Middle to long main without headshots... Carbine is short to mid if you want
Well most mid-high range weapons want at least 1 headshot per enemy preferably
And hel (in this case rly only hel revolver since hel auto pistol and shotgun are short ranged) doesnt need line ups to be great, it just makes it go even harder.
Realistically high range guns include
Dmr (hs + bs for strikers, hs only for shooters)
Hel revolver (hs + bs for both)
Burst rifle
Carbine
Rifle (hs + 2 bs for strikers)
Double tap rifle kinda, but it isnt as easy on higher ranges and you basically always want to do a hs+bs combo
not without headshots, i can hit headshots but it might be a bit difficult
Just use carbine
Darkeva made a nice explanation tbh
headshots in gtfo especially at high ranges are pretty simple since enemies move in a line
Overall carbine (burst rifle if you rly want extra range) are the simplest
I wouldnt force myself to play mid-high only, especially considering that most gtfo combat is low-mid range

hs = headshot
bs = backshot right?
bodyshot
damn
can you explain to me why the carbine is called a extremely good weapon
played with it
yeah it has good ammo effeciency but i dont get it
cant believe you wrote Darkeva
Its so joever
I mean it's not extremely good it's just hard to use it bad
Its ammo efficiency isnt actually good
its ok
it has high burst potential (shoots fast/kills pretty fast), „big“ mag size, fast reload, good or alright at everything but super high range. Easy to hit shots with and stagger
d4rk3v4
oh so its like a jack of all trades assault rifle
ye
Take it this way, newbies take AR thinking it does what actually Carbine does.
Minus some range I guess.
im gonna try the rifle, dmr and carbine
I'd say DMR really wants hs
Slug + high cal 
dmr is pretty hs intensive yes
carbine range is basically AR range sleepo
No I mean they expect longish range like AKs in most FPS
it has 5 meters less max falloff
but higher dmg so its simply better (also far better recoil for higher range)
ah
tbh all non 20+ dmg semi auto guns want headshots
i will buff ar give it 20 range high headshot damage and make the recoil bullpup style

and then eliminate bullpup
from the game
I want to buff AR so it 1-shots tanks and has infinite ammo
Weakest modded weapon
I now remember the guy with modded guns that had bannable names
when using the carbine, should i aim for heads until the head explodes then hit the body? or just hit the body
me accidentally dropping my scattergun in the beginning of r4c2 and then going around the level trying to search it: Where did I put the Scattergun yo.
aim for head till it explodes, should do in one burst
sometimes u can also hit the body and make the head explode by accident but shouldnt be a big issue
u just go full bs then
thanks
wait you can drop stuff?
Nope
ok tyty
it depends on what you personally struggle with I guess
Shadows
And how you wanna play the level
i mean without bio we are cooked
so we want to more prevent the enemies from getting to us in the first place
theres multiple ways to deal with shadows
(I presume you are finishing sec before doing overload)
A precision rifle can easily clear out the shadow waves and cfoam/mines (or similar) can cover the shadow alarm in secondary
Bio and sentry is more general shooting focused for that alarm, but generally makes the rest easier
yep sec first
yeah we have anti shadow weapons, bio and c-foam
we want to delay them as muich as possible
Does foam even Help in overload?
bio and sniper sentry is good
for overload just know that
- once first sequence is over you can calmly clear out the waves, then kill the other zones fully and loot up
- you only have 4 possible terminal spots per run (they dont change inside each zone for that unique attempt you are doing). So you dont have to expect other ones in a zone
- all main zone terms can be done by the person confirming the code themselves
Yup
Only rly for nightmare scout kil
Honestly scariest points 100% would be 1st sequence and maybe shadow alarm
Everything else you just insta plug pretty much
why the 1st?
zones arent cleared
so if you dont get mid term
you have to go through a zone with enemies
You actually have to fight the waves for that sequence aswell
Since main term gotta run all the way up and down again
meanwhile for 2nd and 3rd you just have 1 guy upstairs in the middle waiting for which side zone it is
And if its center they probably reach the 1 semi upstairs one first aswell, while the other ones can be done by the person starting it
I dont know why it's apparently a liked map
R8C1 is way too weird with how you select stuff
Its a command..
theres way better reasons to dislike the level
yeah but the whole game has bulk terminals
the performance in r8c1 isn't good
I find overload bizarre
the borked fog mechanic
Secondary being barely anything
An automatic doorbug tile
automatic doorbug?
theres a room where enemies (if you dont kill them) get stuck due to a door being borked for them
heh
ah yes
R8C1 the least bugged mission
yeah, i watched t-nenpi video and saw only 2 giants on main room with terminals and was like wtf
turns out most of enemies got stuck on one of the previous zone sides
literally just an automatically doorbugged door in that level
enemy pathing does not like that tile
bots dont like that room too
is there a chance for scouts not to spawn in overload of r7d1?
yah we had 2 giants instead?
that matches what i had when i didnt have any scouts
Heavy smg/Burst rifle for main, veruta or burst cannon for special
melees are all the same for them, they hold the same values
hi guys
does anyone know th difference between the big white dots and the red little dots on the bio scanner?
giving knife to bots makes them play better because knife is objectively the best melee
the little dots are bugs.
ignore them.
the only ones that matter are the whites, for sleeping, and reds for active/moving
so red little are like white ones
red dots are just a lil bug
yes.
I love when beginners sometimes get confused and wonder how the "bug" enemy type looks like
as if they were actual bugs
The bug striker is my favorite enemy
ive never played before and only seen videos, do you guys think this game is worth the price tag even if i have like no friends? do new people still play? i dont klnow much about gtfo it just looked really cool and watned to know from people who like actually have played the game?
Yes
It's worth, the game managed to hook me up for 500 hours and I'm not letting it go anytime soon
I had no friends play it but I met amazing people around here
There's always someone who's up to play with you
And new people also still play
ok ill prolyl buy it then. I just gotta figure out this group system
I saw some of them around playing today
You can check #how-to-matchmake
For a rundown
Pun intended
thanks so much
https://discord.com/channels/408196129470152705/1255623780706029588
For more info on red dots
No problem, if you ever need more help or want to play just give me a ping or dm. Have fun!

how hard is to complete R4C1 alone with 3 bots?
Yes
What was R4C1
Playing solo with bots requires different strats vs 4man
i've never player with 3 teammates
Or only C2 and C3
You should give it a try it's better than with bots
But R4C1 overall is possible with bots
I don't know how hard it is I don't remember that level
i'm in the final phase i think
Oh?
i couldn't
R4C1 main with 3 bots is easy. Having only 1 remotely challenging part
R4C1 with sec is a bit of a hassle... but also not "horrible"
i reached the final phase, dying while trying to reach the evacuation point
did well until then tho
i'll do, ty
Ehhh I'd say secondary is kinda bad because vanilla bots and chargers give me some PTSD
It's doable of course
Main is easy
I forgot what even R4C1 is
Secondary is like 11 codes uplink
i don't remember which mission was it, it had big chargers, THAT gave me PTSD
🥸
Main is Ball of Information Thingy and a tank with error
Oh wait two terminals
very bleh secondary
I haven't been on it for so long I only remember the tank
R4C1 unironically is super chill and quick on main
secondary is just "terminals at the end of long zone" then super long uplink
is it with error alarm or just the uplink
uplink
uplink is only uplink waves with chargers
i hatechargers
uplinks generally end in an error if its the main objective
error starts when you pick ball up from ball thingy
hel rifle is your friend
when you put it in
yeah i saw that
well after a bit
which gun do you guys use?
error is of normal enemies anyway
R4C1 speedrun was fun (if only it wasnt 3 random ass blood doors of which 2 are noticeably slower)
I love the 2 funny hybrids at the start
they were fun to kill
refer to the scattergun song
to trivialize most challanges in this game
for bot runs u usually need to have the big power so probs somethin akin to a burst cannon or better even a scattergun to deal with the ending
as for ur main uh whatever works, sawed off, carbine, hel revo, etc etc
Yeah I like that the tank is sleeping in that level. Much nicer to deal with if you nib the error wave so you can set up around the tank and erase him from existence.
does someone kno fun facts about r4
OG had the weakest balance state of any rundown, w/ 12 damage Revo and Shotgun as the strongest two specials. Strongest Main was probably DMR?
And then the Alt added Sniper Sentry, 3-pen HEL Revo, and 5-burst BC w/ cancel
it was 8 pen wasnt it
the alt? u mean the og still?
he means extension
It looks like it was 5 pen
which is still crazy
no wonder it was OP
i think there were a few other reasons that it was also op
oh
wym?
Everything else was p bad, for sure
Like, DMR being runner up
is kind of insane
Considering I think it was still 10 mag
This is the world fnsrlwhoever wanted
dmr had dogshit body damage too didnt it
idk
ok im telling you it did
it was like 4 shot to chargers
maybe more??
idr
but hel revo also had like
2x stagger multi or smth
i remember being able to keep 2 big chargers staggered withi t while i was backed into a corner
unhinged primary weapon
r5 was funny times i guess
DMR doesn't have 3-tap body on strikers
and is 5-shot charger
It had 12 mag, tho
I do wonder what they were thinking
being silly
Does artifact heat actively decrease during a game when collecting artifacts or only after a run is completed?
I think only on run completion
But not completing it means artifact progress goes away
Long story short if you want to """farm""" artifacts for boosters: Don't, but if you really really want to choose shit you can get arts fast then blow yourself up (artifact progress remains IF you go back to lobby by dying).
interesting
the only time artifacts are worth it is if you are stacking to 100% inf resist
otherwise they are a crutch and not worth farming
I just like geting that slight main damage boost for guarenteed DMR headshot kill and some people just ignore bold boosters
I supposed they might still ignore them for more artifact heat for aggressive
i'd reccomend trying out the secondary revolver, it is designed specifically for headshotting minors
I mean I'm not like some people that scoff as soon as you slot in a +5% glowstick power, but they really aren't needed to finish an expedition
Heat is base indipendently from that
It's not a multiplier on art type
It's like heat from Payday 2
as you complete an expedition you get less progress from that same expedition
it is meant to make you play different expeditions,
and not run r1a1 a dozen times
`
Artifact Heat is a mechanic present on the Rundown UI. The number will dictate how valuable each artifact is within a given level.
At 100% heat, each artifact will contribute towards 0.15 Booster progress, or 15%. As heat decreases, so will its progress towards a Booster. Artifact heat will never reach below 20% (at this heat level, artifacts will increase the Booster progress by 0.03).
Artifact heat will decrease by 1% for every artifact collected in the current expedition regardless of type. Artifact heat will increase by 1% for all other expeditions every 3 artifacts collected. Artifacts will only be counted as collected when you complete a level, fail a level, or retire to lobby. Exiting the game or returning to the desktop will not grant you any artifact progression.
`
Now if you mean that taking only aggressives maximizes the heat reduction compared to taking multiple muted, I've honestly no idea
But I really doubt anyone ever makes those calculations when ignoring artifacts
Some just ignore them because they dont care, other because they hate boosters
this is eaxactly what I meant
cpu speed is fun with the sniper sentry
thats just about the only other thing i can think of
Glowstick booster
I just slot in whatever shit I have that doesn't have horrible negatives like -meleedmg% and call it a day
i instant delete any that have conditions to trigger
i can't be bothered
because as you said, they aren't needed
their entire purpose is to help a team that is REALLY STRUGGLING with an expedition pull through
GTFO gods I have a question
but honestly they don't even do a great job at that,
Do human proximity artifacts do nothing if you play 100% solo without bots?
correct.
otherwise they'd always be active
because you are human
Is human proximity by nearby human count or by how close an ally is?
its a yes/no for any singular nearby human
iirc between 10 and 20
i forget
meters
a couple dudes length away
closer to 10
so basically human proximity artifacts is guaranteed if you play with bots
pretty much
but you shouldn't really be relying on boosters
But how wide is each dude?
depends.
I don't, I just really like that one shot headshot
I'll just use double tap otherwise
seriously man, give the secondary revolver a shot. it's what it was designed for. in ogr1, i ran both the dmr and the revolver
it sucks at killing anything other than strikers and shooters. it is a horde clear secondary
like the minigun/veruta
it just focuses more on kills than stuns
I can try it out again, but I didn't really like the revo last time I tried it. More of a high caliber pistol, but now I use hel rifle.
hi-cal is a bit of a mix between the old r6 version of the sniper and the revolver
the revolver def takes a bit of practice.
because it's genuinely a headshot or nothing gun, like primary DMR
Doesn't revo only have like 20 bullets though?
has anyone seen a graphical effect where like, large distortion bubbles cover parts of the screen? is it a bug or is it representing something in-game?
wdym? reserve is 46
max is 52 rounds
hmm
black spot bug. it's a very old bug related to blood splatters
just ignore it, it will go away after 1 minute or so
aight
(kinda hard to do if its blacking out your entire screen, but ik)
its happened to my group twice now so i was curious bc it definitely could be mistaken for a sanity loss type thing
hi-cal has 31
maybe that is what you were thinking of
hi-cal can kill giants and stuff
I don't use special weapons for regular enemies anymore
Need some sort of high damage for heavy enemies
there are a bunch of weapons designed specifically for that.
Short Rifle, Combat Shotgun, Revolver, Veruta Machine Gun, Hel-Gun
try the primary sawed off if you are running a mob-clear secondary
it can one-mag a giant
but most of the time i run mob clear on both slots
idk
its just never been a big issue for me
DMR and double tap are my mob clearers
but yeah, i'd say mix it up. some of the best secondaries are mob clears (looking at you veruta, you meta monster)
LOL
i mean one man can hold an entire horde with the veruta...
am i OGr2 braining or something?
😔
this is gonna be good
veruta scope sucks, arbalist is goat
Scattergun has the best scope
arbalist used to be the goat
they ruined it in r5
What is this veruta slander i'm hearing
Metagame is semis and especially pen tbh.
it has never been the powerhouse it was in r1
how was it in R1
double the damage it has now
practically an entirely different gun
slower fire rate, less max ammo
they turned it into a clone of the veruta
just worse
since veruta was already the fast fire rate shredder
yep
arbalist in og was only in r1 and r5. they replaced it with the veruta in r2
Its damage is close to unchanged, it just has a gimped breakpoint.
I always use veruta i like to just go srutututututut on waves
like i don't use arbalist if i have to pick
Rundown 5: Replaced Veruta. Major overhaul, damage decreased from 2 shotting a striker to 3-4 shotting a striker, magazine size increased from 20 to 40 (Exact values require data mining from Rundown 1 or before)
from wiki
the mg super backwalk goes hard
though i have pics from ogr1 with 25 in the mag...
so idk what the wiki is talking about
76%
25 mag
56 reserve
It also got buffed a bunch in alt rundowns
so
Wiki isn’t really giving you much info
according to my old pics, ogr1 arbalist had
100% ammo
25 mag
82 reserve
i used it practically every expedition... so happen to have a lot of pics with it in the top right
Some of them are absolutely game breaking and can basically remove entire mechanics from the game
Others are mega useless tho aswell
Boosters arent well designed ngl
If you are using hel rifle, pls also use it to wave clear
I agree
like 100% infection resistance
supply efficiency
Cfoam
Bio scan speed
Specific guns with dmg boosters
Dmg resis
Even med efficiency/regen cap
Those too
Wiki is legit wrong quite often
Specifically at parts that havent been overlooked and made up to date and well… parts where random pubs change stuff with missinfo
Like if you take supply eff on levels that give you less ammo on purpose it sort of negates the mechanic of you getting less ammo
like in R5C3
yeah which is why i also think we should change wiki
guys remember the wiki can be edited by anyone
and also that if u dont want u can put it in wiki chat
if u see misinfo dont just let it stay there
Seriously?
yipiies
If I see something blatantly wrong I'll change it then
:D
Time to rename Giants to Juggers
time to kill u

how do i stamina reset?
As in getting your stamina back or maintaining it for longer periods?
both
1: stop running
2: by crouching and uncrouching as you sprint you'll slide. This won't eliminate your stamina drain but extends it by a ton
alright thanks
does it by a ton i thought it was a little
well as other general advice is taking shortcuts between tiles ot be able to walk for a second, thats about the msot helpful is to stop running
while still makin distance
and dont dodge it isnt worth it
is there a way to disable dodging? i accidentally dodge all the time
Just stop holding sprint while standing still
uhhh i dont believe so? gotta be careful with it
u can maybe find a mod to do that
but its also just conditioning urself to not do it
thanks gang
use toggle sprint instead iirc
but really, just practice and build the habit of not doing it accidentally
i recall someone (i think either tru or eva) saying something along the lines of for every 30 seconds you're running, sliding saves you 1 second
⬆️
Not 100% sure of the exact facts of it. Just know that I saw benefits and results after I got in the habit of doing it.
it does change depending on whether you are in or out of combat obviously
its not worth the extra inputs imo
but generally stamina resetting well matters more than sliding while sprinting
if you want a habit its fine
this
Too late, in the muscle memory of playing now lol
in context of speedrunning it does matter
in context of normal running its just a habit (which is fun for me since it makes running around less monotone)
you mean like reload blackhops 
It makes a surprisingly significant stam differerence, I think
The 7 bhops in a row is crazy though
It might be a larger difference than back when it was a speed boost, even.
blackhops are rng anyway, just like key spawns
also its the first is just not using stamina (the exception is shoving) or charging your melee
if you charge your melee that stops stamina from regenerating
I do it smartly most of the time smh
out of combat, no
in combat the difference is probably slightly bigger

ive learned from whenever its hurt me when I shouldnt be doing it
theres also the thing with slide running that nobody does it perfectly
you preferably would want to keep the slide for as long as your speed doesnt drop
and stop right before that would happen
but generally people stop it earlier (or mess it up and lose speed)
or even worse... accidental crouch because you did another one too early (or did one after airtime)
Macro time
Or just download the older version on the game and boom, no stamina drain lol
QoL Heroic Heart mfs be like
hi there, I want a something to ask about c foam
at this site, what is mean of glue torlerance?
[[C-Foam]]
is the amount of units of foam to freeze an enemy
Glue tolerance means how many blobs of cfoam an enemy needs to be frozen
well not
??
apparently each blob has 3 units
reading the same page
Each blob from the C-foam launcher is 3 units
its ok i made the exact same mistake
so charger scout is need to use 4 bubbles
however that page says a 10\
is that right?
10 units, each blob being 3 units, 3 x 4 =12
gaslighting is in the air
so yes 4 blobs should be enough
maybe i am but i didnt write the section of the wiki
i just trust
Sky if we're wrong do correct us
says the gaslighter
I don't think either of us run cfoam enough to know
I'd never
I can ask tru if the data is accurate
it takes 2 or 3 blobs sometimes
it is 3 units per blob of c-foam launcher
as of why I got no idea
its a bug i think
i was playing with hange one time
he was able to c-foam a NS with 1 blob
same as how sometimes it takes more than 4 cuz the blobs collide and u lose units along the way
ye that too
my favourite game
cause its ramadan shrug
what is
it's like a holiday or smth
@native sun Do you have a moment for cfoam questions?
actually kinda curios what google would say lol
fish
happy day for u :3 i do not kno enough about it to do any other remarks
but
🎉
eh not rlly
what comes after is the holiday technically
spray
nice sleep schedule
ty boss
well better than not sleeping at least i suppose
ig
has altr5a3 changed maps
as in not changed between og and alt
but changed between different versions in alt
uhhhhh no i dont believe it has changed
did u found one of those funny prop change rooms
no
the map of alt r5a3 supplied by hunters steam guide is wrong
but it is also different from the map he supplies for og r5a3
and it is also very clearly r5a3 still
Does random sea foam ever despawn or anything? Like if I have like a million tool kits, could I just make a large area of sticky ground?
it despawns after a few minutes
😔
(but cfoamed doors stay foamed forever)
I wrote the cfoam units stuff on the wiki and haven't looked at anything cfoam related in a long time. If the stuff on the wiki doesn't answer the question I probably won't be able to.
ok, thanks for the reply still
I’m pretty sure it despawns after 5 minutes
If it’s on the ground
As for doors, it could be the case that they stay cfoamed forever, I’ve had cases where I’ve cfoamed doors in the beginning of a mission and an hour later I come back and the door is still cfoamed
anyone else experience a bug where like black ink slowly spreads on your screen til it covers it up?
Void bug
on a r2e1 run, and there isnt a cell in 598 or 599
queried, and theres only cells 600 and bbeyhond
Even when you LIST CELL?
yeah
Are you playing modded?
How many cells are in the list?
we left already but there was like 5-6
this can happen to the fog turbine where a fog turbine just doesn't spawn
we cleared both 598 and 599
so ig maybe the same bug can happen with the cell?
it can definitely happen to cells in other contexts so that tracks i suppose
are we talkin about r2e1
ye
i think turbine and cell spawning in the same place can also cause it to despawn
but not sure tbh
wait is that even possible
what the hell
imagine doing the surge and the cell just despawns
i mean turbine despawns
yeah
and it's like for very specific levels
It happened to me once in one of my attempts, a slight inconvenience LMAO
how are you supposed to deal with the massive backlog of enemies in the later stages of r2d2? we’re trying to sneak through scout rooms but it’s impossible when enemies are coming after us multiple minutes after the wave ends
it’s the main thing preventing us from beating the level
Don't push enemy spawns
there's some rules/mechanics in reactors at play that are somewhat modifiable, which can help you not have stragglers late into the code searches
though sometimes enemies do get stuck regardless and it takes ages for their pathfinding to start working
right now we’re defending round 4 and in the room adjacent to the reactor behind the class 4 alarm
yeah that's a classic
firstly, reactor waves will always spawn the same amount of enemies - if enemies cannot spawn due to the enemy cap being reached then they will be queued to spawn, and spawn whenever there is space in the enemy cap
this means that you can avoid late spawns by killing faster
it's not reactor so it will have latespawns
secondly, the further away you are from reactor the further away the enemies will spawn, meaning that by holding outside of reactor it takes longer to kill the enemies, and you'll deal with more late spawns
this part you can fix by holding in reactor, or most people hold on the initial bridge to reactor and don't run into too many problems
for r2d2 having 1 or 2 people stay behind and be on straggler duty while the others clear forwards is completely valid too
yeah the problem with that for us is the full team scan needed to open the security doors
yes, you do the teamscan and then some people go back to hold remaining wave
they usually catch up to us right as we do the scan, and or get shot by turrets and alert the whole zone
Just have bio be on the lookout for them when you do scans
Else you'll have them crawl up on you and kill you
yeah they catch up and then you kill the wave and push up away from security doors
there is no way you're being pressured enough that you're backed up against the door with reactor stragglers
alrighty
Besides in two scout room you usually don't want everyone in it anyways
And in scout room strags should be long dead before you get anywhere deep
nah the stragglers in r2d2 can be extremely fucking nasty
that's the case for anything anywhere tbh but especially r2d2
like i have had enemies that are 4 minutes late on wave 4
where there are no siderooms enemies spawn from
(they all come from elevator and i hold on bridge)
Yeah that's true
yeah it usually ends up being just me in there
flip it
it should be everyone except you in there
you just hold the remains of the wave in 196B guarding the big door to 196D
how come? we haven’t gotten to code 8, do we need the donut room cleared?
do you want spoilers?
i just wanna beat the level 😔
😦
it's fine - just stealth until 1 scout is dead and shoot the second one
That or cut loses and just shoot one
Shoot all scouts
with 3 people going in as soon as wave over, timer shouldn't be tight
Normally I'd agree
But you don't actually have enough ammo that way
Especially first clear
Yeah ammo might be a problem
it adds pressure on straggler defense which i just wouldn't advise
You do what a buffer for poor weapon choice
But if you are struggling it's worth to try
Yeah but better than having three people getting boxed in sometimes
And one person having to deal with two scout waves
i suppose
Sometimes if the team isn't skilled enough cutting loses and save time is better
when i solo it i just do that and shoot 1 scout and back out but i kinda wouldn't recommend it
In my first clear we ended up waking all of the scouts
And we still had enough ammo
"enough"
It should still be tight, especially the fun zone near the end
its not the ideal
If you get lost in there you get faqed in terms of ammo health
...R2D2 is a shitshow if you are on first clear anyways
Shooting one scout should be good enough
You could also have one training their gun on one of the scout in case stealth goes bad
if you wake 5scout zone ammo actually gets tight, especially if you don't shoot well
usually the strag clear guy
Either way good luck to you @hazy wasp
And don't get discouraged if you die there often
We certainly did
🫡
why is the combat shotgun ranked higher than the choke mod shotgun?
well choke mod has 4 shells in mag and a 2.7 reload or something
choke mod has been role crept pretty much
it's over 2 sec
other guns do the same thing but way better
combat shotgun still has incredible ammo econ
also because combat is better at everything
does the fact that combat is automatic also make it better
choke mod is role compression and that's about it
because combat shotgun shreds
the prec multi makes it nice against hybrids ig
but different weapons tbh
it has better CC and ammo efficiency on smalls, if you need to kill a giant, just sawn off it
and when sawn off is empty mag combat shotgun has insane stagger
alright thanks gang
sawed off shotgun is just a main weapon choke mod but better reload
how consistent is choke mod 1tap on chargers
from what i recall its good
idk i use good weapons
its slightly more accurate than hip High cal if i remember correctly, without the annoying falloff
It works well enough for chill gameplay
But you cant do shots where you only clip them like with high cal/hel rifle or gun
It's bc combat shotgun is the best tank spin weapon
yes !!!
Hel auto pp 
Both top tier
shotgun no recoil
just use spear
I'm watching ur stealth clip again
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hit that like button
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idk i just don't subscribe ever
all my subscriptions are from fatfingering it when going into comments to read them and not bothering to unsub because it's a creator i like
should i run r2b4 before r2c1?
yis
in b4 u see a big item that u wont recognize if u go into c1
i got fished
i die
🐟
terminal 🗣️ 🔥
"WE NEED A FUCKING TERMINAL!" - Woods [man of god]
does knoife do same dmg as spear?
uhhh no
its hard to determine cuz knife does like 5.5 per full charge but has a fuck ton of multis to make up for it including back dmg, sleeping enemy and precision
spear is more straightforward with it just being 17.5 i think alongside prec dmg
spear can do front of the head scout... knife cant, so no
oh ok, should i run spear or knoife as newbie?
spear has the overall most dmg, not in the game thats still the hammer
i'd unironically rec the hammer
spear is a learning clutch, teaches u to kill scouts n shit but thats it
spear behaves much differently. you can't sprint while charging
then u can change to something else
either learn hammer or knife
oh ok, i told someone i ran spear and they told me go knoife
spear and bat are derivative
i might do hammer then
yeah hammer/knife is really about the top melees

knifes real good for smalls and stuff and can be used for giants and scouts once u kno how it goes
hammer is just universal
also might be fair to say that im running solo with 3 bots
ok hammer then
aighty
bat is knife but stun and more base damage at the cost of sprinting like a maniac
make ur life easier when battling bigs/scouts
spear is more range than hammer but no sprint
bat is tbh not bad for bot runs either
bat defo makes killing giants even easier than hammer with 3 bots as u can get two hits in
u just need to kno how to kill scouts with it
don't all bots do the same melee regardless of what is equipped?
i swear i heard that not even a week ago
yes, but as in bat u hit the giant and before it has a chance to slap the bots u hit it again, staggering
they havent been so bad so far, i usually get two hits with spear and bots do remainder dmg
bots then rush in with their default melees
i mean its an option too its just that thing of getting the timing
and it is an easier timing with bat
but if u can do it hammer or spear is no issue then
ima run hammer then
:D
i bonk da eeper
Become a knife enjoyer
i [SANTONIAN_HDH] the [GALLUS REPTUS]
Like me
I mean knife is fun you can kill small enemies easier, but giants and scouts might be a problem for you
but with enough practice you can kill these too no issue
it is just harder than with spear and won't always work
I actually just hit the arms then
get that stagger
or i just run behind them, it takes practice but i learned to kill giants that bug into walls
it all takes practice
first shot wins imo
?
i mean its the same thing u need 2 3 knife hits
because it's hard to keep a gitant
yeah that's what i mean
if the giant spins around and i can't get behind him to hit legs i just hit arms
to get a stagger and then move behind it
so it doesn't meele me to death
i mean its really the exact same but if u no get hit it works so it works
well yeah
i mean legs are also closer to eachother
so you can hit them faster than go one side to one arm and then the other side
idk for me what i stike it's a matter of the situation
burst rifle
burst cannon
burst sentry
im guessing someone needs to hold the turbine for it to function?
Yes
yes
It will turn off after you leave it on the ground for some time
it has a cooldown when you drop it
~5 seconds
so if you absolutely need to you can juggle it
it's probably best for the biotracker user to carry it because of this
yea id dropped it before and heard it spool down so
carry drop ping pick-up carry drop ping... etc
yea but im running 3 bots and id need to command them everytime
how so?
which expedition?
wanna check a terminal rq to see if there are multiple turbines?
its the wrong turbine
warden be like: NO, NOT THAT ONE, THE OTHER ONE!
FUCK DA WARDEN
starting to sound like schaeffer
schaeffer right side no?
oh ok
both are very different characters
i thought right side and left side was the diff not ALT
you only see OG schaeffer in r7 and r8, because the og rundowns were removed
oh, of r8...
left is ALT:// right is OG
ooooooh ok
yea cuz spiff explained it like that
r7 is the only playable OG worldline rundown. the others were removed over time
there are a lot of minor, a few major, differences between the two main worldlines.
oh ok
is there any site with all possible 4-digit codes combinations?
too many.
brute forcing isn't worth it.
welp, i just did, code 2 out of 4 letters xd
the english language has 3,996 four letter words
i mean not ALL words, i have 2 symbols
some, probably removed for profanity reasons. like fuck.
what two letters do you have in what positions?
oh, well there you go
yeah, i just found nice site
i dont think gtfo includes all 4 letter
tho its still not rlly worth guessing from scratch xd
^
oh i didnt see that mb
wait you can play wordle in gtfo?
some terminals are password locked.
oh
of those terminals, most have you go find the password on one other terminal
some have that password split between two or up to four other terminals
interesting
what happend to most of the voice lines? I found youtube videos with all the voice lines from the characters and a lot of them i have never heard in the game. Were they removed?
this is going to sound like a stupid response, but it is true
does it make sense to wait for players in team selection?
the majority of the community complained about the story being forced on them, so the devs removed them in the rereleases
for example, all but one of the audio that would play mid-expedition in r6 was either moved to terminals, or flat out deleted
all of it is still canon to that worldline, but now harder to access.
us people that care about the lore/story are the minority here.
Kinda sucks because i would love to see more character interactions
@wild flare if im not wrong its about 733 or so words
@little pilot has a tool that has all
yes. if you invite players to your game mid-run it tends to cause bugs
oh nice
part of it is a side-effect of the game not really having a story prior to r5
i mean it had lore, very little of it, and what it had was extremely hidden
back then the lore channel was mostly theories with no substance
*OGr5, not the alt://rerelease
https://github.com/Tgb03/Logger/releases/tag/2.0.0 in settings turn on the code guesser and u will be able to see all possibilities automatically
tyvm 🫡
np
is uplink always gonna spawn enemies?
No, but you should always assume so
There's only one example I can think of
ye
so you mean to tell me, that i just completed the last uplink mission (r2b whatever the uplink was) after being (ever so slightly) stuck, which i ran out of ammo on my succesfull playthrough, that im gonna do that three more times (r2c1)
it still makes you think it does though no?
nvm i one waved the first uplink this is ez
this might sound dumb but can you reload the mine gun with a mine you just find in the level?
no
further to that, consumable tripmines also deal less damage than those from the mine deployer tool (though the difference isn't so significant that it'll matter in most cases)
oh ok
from how far away can i tell the bots to pick up their sentry and them doing it?
Pretty much anywhere
when do they say "cant do that"? i just got that voiceline
Tbf in a way that behaves completely different from other uplinks anyway
In wave size, spawn position and not having an error upon objective completion (main)
R8B3 doesnt have spawn rule either but it fits the other points
And it was the curropted uplinks
for overload
^
Hm?
is that even intended btw
The corrupted uplinks dont start an error no?
They just spawn a wave of chargers once?
smthin like that
this was the og question i think this is the only uplink that only spawns a wave once or twice
well I saw this question as „do they always start an error/enemies once it completes“
The answers would boil down to
- if it finishes the main objective (so if theres multiple its the last one) with the r7c3 and r8b3 exceptions
- in some cases on optionals (r5b2 sec for example)
- double uplinks do it too if main objective
After the uplink is done they spawn chargers
i read as when the uplink is going
They start an error on a 2min delay
There that instant charger wave yea
but ive not seen chargers as an error?
There is a charger error
You can cancel it
By accident if I remember
its after the 2nd uplink i believe? so i dont see how you'd be able 2 cancel it
honestly not sure my experience with r7c3 has been a rather buggy experience for the most part xd, not even sure whats intended or not
It would have been able to spawn in 100% fairly sure, so you can check that vod
If you understand what's happening, it makes more sense. I think the global uplink cancel is def not intended, tho.
probably, tbf most of my playtime on r7c3 was back when my knowledge on the game was not alot (it also didnt help that a few times it was with people using cheat mods so i wasnt sure if stuff was caused by their mods or it was vanilla)
Hah! Nice try ray
Im (for now) ignoring that runs existence for verifying 
Uuuh, so tru can learn with it surely

it would get a ban after the first one
altho I will delegate stuff to tru (if hes actually active)
cuz im not gonna solo verify 100% full game during my bachelor thesis work 
Lucky for you I am being /s
For serious
garfield are u /srs or /hehim!!!
110% /s
hellooo
whats the best special weapon for general use? I know weapons has to be varied depending on the rundown, but whats the best special weapon for medium range
hel gun/hel rifle
also weapon rankings dont change that much per rundown
Short rifle
i'll never understand why people like 2 gaslight people asking genuine questions
oh is it? I thought they do, but in general for medium range hel gun/hel rifle would be best?
There are some changes but for the most part the strong weapons are so strong they work into pretty much anything, but ya in general hel gun/hel rifle for medium range, burst cannon prolly as well but that one has a significantly higher skill floor and ceiling to make full use of in most situations. The best weapon overall is considered scattergun but its more of a close range weapon (tho its dmg is so high that it can still kill stuff from decently far away)
While the general best weapons are either scaatter, hel rifle and hel gun, the meta changes according to the level
Scatter is mega busted to the point where you can bring it to most anything with great effect
Hel rifle needs pen to compensate for ammo efficiency, even if it's just two or three
And hel gun needs precision or else the ttk might catch you off guard
killing 1 enemy per hel rifle shot is still more amno efficient than most specials
^
Does that still hold against bigs?
Just curious
ooh I see, thank you for explaining!!
Scattergun my beloved 
should i run cfoam mines on r2c2? (am solo with bots)
I wouldn’t recommend it since you need to be on the terminals and you can’t perma-foam the doors
?
i did r2c1 with foam
That’s the uplink level no?
IT ISN’T???
i edited the question mightve been why
mines are good on r2c2. but with bots it will be more difficult to utilise since bots placing mines is slow
r2c1 is which i originally had it as
OH, I’M SLIGHTLY LESS TRASH
if i run mines i run foam rite?
don't have to
don\t have to but if you run foam, you should be carrying it
mines 2 sentries is just as valid and in many cases stronger
i do cope with sentries icl
cough R4E1 cough
The 4 sentry cope
3 sentry*
2 sentries is so boring though, much nicer to have 2 bios
have to have a bio on these levels
what is the purpose of second sentry in r4e1
That’s cool and all, my squad is simply too unskilled
Literally just extra firepower
2nd code searcher holds it for no reason and never places it
I’d imagine if you’re completing the level for the first time that 6th wave gets hairy