#gtfo-related-questions
1 messages · Page 297 of 1
technically yes...

Realistically boosters wont help you with stuff thats actually too hard
They might get you past stuff to cheese it, but that also breaks the learning curve… which is already hard enough
fair enough
Unironically avoid using boosters
they are alien artifacts. the warden, an alien, has you collect them for him. purpose is unknown, but he rewards you with boosters for it.
Unless you really REALLY feel like you need em
Lore 
what the warden does with the artifacts is unknown
"artifact heat" is entirely a gameplay thing though
Is Candy ofc
not like you can really travel back in time to clear out levels you have already done...
He eats them
why has nobody made artifact rock candy at this point?
people make candy with scorpions in them
There was a modded rundown with candy sound effects on artifacts
can't remember it tho
is there a way to turn off the fog with a terminal in r1b1? havent found a cmd yet for it
noppies u cannot turn fog off in most missions
thats only in very very special cases
your pulse is tied to your stamina meter.
the more you sprint, jump, etc, increases your heart rate.
didnt realize ther was one
past a certain point, you move slow af, can't dodge, or sprint.
its important to manage your heart rate.
You get a heart attack if it goes up like crazy
Instant run end
during alarms your minimum heart rate also increases
i forget the exact bpms for the heart attack pable is mentioning
i think its like 150bpm or smth
oh ok
(it isn't instant death though)
:(
addendum: it depends what "dodge" refers to in this case
you will have a harder time dodging enemy attacks because of your decreased movement speed
you can still do the short directional burst of speed by starting sideways/backwards movement with a sprint input
and higher stam = longer to charge your melee
tapping shift while straifing. used to be a big gameplay mechanic when i first started, ogr1. nowadays it has been nerfed to the point it is barely noticible
oh can you?
with rundown 8 it got brought back as a bigger thing, it's as potent as it was in EA
difference now is it eats your stam alive so you don't want to do it too much
at least it is something again.
iirc it got cratered originally in r4/r5 to combat training, right?
It's like 3-4 dodges and then you are at around 150 already
Dodge is just
Horrible
Theres no reason for a super soldier to get tired after making a side step
it used to be something i'd spam in r1-r3 to dodge shooter shots. had to entirely re-learn dodging when i came back in r6
💀
I'm not sure what you are asking here, but it was when stam was introduced in r6 that the directional burst of speed stopped working as it used to
sprinting and jumping with a sledgehammer
mind you, it still moved you by about 10 microns
it got cratered (nerfed real bad) in r4/r5 when the devs started combating training (the player tactic), right?
along with the introduction of stamina
gtfo: gamer time for ovaries
I have no idea what this "training" is because I wasn't around at the time
- that was r6
- kiting
i couldnt think of a good O
kiting, training, cod zombies
my fault gang
tomato tomato
Others? Doesn’t sound great either
does the sentry gun req light to lock onto targets?
No
Bio has synergy with sniper sentry tho
I.e. it improves some stats
for sniper sentry it's lock on speed and maybe more
interestin
more technical players can answer that
it also improves ammo efficiency, so you get more shots with bio targets
even for burst sentries?
No
just for sniper and shotgun sentries
aight
though I believe shotgun sentry shoots bio targets so fast that it also unloads into corpses, making it somehow less efficient
ok, im only using burst sentries so far
yeah its basically an extra shot for each enemy
usually just the best to take
sniper has its uses
hel auto some very niche uses
yep, using it for bots
mostly for speedrunning
Bots don't really change tool loadouts tbh
yep
If an enemy does a room callout, does a scout instantly get invinciblity? Like before he even starts screaming?
0.25-0.5s for invuln (random)
True for all kinds of wakes, but feeler touch has a 0.5 delay on top of the invuln delay
(1s, so 1.25 - 1.5 total)
o
Me when the zoomer scout just immediately retracts her feelers
zoomer scout is 0.3 instead of 1 iirc
is it fair to call R4E1 the second hardest level in the game?
r5e1 harder? idk
yea
some say r4e1 some say r5e1, honestly i dont think the diff between the 2 is that big
so i think saying either is the 2nd hardest lvl is fair
r5e1 is more of a struggle but maybe that's because i've not played it anywhere near as much as r4e1
Thats how i feel as well yea, i usually struggle more with r5e1 but i basically know r4e1 inside and out but r5e1 i only have like 3 clears
R4E1 second-hardest level (I am inflating my ego because I beat it twice)
r5e1- i haven't played both in a fuck ton but- i feel like it is a lot more knowing the level, as in what to do in each section and be prepared to improvise
r4e1 i feel like it is main just having the sequence of events planned, and then sec is sort of the same
like they test different aspects of being good in gtfo
r4 is more doing the same each time, r5e1 is a bit more freeform with its errors and the slight rng they can carry with them
along with stuff like the needle in a haystack and the alarms mid error and shit
actually you know what
like r4e1 has very predictable alarms
i think with r5e1 throwing more enemies at you at once, and having less medipacks
that's what makes it quite a bit trickier
just don't get hit smh :3
the combat situations in r4e1 (maybe bar the end) are always more tame than those of r5e1, less dangerous
maybe
for me i just cant put myself in that beginner's mindset anymore lmao, like the tank error in r4e1 is so non-threatining to me but it is for a beginner
i should clarify by beginner i dont mean someone who's brand new, i mean someone capable of clearing E levels but they're not super familiar/good with the game
so i have a hard time rlly judging how "difficult" it really is
I think R5E1 is harder and I do not think it is even close
Nothing R4E1 throws at you is harder than R5E1's first surge
Meanwhile R4E1 tank's are only threatening to people who are allergic to hard cover
im assuming you meant i do not think?
i agree that r5e1 is harder
cfoaming that alarm is not rly an issue
but i don't think the diff is too big
more or less what sky said
If you get bad scans most teams are just going to immediately die
tho i do agree that the 1st surge on r5e1 is harder than the entire 1st third of r4e1
The only reason this isn't reasonably taken into account for the level difficulty is that it happens early in the level, so you can just roll until you get good scans and foam soloes the alarm
but on the other hand everything before the surge is pretty free
I do not think that alarm is actually that bad ngl
what even is bad scans? full room travel cluster?
like its definetly hard
but harder than the entirety of the 1st third of r4e1?
lol
i mean if you fuck up and trigger a scout + have a bunch of giants coming from forward that can cause a wipe tbf, but otherwise that room is free
But talking about this requires asking whether difficulty is "how hard is it to clear every time" or "how hard is it to get ONE clear (in a given amount of time)"
honestly it tends to cause wipes cause people relax lmao
they think (ok we beat the surge the hard part) so they mess around and fk up which causes wipes
consistently beating bad scans is like
have a sniper player who deletes the hybrids + get there with decent health remaining
both of which are very tough requirements
talking for me personally i try to give weight to each of these instead of considering one or the other, usually i give the 2nd more weight cause im trying to think primarily from an average player POV and for them they usually only do the 1 clear
idk
I'll be the first to say that duo and 4 man are different games and one shouldn't always be used to talk about the other.
But I also think it is pretty telling that there is probably 2 orders of magnitude more R4E1 duos than R5E1 duos.
r5e1 first part is so much tougher
isnt that largely because people prefer r4e1 over r5e1 rather than the actual diffculty tho?
it's cause it's easier smh
Sure, there's other factors
Plenty of others
But do all the other factors, ignoring difficulty, explain 2 orders of magnitude difference
as a person with like 5 r4e1 duos that can pretty much do it on demand
r5e1 duo scares me
at least cs duo
normal duo maybe little less but still scary
i mean i dont have the exact numbers on me, but i do think these factors CAN explain the difference. If you have (for example, these are just random numbers) 100,000 attempts on r4e1 duos vs 10,000 on r5e1, well wouldnt it only be natural if there was a big disparity in the number of clears?
at that point it would even out
but like
you are talking to the guy who literally has speeded r5e1 more than r4e1
even more played
Well, you just used one order of magnitude difference in attempt number while discussing a hypothetical two orders of magnitude difference in clear numbers... which to me indicates that R5E1 would have 10% of R4E1's clear rate...
wtf are these numbers
what are u talking about
these guys are high
r4e1 duo is a bigger cultural phenomenon
it feels like that
lf1 🥺
just go pub both levels and see which ones harder smh
r5e1 has no downtime in 4man, and even less so in duos. r4e1 while it has time pressure, it 1) ends by progressing the objecting and 2) is discrete (in tank spawns/reactor waves) rather than continuous (error waves)
disconnected from the other factors, r4e1 is much more prevalent as a cultural force than r5e1 duo
because people like certain levels more
I'm saying there are 100x as many R4E1 duos compared to R5E1 duos.
Star just used an example of R4E1 having 10x as many attempts.
So if we're both talking about 100x as many clears, this implies that R4E1 has 10x higher clear rate.
r5e1 combat encounters are harder though I'll say
lf1 r5e1 cs duo
ew
this is only true in cell skip
Maybe one of the major contributing factors to it being a larger cultural phenomena is... that it is easier
we can change this !!
this
i mean kinda
the only non-error sections is mom + tank zone when not csing pretty much
While still having the E tier label so people think it is hard so you get lots of imaginary clout
theres so much downtime in r5e1 lol
like where
genuinely
maybe pubs have destroyed my sense of where there is downtime
(where there is supposed to be downtime)
zone after it is also a downtime
shadows are downtime
half of the level doesn't have an error pmuch
wait there's shadows in r5e1? (this says something about how well i know the non cs route)
LOL
bruh
Yup, a whole infectious fog shadow stealth zone
ew
whenever that happens you know I'm merging
They really learnt from R4E1 what good fun gameplay is!
yes !!
yeah, they put in cell skip !
don't the scouts also not trigger shadow waves but the typical giant waves?
the shadow ones
ngl
they do
so it's even more cancer
scout waves are set per expedition
Yeah, scout waves are on a per level basis
This is actually on our todo
yeah that zone is awful
R5E1 100%
i think routing is funky
100% open every locker
start, post 1st surge
post 1st error until you reach charger error
post charger error through shadow zones
ngl I've never cleared r5e1 normal route without not deactivating the last alarm
it just makes it easier for new players on thst last section
it's just an ammo dump
but new players panic if error
if ur talking about shadows class 6
it's just blocked by the surge and big tiles means you never see the wave after surge
ye
wish my girl would call me big tile
LOL
if u ask, she would trust
I'll ask when she wakes up 
mine just called me be jealous
not big guy, not big tile, can't have nothing in here
typical red name behaviour
okay white name
but when black name
so wrong
erm
erm
team
🤓
guys????
whoops
the guys in question:
had some attempts with the modo team last night
my bad g
huge !!
how many downs
muted bio went hard
one, it was the baby carrying person 💀
skull
i mean fair enough
gaining 20s to better scans is reasonable if you get better rng
shit work opened byebye
essay about r5e1 will go so hard !!
ngl
the only reason idw to duo r5e1
cuz of my frame rate
that shi gives me 40 i'm not playing it
lossless scaling time
so what you're saying is that if i buy you a graphics card you'll grind cs duo with me
yes !!
incredible
ok
i did actually write one but i realized there were holes in my arguments so i nuked it out of existence
coming back to this, i misunderstood what you meant by 2 orders of magnitude so thats my bad
about the "cultural phenomenon" that is r4e1 duo
i think part of the reason is definitely that the roles are so divided. sure in r5e1 you'll have 1 scatter and 1 not scatter probably but it's still doing everything together far more than r4e1 sec does
when doing a reactor startup can i verify from every terminal?
only from reactor terminal
same terminal u type startup in
oh ok, on r1c1 theres a lot of loot early on how would i be able to bring it to the reactor running with 3 bots?
Captain America: puts foot on chair "So you are having trouble with R1C1"
a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
If you already know how R1C1's reactor works, then its just the first two things you need, and they can go hand in hand
the most popular place to defend for many reasons is the bridge tile. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.
when you start looting after the shooting, you have quite a lot of resources around you to spend as the code person runs out and runs back. and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.
when giants spawn having someone with a good weapon for bigs like hel rifle is useful (especially for hybrids) as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).
this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
shot gun sentry is in the game
Autosentry is in the game.
if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.
"god go with you" im guessing this is gonna be a bit hard?
yep ik that
but that's about it
i feel like its very hard to get all the loot, but tbf ive been holding quite far back rather than the bridge
Only bridge
u get more time every time u finish wave
guess it's time for the shove guide
ooo thats how you shove
I did it with 3 bots like 2 days ago, was probably the hardest mission in R1 for me
it is it's just difficult to juggle it but it's how u learn positioning and timing
right click is a stagger- u can stagger any small and prevent its attack [or multiple if they are together as is a hitbox]
works best if u are in combat see an enemy and run to shove it before shooting it, or if ur on stealth it can prevent a scream
im stuck in the R1B2
R1B2 also took a while, 2nd hardest for me, died at extraction like 4 times
did u beat r1c2 or r1d1 yet
I beat R1D1 on my second attempt today and C2 took 4 attempts yesterday
huge
what main weapon should i use for r1c1?
R1D1 as a mess I somehow made in 2 attempts despite my second attempt being chaos
I mostly used the HEL rifle saw off shotgun
And*
hel revolver or sawed off shotgun
sawed off is easier to play
sawed off it is
too late already deployed
it's free once u get past first class 5
cuz u can just go loot
i was playing dmr hel gun /hel revo hel gun and failed a few times
swapped to sawed off hel rifle and cleared immediately
i have a skill issue
i started like two days ago so
disgustingm
yes
with main damage booster i could clear with dmr
it's been like 700 hours ago
i solod r2d2 and r3a3 before r1c1
why
!!
I’m scared off R2D2…
r2d2 solo is not all that bad
like wave 7 code and donut room are the choke points
everything else is chill
Aim and shoot
i cleared it with burst cannon
Enemy dead
okay new leaf
for r1c1 shouldnt u stay in the middle part of the bridge (not top or bottom) and aim towards the most in one line?
am working a bit on clearing with sniper but it just feels awful to die on code 4/wave 5 because of sniper (specifically those are the chokes with sniper)
yeah
Yes, my strategy was stand at the end of the bridge mostly and just shoot between the vehicles
i did like one attempt and i ran out of time after class 4
it is kinda tight on time
but with hel rifle or bc you should be pulling alarm at like 6:30 at latest
realistically at 7
and have 4.5 ish minutes leftover for hunt in zone
that\s just ggs
r4d1 and r2d2 are a bit rough
that's what she said

no
come
Who the FUCK put 3 mothers in the secondary
That’s just unnecessary and mean
wasnt it 2
can someone please help me in getting lowspecgaming (mod) working, thank you
it's 3
crazy
1 on first room, 2 on second
you can easily funnel them in room before entrance to secondary zone with sniper turrets placed beforehand, which will kill all giants and damage birthers
also iirc there are cfoam grenade on this lvl
same guys who thought 6 moms in R6D2 back to back is funny
you hafl your graphics by sawing your GPU in half 
yes !!
No fucking way You guys made him a sticker
Wha- wha-
no
NO
N O
How would you gaslight your favourite GTFO Streamer while playing with them?
3
12
5
Repeatedly ask "How does that make you feel?".
🍏
the disease is spreading
wdym
does someone kno whats on the end of r8e2's last tile
i just noticed that the empty red space goes to the left
and im stupidly curious
to know whats there
i need to kno
i can't believe r6cx is hardest level in game
Not really, but it's really annoying sometimes
Did you beat it
team needed like 4 checkpoint resets on r6cx and then (immediately after) first tries r8e2 with 2 players who have never touched it
hm you mean the tp room?
i told u cx is the worst level
CX is worst level
cant even do the freakin full send on it
IKR
its an empty space
did u get any speed on it
but a lil more description?
is it just the hallway to the left?
i wish i had freecam smh
It should just be a hallway to the left and right (unless its changed in full release)
not very long
empty
we didnt do many attempts and were mostly testing if we could full send scout zone (there is a strat for it, but you simply lose too much ammo)
we got 1 good run but tried a shortcut... then realized that any hybrid/flyer/shooter hitting you during it kills the run completely :)
u kno what would be awesome there
a door
i mean not just like in r8e2 which, yes, also would be sort of cool to give more space-ness to the room
but imagine like some mod level that uses the tile, and then u advance further
maybe a tscan on it
:3
Will there be any, in game way, to get back the Lore we could find in the old OG rundown or not ? (Please don't send me to the shadow realm I'm just very curious to discover the full lore for myself and not have to look at lore videos)
The lore is almost the same
Literally almost the same
everything is on the wiki, else you install old rundowns and play those
My problem id the "almost" i'm the kind of guy who will do 5 time a game to see the 3 letter difference
Okay, i won't ask more since i REALLY don't want to get ban but I'll find my way, thanks
Honestly that would be a bit of a waste of time
I play the same 3 game every year because i feel like it
Waste of time isn't part of my vocabulary
talking og rundowns is not getting u banned its fine
But that's not the topic so I'll stop polluting
Thank you
Alright thanks
Whole #gtfo-lore chat would be banned at this point
Do we sunset another chat and do another competition for sunsetting another chat?
Next is #general
Lore sunsetting
Is gonna go hard
PLEASE
Who can make the best fan fiction of gtfo lore
Lore log%
you are all so fucked when you have to fully read through every log for it
you have to act out every log
full voice acting
any stutter and you have to start from the begining
im never beating that shit then
Sry
Participating/beating in any prior challenge makes it a legal necessity to join/beat the next one
Soy doesnt make the rules sadly (well they do)
gotta grind the whole week surely
best automatic special weapon?
I personally really like the Heavy Assult Rifle
It's got ammo problems
It kicks like a mule
And it doesn't mean I'll ever stop using it
Combat shotty 
beside combat shotty
Precision Rifle 
say that again and i'll kiss you
alright
it seems that there's no good AR special weapon
i will be using HCP then
i just hate using hell gun/rifle
doesnt suit me
Then don’t
btw is the double tap rifle good?
It’s aight
what makes it aight
In comes leo
or grenade launcherrrrr
Play some shitty modded and you’ll find that
We already have foam nades 
Now that i think about it, wasnt the early concept for tripmines for them to be Just claymores?
I Wish we actually Got it alongside the portable barriers
Lmao
hey I have a question
I want to get better at the game and my team broke up:( but I still want to play but game hard is there levels that its easy to play with bots that is not R1A1?? I know that level very well ( I have most of R1 finish expect of D1 ) I have social anxiety and English is not my first languish so Im afraid to go in voice chat and play
you can be mute and just listen in voice chat, if it is okay, there are not a much lvls that NEEDS heavy communication
with bots you can tackle almost any lvl ( not recommended ), but whole R1 ( except R1C1 ), R2 ( until R2C2 ) and R3 ( except maybe R3D1 without some experience ) is good to start
thank you so much ❤️
you can really do any level without mic
1 person not talking will never determine whether you clear or not
and you can always use the chat
when you have greater experience, communication becomes implicit as well as explicit
you know when a bitch wants to hammer a giant with you by the way she looks at it and walks up to it
yeah if they give you a little smirk and bite their lip they want to hammer the giant with you
it's when you're newer that communication feels more important, because you have less information, less knowledge, less idea of how the resources are and the game works
WRONG!!!!! GAME NEEDS FULL COMMUNICATION AND TEAMWORK!!!!
NO MUTE PLAYERS
this is a HARDCORE game
it's why TC is still the best speed team
none of these pussies in my hardcore fps shooter
Looking for 3 individuals, no more no less!
Expedition: any
Language: American if possible
Voice channel:
Before joining me on this expedition, I will need to set some rules as group leader:
STRICTLY no speedrunning of any kind. This means we play as a TEAM. I don't want to see my teammates running off into rooms of enemies all on thier own, YOU WILL NOT SURVIVE. This also includes planning out where we want to go and what we are doing. Just because you MIGHT know what we are meant to do in the level, doesn't mean you are 100% correct. We will use terminals and check our surroundings to plan our next move accordingly, being fully prepared for what's to come.
STRICTLY no mute players. I know some people don't like to use their microphone, but this is a HARDCORE team game. There is NO WAY we will survive if someone can't use their microphone. If you are one of those people who don't like to speak in this game, then this team is a bit too advanced for you.
If I believe that certain tool loadouts are good for this specific level, please, listen to what I am saying. I have over 100 hours in this game and i'm fairly certain I know what I'm doing. If you think any differently, that's fine, but don't be surprised when we die because of your stupidity in not listening to me. Also, I WILL laugh at you for it.
This game is HARDCORE and I'm looking for a HARDCORE team. If you don't fit that category then as the great one said, "hit the road".
i just search them
They had the best comms and the best times
lmfao
theyd probably shit if they saw current r4e1 times
this post reminded me of lfg chat in World of warcraft raid group 😂
I think Ray said it best
When he said they’re mg players
But instead of mg
It’s burst cannon
yeah obv
lmaooo
they struck gold
they would always run double bc right
we scared them off with niceness
but when it came to scatter and stuff idk they didn’t take to it very well
Yeah
they'd not shit, they'd say "that's so c*ck dude"
they’re just not very malleable
strong players though, and [ADVANCED COMMS] is nice
everything else not so much
does flaming eachother rly count as advanced
its only advanced if its creative
And it’s just us being overly positive to each other
"nice pen chill, nice reload chill, nice partial pull chill"
advanced comms is me comming the dick formation from a metal beam and 2 barrels in a checked out 18 minute r5e1
LOL
huge
did I delete that run from my youtube I rly hope I did
i really hope not
Solo or with team?
If you get two scouts in first room, try cfoam one and kill one first
If room wakes up them you get out back to stairs and shoot everything
If you only have one in first room either shoot and kill him, then deal with room or stealth kill everything
2nd room usually pull, unless you're good at clearing out things in fog
You get one more disinfect station so infection isn't an issue
You just don't want that room of chargers/BBCs to overwhelm you
If you pull fall back to stairs to defend
If there's a cscout kill him
Simple enough
the stairs are a very good choke point
be the first pub to stealth through it
@burnt inlet because just listing something does so for the whole level
and then youd have tu query each unique item, which just takes ages
listing zones gives you knowledge on where you can roughly find stuff and you learn about more than just singular items
oh ok, thing is if im only looking for medipacks and ive gone in the majority of the level already wouldnt it be better to just list them like that?
as a final check before big events u can, but u can also go listing zone by zone beforehand and so u dont have to do that final check at the end
if you are just checking whether you got one left or not it can be alright
but realistically just going through zones will be of similar speed if you have 3-4 medpacks left in the level
oh ok
also if i do stuff like take DNA from core (or whatever its called) and i still have keys for different doors should i do those doors first or DNA and dipp?
u can list the zones they lead to to see if its worth it
R1B2? You only NEED 1 key.
if they have much resources or are just empty
Generally going through rooms that have an option of having the objective isn't worth it, with some exceptions
oh ok, im on a level where u can get three keys
Someone else that puts thumbs up 🥲
yea you figure out where you get your objective (hsu)
then once you find the door for it you figure out where the key is that you need
R1B2 is the only R1 level with 3 keys
oh ok
when theres secondary objectives what do i do then? how will i identify which levels has secondary objectives?
it tells u when u click on the mission
not the objective but if it has sec objectives
oh
You can press "O" to see objectives and secondary or overload if there's also those
ooooooh
Ignore the [Progression] markers on some objectives, those don't mean it's a secondary objective or anything like that
R1-2-3 only have Main
R4 and the rest have Secondary/Overload
i saw it had progression
so i thought i should do it for secondary
and yea starting a level 4(?) scan whilst having done main objective
mightve not been the best play
also is there a way for me to know where enemies will come from when starting a scan or only when ive initiated it?
progression just tells you that you can do something
it doesnt actually have to be necessary
yesnt
theres a general rule
but theres some exceptions
ill prolly set up like 2 sentries for the general rule and then one to cover if theres a flank
honestly
id recommend checking out guides from the guides n reviews channel maybe
this one -> https://discord.com/channels/408196129470152705/884816732936622110
theres helpful info you can find in there. The spawn rule for alarms being one of them
#guides-and-reviews message this one?
also whats the long ranged flashlights called in the terminal?
cant ping those
unfortunate
you cant ping it and any consumables like glowticks, fog repellers etc
or glowsticks, or fog repellers (fog turbines you can) or cfoam nades...
oh ok
is there a way (through how the bots act or sound) to know when ive cleared a room?
i have the bio tracker equiped to a bot btw
If they just walk normally then you are in the clear
u can press esc to kick them out and re-add them to fix them
or just keep them out for the scan
oh ok
The CERN changed timeline again
icl playing with bots makes the game so slow
can i list terminals?
yes
can i do list zone_22D for example or only zone_22?
Steins;Gate aaay
cant do zone_22D
oh ok
you cannot list 22d which is area you know area only by ping in the same zone
its more so i wanna know everything thats in an area
but you can just use E_22 instead of ZONE_22
what does the U stand for?
but keep that in mind sometime it conflict with fog_turbine_22 which also have e_22 for example
💀
wait no wait thats an actual person doing that xD
just watched him diapear lmao
yep
zone_22 e_22 work almost the same
moderators shouldve let us have our fun 
but it easier to type
im so confused whats E 😭
command can be shorten
just a shortcut for "zone"
ooooooo
like you can "list tool" for tool_refill
oh ok
or list medi
and whats U?
shorthand for resource
oh ok
its shorthand for utility
shorthand for resources is res
you can use RES,RE or U but with U you can also list key in the zone
and others like PD
utility includes resources but also other stuff like cells/fog turbines/keys and so on
but not ID for some reason
U are gay
ya i think PIDs, and IDs are not in there not rlly sure why
no u
this games learning curve includes linux 💀
sudo rm -rf
it can't get simpler then that
ah yes lemme do this on a server for a large coorperation
might switch to linux after this game then
List filter filter
E_ works because zone_### contains e_
But you open yourself up for extremus data
Fog_turbine_###
Also contains e_
what happens if u have duplicate like zone number and fog turbine with the same number
wouldnt fogturbine be followed with 3 characters and zone 2?
and key_blue_### or key_orange_###
alot of missions have triple digit zone numbers
oh ok, still at r1b2 lol
also i think fog turbine can be double digits but just rare
just list u e_82 and found fog turbine 823 which is not in the zone
im no linux expert so i have no idea how its handled normally lul, does it just pick randomly
can i do the last scan (to get picked up or whatever) without my team?
Yup
so what ur saying is that i couldve just ran into that circle instead of trying to fight off a hoard to rez my bot teamates?
Yup
yes
bru
Im on r1b2
the shooters
What I meant
they're in the fucking walls
Too many bbc’s
????
I had no amo in my sawed off
common beginner mistake in r1b2, not dealing with the bbcs properly
And I had scattergun
And id deployed my sentry already
LOL so based
Heard it was good
And id deployed my bots sentries
You are correct but you are inting your bots health bar
Playing like this
Tbh
To stop a connected uncleared zone
I don’t shoot them?
They follow you
they are stuck to you
Your brain is better than them and you avoid attacks
They do not
Ik but if they’re in front I don’t go all Russian on them
I did that on r1c1, worked out fine when I finally switched to that
^^^ tbh I think they shouldn’t use sawd off scatter in solo bots
sawed of scatter in bot solos is probably fine in a lot of things, but r1b2 isn't one of them
mm, close range weapon on bots ☺️
As in its not that horrible imo
this is about what player is carrying
It’s taken me like 3 tries to get to finish line
Anyways I’ll switch to sawed off + hel rifle, DMR is kinda iffy imo
dmr is difficult but hel rifle will serve you well in r1b2
Thing is if I don’t have a scatter there’s no insta delete and I’m defo not putting it on a bot considering they’d go all Russian on me
hel rifle is pretty close to insta delete in early levels
Oh ok
full meta right from the start 🙃
I mean I usually play corners
And put sentries in front of those corners
Also can sentries take damage?
yes
Interesting
I haven’t played that😭
lf1 r3d1 duo speedrun (goal sub 16)
Think ur in the wrong channel
I'm not playing this anymore
Fair enough
i was running it for 6 hrs
oh ya did you get your sub 11
those stupid red dark colors on discord dark theme, my eyes 🤢
i would never
hmmm
they made me pull class 6 cuz my bio is slow af
why are you running bio
I AM FOAM
it's no doubt a cfoam + mine duo
i meant you as in your team
quad
he's talking about a 4man run
oh
Put a bot on ur bio ez as that
sub 11 gaming not 16
well then you haven't duo speeded for 6 hours
liar !!
i said i was running the level for 6 hours !!
but did ya win
ok r3d1 solo speeds time ig
no lol
i also rememeber u said u were awake for 30 hours up till that point
Isn’t sleep mandatory for being healthy?
i'd be more concerned if you died somewhere else xd
You’d make a perfect hoi4 multiplayer gamer
like I'd get through every time
on 200 ping
is it 1st or 2nd room usually where death happens
well if enemies are stacked in the back of 2nd its kinda fked, otherwise then shrug
idk
shit happens u know
well i cant speak much tbh since i only did sub 16
maybe med destribution was fked?
could be alot of things
crazy
Guys
I think ammo stations go hard tbh
Like here is a station you can only get 50% ammo from
Do your r2d2
thoughts on long range flashlight?
good and comfy but unfortunately every other item (except glowsticks) are more useful
kinda what i thought too, if u only have a bot on bio its prolly decent to run with
also using it can hurt you, cause much bigger aggro range from light to sleepers
but if you need to backtrack in cleared dark zones it is nice
yea i get that
do scouts summon enemies from rooms that ive already cleared? (like spawns enemies)
a scout will spawn in a wave of enemies, but similar to an alarm it will not independently wake other enemies existing on the map - enemies waking comes from being close to a door that gets broken or an enemy screaming within the room
oh ok
im guessing that theres also a chance for one of these enemies to get "stuck" somewhere and pop up like 2-5 mins later?
good for wallsacks, otherwise just a glorified Doom 3 flashlight
do they show up for r1?
maybe, maybe not. would be a spoiler 
bru, i watched all of spiffs vids on gtfo 💀
good boy. too bad R1 was not in the vids 
yea, unless its the ||sacks on the ceilings to signify respawn rooms|| i have no clue what it is
its ||monsterts on the walls that grab you and deal continuous damage untill another player removes you from it||
can one kill them?
no, you can stun them with flashlight DBD style
interesting
chat can we not gaslight newbies

wow
We absolutely can
tbf i would also be a bit silly
talking about spitters, if you watched spiff vids its the "screaming wall fucks" xd
SpeAr iS aRgUabLy tHe BesT MEle wEpOn
only spear can kill scouts trust
i use it knife is better though
my memory of gold fish is showing
the lil sack things on the wall that give u infection and do a lil bit of dmg 2 u if u get 2 close
99% inf players in shambles after seeing just one of them
was it in the last vid?
spitters vs coccoons
No, those are a different wall sack
i remember the ones ||on the ceiling||
uh dont think so? there is none in r8e2 but that vid had some stuff from other lvls so might be in there somewhere
then i wont remember them
i was not in a "ima play this game" mindset when i watched his vids
Most don't have this mindset while playing
i find it enjoyable
Think its #2
i barely remember what doors is which keys whilst in game 🤷♂️ (ik i can use map)
i thought he finished the game?
(im no strimmer watcher)
also why cant i deploy sentries on tilted ground
On ramps or dirt?
check media
Don't thunk there's ever a level in which placing on that ramp tile works well. Is this r1b2?
Place them back inside the area you do alrm. You'll have them flooding from front and back so you might want to separate where you have them if you brought all sent.
already did the scan, 0 came from that area so that was great
Most sents can have issues shooting at angles
and also id rather not have to be worrying about my behind
Ayo
backshots only irl 💀
also thoughts about setting up sentries in a choke point, shooting to alert everyone in a room and then running back to sentries to clear rooms?
Not too great of a strat
(im running with 3 bots)
why not
i mean each room no but once every while shure
waste of resources
if you have the resources it's an easy and safe way to clear rooms
really depends on the tile, R2E1 has great ramps for hel auto
if u struggle with them only
which in some levels u might not
depends on ur skill
and ur searching
Yeah but it's not that specific tile. That one is weird
i mean im on last zone, only need to find HSU and i havent looted the last zone yet
Pulling with the scout will be a time lol
only ammopack in last zone tho
i did clear the scout in this zone
Go for it. There's a decent amount in there usally but with 3 sents you should be alright
tbh the worst part about R1B2 are not the doors, but the extraction with stacked waves
died right by the extraction circle cuz i didnt know i didnt need to rez my bots
also does the prisoner evaluation matter?
"Laziest employee"
is that a lethal company referance 💀
leave and rejoin lobby, worst case restart game
its the only way?
if so is there a mod that allows me to keep my boosters from match i just left?
Better boosters
But it also makes them OP
It's one of the mods that are really controversial in the community
phuck
Out of curiosity, is the lack of Dashes/Dives in the game intended to make it more difficult? (e.g., you can't slide or dive to the side to get out of the way of an attack, etc.)
honestly just not that type of game
That's what I figured. I tried to get a lot of friends in the game, but they said "it feels incomplete" because the game doesn't have dynamic movement
But to me, that's intentional (i could be wrong tho)
Not every game needs dynamic movement
Your Friends have weird takes on videogames
Also idk how diving to the side would actually help against a wave of enemies
Youll probably get hit regardless
Maybe against a couple of enemies it'll help against some licks...
wdym i cant have dynamic movements in a stealth game
u can evade most licks simply going to the side
tactical stealth game*
I know 
fortnite gamers?
trying to dive with like 30kg of gear on you wouldnt be wise haha
No, more like Warframe, CoD - not fortnite
the one thing id like them to add is peeking like r6 where you can go from side to side to see corners better
Our characters running and jumping while using a hammer
they have crazy endurance
fair enough
Warframe 🔥
What's not to love about 150+ pulse in waves
20
oh really? that sucks
is there some tips for the second level in the first map?
where you have to find id's
what tools r u runnin?
we had burst sentry the scanner and mines
alright that works very well ksmdkm
well theres a few ways around the level, u can completely avoid the big scary giant filled zone
or
alternative u can go into it and pull the rooms, using big weapons to take care of the enemies there
like everytime we struggled in the smoke room
one of my friends also alerted the people since he didnt stop moving and never took the blame
those rooms are just, really not worth the pain of the stealth
i would just pull every room really, shoot once, go back, if u can close a door and mine it
and it should be a lot easier and faster, with one person that has a good gun for that u shouldnt use too much ammo
and there is resources on the zones
this is giant zone they are talking about
it is the smoke room usually
cuz theres 3 zones on the level that have fog and the third is not an issue for anyone really
Game is heavily function-over-fashion and there may be invisible walls in some giga stupid places that do break immersion for sake of function yet again. Idk what they mean under "dynamic movement" but you can assume the range of movement that you have in gtfo is done for function purpose.
By dynamic movement they mean stuff like sliding sideways, dolphin diving like in old cods, commands that let you sprint faster or jump higher
Just don’t go to the smoked room
Do if you will die to it
Go do 3 alarms and double north side
alr alr ty
Gay
🐴 🫃?
Hi guys.
My c foam goes through doors and can't c foam the door.
Any mod to fix this bug?
@native sun Thanks 👍
can i list partial decoders?
W
their name is shortened
to part?
can the hel-rifle one shot big strikers?
no
is that just the sniper and scattergun then?
and the burst cannon from the back
every 30 dmg gun including hel rifle chokemod high cal normal shottie etc 2 shots from the back and 4 shotd from the front
in r1c2 is it better to bring a cfoam than a sentry? (running all bots with one bio two sentry)
bring one of each
i meant what i should run
if you solo with bots, run any tool besides bio, cause bio on bots is boosted to max.
i usually run burst sentry
(the other two sentries also are)
but specifically on r1c2 is it better with cfoam?
You basically do not run foam without mines
fair enough
Is there a way to drop things you’ve picked up (like if I wanna give someone smth)
resources and consumables only by swapping them
with something else
my internet
pain
when i do list u e_(zone number) is it only available for zones ive gone thru or all zones?
Terminals can search anywhere on the level
so you can look at future zones for resources or items such as keys and cells
oh ok
i did list u e_92 and list u e_93 and it showed nothing, did i type it in wrong?
Which level tho
Could be that is nothing in those zones hit the search parameters, or you picked everything up already
R1C2
r1c2
how do u know this 💀
Zone numbers I suppose
cuh is in my game
you said earlier about the levels you were running and the zone numbers
you would have typed it wrong

