#gtfo-related-questions
1 messages · Page 298 of 1
yea i looted 92 and i think i only started at 93
or they already picked up all those resources
or the zone in question does not spawn anything under those search parameters
you would have picked everything up
aight, is all of 93 available before a security scan thingy?
uhh idk what you mean but im gonna say yes
cuz i only went until 93B
what level
r1c2

there are only 2 rooms
huh a pm sleeper
if you type the list u e_93 and nothing shows up then you got everything
goes for other zones as well
If you are unsure list the entire zone_93
If you think you're bugged and term's not showing you resources ask someone else to do it for you
im playing with bots 😭
(I don't know why people sometimes say they can't find resources or smth but having another person do it seems to be fine)
also i did and it showed nothing but i think i looted the entire thingy
god i dislike the slowmode for the media channel
a space typo can do things
if i do the scan for 92 will there spawn enemies in 92B or only 92A and to the west of me?
you can post images in spoiler chat
fair enough but i dont wanna clogg that channel up with support
and i dont think r1 is that much of a spoiler
they will spawn in 92E and 91C
the spoiler part is kinda useless
i dont see 92E but not worrying about 92B is good enough for me
its on the east
long room north to south wise?
~~It's time to do competition for sunsetting spoiler chat
~~
and also is it just me or when bots are chasing an active sleeper do the bots stop working if i move far away/diff region in a room? had the bots legit do nothing whilst i was above them
yea
bio is the only thing good about them
if i put two cfoam granades at one door will it extend the time it takes for it to breakdown?
like i put them at the same time
nope, there's a limit to the amount of extra hp cfoam adds to a door
this amount can however be refreshed as the enemies start decreasing it by knocking on the door
charger
check media
thats just a normal charger
that is a charger
?
This is like GTFO trivia
they all have the same model
I love it
am i just thinking about sleepers
the small ones with the mouth
Strikers
is chargers only found in and past r1c2
Youll find chargers very often
cuz i swear i thought the ones running towards you were called chargers
The Big black sleeper with spikes are chargers
also to what @tardy ingot said #gtfo-media message, i thought alarms spawned constant waves of enemies so youd want to do them asap?
na
strikers
defend generally means with tools (tho if you have multiple players having 1 defend waves can be a good strat)
yeah they do
i thought on r1c1 was a lot of chargers
oh ok
easier to send pics of what you thought were chargers
the ones that shoot a lot?
no just the ones that run towards you to bite(?) you
the most common enemy during it
they are just called strikers
oh ok
Chargers are the headless spiky bois
they annoying af
Yes!
or frank
or jugger 😈
when i hit a giant in their head behind is it always the same direction they are going to turn?
SHUT THE FUCK UP
JUGGERRRRR
cuz i swear ive only seen them turn circular anti clockwise
When enemies wake up their animation doesn't change their hitboxes
i think it depends from which side you hit them
wait so their hitbox isnt where they move?
It doesn't update
so their back is still towards me once ive hit them?
Like, you see the striker doing that animation where he turns around
But UNTIL the animation is complete, he's technically still facing the other way
oh ok
Yes it only updated AFTER the animation
also this spawn rng wants me to die, theres two chargers right next to a giant
Just point and click with scatter
yea forgor i brought it
(after the scout is ded)
scout got taken care of like second thing i killed
aint nun better than running sawed off and scatter with bots 💀
how to get shot to death by a bot tutorial
i meant i have that
i reclaim my words
anyone know one how far someone as gotten solo in this game?
Like 99% of the game
you can beat the entire game solo except a few levels
unless you use bugs or cheese them
Some levels are impossible
Theroetically all are possible according to tru
But even then you need hundreds of hours of practice
R4E1, R8E2 for example
Theory is different from practice
Apparently they routed strats for them now
Everything is possible in theory
Yeah I know that's why I didn't say that from the getgo
you would have to game so hard and get good mom spawn rng for r4e1 solo
You all are starting with the assumption that Snow meant "solo" and not "solo with bots"
Not that it would mean that soloing with bots all the game a cakewalk but that's another story
Door bug and have fun clearing reactor waves 
Do you even need to with door bug
Darksaid PTSD
what is door bug?
Even Darksaid "pubbed" some maps with people
Yes because they will constantly spawn cos reactor waves
oh ok
Wait who is darksaid
Not even the choosen one can deal with the bots
reactor waves get capped out
Charge hammer hit door fully once, open door, charge hammer, quickly close door while hitting it
Bad wording, I mean they will continue to spawn all queued enemies
Do it fast enough and the door becomes an unbreakable barrier for enemies
DO NOT do it in lobbies cause it's shitty to do
It's basically cheating
It's a really bad cheese
And most people will hate you for it
It's very effective and gross mind you
yea i wont do it
I won't hate you for it
Once a door bugger always a door bugger
Even the people that did it when i pubbed usually asked and made sure everyone was fine with it
if you are solo with bots then whats the best way to do a reactor level
TRUE
I play with 2 guys on R7C1 someone new drops in and asks me why dont I doorbug
Doorb.... Get gud
Learn how to kite/ find good spots
dont be a pussy and shoot
Tools are your best tool
hope you shoot really well
If you are struggling look up on yt on how people solo the reactors
kiting and reactors dont do much and with bots should have no issue
unless ur solo
And attempt to replicate
but ur not solo ur runnin 3 bots
solo strats usually dont work with 3 bots cuz it banks on u havin to revive no one
r1c1 with bots isnt that hard, might be because you can set up BTD6 sim on it though
r1c1 is not the only reactor level out there
ik
You literally sit on a slope and shoot the horde
R2D2 mm
R2d2 is when things get really bad
but if ur strugglin on any other reactor, then the level is just generally not feasible with bots anyway
Honestly? I think asking Darksaid would be a good idea
d2 is feasible with bots
LOL
I love setting up 20+ sentries so room disappears from existence
kinda what i meant with btd6 sim
I love the ten wave reactor
I sure hope there isn't an even longer one
:]
:)
what is this
:]
Red name 🤮
;(
Between that and the R8B3 charger surge sustain
i don't know which one I don't like more
why rednam bad?
kiss
nah they are essentially just speedrunners
dw this is just a joke
(I hope)
It's a recent thing
Gtfo elitists too high thinking of themselves
:);(
whatever daddy wants, daddy gets
i thought that was a diff role?
oh ok so they are bacisly just glorified GTFO players
Nah
They're relatively good GTFO players
In comparison to normal pubs they're essentially gods
Pubs still have better strats smh
in comparison to me they are prolly the god of gods
"Hey guys there's a class 12 I'm sure this is meant to be pulled"
anyways i am slightly curious if this strat actually is good #gtfo-media message
Foam the ladder
You usually set up all sentries towards the ladder
And yes, you can foam the ladder
no dont fuckin foam the ladder ksmdks
but wouldnt the enemies just run away from the ladder
gtfo players when they try to fix their ceilings
No they are uniquely attracted to ladders
pathin doesnt work so much as so
They use shortest path
i meant when they got down
see what happens when u do ur funni joke now we have to explain it ksmdkm
Giving you time to do scans
Just get a few big blobs and don't kill foamed and chill on scans
It's a strat
A PUB strat
fish me all u want i am the fish man
not a strat is an exploit
im so confuzed
You are a taco
It's also
A waste of foam
I CAN BE A FISH TACO
Dw about it
i found cfoam granades and its the only cfoam i have
Don't then
Not a strat not an exploit but an actual strategic maneuver, read arts of war
You shouldn't cfoam ladders unless you know what you're doing anyways
not a strat [...] but an actual strat
Just point the sentry at the foot of the ladder
Always foam ladders if enemies goes that way
WHY IS EVERYONE REACTING WITH FISH
ladder foam is like level 1 cheese
Inside joke
level 1 sigma
Dw about it
Not tasty
uhm
i will turn off ur heater
You won't
Yes use it on ladder more
So they will be there for ages
i didnt even use on ladder
That's bad
they dont flank
shame
In vanilla :)
otherwise foam would work
#gtfo-media message almost where the circle becomes arrow
thats what they want you to believe
In modded sleepers read an actual book of arts of war
@tiny wyvern i used q and spammed middle to make them pick up their deployables, cfoam was top of that list
yep
also its sort of in between the forklifts if u know the map that well
so its not insanely bad
but yk
why not have sentries where the enemies 100% will need to go through
not great either
theres 1 path (a security door) aswell as the ladder
yea but wouldnt they run quicker than the sentries would kill?
and how would that change down there 
isnt it less distance though? (also why i was sceptical with the ladder strat)
on ladder they take their time coming down
actually pointing towards security door is less objects in their way
on security door you have a way better sight line
and you dont need sentries to kill the whole wave
its fine if they weaken a lot of stuff
well not rly for chargers if you were running smth like hel rifle, but for strikers def
scattergun for a r1c2 run hum
i mean it has saved me
2 giants next to 1 charger
2 charger next to 1 giant
average solo (with bots) moment
i mean should be fine i just wouldve gone with sumn else
in both those moments most guns can deal with that ngl
scatter is great, but in solo (especially for the early rundowns) you want wave clear usually
i mean i just heard from fav strimmer that it was delete option
in bot runs in general yes u need the heavy weapons but general heavy weapons
not just the heaviest
rm f- (or whatever the linux command)
even spiff massively struggled in r1c2 3 bots by usin scatter
granted it was an achievement run
but still
that’s not a scatter issue tho
ik the sawed off is the issue
Nah that’s fine
did he even upload those to youtube?
it partially is
hel rifle hard carries r1c2 no tool runs
if you do it with 3 bots
(hel gun does too)
most can work
its a krill issue
but the point is that its harder
It is a wave clear weapon after all
and for someone new
Ye
scatter is burst wave clear not continous
this can get scary vs chargers
yeah
its dead already
dont think of scouts as insta wipes
i mean i just placed down 3 sentries towards the door i just opened
and i shot one enemy
and the sentries did work
wait is the entirety of 99A cleared now?
yes
interesting choice of word
gulp
wait couldnt i just clear the next room same way then?
99B that is
well im gonna be sent back to the lobby soon
especially since im at 20%
but we schmove
shooting? yes
but dont spam sentries for it
why not?
bad habit
fair enough
youll not learn how to deal with stuff
being carried by sentries until they suddenly dont do enough is a common issue on pubs
ive placed the sentries as a backup, am sneaking though
sorry to interrupt but am i correct in saying a scream/gunshot would wake up enemies across an arch, but an arch could count towards the 2 room enemy spawn mechanic?
they all are on like full % and i dont run foam or mines
Just look at the lettering of the room
If there's a room div they have different letters
screams dont
gunshots can (but with 20 meter less per open door/room divider)
and yes since a room divider... divides 2 rooms it acts like an open door
i see i see thank u 
guys me and a friend are duo-ing how are we constantly runing out of ammo?
Does it like scale with players, it shouldn't right
Is it only deploy that I can tell the bots to do?
but we still keep running out
It doesn’t scale no
Then how the hell
What level are you playing
Hmm
i mean my weapons don't have THAT much ammo so i understand myself
as i tend to hipfire
missfire*
For the r6 levels I’m not sure tbh
And youre not skipping over any packs along the way?
no
I guess what guns are you using
We are checking everything
sawed off / precision
sawedd of / revolver
R8c2 has always felt like it’s had fairly tight ammo parts but it’s been a while since I’ve touched it
so yeah i don't have that much ammo
tools?
but even when he had like Hel rifle we were still running out on R6C1/C2
bio, sentry
and he said it's very weird and i also think so because usually in 4 man he didn't have ammo issues
Probs just overshooting I’d guess
You don’t usually have more ammo issues in duo I feel like
Than 4 man
yea it does feel strange
yeah we should have more ammo than we need
logically
maybe overshooting, maybe taking so long to do alarms that you're bleeding out a lot more resources
and i like do misfire but it's one in 6 shots
are you just pulling lots of rooms
that could be an issue too, we did have like a lot of giants last class VII
no we aren't pulling any
we are shooting some BBC's though
but like 3 of them and each died after 2 sawed off shots
^
r8c2 with PR revo sounds kinda scuffed tho
mhm
yes, you can command only to use tools
and pick up items like cells, turbine etc
i love revolver a lot
and i can click heads so no issue
yea ping them
but i meant more if there was anything else i was missing
It's my favourite gun, i'm the best with it really
no only those 2 i listed
other guns than shotguns i tend to misfire a loty
but yeah we will update you guys for now back to gaming
Gl
thank you
once ive gotten all of the PD's will an alarm play like after you get the DNA from those HSU thingys?
No
when enemy has no head :^ )
Guess you'll have to find that out by yourself
guess i will, i have a clue cuz leonardo is fishy icl and he said no
noooooo the overdamage
i see an enemy revo won't kill go sawed off
well not always
but you get the drill
i use sawed off for more health enemies
ran back to spawn cuz i thought i had to do that
the zone 100 part
did NOT read that
anyways that was the most tense run back ive done
died on last part
pain
Thank you
Me and my friends were doing R2C1 did one of the terminal uplinks but in the mission it didn't cross it off so is the mission gonna be completable still or not?
Did it finish
If it finished it should be fine?
I don't think Uplink Bug looks like that
sometimes it fucks up but it still does cout
its just a bit messy
but it does keep counting
it is likely that the GUI doesn't properly update for clients (but should be fine for the person hosting the lobby) - as long as you've properly completed the uplink there's nothing to worry about
Okay that's good to know
Thank you for the answers
Funny GTFO shenanigans
Up bug doesn't even let you start the uplink so it should be a okay
she up my link until i ip adress
question: what is the spawning mechanic of an error alarm in case that team splits up (for example 2 and 2)?
two rooms away from one of you
It will not check if there's someone in a room already
It WILL spawn on top of you
2 away from nearest player to alarm start, extended by daisy chain (players in adjacent room push spawns one futher out on that side).
So if two groups are 3 rooms apart, the spawn happens in the middle?
Yep, 1 room away from either party
Although they can happen far from whichever side is closest to error start
wait, whad do you mean error start? The player spawn, or the room that you start an error alarm (error alarm starts after opening the door).
I believe he means the scream?
I could be wrong
the screams indicates the direction of spawn that already happened
The place where you pull the alarm
Unsure about start of level, probably just closest player to elevator
the alarm starts in the middle of the level
The the distance between you and that course node
Just say which level it is
it's faster
R6 D?
r6d1?
R6D1 doesn't have an error
r6d3 is a spawn point error
It spawns from the elevator zone
Forced
Then spawns from the shadow zone on the back end
Forced
R6D3 is the only one with an error unless you count R6D4 start and ending or R6D2's charger path
Overload is based on the starting room like Jish said
And Main one is based on that particular room/zone with shadows
Respawn room
Or cocoon room
also called Barracks in that particular case
Overload error is from elevator direction
Shadow error has special spawn points near where you pull it, in an adjacent zone.
I've no idea how the "timeout" of end of reactor error alarm works tbh but I doubt you're talking about that (the one when you finish reactor)
R6D3: we're doing overload and already finished reactor shutdown. Proceeding to take the bulkhead key.
Yeah it spawns from elevator
They spawn as close to the starting room (elevator) as they can
Leave two people in B with melees
or 3, whatever
how do you know that. It is written somewhere or it is experience?
the spawn from the elevator
Does it matter? The shadow error the game DIRECTLY tells you with some fluff text (biomass from zone whatever)
ohhh
It tells you in the warden text
Top right
is lock melters 100% quiet or can they get poxied?
they are 100% quiet
ye
and to be clear we are talking about the big apex door alarm
so there are 2 other alarms in that room righjt
you only need to do 1 of them for the key to the big alarm
yeah so you do the one you need and cfoam + mine the door up in the first room there
and we got three burst sentries and one bio
then cfoam + mine the doors in front (the other direction)
bottom of the tall stairs?
the one up the stairs
wait dont they spawn in the stairs room?
(i assume you're aware of how cfoaming doors work?)
yep
no, all enemies (with a few rare exceptions) always spawn 2 rooms away from you so if you're in a room it's 1 full room between you and where enemies spawn
i thought it was the 2nd room from me
well thats a relief
anyways you're definitely taking one of each tool with a sniper sentry
for the class 3 (small alarm) in apex door room just open all doors in previous zone to make sure none are broken
and sniper sentry cannot be swapped for burst?
then for apex door alarm you close and cfoam mine all of them
it can, but since most enemies during alarms in r1c2 are chargers sniper sentry performs a lot better
oh ok, also im running sawed off and scatter which is horrid for this level ive heard
rather use hel rifle ive heard
yea
hel rifle is the best weapon against chargers.
but if you're inconsistent at hitting pen, high caliber pistol might be better
yea ik from r1c1 that hel rifle is really good due to its "overpen"
im decent at it, just line up and shoot
oh ok
like there is a single alarm that isn't chargers
that has a 50/50 chance of not being needed
most alarms im setting up in a decent way so they rarely get past my sentries and when they do i just sawed off
check media for my current runs loadout
also is it fine that i put the bots towards resource management?
im not super knowledgeable with bots but i'd be inclined to think you want to give bots hel revolver + hel rifle for r1c2
burst cannon is def not the play
give me like 25 minutes im going to actually do a bot run of r1c2
(i did solo it without bots but idk how bots play)
u never wanna give bots hel rifle
cuz im going off after this one
yes but what else do you give them into charger spam
id rather gamble on them killing shit than be sure that they don't
bc
burst cannon into chargers sucks
hel rifle on bots is just begging for you to get tked
check the loadout in media if you have any input
scatter on bots
reminder that they shoot 2 bullets to kill one
they dont shoot 3
or just go mgs and shoot yourself with hel rifle
xd
i enjoy scatter but i feel like i dont use it that much so its prolly good to swap it
(a guy thought i actually did that)
im going to try it with hel rifle
i refuse to believe the friendly fire is as bad as you people make it out to be <-- clueless
btw can someone say the order of kills i should focus on in diff rooms?
like the scouts => whatever
i mean it may not necissarily happen every single run u give them hel rifle but 1) unecessary risk, and 2) while hel rifle is still good without pen... thats assuming bots hit their shots, not uncommon for them to miss, which is rlly not great for hel rifle
and only way to fix both is with a mod that i hate due to bots not picking up those tool refils
it really depends, scouts are pretty much almost always 1st prio. After that your prio is often whats about to hit you (and if multiple things are about 2 hit you, you prioritize what does the most dmg)
rn i do whatevers closest after scouts
and if its two where one might be a giant i pull out my scatter
thats usually fine but you need 2 also keep in mind enemies like giants can hit u from a decent bit away
yea ik
which is why i either only do singular ones or scatter the giant then whatevers next to it
or line them up (idk if it does anything)
for alarms should i try to delay the waves as much as possible?
if you mean with scatter it doesnt have pen, tho trying to hit multiple enemies with the spread is usually good
so its not like "overdamage" gets "transferred" to another enemy behind it?
no
unfortunate, still usually a mag is more than enough
like for zone 92C alarm i usually have one door open to the south so that enemies go into the sentries i use to cover it (they also almost cover the east) and for the east i usually dont do anything
depends, are you using foam/mines? if so usually yes, you stall the wave with foam then let it all blow up on the mine, without that it depends. Usually without foam/mines you aim for a funnel where sentries can do most of the work for you
nop 3 burst sentries
thinking about running foam/mines but id need one more person thats better than me and if i had that i wouldnt run bots 💀
foam + mines is kinda wack with bots ya
check media if you dont understand my explination fully
that seems fine yea
also worth noting that 2 burst sentries should prolly suffice
you can save the 3rd for later
i mean i usually do this so its around equal distribution of used ammo
and i wanna be more safe than needed
2 burst sentries can unirnocally solo hold most alarms by themselves
most alarms that i would encounter is prolly worth clarifying
and the last alarm on r1c2 is quite hard even with 3
well most is prolly a bit of an exaggeration but they can hold a not insinficant amount of alarms
yea
just bring all foam trust
honestly it's free with all foam
the amount of gaslighting ive received from this community prolly wins over the amount ive received outside of this community
okay whatever u say
do i not need to go all the way north in r1c2? could i just skip north and advance east?
ok nerd
I've read on the internet that there are more apparels than there are missions, thus some random outfits forever remain out of reach for players, is that info still true? Or has there been a change? (I'm not talking about limited event and early access ones)
what signifies room changes? is it changes it the letter for zones?
It's still true
You cant get all cosmetics
You will miss around 5 or so
can bots pick up objective items?
map markup:
https://imgur.com/a/tYSTMOj
basically
- do class 3 alarm in the north (should get 2-3 pd's)
- go east, find key, then do the zone in the south (no alarm) (should get you to around 8 pd's total)
- go north, find which door has the key for the warden door (4), and do that door (class 3 alarm).
- once you have the key and all pd's, do the warden door alarm (class 4) for extract.
Still in the game-date.Maybe the devs can unlock them in the future for everybody.
Q
Pick up
Devs wont do anything anymore for this game
They are done
Also there is mods that unlock all cosmetics
kinda what im doing currently, tyty tho
Do other players see them without the mod though? Or does only the user of the mod see them. Because, well, the point of them is being seen in them
Everyone can see them
It just unlocks the cosmetics that are in the game
It doesnt do anything else
ah, nice, they remain unlocked for as long the mod is installed i assume?
Yep
does it also unlock the limited ones?
Yes
thats super cool. good to know. I'm extremely bothered about stuff I can't unlock, as I'm a completionist. Guess I'll just use the mod if and when I manage to legit beat all missions.
If You are a completionist you should play the OG rundowns too so you can get the full painful GTFO experience
How do I do that? Have they not been removed?
should i clear out the route i have to do for step 3? or do they not go towards me when ive activated the alarm?
#gtfo-media message how have u done this in quicker time than ive done half 💀
there is also the alarm into 91 pretty soon into the level, which does not spawn chargers
hel revo hel rifle and the bots could basically solo hold all the charger waves idk what people are talking about
taken me like two days on this alone
so it would be 2 alarms
fair it's 1 mandatory that doesn't do chargers
i recorded ill dm you link when it's up
remember my skill level lmao
solo is the wrong word here
but i could basically not shoot and it would've been fine
i thought it would take u a bit longer but nop
nah i esitmated 25 min at first and i could probably do everything in 25 minutes if i really pushed it
ima watch it tmrw prolly i have class in like 9.5 hours
damn and to think it takes me like 4x that
i'd recommend you just shoot giants and stuff instead of meleeing as i did in some cases because it's safer to shoot
and also shoot scouts ig
i can do giants and scouts if theres nothing around them
otherwise its wiser to shoot
actually i might watch the last part
i didn't timestamp but i did alarms kinda in the middle and then looted pds afterwards
oh ok
i meant the like last alarm and setup for it
and if you cleared rooms that you went into
also i did list u e_99 and it showed a key so im guessing i only have to go there?
also icl i have a harder time with the chargers (i think theyre called) rather than giants
which is weird cuz chargers are one shot
(i mean the ones with giant spikes)
first alarm prep at 8:20 second alarm prep at 20:55 apex alarm prep at 29:45 last alarm (no prep) at 36:30
for second alarm remember to open all the doors in previous zone ot save them for apex alarm and it'll be fine
uhm
i did not remember to save one of them
well
this is gonna be fun
but i think i could maybe be smart about it
if you're lucky it doesn't matter but ideally you save all
it's just about remembering
i might do that one cheese strat where u put cfoam on the ladder
and then a mine after
don't
and be very passive with my sentries
it's really not needed
oh ok
and it's also not very effective against chargers
fair enough
considering i only have one cfoam and mine its not THAT deep that ive lost a door
#gtfo-media message only if i need resources?
yeah good call
should i even close the doors or will they not care?
closing doors behind you when leaving is a good habit
if you're not clearing rooms as you pass through them closing them behind you when entering is good too
yea i always when im not clearing them (i usually do still
im guessing cfoam door 99A to 99C?
and mine it
it's 99a to 99b but yes
didnt realize those were two separate rooms
learning to recognise room dividers isn't super easy
arches no?
yeah it's almost always some kind of arch
i mean i dont look up so respawn rooms will come as a surprise
also last tool refill is in 98 so im guessing i wont have that
not until you do alarm to 98 no
and i dont need to
(which is the last alarm you do)
well what i did and would recommend
as in i got key
and pds
shouldnt i just do last alarm as to not open up another flank
is doing alarm to 94 (mandatory)
then alarm for key (98/99)
then alarm to 100 with key
then other alarm (98/99)
but if you have enough pds you don't need to do the last of those
yea i have enough
yeah then just do alarm to 100
should i put all sentries on the door 95 to 94?
place 2 downstairs in 95
facing the ladder but from different sides
and one upstairs in 95 in the middle facing the door to 99
on the arch im assuming?
should i go back and get another cfoam granade for the mined door?
i think i can partially trap some in 94D if they spawn there
cuz i still have that ones doors
both
all three actually
you only need to cfoam/mine and care about the doors to 94B
but closing those doors would it help?
the status of other doors literally don't matter
oh ok
enemies spawn 2 rooms away right, so 94 A/D and 99B
yea i can encircle 94D
and they path through the least amount of rooms possible (not the actual way it works but this is how it works 99.9% of the time)
so they'll never go between 94D and A when you ar edoing alarm in 95
oh rite cuz they focus on the door even if its closed
cfoamed doors can they be opened?
aight
it has to be broken to pass through
player can do that with melee
yea im not gonna break down any
ok well here goes nothing
warden scan
YES
fckn finally
tyty
end screen said 2 hours 💀
congrats
tyty
ty for helping
icl the amount of help ive recieved with this level (except for actually playing with someone) is insane
also im running fov on 90 should i increase it more?
there is an objective advantage to higher fov.
it does feel a bit weird at first, and judging distances becomes harder with higher fov, but it's absolutely worth.
i feel like that would just be better for me cuz i get kinda into knife range for enemies
so running spear it would make it quicker an dat
take hammer or knife. spear is never the play.
It should be 360
Take a bat, be the outlyer
@wild flare #gtfo-media message
what do you think of giving bots hel rifle into chargers
On nightmares it Could be whack
I think i tried it once or twice and i swear i got a feeling, that bots cannot oneshot chargers with it🤔
that's just not correct they sure did that for me
my experience is literally limited to that clear but i was impressed by the bots shooting
they cleared the alarms easily
Yeah i think i just missed something
Pbly missed a lot
Yeah, as long as you keep enemies away from close range
Maybe i should try hel rifles for r8e1
There are so much enemies
I tried yesterday few times, beginning of lvl is hard
on paper i think hel rifle is really good for bots at least
kills anything it hits at any range
is good into bigs
doesn't have any real pitfalls save for ammo economy maybe
They have already fixed the exploit, havent they?
Which one? Idk about it
Secondary
previously you could activate secondary after finishing main
You were Not required to do it at the beginning
Oh right, yes, i got a very good rng with bulkhead and colored key, finished main scan first, OPENED door, then went to secondary and after putting command terminal got error
So i couldn't finish secondary and reset
Wait what Tools do your Bots have? @wild flare
Normally people Run Double foam, but with Bots it doesnt Sound viable
definitely not, it's probably just double sniper sentry or 1 sniper sentry 1 burst sentry
At that Point might as well Go Triple sentry If Mine wont get that much value
I tried bio+2 mine deployers on bots, foam on myself
At first i tried bio + sniper turrets on bots and mine deployer on myself
But with all that running and slow ass turret deployment from bots it is not worth it i think
Maybe i should use hel turrets for stalling xd
My pb after few tries was second door, which required colored key card, i didnt knew about this and died
If you Ran fast enough, you can Just hold for Like a Minute in the Donut room
I might go with knoife
on r8e1?
Yeah
only need 1 mine deployer you can just close doors behind you and run
cfoam on you is probably a good idea tho
Yeah, thats the problem, i have to babysit bots to be sure, they are on my side of door
they will tp through them if you get far enough away
I hope i can do this in time, so bots have time to clip through walls to me, i will grind lvl today
Btw, since there are crap ton of enemies spawning, do i even need mine deployer?
Since i can run away
it's probably nice to have at the last door so that when you stop running you get the fast spawns instead of full spawncap of shit thrown at you immediately
Or i guess for zones with keycard i need it to buy some time
what's the difference between mom and big mom
Hp
Stagger hp
Size
Babies spawned
Baby spawn cooldown
wait are the wiki numbers correct? in that pmom has 2500 stagger hp (and also 2500hp?)
nvm i just realised yes im just stupid stagger multiplier is a stat that exists
💀
team this is why short rifle is best mom kill weapon
it has low enough stagger multi that it can'tt cause moving birth
Thats why you should Always Hel PP the Mom and scatter the Babies
wait till you find out which gun has a lot of it
What's up with spitters sometimes spitting at you despite you successfully flashing them a second ago?
is it just some latency issue or host vs. client jank or is there some sane reasoning to it
latency prob
sometimes ur flashlight isnt long enough
the orange/yellow ones have really short ranges
and sometimes ur falshlight isnt at the right angle to hit the spitter
which is bs i hate that shit
No I know what Snowball means
You flash the spitter, it does both the animation and the noise
ohhhhh
latency
I guess you can avoid that by keeping the light on it for a second more
mb
it'd have to be earlier no?
ABD
(Always Blame Desync)
like you flash it earlier
Nah just keep the light on the spitter even if it "shrieked"
yeah I meant cases where it was successfully flashed on your end with the squeak and retraction, but then it spits at you a second later anyway
I figured it's most likely a latency/client jank kind of issue but hoped maybe there's some consistent explanation
I am a fan of Carbine flashlight v Spitters. Very bright and long range. Means it’s easier to accidentally wake sleepers though.
Yeah, it's just already successfully exploded on the host's end before you as client tells host that you've successfully used your flashlight on it.
Same as staggering an enemy but their attack has already succeeded on host's end so you get hit anyway.
Are there any levels with a lot of heavy enemies only with easy access? I want to practice fighting them, like my melee. Giants, big shooters, hybrids, chickens, scouts.
giants, r2b2, chickens- uh pray they spawn
same level
hybrids im actually not so sure cuz they are pretty hard to find sleeping in the wild
I'll try it
Does the sniper one shot head shot all these enemies?
r5c1
solo first alarm, and then kill the scouts, and you have access to a respawn room with just giants and hybrids
ig lack or resources isn't optimal because they are kinda inaccessible without stealthing and clearing sideroom stuff
yeps but its overall not the best option
oh scouts u can just go into r1a1 theres 2 after the first alarm
R6b2 go left two giant,scout, smalls, without much trouble decent population has a chance for chickens
Hybirds is harder probs r6d1 giant respawn room is your best bet for them
I'm trying r2b2 I don't have r5c1 or r6b2 unlocked yet
I'm all the way back at r2d1
and b1 no?
Lol, I got an achievement for soloing a giant with a melee weapon
It may be stupid, but I'm using knife
ok pro gamer
Trying with the knife isn't stupid
Getting good with the knife on giants and chickens is fine
Being convinced that you can actually consistently solo one with a knife when you play with a group is, imo, the stupid thing
Is there any way to stealth kill multiple giants if they're right next to eachother, or can that only be done multiplayer?
Maybe not with knife but anything?
Bat juggle sorta kinda
It's a toss up, you usually leave them for last and just shoot
makes sense
Yeah
Scream cancel and luck tho
Honestly never worth the risk
What's the minimum damage increase artifact I need for a DMR to always 100% chance headshot kill strikers?
I know 10% but I have a 6% one
any % will make dmr oneshot strikers
1%?
ah, so just that tincie bit so it's not a heavy meta
oh found it its 0.4 :D
yeah i mean most mains are sort of made to be general clear without being as powerful as specials
so it has that but can be just bypassed easily
will pmom prioritise screaming over birthing if both actions are available or is it rng
isn't it always scream first anw
since she doesn't need los to scream
u never get that situation pmuch
u could force scream by backing up into multiple rooms ig so scream and birth are both off cd
the specific scenario i have in mind is cfoam tripping pmom
then even in los psure she'll scream first
the cooldown is off and she has los when cfoam runs out
ok i have competent player confirmation it works like i think it does which is all i need ty
if u want it to be guaranteed just hide when foam runs out
i am looking for consistent no birth pmom kill solo
@past mesa
with what loadout
cfoam tripping when by hiding around a corner and then getting scream immediately when unfoamed gives scatter enough time to kill without birthing
client?
host
just bring bc honestly
with ranged options you can just have high ground with cover and peek every scream
if u can line up tumors scatter kills when ctrip ends
psure
u just get 2 free shots on scream
maybe even reload
ctrip
and 4 more shots
what are u grinding
i would doorbug reactor and drain queued waves once code 6 is in
would probably be a 3-4 hour clear
do main only first
sec is literally not doable without baby cap
exactly
it is
you just have to literally be a god
so its only in theory
exactly
listen
zed
a good enough player would have to grind for weeks
