#gtfo-related-questions

1 messages · Page 276 of 1

urban oriole
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as in thats where the fun in duo comes

halcyon current
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Never duo'd tbh

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I am atm in GTFO limbo while thr group plays catch up

urban oriole
#

lol

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omw to summon chaos

sleek drift
#

Is shooting better just hitting crit spots

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Cuz I can do that pretty consistently

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I’ve played a lot of fps b4 so my aim is acceptable

urban oriole
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its very situation specific

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i always switch between spraying and aiming carefully

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ideally you let the enemies come to your crosshair, thats the best aim strategy in any game

prime musk
# sleek drift Is shooting better just hitting crit spots

if you're hitting your shots "shooting better" mostly means target priority and (this is something i learned the hard way playing solo/duo) to keep up
hitting all the shots is irrelevant if you aren't shooting enough to begin with. letting enemies stack is really really bad in solos

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in 4p everyone can kinda chill with the shooting but with a quarter of the firepower you don't get away with it, at all

sleek drift
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Ah

soft crater
upbeat epoch
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Hey, i heard that the hel gun and hel rifle used to not give out its full pierce. Is this still a thing?

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same thing with the hel auto not piercing

fathom ice
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and hel gun is 4

fathom ice
upbeat epoch
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the sentry

fathom ice
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they both pierce normally

upbeat epoch
#

what does "iirc" mean?

tardy ingot
# upbeat epoch the sentry

hel rifle doesnt get its full pierce (6 enemies hit) for why exactly ask tru0067
hel auto sentry didnt pierce for a while in R8 due to it not being done correctly, but does so know and even has a bug where it gets back dmg (smth no other sentry does). Its still an ultra niche sentry tho

minor fractal
#

So, weapons with high enemies pierced can hit easily hit trajectories that penetrate through 5 limbs before hitting all of the allowed enemies.

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So, HEL Rifle can pierce 6 enemies, but it necessarily can't hit more than 5 since each enemy hit counts as hitting a limb, and it will sometimes only be able to hit 3 or 4 enemies because multiple limbs are in the path per enemy.

upbeat epoch
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ah alright

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thanks for the info!

fathom ice
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tq team for correcting me 😔

minor fractal
#

Isn't really a problem on HEL Shotgun or HEL Revo, because it is very hard to hit 5 different limbs on 1 enemy, so you'll basically always hit the second enemy.

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np.

fallen kite
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Crawling strikers are fast as shit, anything thats licking you ( stagger it if you know you can ) , shooters, and hybrids right before they start their barrage

trim sorrel
#

my squad's having some trouble with r2d1, sheer number of enemy encounters plus lots of fog is a lot to handle - anyone remember how they got through that one?

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the r2c2 (?) alarm malfunction one was a hassle but we've been stuck on this one for longer

tardy ingot
trim sorrel
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our last try we were running 3x sentry (2 shotgun 1 sniper) and a biotracker, with an assortment of different guns - we get around halfway with 2/5 cells in in the main room and the extra cell for the locked zone but we're usually pretty low on resources and infected so we tend to get taken out by the next large wave (whether from an alarm or screwing up stealth)

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quite possible we just have to be better and conserve ammo/health but it seems quite difficult to keep infection down

tardy ingot
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definetly take a mine deployer (drop a sentry for it)

and do not take shotgun sentries

trim sorrel
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oh, interesting

tardy ingot
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(they miss a lot but even when they hit they dont do much and they eat through tool) take a burst sentry instead. Unless you are exclusively trying to have the sentry to deal with bigger enemies (chargers and giants) it will basically always be best. For those sniper is good then tho (obviously keep your bio always)

#

the mine deployer will make the blood doors a lot easier

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you dont have to give it tool refill realistically as you only need to use mines when absolutely worth it

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so the 2 sentries will get it all

trim sorrel
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actually great point on the blood doors

woeful flicker
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ohhhh

tardy ingot
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also which "locked door" do you mean?

woeful flicker
#

yeah that does make sense

trim sorrel
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door to 614 or something that needs a cell to open

tardy ingot
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oh the ressource zone

woeful flicker
#

yeah

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it had a cell in it

tardy ingot
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yea its good to go in there as the return on ressources (and the return cell) makes it a good deal

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but only do so after having done the alarm for the cell

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realistic path is to do the alarm first (either 613 or 611 iirc, its rng between them)

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then do the 2 blood doors once youve gotten the ressource room cell plugged in

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after that you only need 1 more from the key

trim sorrel
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ok ok

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seems like we could do a lot better pathing wise certainly

vagrant nacelle
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Heres a thing I've actually done the maths on how long, based on one of the dauda audio log, it takes one striker to break a hole in a blood door

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And recommendation dont It almost drove me insane

trim sorrel
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lol

tardy ingot
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some general tips for the level

  1. dont be scared to shoot a scout and then melee (or if necessary shoot) the room. Stealth if you can but pulling scout + room is worse

  2. dont stealth IN fog, if theres enemies in fog, kill as much as you can then pull them with a gun shot (or let an enemy scream)

  3. use fog repellers well
    with the right use youll have 0% infection until you go into the blood doors

trim sorrel
#

noted noted

woeful flicker
#

this is very helpful, thank you

native sun
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@trim sorrel Eva's tips are all excellent. I personally recommend a slightly different route (this one gets you access to the disinfect station, which isn't necessary by any means, but does make things more lenient in terms of taking infection)
#gtfo-related-questions message

tardy ingot
native sun
# tardy ingot disinfection station is definetly a decent trade off for the slightly harder ala...

I think my main reason from shying away from recommending immediately going for the next alarm is that I think some teams may be struggling for resources at that point. It is a much easier alarm if you do it at that point but especially if the stealth has gone wrong up until then I could easily see teams running out.

The 608 alarm is much more difficult, but the route means you get the resource zone just beforehand, so you should be going in with full everything.

tardy ingot
rapid oracle
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hey, does anyone know the spawn cooldown on mothers/pmothers?

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was looking it up and couldn't find anything on the wiki or online

native sun
native sun
# rapid oracle hey, does anyone know the spawn cooldown on mothers/pmothers?

For mothers, between 10 and 40 seconds, depending on how many enemies she spawned with her last birth. Assuming she gets a full birth off it'll be 40 seconds.
(Note: measured from when she starts birthing, so really around 30 seconds from once you've finished dealing with the birth)

For pMother, same deal, but between 8 and 28 seconds.

rapid oracle
native sun
sleek drift
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Any1 got advice for r2d2? Me and the team somehow first try d1 and we’re probably gonna tackle d2 tmrw

flat oar
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better wake up scout than repeat reactor wave and dont afraid to pull the room

fleet tusk
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guys is there a map/mod where I can practice weapon/melee?

flat oar
#

You can practice your weapon with cconsole

fleet tusk
flat oar
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Just install using thunderstore or r2modman you can find more info in #hc-modded

fleet tusk
#

alright thanks for the info there

safe cradle
tardy ingot
safe cradle
neon plaza
fleet tusk
ocean spindle
flat oar
fathom ice
fading oriole
#

Weird question but has anyone ever had an issue where typing underscore ( _ ) in the terminal doesn't work for me, I have to use my laptop keyboard not the external keyboard I use to game with.

digital mural
hard nexus
fading oriole
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Okay so found out the issue it had nothing to do with what I thought I did, it was cat related. Pretty sure my cat must have walked on my keyboard at some point and disabled the key via razer synapse

digital mural
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eat the cat

vagrant nacelle
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What

digital mural
#

easy solution

fading oriole
#

My issue was the key itself was disabled

vagrant nacelle
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Not the kat

fading oriole
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Kit kat is safe and will not be eaten

sleek drift
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should we take 2 mgs for d2 since its c1 part 2

urban oriole
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if you ask anyone here if you should take machine guns, you'll always get a no xd

sleek drift
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i dunno if our squad can use stuff like the hel gun/rifle super well and get full value

errant dome
sleek drift
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big guys haven't been super problematic for us

errant dome
prime musk
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^

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bring hel rifles and sawed off/hel revo and you'll be fine

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sniper is viable if the player can hit hybrids

sleek drift
errant dome
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in fact, getting more than 3 most of the time is not practical, 3 is the sweet spot usually, but if ur not confident with aim 2 is more than fine already

sleek drift
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we haven't really touched hel weapons except revo tbh

errant dome
sleek drift
tardy ingot
errant dome
sleek drift
tardy ingot
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regarding mgs

Taking 1 as a comfort and decent close/mid range wave clear option is fine

sleek drift
#

oki

tardy ingot
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other than that

Burst cannon/hel rifle are the easy winners to take (more hel rifles than burst cannons)

and well the typical reactor loadout of 3 sentry + bio

prime musk
#

the more 1 tap weapons you bring the more sniper sentries you want

errant dome
sleek drift
prime musk
#

weapons that oneshot smalls

sleek drift
#

ah

sleek drift
#

so like sawed off

tardy ingot
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i honestly disagree

prime musk
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mainly talking sawed off / hel rifle / high cal etc

tardy ingot
#

burst sentry will mostly be there to cover enemies close

sleek drift
#

there should be plently of resources yea

tardy ingot
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you either

  1. arent good at shooting and need sentries to cover (burst >> sniper)

  2. are decent and let some through (burst >> sniper)

  3. are ry good and have basically no leaks (burst >> sniper)

sniper sentry becomes better vs bigger enemies (as in you struggle with the giants or later rundown chargers)

sleek drift
#

i think we'll take 2 sniper 1 burst then

prime musk
sleek drift
#

i trust in my squad and i's aim

tardy ingot
# sleek drift there should be plently of resources yea

Btw this is also why you shouldnt be too worried about collats making or breaking hel weapons

Hel rifle with no collat = 9 kills/refill

veruta at perfect efficiency may be 20. but even getting just the bodyshot efficiency (13/refill) is honestly harder than getting any pen on hel rifle

errant dome
#

sniper sentries always shoot giant heads first right, or they at least try to

tardy ingot
tardy ingot
sleek drift
prime musk
tardy ingot
#

burst sentrys have synergy with each other basically

Other sentries dont rly

prime musk
#

the other points are kinda null to me because they're just skill issue but yeah

tardy ingot
prime musk
#

i don't think r2d2 is solo holdable in 4p tbh just because half the wave immediately runs behind you and doesn't line up for pen

tardy ingot
prime musk
tardy ingot
#

bridge to spawn -> yes
But thats also main hold spot anyhow

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bridge to reactor is awkward af for sniper sentry

prime musk
tardy ingot
#

sniper sentry is probably better for reactor hold

But who actually does that

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(In general lobbies)

prime musk
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fair

tardy ingot
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sniper sentry starts shining hard on like r4d1 and so on tho obviously

prime musk
#

sniper sentry kills 1 small per 2.6s

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without bio

tardy ingot
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gotta add the sentry part 💀

prime musk
#

i think the number is accurate either way tbh

errant dome
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poor sniper

tardy ingot
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Isnt it 2.8?

prime musk
#

wiki numbers give me 2.6

sleek drift
tardy ingot
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enemies splitting up vs being in a line

tardy ingot
sleek drift
tardy ingot
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also gotta remember sniper sentry has to start up/lock on

And then re lock on for every shot

prime musk
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detection speed is not fire rate

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sniper sentry targeting is funny

tardy ingot
prime musk
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as long as a target remain it it's target area

sleek drift
tardy ingot
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sniper sentry sucks so hard if it doesnt get to shoot the first shot

prime musk
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it keeps firing at the fire rate

tardy ingot
sleek drift
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Ok so triple burst sentry is what I’m hearing

prime musk
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triple burst and take burst cannon/hel rifle

tardy ingot
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Have you seen sniper sentry not shoot after 10 sevonds OMEGALUL

prime musk
#

i have and it's kinda funny

sleek drift
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2 hel rifle + bc + scatter?

prime musk
#

no scatter tbh

sleek drift
#

And whatever mains we feel like running

tardy ingot
prime musk
#

i'd rather see sniper

tardy ingot
#

Zeds gone

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reduced to splatter

sleek drift
prime musk
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you're talking to the guy trying to solo r2d2 carrying sniper

errant dome
prime musk
#

im a lost cause

sleek drift
#

Is a hel autopistol good btw

tardy ingot
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(Pick up if necessary to move obviously)

sleek drift
tardy ingot
sleek drift
tardy ingot
#

2 burst cannons is overstacking imo

tardy ingot
errant dome
# sleek drift Is a hel autopistol good btw

in general? imo prolly most underrateds weapon in the game, it is somewhat outshined by hel shotgun but overall still pretty good, for this lvl in particular its not THAT useful because its better to have more killing power

tardy ingot
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I getcha

sleek drift
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Ok so tldr more gun = better in d2

tardy ingot
#

i remember the fuckng sniper + melee r3d1

Funny times

prime musk
tardy ingot
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its more utility, far less kill power

prime musk
fathom ice
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👁️ 👁️

tardy ingot
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dont wanna spoil

prime musk
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i have spoiled myself

fathom ice
prime musk
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but i have some of r5 left, some of r6 and most or r7 and entire r8

fathom ice
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WHAT

tardy ingot
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kk

fathom ice
#

every day i'm further from god

errant dome
tardy ingot
#

meleeing kraken 💀

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made me hate and appreciate spear even more

prime musk
errant dome
fathom ice
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and good solos

prime musk
#

yeah but

fathom ice
#

so

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therefore

sleek drift
#

is triple hel rifle too much

tardy ingot
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I mean

prime musk
#

2/3rds of playtime is solo/duo stuff

tardy ingot
#

i finished the game at around 2.9k?

errant dome
fathom ice
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eva game wasn't out at that point

sleek drift
fathom ice
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stop capping

tardy ingot
#

breh

fathom ice
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:3

errant dome
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what do u have on r5 left

errant dome
tardy ingot
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i still have the first r8e2 clear WickedSteer

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gamer

fathom ice
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i lost it somewhere

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god bless Sen

soft crater
errant dome
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i cleared the game with i think 432 hours?

prime musk
errant dome
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smthin like that

fathom ice
fathom ice
errant dome
prime musk
#

im like on the verge of clearing c2 pe solo

tardy ingot
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honestly i wish we had gotten my ideal r8e2 LOL

prime musk
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but it is so annoying to grind

soft crater
#

Me clearing the game at like 2k

fathom ice
prime musk
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no reactor sucks

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like everything else is fine

fathom ice
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can u solo ov even consistently

errant dome
#

wave 4 is prolly omega tight on time no?

prime musk
#

yes

fathom ice
#

with what

prime musk
#

giant capping

fathom ice
#

that's

soft crater
fathom ice
#

lame

errant dome
#

actually question, if u repeat wave 4, does mom also spawn again

soft crater
#

I think Wesley is there?

prime musk
#

wave 4 doesn't spawn mom

fathom ice
#

giant cap is just sad ngl

prime musk
#

wave 4 does suck

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it's the worst part of reactor by far

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mom is better

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tank is better

fathom ice
#

i've almost done r7d2 w giant cap so

prime musk
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wave 4 is awful

errant dome
fathom ice
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wave 6 spawns mom

errant dome
#

i just remember w4 being a pain in da ass

prime musk
#

wave 4 is chargers + hybrids

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way too many

fathom ice
#

with what are u wave clearing even

prime musk
#

sawed off hel rifle

fathom ice
#

????

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and this guy says tank and mom better

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smh

errant dome
#

ya hybrids would always destroy me when me and my static were trying to get our first clear

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my aim was even more ass then xd

prime musk
fathom ice
#

because

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why

errant dome
soft crater
#

Sky. I'm cringing from him eating a ammopack but not reloading. main

fathom ice
errant dome
fathom ice
#

cuz i assume he has no bio so no idea where mom is

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it's just rough

prime musk
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i have been switching between sniper sentry and mine deployer

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mine deployer is more comfy

sleek drift
civic wave
#

not really bleat

fathom ice
#

god damn

civic wave
#

pubs can carry everything, i could make new acc and clear game in 240 hours probs

soft crater
tardy ingot
# errant dome what would that be

Overload added: overload cuts timers to ~1 hour total (with overload giving just enough time to beat overload) this means youll get nightmare error for many teams on extract

Overload is a thunderdome with nightmare scouts in waves, moms, tanks, potato and snatchers.

Term for code 3 is in back, but room has no scouts and instead another boss like enemy added

Shadow class 6 spawns loads of shadow giants

Kraken fight has snatchers spawn (and work) from the fake close sec door

Ending alarm has more enemy diversity (flyers/bbcs and enemies spawn closer and from the „room“ behind)

tardy ingot
errant dome
fathom ice
#

or very high E tier ngl

tardy ingot
tardy ingot
fathom ice
#

oh

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what if u have to do PE

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just like sec in e2

tardy ingot
#

thats exactly what isnt what wouldve been wanted

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since overload makes the time you get per term smaller

fathom ice
#

:(

tardy ingot
#

and at that point you just have an actual F tier if the PE is forced

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sadly some of these things dont work (snatchers bug out in the tile, so do flyers at the end etc)

errant dome
fathom ice
#

megatank

tardy ingot
fathom ice
#

with gigaballs

errant dome
tardy ingot
fathom ice
#

fr

tardy ingot
#

like r5c2 ovl

errant dome
#

tho that 1h in overload oof

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u would need 2 go like basically max speed

fathom ice
#

average pub is 1:20

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smh

errant dome
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smthin like that

tardy ingot
#

which, with the added bigger enemy diversity makes that a lot more challenging to deal with vs a cake walk with frame issues

tardy ingot
#

but well

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Spiff would be on it til 2027

fathom ice
#

yeah

errant dome
tardy ingot
errant dome
#

whats wr glicthless again

fathom ice
#

41

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41:44 or smth

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btw eva go verify that 41 min run

errant dome
#

u might just have 2 do that in PE lmao

fathom ice
#

wave 1 first class 6

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wave 2 shadows

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wave 3 kraken

tardy ingot
tardy ingot
#

for PE youd just have to get to the ending scan before time runs out

tardy ingot
#

R2

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lol

fathom ice
#

evaAAAA

tardy ingot
#

im the only one checking it out and it needs me to sit on it for hours

fathom ice
#

i'd just verify it saying i watched kek

tardy ingot
#

i need to verify all the milliseconds

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and add them up

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need to check for desync moments

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potential glitches

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etc

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booster scrolls

fathom ice
errant dome
tardy ingot
errant dome
#

crazy

tardy ingot
#

veterans can pretty easily get to around 1 hour times if they want to

fathom ice
#

yea sub 1 hour is not that hard

errant dome
fathom ice
#

naw

errant dome
#

i see

fathom ice
#

both class 6 cut about 6-7 mins or so

tardy ingot
#

youd just need to play fast

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but like
Obviously its rly hard

fathom ice
#

but that's the point

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so

errant dome
#

very easy 2 fk up

fathom ice
#

yep

tardy ingot
#

i still wanna revisit e2 for a 22 min time ngl

fathom ice
#

eva what about glitchless

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:3

fading oriole
#

So I woke up in hydrostasis pod right? Plummeting into a dark hole... Who knows what's down here. Everything runs around like it's trying to recreate kamasutra positions.

And then I bumped into a scout for the first time... It's feelers touched me and it rang the dinner bell, I died shortly after

#

But hey I found a cool looking mold of jelloh

prime musk
#

what mods are allowed while speedrunning

fathom ice
tardy ingot
tardy ingot
prime musk
#

i was thinking of someone (read: not me idk how to) writing a speedrunning mod that just disables boosters etc

fathom ice
#

u can like

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not use

#

boosters

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idk

tardy ingot
#

they are banned yea

fathom ice
#

like all u need is vanilla and boosterless pmuch

tardy ingot
fathom ice
#

everything else is depending on category

tardy ingot
#

So unless necessary mods wont be in vanilla speeds

civic wave
#

oops i forgot to booster scroll

tardy ingot
fathom ice
#

exactly

tardy ingot
civic wave
#

i am not single, how dare you

tardy ingot
#

but like

  • drop screen showing no boosters into starting
  • booster scroll (or multiple povs)
  • logs (not 100% secure in case of early drop bug/fast equip)
#

are used to verify

tardy ingot
soft crater
#

Watching streams and seeing bots actually save them from meleeing giants is funny.

sleek drift
#

😭

hasty crane
#

does anyone know about a video or post that explains enemy spawn mechanics in gtfo
i have tried looking around on youtube and have not found anything

sleek drift
tardy ingot
hasty crane
#

i know some basic stuff about spawns when preparing for bioscans, but I get confused when preparing for the exceptions
like reactor tests and constant alarms

tardy ingot
#

basic rules are explained in basically every scaler level guide, his alarm guide (and most probably his beginner guide) aswell as my "how to get started" guide

The more advanced stuff (reactor/uplink etc) is somewhat in scalers alarm guide. But not elsewhere rly (wiki maybe?). I am working on one Onikara_Error_500ezgif

the details youd have to ask for among vets

soft crater
#

Reactors / uplinks I presume.

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Ye

hasty crane
#

that and knowing which/ how many rooms I have to clear adjacent to a bioscan room so sleeping enemies don't wake up

#

I'll definitely check out the alarm guide

fallen kite
tardy ingot
# hasty crane i know some basic stuff about spawns when preparing for bioscans, but I get conf...

theres always exceptions (unique cases) like say an error having set spawns (cant spawn anywhere but 1 specific room)

But in general error alarms work the same as normal alarms

reactor cant spawn in the reactor room under normal rules. Tru has made a detailed writeup on it, but the basic idea is that if a reactor wave isnt forced to spawn from 1 direction, then players push spawns out into every direction, depending on how far away the furthest person is away from the reactor itself.

fallen kite
#

( I hate this shit )

tardy ingot
#

enemies only scream in your room or 1 room away

#

the only other way for them to wake up is by a door breaking if they are super close to it

hasty crane
#

I see
i thought they spawned 2 rooms away

fallen kite
soft crater
hasty crane
#

ty for the clarification

fallen kite
tardy ingot
vagrant nacelle
#

Hah the acronyms we use are weird

tardy ingot
#

hm?

soft crater
neon plaza
#

time is money

fallen kite
#

🙄

neon plaza
soft crater
#

If only uplink ended so waves stopped

fallen kite
neon plaza
#

someone's not bringing +200% terminal speed

#

🙄

soft crater
#

Sorry I didn't pick technician. I was playing gas breather

fallen kite
#

trail blazer is always teh correct pick

soft crater
fallen kite
#

I can long kite the matriarch

#

surge alarm

#

🙄

#

what can you do huh

#

breathe in spicy air

#

??

soft crater
#

Me: looks at soul nuker

fallen kite
#

on a side note

#

i'm playing R3B1 solo and this first alarm is genuinely awful dude

#

the enemies spawn up my asscrack

soft crater
#

I forgor what r3b1 is like.

#

I only know r3d1

fallen kite
#

it has

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2 uplinks

#

i think they're either 3 or 4 codes

tardy ingot
#

most forgettable level for the general community in r3

fallen kite
#

yes

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it has nothing noteable

#

idk why it's a level

tardy ingot
#

im just plagued with knowing it

fallen kite
#

maybe not A2, but A2 is unique and fun

tardy ingot
#

A2 is in a way also unique

fallen kite
#

yeah, no alarm doors

tardy ingot
#

R3A2 is also a legit 4 way split if you want

fallen kite
#

👍

tardy ingot
#

its such a long
"do this to do this to do this" just to get a charger error thats the 1 part people remember

fallen kite
#

yeah it's got something cool

#

and it's got that one zone with like

tardy ingot
#

shitty ass lvl

fallen kite
#

a bajillion sleepers

#

but it is a horribly designed level- the rng is crazy

soft crater
#

I see many ppl just crumble at error

tardy ingot
soft crater
#

They just like. They either rush in and die or stand around not knowing what they need to do after opening

#

Is r3c1 the next time you see error door after R2E1?

prime musk
#

there are only 3 blood doors with cells no?

soft crater
#

That's another thing. A lot of ppl I see don't know what errors are when they reach r3c1

tardy ingot
#

starting zone

#

while clearing the giants and leaking blood door enemies

prime musk
#

oh yeah because teamscan on all the doors and stuff

#

so no time to carry starting cell

tardy ingot
#

theres 1 teamscan

#

and sadly that team scan (and kinda the gen cluster one) stop the level from being doable in 1 min

prime musk
#

can't wait for alt alt r3a2 that adds a checkpoint scan on every blood door

tardy ingot
#

alt alt r3a2 exists

with no teamscans

prime musk
#

and it's sub 1?

tardy ingot
#

sadly no

#

extract is too long

#

its like 1 1/2

#

its crazy

prime musk
#

ah right the extract fucking sucks

tardy ingot
#

that the extract takes just over half of an r1a1

fathom ice
#

L

prime musk
#

the issue of every game

#

when you get good enough

#

most of the time is spent not playing

#

(in this case standing one extract)

neon plaza
#

that'd solve the issue I think

#

if you played the game instead of not playing

#

unless u wanted to spend ur time not playing

sturdy glen
#

run e tiers

#

its fun

#

(I am not payed to say this I swear)

fathom ice
#

r5e1 moment

soft crater
fathom ice
#

thought we'd kill it fast ngl

soft crater
#

I'm ngl. I was just getting baby swarmed along with 2 nightmares midst trying to fight tank

prime musk
#

at what point in the opening animation of a security door does the room count as open

#

when it's just a tiny gap you can shoot enemies inside without waking from sound (long/proximity aggro still applies)

#

but when it's open it's (duh) open

#

somewhere inbetween it stops being closed and it isn't when the animation finishes

civic wave
#

i'm pretty sure it is about when the animation finishes, but i have no forbidden datablock knowledge

#

gunshots appear to have a very slight duration

#

so you could shoot outside of aggro range and then walk into aggro range and the gunshot will trigger enemies

minor fractal
#

^ You can do this while jumping through doors, as well.

#

If you shoot, and then jump in while door is opening, the sound comes with you and wakes the room, even if you're very early in the animation.

tardy ingot
#

moving into a room does that yea
(funnily enough you can do the same when you get the void (door) bug

(allowing you to silent shoot in your actual room vs the loaded room KEKW )

plucky hedge
#

will there be new weapons eventually?

digital mural
#

no more new content

plucky hedge
#

o

native sun
#

Uplink spawns change vs regular alarms is just that it restricts to the same zone as the uplink, ye?

#

Does it apply to corrupted uplinks?

#

R6D2 secondary and R5C3 don't (but they are just one area in those zones). R7C3 doesn't (but do those uplinks even have enemies or are those just the warden protocol enemies?).

tardy ingot
native sun
#

If you fully spawnblock an uplink zone do you get spawned on

#

Or does it force it out of the zone

tardy ingot
#

yes they spawn on you (example r6b2)

native sun
#

If you partially spawnblock (so there are 1 room spawns) does it prefer 1 room spawns

tardy ingot
#

yea

native sun
#

Epic

tardy ingot
#

tho

#

probably not if you leave a 2 room distance

#

like a broken daisy chain

#

i think it basically just works like r2e1 like that

#

where if you have someone in term room and 1 in spawn it wont spawn inbetween but on each other

native sun
#

Ye

tardy ingot
#

but yea you can spawn black to 1 room away if the zone size allows it NODDERS

native sun
#

Ty

tardy ingot
#

i will probably re-use parts of that for (when I do) the full alarm/spawn rule/setup video

native sun
#

What're the one room distance alarms?

tardy ingot
fathom ice
#

👁️👁️

silk radish
#

R6d2 secondary flyer alarm

tardy ingot
#

thats in room spawns due to how flyers have set spawns kinda

#

Flyers behave uniquely like that (see r6d1, r6d2sec, r8b4 etc)
R6D4 proves it borks them otherwise (they spawn in the ground)

silk radish
#

Yeah, was pulling that from the datablocks, guess that doesn't really fit

#

R8b2 travelling alarm is another candidate for 1 room away

#

Class 12 (r8d2)

fathom ice
#

chat we need to explain room dividers to ppl

tardy ingot
#

im making a full list with certain things

silk radish
#

Gotcha

prime musk
tardy ingot
#

even the ceiling kek

native sun
#

Aren't people always complaining about some alarm in R7B1

prime musk
#

the first one has funny 3 room away spawn but all the other alarms behave as normal

past mesa
#

One room alarm

#

Randomly

tardy ingot
#

if we exclude uplinks then these are ones i can think off rn off the top of my hat

i might also add stuff in () if its not due to spawn rule but due to environment (aka you can potentially manipulate it into 2 room spawns or its only 1 possible room)

(R1B1 class 2 alarm)
(R2E1 1st surge)
(R3B2 1st alarm)
(R4C2 ((if blood door not pulled) 1st alarm)
(R5C1 1st class S)
R6D1? (Technically unique room)
R7B1 2nd alarm
(R7C2 first alarm)
R7C2 full room alarm
R8B2 big tp room alarm scans (unsure)
(R8B4 1st alarm)
R8D2 if class 12
R8D2 dual scan (some enemy groups)

I dont remember if r8c2 has 2 room or 1 room spawns on mri scan

Im excluding locked spawns like r6d3 (errors) or r7e1 full room chargers tho

#

@native sun

prime musk
#

oh i am you're right

tardy ingot
native sun
#

R8D2 is just because there's no room for 2 rooms away, no?

prime musk
#

r7b1 i think alarm in big room to get case has 1 room away spawns?

tardy ingot
past mesa
tardy ingot
#

if you reduce to class 4 (its acc just a different alarm obv) its 2 rooms

tardy ingot
past mesa
#

Kk

tardy ingot
#

class 12 being 1 room is partially what makes it a challenge

fathom ice
past mesa
#

You also have the spawn from elevator events to get less than one room spawns

#

Or the silly set spawn locations

tardy ingot
#

But yea theres like 4 normal non room locked alarms with actual 1 room spawns

and then theres r6d1

#

and well indont know about mri in r8c2

past mesa
#

MRI I think has set spawn points

tardy ingot
#

probably

past mesa
#

Or it feels that way

tardy ingot
#

i dont know

past mesa
#

Shadow giants can prove that they have at least 2

tardy ingot
#

i sadly didnt pay attention on c2

#

not my favourite level since the first part is so ?

#

i know the level
Just not the spawn positions during testin time

#

But yea hope that helped tru

#

I dont remember exactly what waves for the r8d2 dual scan were 1 room spawns and which 2 room (flyers obviously same one)

but i think @marble mist (sry for ping man) might know

past mesa
#

Is r7c2 room scan one distance

#

Isn’t it

tardy ingot
#

yes

#

Its in the list

past mesa
#

Ah

tardy ingot
#

oh you mean first one?

past mesa
#

No worries I was thinking about set spawn points

tardy ingot
#

i forgot about that one actually (tho it would be in brackets)

past mesa
tardy ingot
#

i skipped it since i had the full room alarm on my mind from sec 1

#

i will edit it in

past mesa
#

in the most pragmatic sense that they break down one door

native sun
#

Apparently there are some 4, 5 and even 10 room distance things

#

Unclear if used

tardy ingot
#

o.O

fathom ice
#

😳

native sun
#

Unlucky, it was bait

#

The 10 room distance things are set spawns anyway

tardy ingot
#

R7E1 brazil skip with 14 room spawn

vagrant nacelle
#

What

tardy ingot
#

if you dont know about brazil skip

Theres videos that explain it

if you are confused about 14 rooms, thats the spawn distance you can technically get in the run (tho prob even further in theory if you wanted)

#

could go to like 16?

sturdy glen
#

and those enemies dont get stuck

#

chargers are just built different

native sun
#

Can from elevator spawns spawn on top of players (e.g. if the players are 2 rooms away)?

fathom ice
#

yes i just constructed a map in my head

sturdy glen
#

actually why DONT the chargers get stuck during brazil skip

#

ive never thought about this before

tardy ingot
#

isnt shadows just 5 rooms deep
2 for first, 3 for 2nd

which would add 2 on top of the 3 i used for extract direction)

fathom ice
#

they are built different

tardy ingot
fathom ice
#

chargers 2 and extract 1

#

and shadows are 2 and 3

tardy ingot
#

yes

#

and 14 + 2

native sun
fathom ice
#

I'm tripping

native sun
#

ooo if you're 5 rooms from each other can they spawn in between

tardy ingot
#

No sky nvm

#

im tired

#

i misscounted 1 room

#

Its 15/17

digital mural
#

misinformation

#

smh

tardy ingot
#

never encountered in vanilla

fathom ice
#

chargers - room before room scan - room scan - A next zone - B next zone - respawn1 A - respawn1 (iidr if it's B or C) - respawn2 A - respawn2 B - respawn2 C - next zone hallway - reactor hallway - reactor - shadows A - shadows B - fog A - fog B - fog C

#

i need mental help

fathom ice
#

yes

#

it's crazy how u get some maps straight up memorized

native sun
tardy ingot
#

ive got most maps fully memorized

#

lol

tardy ingot
native sun
#

R8B4 uses from elevator, and duos have a solo hold with no spawns in between

tardy ingot
#

i sadly dont encounter the scenario in vanilla as often

tardy ingot
#

Which is fixed by now iirc

#

but just for context

vagrant nacelle
#

Which one is b4 again by the way

fathom ice
tardy ingot
#

fog lowering the minigame + datasphere end carry

#

i could describe more

#

but

#

💀

fathom ice
#

don't

#

yes

tardy ingot
#

but ye sky

i can visualize like ~95% of all rooms in the game d4rkevblank

photographic memory coupled with 3000 hours of being an idiot

vagrant nacelle
#

Okay yep that hellhole of a mission never played it my og squad left in like r5 or something like that

fathom ice
#

I memorize map usually after 7-8 clears so

digital mural
#

R8B4 pre-nerf was really funny

vagrant nacelle
#

And now my new squad are stuck in r3

#

Alt

fathom ice
#

r4e r7d2 e2 r3d1 r6c3 is all i have rn 🥺

digital mural
#

the good kind of fun

vagrant nacelle
#

And now I'm stuck never beaten the game past r5d1 and probably never will

fathom ice
#

like 14 clears rn or smth

jagged shore
jagged shore
#

like saw a random room in a mod recently that i knew from another mod, and had to think for a while about where it was in vanilla
and the other guy was like "oh is it the room from x level in a different mod?"

fathom ice
#

usually u just see a tile which is either iconic or exclusive to a level

jagged shore
#

(room was the r4a2 secondary big scan room)

tardy ingot
# fathom ice r4e r7d2 e2 r3d1 r6c3 is all i have rn 🥺

Levels i dont fully know are:

r1b2 (2nd last room in most northern key zone i know generally but not exact 3d layout)
R1D1 side zones
R2D1 disinfect key zone
R4B3 optional uplink zone (cell/key i dont remember which)
R4C2 zone 15 (tho i know the layout now)
R4D2 turbine zone
R5B4 side zones (all 4)
R5D1 west side zones (i only know both east ones)
R6C3 (cell zones)

supple gust
#

R1D1 side zones, the most useless zones to ever exist

tardy ingot
#

^

#

ive went into them once

#

when we were testing achievements

#

lol

#

flying into that

#

never opened the doors normally

supple gust
#

I really don't know why the devs bothered with them. At least put a key in them or something

tardy ingot
#

thats tedious af

#

DELETE

supple gust
#

or remove all resources from the previous zone so players are forced to go into them if they want resources

jagged shore
#

shocking information as this may be to both of you, there are players who exist who find that they still need the resources in those rooms. insane, i know, but they exist.

supple gust
#

yeah, bad players

jagged shore
#

yes

#

what's your point?

supple gust
#

That the rooms are uneccessary

#

YOu have enough resources already

jagged shore
#

you do, sure
a good chunk of players do not
so i ask again
what is your point?
that you don't need them?

supple gust
#

What's my point? are you not reading the convo?

#

Scroll up

jagged shore
#

your point is they're the most useless zones to exist. i would argue the terminal command room in r7a1 is cause it accomplishes basically nothing but confusing people

tardy ingot
#

tbf

removing the side zones would make it actually more deserving of a d tier without making it actually harder in its peak. But raising the base line

tardy ingot
jagged shore
#

some people at least get actual usage of the r1d1 side rooms
just cause you don't doesn't mean that they're completely useless
because, shocking as it may be, people aren't that efficient with their ammo by the sixth level in the game

supple gust
#

There are better ways to implement them though. They're massive zones. You don't need two of them if they both serve the same purpose. Also being a D tier, it only serves to deflate the levels difficulty as a D tier. R1C1 had plenty of ammo mangement. If you're on R1D1, you really shouldn't need the extra ammo.

jagged shore
#

ah yes, r1c1, famous for having a tight amount of ammo

#

i think the argument that the zones could be implemented better is kinda fair

supple gust
#

Being so big just extends the level time. They could have just done the R3C1 method of having 1 zone dedicated to being a resource room but with the drawback of being packed with enemies

jagged shore
#

but i think the side zones existing as a choice for players to have a better chance at getting a clear when they're still improving is good

supple gust
#

Oh yes, I think that's fine and I agree, but its the way they're implemented in the level that's bad

jagged shore
#

rundown 1 is easy, that's part of its whole thing
i do think r1d1 is a bit easier than it should be, but i don't think completely eliminating the extra stores of ammo is the way to go to make it harder because then it'd be a stupidly insane hurdle of managing ammo well, or just getting supply efficiency and having no issues which happens already on other levels

tardy ingot
#

eeh?

#

i think saying stupidly hard

#

is going overboard

jagged shore
#

to the people that need to go to the side rooms to get ammo, i'd say it would be

tardy ingot
#

Many beginners, when they clear, do it without the side zones

jagged shore
#

i've seen plenty of streams of people playing the game that end the first alarm with like 0/0

tardy ingot
#

theres many that still go into them. But we can safely say that not all of those needed the ressources for the clear

tardy ingot
supple gust
#

I feel like implementing a cell/key in the R1D1 side zones would at least give it more purpose. Or even a very easy error alarm that turns off when they progress to the next zone.

Right now it's just boring perma stealth for every side zone

tardy ingot
#

i get being too low before 3rd alarm and wanting to make sure

but thats only rarely what happens

supple gust
#

The original level was BORING. 10cc could have at least spiced up the side zones in the remake

tardy ingot
#

more often than not they just die to the alarm or pull scouts and die (or then run out)

#

and yes
If people absolutely run out of ammo due to stealth issues they will run out in side zones aswell often

jagged shore
tardy ingot
#

R3C1 did it a lot better
You get good stuff, but theres a threat so you feel pressured

#

(As a beginner)

supple gust
tardy ingot
#

i generally agree

#

especially since some wake ups are still allowed

#

but i do think the leniency is there for a good reason

jagged shore
#

i don't think that's a bad thing tbh
cause i see it more as, they can get more invested in the game by getting further earlier on

tardy ingot
#

Heck, adding smth like a 3 use to the 3rd zone wouldve been a better situation than having the side zones

marble mist
fleet tusk
#

do you guys have weapon recommendations/weapon to avoid?
I usually run Bullpup/AR with 3 burst shoot one

digital mural
#

all weapons are good :)

silent delta
#

Do u want the brutally honest answer

fleet tusk
#

yeah sure

silent delta
#

Bullpup and ar are sadly, arguably some of the worst in slot 💀

jagged shore
#

i think both bullpup and AR are usually pretty high on the "avoid" list
but
use whatever you genuinely enjoy, cause getting better at the game will make most everything just kinda work out

silent delta
#

Burst cannon is good tho

silent delta
#

If you want us to tell you what guns are better we can't but don't let being ""optimal"" stop you from having fun

fleet tusk
#

hmmm alright thanks for the info guys might giving other weapon try later

silent delta
#

Honestly

#

Don't use burst pistol/short rifle and you're good

digital mural
#

bullpup, short rifle, slug shotgun, AR, burst rifle, burst pistol

#

maybe sniper

silent delta
#

might possibly put ar on that list too but most of the other guns will at least do something

jagged shore
#

common choices for best guns are usually:
hel revo, hel shotgun, sawed off, carbine
those are the usual suspects for good guns i think?

#

(at least for mains)

silent delta
#

I see everyone putting it like on par with DMR and I'm like what

digital mural
#

par with DMR?

#

💀

silent delta
#

I've seen a couple tier lists with it up there

#

And I'm like huh

#

I swear I do worse with it than stock ar

digital mural
#

not anymore

silent delta
#

Rayalot put it in b tier on his post balance tier list

#

Not saying he's necessarily wrong, I've long since learned there are people who know far more about this game than I do

#

But putting burst rifle in the same tier as dmr and dtr feels weird

past mesa
#

@minor fractal ngl I think they might be right

#

^^

past mesa
silent delta
#

iirc it was bottom of b ye

#

but still

#

i like hsmg more

soft crater
silent delta
#

*fares

soft crater
silent delta
#

idk i feel like i pull the trigger and shit just doesn't die

#

possibly a skill issue

silent delta
soft crater
#

I only know goobnaught

#

🤨

silent delta
#

then people started calling me goob in game and i didnt respond to it

soft crater
#

aight goob

silent delta
#

i will shit your pants

soft crater
native sun
silent delta
#

ur so right

#

i just need a better gaming chair

native sun
#

Another common win for client

#

Host stocks in shambles

hoary haven
#

does anyone per chance, got a spreadsheet with all the logs for the achievement?

hoary haven
#

thank you

sleek drift
#

Ok we tried r2d2 with 2 players and a bot, we got abt halfway and then died when getting the 6th code… I think I’m taking sledgehammer next time so I can contribute to stealthing giants

#

Is it worth shooting through the side zones btw? Since we were a little short on time

winter lily
#

will there be rundown 9??

flat oar
silent delta
sleek drift
silent delta
#

if your bio gives good callouts, the room isnt too crowded, you have a couple competent hammers, you can walk stealth fairly comfortably

#

but theres more than enough ammo in that level to support shooting rooms

#

oh and also no scouts

#

dont shoot the room with 5 scouts

sleek drift
#

1-2 we can deal with fine but if there’s like 3-5 in proximity we can’t take them all fast

sleek drift
silent delta
#

then just have your giant killer go wild and make sure your bio is on top of things

sleek drift
#

That’s like 60 enemies if they all pop?

sleek drift
silent delta
#

enemies spawn 2 rooms away

#

usually

#

if you open a new location thats two rooms from where you're holding, then yes

sleek drift
#

Shoot we’re gonna have to redo our defense then

silent delta
#

if its like 6 rooms deep, then no

silent delta
#

iirc

#

someone correct me if im wrong

sleek drift
silent delta
#

there is a "meta" spot

#

would you like to know what it is

sleek drift
#

It’s not gonna break the level tho r

silent delta
#

i know most people like to figure things out for themselves so i like to double check

#

eh

#

it does make holding significantly easier

sleek drift
#

Don’t tell me

silent delta
#

but most of the difficulty comes from spawn mechanics being fucky anyway so whos to say

sleek drift
#

I’ll figure it out and if we get stuck I’ll ask for it

silent delta
#

good call

#

uk where to find me

sleek drift
#

Double hel rifle machine gun and sniper is fine for specials ye

silent delta
#

mmmm

#

i mean

sleek drift
#

Mains we take like whatever

silent delta
#

if you were to pick a level to run sniper on

sleek drift
#

Carbine usually

silent delta
#

r2d2 is not a bad one

#

hel rifle is good, the veruta mg is fine enough

#

mains are less important yeah

#

carbine goog

sleek drift
#

I’ve been asking my team to use bc but they all think it’s kinda weird

#

I don’t blame em it’s hard to use

silent delta
#

it is

#

but its so much better

#

its ok

#

if your sniper can consistently hid headshots, and prioritizes hybrids, then it should be fine enough

native sun
sleek drift
sleek drift
silent delta
#

usually

#

i know some reactors like r4e1 have special rules

silent delta
#

you know what they say

#

we need sniper for scouts

sleek drift
native sun
#

There's two options:

  • Spawn {[number of rooms the farthest player from the reactor is] + 2} rooms away from the reactor, in any direction
  • Spawn in the elevator zone
sleek drift
#

Unless d2’s time pressure makes that unviable?

native sun
#

For R2D2, the first group of enemies in each wave will typically use the latter (and so always spawn towards the player's spawn (across the bridge), while every other group of enemies in the wave will use the former

silent delta
native sun
silent delta
#

and a bio who can accurately tell when its safe to go for a scout kill

sleek drift
silent delta
#

it always is

#

keep at it you'll get there

#

swapping to hammer is a good idea

past mesa
#

Speed stealth doesn’t exist

#

Just shoot the rooms

#

Trust

sleek drift
#

Yeah I was on knife since I enjoy tearing through the little guys

#

There’s a lot of big guys to we’re def gonna swap to hammer

silent delta
#

if you have two or three competent hammers you can get away with running a knife

silent delta
past mesa
#

You got this

sleek drift
sleek drift
silent delta
native sun
#

I think there's a bit of a false dichotomy with "stealthing rooms" vs pulling them and shooting.

For fast clearing rooms you generally just want to walk at the enemies "stealth" killing them, until the room wakes up, at which point you either start running while meleeing them (if there aren't many) or shoot them until there are few enough to go back to running and meleeing.

sleek drift
silent delta
#

yeah like that strat with knifing a giant to death in like six seconds

sleek drift
#

I’m coercing more of my friends into getting gtfo so we shouldn’t have a man down

silent delta
#

thats the spirit

past mesa
silent delta
#

threaten them with death and dismemberment until they play the funny hammer game

#

oh hey speaking of enemies screaming

sleek drift
#

Also one of our members is on vacation (like a weakling) so we r 2 players down currently

native sun
silent delta
#

can r8 spoilers->||nightmare shooters|| still not wake up rooms

native sun
#

Only the first scream an enemy does can wake anything

past mesa
#

You just had one of two issues

silent delta
#

cuz i remember they couldnt when r8 dropped right

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like they would scream

sleek drift
silent delta
#

but the room wouldnt actually wake up

past mesa
#

Hmmm

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I think testing

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Might have to happen true

native sun
silent delta
#

quite possibly

sleek drift
silent delta
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i have a vague memory of scaler saying something about that but it was forever ago so who knows

#

maybe i made it up

silent delta
#

so proud of you

sleek drift
#

We mainly run bat so we can do police role play tbh

native sun
#

No hunting the mamoth spear jokes 😭

sleek drift
#

The spartan jokes will be missed

silent delta
#

fuck off automod

#

i prefer bat for "this is a really scary b*tt plug" jokes

sleek drift
#

I can’t stop myself from screaming ‘sir stop resisting’ when I’m using bat

silent delta
#

lmao fair

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YEAH

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YEAH

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BULLY HIM

sleek drift
#

I can’t take the game seriously when I’m using bad

silent delta
#

BEAT HIM UP

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TAKE HIS LUNCH MONEY

sleek drift
#

It’s so funny since smalls can’t do anything

silent delta
#

try running four bats and beating up a giant

sleek drift
#

We do a a mission every once in a while so we can have some fun and we’re always surprised by how easy it is compared to the current level we’re doing

minor fractal
#

Which is weapons that are niche or mid.

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The S-tier Mains are just really far ahead of everything, and there's a gap even between the Main shotguns and HEL Revo that is hard to represent.

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Nvm, I know the fix.

#

The weak semis and bursts get moved to bad

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Every auto in excessively bad

past mesa
#

Oh no

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Hel rev to a

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Oh no

#

The allegations

minor fractal
#

Every goes down

past mesa
#

Won’t be beaten with things one

minor fractal
#

There is no excuse for playing anything worse than HEL Revo

sturdy glen
#

ray is reaching my tier list

minor fractal
#

I think slug does get shunted to bottom of bad or top of excessively bad, though.

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Pistol and BR are just better

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probably

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maybe slug really is better...

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What if beep was right?

past mesa
#

@beep look Ray agrees with you

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Huh

#

Oh….

minor fractal
#

🕯️ Jish, you have to let go.

past mesa
#

@mountain man can you believe this

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Huh….

past mesa
#

Will I see them in Dow

minor fractal
#

Nobody knows for sure what will await them.

#

Await the in the den