#gtfo-related-questions
1 messages · Page 291 of 1
cause of my huge log
Because they use logs
We aren’t gonna answer your question you legit stopped a speed run to take a photo of a box with 3 yellow syringes
Pic or didnt happen

LMAO
there was no other way trust
I didn’t even realize it was you
I thought Beth was flaming the other sky
in our hearts it was the other sky
i mean
I am just sad the photo hasn’t founds it way to media
a box with 3 syringes is like a present for Christmas
it's in my steam
somewhere
Drug addict?
ig
I think it is more like a drug enjoyer
recreational user
are syringes worth?
like I am a gambling enthusiast
depends
nah idk today session wasn't it
the health syringe can work like a med with a payoff
They are better than holding nothing
IN
well yea obv i mean over like any other consumable
You never know when you need to destroy a Giant in a second
the iix... its nice to have sometimes (c-scouts, sometimes for giants)
more niche than glowsticks but can actually have a use
drugs are good conclusion
No way Eva just called niche the best item in the game
yea?
but like you can do secondary after overload
My face when fog repellers are better glow sticks than glow sticks
So how does the bio affect the sniper
cuz the bulkhead key you get in the 2nd main zone is only for secondary
Sent
Shoots faster
shoots/targets faster and uses 0.7x amount of ammo per shot
^^ very strong
hey hey, they are worse in like... 1 out of 1000 situations
Like when
Oh when you need 12 glow sticks
when you have limited foggies and want them for fog later but still gotta do stuff in the dark
new years party
and holding in some dark allyways with no bio for longer? i guess
oh and for sick screenshots
glowsticks > foggies
ez s-teir consumable
unironically the only real advantage glowsticks have is that they do their effect faster
Lock melters are the best consumable
^
no
YES
People don’t understand how good lock melters are
mine is instant lock melter
frosty when he mines the hacklock locker
So does it shot faster like the shotgun sentry
Yup but it doesn’t shoot fast enough the waste it’s bullets
i litteraly answered that
it targets faster and shoots new targets faster + uses less ammo
shotgun sentry legit shoots to fast
and as jish said it doesnt get the issue of shooting too fast (unless you are stupid and use sentry cpu boosters capped, but like lol)
shotty turret blows its load faster than Napoleon
Guys we just need shorty sentry to shoot a little faster
Then it will be a good tool
Just a little faster
give it unlimited ammo
surely
make it like bio
If it had infinite ammo it would be useful
yes
it would still miss everything
immovable object vs unstoppable force
who would win, -accuracy or unmissable hitbox
Foam sentry
I'm just trying to clarify my understanding of how the bio affects the sentrys
But I understand now
- they target an enemy faster
- they shoot the next shot after the first faster
- they use less ammo per shot
sniper sentry becomes rly good with it in the right scenario
shotgun sentry becomes even more shit with it
Hmm, okay okay
Mine sentry
thats what im sayin
imagine placing it down
and you just hear mines going off constantly
does the amount of foam I throw on an enemy change the amount of time it is stunned for?
I am trying to kill scouts with foam but sometimes they wake up and I don't get why
each blob has a value. Enemies can absorb up to a certain threshold. Once it reaches the threshold, they get goo'd for a set amount of time.
I believe it should be constant amount of time
You can keep shooting it to keep it frozen
Also make sure to NOT hit a foam blob if You keep foaming it because it wont count to freeze the enemy
otherwise, even if you only use the minimal foam to freeze it, you should have enough time to 1 shot it regardless if this is a normal scout.
how are you trying to kill it?
I am trying to complete r8a2 and foaming the scouts in the secondary
I have to melee them
nightmare scouts I assume? If your whole team is stabbing you shouldn’t need to refoam but idk if you can kill it fast enough by yourself
If I’m not mistaken it’s like 4 charged hits with a hammer each tumour to kill
you dont necessarily have to kill them
if you have a team you can pretty easily kill them together
if not... just let them wake up then run past
the strikers are unironically easier to deal with than the nightmares
Does the sledge deal the most damage against enemies>
that would be the scattergun...
yes a fully charged hammer has the highest base damage (before multipliers) of any melee weapon, but in certain situations (hitting the occiput of a sleeping enemy) spear or knife may do more damage, but it doesn't make a considerable difference to any breakpoints
Oh sorry i should have mentioned that i was talking about melee weapons.
With Melee only boosters can you kill any scount variant by hitting it at the back of the body in general?
should be able to get most of them (outside of one), yeah
would need about +6% for regular scouts and +51% for charger scouts
There isn’t enough melee damage for at least one scout
I wasplaying a couple days ago and someone i was in matchmaking with was able to kill an enemy using the sniper rifle without alerting any others nearby by somehow cancelling the animation I think? does anyone know how to do this or has seen this done before?
Its called silent shot. done by quick swap weapon after shooting as a client
What is the time window? i have been trying to pull it off for a couple hours now yet i have made no progress it feels\
Cant do it as a host
ooooh got it
its kinda cheating
but sometime its done by accident
if its not fixed its a game mechanic
When you want to pull the room but you silent shoot instead 
i guess doorbug is not cheating then lol
Devs tried to fix it. But the Doors are too fucked to be fixed
modder 😏
yes
its not lol
its cheese
no one really knew what door bug was until ppl made a fuss about in lfgs
Modded fix is Just a band aid. All it does is Just opening the Doors after they Break lmao. It works, but it makes all Doors Open on the Map and straight Up doesnt Work half of the time
does it worth install?
Up to you :shrug: been a while since i have Seen a doorcheeser
i'll still keep it then if it dont cause other issues
Tbh Most of the time it is the Host himself that used it (at least in my expirience)
auto kick 300+ ping player. before im gonna break the game
wat about me asshole
you always have no doorcheese mod fuck head
This mod exist?
yes
Cool, anti-cheese mods 
I am going to doorcheese your Ass 
There is also a anti silent shooting Mod, but it works only If Host Has it
Can a chargerscout be killed with a hammer?
like, can we sneak up behind it and full charge hit it in the back
or do we have to cfoam it?
either 2 person hit at the same time or orange syringe without c-foam
does that also apply with spears?
ok ok
orange syringe hammer can front melee but spear still need back multi
Oh alr, thanks👍
host hit the last is easier than hit first
so you're saying spear is really good
Only If you Take tren
what if I'm only on test
It will Work, but you will get fully infected #gtfo-media message
a price worth paying for to not being able to fully sprint whilst charging
.
Mobile discord is based idk what you're on about
I can watch twitch streams and be on discord whilst at work
This is peak
Yeah yeah. Put some Subway Surfers gameplay on it aswell while you are at it 
Can't wait to get home and do the same there
orange?
Love me some Green syringes
wait so the syringes I see on the streets that are red, they give me health?!
The blue ones give you a Speed boost, i can say that for Sure 
🏳️🌈
the pink one
the pink one.....
Lets you have fun in four dimensions
Those Matterwave Crunchy xen crystals must Hit really hard
You dont pplay half life
How do u know what xen crystals are
I remember watching the playthroughs and speedruns Like 15 years ago when i still didnt have a pc
is there any way to manually edit the clears for each expedition? i accidentally cleared while doing testing with cconsole (don't ask me how it's so stupid) and want my numbers to reflect "real" clears
As far as I know, no, clears are stored on 10C servers and they rather understandably don't allow edits on it
Could do a clear then just don’t extract
what is the most ass weapon in the main weapon category, except the burst pistol (I liked it)
assault rifle
hell yeah
ight assault rifle time
wait what gun of the main category has the most amount of ammo
stop using sawed-off
u are clearly not playing with me
true
i believe hel autopistol
but thats not a bad option at all- its its pretty good
also this is just in raw numbers i am not sure about ammo refill
fair enough
ammo as in most amount of bullets (worthless game stat tbh)
or ammo as in most efficient gun possible (kills/refill)
should be hel shotty if i'd had to guess
unless you get into some weird bullshit theoretical no
like, double backdmg occi pen shot
counting occi is just dumb ngl
even just front 1 shots arent typically counted for it
the amount of bulets, yes
I got the van auken smg
good idea ty
Just smg
The manufacturer names are not used aside for the veruta and arbalist machinegun to differentiate
Thats hel auto pistol yes
But why do you want „the most ammo“? 
so I just spray and hit nothing
actually
just spray at big guys
because they have the most amount of health and hitbox
how much AR clips u need to kill a giant
2
LMAO
uuuh
wouldnt you want smth that actually kill them then? 
(I think they're playing bad weapon for fun kind of challenge)

Usually specials do a better job with economy to actually kill things
Regardless of good or bad
I mean I use machine pis
I should know
it's not that bad honestly
No, unless you also brought a machine gun with it
That or a choke mod
Or that one time I did it with a short rifle
my dumb brain thinks more bullets = more damage to deal to a bigger taarget
Nah
This game likes positioning and weakpoints more
Its fine If you have aimbot
That or you just use it to clean things up
that's why I wrote dumb brain.
Hel PP is better at this imho
Eh depends on what you're trying to clean up
What If i want to Clean Up a massive vomit stain?
After playing with mg
check media and you'll have your answer
...That's the thing, I don't know if you did it for the funnies or you all actually tried to use it properly
Probably for fun, but for R2B1 it's not that bad
actually tried to use
choke mod sounds fine a machinepiss
not much different from a high cal except for the obvious
I've always wanted to ask, but is the reason why the threat level voiceline only happens for Overload doors bcs they changed all the names
Was there voicelines for old main and secondary objective bulk doors?
dunno why it was changed ¯_(ツ)_/¯
at minimum it used to happen for extreme bulkhead doors too
and the voice line would repeat
i think it did have voice lines for high bulkhead too
i like the voices but tbh i prefer them being said once cuz seems weird they repeat like forever
but id like if they made the noise at least once
yes
it repeating over and over made it feel even more "deserted"
added nicely to the atmosphere in return for (if you dont care) annoying sound effects
Bring back High/Extreme 
does the drekker precision rifle 1 shot scouts?
ya
ty
Only to head though, no back angle if I remember correctrly
yeah but no one aims for the back anyway
but I will so I can shoot it from farther away

thats the back pf the head u goof
Imean. I figured they meant it didn't need back of head. To oneshot.
But that's at reasonable ranges

I think they didn’t bother to record BIOCOM voice lines for secondary or main, but because overload remained the same between the original and ALT:// run downs, they reused it
Also, it would sound a little off if the BIOCOM voice kept repeating “threat level MAIN”
do mothers babies count towwards the spawwn cap
Yes
do they
That’s how you do R4E1 solo, no? You cap it out with mother babies and get no reactor waves?
i think mothers have their own spawn cap
where if u kite babies of their own yes they cannot spawn more
but if its normal enemies they just get added
thats how u can get crazy shit like r7e1 things
babies do contribute to regular spawncap
damn nevermind
it cap other to spawn. but mother can spawn even spawn reach cap right?
however mothers will ignore this spawn cap and spawn babies up to their own cap
yep
and i wwasn't sure if they contribute to the ovveral one
wwait howw many babies can a p-mother spawn
40?
So essentially, if I’m understanding this correct, if you needed 1 more enemy for spawn cap, then any baby that’s birthed will cap out the enemies
But the mom will continue spawning until it also reaches the baby cap as well
Is cap shared between all the mothers?
So you cap out babies and regular enemies
yes
no that's per birth no? total is bigger i think?
That’s what the question was, how many per birth
i thought total number of babies mom can spawn was the discussion but i may have misunderstood
ye mom 20 p-mom 30 just test
each mother has her own baby cap
pretty much
What exactly Tracker CPU speed effects does? Is it for biotracker or for bioscans?
ur bio recharges faster
or it tracks faster
i can't remember
Good enough, thanks
your bio pings have lower cooldown
yes it recharges faster
Tracker CPU means that the biotracker with track faster and recharge faster
I think it's only a reduction on CD, so it recharges faster
Considering how fast the track is already, I doubt it'd be easy to notice the faster tracking
it rly just impacts shadows
Any level recommendations for Low Tech achievement. Complete a c tier without using tool stuff
r1c2 is pretty simple, only one worrying alarm
the rest is just good shooting good stealth
plus big amount of nades and mines on the level
R1C1
:)
Any level
Shot guns are kinda overpowered in the game
Might as well do r1d1 at the same time
for the no break door achievement
R4C2
How long do scouts stagger for?
stagger animation its the same as the shooter if you manage to get a stagger off
if you stagger a scout you should definetly try to shoot his head instantly
before the scream
or obviously have a friend finish him off right after
You can stagger them
They wont scream until after the animation finishes
after getting alerted a scout will take between 0.25-0.5 seconds (randomized) before becoming invul, main exception is touching tentacles which take around ~1 second to retract so 1.25-1.5 seconds for that
can a brother get a amen
Do scouts need to fully retract their tendrils to scream?
yes, for most scout varients (with 1 exception) it takes 1 second for them to retract, then the randomized delay before they go invul (Unless you do some action that triggers them before the 1 second passes like shooting in which case they'll go to the randomized delay)
Reminder that ping does have an effect, so do be careful even when rushing
Also the shouldler
Can't forget the shoulder
Oh ok thanks
WWAIT REALLY
So like if a scout were to have it tendrils out and you shoot it will go straight into the randomized delay?
Yes
howw did i not knoww that
assuming the shot doesnt kill it yea
me nevver
How do I get the acheivement dots and dashes
complete r1d1
the thing is at the last corridor before the last zone
and its automatic
just many people dont hear it when it happens
be silent and listen just after the cool looking door
I meant the action of tracking, not the CD, but yes, even the CD just impacts shadows and that's kinda it
I also think you dont need much to be able to permatrack shadows, right? I know they stay pinged for like 7-9 seconds or something like that.
Is there anyway to get this color pallete? https://static.wikia.nocookie.net/gtfo_gamepedia_en/images/9/95/Lugubrious.png/revision/latest?cb=20220206213606
I know it was from rundown 6, but is there really no way of getting it nowdays? not even with mods or something?
Cosmetic mods
There is a mod that unlocks all cosmetics
Lugubrious my beloved
any way to unlock just that one?
I still have missions to complete and don't want to get everything at once
no
if it says R6 and not ALT R6 then no
you cant
what are some good weapons for a beginner
carbines easy to use, sawed off too, any shotguns and stuff usually are afable
really most guns that dont need too many headshots unless u wanna practice getting enemy patters and stuff
, carbine, machine guns, shotguns,
would just recommend staying a little away from the sniper and thats about it and then u can experiment
and on melee u can start with spear but only as u learn, then id recommend switching to another option
spear hinders u quite a bit in the long run
imma be honest, for melee i got used to knife
and am really sad, when i see the giant looking guy
if ur with a team u can always do it together
if ur playing with bots id say yes probs change to another
ye im trynna learn the game kinda solo, and after i get the hang of the controlls, gunplay and everything, ill get into more missions
works
just take into account some missions require different things
but thats very solid
will do, thanks for the help, big time
alright if u need help with anything else u can always ask here!
👍 ❤️
also sorry for dumb question, but is the game playable throughout with just bots?
cuz ive heard that it gets hard
its possible for most easy missions and ok-ish for middle missions
but it does get very hard deeper and some missions are impossible
You Will need at least another human soul for some late missions
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners / #lfg-middle-east.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
ty for the help 🙂
does using mods from thunderstore reset your progress?
I've heard it's a different savefile. If so, is there a way to use mods on my main one?
No
i believe very few mods can not affect the progression but questions for #hc-modded
idk
Mods dont affect progression
The progression You already had
You can progress normally with certain QoL mods or other questionable ones
damn
Ty!
Re: birth cap
https://gtfo.fandom.com/wiki/Enemy_Attacks#Birth
@low radish @crystal blaze @ocean spindle @civic wave @flat oar @viscid zinc @fathom ice @prime musk
thank u
Important thing for the discussion: <27 babies alive means they can birth, mom spawns 20, so her max is 47, pmom spawns 30, so her max is 57
what the...
right.
pinged :(
slightly worrying about what the hell is going on in this server
teehee
you scoundrel
:3
Lack of global spawncap for babies seems like an oversight due to game fucking dying if there's more than 100 enemies 
But its not that common luckily
There's like, 1 level where it happens, and in that situation where it does happen, 95% of players are already all dead
You have to be an experienced player specifically going out of your way to make it happen
In my case sleeping mothers woke up for no visible reasons so im still sad about it
sleeping enemies waking up could be due to latency
when someone make a noise or something
Does anyone want to help me get the Work Together Achievement??? I dont have 4 to play with 💀
Actually nvm
I think i can get 4 tomorrow.
Two levels r7e1 as well
does the circle scan in r8b4 move faster with multiple people in it?
i mean tbf if the baby cap was global it wouldn't be ggs when moms up in r4e1, dunno about how it would be in r7e1
thank you
it doesnt "move" faster but it finishes considerably faster
It is how you clutch up
If you fail code 4
by spawncapping babies?
100%
Level recommendations for the biotracker achievement???
Complete expedition having marked every enemy on a bio tracker?
R2B1
Alternatively, R1B1
R1B1 is easier, but R2B1 is shorter
Bots is fine, but it's more fun in multiplayer
None of my friends want to play gtfo 😔
4 bio is most consistent, but you can get away w/ 1 bot bio 1 player bio
LFG
Just makes sure bots and tools don't get to kill anything before you can tag it.
4 bio?
Like 4 players all using bio?
yeh
Why is that useful lol
For the achievement
ohhhhhhhhhhhhhhhh
I'm brain dead. My bad.
I just needed to look up like 3 messages to actually see the context of the conversation.
Gtfo does that to you
Theoretically 7, but you have to hit tumors else it doesn't kill
Better off shooting tbh
unkess its r4c3 then it is kinda ez B]
In R4C1 the tank is asleep so it’s a lot easier to just have all 4 people look at different tumors and shoot.
If you have double Scatter Gun you will literally delete that poor bastard.
double scattergun? r4c1?
hm.
Bro don’t even. There’s not that many Chargers.
what
got a question, team
take r2c1 as an example for this
if you opened up all the uplink zones
then started all 3 uplinks at the same time and finished only one of them
would you be able to do the rest of the uplinks in peace? I assume so because finishing uplink cancels waves yeah?
team scans would be annoying but otherwise this is something you could do right?
You can't start an uplink while another one is in progress is the only problem
You can use that to cancel other alarms in the level though
Now that i think about it
Since Uplinks can cancel Out alarms that Spawn certain ammount of enemies once
Could you theoretically alarmskip a blood door? 
this is just wrong
as long as you run the command and get the team scan on the ground you can activate as many as you have access to by finishing the scans, after which you cancel all of them when finishing the first one
standard solo strat in r6b2 sec is to start one uplink and do all codes but not input the last one, and then start the second uplink to cancel both
i don't believe blood doors use survival waves so i doubt it
Well there ya go, should work then
I imagine the HUD gets borked for actually doing both at once, but if you do all the way up until the last code that doesn't matter
what happens is that the latest uplink activated takes priority in the hud, so you have to make sure you write down the code of the first uplink before activating more
I know that double uplinks dont let you start the 2nd one before finishing the first
Weird that they didnt implement that for normal ones if thats true?
But tbh
Not surprising
wdym "double uplinks" the ones with log files sent to other terminals?
yes
Just wanted to say this too, learned it hard way, after loading from checkpoint on r7c3 
Is there a way to have offline session (mods or something) so I could noclip around or something similar?
Or is there a way to enable dev console to use
u can just host a level and block the slots to have no players or bots
You can noclip in a normal bot lobby
You can't get banned or anything
How do you noclip?
CC console mod
Okay thanks
Is there any cvar list that could enable me to disable render culling so the whole map renders at once?
So I can export the whole level
Thats modded territory
Youll most likely get better answer there
Lots of GTFO tech wizzards over there
Thanks I'll take a look there
It doesn't use the wave system to spawn enemies
For rundown 8 are some of the levels hidden???
On the wiki it says that there is an A2 level but i dont see it on the rundown
You need to complete R8E1 to unlock the 2nd half
Each half tells the story from the other team pov
ohhhh lore reasons
Is there like a summarized version of the lore that I can read??
I kinda havent been paying too much attention to it :p.
Somewhere in the gtfo-lore channel
Neither did I and I'm sure we're far from being the only 2
alright
I only know something like ||Spaceship crashes with parasite+virus combo that got out when Evil Corporation number 4215213 digged too deep like the Dwarves in LoTR. Then everyone dead but weird alien interdimensional engine can send you to other realities (even good ones, like one were Belgium doesn't exist and only their beer does).||
Or something like that.
The multiverse is real 😮
I'll never believe this other realities thing tbh
No matter how many egghead scientists try to tell me there's endless universes and whatnot
||bald man piping the other version of himself before getting drowned in a liquid||
Warden can be anagrammed to We R Dan
Dan 😱
Nope
Dan is shorthard for Daniel, like Daniel Fortesque
Daniel Fortesque is a skeleton, therefore...
@mental bay You can watch scalers lore video
And if You have any questions ask here
Ooooo alr thanks
Fine-tuning, tho
Do the different melee weapons have different stats or are they same
Like is every sledge hammer the same
They are just skins
Oki doki
For dummies doc???
It doesnt cover everything
`
Artifact Heat is a mechanic present on the Rundown UI. The number will dictate how valuable each artifact is within a given level.
At 100% heat, each artifact will contribute towards 0.15 Booster progress, or 15%. As heat decreases, so will its progress towards a Booster. Artifact heat will never reach below 20% (at this heat level, artifacts will increase the Booster progress by 0.03).
Artifact heat will decrease by 1% for every artifact collected in the current expedition regardless of type. Artifact heat will increase by 1% for all other expeditions every 3 artifacts collected. Artifacts will only be counted as collected when you complete a level, fail a level, or retire to lobby. Exiting the game or returning to the desktop will not grant you any artifact progression.
`
About as close as you can reasonably get. It just doesn't have *accurate stuff for during gameplay
for everything that happens before the game starts and background detail like what the virus, parasite, warden, and stuff are, it still does an incredible job
Artifacts are those colourful shapes right
yes
Awesome sauce
technically speaking they are collector (alien) artifacts that the warden rewards us with boosters for if we collect them for it.
We call them Candy
Also why are some of the level icons orange and some of them white
Orange are lore focused levels
Ah
White are just levels
I recommend doing R6, R7 and R8 in order
Since the lore picks up from there
I see
started in r6... realistically, r5e1 should have been tagged orange, no?
(alt, at least)
given how important DEEP is
Maybe
But R5E1 as it is, it's pretty vague for people that arent really into the lore
Or havent read logs
the problem with that is ALT://r6 has no relation to R7.
it started in R6 since full release
also yea alt r6 is so lore scarce compared to og r6 (in how its shown)
because devs removed all of the original worldline rundowns barring r7
@crystal blaze you mean like R8E2
so story is vastly different
:(
Listen
E2 is peak
E2 IS peak
:)
goated level
goated diversity
goated glitches
like 2 chargers
CRAZY
i think... the biggest problem is players post alt://r1 have no fucking clue what r7 is about... the transition from alt://r6 is so jarring.
I'm going to be honest
I don't remember seeing chargers in E2 extract
even worse if people dont bother reading into the story
agree
imo alt r6 shouldve kept og r6 lore at least...
This is new for me
you go from decisively deciding to side with the warden in r6d1 to a full out war and the introduction to CRAZY SCHAEFFER
R7 into R8 works
R6 into R8 works
R6 into R7... uuuh
not with alt r6
But hey
The dialogue ruined the pace of the game
So it got removed :)
then from that, to r8 and back to "normal" alt://schaeffer, because the second half of r8 is hidden...
its bad again
nah
NAH
that was due to SUPER LONG scans
Omg
I need to wait
Dead game
honestly
hot take
R7 being hidden until after you beat the first half of R8 wouldve been interesting
This is why they need to bring back the OG rundowns
bad logic for the actual game
Please
i don't buy the excuse tbh... could have just let it play as and after the door opens...
but lore following wouldve been more interesting
We see what happens in R8
The audio cuts off when someone kills an enemy
How
Do
You
Mess
Up
That badly
the funniest thing is the DEFAULT SETTINGS in wwise wouldnt cause that issue
i have no fucking clue how they managed that
not a hot take imo
hell having any kind of transition would have been interesting
any knowledge at all of the differeing worldlines
real
even a little text blurb
but nooooo.... they gotta be secretive
the lore's gotta be hidden
there is no wonder only a small minority bother with the story of this game.
the fomo has already struck. anyone who started playing in Alt has missed the bus
and the worst part is, it honestly ISNT THAT BAD
they just refuse to tell it to you
you gotta spend a dozen hours digging through unorganized logs
and invent a time machine for the email logs...
reminds me of the logs in Visitor D1, but even those were time-stamped
Man I forgor about the website 💀
So which melee weapon is best :3c ?
Hammer
shit was fire back in the day
https://santonianindustries.com/ so did the devs.
Is that a fact
It hasn't been updated since r7
Spear sucks
Bat is for stagger
Knife for fast kills
Hammer is an all rounder
Hammer is the most versatile
Stagger like stunning enemies?
Yeah
I see
TLDR: don't complain about the story. It has its problems... but it honestly is pretty interesting if you dig into it. Complain about the fact you have to dig into it and how it's parts were implemented
well most vets (and people who understand the game) will likely agree
Matter of fact. Back then. We Only had Hammer.
No knife. No Spear. No bat. Just hammers
if e2 is the hardest level, is it the most difficult sec too
or is there a worse one
r8d2 sec class 9 is hardest encounter in the game
its the hardest encounter but u can do the VII
idk e2 reactor is free
Doing the 7 has its own set of issues though. Most will go for the 9 to feel they got a "full" completion
Such a bullshit take ngl
i know its meant in a meme way
but bruh
9 is more interesting and fun
but god is it not the easiest way to clear the level ye
Easy way is not the gtfo way. Gotta be the most roundabout bullshit way
depends
i vary between random ass stupid challenge and optimized way that makes the level a meme
that just sounds like excuses a newie would give me to try and do the IX when the rest of the group wants to do the VII kdmskd
its like a metronome
You do 7 and deal with the downsides but win, or you reset 20 times for 9
eva tho i wanna know ur take what's the hardest sec
is it e2 or is it another level
specifically a sec
Reset 20 times is better
if you with a good team - do 9 since fun and brain off run
If you wanna win - class 7 and use foggies well
R8b4 change my mind
prenerf i wouldve said yes maybs
maybs
i also did it like terribly
Now it's kinda just move through fog quick if you know where to go
so id have to play it again
Or go to the fog-be-gone terminal at the start
Depends on how you define this I guess
Gotta consider that some secondaries impact the level more than they do something directly
See r6c2. The secondary part of the scan is chill, the hybrids are the challenge. But the hybrids depend on how it works with the main
It doesnt matter if you did it wrong or horrible
Getting the clear is what matters
This is (was) a good example for that
what if i doorbugged [jk]
nerfed, no longer tho
Slendo
I'm going to use the table on you
:[
but yes i guess i mean sec interwiden with main cuz theres rlly no other way to judge some
like r4b2s
interweeved
interplayed?
i hate words
Should be rule 14. Doorbugging for a clear is a no-go
Speak in signs then
ah yes in the days of the- for a while- even stronger scattergun
and broken sniper
4 hybrid waves for first patch
4? That sounds fun
was still pretty clearable with og scattergun
It was not 
Noticeably so
But 3 shot sniper 👉 👈
so it was both incredibly easy cuz scattergun pen 180 dmg and then like, modern-times-hard cuz sniper was 3 and sec got nerfed to 3?
The coordination always fell apart right as you arrived into the foggy rooms with the dataspbere
cell
or cargo
Large item
thing
Doesn't matter what it is, it was heavy and made you walk
also regarding the secondary question
its an R8 level for sure and pretty easily E2
If you want to class 9 is probably harder. But idk if by that much
Class 7 is fine and good for the level and class 5 is a meme but ass for the level
R8B4sec, considering main. Would probably be the contender for r8e2sec pre nerf
R4 has like
E1, C2 and maybe D1 (lol)
D2 is just simple and fog rising, c3 is fog gone and simple. C1 is easy. Rest is chill too
R5 has not that many standout secondarys. B3? C2? lol. D1 obviously for how mindnumbing it is
R6 is legit just C2 and D2
R7 is a meme on secondary difficulty. Might actually be fucking B3
iii i kinda also put up there r4e1 sec along e2
i mean i never tried it that much, but it always seem more hard in insidious ways rather than 5 tanks 2 moms
insidious as in splittin up n shit
ksmdkm
7b3 is the hardest secondary imo for r7. The rest are on par with the mains in difficulty
i mean cuz its about the only sec that its more on a straightforward objective
c3 is light off, c2 is cool but also an introduction
so it cannot be that challenging
R4E1 reactor can be duo held by 2 decent players or 1 good/great player. Code search is pretty nice tho, but you CAN shoot up everything easily bar mom zone, so biggest skill check is not triggering scouts, having leaks, stealthing past moms and knowing how to pull and kill blood door
i was dumb i guess we got to waveeee 5?
and then we died holding cuz of course i was holding
hel shotti mg babyyy
it was probs before r6 ngl ksmdkm
B2…
B3 (some challenge but eh)
C2… (wow a mom blood door)
C3… wow stealth vs shadow giants (sometimes)
hel shotty / choke mod is kinda insane
Based
ovl in R7 on the other hand phew
B3 is good, C2 is good, C3 is good. D1 (since no longer bugged) isnt bad
i dont remmeber if it was mg but i know i defo had hel shottie
cuz i was regretting it and wishing i had revo
cuz i was bad
skill issuing
D1 isn't that bad because it breaks 90% of the time
r7c2 MY BELOVEEED
UNDERRATED C2 AAAAA
i mean
It does only if you checkpoint
UNDERRATE C TIER AAA
I've had it break without checkpoint, they just stopped spawning after killing 2nd mom
C2 is a great level hampered by cell walks becoming numb over time and stacked rooms
how long did you take?
snatchers have a limit
cuz theres a limited amount
at least they try to make it funnier than every other cell walk back in any gen cluster
This is also why it breaks upon checkpoint
funni
I like 1st gen
I like 2nd gen
3rd is ??? Why boring
I think ovl shouldnt have been a boring osip thing but like an hsu so everyone would need to go inside
3 cell was fog right
yeah, i did cuz teehee
ive heard its easier on second cell
i never believe it lol
cuz that error just seems weird
I'm weary of c2 because of the sec breaking for no apparent reason. Was most likely something we did but was annoying
Damn I can't remember what r7c2 is called
sublimation...
I'm not a true fan if i forgor that
r7d2 name goo!
i actually don't know
Mother
it Awol :3
thats d1
:[
Hallowed Quad bad
No way
r7 feels like a sort of under-appreciated rundown, it has a lot of cool levels, it just aged badly cuz of how the game came to be
Doesn't know the level they have 100+ clears on
like r7d2 with hel guns, or r7a1 with being easy
D1 ruined the experience with snatcher spam bug
Most levels in r7 have 1 or 2 issues for replayability
b1 is like the epitome of a fine b1
d-tier is pretty decent
not a great b1 just a fine b1
A1 - terminal???
B1 - cell AND collection case, but mild
B2 - wtf is this secondary booooring
B3 - secondary, waiting sim
C1 - ceeeeeeell walk
C2 - ceeeeeeeelll walk
C3 - yay stealth sim
D1 - snatchers breaking in the past
E1 - i love babysitting 💀
C2 is one of the few levels i think use fog well :b
collection case my beloved
Maybe the only one that actually uses it well
R6C2 also uses fog extremely well ngl
Pablo is certainly an experience
d1 is
its one of my fav examples of good design with infectious fog
All boring levels in gtfo can be fixed by adding a single alarm Giant Generator
R7D2
like it is actually, really fuckin fun
hel
still fun
sadly kinda, killed it a bit, its still fuck tons of fun
shooting sim stays fun
but it didnt aged good
error with 10 giants
Problem fixed
it still being one of the best doesnt mean it cant age badly kmsdkm
it was just so made for the guns of r7
Honestly boss kill memes on r7d2 more than hel
crazy argument
considering og r7 had sniper and choke
Basically what i said except they explode and have no arms
vs scatter and bc
that too
not real boss kill on r7
both kinda just splushed it
its still awesome but id argue only d1 aged better
Genuinely would be interested to see how r7d2 fans play Redemption C1
still with horribly aged levels i think r7 is still better than a lot of people give it credit for
who's shitting on r7
R7 gets a B-
but underapreciating
b- is fair
GOOD ENOUGH
compared to the C that r4 gets for me, tons better
maybe C-
R4 can have a D imo
Yes
r7 is aaa 6/10
r6 is a 8/10 and r8 is a 9.5/10
just cuz e tiers should be harder
R1 is 11/10
r1 suprisingly would be a 5/10 for me cuz for how basic it is i kinda enjoy it
its the beginnin, its the easiest
d1 goes hard with the ending
good enough
above r4
R4 can have a 20/10 for the igmm introduction
the huh
Mm
?
Visitor looking mad cute rn
fish reacted
i agree, but i have to wonder what gives people this mindset for d2 but not have it for r1c1
i haven't replayed either enough to pin it down myself
just enemy variety?
that and also because there's not much dead time between waves
R1c1 is like
4 people staring at a wave of enemies and one person having to go back to plug a code every so often
r7d2 is 2 people staring at a wave of enemies while 2 people go and do other stuff in a zone behind them
it just gives people more to do
R7d2 is also pretty easy tbh
and then players have to fight each other to get any entertainment from shooting
it just has a ton of rss
right, i agree that's what makes it a better level in general
but most people seem to like the shooting sim role in r7d2 but still find r1c1 boring
Enemy variety and less downtime probs then
and you don’t spend the entire thing shooting on the same tile
That might be another factor
there are also loads of ways to make r7d2 funner ^ yea
don’t stand on the bridge
typically hack locks are never opened, consumables arent abused unless someone wants to solo pmom
sentry not always used
r1c1 still isnt enough enemies even if you do that
its basically just fighting an alarm wave without scans
true actually
playing samdown but you're forced to run boss kill
I might actually crash out
on f1
After fighting the 400th tank
That might be the breaking point for me
I needa upload a video of an average r7d2 clear
the community needs this resource I think
What even is an average r7d2 anymore
Is that average
I mean its what we do everytime we play it
Idk I played it with Jack a bunch and eventually it hit a point where we just wanted fast clears
So all zones was like annoying
I think all zones is fairly average tho
open all, get as far as you get before someoen finds pw term on each side
then open all again and hunt down all the bosses
why are the pips on my bio scanner red and tiny
Bug
ah
insects
So like, I wanna get back into the game again I haven't played in a long time. As well as I never really knew professionally how to play so uh... quick rundown or tips-
There's stamina now
And... that's it?
Most of the old advice is still valid
Sniper is nerfed to hell
And hel weapons are still op
I still don't know what hell weapons do I know they hurt real bad
they pierce
yeh they can hit multiple enemies
hel revo and hel shotty can pierce 2 enemies
hel gun 4
hel rifle 6
(hel rifle is limited to 5 because game is well programmed)
i guess hel rifle can technically only hit 5 despite having a value of 6 because there's a coded limit on the number of pierces
Well there is a mod to fix it but on the stat sheet it says it can hit 6 and I will stick to that
"my source is wrong and provably so but i will stick to agreeing with my source"
bring back sniper sentry 5 pierce
where's the first version of the helauto pen fix mod
imagine the chaos that could've been
My Favorite
sticking with ur guns i like it
Hey, it's supposed to have 6 pierce
And it is a fixable issue
So objectively
It does have 6 pen, even it it is unreliable
100% unreliable

It doesn't really matter but yeah
(I still run the fix mod, someday waiting for the 6 collateral)
Ngl i do believe that Base Game it doesnt even Matter. In modded tho If you crank Up the enemy spawns and give insane pen it would Sound very fun
Yeah no, the only time you would ever hit a 6 pen would be maybe on a surge alarm
be me
fail 2 r5b1 solos in a row due to failing a hel rifle reload cancel on wave 7
incredible, fuck hel rifle im going back to bc
bc reload makes it so much comfier in every way
doesnt it suck way more against chargers
it does but i clear more consistently with it
the advantage is that it's infinitely better against big chargers and hybrids
i have like 2 clears with hel rifle and 5 with bc in practice (and 1 with bc in an actual run that died in secondary because i rolled 0 fog reps and 0 tripmines because of course i did)
i think u mean bbcs
is it that much better against hybrids?
the problem i have is the hybrids stay at the back and i charge up my bc and hten 20 billion chargers jump in front of the hybrid
GET DOWN MR PRESIDENT
at least hel rifle still hits the hybrid then
yes, when you're being hit by 6 within 15 seconds it is
just get the 6 to come at you in a straight line 5head



